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Archon Destroyer SpikeSunny[FPSK] SpikeSunny
VS BR 77

KDR: 6.69

Score: 35m

Last Seen: Jun 2nd, 2018 5:17 PM
- OFFLINE - 460.4 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 459
Level Progress (to 78): 82%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Frag Grenade VE-S Canis Proximity Mine Artemis VX26 Ghost M12 Kobalt Spear Anti-Vehicle Phalanx Turret Skorpios
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $831,915 MLG Score: 665
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.738%19.216%4181298516,3303.248463.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.022%0.162C++-0.177C-0.208CHEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.325C**110.225C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.585%0.442%571996226371170.6091641256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.39D**-1.471F-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.138C++8.80.294C*24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.061%20.802%115749933,19218422517.34781412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.715%-1.585F4.442S0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.40.215C++17.20.546B+73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.619%71.263%115729953,3582711812.3911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%-0.383C-0.269C*-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.201C++2.50.195C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 459
35m396.5%369 (22.1k)302 (18.1k)6.6899366,0439,8727.0474177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS997563619.96%9.959%19911:4612

94% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 7:08 PMFeb 15th, 2017 2:26 AMJun 20th, 2018 11:26 AM (1d) (PST)Jun 2nd, 2018 1:33 PM (19d) (PST)Jun 2nd, 2018 1:17 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
227481790.5700.0850.0572.3490.022665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,5932,90410,6893453141118,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1931.2h/80.5d 3,529 6,577 27,663 272.2k 3,977 6,262 2,593 26.2m

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:4,940
Deaths:1,777
KDR:2.780
Accuracy:22.834% D
HSR:14.960% D
Skorpios
C
Kills:1,247
Deaths:662
KDR:1.884
Accuracy:20.943% D**
HSR:18.204% C
Eridani SX5
A+
Kills:1,233
Deaths:1,154
KDR:1.068
Accuracy:20.653% D--
HSR:28.224% A+
Sirius SX12
A
Kills:1,164
Deaths:869
KDR:1.339
Accuracy:18.701% D--
HSR:24.485% A
MKV Suppressed
C++
Kills:1,163
Deaths:794
KDR:1.465
Accuracy:22.525% D
HSR:19.433% C++
NS-7 PDW
C+
Kills:1,154
Deaths:920
KDR:1.254
Accuracy:21.817% C--
HSR:17.331% C+
Solstice VE3
B**
Kills:239
Deaths:318
KDR:0.752
Accuracy:18.976% D
HSR:25.941% B**
NSX Tengu
B**
Kills:51
Deaths:28
KDR:1.821
Accuracy:29.796% D--
HSR:27.451% B**
Kills:11,191
Deaths (as Light Assault):6,522
Deaths (to Light Assaults):1,668
KDR:1.71588
Kill Difference:4,669
Playtime:15.537 hours
Usage:1%
Score:0.165m
Score/min:177
Accuracy (listed only):22.030%
HSR (listed only):22.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B
Kills:464
Deaths:116
KDR:4
Accuracy:29.475% B
HSR:17.672% D--
Solstice VE3
B**
Kills:239
Deaths:318
KDR:0.752
Accuracy:18.976% D
HSR:25.941% B**
Kills:703
Deaths (as Engineer):434
Deaths (to Engineers):1,200
KDR:1.61982
Kill Difference:269
Playtime:84.256 hours
Usage:4%
Score:1.102m
Score/min:218
Accuracy (listed only):24.225%
HSR (listed only):21.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:4,940
Deaths:1,777
KDR:2.780
Accuracy:22.834% D
HSR:14.960% D
Artemis VX26
C+
Kills:3,886
Deaths:1,638
KDR:2.372
Accuracy:21.510% D*
HSR:21.101% C+
Ghost
B
Kills:2,969
Deaths:153
KDR:19.405
Accuracy:32.875% D-
HSR:70.967% B
Skorpios
C
Kills:1,247
Deaths:662
KDR:1.884
Accuracy:20.943% D**
HSR:18.204% C
Eridani SX5
A+
Kills:1,233
Deaths:1,154
KDR:1.068
Accuracy:20.653% D--
HSR:28.224% A+
Sirius SX12
A
Kills:1,164
Deaths:869
KDR:1.339
Accuracy:18.701% D--
HSR:24.485% A
MKV Suppressed
C++
Kills:1,163
Deaths:794
KDR:1.465
Accuracy:22.525% D
HSR:19.433% C++
NS-7 PDW
C+
Kills:1,154
Deaths:920
KDR:1.254
Accuracy:21.817% C--
HSR:17.331% C+
NS-30 Vandal
C+
Kills:391
Deaths:58
KDR:6.741
Accuracy:31.821% C+
HSR:24.808% C+
Parallax VX3
C--
Kills:389
Deaths:24
KDR:16.208
Accuracy:31.046% D*
HSR:73.522% C--
NS-61 Emissary
D--
Kills:327
Deaths:160
KDR:2.044
Accuracy:19.324% D*
HSR:11.009% D--
NSX Tengu
B**
Kills:51
Deaths:28
KDR:1.821
Accuracy:29.796% D--
HSR:27.451% B**
Kills:18,914
Deaths (as Infiltrator):8,237
Deaths (to Infiltrators):1,073
KDR:2.29622
Kill Difference:10,677
Playtime:1,817.651 hours
Usage:94%
Score:33.369m
Score/min:306
Accuracy (listed only):24.487%
HSR (listed only):29.291%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:226
V. Kills:17 N/A
Deaths:15
KDR:15.067
Accuracy:26.585% D*
KPH:31.500 C++
VKPH:2.400 D**
Kills:226 (226 + 0)
Deaths:15
KDR:15.067
VKDR:1.133
Vehicle Kills:17
Kill Difference:211
Playtime:7.175 hours
Usage:0%
Score:0.051m
Score/min:119
Driving Accuracy:26.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:85
V. Kills:51 163%
Deaths:21
KDR:4.048
Accuracy:41.452% C
KPH:18.300 D
VKPH:11 D
Kills:85 (0 + 85)
Deaths:21
KDR:4.048
VKDR:2.429
Vehicle Kills:51
Kill Difference:64
Playtime:4.651 hours
Usage:0%
Score:0.056m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:41.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:2,445
V. Kills:54 N/A
Deaths:33
KDR:74.091
Accuracy:15.983% C
KPH:118.100 A+
VKPH:2.600 C+
M12 Kobalt
B**
Kills:555
V. Kills:9 N/A
Deaths:9
KDR:61.667
Accuracy:18.387% C++
KPH:106.300 B**
VKPH:1.700 D
M20 Basilisk
A
Kills:107
V. Kills:56 188%
Deaths:10
KDR:10.700
Accuracy:39.206% C++
KPH:24.200 B+
VKPH:12.700 A
M20 Basilisk
N/A
Kills:50
V. Kills:16 294%
Deaths:4
KDR:12.500
Accuracy:38.867% N/A
KPH:30.700 N/A
VKPH:9.800 N/A
Kills:3,157 (0 + 3,157)
Deaths:56
KDR:56.375
VKDR:2.411
Vehicle Kills:135
Kill Difference:3,101
Playtime:31.966 hours
Usage:2%
Score:0.586m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:38.867%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 31,98331,356131356N/A31,349.3159.25%A++N/A1123.9A**22.5A++329727.9h2A+3.4A
VE-S Canis 4,9894,9401,7772.78A3.9122.834%D14.96%D13.8D-N/A40358.1h10.2B+44.9C*
Proximity Mine 4,0604,0514988.135A1.4538.832%C-N/A180.8B**N/A53622.4h1.4A+3.7B++
Artemis VX26 3,9103,8861,6382.372B*4.3221.51%D*21.101%C+14.1D-N/A40274.9h11.3B+52.5C+
Ghost 2,9812,96915319.405S12.7232.875%D-70.967%B32.4C+N/A9991.6h2.5C7.5C
M12 Kobalt 2,4992,4453374.091S67.4015.983%C22.168%B**118.1A+2.6C+31120.7h13.8B**86.3B+
Spear Anti-Vehicle Phalanx Turret 3,0042,3347431.541S24.8538.983%C--5.27%B+49.1B++14.1D21147.5h5.4B++14B++
Skorpios 1,2571,2476621.884C**4.8120.943%D**18.204%C13.3D*N/A3493.7h11.5C+54.9D-
Eridani SX5 1,2571,2331,1541.068C+5.6220.653%D--28.224%A+5D*N/A14248.8h12.3C++59.6C+
Sirius SX12 1,1741,1648691.339C**5.3518.701%D--24.485%A7D--N/A20165.2h12.2B++65.2C++
MKV Suppressed 1,1751,1637941.465B+5.2222.525%D19.433%C++12.8D-N/A3791h12.4B+55C*
NS-7 PDW 1,1631,1549201.254B+5.4421.817%C--17.331%C+8.1D--N/A24143.2h12.5B+57.1C**
Tank Mine 1,4221,0641666.5U59.8131.525%C+N/A221.7M74.6B12694.8h1.1A+3.6A+
Spear Anti-Vehicle Phalanx Tower 9947466124.333S117.6442.817%D6.702%B**44.7B14.9D23216.7h5.4B**12.5B**
C-4 7176643419.529U12.8482.128%UN/A948.6U75.7M++59830.7h0.6A++0.7A++
M12 Kobalt 564555961.667A*54.9818.387%C++20.721%B+106.7B**1.7D3925.2h14.7B++80.2B+
Eidolon VE33 4784641164A**2.6929.475%B17.672%D--19.7C+N/A8723.5h6.4B**21.8B++
NS-30 Vandal 398391586.741M+0.0531.821%C+24.808%C+25.4DN/A8115.4h9F--28.3D--
Parallax VX3 3953892416.208M**9.5231.046%D*73.522%C--26.6C+N/A8914.6h2.9D--9.4D*
M12 Kobalt 367353570.6A*63.9116.487%D--20.68%B*88.3C3.5C-2404h17.9C+108.8C-
NS-61 Emissary 3293271602.044A++4.6519.324%D*11.009%D--19.6CN/A6516.7h6.8B**35.4B+
Sticky Grenade 2992971297N/A290.3163.436%AN/A2970S20A+147260.1h1A1.5B**
Solstice VE3 2432393180.752C+5.9418.976%D25.941%B**10.6C--N/A9922.5h14.7C**77.4C++
C75 Viper 2432261515.067A*8.3826.585%D*N/A31.4C++2.4D**1197.2h8.8B*33.2C**
Xiphos Anti-Personnel Phalanx Tower 2282241224A*217.3132.117%C**N/A560B**10C++14840.4h6.6B+20.6B+
VE-H Maw 123122620.333U13.6422.177%D13.115%D**93.8AN/A6091.3h6.3A++28.3B++
Spear Anti-Vehicle Phalanx Turret 1331081108S101.3146.342%D5.556%C**56.8A++13.2D--2281.9h4.8A10.3A
M20 Basilisk 1631071010.7M**4.0139.206%C++5.607%C+24.3B+12.7A2154.4h98C++249.8C**
Force-Blade 1211005,4000.019C+6.6712.06%D**21%A++0.1C-N/A0848.1h3C+24.7D
Orbital Strike Uplink 9686186U79.31312.5%UN/A430S50B*18410.2h0.6B++0.2A
Saron HRB 13685214.048C+2.6441.452%C1.176%C-18.1D10.9D2014.7h30.7D*74D-
NSX Tengu 5151281.821B+4.8729.796%D--27.451%B**10D--N/A815.1h12B+40.3C+
M20 Basilisk 6650412.5S5.8138.867%C++16%M**31.3B*10C++2051.6h81.2B+208.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14092,04453.3h
Anti-Vehicle MANA Turret0510.1h
Nano-Armor Kit32136,03711.5h
Spawn Beacon0940.2h
Turret AI Module24052.7h
Structure Shield Module01440.7h
Repair Module11830.9h
Cortium Silo0560.4h
Skywall Shield Emitter01481.1h
Reinforcements Module0610.3h
Blast Wall01151.1h
Nanite Revive Grenade02430.1h
Medical Applicator2074,8655.6h
Deconstruction Tool011,0930.9h
Spear Anti-Vehicle Tower11631.6h
Spitfire Auto-Turret44010.6h
Rampart Wall34125.7h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Xiphos Anti-Personnel Tower13002.6h
Anti-Infantry MANA Turret0630.1h
M40 Fury0910.1h
Ammunition Package31,0610.4h
WLT-Howler Mining Laser1059,72115.8h
A30 Walker03780.1h
Elysium Spawn Tube0670.4h
Spear Anti-Vehicle Turret1840.8h
Vehicle Gate21121.8h
Shield Recharging Field04490.1h
Recon Detection Device33,2314.8h

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