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Justicar Spineless[V] Spineless
VS BR 41

KDR: 1.16

Score: 35m

Last Seen: Jul 19th, 2019 2:10 AM
- OFFLINE - 149.1 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald
Level Progress (to 42): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 NS-11C L100 Python HESH Lasher X2 L100 Python HEAT SVA-88 H-V45 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.158%15.307%35423119114,1571.070230.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.338%0.387C**-0.847D---1.101D*HEAD + (~3.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.168C++14.4-0.005C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.613%1.871%763121169510775190.645311134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%-0.373C-0.414B-1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
326.8-1.126D*109.9-1.189D*217

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.495%1.578%427412103,992181513182.19824303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.88%1.398A-0.625D-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.733B++5.80.544B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.745%10.256%2591112033,198154610192.06723314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%-0.046C+1.436A0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162-0.355C-57.9-0.449C--104.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.463%72.884%25921212756146710.515337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.424%1.737A++0.389C**-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.421B2.70.162C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.156%11.876%2592121290196490.934647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.786%-0.528D-0.564D0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.036C+4.80.011C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m480.3%297 (17.8k)264 (15.8k)1.1602537,47532,2991.5499241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121491719.846%9.775%19404:066

11% Combat Medic62% Engineer14% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMJul 14th, 2019 5:33 PMJul 19th, 2019 2:16 AM (31d) (PST)Jul 18th, 2019 10:48 PM (31d) (PST)Jul 18th, 2019 10:10 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921383540.2830.2440.0281.5920.049153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5358,28421,2511715296315,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2208.3h/92d 12,586 3,663 18,135 211k 3,883 5,075 6,449 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:1,181
Deaths:991
KDR:1.192
Accuracy:20.972% C--
HSR:19.898% D
VX29 Polaris
C-
Kills:837
Deaths:723
KDR:1.158
Accuracy:21.166% C-
HSR:15.173% D--
Orion VS54
C++
Kills:649
Deaths:592
KDR:1.096
Accuracy:21.559% C++
HSR:17.411% D--
Ursa
C
Kills:281
Deaths:240
KDR:1.171
Accuracy:20.110% C-
HSR:21.708% C
Flare VE6
D
Kills:192
Deaths:61
KDR:3.148
Accuracy:18.903% D
HSR:17.188% D--
VE-H Maw
C--
Kills:146
Deaths:161
KDR:0.907
Accuracy:22.826% C--
HSR:15.753% D*
NS-15M1
C-
Kills:140
Deaths:127
KDR:1.102
Accuracy:20.431% C-
HSR:12.143% D**
Kills:3,426
Deaths (as Heavy Assault):2,895
Deaths (to Heavy Assaults):8,626
KDR:1.18342
Kill Difference:531
Playtime:314.869 hours
Usage:14%
Score:4.668m
Score/min:247
Accuracy (listed only):20.852%
HSR (listed only):17.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:3,650
Deaths:3,563
KDR:1.024
Accuracy:22.663% C
HSR:15.233% D--
NS-11C
C+
Kills:2,228
Deaths:2,541
KDR:0.877
Accuracy:23.889% C+
HSR:15.171% D
Pandora VX25
D
Kills:779
Deaths:718
KDR:1.085
Accuracy:33.943% D
HSR:12.195% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C
Deimos VA29
C-
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C-
HSR:9.836% D*
VE-LR Obelisk
C*
Kills:85
Deaths:83
KDR:1.024
Accuracy:33.414% C*
HSR:15.294% F-
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
Kills:7,612
Deaths (as Engineer):8,030
Deaths (to Engineers):8,497
KDR:0.94795
Kill Difference:418
Playtime:1,360.077 hours
Usage:62%
Score:22.314m
Score/min:273
Accuracy (listed only):33.415%
HSR (listed only):13.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:3,650
Deaths:3,563
KDR:1.024
Accuracy:22.663% C
HSR:15.233% D--
NS-11C
C+
Kills:2,228
Deaths:2,541
KDR:0.877
Accuracy:23.889% C+
HSR:15.171% D
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Pandora VX25
D
Kills:779
Deaths:718
KDR:1.085
Accuracy:33.943% D
HSR:12.195% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C
VE-S Canis
D
Kills:265
Deaths:307
KDR:0.863
Accuracy:23.600% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
Deimos VA29
C-
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C-
HSR:9.836% D*
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
Kills:9,278
Deaths (as Light Assault):10,087
Deaths (to Light Assaults):4,764
KDR:0.9198
Kill Difference:809
Playtime:61.034 hours
Usage:3%
Score:0.960m
Score/min:262
Accuracy (listed only):30.946%
HSR (listed only):13.555%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,112
Deaths:1,390
KDR:0.800
Accuracy:23.679% C+
HSR:13.219% D*
NS-11A
C-
Kills:1,051
Deaths:904
KDR:1.163
Accuracy:22.228% C-
HSR:12.655% D*
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Pandora VX25
D
Kills:779
Deaths:718
KDR:1.085
Accuracy:33.943% D
HSR:12.195% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
VE-S Canis
D
Kills:265
Deaths:307
KDR:0.863
Accuracy:23.600% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
Deimos VA29
C-
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C-
HSR:9.836% D*
Kills:5,206
Deaths (as Combat Medic):5,787
Deaths (to Combat Medics):2,997
KDR:0.8996
Kill Difference:581
Playtime:240.925 hours
Usage:11%
Score:4.148m
Score/min:287
Accuracy (listed only):31.613%
HSR (listed only):13.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Parallax VX3
B**
Kills:527
Deaths:152
KDR:3.467
Accuracy:46.087% B**
HSR:73.245% C--
NS-61 Emissary
B+
Kills:440
Deaths:593
KDR:0.742
Accuracy:31.142% B+
HSR:10.227% D*
VE-S Canis
D
Kills:265
Deaths:307
KDR:0.863
Accuracy:23.600% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
XM98
A+
Kills:229
Deaths:67
KDR:3.418
Accuracy:47.287% A+
HSR:72.052% C
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
NS-44B Commissioner
C
Kills:170
Deaths:287
KDR:0.592
Accuracy:36.947% C
HSR:12.941% D**
Manticore SX40
C
Kills:104
Deaths:157
KDR:0.662
Accuracy:27.042% C
HSR:11.539% D**
NS-44L Blackhand
C
Kills:103
Deaths:152
KDR:0.678
Accuracy:39.546% C
HSR:28.155% D--
Nyx VX31
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:36.867% B+
HSR:19.388% D--
NS-357 Underboss
B+
Kills:92
Deaths:121
KDR:0.760
Accuracy:41.795% B+
HSR:8.696% F
Kills:3,514
Deaths (as Infiltrator):3,731
Deaths (to Infiltrators):4,048
KDR:0.94184
Kill Difference:217
Playtime:209.628 hours
Usage:9%
Score:2.711m
Score/min:216
Accuracy (listed only):34.166%
HSR (listed only):23.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:127
Deaths:72
KDR:1.764
Accuracy:17.480% B
HSR:19.685% C++
Cosmos VM3
B+
Kills:79
Deaths:50
KDR:1.580
Accuracy:18.931% B+
HSR:18.987% C+
Comet VM2
B
Kills:68
Deaths:56
KDR:1.214
Accuracy:45.981% B
HSR:2.941% D
Kills:274
Deaths (as MAX Suit):89
Deaths (to MAX Suits):1,657
KDR:3.07865
Kill Difference:185
Playtime:16.294 hours
Usage:1%
Score:0.214m
Score/min:219
Accuracy (listed only):27.464%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:431
V. Kills:147 291%
Deaths:135
KDR:3.193
Accuracy:41.604% D*
KPH:25.600 D--
VKPH:8.700 D
Light PPA
C
Kills:375
V. Kills:90 412%
Deaths:178
KDR:2.107
Accuracy:34.934% D
KPH:11.100 D--
VKPH:2.700 C
Maelstrom Turbo Laser
B
Kills:185
V. Kills:117 157%
Deaths:318
KDR:0.582
Accuracy:33.012% B
KPH:8.100 C--
VKPH:5.100 D
Antares LC
C--
Kills:141
V. Kills:78 178%
Deaths:197
KDR:0.716
Accuracy:28.259% C--
KPH:10.300 D
VKPH:5.700 D-
Saron Laser Cannon
B+
Kills:135
V. Kills:85 157%
Deaths:236
KDR:0.572
Accuracy:33.844% B+
KPH:5.300 D
VKPH:3.300 D-
Hornet Missiles
D
Kills:130
V. Kills:83 155%
Deaths:60
KDR:2.167
Accuracy:51.923% D*
KPH:29.600 D
VKPH:18.900 D
Photon A2A Missile Pods
D
Kills:73
V. Kills:78 92%
Deaths:26
KDR:2.808
Accuracy:68.816% D**
KPH:17.600 D-
VKPH:18.800 D
Kills:1,470 (836 + 0)
Deaths:1,150
KDR:1.278
VKDR:0.590
Vehicle Kills:678
Kill Difference:320
Playtime:121.337 hours
Usage:5%
Score:0.807m
Score/min:111
Piloting Accuracy:33.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:55
V. Kills:35 153%
Deaths:8
KDR:6.875
Accuracy:48.148% B**
KPH:48 B++
VKPH:30.500 B
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:4.375
Vehicle Kills:35
Kill Difference:47
Playtime:1.146 hours
Usage:0%
Score:0.091m
Score/min:1,321
Piloting Accuracy:N/A%
Gunner Accuracy:48.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,103
V. Kills:371 N/A
Deaths:310
KDR:6.784
Accuracy:54.234% B+
KPH:37.400 D
VKPH:6.600 C-
L100 Python HEAT
B+
Kills:1,465
V. Kills:604 242%
Deaths:325
KDR:4.508
Accuracy:56.804% B+
KPH:35 B
VKPH:14.400 B+
L100 Python AP
C*
Kills:165
V. Kills:129 127%
Deaths:63
KDR:2.619
Accuracy:62.946% B++
KPH:24.800 C--
VKPH:19.400 C*
Kills:3,733 (3,733 + 0)
Deaths:698
KDR:5.348
VKDR:1.582
Vehicle Kills:1,104
Kill Difference:3,035
Playtime:104.731 hours
Usage:5%
Score:1.210m
Score/min:193
Driving Accuracy:62.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:259
V. Kills:133 193%
Deaths:26
KDR:9.962
Accuracy:49.092% C+
KPH:16.600 D
VKPH:8.500 C+
E540 Halberd
B++
Kills:207
V. Kills:111 185%
Deaths:20
KDR:10.350
Accuracy:50.667% B+
KPH:39.300 B++
VKPH:21.100 B++
Supernova VPC
D
Kills:177
V. Kills:28 N/A
Deaths:16
KDR:11.063
Accuracy:43.886% D
KPH:28.900 D
VKPH:4.600 D-
Saron HRB
B+
Kills:74
V. Kills:41 176%
Deaths:13
KDR:5.692
Accuracy:47.494% B+
KPH:23.300 C+
VKPH:12.900 C
Supernova FPC
B
Kills:74
V. Kills:37 195%
Deaths:16
KDR:4.625
Accuracy:54.408% C++
KPH:29.500 B
VKPH:14.700 C+
Kills:791 (510 + 281)
Deaths:91
KDR:8.692
VKDR:3.846
Vehicle Kills:350
Kill Difference:700
Playtime:32.691 hours
Usage:1%
Score:0.632m
Score/min:322
Driving Accuracy:54.408%
Gunner Accuracy:47.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:163
V. Kills:109 148%
Deaths:5
KDR:32.600
Accuracy:61.873% B+
KPH:52 B+
VKPH:34.800 A+
Saron HRB-H
C*
Kills:102
V. Kills:81 124%
Deaths:14
KDR:7.286
Accuracy:62.124% B*
KPH:32.300 C
VKPH:25.700 C*
Kills:265 (0 + 265)
Deaths:19
KDR:13.947
VKDR:10
Vehicle Kills:190
Kill Difference:246
Playtime:6.288 hours
Usage:0%
Score:0.168m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:62.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,001
V. Kills:42 N/A
Deaths:30
KDR:33.367
Accuracy:19.571% C*
KPH:98.100 B*
VKPH:4.100 C**
M12 Kobalt
B+
Kills:682
V. Kills:30 N/A
Deaths:30
KDR:22.733
Accuracy:18.496% C++
KPH:88.800 B+
VKPH:3.900 C*
M20 Basilisk
B*
Kills:482
V. Kills:195 246%
Deaths:93
KDR:5.183
Accuracy:50.423% A
KPH:27.400 B+
VKPH:11.100 B*
M20 Basilisk
B+
Kills:247
V. Kills:123 199%
Deaths:72
KDR:3.431
Accuracy:54.067% A++
KPH:22.800 C++
VKPH:11.400 B+
G40-F Ranger
C
Kills:125
V. Kills:84 147%
Deaths:45
KDR:2.778
Accuracy:31.319% C+
KPH:16 C
VKPH:10.700 C
M60-G Bulldog
B
Kills:120
V. Kills:14 N/A
Deaths:20
KDR:6
Accuracy:32.458% C
KPH:34.800 B
VKPH:4.100 C--
G30 Walker
C+
Kills:110
V. Kills:80 136%
Deaths:52
KDR:2.115
Accuracy:33.848% B
KPH:12.500 D
VKPH:9.100 C+
M40 Fury
B
Kills:59
V. Kills:14 393%
Deaths:8
KDR:7.375
Accuracy:40.984% B+
KPH:56.800 C++
VKPH:13.500 B
M40 Fury
B+
Kills:53
V. Kills:14 353%
Deaths:16
KDR:3.313
Accuracy:46.331% B**
KPH:44.500 C+
VKPH:11.700 B+
Kills:2,879 (0 + 2,879)
Deaths:366
KDR:7.866
VKDR:1.628
Vehicle Kills:596
Kill Difference:2,513
Playtime:68.622 hours
Usage:3%
Score:1.185m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:46.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,6903,6503,5631.024C+0.1422.663%C15.233%D--12.1DN/A57301h15.5C--68.6C
NS-11C 2,2542,2282,5410.877C+0.2823.889%C+15.171%D17.1C-N/A69130.5h15.5C+65C++
L100 Python HESH 2,4742,1033106.784C5.6254.234%B+2.045%B+37.4D6.6C-15956.2h4.1C7.5C++
Lasher X2 2,1112,0701,7411.189B0.0325.48%C+3.865%C+24.4CN/A9185h24D-94.4C+
L100 Python HEAT 2,0691,4653254.508C+3.3556.804%B+1.024%D--35B14.4B+20841.8h7.5C-13.1C+
SVA-88 1,1941,1819911.192C0.0320.972%C--19.898%D30.1DN/A9439.2h14.4D-68.6C-
H-V45 1,1241,1121,3900.8C0.3623.679%C+13.219%D*17DN/A6665.4h13.9C+58.8C++
Proximity Mine 1,1041,1042823.915C+2.7533.964%D--N/A145.3B+N/A5447.6h1.7B++5C+
Tank Mine 1,9171,0819161.18D0.0223.153%DN/A80.1D61.9C+96713.5h1.9C++8.2D--
NS-11A 1,0611,0519041.163C+0.0022.228%C-12.655%D*14.9D-N/A7070.6h13.3C*60C++
M12 Kobalt 1,0431,0013033.367A*32.2119.571%C*16.184%C-98.1B*4.1C**47010.2h20.7C+105.7C**
VX29 Polaris 8458377231.158C0.0021.166%C-15.173%D--28.8C--N/A10729.1h14.4D68.1C
Sirius SX12 8268209210.89C+0.2726.938%B+14.756%D17DN/A5748.3h13.6B+50.5B+
Pandora VX25 7877797181.085C+0.0833.943%D12.195%D19.4DN/A7140.2h5.1C15C
M12 Kobalt 7126823022.733B21.5718.496%C++16.129%C-88.6B+3.9C*4037.7h21.6C116.8C++
Orion VS54 6576495921.096C+0.0621.559%C++17.411%D--23.3CN/A14027.8h14.7C68.2C+
Frag Grenade 5485471547N/A545.8429.259%F--N/A683.8B*1.3D-19680.8h2.4A8.3C*
Parallax VX3 5285271523.467C++2.3146.087%B**73.245%C--38.8B++N/A21113.6h2.6C-5.7C*
MANA Anti-Vehicle Turret 1,0195173741.382C-0.2270.194%B**2.708%D5170S5020S2541470.1h11.8D*16.8C++
M20 Basilisk 677482935.183B**4.0250.423%A4.149%D27.4B+11.1B*23717.6h128.3C-254.4C*
NS-61 Emissary 4464405930.742C+0.4231.142%B+10.227%D*14.7DN/A4129.9h14.7C+47.3B
Sticky Grenade 4364341434N/A432.8443.676%D--N/A482.2D--2.2D--20030.9h3.2D-7.4D-
Dual Photon Pods 5784311353.193C-2.0341.604%D*N/A25.7D--8.8D19016.8h35.7D*85.8D*
NS Baron G5 3983914670.837C0.3242.877%C+11.253%D21.6DN/A11218.1h4.8C+11.1C+
Light PPA 4653751782.107C0.9534.934%D1.867%B**11.1D--2.7C7133.9h29.5D*84.5D*
Lumine Edge 34534311,4360.03C1.1327.32%C+12.828%C--0.6C--N/A2539.5h1.8D6.8C++
C-4 4713423221.062C0.1024.002%CN/A71.3C26.9C+10464.8h1.7C7C
Force-Blade 33933413,2290.025C++1.1438.734%B++2.096%D0.5CN/A2638.5h2.5C*6.3B+
Spear Anti-Vehicle Phalanx Turret 553327349.618B+8.4651.88%B++1.223%D**40.9C*28.3B++4798h11C21.2C++
S1 4373124080.765C++0.4055.7%C+3.526%B+19C-7.6D22716.4h7.7C13.8C
Ursa 2852812401.171C+0.0120.11%C-21.708%C26C-N/A8910.8h14.7D--72.9C-
Solstice SF 2882743900.703C0.4628.696%B*14.599%C14.6CN/A6218.8h16.8C--58.6C+
VE-S Canis 2742653070.863C0.3023.6%D15.094%D18.7DN/A7614.2h17.2D--73D
Supernova PC 392259269.962B++8.8049.092%C+1.544%D16.6D8.5C+20615.6h7.3D--14.9D
Eridani SX5 2592563420.749C0.4125.626%C+18.359%C13.9D-N/A5918.4h12.5C+48.8C++
M20 Basilisk 370247723.431C**2.2754.067%A++3.644%D22.9C++11.4B+24810.8h164.4D*304.1C+
MANA Anti-Personnel Turret 250244574.281N/A3.1220.262%UN/A2440U60U8401600.1h27.9T*137.9T*
NSX Tengu 2402363810.619D0.5433.389%C-14.407%D--15.1D-N/A3515.6h19.3D--57.9D
XM98 229229673.418B*2.2647.287%A+72.052%C19.9CN/A9511.5h2.8C6B+
NS Annihilator 4612222900.766B0.3974.981%D**N/A9.2C9.9B+15824.1h13.4C--17.9D
E540 Halberd 3182072010.35C++9.1950.667%B+5.797%A*39.1B++20.9B++3275.3h5B++9.8B++
Flare VE6 192192613.148A++1.9918.903%D17.188%D--21.6DN/A1648.9h12C63.3C
Maelstrom Turbo Laser 3021853180.582C0.5833.012%B1.081%D-8.1C--5.1D9722.8h186.5D--565D
Supernova VPC 2051771611.063C+9.9043.886%DN/A29D4.6D-2066.1h3.6C8.3C-
MKV Suppressed 1751741890.921C+0.2427.89%B+10.92%D**18.1DN/A1199.6h12B+43.1B+
NS-44B Commissioner 1721702870.592C-0.5736.947%C12.941%D**14.2D-N/A7112h4.4C--11.8C+
L100 Python AP 294165632.619C-1.4662.946%B++N/A24.6C--19.3C*3826.7h9.9D*15.8D
E540 Halberd-H 272163532.6A*31.4461.873%B+1.227%C52.6B+35.2A++4623.1h5.7C**9.2B+
VE-H Maw 1491461610.907C--0.2522.826%C--15.753%D*23.2D-N/A1106.3h14.7D*64.4D
Antares LC 2191411970.716C--0.4428.259%C--N/A10.3D5.7D-9413.7h197.8D699.9D
NS-15M1 1421401271.102C0.0620.431%C-12.143%D**21.2DN/A1526.6h15.5D-75.7C
Saron Laser Cannon 2201352360.572C0.5933.844%B+2.963%B+5.3D3.3D-7625.5h227.9D-673.5D
Hornet Missiles 213130602.167D1.0151.923%D*N/A29.5D18.9D3314.4h15.6C-30D-
Quasar VM1 130127721.764C*0.6017.48%B19.685%C++14.6DN/A1168.7h19.8D*113.3C+
G40-F Ranger 209125452.778D1.6231.319%C+N/A16C10.8C1957.8h169.3D540.6C-
Deimos VA29 1231221680.726C-0.4355.965%C-9.836%D*24.9DN/A1054.9h3.1D--5.6C-
M60-G Bulldog 134120206B+4.8432.458%C4.167%B*35.3B+4.1C--1833.4h6B++18.4B+
NS Decimator 1911161870.62C--0.5460.918%C+1.724%C18.4D--11.9C--2546.3h9.5T15.6F--
Nemesis VSH9 2121142110.54C0.6263.422%C++N/A13.4C+11.5C+2468.5h9.2C14.5C+
G30 Walker 190110522.115D0.9533.848%B1.818%D--12.5D9.1C+1948.8h372.8F--1101.3D*
Manticore SX40 1041041570.662C0.5027.042%C11.539%D**13.5D-N/A627.7h9.6D35.6C-
NS-44L Blackhand 1061031520.678C0.4839.546%C28.155%D--13DN/A507.9h3.9B+9.8B
Saron HRB-H 183102147.286B+6.1362.124%B*N/A31.9C25.3C++4283.2h27.4C+44C*
Hades VSH4 1731021990.513C+0.6566.17%C1.961%C13.6C9.5C+1827.5h10.5C-15.8C-
Lancer VS22 198981360.721C+0.4467.351%B++1.02%C11.7C11.9C+2958.4h28.8C+42.8C++
Nyx VX31 9998621.581C+0.4236.867%B+19.388%D--11.5D--N/A718.5h8.9F--24.2D
NS-357 Underboss 93921210.76C0.4041.795%B+8.696%F12.1D--N/A527.6h5D12C++
VE-LR Obelisk 8985831.024C0.1433.414%C*15.294%F-15.2DN/A515.6h9.7D*29.2C-
Serpent VE92 87831000.83C+0.3325.875%B+10.843%F11.2DN/A1057.4h17.5D--67.8C+
Cosmos VM3 8279501.58C+0.4218.931%B+18.987%C+23.2C--N/A1173.4h18.3D**96.6C+
M20 Basilisk 11675213.571D-2.4161.522%B**2.667%D-39.5C+21.6C++4231.9h192D*312D
Saron HRB 11574135.692C++4.5347.494%B+4.054%A**23.1C+12.8C4583.2h20.7C**43.7B+
Supernova FPC 11174164.625C+3.4654.408%C++N/A29.6B14.8C+11412.5h5.3C++9.8C*
Photon A2A Missile Pods 15173262.808C1.6568.816%D**N/A17.8D-19D2224.1h7.2B++10.4B
Comet VM2 9868561.214B+0.0545.981%B2.941%D10C4.4C++1776.8h26.8C58.4C+
Orbital Strike Uplink 9461161U59.84338.235%UN/A305U165U30220.2h1.9T*0.6T*
M40 Fury 735987.375C++6.2140.984%B+3.39%A+59C*14B+5391h16.1C+39.3C++
C150 Dalton 905586.875C++5.7148.148%B**N/A50B*31.8B+13191.1h3.5B+7.4B*
Spear Anti-Vehicle Phalanx Tower 8955413.75C-12.5960.798%B**N/A39.3C+24.3C+4151.4h14.1D-23.2C+
M40 Fury 6753163.313C--2.1546.331%B**1.887%C*44.2C+11.7B+4801.2h21.7D-46.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3621.2h
Anti-Vehicle MANA Turret481,5433.6h
Nano-Armor Kit1,1691,043,38186.5h
Turret AI Module11810.7h
Repair Module0980.3h
Skywall Shield Emitter0720.2h
Nanite Revive Grenade02,3530.6h
Medical Applicator986200,99226.3h
Cortium Silo0820.3h
Spitfire Auto-Turret763,0183.3h
VS Patriot Flare Gun0580.1h
Motion Spotter82,0041h
Hoplon Anti-Aircraft Phalanx Tower0960.5h
Xiphos Anti-Personnel Tower01030.6h
Rampart Wall11201.2h
Welding Device37,8031.1h
Deconstruction Tool03480h
Spear Anti-Vehicle Tower21110.6h
Smoke Grenade03330.1h
Recon Detection Device262,1363.4h
Shield Recharging Field613,4341.4h
Ammunition Package12810,3935.3h
Medical Kit499850.9h
Anti-Infantry MANA Turret136291.3h
Flail Targeting Dart122051.7h
Router1660.2h
Solid Wall1860.7h
Elysium Spawn Tube0920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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