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Operant Spineless[24x7] Spineless
VS BR 31

KDR: 1.16

Score: 34.4m

Last Seen: Apr 17th, 2019 11:27 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
Level Progress (to 32): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 NS-11C L100 Python HESH Lasher X2 L100 Python HEAT SVA-88 H-V45 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.148%15.293%35423101214,1111.076520.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.407%0.401B-0.831D--1.121D*HEAD + (~3.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.171C++14.3-0.004C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.78%2.06%713103263110445040.604406125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.381%-0.389C-0.452B+-1.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
342.8-1.135D*115.8-1.188D*227

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.414%1.596%430410313,947178112942.21493305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.787%1.416A-0.646D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++5.70.545B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.702%10.273%2641110243,183150810142.11074314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.971%-0.066C+1.49A+0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.2-0.339C-57.5-0.425C--103.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.535%73.067%26421033750145110.516529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.39%1.731A++0.389C**-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.70.162C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.124%11.791%2642103389994990.946316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.8%-0.525D-0.54D0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.036C+4.80.011C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
34.4m474.6%296 (17.8k)264 (15.8k)1.1615937,04331,8901.5497331 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103590619.797%9.829%19504:056

11% Combat Medic61% Engineer14% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMMay 20th, 2018 12:17 PMApr 18th, 2019 2:15 AM (1d) (PST)Apr 17th, 2019 8:16 PM (1d) (PST)Apr 17th, 2019 7:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911393520.2840.2450.0281.5790.049154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4598,36121,0981715295315,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2173.8h/90.6d 12,378 3,641 17,572 205.9k 3,842 5,026 6,344 64m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:2,063
Deaths:1,732
KDR:1.191
Accuracy:25.501% C+
HSR:3.878% C+
SVA-88
C--
Kills:1,174
Deaths:974
KDR:1.205
Accuracy:20.878% C--
HSR:19.932% D
VX29 Polaris
C
Kills:837
Deaths:722
KDR:1.159
Accuracy:21.167% C
HSR:15.173% D*
Orion VS54
C++
Kills:625
Deaths:568
KDR:1.100
Accuracy:21.358% C++
HSR:16.960% D*
Ursa
C
Kills:281
Deaths:240
KDR:1.171
Accuracy:20.110% C
HSR:21.708% C
Flare VE6
D
Kills:192
Deaths:61
KDR:3.148
Accuracy:18.903% D
HSR:17.188% D--
VE-H Maw
C--
Kills:146
Deaths:159
KDR:0.918
Accuracy:22.870% C--
HSR:15.753% D*
NS-15M1
C
Kills:133
Deaths:119
KDR:1.118
Accuracy:20.370% C
HSR:12.782% D*
Kills:5,451
Deaths (as Heavy Assault):4,575
Deaths (to Heavy Assaults):8,541
KDR:1.19148
Kill Difference:876
Playtime:312.199 hours
Usage:14%
Score:4.620m
Score/min:247
Accuracy (listed only):21.395%
HSR (listed only):15.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:3,650
Deaths:3,563
KDR:1.024
Accuracy:22.663% C
HSR:15.233% D--
NS-11C
C+
Kills:2,228
Deaths:2,541
KDR:0.877
Accuracy:23.889% C+
HSR:15.171% D
Pandora VX25
D
Kills:777
Deaths:712
KDR:1.091
Accuracy:33.903% D
HSR:12.098% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C-
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
VE-LR Obelisk
C**
Kills:80
Deaths:82
KDR:0.976
Accuracy:34.071% C**
HSR:15% F-
Kills:7,605
Deaths (as Engineer):8,023
Deaths (to Engineers):8,366
KDR:0.9479
Kill Difference:418
Playtime:1,331.133 hours
Usage:61%
Score:21.754m
Score/min:272
Accuracy (listed only):33.492%
HSR (listed only):13.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:3,650
Deaths:3,563
KDR:1.024
Accuracy:22.663% C
HSR:15.233% D--
NS-11C
C+
Kills:2,228
Deaths:2,541
KDR:0.877
Accuracy:23.889% C+
HSR:15.171% D
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Pandora VX25
D
Kills:777
Deaths:712
KDR:1.091
Accuracy:33.903% D
HSR:12.098% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C-
VE-S Canis
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:23.520% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
Kills:9,276
Deaths (as Light Assault):10,073
Deaths (to Light Assaults):4,717
KDR:0.92088
Kill Difference:797
Playtime:60.843 hours
Usage:3%
Score:0.959m
Score/min:263
Accuracy (listed only):30.936%
HSR (listed only):13.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,112
Deaths:1,388
KDR:0.801
Accuracy:23.681% C+
HSR:13.219% D*
NS-11A
C-
Kills:1,051
Deaths:904
KDR:1.163
Accuracy:22.228% C-
HSR:12.655% D*
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Pandora VX25
D
Kills:777
Deaths:712
KDR:1.091
Accuracy:33.903% D
HSR:12.098% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.877% C+
HSR:11.253% D
VE-S Canis
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:23.520% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Kills:5,204
Deaths (as Combat Medic):5,771
Deaths (to Combat Medics):2,963
KDR:0.90175
Kill Difference:567
Playtime:240.340 hours
Usage:11%
Score:4.142m
Score/min:287
Accuracy (listed only):31.602%
HSR (listed only):13.260%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% D
Parallax VX3
B**
Kills:521
Deaths:151
KDR:3.450
Accuracy:46.185% B**
HSR:73.513% C--
NS-61 Emissary
B+
Kills:437
Deaths:587
KDR:0.744
Accuracy:31.350% B+
HSR:10.298% D--
VE-S Canis
D
Kills:265
Deaths:299
KDR:0.886
Accuracy:23.520% D
HSR:15.094% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C-
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C-
HSR:14.407% D--
XM98
A+
Kills:229
Deaths:67
KDR:3.418
Accuracy:47.287% A+
HSR:72.052% C
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D**
NS-44B Commissioner
C
Kills:170
Deaths:286
KDR:0.594
Accuracy:37.286% C
HSR:12.941% D*
Manticore SX40
C
Kills:104
Deaths:157
KDR:0.662
Accuracy:27.042% C
HSR:11.539% D**
NS-44L Blackhand
C+
Kills:103
Deaths:149
KDR:0.691
Accuracy:40.264% C+
HSR:28.155% D--
Nyx VX31
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:36.867% B+
HSR:19.388% D--
NS-357 Underboss
B+
Kills:92
Deaths:121
KDR:0.760
Accuracy:41.795% B+
HSR:8.696% F
Kills:3,505
Deaths (as Infiltrator):3,712
Deaths (to Infiltrators):4,011
KDR:0.94423
Kill Difference:207
Playtime:207.593 hours
Usage:10%
Score:2.693m
Score/min:216
Accuracy (listed only):34.265%
HSR (listed only):23.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:127
Deaths:72
KDR:1.764
Accuracy:17.480% B+
HSR:19.685% C*
Cosmos VM3
B+
Kills:79
Deaths:50
KDR:1.580
Accuracy:18.931% B+
HSR:18.987% C+
Comet VM2
B
Kills:68
Deaths:56
KDR:1.214
Accuracy:45.981% B
HSR:2.941% D
Kills:274
Deaths (as MAX Suit):89
Deaths (to MAX Suits):1,637
KDR:3.07865
Kill Difference:185
Playtime:16.294 hours
Usage:1%
Score:0.214m
Score/min:219
Accuracy (listed only):27.464%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:424
V. Kills:145 290%
Deaths:129
KDR:3.287
Accuracy:41.434% D*
KPH:26.200 D-
VKPH:9 D
Light PPA
C
Kills:327
V. Kills:86 376%
Deaths:154
KDR:2.123
Accuracy:34.807% D-
KPH:10.100 D*
VKPH:2.700 C
Maelstrom Turbo Laser
B+
Kills:171
V. Kills:110 154%
Deaths:307
KDR:0.557
Accuracy:33.285% B+
KPH:7.700 D
VKPH:4.900 D
Saron Laser Cannon
B
Kills:133
V. Kills:83 158%
Deaths:232
KDR:0.573
Accuracy:34.007% B
KPH:5.300 D
VKPH:3.300 D--
Hornet Missiles
C--
Kills:130
V. Kills:83 155%
Deaths:60
KDR:2.167
Accuracy:51.853% D*
KPH:29.800 C--
VKPH:19 D-
Antares LC
C--
Kills:124
V. Kills:70 175%
Deaths:183
KDR:0.678
Accuracy:28.430% C--
KPH:9.700 D
VKPH:5.500 D-
Photon A2A Missile Pods
D-
Kills:73
V. Kills:78 92%
Deaths:25
KDR:2.920
Accuracy:68.816% F-
KPH:17.800 D--
VKPH:19 D-
Kills:1,382 (755 + 0)
Deaths:1,090
KDR:1.268
VKDR:0.601
Vehicle Kills:655
Kill Difference:292
Playtime:117.078 hours
Usage:5%
Score:0.761m
Score/min:108
Piloting Accuracy:28.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:55
V. Kills:35 153%
Deaths:8
KDR:6.875
Accuracy:48.148% B**
KPH:48 B++
VKPH:30.500 B
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:4.375
Vehicle Kills:35
Kill Difference:47
Playtime:1.146 hours
Usage:0%
Score:0.089m
Score/min:1,298
Piloting Accuracy:N/A%
Gunner Accuracy:48.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,103
V. Kills:371 N/A
Deaths:310
KDR:6.784
Accuracy:54.234% B+
KPH:37.400 D
VKPH:6.600 C-
L100 Python HEAT
B++
Kills:1,436
V. Kills:593 242%
Deaths:321
KDR:4.474
Accuracy:56.474% B+
KPH:35 B+
VKPH:14.500 B++
L100 Python AP
C**
Kills:165
V. Kills:129 127%
Deaths:63
KDR:2.619
Accuracy:62.946% B++
KPH:24.800 C
VKPH:19.400 C**
Kills:3,704 (3,704 + 0)
Deaths:694
KDR:5.337
VKDR:1.575
Vehicle Kills:1,093
Kill Difference:3,010
Playtime:103.911 hours
Usage:5%
Score:1.199m
Score/min:192
Driving Accuracy:62.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:243
V. Kills:128 188%
Deaths:19
KDR:12.790
Accuracy:49.535% C+
KPH:16.600 C--
VKPH:8.800 C++
E540 Halberd
B*
Kills:200
V. Kills:109 182%
Deaths:17
KDR:11.765
Accuracy:50.669% B
KPH:39 B++
VKPH:21.300 B*
Supernova VPC
C--
Kills:157
V. Kills:22 N/A
Deaths:11
KDR:14.273
Accuracy:46.280% C--
KPH:27.700 D-
VKPH:3.900 D--
Saron HRB
B+
Kills:74
V. Kills:41 176%
Deaths:13
KDR:5.692
Accuracy:47.494% B+
KPH:23.300 C+
VKPH:12.900 C
Supernova FPC
B+
Kills:68
V. Kills:35 189%
Deaths:15
KDR:4.533
Accuracy:54.294% C++
KPH:29.600 B+
VKPH:15.200 C+
Kills:742 (468 + 274)
Deaths:75
KDR:9.893
VKDR:4.467
Vehicle Kills:335
Kill Difference:667
Playtime:30.863 hours
Usage:1%
Score:0.607m
Score/min:328
Driving Accuracy:54.294%
Gunner Accuracy:47.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:163
V. Kills:109 148%
Deaths:5
KDR:32.600
Accuracy:61.873% B+
KPH:52 B
VKPH:34.800 A+
Saron HRB-H
C++
Kills:102
V. Kills:81 124%
Deaths:14
KDR:7.286
Accuracy:62.124% B++
KPH:32.300 C
VKPH:25.700 C++
Kills:265 (0 + 265)
Deaths:19
KDR:13.947
VKDR:10
Vehicle Kills:190
Kill Difference:246
Playtime:6.288 hours
Usage:0%
Score:0.168m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:62.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:996
V. Kills:42 N/A
Deaths:29
KDR:34.345
Accuracy:19.654% C*
KPH:98.300 B**
VKPH:4.100 C**
M12 Kobalt
B+
Kills:682
V. Kills:30 N/A
Deaths:30
KDR:22.733
Accuracy:18.496% C++
KPH:88.800 B+
VKPH:3.900 C+
M20 Basilisk
B*
Kills:480
V. Kills:195 245%
Deaths:89
KDR:5.393
Accuracy:50.247% A
KPH:27.500 B+
VKPH:11.200 B*
M20 Basilisk
B+
Kills:247
V. Kills:123 199%
Deaths:72
KDR:3.431
Accuracy:54.279% A++
KPH:23.300 C++
VKPH:11.600 B+
M60-G Bulldog
B+
Kills:120
V. Kills:14 N/A
Deaths:20
KDR:6
Accuracy:32.458% C
KPH:34.800 B+
VKPH:4.100 C--
G40-F Ranger
C
Kills:119
V. Kills:82 143%
Deaths:44
KDR:2.705
Accuracy:31.369% C+
KPH:15.600 C
VKPH:10.700 C
G30 Walker
C+
Kills:109
V. Kills:80 135%
Deaths:52
KDR:2.096
Accuracy:33.950% B+
KPH:12.500 C-
VKPH:9.100 C+
M40 Fury
B
Kills:59
V. Kills:14 393%
Deaths:8
KDR:7.375
Accuracy:40.984% B+
KPH:56.800 C++
VKPH:13.500 B
M40 Fury
B+
Kills:53
V. Kills:14 353%
Deaths:16
KDR:3.313
Accuracy:46.331% B**
KPH:44.600 C+
VKPH:11.800 B+
Kills:2,865 (0 + 2,865)
Deaths:360
KDR:7.958
VKDR:1.650
Vehicle Kills:594
Kill Difference:2,505
Playtime:67.922 hours
Usage:3%
Score:1.178m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:46.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,6903,6503,5631.024C+0.1422.663%C15.233%D--12.1DN/A57301h15.5C-68.6C
NS-11C 2,2542,2282,5410.877C+0.2823.889%C+15.171%D17.1CN/A69130.5h15.5C+65C++
L100 Python HESH 2,4742,1033106.784C5.6254.234%B+2.045%B+37.4D6.6C-15956.2h4.1C-7.5C++
Lasher X2 2,1042,0631,7321.191B+0.0325.501%C+3.878%C+24.4CN/A9184.7h24.1D94.3C+
L100 Python HEAT 2,0291,4363214.474C+3.3156.474%B+1.045%D--35B+14.5B++20841h7.4C13C++
SVA-88 1,1871,1749741.205C0.0420.878%C--19.932%D31.2C--N/A9737.6h14.2D68C
H-V45 1,1241,1121,3880.801C0.3623.681%C+13.219%D*17DN/A6665.3h13.9C+58.7C++
Proximity Mine 1,1041,1042823.915C+2.7533.958%D-N/A145.3B+N/A5457.6h1.7B++5C+
Tank Mine 1,8791,0578941.182D0.0223.126%DN/A80.1C--62.3C+97713.2h1.9C++8.3D--
NS-11A 1,0611,0519041.163C+0.0022.228%C-12.655%D*14.9DN/A7070.6h13.3C**60C++
M12 Kobalt 1,0389962934.345A*33.1819.654%C*16.165%C98.6B**4.2B47210.1h20.7C+105.4C*
VX29 Polaris 8458377221.159C0.0021.167%C15.173%D*28.8C--N/A10729.1h14.4C-68C+
Sirius SX12 8268209210.89C+0.2726.938%B+14.756%D17C--N/A5748.3h13.6B+50.5B+
Pandora VX25 7857777121.091C+0.0733.903%D12.098%D19.5DN/A7139.9h5.1C14.9C
M12 Kobalt 7126823022.733B+21.5718.496%C++16.129%C-88.6B+3.9C+4037.7h21.6C116.8C++
Orion VS54 6336255681.1C+0.0621.358%C++16.96%D*23.9CN/A14626.2h14.6C68.3C++
Frag Grenade 5485471547N/A545.8429.244%F-N/A683.8B*1.3D19360.8h2.4A8.3C*
Parallax VX3 5225211513.45C++2.2946.185%B**73.513%C--38.9B++N/A21313.4h2.6C-5.6C*
MANA Anti-Vehicle Turret 1,0175163721.387C-0.2370.206%B*2.713%D5160B++5010B++2538840.1h11.8D*16.8C+
M20 Basilisk 675480895.393B**4.2350.247%A4.167%D27.6B+11.2B*23817.4h126.6D252C*
NS-61 Emissary 4434375870.744C+0.4231.35%B+10.298%D--14.8DN/A4129.6h14.7C++46.9B
Sticky Grenade 4324301430N/A428.8443.593%D-N/A477.8D--2.2D*20080.9h3.2D-7.3D
Dual Photon Pods 5694241293.287C-2.1341.434%D*N/A26.2D-9D19116.2h35.2D*85D*
NS Baron G5 3983914670.837C0.3242.877%C+11.253%D21.6DN/A11218.1h4.8C+11.1C+
Lumine Edge 34434211,2790.03C1.1327.281%C+12.866%C-0.6C--N/A2530.4h1.8D6.7C++
C-4 4693403211.059C0.1023.987%CN/A70.8C+26.9C+10374.8h1.7C7C+
Force-Blade 33933413,2260.025C++1.1438.734%B++2.096%D0.5C+N/A2638.2h2.5C*6.3B+
Light PPA 4133271542.123C0.9634.807%D-2.141%A10.1D*2.7C7132.3h30.2D*86.8D*
Spear Anti-Vehicle Phalanx Turret 550325349.559B+8.4051.935%B++1.231%D**40.6C*28.1B++4798h11.1C21.3C*
S1 4373124080.765C++0.4055.7%C+3.526%B+19C-7.6D22516.4h7.7C13.8C+
Ursa 2852812401.171C+0.0120.11%C21.708%C26C-N/A8810.8h14.7D-72.9C
Solstice SF 2882743900.703C0.4628.696%B*14.599%C-14.6CN/A6218.8h16.8C-58.6C+
VE-S Canis 2742652990.886C0.2823.52%D15.094%D19.2DN/A7713.8h16.9D-72D
Eridani SX5 2592563420.749C0.4125.626%C+18.359%C+13.9D-N/A5918.4h12.5C++48.8C++
M20 Basilisk 370247723.431B2.2754.279%A++3.644%D23.3C++11.6B+25110.6h161.8D*298C+
MANA Anti-Personnel Turret 249243574.263N/A3.1020.315%UN/A2430U60U8388100.1h28T*137.8T*
Supernova PC 3712431912.789A11.6349.535%C+1.646%C--16.6C--8.8C++21314.6h7.2D-14.6D
NSX Tengu 2402363810.619C--0.5433.389%C-14.407%D--15.1D-N/A3515.6h19.3D--57.9D
XM98 229229673.418B+2.2647.287%A+72.052%C19.9CN/A9511.5h2.8C6B+
NS Annihilator 4562192870.763B+0.4074.879%FN/A9.2C9.9B15823.9h13.4C-18D
E540 Halberd 3092001711.765C**10.6050.669%B6%A*39.2B++21.4B*3205.1h4.9B*9.7B*
Flare VE6 192192613.148A++1.9918.903%D17.188%D--21.6DN/A1648.9h12C63.3C+
MKV Suppressed 1751741890.921C+0.2427.89%B+10.92%D**18.1DN/A1199.6h12B+43.1B+
Maelstrom Turbo Laser 2811713070.557C0.6033.285%B+1.17%D-7.7D5D9022.2h193.4D--581.1D
NS-44B Commissioner 1721702860.594D0.5737.286%C12.941%D*14.2D-N/A7112h4.4D11.7C+
L100 Python AP 294165632.619C1.4662.946%B++N/A24.6C19.3C**3766.7h9.9D*15.8D
E540 Halberd-H 272163532.6A*31.4461.873%B+1.227%C-52.6B+35.2A+4623.1h5.7B9.2B+
Supernova VPC 1791571114.273B13.1146.28%C--N/A27.5D-3.9D--1985.7h3.6C+7.8C
VE-H Maw 1491461590.918C--0.2422.87%C--15.753%D*23.2DN/A1106.3h14.7D--64.2C-
Saron Laser Cannon 2161332320.573C0.5934.007%B3.008%B+5.3D3.3D--7325.2h226.5D-666.2D
NS-15M1 1351331191.118C0.0420.37%C12.782%D*24.2C--N/A1755.5h15.6D76.7C
Hornet Missiles 213130602.167C--1.0151.853%D*N/A29.5D18.9D-3294.4h15.5C29.9D
Quasar VM1 130127721.764C*0.6017.48%B+19.685%C*14.6DN/A1168.7h19.8D--113.3C++
Antares LC 1941241830.678C--0.4828.43%C--N/A9.7D5.5D-8712.8h210.3D739.6D-
Deimos VA29 1231221680.726C-0.4455.965%C9.836%D*24.9DN/A1054.9h3.1D-5.6C-
M60-G Bulldog 134120206B+4.8432.458%C4.167%B++35.3B+4.1C--1833.4h6B++18.4B+
G40-F Ranger 201119442.705D1.5431.369%C+N/A15.7C10.8C1947.6h173.5D-553.2D
NS Decimator 1911161870.62C--0.5460.918%C+1.724%C18.4D--11.9C-2536.3h9.5F**15.6F--
Nemesis VSH9 2041092050.532C0.6363.243%C++N/A13C11.3C*2438.4h9.4C-14.8C
G30 Walker 189109522.096D-0.9333.95%B+1.835%D--12.4C-9.1C+1958.8h374.5F-1103D--
Manticore SX40 1041041570.662C0.5027.042%C11.539%D**13.5D-N/A627.7h9.6C--35.6C
NS-44L Blackhand 1061031490.691C0.4740.264%C+28.155%D--13.4DN/A517.7h3.9B+9.6B
Saron HRB-H 183102147.286B+6.1262.124%B++N/A31.9C25.3C++4283.2h27.4C+44C*
Hades VSH4 168991930.513C+0.6566.261%C+2.02%C13.6C9.5C+1847.3h10.5C--15.8C-
Nyx VX31 9998621.581C+0.4236.867%B+19.388%D--11.5D--N/A718.5h8.9F-24.2D
Lancer VS22 198981360.721C+0.4467.351%B++1.02%C11.7C11.9C2948.4h28.8C+42.8C++
NS-357 Underboss 93921210.76C0.4041.795%B+8.696%F12.1D-N/A527.6h5D12C++
Serpent VE92 87831000.83C+0.3325.875%B+10.843%F11.2DN/A1027.4h17.5D-67.8C+
VE-LR Obelisk 8480820.976C-0.1934.071%C**15%F-15.4DN/A545.2h10D*29.4C
Cosmos VM3 8279501.58C+0.4218.931%B+18.987%C+23.2C-N/A1173.4h18.3D**96.6C+
Saron HRB 11574135.692C++4.5347.494%B+4.054%A**23.1C+12.8C4503.2h20.7B43.7B+
M20 Basilisk 11574213.524D-2.3661.456%B**2.703%D-38.9C+21.6C++4231.9h193.4D*314.7D
Photon A2A Missile Pods 15173252.92C1.7668.816%F-N/A17.8D--19D-2234.1h7.2B++10.4C*
Comet VM2 9868561.214B+0.0545.981%B2.941%D10C+4.4C++1776.8h26.8C58.4C++
Supernova FPC 10368154.533C+3.3754.294%C++N/A29.6B+15.2C+12242.3h5.5C++10.1C*
M40 Fury 735987.375C+6.2140.984%B+3.39%A+59C*14B+5201h16.1C39.3C++
Orbital Strike Uplink 8858158U56.84328.125%UN/A290U150U28140.2h1.8T*0.6T*
Spear Anti-Vehicle Phalanx Tower 8955318.333C+17.1761.792%B**N/A45.8C++28.3C++4521.2h13.3D21.5C+
C150 Dalton 905586.875C++5.7148.148%B**N/A50B*31.8B+12951.1h3.5B+7.4B*
M40 Fury 6753163.313C-2.1546.331%B**1.887%C++44.2C+11.7B+4811.2h21.7D-46.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,0001h
VS Patriot Flare Gun0580.1h
Nano-Armor Kit1,1601,028,73885.2h
Solid Wall1740.6h
Flail Targeting Dart121961.7h
Spawn Beacon101,3421.2h
Anti-Vehicle MANA Turret481,5393.6h
Repair Module0910.2h
Turret AI Module11610.7h
Skywall Shield Emitter0640.2h
Cortium Silo0720.3h
Nanite Revive Grenade02,3390.5h
Medical Applicator983200,12826.2h
Spear Anti-Vehicle Tower1930.5h
Welding Device25,2421h
Deconstruction Tool03480h
Spitfire Auto-Turret752,9403.2h
Rampart Wall11121.2h
Xiphos Anti-Personnel Tower0910.6h
Hoplon Anti-Aircraft Phalanx Tower0880.5h
Ammunition Package12410,2925.2h
Anti-Infantry MANA Turret136281.3h
Shield Recharging Field613,4221.4h
Medical Kit489650.9h
Elysium Spawn Tube0800.2h
Router1620.2h
Recon Detection Device252,0993.4h
Smoke Grenade03330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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