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Spineless[24x7] Spineless
VS BR 126

KDR: 1.16

Score: 33.4m

Last Seen: Feb 19th, 2019 12:26 AM
- OFFLINE - 1.9 hour(s)

Battle Rank 120 (126 total) - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 NS-11C L100 Python HESH Lasher X2 L100 Python HEAT SVA-88 Proximity Mine H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.061%15.28%3522399914,0311.079140.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.408%0.388C**-0.831D--1.133D*HEAD + (~3.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.173C++14.30.001C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.636%2.218%69310195869944890.588945120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.315%-0.445C--0.648B+-1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
344.1-1.055D*115.8-1.075D*228.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.42%1.636%432410183,850172712272.22801314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%1.415A-0.627D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.738B++5.60.553B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.97%10.315%2611110113,14114719732.13528322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.938%-0.115C+1.504A+0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.1-0.326C-55-0.391C--102.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.606%73.031%26121020749144510.517981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.354%1.749A++0.388C**-1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.70.161C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.116%11.844%2612102089594280.950106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.804%-0.525D-0.534D0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.035C+4.80.012C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
33.4m463.4%298 (17.9k)265 (15.9k)1.1553536,34431,4571.53266126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102288819.39%9.955%19304:016

11% Combat Medic60% Engineer15% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMMay 20th, 2018 12:17 PMFeb 19th, 2019 2:27 AM (19h) (PST)Feb 18th, 2019 8:47 PM (1d) (PST)Feb 18th, 2019 8:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4861433430.2880.2490.0291.5590.048152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1488,59220,5561715294315,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2102h/87.6d 11,869 3,618 17,128 196.6k 3,801 4,984 6,085 61.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:2,060
Deaths:1,730
KDR:1.191
Accuracy:25.487% C+
HSR:3.884% C+
SVA-88
C--
Kills:1,174
Deaths:974
KDR:1.205
Accuracy:20.878% C--
HSR:19.932% D
VX29 Polaris
C-
Kills:825
Deaths:716
KDR:1.152
Accuracy:21.144% C-
HSR:15.152% D--
Orion VS54
C++
Kills:624
Deaths:567
KDR:1.101
Accuracy:21.357% C++
HSR:16.987% D--
Ursa
C
Kills:281
Deaths:240
KDR:1.171
Accuracy:20.110% C-
HSR:21.708% C
Flare VE6
D
Kills:192
Deaths:61
KDR:3.148
Accuracy:18.903% D
HSR:17.188% D--
VE-H Maw
C--
Kills:141
Deaths:153
KDR:0.922
Accuracy:22.816% C--
HSR:15.603% D*
NS-15M1
C
Kills:133
Deaths:119
KDR:1.118
Accuracy:20.370% C
HSR:12.782% D*
Kills:5,430
Deaths (as Heavy Assault):4,560
Deaths (to Heavy Assaults):8,473
KDR:1.19079
Kill Difference:870
Playtime:311.214 hours
Usage:15%
Score:4.605m
Score/min:247
Accuracy (listed only):21.383%
HSR (listed only):15.404%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:3,616
Deaths:3,511
KDR:1.030
Accuracy:22.417% C
HSR:15.183% D--
NS-11C
C+
Kills:2,226
Deaths:2,538
KDR:0.877
Accuracy:23.875% C+
HSR:15.139% D
Pandora VX25
D
Kills:773
Deaths:708
KDR:1.092
Accuracy:33.890% D
HSR:12.160% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.900% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
VE-LR Obelisk
C**
Kills:80
Deaths:82
KDR:0.976
Accuracy:34.071% C**
HSR:15% F-
Kills:7,565
Deaths (as Engineer):7,964
Deaths (to Engineers):8,194
KDR:0.9499
Kill Difference:399
Playtime:1,267.427 hours
Usage:60%
Score:20.873m
Score/min:274
Accuracy (listed only):33.461%
HSR (listed only):13.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:3,616
Deaths:3,511
KDR:1.030
Accuracy:22.417% C
HSR:15.183% D--
NS-11C
C+
Kills:2,226
Deaths:2,538
KDR:0.877
Accuracy:23.875% C+
HSR:15.139% D
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% C--
Pandora VX25
D
Kills:773
Deaths:708
KDR:1.092
Accuracy:33.890% D
HSR:12.160% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.900% C+
HSR:11.253% D
Solstice SF
B*
Kills:274
Deaths:390
KDR:0.703
Accuracy:28.696% B*
HSR:14.599% C
VE-S Canis
D
Kills:262
Deaths:296
KDR:0.885
Accuracy:23.464% D
HSR:14.886% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C--
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C--
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D*
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Serpent VE92
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:25.875% B+
HSR:10.843% F
Kills:9,233
Deaths (as Light Assault):10,011
Deaths (to Light Assaults):4,657
KDR:0.92229
Kill Difference:778
Playtime:60.169 hours
Usage:3%
Score:0.951m
Score/min:263
Accuracy (listed only):30.910%
HSR (listed only):13.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,102
Deaths:1,377
KDR:0.800
Accuracy:23.631% C+
HSR:13.249% D--
NS-11A
C-
Kills:1,051
Deaths:904
KDR:1.163
Accuracy:22.228% C-
HSR:12.655% D*
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% C--
Pandora VX25
D
Kills:773
Deaths:708
KDR:1.092
Accuracy:33.890% D
HSR:12.160% D
NS Baron G5
C+
Kills:391
Deaths:467
KDR:0.837
Accuracy:42.900% C+
HSR:11.253% D
VE-S Canis
D
Kills:262
Deaths:296
KDR:0.885
Accuracy:23.464% D
HSR:14.886% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C--
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C--
HSR:14.407% D--
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D*
Deimos VA29
C
Kills:122
Deaths:168
KDR:0.726
Accuracy:55.965% C
HSR:9.836% D*
Kills:5,187
Deaths (as Combat Medic):5,753
Deaths (to Combat Medics):2,944
KDR:0.90162
Kill Difference:566
Playtime:238.461 hours
Usage:11%
Score:4.112m
Score/min:287
Accuracy (listed only):31.592%
HSR (listed only):13.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:820
Deaths:921
KDR:0.890
Accuracy:26.938% B+
HSR:14.756% C--
Parallax VX3
B**
Kills:520
Deaths:151
KDR:3.444
Accuracy:46.286% B**
HSR:73.462% C--
NS-61 Emissary
B+
Kills:426
Deaths:562
KDR:0.758
Accuracy:31.246% B+
HSR:10.329% D--
VE-S Canis
D
Kills:262
Deaths:296
KDR:0.885
Accuracy:23.464% D
HSR:14.886% D
Eridani SX5
C+
Kills:256
Deaths:342
KDR:0.749
Accuracy:25.626% C+
HSR:18.359% C+
NSX Tengu
C--
Kills:236
Deaths:381
KDR:0.619
Accuracy:33.389% C--
HSR:14.407% D--
XM98
A+
Kills:229
Deaths:67
KDR:3.418
Accuracy:47.287% A+
HSR:72.052% C
MKV Suppressed
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:27.890% B+
HSR:10.920% D*
NS-44B Commissioner
C
Kills:170
Deaths:286
KDR:0.594
Accuracy:37.286% C
HSR:12.941% D*
Manticore SX40
C
Kills:104
Deaths:157
KDR:0.662
Accuracy:27.042% C
HSR:11.539% D**
NS-44L Blackhand
C+
Kills:101
Deaths:145
KDR:0.697
Accuracy:40.167% C+
HSR:28.713% D--
Nyx VX31
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:36.867% B+
HSR:19.388% D--
NS-357 Underboss
B++
Kills:92
Deaths:121
KDR:0.760
Accuracy:41.795% B++
HSR:8.696% F
Kills:3,488
Deaths (as Infiltrator):3,680
Deaths (to Infiltrators):3,978
KDR:0.94783
Kill Difference:192
Playtime:203.566 hours
Usage:10%
Score:2.654m
Score/min:217
Accuracy (listed only):34.253%
HSR (listed only):23.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:126
Deaths:72
KDR:1.750
Accuracy:17.261% B
HSR:19.841% C**
Cosmos VM3
B+
Kills:79
Deaths:50
KDR:1.580
Accuracy:18.931% B+
HSR:18.987% C+
Comet VM2
C+
Kills:66
Deaths:52
KDR:1.269
Accuracy:43.030% C+
HSR:3.030% D
Kills:271
Deaths (as MAX Suit):87
Deaths (to MAX Suits):1,631
KDR:3.11494
Kill Difference:184
Playtime:15.891 hours
Usage:1%
Score:0.209m
Score/min:219
Accuracy (listed only):26.407%
HSR (listed only):13.953%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:424
V. Kills:145 290%
Deaths:129
KDR:3.287
Accuracy:41.439% D*
KPH:26.200 D-
VKPH:9 D
Light PPA
C
Kills:301
V. Kills:85 350%
Deaths:139
KDR:2.165
Accuracy:34.475% D-
KPH:9.800 D*
VKPH:2.800 C
Maelstrom Turbo Laser
B
Kills:159
V. Kills:102 154%
Deaths:287
KDR:0.554
Accuracy:33.213% B
KPH:7.600 D
VKPH:4.900 D
Saron Laser Cannon
B
Kills:126
V. Kills:77 162%
Deaths:217
KDR:0.581
Accuracy:33.844% B
KPH:5.200 D
VKPH:3.200 D--
Hornet Missiles
D
Kills:112
V. Kills:69 160%
Deaths:48
KDR:2.333
Accuracy:52.954% D--
KPH:30 D
VKPH:18.500 D-
Antares LC
C--
Kills:101
V. Kills:56 177%
Deaths:152
KDR:0.664
Accuracy:28.918% C--
KPH:10.500 D
VKPH:5.800 D-
Photon A2A Missile Pods
D
Kills:73
V. Kills:78 92%
Deaths:25
KDR:2.920
Accuracy:68.816% F
KPH:17.800 D-
VKPH:19 D
Kills:1,296 (687 + 0)
Deaths:997
KDR:1.300
VKDR:0.614
Vehicle Kills:612
Kill Difference:299
Playtime:109.496 hours
Usage:5%
Score:0.718m
Score/min:109
Piloting Accuracy:28.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,103
V. Kills:371 N/A
Deaths:310
KDR:6.784
Accuracy:54.234% B+
KPH:37.400 D
VKPH:6.600 C-
L100 Python HEAT
B++
Kills:1,401
V. Kills:577 242%
Deaths:309
KDR:4.534
Accuracy:56.501% B+
KPH:35.200 B+
VKPH:14.500 B++
L100 Python AP
C**
Kills:165
V. Kills:129 127%
Deaths:63
KDR:2.619
Accuracy:62.946% B++
KPH:24.800 C
VKPH:19.400 C**
Kills:3,669 (3,669 + 0)
Deaths:682
KDR:5.380
VKDR:1.579
Vehicle Kills:1,077
Kill Difference:2,987
Playtime:102.733 hours
Usage:5%
Score:1.181m
Score/min:192
Driving Accuracy:62.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:192
V. Kills:104 183%
Deaths:14
KDR:13.714
Accuracy:49.630% C*
KPH:39.600 B++
VKPH:21.500 B++
Supernova PC
C+
Kills:181
V. Kills:100 179%
Deaths:9
KDR:20.111
Accuracy:47.644% C+
KPH:15.100 D
VKPH:8.300 C+
Supernova VPC
C--
Kills:157
V. Kills:22 N/A
Deaths:11
KDR:14.273
Accuracy:46.280% C--
KPH:27.700 D
VKPH:3.900 D--
Saron HRB
B+
Kills:73
V. Kills:40 178%
Deaths:13
KDR:5.615
Accuracy:47.972% B+
KPH:23.900 C+
VKPH:13.100 C
Kills:603 (338 + 265)
Deaths:47
KDR:12.830
VKDR:5.660
Vehicle Kills:266
Kill Difference:556
Playtime:25.571 hours
Usage:1%
Score:0.413m
Score/min:269
Driving Accuracy:46.280%
Gunner Accuracy:47.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:163
V. Kills:109 148%
Deaths:5
KDR:32.600
Accuracy:61.873% B+
KPH:52 B+
VKPH:34.800 A+
Saron HRB-H
C*
Kills:100
V. Kills:80 123%
Deaths:14
KDR:7.143
Accuracy:62.169% B*
KPH:32.300 C
VKPH:25.900 C*
Kills:263 (0 + 263)
Deaths:19
KDR:13.842
VKDR:9.947
Vehicle Kills:189
Kill Difference:244
Playtime:6.228 hours
Usage:0%
Score:0.166m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:62.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:993
V. Kills:42 N/A
Deaths:29
KDR:34.241
Accuracy:19.697% C*
KPH:98.500 B*
VKPH:4.200 B
M12 Kobalt
B+
Kills:675
V. Kills:30 N/A
Deaths:30
KDR:22.500
Accuracy:18.448% C++
KPH:88.400 B+
VKPH:3.900 C**
M20 Basilisk
B**
Kills:470
V. Kills:191 245%
Deaths:86
KDR:5.465
Accuracy:49.415% B**
KPH:28.500 B++
VKPH:11.600 B**
M20 Basilisk
B+
Kills:240
V. Kills:119 200%
Deaths:70
KDR:3.429
Accuracy:54.064% A++
KPH:25 C**
VKPH:12.400 B+
M60-G Bulldog
B+
Kills:120
V. Kills:14 N/A
Deaths:20
KDR:6
Accuracy:32.458% C
KPH:34.800 B+
VKPH:4.100 C--
G40-F Ranger
C
Kills:112
V. Kills:78 142%
Deaths:44
KDR:2.545
Accuracy:31.330% C+
KPH:15.300 C
VKPH:10.600 C
G30 Walker
C+
Kills:103
V. Kills:77 132%
Deaths:50
KDR:2.060
Accuracy:33.107% C**
KPH:12.400 C-
VKPH:9.300 C+
M40 Fury
B
Kills:59
V. Kills:14 393%
Deaths:8
KDR:7.375
Accuracy:40.984% B+
KPH:56.800 C++
VKPH:13.500 B
M40 Fury
B+
Kills:53
V. Kills:14 353%
Deaths:16
KDR:3.313
Accuracy:46.331% B**
KPH:44.600 C+
VKPH:11.800 B+
Kills:2,825 (0 + 2,825)
Deaths:353
KDR:8.003
VKDR:1.640
Vehicle Kills:579
Kill Difference:2,472
Playtime:65.103 hours
Usage:3%
Score:1.139m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:46.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,6563,6163,5111.03C+0.1322.417%C15.183%D--12.4DN/A59291.9h15.3C-68.3C
NS-11C 2,2522,2262,5380.877C+0.2823.875%C+15.139%D17.1C-N/A69130.1h15.5C+65C++
L100 Python HESH 2,4742,1033106.784C5.6354.234%B+2.045%B+37.4D6.6C-15856.2h4.1C-7.5C++
Lasher X2 2,1012,0601,7301.191B+0.0425.487%C+3.884%C+24.3CN/A9184.6h24.1D-94.4C+
L100 Python HEAT 1,9781,4013094.534C++3.3856.501%B+1.071%D--35.2B+14.5B++20939.8h7.3C12.9C+
SVA-88 1,1871,1749741.205C0.0520.878%C--19.932%D31.2C--N/A9737.6h14.2D68C
Proximity Mine 1,1031,1032813.925C+2.7733.93%D--N/A147.1B+N/A5467.5h1.7B++5C+
H-V45 1,1141,1021,3770.8C0.3623.631%C+13.249%D--17DN/A6664.7h13.8C+58.5C++
NS-11A 1,0611,0519041.163C+0.0122.228%C-12.655%D*14.9DN/A7070.6h13.3C**60C++
Tank Mine 1,8381,0308751.177D0.0223.285%DN/A80.5C--63.1C+98412.8h1.9C++8.2D-
M12 Kobalt 1,0359932934.241A*33.0919.697%C*16.113%C98.3B*4.2B47410.1h20.7C+105C*
VX29 Polaris 8328257161.152C0.0021.144%C-15.152%D--28.5C--N/A10728.9h14.5D68.4C+
Sirius SX12 8268209210.89C+0.2726.938%B+14.756%C--17C--N/A5748.3h13.6B+50.5B+
Pandora VX25 7807737081.092C+0.0633.89%D12.16%D19.5DN/A7139.7h5.1C14.9C
M12 Kobalt 7056753022.5C**21.3418.448%C++16.148%C-88.8B+3.9C**4047.6h21.6C-117.1C++
Orion VS54 6326245671.101C+0.0521.357%C++16.987%D--23.9CN/A14526.1h14.6C68.3C+
Frag Grenade 5485471547N/A545.8429.244%F-N/A683.8B*1.3D19360.8h2.4A8.3C*
Parallax VX3 5215201513.444C++2.2946.286%B**73.462%C--39.1B++N/A21513.3h2.6C-5.6C*
MANA Anti-Vehicle Turret 1,0135143681.397D0.2470.004%B2.724%C+5140B+4990B*16882600.1h11.7C*16.7C**
M20 Basilisk 661470865.465A4.3149.415%B**4.043%D28.5B++11.6B**23816.5h121C-244.9C**
Sticky Grenade 4304281428N/A426.8443.626%D-N/A475.6D--2.2D--20330.9h3.1D7.2D
NS-61 Emissary 4324265620.758C+0.4031.246%B+10.329%D--15.2DN/A4228h14.5C++46.4B
Dual Photon Pods 5694241293.287C2.1341.439%D*N/A26.2D-9D18916.2h35.2D*85D*
NS Baron G5 3983914670.837C0.3242.9%C+11.253%D22.5C--N/A11617.4h4.8C+11.1C+
C-4 4653383201.056C0.1023.998%CN/A70.4C+26.5C+10304.8h1.7C7C+
Lumine Edge 33633411,0850.03C1.1327.583%C++12.874%C--0.7C--N/A2506.7h1.8D6.7C++
Force-Blade 33933413,2080.025C++1.1339.565%B*2.096%D0.5C+N/A2637h2.5C*6.2B+
Spear Anti-Vehicle Phalanx Turret 550325349.559B+8.4051.935%B*1.231%D**40.6C*28.1B+4798h11.1C21.3C*
S1 4373124080.765C++0.3955.7%C+3.526%B19C7.6D22416.4h7.7C13.8C
Light PPA 3863011392.165C1.0134.475%D-2.326%A++9.8D*2.8C7230.6h29.5D*85.5D*
Ursa 2852812401.171C+0.0220.11%C-21.708%C26C-N/A8810.8h14.7D--72.9C
Solstice SF 2882743900.703C0.4528.696%B*14.599%C14.6CN/A6218.8h16.8C--58.6C+
VE-S Canis 2712622960.885C0.2723.464%D14.886%D19.3DN/A7713.6h17D--72.5C--
Eridani SX5 2592563420.749C0.4125.626%C+18.359%C+13.9DN/A5918.4h12.5C++48.8C++
MANA Anti-Personnel Turret 249243574.263N/A3.1120.315%UN/A2430U60U8388100.1h28T*137.8T*
M20 Basilisk 359240703.429B2.2754.064%A++3.75%D25C**12.4B+2599.6h153.9D--284.7C++
NSX Tengu 2402363810.619D0.5433.389%C--14.407%D--15.1D-N/A3515.6h19.3D--57.9D
XM98 229229673.418B++2.2647.287%A+72.052%C19.9CN/A9511.5h2.8C6B+
NS Annihilator 4562192860.766B+0.3974.86%D**N/A9.2C9.9B+15723.9h13.4C-17.9D
Flare VE6 192192613.148A++1.9918.903%D17.188%D--21.6DN/A1648.9h12C63.3C+
E540 Halberd 2961921413.714B+12.5649.63%C*6.25%A*40B++21.7B++3184.8h4.5B**9.1B*
Supernova PC 281181920.111A*18.9647.644%C+2.21%C+15.1D8.3C+23612h6.9D14.5D
MKV Suppressed 1751741890.921C+0.2327.89%B+10.92%D*18.1DN/A1199.6h12B+43.1B+
NS-44B Commissioner 1721702860.594D0.5637.286%C12.941%D*14.2D-N/A7112h4.4D11.7C+
L100 Python AP 294165632.619C1.4662.946%B++N/A24.6C19.3C**3696.7h9.9D*15.8D
E540 Halberd-H 272163532.6A*31.4461.873%B+1.227%C-52.6B+35.2A+4593.1h5.7C**9.2B+
Maelstrom Turbo Laser 2611592870.554C0.6033.213%B1.258%D-7.6D4.9D8920.9h192.7D--580.1D
Supernova VPC 1791571114.273C**13.1246.28%C--N/A27.5D-3.9D--1985.7h3.6C7.8C
VE-H Maw 1441411530.922C--0.2322.816%C--15.603%D*23.5D-N/A1116h14.9D*65.1D
NS-15M1 1351331191.118C0.0420.37%C12.782%D*24.2DN/A1755.5h15.6D76.7C
Quasar VM1 128126721.75C*0.5917.261%B19.841%C**14.7DN/A1168.6h19.3D--111.9C+
Saron Laser Cannon 2031262170.581C0.5733.844%B3.175%B++5.2D3.2D--7024.4h224.8D664.2D
Deimos VA29 1231221680.726C-0.4355.965%C9.836%D*24.9DN/A1054.9h3.1D--5.6C-
M60-G Bulldog 134120206B+4.8432.458%C4.167%B*35.3B+4.1C--1833.4h6B++18.4B+
NS Decimator 1911161860.624C-0.5360.853%C+1.724%C-18.4D--11.9C-2526.3h9.5F**15.6F--
Hornet Missiles 181112482.333C--1.1852.954%D--N/A30.3D18.6D-3393.7h15.7C29.6D
G40-F Ranger 190112442.545D1.3931.33%C+N/A15.3C10.7C1867.3h175.9D561.6C-
Nemesis VSH9 1981052040.515C0.6463.34%C++N/A12.7C11.2C*2418.3h9.6C--15.2C
Manticore SX40 1041041570.662C0.4927.042%C11.539%D**13.5DN/A627.7h9.6D35.6C
G30 Walker 180103502.06D0.9033.107%C**1.942%D--12.4C-9.3C+1928.3h364.6F1101.3D-
NS-44L Blackhand 1041011450.697C0.4640.167%C+28.713%D--13.6DN/A527.4h3.8B+9.5B+
Antares LC 1571011520.664C--0.4928.918%C--N/A10.5D5.8D-989.6h194.1D671.3D
Saron HRB-H 180100147.143B+5.9962.169%B*N/A32.3C25.8C++4273.1h27.5C+44.2C*
Hades VSH4 168991920.516C+0.6466.342%C+2.02%C13.8C9.6C+1857.2h10.3C15.5C
Nyx VX31 9998621.581C+0.4336.867%B+19.388%D--11.5D*N/A718.5h8.9F24.2D
Lancer VS22 198981360.721C+0.4367.362%B++1.02%C11.8C12C+2958.3h28.7C+42.6C++
NS-357 Underboss 93921210.76C0.4041.795%B++8.696%F12.1D--N/A527.6h5D12C++
Serpent VE92 87831000.83C+0.3325.875%B+10.843%F11.2DN/A1027.4h17.5D-67.8C+
VE-LR Obelisk 8480820.976C-0.1834.071%C**15%F-15.4DN/A535.2h10D*29.4C-
Cosmos VM3 8279501.58C+0.4218.931%B+18.987%C+23.2C-N/A1173.4h18.3D*96.6C+
Saron HRB 11373135.615C++4.4647.972%B+4.11%A**23.5C+12.9C4553.1h20.7B43.2B+
Photon A2A Missile Pods 15173252.92C1.7668.816%FN/A17.8D-19D2234.1h7.2B++10.4C*
Comet VM2 9566521.269B+0.1143.03%C+3.03%D10C+4.4C++1796.6h24.3C+56.4C++
M40 Fury 735987.375C+6.2240.984%B+3.39%A59C*14B+5201h16.1C+39.3C++
M40 Fury 6753163.313C--2.1646.331%B**1.887%C*44.2C+11.7B+4811.2h21.7D46.8C+

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0580.1h
Motion Spotter71,9721h
Anti-Vehicle MANA Turret471,5233.5h
Nano-Armor Kit1,138999,33183.1h
Flail Targeting Dart81111h
Spawn Beacon101,2681.1h
Turret AI Module0540.2h
Nanite Revive Grenade02,3150.5h
Medical Applicator982199,59926.2h
Deconstruction Tool03480h
Welding Device21,7470.4h
Spitfire Auto-Turret752,8603.1h
Rampart Wall1550.6h
Anti-Infantry MANA Turret136271.3h
Ammunition Package12310,2025h
Shield Recharging Field613,4141.3h
Medical Kit489600.9h
Recon Detection Device252,0943.4h
Smoke Grenade03330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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