Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,215)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (93 days). The data shown below may not be accurate.

Agent SpiritofSpandexNC[M] SpiritofSpandexNC
NC BR 52

KDR: 2.24

Score: 2.2m

Last Seen: Sep 7th, 2019 6:57 PM
-

Battle Rank 52 - New Conglomerate on Emerald
Level 100 Progress: 12% 468h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor EM1 GD-22S NC6 Gauss SAW NC1 Gauss Rifle AF-19 Mercenary Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SpiritofSpandexNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,242,839 MLG Score: 6589
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.426%39.959%1256912186,3443.26505-1.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.862%1.985A++2.876M+0.013C+HEAD ++ (~24.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.641B+8.40.412B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m228.6%593 (35.6k)482 (28.9k)2.23886,7973,0362.313952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122746130.844%38.208%117801:314

92% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2018 3:43 PMJun 12th, 2019 11:20 PMSep 13th, 2019 9:48 AM (88d) (PST)Sep 7th, 2019 3:08 PM (93d) (PST)Sep 7th, 2019 2:57 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9384484901.4800.6610.5653.4560.0326589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,25926,85029,409894034207228,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
76.6h/3.2d 228 2,597 1,751 15.9k 111 294 147 4.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A**
Kills:1,259
Deaths:513
KDR:2.454
Accuracy:32.192% A++
HSR:40.191% A**
LA1 Anchor
A++
Kills:1,199
Deaths:407
KDR:2.946
Accuracy:31.824% A
HSR:38.949% A++
EM1
M+
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:30.327% A+
HSR:40.662% M+
GD-22S
A**
Kills:1,175
Deaths:558
KDR:2.106
Accuracy:32.573% A++
HSR:42.638% A**
NC6 Gauss SAW
M
Kills:1,145
Deaths:465
KDR:2.462
Accuracy:29.741% A++
HSR:39.476% M
Kills:5,956
Deaths (as Heavy Assault):2,326
Deaths (to Heavy Assaults):1,057
KDR:2.56062
Kill Difference:3,630
Playtime:70.308 hours
Usage:92%
Score:2.071m
Score/min:491
Accuracy (listed only):31.331%
HSR (listed only):40.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:150
Deaths:63
KDR:2.381
Accuracy:33.333% A*
HSR:33.333% A++
Kills:150
Deaths (as Combat Medic):63
Deaths (to Combat Medics):410
KDR:2.38095
Kill Difference:87
Playtime:1.848 hours
Usage:2%
Score:0.062m
Score/min:562
Accuracy (listed only):33.333%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:124
Deaths:56
KDR:2.214
Accuracy:30.544% A+
HSR:29.839% A
Kills:124
Deaths (as Light Assault):56
Deaths (to Light Assaults):497
KDR:2.21429
Kill Difference:68
Playtime:1.568 hours
Usage:2%
Score:0.035m
Score/min:372
Accuracy (listed only):30.544%
HSR (listed only):29.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:124
Deaths:56
KDR:2.214
Accuracy:30.544% A+
HSR:29.839% A
Kills:124
Deaths (as Engineer):56
Deaths (to Engineers):368
KDR:2.21429
Kill Difference:68
Playtime:1.424 hours
Usage:2%
Score:0.028m
Score/min:329
Accuracy (listed only):30.544%
HSR (listed only):29.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
A++
Kills:61
Deaths:49
KDR:1.245
Accuracy:38.996% A++
HSR:29.508% A+
NS-44L Blackhand
B+
Kills:53
Deaths:51
KDR:1.039
Accuracy:40.039% C
HSR:47.170% B+
Kills:114
Deaths (as Infiltrator):100
Deaths (to Infiltrators):439
KDR:1.14
Kill Difference:14
Playtime:1.078 hours
Usage:1%
Score:0.017m
Score/min:260
Accuracy (listed only):39.518%
HSR (listed only):38.339%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 1,2761,2595132.454B+0.2232.192%A++40.191%A**94A++1.3A+20713.4h8.6B**26.7B*
LA1 Anchor 1,2121,1994072.946C**0.7131.824%A38.949%A++118.7A**1.3A41610.1h8.2B**25.8B*
EM1 1,1931,1783833.076A++0.8430.327%A+40.662%M+129.5M**1.6M+2709.1h9.9B**32.7B*
GD-22S 1,1881,1755582.106B+0.1332.573%A++42.638%A**91.8A*1B**27712.8h8.7B**26.6B*
NC6 Gauss SAW 1,1571,1454652.462B*0.2229.741%A++39.476%M96.2M+1B*23011.9h6.9B**23.2B*
NC1 Gauss Rifle 151150632.381B**0.1433.333%A*33.333%A++107.1SN/A3631.4h7.6A++22.7A
AF-19 Mercenary 125124562.214A++0.0230.544%A+29.839%A82.7M**N/A3071.5h9.7B*31.9B*
Shrike 159105254.2S1.9657.772%C++1.905%C--65.6M*33.8M++4611.6h4.5B**7.8B**
Mag-Cutter 99993,0310.033B+2.2135.372%B+N/A1.4B+N/A471.7h1.3B**3.8B++
Frag Grenade 6764164N/A61.7660.817%A*N/A640B++30M++18330.1h4C+6.5B++
NC4 Mag-Shot 6261491.245B++0.9938.996%A++29.508%A+61A++1B+1861h5B**12.7B**
NS-44L Blackhand 5353511.039C+1.2040.039%C47.17%B+48.2B**N/A1241.1h3.8B+9.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Medical Kit3892,2876.4h
Medical Applicator101,6410.2h
Nano-Armor Kit11,5360.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.74s
Server spent 2.40s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.