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Spirits666[DIG] Spirits666
VS BR 109

KDR: 2.53

Score: 23.4m

Last Seen: Aug 22nd, 2019 12:03 PM
- OFFLINE - 28.8 hour(s)

Battle Rank 107 (109 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
Level Progress (to 108): 28%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nemesis VSH9 S1 Betelgeuse 54-A L100 Python HESH Proximity Mine Parallax VX3 Cosmos VM3 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 1931TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.24%20.445%3321012049,1171.520511.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%-0.966D---0.072C+-0.6DHEAD ++ (~12.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.6-0.003C+12.10.152C++62.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.994%2.179%494312112,4786847063.61752350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.484%-0.228C-0.275C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.30.659B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.944%2.751%185512098365365921.5597141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.402%-0.231C-0.403C---0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.451B+22.90.446B44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.979%72.229%185212121,660779142.12821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.805%-0.069C+0.365C**0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.186C++2.80.126C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.174%17.634%185212121,32753852.46197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.993%-1.543F0.609B+-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.453D4.50.095C+14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
23.4m269.8%190 (11.4k)176 (10.6k)2.5252135,26213,9643.10556109 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214147414.474%14.908%21609:3115

21% Engineer57% Heavy Assault7% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:45 PMApr 21st, 2016 10:01 PMAug 22nd, 2019 10:21 AM (1d) (PST)Aug 22nd, 2019 9:33 AM (2d) (PST)Aug 22nd, 2019 8:03 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541533010.2650.1050.0400.8320.043312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2259,17918,046166250310,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2214.3h/92.3d 8,104 5,257 10,274 110.5k 4,651 7,522 5,687 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,990
Deaths:1,655
KDR:1.202
Accuracy:16.167% F--
HSR:20.754% D*
Orion VS54
D--
Kills:1,482
Deaths:500
KDR:2.964
Accuracy:14.707% D*
HSR:17.881% D--
Flare VE6
D
Kills:1,433
Deaths:571
KDR:2.510
Accuracy:17.791% D-
HSR:20.447% D
SVA-88
C
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:16.910% D*
HSR:23.535% C
Ursa
C+
Kills:1,158
Deaths:934
KDR:1.240
Accuracy:15.396% D*
HSR:23.230% C+
Pulsar LSW
D-
Kills:1,132
Deaths:754
KDR:1.501
Accuracy:15.414% D**
HSR:18.021% D-
Kills:8,355
Deaths (as Heavy Assault):4,980
Deaths (to Heavy Assaults):3,751
KDR:1.67771
Kill Difference:3,375
Playtime:1,254.798 hours
Usage:57%
Score:11.467m
Score/min:152
Accuracy (listed only):16.064%
HSR (listed only):20.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:473
Deaths:682
KDR:0.694
Accuracy:17.951% D*
HSR:14.799% C
Thanatos VE70
B
Kills:146
Deaths:171
KDR:0.854
Accuracy:32.886% D
HSR:17.808% B
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Kills:1,944
Deaths (as Engineer):1,644
Deaths (to Engineers):3,133
KDR:1.18248
Kill Difference:300
Playtime:461.085 hours
Usage:21%
Score:5.697m
Score/min:206
Accuracy (listed only):22.476%
HSR (listed only):15.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:473
Deaths:682
KDR:0.694
Accuracy:17.951% D*
HSR:14.799% C
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B
Kills:146
Deaths:171
KDR:0.854
Accuracy:32.886% D
HSR:17.808% B
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Kills:2,271
Deaths (as Light Assault):1,905
Deaths (to Light Assaults):2,272
KDR:1.19213
Kill Difference:366
Playtime:62.717 hours
Usage:3%
Score:0.451m
Score/min:120
Accuracy (listed only):22.198%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B
Kills:146
Deaths:171
KDR:0.854
Accuracy:32.886% D
HSR:17.808% B
Kills:1,654
Deaths (as Combat Medic):1,051
Deaths (to Combat Medics):1,264
KDR:1.57374
Kill Difference:603
Playtime:22.249 hours
Usage:1%
Score:0.403m
Score/min:302
Accuracy (listed only):25.188%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:1,593
Deaths:566
KDR:2.814
Accuracy:36.211% C-
HSR:73.572% C-
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
NS-44 Commissioner
B+
Kills:233
Deaths:257
KDR:0.907
Accuracy:33.504% C
HSR:25.751% B+
VA39 Spectre
C*
Kills:67
Deaths:50
KDR:1.340
Accuracy:28.279% D
HSR:40.299% C*
Beamer VS3
B**
Kills:58
Deaths:74
KDR:0.784
Accuracy:15.039% F-
HSR:31.035% B**
Kills:2,278
Deaths (as Infiltrator):1,208
Deaths (to Infiltrators):2,128
KDR:1.88576
Kill Difference:1,070
Playtime:160.768 hours
Usage:7%
Score:1.559m
Score/min:162
Accuracy (listed only):26.824%
HSR (listed only):37.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,572
Deaths:480
KDR:3.275
Accuracy:12.865% D-
HSR:19.275% C+
Blueshift VM5
C+
Kills:1,537
Deaths:535
KDR:2.873
Accuracy:13.729% D*
HSR:20.950% C+
Blueshift VM5
C+
Kills:1,497
Deaths:538
KDR:2.783
Accuracy:13.357% D*
HSR:20.441% C+
Cosmos VM3
C+
Kills:1,440
Deaths:473
KDR:3.044
Accuracy:12.684% D--
HSR:19.306% C+
Quasar VM1
B**
Kills:448
Deaths:108
KDR:4.148
Accuracy:14.572% C
HSR:23.884% B**
Quasar VM1
B++
Kills:393
Deaths:75
KDR:5.240
Accuracy:14.981% D
HSR:24.682% B++
Comet VM2
C
Kills:248
Deaths:180
KDR:1.378
Accuracy:39.558% C
HSR:2.419% D-
Comet VM2
C-
Kills:181
Deaths:135
KDR:1.341
Accuracy:40.987% C-
HSR:2.762% D
NS-10 Burster
C+
Kills:131
Deaths:67
KDR:1.955
Accuracy:26.649% C--
HSR:6.107% C+
NS-10 Burster
C
Kills:107
Deaths:59
KDR:1.814
Accuracy:26.681% C
HSR:0.935% D**
Kills:7,554
Deaths (as MAX Suit):1,325
Deaths (to MAX Suits):790
KDR:5.70113
Kill Difference:6,229
Playtime:241.874 hours
Usage:11%
Score:3.772m
Score/min:260
Accuracy (listed only):21.606%
HSR (listed only):14.076%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:85
V. Kills:28 293%
Deaths:7
KDR:12.143
Accuracy:28.295% F
KPH:21.400 D--
VKPH:7 C
C150 Dalton
U
Kills:68
V. Kills:36 184%
Deaths:20
KDR:3.400
Accuracy:39.837% C++
KPH:244,800 U
VKPH:129,600 U
Kills:153 (0 + 153)
Deaths:27
KDR:5.667
VKDR:2.370
Vehicle Kills:64
Kill Difference:126
Playtime:3.976 hours
Usage:0%
Score:0.066m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:39.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,668
V. Kills:280 N/A
Deaths:73
KDR:22.849
Accuracy:37.346% D*
KPH:27.500 D--
VKPH:4.600 D--
L100 Python AP
D
Kills:152
V. Kills:90 167%
Deaths:9
KDR:16.889
Accuracy:47.070% D*
KPH:21.900 D
VKPH:13 D-
C75 Viper
D--
Kills:72
V. Kills:21 327%
Deaths:8
KDR:9
Accuracy:25.033% D**
KPH:9.800 D--
VKPH:2.900 D*
Kills:1,892 (1,892 + 0)
Deaths:90
KDR:21.022
VKDR:4.344
Vehicle Kills:391
Kill Difference:1,802
Playtime:74.853 hours
Usage:3%
Score:0.495m
Score/min:110
Driving Accuracy:25.033%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:658
V. Kills:312 210%
Deaths:67
KDR:9.821
Accuracy:40.444% D--
KPH:14.600 D
VKPH:6.900 C-
Saron HRB
D
Kills:301
V. Kills:183 164%
Deaths:34
KDR:8.853
Accuracy:33.430% D*
KPH:17.600 D
VKPH:10.700 D
E540 Halberd
D
Kills:286
V. Kills:151 188%
Deaths:30
KDR:9.533
Accuracy:38.795% D*
KPH:21.600 D-
VKPH:11.400 D
Kills:1,245 (658 + 587)
Deaths:131
KDR:9.504
VKDR:4.931
Vehicle Kills:646
Kill Difference:1,114
Playtime:75.331 hours
Usage:3%
Score:0.560m
Score/min:124
Driving Accuracy:40.444%
Gunner Accuracy:38.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:83
V. Kills:6 N/A
Deaths:8
KDR:10.375
Accuracy:26.953% D-
KPH:16.200 D-
VKPH:1.200 D*
M20 Basilisk
D--
Kills:81
V. Kills:39 203%
Deaths:17
KDR:4.765
Accuracy:34.364% C--
KPH:8.600 D--
VKPH:4.100 D--
Kills:164 (0 + 164)
Deaths:25
KDR:6.560
VKDR:1.800
Vehicle Kills:45
Kill Difference:139
Playtime:14.529 hours
Usage:1%
Score:0.065m
Score/min:74
Driving Accuracy:N/A%
Gunner Accuracy:34.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nemesis VSH9 3,6432,5001,3321.877A*0.6549.075%F-4.44%B**14.9C+6.8C112167.7h6.4B*13.1C++
S1 2,9812,3934735.059S2.5347.17%D*6.477%A*26.6C++6.5D-15490.1h4A8.4B++
Betelgeuse 54-A 2,0201,9901,6551.202C--1.3216.167%F--20.754%D*11.3D**N/A30175.5h13.3D*82.2F*
L100 Python HESH 1,9481,6687322.849B**20.3237.346%D*2.278%B++27.5D--4.6D--10160.6h3.9C+10.5D
Proximity Mine 1,6091,6098918.079S15.5545.671%B+N/A176.8B**N/A5439.1h1.7B+3.8B++
Parallax VX3 1,6051,5935662.814C+0.2936.211%C-73.572%C-15.5DN/A37102.9h2.5C7C
Cosmos VM3 1,6031,5724803.275B**0.7512.865%D-19.275%C+20DN/A5678.7h15C+117C
Blueshift VM5 1,5891,5375352.873C*0.3513.729%D*20.95%C+18.7D-N/A5382h18.9D137.6D--
Blueshift VM5 1,5411,4975382.783C*0.2613.357%D*20.441%C+18.4D--N/A5181.3h19.1D-143.1D--
Orion VS54 1,4931,4825002.964B**0.4414.707%D*17.881%D--15.7DN/A8094.4h12.7C*86.5C+
Cosmos VM3 1,4721,4404733.044B++0.5212.684%D--19.306%C+19D-N/A5475.7h16.2D127.5D
Flare VE6 1,4381,4335712.51B**0.0217.791%D-20.447%D11.1D--N/A36128.6h10.1B56.5C+
Pandora VX25 1,1841,1816191.908B++0.6221.591%F-17.612%B+8.6D--N/A28137.3h4B+18.6D-
SVA-88 1,1641,1605662.049C++0.4816.91%D*23.535%C12.5D*N/A3692.5h11.3C**66.5C
Ursa 1,1661,1589341.24C+1.2915.396%D*23.23%C+11D--N/A33105.3h11.1C++72.4C-
Pulsar LSW 1,1441,1327541.501C+1.0215.414%D**18.021%D-11D*N/A30102.6h13.8C89.6D-
NS Decimator 1,2791,0406141.694B*0.8348.375%F2.404%C*25.7D5.9D*12940.4h4.8C+9.9D
C-4 1,0897214001.803C**0.7222.762%C--N/A64.4C32.9C**71111.2h1.9D8.2D
Supernova PC 970658679.821B++7.3040.444%D--1.672%C-14.7D6.9C-10044.9h4.7B+11.6C+
Spear Anti-Vehicle Phalanx Turret 8325461928.737M*26.2136.72%D-3.663%C+31.2C16.3C--22217.5h9.2C++25C+
Solstice SF 4884736820.694C1.8317.951%D*14.799%C5D--N/A1793.9h17.1D95.4D--
Quasar VM1 4644481084.148A++1.6214.572%C23.884%B**26C*N/A9417.2h14.1B+97.1C++
MANA Anti-Vehicle Turret 681404984.122B**1.6038.237%D**5.941%B**4040S2770A**11506900.1h7.9B+20.6C-
Quasar VM1 398393755.24A++2.7114.981%D24.682%B++29.3CN/A9613.4h14.2C+95.1C+
Tank Mine 5133313310.03M**7.5025.379%DN/A150.5B*82.7B++13412.2h1.5B++5.8C**
NS-7 PDW 3323272611.253B+1.2721.087%D15.596%C8.1D--N/A2940.6h15.4C+73C+
Saron HRB 484301348.853B++6.3333.43%D*2.326%B++17.6D10.7D14517.1h17.6B*52.7C++
E540 Halberd 437286309.533C++7.0138.795%D*2.797%C**21.5D-11.4D17913.3h5.7C++14.7C-
Comet VM2 4212481801.378B+1.1539.558%C2.419%D-6.9D4.8B6936h40.9D**103.5D*
NS-44 Commissioner 2382332570.907C+1.6233.504%C25.751%B+24CN/A799.7h4.5C13.4C+
Anti-Vehicle Grenade 2402111211N/A208.4755.943%B+N/A351.7C+48.3D17750.6h5.2B9.3B+
Comet VM2 3121811351.341B+1.1840.987%C-2.762%D6.7D-4.8C+5827.2h47.3D*115.5D*
L100 Python AP 242152916.889M14.3647.07%D*3.289%B+22D13D-1776.9h6.8C+14.4C--
Thanatos VE70 1481461710.854C+1.6732.886%D17.808%B4.5D*N/A2232.1h8F-24.5D**
Frag Grenade 1471461146N/A143.4732.152%FN/A730B**5C-26300.2h3.4B+10.4C
Solstice VE3 1481441720.837C++1.6917.476%D--12.5%D*3.4D--N/A3542.1h18.5C105.8C
NS-10 Burster 235131671.955B**0.5726.649%C--6.107%C+5.1C4C++7125.8h155.7C+584.4C+
NS-10 Burster 204107591.814A0.7126.681%CN/A4.3D3.9C*7324.6h189D--708.3D
Lasher X2 8987751.16C**1.3717.812%D*5.747%B**13D-N/A636.7h25.7D*144.2D--
L105 Zephyr 11385712.143B+9.6228.295%F1.176%B+21.3D--7C1004h7.7C27.3D*
M60-G Bulldog 8983810.375A++7.8526.953%D-1.205%D--16.3D1.2D*655.1h5.9B++21.9C**
Aspis Anti-Aircraft Phalanx Turret 17881165.063B+2.5422.622%C-N/A9.3C11.1C+2428.7h156.2C+690.3C+
M20 Basilisk 12081174.765B*2.2434.364%C--7.407%B++8.6D--4.1D--799.4h136.5D397.2D-
C75 Viper 937289B**6.4725.033%D**N/A9.7D--2.8D*1257.4h15.8C63.3D*
Hades VSH4 14069561.232A1.2962.888%D1.449%D8.1C8.4C+1418.5h11.7D-18.7D--
C150 Dalton 10468203.4C0.8739.837%C++N/A680U360U4209400.1h8.6F--21.7F
VA39 Spectre 6967501.34C+1.1928.279%D40.299%C*4.8D*N/A2813.9h8.7D*30.6D--
Beamer VS3 5958740.784C++1.7415.039%F-31.035%B**10.9DN/A615.3h6.3B**41.8C+
Force-Blade 755611,4860.005D2.5223.682%C--5.357%C0DN/A01530.2h4.4D*18.6D
Spear Anti-Vehicle Phalanx Tower 7454154A*51.4740.483%D--7.407%A++27D10D--1612h13.4D33D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36440.8h
Anti-Vehicle MANA Turret139773.5h
Nano-Armor Kit327724,40548.1h
Nanite Revive Grenade03580.1h
Medical Applicator7956,2895.9h
Spitfire Auto-Turret115650.7h
Restoration Kit32820.2h
Motion Spotter62,6221.3h
Hoplon Anti-Aircraft Phalanx Tower0680h
Deconstruction Tool0500h
Ammunition Package179910.9h
Medical Kit42280.3h
Anti-Infantry MANA Turret41611.2h
Shield Recharging Field0740h
Recon Detection Device01480.5h

Check the help document for the dictionary if you want to learn more about words used here.


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