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Spirits666[DIG] Spirits666
VS BR 111

KDR: 2.61

Score: 24.7m

Last Seen: Dec 8th, 2019 9:20 PM
- OFFLINE - 45.6 hour(s)

Battle Rank 108 (111 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 925
Level Progress (to 109): 98%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nemesis VSH9 S1 Betelgeuse 54-A Parallax VX3 L100 Python HESH Proximity Mine Cosmos VM3 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 2199TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.362%20.401%3341112169,3771.495771.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.14%-0.941D---0.087C+-0.912D--HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.002C+12.10.151C++62

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.017%2.168%486312242,4917007113.55857350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.474%-0.196C-0.234C-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.30.657B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.818%2.719%182512228465516021.53539140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.39%-0.222C-0.433C---0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.42B23.60.413B46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.861%71.048%182212252,100819222.56098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.072%0.132C++0.273C*0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.229C++2.80.141C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.44%17.704%182212251,35056372.39362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.081%-1.509F0.589B+-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.47D4.50.068C+14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 925
24.7m264.9%192 (11.5k)178 (10.7k)2.6125237,98614,5403.18514111 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227180514.606%15.83%23109:3117

20% Engineer55% Heavy Assault9% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:45 PMApr 21st, 2016 10:01 PMDec 10th, 2019 2:57 AM (10h) (PST)Dec 8th, 2019 6:55 PM (2d) (PST)Dec 8th, 2019 5:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541592950.2730.1050.0430.8370.042346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2649,52817,736166350310,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2315.9h/96.5d 8,326 6,013 11,488 116.2k 4,845 7,847 5,890 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:2,084
Deaths:1,731
KDR:1.204
Accuracy:16.178% F--
HSR:20.633% D*
Orion VS54
D--
Kills:1,482
Deaths:500
KDR:2.964
Accuracy:14.707% D*
HSR:17.881% D--
Flare VE6
D
Kills:1,433
Deaths:571
KDR:2.510
Accuracy:17.791% D-
HSR:20.447% D
SVA-88
C
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:16.910% D*
HSR:23.535% C
Ursa
C+
Kills:1,158
Deaths:934
KDR:1.240
Accuracy:15.396% D*
HSR:23.230% C+
Pulsar LSW
D-
Kills:1,132
Deaths:754
KDR:1.501
Accuracy:15.414% D**
HSR:18.021% D-
Kills:8,449
Deaths (as Heavy Assault):5,056
Deaths (to Heavy Assaults):3,892
KDR:1.67108
Kill Difference:3,393
Playtime:1,266.832 hours
Usage:55%
Score:11.582m
Score/min:152
Accuracy (listed only):16.066%
HSR (listed only):20.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:499
Deaths:718
KDR:0.695
Accuracy:18.075% D*
HSR:15.231% C
Thanatos VE70
B+
Kills:169
Deaths:204
KDR:0.828
Accuracy:33.134% D
HSR:18.343% B+
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Kills:1,993
Deaths (as Engineer):1,713
Deaths (to Engineers):3,202
KDR:1.16346
Kill Difference:280
Playtime:470.498 hours
Usage:20%
Score:5.799m
Score/min:205
Accuracy (listed only):22.569%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:499
Deaths:718
KDR:0.695
Accuracy:18.075% D*
HSR:15.231% C
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B+
Kills:169
Deaths:204
KDR:0.828
Accuracy:33.134% D
HSR:18.343% B+
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Eridani SX5
C++
Kills:103
Deaths:98
KDR:1.051
Accuracy:26.762% C++
HSR:18.447% C+
Kills:2,423
Deaths (as Light Assault):2,072
Deaths (to Light Assaults):2,379
KDR:1.1694
Kill Difference:351
Playtime:71.483 hours
Usage:3%
Score:0.512m
Score/min:119
Accuracy (listed only):23.021%
HSR (listed only):16.288%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B+
Kills:169
Deaths:204
KDR:0.828
Accuracy:33.134% D
HSR:18.343% B+
Eridani SX5
C++
Kills:103
Deaths:98
KDR:1.051
Accuracy:26.762% C++
HSR:18.447% C+
Kills:1,780
Deaths (as Combat Medic):1,182
Deaths (to Combat Medics):1,303
KDR:1.50592
Kill Difference:598
Playtime:22.343 hours
Usage:1%
Score:0.403m
Score/min:301
Accuracy (listed only):25.644%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:2,033
Deaths:654
KDR:3.109
Accuracy:36.967% C
HSR:72.061% D
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
NS-44 Commissioner
C**
Kills:296
Deaths:305
KDR:0.970
Accuracy:34.950% C
HSR:24.662% C**
Eridani SX5
C++
Kills:103
Deaths:98
KDR:1.051
Accuracy:26.762% C++
HSR:18.447% C+
VA39 Spectre
C*
Kills:67
Deaths:50
KDR:1.340
Accuracy:28.279% D
HSR:40.299% C*
Beamer VS3
B**
Kills:58
Deaths:74
KDR:0.784
Accuracy:15.039% F-
HSR:31.035% B**
Kills:2,884
Deaths (as Infiltrator):1,442
Deaths (to Infiltrators):2,234
KDR:2
Kill Difference:1,442
Playtime:198.378 hours
Usage:9%
Score:1.982m
Score/min:167
Accuracy (listed only):27.181%
HSR (listed only):33.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,572
Deaths:480
KDR:3.275
Accuracy:12.865% D-
HSR:19.275% C++
Blueshift VM5
C+
Kills:1,537
Deaths:535
KDR:2.873
Accuracy:13.729% D*
HSR:20.950% C+
Blueshift VM5
C+
Kills:1,497
Deaths:538
KDR:2.783
Accuracy:13.357% D*
HSR:20.441% C+
Cosmos VM3
C++
Kills:1,440
Deaths:473
KDR:3.044
Accuracy:12.684% D--
HSR:19.306% C++
Quasar VM1
B*
Kills:1,263
Deaths:268
KDR:4.713
Accuracy:14.418% C
HSR:23.278% B*
Quasar VM1
B++
Kills:1,227
Deaths:235
KDR:5.221
Accuracy:14.587% D-
HSR:24.939% B++
Comet VM2
C
Kills:259
Deaths:188
KDR:1.378
Accuracy:39.928% C
HSR:2.317% D-
Comet VM2
C
Kills:199
Deaths:143
KDR:1.392
Accuracy:41.446% C
HSR:2.513% D-
NS-10 Burster
C**
Kills:142
Deaths:69
KDR:2.058
Accuracy:26.810% C--
HSR:7.042% C**
NS-10 Burster
C
Kills:114
Deaths:61
KDR:1.869
Accuracy:26.826% C
HSR:1.754% D*
Kills:9,250
Deaths (as MAX Suit):1,495
Deaths (to MAX Suits):812
KDR:6.18729
Kill Difference:7,755
Playtime:275.454 hours
Usage:12%
Score:4.433m
Score/min:268
Accuracy (listed only):21.665%
HSR (listed only):14.181%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:85
V. Kills:28 293%
Deaths:7
KDR:12.143
Accuracy:28.295% F
KPH:21.400 D--
VKPH:7 C
C150 Dalton
U
Kills:68
V. Kills:36 184%
Deaths:20
KDR:3.400
Accuracy:39.837% C**
KPH:244,800 U
VKPH:129,600 U
Kills:153 (0 + 153)
Deaths:27
KDR:5.667
VKDR:2.370
Vehicle Kills:64
Kill Difference:126
Playtime:3.979 hours
Usage:0%
Score:0.067m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:39.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,671
V. Kills:280 N/A
Deaths:73
KDR:22.890
Accuracy:37.345% D*
KPH:27.600 D--
VKPH:4.600 D--
L100 Python AP
D
Kills:162
V. Kills:95 169%
Deaths:9
KDR:18
Accuracy:47.033% D--
KPH:22.300 D
VKPH:13.100 D-
C75 Viper
D--
Kills:72
V. Kills:21 327%
Deaths:8
KDR:9
Accuracy:25.033% D**
KPH:9.800 D--
VKPH:2.900 D*
Kills:1,905 (1,905 + 0)
Deaths:90
KDR:21.167
VKDR:4.400
Vehicle Kills:396
Kill Difference:1,815
Playtime:75.223 hours
Usage:3%
Score:0.502m
Score/min:111
Driving Accuracy:25.033%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:658
V. Kills:312 210%
Deaths:67
KDR:9.821
Accuracy:40.444% D--
KPH:14.600 D
VKPH:6.900 C-
Saron HRB
D
Kills:305
V. Kills:184 165%
Deaths:34
KDR:8.971
Accuracy:33.186% D*
KPH:17.600 D
VKPH:10.600 D
E540 Halberd
D-
Kills:286
V. Kills:151 188%
Deaths:30
KDR:9.533
Accuracy:38.795% D*
KPH:21.600 D--
VKPH:11.400 D-
Kills:1,249 (658 + 591)
Deaths:131
KDR:9.534
VKDR:4.939
Vehicle Kills:647
Kill Difference:1,118
Playtime:75.507 hours
Usage:3%
Score:0.563m
Score/min:124
Driving Accuracy:40.444%
Gunner Accuracy:38.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:86
V. Kills:41 205%
Deaths:17
KDR:5.059
Accuracy:34.254% C--
KPH:8.600 D--
VKPH:4.100 D--
M60-G Bulldog
D
Kills:84
V. Kills:6 N/A
Deaths:8
KDR:10.500
Accuracy:26.958% D
KPH:15.900 D
VKPH:1.100 D*
Kills:170 (0 + 170)
Deaths:25
KDR:6.800
VKDR:1.880
Vehicle Kills:47
Kill Difference:145
Playtime:15.317 hours
Usage:1%
Score:0.067m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:26.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nemesis VSH9 3,6432,5001,3321.877A*0.7449.076%F-4.44%B*14.9C+6.8C-112167.7h6.4B*13.1C++
S1 2,9812,3934735.059S2.4547.17%D--6.477%A*26.6C++6.5D-15490.1h4A8.4B++
Betelgeuse 54-A 2,1172,0841,7311.204C--1.4116.178%F--20.633%D*11.3D**N/A30184.1h13.3D*82.4F--
Parallax VX3 2,0532,0336543.109C+0.5036.967%C72.061%D16.2DN/A40125.4h2.6C-6.9C
L100 Python HESH 1,9511,6717322.89B**20.2837.345%D*2.274%B++27.6D--4.6D--10160.6h3.9C10.4D
Proximity Mine 1,6661,6669817S14.3945.024%BN/A173.5B**N/A5339.6h1.7B++3.8B++
Cosmos VM3 1,6031,5724803.275B**0.6612.865%D-19.275%C++20DN/A5678.7h15C+117C+
Blueshift VM5 1,5891,5375352.873C*0.2613.729%D*20.95%C+18.7D-N/A5382h18.9D137.6D--
Blueshift VM5 1,5411,4975382.783C*0.1713.357%D*20.441%C+18.4D-N/A5181.3h19.1D143.1D--
Orion VS54 1,4931,4825002.964B**0.3514.707%D*17.881%D--15.7DN/A8194.4h12.7C*86.5C+
Cosmos VM3 1,4721,4404733.044B++0.4312.684%D--19.306%C++19DN/A5475.7h16.2D127.5D
Flare VE6 1,4381,4335712.51A+0.1017.791%D-20.447%D11.1D--N/A36128.6h10.1B+56.5C+
Quasar VM1 1,3121,2632684.713A*2.1014.418%C23.278%B*27.5B1.1A+8446h14.3B+99.4C++
Quasar VM1 1,2751,2272355.221A+2.6114.587%D-24.939%B++29.1C1.1B+8642.1h14.2C+97.1C
Pandora VX25 1,1841,1816191.908B*0.7021.591%F-17.612%B+8.6D--N/A28137.3h4B+18.6D-
SVA-88 1,1641,1605662.049C*0.5616.91%D*23.535%C12.5D*N/A3692.5h11.3C**66.5C
Ursa 1,1661,1589341.24C+1.3715.396%D*23.23%C+11D-N/A33105.3h11.1C*72.4C
Pulsar LSW 1,1441,1327541.501C++1.1115.414%D**18.021%D-11D--N/A30102.6h13.8C89.6D
NS Decimator 1,3131,0606211.707B++0.9148.418%F2.358%C++25.8D6.2D*13041.1h4.8C+10D
C-4 1,1297484091.829C**0.7822.984%C--N/A64.5C32.8C**70311.6h1.9D8.1D
Supernova PC 970658679.821B++7.2140.444%D--1.672%C-14.7D6.9C-10044.9h4.7B+11.6C+
Spear Anti-Vehicle Phalanx Turret 8955932128.238M++25.6337.109%D3.373%C31.9C16.2C-22018.6h9.1C++24.6C+
Solstice SF 5164997180.695C1.9218.075%D*15.231%C5.1D--N/A1897.9h17.1C-94.4D--
MANA Anti-Vehicle Turret 685407984.153B*1.5438.261%D**5.897%A*4070A*2780M++11539350.1h7.8C**20.5D-
Tank Mine 521337349.912M**7.3026.321%DN/A146.5B++80B+13212.3h1.6B+5.9C*
NS-7 PDW 3323272611.253B+1.3621.087%D15.596%C8.1D--N/A2940.6h15.4C+73C+
Saron HRB 489305348.971B*6.3633.186%D*2.295%B++17.6D10.6D14517.3h17.7B*53.3C++
NS-44 Commissioner 3022963050.97C+1.6434.95%C24.662%C**26CN/A8411.4h4.5C12.8C+
E540 Halberd 437286309.533C++6.9238.795%D*2.797%C**21.5D--11.4D-17913.3h5.7C++14.7C-
Comet VM2 4372591881.378B+1.2339.928%C2.317%D-6.8D4.7B6838h41.9F105.1D*
Anti-Vehicle Grenade 2402111211N/A208.3955.433%B+N/A351.7C+48.3D17390.6h5.2B9.5B+
Comet VM2 3411991431.392B+1.2241.446%C2.513%D-6.8D-4.9C+5729.2h46.7D*112.7D--
Thanatos VE70 1731692040.828C+1.7833.134%D18.343%B+4.4D*N/A2138h8.2F-24.8D**
L100 Python AP 257162918A**15.3947.033%D--3.086%B22.2D13D-1807.3h6.6C+14C
Plasma Grenade 1471461146N/A143.3932.134%F-N/A730B**5C-27600.2h3.4B+10.5C
Solstice VE3 1481441720.837C++1.7817.476%D--12.5%D*3.4D-N/A3742.1h18.5C105.8C
NS-10 Burster 252142692.058A0.5526.81%C--7.042%C**5.2C+4C*7027.2h150.8C+562.5C+
NS-10 Burster 214114611.869A0.7426.826%C1.754%D*4.4C--3.8C*7226h186.1D--693.8D
Eridani SX5 106103981.051C+1.5626.762%C++18.447%C+9.7D--N/A4910.6h16.5D--61.7C
Lasher X2 9290751.2B1.4117.94%D--5.556%B*13.4D-N/A656.7h25.7D--143.1D--
Aspis Anti-Aircraft Phalanx Turret 18787165.438B*2.8322.767%CN/A9.7C+11.1C++2389h154.5C++678.4C++
M20 Basilisk 12786175.059B**2.4534.254%C--6.977%B+8.6D--4.1D--7810h137.1D-400.2D-
L105 Zephyr 11385712.143B+9.5328.295%F1.176%B+21.3D--7C1014h7.7C27.3D*
M60-G Bulldog 9084810.5A++7.8926.958%D1.19%D--15.8D1.1D*645.3h6B++22.3C**
C75 Viper 937289B**6.3925.033%D**N/A9.7D--2.8D*1267.4h15.8C63.3D--
Hades VSH4 14069561.232A1.3862.888%D1.449%C--8.1C-8.4C1418.5h11.7D-18.7D--
C150 Dalton 10468203.4C-0.7939.837%C**N/A680U360U4231800.1h8.6F*21.7F
VA39 Spectre 6967501.34C+1.2728.279%D40.299%C*4.8D--N/A3113.9h8.7D*30.6D-
Beamer VS3 5958740.784C++1.8315.039%F-31.035%B**10.9DN/A635.3h6.3B**41.8C+
Force-Blade 775811,9020.005C--2.6123.162%D5.172%C0DN/A01582.9h4.3D*18.8D
Spear Anti-Vehicle Phalanx Tower 7454154A++51.3940.4%D--7.407%A++27D10D--1562h13.8D-34.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37720.9h
Nano-Armor Kit337740,19548.9h
Nanite Revive Grenade03590.1h
Medical Applicator7956,6535.9h
Anti-Vehicle MANA Turret139883.5h
Hoplon Anti-Aircraft Phalanx Tower0680h
Restoration Kit32820.2h
Motion Spotter63,3781.6h
Deconstruction Tool0500h
Spitfire Auto-Turret116820.8h
Shield Recharging Field0740h
Recon Detection Device01610.5h
Ammunition Package181,0380.9h
Medical Kit42280.3h
Anti-Infantry MANA Turret41611.2h

Check the help document for the dictionary if you want to learn more about words used here.


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