Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 3 (19,135)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Spirits666[DIG] Spirits666
VS BR 110

KDR: 2.58

Score: 24.1m

Last Seen: Oct 17th, 2019 9:32 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 943
Level Progress (to 109): 24%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nemesis VSH9 S1 Betelgeuse 54-A Parallax VX3 L100 Python HESH Proximity Mine Cosmos VM3 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Spirits666



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 2114TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.326%20.395%3331112059,2771.501861.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.28%-0.966D---0.072C+-0.6DHEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.4-0.003C+12.20.152C++62.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.001%2.169%489312132,4906957113.58273350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%-0.228C-0.275C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.30.659B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.804%2.722%182512118455485981.54197141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.389%-0.231C-0.403C---0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.451B+23.60.446B46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.512%71.294%182212141,916807202.37129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%-0.069C+0.365C**0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.186C++2.80.126C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.303%17.695%182212141,34555752.41472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.972%-1.543F0.609B+-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.453D4.50.095C+14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 943
24.1m265.6%191 (11.5k)176 (10.6k)2.5757636,97514,3553.1504110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216166114.549%15.443%22509:3115

21% Engineer55% Heavy Assault8% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:45 PMApr 21st, 2016 10:01 PMOct 18th, 2019 8:19 AM (49m) (PST)Oct 17th, 2019 8:24 PM (13h) (PST)Oct 17th, 2019 5:32 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541572970.2700.1050.0420.8310.043331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2249,41117,813166350310,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2281.6h/95.1d 8,249 5,710 11,017 113.7k 4,774 7,738 5,833 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:2,063
Deaths:1,709
KDR:1.207
Accuracy:16.177% F--
HSR:20.698% D*
Orion VS54
D--
Kills:1,482
Deaths:500
KDR:2.964
Accuracy:14.707% D*
HSR:17.881% D--
Flare VE6
D
Kills:1,433
Deaths:571
KDR:2.510
Accuracy:17.791% D-
HSR:20.447% D
SVA-88
C
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:16.910% D*
HSR:23.535% C
Ursa
C+
Kills:1,158
Deaths:934
KDR:1.240
Accuracy:15.396% D*
HSR:23.230% C+
Pulsar LSW
D-
Kills:1,132
Deaths:754
KDR:1.501
Accuracy:15.414% D**
HSR:18.021% D-
Kills:8,428
Deaths (as Heavy Assault):5,034
Deaths (to Heavy Assaults):3,848
KDR:1.67422
Kill Difference:3,394
Playtime:1,263.674 hours
Usage:55%
Score:11.552m
Score/min:152
Accuracy (listed only):16.066%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:492
Deaths:710
KDR:0.693
Accuracy:18.031% D*
HSR:15.244% C
Thanatos VE70
B+
Kills:164
Deaths:186
KDR:0.882
Accuracy:32.826% D
HSR:18.293% B+
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Kills:1,981
Deaths (as Engineer):1,687
Deaths (to Engineers):3,179
KDR:1.17427
Kill Difference:294
Playtime:468.310 hours
Usage:21%
Score:5.766m
Score/min:205
Accuracy (listed only):22.481%
HSR (listed only):15.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
Solstice SF
C
Kills:492
Deaths:710
KDR:0.693
Accuracy:18.031% D*
HSR:15.244% C
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B+
Kills:164
Deaths:186
KDR:0.882
Accuracy:32.826% D
HSR:18.293% B+
Solstice VE3
D--
Kills:144
Deaths:172
KDR:0.837
Accuracy:17.476% D--
HSR:12.500% D*
Eridani SX5
B*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.463% B*
HSR:13.793% D-
Kills:2,366
Deaths (as Light Assault):2,013
Deaths (to Light Assaults):2,338
KDR:1.17536
Kill Difference:353
Playtime:67.572 hours
Usage:3%
Score:0.472m
Score/min:116
Accuracy (listed only):23.579%
HSR (listed only):15.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,181
Deaths:619
KDR:1.908
Accuracy:21.591% F-
HSR:17.612% B+
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
Thanatos VE70
B+
Kills:164
Deaths:186
KDR:0.882
Accuracy:32.826% D
HSR:18.293% B+
Eridani SX5
B*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.463% B*
HSR:13.793% D-
Kills:1,730
Deaths (as Combat Medic):1,131
Deaths (to Combat Medics):1,290
KDR:1.52962
Kill Difference:599
Playtime:22.312 hours
Usage:1%
Score:0.403m
Score/min:301
Accuracy (listed only):26.492%
HSR (listed only):16.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,849
Deaths:630
KDR:2.935
Accuracy:36.659% C
HSR:72.418% D
NS-7 PDW
C
Kills:327
Deaths:261
KDR:1.253
Accuracy:21.087% D
HSR:15.596% C
NS-44 Commissioner
B+
Kills:262
Deaths:286
KDR:0.916
Accuracy:33.872% C
HSR:25.191% B+
VA39 Spectre
C*
Kills:67
Deaths:50
KDR:1.340
Accuracy:28.279% D
HSR:40.299% C*
Beamer VS3
B**
Kills:58
Deaths:74
KDR:0.784
Accuracy:15.039% F-
HSR:31.035% B**
Eridani SX5
B*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.463% B*
HSR:13.793% D-
Kills:2,621
Deaths (as Infiltrator):1,366
Deaths (to Infiltrators):2,202
KDR:1.91874
Kill Difference:1,255
Playtime:184.113 hours
Usage:8%
Score:1.770m
Score/min:160
Accuracy (listed only):27.566%
HSR (listed only):33.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,572
Deaths:480
KDR:3.275
Accuracy:12.865% D-
HSR:19.275% C++
Blueshift VM5
C+
Kills:1,537
Deaths:535
KDR:2.873
Accuracy:13.729% D*
HSR:20.950% C+
Blueshift VM5
C+
Kills:1,497
Deaths:538
KDR:2.783
Accuracy:13.357% D*
HSR:20.441% C+
Cosmos VM3
C++
Kills:1,440
Deaths:473
KDR:3.044
Accuracy:12.684% D--
HSR:19.306% C++
Quasar VM1
B*
Kills:950
Deaths:218
KDR:4.358
Accuracy:14.367% C
HSR:23.158% B*
Quasar VM1
B++
Kills:917
Deaths:185
KDR:4.957
Accuracy:14.424% D-
HSR:25.191% B++
Comet VM2
C
Kills:259
Deaths:188
KDR:1.378
Accuracy:39.845% C
HSR:2.317% D-
Comet VM2
C
Kills:198
Deaths:143
KDR:1.385
Accuracy:41.344% C
HSR:2.525% D
NS-10 Burster
C*
Kills:138
Deaths:68
KDR:2.029
Accuracy:26.689% C--
HSR:6.522% C*
NS-10 Burster
C
Kills:109
Deaths:60
KDR:1.817
Accuracy:26.707% C
HSR:0.917% D**
Kills:8,617
Deaths (as MAX Suit):1,444
Deaths (to MAX Suits):806
KDR:5.96745
Kill Difference:7,173
Playtime:264.727 hours
Usage:12%
Score:4.162m
Score/min:262
Accuracy (listed only):21.601%
HSR (listed only):14.060%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:85
V. Kills:28 293%
Deaths:7
KDR:12.143
Accuracy:28.295% F
KPH:21.400 D--
VKPH:7 C
C150 Dalton
U
Kills:68
V. Kills:36 184%
Deaths:20
KDR:3.400
Accuracy:39.837% C*
KPH:244,800 U
VKPH:129,600 U
Kills:153 (0 + 153)
Deaths:27
KDR:5.667
VKDR:2.370
Vehicle Kills:64
Kill Difference:126
Playtime:3.979 hours
Usage:0%
Score:0.066m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:39.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,671
V. Kills:280 N/A
Deaths:73
KDR:22.890
Accuracy:37.345% D*
KPH:27.600 D--
VKPH:4.600 D--
L100 Python AP
D
Kills:161
V. Kills:95 168%
Deaths:9
KDR:17.889
Accuracy:46.918% D*
KPH:22.200 D
VKPH:13.100 D-
C75 Viper
D--
Kills:72
V. Kills:21 327%
Deaths:8
KDR:9
Accuracy:25.033% D**
KPH:9.800 D--
VKPH:2.900 D*
Kills:1,904 (1,904 + 0)
Deaths:90
KDR:21.156
VKDR:4.400
Vehicle Kills:396
Kill Difference:1,814
Playtime:75.185 hours
Usage:3%
Score:0.501m
Score/min:111
Driving Accuracy:25.033%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:658
V. Kills:312 210%
Deaths:67
KDR:9.821
Accuracy:40.444% D--
KPH:14.600 D
VKPH:6.900 C--
Saron HRB
D
Kills:305
V. Kills:184 165%
Deaths:34
KDR:8.971
Accuracy:33.173% D*
KPH:17.600 D
VKPH:10.600 D
E540 Halberd
D-
Kills:286
V. Kills:151 188%
Deaths:30
KDR:9.533
Accuracy:38.795% D*
KPH:21.600 D-
VKPH:11.400 D-
Kills:1,249 (658 + 591)
Deaths:131
KDR:9.534
VKDR:4.939
Vehicle Kills:647
Kill Difference:1,118
Playtime:75.496 hours
Usage:3%
Score:0.561m
Score/min:124
Driving Accuracy:40.444%
Gunner Accuracy:38.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:85
V. Kills:41 202%
Deaths:17
KDR:5
Accuracy:34.236% D
KPH:8.600 D--
VKPH:4.100 D--
M60-G Bulldog
D-
Kills:84
V. Kills:6 N/A
Deaths:8
KDR:10.500
Accuracy:26.958% D-
KPH:15.900 D-
VKPH:1.100 D*
Kills:169 (0 + 169)
Deaths:25
KDR:6.760
VKDR:1.880
Vehicle Kills:47
Kill Difference:144
Playtime:15.196 hours
Usage:1%
Score:0.067m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:26.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nemesis VSH9 3,6432,5001,3321.877A*0.7049.075%F-4.44%A14.9C+6.8C--112167.7h6.4B*13.1C++
S1 2,9812,3934735.059S2.4847.17%D*6.477%A*26.6C++6.5D-15490.1h4A8.4B++
Betelgeuse 54-A 2,0962,0631,7091.207C-1.3716.177%F--20.698%D*11.3FN/A30182h13.3D*82.5F*
Parallax VX3 1,8671,8496302.935C+0.3636.659%C72.418%D15.7DN/A38117.8h2.6C-7C
L100 Python HESH 1,9511,6717322.89B**20.3137.345%D*2.274%B++27.6D--4.6D--10160.6h3.9C10.4D
Proximity Mine 1,6461,6469517.326S14.7545.323%B+N/A175.1B**N/A5389.4h1.7B++3.8B++
Cosmos VM3 1,6031,5724803.275B**0.7012.865%D-19.275%C++20DN/A5678.7h15C+117C+
Blueshift VM5 1,5891,5375352.873C**0.3013.729%D*20.95%C+18.7D-N/A5382h18.9D137.6D--
Blueshift VM5 1,5411,4975382.783C*0.2113.357%D*20.441%C+18.4D--N/A5181.3h19.1D-143.1D--
Orion VS54 1,4931,4825002.964A0.3914.707%D*17.881%D--15.7DN/A8094.4h12.7C*86.5C+
Cosmos VM3 1,4721,4404733.044B+0.4712.684%D--19.306%C++19DN/A5475.7h16.2D127.5D
Flare VE6 1,4381,4335712.51A0.0717.791%D-20.447%D11.1D--N/A36128.6h10.1B56.5C+
Pandora VX25 1,1841,1816191.908B++0.6721.591%F-17.612%B+8.6D--N/A28137.3h4B+18.6D-
SVA-88 1,1641,1605662.049C*0.5316.91%D*23.535%C12.5D*N/A3692.5h11.3C**66.5C
Ursa 1,1661,1589341.24C++1.3415.396%D*23.23%C+11D--N/A33105.3h11.1C*72.4C
Pulsar LSW 1,1441,1327541.501C++1.0715.414%D**18.021%D-11D*N/A30102.6h13.8C89.6D
NS Decimator 1,3081,0576191.708B*0.8748.427%F2.365%C*25.8D6.1D*13040.9h4.8C+9.9D
Quasar VM1 9899502184.358A*1.7814.367%C23.158%B*26.2C*1.1A8036.3h14.6C**101.8C++
Quasar VM1 9489171854.957A+2.3814.424%D-25.191%B++28.3C1B+8432.4h14.2C+98.4C
C-4 1,1257464081.828C**0.7522.805%DN/A64.9C33C**70311.5h1.8C--8.1D
Supernova PC 970658679.821B++7.2540.444%D--1.672%C-14.7D6.9C--10044.9h4.7B+11.6C++
Spear Anti-Vehicle Phalanx Turret 8855862127.905M*25.3336.956%D-3.413%C31.7C16.2C--22018.5h9.2C++24.8C+
Solstice SF 5094927100.693C1.8818.031%D*15.244%C5.1D--N/A1896.9h17.1C--94.8D--
MANA Anti-Vehicle Turret 685407984.153B*1.5838.266%D*5.897%A+4070A*2780M*11539350.1h7.8C**20.5C+
Tank Mine 521337349.912M**7.3426.116%DN/A146.5B*80B++13232.3h1.5B++5.9C**
NS-7 PDW 3323272611.253B+1.3221.087%D15.596%C8.1D-N/A2940.6h15.4C+73C+
Saron HRB 489305348.971B++6.4033.173%D*2.295%B++17.6D10.6D14517.3h17.7B*53.3C++
E540 Halberd 437286309.533C+6.9638.795%D*2.797%C**21.5D-11.4D-17913.3h5.7C++14.7C-
NS-44 Commissioner 2682622860.916C+1.6633.872%C25.191%B+24.5CN/A7810.7h4.5C13.2C+
Comet VM2 4372591881.378B++1.2039.845%C2.317%D-6.9D4.7B6837.8h41.6F104.3D--
Anti-Vehicle Grenade 2402111211N/A208.4255.405%B+N/A351.7C+48.3D17440.6h5.2B9.4B+
Comet VM2 3401981431.385B+1.1941.344%C2.525%D6.8D-4.9C+5729h46.4D*112.3D--
Thanatos VE70 1661641860.882C+1.6932.826%D18.293%B+4.5D*N/A2136.1h7.9F24D*
L100 Python AP 256161917.889M15.3146.918%D*3.106%B+22.4D13.2D-1817.2h6.6C+14C-
Frag Grenade 1471461146N/A143.4232.11%F-N/A730B**5C-27200.2h3.4B+10.5C
Solstice VE3 1481441720.837C++1.7417.476%D--12.5%D*3.4D--N/A3742.1h18.5C105.8C
NS-10 Burster 246138682.029A0.5526.689%C--6.522%C*5.2C+4.1C*7126.6h151.1C+566.1C+
NS-10 Burster 207109601.817A0.7626.707%CN/A4.3D3.9C**7225.4h189.5D--709.6D
Lasher X2 8987751.16B+1.4217.81%D*5.747%B*13D-N/A646.7h25.7D--144.2D--
M20 Basilisk 12685175B**2.4234.236%D7.059%B+8.6D--4.1D--789.9h138.2D-403.7D-
L105 Zephyr 11385712.143B+9.5728.295%F1.176%B+21.3D--7C1014h7.7C27.3D*
Aspis Anti-Aircraft Phalanx Turret 18485165.313B*2.7422.606%C-N/A9.6C+11.1C++2388.9h154.3C++682.4C+
M60-G Bulldog 9084810.5A++7.9226.958%D-1.19%D*15.8D-1.1D*645.3h6B++22.3C*
C75 Viper 937289B**6.4225.033%D**N/A9.7D*2.8D*1267.4h15.8C+63.3D*
Hades VSH4 14069561.232A+1.3462.888%D1.449%C--8.1C8.4C+1418.5h11.7D-18.7D*
C150 Dalton 10468203.4C-0.8239.837%C*N/A680U360U4226800.1h8.6F*21.7F-
VA39 Spectre 6967501.34C+1.2428.279%D40.299%C*4.8D*N/A2913.9h8.7D*30.6D--
Beamer VS3 5958740.784C++1.7915.039%F-31.035%B**10.9DN/A635.3h6.3B*41.8C+
Eridani SX5 5958650.892C1.6830.463%B*13.793%D-8.9D--N/A596.5h19F62.3C
Force-Blade 765711,7640.005D2.5723.213%C--5.263%C0D-N/A01564.6h4.4D--18.9D
Spear Anti-Vehicle Phalanx Tower 7454154A*51.4240.483%D--7.407%A++27D10D--1612h13.4D33D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37260.9h
Nano-Armor Kit334734,61348.6h
Anti-Vehicle MANA Turret139873.5h
Medical Applicator7956,5155.9h
Spitfire Auto-Turret116520.8h
Nanite Revive Grenade03580.1h
Restoration Kit32820.2h
Motion Spotter63,0431.5h
Hoplon Anti-Aircraft Phalanx Tower0680h
Deconstruction Tool0500h
Shield Recharging Field0740h
Ammunition Package181,0220.9h
Medical Kit42280.3h
Anti-Infantry MANA Turret41611.2h
Recon Detection Device01610.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.78s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.