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Director General Splat1941[GSLD] Splat1941
NC BR 99

KDR: 1.51

Score: 27.5m

Last Seen: Jan 21st, 2020 12:22 AM
- OFFLINE - 132.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH LA1 Anchor NC6 Gauss SAW Breaker Rocket Pods M20 Mustang C-4 MGR-L1 Promise NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $574,209 MLG Score: 459
Fun Score: N/A
Cheeseburgers Flipped: 382TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.851%20.704%53524120814,9151.020740.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.338%0.864B*-0.082C+-1.747F-HEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.401B11.30.201C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.914%0.948%548412285,488122417834.48366308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.366%-0.366C--0.611D0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.567B+22.30.554B+41.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.41%0.77%132412281,819185611060.979537164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.434%-0.255C-1.129D*-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.199C17.6-0.419C--28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.298%8.608%239912233,31115639792.11701338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.443%-0.362C-0.888B*1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.684B+12.40.695B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.389%67.178%239312291,3041771290.735892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%0.352C**0.028C+2.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.309C*2.50.198C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.844%11.19%239412282,824971632.90834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.876%0.183C++-0.711D-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**3.80.213C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m334.9%363 (21.8k)311 (18.7k)1.5142547,50831,3741.7721499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232220621.755%11.844%25802:4911

7% Combat Medic50% Engineer22% Heavy Assault6% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 10:34 PMNov 1st, 2018 12:09 AMJan 20th, 2020 9:09 PM (37d) (PST)Jan 20th, 2020 10:30 PM (37d) (PST)Jan 20th, 2020 8:22 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841984860.5380.3550.0642.0910.087459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,01711,85829,15932214125518,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1473h/61.4d 8,091 5,627 19,821 184.8k 1,570 2,931 7,660 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,682
Deaths:1,295
KDR:1.299
Accuracy:30.727% B**
HSR:22.949% C
NC6 Gauss SAW
C*
Kills:1,645
Deaths:1,844
KDR:0.892
Accuracy:21.405% C*
HSR:15.137% D**
MGR-L1 Promise
B*
Kills:1,223
Deaths:840
KDR:1.456
Accuracy:28.312% B*
HSR:25.348% C+
NC6A GODSAW
B*
Kills:1,217
Deaths:660
KDR:1.844
Accuracy:34.176% B*
HSR:26.294% C+
NS-15M1
B*
Kills:1,180
Deaths:869
KDR:1.358
Accuracy:27.893% B*
HSR:23.220% C++
NC6S Gauss SAW S
B**
Kills:1,175
Deaths:796
KDR:1.476
Accuracy:29.663% B**
HSR:22.894% C+
EM6
B**
Kills:1,010
Deaths:749
KDR:1.348
Accuracy:28.211% B**
HSR:25.149% C++
GD-22S
C
Kills:325
Deaths:331
KDR:0.982
Accuracy:21.931% C
HSR:20.308% D
NSX-P Naginata
C+
Kills:317
Deaths:328
KDR:0.966
Accuracy:22.615% C+
HSR:17.666% D**
Kills:9,774
Deaths (as Heavy Assault):7,712
Deaths (to Heavy Assaults):8,573
KDR:1.26738
Kill Difference:2,062
Playtime:326.760 hours
Usage:22%
Score:6.279m
Score/min:320
Accuracy (listed only):27.215%
HSR (listed only):22.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D--
LA39 Bruiser
B*
Kills:918
Deaths:743
KDR:1.236
Accuracy:71.429% B*
HSR:10.349% D-
GD-7F
A
Kills:802
Deaths:893
KDR:0.898
Accuracy:31.289% A
HSR:24.190% B++
AC-X11
C*
Kills:635
Deaths:901
KDR:0.705
Accuracy:26.488% C*
HSR:15.591% D*
AF-57 Piston
B*
Kills:527
Deaths:491
KDR:1.073
Accuracy:49.086% B*
HSR:11.575% D
Gauss Compact S
B*
Kills:522
Deaths:528
KDR:0.989
Accuracy:28.699% B*
HSR:16.092% C-
Warden
C**
Kills:443
Deaths:616
KDR:0.719
Accuracy:29.203% C**
HSR:18.962% D-
MGR-M1 Bishop
B+
Kills:277
Deaths:276
KDR:1.004
Accuracy:35.331% B+
HSR:28.881% C+
AF-19 Mercenary
D-
Kills:256
Deaths:551
KDR:0.465
Accuracy:17.941% D-
HSR:16.016% D--
NS-11C
D
Kills:253
Deaths:456
KDR:0.555
Accuracy:20.366% D
HSR:10.672% D**
GD-66 Claw
B+
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B+
HSR:15.745% C++
NSX-P Tanto
C**
Kills:119
Deaths:179
KDR:0.665
Accuracy:27.356% C**
HSR:15.126% D**
Kills:6,131
Deaths (as Engineer):7,375
Deaths (to Engineers):7,347
KDR:0.83132
Kill Difference:1,244
Playtime:735.838 hours
Usage:50%
Score:14.303m
Score/min:324
Accuracy (listed only):36.706%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D--
LA39 Bruiser
B*
Kills:918
Deaths:743
KDR:1.236
Accuracy:71.429% B*
HSR:10.349% D-
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
GD-7F
A
Kills:802
Deaths:893
KDR:0.898
Accuracy:31.289% A
HSR:24.190% B++
AC-X11
C*
Kills:635
Deaths:901
KDR:0.705
Accuracy:26.488% C*
HSR:15.591% D*
AF-57 Piston
B*
Kills:527
Deaths:491
KDR:1.073
Accuracy:49.086% B*
HSR:11.575% D
Gauss Compact S
B*
Kills:522
Deaths:528
KDR:0.989
Accuracy:28.699% B*
HSR:16.092% C-
AF-19 Mercenary
D-
Kills:256
Deaths:551
KDR:0.465
Accuracy:17.941% D-
HSR:16.016% D--
NS-11C
D
Kills:253
Deaths:456
KDR:0.555
Accuracy:20.366% D
HSR:10.672% D**
GD-66 Claw
B+
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B+
HSR:15.745% C++
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
NSX-P Tanto
C**
Kills:119
Deaths:179
KDR:0.665
Accuracy:27.356% C**
HSR:15.126% D**
Kills:6,437
Deaths (as Light Assault):8,426
Deaths (to Light Assaults):4,677
KDR:0.76394
Kill Difference:1,989
Playtime:178.089 hours
Usage:12%
Score:2.779m
Score/min:260
Accuracy (listed only):35.759%
HSR (listed only):14.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D--
LA39 Bruiser
B*
Kills:918
Deaths:743
KDR:1.236
Accuracy:71.429% B*
HSR:10.349% D-
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
Gauss Rifle S
B++
Kills:732
Deaths:821
KDR:0.892
Accuracy:29.417% B++
HSR:21.038% C+
AF-57 Piston
B*
Kills:527
Deaths:491
KDR:1.073
Accuracy:49.086% B*
HSR:11.575% D
Carnage AR
D-
Kills:418
Deaths:670
KDR:0.624
Accuracy:20.796% D-
HSR:12.440% D*
GD-66 Claw
B+
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B+
HSR:15.745% C++
NC1 Gauss Rifle
D
Kills:219
Deaths:404
KDR:0.542
Accuracy:20.123% D
HSR:12.329% D*
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
GR-22
B**
Kills:167
Deaths:146
KDR:1.144
Accuracy:29.640% B**
HSR:17.964% C
Kills:5,386
Deaths (as Combat Medic):6,959
Deaths (to Combat Medics):2,924
KDR:0.77396
Kill Difference:1,573
Playtime:98.167 hours
Usage:7%
Score:2.091m
Score/min:355
Accuracy (listed only):37.695%
HSR (listed only):13.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
SAS-R
B+
Kills:732
Deaths:386
KDR:1.896
Accuracy:42.815% B+
HSR:62.022% D
NC14 Bolt Driver
B++
Kills:513
Deaths:289
KDR:1.775
Accuracy:40.725% B++
HSR:78.752% B+
NS-44 Commissioner
C*
Kills:507
Deaths:708
KDR:0.716
Accuracy:33.887% C
HSR:24.063% C*
NS-357 Underboss
C+
Kills:227
Deaths:323
KDR:0.703
Accuracy:36.848% C+
HSR:17.181% D
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
NC4 Mag-Shot
C
Kills:171
Deaths:367
KDR:0.466
Accuracy:24.872% C-
HSR:17.544% C
NS-44L Blackhand
C--
Kills:73
Deaths:86
KDR:0.849
Accuracy:34.546% D-
HSR:35.616% C--
NS-AM7 Archer
C**
Kills:60
Deaths:244
KDR:0.246
Accuracy:60.634% C**
HSR:18.333% C++
Gauss SPR
C-
Kills:59
Deaths:114
KDR:0.518
Accuracy:22.282% F
HSR:30.509% C-
Kills:3,368
Deaths (as Infiltrator):4,460
Deaths (to Infiltrators):3,968
KDR:0.75516
Kill Difference:1,092
Playtime:92.194 hours
Usage:6%
Score:1.074m
Score/min:194
Accuracy (listed only):34.978%
HSR (listed only):31.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:882
Deaths:337
KDR:2.617
Accuracy:21.741% F
HSR:14.853% C+
NCM1 Scattercannon
B+
Kills:709
Deaths:367
KDR:1.932
Accuracy:28.964% D-
HSR:17.489% B+
AF-23 Grinder
B*
Kills:338
Deaths:124
KDR:2.726
Accuracy:27.015% D*
HSR:19.823% B*
AF-34 Mattock
B++
Kills:198
Deaths:72
KDR:2.750
Accuracy:40.907% B++
HSR:17.677% C*
AF-34 Mattock
B++
Kills:172
Deaths:72
KDR:2.389
Accuracy:42.907% B++
HSR:18.605% C++
NCM1 Scattercannon
A*
Kills:149
Deaths:56
KDR:2.661
Accuracy:50.271% B**
HSR:25.503% A*
NCM2 Falcon
C-
Kills:134
Deaths:157
KDR:0.854
Accuracy:35.256% C--
HSR:3.731% C-
NCM2 Falcon
B+
Kills:54
Deaths:72
KDR:0.750
Accuracy:40.084% C
HSR:5.556% B+
Kills:2,636
Deaths (as MAX Suit):628.500
Deaths (to MAX Suits):1,681
KDR:4.19411
Kill Difference:2,007.500
Playtime:47.813 hours
Usage:3%
Score:0.985m
Score/min:343
Accuracy (listed only):35.893%
HSR (listed only):15.405%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,935
V. Kills:178 N/A
Deaths:271
KDR:7.140
Accuracy:60.974% B++
KPH:66 B+
VKPH:6.100 B
Breaker Rocket Pods
B*
Kills:1,397
V. Kills:146 N/A
Deaths:130
KDR:10.746
Accuracy:56.265% B*
KPH:119.300 B+
VKPH:12.500 C
M20 Mustang
B**
Kills:1,293
V. Kills:783 165%
Deaths:597
KDR:2.166
Accuracy:29.471% C
KPH:26.500 B**
VKPH:16.100 B*
Vortek Rotary
A**
Kills:863
V. Kills:427 202%
Deaths:10
KDR:86.300
Accuracy:38.995% A
KPH:53.100 A**
VKPH:26.300 A++
Hornet Missiles
C**
Kills:353
V. Kills:215 163%
Deaths:52
KDR:6.788
Accuracy:62.096% C**
KPH:78.200 C*
VKPH:47.600 C*
Tomcat A2AM Pods
C
Kills:116
V. Kills:112 103%
Deaths:38
KDR:3.053
Accuracy:82.990% B++
KPH:31.300 C--
VKPH:30.200 C
Kills:5,957 (4,091 + 0)
Deaths:1,098
KDR:5.425
VKDR:1.695
Vehicle Kills:1,861
Kill Difference:4,859
Playtime:114.286 hours
Usage:8%
Score:1.882m
Score/min:275
Piloting Accuracy:38.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:131
V. Kills:129 101%
Deaths:162
KDR:0.809
Accuracy:36.868% D-
KPH:5.200 D
VKPH:5.100 C-
L-24R Spur
C
Kills:117
V. Kills:9 N/A
Deaths:16
KDR:7.313
Accuracy:38.810% C++
KPH:24.700 C-
VKPH:1.900 C
L105 Zephyr
C+
Kills:114
V. Kills:15 N/A
Deaths:25
KDR:4.560
Accuracy:36.907% D
KPH:49.200 C+
VKPH:6.500 C
C150 Dalton
C*
Kills:90
V. Kills:53 167%
Deaths:14
KDR:6.429
Accuracy:34.548% C
KPH:39.100 C*
VKPH:23 C+
AP30 Shredder
N/A
Kills:50
V. Kills:51 96%
Deaths:14
KDR:3.571
Accuracy:27.548% N/A
KPH:19 N/A
VKPH:19.400 N/A
Kills:502 (248 + 254)
Deaths:231
KDR:2.173
VKDR:1.113
Vehicle Kills:257
Kill Difference:271
Playtime:37.206 hours
Usage:3%
Score:0.306m
Score/min:137
Piloting Accuracy:38.810%
Gunner Accuracy:27.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:480
V. Kills:201 238%
Deaths:42
KDR:11.429
Accuracy:59.294% B+
KPH:77.600 M*
VKPH:32.500 A*
L100 Python HEAT
C**
Kills:398
V. Kills:144 274%
Deaths:71
KDR:5.606
Accuracy:46.635% C-
KPH:36.800 C**
VKPH:13.300 C**
L100 Python HESH
A++
Kills:325
V. Kills:53 N/A
Deaths:20
KDR:16.250
Accuracy:55.144% B++
KPH:94.100 A++
VKPH:15.400 A
Skyguard
A
Kills:188
V. Kills:124 150%
Deaths:68
KDR:2.765
Accuracy:36.153% B**
KPH:21.200 B*
VKPH:14 A
C75 Viper
C+
Kills:147
V. Kills:49 294%
Deaths:70
KDR:2.100
Accuracy:31.358% D
KPH:25.100 C
VKPH:8.400 C+
Kills:1,538 (1,538 + 0)
Deaths:271
KDR:5.675
VKDR:2.107
Vehicle Kills:571
Kill Difference:1,267
Playtime:35.208 hours
Usage:2%
Score:0.586m
Score/min:278
Driving Accuracy:31.358%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:959
V. Kills:425 225%
Deaths:77
KDR:12.455
Accuracy:52.790% C**
KPH:37.100 B**
VKPH:16.400 B
Titan-150 HEAT
B+
Kills:274
V. Kills:106 256%
Deaths:72
KDR:3.806
Accuracy:45.296% C+
KPH:28 B+
VKPH:10.800 B
E540 Halberd
B*
Kills:172
V. Kills:62 273%
Deaths:14
KDR:12.286
Accuracy:44.098% C+
KPH:37.900 B*
VKPH:13.600 C+
Enforcer ML85
A+
Kills:113
V. Kills:55 202%
Deaths:11
KDR:10.273
Accuracy:34.891% D
KPH:36.400 A+
VKPH:17.700 C*
Kills:1,518 (1,233 + 285)
Deaths:174
KDR:8.724
VKDR:3.724
Vehicle Kills:648
Kill Difference:1,344
Playtime:43.294 hours
Usage:3%
Score:0.763m
Score/min:294
Driving Accuracy:45.296%
Gunner Accuracy:34.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,212
V. Kills:126 N/A
Deaths:55
KDR:22.036
Accuracy:60.568% B*
KPH:285.800 M*
VKPH:29.700 S
M96 Mjolnir-H
A+
Kills:971
V. Kills:503 193%
Deaths:13
KDR:74.692
Accuracy:56.282% B*
KPH:81 A+
VKPH:41.900 B*
M12 Kobalt-H
A+
Kills:842
V. Kills:37 N/A
Deaths:12
KDR:70.167
Accuracy:26.184% B*
KPH:185.400 A
VKPH:8.100 A+
E540 Halberd-H
A**
Kills:451
V. Kills:159 282%
Deaths:40
KDR:11.275
Accuracy:60.162% B+
KPH:92.100 A**
VKPH:32.500 A+
G40-F Ranger
M++
Kills:277
V. Kills:152 181%
Deaths:20
KDR:13.850
Accuracy:45.552% A*
KPH:81.700 M++
VKPH:44.800 M++
M20 Basilisk-H
B++
Kills:78
V. Kills:30 252%
Deaths:11
KDR:7.091
Accuracy:42.632% C
KPH:60.100 C++
VKPH:23.100 B++
Enforcer ML65-H
B*
Kills:77
V. Kills:55 138%
Deaths:6
KDR:12.833
Accuracy:65.926% B*
KPH:47 B++
VKPH:33.600 B+
Kills:3,908 (0 + 3,908)
Deaths:157
KDR:24.892
VKDR:6.764
Vehicle Kills:1,062
Kill Difference:3,751
Playtime:31.998 hours
Usage:2%
Score:0.983m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:65.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:285
V. Kills:13 N/A
Deaths:10
KDR:28.500
Accuracy:21.818% B++
KPH:119.900 A++
VKPH:5.500 A*
M20 Basilisk
B*
Kills:82
V. Kills:27 293%
Deaths:18
KDR:4.556
Accuracy:38.356% C+
KPH:31.200 B*
VKPH:10.300 B*
M12 Kobalt
A++
Kills:76
V. Kills:6 N/A
Deaths:5
KDR:15.200
Accuracy:20.443% B+
KPH:69.600 C+
VKPH:5.500 A++
M60-G Bulldog
M
Kills:75
V. Kills:26 278%
Deaths:11
KDR:6.818
Accuracy:42.524% B+
KPH:61.500 B**
VKPH:21.300 M
Kills:518 (0 + 518)
Deaths:44
KDR:11.773
VKDR:1.636
Vehicle Kills:72
Kill Difference:474
Playtime:7.319 hours
Usage:0%
Score:0.172m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:42.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:356
V. Kills:25 N/A
Deaths:145
KDR:2.455
Accuracy:47.432% B+
KPH:56 C*
VKPH:3.900 B*
M40 Fury-F
B
Kills:232
V. Kills:87 264%
Deaths:254
KDR:0.913
Accuracy:49.673% C+
KPH:21.700 C+
VKPH:8.100 B
M12 Kobalt-F
B*
Kills:66
V. Kills:10 N/A
Deaths:106
KDR:0.623
Accuracy:10.974% F
KPH:14 C--
VKPH:2.100 B*
M20 Basilisk-F
C
Kills:57
V. Kills:24 228%
Deaths:139
KDR:0.410
Accuracy:32.901% D*
KPH:9.500 C--
VKPH:4 C
Kills:711 (711 + 0)
Deaths:644
KDR:1.104
VKDR:0.227
Vehicle Kills:146
Kill Difference:67
Playtime:27.826 hours
Usage:2%
Score:0.153m
Score/min:91
Driving Accuracy:32.901%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:70
V. Kills:31 219%
Deaths:6
KDR:11.667
Accuracy:54.479% C++
KPH:46.300 C--
VKPH:20.500 C+
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:5.167
Vehicle Kills:31
Kill Difference:64
Playtime:1.511 hours
Usage:0%
Score:0.024m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:54.479%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,1131,9352717.14C++5.6360.974%B++1.189%C+66B+6.1B20529.3h6.3B+10.4B+
LA1 Anchor 1,7131,6821,2951.299C0.2230.727%B**22.949%C49.6C++N/A14233.9h9.3B+30.3B+
NC6 Gauss SAW 1,6881,6451,8440.892C+0.6221.405%C*15.137%D**32.4C++N/A11750.7h11C+51.5C*
Breaker Rocket Pods 1,5431,39713010.746B+9.2356.265%B*N/A119.4B+12.5C40411.7h10.1B**18B*
M20 Mustang 2,0761,2935972.166C++0.6529.471%CN/A26.5B**16B*21948.8h55.3B*187.6B*
C-4 1,6701,2477641.632C++0.1228.964%B+N/A131.3B*44.5B**9079.5h1B**3.4B*
MGR-L1 Promise 1,2481,2238401.456C++0.0628.312%B*25.348%C+54.1B+1.1C*18022.6h12.3B+43.4B+
NC6A GODSAW 1,2401,2176601.844C+0.3334.176%B*26.294%C+73.8B+1.4B+22216.5h8.1C*23.8B++
C85 Canister-H 1,3381,2125522.036B*20.5260.568%B*6.848%D*288.6M*30S7904.2h5.3B++8.8B*
NS-15M1 1,2031,1808691.358C+0.1627.893%B*23.22%C++48.8C**1A12324.2h12.3C*44.2B+
NC6S Gauss SAW S 1,1921,1757961.476C+0.0429.663%B**22.894%C+52.5C**N/A11922.4h9.9B+33.4B+
Mauler S6 1,1681,1441,5470.739C+0.7837.141%C10.752%D--22.7CN/A6850.4h5.5C+14.8C+
EM6 1,0291,0107491.348C+0.1728.211%B**25.149%C++54.6B+1B*15818.5h10B+35.5B++
M96 Mjolnir-H 1,4749711374.692U73.1856.282%B*N/A80.9A+41.9B*43112h23.8B**42.3B**
Titan-150 AP 1,3849597712.455B++10.9452.79%C**N/A37B**16.4B29425.9h3.4B*6.4B**
LA39 Bruiser 9379187431.236C++0.2871.429%B*10.349%D-45C++N/A15420.4h2.1B++3B+
AF-23 Grinder 8938823372.617C++1.1021.741%F14.853%C+37.9B+N/A11423.3h6B+27.7D
Vortek Rotary 1,2908631086.3U84.7938.995%A1.043%D52.9A**26.2A++35216.3h28.6B**73.4B**
M12 Kobalt-H 8798421270.167S68.6526.184%B*16.033%C187.1A+8.2A+4774.5h12.7B+48.6B++
NS-7 PDW 8558311,6090.516C--1.0021.289%D9.627%D**17.7C--N/A5147h20D-94D
GD-7F 8158028930.898C+0.6231.289%A24.19%B++36.3C*N/A11522.1h12B+38.5B++
Gauss Rifle S 7607328210.892C0.6229.417%B++21.038%C+36.4C**1.4B+12320.1h10.9C++37.1B+
SAS-R 7487323861.896C0.3842.815%B+62.022%D53.4B+1.2M**15313.7h2.2C*5.1B+
NCM1 Scattercannon 7267093671.932C++0.4228.964%D-17.489%B+31.5B+N/A9622.5h7.1B+24.5C+
AC-X11 6496359010.705C0.8126.488%C*15.591%D*18.1C--N/A5535.1h11.9C44.8C++
Sticky Grenade 6306141614N/A612.4961.131%B*N/A1535A40A*51980.4h1.4B*2.3B++
NS Decimator 8175874641.265C*0.2569.578%B**2.215%C++53.9B**21.1B+30910.9h3.8B+5.4B*
AF-57 Piston 5415274911.073C+0.4449.086%B*11.575%D37.1C+1B++11714.2h4B+8.2B++
Gauss Compact S 5435225280.989C++0.5328.699%B*16.092%C-22C+N/A6223.7h8.4B*29.3B++
NC14 Bolt Driver 5215132891.775C+0.2640.725%B++78.752%B+30B+N/A9217.1h2.5C**6.1B+
NS-44 Commissioner 5155077080.716C+0.8033.887%C24.063%C*40.2C*N/A12012.6h3.8C*11.2C++
L100 Python AP 6814804211.429B**9.9159.294%B+N/A77.4M*32.4A*4456.2h3.2B**5.3A
E540 Halberd-H 6104514011.275B+9.7660.162%B+N/A92A**32.4A+4754.9h4.6B++7.7B*
Warden 4574436160.719C+0.8029.203%C**18.962%D-14.4C-N/A5030.8h9.8C++33.4C**
NC05 Jackhammer 4324262771.538C**0.0254.909%A18.31%B++74.7B*1.1B**2355.7h4.1B++7.4B*
Carnage AR 4354186700.624C-0.8920.796%D-12.44%D*20.1DN/A7220.8h18.6F89.2D*
L100 Python HEAT 542398715.606C++4.0946.635%C-N/A36.9B13.3C**20110.8h6.1C+13.1C+
S12 Renegade 3813561452.455C+0.9447.432%B+4.213%C55.6C++3.9B*1366.4h3B+6.3B++
Tank Mine 5423551891.878C0.3648.358%B**N/A122.4C**64.5C++11802.9h2C+4.1B**
Hornet Missiles 568353526.788C*5.2762.096%C**N/A78.4C*47.8C*4884.5h9.6B+15.4B+
AF-23 Grinder 3443381242.726C++1.2127.015%D*19.823%B*36.3C**N/A1229.3h8.7C32.1D--
NC15 Phoenix 6243303930.84C0.6761.333%B**N/A18.9C**16.8B++22117.5h8.4B++13.7B**
Hawk GD-68 5103286360.516C1.0062.516%C+1.524%D18.2C++10.1C+19718h7.3B+11.7B+
L100 Python HESH 3783252016.25B+14.7455.144%B++N/A92.9A++15.1B**4053.5h2.8B+5.1B++
GD-22S 3323253310.982C0.5321.931%C20.308%D35.3C+N/A1309.2h12.3C56.2C+
NSX-P Naginata 3243173280.966C0.5522.615%C+17.666%D**41.2C+N/A1367.7h14.2C+62.7C+
M12 Kobalt 2982851028.5A+26.9921.818%B++16.14%D118.8A++5.4A*4022.4h19.5C*89.4B+
G40-F Ranger 4292772013.85B+12.3445.552%A*N/A81.5M++44.7M+6203.4h67.5C*148.2B*
MGR-M1 Bishop 2932772761.004C+0.5135.331%B+28.881%C+19.9C--1.2B**7013.9h6.5C**18.4B+
Titan-150 HEAT 380274723.806C+2.2945.296%C+1.825%D28B+10.8B2169.8h5.5C+12.1C+
AF-19 Mercenary 2682565510.465C-1.0517.941%D-16.016%D--12.4C-N/A7620.6h16.9D93.9C--
NS-11C 2612534560.555C--0.9620.366%D10.672%D**14.5DN/A6617.5h17.5D85.9C-
GD-66 Claw 2412351941.211C+0.3066.147%B+15.745%C++54.7B+1.4A*2474.3h2B*3B++
M40 Fury-F 3192322540.913C0.6049.673%C+N/A21.7C+8.1B10610.7h14.4C+29C+
NS-357 Underboss 2312273230.703C0.8136.848%C+17.181%D44.5C++N/A1375.1h4.4C+11.8C++
NC1 Gauss Rifle 2282194040.542C0.9720.123%D12.329%D*18.6CN/A11211.8h16.5D--81.8D
AF-34 Mattock 200198722.75C+1.2440.907%B++17.677%C*46C**N/A1534.3h10.6D**25.8C
NSX Tengu 2021953340.584D0.9331.881%D16.41%D16.7DN/A5811.7h18.2D57.2C--
Skyguard 312188682.765C+1.2536.153%B**2.128%C++21.1B*13.9A2578.9h131.6C364.1B
E540 Halberd 2341721412.286B+10.7744.098%C+N/A38.2B*13.8C+4044.5h5.1B+11.6B+
AF-34 Mattock 172172722.389C+0.8742.907%B++18.605%C++40C++N/A1534.3h13F-30.2D
NC4 Mag-Shot 1761713670.466C1.0524.872%C-17.544%C15.8C--N/A5210.8h11.3D45.5C
GR-22 1721671461.144C+0.3729.64%B**17.964%C46.4B+1.4A*2133.6h13.4C++45.1B+
NCM1 Scattercannon 151149562.661C+1.1550.271%B**25.503%A*57.3B**N/A2132.6h6.2C++12.4B++
C75 Viper 196147702.1C-0.5931.358%DN/A24.9C8.3C+1995.9h15.7C50.2D
Carver 1561449,6670.015C1.5018.427%D-13.194%C-0.6C-N/A2248.9h1.7C9C+
NCM2 Falcon 1771341570.854C+0.6635.256%C--3.731%C-14.6C++4.7C++1129.2h12.2C+34.5C+
MANA Anti-Vehicle Turret 196134881.523D0.0152.552%D2.239%F*1340D620D1169500.1h6.5B*12.3B+
CAS30 Tank Buster 2601311620.809C0.7136.868%D-N/A5.2D5.1C-6425.2h61.3C+166.2C
Bouncing Betty 119119821.451D0.0654.095%B**N/A108.2CN/A4161.1h2.1C-3.9B+
NSX-P Tanto 1271191790.665C0.8527.356%C**15.126%D**15.7D1.1B++607.6h15.5C+56.8C**
L-24R Spur 126117167.313C++5.8038.81%C++N/A24.9C1.9C894.7h24.1C*62.2C*
Tomcat A2AM Pods 228116383.053C1.5482.99%B++N/A31.4C--30.3C5433.7h8.3C*10B+
L105 Zephyr 129114254.56C-3.0536.907%DN/A49.6C+6.5C2882.3h6B16.3C++
Enforcer ML85 1681131110.273B**8.7634.891%D2.655%B+36.5A+17.7C*3763.1h8.8A25.2B++
Frag Grenade 1031001100N/A98.4948.907%B+N/A500C++15B*32030.2h3.6C**7.3B+
Mag-Cutter 1149914,4230.007C-1.5119.198%D12.121%B*0.2CN/A1463.3h4.5D*23.7D-
MANA Anti-Personnel Turret 9594601.567N/A0.0514.805%UN/A940U10U2552000.1h20.7T*139.6T*
C150 Dalton 14390146.429C+4.9134.548%CN/A39.1C*23C+4562.3h3.3B+9.5B+
Hunter QCX 136901700.529C0.9946.338%C*4.444%D*25A12.8A*1613.6h11.6C25C+
Rocklet Rifle 14689980.908B+0.6154.464%C**N/A27.8C++17.8C--4123.2h34.2B+62.8B+
M20 Basilisk 10982184.556B*3.0438.356%C+2.439%D**31.5B**10.4B*4272.6h80.7B+210.4B+
M20 Basilisk-H 10878117.091C++5.5842.632%C2.564%D*60C++23.1B++2971.3h67.4C++158.1C++
Enforcer ML65-H 13277612.833M11.3265.926%B*N/A48.1B++34.4B+5291.6h12.7B+19.3B*
M12 Kobalt 8276515.2C**13.6920.443%B+15.79%D69.1C+5.5A++3201.1h32.5F--159.2C--
M60-G Bulldog 10175116.818B+5.3042.524%B+N/A62.5B**21.7M+3541.2h8.3C+19.4B
Shrike 102752450.306D1.2149.379%DN/A17.9C--6.4D-2874.2h6.9C+14C
NS-44L Blackhand 7673860.849C0.6734.546%D-35.616%C--40.6B*1.7M**1261.8h4.4C++12.8C+
VLG Missile Launcher 10170611.667C10.1554.479%C++N/A46.7C--20.7C+2641.5h6.3C+11.6C+
M12 Kobalt-F 76661060.623D0.8910.974%F9.091%C14C--2.1B*504.7h22D200.9D**
Spear Anti-Vehicle Phalanx Turret 9063321A**19.4942.369%C+3.175%C57.3B**24.5B6711.1h6.3B++14.9B++
NS-AM7 Archer 77602440.246C--1.2760.634%C**18.333%C++4.8C--1.3D-5112.6h13.4B+22.1B++
Gauss SPR 63591140.518D1.0022.282%F30.509%C-12.6D-N/A384.7h7.7D**34.5F-
M20 Basilisk-F 81571390.41C-1.1032.901%D*N/A9.5C--4C516h56.9C**172.9C+
M20 Basilisk 7555318.333A*16.8245.988%D9.091%A++110M+40A*7130.5h45.4A98.8B**
NCM2 Falcon 7654720.75C0.7640.084%C5.556%B+11.3C+4.6C+814.8h19.5D48.6C
AP30 Shredder 10150143.571C-2.0627.548%DN/A19.2D19.6C+5082.6h156F566.2F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret104490.6h
Spawn Beacon342,1341.6h
Nano-Armor Kit1,029684,46342.7h
Turret AI Module11050.5h
Repair Module0970.3h
Nanite Revive Grenade06730.2h
Nanite Healing Grenade01540h
Medical Kit182240.4h
Medical Applicator633146,25511.2h
Cortium Silo11050.3h
Spitfire Auto-Turret1880.1h
Restoration Kit3043,5133.4h
Motion Spotter52460.1h
Hoplon Anti-Aircraft Phalanx Tower0590.3h
Rampart Wall1770.8h
Deconstruction Tool0530h
Welding Device02,9780.3h
Spear Anti-Vehicle Tower0520.4h
Recon Detection Device185470.8h
Shield Recharging Field205490.3h
Ammunition Package953,5601.8h
Anti-Infantry MANA Turret172570.5h
Flail Targeting Dart72381h
Soldier Soaker0530h
Routing Spire0670.4h
Router33620.5h
Hardlight Barrier311960.5h
Nano-Repair Grenade07220.2h
Light Air Terminal0790.3h
Elysium Spawn Tube11060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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