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Deputy Director Splat1941[GSLD] Splat1941
NC BR 91

KDR: 1.42

Score: 24.4m

Last Seen: Sep 17th, 2019 11:03 PM
- OFFLINE - 30 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Officer of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 184
Level Progress (to 92): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor M30 Mustang AH MGR-L1 Promise NC6A GODSAW C85 Canister-H C-4 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.318%20.235%51223119113,0320.9724650.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.39%0.557B+-0.378C--0.65DHEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.321C*11.50.149C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.222%1.08%373412103,518109612143.20985290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.69%-0.481D-0.158C0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.476B+24.50.477B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.253%0.763%131412101,703173410260.982122166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%-0.269C-1.136D*-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.5-0.304C18.6-0.537D30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.47%7.754%237912053,00514389312.08826322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.602%-0.302C0.547B+1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.658B+12.20.663B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.751%67.971%237312111,0991687250.651452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.696%-0.101C+0.331C**2.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.144C++2.60.086C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.611%10.981%237412102,741897623.05574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.964%0.137C++-0.8D-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.305C*3.80.186C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 184
24.4m345.2%357 (21.4k)305 (18.3k)1.4194840,79328,7381.6718391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214187021.032%11.877%25002:479

7% Combat Medic49% Engineer23% Heavy Assault6% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 10:34 PMNov 1st, 2018 12:09 AMSep 17th, 2019 6:53 PM (1d) (PST)Sep 17th, 2019 7:28 PM (1d) (PST)Sep 17th, 2019 7:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6572034540.5120.3600.0612.0460.081392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,43312,17827,25531224123518,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.9h/55.4d 7,252 4,845 17,501 163.1k 1,379 2,728 6,452 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,640
Deaths:1,836
KDR:0.893
Accuracy:21.425% C*
HSR:15.183% D**
LA1 Anchor
B**
Kills:1,316
Deaths:1,080
KDR:1.219
Accuracy:30.386% B**
HSR:21.961% C--
MGR-L1 Promise
B*
Kills:1,222
Deaths:836
KDR:1.462
Accuracy:28.326% B*
HSR:25.368% C++
NC6A GODSAW
B*
Kills:1,189
Deaths:637
KDR:1.867
Accuracy:34.306% B*
HSR:25.904% C
NS-15M1
B**
Kills:1,180
Deaths:869
KDR:1.358
Accuracy:27.921% B**
HSR:23.220% C++
NC6S Gauss SAW S
B**
Kills:1,175
Deaths:796
KDR:1.476
Accuracy:29.663% B**
HSR:22.894% C+
EM6
B**
Kills:542
Deaths:436
KDR:1.243
Accuracy:27.825% B**
HSR:28.782% B++
NSX-P Naginata
C+
Kills:317
Deaths:328
KDR:0.966
Accuracy:22.615% C+
HSR:17.666% D**
GD-22S
C
Kills:317
Deaths:326
KDR:0.972
Accuracy:21.809% C
HSR:20.189% D
Kills:8,898
Deaths (as Heavy Assault):7,144
Deaths (to Heavy Assaults):7,800
KDR:1.24552
Kill Difference:1,754
Playtime:303.582 hours
Usage:23%
Score:5.759m
Score/min:316
Accuracy (listed only):27.142%
HSR (listed only):22.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D-
LA39 Bruiser
B*
Kills:890
Deaths:725
KDR:1.228
Accuracy:71.785% B*
HSR:10% D-
AC-X11
C*
Kills:622
Deaths:888
KDR:0.700
Accuracy:26.394% C*
HSR:15.113% D*
Gauss Compact S
B*
Kills:503
Deaths:512
KDR:0.982
Accuracy:28.434% B*
HSR:16.302% C
AF-57 Piston
B*
Kills:472
Deaths:430
KDR:1.098
Accuracy:48.696% B*
HSR:11.017% D
Warden
C**
Kills:399
Deaths:592
KDR:0.674
Accuracy:28.589% C**
HSR:18.797% D-
MGR-M1 Bishop
B
Kills:268
Deaths:272
KDR:0.985
Accuracy:34.980% B
HSR:28.358% C
AF-19 Mercenary
D-
Kills:256
Deaths:551
KDR:0.465
Accuracy:17.941% D-
HSR:16.016% D--
NS-11C
D
Kills:253
Deaths:456
KDR:0.555
Accuracy:20.366% D
HSR:10.672% D**
GD-66 Claw
B++
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B++
HSR:15.745% C*
NSX-P Tanto
B
Kills:119
Deaths:179
KDR:0.665
Accuracy:27.356% B
HSR:15.126% D**
Kills:5,161
Deaths (as Engineer):6,346
Deaths (to Engineers):6,748
KDR:0.81327
Kill Difference:1,185
Playtime:646.545 hours
Usage:49%
Score:12.317m
Score/min:317
Accuracy (listed only):37.075%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D-
LA39 Bruiser
B*
Kills:890
Deaths:725
KDR:1.228
Accuracy:71.785% B*
HSR:10% D-
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
AC-X11
C*
Kills:622
Deaths:888
KDR:0.700
Accuracy:26.394% C*
HSR:15.113% D*
Gauss Compact S
B*
Kills:503
Deaths:512
KDR:0.982
Accuracy:28.434% B*
HSR:16.302% C
AF-57 Piston
B*
Kills:472
Deaths:430
KDR:1.098
Accuracy:48.696% B*
HSR:11.017% D
AF-19 Mercenary
D-
Kills:256
Deaths:551
KDR:0.465
Accuracy:17.941% D-
HSR:16.016% D--
NS-11C
D
Kills:253
Deaths:456
KDR:0.555
Accuracy:20.366% D
HSR:10.672% D**
GD-66 Claw
B++
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B++
HSR:15.745% C*
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
NSX-P Tanto
B
Kills:119
Deaths:179
KDR:0.665
Accuracy:27.356% B
HSR:15.126% D**
Kills:5,520
Deaths (as Light Assault):7,425
Deaths (to Light Assaults):4,314
KDR:0.74343
Kill Difference:1,905
Playtime:161.240 hours
Usage:12%
Score:2.414m
Score/min:250
Accuracy (listed only):36.130%
HSR (listed only):13.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C
Kills:1,144
Deaths:1,547
KDR:0.739
Accuracy:37.141% C
HSR:10.752% D-
LA39 Bruiser
B*
Kills:890
Deaths:725
KDR:1.228
Accuracy:71.785% B*
HSR:10% D-
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
Gauss Rifle S
B++
Kills:626
Deaths:725
KDR:0.863
Accuracy:29.170% B++
HSR:18.850% C
AF-57 Piston
B*
Kills:472
Deaths:430
KDR:1.098
Accuracy:48.696% B*
HSR:11.017% D
Carnage AR
D-
Kills:418
Deaths:670
KDR:0.624
Accuracy:20.796% D-
HSR:12.440% D*
GD-66 Claw
B++
Kills:235
Deaths:194
KDR:1.211
Accuracy:66.147% B++
HSR:15.745% C*
NC1 Gauss Rifle
D
Kills:219
Deaths:404
KDR:0.542
Accuracy:20.123% D
HSR:12.329% D*
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
GR-22
B**
Kills:106
Deaths:90
KDR:1.178
Accuracy:29.704% B**
HSR:17.925% C
Kills:5,136
Deaths (as Combat Medic):6,728
Deaths (to Combat Medics):2,665
KDR:0.76338
Kill Difference:1,592
Playtime:92.533 hours
Usage:7%
Score:1.961m
Score/min:353
Accuracy (listed only):37.673%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:831
Deaths:1,609
KDR:0.516
Accuracy:21.289% D
HSR:9.627% D**
SAS-R
B++
Kills:527
Deaths:269
KDR:1.959
Accuracy:42.998% B++
HSR:61.670% D
NC14 Bolt Driver
B*
Kills:513
Deaths:289
KDR:1.775
Accuracy:40.725% B*
HSR:78.752% B+
NS-44 Commissioner
C++
Kills:468
Deaths:670
KDR:0.699
Accuracy:33.897% C
HSR:22.863% C++
NSX Tengu
D
Kills:195
Deaths:334
KDR:0.584
Accuracy:31.881% D
HSR:16.410% D
NS-357 Underboss
C+
Kills:194
Deaths:279
KDR:0.695
Accuracy:36.402% C+
HSR:18.041% C-
NC4 Mag-Shot
C
Kills:171
Deaths:367
KDR:0.466
Accuracy:24.872% C
HSR:17.544% C
NS-44L Blackhand
C-
Kills:72
Deaths:84
KDR:0.857
Accuracy:35.094% D
HSR:36.111% C-
Gauss SPR
C-
Kills:59
Deaths:113
KDR:0.522
Accuracy:22.228% F
HSR:30.509% C-
NS-AM7 Archer
C**
Kills:55
Deaths:206
KDR:0.267
Accuracy:60.219% C*
HSR:20% C**
Kills:3,085
Deaths (as Infiltrator):4,220
Deaths (to Infiltrators):3,723
KDR:0.73104
Kill Difference:1,135
Playtime:86.034 hours
Usage:6%
Score:0.974m
Score/min:189
Accuracy (listed only):34.960%
HSR (listed only):31.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:882
Deaths:337
KDR:2.617
Accuracy:21.741% F
HSR:14.853% C+
NCM1 Scattercannon
C**
Kills:683
Deaths:358
KDR:1.908
Accuracy:28.571% D-
HSR:16.838% C**
AF-23 Grinder
B*
Kills:338
Deaths:124
KDR:2.726
Accuracy:27.015% D*
HSR:19.823% B*
NCM2 Falcon
C--
Kills:134
Deaths:155
KDR:0.865
Accuracy:35.123% C--
HSR:3.731% C--
NCM1 Scattercannon
M++
Kills:132
Deaths:47
KDR:2.809
Accuracy:51.138% A+
HSR:28.030% M++
AF-34 Mattock
B**
Kills:129
Deaths:48
KDR:2.688
Accuracy:42.189% B**
HSR:14.729% C-
AF-34 Mattock
B*
Kills:116
Deaths:48
KDR:2.417
Accuracy:43.891% B*
HSR:21.552% B*
NCM2 Falcon
B+
Kills:54
Deaths:70
KDR:0.771
Accuracy:39.870% C
HSR:5.556% B+
Kills:2,468
Deaths (as MAX Suit):593.500
Deaths (to MAX Suits):1,569
KDR:4.15838
Kill Difference:1,874.500
Playtime:45.202 hours
Usage:3%
Score:0.933m
Score/min:344
Accuracy (listed only):36.192%
HSR (listed only):15.639%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:1,259
V. Kills:140 N/A
Deaths:271
KDR:4.646
Accuracy:59.993% B+
KPH:54.100 C*
VKPH:6 B
Breaker Rocket Pods
B++
Kills:1,116
V. Kills:131 N/A
Deaths:130
KDR:8.585
Accuracy:54.917% B++
KPH:108.200 C*
VKPH:12.700 C
M20 Mustang
B*
Kills:1,026
V. Kills:639 160%
Deaths:597
KDR:1.719
Accuracy:29.093% C
KPH:22.900 B*
VKPH:14.300 B++
Hornet Missiles
C*
Kills:270
V. Kills:163 165%
Deaths:52
KDR:5.192
Accuracy:59.757% C++
KPH:73.100 C*
VKPH:44.100 C++
Vortek Rotary
A++
Kills:117
V. Kills:61 189%
Deaths:10
KDR:11.700
Accuracy:33.371% B+
KPH:40.200 A++
VKPH:20.900 A
Tomcat A2AM Pods
C
Kills:116
V. Kills:112 103%
Deaths:38
KDR:3.053
Accuracy:83.103% B+
KPH:31.300 C--
VKPH:30.200 C
Kills:3,904 (2,402 + 0)
Deaths:1,098
KDR:3.556
VKDR:1.135
Vehicle Kills:1,246
Kill Difference:2,806
Playtime:88.709 hours
Usage:7%
Score:1.339m
Score/min:252
Piloting Accuracy:33.371%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:125
V. Kills:125 99%
Deaths:162
KDR:0.772
Accuracy:35.636% D-
KPH:5.600 C
VKPH:5.600 C
L105 Zephyr
C+
Kills:114
V. Kills:15 N/A
Deaths:25
KDR:4.560
Accuracy:36.907% D
KPH:49.200 C+
VKPH:6.500 C
L-24R Spur
C+
Kills:98
V. Kills:7 N/A
Deaths:16
KDR:6.125
Accuracy:38.004% C+
KPH:26.100 C
VKPH:1.900 C
C150 Dalton
B
Kills:84
V. Kills:49 168%
Deaths:14
KDR:6
Accuracy:33.165% D
KPH:39 B
VKPH:22.800 C+
Kills:421 (223 + 198)
Deaths:217
KDR:1.940
VKDR:0.903
Vehicle Kills:196
Kill Difference:204
Playtime:30.654 hours
Usage:2%
Score:0.211m
Score/min:115
Piloting Accuracy:38.004%
Gunner Accuracy:33.165%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:414
V. Kills:172 239%
Deaths:42
KDR:9.857
Accuracy:58.085% B
KPH:75.700 M++
VKPH:31.400 A*
L100 Python HEAT
B+
Kills:398
V. Kills:144 274%
Deaths:71
KDR:5.606
Accuracy:46.650% C--
KPH:36.900 B+
VKPH:13.300 B
L100 Python HESH
A++
Kills:306
V. Kills:45 N/A
Deaths:20
KDR:15.300
Accuracy:54.767% B++
KPH:97.700 A++
VKPH:14.400 A++
Skyguard
A
Kills:188
V. Kills:124 150%
Deaths:68
KDR:2.765
Accuracy:36.153% B**
KPH:21.200 B**
VKPH:14 A
C75 Viper
C++
Kills:147
V. Kills:49 294%
Deaths:70
KDR:2.100
Accuracy:31.184% D
KPH:25.500 C
VKPH:8.500 C++
Kills:1,453 (1,453 + 0)
Deaths:271
KDR:5.362
VKDR:1.970
Vehicle Kills:534
Kill Difference:1,182
Playtime:34.055 hours
Usage:3%
Score:0.550m
Score/min:269
Driving Accuracy:31.184%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:843
V. Kills:382 220%
Deaths:77
KDR:10.948
Accuracy:51.849% C*
KPH:35.700 B**
VKPH:16.200 B
Titan-150 HEAT
B++
Kills:274
V. Kills:106 256%
Deaths:72
KDR:3.806
Accuracy:45.296% C+
KPH:28.200 B++
VKPH:10.900 B+
E540 Halberd
B*
Kills:159
V. Kills:54 289%
Deaths:14
KDR:11.357
Accuracy:42.652% C
KPH:37.700 B*
VKPH:12.800 C
Enforcer ML85
A+
Kills:113
V. Kills:55 202%
Deaths:11
KDR:10.273
Accuracy:34.689% D-
KPH:36.800 A+
VKPH:17.900 C**
Kills:1,389 (1,117 + 272)
Deaths:174
KDR:7.983
VKDR:3.431
Vehicle Kills:597
Kill Difference:1,215
Playtime:40.666 hours
Usage:3%
Score:0.712m
Score/min:292
Driving Accuracy:45.296%
Gunner Accuracy:34.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,182
V. Kills:122 N/A
Deaths:55
KDR:21.491
Accuracy:60.443% B*
KPH:285.700 M*
VKPH:29.500 S
M12 Kobalt-H
A+
Kills:617
V. Kills:25 N/A
Deaths:12
KDR:51.417
Accuracy:25.136% B+
KPH:193 A+
VKPH:7.800 A
M96 Mjolnir-H
A
Kills:526
V. Kills:270 194%
Deaths:13
KDR:40.462
Accuracy:57.135% B*
KPH:77.100 A
VKPH:39.600 B+
E540 Halberd-H
M
Kills:451
V. Kills:159 282%
Deaths:40
KDR:11.275
Accuracy:60.179% B+
KPH:92.500 M
VKPH:32.600 A+
G40-F Ranger
M++
Kills:265
V. Kills:146 180%
Deaths:20
KDR:13.250
Accuracy:45.459% A*
KPH:82.400 M++
VKPH:45.400 M+
M20 Basilisk-H
B++
Kills:78
V. Kills:30 252%
Deaths:11
KDR:7.091
Accuracy:42.632% C
KPH:60.400 C++
VKPH:23.200 B++
Enforcer ML65-H
B*
Kills:67
V. Kills:50 131%
Deaths:6
KDR:11.167
Accuracy:65.543% B*
KPH:45.100 B++
VKPH:33.600 B+
Kills:3,186 (0 + 3,186)
Deaths:157
KDR:20.293
VKDR:5.108
Vehicle Kills:802
Kill Difference:3,029
Playtime:25.024 hours
Usage:2%
Score:0.798m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:65.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:259
V. Kills:12 N/A
Deaths:10
KDR:25.900
Accuracy:21.167% B++
KPH:117.800 A++
VKPH:5.500 A*
M20 Basilisk
B**
Kills:82
V. Kills:27 293%
Deaths:18
KDR:4.556
Accuracy:38.299% C++
KPH:31.800 B**
VKPH:10.500 B**
M60-G Bulldog
A*
Kills:75
V. Kills:26 278%
Deaths:11
KDR:6.818
Accuracy:42.524% B+
KPH:61.700 B**
VKPH:21.400 A*
M12 Kobalt
A*
Kills:64
V. Kills:6 N/A
Deaths:5
KDR:12.800
Accuracy:19.250% B
KPH:62.200 C
VKPH:5.800 A*
Kills:480 (0 + 480)
Deaths:44
KDR:10.909
VKDR:1.614
Vehicle Kills:71
Kill Difference:436
Playtime:7.026 hours
Usage:1%
Score:0.162m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:19.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:260
V. Kills:20 N/A
Deaths:131
KDR:1.985
Accuracy:46.599% B+
KPH:49.200 C+
VKPH:3.800 A++
M40 Fury-F
B+
Kills:223
V. Kills:84 262%
Deaths:253
KDR:0.881
Accuracy:49.028% C+
KPH:21.400 C+
VKPH:8.100 B+
M12 Kobalt-F
B**
Kills:66
V. Kills:10 N/A
Deaths:106
KDR:0.623
Accuracy:10.974% F
KPH:14 C--
VKPH:2.100 B**
M20 Basilisk-F
C
Kills:57
V. Kills:24 228%
Deaths:139
KDR:0.410
Accuracy:32.901% D*
KPH:9.500 C
VKPH:4 C
Kills:606 (606 + 0)
Deaths:629
KDR:0.963
VKDR:0.219
Vehicle Kills:138
Kill Difference:23
Playtime:26.457 hours
Usage:2%
Score:0.135m
Score/min:85
Driving Accuracy:32.901%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:61
V. Kills:28 210%
Deaths:6
KDR:10.167
Accuracy:53.344% C+
KPH:44.400 D
VKPH:20.400 C
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:4.667
Vehicle Kills:28
Kill Difference:55
Playtime:1.374 hours
Usage:0%
Score:0.021m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:53.344%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6831,6401,8360.893C+0.5321.425%C*15.183%D**32.5C++N/A11550.5h11C+51.5C*
LA1 Anchor 1,3411,3161,0801.219C0.2030.386%B**21.961%C--45.9C+N/A13028.7h9.4B+31B+
M30 Mustang AH 1,3991,2592714.646C+3.2359.993%B+1.509%C**54C*6B18323.3h7B+11.6B+
MGR-L1 Promise 1,2471,2228361.462C++0.0428.326%B*25.368%C++54.6B+1.1B+18022.4h12.3B+43.3B++
NC6A GODSAW 1,2121,1896371.867C+0.4534.306%B*25.904%C73.9B+1.4B*22016.1h8.2C++23.8B+
C85 Canister-H 1,3041,1825521.491B*20.0760.443%B*6.853%D*288.3M*29.8S7824.1h5.4B+8.9B*
C-4 1,5871,1817271.624C++0.2029.075%B+N/A129.8B**44.6B**9139.1h1B**3.4B*
NS-15M1 1,2031,1808691.358C+0.0627.921%B**23.22%C++48.8B1A+12324.2h12.3C*44.1B+
NC6S Gauss SAW S 1,1921,1757961.476C+0.0629.663%B**22.894%C+52.5BN/A11822.4h9.9B+33.4B+
Mauler S6 1,1681,1441,5470.739C+0.6837.141%C10.752%D-22.7CN/A6750.4h5.5C+14.8C+
Breaker Rocket Pods 1,2471,1161308.585C*7.1754.917%B++N/A108.3C*12.7C39210.3h11B*20B++
M20 Mustang 1,6651,0265971.719C+0.3029.093%CN/A22.9B*14.3B++20144.8h60.2B*206.9B*
LA39 Bruiser 9098907251.228C+0.1971.785%B*10%D-44.7C++1B**15319.9h2.1B++2.9B++
AF-23 Grinder 8938823372.617C++1.2021.741%F14.853%C+37.9B+N/A11423.3h6B+27.7D-
Titan-150 AP 1,2258437710.948B++9.5351.849%C*N/A35.7B**16.2B29323.6h3.5B*6.7B**
NS-7 PDW 8558311,6090.516C--0.9021.289%D9.627%D**17.7C-N/A5147h20D--94D
NCM1 Scattercannon 6996833581.908C*0.4928.571%D-16.838%C**30.9B+N/A9322.1h7.2B25.1C+
Gauss Rifle S 6516267250.863C0.5629.17%B++18.85%C35B1.4B+12317.9h11.1C++37.9B+
AC-X11 6356228880.7C0.7226.394%C*15.113%D*17.8C-N/A5434.9h11.9C-45.2C+
M12 Kobalt-H 6426171251.417A*50.0025.136%B+14.749%C-192.8A+7.8A5043.2h12.2B+48.5B*
Sticky Grenade 6186021602N/A600.5861.016%B*N/A1505B**40M52130.4h1.4B*2.3B++
EM6 5515424361.243C+0.1827.825%B**28.782%B++49.3C**N/A14811h10.1B+36.3B+
SAS-R 5395272691.959C0.5442.998%B++61.67%D51.2B+1.2S15410.3h2.2C*5.2B+
M96 Mjolnir-H 7965261340.462U39.0457.135%B*N/A77.4A39.7B++4336.8h26B*45.5B**
NC14 Bolt Driver 5215132891.775C+0.3640.725%B*78.752%B+30B+N/A9117.1h2.5C**6.1B+
Gauss Compact S 5245035120.982C++0.4428.434%B*16.302%C21.7C++N/A6123.2h8.4B*29.6B++
NS Decimator 6704753871.227C*0.1969.547%B**2.105%C+52.8B**21.7B++3119h3.9B+5.6B*
AF-57 Piston 4854724301.098C+0.3248.696%B*11.017%D35.2C+1B**11013.4h4B+8.3B+
NS-44 Commissioner 4764686700.699C0.7233.897%C22.863%C++38.4C*N/A11512.2h3.9C++11.4C++
E540 Halberd-H 6104514011.275B+9.8660.179%B+N/A92A**32.4A+4714.9h4.6B+7.7B*
Carnage AR 4354186700.624C-0.8020.796%D-12.44%D*20.1DN/A7120.8h18.6F89.2D*
L100 Python AP 586414429.857B**8.4458.085%BN/A75.3M++31.3A*4235.5h3.1A5.3A
Warden 4133995920.674C+0.7528.589%C**18.797%D-13.3C-N/A4730.1h10.1C+35.4C*
L100 Python HEAT 542398715.606C++4.1946.65%C--N/A36.9B+13.3B20010.8h6.1C+13.1C+
NC05 Jackhammer 3483422311.481C*0.0655.215%A18.129%B*69.8B**1.2A++2194.9h4.1B++7.4B++
AF-23 Grinder 3443381242.726C++1.3127.015%D*19.823%B*36.3C**N/A1229.3h8.7D32.1D*
NC15 Phoenix 6243303930.84C0.5861.333%B**N/A18.9B++16.8B++22017.5h8.4B+13.7B*
Hawk GD-68 5043246330.512C0.9162.559%C+1.543%D18C**10C+19518h7.4B+11.8B+
Tank Mine 4973211821.764C-0.3447.965%B**N/A128.4B+70.4C**12532.5h2C+4.2B**
NSX-P Naginata 3243173280.966C0.4522.615%C+17.666%D**41.2C+N/A1327.7h14.2C62.7C+
GD-22S 3243173260.972C0.4521.809%C20.189%D35.2C+N/A1289h12.4C56.6C+
L100 Python HESH 3513062015.3B+13.8854.767%B++N/A98.7A++14.5A++4163.1h2.8B+5.1B++
Titan-150 HEAT 380274723.806C+2.3945.296%C+1.825%D28.2B++10.9B+2149.7h5.5C+12.1C+
Hornet Missiles 433270525.192C++3.7759.757%C++N/A73C*44.1C++4713.7h9.3B+15.5B+
MGR-M1 Bishop 2842682720.985C0.4334.98%B28.358%C19.4C--1.2B**6913.8h6.5C*18.5B
G40-F Ranger 4112652013.25B+11.8345.459%A*N/A82.8M++45.6M+6263.2h67.9C*149.3B++
S12 Renegade 2802601311.985C0.5746.599%B+3.846%C-49.1C+3.8A++1195.3h3.2C*6.8B+
M12 Kobalt 2712591025.9A24.4821.167%B++16.602%C117.7A++5.5A*3882.2h19.5C++91.9B+
AF-19 Mercenary 2682565510.465C-0.9517.941%D-16.016%D--12.4C-N/A7220.6h16.9D93.9D
NS-11C 2612534560.555C--0.8620.366%D10.672%D**14.5DN/A6517.5h17.5C--85.9C-
GD-66 Claw 2412351941.211C+0.2166.147%B++15.745%C*54.7B+1.4A*2444.3h2B*3B++
M40 Fury-F 3072232530.881C0.5449.028%C+N/A21.4C+8.1B+10410.4h14.3C29.1C+
NC1 Gauss Rifle 2282194040.542C0.8820.123%D12.329%D*18.6CN/A10711.8h16.5D--81.8D
NSX Tengu 2021953340.584D0.8431.881%D16.41%D16.7D-N/A5811.7h18.2D-57.2D
NS-357 Underboss 1981942790.695C0.7236.402%C+18.041%C-42.2C++N/A1304.6h4.4C+12.1C++
Skyguard 312188682.765C+1.3536.153%B**2.128%C++21.1B**13.9A2548.9h131.6C364.1B+
NC4 Mag-Shot 1761713670.466C0.9524.872%C17.544%C15.8C--N/A5110.8h11.3D45.5C
E540 Halberd 2131591411.357B+9.9442.652%CN/A37.9B*12.9C4084.2h4.9B++11.4B+
C75 Viper 196147702.1C-0.6831.184%DN/A25.3C8.4C++1975.8h15.6C49.9D
NCM2 Falcon 1771341550.865C+0.5535.123%C--3.731%C--14.7C*4.7C++1129.1h12.1C+34.5C+
NCM1 Scattercannon 133132472.809C*1.3951.138%A+28.03%M++57.4AN/A2232.3h6.1C++12B*
AF-34 Mattock 130129482.688C+1.2742.189%B**14.729%C-46.1C**N/A1642.8h11.1F--26.3D
MANA Anti-Vehicle Turret 185128881.455B**0.0452.283%A++2.344%F1280B**570F-787510.1h6.5A++12.5A**
CAS30 Tank Buster 2501251620.772C0.6535.636%D-N/A5.6C5.6C6922.4h59.5C+167.1C+
Carver 1351247,5110.017C1.4019.01%D-11.29%D0.6C--N/A3200.8h1.7C9.1C
NSX-P Tanto 1271191790.665C0.7527.356%B15.126%D**15.7D1.1B*597.6h15.5C+56.8C*
Bouncing Betty 119119821.451D-0.0354.095%AN/A108.2CN/A4091.1h2.1C-3.9B+
Vortek Rotary 1781171011.7M**10.2833.371%B+N/A40.3A++21A4292.9h28B**83.8B**
Tomcat A2AM Pods 228116383.053C1.6383.103%B+N/A31.4C--30.3C5413.7h8.3C++10B
AF-34 Mattock 116116482.417C+1.0043.891%B*21.552%B*41.4C++N/A1812.8h13.1F**29.8D-
L105 Zephyr 129114254.56C-3.1436.907%DN/A49.6C+6.5C2882.3h6C**16.3C++
Enforcer ML85 1681131110.273B**8.8534.689%D-2.655%B+36.5A+17.7C*3713.1h8.7A25B++
GR-22 109106901.178C+0.2429.704%B**17.925%C53B**1.5M2902h13.4C++45B+
Frag Grenade 1031001100N/A98.5848.974%B+N/A500C++15B**30560.2h3.6B7.3B+
Mag-Cutter 1149914,4230.007C-1.4119.198%D12.121%B*0.2DN/A1463h4.5D**23.7C
L-24R Spur 10598166.125C++4.7138.004%C+1.02%D-25.8C1.8C-1023.8h25C**65.8C**
Hunter QCX 136901590.566C+0.8546.939%C*4.444%D**26.5A13.5A*1693.4h11.2C24C+
C150 Dalton 13384146C+4.5833.165%DN/A38.2C**22.3C+4212.2h3.1B++9.4B+
M20 Basilisk 10982184.556B*3.1438.299%C++2.439%D*31.5B**10.4B*4242.6h80.2B+209.5B+
M20 Basilisk-H 10878117.091C**5.6742.632%C2.564%D*60C++23.1B++2941.3h67.4C++158.1C++
Rocklet Rifle 12576840.905B+0.5154.439%C*N/A28.1C++18.1C--4252.7h32.4B+59.4B+
M60-G Bulldog 10175116.818B+5.4042.524%B+N/A62.5B**21.7A**3551.2h8.3C19.4C**
Shrike 102752450.306D1.1149.379%D-N/A18.3C--6.6D-2794.1h6.9C+14C
NS-44L Blackhand 7572840.857C0.5635.094%D36.111%C-42.4B**1.8S1231.7h4.4C++12.6C+
Enforcer ML65-H 11767611.167A*9.7565.543%B*N/A44.7B++33.3B+5411.5h13.3B+20.4B*
M12 Kobalt-F 76661060.623D0.8010.974%F9.091%C14C--2.1B**504.7h22C-200.9F
M12 Kobalt 7064512.8C+11.3819.25%B14.063%D--64C+6A*3041h34.3F--177.9D
Spear Anti-Vehicle Phalanx Turret 9063321A*19.5842.167%C+3.175%C-57.3B**24.5B6571.1h6.2B++14.8B++
VLG Missile Launcher 8961610.167C8.7553.344%C+N/A43.6D20C2501.4h5.6C++10.5C++
Gauss SPR 63591130.522D0.9022.228%F30.509%C-12.8D-N/A374.6h7.6D**34.4F-
M20 Basilisk-F 81571390.41C-1.0132.901%D*N/A9.5C4C516h56.9C*172.9C+
NS-AM7 Archer 70552060.267C--1.1560.219%C*20%C**5C-1.4D-5610.9h13B++21.6B++
NCM2 Falcon 7654700.771C+0.6539.87%C5.556%B+11.3C+4.6C+824.8h19.3C--48.4C
MANA Anti-Personnel Turret 5150491.02N/A0.4013.577%UN/A500U10U1743300.1h29.9T*220.1T*
M20 Basilisk 6950316.667A15.2545.595%D10%A++100A**38A++6870.5h47.9A105.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,6561.3h
Medical Applicator614141,85410.8h
Anti-Vehicle MANA Turret94350.5h
Medical Kit131470.3h
Nano-Armor Kit712602,69136.1h
Repair Module0920.3h
Turret AI Module1960.4h
Cortium Silo1770.2h
Spitfire Auto-Turret1590.1h
Nanite Healing Grenade01540h
Restoration Kit2462,9212.8h
Motion Spotter51970.1h
Nanite Revive Grenade06390.2h
Rampart Wall1680.7h
Hoplon Anti-Aircraft Phalanx Tower0520.2h
Deconstruction Tool0530h
Welding Device02,7100.2h
Recon Detection Device185410.8h
Shield Recharging Field164990.2h
Ammunition Package913,3911.7h
Anti-Infantry MANA Turret162200.4h
Routing Spire0590.4h
Flail Targeting Dart72381h
Nano-Repair Grenade05910.2h
Hardlight Barrier311950.5h
Router32700.4h
Soldier Soaker0530h
Elysium Spawn Tube1690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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