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Captain Splat2941[RSLD] Splat2941
TR BR 57

KDR: 2.22

Score: 2.6m

Last Seen: Sep 13th, 2019 12:02 AM
- OFFLINE - 115.3 hour(s)

Battle Rank 57 - Terran Republic on Emerald - Outfit Officer of The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 49
Level Progress (to 58): 45%
Level 100 Progress: 14% 487h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV M14 Banshee M2 Mutilator P2-120 HEAT MRC3 Mercy G20 Vulcan-H MRC3 Mercy M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $992,043 MLG Score: 793
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.804%23.664%611212127861.218611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.548%0.862B*0.548B+0.618B+HEAD ++ (~10.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.321C*12.90.094C+37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.89%0.962%95911213208471524.42553136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.398A*-0.858D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.4-0.175C68.3-1.187D*42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Republic Shield[RSLD] The Republic Shield
TR outfit on Emerald

Members: 49
2.6m496.8%556 (33.4k)488 (29.3k)2.218613,5521,6012.637157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121420122.42%11.74%26303:210

58% Engineer23% Heavy Assault16% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 4:53 AMJan 19th, 2019 3:55 AMSep 17th, 2019 3:58 AM (10h) (PST)Sep 12th, 2019 11:11 PM (5d) (PST)Sep 12th, 2019 8:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7713114600.6640.2990.0783.7440.090793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,26218,68127,58140185225529,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
89.2h/3.7d 670 417 2,142 20k 111 133 479 4.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:704
Deaths:666
KDR:1.057
Accuracy:25.569% A
HSR:24.574% C*
Kills:704
Deaths (as Heavy Assault):666
Deaths (to Heavy Assaults):407
KDR:1.05706
Kill Difference:38
Playtime:20.663 hours
Usage:23%
Score:0.555m
Score/min:448
Accuracy (listed only):25.569%
HSR (listed only):24.574%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:82
Deaths:136
KDR:0.603
Accuracy:27.118% B**
HSR:15.854% D
Kills:82
Deaths (as Engineer):136
Deaths (to Engineers):351
KDR:0.60294
Kill Difference:54
Playtime:51.692 hours
Usage:58%
Score:1.518m
Score/min:489
Accuracy (listed only):27.118%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:82
Deaths:136
KDR:0.603
Accuracy:27.118% B**
HSR:15.854% D
Kills:82
Deaths (as Light Assault):136
Deaths (to Light Assaults):191
KDR:0.60294
Kill Difference:54
Playtime:1.476 hours
Usage:2%
Score:0.009m
Score/min:104
Accuracy (listed only):27.118%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):147
KDR:0
Kill Difference:UNR
Playtime:0.585 hours
Usage:1%
Score:0.022m
Score/min:620
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):157
KDR:0
Kill Difference:UNR
Playtime:0.489 hours
Usage:1%
Score:0.003m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:261
Deaths:103
KDR:2.534
Accuracy:17.312% B++
HSR:18.008% C+
MRC3 Mercy
B
Kills:224
Deaths:69
KDR:3.246
Accuracy:15.660% C+
HSR:22.768% B
MRC3 Mercy
C++
Kills:198
Deaths:65
KDR:3.046
Accuracy:16.914% C+
HSR:21.212% C++
M1 Heavy Cycler
B++
Kills:173
Deaths:93
KDR:1.860
Accuracy:17.016% B++
HSR:20.809% B+
M2 Mutilator
B
Kills:84
Deaths:24
KDR:3.500
Accuracy:13.085% C-
HSR:20.238% B
Kills:940
Deaths (as MAX Suit):177
Deaths (to MAX Suits):79
KDR:5.31073
Kill Difference:763
Playtime:14.518 hours
Usage:16%
Score:0.502m
Score/min:576
Accuracy (listed only):15.997%
HSR (listed only):20.607%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:495
V. Kills:42 N/A
Deaths:125
KDR:3.960
Accuracy:33.872% B*
KPH:63.600 B++
VKPH:5.400 B**
Kills:495 (495 + 0)
Deaths:125
KDR:3.960
VKDR:0.336
Vehicle Kills:42
Kill Difference:370
Playtime:7.779 hours
Usage:9%
Score:0.102m
Score/min:220
Piloting Accuracy:33.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:232
V. Kills:105 219%
Deaths:8
KDR:29
Accuracy:46.641% B+
KPH:39.600 A
VKPH:17.900 A++
Kills:232 (232 + 0)
Deaths:8
KDR:29
VKDR:13.125
Vehicle Kills:105
Kill Difference:224
Playtime:5.860 hours
Usage:7%
Score:0.094m
Score/min:266
Driving Accuracy:46.641%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:208
V. Kills:111 186%
Deaths:17
KDR:12.235
Accuracy:61.890% A++
KPH:126.200 M**
VKPH:67.300 M**
P525 Marauder-H
M++
Kills:134
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:58.660% M+
KPH:252.800 M++
VKPH:17 M+
Kills:342 (0 + 342)
Deaths:17
KDR:20.118
VKDR:7.059
Vehicle Kills:120
Kill Difference:325
Playtime:2.179 hours
Usage:2%
Score:0.102m
Score/min:780
Driving Accuracy:N/A%
Gunner Accuracy:58.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 7177046661.057C+1.1625.569%A24.574%C*50.6B**N/A18913.9h12.1B+47.2B++
M14 Banshee 5374951253.96C+1.7433.872%B*N/A63.5B++5.4B**2197.8h21.5C**63.5B+
M2 Mutilator 2632611032.534B+0.3217.312%B++18.008%C+41.4AN/A1656.3h16.5C**95.5B+
P2-120 HEAT 337232829M++26.7846.641%B+N/A39.3B**17.8A++2665.9h5.7B*12.3B*
MRC3 Mercy 231224693.246B+1.0315.66%C+22.768%B43.9B**1.4A+1165.1h17.4B+111.2C**
G20 Vulcan-H 3192081712.235A*10.0261.89%A++N/A130S69.4M**8141.6h68.3B**110.4A
MRC3 Mercy 202198653.046B+0.8316.914%C+21.212%C++43B**N/A1294.6h18.6B110B
M1 Heavy Cycler 178173931.86B+0.3617.016%B++20.809%B+34.6A1A1535h19.8C116.2B
P525 Marauder-H 1431341134U131.7858.66%M+N/A268M**18M++6700.5h5.8B+9.9B**
M2 Mutilator 8484243.5A1.2813.085%C-20.238%B35B++N/A1112.4h14.8B*113C**
TRAC-5 83821360.603C1.6227.118%B**15.854%D8.7DN/A429.4h19.7D72.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21640.1h
Nano-Armor Kit6359,8073.6h
Medical Applicator39670.1h
Restoration Kit121040.1h
Ammunition Package11310h

Check the help document for the dictionary if you want to learn more about words used here.


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