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Captain Splat2941[RSLD] Splat2941
TR BR 58

KDR: 2.39

Score: 2.8m

Last Seen: Oct 15th, 2019 3:51 AM
- OFFLINE - 85.6 hour(s)

Battle Rank 58 - Terran Republic on Emerald
Level Progress (to 59): 64%
Level 100 Progress: 15% 494h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee T9 CARV M2 Mutilator P2-120 HEAT MRC3 Mercy G20 Vulcan-H MRC3 Mercy M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,004,553 MLG Score: 803
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.827%23.402%604212308291.257971.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.562%0.897B*0.368C**0.94B*HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.334C**12.80.105C+36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.237%0.36%10731123183392858.95699969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.323C-1.129D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.684B+17.50.67B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.9%0.962%86711231208521524136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.372A*-0.861D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.081C+68.5-0.701D-42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m464.8%543 (32.6k)479 (28.7k)2.394833,9851,6642.8167158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123225822.84%10.841%24803:280

60% Engineer22% Heavy Assault15% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 4:53 AMJan 19th, 2019 3:55 AMOct 18th, 2019 3:42 PM (125d) (PST)Oct 15th, 2019 12:31 AM (129d) (PST)Oct 14th, 2019 11:51 PM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7702924780.6900.2880.0753.6190.088803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,18517,49828,68741174217528,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.2h/4d 702 432 2,263 20.9k 117 141 509 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:744
Deaths:686
KDR:1.085
Accuracy:25.585% B**
HSR:24.328% C++
Kills:744
Deaths (as Heavy Assault):686
Deaths (to Heavy Assaults):421
KDR:1.08455
Kill Difference:58
Playtime:21.298 hours
Usage:22%
Score:0.571m
Score/min:447
Accuracy (listed only):25.585%
HSR (listed only):24.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:85
Deaths:163
KDR:0.521
Accuracy:27.175% B**
HSR:15.294% D
Kills:85
Deaths (as Engineer):163
Deaths (to Engineers):368
KDR:0.52147
Kill Difference:78
Playtime:57.911 hours
Usage:60%
Score:1.654m
Score/min:476
Accuracy (listed only):27.175%
HSR (listed only):15.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:85
Deaths:163
KDR:0.521
Accuracy:27.175% B**
HSR:15.294% D
Kills:85
Deaths (as Light Assault):163
Deaths (to Light Assaults):199
KDR:0.52147
Kill Difference:78
Playtime:1.476 hours
Usage:2%
Score:0.009m
Score/min:104
Accuracy (listed only):27.175%
HSR (listed only):15.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):152
KDR:0
Kill Difference:UNR
Playtime:0.585 hours
Usage:1%
Score:0.022m
Score/min:620
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):165
KDR:0
Kill Difference:UNR
Playtime:0.538 hours
Usage:1%
Score:0.004m
Score/min:120
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:261
Deaths:103
KDR:2.534
Accuracy:17.312% B+
HSR:18.008% C+
MRC3 Mercy
B
Kills:224
Deaths:69
KDR:3.246
Accuracy:15.660% C
HSR:22.768% B
MRC3 Mercy
C+
Kills:198
Deaths:65
KDR:3.046
Accuracy:16.914% C+
HSR:21.212% C+
M1 Heavy Cycler
B+
Kills:173
Deaths:93
KDR:1.860
Accuracy:17.016% B+
HSR:20.809% B+
M2 Mutilator
B
Kills:84
Deaths:24
KDR:3.500
Accuracy:13.085% C-
HSR:20.238% B
Kills:940
Deaths (as MAX Suit):177
Deaths (to MAX Suits):84
KDR:5.31073
Kill Difference:763
Playtime:14.655 hours
Usage:15%
Score:0.503m
Score/min:572
Accuracy (listed only):15.997%
HSR (listed only):20.607%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:833
V. Kills:57 N/A
Deaths:125
KDR:6.664
Accuracy:34.237% B*
KPH:80 B**
VKPH:5.500 B**
Coyote Missiles
B
Kills:51
V. Kills:24 204%
Deaths:19
KDR:2.684
Accuracy:65.885% A++
KPH:63 C+
VKPH:29.700 B
Kills:884 (833 + 0)
Deaths:144
KDR:6.139
VKDR:0.563
Vehicle Kills:81
Kill Difference:740
Playtime:11.226 hours
Usage:12%
Score:0.181m
Score/min:269
Piloting Accuracy:34.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:232
V. Kills:105 219%
Deaths:8
KDR:29
Accuracy:46.641% B+
KPH:39.600 B**
VKPH:17.900 A++
Kills:232 (232 + 0)
Deaths:8
KDR:29
VKDR:13.125
Vehicle Kills:105
Kill Difference:224
Playtime:5.860 hours
Usage:6%
Score:0.094m
Score/min:267
Driving Accuracy:46.641%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:208
V. Kills:111 186%
Deaths:17
KDR:12.235
Accuracy:61.900% A++
KPH:126.100 S
VKPH:67.300 M**
P525 Marauder-H
M*
Kills:134
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:58.660% M+
KPH:252.800 M*
VKPH:17 M+
Kills:342 (0 + 342)
Deaths:17
KDR:20.118
VKDR:7.059
Vehicle Kills:120
Kill Difference:325
Playtime:2.180 hours
Usage:2%
Score:0.103m
Score/min:785
Driving Accuracy:N/A%
Gunner Accuracy:58.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8908331256.664C++4.2734.237%B*N/A80.1B**5.5B**24510.4h17.5B+51.2B+
T9 CARV 7577446861.085C+1.3125.585%B**24.328%C++51.3B**N/A18914.5h12B++46.8B++
M2 Mutilator 2632611032.534B+0.1417.312%B+18.008%C+41.4AN/A1656.3h16.5B+95.5B+
P2-120 HEAT 337232829S26.6146.641%B+N/A39.3B**17.8A++2675.9h5.7B*12.3B**
MRC3 Mercy 231224693.246B+0.8515.66%C22.768%B43.9B**1.4A+1175.1h17.4B++111.2B
G20 Vulcan-H 3192081712.235A++9.8461.9%A++N/A122.4S65.3M**8211.7h68.5B**110.6A
MRC3 Mercy 202198653.046B+0.6516.914%C+21.212%C+43B*N/A1294.6h18.6B+110B
M1 Heavy Cycler 178173931.86B+0.5317.016%B+20.809%B+34.6A1A1535h19.8C+116.2B+
P525 Marauder-H 1431341134S131.6158.66%M+N/A268M**18M++6700.5h5.8B+9.9B**
TRAC-5 86851630.521C1.8727.175%B**15.294%D8.5DN/A4010h19.9D73.3C*
M2 Mutilator 8484243.5A1.1113.085%C-20.238%B35B++N/A1112.4h14.8B*113C**
Coyote Missiles 7551192.684C+0.2965.885%A++N/A63.8C++30B5760.8h34.2B+51.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31820.1h
Nano-Armor Kit8063,7283.9h
Medical Applicator39670.1h
Restoration Kit121100.1h
Ammunition Package11310h

Check the help document for the dictionary if you want to learn more about words used here.


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