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Novus Spoinky[DIG] Spoinky
VS BR 115

KDR: 2.53

Score: 27m

Last Seen: Jan 27th, 2019 5:21 PM
- OFFLINE - 547.5 hour(s)

Battle Rank 118 (115 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 119): 40%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Maelstrom Turbo Laser Hornet Missiles NS-11C Deimos VA29 Sirius SX12 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,585,017 MLG Score: 1267
Fun Score: N/A
Cheeseburgers Flipped: 596TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.896%20.819%5602699617,2492.052470.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.32%1.138B**0.02C+-1.793F-HEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.449B11.10.224C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.736%1.365%789510176,888118336745.82248187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.401%0.137C++-0.219C0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.328C**41.90.209C++66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.502%2.496%471610163,125114814392.71976217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%0.838B++-0.076C+-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.50.565B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.117%3.607%1581010121,1098637091.28505156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-0.096C+-0.193C0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.357C**26.70.321C*49.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.486%81.084%158510172,215108692.03959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.001%1.414A0.918B*0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.10.351C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.896%17.19%158410182,804565234.96283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.696%0.453B+0.526B+1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.47B+3.30.325C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
27m264.4%409 (24.5k)345 (20.7k)2.5336847,77018,8543.1038115 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022228526.872%14.603%39204:0922

34% Engineer16% Heavy Assault13% Infiltrator30% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 1:58 PMJan 4th, 2019 3:45 PMFeb 18th, 2019 3:22 PM (16h) (PST)Jan 27th, 2019 3:37 PM (23d) (PST)Jan 27th, 2019 1:21 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0581509080.6090.2410.0891.9880.1431267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5079,03054,47737145119920,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1306.3h/54.4d 10,749 6,976 11,282 155.8k 1,919 2,685 11,180 83m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,233
Deaths:682
KDR:1.808
Accuracy:28.554% B*
HSR:14.761% D
Deimos VA29
B**
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:73.542% B**
HSR:17.666% C*
Pulsar C
B+
Kills:1,179
Deaths:387
KDR:3.047
Accuracy:26.838% B+
HSR:19.932% D
VX6-7
B++
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:27.897% B++
HSR:20.017% C+
Pandora VX25
C++
Kills:1,164
Deaths:683
KDR:1.704
Accuracy:36.640% C
HSR:15.464% C++
Solstice SF
B**
Kills:1,161
Deaths:721
KDR:1.610
Accuracy:29.062% B**
HSR:21.619% B*
Solstice VE3
B**
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:28.790% B**
HSR:20.621% C++
Serpent VE92
B*
Kills:864
Deaths:418
KDR:2.067
Accuracy:27.504% B*
HSR:22.222% B+
Phobos VX86
B**
Kills:262
Deaths:158
KDR:1.658
Accuracy:70.714% B**
HSR:22.901% B**
Eclipse VE3A
B+
Kills:180
Deaths:101
KDR:1.782
Accuracy:25.663% C
HSR:22.222% B+
Thanatos VE70
A
Kills:161
Deaths:93
KDR:1.731
Accuracy:51.068% A
HSR:16.770% C++
Kills:9,749
Deaths (as Engineer):5,199
Deaths (to Engineers):4,983
KDR:1.87517
Kill Difference:4,550
Playtime:440.905 hours
Usage:34%
Score:10.004m
Score/min:378
Accuracy (listed only):38.752%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C**
Kills:1,173
Deaths:513
KDR:2.287
Accuracy:23.246% C+
HSR:27.707% C**
Flare VE6
B
Kills:1,169
Deaths:633
KDR:1.847
Accuracy:24.568% B
HSR:15.654% D*
Pulsar LSW
B+
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:25.351% B+
HSR:18.896% D
Ursa
B+
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:25.117% B+
HSR:27.006% B+
Orion VS54
C**
Kills:1,152
Deaths:495
KDR:2.327
Accuracy:22.240% C**
HSR:25.260% C++
Lasher X2
C+
Kills:242
Deaths:221
KDR:1.095
Accuracy:21.950% C--
HSR:3.719% C+
SVA-88
B**
Kills:130
Deaths:87
KDR:1.494
Accuracy:24.374% C*
HSR:33.846% B**
Kills:6,184
Deaths (as Heavy Assault):3,041
Deaths (to Heavy Assaults):4,805
KDR:2.03354
Kill Difference:3,143
Playtime:202.783 hours
Usage:16%
Score:3.902m
Score/min:321
Accuracy (listed only):23.835%
HSR (listed only):21.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,233
Deaths:682
KDR:1.808
Accuracy:28.554% B*
HSR:14.761% D
Deimos VA29
B**
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:73.542% B**
HSR:17.666% C*
Sirius SX12
B*
Kills:1,190
Deaths:669
KDR:1.779
Accuracy:29.311% B*
HSR:11.681% D--
Pulsar C
B+
Kills:1,179
Deaths:387
KDR:3.047
Accuracy:26.838% B+
HSR:19.932% D
VX6-7
B++
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:27.897% B++
HSR:20.017% C+
NS-7 PDW
A
Kills:1,166
Deaths:585
KDR:1.993
Accuracy:29.141% B*
HSR:25.386% A
Pandora VX25
C++
Kills:1,164
Deaths:683
KDR:1.704
Accuracy:36.640% C
HSR:15.464% C++
Solstice SF
B**
Kills:1,161
Deaths:721
KDR:1.610
Accuracy:29.062% B**
HSR:21.619% B*
Solstice VE3
B**
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:28.790% B**
HSR:20.621% C++
Serpent VE92
B*
Kills:864
Deaths:418
KDR:2.067
Accuracy:27.504% B*
HSR:22.222% B+
Eridani SX5
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:31.136% B*
HSR:22.509% B+
Phobos VX86
B**
Kills:262
Deaths:158
KDR:1.658
Accuracy:70.714% B**
HSR:22.901% B**
Eclipse VE3A
B+
Kills:180
Deaths:101
KDR:1.782
Accuracy:25.663% C
HSR:22.222% B+
Thanatos VE70
A
Kills:161
Deaths:93
KDR:1.731
Accuracy:51.068% A
HSR:16.770% C++
MKV Suppressed
A**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.939% A**
HSR:29.508% A++
Kills:12,437
Deaths (as Light Assault):6,663
Deaths (to Light Assaults):3,036
KDR:1.86658
Kill Difference:5,774
Playtime:395.962 hours
Usage:30%
Score:8.383m
Score/min:353
Accuracy (listed only):36.987%
HSR (listed only):20.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,190
Deaths:669
KDR:1.779
Accuracy:29.311% B*
HSR:11.681% D--
NS-44 Commissioner
B+
Kills:1,187
Deaths:856
KDR:1.387
Accuracy:40.447% B+
HSR:19.124% C
NS-7 PDW
A
Kills:1,166
Deaths:585
KDR:1.993
Accuracy:29.141% B*
HSR:25.386% A
Parallax VX3
B**
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:46.950% B**
HSR:82.946% B++
NS-357 Underboss
B++
Kills:436
Deaths:301
KDR:1.449
Accuracy:42.581% B++
HSR:21.789% C++
V10
A
Kills:434
Deaths:82
KDR:5.293
Accuracy:47.558% B**
HSR:87.558% A
XM98
B*
Kills:343
Deaths:77
KDR:4.455
Accuracy:43.636% B*
HSR:75.219% C++
Beamer VS3
C+
Kills:338
Deaths:187
KDR:1.807
Accuracy:26.295% C+
HSR:15.385% D-
Eridani SX5
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:31.136% B*
HSR:22.509% B+
NS-44L Blackhand
C++
Kills:270
Deaths:175
KDR:1.543
Accuracy:43.058% C++
HSR:28.519% D--
Ghost
B**
Kills:216
Deaths:92
KDR:2.348
Accuracy:41.446% B
HSR:79.167% B**
NS-AM7 Archer
C*
Kills:144
Deaths:235
KDR:0.613
Accuracy:59.494% C++
HSR:19.444% C*
Spiker
A**
Kills:67
Deaths:70
KDR:0.957
Accuracy:31.118% C*
HSR:38.806% A**
VA39 Spectre
C++
Kills:61
Deaths:19
KDR:3.211
Accuracy:32.685% C++
HSR:39.344% C++
MKV Suppressed
A**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.939% A**
HSR:29.508% A++
NS-61 Emissary
A
Kills:53
Deaths:44
KDR:1.205
Accuracy:32.309% B+
HSR:24.528% A
Kills:7,398
Deaths (as Infiltrator):3,893
Deaths (to Infiltrators):2,982
KDR:1.90033
Kill Difference:3,505
Playtime:165.570 hours
Usage:13%
Score:2.526m
Score/min:254
Accuracy (listed only):38.506%
HSR (listed only):38.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:73.542% B**
HSR:17.666% C*
Sirius SX12
B*
Kills:1,190
Deaths:669
KDR:1.779
Accuracy:29.311% B*
HSR:11.681% D--
NS-7 PDW
A
Kills:1,166
Deaths:585
KDR:1.993
Accuracy:29.141% B*
HSR:25.386% A
Pandora VX25
C++
Kills:1,164
Deaths:683
KDR:1.704
Accuracy:36.640% C
HSR:15.464% C++
Eridani SX5
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:31.136% B*
HSR:22.509% B+
Phobos VX86
B**
Kills:262
Deaths:158
KDR:1.658
Accuracy:70.714% B**
HSR:22.901% B**
Thanatos VE70
A
Kills:161
Deaths:93
KDR:1.731
Accuracy:51.068% A
HSR:16.770% C++
Terminus VX-9
D
Kills:143
Deaths:105
KDR:1.362
Accuracy:19.927% D*
HSR:20.280% D
Pulsar VS1
C
Kills:112
Deaths:57
KDR:1.965
Accuracy:22.286% C
HSR:16.071% D
Corvus VA55
C+
Kills:85
Deaths:59
KDR:1.441
Accuracy:23.743% C+
HSR:17.647% D
MKV Suppressed
A**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.939% A**
HSR:29.508% A++
Kills:5,832
Deaths (as Combat Medic):3,259
Deaths (to Combat Medics):1,723
KDR:1.78951
Kill Difference:2,573
Playtime:25.854 hours
Usage:2%
Score:0.512m
Score/min:330
Accuracy (listed only):38.768%
HSR (listed only):19.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:748
Deaths:237
KDR:3.156
Accuracy:14.994% D
HSR:20.321% C+
Blueshift VM5
B++
Kills:634
Deaths:203
KDR:3.123
Accuracy:16.199% D
HSR:24.606% B++
Comet VM2
C+
Kills:283
Deaths:161
KDR:1.758
Accuracy:42.919% C+
HSR:2.827% D
Cosmos VM3
C+
Kills:238
Deaths:86
KDR:2.767
Accuracy:15.805% C+
HSR:15.126% D-
Comet VM2
C+
Kills:227
Deaths:161
KDR:1.410
Accuracy:44.291% C+
HSR:3.524% C
Vortex VM21
B*
Kills:216
Deaths:99
KDR:2.182
Accuracy:48.337% B*
HSR:3.704% C+
Vortex VM21
B**
Kills:153
Deaths:99
KDR:1.545
Accuracy:49.205% B**
HSR:2.614% D
Quasar VM1
D
Kills:152
Deaths:52
KDR:2.923
Accuracy:11.307% D-
HSR:15.132% D
NS-10 Burster
C**
Kills:120
Deaths:94
KDR:1.277
Accuracy:30.839% C**
HSR:7.500% C++
NS-10 Burster
C*
Kills:105
Deaths:93
KDR:1.129
Accuracy:31.396% C*
HSR:6.667% C++
Kills:2,876
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):962
KDR:4.47626
Kill Difference:2,233.500
Playtime:74.587 hours
Usage:6%
Score:1.676m
Score/min:374
Accuracy (listed only):30.529%
HSR (listed only):10.202%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:2,050
V. Kills:568 360%
Deaths:132
KDR:15.530
Accuracy:63.077% A
KPH:139.700 B**
VKPH:38.700 A++
Light PPA
A++
Kills:1,645
V. Kills:147 N/A
Deaths:200
KDR:8.225
Accuracy:45.530% B+
KPH:83.200 B**
VKPH:7.400 A++
Maelstrom Turbo Laser
B*
Kills:1,624
V. Kills:1,346 121%
Deaths:802
KDR:2.025
Accuracy:35.348% B++
KPH:19.600 B+
VKPH:16.200 B*
Hornet Missiles
A*
Kills:1,476
V. Kills:810 182%
Deaths:84
KDR:17.571
Accuracy:72.809% A
KPH:161.800 A+
VKPH:88.800 A*
Saron Laser Cannon
B**
Kills:808
V. Kills:733 110%
Deaths:418
KDR:1.933
Accuracy:33.325% C*
KPH:18.600 B+
VKPH:16.800 B**
Antares LC
B*
Kills:757
V. Kills:634 119%
Deaths:181
KDR:4.182
Accuracy:34.189% B
KPH:26 B+
VKPH:21.800 B*
Photon A2A Missile Pods
B*
Kills:143
V. Kills:163 87%
Deaths:20
KDR:7.150
Accuracy:71.937% D*
KPH:58.700 C*
VKPH:66.900 B*
Kills:8,503 (4,834 + 0)
Deaths:1,837
KDR:4.629
VKDR:2.396
Vehicle Kills:4,401
Kill Difference:6,666
Playtime:201.564 hours
Usage:15%
Score:4.339m
Score/min:359
Piloting Accuracy:34.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:761
V. Kills:713 107%
Deaths:328
KDR:2.320
Accuracy:55.548% B**
KPH:21.200 A*
VKPH:19.900 M
C150 Dalton
C+
Kills:138
V. Kills:121 113%
Deaths:33
KDR:4.182
Accuracy:37.554% C+
KPH:27.500 C
VKPH:24.100 C+
L105 Zephyr
S
Kills:91
V. Kills:11 N/A
Deaths:6
KDR:15.167
Accuracy:48.283% B++
KPH:164.500 S
VKPH:19.900 A++
Kills:990 (761 + 229)
Deaths:367
KDR:2.698
VKDR:2.302
Vehicle Kills:845
Kill Difference:623
Playtime:41.439 hours
Usage:3%
Score:0.739m
Score/min:297
Piloting Accuracy:55.548%
Gunner Accuracy:48.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:314
V. Kills:38 N/A
Deaths:38
KDR:8.263
Accuracy:39.035% C+
KPH:52.600 A
VKPH:6.400 C
L100 Python HEAT
A++
Kills:229
V. Kills:113 201%
Deaths:43
KDR:5.326
Accuracy:53.082% C++
KPH:38.300 B++
VKPH:18.900 A++
L100 Python AP
A*
Kills:208
V. Kills:199 104%
Deaths:45
KDR:4.622
Accuracy:58.959% C**
KPH:30.700 C++
VKPH:29.400 A*
Skyguard
A
Kills:95
V. Kills:106 89%
Deaths:23
KDR:4.130
Accuracy:27.574% C
KPH:12.800 C+
VKPH:14.300 A
Kills:846 (846 + 0)
Deaths:149
KDR:5.678
VKDR:3.060
Vehicle Kills:456
Kill Difference:697
Playtime:26.159 hours
Usage:2%
Score:0.500m
Score/min:319
Driving Accuracy:27.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,159
V. Kills:203 N/A
Deaths:55
KDR:21.073
Accuracy:49.175% C+
KPH:53.800 B+
VKPH:9.400 B+
Supernova FPC
A
Kills:851
V. Kills:640 133%
Deaths:187
KDR:4.551
Accuracy:53.633% C+
KPH:27.900 B
VKPH:21 A
Supernova PC
B++
Kills:364
V. Kills:140 258%
Deaths:39
KDR:9.333
Accuracy:48.530% C+
KPH:27.700 B+
VKPH:10.700 B++
Saron HRB
B**
Kills:328
V. Kills:169 193%
Deaths:36
KDR:9.111
Accuracy:46.169% C**
KPH:36.700 B**
VKPH:18.900 B+
E540 Halberd
A
Kills:81
V. Kills:41 193%
Deaths:2
KDR:40.500
Accuracy:53.984% B*
KPH:45.400 A
VKPH:23 B**
Proton II PPA
B++
Kills:67
V. Kills:4 N/A
Deaths:5
KDR:13.400
Accuracy:28.697% B++
KPH:47.500 C
VKPH:2.800 C-
Kills:2,850 (2,374 + 476)
Deaths:324
KDR:8.796
VKDR:3.694
Vehicle Kills:1,197
Kill Difference:2,526
Playtime:77.356 hours
Usage:6%
Score:1.456m
Score/min:314
Driving Accuracy:48.530%
Gunner Accuracy:28.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:123
V. Kills:62 195%
Deaths:18
KDR:6.833
Accuracy:57.159% C*
KPH:55.300 B**
VKPH:27.900 B+
E540 Halberd-H
D
Kills:108
V. Kills:62 171%
Deaths:11
KDR:9.818
Accuracy:54.505% C
KPH:27 D-
VKPH:15.500 D
Aphelion VEX-4H
C*
Kills:67
V. Kills:46 143%
Deaths:26
KDR:2.577
Accuracy:40.238% D
KPH:42.900 C++
VKPH:29.500 C*
G30 Walker
C+
Kills:56
V. Kills:35 156%
Deaths:9
KDR:6.222
Accuracy:29.607% D--
KPH:25.900 C-
VKPH:16.200 C+
Kills:354 (0 + 354)
Deaths:64
KDR:5.531
VKDR:3.203
Vehicle Kills:205
Kill Difference:290
Playtime:9.936 hours
Usage:1%
Score:0.237m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:29.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:64
V. Kills:17 356%
Deaths:19
KDR:3.368
Accuracy:33.121% D
KPH:21.200 C++
VKPH:5.600 D
M12 Kobalt
A*
Kills:53
V. Kills:6 N/A
Deaths:3
KDR:17.667
Accuracy:24.662% A
KPH:74.400 C++
VKPH:8.400 A*
Kills:117 (0 + 117)
Deaths:22
KDR:5.318
VKDR:1.045
Vehicle Kills:23
Kill Difference:95
Playtime:3.732 hours
Usage:0%
Score:0.054m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:24.662%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:91
V. Kills:24 364%
Deaths:97
KDR:0.938
Accuracy:39.407% D-
KPH:14 C--
VKPH:3.700 D
Kills:91 (91 + 0)
Deaths:97
KDR:0.938
VKDR:0.247
Vehicle Kills:24
Kill Difference:6
Playtime:6.494 hours
Usage:0%
Score:0.033m
Score/min:86
Driving Accuracy:39.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:119
V. Kills:2 N/A
Deaths:7
KDR:17
Accuracy:25.902% D*
KPH:95.500 B++
VKPH:1.600 D**
Kills:119 (0 + 119)
Deaths:7
KDR:17
VKDR:0.286
Vehicle Kills:2
Kill Difference:112
Playtime:1.246 hours
Usage:0%
Score:0.017m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:25.902%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,6182,05013215.53A13.0063.077%A1.122%C139.5B**38.6A++86814.7h18.7B+29.6B++
Light PPA 1,7921,6452008.225B++5.6945.53%B+N/A83.1B**7.4A++26919.8h11.1B+24.3B+
Maelstrom Turbo Laser 2,9701,6248022.025C++0.5135.348%B++1.786%C--19.6B+16.2B*26582.9h84.7B+239.7B+
Hornet Missiles 2,2861,4768417.571M15.0472.809%A1.829%C*162.2A+89A*11519.1h7.8B10.7B++
NS-11C 1,2461,2336821.808B**0.7328.554%B*14.761%D25.4C+N/A10448.5h12.7B+44.6B+
Deimos VA29 1,2291,2176401.902B+0.6373.542%B**17.666%C*56.6B+N/A16521.5h2.4C++3.3B+
Sirius SX12 1,1931,1906691.779B++0.7529.311%B*11.681%D--30.2C++N/A10439.4h14.1C**48.1B+
NS-44 Commissioner 1,1961,1878561.387B+1.1540.447%B+19.124%C38.2C*N/A11531.1h3.5B+8.6B+
Pulsar C 1,1831,1793873.047A0.5126.838%B+19.932%D30.5C++N/A10738.7h10.9B+40.7B+
NS-15M2 1,1951,1735132.287B+0.2523.246%C+27.707%C**63.1B++1.2A+17118.6h11.7B+50.4C**
VX6-7 1,1931,1697041.661C**0.8727.897%B++20.017%C+34.1C++N/A8834.3h12.4C*44.3B+
Flare VE6 1,1791,1696331.847B+0.6924.568%B15.654%D*39.9C+N/A12529.3h11.5C+47C*
NS-7 PDW 1,1871,1665851.993A0.5429.141%B*25.386%A35B+N/A9033.3h13.2B+45.2B+
C-4 1,7671,1644112.832B**0.3023.775%CN/A97B+50.3A+94412h1.2B+5B+
Pandora VX25 1,1721,1646831.704B*0.8336.64%C15.464%C++34.3C+N/A9533.9h4.2C**11.4C*
Solstice SF 1,1771,1617211.61B++0.9229.062%B**21.619%B*31.6B++N/A8436.7h12.2C++41.9B+
Parallax VX3 1,1651,1612913.99C**1.4646.95%B**82.946%B++40.9B*N/A11428.4h1.9B++4B*
Pulsar LSW 1,1721,1596141.888B0.6525.351%B+18.896%D54.7B+N/A14321.2h12.3C++48.4B
Supernova VPC 1,3621,1595521.073B*18.5449.175%C+2.675%A53.7B+9.4B+22921.6h3.9C--7.8C
Solstice VE3 1,1771,1596121.894A++0.6428.79%B**20.621%C++41.1A+N/A17428.2h12.2B++42.4B+
Ursa 1,1791,1594782.425A0.1125.117%B+27.006%B+59.7B*1A13719.4h10.4B+41.3B+
Orion VS54 1,1631,1524952.327B++0.2122.24%C**25.26%C++55.1B**N/A20620.9h11.4B+51.1C*
Serpent VE92 8868644182.067B**0.4727.504%B*22.222%B+55A1.4M16315.7h11.2B+40.9B+
Supernova FPC 1,4918511874.551C+2.0253.633%C+2.938%C**27.9B21A31130.5h6.1C11.3C+
Saron Laser Cannon 1,5418084181.933C++0.6033.325%C*2.475%C++18.6B+16.9B**24443.5h87.5B++262.6B++
CAS30 Tank Buster 1,4747613282.32B++0.2155.548%B**N/A21.2A*19.9M26535.9h31.2B*56.2B*
Antares LC 1,3917571814.182A1.6534.189%B1.849%C+26B+21.8B*28829.1h91.4B+267.3B+
Nebula VM20 7617482373.156B+0.6214.994%D20.321%C+42.3B+N/A11617.7h13.7B*91.5C*
Blueshift VM5 6456342033.123B+0.5916.199%D24.606%B++44B++N/A12414.4h13B*80.2C**
Tank Mine 835495995A2.4735.168%C++N/A110C++75.6B+13054.5h1.7B+4.8B*
Frag Grenade 4564511451N/A448.4744.718%C+N/A644.3B++7.1C+20000.7h2.7B**6.1B++
NS-357 Underboss 4424363011.449B+1.0842.581%B++21.789%C++45.4C*N/A1319.6h3.8B+9B++
V10 434434825.293B*2.7647.558%B**87.558%A38.8C*N/A12411.2h2B+4.1B++
Spear Anti-Vehicle Phalanx Turret 669386409.65B+7.1249.774%B+5.44%B++49.5B++36.3A+6377.8h8.8C*17.7B+
Supernova PC 504364399.333B+6.8048.53%C+1.374%D27.8B+10.7B++28313.1h4.5B+9.3B+
Proximity Mine 362362507.24B**4.7148.611%B++N/A120.7C+N/A3503h1.9C++4B+
XM98 347343774.455A1.9243.636%B*75.219%C++28.1C+N/A11712.2h2.2B+5B++
Beamer VS3 3423381871.807A0.7326.295%C+15.385%D-33.1BN/A14010.2h8.9C**34C++
Saron HRB 497328369.111B*6.5846.169%C**2.134%B+36.9A19B+5178.9h16.8B*36.5B*
C75 Viper 352314388.263B**5.7339.035%C+1.911%B+52.3A6.3C3026h8.5B**21.8B*
MANA Anti-Vehicle Turret 5563101502.067C0.4761.761%C+5.484%A++3100C+2460C+6158720.1h8.4B+13.5B+
Comet VM2 4332831611.758B**0.7842.919%C+2.827%D16.5B**8.8A*14517.1h18.9B+44.1B+
Eridani SX5 2732711671.623B+0.9131.136%B*22.509%B+42.3BN/A1276.4h10.8B+34.5B+
NS-44L Blackhand 2712701751.543B+0.9943.058%C++28.519%D--41.5B**N/A1496.5h4B+9.2B+
Phobos VX86 2622621581.658B0.8870.714%B**22.901%B**55.7B+N/A1644.7h2.6C+3.7B
NS Decimator 4262552301.109C++1.4261.535%C++1.569%C--26.6C-17.8C*3049.6h5.5C9C+
Lasher X2 2472422211.095C**1.4421.95%C--3.719%C+34.1C++N/A1167.1h22.6C--103.1C
Cosmos VM3 239238862.767B+0.2315.805%C+15.126%D-34.5B+N/A1176.9h10.9B**68.7B+
L100 Python HEAT 342229435.326C**2.7953.082%C++2.62%C+38.2B++18.8A++3026h5.4B+10.2B+
Comet VM2 3342271611.41B+1.1244.291%C+3.524%C14.6B+6.9B**11015.5h23.5B+53.1B+
Ghost 217216922.348C+0.1941.446%B79.167%B**40C++N/A1235.4h2.1B+5.1B+
Vortex VM21 410216992.182B**0.3548.337%B*3.704%C+13.9B*12.5A*15215.5h22B++45.5B++
L100 Python AP 407208454.622C++2.0958.959%C**2.404%C30.6C++29.3A*3836.8h8.9D-15.1C-
Lancer VS22 4402021671.21B++1.3268.405%B*N/A17.4B+20.5A32411.6h13.6B+19.8B+
Eclipse VE3A 1831801011.782B+0.7525.663%C22.222%B+30.5CN/A745.9h11.9C++46.5C++
S1 2721771601.106B++1.4364.761%B*3.955%B+23.6C+12.7C+3917.5h6.6C++10.2B+
MANA Anti-Personnel Turret 177173493.531N/A1.0017.306%UN/A1730U40U3505800.1h19.3T*111.4T*
Thanatos VE70 164161931.731B**0.8051.068%A16.77%C++39.3B+N/A1834.1h4.5B8.7B++
Vortex VM21 282153991.545B++0.9949.205%B**2.614%D9.9B+8.3A+10315.5h31.9B++64.9B++
Quasar VM1 157152522.923B**0.3911.307%D-15.132%D17.3C-N/A1108.8h13.1B++115.6C+
Nemesis VSH9 3041491930.772C*1.7665.763%B+1.342%D11.2C11.7C**25013.3h9.3C14.1C+
NS-AM7 Archer 1781442350.613B1.9259.494%C++19.444%C*6.1C+1.4D4423.7h12.7B++21.4B++
Photon A2A Missile Pods 306143207.15B++4.6271.937%D*N/A59.6C*67.9B*11202.4h7.6B+10.6C++
Terminus VX-9 1451431051.362C+1.1719.927%D*20.28%D32.5CN/A1134.4h13.8C-69.1D
C150 Dalton 259138334.182C1.6537.554%C+1.449%B++27.6C24.2C+4045h6.3D--16.7D
SVA-88 133130871.494C+1.0424.374%C*33.846%B**46.4C+1.1A++2042.8h15.6D*64.2C
Saron HRB-H 185123186.833B+4.3057.159%C*N/A55.9B**28.2B+4662.2h25.1C++44C*
NS-10 Burster 195120941.277B+1.2630.839%C**7.5%C++7.1B++4.4B+11017h120.8B+391.6B+
CAS 14-E 121119717C**14.4725.902%D*N/A99.2B++1.7D**2221.2h24.6B+94.8C++
The Slasher 1261195,1230.023D2.5136.937%C++5.882%D0.5C--N/A1240.7h2.1C*5.6C**
Spear Anti-Vehicle Phalanx Tower 1531181118S115.4749.285%C+3.39%C78.7A23.3C+4861.5h5.6B**11.3B**
Pulsar VS1 112112571.965B**0.5722.286%C16.071%D23.8C+N/A1664.7h13.1B+58.9B
E540 Halberd-H 170108119.818C++7.2854.505%C4.63%A++27D-15.5D3784h5.7C**10.4C**
NS-10 Burster 175105931.129C++1.4031.396%C*6.667%C++7.9B**5.3B**11613.3h110.5B**351.9B*
Force-Blade 1081046,3890.016C2.5236.304%B+N/A0.3CN/A1347.9h2.1B+5.8B+
Skyguard 20195234.13B++1.6027.574%CN/A12.8C+14.3A2877.4h150.7C-546.7C
M40 Fury-F 11591970.938C1.6039.407%D-N/A14C--3.7D866.5h13.1C+33.4C
L105 Zephyr 10291615.167B++12.6348.283%B++1.099%C**151.7S18.3A++14350.6h5.1B*10.6B*
Corvus VA55 8685591.441B+1.0923.743%C+17.647%D35.4BN/A1292.4h13.2C55.7C+
Lumine Edge 85851,1160.076C+2.4631.613%B+18.824%B+1.8CN/A548.4h1.2B+3.6B+
E540 Halberd 12281240.5M+37.9753.984%B*6.173%A*45A22.8B*6751.8h6.7D12.4C++
Aspis Anti-Aircraft Phalanx Turret 16778164.875B+2.3429.328%B++5.128%A*15.6B**17.8A4665h137.6B+469.3B+
Spiker 6867700.957C+1.5831.118%C*38.806%A**33.5C+N/A1012h8.6C*27.6B+
Proton II PPA 7167513.4C+10.8728.697%B++1.493%D47.9C2.9C1961.4h15.1D*52.8C
Aphelion VEX-4H 11367262.577C0.0440.238%D5.97%A++41.9C++28.8C++5781.6h65.1C+161.8C+
M20 Basilisk 8164193.368C*0.8333.121%D7.813%B*21.3C++5.7D2173h94.8C++286.4C+
VA39 Spectre 6161193.211B**0.6832.685%C++39.344%C++23.5C++N/A1962.6h5.5B+16.9B
MKV Suppressed 6261431.419B+1.1138.939%A**29.508%A++38.1C**N/A1471.6h17.1C43.9B+
MAX Punch 60606430.093C+2.4443.243%CN/A0.9CN/A265h1.6C++3.7C*
G30 Walker 915696.222C+3.6929.607%D--7.143%A++25.5C-15.9C+2322.2h177C+597.8C-
NS-61 Emissary 5553441.205B+1.3332.309%B+24.528%A29.4C*1.1B**1231.8h11.9B+36.8B++
M12 Kobalt 5953317.667C++15.1324.662%A16.981%C75.7C++8.6A*3460.7h29.6F-119.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,5621.1h
NS Patriot Flare Gun2960.2h
VS Patriot Flare Gun11340.4h
Anti-Vehicle MANA Turret208262.3h
Nano-Armor Kit264495,54946.1h
Spawn Beacon125371.1h
Nanite Revive Grenade01600h
Medical Applicator6432,1882.7h
Deconstruction Tool06500.4h
Spitfire Auto-Turret2830.1h
Ammunition Package257121.2h
Shield Recharging Field67790.3h
Medical Kit518751.3h
Anti-Infantry MANA Turret62420.7h
Recon Detection Device191,5032.8h

Check the help document for the dictionary if you want to learn more about words used here.


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