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Commissar Spookums888[BBAT] Spookums888
TR BR 102

KDR: 1.28

Score: 19.8m

Last Seen: May 27th, 2020 1:00 AM
- OFFLINE - 17.8 hour(s)

Battle Rank 110 (102 total) - Terran Republic on Emerald
Level Progress (to 111): 82%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS T7 Mini-Chaingun T9A "Butcher" TMG-50 T7 Mini-Chaingun AE SMG-46AE Armistice M2 Mutilator NS-15M AE NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 854TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.41%21.971%60224132518,0691.139930.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.167%1.192B**0.13C++-0.908D--HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.423B11.70.179C++31

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.369%4.308%129213479759383701.03834263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.966%-0.55D1.169B**-0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+5.20.584B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.906%5.172%108613436969404170.739639167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.836%0.525B+0.157C++0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.101C+45.3-0.126C62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.934%76.851%108513442,350156071.50641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%0.749B++0.631B+-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.20.323C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.359%18.108%108313468561012140.845015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.471%0.212C++0.64B+1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B3.50.288C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m348.3%393 (23.6k)314 (18.8k)1.2793737,51029,3191.41147102 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349183722.615%19.72%44602:0816

17% Engineer51% Heavy Assault12% Infiltrator9% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 2:52 AMApr 6th, 2015 1:08 AMMay 29th, 2020 9:05 PM (124d) (PST)May 26th, 2020 10:41 PM (127d) (PST)May 26th, 2020 9:00 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5913372540.5970.4670.1182.2270.042573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,45720,22315,23436287134318,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1046.9h/43.6d 3,873 7,397 11,729 139.9k 1,474 2,800 2,650 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:1,519
Deaths:1,190
KDR:1.276
Accuracy:24.663% D
HSR:18.565% F
TMG-50
B
Kills:1,281
Deaths:1,085
KDR:1.181
Accuracy:27.350% B
HSR:17.174% D*
NS-15M AE
B+
Kills:1,196
Deaths:902
KDR:1.326
Accuracy:28.718% C+
HSR:38.294% B+
NS-15MP
C+
Kills:1,191
Deaths:998
KDR:1.193
Accuracy:28.274% C
HSR:32.158% C+
MSW-R
C*
Kills:1,187
Deaths:1,100
KDR:1.079
Accuracy:27.667% C*
HSR:20.219% D--
T9 CARV
B+
Kills:1,160
Deaths:1,086
KDR:1.068
Accuracy:26.060% B+
HSR:18.621% D--
T9 CARV-S
C++
Kills:1,160
Deaths:1,168
KDR:0.993
Accuracy:26.165% C++
HSR:20.345% D--
T16 Rhino
B+
Kills:1,157
Deaths:839
KDR:1.379
Accuracy:26.967% B+
HSR:17.545% D--
NSX Naginata
C
Kills:364
Deaths:367
KDR:0.992
Accuracy:24.159% C
HSR:27.198% D
MG-H1 Watchman
C
Kills:123
Deaths:173
KDR:0.711
Accuracy:22.371% D-
HSR:28.455% C
Kills:10,338
Deaths (as Heavy Assault):8,908
Deaths (to Heavy Assaults):9,421
KDR:1.16053
Kill Difference:1,430
Playtime:531.079 hours
Usage:51%
Score:10.182m
Score/min:320
Accuracy (listed only):26.239%
HSR (listed only):23.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C+
Kills:1,198
Deaths:1,089
KDR:1.100
Accuracy:30.496% C
HSR:26.878% C+
SMG-46 Armistice
C+
Kills:1,175
Deaths:1,227
KDR:0.958
Accuracy:28.629% C+
HSR:17.192% C
LC2 Lynx
C
Kills:1,170
Deaths:1,258
KDR:0.930
Accuracy:25.338% C
HSR:15.727% D*
PDW-16 Hailstorm
C**
Kills:956
Deaths:872
KDR:1.096
Accuracy:28.279% C**
HSR:21.234% C**
LC3 Jaguar
C++
Kills:929
Deaths:1,081
KDR:0.859
Accuracy:27.418% C++
HSR:15.285% D*
FA1 Barrage
B+
Kills:356
Deaths:351
KDR:1.014
Accuracy:49.606% B+
HSR:14.326% C
AS16 NightHawk
B**
Kills:257
Deaths:323
KDR:0.796
Accuracy:32.009% D*
HSR:19.455% B**
TRS-12 Uppercut
B*
Kills:243
Deaths:267
KDR:0.910
Accuracy:69.863% B++
HSR:22.222% B*
MG-S1 Jackal
C
Kills:119
Deaths:195
KDR:0.610
Accuracy:28.327% C
HSR:21.008% C
Kills:6,403
Deaths (as Light Assault):6,663
Deaths (to Light Assaults):4,732
KDR:0.96098
Kill Difference:260
Playtime:94.968 hours
Usage:9%
Score:1.610m
Score/min:283
Accuracy (listed only):35.552%
HSR (listed only):19.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:1,170
Deaths:1,258
KDR:0.930
Accuracy:25.338% C
HSR:15.727% D*
LC3 Jaguar
C++
Kills:929
Deaths:1,081
KDR:0.859
Accuracy:27.418% C++
HSR:15.285% D*
AMR-66
C**
Kills:515
Deaths:494
KDR:1.043
Accuracy:32.357% C**
HSR:20.583% D
FA1 Barrage
B+
Kills:356
Deaths:351
KDR:1.014
Accuracy:49.606% B+
HSR:14.326% C
MG-HBR1 Dragoon
B
Kills:347
Deaths:289
KDR:1.201
Accuracy:38.657% B
HSR:33.141% C+
AS16 NightHawk
B**
Kills:257
Deaths:323
KDR:0.796
Accuracy:32.009% D*
HSR:19.455% B**
TRS-12 Uppercut
B*
Kills:243
Deaths:267
KDR:0.910
Accuracy:69.863% B++
HSR:22.222% B*
Kills:3,817
Deaths (as Engineer):4,063
Deaths (to Engineers):5,183
KDR:0.93945
Kill Difference:246
Playtime:175.296 hours
Usage:17%
Score:2.779m
Score/min:264
Accuracy (listed only):39.321%
HSR (listed only):20.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:1,198
Deaths:1,089
KDR:1.100
Accuracy:30.496% C
HSR:26.878% C+
SMG-46 Armistice
C+
Kills:1,175
Deaths:1,227
KDR:0.958
Accuracy:28.629% C+
HSR:17.192% C
PDW-16 Hailstorm
C**
Kills:956
Deaths:872
KDR:1.096
Accuracy:28.279% C**
HSR:21.234% C**
FA1 Barrage
B+
Kills:356
Deaths:351
KDR:1.014
Accuracy:49.606% B+
HSR:14.326% C
AS16 NightHawk
B**
Kills:257
Deaths:323
KDR:0.796
Accuracy:32.009% D*
HSR:19.455% B**
TRS-12 Uppercut
B*
Kills:243
Deaths:267
KDR:0.910
Accuracy:69.863% B++
HSR:22.222% B*
MG-S1 Jackal
C
Kills:119
Deaths:195
KDR:0.610
Accuracy:28.327% C
HSR:21.008% C
TAR
D**
Kills:90
Deaths:130
KDR:0.692
Accuracy:19.846% D**
HSR:12.222% D**
Kills:4,394
Deaths (as Combat Medic):4,454
Deaths (to Combat Medics):3,226
KDR:0.98653
Kill Difference:60
Playtime:9.957 hours
Usage:1%
Score:0.209m
Score/min:349
Accuracy (listed only):35.882%
HSR (listed only):19.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
C+
Kills:1,198
Deaths:1,089
KDR:1.100
Accuracy:30.496% C
HSR:26.878% C+
SMG-46 Armistice
C+
Kills:1,175
Deaths:1,227
KDR:0.958
Accuracy:28.629% C+
HSR:17.192% C
RAMS-AE .50M
B
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:41.973% C
HSR:83.721% B
PDW-16 Hailstorm
C**
Kills:956
Deaths:872
KDR:1.096
Accuracy:28.279% C**
HSR:21.234% C**
RAMS .50M
C++
Kills:622
Deaths:260
KDR:2.392
Accuracy:41.189% C+
HSR:80.225% C++
NS-44 Commissioner
B++
Kills:574
Deaths:774
KDR:0.742
Accuracy:46.195% B++
HSR:24.913% C+
SOAS-20
C*
Kills:322
Deaths:371
KDR:0.868
Accuracy:31.626% C*
HSR:22.360% C+
M77-B
C--
Kills:235
Deaths:145
KDR:1.621
Accuracy:36.631% C--
HSR:66.809% D**
NS-44 Commissioner AE
C++
Kills:175
Deaths:240
KDR:0.729
Accuracy:45.536% C++
HSR:21.143% D-
99SV
B++
Kills:171
Deaths:115
KDR:1.487
Accuracy:38.619% B++
HSR:33.333% C
SR-7
C--
Kills:161
Deaths:152
KDR:1.059
Accuracy:35.375% D*
HSR:75.155% C--
MG-S1 Jackal
C
Kills:119
Deaths:195
KDR:0.610
Accuracy:28.327% C
HSR:21.008% C
T4 AMP
B+
Kills:106
Deaths:137
KDR:0.774
Accuracy:32.412% B+
HSR:24.528% B+
TX1 Repeater
C
Kills:55
Deaths:115
KDR:0.478
Accuracy:24.840% C
HSR:18.182% D
Kills:7,030
Deaths (as Infiltrator):6,396
Deaths (to Infiltrators):3,991
KDR:1.09912
Kill Difference:634
Playtime:121.952 hours
Usage:12%
Score:1.841m
Score/min:252
Accuracy (listed only):35.009%
HSR (listed only):38.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,197
Deaths:507
KDR:2.361
Accuracy:15.288% C
HSR:16.458% D
M2 Mutilator
C
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:15.653% C
HSR:17.395% C--
M3 Pounder HEG
C
Kills:1,146
Deaths:738
KDR:1.553
Accuracy:39.497% C--
HSR:2.792% C
M3 Pounder HEG
C
Kills:938
Deaths:579
KDR:1.620
Accuracy:40.910% C--
HSR:2.772% C
MRC3 Mercy
C
Kills:887
Deaths:399
KDR:2.223
Accuracy:17.078% D
HSR:21.308% C
MRC3 Mercy
D
Kills:861
Deaths:399
KDR:2.158
Accuracy:16.826% D
HSR:18.932% D
M1 Heavy Cycler
C
Kills:203
Deaths:159
KDR:1.277
Accuracy:15.170% C
HSR:15.764% D
Kills:6,399
Deaths (as MAX Suit):1,644
Deaths (to MAX Suits):1,840
KDR:3.89234
Kill Difference:4,755
Playtime:106.965 hours
Usage:10%
Score:3.132m
Score/min:488
Accuracy (listed only):22.917%
HSR (listed only):13.631%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:152
V. Kills:15 N/A
Deaths:36
KDR:4.222
Accuracy:47.630% C*
KPH:42 D
VKPH:4.100 D--
Kills:152 (0 + 152)
Deaths:36
KDR:4.222
VKDR:0.417
Vehicle Kills:15
Kill Difference:116
Playtime:3.621 hours
Usage:0%
Score:0.030m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:47.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:666
V. Kills:276 240%
Deaths:125
KDR:5.328
Accuracy:37.465% D*
KPH:31.800 C--
VKPH:13.200 D--
P2-120 HEAT
C-
Kills:309
V. Kills:81 377%
Deaths:70
KDR:4.414
Accuracy:31.904% D*
KPH:26.700 C-
VKPH:7 D--
E540 Halberd
C
Kills:168
V. Kills:69 240%
Deaths:22
KDR:7.636
Accuracy:43.052% C
KPH:28.600 C
VKPH:11.700 D
MR11 Gatekeeper
B+
Kills:145
V. Kills:97 148%
Deaths:26
KDR:5.577
Accuracy:47.322% B+
KPH:23.200 C
VKPH:15.500 C
G30 Vulcan
C+
Kills:55
V. Kills:42 128%
Deaths:16
KDR:3.438
Accuracy:32.149% C+
KPH:20.800 C-
VKPH:15.900 C+
Kills:1,343 (975 + 368)
Deaths:259
KDR:5.185
VKDR:2.181
Vehicle Kills:565
Kill Difference:1,084
Playtime:47.305 hours
Usage:5%
Score:0.715m
Score/min:252
Driving Accuracy:31.904%
Gunner Accuracy:32.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:205
V. Kills:16 N/A
Deaths:47
KDR:4.362
Accuracy:36.554% C
KPH:88.800 D
VKPH:6.900 C+
G20 Vulcan-H
D-
Kills:133
V. Kills:88 149%
Deaths:55
KDR:2.418
Accuracy:51.943% C*
KPH:28.100 D--
VKPH:18.600 D-
G40-F Ranger
D
Kills:105
V. Kills:58 178%
Deaths:
KDR:
Accuracy:31.297% D
KPH:20.500 D--
VKPH:11.400 D*
M12 Kobalt-H
C-
Kills:84
V. Kills:5 N/A
Deaths:1
KDR:84
Accuracy:17.582% D*
KPH:69 D--
VKPH:4.100 C-
Kills:527 (0 + 527)
Deaths:103
KDR:5.117
VKDR:1.621
Vehicle Kills:167
Kill Difference:424
Playtime:13.362 hours
Usage:1%
Score:0.194m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:17.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:51
V. Kills:11 425%
Deaths:17
KDR:3
Accuracy:24.630% F
KPH:18.600 D*
VKPH:4 D*
M20 Basilisk
C--
Kills:51
V. Kills:27 182%
Deaths:22
KDR:2.318
Accuracy:41.541% C+
KPH:12.600 D-
VKPH:6.700 C--
Kills:102 (0 + 102)
Deaths:39
KDR:2.615
VKDR:0.974
Vehicle Kills:38
Kill Difference:63
Playtime:6.799 hours
Usage:1%
Score:0.061m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:41.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,6981,6901,6621.017C0.2620.299%C++9.053%D*41.2CN/A15641h12.9C*63.3B
T9A "Butcher" 1,5461,5191,1901.276C--0.0024.663%D18.565%F42.9D-N/A11735.4h12.1D-49.2D
TMG-50 1,3021,2811,0851.181C0.1027.35%B17.174%D*43.6CN/A14429.4h10.6C+38.7C**
T7 Mini-Chaingun AE 1,2631,2109541.268C-0.0122.555%C++19.835%B++62.4C+2.7A++16119.4h12.6C++56C*
SMG-46AE Armistice 1,2391,1981,0891.1D-0.1830.496%C26.878%C+41.9D1.4B+11728.6h12.8C41.9C+
M2 Mutilator 1,2301,1975072.361C+1.0815.288%C16.458%D38.4C**1.1B**13031.2h15.6C*102.3C++
NS-15M AE 1,2341,1969021.326C--0.0528.718%C+38.294%B+60.1C1.9B**21819.9h11.1C+38.7C++
NS-15MP 1,2221,1919981.193C--0.0928.274%C32.158%C+48.6D-1.3C++15424.5h11.2D39.5C
MSW-R 1,2061,1871,1001.079C--0.2027.667%C*20.219%D--45C-N/A18726.4h12.8D-46.1C+
SMG-46 Armistice 1,1911,1751,2270.958C-0.3228.629%C+17.192%C31.6C--N/A10837.2h13.3C+46.3C++
LC2 Lynx 1,1911,1701,2580.93C0.3525.338%C15.727%D*24.4DN/A12048h13.8C+54.3C+
M2 Mutilator 1,1921,1675072.302C+1.0215.653%C17.395%C--37.4C++N/A13031.2h16.4C+104.6C++
RAMS-AE .50M 1,1621,1617041.649D-0.3741.973%C83.721%B51.4CN/A12422.6h1.8C+4.2C+
T9 CARV 1,1681,1601,0861.068C0.2126.06%B+18.621%D--40.3CN/A18828.8h13.4C51.6C++
T9 CARV-S 1,1661,1601,1680.993C-0.2926.165%C++20.345%D--37.5DN/A18130.9h12.7C-48.5C+
T16 Rhino 1,1681,1578391.379C+0.1026.967%B+17.545%D--50.5C+N/A16222.9h12.4C+45.9B
M3 Pounder HEG 1,3201,1467381.553C0.2739.497%C--2.792%C25.5C*3.9C+15045h12.7B+32.1C**
PDW-16 Hailstorm 9809568721.096C0.1828.279%C**21.234%C**36.1CN/A12326.5h13.6C+48.2C*
M3 Pounder HEG 1,0749385791.62C0.3440.91%C--2.772%C24.5C+3.6C-13538.3h14.6B35.6C*
LC3 Jaguar 9419291,0810.859C--0.4227.418%C++15.285%D*22.1DN/A7842.1h11.8C+43C++
MRC3 Mercy 9038873992.223C0.9417.078%D21.308%C37.3C+N/A12623.8h16.2B+95.1C++
C-4 1,0398625201.658C+0.3826.145%CN/A165.8B*34C++13435.2h0.9B**3.6B+
MRC3 Mercy 8768613992.158C0.8816.826%D18.932%D36.2C+N/A12323.8h16.5B+98C++
NS Decimator 9807871,1270.698D0.5869.469%B*1.906%C+39C9.6D--22220.2h4.3C+6.2C*
P2-120 AP 9426661255.328D4.0537.465%D*3.453%B+31.9C-13.2D--27920.9h5B+13.4C++
RAMS .50M 6256222602.392C--1.1141.189%C+80.225%C++40.7C+N/A10715.3h1.8B+4.5C**
NS-03 Thumper 6266026920.87C0.4136.24%C+1.329%C35C-1.4C+9017.2h5.5B+15.3B+
NS-44 Commissioner 5815747740.742C0.5446.195%B++24.913%C+33.4C--N/A9817.2h3.6C+7.8B
AMR-66 5235154941.043C0.2432.357%C**20.583%D37.9C+N/A10513.6h6.5B++20B+
NSX Naginata 3743643670.992D0.2924.159%C27.198%D37.9D1C+969.6h11.8C48.7C+
FA1 Barrage 3603563511.014C+0.2749.606%B+14.326%C41.9C+N/A1628.5h3.9B+7.8B+
MG-HBR1 Dragoon 3573472891.201C--0.0838.657%B33.141%C+42.8C+1.2C**1508.1h4.6B++11.9B++
SOAS-20 3283223710.868D0.4131.626%C*22.36%C+29.8DN/A7510.8h12.8C+40.4C+
P2-120 HEAT 390309704.414C--3.1331.904%D*6.149%A++26.6C-7D--25111.6h5.6B+17.4C+
AS16 NightHawk 2572573230.796C--0.4832.009%D*19.455%B**21.8D-N/A5711.8h3.7B+11.7C
TRS-12 Uppercut 2532432670.91C-0.3769.863%B++22.222%B*43.4C1.8B*1255.6h2.5C+3.6C*
M77-B 2352351451.621D0.3436.631%C--66.809%D**31.8CN/A1337.4h2.5C6.8C
P525 Marauder-H 221205474.362D-3.0836.554%CN/A89.1D7C+2732.3h6.4C*17.5C++
M1 Heavy Cycler 2032031591.277C0.0015.17%C15.764%D27.4C+N/A1637.4h18.1C+119.2C+
Anti-Vehicle Grenade 2271881188N/A186.7251.331%C+N/A313.3C--65C-19820.6h5.7C+11.2C+
NS-44 Commissioner AE 1781752400.729D0.5545.536%C++21.143%D-56.5C1B++1783.1h3.5C7.6C++
NS Annihilator 3421753630.482D-0.8085.636%A+N/A15.8B++15A++21111.1h9.8B11.4B+
99SV 1731711151.487C-0.2138.619%B++33.333%C29CN/A1085.9h5.4C14C*
E540 Halberd 237168227.636C6.3643.052%C3.571%B28.5C11.7D2155.9h4.5B++10.5B+
SR-7 1611611521.059D-0.2235.375%D*75.155%C--19.9D--N/A748.1h2.4D6.8D--
L105 Zephyr 167152364.222D2.9447.63%C*N/A42.2D4.2D--1383.6h5.6C**11.8B
MR11 Gatekeeper 242145265.577C4.3047.322%B+2.069%C++23C15.4C2076.3h44.4C++93.9B
Hunter QCX 1361361960.694C+0.5945.966%C++33.824%B*15.6C+N/A528.7h2.8B+6B+
G20 Vulcan-H 221133552.418C--1.1451.943%C*6.015%A*28.3D--18.7D-3004.7h136.9D*263.6D-
MAX Punch 1311241,6520.075C1.2044.283%C+N/A1.2CN/A5101h2C++4.4C**
MG-H1 Watchman 1261231730.711C--0.5722.371%D-28.455%C39.7D1C2143.1h17.8D*79.5D-
MG-S1 Jackal 1221191950.61D0.6728.327%C21.008%C16.3D--N/A527.3h10C**35.4C++
Claymore 111111283.964C--2.6837.333%B+N/A138.8CN/A5360.8h1.3D-3.4B
T4 AMP 1071061370.774C-0.5132.412%B+24.528%B+25.9DN/A634.1h12.7B39.2B+
G40-F Ranger 1631051105U103.7231.297%DN/A20.6D--11.4D*1565.1h88.3C282.2D
TAR 90901300.692C--0.5919.846%D**12.222%D**20D-N/A1514.5h10.3B++52.1C+
The Slasher 98879,5610.009D--1.2723.578%D-1.149%D*0.3C--N/A1256.1h2.3C9.7C+
M12 Kobalt-H 8984184M++82.7217.582%D*21.429%B+70D--4.2C-3121.2h13.6C++77.6C
Frag Grenade 8383183N/A81.7245.923%CN/A830B*N/A63570.1h2.6B*5.6B+
Tank Mine 11978372.108D0.8343.132%C*N/A111.4C58.6C15990.7h2C+4.7B+
Chainblade 97779,4790.008C--1.2734.919%C**9.091%B+0.3DN/A1258.8h4.2D*12C+
G30 Vulcan 9755163.438C2.1632.149%C+1.818%D--21.2C16.2C++2302.6h103.2C320.9C+
TX1 Repeater 55551150.478C--0.8024.84%C18.182%D27.5CN/A2072h9.9B++39.7B+
NSX Masamune 7053920.576D0.7056.557%C-N/A26.5D8.5D1222h14.3C25.3D
M40 Fury 6251173D1.7224.63%FN/A18.9D*4.1D*1552.7h14.4C58.3D--
M20 Basilisk 7851222.318D1.0441.541%C+3.922%D-12.4D-6.6C--1474.1h86.8C+209C++
NS-R3 Swarm 83511120.455D0.8269.366%AN/A11.9B*7.4C*1314.3h23.2C**33.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit272177,68113h
Spawn Beacon371,7971.4h
AE Nano-Armor Kit13247,2684.3h
AE Medical Applicator11740h
Nanite Revive Grenade01280h
Medical Applicator9128,8712.3h
Motion Spotter136570.5h
Restoration Kit657661.6h
Welding Device11,7050.1h
Spitfire Auto-Turret102190.4h
Recon Detection Device123800.8h
Ammunition Package737061.1h
Smoke Grenade01700h
Medical Kit234410.3h

Check the help document for the dictionary if you want to learn more about words used here.


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