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Warden SpookyBlue[Spo0] SpookyBlue
NC BR 62

KDR: 3.1

Score: 4.5m

Last Seen: Jan 17th, 2019 4:36 PM
- OFFLINE - 62.2 hour(s)

Battle Rank 62 - New Conglomerate on Cobalt - Outfit Leader of TooSpookyForYou[Spo0] TooSpookyForYou
NC outfit on Cobalt

Members: 1
Level Progress (to 63): 98%
Level 100 Progress: 24% 487h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M2 MGR-S1 Gladius NC6 Gauss SAW AF-4 Cyclone GD-22S EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,100,225 MLG Score: 6475
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.661%34.553%105916100614,4854.41885-1.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%1.875A++2.139A*-0.139CHEAD ++ (~19.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+80.437B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.65%11.539%9411021528950.577778867%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.976B*1.829A++-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.553B+24.60.373C**28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.641%67.13%942102021632220.668731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.07%0.717B++-0.021C+-1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.48B+20.357C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TooSpookyForYou[Spo0] TooSpookyForYou
NC outfit on Cobalt

Members: 1
4.5m142.1%490 (29.4k)412 (24.7k)3.097215,3904,9693.1622162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022154429.949%33.684%100902:138

11% Combat Medic80% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2017 12:33 PMJan 17th, 2019 3:48 PMJan 18th, 2019 9:08 AM (2d) (PST)Jan 17th, 2019 1:11 PM (2d) (PST)Jan 17th, 2019 12:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8483534951.3990.4520.4712.0220.0246475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,90421,16029,744842728121124,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.3h/7.6d 323 5,184 3,681 22.2k 185 933 264 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,794
Deaths:765
KDR:3.652
Accuracy:31.137% A
HSR:36.399% A+
NC6A GODSAW
A+
Kills:2,118
Deaths:491
KDR:4.314
Accuracy:31.391% B+
HSR:37.158% A+
NS-15M2
A
Kills:1,514
Deaths:389
KDR:3.892
Accuracy:30.392% A
HSR:35.865% A
NC6 Gauss SAW
A++
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:27.471% A+
HSR:33.647% A++
GD-22S
A++
Kills:1,168
Deaths:296
KDR:3.946
Accuracy:31.912% A++
HSR:35.702% A++
EM6
A++
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:30.806% A++
HSR:34.506% A++
MGR-L1 Promise
A+
Kills:104
Deaths:25
KDR:4.160
Accuracy:32.012% A+
HSR:31.731% B**
Kills:10,034
Deaths (as Heavy Assault):2,586
Deaths (to Heavy Assaults):1,567
KDR:3.88012
Kill Difference:7,448
Playtime:147.468 hours
Usage:80%
Score:3.830m
Score/min:433
Accuracy (listed only):30.731%
HSR (listed only):35.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:1,383
Deaths:416
KDR:3.325
Accuracy:29.590% B+
HSR:32.321% A+
AF-4 Cyclone
A*
Kills:1,170
Deaths:256
KDR:4.570
Accuracy:29.942% B*
HSR:31.453% A*
GD-7F
A++
Kills:401
Deaths:111
KDR:3.613
Accuracy:31.344% A+
HSR:30.424% A++
AF-19 Mercenary
A
Kills:105
Deaths:25
KDR:4.200
Accuracy:28.986% A
HSR:27.619% B**
AF-4A Bandit
A
Kills:86
Deaths:23
KDR:3.739
Accuracy:31.275% A
HSR:30.233% A
Kills:3,145
Deaths (as Light Assault):831
Deaths (to Light Assaults):1,004
KDR:3.7846
Kill Difference:2,314
Playtime:9.606 hours
Usage:5%
Score:0.200m
Score/min:347
Accuracy (listed only):30.227%
HSR (listed only):30.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:1,383
Deaths:416
KDR:3.325
Accuracy:29.590% B+
HSR:32.321% A+
AF-4 Cyclone
A*
Kills:1,170
Deaths:256
KDR:4.570
Accuracy:29.942% B*
HSR:31.453% A*
NC1 Gauss Rifle
A+
Kills:304
Deaths:125
KDR:2.432
Accuracy:29.202% A
HSR:30.263% A+
GR-22
A
Kills:292
Deaths:91
KDR:3.209
Accuracy:30.340% A
HSR:27.055% B**
Carnage AR
A++
Kills:142
Deaths:49
KDR:2.898
Accuracy:32.702% A++
HSR:28.873% A
Kills:3,291
Deaths (as Combat Medic):937
Deaths (to Combat Medics):626
KDR:3.51227
Kill Difference:2,354
Playtime:19.483 hours
Usage:11%
Score:0.401m
Score/min:343
Accuracy (listed only):30.355%
HSR (listed only):29.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A+
Kills:1,383
Deaths:416
KDR:3.325
Accuracy:29.590% B+
HSR:32.321% A+
AF-4 Cyclone
A*
Kills:1,170
Deaths:256
KDR:4.570
Accuracy:29.942% B*
HSR:31.453% A*
NS-44 Commissioner
A*
Kills:568
Deaths:383
KDR:1.483
Accuracy:46.154% A
HSR:36.620% A*
SAS-R
C++
Kills:164
Deaths:40
KDR:4.100
Accuracy:39.683% C++
HSR:62.195% D
NC14 Bolt Driver
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:39.485% B+
HSR:82.692% B**
NC4 Mag-Shot
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:29.447% N/A
HSR:28% N/A
Kills:3,387
Deaths (as Infiltrator):1,154
Deaths (to Infiltrators):784
KDR:2.93501
Kill Difference:2,233
Playtime:6.704 hours
Usage:4%
Score:0.104m
Score/min:259
Accuracy (listed only):35.717%
HSR (listed only):45.547%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M**
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:46.650% C++
KPH:252.300 M**
VKPH:14.600 C+
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.206 hours
Usage:0%
Score:0.008m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:46.650%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8292,7947653.652B+0.5531.137%A36.399%A+99.1A*1.2B**23528.2h8.2B**26.4B*
NC6A GODSAW 2,1372,1184914.314B**1.2231.391%B+37.158%A+101.3A+N/A22020.9h7C*22.2B++
NS-15M2 1,5351,5143893.892A0.7930.392%A35.865%A94A++1.3A++43016.1h10B*33.1B*
MGR-S1 Gladius 1,3971,3834163.325A0.2329.59%B+32.321%A+92.8A*N/A21514.9h7.7B*26B++
NC6 Gauss SAW 1,1821,1713533.317A*0.2227.471%A+33.647%A++91.5M++N/A25012.8h7.2B**26B*
AF-4 Cyclone 1,1821,1702564.57M1.4729.942%B*31.453%A*117M**1.2M+27010h8B**26.8B*
GD-22S 1,1771,1682963.946A+0.8531.912%A++35.702%A++115.6M*N/A30210.1h8.3B**26B**
EM6 1,1741,1652674.363A++1.2730.806%A++34.506%A++111M+N/A23710.5h8.2B**26.7B*
NS-44 Commissioner 5805683831.483B+1.6146.154%A36.62%A*101.4M2.1M++2695.6h3B*6.4B*
GD-7F 4024011113.613M+0.5231.344%A+30.424%A++108.4M**N/A2743.7h10B**32B*
NC1 Gauss Rifle 3053041252.432A0.6729.202%A30.263%A+74.1M*N/A2344.1h8.8A+30.1B**
GR-22 296292913.209A+0.1130.34%A27.055%B**88.5M+1.2A++2003.3h10.3B**33.8B**
SAS-R 166164404.1B+1.0039.683%C++62.195%D65.6AN/A1982.5h2.1B+5.4B
Shrike 252161513.157S0.0657.682%C++1.242%D-40.3A+22.8A+2854h5.5B+9.5B+
Frag Grenade 1551541154N/A150.9043.703%CN/A385C2.5D-10530.4h4.2C+9.5C+
Carnage AR 143142492.898A0.2032.702%A++28.873%A78.9A**N/A2081.8h10.6B**32.4B**
Mag-Cutter 1071064,9610.021C+3.0842.213%B**1.887%D0.6C+N/A2176.6h1.9B++4.6B+
AF-19 Mercenary 106105254.2S1.1028.986%A27.619%B**95.5SN/A5551.1h7.5A25.9B**
MGR-L1 Promise 106104254.16A*1.0632.012%A+31.731%B**104A**2A**4081h11B*34.2B*
AF-4A Bandit 8986233.739A*0.6431.275%A30.233%A95.6M3.3S2520.9h9.1B++29.2B*
M20 Basilisk-H 5552152U48.9046.65%C++11.539%A++260S15C+6390.2h24.6B**52.8A
NC14 Bolt Driver 5252124.333A+1.2439.485%B+82.692%B**65M+N/A2330.8h1.8A4.5B**
NC4 Mag-Shot 5050471.064B+2.0329.447%B28%A55.6A++N/A1750.9h5.9B*19.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01260.1h
Spawn Beacon32000.3h
Nanite Revive Grenade0550h
Medical Kit6735,50113.2h
Medical Applicator88,2600.6h
Nano-Armor Kit07240h

Check the help document for the dictionary if you want to learn more about words used here.


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