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Ascendant Spoor[GOTR] Spoor
VS BR 45

KDR: 1.43

Score: 31.4m

Last Seen: Oct 19th, 2019 1:30 AM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald
Level Progress (to 46): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Quasar VM1 NS-11C Quasar VM1 Spear Anti-Vehicle Phalanx Turret Proximity Mine NS-11A Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 1347TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.886%19.268%325913406,2280.7755920.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%-0.846D---0.277C-0.621DHEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108-0.458D18.2-0.278C89.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.946%2.066%140313461,839105611571.73983159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.532%-1.754F--0.28C2.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268-5.971T*61.5-3.932T*206.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.173%1.414%128513441,3448489441.58304142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.95%-1.206D*-0.751D-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.7-0.926D--53.7-0.334C-178

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.696%15.277%128113482,3507131073.29132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.749D-0.089C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.474D6.3-0.301C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m651%207 (12.4k)204 (12.2k)1.4332128,89220,1592.087545 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134960512.524%10.93%13707:387

6% Combat Medic74% Engineer8% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:52 AMDec 23rd, 2012 12:51 AMOct 19th, 2019 6:05 AM (348d) (PST)Oct 18th, 2019 9:30 PM (348d) (PST)Oct 18th, 2019 9:30 PM (348d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4241302940.1880.1310.0211.5340.047118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4297,81817,611118192312,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2557.9h/106.6d 13,190 3,158 11,410 235.5k 4,350 6,409 7,280 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:819
Deaths:1,056
KDR:0.776
Accuracy:19.712% D*
HSR:24.542% C
Orion VS54
C+
Kills:197
Deaths:206
KDR:0.956
Accuracy:13.630% F-
HSR:27.411% C+
NSX-P Naginata
B++
Kills:65
Deaths:87
KDR:0.747
Accuracy:12.758% F--
HSR:38.462% B++
Kills:1,081
Deaths (as Heavy Assault):1,349
Deaths (to Heavy Assaults):5,538
KDR:0.80133
Kill Difference:268
Playtime:207.785 hours
Usage:8%
Score:2.846m
Score/min:228
Accuracy (listed only):15.367%
HSR (listed only):30.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D*
HSR:15.277% C
NS-11C
C
Kills:2,158
Deaths:2,803
KDR:0.770
Accuracy:18.870% F
HSR:19.184% C
Solstice VE3
D*
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F--
HSR:14.267% D*
Kills:5,272
Deaths (as Engineer):6,226
Deaths (to Engineers):5,098
KDR:0.84677
Kill Difference:954
Playtime:1,884.290 hours
Usage:74%
Score:22.024m
Score/min:195
Accuracy (listed only):21.148%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D*
HSR:15.277% C
NS-11C
C
Kills:2,158
Deaths:2,803
KDR:0.770
Accuracy:18.870% F
HSR:19.184% C
Solstice VE3
D*
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F--
HSR:14.267% D*
NS-7 PDW
B
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% F--
HSR:23.649% B
NSX Tengu
B
Kills:255
Deaths:362
KDR:0.704
Accuracy:30.274% F
HSR:26.667% B
Sirius SX12
B+
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% F
HSR:25.749% B+
Kills:6,138
Deaths (as Light Assault):7,539
Deaths (to Light Assaults):2,987
KDR:0.81417
Kill Difference:1,401
Playtime:25.913 hours
Usage:1%
Score:0.164m
Score/min:106
Accuracy (listed only):21.454%
HSR (listed only):20.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D*
HSR:15.277% C
NS-11A
D--
Kills:1,288
Deaths:1,518
KDR:0.848
Accuracy:18.558% F
HSR:16.304% D--
NS-7 PDW
B
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% F--
HSR:23.649% B
NSX Tengu
B
Kills:255
Deaths:362
KDR:0.704
Accuracy:30.274% F
HSR:26.667% B
Sirius SX12
B+
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% F
HSR:25.749% B+
Kills:4,504
Deaths (as Combat Medic):5,522
Deaths (to Combat Medics):2,010
KDR:0.81565
Kill Difference:1,018
Playtime:156.910 hours
Usage:6%
Score:2.545m
Score/min:270
Accuracy (listed only):23.307%
HSR (listed only):21.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% F--
HSR:23.649% B
NS-357 Underboss
D--
Kills:339
Deaths:563
KDR:0.602
Accuracy:27.752% F
HSR:16.224% D--
NSX Tengu
B
Kills:255
Deaths:362
KDR:0.704
Accuracy:30.274% F
HSR:26.667% B
Sirius SX12
B+
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% F
HSR:25.749% B+
Soldier Soaker
C+
Kills:118
Deaths:121
KDR:0.975
Accuracy:33.554% C-
HSR:13.559% C+
Beamer VS3
C+
Kills:52
Deaths:131
KDR:0.397
Accuracy:28.104% C+
HSR:17.308% D-
Kills:1,375
Deaths (as Infiltrator):2,128
Deaths (to Infiltrators):2,484
KDR:0.64615
Kill Difference:753
Playtime:102.414 hours
Usage:4%
Score:0.787m
Score/min:128
Accuracy (listed only):25.782%
HSR (listed only):20.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:2,298
Deaths:1,116
KDR:2.059
Accuracy:14.473% D-
HSR:21.192% C++
Quasar VM1
C+
Kills:2,151
Deaths:1,111
KDR:1.936
Accuracy:14.517% D**
HSR:22.548% C+
NS-20 Gorgon
B*
Kills:377
Deaths:283
KDR:1.332
Accuracy:38.421% B*
HSR:20.424% C
NS-20 Gorgon
B++
Kills:367
Deaths:283
KDR:1.297
Accuracy:38.902% B++
HSR:19.074% C-
NS-10 Burster
A+
Kills:130
Deaths:94
KDR:1.383
Accuracy:24.256% D*
HSR:11.539% A+
NS-10 Burster
A*
Kills:126
Deaths:93
KDR:1.355
Accuracy:24.763% D**
HSR:11.905% A*
Blueshift VM5
C-
Kills:95
Deaths:48
KDR:1.979
Accuracy:19.940% C-
HSR:15.790% D*
Blueshift VM5
D
Kills:92
Deaths:48
KDR:1.917
Accuracy:19.819% D
HSR:15.217% D**
Kills:5,636
Deaths (as MAX Suit):1,538
Deaths (to MAX Suits):1,278
KDR:3.6645
Kill Difference:4,098
Playtime:168.681 hours
Usage:7%
Score:3.008m
Score/min:297
Accuracy (listed only):24.386%
HSR (listed only):17.211%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:145
V. Kills:34 414%
Deaths:148
KDR:0.980
Accuracy:27.427% F--
KPH:5.300 D**
VKPH:1.200 D*
Kills:145 (145 + 0)
Deaths:148
KDR:0.980
VKDR:0.230
Vehicle Kills:34
Kill Difference:3
Playtime:27.531 hours
Usage:1%
Score:0.045m
Score/min:27
Piloting Accuracy:27.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:51
V. Kills:14 340%
Deaths:16
KDR:3.188
Accuracy:28.713% F-
KPH:183,600 U
VKPH:50,400 U
Kills:51 (0 + 51)
Deaths:16
KDR:3.188
VKDR:0.875
Vehicle Kills:14
Kill Difference:35
Playtime:0.001 hours
Usage:0%
Score:0.044m
Score/min:1,328,700
Piloting Accuracy:N/A%
Gunner Accuracy:28.713%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:943
V. Kills:681 138%
Deaths:231
KDR:4.082
Accuracy:22.351% D**
KPH:7.600 D*
VKPH:5.500 D**
L100 Python AP
C+
Kills:703
V. Kills:310 226%
Deaths:54
KDR:13.019
Accuracy:56.243% C+
KPH:27.200 D-
VKPH:12 D**
L100 Python HESH
D
Kills:193
V. Kills:45 420%
Deaths:17
KDR:11.353
Accuracy:42.776% D*
KPH:29.800 D*
VKPH:6.900 D
L100 Python HEAT
C+
Kills:155
V. Kills:75 204%
Deaths:5
KDR:31
Accuracy:50.093% C
KPH:26.800 D
VKPH:13 C+
C75 Viper
D-
Kills:82
V. Kills:43 186%
Deaths:22
KDR:3.727
Accuracy:31.016% D*
KPH:5.200 D**
VKPH:2.700 D-
Kills:2,076 (2,076 + 0)
Deaths:329
KDR:6.310
VKDR:3.508
Vehicle Kills:1,154
Kill Difference:1,747
Playtime:178.207 hours
Usage:7%
Score:1.259m
Score/min:118
Driving Accuracy:31.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D-
Kills:722
V. Kills:292 246%
Deaths:57
KDR:12.667
Accuracy:42.171% D*
KPH:26.400 D-
VKPH:10.700 D*
Saron HRB
D
Kills:291
V. Kills:167 173%
Deaths:47
KDR:6.191
Accuracy:39.314% D--
KPH:14.500 D--
VKPH:8.300 D
Halberd SE
C
Kills:101
V. Kills:39 253%
Deaths:4
KDR:25.250
Accuracy:48.483% C
KPH:33.200 D
VKPH:12.800 D
Kills:1,114 (0 + 1,114)
Deaths:108
KDR:10.315
VKDR:4.611
Vehicle Kills:498
Kill Difference:1,006
Playtime:50.358 hours
Usage:2%
Score:0.459m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:48.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
D**
Kills:167
V. Kills:126 131%
Deaths:7
KDR:23.857
Accuracy:17.866% F--
KPH:5.900 D**
VKPH:4.500 D**
M40 Fury
D--
Kills:121
V. Kills:46 257%
Deaths:23
KDR:5.261
Accuracy:25.126% F
KPH:14.700 F-
VKPH:5.600 D--
M20 Basilisk
D-
Kills:92
V. Kills:76 119%
Deaths:26
KDR:3.538
Accuracy:31.086% D*
KPH:7.900 D*
VKPH:6.500 D-
M20 Basilisk
D--
Kills:72
V. Kills:54 131%
Deaths:29
KDR:2.483
Accuracy:25.900% F-
KPH:6.100 D*
VKPH:4.500 D--
Kills:452 (0 + 452)
Deaths:85
KDR:5.318
VKDR:3.553
Vehicle Kills:302
Kill Difference:367
Playtime:59.938 hours
Usage:2%
Score:0.330m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:25.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,4572,3502,6910.873C--0.5632.696%D*15.277%C11.2D*N/A39209h6.3F--19.3F-
Quasar VM1 2,3322,2981,1162.059C+0.6314.473%D-21.192%C++21.6DN/A68106.6h13C**89.9C+
NS-11C 2,2142,1582,8030.77C--0.6618.87%F19.184%C8.3D--N/A25261.1h18D**95.6F-
Quasar VM1 2,2132,1511,1111.936C--0.5014.517%D**22.548%C+20.5D**N/A62105.1h14.1C97D--
Spear Anti-Vehicle Phalanx Turret 3,0642,01616212.444C**11.0136.579%D**5.655%B**33.8D17.6D22459.6h7.2B19.7C+
Proximity Mine 1,9391,93913214.689M++13.2636.394%D-N/A195.9B**N/A4689.9h1.4B**3.9C**
NS-11A 1,3061,2881,5180.848D0.5918.558%F16.304%D--13.3D*N/A4296.9h14.6D-78.9D**
Tank Mine 1,6279752314.221B+2.7920.47%D*N/A113.4C75.8C*10128.6h1.6B+7.7D**
Skyguard 1,6249432314.082C2.6522.351%D**2.757%B**7.6D*5.5D**98124.4h114.6C+512.7D
NS-15M1 8438191,0560.776D0.6619.712%D*24.542%C14.1D*N/A4458.1h19.7T*100.1F--
MANA Anti-Vehicle Turret 1,6838072263.571C+2.1444.91%F--3.965%M**8070S8760S5932680.1h9.4D20.9F
Solstice VE3 7977647321.044C+0.3911.877%F--14.267%D*4.2D-N/A54180.8h26.4F-222.4D
E540 Halberd 1,0147225712.667C+11.2342.171%D*N/A26.4D-10.7D*16627.3h5.6C+13.4D
L100 Python AP 1,0137035413.019B11.5956.243%C+1.138%D27.1D-12D**19825.9h6.1C10.8C+
NS-7 PDW 4614447410.599D0.8316.859%F--23.649%B5.9D*N/A1975.8h25.1T*148.7T*
M60-A Bulldog 472406419.902C8.4746.676%CN/A16.8D-2.7D7824.1h8.8F-18.7D--
NS Annihilator 8074064001.015B+0.4281.099%C++N/A10.4C10.3C**14139.1h10.8C+13.4C+
M60-A Bulldog 456402537.585C--6.1549.432%C+1.244%D-18.3D-2.5D7422h9.6F*19.5D*
NS-20 Gorgon 4443772831.332C0.1038.421%B*20.424%C13.9D-2.5B**6427.1h82.3D214.3C-
NS-20 Gorgon 4193672831.297C+0.1438.902%B++19.074%C-13.5D-1.9B5827.1h83.4C214.5C
Aspis Anti-Aircraft Phalanx Turret 770359705.129C**3.7021.506%D*1.95%C+8.3D-9.5D17243.4h142.1C++660.9C
NS-357 Underboss 3413395630.602C--0.8327.752%F16.224%D--8.4D*N/A2640.2h4.4D15.7D*
Saron HRB 458291476.191C+4.7639.314%D--1.718%C**14.6D--8.4D13320h22.9C58.3D
NSX Tengu 2682553620.704D--0.7330.274%F26.667%B10.8D*N/A3923.7h25.3T*83.5T
Orion VS54 1981972060.956C-0.4813.63%F-27.411%C+14.7D--N/A10913.4h14.4D105.5C
L100 Python HESH 2381931711.353C9.9242.776%D*2.073%B*29.7D*6.9D1876.5h3.9D-9.1D**
A30 Walker 381182672.716C+1.2814.436%F**N/A2.6D*2.9D**3368.9h253F1752.4T*
C-4 2711721341.284C0.1531.096%BN/A74.8C--43B++10992.3h1.6D-5.2C+
G30 Walker 293167723.857M22.4217.866%F--N/A5.9D**4.5D**6528.2h203.6C+1139.8F
Sirius SX12 1701672100.795C0.6418.149%F25.749%B+14.5D-N/A6311.5h19.5C-107.6D**
L100 Python HEAT 230155531A++29.5750.093%CN/A26.7D12.9C+2115.8h6.9D-13.9C
Light PPA 1791451480.98D0.4527.427%F--N/A5.3D**1.2D*2727.5h21.3D*77.6F-
NS-10 Burster 199130941.383C++0.0524.256%D*11.539%A+6.3C3.3D8320.7h118.8B+489.8C
NS-10 Burster 194126931.355C+0.0824.763%D**11.905%A*6.2C3.3D-8220.3h121B+488.8C
M40 Fury 167121235.261C3.8325.126%FN/A14.6F-5.5D*888.3h19.4D*77.4F*
Soldier Soaker 1211181210.975C0.4633.554%C-13.559%C+22.3D--N/A745.3h8.6F-25.6D--
Halberd SE 140101425.25C23.8248.483%CN/A33.7D13D1453h6.3F13D*
Blueshift VM5 9995481.979C0.5519.94%C-15.79%D*24.4D--1B963.9h17.5D87.7C-
M20 Basilisk 16892263.538C2.1031.086%D*6.522%C*7.9D*6.6D-12311.6h192.6F*619.4T*
Blueshift VM5 10092481.917C0.4819.819%D15.217%D**23.6D--2.1A*973.9h17.6D88.6C-
Lasher X2 89851420.599D0.8317.397%F4.706%B+15.7D--N/A1095.4h22.7D-130.7D**
C75 Viper 12582223.727D2.2931.016%D*N/A5.2D**2.7D-7715.7h23.7F--76.3D**
Plasma Grenade 7876176N/A74.5735.458%F-N/A380D*10C19400.2h4D*11.4F-
Spear Anti-Vehicle Phalanx Tower 11074174A**72.5740.869%D*5.405%B++23.9D-11.6D-1793.1h10.6D25.8D*
M20 Basilisk 12672292.483D-1.0525.9%F-1.389%F-6.1D*4.5D--12911.9h134.9D520.7F-
NSX-P Naginata 6665870.747D-0.6912.758%F--38.462%B++19.7D*N/A623.3h11.5C+90.1D**
Lancer VS22 161621500.413D1.0246.239%D**1.613%C++4.8D-7.7D17212.8h33.6D-72.7D*
A30 Walker 9752341.529D0.1014.46%T*1.923%C4.1F-3.5T*4912.7h170.5D1179.4T*
Beamer VS3 55521310.397D1.0428.104%C+17.308%D-7.3D--N/A397.1h14.2D**50.5D
L105 Zephyr 6551163.188D-1.7528.713%F-N/A510U140U4429000.1h9.1D*31.7F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8972,078,807213.1h
Anti-Vehicle MANA Turret411,4177.6h
Spawn Beacon31920.4h
Skywall Shield Emitter0710.8h
Structure Shield Module0590.4h
Repair Module01411.2h
Rampart Wall01121.9h
Turret AI Module0930.8h
Nanite Revive Grenade04750.1h
Medical Applicator582241,18521.5h
Cortium Silo0760.6h
Xiphos Anti-Personnel Tower0530.5h
Motion Spotter52090.3h
Welding Device01,3000.1h
Deconstruction Tool02,5940.4h
Spear Anti-Vehicle Tower0520.4h
Hoplon Anti-Aircraft Phalanx Tower0680.8h
Spitfire Auto-Turret73420.6h
Rocklet Rifle0840.1h
Recon Detection Device342,7276.5h
Ammunition Package493,7222.7h
Anti-Infantry MANA Turret291,4965.5h
Nano-Repair Grenade01650h
Router21400.4h

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