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Justicar Spoor[GOTR] Spoor
VS BR 38

KDR: 1.42

Score: 31m

Last Seen: Aug 22nd, 2019 3:39 AM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 39): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Quasar VM1 NS-11C Quasar VM1 Spear Anti-Vehicle Phalanx Turret Proximity Mine NS-11A Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 1313TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.882%19.25%325912056,2130.7846680.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.786%-0.833D--0.244C-0.663DHEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.2-0.453D18.3-0.279C89.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.891%2.093%136312111,768104310831.69511163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.546%-1.771F--0.226C2.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.5-6.985T*63.5-4.602T*214

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.072%1.44%128512091,3198299361.58916141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%-1.266D**-0.724D-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235-1.12D*54.2-0.429C--180.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.696%15.277%128112132,3506971073.37159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.734D-0.126C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.465D6.3-0.299C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
31m650.5%207 (12.4k)204 (12.2k)1.4207728,26219,8922.0704338 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121457812.415%10.987%13607:387

6% Combat Medic74% Engineer8% Heavy Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:52 AMDec 23rd, 2012 12:51 AMAug 22nd, 2019 3:04 PM (2d) (PST)Aug 21st, 2019 11:39 PM (2d) (PST)Aug 21st, 2019 11:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171302870.1860.1310.0201.5170.047115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0197,78917,230118191312,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2529.8h/105.4d 12,923 3,105 11,195 230.2k 4,313 6,347 7,125 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:819
Deaths:1,056
KDR:0.776
Accuracy:19.712% D
HSR:24.542% C**
Orion VS54
B
Kills:197
Deaths:206
KDR:0.956
Accuracy:13.630% D**
HSR:27.411% B
NSX-P Naginata
A
Kills:65
Deaths:87
KDR:0.747
Accuracy:12.758% F-
HSR:38.462% A
Kills:1,081
Deaths (as Heavy Assault):1,349
Deaths (to Heavy Assaults):5,469
KDR:0.80133
Kill Difference:268
Playtime:203.617 hours
Usage:8%
Score:2.800m
Score/min:229
Accuracy (listed only):15.367%
HSR (listed only):30.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C+
NS-11C
C+
Kills:2,158
Deaths:2,803
KDR:0.770
Accuracy:18.870% D--
HSR:19.184% C+
Solstice VE3
D--
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F-
HSR:14.267% D--
Kills:5,272
Deaths (as Engineer):6,226
Deaths (to Engineers):5,046
KDR:0.84677
Kill Difference:954
Playtime:1,867.001 hours
Usage:74%
Score:21.801m
Score/min:195
Accuracy (listed only):21.148%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C+
NS-11C
C+
Kills:2,158
Deaths:2,803
KDR:0.770
Accuracy:18.870% D--
HSR:19.184% C+
Solstice VE3
D--
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F-
HSR:14.267% D--
NS-7 PDW
B**
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% D**
HSR:23.649% B**
NSX Tengu
B+
Kills:203
Deaths:279
KDR:0.728
Accuracy:31.141% D-
HSR:23.645% B+
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Kills:6,086
Deaths (as Light Assault):7,456
Deaths (to Light Assaults):2,946
KDR:0.81626
Kill Difference:1,370
Playtime:25.547 hours
Usage:1%
Score:0.161m
Score/min:105
Accuracy (listed only):21.599%
HSR (listed only):20.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C+
NS-11A
D
Kills:1,288
Deaths:1,518
KDR:0.848
Accuracy:18.558% D*
HSR:16.304% D
NS-7 PDW
B**
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% D**
HSR:23.649% B**
NSX Tengu
B+
Kills:203
Deaths:279
KDR:0.728
Accuracy:31.141% D-
HSR:23.645% B+
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Kills:4,452
Deaths (as Combat Medic):5,439
Deaths (to Combat Medics):1,980
KDR:0.81853
Kill Difference:987
Playtime:155.812 hours
Usage:6%
Score:2.527m
Score/min:270
Accuracy (listed only):23.480%
HSR (listed only):20.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:444
Deaths:741
KDR:0.599
Accuracy:16.859% D**
HSR:23.649% B**
NS-357 Underboss
D
Kills:325
Deaths:546
KDR:0.595
Accuracy:27.560% D*
HSR:15.692% D
NSX Tengu
B+
Kills:203
Deaths:279
KDR:0.728
Accuracy:31.141% D-
HSR:23.645% B+
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Soldier Soaker
C+
Kills:111
Deaths:115
KDR:0.965
Accuracy:33.103% C+
HSR:12.613% C
Beamer VS3
C*
Kills:51
Deaths:130
KDR:0.392
Accuracy:28.505% C*
HSR:17.647% D
Kills:1,301
Deaths (as Infiltrator):2,021
Deaths (to Infiltrators):2,461
KDR:0.64374
Kill Difference:720
Playtime:101.521 hours
Usage:4%
Score:0.777m
Score/min:128
Accuracy (listed only):25.886%
HSR (listed only):19.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,298
Deaths:1,116
KDR:2.059
Accuracy:14.473% C
HSR:21.192% B+
Quasar VM1
C**
Kills:2,151
Deaths:1,111
KDR:1.936
Accuracy:14.517% D
HSR:22.548% C**
NS-20 Gorgon
A+
Kills:366
Deaths:276
KDR:1.326
Accuracy:37.840% A+
HSR:20.492% C++
NS-20 Gorgon
A+
Kills:360
Deaths:276
KDR:1.304
Accuracy:38.313% A+
HSR:19.167% C+
NS-10 Burster
B*
Kills:127
Deaths:89
KDR:1.427
Accuracy:24.038% D
HSR:11.024% B*
NS-10 Burster
A++
Kills:120
Deaths:88
KDR:1.364
Accuracy:24.575% D-
HSR:12.500% A++
Kills:5,422
Deaths (as MAX Suit):1,478
Deaths (to MAX Suits):1,256
KDR:3.66847
Kill Difference:3,944
Playtime:164.411 hours
Usage:6%
Score:2.941m
Score/min:298
Accuracy (listed only):25.626%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:145
V. Kills:34 414%
Deaths:148
KDR:0.980
Accuracy:27.427% F-
KPH:5.300 D*
VKPH:1.200 D--
Kills:145 (145 + 0)
Deaths:148
KDR:0.980
VKDR:0.230
Vehicle Kills:34
Kill Difference:3
Playtime:27.531 hours
Usage:1%
Score:0.045m
Score/min:27
Piloting Accuracy:27.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:51
V. Kills:14 340%
Deaths:16
KDR:3.188
Accuracy:28.713% F
KPH:183,600 U
VKPH:50,400 U
Kills:51 (0 + 51)
Deaths:16
KDR:3.188
VKDR:0.875
Vehicle Kills:14
Kill Difference:35
Playtime:0.001 hours
Usage:0%
Score:0.044m
Score/min:1,328,700
Piloting Accuracy:N/A%
Gunner Accuracy:28.713%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:934
V. Kills:678 138%
Deaths:231
KDR:4.043
Accuracy:22.349% D*
KPH:7.500 D--
VKPH:5.500 D*
L100 Python AP
C+
Kills:655
V. Kills:292 224%
Deaths:54
KDR:12.130
Accuracy:56.194% C+
KPH:27.600 C
VKPH:12.300 D--
L100 Python HESH
C
Kills:179
V. Kills:42 416%
Deaths:17
KDR:10.529
Accuracy:43.424% D
KPH:29.200 D-
VKPH:6.800 C
C75 Viper
D*
Kills:82
V. Kills:43 186%
Deaths:22
KDR:3.727
Accuracy:31.016% D-
KPH:5.200 D*
VKPH:2.700 D*
Kills:1,850 (1,850 + 0)
Deaths:324
KDR:5.710
VKDR:3.256
Vehicle Kills:1,055
Kill Difference:1,526
Playtime:169.595 hours
Usage:7%
Score:1.160m
Score/min:114
Driving Accuracy:31.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C-
Kills:706
V. Kills:288 244%
Deaths:57
KDR:12.386
Accuracy:42.504% D
KPH:26.800 C-
VKPH:10.900 D-
Saron HRB
D-
Kills:286
V. Kills:165 172%
Deaths:47
KDR:6.085
Accuracy:39.285% C--
KPH:14.300 D--
VKPH:8.300 D-
Kills:992 (0 + 992)
Deaths:104
KDR:9.538
VKDR:4.356
Vehicle Kills:453
Kill Difference:888
Playtime:46.254 hours
Usage:2%
Score:0.427m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:39.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
D*
Kills:163
V. Kills:124 130%
Deaths:7
KDR:23.286
Accuracy:17.814% F-
KPH:5.800 D*
VKPH:4.400 D*
M40 Fury
D-
Kills:121
V. Kills:46 257%
Deaths:23
KDR:5.261
Accuracy:25.126% D*
KPH:14.700 D**
VKPH:5.600 D-
M20 Basilisk
C--
Kills:92
V. Kills:76 119%
Deaths:26
KDR:3.538
Accuracy:30.887% D-
KPH:7.900 D*
VKPH:6.600 C--
M20 Basilisk
D-
Kills:72
V. Kills:54 131%
Deaths:29
KDR:2.483
Accuracy:25.713% D**
KPH:6.100 D*
VKPH:4.600 D-
Kills:448 (0 + 448)
Deaths:85
KDR:5.271
VKDR:3.529
Vehicle Kills:300
Kill Difference:363
Playtime:59.764 hours
Usage:2%
Score:0.327m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:25.713%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,4572,3502,6910.873C0.5532.696%D15.277%C+11.2D--N/A39209h6.3D*19.3D-
Quasar VM1 2,3322,2981,1162.059B+0.6414.473%C21.192%B+21.6C+N/A68106.6h13B++89.9C*
NS-11C 2,2142,1582,8030.77C0.6518.87%D--19.184%C+8.3D-N/A25261.1h18D95.6D
Quasar VM1 2,2132,1511,1111.936C+0.5214.517%D22.548%C**20.5D-N/A62105.1h14.1C+97C
Spear Anti-Vehicle Phalanx Turret 3,0522,00716212.389B*10.9736.466%D-5.68%B*33.8C17.6C22459.4h7.2B+19.7C*
Proximity Mine 1,9351,93512915M**13.5836.398%DN/A195.5A+N/A4699.9h1.4A+3.9B+
NS-11A 1,3061,2881,5180.848C0.5718.558%D*16.304%D13.3D-N/A4296.9h14.6C+78.9D
Tank Mine 1,5999552284.189B*2.7720.202%D--N/A112.4C++75.8B+10128.5h1.6B+7.8D
Skyguard 1,6129342314.043B+2.6222.349%D*2.784%B++7.5D--5.5D*98124.1h115.4C*516.2C
NS-15M1 8438191,0560.776C--0.6419.712%D24.542%C**14.1D-N/A4458.1h19.7F--100.1D--
MANA Anti-Vehicle Turret 1,6838072253.587B*2.1744.817%D-3.965%C++8070U8760S5919560.1h9.4C+20.9C-
Solstice VE3 7977647321.044B+0.3811.877%F-14.267%D--4.2D-N/A54180.8h26.4F222.4F-
E540 Halberd 9947065712.386B10.9742.504%DN/A26.8C-11D-17026.3h5.7C++13.3C+
L100 Python AP 9476555412.13A++10.7156.194%C+1.069%D-27.6C12.3D--20423.7h5.9C*10.5C*
NS-7 PDW 4614447410.599C0.8216.859%D**23.649%B**5.9D--N/A1975.8h25.1F--148.7F-
M60-A Bulldog 468404419.854C+8.4346.55%C++N/A16.8D2.7C-7724h8.7D*18.8D
M60-A Bulldog 456402537.585C6.1649.432%B1.244%D-18.3D2.5C--7422h9.6F19.5D
NS Annihilator 7913963921.01B**0.4180.895%C+N/A10.3C+10.3B+14138.5h10.7B+13.3B+
NS-20 Gorgon 4323662761.326C++0.0937.84%A+20.492%C++13.8C--2.5B**6426.5h81.2D--214.7C+
NS-20 Gorgon 4113602761.304C*0.1238.313%A+19.167%C+13.6C-1.9B+5826.5h81.4D-212.6C+
Aspis Anti-Aircraft Phalanx Turret 770359705.129B+3.7121.481%D1.95%C+8.3C--9.5C17243.4h141.8B660.2C+
NS-357 Underboss 3273255460.595C0.8327.56%D*15.692%D8.2D--N/A2539.4h4.4C+15.9C--
Saron HRB 451286476.085C*4.6639.285%C--1.748%C++14.4D--8.3D-13219.9h23.1C+58.9C+
NSX Tengu 2142032790.728C-0.6931.141%D-23.645%B+10.5D--N/A4019.4h26.6F*85.4F
Orion VS54 1981972060.956C0.4613.63%D**27.411%B14.7DN/A10813.4h14.4C105.5C
A30 Walker 381182672.716C++1.3014.437%F--N/A2.6D--2.9D*3368.9h253D-1752.2F**
L100 Python HESH 2211791710.529C+9.1143.424%D2.235%B+29.3D-6.9C1896.1h3.9C+8.9C
C-4 2661691301.3C+0.1231.05%B**N/A76.8C+44.1B**11052.2h1.6C+5.2B+
Sirius SX12 1701672100.795C+0.6318.149%D*25.749%A14.5DN/A6311.5h19.5D-107.6D-
G30 Walker 287163723.286S21.8717.814%F-N/A5.8D*4.4D*6428.1h207.3C+1163.8D**
Light PPA 1791451480.98D0.4427.427%F-N/A5.3D*1.2D--2727.5h21.3C--77.6D--
NS-10 Burster 195127891.427B++0.0124.038%D11.024%B*6.4C**3.4C+8420h117.8B+490C++
M40 Fury 167121235.261C3.8425.126%D*N/A14.6D**5.5D-888.3h19.4D77.4D**
NS-10 Burster 186120881.364B0.0624.575%D-12.5%A++6.1C*3.4C8419.6h123.2B++501.4C++
Soldier Soaker 1141111150.965C+0.4633.103%C+12.613%C21.8D-N/A725.1h8.6D--26.1D
M20 Basilisk 16892263.538B2.1230.887%D-6.522%B+7.9D*6.6C--12211.6h190.4F-616.6F--
C75 Viper 12582223.727C+2.3131.016%D-N/A5.2D*2.7D*7615.7h23.7D**76.3F-
Lasher X2 85811360.596C--0.8217.153%D*4.938%B+15.6D-N/A1095.2h23.2D135.4D-
Frag Grenade 7775175N/A73.5835.424%D*N/A375C-10C++19280.2h4.1C+11.5D
M20 Basilisk 12672292.483C+1.0625.713%D**1.389%F6.1D*4.6D-12911.8h133.2D518.1F
Spear Anti-Vehicle Phalanx Tower 10369169M*67.5839.128%D*5.797%B*23D11.3D-1793h10.3C+26.3C--
NSX-P Naginata 6665870.747C--0.6712.758%F-38.462%A19.7D-N/A623.3h11.5B+90.1D
Lancer VS22 161621500.413C-1.0146.239%F-1.613%C+4.8D-7.7D17112.8h33.6C72.7D
A30 Walker 9752341.529D0.1114.46%D**1.923%D-4.1D3.5D4912.7h170.5C+1179.4D**
Beamer VS3 54511300.392C-1.0328.505%C*17.647%D7.3D-N/A397h14.3D*50.2C
L105 Zephyr 6551163.188D1.7728.713%FN/A510U140U4429000.1h9.1D--31.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31880.4h
Anti-Vehicle MANA Turret411,4067.6h
Nano-Armor Kit8862,071,431212.7h
Turret AI Module0910.8h
Skywall Shield Emitter0710.8h
Structure Shield Module0590.4h
Repair Module01371.2h
Nanite Revive Grenade04560.1h
Medical Applicator574238,26721.3h
Cortium Silo0750.6h
Spitfire Auto-Turret73310.6h
Motion Spotter52090.3h
Rocklet Rifle0840.1h
Hoplon Anti-Aircraft Phalanx Tower0670.8h
Rampart Wall01121.9h
Xiphos Anti-Personnel Tower0520.5h
Welding Device01,2770.1h
Deconstruction Tool02,5940.4h
Spear Anti-Vehicle Tower0520.4h
Ammunition Package493,6732.7h
Anti-Infantry MANA Turret291,4965.5h
Nano-Repair Grenade01120h
Router21340.4h
Recon Detection Device332,7096.5h

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