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Spoor[GOTR] Spoor
VS BR 118

KDR: 1.35

Score: 28.4m

Last Seen: Feb 19th, 2019 12:47 AM
- OFFLINE - 16.2 hour(s)

Battle Rank 116 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 117): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 NS-11C Quasar VM1 Spear Anti-Vehicle Phalanx Turret Quasar VM1 Proximity Mine NS-11A Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 1203TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.832%19.265%324810146,1460.8151190.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.328%-0.829D--0.219C-0.34C-HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.8-0.454D18.3-0.282C90.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.539%2.375%99310191,2219708351.25747146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.971%-1.789F--0.154C2.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
395-9.22T*89-6.103T*306

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.366%1.894%71510177397796940.948652106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.867%-1.373D**-0.627D0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
379.3-2.202F--81.1-1.055D*298.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.696%15.277%71110212,3506611073.54985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.726D-0.148C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.462D6.3-0.3C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
28.4m620.8%199 (11.9k)196 (11.8k)1.3525,63118,9861.94728118 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102249711.924%11.33%13507:387

6% Combat Medic74% Engineer8% Heavy Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:52 AMDec 23rd, 2012 12:51 AMFeb 19th, 2019 11:05 AM (2d) (PST)Feb 18th, 2019 10:57 PM (3d) (PST)Feb 18th, 2019 8:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3871302570.1770.1310.0201.3730.044103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2457,79115,454118182311,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2415h/100.6d 11,340 2,904 9,624 198.9k 4,183 6,103 6,413 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:819
Deaths:1,056
KDR:0.776
Accuracy:19.712% C--
HSR:24.542% C**
Orion VS54
B+
Kills:197
Deaths:206
KDR:0.956
Accuracy:13.630% D**
HSR:27.411% B+
NSX-P Naginata
B**
Kills:52
Deaths:67
KDR:0.776
Accuracy:13.246% F-
HSR:38.462% B**
Kills:1,068
Deaths (as Heavy Assault):1,329
Deaths (to Heavy Assaults):5,245
KDR:0.80361
Kill Difference:261
Playtime:188.463 hours
Usage:8%
Score:2.545m
Score/min:225
Accuracy (listed only):15.529%
HSR (listed only):30.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C++
NS-11C
C+
Kills:2,155
Deaths:2,803
KDR:0.769
Accuracy:18.845% D--
HSR:19.211% C+
Solstice VE3
D-
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F-
HSR:14.267% D-
Kills:5,269
Deaths (as Engineer):6,226
Deaths (to Engineers):4,840
KDR:0.84629
Kill Difference:957
Playtime:1,778.151 hours
Usage:74%
Score:19.928m
Score/min:187
Accuracy (listed only):21.139%
HSR (listed only):16.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C++
NS-11C
C+
Kills:2,155
Deaths:2,803
KDR:0.769
Accuracy:18.845% D--
HSR:19.211% C+
Solstice VE3
D-
Kills:764
Deaths:732
KDR:1.044
Accuracy:11.877% F-
HSR:14.267% D-
NS-7 PDW
B**
Kills:441
Deaths:738
KDR:0.598
Accuracy:16.921% D**
HSR:23.583% B**
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Kills:5,877
Deaths (as Light Assault):7,174
Deaths (to Light Assaults):2,826
KDR:0.81921
Kill Difference:1,297
Playtime:24.331 hours
Usage:1%
Score:0.155m
Score/min:107
Accuracy (listed only):19.698%
HSR (listed only):19.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:2,350
Deaths:2,691
KDR:0.873
Accuracy:32.696% D
HSR:15.277% C++
NS-11A
D
Kills:1,288
Deaths:1,518
KDR:0.848
Accuracy:18.558% D*
HSR:16.304% D
NS-7 PDW
B**
Kills:441
Deaths:738
KDR:0.598
Accuracy:16.921% D**
HSR:23.583% B**
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Kills:4,246
Deaths (as Combat Medic):5,157
Deaths (to Combat Medics):1,897
KDR:0.82335
Kill Difference:911
Playtime:153.245 hours
Usage:6%
Score:2.444m
Score/min:266
Accuracy (listed only):21.581%
HSR (listed only):20.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:441
Deaths:738
KDR:0.598
Accuracy:16.921% D**
HSR:23.583% B**
NS-357 Underboss
D
Kills:315
Deaths:525
KDR:0.600
Accuracy:27.500% D--
HSR:15.556% D
Sirius SX12
A
Kills:167
Deaths:210
KDR:0.795
Accuracy:18.149% D*
HSR:25.749% A
Soldier Soaker
C+
Kills:53
Deaths:61
KDR:0.869
Accuracy:33.926% C+
HSR:11.321% D
Kills:976
Deaths (as Infiltrator):1,534
Deaths (to Infiltrators):2,371
KDR:0.63625
Kill Difference:558
Playtime:93.170 hours
Usage:4%
Score:0.673m
Score/min:120
Accuracy (listed only):24.124%
HSR (listed only):19.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,049
Deaths:1,030
KDR:1.989
Accuracy:14.248% C
HSR:21.132% B+
Quasar VM1
B+
Kills:1,940
Deaths:1,025
KDR:1.893
Accuracy:14.267% D-
HSR:23.093% B+
NS-20 Gorgon
A+
Kills:345
Deaths:256
KDR:1.348
Accuracy:36.809% A+
HSR:20.580% C++
NS-20 Gorgon
A
Kills:338
Deaths:256
KDR:1.320
Accuracy:37.277% A
HSR:19.527% C++
NS-10 Burster
B**
Kills:103
Deaths:79
KDR:1.304
Accuracy:23.041% D-
HSR:11.651% B**
NS-10 Burster
A*
Kills:99
Deaths:78
KDR:1.269
Accuracy:23.524% D--
HSR:14.141% A*
Kills:4,874
Deaths (as MAX Suit):1,362
Deaths (to MAX Suits):1,215
KDR:3.57856
Kill Difference:3,512
Playtime:150.715 hours
Usage:6%
Score:2.613m
Score/min:289
Accuracy (listed only):24.861%
HSR (listed only):18.354%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:136
V. Kills:30 439%
Deaths:144
KDR:0.944
Accuracy:26.720% F-
KPH:5 D*
VKPH:1.100 D--
Kills:136 (136 + 0)
Deaths:144
KDR:0.944
VKDR:0.208
Vehicle Kills:30
Kill Difference:8
Playtime:27.094 hours
Usage:1%
Score:0.042m
Score/min:26
Piloting Accuracy:26.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:13 357%
Deaths:15
KDR:3.333
Accuracy:28.425% N/A
KPH:180,000 N/A
VKPH:46,800 N/A
Kills:50 (0 + 50)
Deaths:15
KDR:3.333
VKDR:0.867
Vehicle Kills:13
Kill Difference:35
Playtime:0.001 hours
Usage:0%
Score:0.043m
Score/min:1,290,840
Piloting Accuracy:N/A%
Gunner Accuracy:28.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:913
V. Kills:668 136%
Deaths:226
KDR:4.040
Accuracy:22.334% D*
KPH:7.400 D--
VKPH:5.400 D*
L100 Python AP
C
Kills:185
V. Kills:89 206%
Deaths:27
KDR:6.852
Accuracy:53.734% C
KPH:20.900 D
VKPH:10 D**
L100 Python HESH
D
Kills:123
V. Kills:26 456%
Deaths:17
KDR:7.235
Accuracy:42.832% D
KPH:26.200 D--
VKPH:5.500 D
Kills:1,221 (1,221 + 0)
Deaths:270
KDR:4.522
VKDR:2.900
Vehicle Kills:783
Kill Difference:951
Playtime:136.885 hours
Usage:6%
Score:0.859m
Score/min:105
Driving Accuracy:42.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:270
V. Kills:154 174%
Deaths:42
KDR:6.429
Accuracy:38.381% D
KPH:14.100 D--
VKPH:8.100 D--
E540 Halberd
D
Kills:199
V. Kills:99 199%
Deaths:17
KDR:11.706
Accuracy:40.073% D--
KPH:23.400 D
VKPH:11.600 D-
Kills:469 (0 + 469)
Deaths:59
KDR:7.949
VKDR:4.288
Vehicle Kills:253
Kill Difference:410
Playtime:27.606 hours
Usage:1%
Score:0.251m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:40.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
D*
Kills:137
V. Kills:111 122%
Deaths:7
KDR:19.571
Accuracy:16.679% F-
KPH:5 D*
VKPH:4.100 D*
M40 Fury
D-
Kills:121
V. Kills:46 257%
Deaths:23
KDR:5.261
Accuracy:25.126% D*
KPH:14.700 D**
VKPH:5.600 D-
M20 Basilisk
D
Kills:76
V. Kills:69 109%
Deaths:25
KDR:3.040
Accuracy:29.255% D--
KPH:7 D*
VKPH:6.300 D
M20 Basilisk
D-
Kills:57
V. Kills:49 114%
Deaths:27
KDR:2.111
Accuracy:24.570% F
KPH:5 D*
VKPH:4.300 D-
Kills:391 (0 + 391)
Deaths:82
KDR:4.768
VKDR:3.354
Vehicle Kills:275
Kill Difference:309
Playtime:57.923 hours
Usage:2%
Score:0.302m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:24.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,4572,3502,6910.873C0.4832.696%D15.277%C++11.2D--N/A39209h6.3D*19.3D-
NS-11C 2,2102,1552,8030.769C0.5818.845%D--19.211%C+8.3D-N/A25261h18C--95.6D
Quasar VM1 2,0772,0491,0301.989B0.6414.248%C21.132%B+20.7C+N/A6599.2h13.1B++91.9C*
Spear Anti-Vehicle Phalanx Turret 3,0171,98316112.317B*10.9736.317%D-5.749%B*33.8C+17.6C22558.7h7.2B+19.7B
Quasar VM1 1,9961,9401,0251.893C+0.5414.267%D-23.093%B+19.9D-N/A5997.7h14C+97.9C
Proximity Mine 1,9061,90612814.891M**13.5436.238%DN/A198.5A++N/A4679.6h1.4A+3.8B++
NS-11A 1,3061,2881,5180.848C0.5018.558%D*16.304%D13.3D-N/A4296.9h14.6C+78.9D
Skyguard 1,5819132264.04B+2.6922.334%D*2.738%B+7.4D--5.4D*97123.3h117.1B524.3C
Tank Mine 1,4728692054.239B*2.8919.726%D--N/A110C++76.3B+10307.9h1.5B++7.8D
NS-15M1 8438191,0560.776C--0.5719.712%C--24.542%C**14.1D-N/A4458.1h19.7F-100.1D-
MANA Anti-Vehicle Turret 1,6828062243.598B+2.2544.871%D*3.97%B++8060A++8760A**9455400.1h9.4B+20.9C++
Solstice VE3 7977647321.044B+0.3111.877%F-14.267%D-4.2D-N/A54180.5h26.4D**222.4F-
NS-7 PDW 4584417380.598C0.7516.921%D**23.583%B**5.9D--N/A1975.3h25.1F-148.3F-
M60-A Bulldog 468404419.854C+8.5046.568%C++N/A16.8D2.7C7724h8.7D-18.8C--
M60-A Bulldog 456402537.585C6.2449.386%B1.244%D-18.3D2.5C--7422h9.6D**19.4D
Aspis Anti-Aircraft Phalanx Turret 770359705.129B++3.7821.466%D1.95%C+8.3C-9.5C17243.3h141.7B659.9C++
NS Annihilator 7193533640.97B*0.3880.927%C++N/A9.7C+10.1B+13736.3h10.9B+13.5B+
NS-20 Gorgon 4083452561.348C++0.0036.809%A+20.58%C++13.9C-2.5A6224.8h78.1D-212.2C+
NS-20 Gorgon 3823382561.32C*0.0337.277%A19.527%C++13.6C1.8B+5524.8h78.6D210.8C+
NS-357 Underboss 3173155250.6C0.7527.5%D--15.556%D8.1D--N/A2438.7h4.3C+15.7C-
Saron HRB 424270426.429C**5.0838.381%D1.852%C*14.1D--8.1D--13119.1h22.4C++58.3C+
E540 Halberd 2981991711.706C**10.3640.073%D--1.005%D--23.4D11.6D-1988.5h5.5B13.8C
Orion VS54 1981972060.956C0.3913.63%D**27.411%B+14.7DN/A10413.4h14.4C105.5C
L100 Python AP 274185276.852B+5.5053.734%CN/A20.8D10D**1708.9h7C+13C+
A30 Walker 378180662.727C*1.3814.39%F--N/A2.6D**2.9D**3368.8h253.7D-1762.9F*
Sirius SX12 1701672100.795C+0.5618.149%D*25.749%A14.5DN/A6311.5h19.5D-107.6D-
C-4 2391491181.263C+0.0930.909%B**N/A74.5C+45B**10942h1.6C+5.2B+
G30 Walker 248137719.571S18.2216.679%F-N/A5D*4.1D*6127.3h214.9C+1288.3D**
Light PPA 1661361440.944D0.4126.72%F-N/A5D*1.1D--2627.1h20.5C--76.9D--
L100 Python HESH 149123177.235C5.8942.832%D2.439%B++26.2D--5.5D1854.7h4C9.2C-
M40 Fury 167121235.261C3.9125.126%D*N/A14.6D**5.5D-888.3h19.4C--77.4F
NS-10 Burster 161103791.304B++0.0523.041%D-11.651%B**6C*3.4C+8717.1h120.2B+521.5C+
NS-10 Burster 15899781.269C**0.0823.524%D--14.141%A*5.9C++3.5C8916.8h123.1B++523.2C++
M20 Basilisk 14576253.04C++1.6929.255%D--6.579%B+7D*6.3D11610.9h192.8F--659.1F*
Spear Anti-Vehicle Phalanx Tower 9967167M*65.6538.778%D*5.97%B*23.1D11D-1752.9h10.1C++26.1C
Lancer VS22 161621490.416C-0.9346.413%F-1.613%C+4.8D--7.7D--16912.8h33.6C+72.4D
M20 Basilisk 10657272.111C0.7624.57%F1.754%F5D*4.3D-11911.4h152.1D*619F--
Frag Grenade 5755155N/A53.6534.065%D**N/A275D-10B+16980.2h4.8D14.1D*
Soldier Soaker 5553610.869C0.4833.926%C+11.321%D14.7D*N/A413.6h10.1F*29.7D*
NSX-P Naginata 5352670.776C-0.5713.246%F-38.462%B**22.6DN/A602.3h10.2B++76.7C-
L105 Zephyr 6350153.333D1.9828.425%FN/A500U130U4302800.1h8.9D*31.2F-
A30 Walker 9450341.471C0.1214.331%F*N/A4D*3.5D*4812.5h173.8C++1212.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret411,3967.6h
Motion Spotter52050.3h
Spawn Beacon21560.3h
Nanite Revive Grenade03900.1h
Medical Applicator556230,98520.7h
Nano-Armor Kit8652,029,622210.3h
Skywall Shield Emitter0660.8h
Repair Module01171.1h
Turret AI Module0800.7h
Structure Shield Module0540.3h
Cortium Silo0560.4h
Spitfire Auto-Turret42490.4h
Rocklet Rifle0840.1h
Hoplon Anti-Aircraft Phalanx Tower0610.6h
Rampart Wall01081.8h
Deconstruction Tool02,5940.4h
Welding Device07260.1h
Anti-Infantry MANA Turret291,4965.5h
Ammunition Package443,4632.6h
Router1620.2h
Recon Detection Device292,4905.8h

Check the help document for the dictionary if you want to learn more about words used here.


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