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Field Marshal Sporthand[P1GS] Sporthand
TR BR 101

KDR: 2.92

Score: 19.3m

Last Seen: Dec 6th, 2019 10:18 AM
- OFFLINE - 9.5 hour(s)

Battle Rank 102 (101 total) - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
Level Progress (to 103): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H G20 Vulcan-H E540 Halberd-H TSAR-42 MANA Anti-Vehicle Turret TRAC-5 HC1 Cougar P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $756,855 MLG Score: 605
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.501%19.032%409412232,3750.579412.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.496%0.057C+-0.296C0.986B*HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.279C*11.50.193C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.504%1.863%2511226161524580.306667273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.442D**0.263C*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.70.145C++32.80.384C**106.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.182%3.764%127312241,83316796951.09172263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.869%-0.762D-0.794B++-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.575B+5.40.566B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.741%5.295%300114121326,6291079637524.6793418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%-0.146C0.246C++0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.398B24.30.376C**45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.779%80.668%3001312242,5451085182.34562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%0.724B++0.881B*-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.90.406B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
19.3m194.3%261 (15.7k)242 (14.5k)2.9166239,91413,6853.6103101 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227306218.979%11.157%21205:515

81% Engineer8% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2013 2:11 AMDec 5th, 2019 7:51 AMDec 6th, 2019 8:33 AM (1d) (PST)Dec 6th, 2019 6:19 AM (1d) (PST)Dec 6th, 2019 6:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
844797650.5000.1710.0561.1850.110605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,6614,75345,9083010371714,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1330.1h/55.4d 9,493 4,453 11,390 94.5k 1,880 2,639 8,744 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,989
KDR:0
Kill Difference:UNR
Playtime:23.981 hours
Usage:2%
Score:0.211m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C++
HC1 Cougar
D
Kills:1,039
Deaths:2,129
KDR:0.488
Accuracy:21.197% D
HSR:18.383% D
Kills:2,131
Deaths (as Engineer):3,677
Deaths (to Engineers):4,365
KDR:0.57955
Kill Difference:1,546
Playtime:1,075.596 hours
Usage:81%
Score:16.649m
Score/min:258
Accuracy (listed only):21.331%
HSR (listed only):19.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C++
HC1 Cougar
D
Kills:1,039
Deaths:2,129
KDR:0.488
Accuracy:21.197% D
HSR:18.383% D
Kills:2,131
Deaths (as Light Assault):3,677
Deaths (to Light Assaults):1,653
KDR:0.57955
Kill Difference:1,546
Playtime:30.166 hours
Usage:2%
Score:0.250m
Score/min:138
Accuracy (listed only):21.331%
HSR (listed only):19.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,660
Deaths:989
KDR:1.678
Accuracy:40.314% C*
HSR:78.615% B**
M77-B
A
Kills:720
Deaths:393
KDR:1.832
Accuracy:39.594% B+
HSR:86.111% A
RAMS .50M
C+
Kills:165
Deaths:70
KDR:2.357
Accuracy:35.900% C-
HSR:77.576% C+
TX1 Repeater
C++
Kills:120
Deaths:188
KDR:0.638
Accuracy:23.001% C
HSR:22.500% C++
Kills:2,665
Deaths (as Infiltrator):1,640
Deaths (to Infiltrators):2,093
KDR:1.625
Kill Difference:1,025
Playtime:108.380 hours
Usage:8%
Score:1.072m
Score/min:165
Accuracy (listed only):34.702%
HSR (listed only):66.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:124
Deaths:205
KDR:0.605
Accuracy:23.074% C++
HSR:12.903% D*
Kills:124
Deaths (as Combat Medic):205
Deaths (to Combat Medics):799
KDR:0.60488
Kill Difference:81
Playtime:30.490 hours
Usage:2%
Score:0.419m
Score/min:229
Accuracy (listed only):23.074%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
C+
Kills:234
Deaths:129
KDR:1.814
Accuracy:35.905% C+
HSR:0% F-
MRC3 Mercy
D
Kills:232
Deaths:128
KDR:1.813
Accuracy:12.445% D-
HSR:17.672% D
MRC3 Mercy
B+
Kills:215
Deaths:112
KDR:1.920
Accuracy:13.215% D-
HSR:23.721% B+
MR1 Fracture
C+
Kills:184
Deaths:110
KDR:1.673
Accuracy:35.660% C+
HSR:0.543% D**
M1 Heavy Cycler
C
Kills:180
Deaths:100
KDR:1.800
Accuracy:12.658% C
HSR:12.778% D*
M3 Pounder HEG
D
Kills:85
Deaths:93
KDR:0.914
Accuracy:31.939% D
HSR:0% F--
Kills:1,130
Deaths (as MAX Suit):336
Deaths (to MAX Suits):558
KDR:3.3631
Kill Difference:794
Playtime:60.074 hours
Usage:5%
Score:0.693m
Score/min:192
Accuracy (listed only):23.637%
HSR (listed only):9.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:161
V. Kills:18 N/A
Deaths:155
KDR:1.039
Accuracy:23.504% D*
KPH:13.300 D--
VKPH:1.500 D-
Tomcat A2AM Pods
C
Kills:66
V. Kills:36 178%
Deaths:33
KDR:2
Accuracy:68.833% F-
KPH:41.500 C
VKPH:22.600 D
Kills:227 (161 + 0)
Deaths:188
KDR:1.207
VKDR:0.287
Vehicle Kills:54
Kill Difference:39
Playtime:13.731 hours
Usage:1%
Score:0.060m
Score/min:72
Piloting Accuracy:23.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:184
V. Kills:111 164%
Deaths:50
KDR:3.680
Accuracy:31.520% C+
KPH:21.400 C--
VKPH:12.900 D
L105 Zephyr
C+
Kills:82
V. Kills:29 273%
Deaths:22
KDR:3.727
Accuracy:33.062% D--
KPH:24.800 D--
VKPH:8.800 C+
C150 Dalton
D
Kills:69
V. Kills:39 173%
Deaths:16
KDR:4.313
Accuracy:22.304% F
KPH:23.200 D
VKPH:13.100 D-
Kills:335 (0 + 335)
Deaths:88
KDR:3.807
VKDR:2.034
Vehicle Kills:179
Kill Difference:247
Playtime:14.873 hours
Usage:1%
Score:0.145m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:22.304%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:136
V. Kills:20 N/A
Deaths:15
KDR:9.067
Accuracy:36.932% D*
KPH:48.900 C+
VKPH:7.200 C
Skyguard
B*
Kills:117
V. Kills:60 192%
Deaths:17
KDR:6.882
Accuracy:23.426% D--
KPH:20 B*
VKPH:10.300 C*
C75 Viper
C+
Kills:66
V. Kills:12 N/A
Deaths:28
KDR:2.357
Accuracy:25.338% D**
KPH:28.800 C+
VKPH:5.200 D
Kills:319 (319 + 0)
Deaths:60
KDR:5.317
VKDR:1.533
Vehicle Kills:92
Kill Difference:259
Playtime:10.912 hours
Usage:1%
Score:0.191m
Score/min:292
Driving Accuracy:25.338%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:912
V. Kills:355 256%
Deaths:163
KDR:5.595
Accuracy:39.274% D
KPH:35.600 B
VKPH:13.900 D
P2-120 HEAT
C-
Kills:785
V. Kills:245 319%
Deaths:194
KDR:4.046
Accuracy:28.372% D**
KPH:20.400 C-
VKPH:6.400 D-
E540 Halberd
C+
Kills:597
V. Kills:215 276%
Deaths:114
KDR:5.237
Accuracy:36.156% D
KPH:25.700 C+
VKPH:9.200 D-
M12 Kobalt
C
Kills:135
V. Kills:8 N/A
Deaths:19
KDR:7.105
Accuracy:10.491% D--
KPH:46.500 C-
VKPH:2.800 C
G30 Vulcan
D
Kills:109
V. Kills:69 156%
Deaths:40
KDR:2.725
Accuracy:21.640% D-
KPH:15.100 D
VKPH:9.500 D
M20 Basilisk
C-
Kills:55
V. Kills:20 262%
Deaths:28
KDR:1.964
Accuracy:21.157% D--
KPH:12.500 C-
VKPH:4.600 D
Kills:2,593 (1,697 + 896)
Deaths:558
KDR:4.647
VKDR:1.634
Vehicle Kills:912
Kill Difference:2,035
Playtime:101.853 hours
Usage:8%
Score:1.137m
Score/min:186
Driving Accuracy:28.372%
Gunner Accuracy:21.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:8,527
V. Kills:366 N/A
Deaths:432
KDR:19.738
Accuracy:19.391% C-
KPH:85.500 C--
VKPH:3.700 C-
G20 Vulcan-H
A
Kills:7,667
V. Kills:2,798 274%
Deaths:760
KDR:10.088
Accuracy:47.069% C+
KPH:69.300 A
VKPH:25.300 C+
E540 Halberd-H
B*
Kills:7,464
V. Kills:2,300 324%
Deaths:397
KDR:18.801
Accuracy:57.302% C+
KPH:62.900 B*
VKPH:19.400 C
P525 Marauder-H
C
Kills:1,036
V. Kills:77 N/A
Deaths:97
KDR:10.680
Accuracy:36.351% C+
KPH:80.900 C-
VKPH:6 C
G40-F Ranger
C++
Kills:318
V. Kills:160 198%
Deaths:36
KDR:8.833
Accuracy:34.714% C++
KPH:32.400 C+
VKPH:16.300 C
M40 Fury-H
C
Kills:208
V. Kills:53 385%
Deaths:28
KDR:7.429
Accuracy:41.111% C
KPH:60.900 D
VKPH:15.500 C
Kills:25,220 (0 + 25,220)
Deaths:1,750
KDR:14.411
VKDR:3.288
Vehicle Kills:5,754
Kill Difference:23,470
Playtime:355.084 hours
Usage:27%
Score:5.606m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:41.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:146
V. Kills:12 N/A
Deaths:24
KDR:6.083
Accuracy:14.684% C--
KPH:41.100 D
VKPH:3.400 C+
M20 Basilisk
D
Kills:101
V. Kills:34 289%
Deaths:49
KDR:2.061
Accuracy:23.802% F
KPH:13.300 D
VKPH:4.500 D-
Kills:247 (0 + 247)
Deaths:73
KDR:3.384
VKDR:0.630
Vehicle Kills:46
Kill Difference:174
Playtime:11.158 hours
Usage:1%
Score:0.075m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:23.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 8,8938,52743219.738C+16.8219.391%C-13.322%D85.5C--3.7C-19899.7h14.3C**73.6C*
G20 Vulcan-H 10,4657,66776010.088A7.1747.069%C+2.035%C--69.3A25.3C+327110.6h53.2A+113.1A
E540 Halberd-H 9,7647,46439718.801A15.8857.302%C+N/A62.9B*19.4C268118.7h4.1B**7.2B**
TSAR-42 1,6741,6609891.678C1.2440.314%C*78.615%B**32.7CN/A8250.7h1.9B++4.6B++
MANA Anti-Vehicle Turret 1,8741,2987441.745C*1.1747.124%D6.24%B**48.6B*21.6C32226.7h5.5B*11.7B*
TRAC-5 1,0971,0921,5480.705C+2.2121.465%C+19.963%C++12.3CN/A3988.9h10.8B**50.3B+
HC1 Cougar 1,0761,0392,1290.488D2.4321.197%D18.383%D6.3D--N/A19165.4h12.1C*57.3C+
P525 Marauder-H 1,1131,0369710.68C7.7636.351%C+N/A80.9C-6C20812.8h8.6C23.6C+
P2-120 AP 1,2679121635.595C+2.6839.274%D2.851%C+35.6B13.9D32525.6h5.3B*13.6B+
P2-120 HEAT 1,0307851944.046C1.1328.372%D**5.35%A+20.4C-6.4D-13238.4h6B++21C+
M77-B 7237203931.832C+1.0839.594%B+86.111%A25C+N/A7428.8h2B*5B++
MANA Anti-Personnel Turret 6346293821.647N/A1.2715.653%UN/A6290U50U9643000.1h21.4T*136.5T*
E540 Halberd 8125971145.237C+2.3236.156%D2.848%C+25.6C+9.2D-16923.3h5.1B++14C**
Tank Mine 6304061772.294C+0.6260.533%A++N/A104.1C+57.4C+8953.9h3.6F**6C*
Spear Anti-Vehicle Phalanx Turret 532373695.406C2.4936.344%D-6.166%A34.2C14.6D27010.9h7.2C**19.7C*
G40-F Ranger 478318368.833C+5.9234.714%C++N/A32.4C+16.3C2449.8h67.2B+193.5B+
MR1 Fracture 3512341291.814A*1.1035.905%C+N/A7.2C3.6D4532.5h29.7A82.8B*
MRC3 Mercy 2432321281.813C+1.1012.445%D-17.672%D15.4D-N/A4315.1h16.9B++135.8C+
MRC3 Mercy 2252151121.92C+1.0013.215%D-23.721%B+16.5D-N/A4513h16B**120.9C*
M12 Kobalt 232211277.815D-4.9015.799%D--13.27%D--70.3D7C++1603h14.8B+93.6C+
M40 Fury-H 261208287.429C4.5141.111%CN/A61.2D15.6C1943.4h11.7C28.4C
MR1 Fracture 2751841101.673A+1.2435.66%C+N/A7.1C3.5D4925.8h31.6B**88.6B++
AP30 Shredder 295184503.68C0.7631.52%C+2.174%C*21.4C--12.9D1648.6h118.7C--376.5C-
M1 Heavy Cycler 1821801001.8B+1.1212.658%C12.778%D*23.7C**N/A777.6h11.2A++88.2B++
RAMS .50M 166165702.357C+0.5635.9%C-77.576%C+23.9CN/A846.9h1.9B+5.4C**
M14 Banshee 1791611551.039C1.8823.504%D*1.863%A13.3D--1.5D-5012.1h32.8C139.7C-
M12 Kobalt 158146246.083D3.1714.684%C--15.069%D41.7D3.4C+1163.5h17.2B117.4C++
C-4 1871392280.61D2.3128.741%B+N/A39.7D--13.7D--5843.5h1.4C*4.9B+
L100 Python HESH 156136159.067C+6.1536.932%D*N/A48.6C+7.1C4682.8h2.9B+7.8C+
M12 Kobalt 143135197.105D4.1910.491%D--17.037%B+46.6C-2.8C1052.9h16.2C**154.7C
T1 Cycler 1251242050.605C2.3123.074%C++12.903%D*16.3C--N/A877.6h14C**60.8B
TX1 Repeater 1221201880.638C+2.2823.001%C22.5%C++31.6C*N/A1113.8h10.5B*45.5B+
Skyguard 177117176.882A++3.9723.426%D--N/A20.2B*10.3C*1735.8h53.1A+226.8B**
G30 Vulcan 178109402.725C0.1921.64%D-3.67%C++15.1D9.6D1277.2h103C+476.1C
M20 Basilisk 135101492.061C0.8623.802%F5.941%C+13.3D4.5D-1117.6h70.6B++296.6C+
M3 Pounder HEG 8985930.914C2.0031.939%DN/A11.8DN/A757.2h9.3A29.2B++
L105 Zephyr 11182223.727D0.8133.062%D--1.22%B++24.8D--8.8C+1223.3h8.9D--27D--
C150 Dalton 10869164.313C-1.4022.304%FN/A23D13D-2023h3.5B+15.7D
C75 Viper 7866282.357C0.5625.338%D**N/A28.7C+5.2D3812.3h8.5B++33.7C**
Tomcat A2AM Pods 10266332D0.9268.833%F-N/A41.3C22.5D2451.6h6.3B**9.1B*
M20 Basilisk 7555281.964C0.9521.157%D--3.636%D12.5C-4.5D874.4h79.3B+374.8C+
ASP-30 Grounder 99521280.406C-2.5160.643%CN/A6.3D*5.7D1088.2h8.7C+14.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26820.6h
Nano-Armor Kit1,3171,515,534118.3h
Anti-Vehicle MANA Turret583,7284.5h
Nanite Revive Grenade02880.1h
Medical Applicator532162,14419.4h
Spitfire Auto-Turret11110.1h
Restoration Kit31050.1h
Welding Device05770.1h
Shield Recharging Field11380.1h
Smoke Grenade01320h
Ammunition Package152,9062.1h
Anti-Infantry MANA Turret666452.7h
Nano-Repair Grenade04900.1h
CAS30 Tank Buster2660h
Recon Detection Device146741.9h

Check the help document for the dictionary if you want to learn more about words used here.


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