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General General Sporthand[P4LE] Sporthand
TR BR 99

KDR: 2.65

Score: 17.2m

Last Seen: Nov 17th, 2018 5:19 AM
- OFFLINE - 78.1 hour(s)

Battle Rank 99 - Terran Republic on Connery - Outfit Officer of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 483
Level Progress (to 100): 96%
Level 100 Progress: 91% 110h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H G20 Vulcan-H E540 Halberd-H TSAR-42 MANA Anti-Vehicle Turret TRAC-5 HC1 Cougar P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.543%19.062%411410172,3660.5856442.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.497%0.101C+-0.233C0.995B*HEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.289C*11.50.196C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.227%3.85%131310181,79215876781.12917264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%-0.742D-0.762B++-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.574B+5.50.563B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.455%6.001%263913100822,2781017535421.8841416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.54%-0.162C0.473B+0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.318C*27.20.294C*51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%80.71%2639310182,5351073182.36034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.9%0.728B++0.893B*-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.516B+1.90.401B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 483
17.2m193.8%255 (15.3k)234 (14k)2.6538435,02013,1963.2911599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1021254919.029%12.373%23505:335

80% Engineer9% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2013 2:11 AMAug 22nd, 2018 6:06 AMNov 20th, 2018 12:39 AM (5h) (PST)Nov 17th, 2018 1:20 AM (3d) (PST)Nov 17th, 2018 1:19 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
802847180.4770.1800.0591.1260.104619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1185,04943,0692911468614,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1223.3h/51d 8,410 4,333 10,333 82.6k 1,734 2,490 7,623 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,908
KDR:0
Kill Difference:UNR
Playtime:23.241 hours
Usage:2%
Score:0.205m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C*
HC1 Cougar
C--
Kills:1,030
Deaths:2,098
KDR:0.491
Accuracy:21.273% C--
HSR:18.447% D
Kills:2,122
Deaths (as Engineer):3,646
Deaths (to Engineers):4,140
KDR:0.58201
Kill Difference:1,524
Playtime:972.984 hours
Usage:80%
Score:14.643m
Score/min:251
Accuracy (listed only):21.369%
HSR (listed only):19.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C*
HC1 Cougar
C--
Kills:1,030
Deaths:2,098
KDR:0.491
Accuracy:21.273% C--
HSR:18.447% D
Kills:2,122
Deaths (as Light Assault):3,646
Deaths (to Light Assaults):1,625
KDR:0.58201
Kill Difference:1,524
Playtime:29.964 hours
Usage:2%
Score:0.249m
Score/min:139
Accuracy (listed only):21.369%
HSR (listed only):19.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,658
Deaths:988
KDR:1.678
Accuracy:40.380% B
HSR:78.709% B**
M77-B
A
Kills:720
Deaths:393
KDR:1.832
Accuracy:39.594% B+
HSR:86.111% A
RAMS .50M
C+
Kills:157
Deaths:67
KDR:2.343
Accuracy:36.946% C
HSR:77.070% C+
TX1 Repeater
C*
Kills:120
Deaths:188
KDR:0.638
Accuracy:23.087% C+
HSR:22.500% C*
Kills:2,655
Deaths (as Infiltrator):1,636
Deaths (to Infiltrators):2,054
KDR:1.62286
Kill Difference:1,019
Playtime:105.263 hours
Usage:9%
Score:1.056m
Score/min:167
Accuracy (listed only):35.002%
HSR (listed only):66.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:124
Deaths:205
KDR:0.605
Accuracy:23.082% C**
HSR:12.903% D*
Kills:124
Deaths (as Combat Medic):205
Deaths (to Combat Medics):783
KDR:0.60488
Kill Difference:81
Playtime:30.477 hours
Usage:2%
Score:0.419m
Score/min:229
Accuracy (listed only):23.082%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
C+
Kills:229
Deaths:128
KDR:1.789
Accuracy:35.782% C+
HSR:0% F-
MRC3 Mercy
C--
Kills:192
Deaths:110
KDR:1.745
Accuracy:11.914% D-
HSR:17.708% C--
MRC3 Mercy
B+
Kills:181
Deaths:94
KDR:1.926
Accuracy:12.870% D
HSR:22.652% B+
M1 Heavy Cycler
C
Kills:180
Deaths:100
KDR:1.800
Accuracy:12.658% C
HSR:12.778% D--
MR1 Fracture
C+
Kills:175
Deaths:109
KDR:1.606
Accuracy:35.471% C+
HSR:0.571% D**
M3 Pounder HEG
D
Kills:85
Deaths:93
KDR:0.914
Accuracy:31.939% D
HSR:0% F--
Kills:1,042
Deaths (as MAX Suit):317
Deaths (to MAX Suits):551
KDR:3.28707
Kill Difference:725
Playtime:56.760 hours
Usage:5%
Score:0.613m
Score/min:180
Accuracy (listed only):23.439%
HSR (listed only):8.952%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:184
V. Kills:111 164%
Deaths:50
KDR:3.680
Accuracy:31.520% C+
KPH:21.400 C
VKPH:12.900 D
L105 Zephyr
C++
Kills:80
V. Kills:28 276%
Deaths:21
KDR:3.810
Accuracy:33.101% D*
KPH:25.100 D--
VKPH:8.800 C++
Kills:264 (0 + 264)
Deaths:71
KDR:3.718
VKDR:1.958
Vehicle Kills:139
Kill Difference:193
Playtime:11.783 hours
Usage:1%
Score:0.107m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:33.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:106
V. Kills:55 189%
Deaths:16
KDR:6.625
Accuracy:23.613% D
KPH:20.700 B**
VKPH:10.700 B
L100 Python HESH
C+
Kills:98
V. Kills:11 N/A
Deaths:13
KDR:7.538
Accuracy:38.744% D--
KPH:50.200 C+
VKPH:5.600 D
C75 Viper
C+
Kills:66
V. Kills:12 N/A
Deaths:28
KDR:2.357
Accuracy:25.338% D**
KPH:28.800 C+
VKPH:5.200 D
Kills:270 (270 + 0)
Deaths:57
KDR:4.737
VKDR:1.368
Vehicle Kills:78
Kill Difference:213
Playtime:9.365 hours
Usage:1%
Score:0.165m
Score/min:294
Driving Accuracy:25.338%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:909
V. Kills:353 257%
Deaths:161
KDR:5.646
Accuracy:39.417% D
KPH:36.100 B++
VKPH:14 C--
P2-120 HEAT
C-
Kills:785
V. Kills:245 319%
Deaths:194
KDR:4.046
Accuracy:28.372% D**
KPH:20.400 C-
VKPH:6.400 D-
E540 Halberd
C+
Kills:574
V. Kills:207 276%
Deaths:113
KDR:5.080
Accuracy:35.582% D
KPH:25.400 C+
VKPH:9.200 D
M12 Kobalt
C
Kills:135
V. Kills:8 N/A
Deaths:19
KDR:7.105
Accuracy:10.491% D-
KPH:46.500 C
VKPH:2.800 C
G30 Vulcan
D
Kills:109
V. Kills:69 156%
Deaths:40
KDR:2.725
Accuracy:21.640% D-
KPH:15.100 D
VKPH:9.500 D
M20 Basilisk
C--
Kills:54
V. Kills:20 257%
Deaths:28
KDR:1.929
Accuracy:21.094% D--
KPH:12.300 C--
VKPH:4.600 D
Kills:2,566 (1,694 + 872)
Deaths:555
KDR:4.623
VKDR:1.625
Vehicle Kills:902
Kill Difference:2,011
Playtime:100.758 hours
Usage:8%
Score:1.099m
Score/min:182
Driving Accuracy:28.372%
Gunner Accuracy:21.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:8,174
V. Kills:351 N/A
Deaths:420
KDR:19.462
Accuracy:19.276% C
KPH:85.100 C-
VKPH:3.700 C-
G20 Vulcan-H
A+
Kills:7,481
V. Kills:2,722 275%
Deaths:747
KDR:10.015
Accuracy:47.058% C+
KPH:69.600 A+
VKPH:25.300 C+
E540 Halberd-H
B*
Kills:4,543
V. Kills:1,509 301%
Deaths:314
KDR:14.468
Accuracy:58.253% C++
KPH:61.100 B*
VKPH:20.300 C
P525 Marauder-H
C+
Kills:482
V. Kills:36 N/A
Deaths:83
KDR:5.807
Accuracy:30.930% C-
KPH:78.700 C-
VKPH:5.900 C+
G40-F Ranger
B
Kills:239
V. Kills:120 198%
Deaths:33
KDR:7.242
Accuracy:33.877% B
KPH:31.800 C+
VKPH:16 C
M40 Fury-H
C++
Kills:59
V. Kills:21 268%
Deaths:18
KDR:3.278
Accuracy:40.736% C+
KPH:53.500 D
VKPH:19 C++
Kills:20,978 (0 + 20,978)
Deaths:1,615
KDR:12.989
VKDR:2.947
Vehicle Kills:4,759
Kill Difference:19,363
Playtime:292.550 hours
Usage:24%
Score:4.546m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:40.736%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:124
V. Kills:12 N/A
Deaths:21
KDR:5.905
Accuracy:14.948% C
KPH:38.900 D
VKPH:3.800 C*
M20 Basilisk
D
Kills:99
V. Kills:34 283%
Deaths:49
KDR:2.020
Accuracy:23.773% F
KPH:13 D
VKPH:4.500 D-
Kills:223 (0 + 223)
Deaths:70
KDR:3.186
VKDR:0.657
Vehicle Kills:46
Kill Difference:153
Playtime:10.781 hours
Usage:1%
Score:0.068m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:23.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 8,5258,17442019.462C++16.8119.276%C13.323%D85.1C-3.7C-19796.1h14.2B+73.7C**
G20 Vulcan-H 10,2037,48174710.015A++7.3647.058%C+2.059%D69.7A+25.3C+322107.4h53A+112.7A
E540 Halberd-H 6,0524,54331414.468B*11.8158.253%C++N/A61.1B*20.3C25474.3h4.5B++7.7B*
TSAR-42 1,6721,6589881.678C0.9840.38%B78.709%B**32.8C+N/A8250.6h1.9B*4.6B++
MANA Anti-Vehicle Turret 1,8741,2987441.745C++0.9147.124%D6.24%B*48.6B*21.6C32226.7h5.5B*11.7B*
TRAC-5 1,0971,0921,5480.705C+1.9521.465%C+19.963%C*12.3CN/A3888.9h10.8B**50.3B++
HC1 Cougar 1,0671,0302,0980.491C--2.1621.273%C--18.447%D6.5D--N/A19158.2h12C*56.6C++
P2-120 AP 1,2629091615.646C+2.9939.417%D2.86%C36.1B++14C--31825.2h5.3B**13.5B++
P2-120 HEAT 1,0307851944.046C+1.3928.372%D**5.35%A20.4C-6.4D-12938.4h6B++21C+
M77-B 7237203931.832C+0.8239.594%B+86.111%A25C+N/A7328.8h2B*5B++
MANA Anti-Personnel Turret 6346293821.647N/A1.0115.653%UN/A6290U50U9627800.1h21.4T*136.5T*
E540 Halberd 7815741135.08C+2.4335.582%D2.962%C25.4C+9.2D16822.6h5B++14.2C**
P525 Marauder-H 518482835.807D3.1530.93%C-N/A79C-5.9C+2126.1h7C+22.8C+
Spear Anti-Vehicle Phalanx Turret 532373695.406C2.7536.344%D6.166%B**34.2C14.6D26810.9h7.2B+19.7C*
Tank Mine 5413451712.018C0.6459.45%A*N/A95.8C+54.4C8433.6h3.6F*6C**
G40-F Ranger 359239337.242C+4.5933.877%BN/A31.9C+16C2437.5h68.5C*202.1B+
MR1 Fracture 3432291281.789A++0.8635.782%C+N/A7.2C3.6D4431.6h29.3B**82B*
M12 Kobalt 223204267.846D-5.1915.76%D--13.235%D--68D6.3C**1463h15.1B+96C+
MRC3 Mercy 2011921101.745C+0.9111.914%D-17.708%C--14.5D--N/A3913.2h17.3B+145.2C+
AP30 Shredder 295184503.68C1.0331.52%C+2.174%C+21.4C12.9D1638.6h118.7C376.5C
MRC3 Mercy 190181941.926C+0.7312.87%D22.652%B+16.2D-N/A4211.2h15.9B**123.3C*
M1 Heavy Cycler 1821801001.8B+0.8512.658%C12.778%D--23.7BN/A747.6h11.2A++88.2B++
MR1 Fracture 2621751091.606A1.0535.471%C+N/A7C3.5D4724.9h31.8B*89.7B++
RAMS .50M 158157672.343C+0.3136.946%C77.07%C+24.5CN/A856.4h1.9B++5.2B
M12 Kobalt 143135197.105C-4.4510.491%D-17.037%B+46.6C2.8C1052.9h16.2B154.7C+
C-4 1801322270.581D2.0727.556%B+N/A37.7D--13.7D--5483.5h1.4C**5.1B+
T1 Cycler 1251242050.605C2.0523.082%C**12.903%D*16.5C-N/A827.5h14C**60.8B+
M12 Kobalt 136124215.905C--3.2514.948%C16.129%C--38.8D3.8C*1123.2h18.5C+123.5C++
TX1 Repeater 1221201880.638C+2.0223.087%C+22.5%C*31.6C**N/A1093.8h10.4B*45.2C*
G30 Vulcan 178109402.725C+0.0721.64%D-3.67%C+15.1D9.6D1227.2h103C+476.1C
Skyguard 161106166.625A*3.9723.613%DN/A20.8B**10.8B+1755.1h53.8A227.8A
M20 Basilisk 13399492.02C0.6323.773%F6.061%C++13D4.5D-1037.6h71.5B++300.6C+
L100 Python HESH 10998137.538C4.8838.744%D--1.02%C--49C+5.5D5332h3B+7.8C+
M3 Pounder HEG 8985930.914C1.7431.939%DN/A11.8DN/A707.2h9.3A29.2B++
L105 Zephyr 10880213.81D1.1633.101%D*1.25%B+25D--8.8C++1223.2h8.9D*26.9D*
C75 Viper 7866282.357C0.3025.338%D**N/A28.7C+5.2D3552.3h8.5B*33.7C**
M40 Fury-H 8059183.278D0.6240.736%C+N/A53.6D19.1C++2271.1h11.1C27.2C
M20 Basilisk 7454281.929C0.7221.094%D--3.704%D12.3C--4.5D824.4h80.2C**380.1C+
ASP-30 Grounder 99521280.406C--2.2560.643%CN/A6.3D5.7C--1058.2h8.7C14.4C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret583,7284.5h
Restoration Kit31030.1h
Spawn Beacon25840.5h
Nano-Armor Kit1,1631,380,142106.8h
Nanite Revive Grenade02880.1h
Medical Applicator532162,14419.4h
Welding Device05770.1h
Anti-Infantry MANA Turret666442.7h
Nano-Repair Grenade04900.1h
Shield Recharging Field11380.1h
Smoke Grenade01320h
Recon Detection Device146641.8h
Ammunition Package152,7962h
CAS30 Tank Buster2660h

Check the help document for the dictionary if you want to learn more about words used here.


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