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Field Marshal Sporthand[P4LE] Sporthand
TR BR 99

KDR: 2.82

Score: 18.3m

Last Seen: Mar 19th, 2019 3:34 AM
- OFFLINE - 6.5 hour(s)

Battle Rank 101 (99 total) - Terran Republic on Connery - Outfit Officer of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 375
Level Progress (to 102): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H G20 Vulcan-H E540 Halberd-H TSAR-42 MANA Anti-Vehicle Turret TRAC-5 HC1 Cougar P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.531%19.046%410410292,3680.5816752.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.486%0.087C+-0.252C1.002B**HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.285C*11.50.194C++42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.184%3.764%130310301,83316416941.117264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%-0.745D-0.793B++-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.573B+5.40.562B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.594%5.57%288114101925,0281051595723.7909420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.485%-0.146C0.308C*0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.38C**25.30.356C**47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.861%80.709%2881310302,5401077182.35622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.06%0.726B++0.892B*-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.403B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 375
18.3m192.6%258 (15.5k)239 (14.3k)2.8242937,95013,4373.5012399 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1033284819.054%11.626%22205:435

80% Engineer8% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2013 2:11 AMAug 22nd, 2018 6:06 AMMar 20th, 2019 4:37 PM (2d) (PST)Mar 18th, 2019 11:34 PM (3d) (PST)Mar 18th, 2019 11:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
830817490.4940.1750.0571.1590.108618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8004,87144,9293010370614,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1280h/53.3d 9,096 4,412 10,917 89k 1,811 2,573 8,265 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,948
KDR:0
Kill Difference:UNR
Playtime:23.525 hours
Usage:2%
Score:0.205m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C*
HC1 Cougar
D
Kills:1,032
Deaths:2,111
KDR:0.489
Accuracy:21.258% D
HSR:18.411% D
Kills:2,124
Deaths (as Engineer):3,659
Deaths (to Engineers):4,245
KDR:0.58049
Kill Difference:1,535
Playtime:1,029.017 hours
Usage:80%
Score:15.744m
Score/min:255
Accuracy (listed only):21.362%
HSR (listed only):19.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:1,092
Deaths:1,548
KDR:0.705
Accuracy:21.465% C+
HSR:19.963% C*
HC1 Cougar
D
Kills:1,032
Deaths:2,111
KDR:0.489
Accuracy:21.258% D
HSR:18.411% D
Kills:2,124
Deaths (as Light Assault):3,659
Deaths (to Light Assaults):1,643
KDR:0.58049
Kill Difference:1,535
Playtime:30.113 hours
Usage:2%
Score:0.250m
Score/min:138
Accuracy (listed only):21.362%
HSR (listed only):19.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,659
Deaths:989
KDR:1.677
Accuracy:40.372% C**
HSR:78.662% B**
M77-B
A
Kills:720
Deaths:393
KDR:1.832
Accuracy:39.594% B+
HSR:86.111% A
RAMS .50M
C+
Kills:161
Deaths:67
KDR:2.403
Accuracy:36.374% C
HSR:77.640% C+
TX1 Repeater
C*
Kills:120
Deaths:188
KDR:0.638
Accuracy:23.001% C
HSR:22.500% C*
Kills:2,660
Deaths (as Infiltrator):1,637
Deaths (to Infiltrators):2,074
KDR:1.62492
Kill Difference:1,023
Playtime:107.019 hours
Usage:8%
Score:1.065m
Score/min:166
Accuracy (listed only):34.835%
HSR (listed only):66.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:124
Deaths:205
KDR:0.605
Accuracy:23.074% C*
HSR:12.903% D*
Kills:124
Deaths (as Combat Medic):205
Deaths (to Combat Medics):791
KDR:0.60488
Kill Difference:81
Playtime:30.490 hours
Usage:2%
Score:0.419m
Score/min:229
Accuracy (listed only):23.074%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
C+
Kills:233
Deaths:129
KDR:1.806
Accuracy:35.831% C+
HSR:0% F-
MRC3 Mercy
D
Kills:206
Deaths:114
KDR:1.807
Accuracy:11.992% D--
HSR:16.990% D
MRC3 Mercy
C**
Kills:198
Deaths:98
KDR:2.020
Accuracy:12.894% D-
HSR:22.222% C**
MR1 Fracture
C+
Kills:181
Deaths:110
KDR:1.645
Accuracy:35.556% C+
HSR:0.552% D**
M1 Heavy Cycler
C
Kills:180
Deaths:100
KDR:1.800
Accuracy:12.658% C
HSR:12.778% D--
M3 Pounder HEG
D
Kills:85
Deaths:93
KDR:0.914
Accuracy:31.939% D
HSR:0% F-
Kills:1,083
Deaths (as MAX Suit):322
Deaths (to MAX Suits):556
KDR:3.36335
Kill Difference:761
Playtime:58.551 hours
Usage:5%
Score:0.648m
Score/min:184
Accuracy (listed only):23.479%
HSR (listed only):8.757%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:184
V. Kills:111 164%
Deaths:50
KDR:3.680
Accuracy:31.520% C+
KPH:21.400 C-
VKPH:12.900 D
L105 Zephyr
C+
Kills:80
V. Kills:28 276%
Deaths:21
KDR:3.810
Accuracy:33.101% D*
KPH:25.100 D--
VKPH:8.800 C+
C150 Dalton
D-
Kills:51
V. Kills:29 170%
Deaths:15
KDR:3.400
Accuracy:21.308% F-
KPH:18.200 D-
VKPH:10.300 D--
Kills:315 (0 + 315)
Deaths:86
KDR:3.663
VKDR:1.953
Vehicle Kills:168
Kill Difference:229
Playtime:14.593 hours
Usage:1%
Score:0.137m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:21.308%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:136
V. Kills:20 N/A
Deaths:15
KDR:9.067
Accuracy:36.932% D*
KPH:48.900 C+
VKPH:7.200 C
Skyguard
B**
Kills:117
V. Kills:60 192%
Deaths:16
KDR:7.313
Accuracy:23.426% D-
KPH:20.100 B**
VKPH:10.300 C**
C75 Viper
C+
Kills:66
V. Kills:12 N/A
Deaths:28
KDR:2.357
Accuracy:25.338% D**
KPH:28.800 C+
VKPH:5.200 D
Kills:319 (319 + 0)
Deaths:59
KDR:5.407
VKDR:1.559
Vehicle Kills:92
Kill Difference:260
Playtime:10.908 hours
Usage:1%
Score:0.186m
Score/min:285
Driving Accuracy:25.338%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:912
V. Kills:355 256%
Deaths:163
KDR:5.595
Accuracy:39.280% D
KPH:35.600 B+
VKPH:13.900 C--
P2-120 HEAT
C
Kills:785
V. Kills:245 319%
Deaths:194
KDR:4.046
Accuracy:28.372% D**
KPH:20.400 C
VKPH:6.400 D-
E540 Halberd
C+
Kills:595
V. Kills:214 277%
Deaths:114
KDR:5.219
Accuracy:36.186% D
KPH:25.600 C+
VKPH:9.200 D-
M12 Kobalt
C
Kills:135
V. Kills:8 N/A
Deaths:19
KDR:7.105
Accuracy:10.491% D-
KPH:46.500 C
VKPH:2.800 C
G30 Vulcan
C--
Kills:109
V. Kills:69 156%
Deaths:40
KDR:2.725
Accuracy:21.640% D-
KPH:15.100 D
VKPH:9.500 C--
M20 Basilisk
C--
Kills:55
V. Kills:20 262%
Deaths:28
KDR:1.964
Accuracy:21.157% D--
KPH:12.500 C--
VKPH:4.600 D
Kills:2,591 (1,697 + 894)
Deaths:558
KDR:4.643
VKDR:1.633
Vehicle Kills:911
Kill Difference:2,033
Playtime:101.796 hours
Usage:8%
Score:1.122m
Score/min:184
Driving Accuracy:28.372%
Gunner Accuracy:21.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C--
Kills:8,465
V. Kills:361 N/A
Deaths:429
KDR:19.732
Accuracy:19.351% C-
KPH:85.600 C--
VKPH:3.700 C--
G20 Vulcan-H
A
Kills:7,603
V. Kills:2,778 274%
Deaths:758
KDR:10.030
Accuracy:47.092% C+
KPH:69.200 A
VKPH:25.300 C+
E540 Halberd-H
B**
Kills:6,043
V. Kills:1,939 311%
Deaths:374
KDR:16.158
Accuracy:57.584% C+
KPH:62.600 B**
VKPH:20.100 C
P525 Marauder-H
C+
Kills:1,031
V. Kills:77 N/A
Deaths:97
KDR:10.629
Accuracy:36.231% C++
KPH:81 C-
VKPH:6.100 C+
G40-F Ranger
C*
Kills:277
V. Kills:141 195%
Deaths:34
KDR:8.147
Accuracy:33.559% C*
KPH:32.900 C+
VKPH:16.700 C
M40 Fury-H
C+
Kills:207
V. Kills:52 391%
Deaths:28
KDR:7.393
Accuracy:41.164% C+
KPH:61.600 D
VKPH:15.500 C+
Kills:23,626 (0 + 23,626)
Deaths:1,720
KDR:13.736
VKDR:3.109
Vehicle Kills:5,348
Kill Difference:21,906
Playtime:329.793 hours
Usage:26%
Score:5.161m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:41.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:145
V. Kills:12 N/A
Deaths:24
KDR:6.042
Accuracy:14.796% C--
KPH:41.800 D
VKPH:3.500 C+
M20 Basilisk
D
Kills:99
V. Kills:34 283%
Deaths:49
KDR:2.020
Accuracy:23.801% F
KPH:13 D
VKPH:4.500 D-
Kills:244 (0 + 244)
Deaths:73
KDR:3.342
VKDR:0.630
Vehicle Kills:46
Kill Difference:171
Playtime:11.070 hours
Usage:1%
Score:0.074m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:23.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 8,8268,46542919.732C++16.9119.351%C-13.349%D85.6C--3.7C--19998.9h14.2B73.6C*
G20 Vulcan-H 10,3817,60375810.03A++7.2147.092%C+2.039%D69.2A25.3C+326109.9h53.3A+113.1A
E540 Halberd-H 7,9826,04337416.158B**13.3357.584%C+N/A62.6B**20.1C26196.5h4.3B*7.5B*
TSAR-42 1,6731,6599891.677C1.1540.372%C**78.662%B**32.7C+N/A8250.7h1.9B*4.6B++
MANA Anti-Vehicle Turret 1,8741,2987441.745C*1.0847.124%D6.24%B*48.6B*21.6C32226.7h5.5B*11.7B*
TRAC-5 1,0971,0921,5480.705C+2.1221.465%C+19.963%C*12.3CN/A3888.9h10.8B**50.3B++
HC1 Cougar 1,0691,0322,1110.489C--2.3421.258%D18.411%D6.4D--N/A19161.8h12.1C*57C+
P525 Marauder-H 1,1081,0319710.629C7.8036.231%C++N/A81.2C-6.1C+20712.7h8.5C--23.6C+
P2-120 AP 1,2679121635.595C+2.7739.28%D2.851%C35.6B+13.9C--31925.6h5.3B*13.6B+
P2-120 HEAT 1,0307851944.046C1.2228.372%D**5.35%A20.4C6.4D-13138.4h6B++21C+
M77-B 7237203931.832C+0.9939.594%B+86.111%A25C+N/A7428.8h2B*5B++
MANA Anti-Personnel Turret 6346293821.647N/A1.1815.653%UN/A6290U50U9643000.1h21.4T*136.5T*
E540 Halberd 8095951145.219C+2.3936.186%D2.857%C25.6C+9.2D-16823.2h5.1B++14C**
Spear Anti-Vehicle Phalanx Turret 532373695.406C2.5836.344%D6.166%B**34.2C14.6D26910.9h7.2B19.7C**
Tank Mine 5753691742.121C0.7060.035%A*N/A97.1C+54.2C8363.8h3.8T6.3C++
G40-F Ranger 418277348.147C+5.3233.559%C*N/A33C+16.8C2498.4h66B196.7B+
MR1 Fracture 3502331291.806A++1.0235.831%C+N/A7.2C3.6D4432.5h29.7B**82.8B*
M12 Kobalt 232211277.815D4.9915.799%D--13.27%D--70.3D7C++1593h14.8B+93.6C+
M40 Fury-H 259207287.393C4.5741.164%C+N/A60.9D15.3C+1953.4h11.5C28C
MRC3 Mercy 2162061141.807C+1.0211.992%D--16.99%D14.7D-N/A3914h17.2B+143.1C+
MRC3 Mercy 207198982.02C+0.8012.894%D-22.222%C**16.5DN/A4312h15.6B**120.9C*
AP30 Shredder 295184503.68C0.8631.52%C+2.174%C+21.4C-12.9D1638.6h118.7C-376.5C
MR1 Fracture 2711811101.645A+1.1835.556%C+N/A7C3.5D4825.8h31.9B*89.7B++
M1 Heavy Cycler 1821801001.8B+1.0212.658%C12.778%D--23.7BN/A757.6h11.2A++88.2B++
RAMS .50M 162161672.403C+0.4236.374%C77.64%C+24.4CN/A856.6h1.9B++5.2B+
M12 Kobalt 157145246.042D3.2214.796%C--15.172%D41.4D3.4C+1183.5h17.2B116.3C++
C-4 1851372270.604D2.2228.296%B+N/A39.1D-13.7D--5643.5h1.4C**4.9B+
L100 Python HESH 156136159.067C+6.2436.932%D*N/A48.6C+7.1C4572.8h2.9B+7.8C+
M12 Kobalt 143135197.105C--4.2810.491%D-17.037%B46.6C2.8C1052.9h16.2B154.7C
T1 Cycler 1251242050.605C2.2223.074%C*12.903%D*16.3C--N/A857.6h14C**60.8B+
TX1 Repeater 1221201880.638C+2.1923.001%C22.5%C*31.6C*N/A1103.8h10.5B++45.5B+
Skyguard 177117167.313A*4.4923.426%D-N/A20.2B**10.3C**1715.8h53.1A226.7A
G30 Vulcan 178109402.725C0.1021.64%D-3.67%C+15.1D9.6C--1277.2h103C+476.1C
M20 Basilisk 13399492.02C-0.8023.801%F6.061%C++13D4.5D-1097.6h71.7B++301.1C+
M3 Pounder HEG 8985930.914C1.9131.939%DN/A11.8DN/A747.2h9.3A29.2B++
L105 Zephyr 10880213.81D0.9933.101%D*1.25%B++25D--8.8C+1223.2h8.9D*26.9D*
C75 Viper 7866282.357C0.4725.338%D**N/A28.7C+5.2D3652.3h8.5B*33.7B
M20 Basilisk 7555281.964C0.8621.157%D--3.636%D12.5C--4.5D854.4h79.3B374.8C+
ASP-30 Grounder 99521280.406C--2.4260.643%CN/A6.3D--5.7D1068.2h8.7C+14.4C+
C150 Dalton 8051153.4C-0.5821.308%F-N/A18.2D-10.4D--1742.8h4.2C**19.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret583,7284.5h
Restoration Kit31040.1h
Spawn Beacon26460.5h
Nano-Armor Kit1,2361,455,856113.8h
Nanite Revive Grenade02880.1h
Medical Applicator532162,14419.4h
Spitfire Auto-Turret0750.1h
Welding Device05770.1h
Anti-Infantry MANA Turret666442.7h
Nano-Repair Grenade04900.1h
Shield Recharging Field11380.1h
Smoke Grenade01320h
Recon Detection Device146671.9h
Ammunition Package152,8642.1h
CAS30 Tank Buster2660h

Check the help document for the dictionary if you want to learn more about words used here.


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