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Exterminator Spude[ZION] Spude
TR BR 133

KDR: 6.06

Score: 38.8m

Last Seen: May 28th, 2019 2:30 PM
- OFFLINE - 656.8 hour(s)

Battle Rank 110 (133 total) - Terran Republic on Miller - Outfit Leader of Kebab Removal Unit[ZION] Kebab Removal Unit
NS outfit on Miller

Members: 0
Level Progress (to 111): 69%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS P525 Marauder-H LC2 Lynx T7 Mini-Chaingun T9 CARV MSW-R TORQ-9 P2-120 AP T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,093,723 MLG Score: 2473
Fun Score: N/A
Cheeseburgers Flipped: 1038TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.33%18.02%47439117156,8776.29867-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.157%1.013B**-0.426C---0.932D--HEAD + (~4.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.474B+10.30.277C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.394%1.265%1039412064,0324674418.63383912%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.65%-0.313C-0.303C0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.661B+18.80.645B+35.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.459%2.855%744512056,620141528834.67844230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%0.439B0.179C++-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++5.20.588B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.344%1.114%24007120315,975869234818.3621680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.426%0.107C+-0.824D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.672B+14.60.633B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.858%39.717%2400512056,2091677223.70024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.219%-0.172C-1.783F-1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.417C--4.7-0.491D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.259%9.359%2400312071,52876142.00525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.267%1.144B**-1.037D*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.30.326C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kebab Removal Unit[ZION] Kebab Removal Unit
NS outfit on Miller

Members: 0
38.8m126.6%452 (27.1k)401 (24.1k)6.06269121,27220,0036.6318133 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210615226.724%12.743%34104:5146

17% Combat Medic12% Engineer34% Heavy Assault13% Infiltrator17% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:22 PMMar 22nd, 2015 2:24 PMJun 20th, 2019 2:32 PM (4d) (PST)May 28th, 2019 11:49 AM (27d) (PST)May 28th, 2019 10:30 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2422261,0161.2520.2060.1601.7190.1062473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,49713,57460,923751210103624,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1614.5h/67.3d 11,384 15,454 24,772 166.5k 2,128 6,257 10,244 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:4,461
Deaths:731
KDR:6.103
Accuracy:24.337% B**
HSR:16.611% D--
MSW-R
B+
Kills:4,229
Deaths:763
KDR:5.543
Accuracy:24.758% B+
HSR:17.687% D-
T16 Rhino
B
Kills:3,124
Deaths:501
KDR:6.236
Accuracy:22.495% B
HSR:18.886% C--
TMG-50
B+
Kills:2,403
Deaths:386
KDR:6.225
Accuracy:23.855% B+
HSR:16.313% D--
T32 Bull
C+
Kills:2,036
Deaths:288
KDR:7.069
Accuracy:22.463% C+
HSR:19.450% D
T9A "Butcher"
C
Kills:1,501
Deaths:250
KDR:6.004
Accuracy:23.425% C
HSR:20.120% D--
NS-15M1
B++
Kills:1,451
Deaths:252
KDR:5.758
Accuracy:25.999% B++
HSR:20.607% C
T9 CARV-S
B+
Kills:937
Deaths:151
KDR:6.205
Accuracy:24.571% B+
HSR:22.625% C
NSX Naginata
C*
Kills:219
Deaths:45
KDR:4.867
Accuracy:23.039% C*
HSR:19.635% D*
MG-H1 Watchman
B+
Kills:115
Deaths:35
KDR:3.286
Accuracy:24.963% B+
HSR:21.739% C--
Kills:20,476
Deaths (as Heavy Assault):3,402
Deaths (to Heavy Assaults):4,842
KDR:6.01881
Kill Difference:17,074
Playtime:549.087 hours
Usage:34%
Score:12.405m
Score/min:377
Accuracy (listed only):23.991%
HSR (listed only):19.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:5,209
Deaths:832
KDR:6.261
Accuracy:28.869% B**
HSR:17.911% D
LC3 Jaguar
B*
Kills:3,054
Deaths:686
KDR:4.452
Accuracy:27.927% B*
HSR:16.667% D
T5 AMC
B**
Kills:2,663
Deaths:420
KDR:6.340
Accuracy:27.830% B**
HSR:20.203% C++
TRAC-5
B*
Kills:2,177
Deaths:484
KDR:4.498
Accuracy:25.932% B*
HSR:15.985% D
HC1 Cougar
B**
Kills:2,028
Deaths:300
KDR:6.760
Accuracy:29.612% B**
HSR:20.316% C
SMG-46 Armistice
B**
Kills:1,483
Deaths:327
KDR:4.535
Accuracy:31.277% B**
HSR:13.756% C-
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:29.963% B**
HSR:14.940% C+
AS16 NightHawk
B**
Kills:794
Deaths:217
KDR:3.659
Accuracy:51.641% B**
HSR:8.312% F
TAS-16 Blackjack
B**
Kills:466
Deaths:144
KDR:3.236
Accuracy:73.217% B**
HSR:9.013% D*
TRAC-Shot
C+
Kills:338
Deaths:57
KDR:5.930
Accuracy:24.924% C+
HSR:12.426% D*
TRAC-5 S
B**
Kills:336
Deaths:67
KDR:5.015
Accuracy:27.975% B**
HSR:16.369% C+
FA1 Barrage
B**
Kills:268
Deaths:76
KDR:3.526
Accuracy:51.373% B**
HSR:13.060% C--
NS-7 PDW
B+
Kills:134
Deaths:24
KDR:5.583
Accuracy:27.991% B+
HSR:14.179% D
NSX Tengu
A
Kills:121
Deaths:28
KDR:4.321
Accuracy:45.198% A
HSR:14.876% D--
NS-11C
B*
Kills:113
Deaths:13
KDR:8.692
Accuracy:26.977% B+
HSR:23.894% B*
Kills:20,342
Deaths (as Light Assault):3,929
Deaths (to Light Assaults):3,813
KDR:5.1774
Kill Difference:16,413
Playtime:269.113 hours
Usage:17%
Score:6.266m
Score/min:388
Accuracy (listed only):35.380%
HSR (listed only):15.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TRAP-M1
C++
Kills:2,147
Deaths:374
KDR:5.741
Accuracy:30.168% C++
HSR:21.006% D
TSAR-42
B**
Kills:1,669
Deaths:168
KDR:9.935
Accuracy:45.791% B**
HSR:49.910% F-
SOAS-20
A
Kills:1,546
Deaths:240
KDR:6.442
Accuracy:34.457% A
HSR:19.793% C+
SMG-46 Armistice
B**
Kills:1,483
Deaths:327
KDR:4.535
Accuracy:31.277% B**
HSR:13.756% C-
HSR-1
C*
Kills:1,253
Deaths:222
KDR:5.644
Accuracy:36.062% C*
HSR:24.661% C-
NS-44 Commissioner
C*
Kills:1,217
Deaths:402
KDR:3.027
Accuracy:38.171% C*
HSR:16.927% D
TX1 Repeater
B*
Kills:1,203
Deaths:593
KDR:2.029
Accuracy:29.456% B*
HSR:16.875% D
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:29.963% B**
HSR:14.940% C+
M77-B
A
Kills:1,155
Deaths:111
KDR:10.405
Accuracy:45.651% A
HSR:59.740% F-
99SV
A
Kills:754
Deaths:107
KDR:7.047
Accuracy:38.996% A
HSR:26.260% D*
TX2 Emperor
C**
Kills:594
Deaths:209
KDR:2.842
Accuracy:30.365% C**
HSR:19.865% C+
RAMS .50M
B+
Kills:484
Deaths:27
KDR:17.926
Accuracy:42.001% B+
HSR:60.744% F--
T4 AMP
B+
Kills:329
Deaths:143
KDR:2.301
Accuracy:30.360% B+
HSR:13.982% D--
TS2 Inquisitor
B*
Kills:297
Deaths:70
KDR:4.243
Accuracy:29.986% C**
HSR:24.916% B*
NSX Tomoe
A+
Kills:176
Deaths:25
KDR:7.040
Accuracy:35.971% A+
HSR:32.386% C-
NS-7 PDW
B+
Kills:134
Deaths:24
KDR:5.583
Accuracy:27.991% B+
HSR:14.179% D
NSX Tengu
A
Kills:121
Deaths:28
KDR:4.321
Accuracy:45.198% A
HSR:14.876% D--
KSR-35
B*
Kills:66
Deaths:13
KDR:5.077
Accuracy:31.765% D
HSR:34.849% B*
NS-AM7 Archer
B+
Kills:61
Deaths:29
KDR:2.103
Accuracy:57.065% C
HSR:21.312% B+
Kills:15,847
Deaths (as Infiltrator):3,366
Deaths (to Infiltrators):3,819
KDR:4.70796
Kill Difference:12,481
Playtime:207.594 hours
Usage:13%
Score:4.404m
Score/min:354
Accuracy (listed only):36.352%
HSR (listed only):26.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:5,209
Deaths:832
KDR:6.261
Accuracy:28.869% B**
HSR:17.911% D
LC3 Jaguar
B*
Kills:3,054
Deaths:686
KDR:4.452
Accuracy:27.927% B*
HSR:16.667% D
T5 AMC
B**
Kills:2,663
Deaths:420
KDR:6.340
Accuracy:27.830% B**
HSR:20.203% C++
TRAC-5
B*
Kills:2,177
Deaths:484
KDR:4.498
Accuracy:25.932% B*
HSR:15.985% D
HC1 Cougar
B**
Kills:2,028
Deaths:300
KDR:6.760
Accuracy:29.612% B**
HSR:20.316% C
AS16 NightHawk
B**
Kills:794
Deaths:217
KDR:3.659
Accuracy:51.641% B**
HSR:8.312% F
TAS-16 Blackjack
B**
Kills:466
Deaths:144
KDR:3.236
Accuracy:73.217% B**
HSR:9.013% D*
TRAC-Shot
C+
Kills:338
Deaths:57
KDR:5.930
Accuracy:24.924% C+
HSR:12.426% D*
TRAC-5 S
B**
Kills:336
Deaths:67
KDR:5.015
Accuracy:27.975% B**
HSR:16.369% C+
AMR-66
B**
Kills:305
Deaths:41
KDR:7.439
Accuracy:32.453% B**
HSR:23.607% C+
FA1 Barrage
B**
Kills:268
Deaths:76
KDR:3.526
Accuracy:51.373% B**
HSR:13.060% C--
MG-HBR1 Dragoon
B*
Kills:168
Deaths:25
KDR:6.720
Accuracy:38.273% B*
HSR:26.191% C
NS-11C
B*
Kills:113
Deaths:13
KDR:8.692
Accuracy:26.977% B+
HSR:23.894% B*
Kills:17,919
Deaths (as Engineer):3,362
Deaths (to Engineers):4,605
KDR:5.32986
Kill Difference:14,557
Playtime:186.837 hours
Usage:12%
Score:5.546m
Score/min:495
Accuracy (listed only):35.923%
HSR (listed only):17.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C++
Kills:3,555
Deaths:615
KDR:5.780
Accuracy:24.822% C++
HSR:18.819% D
SABR-13
B*
Kills:1,943
Deaths:360
KDR:5.397
Accuracy:30.031% B*
HSR:18.477% D--
T1S Cycler
C**
Kills:1,940
Deaths:545
KDR:3.560
Accuracy:25.146% C**
HSR:8.608% F-
T1 Cycler
B+
Kills:1,816
Deaths:267
KDR:6.802
Accuracy:24.687% B+
HSR:15.914% D-
TAR
B+
Kills:1,797
Deaths:414
KDR:4.341
Accuracy:25.701% B+
HSR:14.636% D-
SMG-46 Armistice
B**
Kills:1,483
Deaths:327
KDR:4.535
Accuracy:31.277% B**
HSR:13.756% C-
Cycler TRV
B+
Kills:1,289
Deaths:359
KDR:3.591
Accuracy:24.779% B+
HSR:12.025% D*
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:29.963% B**
HSR:14.940% C+
AS16 NightHawk
B**
Kills:794
Deaths:217
KDR:3.659
Accuracy:51.641% B**
HSR:8.312% F
TAS-16 Blackjack
B**
Kills:466
Deaths:144
KDR:3.236
Accuracy:73.217% B**
HSR:9.013% D*
T1A Unity
C--
Kills:333
Deaths:48
KDR:6.938
Accuracy:23.460% D
HSR:20.721% C--
FA1 Barrage
B**
Kills:268
Deaths:76
KDR:3.526
Accuracy:51.373% B**
HSR:13.060% C--
NS-7 PDW
B+
Kills:134
Deaths:24
KDR:5.583
Accuracy:27.991% B+
HSR:14.179% D
NSX Tengu
A
Kills:121
Deaths:28
KDR:4.321
Accuracy:45.198% A
HSR:14.876% D--
NS-11P
B++
Kills:96
Deaths:17
KDR:5.647
Accuracy:26.679% B++
HSR:21.875% B+
Kills:17,193
Deaths (as Combat Medic):3,695
Deaths (to Combat Medics):1,723
KDR:4.65304
Kill Difference:13,498
Playtime:269.548 hours
Usage:17%
Score:5.962m
Score/min:369
Accuracy (listed only):34.398%
HSR (listed only):14.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,675
Deaths:165
KDR:10.152
Accuracy:47.809% B**
HSR:2.925% C+
M2 Mutilator
B**
Kills:1,509
Deaths:226
KDR:6.677
Accuracy:18.569% B**
HSR:13.254% D*
M2 Mutilator
B**
Kills:1,441
Deaths:213
KDR:6.765
Accuracy:19.325% B**
HSR:12.769% D*
M3 Pounder HEG
B**
Kills:1,378
Deaths:165
KDR:8.352
Accuracy:49.578% B**
HSR:2.830% C+
M6 Onslaught
B+
Kills:1,199
Deaths:127
KDR:9.441
Accuracy:19.580% B+
HSR:16.931% D
M6 Onslaught
B+
Kills:1,183
Deaths:127
KDR:9.315
Accuracy:20.140% B+
HSR:16.314% D
MRC3 Mercy
C+
Kills:972
Deaths:81
KDR:12
Accuracy:16.322% C+
HSR:19.342% C
MRC3 Mercy
C+
Kills:917
Deaths:81
KDR:11.321
Accuracy:16.514% C+
HSR:18.212% C-
MR1 Fracture
A+
Kills:545
Deaths:105
KDR:5.190
Accuracy:48.650% A+
HSR:3.303% C
MR1 Fracture
A+
Kills:459
Deaths:105
KDR:4.371
Accuracy:49.679% A+
HSR:3.050% C
M1 Heavy Cycler
C*
Kills:113
Deaths:16
KDR:7.063
Accuracy:15.048% C*
HSR:13.274% D--
Kills:11,391
Deaths (as MAX Suit):705.500
Deaths (to MAX Suits):906
KDR:16.146
Kill Difference:10,685.500
Playtime:129.956 hours
Usage:8%
Score:4.255m
Score/min:546
Accuracy (listed only):29.201%
HSR (listed only):11.109%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:2,174
V. Kills:86 N/A
Deaths:200
KDR:10.870
Accuracy:28.722% C+
KPH:84.700 A+
VKPH:3.400 C+
Hellfire Rocket Pods
A
Kills:1,490
V. Kills:82 N/A
Deaths:73
KDR:20.411
Accuracy:59.592% A
KPH:154.500 A
VKPH:8.500 D
M18 Needler
B*
Kills:276
V. Kills:201 137%
Deaths:65
KDR:4.246
Accuracy:34.579% B+
KPH:20.200 B*
VKPH:14.700 B*
M18 Rotary
B+
Kills:92
V. Kills:50 180%
Deaths:38
KDR:2.421
Accuracy:26.151% D-
KPH:19.700 B+
VKPH:10.700 C++
Kills:4,032 (2,542 + 0)
Deaths:376
KDR:10.723
VKDR:1.114
Vehicle Kills:419
Kill Difference:3,656
Playtime:53.628 hours
Usage:3%
Score:0.857m
Score/min:266
Piloting Accuracy:26.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:2,005
V. Kills:718 279%
Deaths:37
KDR:54.189
Accuracy:59.912% A++
KPH:90.200 M*
VKPH:32.300 B++
AP30 Shredder
S
Kills:1,606
V. Kills:349 459%
Deaths:26
KDR:61.769
Accuracy:33.656% C*
KPH:106.300 S
VKPH:23.100 B+
L105 Zephyr
S
Kills:1,606
V. Kills:52 N/A
Deaths:27
KDR:59.482
Accuracy:58.567% A++
KPH:163.900 S
VKPH:5.300 D
Dual-75 Duster
A*
Kills:346
V. Kills:1 N/A
Deaths:10
KDR:34.600
Accuracy:46.664% B**
KPH:130.900 A*
VKPH:0.400 D*
Kills:5,563 (0 + 5,563)
Deaths:100
KDR:55.630
VKDR:11.200
Vehicle Kills:1,120
Kill Difference:5,463
Playtime:49.781 hours
Usage:3%
Score:1.216m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:46.664%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:177
V. Kills:13 N/A
Deaths:7
KDR:25.286
Accuracy:53.064% B+
KPH:82 A
VKPH:6 C--
C75 Viper
S
Kills:68
V. Kills:7 N/A
Deaths:2
KDR:34
Accuracy:39.906% C++
KPH:141.700 S
VKPH:14.600 A+
Kills:245 (245 + 0)
Deaths:9
KDR:27.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:236
Playtime:2.638 hours
Usage:0%
Score:0.117m
Score/min:739
Driving Accuracy:39.906%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:3,131
V. Kills:2,255 139%
Deaths:170
KDR:18.418
Accuracy:45.727% C+
KPH:45.800 A
VKPH:33 M
P2-120 HEAT
S
Kills:2,469
V. Kills:533 462%
Deaths:102
KDR:24.206
Accuracy:45.755% B+
KPH:79.400 S
VKPH:17.100 A++
P2-120 HESH
M*
Kills:775
V. Kills:46 N/A
Deaths:20
KDR:38.750
Accuracy:41.803% C+
KPH:127 M*
VKPH:7.500 C
Kills:6,375 (6,375 + 0)
Deaths:292
KDR:21.832
VKDR:9.705
Vehicle Kills:2,834
Kill Difference:6,083
Playtime:105.500 hours
Usage:7%
Score:2.529m
Score/min:399
Driving Accuracy:41.803%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:9,047
V. Kills:299 N/A
Deaths:183
KDR:49.437
Accuracy:35.570% C++
KPH:154 B**
VKPH:5.100 C
G20 Vulcan-H
B++
Kills:1,591
V. Kills:749 212%
Deaths:117
KDR:13.598
Accuracy:42.476% D
KPH:58.400 B++
VKPH:27.500 C++
MR11 Gatekeeper-H
B**
Kills:1,035
V. Kills:721 143%
Deaths:43
KDR:24.070
Accuracy:60.397% B*
KPH:44.600 B**
VKPH:31 C*
E540 Halberd-H
B++
Kills:174
V. Kills:83 207%
Deaths:7
KDR:24.857
Accuracy:60.290% B
KPH:57.400 B++
VKPH:27.400 B+
M12 Kobalt-H
C+
Kills:63
V. Kills:2 N/A
Deaths:1
KDR:63
Accuracy:21.178% C+
KPH:77.900 D
VKPH:2.500 D-
Kills:11,910 (0 + 11,910)
Deaths:351
KDR:33.932
VKDR:5.282
Vehicle Kills:1,854
Kill Difference:11,559
Playtime:113.065 hours
Usage:7%
Score:2.332m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:21.178%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,149
V. Kills:251 456%
Deaths:336
KDR:3.420
Accuracy:53.204% B+
KPH:58.400 A++
VKPH:12.800 A++
S12 Renegade
B++
Kills:229
V. Kills:10 N/A
Deaths:56
KDR:4.089
Accuracy:57.253% A++
KPH:63.100 B+
VKPH:2.800 B++
Kills:1,378 (1,378 + 0)
Deaths:392
KDR:3.515
VKDR:0.666
Vehicle Kills:261
Kill Difference:986
Playtime:23.309 hours
Usage:1%
Score:0.275m
Score/min:197
Driving Accuracy:57.253%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:59
V. Kills:3 N/A
Deaths:2
KDR:29.500
Accuracy:26.611% D*
KPH:60.500 C
VKPH:3.100 D--
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:57
Playtime:0.975 hours
Usage:0%
Score:0.008m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:26.611%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 9,3469,04718349.437M+43.3735.57%C++N/A153.9B**5.1C34758.8h4.9B*13.7B++
LC2 Lynx 5,2315,2098326.261S0.2028.869%B**17.911%D89.7M++N/A21858.1h11.8B*40.9B*
T7 Mini-Chaingun 4,5404,5229834.6S1.4622.978%A9.797%D-84.1M+N/A20053.8h10.8B**47B*
T9 CARV 4,4874,4617316.103M+0.0424.337%B**16.611%D--78.3MN/A22957h10.5B**43B*
MSW-R 4,2504,2297635.543A+0.5224.758%B+17.687%D-79A++N/A20753.5h9.8B**39.6B++
TORQ-9 3,6223,5556155.78M*0.2824.822%C++18.819%D77.5A*1.5A**18445.9h12.8B++51.7B+
P2-120 AP 5,3863,13117018.418A+12.3645.727%C+3.673%C*45.8A33M41668.3h6.7C**14.7B
T16 Rhino 3,1603,1245016.236S0.1722.495%B18.886%C--79.7A**N/A19739.2h10.9B*48.5B+
LC3 Jaguar 3,0793,0546864.452A*1.6127.927%B*16.667%D75.6A*N/A20140.4h10.5B++37.5B*
T5 AMC 2,6802,6634206.34S0.2827.83%B**20.203%C++85.9SN/A22231h11.2B**40.1B*
P2-120 HEAT 3,0022,46910224.206A**18.1445.755%B+2.714%C79.4S17.1A++37331.1h4A8.7A
TMG-50 2,4142,4033866.225S0.1623.855%B+16.313%D--72.6A++N/A18633.1h9.5B++40B+
TRAC-5 2,1862,1774844.498S1.5625.932%B*15.985%D58.5M+N/A24737.2h10.6B**40.9B*
M14 Banshee 2,2602,17420010.87B+4.8128.722%C+N/A84.6A+3.3C+22925.7h11.7B*40.9B++
TRAP-M1 2,1562,1473745.741M*0.3230.168%C++21.006%D74A++N/A17529h8.7B28.9B
T32 Bull 2,0572,0362887.069S1.0122.463%C+19.45%D78.6A++N/A20425.9h10.7B++47.6B
HC1 Cougar 2,0342,0283006.76S0.7029.612%B**20.316%C90.9M++N/A25322.3h9.3B**31.5B*
C150 Dalton 2,7232,0053754.189S48.1359.912%A++N/A90.3M*32.3B++42522.2h3.3B*5.6A
SABR-13 1,9531,9433605.397M+0.6730.031%B*18.477%D--77.7A*N/A19525h10B*33.3B*
T1S Cycler 1,9681,9405453.56A**2.5025.146%C**8.608%F-55.4A+N/A12035h8.4A++33.4B**
T1 Cycler 1,8291,8162676.801S0.7424.687%B+15.914%D-67.5MN/A21626.9h11.3B**45.8B*
TAR 1,8001,7974144.341A++1.7225.701%B+14.636%D-72.2A*N/A18524.9h10.5B**40.9B*
M3 Pounder HEG 2,0151,67516510.152S4.0947.809%B**2.925%C+41.9M+8.5M++18940h12.7B++26.6B++
TSAR-42 1,6741,6691689.935A3.8745.791%B**49.91%F-92.7MN/A25818h2.2C**4.8B+
AP30 Shredder 1,9551,6062661.769M55.7133.656%C*1.993%C+106.4S23.1B+41315.1h36.7B**109.2B**
L105 Zephyr 1,6581,6062759.481S53.4258.567%A++N/A163.9S5.3D3959.8h3A++5.2A+
G20 Vulcan-H 2,3401,59111713.598A**7.5442.476%D3.897%B++58.5B++27.5C++35127.2h70B**164.8B++
ML-7 1,8841,5554123.774S2.2967.281%A2.315%C65.9S13.9C**33323.6h3.5A+5.3A+
SOAS-20 1,5481,5462406.442M**0.3834.457%A19.793%C+98.5M*N/A22615.7h9.7B*28.2B**
M2 Mutilator 1,5121,5092266.677M++0.6118.569%B**13.254%D*56.5MN/A13026.7h14B**75.5B*
T9A "Butcher" 1,5081,5012506.004A**0.0623.425%C20.12%D--95.6AN/A25015.7h10B++42.8B
Hellfire Rocket Pods 1,5721,4907320.411A++14.3559.592%AN/A155.2A8.5D4949.6h11.1B++18.6B*
SMG-46 Armistice 1,4861,4833274.535M*1.5331.277%B**13.756%C-83.3M+N/A23917.8h10.8B**34.4B*
NS-15M1 1,4561,4512525.758M*0.3025.999%B++20.607%C91.8A++N/A24415.8h10B**38.3B++
M2 Mutilator 1,4481,4412136.765M*0.7019.325%B**12.769%D*59.3M+N/A13224.3h14.2B**73.4B++
NS Decimator 1,7961,3854792.891A*3.1769.861%B**3.177%B++59.4A++17.6C*32723.3h4B+5.7B*
M3 Pounder HEG 1,6771,3781658.352S2.2949.578%B**2.83%C+34.5A++7.5A*14239.9h16.1B32.4B+
Cycler TRV 1,2911,2893593.591A*2.4724.779%B+12.025%D*61.7A++N/A20420.9h11B*44.3B++
HSR-1 1,2581,2532225.644A++0.4236.062%C*24.661%C-87A*N/A22314.4h4.7B++13.1B+
NS-44 Commissioner 1,2231,2174023.027A*3.0438.171%C*16.927%D53.4B++N/A14422.8h3.1B*8B++
TX1 Repeater 1,2041,2035932.029A++4.0329.456%B*16.875%D72.9A*N/A20316.5h9.4B*31.9B*
M6 Onslaught 1,2021,1991279.441M**3.3819.58%B+16.931%D70.5MN/A18317h14.3B**73.2B*
M6 Onslaught 1,1851,1831279.315M**3.2520.14%B+16.314%D69.6A**N/A17417h14.9B**74B++
PDW-16 Hailstorm 1,1641,1582544.559M**1.5029.963%B**14.94%C+65.8A*N/A16817.6h11.7B*38.9B++
M77-B 1,1591,15511110.405S4.3445.651%A59.74%F-81.3M**N/A23614.2h2.3B5B++
M40 Fury-F 1,4001,1493363.42A+2.6453.204%B+N/A58.3A++12.7A++20319.7h6B++11.4B*
MR11 Gatekeeper-H 1,7561,0354324.07S18.0160.397%B*1.256%C-44.6B**31.1C*32623.2h44.8B++74.1B*
MRC3 Mercy 9819728112S5.9416.322%C+19.342%C60.8A**N/A16916h14.2A86.8B++
T9 CARV-S 9469371516.205M*0.1424.571%B+22.625%C73.2AN/A19612.8h11B+44.7B+
MRC3 Mercy 9399178111.321M**5.2616.514%C+18.212%C-57.7A*1.4A++15015.9h15.2B**91.9B+
Chainblade 81581310,7020.076A++5.9933.1%BN/A1.3B**N/A3624.7h1.6B*4.9B+
AS16 NightHawk 7967942173.659A*2.4051.641%B**8.312%F96.8M+N/A2488.2h3.6B+7B*
P2-120 HESH 8217752038.75A*32.6941.803%C+N/A127M*7.5C3486.1h3.3B**7.8B**
99SV 7577541077.047M*0.9838.996%A26.26%D*76.2M**N/A2269.9h4.2B**10.9B**
Frag Grenade 7287221722N/A715.9450.299%B++N/A1031.4A**8.6C++26910.7h1.9A++3.7A
TX2 Emperor 5995942092.842A++3.2230.365%C**19.865%C+63.2A++N/A1579.4h6.7B**22B++
MR1 Fracture 8415451055.19S0.8748.65%A+3.303%C23.3M*12.6M**15323.4h31.3B*64.3B*
RAMS .50M 4854842717.926S11.8642.001%B+60.744%F--70.1M+N/A2566.9h2.5C6C++
TAS-16 Blackjack 4684661443.236A++2.8373.217%B**9.013%D*76.4A++N/A2286.1h2.4C**3.3B+
MR1 Fracture 7194591054.371S1.6949.679%A+3.05%C19.6M++11.1M*14323.4h37.9B++76.4B*
T2 Striker 9614572681.705M+4.3650.984%C+N/A13.4C*14.8B++19234h44.8C+87.9C++
Dual-75 Duster 3473461034.6A+28.5446.664%B**1.156%B++133.1A*N/A2722.6h3.8A8.1B**
TRAC-Shot 345338575.93M**0.1324.924%C+12.426%D*91.4M1.9M++2343.7h9.2B*37B+
TRAC-5 S 337336675.015S1.0527.975%B**16.369%C+76.4SN/A3174.4h9.7B++34.6B++
T1A Unity 336333486.938S0.8823.46%D20.721%C--65.3B**N/A1615.1h12.3C+52.3C+
T4 AMP 3313291432.301A+3.7630.36%B+13.982%D--67.1A+N/A1844.9h10.1B**33.1B*
C-4 3973241013.208A2.8533.887%A+N/A202.5M45.6B**20641.6h1.1B*3.3B**
AMR-66 307305417.439S1.3832.453%B**23.607%C+78.2M**N/A3503.9h6A18.4B**
TS2 Inquisitor 298297704.243M+1.8229.986%C**24.916%B*55B++N/A1415.4h7.7B*25.7B++
M18 Needler 477276654.246B*1.8234.579%B+3.986%B**20.1B*14.7B*18413.7h98.6B++285.1B++
FA1 Barrage 268268763.526A*2.5451.373%B**13.06%C--81.2M++N/A2913.3h3.8B*7.3B*
S12 Renegade 239229564.089B++1.9757.253%A++1.31%D--63.6B+2.8B++1613.6h2.9B+5.1B*
NSX Naginata 221219454.867M*1.2023.039%C*19.635%D*78.2AN/A1892.8h10.9B+47.5B+
Ripper 1921923,8500.05C6.0113.208%D*14.063%C0.7C-N/A2268.8h1.7C12.8C+
Spear Anti-Vehicle Phalanx Turret 241182920.222A*14.1657.369%A+5.495%B++101.1M**32.8B**8311.8h5.2B++9B**
L100 Python HESH 190177725.286A19.2253.064%B+1.695%C++80.5B**5.9C--3682.2h2.7B++5.2B++
NSX Tomoe 177176257.04M0.9835.971%A+32.386%C-88A*N/A2142h13.8C*38.5B+
E540 Halberd-H 257174724.857A*18.7960.29%BN/A58B++27.7B+3833h6C*9.9B
MG-HBR1 Dragoon 169168256.72S0.6638.273%B*26.191%C80M+N/A1832.1h5.6B++14.5B*
MAX Punch 1571567130.219B**5.8430.28%D-N/A1.2C+N/A3126.1h1.5C++5C++
NS-7 PDW 134134245.583S0.4827.991%B+14.179%D74.4A**N/A5041.8h10.8B**38.6B++
Auraxium Chainblade 1331332,5530.052B+6.0120.105%D1.504%D-0.9C+N/A2154.5h2B10C+
Claymore 124124196.526C+0.4653.488%A*N/A248A++N/A7190.5h1.1B*2.1A
NSX Tengu 121121284.321M++1.7445.198%A14.876%D--121M+N/A2911h9.9B*21.9B++
MG-H1 Watchman 116115353.286A2.7824.963%B+21.739%C--47.9C**N/A1252.4h14.7C*58.9B+
NS-11C 113113138.692S2.6326.977%B+23.894%B*80.7MN/A6111.4h10.7B*39.5B++
M1 Heavy Cycler 114113167.063S1.0015.048%C*13.274%D--37.7A++N/A3053h13.6B**90.6B+
Tank Mine 166106185.889A++0.17193.782%UN/A265M*150M++37780.4h3.5F*1.8A**
NS-11P 9696175.647S0.4226.679%B++21.875%B+80MN/A2571.2h11.8B*44.4B++
M18 Rotary 14292382.421B+3.6426.151%D-8.696%M**19.6B+10.6C++2404.7h72B*275.4B++
ASP-30 Grounder 12186312.774M**3.2960.362%C3.488%B22.6B++9.2C+3413.8h5A8.4A
M60-A Bulldog 8985185A78.9469.072%A*N/A106.3A**5C**2280.8h3.9A5.7A
NS Annihilator 14673193.842S2.2279.434%CN/A15.9A15.9M2424.6h7.3A+9.2A+
C75 Viper 7568234S27.9439.906%C++1.471%C+136S14A23980.5h3.8A+9.4A+
KSR-35 6666135.077A0.9931.765%D34.849%B*44C*N/A1481.5h3.7B*11.6B+
M12 Kobalt-H 6563163A*56.9421.178%C+17.46%C++78.8D2.5D-1820.8h13.7B+64.7B+
NS-AM7 Archer 8161292.103M**3.9657.065%C21.312%B+16.9A*5.6A*1083.6h13.6B+23.9B+
CAS 14-E 6259229.5B+23.4426.611%D*1.695%C+59C3D--1381h20.9B*78.4B+
A30 Walker 10957232.478B*3.5816.245%D*1.754%C12.1C11.1C+1124.7h113.7B+700.1C++
MANA Anti-Personnel Turret 505077.143N/A1.0818.979%UN/A500UN/A3089000.1h17.8T*94T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202,3701.4h
Nano-Armor Kit81244,96114.2h
Nanite Revive Grenade03990.1h
Medical Applicator359232,32717.9h
Restoration Kit1171,2242.5h
Motion Spotter23680.2h
Recon Detection Device203,2833.5h
Shield Recharging Field45850.2h
Ammunition Package81010.1h
Medical Kit1,2848,53413.6h
Anti-Infantry MANA Turret4590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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