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Dreadnaught SpunkMyer[] SpunkMyer
VS BR 128

KDR: 1.28

Score: 35m

Last Seen: Oct 21st, 2018 10:10 PM
- OFFLINE - 21.2 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Serpent VE92 C-4 Frag Grenade Solstice SF Betelgeuse 54-A Eclipse VE3A Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 1048TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.604%18.274%34028100749,3261.42244-0.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.947%-0.486D-0.376C--0.059C+HEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.017C+13.70.043C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.205%78.086%0310322,5604476160.571939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.344%-0.423C--0.717B++-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.105C+2.80.105C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m193.5%238 (14.3k)210 (12.6k)1.279774,87958,5131.45207128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035210718.83%15.989%30102:5116

23% Heavy Assault7% Infiltrator60% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:54 AMMar 11th, 2017 1:42 AMOct 23rd, 2018 9:56 PM (180d) (PST)Oct 21st, 2018 6:59 PM (182d) (PST)Oct 21st, 2018 6:10 PM (182d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4102221880.4490.3510.0720.9260.029308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,57613,32711,2492721456212,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2777h/115.7d 10,086 11,972 17,144 154.3k 2,720 11,135 4,895 68.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,859
Deaths:2,999
KDR:1.287
Accuracy:16.800% F--
HSR:21.171% D*
Flare VE6
D
Kills:1,744
Deaths:1,330
KDR:1.311
Accuracy:15.335% D*
HSR:20.184% D
Orion VS54
D
Kills:1,661
Deaths:1,370
KDR:1.212
Accuracy:13.626% D**
HSR:20.771% D
SVA-88
D
Kills:1,186
Deaths:963
KDR:1.232
Accuracy:12.543% F--
HSR:20.152% D
Pulsar LSW
C
Kills:1,177
Deaths:823
KDR:1.430
Accuracy:17.072% D*
HSR:22.345% C
VX29 Polaris
D--
Kills:1,156
Deaths:801
KDR:1.443
Accuracy:12.090% F-
HSR:16.263% D--
Ursa
D--
Kills:228
Deaths:229
KDR:0.996
Accuracy:12.362% F-
HSR:17.105% D--
Lasher X2
C+
Kills:164
Deaths:99
KDR:1.657
Accuracy:14.656% D**
HSR:3.659% C+
NS-15M AE
D*
Kills:89
Deaths:86
KDR:1.035
Accuracy:15.130% F-
HSR:16.854% D*
Kills:11,264
Deaths (as Heavy Assault):8,700
Deaths (to Heavy Assaults):15,277
KDR:1.29471
Kill Difference:2,564
Playtime:629.817 hours
Usage:23%
Score:7.389m
Score/min:196
Accuracy (listed only):14.402%
HSR (listed only):17.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:16,398
Deaths:13,349
KDR:1.228
Accuracy:22.710% C
HSR:18.411% D-
Serpent VE92
C-
Kills:10,676
Deaths:10,213
KDR:1.045
Accuracy:18.988% D--
HSR:17.432% C-
Solstice SF
C+
Kills:4,036
Deaths:3,510
KDR:1.150
Accuracy:21.576% C-
HSR:17.270% C+
Eclipse VE3A
D
Kills:3,588
Deaths:3,215
KDR:1.116
Accuracy:18.705% F-
HSR:16.444% D
Zenith VX-5
D
Kills:2,132
Deaths:1,733
KDR:1.230
Accuracy:19.432% D*
HSR:17.073% D
Solstice VE3
C
Kills:2,020
Deaths:1,728
KDR:1.169
Accuracy:20.077% C--
HSR:17.327% C
VX6-7
C+
Kills:367
Deaths:467
KDR:0.786
Accuracy:17.610% D*
HSR:20.164% C+
Sirius SX12
C-
Kills:181
Deaths:214
KDR:0.846
Accuracy:17.842% D*
HSR:15.470% C-
Eridani SX5
B++
Kills:149
Deaths:146
KDR:1.021
Accuracy:17.744% F
HSR:24.161% B++
MKV Suppressed
D--
Kills:140
Deaths:151
KDR:0.927
Accuracy:20.180% D--
HSR:12.143% D*
Solstice Burst
D**
Kills:114
Deaths:95
KDR:1.200
Accuracy:17.318% F-
HSR:14.035% D**
NSX Tengu
C
Kills:110
Deaths:108
KDR:1.019
Accuracy:34.889% C
HSR:16.364% D
NSX-P Tanto
C+
Kills:67
Deaths:35
KDR:1.914
Accuracy:25.249% C+
HSR:16.418% D*
NS-11C
B+
Kills:66
Deaths:72
KDR:0.917
Accuracy:16.054% D**
HSR:21.212% B+
NSX Tanto
C+
Kills:56
Deaths:57
KDR:0.982
Accuracy:24.761% C
HSR:25% C+
Kills:40,100
Deaths (as Light Assault):35,093
Deaths (to Light Assaults):14,367
KDR:1.14268
Kill Difference:5,007
Playtime:1,672.491 hours
Usage:60%
Score:22.053m
Score/min:220
Accuracy (listed only):20.876%
HSR (listed only):17.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D*
Kills:270
Deaths:319
KDR:0.846
Accuracy:13.860% F--
HSR:17.037% D*
Equinox VE2
D*
Kills:222
Deaths:228
KDR:0.974
Accuracy:16.134% F-
HSR:13.063% D*
H-V45
D
Kills:188
Deaths:167
KDR:1.126
Accuracy:14.643% F-
HSR:15.957% D
Sirius SX12
C-
Kills:181
Deaths:214
KDR:0.846
Accuracy:17.842% D*
HSR:15.470% C-
Eridani SX5
B++
Kills:149
Deaths:146
KDR:1.021
Accuracy:17.744% F
HSR:24.161% B++
MKV Suppressed
D--
Kills:140
Deaths:151
KDR:0.927
Accuracy:20.180% D--
HSR:12.143% D*
NSX Tengu
C
Kills:110
Deaths:108
KDR:1.019
Accuracy:34.889% C
HSR:16.364% D
Pulsar VS1
C
Kills:103
Deaths:84
KDR:1.226
Accuracy:22.313% C
HSR:9.709% F
Kills:1,363
Deaths (as Combat Medic):1,417
Deaths (to Combat Medics):6,022
KDR:0.96189
Kill Difference:54
Playtime:59.928 hours
Usage:2%
Score:0.921m
Score/min:256
Accuracy (listed only):19.701%
HSR (listed only):15.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:16,398
Deaths:13,349
KDR:1.228
Accuracy:22.710% C
HSR:18.411% D-
Serpent VE92
C-
Kills:10,676
Deaths:10,213
KDR:1.045
Accuracy:18.988% D--
HSR:17.432% C-
Solstice SF
C+
Kills:4,036
Deaths:3,510
KDR:1.150
Accuracy:21.576% C-
HSR:17.270% C+
Eclipse VE3A
D
Kills:3,588
Deaths:3,215
KDR:1.116
Accuracy:18.705% F-
HSR:16.444% D
Zenith VX-5
D
Kills:2,132
Deaths:1,733
KDR:1.230
Accuracy:19.432% D*
HSR:17.073% D
Solstice VE3
C
Kills:2,020
Deaths:1,728
KDR:1.169
Accuracy:20.077% C--
HSR:17.327% C
VX6-7
C+
Kills:367
Deaths:467
KDR:0.786
Accuracy:17.610% D*
HSR:20.164% C+
Solstice Burst
D**
Kills:114
Deaths:95
KDR:1.200
Accuracy:17.318% F-
HSR:14.035% D**
NSX-P Tanto
C+
Kills:67
Deaths:35
KDR:1.914
Accuracy:25.249% C+
HSR:16.418% D*
NS-11C
B+
Kills:66
Deaths:72
KDR:0.917
Accuracy:16.054% D**
HSR:21.212% B+
NSX Tanto
C+
Kills:56
Deaths:57
KDR:0.982
Accuracy:24.761% C
HSR:25% C+
Kills:39,520
Deaths (as Engineer):34,474
Deaths (to Engineers):9,775
KDR:1.14637
Kill Difference:5,046
Playtime:82.881 hours
Usage:3%
Score:1.083m
Score/min:218
Accuracy (listed only):20.225%
HSR (listed only):18.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,378
Deaths:718
KDR:3.312
Accuracy:32.493% D--
HSR:80.992% B+
NS-44B Commissioner
D-
Kills:1,352
Deaths:2,227
KDR:0.607
Accuracy:25.374% D**
HSR:16.864% D-
Sirius SX12
C-
Kills:181
Deaths:214
KDR:0.846
Accuracy:17.842% D*
HSR:15.470% C-
Artemis VX26
D*
Kills:159
Deaths:152
KDR:1.046
Accuracy:18.871% F
HSR:14.465% D*
Eridani SX5
B++
Kills:149
Deaths:146
KDR:1.021
Accuracy:17.744% F
HSR:24.161% B++
MKV Suppressed
D--
Kills:140
Deaths:151
KDR:0.927
Accuracy:20.180% D--
HSR:12.143% D*
NS-30 Vandal
F
Kills:133
Deaths:105
KDR:1.267
Accuracy:23.015% F
HSR:10.526% F-
V10
D--
Kills:121
Deaths:13
KDR:9.308
Accuracy:33.572% D--
HSR:49.587% T-
NSX Tengu
C
Kills:110
Deaths:108
KDR:1.019
Accuracy:34.889% C
HSR:16.364% D
Spiker
D
Kills:67
Deaths:121
KDR:0.554
Accuracy:14.639% F--
HSR:16.418% D
VA39 Spectre
D
Kills:61
Deaths:45
KDR:1.356
Accuracy:28.471% D
HSR:21.312% D**
Kills:4,851
Deaths (as Infiltrator):4,000
Deaths (to Infiltrators):9,790
KDR:1.21275
Kill Difference:851
Playtime:191.539 hours
Usage:7%
Score:1.655m
Score/min:144
Accuracy (listed only):24.281%
HSR (listed only):25.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D--
Kills:481
Deaths:370
KDR:1.300
Accuracy:26.382% F-
HSR:2.079% D--
Comet VM2
C++
Kills:423
Deaths:370
KDR:1.143
Accuracy:27.155% F-
HSR:4.492% C++
Nebula VM20
D*
Kills:209
Deaths:124
KDR:1.685
Accuracy:9.577% F-
HSR:14.833% D*
Nebula VM20
C
Kills:196
Deaths:124
KDR:1.581
Accuracy:9.936% F-
HSR:18.367% C
NS-10 Burster
B+
Kills:77
Deaths:90
KDR:0.856
Accuracy:21.154% D*
HSR:7.792% B+
NS-10 Burster
C
Kills:67
Deaths:90
KDR:0.744
Accuracy:20.965% D*
HSR:5.970% C
Kills:1,453
Deaths (as MAX Suit):584
Deaths (to MAX Suits):2,011
KDR:2.48801
Kill Difference:869
Playtime:131.216 hours
Usage:5%
Score:1.947m
Score/min:247
Accuracy (listed only):19.195%
HSR (listed only):8.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 16,60216,39813,3491.228C++0.0522.71%C18.411%D-28.8C++N/A74570.3h12.2C++53.6C++
Serpent VE92 10,78210,67610,2131.045C+0.2318.988%D--17.432%C-23CN/A70464.8h14.8C77.9C
C-4 8,7447,0024,9281.421C+0.1426.807%C*N/A87.7C*21.8C--47179.8h1.4C**5.2B+
Frag Grenade 5,4345,36915369N/A5,367.7240.809%DN/A400.7C4.9C109813.4h3.9C+9.5C+
Solstice SF 4,0724,0363,5101.15C*0.1321.576%C-17.27%C+26.9B+N/A81149.9h14.6C+67.6C+
Betelgeuse 54-A 3,9103,8592,9991.287C-0.0116.8%F--21.171%D*30.1D--N/A87128h14.5F-86.6F**
Eclipse VE3A 3,6273,5883,2151.116C+0.1618.705%F-16.444%D24.8C--N/A64144.9h16D*85.7F-
Parallax VX3 2,3932,3787183.312C++2.0332.493%D--80.992%B+21.7CN/A63109.5h2.6C-8.1D
Zenith VX-5 2,1502,1321,7331.23C++0.0519.432%D*17.073%D27.5C+N/A8377.6h14.1C+72.7C-
Solstice VE3 2,0392,0201,7281.169B+0.1120.077%C--17.327%C27.9B+N/A14972.4h14.9C**74.1C++
Flare VE6 1,7591,7441,3301.311C+0.0315.335%D*20.184%D25.1DN/A8969.5h13.3D86.8D-
Orion VS54 1,6731,6611,3701.212C+0.0713.626%D**20.771%D22.8CN/A13872.7h14.9C109.1D
NS-44B Commissioner 1,3661,3522,2270.607D0.6725.374%D**16.864%D-25.9C--N/A7352.3h4.1C16.1D-
SVA-88 1,1961,1869631.232C0.0512.543%F--20.152%D19.7D-N/A9260.3h14.3D113.9F
Pulsar LSW 1,1821,1778231.43C+0.1517.072%D*22.345%C35.1CN/A15233.5h14C81.8C--
VX29 Polaris 1,1731,1568011.443C+0.1612.09%F-16.263%D--17.1D--N/A8567.7h16.7D*137.8F-
Hades VSH4 1,2647948660.917B++0.3660.969%D-2.519%C++13.2C7.8C12460h9.2C+15.1C
Rocklet Rifle 1,2126498580.756C++0.5231.65%F--N/A12.5D*10.8D*13752.1h58D*183.1F*
Proximity Mine 5435401055.143B+3.8631.271%D*N/A105.9CN/A3315.1h2.1C--6.7D*
Comet VM2 7434813701.3B+0.0226.382%F-2.079%D--6D-3.3C-8180.1h27.5C104.1D*
Comet VM2 6754233701.143C*0.1427.155%F-4.492%C++5.3D*3.2D--7179.7h32.5C119.8D*
VX6-7 3743674670.786C0.4917.61%D*20.164%C+18.5C--N/A7619.8h15.8C--89.6D-
Terminus VX-9 2722703190.846C-0.4313.86%F--17.037%D*15.3D--N/A7317.7h17.3D**125.1F*
Nemesis VSH9 4182553070.831C**0.4552.486%D**2.745%C++10.4C6.7D13024.5h9.7D18.5D*
Ursa 2332282290.996C0.2812.362%F-17.105%D--14D-N/A8516.3h15.5D--125.5F
Equinox VE2 2242222280.974C0.3116.134%F-13.063%D*19.6DN/A6611.3h16.6D*102.7F
Nebula VM20 2142091241.685C+0.419.577%F-14.833%D*20.9DN/A9010h18.5D192.7F
Tank Mine 285202405.05A3.7735.177%C++N/A101C+41.5D10032h1.9C++5.5B+
Nebula VM20 1991961241.581C0.309.936%F-18.367%C19.6DN/A8310h20.5D-206.7F-
H-V45 1901881671.126C+0.1514.643%F-15.957%D18.6DN/A11510.1h14.4C98.4D*
Sirius SX12 1811812140.846C+0.4317.842%D*15.47%C-18.5C-N/A1679.8h19.3D108D
Lasher X2 169164991.657B**0.3814.656%D**3.659%C+14.1D-N/A14911.6h25.6D--174.7D**
Artemis VX26 1591591521.046C0.2318.871%F14.465%D*20.9DN/A1267.6h12.2C++64.5D
Eridani SX5 1501491461.021C+0.2617.744%F24.161%B++21.6C--N/A1506.9h15.4D86.6D--
MKV Suppressed 1421401510.927C+0.3520.18%D--12.143%D*20.3C--N/A1036.9h18.1D89.7D
Damascus Edge 13913926,6960.005D1.2722.708%D4.317%C--0.1C--N/A01138.5h1.9B+8.6C*
NS-30 Vandal 1341331051.267C0.0123.015%F10.526%F-28.9C-N/A1364.6h6.7C--29D--
V10 122121139.308M+8.0333.572%D--49.587%T-7.5D*N/A5116.2h3.9F--11.5F-
Solstice Burst 118114951.2C+0.0817.318%F-14.035%D**20.4DN/A875.6h17D98.3D**
NSX Tengu 1111101081.019C+0.2634.889%C16.364%D28.9CN/A993.8h15.9C45.6C+
Pulsar VS1 106103841.226C**0.0522.313%C9.709%F21.9C+N/A3374.7h18.2D-81.8C
NS Annihilator 185971300.746B+0.5381.594%C*N/A7.2D6.5D12813.5h13.3C16.3C
Spear Anti-Vehicle Phalanx Turret 14492713.143B*11.8633.138%D*5.435%B++34.1C+19.3C+5922.7h8.6C**26C
NS-15M AE 8989861.035C-0.2415.13%F-16.854%D*19.8D--N/A1274.5h19.8F*131.1F**
MANA Anti-Vehicle Turret 14286342.529C++1.2537.33%D*4.651%B*860D560D-5951500.1h8C+21.3D
NS-10 Burster 13477900.856C0.4221.154%D*7.792%B+3.4D--2.5D-7522.4h143.6C*679.1C--
Auraxium Force-Blade 737318,3500.004D1.2813.784%D*1.37%D--0.1DN/A0756.8h2.2C+16D
NSX-P Tanto 6767351.914B**0.6325.249%C+16.418%D*44.7B*N/A2131.5h12.1B++48.1B+
NS-10 Burster 12267900.744C0.5420.965%D*5.97%C2.9D*2.4D7023.3h171.2D816.8D*
Spiker 68671210.554C-0.7314.639%F--16.418%D16DN/A714.2h11.5C78.5F--
NS-11C 7066720.917C+0.3616.054%D**21.212%B+16.5C-1A+2534h20.2D--125.7D*
VA39 Spectre 6161451.356C+0.0828.471%D21.312%D**14.2C--N/A2264.3h9.3D**32.7D--
Lancer VS22 145572220.257D1.0256.643%DN/A4.1D*6.3D--18913.9h113.3T-200.1T-
NSX Tanto 5656570.982C+0.3024.761%C25%C+28C+N/A1462h16.6C67.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator204118,43510.3h
Anti-Vehicle MANA Turret101921.5h
Nanite Revive Grenade03700.1h
M20 Wyvern1820h
Nano-Armor Kit139138,57914.6h
Spitfire Auto-Turret195131.1h
Ammunition Package71,1051.3h
Medical Kit3618,43110.3h
Anti-Infantry MANA Turret0710.3h
Smoke Grenade06890.2h
Shield Recharging Field141,7040.8h
Recon Detection Device433,4495.2h

Check the help document for the dictionary if you want to learn more about words used here.


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