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Field Marshal Spunkmeyerr[BRTD] Spunkmeyerr
TR BR 197

KDR: 2.46

Score: 104.2m

Last Seen: Feb 19th, 2019 6:00 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 105
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr AP30 Shredder C150 Dalton TRAC-5 P525 Marauder-H T9 CARV M18 Needler CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 464TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.17%19.158%5783798540,3072.004530.456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.43%1.776A++-0.236C-1.875F-HEAD + (~4.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B12.70.112C+29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.698%1.582%346510177,777280953592.76762145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.506%-0.181C-0.02C+-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.2-0.467D84.3-0.592D151.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.296%1.954%212710153,736236324761.58104151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-0.253C-0.424C--0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.8-0.212C17.9-0.431C--28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.573%2.077%19852499832,25222501428814.3342226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.614%0.317C*-0.581D0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.187C++38.10.033C+58.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.59%67.761%1985510175,5462097292.64347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.086%2.487A**0.041C+0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.60.167C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.121%10.092%198521020218120240.181214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.837%1.056B**-0.884D---1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.279C*5.2-0.061C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 105
104.2m510%391 (23.5k)363 (21.8k)2.46076108,94344,2723.21885197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022635124.393%11.997%29306:3047

10% Combat Medic60% Engineer10% Heavy Assault13% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 7:26 PMMar 12th, 2015 10:40 PMFeb 20th, 2019 12:00 AM (2d) (PST)Feb 19th, 2019 3:44 PM (2d) (PST)Feb 19th, 2019 2:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
725786470.3790.1540.0452.4550.102629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5274,68538,8422393147621,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4788.3h/199.5d 33,562 13,070 42,987 705.3k 6,102 8,304 29,362 208.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:2,195
Deaths:639
KDR:3.435
Accuracy:23.315% B*
HSR:15.854% D--
NS-15M AE
B**
Kills:1,184
Deaths:559
KDR:2.118
Accuracy:30.915% B**
HSR:20.439% D
T32 Bull
A+
Kills:1,176
Deaths:548
KDR:2.146
Accuracy:31.569% A+
HSR:24.065% C+
TMG-50
A*
Kills:1,164
Deaths:566
KDR:2.057
Accuracy:32.110% A*
HSR:24.399% C++
NS-15M2
A
Kills:1,161
Deaths:572
KDR:2.030
Accuracy:30.244% A
HSR:22.653% C
NS-15MP
B*
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:32.340% B*
HSR:20.242% D--
MSW-R
B+
Kills:1,156
Deaths:804
KDR:1.438
Accuracy:25.303% B+
HSR:16.004% D--
NSX Naginata
B**
Kills:497
Deaths:329
KDR:1.511
Accuracy:27.364% B**
HSR:23.340% D
T7 Mini-Chaingun
A+
Kills:367
Deaths:190
KDR:1.932
Accuracy:24.512% A+
HSR:8.992% D--
MG-H1 Watchman AE
A
Kills:204
Deaths:159
KDR:1.283
Accuracy:32.925% A
HSR:21.569% D-
NSX-P Naginata
B**
Kills:171
Deaths:67
KDR:2.552
Accuracy:28.086% B**
HSR:23.977% D
Kills:10,431
Deaths (as Heavy Assault):4,880
Deaths (to Heavy Assaults):11,726
KDR:2.1375
Kill Difference:5,551
Playtime:472.353 hours
Usage:10%
Score:8.182m
Score/min:289
Accuracy (listed only):28.971%
HSR (listed only):20.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:3,112
Deaths:1,854
KDR:1.679
Accuracy:27.179% B**
HSR:14.524% D-
AMR-66
A+
Kills:1,418
Deaths:908
KDR:1.562
Accuracy:35.377% A+
HSR:24.824% C+
T5 AMC
A
Kills:1,392
Deaths:935
KDR:1.489
Accuracy:30.136% A
HSR:14.943% D-
NSX Tanto
A
Kills:1,366
Deaths:1,016
KDR:1.344
Accuracy:33.041% A
HSR:22.548% C
NS-11CP
B**
Kills:1,196
Deaths:723
KDR:1.654
Accuracy:34.247% B**
HSR:13.880% D**
LC3 Jaguar
B*
Kills:1,173
Deaths:1,183
KDR:0.992
Accuracy:27.388% B*
HSR:18.329% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
LC2 Lynx
B*
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.887% B*
HSR:15.649% D--
HC1 Cougar
A+
Kills:1,155
Deaths:856
KDR:1.349
Accuracy:31.516% A+
HSR:15.671% D*
DMR-99
B*
Kills:692
Deaths:340
KDR:2.035
Accuracy:38.877% B*
HSR:23.410% D-
TRAC-Shot
A*
Kills:462
Deaths:388
KDR:1.191
Accuracy:34.053% A*
HSR:15.801% C-
LC2 Lynx AE
B*
Kills:343
Deaths:293
KDR:1.171
Accuracy:31.875% B*
HSR:20.408% D-
The Little Helper
B+
Kills:162
Deaths:171
KDR:0.947
Accuracy:52.742% B+
HSR:16.667% C++
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C-
Kills:15,021
Deaths (as Engineer):10,396
Deaths (to Engineers):11,513
KDR:1.44488
Kill Difference:4,625
Playtime:2,894.911 hours
Usage:60%
Score:67.574m
Score/min:389
Accuracy (listed only):38.338%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:3,112
Deaths:1,854
KDR:1.679
Accuracy:27.179% B**
HSR:14.524% D-
T5 AMC
A
Kills:1,392
Deaths:935
KDR:1.489
Accuracy:30.136% A
HSR:14.943% D-
NSX Tanto
A
Kills:1,366
Deaths:1,016
KDR:1.344
Accuracy:33.041% A
HSR:22.548% C
NS-11CP
B**
Kills:1,196
Deaths:723
KDR:1.654
Accuracy:34.247% B**
HSR:13.880% D**
LC3 Jaguar
B*
Kills:1,173
Deaths:1,183
KDR:0.992
Accuracy:27.388% B*
HSR:18.329% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
LC2 Lynx
B*
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.887% B*
HSR:15.649% D--
HC1 Cougar
A+
Kills:1,155
Deaths:856
KDR:1.349
Accuracy:31.516% A+
HSR:15.671% D*
TRAC-Shot
A*
Kills:462
Deaths:388
KDR:1.191
Accuracy:34.053% A*
HSR:15.801% C-
LC2 Lynx AE
B*
Kills:343
Deaths:293
KDR:1.171
Accuracy:31.875% B*
HSR:20.408% D-
The Little Helper
B+
Kills:162
Deaths:171
KDR:0.947
Accuracy:52.742% B+
HSR:16.667% C++
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C-
Kills:12,986
Deaths (as Light Assault):9,185
Deaths (to Light Assaults):7,685
KDR:1.41383
Kill Difference:3,801
Playtime:238.251 hours
Usage:5%
Score:3.788m
Score/min:265
Accuracy (listed only):38.304%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M++
Kills:1,550
Deaths:571
KDR:2.715
Accuracy:58.859% M++
HSR:70.452% C*
TX1 Repeater
A++
Kills:1,496
Deaths:1,384
KDR:1.081
Accuracy:34.480% A++
HSR:13.837% D--
KSR-35
A
Kills:1,268
Deaths:470
KDR:2.698
Accuracy:42.606% A
HSR:31.230% B
SOAS-20
B++
Kills:1,221
Deaths:920
KDR:1.327
Accuracy:31.369% B++
HSR:13.104% D*
RAMS .50M
M+
Kills:1,176
Deaths:191
KDR:6.157
Accuracy:57.997% M+
HSR:85.204% B*
HSR-1
A++
Kills:1,173
Deaths:420
KDR:2.793
Accuracy:46.665% A++
HSR:31.799% B+
TX1-FB Repeater
A*
Kills:1,172
Deaths:1,063
KDR:1.103
Accuracy:41.692% A*
HSR:13.311% D*
SR-7
A++
Kills:1,164
Deaths:182
KDR:6.396
Accuracy:54.552% A++
HSR:77.577% C+
NS-30 Vandal
A++
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:43.192% A++
HSR:27.821% C++
99SV
A*
Kills:1,160
Deaths:345
KDR:3.362
Accuracy:43.376% A*
HSR:30.862% D
Bighorn .50M
A++
Kills:496
Deaths:90
KDR:5.511
Accuracy:53.697% A++
HSR:81.250% C**
NS-44P Commissioner
A*
Kills:236
Deaths:198
KDR:1.192
Accuracy:60.969% A*
HSR:25% C+
SOAS-20 AE
B*
Kills:224
Deaths:156
KDR:1.436
Accuracy:37.051% B*
HSR:28.125% C+
NS-AM7 Archer
B*
Kills:207
Deaths:241
KDR:0.859
Accuracy:64.800% B*
HSR:14.010% C
NSX Tomoe
A++
Kills:161
Deaths:77
KDR:2.091
Accuracy:37.103% A++
HSR:20.497% D**
Soldier Soaker
B+
Kills:105
Deaths:55
KDR:1.909
Accuracy:39.477% B+
HSR:15.238% C+
Ectoblaster
A+
Kills:90
Deaths:67
KDR:1.343
Accuracy:53.626% A+
HSR:2.222% F-
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
Kills:14,135
Deaths (as Infiltrator):6,881
Deaths (to Infiltrators):6,409
KDR:2.05421
Kill Difference:7,254
Playtime:618.725 hours
Usage:13%
Score:11.812m
Score/min:318
Accuracy (listed only):46.497%
HSR (listed only):32.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A+
Kills:1,723
Deaths:953
KDR:1.808
Accuracy:33.340% A+
HSR:18.804% D--
T1 Cycler
B*
Kills:1,184
Deaths:741
KDR:1.598
Accuracy:26.145% B*
HSR:14.020% D*
T1A Unity
B**
Kills:1,183
Deaths:943
KDR:1.255
Accuracy:30.348% B**
HSR:22.654% C
NS-11P
B++
Kills:1,173
Deaths:1,003
KDR:1.169
Accuracy:26.429% B++
HSR:16.965% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
TORQ-9
A
Kills:1,165
Deaths:662
KDR:1.760
Accuracy:30.733% A
HSR:21.202% C
Cycler TRV
B++
Kills:1,163
Deaths:699
KDR:1.664
Accuracy:26.507% B++
HSR:17.025% C-
TAR
C++
Kills:1,161
Deaths:948
KDR:1.225
Accuracy:24.312% C++
HSR:16.193% D
The Little Helper
B+
Kills:162
Deaths:171
KDR:0.947
Accuracy:52.742% B+
HSR:16.667% C++
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C-
Kills:10,376
Deaths (as Combat Medic):7,123
Deaths (to Combat Medics):3,768
KDR:1.45669
Kill Difference:3,253
Playtime:490.865 hours
Usage:10%
Score:11.486m
Score/min:390
Accuracy (listed only):38.062%
HSR (listed only):15.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:292
Deaths:113
KDR:2.584
Accuracy:22.020% B**
HSR:12.671% D**
MRC3 Mercy
A
Kills:283
Deaths:103
KDR:2.748
Accuracy:22.289% A
HSR:18.375% C
M1 Heavy Cycler
A
Kills:264
Deaths:129
KDR:2.047
Accuracy:20.112% A
HSR:13.258% D-
M3 Pounder HEG
A
Kills:252
Deaths:206
KDR:1.223
Accuracy:49.745% A
HSR:1.190% D*
MR1 Fracture
A++
Kills:202
Deaths:149
KDR:1.356
Accuracy:53.762% A++
HSR:0.990% D*
M3 Pounder HEG
B**
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.129% B**
HSR:2.454% C-
MR1 Fracture
A*
Kills:156
Deaths:158
KDR:0.987
Accuracy:53.970% A*
HSR:3.205% C
NS-10 Burster
A
Kills:58
Deaths:60
KDR:0.967
Accuracy:36.985% A
HSR:1.724% D*
M2 Mutilator
A++
Kills:55
Deaths:28
KDR:1.964
Accuracy:21.112% A++
HSR:21.818% B++
NS-10 Burster
A+
Kills:52
Deaths:79
KDR:0.658
Accuracy:37.350% A+
HSR:5.769% C+
Kills:1,777
Deaths (as MAX Suit):568
Deaths (to MAX Suits):1,854
KDR:3.12852
Kill Difference:1,209
Playtime:58.066 hours
Usage:1%
Score:1.380m
Score/min:396
Accuracy (listed only):36.747%
HSR (listed only):8.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:2,107
V. Kills:1,747 121%
Deaths:906
KDR:2.326
Accuracy:34.630% B+
KPH:11.700 C+
VKPH:9.700 C++
Hellfire Rocket Pods
C+
Kills:1,582
V. Kills:426 370%
Deaths:190
KDR:8.326
Accuracy:57.480% B**
KPH:46.700 C--
VKPH:12.600 C+
M14 Banshee
B**
Kills:1,191
V. Kills:198 N/A
Deaths:222
KDR:5.365
Accuracy:30.742% C++
KPH:36.300 C
VKPH:6 B**
M18 Rotary
C-
Kills:910
V. Kills:791 115%
Deaths:455
KDR:2
Accuracy:31.984% C++
KPH:8.100 C-
VKPH:7 C-
Hornet Missiles
C-
Kills:345
V. Kills:271 127%
Deaths:72
KDR:4.792
Accuracy:67.409% B*
KPH:31.200 D
VKPH:24.500 C-
Tomcat A2AM Pods
C
Kills:221
V. Kills:246 89%
Deaths:53
KDR:4.170
Accuracy:76.805% D
KPH:29.200 D
VKPH:32.500 C
Kills:6,356 (4,208 + 0)
Deaths:1,898
KDR:3.349
VKDR:1.938
Vehicle Kills:3,679
Kill Difference:4,458
Playtime:377.922 hours
Usage:8%
Score:5.198m
Score/min:229
Piloting Accuracy:31.984%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:6,889
V. Kills:1,417 486%
Deaths:305
KDR:22.587
Accuracy:54.440% A+
KPH:73.200 B*
VKPH:15.100 A
AP30 Shredder
A+
Kills:6,681
V. Kills:4,402 152%
Deaths:379
KDR:17.628
Accuracy:42.701% A
KPH:45.800 A
VKPH:30.200 A+
C150 Dalton
B
Kills:3,329
V. Kills:2,663 125%
Deaths:408
KDR:8.159
Accuracy:47.925% B++
KPH:35.300 C++
VKPH:28.200 B
CAS30 Tank Buster
C-
Kills:1,987
V. Kills:1,943 102%
Deaths:1,538
KDR:1.292
Accuracy:41.729% C-
KPH:4.900 D
VKPH:4.800 D
L-24R Spur
C
Kills:114
V. Kills:14 N/A
Deaths:9
KDR:12.667
Accuracy:39.408% C+
KPH:13.900 D-
VKPH:1.700 C
Dual-75 Duster
B+
Kills:61
V. Kills:3 N/A
Deaths:10
KDR:6.100
Accuracy:42.432% B+
KPH:58.800 C
VKPH:2.900 D
Kills:19,061 (2,101 + 16,960)
Deaths:2,649
KDR:7.196
VKDR:3.942
Vehicle Kills:10,442
Kill Difference:16,412
Playtime:746.679 hours
Usage:16%
Score:12.787m
Score/min:285
Piloting Accuracy:39.408%
Gunner Accuracy:42.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:747
V. Kills:593 126%
Deaths:127
KDR:5.882
Accuracy:62.285% B++
KPH:29.100 C+
VKPH:23.100 B**
Skyguard
B
Kills:359
V. Kills:263 136%
Deaths:79
KDR:4.544
Accuracy:32.025% B+
KPH:14.600 C++
VKPH:10.700 B
C75 Viper
C+
Kills:227
V. Kills:78 287%
Deaths:29
KDR:7.828
Accuracy:45.304% B++
KPH:21.800 C
VKPH:7.500 C+
L100 Python HESH
B+
Kills:201
V. Kills:21 N/A
Deaths:12
KDR:16.750
Accuracy:53.526% B+
KPH:56.400 C++
VKPH:5.900 D
LB00 Python AP
C**
Kills:176
V. Kills:88 198%
Deaths:10
KDR:17.600
Accuracy:67.076% B++
KPH:47.500 C+
VKPH:23.800 C**
Kills:1,710 (1,710 + 0)
Deaths:257
KDR:6.654
VKDR:4.058
Vehicle Kills:1,043
Kill Difference:1,453
Playtime:67.983 hours
Usage:1%
Score:1.487m
Score/min:365
Driving Accuracy:67.076%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:1,677
V. Kills:1,043 161%
Deaths:165
KDR:10.164
Accuracy:53.147% A+
KPH:27 C++
VKPH:16.800 B**
P2-120 AP
B++
Kills:1,307
V. Kills:1,114 117%
Deaths:241
KDR:5.423
Accuracy:52.368% B++
KPH:25 C
VKPH:21.300 B++
G30 Vulcan
B*
Kills:724
V. Kills:410 176%
Deaths:97
KDR:7.464
Accuracy:36.495% B*
KPH:26.900 B+
VKPH:15.200 C*
P2-120 HEAT
B++
Kills:627
V. Kills:347 180%
Deaths:79
KDR:7.937
Accuracy:53.296% B**
KPH:23.700 C+
VKPH:13.100 B++
MR11 Gatekeeper
B**
Kills:427
V. Kills:316 135%
Deaths:52
KDR:8.212
Accuracy:46.877% B**
KPH:26.800 B++
VKPH:19.800 B+
P525 Marauder
C+
Kills:334
V. Kills:21 N/A
Deaths:11
KDR:30.364
Accuracy:23.225% B+
KPH:61.900 C+
VKPH:3.900 C+
P2-120 HESH
B**
Kills:268
V. Kills:49 N/A
Deaths:18
KDR:14.889
Accuracy:52.038% B**
KPH:54.100 C*
VKPH:9.900 C*
M12 Kobalt
D
Kills:163
V. Kills:4 N/A
Deaths:8
KDR:20.375
Accuracy:12.813% C
KPH:34.400 D
VKPH:0.800 D
M20 Basilisk
C
Kills:159
V. Kills:67 234%
Deaths:26
KDR:6.115
Accuracy:30.923% B
KPH:13.700 C
VKPH:5.800 C
Kills:5,686 (2,202 + 3,484)
Deaths:697
KDR:8.158
VKDR:4.836
Vehicle Kills:3,371
Kill Difference:4,989
Playtime:210.433 hours
Usage:4%
Score:5.393m
Score/min:427
Driving Accuracy:52.038%
Gunner Accuracy:30.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:2,485
V. Kills:121 N/A
Deaths:139
KDR:17.878
Accuracy:37.358% C**
KPH:110.400 C++
VKPH:5.400 C
G20 Vulcan-H
B+
Kills:1,531
V. Kills:964 159%
Deaths:253
KDR:6.051
Accuracy:50.870% B+
KPH:49.800 B
VKPH:31.400 B+
E540 Halberd-H
B+
Kills:1,111
V. Kills:841 132%
Deaths:120
KDR:9.258
Accuracy:68.373% A
KPH:36.800 C
VKPH:27.900 B+
M12 Kobalt-H
D
Kills:456
V. Kills:18 N/A
Deaths:31
KDR:14.710
Accuracy:21.885% C++
KPH:70.400 D
VKPH:2.800 D
MR11 Gatekeeper-H
B*
Kills:293
V. Kills:248 118%
Deaths:67
KDR:4.373
Accuracy:59.848% B*
KPH:38.100 B+
VKPH:32.200 B
G30 Walker
C**
Kills:94
V. Kills:82 113%
Deaths:19
KDR:4.947
Accuracy:34.849% C+
KPH:21.400 C-
VKPH:18.700 C**
Kills:5,970 (0 + 5,970)
Deaths:629
KDR:9.491
VKDR:3.615
Vehicle Kills:2,274
Kill Difference:5,341
Playtime:101.955 hours
Usage:2%
Score:2.901m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:34.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,022
V. Kills:199 N/A
Deaths:103
KDR:9.922
Accuracy:40.583% B+
KPH:53.600 B+
VKPH:10.400 C**
M40 Fury
B+
Kills:848
V. Kills:201 420%
Deaths:60
KDR:14.133
Accuracy:41.592% B++
KPH:60.100 C**
VKPH:14.300 B+
M20 Basilisk
B++
Kills:799
V. Kills:293 272%
Deaths:120
KDR:6.658
Accuracy:44.447% B++
KPH:26.500 B+
VKPH:9.700 B+
M12 Kobalt
C+
Kills:436
V. Kills:25 N/A
Deaths:23
KDR:18.957
Accuracy:19.405% B+
KPH:54.500 C
VKPH:3.100 C+
M20 Basilisk
C**
Kills:355
V. Kills:176 201%
Deaths:74
KDR:4.797
Accuracy:46.636% B*
KPH:21.900 C+
VKPH:10.900 C**
M12 Kobalt
C+
Kills:268
V. Kills:15 N/A
Deaths:17
KDR:15.765
Accuracy:19.213% B+
KPH:63.800 C+
VKPH:3.600 C+
G30 Walker
B*
Kills:153
V. Kills:85 178%
Deaths:25
KDR:6.120
Accuracy:34.899% B*
KPH:19.100 B
VKPH:10.600 C+
G30 Walker
B+
Kills:114
V. Kills:77 146%
Deaths:12
KDR:9.500
Accuracy:33.269% B+
KPH:17.400 C*
VKPH:11.800 B+
Kills:3,995 (0 + 3,995)
Deaths:434
KDR:9.205
VKDR:2.468
Vehicle Kills:1,071
Kill Difference:3,561
Playtime:106.294 hours
Usage:2%
Score:2.379m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:33.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:639
V. Kills:75 N/A
Deaths:32
KDR:19.969
Accuracy:39.559% B*
KPH:75.600 C++
VKPH:8.900 B++
M20 Wyvern
C
Kills:118
V. Kills:84 139%
Deaths:18
KDR:6.556
Accuracy:47.068% B**
KPH:17.800 C--
VKPH:12.700 C
Kills:757 (0 + 757)
Deaths:50
KDR:15.140
VKDR:3.180
Vehicle Kills:159
Kill Difference:707
Playtime:15.086 hours
Usage:0%
Score:0.213m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:47.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 8,3066,88930522.587B**20.1354.44%A+N/A73.2B*15.1A61294.1h6.1C*11.1B++
AP30 Shredder 11,0836,68137917.628B+15.1742.701%A1.901%C+45.8A30.2A+373146h86.3C++202.1B+
C150 Dalton 5,9923,3294088.159C*5.7047.925%B++N/A35.3C++28.2B43594.3h5C+10.5B+
TRAC-5 3,1463,1121,8541.679A0.7827.179%B**14.524%D-13.4CN/A67232.3h15.1C*55.5B+
P525 Marauder-H 2,6062,48513917.878B15.4237.358%C**N/A110.4C++5.4C39822.5h5.9B+15.9B+
T9 CARV 2,2082,1956393.435A0.9723.315%B*15.854%D--28.2C+N/A14377.8h12.1B++52B++
M18 Needler 3,8542,1079062.326C*0.1334.63%B+2.136%C+11.7C+9.7C++192180h149.5C++431.6C**
CAS30 Tank Buster 3,9301,9871,5381.292C+1.1741.729%C-N/A4.9D4.8D147403h62.7C+150.2C+
M60-A Bulldog 2,3221,9361949.979B+7.5247.039%B**N/A46.2B+9.2B*29441.9h6.4C13.6B+
T1B Cycler 1,7601,7239531.808C++0.6533.34%A+18.804%D--33.9CN/A9850.9h13.6C40.8B+
E540 Halberd 2,7201,67716510.164B+7.7053.147%A+3.578%C++27C++16.8B**32362.1h6C+11.3B++
Hellfire Rocket Pods 2,0081,5821908.326C*5.8757.48%B**N/A46.7C--12.6C+42533.9h23.5C+40.9B
TSAR-42 1,5611,5505712.715C+0.2558.859%M++70.452%C*20.7DN/A13974.9h2.7C--4.6B++
G20 Vulcan-H 2,4951,5312536.051B+3.5950.87%B+2.809%C+49.9B31.4B+59530.7h92.5B181.8B+
TX1 Repeater 1,5041,4961,3841.081B+1.3834.48%A++13.837%D--34.8B+N/A14943h12.1B+35.1B*
AMR-66 1,4511,4189081.562B*0.9035.377%A+24.824%C+12.1DN/A51117.1h9.1C*25.7B++
T5 AMC 1,4051,3929351.489B+0.9730.136%A14.943%D-15C-N/A6393.1h14.6C++48.6B+
NSX Tanto 1,4091,3661,0161.344C*1.1233.041%A22.548%C16.1DN/A5084.8h15.5C+46.8C*
P2-120 AP 2,4211,3072415.423C+2.9652.368%B++3.137%C+25C21.3B++77952.3h9.2D17.6C+
Claymore 1,3061,3058215.915A+13.4542.808%B**N/A194.8B**N/A7266.7h1.1B*2.6B*
KSR-35 1,2741,2684702.698C**0.2442.606%A31.23%B31.9C-N/A12639.7h4.2B+9.8B++
SOAS-20 1,2381,2219201.327C+1.1331.369%B++13.104%D*22.2DN/A11455.1h12.8C+40.8B
NS-11CP 1,2291,1967231.654C+0.8134.247%B**13.88%D**28.6DN/A7741.8h13.3C+38.9C**
M14 Banshee 1,3891,1912225.365C++2.9030.742%C++1.259%C*36.3C6B**25332.8h28.8C+93.8C++
T1 Cycler 1,1991,1847411.598B+0.8626.145%B*14.02%D*21.8C+N/A10854.4h14C**53.6B+
NS-15M AE 1,1981,1845592.118C++0.3430.915%B**20.439%D43.5CN/A13727.2h11.9C+38.6B+
T1A Unity 1,2171,1839431.255C+1.2130.348%B**22.654%C30.6DN/A8838.7h16F-52.9C+
RAMS .50M 1,1801,1761916.157B*3.7057.997%M+85.204%B*28.8C++N/A13440.8h1.9B++3.3B**
T32 Bull 1,1971,1765482.146B++0.3131.569%A+24.065%C+50.9B+N/A17823.1h12.6C++39.8B+
NS-11P 1,1941,1731,0031.169C+1.2926.429%B++16.965%C21.8CN/A10153.9h15.5C58.7C**
HSR-1 1,1871,1734202.793B+0.3346.665%A++31.799%B+31C-N/A10237.8h5B+10.7B*
LC3 Jaguar 1,1981,1731,1830.992C+1.4727.388%B*18.329%C13.9DN/A8484.3h15.9C--58.2C++
TX1-FB Repeater 1,1821,1721,0631.103C+1.3641.692%A*13.311%D*60.1C*N/A27919.5h14.9D35.7B+
NS Baron G5AE 1,1901,1697691.52C++0.9459.867%A10.18%D--33.3CN/A8435.1h4.4C++7.3C+
TORQ-9 1,1851,1656621.76B+0.7030.733%A21.202%C35.8C++N/A11132.5h14.7C*47.8B++
SR-7 1,1671,1641826.396B*3.9454.552%A++77.577%C+31.3C+N/A10137.2h2B+3.7B++
TMG-50 1,1761,1645662.057B*0.4032.11%A*24.399%C++41.4BN/A15328.1h10.9B33.8B++
LC2 Lynx 1,1791,1637631.524B0.9427.887%B*15.649%D--22.2CN/A7652.4h15.1C++54.2B+
Cycler TRV 1,1781,1636991.664B+0.8026.507%B++17.025%C-29.6C+N/A10639.3h13.4C++50.5B+
NS-30 Vandal 1,1661,1614142.804B++0.3443.192%A++27.821%C++28.5C-N/A7140.7h5.1B+11.9B*
TAR 1,1871,1619481.225C+1.2424.312%C++16.193%D24.4CN/A13247.6h14.2C58.6C++
NS-15M2 1,1761,1615722.03C**0.4330.244%A22.653%C38.8C+N/A12429.9h12.3C*40.5B+
99SV 1,1711,1603453.362B**0.9043.376%A*30.862%D22.7C+N/A10651.1h4.2B**9.8B**
NS-15MP 1,1671,1564472.586C*0.1332.34%B*20.242%D--49.8C-N/A12823.2h12.3C--38C*
MSW-R 1,1771,1568041.438C+1.0225.303%B+16.004%D--31.3CN/A17636.9h12.3C++48.7B+
HC1 Cougar 1,1721,1558561.349C**1.1131.516%A+15.671%D*18.4C-N/A6662.7h13C+41.2B+
Tank Mine 2,0501,1152813.968B++1.5135.329%C++N/A92.1C77.3B+167712.1h2.3D6.5C+
E540 Halberd-H 1,9521,1111209.258C*6.8068.373%A1.71%C+36.8C27.8B+43730.2h7C+10.3C**
M40 Fury 1,2211,0221039.922B+7.4640.583%B+N/A53.5B+10.4C**53319.1h12.6B31B+
M18 Rotary 1,7019104552C*0.4631.984%C++3.846%B*8.1C-7C-163112.6h159.2C+497.8C+
M40 Fury 1,0498486014.133B++11.6741.592%B++1.179%D60.1C**14.3B+64914.1h13.6C+32.8B+
M20 Basilisk 1,0927991206.658A+4.2044.447%B++3.379%D--26.5B+9.7B+26230.2h84.9B191.1B+
L100 Python AP 1,3407471275.882B3.4262.285%B++1.74%D29.2C+23.2B**47325.6h6.8C+11C**
G30 Vulcan 1,134724977.464B++5.0036.495%B*2.348%D26.9B+15.2C*26626.9h78.5B+215B*
C-4 1,2727234271.693C*0.7724.977%C+N/A53.6D40.7B*99313.5h1.8C-7.4C
DMR-99 7026923402.035C+0.4338.877%B*23.41%D-24.8D--N/A6427.9h7.8C--20.1C++
The Slasher 6526522,3000.283S2.1856.324%A++17.638%B++5C**N/A18130.8h2.3C+4.1B+
CAS 14-E 7146393219.969C++17.5139.559%B*1.408%C76.1C*8.9B++2468.4h33.3C+84.2C**
P2-120 HEAT 974627797.937B+5.4853.296%B**1.276%D*23.8C+13.1B++35626.4h8.9C16.7B+
A30 Walker 1,1665713311.725C**0.7425.49%B++2.627%B++10.4C10.8C+25055h188.4C739.3C++
NSX Naginata 5104973291.511C++0.9527.364%B**23.34%D38.8C+1B*13312.8h12.2C++44.6B+
Bighorn .50M 496496905.511C*3.0553.697%A++81.25%C**29.9D-N/A7816.6h1.9C+3.5B*
TRAC-Shot 4694623881.191C+1.2734.053%A*15.801%C-18.9DN/A5824.4h16D**47C++
M12 Kobalt-H 4744563114.71C+12.2521.885%C++11.842%D--70.2D2.8D3056.5h17.2C+78.7C++
M12 Kobalt 4614362318.957B16.5019.405%B+18.349%C+54.5C3.1C+2148h17.2B88.8B+
MR11 Gatekeeper 743427528.212B**5.7546.877%B**1.639%C26.9B++19.9B+34515.9h47.5B101.3B++
ML-7 7924184400.95B+1.5165.633%B**1.914%D14.7D13.2C++30928.4h9.7D*14.7C
Frag Grenade 3953871387N/A384.5444.987%C+N/A430C+8.9C++24610.9h3.6B8B
T7 Mini-Chaingun 3813671901.932B**0.5324.512%A+8.992%D--50.3B*1.9M+2447.3h13.5B+55B++
Spear Anti-Vehicle Phalanx Turret 675363409.075B6.6150.222%B++2.755%D33.6C28.9B++55010.8h10.6C21.1C++
Skyguard 622359794.544B*2.0832.025%B+N/A14.5C++10.6B26024.7h110.1B343.9B++
M20 Basilisk 531355744.797B++2.3446.636%B*6.761%B+21.9C+10.9C**35716.2h100.7C+215.9B+
MANA Anti-Vehicle Turret 7803541821.945B0.5268.485%A+3.39%C36.1C*43.5B*8899.8h12.8C18.7C*
Hornet Missiles 616345724.792C+2.3367.409%B*N/A31.1D24.4C-56611.1h11.9C+17.6C*
LC2 Lynx AE 3603432931.171C+1.2931.875%B*20.408%D-18.4DN/A6118.6h19.7D--61.8C+
P525 Marauder 3553341130.364B+27.9023.225%B+2.695%B*61.9C+3.9C+2535.4h5.8B+25.1B+
C-4 ARX 492313983.194B++0.7326.618%C++N/A74.5D42.6B+6534.2h1.5D5.7C
T2 Striker 6263052861.066A1.3965.128%AN/A13.6C*14.3B+29122.4h37.3B+57.2B++
NS Annihilator 5413041851.643A**0.8284.75%B**N/A14.8B**11.5B**22320.6h8.1A9.6A
Hexedge 31029714,6560.02C2.4463.362%A**N/A0.3CN/A1869.4h1.8B++2.8B*
MR11 Gatekeeper-H 541293674.373C+1.9159.848%B*1.365%C38.1B+32.2B5267.7h44.9B++75B*
MRC3 Mercy 2992921132.584C**0.1222.02%B**12.671%D**36.5B+N/A1368h18.8B85.3B++
MRC3 Mercy 2902831032.748B0.2922.289%A18.375%C41B**1B*1646.9h17.1B++76.9B*
P2-120 HESH 3172681814.889C++12.4352.038%B**1.866%A+53.6C*9.8C++6745h5.3C+10.3B+
M12 Kobalt 2832681715.765C+13.3019.213%B+17.911%C+63.8C+3.6C+2924.2h17.3C*90.2B+
M1 Heavy Cycler 2672641292.047B++0.4120.112%A13.258%D-19.1C+N/A10013.8h15.1B*74.9B*
M3 Pounder HEG 3362522061.223C+1.2449.745%A1.19%D*13.5C4.5B++23018.6h19.4C38.9B
NS-44P Commissioner 2372361981.192C+1.2760.969%A*25%C+13.7D-N/A4617.2h5.1D*8.3C**
C75 Viper 305227297.828B++5.3745.304%B++N/A21.8C7.5C+32710.4h11.9B26.4B++
SOAS-20 AE 2282241561.436C1.0237.051%B*28.125%C+38C--N/A1345.9h12.7C34.3C**
Tomcat A2AM Pods 467221534.17C+1.7176.805%DN/A29.1D32.4C6287.6h8.2C**10.7C++
NS-AM7 Archer 2862072410.859B**1.6064.8%B*14.01%C5.6C2.1C4237h18.4C**28.4B+
MG-H1 Watchman AE 2102041591.283C1.1832.925%A21.569%D-40.8C1.2C+1745h18.7D*56.9C++
MR1 Fracture 3332021491.356B**1.1053.762%A++N/A14.6A++9.5A**16813.8h46.5B+86.5B*
L100 Python HESH 2222011216.75B+14.2953.526%B+0.995%D55.8C++5.8D3863.6h2.9B+5.5B++
MANA Anti-Personnel Turret 203197533.717N/A1.2624.389%UN/A1970U60U5924500.1h37.6T*154.1T*
LB00 Python AP 2641761017.6B+15.1467.076%B++N/A47.6C+23.8C**3993.7h4.7C++6.9B++
NSX-P Naginata 176171672.552B*0.0928.086%B**23.977%D53.4B1.6B*1843.2h11.5B+40.8B+
M3 Pounder HEG 2071631111.468C+0.9950.129%B**2.454%C-19.2C+5.2B*3568.5h15.5B+31B+
M12 Kobalt 167163820.375C**17.9112.813%C20.859%B**34.7DN/A1534.7h22.4D-174.9D
The Little Helper 1661621710.947C1.5152.742%B+16.667%C++18.8D--N/A798.6h6.1D--11.5C+
FA1 Barrage 1661621381.174B1.2952.844%A9.259%D*30C*N/A1975.4h5.1C++9.7B+
Chainblade 23216116,5910.01C2.4550.444%A++N/A0.1DN/A11329.1h5.7F-11.2C++
NSX Tomoe 161161772.091B0.3737.103%A++20.497%D**42.4C++N/A1333.8h14.1C++38B+
Hyena Missile Launcher 269161612.639B**0.1835.594%B+N/A16.1C+10.8C+24410h45.6D128C+
M20 Basilisk 226159266.115M3.6530.923%B7.547%B*13.7C5.8C13411.6h67.1B*216.9B*
MR1 Fracture 2731561580.987B1.4753.97%A*3.205%C11.1B+8.3A++13914.1h63C116.6B+
G30 Walker 238153256.12B++3.6634.899%B*3.268%C--19.1B10.6C+2658h182.8B+523.7B++
Aspis Anti-Aircraft Phalanx Turret 294144197.579A+5.1230.747%B*1.389%D13.6B+14.2B++36010.6h110.1B**358.2B*
NS Decimator 3061341241.081C++1.3872.082%A+N/A18.6D-23.9B*4567.2h10.8T*15F-
M20 Wyvern 202118186.556C**4.1047.068%B**1.695%D-17.9C--12.7C2216.6h106.3D225.9C+
M20 Drake 207117373.162C0.7031.441%C+1.709%D13.4D10.3C--2998.7h96.7C307.5C
M60-A Bulldog 1371171110.636C+8.1851.643%B+5.128%A*22.5C-3.8C+1955.2h7.5C14.6C+
L-24R Spur 128114912.667B+10.2139.408%C+2.632%B+13.9D-1.7C588.2h36C++91.3C++
G30 Walker 191114129.5A*7.0433.269%B+5.263%B+17.5C*11.8B+2426.5h209.3C+629.2B+
Soldier Soaker 105105551.909B*0.5539.477%B+15.238%C+52.5C++N/A1402h6.2C+15.7B+
M60-A Bulldog 12099911C+8.5449.889%C**1.01%D*22.5C--4.8C+3004.4h9.1D*18.2D
G30 Walker 17694194.947C2.4934.849%C+3.191%C21.4C-18.6C**4294.4h172.2C++494.2C++
Ectoblaster 9690671.343B*1.1253.626%A+2.222%F-28.1C+1.9B+1463.2h20C+37.2B+
Sticky Grenade 8989189N/A86.5439.861%D**N/A445D--N/A19440.2h3.2D-8.1D--
G30 Walker 13682516.4A*13.9440.964%C++3.659%B++39B+25.7B*3372.1h173.8B+424.3B+
M12 Kobalt 8379179A++76.5423.789%B13.924%D-87.8C4.4C+2840.9h18.3C+76.8B
NS-7 PDW 7675372.027A+0.4335.44%A*12%D--37.5B+N/A5182h17.2C48.5B+
Dual-75 Duster 6461106.1D3.6442.432%B+N/A61C3D2821h5.4C**12.7B+
NS-10 Burster 10258600.967C+1.4936.985%A1.724%D*7B**5.3A1708.3h124B**335.3B**
Rocklet Rifle 11158541.074B++1.3961.82%B**N/A27.6C+25.2C+7202.1h30B++48.5B*
AS16 NightHawk 5656590.949C+1.5158.039%A++12.5%C-22.4C--N/A1882.5h5.3C9.1B+
M2 Mutilator 5655281.964C*0.5021.112%A++21.818%B++36.7B**N/A2661.5h15.4B+72.9B*
NS-10 Burster 8552790.658C1.8037.35%A+5.769%C+4.4C2.8C12711.8h177.3C474.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,6831h
Anti-Vehicle MANA Turret252,0273.1h
Nano-Armor Kit1,4222,368,375178.7h
Medical Applicator950432,86537.7h
Spawn Beacon304,2454.9h
Motion Spotter6110,9407.6h
Rampart Wall0550.5h
Hoplon Anti-Aircraft Phalanx Tower2670.3h
AE Medical Applicator245127,3539.4h
Repair Module0960.3h
AE Nano-Armor Kit418825,89349.9h
Structure Shield Module0620.2h
Turret AI Module21020.4h
Restoration Kit741,2801.8h
Cortium Silo0670.2h
Welding Device03,4490.3h
Spitfire Auto-Turret1560.1h
Router21860.5h
Ammunition Package1138,2176.4h
Anti-Infantry MANA Turret104921.8h
Nano-Repair Grenade08660.2h
Snowman Soldier1690.1h
Hardlight Barrier3530.1h
Recon Detection Device413,1848.9h

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