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Field Marshal Spunkmeyerr[BRTD] Spunkmeyerr
TR BR 194

KDR: 2.46

Score: 101m

Last Seen: Dec 6th, 2018 7:30 PM
- OFFLINE - 100.7 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr AP30 Shredder C150 Dalton TRAC-5 P525 Marauder-H T9 CARV M18 Needler CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 448TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.037%19.071%5733698639,1912.042790.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.506%1.765A++-0.236C-1.959F-HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.439B12.60.115C+29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.639%1.624%338510177,514276952652.71361143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.539%-0.191C0.01C+-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.2-0.49D85.2-0.615D153.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.364%1.968%215710153,658228824481.59808149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.793%-0.242C-0.435C--0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-0.209C17.9-0.43C--28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.087%2.012%19462499831,01921801371914.2224226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%0.268C*-0.596D0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.60.198C++370.058C+57.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.6%67.751%1946510175,5322011282.75087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.095%2.483A**0.038C+0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.60.165C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.121%10.092%194621020218114240.190893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.837%1.063B**-0.878D---1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.279C*5.2-0.062C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
101m499.1%389 (23.3k)362 (21.7k)2.46065104,94242,6483.21881194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022613224.122%12.031%29006:3244

10% Combat Medic61% Engineer10% Heavy Assault13% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 7:26 PMMar 12th, 2015 10:40 PMDec 10th, 2018 4:00 AM (14h) (PST)Dec 6th, 2018 6:21 PM (4d) (PST)Dec 6th, 2018 3:30 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
719776420.3760.1530.0452.3810.102618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1524,62238,5302393143621,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4656.2h/194d 32,334 12,626 41,058 665.3k 5,906 8,031 28,356 200.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:2,195
Deaths:639
KDR:3.435
Accuracy:23.315% B*
HSR:15.854% D--
NS-15M AE
B**
Kills:1,184
Deaths:559
KDR:2.118
Accuracy:30.915% B**
HSR:20.439% D
T32 Bull
A++
Kills:1,176
Deaths:548
KDR:2.146
Accuracy:31.569% A++
HSR:24.065% C+
TMG-50
A*
Kills:1,164
Deaths:566
KDR:2.057
Accuracy:32.110% A*
HSR:24.399% C++
NS-15M2
A
Kills:1,161
Deaths:572
KDR:2.030
Accuracy:30.244% A
HSR:22.653% C
NS-15MP
B**
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:32.340% B**
HSR:20.242% D--
MSW-R
B++
Kills:1,156
Deaths:804
KDR:1.438
Accuracy:25.303% B++
HSR:16.004% D--
NSX Naginata
B**
Kills:487
Deaths:319
KDR:1.527
Accuracy:27.358% B**
HSR:23.203% D
T7 Mini-Chaingun
A+
Kills:351
Deaths:182
KDR:1.929
Accuracy:24.053% A+
HSR:9.117% D--
Kills:10,030
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):11,219
KDR:2.1635
Kill Difference:5,394
Playtime:455.800 hours
Usage:10%
Score:7.775m
Score/min:284
Accuracy (listed only):28.578%
HSR (listed only):19.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:3,112
Deaths:1,854
KDR:1.679
Accuracy:27.179% A
HSR:14.524% D-
AMR-66
A+
Kills:1,418
Deaths:908
KDR:1.562
Accuracy:35.377% A+
HSR:24.824% C++
T5 AMC
A+
Kills:1,392
Deaths:935
KDR:1.489
Accuracy:30.136% A+
HSR:14.943% D-
NSX Tanto
A
Kills:1,338
Deaths:1,002
KDR:1.335
Accuracy:32.904% A
HSR:22.496% C
NS-11CP
A
Kills:1,196
Deaths:723
KDR:1.654
Accuracy:34.247% A
HSR:13.880% D*
LC3 Jaguar
B*
Kills:1,173
Deaths:1,183
KDR:0.992
Accuracy:27.388% B*
HSR:18.329% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
LC2 Lynx
B**
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.887% B**
HSR:15.649% D--
HC1 Cougar
A+
Kills:1,155
Deaths:856
KDR:1.349
Accuracy:31.516% A+
HSR:15.671% D*
DMR-99
B**
Kills:690
Deaths:338
KDR:2.041
Accuracy:38.851% B**
HSR:23.478% D
TRAC-Shot
A*
Kills:314
Deaths:279
KDR:1.125
Accuracy:34.159% A*
HSR:13.376% D--
LC2 Lynx AE
A
Kills:207
Deaths:179
KDR:1.156
Accuracy:33.156% A
HSR:21.739% D
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C--
Kills:14,545
Deaths (as Engineer):9,986
Deaths (to Engineers):11,221
KDR:1.45654
Kill Difference:4,559
Playtime:2,817.986 hours
Usage:61%
Score:65.598m
Score/min:388
Accuracy (listed only):37.396%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:3,112
Deaths:1,854
KDR:1.679
Accuracy:27.179% A
HSR:14.524% D-
T5 AMC
A+
Kills:1,392
Deaths:935
KDR:1.489
Accuracy:30.136% A+
HSR:14.943% D-
NSX Tanto
A
Kills:1,338
Deaths:1,002
KDR:1.335
Accuracy:32.904% A
HSR:22.496% C
NS-11CP
A
Kills:1,196
Deaths:723
KDR:1.654
Accuracy:34.247% A
HSR:13.880% D*
LC3 Jaguar
B*
Kills:1,173
Deaths:1,183
KDR:0.992
Accuracy:27.388% B*
HSR:18.329% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
LC2 Lynx
B**
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.887% B**
HSR:15.649% D--
HC1 Cougar
A+
Kills:1,155
Deaths:856
KDR:1.349
Accuracy:31.516% A+
HSR:15.671% D*
TRAC-Shot
A*
Kills:314
Deaths:279
KDR:1.125
Accuracy:34.159% A*
HSR:13.376% D--
LC2 Lynx AE
A
Kills:207
Deaths:179
KDR:1.156
Accuracy:33.156% A
HSR:21.739% D
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C--
Kills:12,512
Deaths (as Light Assault):8,777
Deaths (to Light Assaults):7,403
KDR:1.42554
Kill Difference:3,735
Playtime:231.453 hours
Usage:5%
Score:3.625m
Score/min:261
Accuracy (listed only):37.289%
HSR (listed only):14.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M++
Kills:1,537
Deaths:565
KDR:2.720
Accuracy:58.943% M++
HSR:70.462% C**
TX1 Repeater
A++
Kills:1,496
Deaths:1,384
KDR:1.081
Accuracy:34.480% A++
HSR:13.837% D*
KSR-35
A
Kills:1,268
Deaths:470
KDR:2.698
Accuracy:42.606% A
HSR:31.230% B
SOAS-20
B++
Kills:1,221
Deaths:920
KDR:1.327
Accuracy:31.369% B++
HSR:13.104% D*
RAMS .50M
M++
Kills:1,176
Deaths:191
KDR:6.157
Accuracy:57.997% M++
HSR:85.204% B*
HSR-1
A++
Kills:1,173
Deaths:420
KDR:2.793
Accuracy:46.665% A++
HSR:31.799% B+
SR-7
A*
Kills:1,164
Deaths:182
KDR:6.396
Accuracy:54.552% A*
HSR:77.577% C+
NS-30 Vandal
A++
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:43.192% A++
HSR:27.821% C*
99SV
A*
Kills:1,160
Deaths:345
KDR:3.362
Accuracy:43.376% A*
HSR:30.862% D
TX1-FB Repeater
A**
Kills:1,064
Deaths:949
KDR:1.121
Accuracy:42.340% A**
HSR:13.158% D**
Bighorn .50M
A++
Kills:495
Deaths:89
KDR:5.562
Accuracy:53.855% A++
HSR:81.212% C*
NS-44P Commissioner
A**
Kills:211
Deaths:184
KDR:1.147
Accuracy:62.405% A**
HSR:25.119% C+
NS-AM7 Archer
B++
Kills:169
Deaths:205
KDR:0.824
Accuracy:63.717% B++
HSR:15.385% C
NSX Tomoe
A++
Kills:161
Deaths:77
KDR:2.091
Accuracy:37.103% A++
HSR:20.497% F
Soldier Soaker
B+
Kills:105
Deaths:55
KDR:1.909
Accuracy:39.477% B+
HSR:15.238% C+
Ectoblaster
A+
Kills:90
Deaths:67
KDR:1.343
Accuracy:53.626% A+
HSR:2.222% D**
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
Kills:13,726
Deaths (as Infiltrator):6,554
Deaths (to Infiltrators):6,190
KDR:2.09429
Kill Difference:7,172
Playtime:603.598 hours
Usage:13%
Score:11.507m
Score/min:318
Accuracy (listed only):47.126%
HSR (listed only):33.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A+
Kills:1,547
Deaths:835
KDR:1.853
Accuracy:33.049% A+
HSR:18.035% D*
T1 Cycler
B**
Kills:1,184
Deaths:741
KDR:1.598
Accuracy:26.145% B**
HSR:14.020% D*
NS-11P
B*
Kills:1,173
Deaths:1,003
KDR:1.169
Accuracy:26.429% B*
HSR:16.965% C
NS Baron G5AE
A
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:59.867% A
HSR:10.180% D--
TORQ-9
A+
Kills:1,165
Deaths:662
KDR:1.760
Accuracy:30.733% A+
HSR:21.202% C
Cycler TRV
B*
Kills:1,163
Deaths:699
KDR:1.664
Accuracy:26.507% B*
HSR:17.025% C
TAR
C**
Kills:1,161
Deaths:948
KDR:1.225
Accuracy:24.312% C**
HSR:16.193% D
T1A Unity
B**
Kills:962
Deaths:779
KDR:1.235
Accuracy:29.710% B**
HSR:22.765% C+
FA1 Barrage
A
Kills:162
Deaths:138
KDR:1.174
Accuracy:52.844% A
HSR:9.259% D*
NS-7 PDW
A*
Kills:75
Deaths:37
KDR:2.027
Accuracy:35.440% A*
HSR:12% D--
AS16 NightHawk
A++
Kills:56
Deaths:59
KDR:0.949
Accuracy:58.039% A++
HSR:12.500% C--
Kills:9,817
Deaths (as Combat Medic):6,670
Deaths (to Combat Medics):3,604
KDR:1.47181
Kill Difference:3,147
Playtime:475.274 hours
Usage:10%
Score:11.181m
Score/min:392
Accuracy (listed only):36.643%
HSR (listed only):15.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:268
Deaths:103
KDR:2.602
Accuracy:22.264% A
HSR:11.567% F
M1 Heavy Cycler
A+
Kills:264
Deaths:129
KDR:2.047
Accuracy:20.112% A+
HSR:13.258% D--
MRC3 Mercy
A+
Kills:263
Deaths:93
KDR:2.828
Accuracy:22.494% A+
HSR:17.491% D
M3 Pounder HEG
A+
Kills:252
Deaths:206
KDR:1.223
Accuracy:49.745% A+
HSR:1.190% D*
MR1 Fracture
A*
Kills:180
Deaths:138
KDR:1.304
Accuracy:55.043% A*
HSR:1.111% D*
M3 Pounder HEG
B**
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.129% B**
HSR:2.454% C--
MR1 Fracture
A*
Kills:136
Deaths:147
KDR:0.925
Accuracy:54.745% A*
HSR:3.676% C+
NS-10 Burster
A
Kills:58
Deaths:59
KDR:0.983
Accuracy:36.949% A
HSR:1.724% D*
M2 Mutilator
A++
Kills:55
Deaths:27
KDR:2.037
Accuracy:21.066% A++
HSR:21.818% B++
NS-10 Burster
A+
Kills:52
Deaths:78
KDR:0.667
Accuracy:37.322% A+
HSR:5.769% C+
Kills:1,691
Deaths (as MAX Suit):545.500
Deaths (to MAX Suits):1,797
KDR:3.09991
Kill Difference:1,145.500
Playtime:56.109 hours
Usage:1%
Score:1.333m
Score/min:396
Accuracy (listed only):36.987%
HSR (listed only):8.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:2,021
V. Kills:1,704 119%
Deaths:885
KDR:2.284
Accuracy:34.592% B+
KPH:11.500 C+
VKPH:9.700 C++
Hellfire Rocket Pods
C+
Kills:1,528
V. Kills:415 367%
Deaths:187
KDR:8.171
Accuracy:57.407% B**
KPH:46.400 C--
VKPH:12.600 C+
M14 Banshee
A
Kills:1,124
V. Kills:191 N/A
Deaths:214
KDR:5.252
Accuracy:30.242% C++
KPH:35.900 C
VKPH:6.100 A
M18 Rotary
C-
Kills:899
V. Kills:786 114%
Deaths:455
KDR:1.976
Accuracy:31.997% C++
KPH:8 C--
VKPH:7 C-
Hornet Missiles
C-
Kills:345
V. Kills:271 127%
Deaths:72
KDR:4.792
Accuracy:67.398% B*
KPH:31.200 D
VKPH:24.500 C-
Tomcat A2AM Pods
C
Kills:220
V. Kills:245 89%
Deaths:53
KDR:4.151
Accuracy:76.748% D
KPH:29.100 D
VKPH:32.400 C
Kills:6,137 (4,044 + 0)
Deaths:1,866
KDR:3.289
VKDR:1.936
Vehicle Kills:3,612
Kill Difference:4,271
Playtime:370.654 hours
Usage:8%
Score:5.074m
Score/min:228
Piloting Accuracy:31.997%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:6,793
V. Kills:1,380 492%
Deaths:299
KDR:22.719
Accuracy:54.285% A
KPH:72.900 B*
VKPH:14.800 A
AP30 Shredder
A
Kills:5,801
V. Kills:3,956 147%
Deaths:365
KDR:15.893
Accuracy:42.094% A
KPH:43.600 B**
VKPH:29.700 A
C150 Dalton
B+
Kills:3,323
V. Kills:2,660 125%
Deaths:408
KDR:8.145
Accuracy:47.937% B++
KPH:35.300 C*
VKPH:28.300 B+
CAS30 Tank Buster
C-
Kills:1,942
V. Kills:1,916 101%
Deaths:1,520
KDR:1.278
Accuracy:41.659% C-
KPH:4.900 C--
VKPH:4.800 D
L-24R Spur
C
Kills:114
V. Kills:14 N/A
Deaths:9
KDR:12.667
Accuracy:39.408% C+
KPH:13.900 C--
VKPH:1.700 C
Dual-75 Duster
B+
Kills:58
V. Kills:3 N/A
Deaths:10
KDR:5.800
Accuracy:42.356% B+
KPH:62.500 C
VKPH:3.200 C--
Kills:18,031 (2,056 + 15,975)
Deaths:2,611
KDR:6.906
VKDR:3.803
Vehicle Kills:9,929
Kill Difference:15,420
Playtime:726.723 hours
Usage:16%
Score:12.361m
Score/min:283
Piloting Accuracy:39.408%
Gunner Accuracy:42.356%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:747
V. Kills:593 126%
Deaths:127
KDR:5.882
Accuracy:62.285% B++
KPH:29.100 C+
VKPH:23.100 B**
Skyguard
C**
Kills:333
V. Kills:252 132%
Deaths:78
KDR:4.269
Accuracy:32.094% B+
KPH:13.700 C++
VKPH:10.400 C**
C75 Viper
C
Kills:195
V. Kills:64 300%
Deaths:22
KDR:8.864
Accuracy:43.601% B+
KPH:20.100 C--
VKPH:6.600 C
L100 Python HESH
B++
Kills:181
V. Kills:18 N/A
Deaths:12
KDR:15.083
Accuracy:54.283% B++
KPH:57.100 C*
VKPH:5.700 D
Kills:1,456 (1,456 + 0)
Deaths:239
KDR:6.092
VKDR:3.879
Vehicle Kills:927
Kill Difference:1,217
Playtime:62.825 hours
Usage:1%
Score:1.354m
Score/min:359
Driving Accuracy:54.283%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:1,633
V. Kills:1,031 158%
Deaths:163
KDR:10.018
Accuracy:53.105% A++
KPH:26.700 C++
VKPH:16.900 B**
P2-120 AP
B++
Kills:1,307
V. Kills:1,114 117%
Deaths:240
KDR:5.446
Accuracy:52.348% B++
KPH:25 C
VKPH:21.300 B++
G30 Vulcan
B*
Kills:724
V. Kills:410 176%
Deaths:97
KDR:7.464
Accuracy:36.519% B*
KPH:26.900 B+
VKPH:15.200 C**
P2-120 HEAT
B*
Kills:627
V. Kills:347 180%
Deaths:79
KDR:7.937
Accuracy:53.296% A
KPH:23.700 C+
VKPH:13.100 B*
MR11 Gatekeeper
B**
Kills:411
V. Kills:305 134%
Deaths:51
KDR:8.059
Accuracy:47.360% B**
KPH:27.100 B**
VKPH:20.100 B+
P525 Marauder
C++
Kills:334
V. Kills:21 N/A
Deaths:11
KDR:30.364
Accuracy:23.225% B+
KPH:61.900 C+
VKPH:3.900 C++
P2-120 HESH
A
Kills:268
V. Kills:49 N/A
Deaths:18
KDR:14.889
Accuracy:52.038% A
KPH:54.100 C*
VKPH:9.900 C*
M12 Kobalt
C
Kills:163
V. Kills:4 N/A
Deaths:8
KDR:20.375
Accuracy:12.779% C
KPH:34.500 D
VKPH:0.800 D
M20 Basilisk
C
Kills:157
V. Kills:66 234%
Deaths:26
KDR:6.038
Accuracy:30.910% B
KPH:13.600 C
VKPH:5.700 C
Kills:5,624 (2,202 + 3,422)
Deaths:693
KDR:8.115
VKDR:4.830
Vehicle Kills:3,347
Kill Difference:4,931
Playtime:208.538 hours
Usage:4%
Score:5.321m
Score/min:425
Driving Accuracy:52.038%
Gunner Accuracy:30.910%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,468
V. Kills:119 N/A
Deaths:139
KDR:17.755
Accuracy:37.443% B+
KPH:110.300 C*
VKPH:5.300 C
G20 Vulcan-H
B+
Kills:1,492
V. Kills:946 158%
Deaths:249
KDR:5.992
Accuracy:50.785% B+
KPH:49.700 B+
VKPH:31.500 B+
E540 Halberd-H
B+
Kills:1,110
V. Kills:840 132%
Deaths:120
KDR:9.250
Accuracy:68.426% A
KPH:36.900 C
VKPH:27.900 B+
M12 Kobalt-H
D
Kills:447
V. Kills:18 N/A
Deaths:31
KDR:14.419
Accuracy:21.767% C++
KPH:69.500 D
VKPH:2.800 D
MR11 Gatekeeper-H
B*
Kills:293
V. Kills:248 118%
Deaths:67
KDR:4.373
Accuracy:59.878% B*
KPH:38.100 B+
VKPH:32.300 B
G30 Walker
B
Kills:93
V. Kills:81 113%
Deaths:18
KDR:5.167
Accuracy:34.914% C+
KPH:21.300 C--
VKPH:18.500 B
Kills:5,903 (0 + 5,903)
Deaths:624
KDR:9.460
VKDR:3.609
Vehicle Kills:2,252
Kill Difference:5,279
Playtime:101.013 hours
Usage:2%
Score:2.868m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:34.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,022
V. Kills:199 N/A
Deaths:103
KDR:9.922
Accuracy:40.583% B++
KPH:53.600 B+
VKPH:10.400 C**
M40 Fury
B+
Kills:848
V. Kills:201 420%
Deaths:60
KDR:14.133
Accuracy:41.603% B++
KPH:60.200 C**
VKPH:14.300 B+
M20 Basilisk
B++
Kills:715
V. Kills:262 272%
Deaths:115
KDR:6.217
Accuracy:43.734% B++
KPH:25.400 B+
VKPH:9.300 B+
M12 Kobalt
C+
Kills:425
V. Kills:22 N/A
Deaths:23
KDR:18.478
Accuracy:19.050% B+
KPH:54.700 C
VKPH:2.800 C+
M20 Basilisk
C**
Kills:351
V. Kills:175 199%
Deaths:73
KDR:4.808
Accuracy:46.419% B*
KPH:22 C+
VKPH:11 C**
M12 Kobalt
C++
Kills:255
V. Kills:15 N/A
Deaths:17
KDR:15
Accuracy:19.107% B+
KPH:62.500 C+
VKPH:3.700 C++
G30 Walker
B*
Kills:141
V. Kills:81 172%
Deaths:24
KDR:5.875
Accuracy:34.839% B*
KPH:18.400 B+
VKPH:10.600 C++
G30 Walker
B+
Kills:110
V. Kills:77 141%
Deaths:11
KDR:10
Accuracy:33.372% B+
KPH:17 C++
VKPH:11.900 B+
Kills:3,867 (0 + 3,867)
Deaths:426
KDR:9.077
VKDR:2.423
Vehicle Kills:1,032
Kill Difference:3,441
Playtime:103.241 hours
Usage:2%
Score:2.325m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:33.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:631
V. Kills:75 N/A
Deaths:31
KDR:20.355
Accuracy:38.838% B*
KPH:76.700 C++
VKPH:9.100 B++
M20 Wyvern
C
Kills:114
V. Kills:83 136%
Deaths:16
KDR:7.125
Accuracy:47.041% B**
KPH:17.800 C--
VKPH:12.900 C
Kills:745 (0 + 745)
Deaths:47
KDR:15.851
VKDR:3.362
Vehicle Kills:158
Kill Difference:698
Playtime:14.652 hours
Usage:0%
Score:0.206m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:47.041%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 8,1736,79329922.719B**20.2654.285%AN/A72.9B*14.8A60893.2h6C*11.1B++
AP30 Shredder 9,7575,80136515.893B+13.4342.094%A1.603%C43.6B**29.7A368133h87.8C++208.5B+
C150 Dalton 5,9833,3234088.145C**5.6847.937%B++N/A35.3C*28.3B+43494.1h5C+10.5B+
TRAC-5 3,1463,1121,8541.679A0.7827.179%A14.524%D-13.5CN/A66231.1h15.1C*55.5B+
P525 Marauder-H 2,5872,46813917.755C**15.2937.443%B+N/A110.2C*5.3C39722.4h5.9B+15.8B+
T9 CARV 2,2082,1956393.435A++0.9723.315%B*15.854%D--28.2C++N/A14377.8h12.1B+52B++
M18 Needler 3,7252,0218852.284C*0.1834.592%B+2.227%C+11.5C+9.7C++191175.6h151.3C++437.5C**
CAS30 Tank Buster 3,8581,9421,5201.278C+1.1841.659%C-N/A4.9C--4.8D148397.3h63.1C+151.4C+
M60-A Bulldog 2,3221,9361949.979B+7.5247.042%AN/A46.2B++9.2B*28241.9h6.4C13.6B+
E540 Halberd 2,6641,63316310.018B+7.5653.105%A++3.613%C++26.7C++16.9B**32361.1h6C++11.3B*
T1B Cycler 1,5781,5478351.853C++0.6133.049%A+18.035%D*33.5CN/A9846.2h13.7C41.5B+
TSAR-42 1,5471,5375652.72C+0.2658.943%M++70.462%C**20.9DN/A14073.7h2.7C--4.6B++
Hellfire Rocket Pods 1,9431,5281878.171C*5.7157.407%B**N/A46.4C--12.6C+42432.9h23.6C++41.1B
TX1 Repeater 1,5041,4961,3841.081B+1.3834.48%A++13.837%D*34.8B+N/A14843h12.1B+35.1B
G20 Vulcan-H 2,4381,4922495.992B++3.5350.785%B+2.748%C+49.7B+31.5B+59630h92.5B182B+
AMR-66 1,4511,4189081.562B*0.9035.377%A+24.824%C++12.1DN/A51117.1h9.1C*25.7B++
T5 AMC 1,4051,3929351.489B+0.9730.136%A+14.943%D-15C-N/A6393.1h14.6C++48.6B+
NSX Tanto 1,3791,3381,0021.335C*1.1332.904%A22.496%C15.9DN/A4984.1h15.4C+46.9C*
P2-120 AP 2,4211,3072405.446C+2.9952.348%B++3.137%C+25C21.3B++76952.3h9.2D17.6C++
Claymore 1,2901,2898115.914A+13.4543.102%B**N/A195.3B**N/A7326.6h1.1B*2.6B*
KSR-35 1,2741,2684702.698C**0.2442.606%A31.23%B31.9C-N/A12639.7h4.2B+9.8B++
SOAS-20 1,2381,2219201.327C+1.1331.369%B++13.104%D*22.2DN/A11355.1h12.8C+40.8B
NS-11CP 1,2291,1967231.654C+0.8134.247%A13.88%D*28.6DN/A7741.8h13.3C38.9B
T1 Cycler 1,1991,1847411.598B+0.8626.145%B**14.02%D*21.8C+N/A10754.4h14C**53.6B++
NS-15M AE 1,1981,1845592.118C++0.3430.915%B**20.439%D43.5CN/A13727.2h11.9C+38.6B+
RAMS .50M 1,1801,1761916.157B*3.7057.997%M++85.204%B*28.8C++N/A13340.8h1.9B+3.3B**
T32 Bull 1,1971,1765482.146B++0.3131.569%A++24.065%C+50.9B+N/A17823.1h12.6C++39.8B+
LC3 Jaguar 1,1981,1731,1830.992C+1.4727.388%B*18.329%C13.9DN/A8484.3h15.9D58.2C++
HSR-1 1,1871,1734202.793B+0.3346.665%A++31.799%B+31C-N/A10237.8h5B+10.7B*
NS-11P 1,1941,1731,0031.169C+1.2926.429%B*16.965%C21.8CN/A10153.9h15.5C58.7B
NS Baron G5AE 1,1901,1697691.52C*0.9459.867%A10.18%D--33.3CN/A8435.1h4.4C++7.3C++
TORQ-9 1,1851,1656621.76B+0.7030.733%A+21.202%C35.8C++N/A11032.5h14.7C++47.8B++
SR-7 1,1671,1641826.396B*3.9454.552%A*77.577%C+31.3C+N/A10137.2h2B+3.7B*
TMG-50 1,1761,1645662.057B*0.4032.11%A*24.399%C++41.4BN/A15228.1h10.9B33.8B++
LC2 Lynx 1,1791,1637631.524B+0.9427.887%B**15.649%D--22.2C+N/A7652.4h15.1C++54.2B+
Cycler TRV 1,1781,1636991.664B+0.8026.507%B*17.025%C29.6C+N/A10639.3h13.4C++50.5B+
NS-30 Vandal 1,1661,1614142.804B++0.3443.192%A++27.821%C*28.5C-N/A7040.7h5.1B+11.9B*
TAR 1,1871,1619481.225C+1.2424.312%C**16.193%D24.4CN/A13147.6h14.2C58.6C++
NS-15M2 1,1761,1615722.03C**0.4330.244%A22.653%C38.8C+N/A12329.9h12.3C*40.5B+
99SV 1,1711,1603453.362B**0.9043.376%A*30.862%D22.8C+N/A10650.9h4.2B**9.8B**
NS-15MP 1,1671,1564472.586C*0.1332.34%B**20.242%D--49.8CN/A12823.2h12.3C--38C**
MSW-R 1,1771,1568041.438C+1.0225.303%B++16.004%D--31.3CN/A17436.9h12.3C++48.7B+
HC1 Cougar 1,1721,1558561.349B1.1131.516%A+15.671%D*18.4C-N/A6562.7h13C+41.2B+
M14 Banshee 1,3151,1242145.252C++2.7930.242%C++1.246%C++35.9C6.1A25431.3h28.4C+93.8C++
E540 Halberd-H 1,9501,1101209.25C*6.7968.426%A1.712%C+36.9C27.9B+43730.1h7C+10.2B
Tank Mine 1,9981,0802763.913B++1.4535.2%C++N/A90.8C77.1B+167311.9h2.3C--6.5C+
TX1-FB Repeater 1,0731,0649491.121C+1.3442.34%A**13.158%D**59.1C**N/A28418h15.3D--36.1B+
M40 Fury 1,2211,0221039.922B7.4640.583%B++N/A53.5B+10.4C**53319.1h12.6B31B+
T1A Unity 9899627791.235C+1.2329.71%B**22.765%C+29.8DN/A8832.3h15.5F52.3C+
M18 Rotary 1,6858994551.976C*0.4831.997%C++3.893%B**8C--7C-163112.2h160.4C+501.3C+
M40 Fury 1,0498486014.133B*11.6741.603%B++1.179%D60.1C**14.3B+65014.1h13.6C+32.8B+
L100 Python AP 1,3407471275.882B+3.4262.285%B++1.74%D29.2C+23.2B**46825.6h6.8C+11B
G30 Vulcan 1,134724977.464B*5.0036.519%B*2.348%D26.9B+15.2C**26426.9h78.5B+214.9B*
C-4 1,2677194271.684C*0.7824.883%C+N/A53.3D40.6B*97913.5h1.9D7.4C
M20 Basilisk 9777151156.217A3.7643.734%B++3.357%D--25.4B+9.3B+26028.2h86C**196.7B+
DMR-99 7006903382.041C+0.4238.851%B**23.478%D25.1D--N/A6527.5h7.8C--20.1C*
The Slasher 6446448370.769U1.6956.523%A++17.547%B+10.8B*N/A3859.7h2.3C+4.1B+
CAS 14-E 7066313120.355C++17.8938.838%B*1.426%C77C++9.1B++2478.2h32.1C+82.6C**
P2-120 HEAT 974627797.937B+5.4853.296%A1.276%D*23.8C+13.1B*35426.4h8.9C16.7B+
A30 Walker 1,1665713311.725C**0.7425.49%B++2.627%B+10.4C10.8C+25055h188.4C--739.3C+
Bighorn .50M 495495895.562C*3.1053.855%A++81.212%C*30.2D-N/A7816.4h1.9C+3.5B*
NSX Naginata 5004873191.527C++0.9327.358%B**23.203%D38.3C+1B+13312.7h12.3C++44.8B+
M12 Kobalt-H 4654473114.419C+11.9621.767%C++11.857%D--69.8D2.8D3026.4h17.1C+78.6C++
M12 Kobalt 4474252318.478B16.0219.05%B+18.824%C++54.5C2.8C+2147.8h17C**89.5B+
ML-7 7924184400.95B+1.5165.633%B**1.914%C--14.7D13.2C++30628.4h9.7D*14.7C
MR11 Gatekeeper 716411518.059B**5.6047.36%B**1.703%C27.2B**20.2B+35415.1h46.8B+98.9B*
Frag Grenade 3953871387N/A384.5444.961%C+N/A430C8.9C++24570.9h3.6C*7.9C**
Spear Anti-Vehicle Phalanx Turret 671360409B6.5450.105%B++2.778%D33.3C28.8B++55110.8h10.6C21.2C++
MANA Anti-Vehicle Turret 7803541821.945C**0.5268.512%A+3.39%C36.1C*43.5B**8909.8h12.8C18.7C++
M20 Basilisk 526351734.808B++2.3546.419%B*6.553%C**21.9C+10.9C*35616h99.6C++214.6B+
T7 Mini-Chaingun 3633511821.929B**0.5324.053%A+9.117%D--50.1B**1.7A2467h13.4B+55.9B++
Hornet Missiles 616345724.792C+2.3367.398%B*N/A31.1D24.4C-54611.1h11.8C+17.6C*
P525 Marauder 3553341130.364B+27.9023.225%B+2.695%B++61.9C+3.9C++2535.4h5.8B+25.1B+
Skyguard 585333784.269B*1.8132.094%B+N/A13.7C++10.4C**24824.3h116C**361.3B+
TRAC-Shot 3173142791.125C+1.3434.159%A*13.376%D--16.1D-N/A5419.5h16.2F47.6C++
Hexedge 31029714,6560.02C2.4463.362%A**N/A0.3CN/A1869.4h1.8B++2.8B++
T2 Striker 6092952771.065A1.4065.542%A+N/A13.5C++14.4B29021.8h37.1B+56.5B*
MR11 Gatekeeper-H 541293674.373C+1.9159.878%B*1.365%C38.1B+32.2B5247.7h44.9B++75B*
C-4 ARX 443278863.233B++0.7726.533%C++N/A75.1D44.6B+6833.7h1.5D5.7C--
MRC3 Mercy 2752681032.602C**0.1422.264%A11.567%F36.2B++N/A1357.4h19.1C*85.7B++
P2-120 HESH 3172681814.889C*12.4352.038%A1.866%A53.6C*9.8C*6505h5.3C+10.3B+
M1 Heavy Cycler 2672641292.047B+0.4120.112%A+13.258%D--19.1C+N/A9913.8h15.1B*74.9B*
MRC3 Mercy 270263932.828B+0.3722.494%A+17.491%D41.7B**1.1B**1686.3h16.9B++75.3B*
M12 Kobalt 2702551715C++12.5419.107%B+18.431%C+62.2C+3.7C++2894.1h17.6C++91.9B+
M3 Pounder HEG 3362522061.223C+1.2449.745%A+1.19%D*13.5C-4.5B++22918.6h19.4C38.9B
NS Annihilator 4512461671.473A*0.9984.294%B**N/A13.2B+11B*21318.7h8.6B**10.2B**
Tomcat A2AM Pods 465220534.151C+1.6976.748%DN/A28.9D32.2C6247.6h8.1C++10.6C+
NS-44P Commissioner 2122111841.147C+1.3162.405%A**25.119%C+13.1D-N/A4616.1h5D*8.1B+
LC2 Lynx AE 2182071791.156C+1.3033.156%A21.739%D16.2D-N/A4712.8h20.1D*60.7C+
C75 Viper 259195228.864B*6.4043.601%B+N/A20.1C--6.6C3339.7h11.6B26.7B++
MANA Anti-Personnel Turret 189183493.735N/A1.2724.784%UN/A1830U60U5520600.1h39.4T*159.1T*
L100 Python HESH 1991811215.083B12.6254.283%B++N/A56.6C*5.6D4033.2h2.9B+5.4B++
MR1 Fracture 3001801381.304B**1.1655.043%A*1.111%D*14.4A++9.6A**17212.5h47B+85.4B*
NS-AM7 Archer 2331692050.824B*1.6463.717%B++15.385%C5.4C2C4131.5h18.7C*29.4B+
M12 Kobalt 167163820.375B+17.9112.779%C20.859%B**34.7DN/A1534.7h22.2D173.7C-
M3 Pounder HEG 2071631111.468C+0.9950.129%B**2.454%C--19.2C+5.2B*3528.5h15.5B+31B+
FA1 Barrage 1661621381.174C*1.2952.844%A9.259%D*30.6C*N/A1985.3h5.1C+9.7B+
NSX Tomoe 161161772.091C*0.3737.103%A++20.497%F42.4C*N/A1323.8h14.1C++38B++
Chainblade 23216116,5910.01C2.4550.444%A++N/A0.1DN/A11327.1h5.7F-11.2C+
M20 Basilisk 223157266.038A*3.5830.91%B7.643%B*13.7C5.7C13411.5h67.3B++217.6B++
G30 Walker 222141245.875B+3.4134.839%B*3.546%C18.3B+10.5C++2627.7h188.3B+540.4B++
Hyena Missile Launcher 235139592.356B++0.1035.207%B+N/A15.3C+10.5C+2419.1h46.5D132.1C+
Aspis Anti-Aircraft Phalanx Turret 285138197.263A+4.8030.776%B*1.449%C--13.1B+14B+36210.5h113.1B**367.6B*
MR1 Fracture 2421361470.925C*1.5454.745%A*3.676%C+10.6B+8.3A++14212.8h64.6C-118B+
NS Decimator 2921251201.042C++1.4271.737%A+N/A17.9D--23.9B*4447h11.2T*15.6F--
M60-A Bulldog 1371171110.636C+8.1851.769%B+5.128%A*22.9C-3.9C+1975.1h7.5D14.5C+
M20 Wyvern 197114167.125B4.6647.041%B**1.754%D-17.8C--13C2196.4h108.3D230.2C+
L-24R Spur 128114912.667B*10.2139.408%C+2.632%B+13.9C--1.7C568.2h36C++91.3C++
G30 Walker 1871101110M*7.5433.372%B+5.455%B+16.9C++11.8B+2426.5h216.3C+648.2B
M20 Drake 192107353.057C0.6030.972%C+N/A12.7C10.1C2818.4h98.1C316.7C+
Soldier Soaker 105105551.909B++0.5539.477%B+15.238%C+52.5C++N/A1402h6.2C+15.7B+
M60-A Bulldog 12099911C+8.5450.7%B1.01%D--23C--4.9C*3074.3h8.8D**17.3D
G30 Walker 17493185.167C2.7134.914%C+3.226%C21.1C--18.4B4284.4h173C++495.5C++
Ectoblaster 9690671.343B*1.1253.626%A+2.222%D**28.1C+1.9B+1463.2h20C+37.2B+
Sticky Grenade 8989189N/A86.5439.266%FN/A445D*N/A19510.2h3.1D-8D*
G30 Walker 13380516A*13.5440.958%B2.5%C38.1C**25.2B++3272.1h175.9B+429.5B+
M12 Kobalt 8076176A*73.5424.289%B+13.158%D--95C+5C+3230.8h17.2C++70.8B+
NS-7 PDW 7675372.027A0.4335.44%A*12%D--37.5B+N/A5142h17.2C48.5B+
Dual-75 Duster 6158105.8C--3.3442.356%B+N/A64.4C+3.3C--3090.9h5.2B+12.3B+
NS-10 Burster 10258590.983C+1.4836.949%A1.724%D*7.1B**5.4A1668.2h123.8B**335.1B**
AS16 NightHawk 5656590.949C+1.5158.039%A++12.5%C--22.4C--N/A1822.5h5.3C9.1B+
M2 Mutilator 5655272.037C**0.4221.066%A++21.818%B++36.7B**N/A2651.5h15.3B+72.7B*
NS-10 Burster 8552780.667C1.7937.322%A+5.769%C+4.4C2.8C-12611.7h177.1C474.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6110,9257.6h
Nanite Revive Grenade03,4171h
Nano-Armor Kit1,4222,368,375178.7h
Spawn Beacon283,9274.6h
Anti-Vehicle MANA Turret252,0203.1h
Medical Applicator950432,86537.7h
Cortium Silo0610.2h
AE Medical Applicator215113,0578.3h
Hoplon Anti-Aircraft Phalanx Tower2620.3h
Rampart Wall0500.5h
Repair Module0930.3h
Turret AI Module2990.4h
Structure Shield Module0580.2h
AE Nano-Armor Kit369726,77343.9h
Restoration Kit731,2151.7h
Spitfire Auto-Turret1520.1h
Welding Device03,3180.2h
Router01200.2h
Ammunition Package1047,8086.2h
Anti-Infantry MANA Turret104701.7h
Nano-Repair Grenade05780.2h
Recon Detection Device251,9715.8h

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