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General Destroyer Spyrho[GETR] Spyrho
TR BR 99

KDR: 1.42

Score: 57.8m

Last Seen: Sep 15th, 2019 1:26 PM
- OFFLINE - 758 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP T9 CARV TRAC-5 LC3 Jaguar Claymore M2 Mutilator P2-120 HEAT M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 1884TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.44%13.971%2581312039,1190.5265320.891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%-0.531D-1.043D*-0.49DHEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.099C+15.1-0.056C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.05%0.935%106312131,60516974790.94523334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%-0.529D-0.588D-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.1-0.194C55.8-0.175C118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.957%2.413%9854121222,6712897106857.82568212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%-0.498D0.024C+1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.546B+6.10.499B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.254%2.822%2821512015,741215626182.66157219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.586%-0.539D-0.429C---0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.207C++28.80.279C*66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.949%9.886%28221214263114920.228696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.359%-1.395D**-0.654D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.804D-6-0.211C18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.8m384.3%228 (13.7k)205 (12.3k)1.4178857,17340,3231.9004599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216305614.532%4.757%6907:0012

58% Engineer14% Heavy Assault11% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2013 11:09 PMFeb 17th, 2016 10:35 PMOct 13th, 2019 8:56 AM (4d) (PST)Sep 15th, 2019 10:16 AM (32d) (PST)Sep 15th, 2019 9:26 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
436953410.2030.1430.0101.0250.06460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1675,72720,440129161412,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4694h/195.6d 19,459 2,720 31,070 288.6k 5,561 9,316 17,933 122.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,820
Deaths:4,420
KDR:0.412
Accuracy:19.645% C
HSR:12.912% D*
LC3 Jaguar
D-
Kills:1,552
Deaths:4,038
KDR:0.384
Accuracy:19.362% D-
HSR:12.564% D**
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.737% F
HSR:11.321% D
NS-11C
D
Kills:124
Deaths:320
KDR:0.388
Accuracy:21.177% D
HSR:12.097% D*
NS Baron G5
B
Kills:103
Deaths:299
KDR:0.344
Accuracy:22.257% F-
HSR:16.505% B
FA1 Barrage
D**
Kills:51
Deaths:155
KDR:0.329
Accuracy:25.753% D**
HSR:3.922% F--
Kills:3,862
Deaths (as Engineer):9,867
Deaths (to Engineers):10,138
KDR:0.39141
Kill Difference:6,005
Playtime:2,711.934 hours
Usage:58%
Score:36.560m
Score/min:225
Accuracy (listed only):22.155%
HSR (listed only):11.553%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:2,190
Deaths:4,959
KDR:0.442
Accuracy:16.735% C--
HSR:14.429% D*
NS-15M1
D*
Kills:810
Deaths:1,908
KDR:0.425
Accuracy:15.794% D*
HSR:12.593% D*
MSW-R
D-
Kills:502
Deaths:870
KDR:0.577
Accuracy:18.085% D-
HSR:13.944% D**
T16 Rhino
D**
Kills:98
Deaths:278
KDR:0.353
Accuracy:12.023% F
HSR:13.265% D**
Kills:3,600
Deaths (as Heavy Assault):8,015
Deaths (to Heavy Assaults):10,254
KDR:0.44916
Kill Difference:4,415
Playtime:662.576 hours
Usage:14%
Score:6.011m
Score/min:151
Accuracy (listed only):15.659%
HSR (listed only):13.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,820
Deaths:4,420
KDR:0.412
Accuracy:19.645% C
HSR:12.912% D*
LC3 Jaguar
D-
Kills:1,552
Deaths:4,038
KDR:0.384
Accuracy:19.362% D-
HSR:12.564% D**
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D--
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.737% F
HSR:11.321% D
NS-11C
D
Kills:124
Deaths:320
KDR:0.388
Accuracy:21.177% D
HSR:12.097% D*
NS Baron G5
B
Kills:103
Deaths:299
KDR:0.344
Accuracy:22.257% F-
HSR:16.505% B
FA1 Barrage
D**
Kills:51
Deaths:155
KDR:0.329
Accuracy:25.753% D**
HSR:3.922% F--
Kills:4,364
Deaths (as Light Assault):11,122
Deaths (to Light Assaults):7,060
KDR:0.39238
Kill Difference:6,758
Playtime:392.009 hours
Usage:8%
Score:3.580m
Score/min:152
Accuracy (listed only):22.079%
HSR (listed only):11.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C--
Kills:524
Deaths:894
KDR:0.586
Accuracy:24.796% C--
HSR:13.168% D
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D--
NS-44 Commissioner
B+
Kills:390
Deaths:859
KDR:0.454
Accuracy:29.637% D-
HSR:26.154% B+
NS-44L Blackhand
D-
Kills:85
Deaths:212
KDR:0.401
Accuracy:29.152% D**
HSR:29.412% D-
Kills:1,501
Deaths (as Infiltrator):3,220
Deaths (to Infiltrators):5,398
KDR:0.46615
Kill Difference:1,719
Playtime:501.994 hours
Usage:11%
Score:5.005m
Score/min:166
Accuracy (listed only):26.302%
HSR (listed only):20.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D--
TAR
D-
Kills:314
Deaths:760
KDR:0.413
Accuracy:16.352% D**
HSR:14.968% D-
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.737% F
HSR:11.321% D
T1 Cycler
D
Kills:208
Deaths:710
KDR:0.293
Accuracy:18.654% D
HSR:13.462% D*
NS Baron G5
B
Kills:103
Deaths:299
KDR:0.344
Accuracy:22.257% F-
HSR:16.505% B
FA1 Barrage
D**
Kills:51
Deaths:155
KDR:0.329
Accuracy:25.753% D**
HSR:3.922% F--
Kills:1,390
Deaths (as Combat Medic):3,814
Deaths (to Combat Medics):3,353
KDR:0.36445
Kill Difference:2,424
Playtime:174.587 hours
Usage:4%
Score:2.652m
Score/min:253
Accuracy (listed only):21.563%
HSR (listed only):11.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:1,303
Deaths:1,136
KDR:1.147
Accuracy:16.062% B
HSR:17.038% C-
M3 Pounder HEG
C
Kills:1,184
Deaths:1,276
KDR:0.928
Accuracy:35.358% C
HSR:2.027% D
M3 Pounder HEG
C+
Kills:1,127
Deaths:1,055
KDR:1.068
Accuracy:37.610% C
HSR:2.839% C+
M2 Mutilator
B**
Kills:700
Deaths:553
KDR:1.266
Accuracy:19.021% B**
HSR:18.429% C+
M1 Heavy Cycler
C
Kills:682
Deaths:930
KDR:0.733
Accuracy:13.159% C
HSR:14.516% D
MR1 Fracture
D*
Kills:78
Deaths:152
KDR:0.513
Accuracy:25.337% D*
HSR:0% F-
MR1 Fracture
C+
Kills:55
Deaths:153
KDR:0.359
Accuracy:25.253% D*
HSR:3.636% C+
NS-10 Burster
B+
Kills:55
Deaths:65
KDR:0.846
Accuracy:31.644% B+
HSR:0% F-
Kills:5,184
Deaths (as MAX Suit):2,660
Deaths (to MAX Suits):2,597
KDR:1.94887
Kill Difference:2,524
Playtime:235.928 hours
Usage:5%
Score:3.973m
Score/min:281
Accuracy (listed only):25.430%
HSR (listed only):7.311%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:688
V. Kills:132 N/A
Deaths:264
KDR:2.606
Accuracy:44.260% C-
KPH:30 D-
VKPH:5.800 D-
M14 Banshee
C--
Kills:679
V. Kills:70 N/A
Deaths:86
KDR:7.895
Accuracy:23.897% D--
KPH:22.500 D
VKPH:2.300 C--
Hornet Missiles
D
Kills:350
V. Kills:239 146%
Deaths:64
KDR:5.469
Accuracy:57.370% C
KPH:31.700 D
VKPH:21.700 D
M18 Needler
C+
Kills:238
V. Kills:208 114%
Deaths:850
KDR:0.280
Accuracy:32.129% C+
KPH:2.900 D--
VKPH:2.500 D--
M18 Locust
A
Kills:51
V. Kills:27 182%
Deaths:
KDR:
Accuracy:40.867% A
KPH:19.100 C+
VKPH:10.100 C
Kills:2,006 (968 + 0)
Deaths:1,264
KDR:1.587
VKDR:0.535
Vehicle Kills:676
Kill Difference:742
Playtime:149.776 hours
Usage:3%
Score:0.921m
Score/min:102
Piloting Accuracy:40.867%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:1,188
V. Kills:233 N/A
Deaths:131
KDR:9.069
Accuracy:39.644% C
KPH:28.900 D-
VKPH:5.700 D
C150 Dalton
D-
Kills:363
V. Kills:390 93%
Deaths:134
KDR:2.709
Accuracy:39.502% C+
KPH:12 D*
VKPH:12.900 D-
AP30 Shredder
D--
Kills:65
V. Kills:100 64%
Deaths:68
KDR:0.956
Accuracy:20.501% D**
KPH:6.600 D**
VKPH:10.100 D--
Kills:1,616 (0 + 1,616)
Deaths:333
KDR:4.853
VKDR:2.171
Vehicle Kills:723
Kill Difference:1,283
Playtime:81.115 hours
Usage:2%
Score:0.827m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:20.501%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:333
V. Kills:242 137%
Deaths:61
KDR:5.459
Accuracy:57.402% C++
KPH:22.100 D
VKPH:16.100 C
Skyguard
C
Kills:212
V. Kills:142 148%
Deaths:51
KDR:4.157
Accuracy:27.163% C
KPH:10.100 D
VKPH:6.700 D
C75 Viper
D--
Kills:131
V. Kills:50 257%
Deaths:118
KDR:1.110
Accuracy:33.529% D
KPH:9.600 D*
VKPH:3.700 D--
Kills:676 (676 + 0)
Deaths:230
KDR:2.939
VKDR:1.887
Vehicle Kills:434
Kill Difference:446
Playtime:49.737 hours
Usage:1%
Score:0.625m
Score/min:210
Driving Accuracy:33.529%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:20,864
V. Kills:9,731 214%
Deaths:1,452
KDR:14.369
Accuracy:39.383% D
KPH:25 C-
VKPH:11.700 D-
P2-120 HEAT
D--
Kills:1,262
V. Kills:509 247%
Deaths:311
KDR:4.058
Accuracy:31.949% D*
KPH:13.400 D--
VKPH:5.400 D*
E540 Halberd
C--
Kills:699
V. Kills:458 152%
Deaths:116
KDR:6.026
Accuracy:41.572% C+
KPH:15.600 D--
VKPH:10.200 C--
G30 Vulcan
C-
Kills:228
V. Kills:171 133%
Deaths:76
KDR:3
Accuracy:27.863% C+
KPH:13.300 D-
VKPH:10 C-
P525 Marauder
C+
Kills:104
V. Kills:11 N/A
Deaths:12
KDR:8.667
Accuracy:22.872% C**
KPH:35 D-
VKPH:3.700 C+
G40-F Ranger
B**
Kills:83
V. Kills:41 198%
Deaths:
KDR:
Accuracy:36.796% B*
KPH:68.500 B**
VKPH:33.800 B++
MR11 Gatekeeper
C+
Kills:81
V. Kills:53 150%
Deaths:12
KDR:6.750
Accuracy:38.948% C+
KPH:14 D
VKPH:9.100 D-
M20 Basilisk
D-
Kills:55
V. Kills:39 138%
Deaths:23
KDR:2.391
Accuracy:22.366% D-
KPH:5.300 D*
VKPH:3.800 D-
Kills:23,376 (22,126 + 1,250)
Deaths:2,002
KDR:11.676
VKDR:5.501
Vehicle Kills:11,013
Kill Difference:21,374
Playtime:1,011.129 hours
Usage:22%
Score:9.878m
Score/min:163
Driving Accuracy:31.949%
Gunner Accuracy:22.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:451
V. Kills:52 N/A
Deaths:71
KDR:6.352
Accuracy:35.437% C+
KPH:43.600 D*
VKPH:5 C-
G20 Vulcan-H
D
Kills:335
V. Kills:267 125%
Deaths:133
KDR:2.519
Accuracy:46.449% C+
KPH:23 D--
VKPH:18.300 D
Kills:786 (0 + 786)
Deaths:204
KDR:3.853
VKDR:1.564
Vehicle Kills:319
Kill Difference:582
Playtime:24.928 hours
Usage:1%
Score:0.452m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:46.449%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:1,253
V. Kills:227 N/A
Deaths:124
KDR:10.105
Accuracy:31.082% C--
KPH:31.900 C--
VKPH:5.800 D
M40 Fury
D
Kills:720
V. Kills:155 462%
Deaths:96
KDR:7.500
Accuracy:32.615% C
KPH:33.500 D
VKPH:7.200 D
M12 Kobalt
B++
Kills:269
V. Kills:35 N/A
Deaths:13
KDR:20.692
Accuracy:17.871% C++
KPH:35.800 D-
VKPH:4.700 B++
M20 Basilisk
D--
Kills:155
V. Kills:90 170%
Deaths:54
KDR:2.870
Accuracy:31.592% D-
KPH:7.700 D*
VKPH:4.500 D--
M12 Kobalt
C+
Kills:152
V. Kills:15 N/A
Deaths:7
KDR:21.714
Accuracy:13.792% D
KPH:34 D--
VKPH:3.400 C+
M20 Basilisk
D*
Kills:101
V. Kills:59 168%
Deaths:48
KDR:2.104
Accuracy:29.815% D--
KPH:7.100 D*
VKPH:4.100 D*
M60-G Bulldog
D
Kills:83
V. Kills:22 361%
Deaths:29
KDR:2.862
Accuracy:34.653% C+
KPH:13.400 D-
VKPH:3.500 D
M60-G Bulldog
C+
Kills:75
V. Kills:35 208%
Deaths:14
KDR:5.357
Accuracy:29.470% D-
KPH:16.600 D*
VKPH:7.700 C+
Kills:2,808 (0 + 2,808)
Deaths:385
KDR:7.294
VKDR:1.657
Vehicle Kills:638
Kill Difference:2,423
Playtime:117.670 hours
Usage:3%
Score:1.126m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:29.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 30,59520,8641,45214.369B**12.9539.383%D2.363%C25C-11.7D-157834.8h4.9B**12.3B+
T9 CARV 2,2182,1904,9590.442C-0.9816.735%C--14.429%D*9.4D--N/A35234.1h15.6C93.1C+
TRAC-5 1,8501,8204,4200.412C--1.0119.645%C12.912%D*5.3D-N/A22340.5h16.8C+85.7C+
LC3 Jaguar 1,5751,5524,0380.384D1.0319.362%D-12.564%D**2.6D*N/A9591.1h16D82.8D
Claymore 1,4831,4831569.506B+8.0939.287%B*N/A157.8B+N/A5119.4h1.2C++3B++
M2 Mutilator 1,3301,3031,1361.147C0.2716.062%B17.038%C-16.6D-N/A5878.4h17.6C+109.7B
P2-120 HEAT 1,7711,2623114.058C+2.6431.949%D*3.645%B13.4D--5.4D*12294h7.1C*22.3C
M40 Fury 1,4801,25312410.105B+8.6931.082%C--1.197%D32C--5.8D17139.2h13.2C*42.3C++
L105 Zephyr 1,4211,1881319.069C+7.6539.644%CN/A28.9D-5.7D15541.1h6.8C+17.2C+
M3 Pounder HEG 1,4091,1841,2760.928C0.4935.358%C2.027%D11.7D2.2D78101.1h14.8B+41.8C**
C-4 1,7501,1541,4670.787C-0.6326.461%C++N/A44.6D-23C49725.9h1.6C+6.2C+
M3 Pounder HEG 1,3481,1271,0551.068C0.3537.61%C2.839%C+13D2.6D8686.6h14.7B+39B+
Tank Mine 1,3788533872.204C+0.7925.544%DN/A112.2C++69.1C**13427.6h1.8C*7.2C-
NS-15M1 8218101,9080.425D0.9915.794%D*12.593%D*9D--N/A3389.7h15.5D-97.9D-
M40 Fury 875720967.5C+6.0832.615%CN/A33.5D7.2D21721.5h13.7C+42C+
M2 Mutilator 7127005531.266C0.1519.021%B**18.429%C+18.7DN/A6737.4h17.7C+93.2B+
E540 Halberd 1,1576991166.026C+4.6141.572%C+3.29%C+15.6D--10.2C--31944.8h6.5C15.5C+
Hellfire Rocket Pods 8206882642.606C--1.1944.26%C-1.308%B+30D-5.8D-19722.9h25.9C+58.6C+
M1 Heavy Cycler 6976829300.733C-0.6813.159%C14.516%D10.4D--N/A4065.3h20.2C153.5C+
M14 Banshee 749679867.895C**6.4823.897%D--N/A22.5D2.3C--7930.2h21.8C**91.4C++
NS Decimator 7325519200.599D0.8251.422%D*2.722%B+24.5D8D-21522.5h4.3B8.4C+
NS-61 Emissary 5345248940.586C0.8324.796%C--13.168%D3.6D*N/A11146.2h14.4C++58.1C+
NS-7 PDW 5055021,2550.4D1.0221.624%D11.355%D--5D--N/A2399.9h15C++69.3C+
MSW-R 5075028700.577C--0.8418.085%D-13.944%D**8.5D*N/A3859.3h13.3C73.8C
P525 Marauder-H 503451716.352D4.9335.437%C+N/A43.8D*5C-15710.3h7.9C22.4C+
NS-44 Commissioner 3943908590.454C-0.9629.637%D-26.154%B+3.2D*N/A14120.5h3.8C*12.7C+
C150 Dalton 7533631342.709D1.2939.502%C+N/A12.1D*13D-18330.1h6.6D--16.8D-
Spear Anti-Vehicle Phalanx Tower 5353633121S119.5842.857%D4.132%C++19.1D-9.1D--12819h8.4C**19.6C++
Sticky Grenade 3533521352N/A350.5848.1%C--N/A704D2D*25480.5h2.2C++4.6C+
Hornet Missiles 589350645.469C+4.0557.37%CN/A31.8D21.7D29311h13.5C23.6C
G20 Vulcan-H 6023351332.519C1.1046.449%C+1.194%D*22.9D--18.3D40514.6h112C241.2C+
L100 Python AP 575333615.459C++4.0457.402%C++2.102%C22.1D16C33515.1h6.8C+11.8C+
TAR 3153147600.413D1.0016.352%D**14.968%D-7.7D*N/A3140.7h15.1D92.1D*
T7 Mini-Chaingun 3043025570.542D0.8812.409%D--9.603%D-8.3D*N/A3836.5h17.6C142C-
M12 Kobalt 3042691320.692B+19.2717.871%C++16.357%C-35.9D-4.7B++1457.5h27.1D**151.5C
M18 Needler 4462388500.28C-1.1432.129%C+N/A2.9D--2.5D--5682.9h239.1D744D
G30 Vulcan 399228763C+1.5827.863%C+4.386%B+13.3D-9.9C--27317.2h110.7C397.1C+
TS4 Haymaker 2132126350.334D1.0824.737%F11.321%D5.4D**N/A1939.2h5.9D--23.8F-
Skyguard 354212514.157B++2.7427.163%CN/A10.1D6.8D13921h124.5C++458.2C+
Frag Grenade 2162121212N/A210.5844.082%C+N/A353.3C--6.7C15830.6h4.6C--10.4C
NS Annihilator 4742096550.319D1.1080.752%C+N/A5.8D--7.3C-13936.3h16.4D**20.4D**
T1 Cycler 2082087100.293D1.1218.654%D13.462%D*4.6D*N/A3245.2h18D--96.7D
Chainblade 19819831,5160.006C--1.419.82%F3.535%C--0.1DN/A02387.4h2.5C*25.9D*
C-4 ARX 2101681611.043C--0.3723.025%D--N/A27.5F6.9F1376.1h1.2C++5.3C
Spear Anti-Vehicle Phalanx Turret 236158266.077C+4.6631.107%D**5.696%B*16.6D*8.2D*2479.5h10.2C32.9D--
MANA Anti-Vehicle Turret 2791561650.945C0.4737.489%F6.41%B**21.7D17.1D4697.2h8.3B22.2C+
M20 Basilisk 245155542.87C+1.4531.592%D-6.452%C*7.8D*4.5D--13020h117.7C--372.5D
M12 Kobalt 167152721.714C**20.3013.792%D19.079%C++33.8D--3.3C+1504.5h23.8D--172.2D
ML-7 1951445710.252D1.1738.495%F-2.083%C-11.5D*4.1D*29312.5h5.6B++14.5C
M60-A Bulldog 161138255.52C4.1042.676%C--2.899%C**11.7D-1.9D9111.8h8.8F20.5D*
C75 Viper 1811311181.11D0.3133.529%DN/A9.6D*3.7D--18013.6h18.7D55.8D-
Orbital Strike Uplink 1931301130N/A128.58666.667%UN/A260U126U11410.5h2T*0.3T*
NS-11C 1291243200.388D1.0321.177%D12.097%D*3.2D--N/A2138.4h16.8C79.3C
M60-A Bulldog 141115225.227C3.8140.898%DN/A10.7D-2.4C--9910.7h8.5D**20.7D--
P525 Marauder 115104128.667C--7.2522.872%C**N/A34.7D-3.7C+1683h7.4C32.4C*
NS Baron G5 1051032990.344D-1.0722.257%F-16.505%B6.1D*N/A2917h4.9C+21.9C+
M20 Basilisk 160101482.104C-0.6929.815%D--4.951%C7.1D*4.2D*11714.2h140.9D-472.6D*
T16 Rhino 98982780.353D-1.0612.023%F13.265%D**7.3D*N/A4713.4h15C124.9D*
NS-44L Blackhand 85852120.401D1.0229.152%D**29.412%D-3.2D*N/A1126.7h3.9B+13.3C+
G40-F Ranger 12483183U81.5836.796%B*N/A69.2B**34.2B*6461.2h58.2B+158.2B++
Anti-Vehicle Grenade 9383183N/A81.5847.368%CN/A276.7C-33.3D18340.3h6.2C+13C+
M60-G Bulldog 10583292.862C1.4434.653%C+3.614%B13.4D-3.5D1196.2h8.1C+23.4C++
MR11 Gatekeeper 13481126.75B+5.3338.948%C+1.235%D14D9.1D-2515.8h57.8C148.3C+
MR1 Fracture 113781520.513C-0.9025.337%D*N/A5.9D2.6D*7813.3h41.3B+162.9C+
MANA Anti-Personnel Turret 79771460.527N/A0.8911.457%UN/A770U20U2720700.1h61.9T*540.6T*
M60-G Bulldog 11075145.357C+3.9429.47%D-4%B+16.7D*7.8C+1404.5h10.7D--36.5D*
M60-A Bulldog 9470342.059D0.6431.182%DN/A14.6D--5C2114.8h7.7D*24.8D-
AP30 Shredder 16565680.956C0.4620.501%D**1.538%C--6.6D**10.1D--1949.9h168F819.4T-
MR1 Fracture 84551530.359D1.0625.253%D*3.636%C+4D*2.1D**6313.7h60C+237.5D
M20 Basilisk 9455232.391C+0.9722.366%D-9.091%A+5.3D*3.8D-6410.3h96.1C429.5C--
NS-10 Burster 9655650.846C0.5731.644%B+N/A3.3D-2.5D-6416.6h192.3D607.6C+
M12 Kobalt 5853153B*51.5814.101%D**18.868%C*66.3D6.3C++1890.8h29D**205.4F-
FA1 Barrage 52511550.329C--1.0925.753%D**3.922%F--3.9D*N/A3413.2h6.7D--26D**
M18 Locust 7851151U49.5840.867%AN/A18.9C+10C-2232.7h152.8C+374C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret237081.4h
Spawn Beacon544,2773.1h
Nano-Armor Kit1,4462,187,476150.8h
Skywall Shield Emitter1970.6h
Turret AI Module32031h
Structure Shield Module01250.7h
Repair Module21690.7h
Rocklet Rifle01850.2h
Nanite Revive Grenade02,5280.7h
Medical Applicator975228,24125.5h
Blast Wall1630.6h
Spitfire Auto-Turret291,4312.2h
Restoration Kit92020.2h
Smoke Grenade06310.2h
Motion Spotter171,9781.7h
Hoplon Anti-Aircraft Phalanx Tower11050.8h
Xiphos Anti-Personnel Tower11000.6h
Rampart Wall21371.5h
Welding Device18,5731.5h
Spear Anti-Vehicle Tower31651.1h
M20 Basilisk-F01490.1h
Shield Recharging Field215890.4h
Ammunition Package1285,8855.5h
Medical Kit293480.7h
Anti-Infantry MANA Turret282751.3h
Recon Detection Device582,1509.5h
MG-H1 Watchman05000.6h
Nano-Repair Grenade01,7790.5h
Orbital Strike Target Designator22913.5h

Check the help document for the dictionary if you want to learn more about words used here.


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