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Field Marshal Destroyer Spyrho[GETR] Spyrho
TR BR 160

KDR: 1.51

Score: 61.5m

Last Seen: May 25th, 2020 3:10 AM
- OFFLINE - 59.4 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP T9 CARV TRAC-5 LC3 Jaguar Claymore M2 Mutilator P2-120 HEAT M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 1892TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.473%13.917%2571312709,1760.5163470.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.555%-0.539D-1.081D*-0.474DHEAD + (~4.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.106C+15.1-0.061C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.027%0.873%111312801,71917354990.990778344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.065%-0.551D-0.644D-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.041C+54.2-0.018C+115

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.295%2.138%11045127826,2353018119088.69284220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%-0.46D-0.235C1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.579B+5.90.529B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.967%3.176%2781512685,919223226712.65188222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.622%-0.578D-0.325C-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.206C++28.60.289C*66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.29%9.783%27821281276117840.234295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.76%-1.359D**-0.98D---1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-0.882D--6.2-0.286C18.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.5m392.3%230 (13.8k)207 (12.4k)1.5066562,56241,5242.01132160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283334214.566%4.466%6507:0912

58% Engineer14% Heavy Assault11% Infiltrator9% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2013 11:09 PMFeb 17th, 2016 10:35 PMMay 30th, 2020 12:14 PM (8d) (PST)May 24th, 2020 11:18 PM (13d) (PST)May 24th, 2020 11:10 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
457933640.2110.1400.0091.0860.06662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3975,56021,837138165412,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4943.8h/206d 20,956 2,794 32,865 322k 5,827 9,822 19,525 135.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:1,820
Deaths:4,420
KDR:0.412
Accuracy:19.645% C--
HSR:12.912% D*
LC3 Jaguar
D--
Kills:1,557
Deaths:4,060
KDR:0.383
Accuracy:19.370% D--
HSR:12.588% D**
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.732% F
HSR:11.321% D
NS-11C
D
Kills:124
Deaths:320
KDR:0.388
Accuracy:21.177% D
HSR:12.097% D*
NS Baron G5
C++
Kills:109
Deaths:310
KDR:0.352
Accuracy:22.474% F--
HSR:15.596% C++
MG-C1 Kindred
D**
Kills:99
Deaths:381
KDR:0.260
Accuracy:17.682% F-
HSR:14.141% D**
FA1 Barrage
D**
Kills:64
Deaths:183
KDR:0.350
Accuracy:26.882% D**
HSR:4.688% F--
Kills:3,985
Deaths (as Engineer):10,309
Deaths (to Engineers):10,457
KDR:0.38656
Kill Difference:6,324
Playtime:2,878.436 hours
Usage:58%
Score:39.493m
Score/min:229
Accuracy (listed only):21.709%
HSR (listed only):11.906%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:2,190
Deaths:4,959
KDR:0.442
Accuracy:16.735% D
HSR:14.429% D*
NS-15M1
D**
Kills:810
Deaths:1,908
KDR:0.425
Accuracy:15.794% D**
HSR:12.593% D**
MSW-R
D--
Kills:502
Deaths:870
KDR:0.577
Accuracy:18.085% D--
HSR:13.944% D**
T16 Rhino
D**
Kills:98
Deaths:278
KDR:0.353
Accuracy:12.023% F-
HSR:13.265% D**
Kills:3,600
Deaths (as Heavy Assault):8,015
Deaths (to Heavy Assaults):10,486
KDR:0.44916
Kill Difference:4,415
Playtime:667.763 hours
Usage:14%
Score:6.059m
Score/min:151
Accuracy (listed only):15.659%
HSR (listed only):13.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:1,820
Deaths:4,420
KDR:0.412
Accuracy:19.645% C--
HSR:12.912% D*
LC3 Jaguar
D--
Kills:1,557
Deaths:4,060
KDR:0.383
Accuracy:19.370% D--
HSR:12.588% D**
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D*
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.732% F
HSR:11.321% D
NS-11C
D
Kills:124
Deaths:320
KDR:0.388
Accuracy:21.177% D
HSR:12.097% D*
NS Baron G5
C++
Kills:109
Deaths:310
KDR:0.352
Accuracy:22.474% F--
HSR:15.596% C++
MG-C1 Kindred
D**
Kills:99
Deaths:381
KDR:0.260
Accuracy:17.682% F-
HSR:14.141% D**
FA1 Barrage
D**
Kills:64
Deaths:183
KDR:0.350
Accuracy:26.882% D**
HSR:4.688% F--
Kills:4,487
Deaths (as Light Assault):11,564
Deaths (to Light Assaults):7,241
KDR:0.38801
Kill Difference:7,077
Playtime:422.504 hours
Usage:9%
Score:3.840m
Score/min:151
Accuracy (listed only):21.698%
HSR (listed only):11.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:550
Deaths:990
KDR:0.556
Accuracy:25.052% D
HSR:12.727% D-
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D*
NS-44 Commissioner
B
Kills:396
Deaths:881
KDR:0.449
Accuracy:29.483% D-
HSR:25.758% B
NS-44L Blackhand
D--
Kills:85
Deaths:212
KDR:0.401
Accuracy:29.152% F
HSR:29.412% D--
Kills:1,533
Deaths (as Infiltrator):3,338
Deaths (to Infiltrators):5,532
KDR:0.45926
Kill Difference:1,805
Playtime:535.667 hours
Usage:11%
Score:5.289m
Score/min:165
Accuracy (listed only):26.328%
HSR (listed only):19.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:502
Deaths:1,255
KDR:0.400
Accuracy:21.624% D
HSR:11.355% D*
TAR
D--
Kills:314
Deaths:760
KDR:0.413
Accuracy:16.352% F
HSR:14.968% D--
T1 Cycler
D-
Kills:228
Deaths:804
KDR:0.284
Accuracy:18.802% D-
HSR:12.719% D**
TS4 Haymaker
D
Kills:212
Deaths:635
KDR:0.334
Accuracy:24.732% F
HSR:11.321% D
NS Baron G5
C++
Kills:109
Deaths:310
KDR:0.352
Accuracy:22.474% F--
HSR:15.596% C++
FA1 Barrage
D**
Kills:64
Deaths:183
KDR:0.350
Accuracy:26.882% D**
HSR:4.688% F--
Kills:1,429
Deaths (as Combat Medic):3,947
Deaths (to Combat Medics):3,447
KDR:0.36205
Kill Difference:2,518
Playtime:184.939 hours
Usage:4%
Score:2.817m
Score/min:254
Accuracy (listed only):21.811%
HSR (listed only):11.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:1,315
Deaths:1,142
KDR:1.151
Accuracy:16.067% C++
HSR:17.034% C-
M3 Pounder HEG
D
Kills:1,185
Deaths:1,278
KDR:0.927
Accuracy:35.356% D
HSR:2.025% D
M3 Pounder HEG
C+
Kills:1,127
Deaths:1,057
KDR:1.066
Accuracy:37.603% C--
HSR:2.839% C+
M2 Mutilator
B*
Kills:705
Deaths:558
KDR:1.263
Accuracy:18.974% B*
HSR:18.298% C+
M1 Heavy Cycler
C
Kills:682
Deaths:931
KDR:0.733
Accuracy:13.157% C
HSR:14.516% D
MR1 Fracture
D**
Kills:78
Deaths:152
KDR:0.513
Accuracy:25.337% D**
HSR:0% F-
MR1 Fracture
C+
Kills:55
Deaths:153
KDR:0.359
Accuracy:25.253% D**
HSR:3.636% C+
NS-10 Burster
C++
Kills:55
Deaths:65
KDR:0.846
Accuracy:31.603% C++
HSR:0% F-
Kills:5,202
Deaths (as MAX Suit):2,668
Deaths (to MAX Suits):2,614
KDR:1.94978
Kill Difference:2,534
Playtime:236.938 hours
Usage:5%
Score:3.997m
Score/min:281
Accuracy (listed only):25.419%
HSR (listed only):7.294%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:789
V. Kills:76 N/A
Deaths:86
KDR:9.174
Accuracy:24.171% D*
KPH:23.300 D-
VKPH:2.200 D
Hellfire Rocket Pods
D
Kills:692
V. Kills:132 N/A
Deaths:264
KDR:2.621
Accuracy:44.306% D
KPH:30.200 D-
VKPH:5.800 D-
Hornet Missiles
D
Kills:385
V. Kills:261 147%
Deaths:64
KDR:6.016
Accuracy:57.161% C--
KPH:32.800 D
VKPH:22.200 D
M18 Needler
C+
Kills:238
V. Kills:208 114%
Deaths:850
KDR:0.280
Accuracy:32.307% C+
KPH:2.800 D--
VKPH:2.500 D--
M18 Locust
B++
Kills:66
V. Kills:33 194%
Deaths:
KDR:
Accuracy:37.257% B++
KPH:14.600 D
VKPH:7.300 D-
Kills:2,170 (1,093 + 0)
Deaths:1,264
KDR:1.717
VKDR:0.562
Vehicle Kills:710
Kill Difference:906
Playtime:157.455 hours
Usage:3%
Score:0.988m
Score/min:105
Piloting Accuracy:37.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:1,210
V. Kills:242 498%
Deaths:131
KDR:9.237
Accuracy:39.569% C-
KPH:28.800 D-
VKPH:5.800 D
C150 Dalton
D-
Kills:363
V. Kills:390 93%
Deaths:134
KDR:2.709
Accuracy:39.457% C
KPH:12 D*
VKPH:12.900 D-
AP30 Shredder
D*
Kills:70
V. Kills:103 67%
Deaths:68
KDR:1.029
Accuracy:20.529% D**
KPH:6.900 D**
VKPH:10.100 D*
CAS30 Tank Buster
D--
Kills:52
V. Kills:53 96%
Deaths:201
KDR:0.259
Accuracy:37.305% D--
KPH:1.700 D*
VKPH:1.700 D*
Kills:1,695 (52 + 1,643)
Deaths:534
KDR:3.174
VKDR:1.476
Vehicle Kills:788
Kill Difference:1,161
Playtime:113.035 hours
Usage:2%
Score:1.060m
Score/min:156
Piloting Accuracy:37.305%
Gunner Accuracy:20.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:333
V. Kills:242 137%
Deaths:61
KDR:5.459
Accuracy:57.510% C++
KPH:22.100 D-
VKPH:16 C--
Skyguard
C
Kills:256
V. Kills:162 157%
Deaths:51
KDR:5.020
Accuracy:27.502% C
KPH:11.300 C-
VKPH:7.100 D
L100 Python HESH
C+
Kills:146
V. Kills:34 417%
Deaths:1
KDR:146
Accuracy:43.259% D
KPH:36.700 D
VKPH:8.500 C+
C75 Viper
D--
Kills:131
V. Kills:50 257%
Deaths:118
KDR:1.110
Accuracy:33.542% D
KPH:9.600 D*
VKPH:3.700 D--
Kills:866 (866 + 0)
Deaths:231
KDR:3.749
VKDR:2.113
Vehicle Kills:488
Kill Difference:635
Playtime:55.484 hours
Usage:1%
Score:0.738m
Score/min:222
Driving Accuracy:33.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:24,238
V. Kills:10,906 222%
Deaths:1,452
KDR:16.693
Accuracy:39.689% D
KPH:26.400 C-
VKPH:11.900 D--
P2-120 HEAT
D--
Kills:1,262
V. Kills:509 247%
Deaths:311
KDR:4.058
Accuracy:31.940% D*
KPH:13.400 D--
VKPH:5.400 D*
E540 Halberd
D
Kills:702
V. Kills:460 152%
Deaths:116
KDR:6.052
Accuracy:41.552% C+
KPH:15.500 D*
VKPH:10.200 D
G30 Vulcan
D
Kills:230
V. Kills:171 134%
Deaths:76
KDR:3.026
Accuracy:27.882% C
KPH:13.400 D-
VKPH:9.900 D
G40-F Ranger
B*
Kills:130
V. Kills:63 203%
Deaths:
KDR:
Accuracy:37.480% B*
KPH:63.200 B++
VKPH:30.600 B
P525 Marauder
C+
Kills:104
V. Kills:11 N/A
Deaths:12
KDR:8.667
Accuracy:22.872% C++
KPH:35 D--
VKPH:3.700 C+
MR11 Gatekeeper
C
Kills:84
V. Kills:55 150%
Deaths:12
KDR:7
Accuracy:39.199% C
KPH:14.400 D--
VKPH:9.400 D--
M20 Basilisk
D-
Kills:55
V. Kills:39 138%
Deaths:23
KDR:2.391
Accuracy:22.366% D-
KPH:5.300 D*
VKPH:3.800 D-
Kills:26,805 (25,500 + 1,305)
Deaths:2,002
KDR:13.389
VKDR:6.101
Vehicle Kills:12,214
Kill Difference:24,803
Playtime:1,097.331 hours
Usage:22%
Score:11.014m
Score/min:167
Driving Accuracy:31.940%
Gunner Accuracy:22.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C--
Kills:451
V. Kills:52 N/A
Deaths:71
KDR:6.352
Accuracy:35.503% C+
KPH:43.600 D*
VKPH:5 C--
G20 Vulcan-H
D
Kills:343
V. Kills:271 126%
Deaths:133
KDR:2.579
Accuracy:46.732% C
KPH:23.200 D*
VKPH:18.300 D
Kills:794 (0 + 794)
Deaths:204
KDR:3.892
VKDR:1.583
Vehicle Kills:323
Kill Difference:590
Playtime:25.138 hours
Usage:1%
Score:0.467m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:46.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:1,253
V. Kills:227 N/A
Deaths:124
KDR:10.105
Accuracy:31.082% D
KPH:31.900 D
VKPH:5.800 D
M40 Fury
D
Kills:720
V. Kills:155 462%
Deaths:96
KDR:7.500
Accuracy:32.613% C--
KPH:33.500 D-
VKPH:7.200 D
M12 Kobalt
C++
Kills:382
V. Kills:41 N/A
Deaths:13
KDR:29.385
Accuracy:17.396% C+
KPH:42.100 D
VKPH:4.500 C++
M20 Basilisk
D--
Kills:167
V. Kills:93 178%
Deaths:54
KDR:3.093
Accuracy:31.721% D-
KPH:8.300 D*
VKPH:4.600 D--
M12 Kobalt
C+
Kills:165
V. Kills:15 N/A
Deaths:7
KDR:23.571
Accuracy:13.773% D-
KPH:35.300 D*
VKPH:3.200 C+
M20 Basilisk
D*
Kills:101
V. Kills:59 168%
Deaths:48
KDR:2.104
Accuracy:29.792% D*
KPH:7.100 D*
VKPH:4.100 D*
M60-G Bulldog
D
Kills:83
V. Kills:22 361%
Deaths:29
KDR:2.862
Accuracy:34.582% C
KPH:13.200 D--
VKPH:3.500 D
M60-G Bulldog
C
Kills:75
V. Kills:35 208%
Deaths:14
KDR:5.357
Accuracy:29.438% D*
KPH:16.500 D*
VKPH:7.700 C
Kills:2,946 (0 + 2,946)
Deaths:385
KDR:7.652
VKDR:1.681
Vehicle Kills:647
Kill Difference:2,561
Playtime:119.796 hours
Usage:2%
Score:1.167m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:29.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 35,14424,2381,45216.693B**15.1939.689%D2.088%C-26.4C-11.9D--161919.6h4.7B*11.8B+
T9 CARV 2,2182,1904,9590.442C-1.0616.735%D14.429%D*9.4D--N/A35234.1h15.6C--93.1C
TRAC-5 1,8501,8204,4200.412D1.0919.645%C--12.912%D*5.3D-N/A22341.4h16.8C85.7C
LC3 Jaguar 1,5801,5574,0600.383D1.1219.37%D--12.588%D**2.6D*N/A9595.3h16.1D83D-
Claymore 1,5101,5101609.438B+7.9339.244%B++N/A157.3C*N/A5069.6h1.2C++3B++
M2 Mutilator 1,3431,3151,1421.151C0.3616.067%C++17.034%C-16.7D--N/A5878.9h17.6C+109.3C*
P2-120 HEAT 1,7711,2623114.058C2.5531.94%D*3.645%B+13.4D--5.4D*12394h7.1C+22.3D
M40 Fury 1,4801,25312410.105C**8.6031.082%D1.197%D32D5.8D17139.2h13.2C++42.3C+
L105 Zephyr 1,4521,2101319.237C+7.7339.569%C-N/A28.8D-5.8D15442h6.8C17.3C
M3 Pounder HEG 1,4111,1851,2780.927C0.5835.356%D2.025%D11.7D2.2D78101.4h14.8B41.8C++
C-4 1,7661,1661,4670.795C--0.7126.53%C+N/A45D-23.2C-50625.9h1.6C6.2C+
M3 Pounder HEG 1,3481,1271,0571.066C0.4437.603%C--2.839%C+13D-2.5D-8686.8h14.7B+39.1C**
Tank Mine 1,4298903962.247C0.7425.679%DN/A103.5C+62.7C+12178.6h1.8C++7.2D
NS-15M1 8218101,9080.425D-1.0815.794%D**12.593%D**9D*N/A3389.7h15.5D*97.9D**
M14 Banshee 865789869.174C*7.6724.171%D*N/A23.3D-2.2D8033.9h21.4C++88.5C+
M40 Fury 875720967.5C+5.9932.613%C--N/A33.5D-7.2D21721.5h13.7C+42C
M2 Mutilator 7177055581.263C0.2418.974%B*18.298%C+18.7DN/A6737.8h17.8C+93.6B+
E540 Halberd 1,1627021166.052C+4.5541.552%C+3.276%C+15.5D*10.2D33345.3h6.5D15.6C
Hellfire Rocket Pods 8246922642.621D1.1144.306%D1.301%B+30.2D-5.8D-20122.9h26C+58.6C+
M1 Heavy Cycler 6976829310.733C--0.7713.157%C14.516%D10.4D--N/A4065.4h20.2C-153.6C+
NS Decimator 7475629330.602D0.9051.482%D*2.847%B+24.5D-8.1D--21522.9h4.3C++8.4C
NS-61 Emissary 5645509900.556C-0.9525.052%D12.727%D-3.4D*N/A11161.3h14.6C+58.4C+
MSW-R 5075028700.577C--0.9318.085%D--13.944%D**8.5D*N/A3959.3h13.3C--73.8D
NS-7 PDW 5055021,2550.4D1.1121.624%D11.355%D*5D*N/A2399.9h15C+69.3C+
P525 Marauder-H 503451716.352D4.8535.503%C+N/A43.8D*5C--16110.3h8C22.5C+
NS-44 Commissioner 4003968810.449C--1.0629.483%D-25.758%B3.2D*N/A14122.9h3.8C+12.8C
Hornet Missiles 646385646.016C+4.5157.161%C--1.039%C--32.9D22.3D30311.7h13.1D23D
M12 Kobalt 4233821329.385B+27.8817.396%C+17.278%C42D4.5C++1669.1h24.4D*140.2C
Spear Anti-Vehicle Phalanx Tower 5383653121.667S120.1642.857%D4.11%C++19.2D--9.1D*13019h8.4B19.5C++
C150 Dalton 7533631342.709D1.2039.457%CN/A12.1D*13D-18730.1h6.6D*16.8D*
Sticky Grenade 3553541354N/A352.4948.235%DN/A708D2D*23600.5h2.2C+4.6C+
G20 Vulcan-H 6143431332.579C--1.0746.732%C1.458%D--23.2D*18.3D41314.8h112.3C240.3C
L100 Python AP 575333615.459C+3.9557.51%C++2.102%C+22.1D-16C--35015.1h6.8D11.8C
TAR 3153147600.413D1.0916.352%F14.968%D--7.7D*N/A3240.7h15.1D-92.1D**
C-4 ARX 3733032401.263C-0.2424.891%DN/A37.9D**8.8D**1658h1.1B4.5C++
T7 Mini-Chaingun 3043025570.542D0.9612.409%D--9.603%D-8.3D*N/A3936.5h17.6C-142D
Skyguard 418256515.02B++3.5127.502%CN/A11.3C-7.1D14822.7h114.4C++415.9C++
Chainblade 25325332,7370.008C-1.5011.551%D**5.138%C+0.1D-N/A02502.3h2.5C*21.4D-
M18 Needler 4462388500.28D1.2332.307%C+N/A2.8D--2.5D--5784.3h244.9D--757.9D-
G30 Vulcan 401230763.026C1.5227.882%C4.348%B+13.4D-9.9D27417.2h110C394.4C
T1 Cycler 2312288040.284D1.2218.802%D-12.719%D**4.5D*N/A3051.1h18.4D*97.6D--
NS Annihilator 4882186610.33D-1.1880.687%C+N/A5.9D--7.3C--14037h16.1D**19.9D*
Frag Grenade 2162121212N/A210.4944.082%CN/A353.3D6.7D16000.6h4.6D--10.4D
TS4 Haymaker 2132126350.334D1.1724.732%F11.321%D5.4D**N/A1939.2h5.9D*23.8F--
M20 Basilisk 260167543.093C+1.5931.721%D-6.587%C**8.3D*4.6D--13320.2h112.1D353.4D-
M12 Kobalt 180165723.571C++22.0613.773%D-18.788%C+35.1D*3.2C+1684.7h23.4D*169.8D--
Spear Anti-Vehicle Phalanx Turret 240162276C4.4931.211%D**5.556%B*17.1D**8.2D**2529.5h10.1C--32.4D*
MANA Anti-Vehicle Turret 2791561650.945C-0.5637.489%F6.41%B**21.7D17.1D4727.2h8.3C*22.2C
L100 Python HESH 1801461146S144.4943.259%DN/A36.5D8.5C+2764h3.1C*7.1C+
Orbital Strike Uplink 2131451145N/A143.49638.636%UN/A241.7U113.3U11730.6h1.9T*0.3T*
ML-7 1951445710.252D1.2538.495%F--2.083%C--11.5D*4.1D*30112.5h5.6B+14.5C-
M60-A Bulldog 164140255.6C4.0942.471%D2.857%B+11.8D--2D9111.9h8.8F-20.6D**
C75 Viper 1811311181.11D0.4033.542%DN/A9.6D*3.6D--18713.7h18.8D56D*
G40-F Ranger 1931301130U128.4937.48%B*N/A61.9B+30C**5622.1h56.5B+150.7B+
NS-11C 1291243200.388D1.1221.177%D12.097%D*3.2D--N/A2238.4h16.8D79.3C--
M60-A Bulldog 141115225.227C3.7241.094%DN/A10.6D--2.4D9810.9h8.6F21D*
NS Baron G5 1121093100.352D*1.1522.474%F--15.596%C++6D**N/A2818.3h4.8C21.4D
P525 Marauder 115104128.667C--7.1622.872%C++N/A34.7D--3.7C+1683h7.4C-32.4C+
M20 Basilisk 160101482.104D0.6029.792%D*4.951%C7.1D*4.1D*11914.3h141.4D*474.5F
MG-C1 Kindred 105993810.26D1.2517.682%F-14.141%D**1.9D*N/A952.6h19.2F--108.8T
T16 Rhino 98982780.353D-1.1512.023%F-13.265%D**7.3D*N/A4713.4h15D124.9D**
NS-44L Blackhand 85852120.401D1.1129.152%F29.412%D--3.2D*N/A1226.7h3.9B13.3C
Anti-Vehicle Grenade 9484184N/A82.4947.268%DN/A280D33.3D-18420.3h6.2C-13.1C
MR11 Gatekeeper 13984127C++5.4939.199%C1.19%D14.2D--9.3D--2745.9h56.7C-144.7C
M60-G Bulldog 10583292.862C--1.3634.582%C3.614%B+13.2D--3.5D1206.3h8.1C23.5C+
MR1 Fracture 113781520.513D0.9925.337%D**N/A5.9D-2.6D*8013.3h41.3B162.9C
MANA Anti-Personnel Turret 79771460.527N/A0.9811.457%UN/A770U20U2770200.1h61.9T*540.6T*
M60-G Bulldog 11075145.357C-3.8529.438%D*4%B**16.7D*7.8C1414.5h10.7F36.5F
M60-A Bulldog 9973342.147D0.6431.618%DN/A15.2D*5.4C--2154.8h7.7F24.2D*
AP30 Shredder 17370681.029C-0.4820.529%D**1.429%C--6.9D**10.1D*19410.2h159.6D**777.3T
M18 Locust 9966166U64.4937.257%B++N/A14.7D7.3D-1774.5h165.2C+443.3C+
FA1 Barrage 66641830.35D1.1626.882%D**4.688%F--4.3D*N/A3514.9h7.4F27.6F-
M20 Basilisk 9455232.391C+0.8822.366%D-9.091%A+5.3D*3.8D-6510.3h96.1C429.5C--
MR1 Fracture 84551530.359D1.1525.253%D**3.636%C+4D*2.1D**6313.7h60C237.5D--
NS-10 Burster 9655650.846C0.6631.603%C++N/A3.3D--2.4D--6516.8h194.1D614C+
M12 Kobalt 6055155B*53.4914.09%D**21.818%B*61.1D-5.6C++2000.9h28.8D**204.4F*
CAS30 Tank Buster 105522010.259D1.2537.305%D--N/A1.7D*1.7D*11730.7h87.3D--234D*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1,026249,52927.2h
Nano-Armor Kit1,6742,293,578161.8h
Aux Spitfire21660.1h
Anti-Vehicle MANA Turret237081.4h
Spawn Beacon574,4623.3h
Nanite Revive Grenade02,7410.8h
Rampart Wall21391.5h
Xiphos Anti-Personnel Tower11030.6h
Hoplon Anti-Aircraft Phalanx Tower11070.8h
Cortium Silo1560.3h
Turret AI Module32061h
Skywall Shield Emitter11000.6h
Structure Shield Module01260.7h
Repair Module21760.8h
Welding Device18,7601.5h
Restoration Kit92020.2h
Motion Spotter171,9781.7h
Rocklet Rifle01850.2h
Blast Wall1650.6h
Spear Anti-Vehicle Tower31671.1h
Spitfire Auto-Turret341,8702.6h
Smoke Grenade06530.2h
Shield Recharging Field215890.4h
Recon Detection Device712,72212.6h
Ammunition Package1296,4385.7h
Medical Kit294000.7h
Anti-Infantry MANA Turret282751.3h
M20 Basilisk-F01490.1h
Nano-Repair Grenade02,4910.7h
MG-H1 Watchman05000.6h
Orbital Strike Target Designator271093.9h

Check the help document for the dictionary if you want to learn more about words used here.


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