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Maj. General Destroyer Spyrho[GETR] Spyrho
TR BR 87

KDR: 1.29

Score: 53.1m

Last Seen: Jan 28th, 2019 5:48 PM
- OFFLINE - 523.5 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt - Outfit Officer of German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 68
Level Progress (to 88): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP T9 CARV TRAC-5 LC3 Jaguar Claymore M2 Mutilator P2-120 HEAT M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 1873TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.389%14.048%2581310098,9550.5365490.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%-0.524D-1.021D*-0.505DHEAD + (~4.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.092C+15-0.052C+66.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.333%0.953%80310191,15416373950.704948291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.9%-0.535D-0.599D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-0.204C62.7-0.184C131.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.456%2.943%8064101817,669271988626.49834199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.628%-0.53D0.208C++1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.515B+6.60.469B+12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.471%2.621%2851510075,570208625242.67018221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.669%-0.528D-0.443C---0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.205C++28.70.272C*65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.757%11.321%28511021212110310.192029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.386D**-0.638D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.799D-5.9-0.211C17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 68
53.1m388%226 (13.6k)204 (12.2k)1.2934450,05138,6961.7407587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022265114.23%5.267%7506:4311

57% Engineer15% Heavy Assault11% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2013 11:09 PMFeb 17th, 2016 10:35 PMFeb 17th, 2019 6:44 PM (2d) (PST)Jan 28th, 2019 4:40 PM (22d) (PST)Jan 28th, 2019 1:48 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4121013110.1930.1490.0100.9810.06056

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6916,05418,637129159412,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4328.3h/180.3d 17,309 2,636 28,122 254.8k 5,192 8,721 15,614 106.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:2,190
Deaths:4,959
KDR:0.442
Accuracy:16.735% C-
HSR:14.429% D*
NS-15M1
D*
Kills:810
Deaths:1,908
KDR:0.425
Accuracy:15.794% D*
HSR:12.593% D*
MSW-R
D-
Kills:502
Deaths:870
KDR:0.577
Accuracy:18.085% D-
HSR:13.944% D*
T7 Mini-Chaingun
D-
Kills:302
Deaths:557
KDR:0.542
Accuracy:12.409% D--
HSR:9.603% D-
T16 Rhino
D**
Kills:98
Deaths:278
KDR:0.353
Accuracy:12.023% F
HSR:13.265% D**
Kills:3,902
Deaths (as Heavy Assault):8,572
Deaths (to Heavy Assaults):9,879
KDR:0.4552
Kill Difference:4,670
Playtime:658.171 hours
Usage:15%
Score:5.975m
Score/min:151
Accuracy (listed only):15.009%
HSR (listed only):12.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,815
Deaths:4,393
KDR:0.413
Accuracy:19.669% C
HSR:12.948% D--
LC3 Jaguar
D-
Kills:1,506
Deaths:3,801
KDR:0.396
Accuracy:19.251% D-
HSR:12.749% D*
TS4 Haymaker
C--
Kills:212
Deaths:633
KDR:0.335
Accuracy:24.757% F
HSR:11.321% C--
NS-11C
C--
Kills:124
Deaths:309
KDR:0.401
Accuracy:21.280% C--
HSR:12.097% D*
NS Baron G5
B+
Kills:102
Deaths:299
KDR:0.341
Accuracy:22.183% F--
HSR:16.667% B+
Kills:3,759
Deaths (as Engineer):9,435
Deaths (to Engineers):9,748
KDR:0.39841
Kill Difference:5,676
Playtime:2,468.642 hours
Usage:57%
Score:32.897m
Score/min:222
Accuracy (listed only):21.428%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,815
Deaths:4,393
KDR:0.413
Accuracy:19.669% C
HSR:12.948% D--
LC3 Jaguar
D-
Kills:1,506
Deaths:3,801
KDR:0.396
Accuracy:19.251% D-
HSR:12.749% D*
NS-7 PDW
D
Kills:500
Deaths:1,251
KDR:0.400
Accuracy:21.629% D
HSR:11.200% D--
TS4 Haymaker
C--
Kills:212
Deaths:633
KDR:0.335
Accuracy:24.757% F
HSR:11.321% C--
NS-11C
C--
Kills:124
Deaths:309
KDR:0.401
Accuracy:21.280% C--
HSR:12.097% D*
NS Baron G5
B+
Kills:102
Deaths:299
KDR:0.341
Accuracy:22.183% F--
HSR:16.667% B+
Kills:4,259
Deaths (as Light Assault):10,686
Deaths (to Light Assaults):6,809
KDR:0.39856
Kill Difference:6,427
Playtime:334.336 hours
Usage:8%
Score:3.116m
Score/min:155
Accuracy (listed only):21.461%
HSR (listed only):12.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:500
Deaths:1,251
KDR:0.400
Accuracy:21.629% D
HSR:11.200% D--
NS-61 Emissary
D
Kills:482
Deaths:786
KDR:0.613
Accuracy:24.498% D
HSR:13.278% D
NS-44 Commissioner
B+
Kills:389
Deaths:856
KDR:0.454
Accuracy:29.648% D
HSR:26.221% B+
NS-44L Blackhand
D-
Kills:85
Deaths:212
KDR:0.401
Accuracy:29.229% D**
HSR:29.412% D-
Kills:1,456
Deaths (as Infiltrator):3,105
Deaths (to Infiltrators):5,236
KDR:0.46892
Kill Difference:1,649
Playtime:471.784 hours
Usage:11%
Score:4.758m
Score/min:168
Accuracy (listed only):26.251%
HSR (listed only):20.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:500
Deaths:1,251
KDR:0.400
Accuracy:21.629% D
HSR:11.200% D--
TAR
D-
Kills:314
Deaths:760
KDR:0.413
Accuracy:16.352% D**
HSR:14.968% D-
TS4 Haymaker
C--
Kills:212
Deaths:633
KDR:0.335
Accuracy:24.757% F
HSR:11.321% C--
T1 Cycler
D
Kills:140
Deaths:470
KDR:0.298
Accuracy:18.949% D
HSR:15% D--
NS Baron G5
B+
Kills:102
Deaths:299
KDR:0.341
Accuracy:22.183% F--
HSR:16.667% B+
Kills:1,268
Deaths (as Combat Medic):3,413
Deaths (to Combat Medics):3,245
KDR:0.37152
Kill Difference:2,145
Playtime:146.996 hours
Usage:3%
Score:2.359m
Score/min:267
Accuracy (listed only):20.774%
HSR (listed only):13.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:1,285
Deaths:1,125
KDR:1.142
Accuracy:16.054% B
HSR:16.887% C
M3 Pounder HEG
C
Kills:1,184
Deaths:1,276
KDR:0.928
Accuracy:35.358% C
HSR:2.027% D
M3 Pounder HEG
C
Kills:1,127
Deaths:1,055
KDR:1.068
Accuracy:37.610% C
HSR:2.839% C
M2 Mutilator
B**
Kills:688
Deaths:542
KDR:1.269
Accuracy:19.086% B**
HSR:18.314% C+
M1 Heavy Cycler
C
Kills:682
Deaths:930
KDR:0.733
Accuracy:13.159% C
HSR:14.516% D
MR1 Fracture
D*
Kills:78
Deaths:152
KDR:0.513
Accuracy:25.331% D*
HSR:0% F
MR1 Fracture
C+
Kills:55
Deaths:153
KDR:0.359
Accuracy:25.224% D*
HSR:3.636% C+
Kills:5,099
Deaths (as MAX Suit):2,616.500
Deaths (to MAX Suits):2,543
KDR:1.94879
Kill Difference:2,482.500
Playtime:234.623 hours
Usage:5%
Score:3.956m
Score/min:281
Accuracy (listed only):24.546%
HSR (listed only):8.317%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:678
V. Kills:129 N/A
Deaths:263
KDR:2.578
Accuracy:44.036% C-
KPH:30.100 D
VKPH:5.700 D-
M14 Banshee
D-
Kills:287
V. Kills:24 N/A
Deaths:70
KDR:4.100
Accuracy:20.447% F
KPH:18.400 D-
VKPH:1.500 D--
Hornet Missiles
D
Kills:248
V. Kills:171 144%
Deaths:58
KDR:4.276
Accuracy:56.077% D
KPH:28.800 D
VKPH:19.800 D
M18 Needler
C+
Kills:189
V. Kills:180 104%
Deaths:833
KDR:0.227
Accuracy:31.646% C+
KPH:2.400 D--
VKPH:2.300 D*
Kills:1,402 (476 + 0)
Deaths:1,224
KDR:1.145
VKDR:0.412
Vehicle Kills:504
Kill Difference:178
Playtime:124.431 hours
Usage:3%
Score:0.727m
Score/min:97
Piloting Accuracy:31.646%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:1,178
V. Kills:229 N/A
Deaths:129
KDR:9.132
Accuracy:39.917% C
KPH:29.100 D-
VKPH:5.700 D
C150 Dalton
D
Kills:355
V. Kills:386 92%
Deaths:132
KDR:2.689
Accuracy:39.375% C+
KPH:11.900 D*
VKPH:12.900 D
AP30 Shredder
D--
Kills:65
V. Kills:100 64%
Deaths:67
KDR:0.970
Accuracy:20.568% D*
KPH:6.600 D**
VKPH:10.200 D--
Kills:1,598 (0 + 1,598)
Deaths:328
KDR:4.872
VKDR:2.180
Vehicle Kills:715
Kill Difference:1,270
Playtime:80.008 hours
Usage:2%
Score:0.815m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:20.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:324
V. Kills:236 137%
Deaths:61
KDR:5.311
Accuracy:57.259% C++
KPH:22.600 D
VKPH:16.400 C
Skyguard
C
Kills:177
V. Kills:125 140%
Deaths:48
KDR:3.688
Accuracy:26.938% C
KPH:9.400 D
VKPH:6.700 D
C75 Viper
D--
Kills:130
V. Kills:49 260%
Deaths:118
KDR:1.102
Accuracy:33.520% C--
KPH:9.500 D--
VKPH:3.600 D--
Kills:631 (631 + 0)
Deaths:227
KDR:2.780
VKDR:1.806
Vehicle Kills:410
Kill Difference:404
Playtime:46.735 hours
Usage:1%
Score:0.555m
Score/min:198
Driving Accuracy:33.520%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:15,910
V. Kills:7,940 200%
Deaths:1,293
KDR:12.305
Accuracy:39.011% D
KPH:23 C--
VKPH:11.500 D-
P2-120 HEAT
D--
Kills:1,258
V. Kills:508 247%
Deaths:310
KDR:4.058
Accuracy:32.042% D--
KPH:13.500 D--
VKPH:5.400 D--
E540 Halberd
D
Kills:684
V. Kills:452 151%
Deaths:113
KDR:6.053
Accuracy:41.597% C++
KPH:15.400 D--
VKPH:10.200 D
G30 Vulcan
C-
Kills:225
V. Kills:171 131%
Deaths:76
KDR:2.961
Accuracy:27.916% C+
KPH:13.100 D-
VKPH:10 C-
P525 Marauder
C+
Kills:104
V. Kills:11 N/A
Deaths:12
KDR:8.667
Accuracy:22.872% C**
KPH:35 D-
VKPH:3.700 C+
MR11 Gatekeeper
C+
Kills:64
V. Kills:44 142%
Deaths:12
KDR:5.333
Accuracy:38.674% C+
KPH:12.600 D--
VKPH:8.600 D*
M20 Basilisk
D-
Kills:55
V. Kills:39 138%
Deaths:23
KDR:2.391
Accuracy:22.366% D-
KPH:5.300 D*
VKPH:3.800 D-
Kills:18,300 (17,168 + 1,132)
Deaths:1,839
KDR:9.951
VKDR:4.984
Vehicle Kills:9,165
Kill Difference:16,461
Playtime:865.583 hours
Usage:20%
Score:8.204m
Score/min:158
Driving Accuracy:32.042%
Gunner Accuracy:22.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:406
V. Kills:48 N/A
Deaths:67
KDR:6.060
Accuracy:34.360% C+
KPH:43.700 D*
VKPH:5.200 C
G20 Vulcan-H
D
Kills:304
V. Kills:250 121%
Deaths:131
KDR:2.321
Accuracy:46.835% C+
KPH:22 D--
VKPH:18.100 D
Kills:710 (0 + 710)
Deaths:198
KDR:3.586
VKDR:1.505
Vehicle Kills:298
Kill Difference:512
Playtime:23.077 hours
Usage:1%
Score:0.419m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:46.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:1,253
V. Kills:227 N/A
Deaths:124
KDR:10.105
Accuracy:31.082% C-
KPH:31.900 C--
VKPH:5.800 D
M40 Fury
D
Kills:719
V. Kills:155 461%
Deaths:96
KDR:7.490
Accuracy:32.650% C
KPH:33.600 D
VKPH:7.200 D
M12 Kobalt
B+
Kills:204
V. Kills:29 N/A
Deaths:10
KDR:20.400
Accuracy:17.784% C++
KPH:31.900 D-
VKPH:4.500 B+
M20 Basilisk
D-
Kills:153
V. Kills:89 170%
Deaths:54
KDR:2.833
Accuracy:31.493% D
KPH:7.700 D*
VKPH:4.500 D-
M12 Kobalt
C+
Kills:125
V. Kills:12 N/A
Deaths:6
KDR:20.833
Accuracy:13.035% D-
KPH:32.100 D--
VKPH:3.100 C+
M20 Basilisk
D-
Kills:92
V. Kills:56 161%
Deaths:46
KDR:2
Accuracy:29.639% D--
KPH:6.600 D*
VKPH:4 D-
M60-G Bulldog
D
Kills:83
V. Kills:22 361%
Deaths:29
KDR:2.862
Accuracy:34.653% C+
KPH:13.400 D-
VKPH:3.500 D
M60-G Bulldog
C+
Kills:75
V. Kills:35 208%
Deaths:14
KDR:5.357
Accuracy:29.470% D
KPH:16.600 D--
VKPH:7.700 C+
Kills:2,704 (0 + 2,704)
Deaths:379
KDR:7.135
VKDR:1.649
Vehicle Kills:625
Kill Difference:2,325
Playtime:115.328 hours
Usage:3%
Score:1.092m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:29.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,85015,9101,29312.305B*11.0139.011%D2.929%C+23C--11.5D-152692.2h5.2B**13.4B+
T9 CARV 2,2182,1904,9590.442C0.8516.735%C-14.429%D*9.4D-N/A35234.1h15.6C+93.1C+
TRAC-5 1,8451,8154,3930.413C--0.8819.669%C12.948%D--5.4D-N/A22338.7h16.8C+85.6C+
LC3 Jaguar 1,5291,5063,8010.396D0.9019.251%D-12.749%D*2.8D*N/A10537.2h15.7C-81.8D
Claymore 1,4691,4691559.477B+8.1839.615%B++N/A159.7BN/A5209.2h1.2C++3B++
M2 Mutilator 1,3101,2851,1251.142C0.1516.054%B16.887%C16.6D-N/A5877.5h17.7C+110B
P2-120 HEAT 1,7661,2583104.058C+2.7632.042%D--3.657%B13.5D--5.4D--12093.5h7.1C**22.1C
M40 Fury 1,4801,25312410.105B8.8131.082%C-1.197%D32C--5.8D17039.2h13.2C*42.3C++
M3 Pounder HEG 1,4091,1841,2760.928C0.3735.358%C2.027%D11.7D2.2D78101.1h14.8B+41.8C**
L105 Zephyr 1,4071,1781299.132C+7.8439.917%CN/A29.2D-5.7D15640.4h6.8C+17.1C+
C-4 1,7211,1331,4630.774C-0.5226.34%C++N/A44.1D22.9C-48525.7h1.7C6.3C++
M3 Pounder HEG 1,3481,1271,0551.068C0.2337.61%C2.839%C13D2.6D8686.6h14.7B+39B
NS-15M1 8218101,9080.425D-0.8715.794%D*12.593%D*9D--N/A3389.7h15.5D97.9D-
Tank Mine 1,3098023782.122C0.8325.363%DN/A109.9C++69.5C*13387.3h1.9C++7.3C-
M40 Fury 874719967.49C+6.2032.65%CN/A33.6D7.2D21821.4h13.7C+41.9C+
M2 Mutilator 7006885421.269C0.0219.086%B**18.314%C+18.8DN/A6736.5h17.7C++92.6B+
E540 Halberd 1,1366841136.053C+4.7641.597%C++3.363%C+15.4D--10.2D30244.3h6.5C15.7C+
M1 Heavy Cycler 6976829300.733C-0.5613.159%C14.516%D10.4D--N/A4065.3h20.2C153.5C+
Hellfire Rocket Pods 8076782632.578C--1.2844.036%C-1.327%B+30.1D5.7D-19622.5h25.6C+58.2C+
NS Decimator 7245439110.596C--0.7051.182%D*2.762%B+24.7D8.2D-21122h4.3B+8.3C+
MSW-R 5075028700.577C--0.7218.085%D-13.944%D*8.5D*N/A3859.3h13.3C73.8C
NS-7 PDW 5035001,2510.4D0.8921.629%D11.2%D--5D--N/A2399.1h15C++69.2C+
NS-61 Emissary 4904827860.613C0.6824.498%D13.278%D3.7D*N/A11130.8h14.2C++57.9C+
P525 Marauder-H 454406676.06D4.7734.36%C+N/A43.7D*5.2C1619.3h7.6C+22C+
NS-44 Commissioner 3933898560.454C-0.8429.648%D26.221%B+3.2D*N/A14120.4h3.8C*12.7C+
C150 Dalton 7413551322.689D1.4039.375%C+N/A11.9D*13D18029.8h6.7D--17D-
Sticky Grenade 3533521352N/A350.7148.1%C-N/A704C--2D--25460.5h2.2C++4.6C++
Spear Anti-Vehicle Phalanx Tower 5093463115.333S114.0442.563%D4.335%C++18.6D--8.8D*12518.6h8.5B+20.1C*
L100 Python AP 560324615.311C*4.0257.259%C++2.16%C22.5D16.4C31314.4h6.5C++11.4C*
TAR 3153147600.413D0.8816.352%D**14.968%D-7.7D*N/A3140.7h15.1D92.1D--
G20 Vulcan-H 5543041312.321C1.0346.835%C+1.316%D--22D--18.1D39813.8h116.8C249.4C+
T7 Mini-Chaingun 3043025570.542D0.7512.409%D--9.603%D-8.3D*N/A3836.3h17.6C142C
M14 Banshee 311287704.1C+2.8120.447%FN/A18.4D-1.5D--8315.6h21.3C**104.3C+
Hornet Missiles 419248584.276C+2.9856.077%D1.21%C-28.8D19.9D2898.6h13.4C23.9C-
G30 Vulcan 396225762.961C+1.6727.916%C+4.444%B+13.2D-10C-26317.1h111.9C400.8C+
Frag Grenade 2162121212N/A210.7144.056%C+N/A353.3C--6.7C15430.6h4.6C--10.4C
TS4 Haymaker 2132126330.335D0.9624.757%F11.321%C--5.5D**N/A1938.7h5.9D-23.7F
M12 Kobalt 2332041020.4B+19.1117.784%C++16.177%C-31.9D-4.5B+1406.4h28.9F-162.4C
NS Annihilator 4652036520.311D0.9880.726%C+N/A5.7D--7.3C-13635.8h16.8D**20.8D**
M18 Needler 3691898330.227C--1.0731.646%C+N/A2.4D--2.3D*5077.7h258.3D-816.3D
Chainblade 18718730,1620.006C--1.299.58%F3.743%C--0.1D-N/A02242h2.6C*26.7D*
Skyguard 302177483.688B+2.3926.938%CN/A9.5D6.7D13618.7h132.6C+492.2C+
MANA Anti-Vehicle Turret 2791561650.945C0.3537.5%F6.41%B**21.7D17.1D4607.2h8.3B22.2C+
M20 Basilisk 242153542.833C+1.5431.493%D6.536%C*7.7D*4.5D-12519.8h117.6C-373.4D
Spear Anti-Vehicle Phalanx Turret 229153256.12C+4.8330.969%D*5.882%B*16.3D*8.1D*2399.4h10.5C33.8D-
ML-7 1951445710.252D1.0438.495%F-2.083%C--11.5D--4.1D*27812.5h5.6B+14.5C
T1 Cycler 1401404700.298D1.0018.949%D15%D--4.7D*N/A4129.7h18.4D--97D
M60-A Bulldog 160137255.48C4.1942.919%C-2.92%C**11.9D-2D9211.5h8.7F20.4D--
C75 Viper 1791301181.102D0.1933.52%C--N/A9.6D--3.6D--16213.6h18.8D56.2D
M12 Kobalt 137125620.833B19.5413.035%D-19.2%C++32.1D--3.1C+1453.9h21.7D166.2D
NS-11C 1291243090.401D0.8921.28%C--12.097%D*3.5D--N/A2335.3h16.5C77.7C+
M60-A Bulldog 141115225.227C3.9341.107%C--N/A11D-2.5C-10010.5h8.5D**20.6D--
P525 Marauder 115104128.667C7.3722.872%C**N/A34.7D-3.7C+1683h7.4C--32.4C++
NS Baron G5 1041022990.341D--0.9522.183%F--16.667%B+6D*N/A2916.9h4.9C+21.9C
T16 Rhino 98982780.353D-0.9412.023%F13.265%D**7.3D*N/A4613.4h15C124.9D*
M20 Basilisk 14892462C-0.7129.639%D--5.435%C+6.6D*4D-11313.9h147.9D--499.2D**
NS-44L Blackhand 85852120.401D0.8929.229%D**29.412%D-3.2D*N/A1126.7h3.9B+13.3C+
Anti-Vehicle Grenade 9383183N/A81.7147.53%CN/A276.7C-33.3D-17780.3h6.1C+12.9C+
M60-G Bulldog 10583292.862C1.5734.653%C+3.614%B+13.4D-3.5D1186.2h8.1C+23.4C++
MR1 Fracture 113781520.513C-0.7825.331%D*N/A5.9D2.6D*7713.3h41.2B+162.6C+
MANA Anti-Personnel Turret 79771460.527N/A0.7711.457%UN/A770U20U2656200.1h61.9T*540.6T*
M60-G Bulldog 11075145.357C+4.0629.47%D4%B+16.7D--7.8C+1394.5h10.7D-36.5D--
M60-A Bulldog 9470342.059D0.7731.182%DN/A14.6D--5C2094.8h7.7D*24.8D-
Orbital Strike Uplink 9867167N/A65.71609.677%UN/A167.5U77.5U7680.4h2.8T*0.5T*
AP30 Shredder 16565670.97C0.3220.568%D*1.538%C6.6D**10.2D--1949.8h167.2D**813.1F**
MR11 Gatekeeper 10864125.333C**4.0438.674%C+1.563%C-12.5D--8.6D*2135.1h64D165.6C
MR1 Fracture 84551530.359D0.9325.224%D*3.636%C+4D--2.1D**6213.7h59.8C+237.1D
M20 Basilisk 9455232.391C+1.1022.366%D-9.091%A+5.3D*3.8D-6110.3h96.1C429.5C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter171,9781.7h
Restoration Kit92020.2h
Nano-Armor Kit1,3052,032,666133.3h
MG-H1 Watchman05000.6h
Spawn Beacon533,9842.9h
Anti-Vehicle MANA Turret237071.4h
Repair Module21510.7h
Turret AI Module31780.9h
Skywall Shield Emitter1820.5h
Structure Shield Module01140.7h
Rocklet Rifle01850.2h
Blast Wall1550.5h
Nanite Revive Grenade01,8410.5h
Medical Applicator859203,35322.3h
Spear Anti-Vehicle Tower31511h
Spitfire Auto-Turret251,0451.8h
Welding Device18,0871.5h
Rampart Wall21231.3h
Xiphos Anti-Personnel Tower1870.6h
Hoplon Anti-Aircraft Phalanx Tower1930.7h
M20 Basilisk-F01490.1h
Ammunition Package1265,4145.2h
Shield Recharging Field215490.4h
Medical Kit283370.6h
Anti-Infantry MANA Turret282751.3h
Nano-Repair Grenade08680.2h
Orbital Strike Target Designator13732.7h
Smoke Grenade05500.2h
Recon Detection Device531,6056.9h

Check the help document for the dictionary if you want to learn more about words used here.


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