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Cavalier Squiggelz[H] Squiggelz
NC BR 34

KDR: 3.75

Score: 20.2m

Last Seen: Jan 13th, 2019 6:42 PM
- OFFLINE - 176.8 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
Level Progress (to 35): 37%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS AF-18 Stalker AF-4 Cyclone E540 Halberd-H M12 Kobalt-H MGR-S1 Gladius Blitz GD-10 Tempest C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,065,299 MLG Score: 4049
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.964%39.87%11553199135,1974.107-0.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.464%1.548A+2.977M+-0.447C--HEAD ++ (~25.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.627B+8.10.433B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.76%1.444%108210202775441390.509191198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%1.941A++-0.761D-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++5.30.576B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.792%10.59%18071210107,158509219914.0353325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.945%0.061C+1.588A+0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.756B++10.60.73B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.433%79.832%1807410182,26674313.0457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.802%1.41A0.833B++-0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.80.426B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
20.2m172.8%464 (27.8k)363 (21.8k)3.7502653,70014,3193.999334 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022461924.664%32.542%80303:5430

22% Engineer26% Heavy Assault44% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 10:59 AMDec 5th, 2015 2:39 PMJan 19th, 2019 12:10 PM (1d) (PST)Jan 13th, 2019 6:34 PM (7d) (PST)Jan 13th, 2019 2:42 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8561816750.9610.2560.3131.8020.0814049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,37110,85140,520581519108521,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.9h/38.8d 3,566 17,475 15,900 100.6k 1,076 3,812 4,535 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,215
Deaths:378
KDR:3.214
Accuracy:26.911% C
HSR:32.757% B*
NC6S Gauss SAW S
A
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:27.154% B++
HSR:32.014% A
LA1 Anchor
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:24.614% C+
HSR:33.477% B**
NS-15M1
M++
Kills:1,158
Deaths:344
KDR:3.366
Accuracy:25.745% B++
HSR:45.682% M++
GD-22S
A+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:24.285% C**
HSR:34.659% A+
NC6 Gauss SAW
B**
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:24.899% B**
HSR:25.065% C**
EM6
B*
Kills:1,155
Deaths:367
KDR:3.147
Accuracy:26.039% B*
HSR:28.312% B++
EM1
M**
Kills:1,153
Deaths:335
KDR:3.442
Accuracy:29.519% A+
HSR:46.054% M**
NC05 Jackhammer
B**
Kills:659
Deaths:270
KDR:2.441
Accuracy:52.136% B**
HSR:18.968% B**
NS-15M2
M*
Kills:624
Deaths:169
KDR:3.692
Accuracy:27.139% B++
HSR:50.962% M*
Kills:10,599
Deaths (as Heavy Assault):3,374
Deaths (to Heavy Assaults):4,379
KDR:3.14138
Kill Difference:7,225
Playtime:241.190 hours
Usage:26%
Score:4.810m
Score/min:332
Accuracy (listed only):28.844%
HSR (listed only):34.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
MGR-S1 Gladius
M++
Kills:1,649
Deaths:326
KDR:5.058
Accuracy:31.454% B*
HSR:44.087% M++
Blitz GD-10
M**
Kills:1,547
Deaths:446
KDR:3.469
Accuracy:29.075% B**
HSR:36.975% M**
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
GD-7F
A**
Kills:265
Deaths:104
KDR:2.548
Accuracy:30.099% A
HSR:32.830% A**
NS-11C
M*
Kills:247
Deaths:110
KDR:2.245
Accuracy:28.655% B**
HSR:38.057% M*
Gauss Compact S
M*
Kills:97
Deaths:52
KDR:1.865
Accuracy:40.053% M*
HSR:30.928% A*
Kills:13,469
Deaths (as Light Assault):4,146
Deaths (to Light Assaults):2,485
KDR:3.24867
Kill Difference:9,323
Playtime:19.499 hours
Usage:2%
Score:0.307m
Score/min:262
Accuracy (listed only):30.924%
HSR (listed only):36.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
M**
Kills:2,692
Deaths:634
KDR:4.246
Accuracy:31.457% B*
HSR:46.211% M**
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
MGR-S1 Gladius
M++
Kills:1,649
Deaths:326
KDR:5.058
Accuracy:31.454% B*
HSR:44.087% M++
Blitz GD-10
M**
Kills:1,547
Deaths:446
KDR:3.469
Accuracy:29.075% B**
HSR:36.975% M**
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
SAS-R
B**
Kills:1,405
Deaths:280
KDR:5.018
Accuracy:45.228% B**
HSR:76.228% B*
AF-6 Shadow
A++
Kills:1,381
Deaths:313
KDR:4.412
Accuracy:39.323% B*
HSR:42.795% A++
NSX Tomoe
A**
Kills:1,259
Deaths:277
KDR:4.545
Accuracy:30.188% C*
HSR:63.384% A**
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC4 Mag-Shot
A*
Kills:1,163
Deaths:539
KDR:2.158
Accuracy:36.534% A+
HSR:32.846% A*
NS-30 Vandal
A+
Kills:1,162
Deaths:273
KDR:4.256
Accuracy:38.840% B**
HSR:37.952% A+
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
LA3 Desperado
M+
Kills:935
Deaths:363
KDR:2.576
Accuracy:36.596% A
HSR:36.898% M+
NC14 Bolt Driver
B**
Kills:590
Deaths:54
KDR:10.926
Accuracy:42.121% B**
HSR:82.881% B**
NSX Daimyo
B++
Kills:171
Deaths:19
KDR:9
Accuracy:45.687% B++
HSR:94.737% C*
EM4 Longshot
B**
Kills:100
Deaths:9
KDR:11.111
Accuracy:43.850% B++
HSR:87% B**
NS-61 Emissary
M+
Kills:70
Deaths:41
KDR:1.707
Accuracy:32.875% B++
HSR:32.857% M+
Kills:22,628
Deaths (as Infiltrator):6,084
Deaths (to Infiltrators):2,386
KDR:3.71926
Kill Difference:16,544
Playtime:407.861 hours
Usage:44%
Score:8.431m
Score/min:345
Accuracy (listed only):35.126%
HSR (listed only):48.948%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
M
Kills:1,176
Deaths:333
KDR:3.532
Accuracy:37.359% B++
HSR:50.170% M
Warden
M**
Kills:1,174
Deaths:353
KDR:3.326
Accuracy:36.676% A++
HSR:48.808% M**
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
GD-7F
A**
Kills:265
Deaths:104
KDR:2.548
Accuracy:30.099% A
HSR:32.830% A**
MGR-M1 Bishop
M
Kills:261
Deaths:41
KDR:6.366
Accuracy:43.945% A++
HSR:52.874% M
NS-11C
M*
Kills:247
Deaths:110
KDR:2.245
Accuracy:28.655% B**
HSR:38.057% M*
Gauss Compact S
M*
Kills:97
Deaths:52
KDR:1.865
Accuracy:40.053% M*
HSR:30.928% A*
Kills:4,380
Deaths (as Engineer):1,591
Deaths (to Engineers):2,265
KDR:2.75299
Kill Difference:2,789
Playtime:201.070 hours
Usage:22%
Score:5.429m
Score/min:450
Accuracy (listed only):34.910%
HSR (listed only):41.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
MGR-S1 Gladius
M++
Kills:1,649
Deaths:326
KDR:5.058
Accuracy:31.454% B*
HSR:44.087% M++
Blitz GD-10
M**
Kills:1,547
Deaths:446
KDR:3.469
Accuracy:29.075% B**
HSR:36.975% M**
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC1 Gauss Rifle
M**
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.150% A
HSR:44.854% M**
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
Carnage AR
A*
Kills:613
Deaths:247
KDR:2.482
Accuracy:28.757% B*
HSR:34.747% A*
Kills:13,479
Deaths (as Combat Medic):3,961
Deaths (to Combat Medics):1,634
KDR:3.40293
Kill Difference:9,518
Playtime:43.473 hours
Usage:5%
Score:0.779m
Score/min:299
Accuracy (listed only):30.260%
HSR (listed only):37.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:580
Deaths:131
KDR:4.427
Accuracy:46.831% A
HSR:20.690% A
NCM1 Scattercannon
A++
Kills:546
Deaths:136
KDR:4.015
Accuracy:51.692% A
HSR:23.810% A++
NCM2 Falcon
B+
Kills:148
Deaths:54
KDR:2.741
Accuracy:44.044% B+
HSR:4.054% C
NCM2 Falcon
B**
Kills:86
Deaths:52
KDR:1.654
Accuracy:47.786% B+
HSR:6.977% B**
Kills:1,360
Deaths (as MAX Suit):186.500
Deaths (to MAX Suits):560
KDR:7.29223
Kill Difference:1,173.500
Playtime:18.741 hours
Usage:2%
Score:0.490m
Score/min:435
Accuracy (listed only):47.588%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:203
V. Kills:48 414%
Deaths:7
KDR:29
Accuracy:56.921% B++
KPH:69.900 M
VKPH:16.500 B**
L100 Python AP
B++
Kills:74
V. Kills:72 101%
Deaths:6
KDR:12.333
Accuracy:67.543% A+
KPH:22.800 D
VKPH:22.200 B++
Kills:277 (277 + 0)
Deaths:13
KDR:21.308
VKDR:9.231
Vehicle Kills:120
Kill Difference:264
Playtime:6.148 hours
Usage:1%
Score:0.099m
Score/min:270
Driving Accuracy:67.543%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:486
V. Kills:276 175%
Deaths:25
KDR:19.440
Accuracy:60.137% A*
KPH:49.500 A*
VKPH:28.100 M
Enforcer ML85
B
Kills:181
V. Kills:131 137%
Deaths:20
KDR:9.050
Accuracy:44.751% B+
KPH:25.600 C**
VKPH:18.500 B
Kills:667 (0 + 667)
Deaths:45
KDR:14.822
VKDR:9.044
Vehicle Kills:407
Kill Difference:622
Playtime:16.898 hours
Usage:2%
Score:0.307m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:44.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:2,151
V. Kills:1,226 175%
Deaths:100
KDR:21.510
Accuracy:70.474% A++
KPH:69.900 A+
VKPH:39.900 A*
M12 Kobalt-H
B**
Kills:2,144
V. Kills:106 N/A
Deaths:31
KDR:69.161
Accuracy:28.057% B**
KPH:145.700 B+
VKPH:7.200 B**
C85 Canister-H
B*
Kills:1,417
V. Kills:64 N/A
Deaths:52
KDR:27.250
Accuracy:54.875% B+
KPH:153.600 B*
VKPH:6.900 C
M96 Mjolnir-H
A*
Kills:1,321
V. Kills:1,052 125%
Deaths:83
KDR:15.916
Accuracy:66.098% A++
KPH:74.100 A
VKPH:59 A*
G40-F Ranger
A++
Kills:177
V. Kills:101 174%
Deaths:7
KDR:25.286
Accuracy:46.300% A++
KPH:46.300 B+
VKPH:26.400 B+
Enforcer ML65-H
A*
Kills:135
V. Kills:85 157%
Deaths:6
KDR:22.500
Accuracy:66.447% B**
KPH:72.900 A*
VKPH:45.900 A+
M20 Basilisk-H
B*
Kills:87
V. Kills:30 281%
Deaths:7
KDR:12.429
Accuracy:54.238% B*
KPH:74.900 B
VKPH:25.800 B*
M60-G Bulldog-H
A
Kills:54
V. Kills:5 N/A
Deaths:3
KDR:18
Accuracy:59.513% A
KPH:110.400 B**
VKPH:10.200 C**
M40 Fury-H
A*
Kills:52
V. Kills:18 274%
Deaths:2
KDR:26
Accuracy:61.690% A**
KPH:100.500 C**
VKPH:34.800 A*
Kills:7,538 (0 + 7,538)
Deaths:291
KDR:25.904
VKDR:9.234
Vehicle Kills:2,687
Kill Difference:7,247
Playtime:80.368 hours
Usage:9%
Score:2.030m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:61.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:17
KDR:13.412
Accuracy:47.165% A
KPH:68 B*
VKPH:9.200 C+
M12 Kobalt
A*
Kills:169
V. Kills:10 N/A
Deaths:4
KDR:42.250
Accuracy:20.589% B+
KPH:94 B*
VKPH:5.600 A*
M20 Basilisk
A*
Kills:65
V. Kills:18 342%
Deaths:6
KDR:10.833
Accuracy:46.340% B**
KPH:41.400 A*
VKPH:11.500 B**
M40 Fury
B+
Kills:58
V. Kills:7 N/A
Deaths:3
KDR:19.333
Accuracy:38.697% B
KPH:69 B+
VKPH:8.300 C
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:20.416% N/A
KPH:78.900 N/A
VKPH:4.700 N/A
Kills:570 (0 + 570)
Deaths:34
KDR:16.765
VKDR:2.029
Vehicle Kills:69
Kill Difference:536
Playtime:8.193 hours
Usage:1%
Score:0.150m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:20.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:128
V. Kills:6 N/A
Deaths:11
KDR:11.636
Accuracy:30.789% C-
KPH:105.200 B*
VKPH:4.900 C
Kills:128 (0 + 128)
Deaths:11
KDR:11.636
VKDR:0.545
Vehicle Kills:6
Kill Difference:117
Playtime:1.217 hours
Usage:0%
Score:0.019m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:30.789%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-18 Stalker 2,7022,6926344.246M+0.5031.457%B*46.211%M**62.5A+N/A14143.1h8.7A+27.8B**
AF-4 Cyclone 2,3462,3398002.924A0.8328.039%B+33.006%A*57.6B**N/A15140.6h8.5B**30.5B++
E540 Halberd-H 3,3772,15110021.51A*17.7670.474%A++N/A69.8A+39.8A*41630.8h5.1B+7.2B**
M12 Kobalt-H 2,2502,1443169.161A*65.4128.057%B**22.295%B**145.9B+7.2B**32814.7h15.8C++56.4B+
MGR-S1 Gladius 1,6611,6493265.058A**1.3131.454%B*44.087%M++80.4A++N/A18720.5h6.9B**21.8B*
Blitz GD-10 1,5561,5474463.469M0.2829.075%B**36.975%M**74.7A**N/A21520.7h10.3B**35.3B*
Tempest 1,4911,4854263.486A++0.2627.379%C++36.027%A**66.9B*N/A13922.2h7.8A28.3B*
C85 Canister-H 1,4811,4175227.25B++23.5054.875%B+14.467%B*154B*7C3729.2h4.5B++8.2B*
SAS-R 1,4061,4052805.018B++1.2745.228%B**76.228%B*52.4B++N/A13626.8h1.8B*4B*
AF-6 Shadow 1,3851,3813134.412A++0.6639.323%B*42.795%A++64.8B**N/A14621.3h3.8A+9.7B**
M96 Mjolnir-H 2,3731,3218315.916M**12.1766.098%A++N/A74.2A59.1A*55717.8h32.7B49.5B*
NSX Tomoe 1,2641,2592774.545A*0.7930.188%C*63.384%A**51.8B+N/A13024.3h10.3B**34.1B*
NC6A GODSAW 1,2311,2153783.214B+0.5426.911%C32.757%B*61.7C++N/A15019.7h7.7C++28.5B+
MKV Suppressed 1,1821,1813333.547M++0.2027.963%B+39.966%M*67.9A++N/A14717.4h9.7B*34.7B++
GD Guardian 1,1791,1763333.532B*0.2237.359%B++50.17%M63.2B++N/A13818.6h5.3B**14.1B**
Warden 1,1851,1743533.326A**0.4236.676%A++48.808%M**58.7A**N/A13420h5.4A+14.7B**
AF-4G Cyclone 1,1831,1722554.596A++0.8531.106%B++37.116%A*76.1B++N/A17415.4h8.4B++27.1B+
NSX Tengu 1,1791,1672983.916M0.1742.154%B*29.22%A64.8AN/A15118h10.1B*24.1B++
NC1 Gauss Rifle 1,1791,1664322.699A+1.0529.15%A44.854%M**45.5A+N/A12325.6h9.2A31.7B**
NC4 Mag-Shot 1,1671,1635392.158A*1.5936.534%A+32.846%A*79.1M++N/A19814.7h5.6B**15.3B+
NS-30 Vandal 1,1661,1622734.256A+0.5138.84%B**37.952%A+62.1B**N/A13818.7h3.8A+9.8B**
NC6S Gauss SAW S 1,1651,1623153.689A*0.0627.154%B++32.014%A70B*N/A19716.6h8.8B*32.2B+
NS-7 PDW 1,1621,1603982.915A*0.8427.523%B+39.828%M**64.1A*N/A14118.1h9.5A34.6B*
AF-19 Mercenary 1,1751,1605981.94A+1.8127.582%B**39.828%M*28.6B++N/A9840.5h9.6B*34.8B++
LA1 Anchor 1,1621,1593962.927B0.8224.614%C+33.477%B**61B+N/A17819h8.9B++36.1B+
NS-15M1 1,1661,1583443.366A+0.3825.745%B++45.682%M++64.7B**N/A17717.9h9.3B**36B++
GD-22S 1,1661,1573493.315B**0.4424.285%C**34.659%A+66.1AN/A20917.5h8.9B*36.5B++
NC6 Gauss SAW 1,1661,1574512.565A+1.1924.899%B**25.065%C**59A+N/A23919.6h8.5B++33.9B++
EM6 1,1661,1553673.147B**0.6026.039%B*28.312%B++66.8B**N/A19917.3h9B*34.7B+
EM1 1,1701,1533353.442A**0.3129.519%A+46.054%M**64.4AN/A16017.9h9.3B+31.5B*
LA3 Desperado 9399353632.576A++1.1736.596%A36.898%M+89A**N/A21010.5h6.1A16.6B**
NC05 Jackhammer 6596592702.441B**1.3152.136%B**18.968%B**59.9B*N/A16511h4B*7.7B++
NS-15M2 6256241693.692B**0.0627.139%B++50.962%M*52.9B+N/A15811.8h8.7A32B*
Carnage AR 6186132472.482B*1.2728.757%B*34.747%A*54.2AN/A14011.3h11.4B*39.6B*
NC14 Bolt Driver 5905905410.926S7.1842.121%B**82.881%B**43.1A+N/A12913.7h1.7A4B**
NCM1 Scattercannon 5835801314.427B**0.6846.831%A20.69%A54.7AN/A13610.6h5B+10.7B**
NCM1 Scattercannon 5505461364.015A0.2651.692%A23.81%A++50.1A*N/A14810.9h6B*11.5B*
E540 Halberd 7624862519.44A++15.6960.137%A*3.086%C+49.6A*28.2M3649.8h4.5B**7.5A
Shrike 7614762431.959A*1.7964.373%B**3.151%C*34.7B**20.8A28013.7h6.1B9.5B+
Frag Grenade 4324281428N/A424.2545.696%C++N/A535C**5C-18550.8h3.1B++6.9B+
C-4 417297545.5M++1.7524.138%CN/A212.1M++85.7M**16631.4h0.9B**3.6B*
Sticky Grenade 2902881288N/A284.2551.127%C+N/A960C+6.7C--31010.3h2C**4C*
GD-7F 2692651042.548A++1.2030.099%A32.83%A**47.3B**N/A1605.6h10.9B++36.1B++
MGR-M1 Bishop 264261416.366M+2.6243.945%A++52.874%M65.3A++N/A1364h3.9A+9B**
NS-11C 2492471102.245A+1.5128.655%B**38.057%M*33.4B+N/A1087.4h9.9B**34.6B*
M40 Fury 2592281713.412A+9.6647.165%AN/A67.1B*9.1C+2773.4h11B+23.4B*
L100 Python HEAT 251203729S25.2556.921%B++N/A70M16.6B**2512.9h4.3B++7.6B*
Enforcer ML85 312181209.05B**5.3044.751%B+N/A25.5C**18.5B2197.1h9.9B*22.2B**
Spear Anti-Vehicle Phalanx Turret 250180822.5A**18.7562.116%A*3.889%C+90M++35A5452h5.3B*8.5B**
G40-F Ranger 278177725.286A++21.5446.3%A++1.13%C+46.6B+26.6B+2923.8h47.5B*102.5B**
NSX Daimyo 171171199A++5.2545.687%B++94.737%C*38C-N/A1094.5h2.5C++5.5B+
M12 Kobalt 179169442.25M+38.5020.589%B+20.71%B+93.9B*5.6A*2821.8h16.2B++78.6B+
Tank Mine 258163493.327B+0.4296.104%SN/A135.8B++79.2B+11971.2h4.5T*4.7B**
NCM2 Falcon 200148542.741A++1.0144.044%B+4.054%C26.4A++9.3A*1325.6h6.8B**15.5B*
NS-TMC-01 "His Regards" 1571455,4850.026C+3.7245.64%A++1.379%D--0.4CN/A1342.9h2.3C++5.1B+
Enforcer ML65-H 220135622.5S18.7566.447%B**N/A71.1A*44.7A5161.9h8.2B**12.3A+
Mag-Cutter 1461348,1150.017C+3.7338.669%B*N/A0.3C-N/A1412.6h1.8B++4.7B+
CAS 14-E 1341281111.636C+7.8930.789%C-2.344%B+106.7B**5C2661.2h18.8B**61.1B++
M60-A Bulldog 149122206.1C*2.3544.617%B**N/A42.1B9.3B*2232.9h5.9C+13.2B+
Hunter QCX 167111681.632A2.1263.225%A4.505%D**50.5M*25.5S3712.2h5.4C*8.5B+
EM4 Longshot 100100911.111M7.3643.85%B++87%B**52.6AN/A1871.9h1.6B**3.7B*
Gauss Compact S 10497521.865B**1.8940.053%M*30.928%A*24.9B1.8M**1193.9h11C++27.4B*
M20 Basilisk-H 11787712.429A+8.6854.238%B*6.897%C*72.5C**25B*3531.2h49.4B+91.1B*
NCM2 Falcon 13686521.654B**2.1047.786%B+6.977%B**15.6B++9.1A++1125.5h12.7B+26.5B+
Bouncing Betty 7979155.267B+1.5245.902%C*N/A98.8C--N/A3660.8h2.1C--4.6C++
L100 Python AP 14674612.333A++8.5867.543%A+2.703%C+23.1C--22.5B*2863.2h8D11.8C++
MANA Anti-Personnel Turret 7472203.6N/A0.1524.781%UN/A720U20U1705700.1h15.7T*63.4T*
NS-61 Emissary 7170411.707A2.0432.875%B++32.857%M+30.4C*N/A1102.3h11.6B+35.3B++
M20 Basilisk 8365610.833S7.0846.34%B**12.308%A**40.6A++11.3B**2541.6h47.5B++102.6A
M40 Fury 6558319.333A*15.5838.697%B1.724%C+72.5B++8.8C5150.8h10.4B+27B++
M60-G Bulldog-H 5954318B++14.2559.513%A3.704%A*108B*10C**2680.5h5C*8.4B++
M40 Fury-H 7052226B**22.2561.69%A**N/A104B36A*4870.5h12.1D--19.6C*
M12 Kobalt 5350412.5C+8.7520.416%B+22%B++83.3B+5A+3620.6h16.3B+79.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4432,38016.6h
Restoration Kit403460.5h
Nano-Armor Kit232441,50528.5h
Anti-Vehicle MANA Turret41700.2h
Spawn Beacon36770.5h
Nanite Revive Grenade03270.1h
Medical Kit9609,40420.4h
Medical Applicator3624,3261.7h
Recon Detection Device21730.2h
Shield Recharging Field1500h
Ammunition Package121,5440.6h
Anti-Infantry MANA Turret21980.2h
Nano-Repair Grenade01220h
Hardlight Barrier02150.2h

Check the help document for the dictionary if you want to learn more about words used here.


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