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Ensign Squiggelz[H] Squiggelz
NC BR 49

KDR: 3.76

Score: 21.6m

Last Seen: Mar 9th, 2020 5:47 PM
- OFFLINE - 107.5 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Cobalt
Level Progress (to 50): 18%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt-H AF-18 Stalker AF-4 Cyclone E540 Halberd-H MGR-S1 Gladius C85 Canister-H Blitz GD-10 Tempest
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,953,960 MLG Score: 3960
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.054%39.708%115432124436,8724.07245-0.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.364%1.518A+2.82M+-0.342C-HEAD ++ (~25.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.62B+8.20.426B20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.032%1.418%106212742825601410.502674199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.054%1.841A++-0.708D--0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++5.30.577B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.152%11.467%19071212648,110537236315.0744343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%-0.006C+1.688A++0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.749B++10.90.729B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.38%80.078%1907412722,29981712.81395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.855%1.419A0.841B*-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.80.431B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m174.8%466 (28k)366 (22k)3.7628157,28515,2244.0163649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276496424.286%32.012%77703:5331

6% Combat Medic22% Engineer25% Heavy Assault42% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 10:59 AMDec 5th, 2015 2:39 PMMar 10th, 2020 12:56 AM (26d) (PST)Mar 9th, 2020 2:10 PM (26d) (PST)Mar 9th, 2020 1:47 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8701836870.9690.2570.3101.8380.0833960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,21210,96441,248581519110521,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
985.8h/41.1d 3,860 18,338 16,830 108.7k 1,121 4,060 4,899 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:1,215
Deaths:378
KDR:3.214
Accuracy:26.911% C
HSR:32.757% B+
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:27.154% B+
HSR:32.014% B**
LA1 Anchor
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:24.614% C+
HSR:33.477% B**
NS-15M1
M+
Kills:1,158
Deaths:344
KDR:3.366
Accuracy:25.745% B+
HSR:45.682% M+
GD-22S
A+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:24.285% C++
HSR:34.659% A+
NC6 Gauss SAW
B*
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:24.899% B*
HSR:25.065% C*
EM6
B++
Kills:1,155
Deaths:367
KDR:3.147
Accuracy:26.039% B++
HSR:28.312% B+
EM1
M**
Kills:1,153
Deaths:335
KDR:3.442
Accuracy:29.519% A+
HSR:46.054% M**
NS-15M2
M+
Kills:629
Deaths:171
KDR:3.678
Accuracy:27.090% B
HSR:50.874% M+
Kills:9,945
Deaths (as Heavy Assault):3,106
Deaths (to Heavy Assaults):4,618
KDR:3.20187
Kill Difference:6,839
Playtime:241.842 hours
Usage:25%
Score:4.819m
Score/min:332
Accuracy (listed only):26.251%
HSR (listed only):36.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,348
Deaths:805
KDR:2.917
Accuracy:28.094% B+
HSR:33.049% A*
MGR-S1 Gladius
M+
Kills:1,678
Deaths:333
KDR:5.039
Accuracy:31.375% B++
HSR:43.862% M+
Blitz GD-10
M*
Kills:1,580
Deaths:459
KDR:3.442
Accuracy:29.025% B*
HSR:37.152% M*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
MKV Suppressed
M++
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% C**
HSR:39.966% M++
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B++
HSR:29.220% B**
AF-19 Mercenary
M++
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M++
NS-7 PDW
M*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M*
GD-7F
A++
Kills:737
Deaths:279
KDR:2.642
Accuracy:30.404% B**
HSR:31.479% A++
NS-11C
M++
Kills:249
Deaths:110
KDR:2.264
Accuracy:29.066% B*
HSR:37.751% M++
Gauss Compact S
A**
Kills:162
Deaths:88
KDR:1.841
Accuracy:37.118% A**
HSR:27.778% A+
NSX-P Tengu
B**
Kills:51
Deaths:11
KDR:4.636
Accuracy:41.384% B++
HSR:29.412% B**
Kills:14,130
Deaths (as Light Assault):4,393
Deaths (to Light Assaults):2,669
KDR:3.21648
Kill Difference:9,737
Playtime:26.862 hours
Usage:3%
Score:0.441m
Score/min:274
Accuracy (listed only):31.552%
HSR (listed only):35.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
M**
Kills:2,692
Deaths:634
KDR:4.246
Accuracy:31.457% B++
HSR:46.211% M**
AF-4 Cyclone
A*
Kills:2,348
Deaths:805
KDR:2.917
Accuracy:28.094% B+
HSR:33.049% A*
MGR-S1 Gladius
M+
Kills:1,678
Deaths:333
KDR:5.039
Accuracy:31.375% B++
HSR:43.862% M+
Blitz GD-10
M*
Kills:1,580
Deaths:459
KDR:3.442
Accuracy:29.025% B*
HSR:37.152% M*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
SAS-R
B*
Kills:1,405
Deaths:280
KDR:5.018
Accuracy:45.228% B*
HSR:76.228% B++
AF-6 Shadow
A++
Kills:1,381
Deaths:313
KDR:4.412
Accuracy:39.323% B++
HSR:42.795% A++
NSX Tomoe
A*
Kills:1,259
Deaths:277
KDR:4.545
Accuracy:30.188% C++
HSR:63.384% A*
MKV Suppressed
M++
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% C**
HSR:39.966% M++
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B++
HSR:29.220% B**
NC4 Mag-Shot
A*
Kills:1,163
Deaths:539
KDR:2.158
Accuracy:36.534% A
HSR:32.846% A*
NS-30 Vandal
A
Kills:1,162
Deaths:273
KDR:4.256
Accuracy:38.840% B++
HSR:37.952% A
NS-7 PDW
M*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M*
LA3 Desperado
A*
Kills:1,113
Deaths:454
KDR:2.452
Accuracy:36.512% A
HSR:35.310% A*
NC14 Bolt Driver
B**
Kills:601
Deaths:54
KDR:11.130
Accuracy:42.125% B*
HSR:83.028% B**
NSX Daimyo
B+
Kills:180
Deaths:21
KDR:8.571
Accuracy:45.611% B+
HSR:95% C*
EM4 Longshot
A
Kills:113
Deaths:9
KDR:12.556
Accuracy:42.925% B+
HSR:88.496% A
NS-61 Emissary
M
Kills:70
Deaths:41
KDR:1.707
Accuracy:32.875% B++
HSR:32.857% M
NSX-P Tengu
B**
Kills:51
Deaths:11
KDR:4.636
Accuracy:41.384% B++
HSR:29.412% B**
Kills:22,961
Deaths (as Infiltrator):6,213
Deaths (to Infiltrators):2,565
KDR:3.69564
Kill Difference:16,748
Playtime:416.340 hours
Usage:42%
Score:8.588m
Score/min:344
Accuracy (listed only):35.381%
HSR (listed only):47.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
A*
Kills:1,176
Deaths:333
KDR:3.532
Accuracy:37.359% B+
HSR:50.170% A*
Warden
M*
Kills:1,174
Deaths:353
KDR:3.326
Accuracy:36.676% A+
HSR:48.808% M*
AF-19 Mercenary
M++
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M++
GD-7F
A++
Kills:737
Deaths:279
KDR:2.642
Accuracy:30.404% B**
HSR:31.479% A++
MGR-M1 Bishop
A**
Kills:472
Deaths:94
KDR:5.021
Accuracy:42.634% A+
HSR:52.119% A**
NS-11C
M++
Kills:249
Deaths:110
KDR:2.264
Accuracy:29.066% B*
HSR:37.751% M++
Gauss Compact S
A**
Kills:162
Deaths:88
KDR:1.841
Accuracy:37.118% A**
HSR:27.778% A+
Kills:5,130
Deaths (as Engineer):1,855
Deaths (to Engineers):2,369
KDR:2.7655
Kill Difference:3,275
Playtime:221.485 hours
Usage:22%
Score:6.126m
Score/min:461
Accuracy (listed only):34.406%
HSR (listed only):41.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,348
Deaths:805
KDR:2.917
Accuracy:28.094% B+
HSR:33.049% A*
MGR-S1 Gladius
M+
Kills:1,678
Deaths:333
KDR:5.039
Accuracy:31.375% B++
HSR:43.862% M+
Blitz GD-10
M*
Kills:1,580
Deaths:459
KDR:3.442
Accuracy:29.025% B*
HSR:37.152% M*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Carnage AR
A*
Kills:1,185
Deaths:495
KDR:2.394
Accuracy:28.990% B*
HSR:35.949% A*
MKV Suppressed
M++
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% C**
HSR:39.966% M++
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B++
HSR:37.116% A*
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B++
HSR:29.220% B**
NC1 Gauss Rifle
M*
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.150% A
HSR:44.854% M*
NS-7 PDW
M*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M*
NS-11A
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:29.243% B*
HSR:39.024% A*
NSX-P Tengu
B**
Kills:51
Deaths:11
KDR:4.636
Accuracy:41.384% B++
HSR:29.412% B**
Kills:14,337
Deaths (as Combat Medic):4,332
Deaths (to Combat Medics):1,727
KDR:3.30956
Kill Difference:10,005
Playtime:60.461 hours
Usage:6%
Score:1.161m
Score/min:320
Accuracy (listed only):31.116%
HSR (listed only):37.122%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:632
Deaths:139
KDR:4.547
Accuracy:47.311% B++
HSR:20.253% B**
NCM1 Scattercannon
A++
Kills:587
Deaths:144
KDR:4.076
Accuracy:52.081% B**
HSR:23.680% A++
NCM2 Falcon
B
Kills:150
Deaths:54
KDR:2.778
Accuracy:44.061% B
HSR:4% C
NCM2 Falcon
B**
Kills:86
Deaths:52
KDR:1.654
Accuracy:47.779% B+
HSR:6.977% B**
Kills:1,455
Deaths (as MAX Suit):194.500
Deaths (to MAX Suits):584
KDR:7.48072
Kill Difference:1,260.500
Playtime:19.605 hours
Usage:2%
Score:0.508m
Score/min:432
Accuracy (listed only):47.808%
HSR (listed only):13.727%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:206
V. Kills:49 412%
Deaths:7
KDR:29.429
Accuracy:56.831% B+
KPH:70.100 A*
VKPH:16.700 B*
L100 Python AP
B+
Kills:76
V. Kills:73 103%
Deaths:6
KDR:12.667
Accuracy:65.468% A
KPH:22.500 D-
VKPH:21.600 B+
Kills:282 (282 + 0)
Deaths:13
KDR:21.692
VKDR:9.385
Vehicle Kills:122
Kill Difference:269
Playtime:6.316 hours
Usage:1%
Score:0.105m
Score/min:276
Driving Accuracy:65.468%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:506
V. Kills:287 176%
Deaths:25
KDR:20.240
Accuracy:59.665% A*
KPH:49.900 A++
VKPH:28.300 M
Enforcer ML85
B+
Kills:181
V. Kills:131 137%
Deaths:20
KDR:9.050
Accuracy:44.751% B+
KPH:25.600 C*
VKPH:18.500 B+
Kills:687 (0 + 687)
Deaths:45
KDR:15.267
VKDR:9.289
Vehicle Kills:418
Kill Difference:642
Playtime:17.213 hours
Usage:2%
Score:0.315m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:44.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:2,843
V. Kills:139 N/A
Deaths:38
KDR:74.816
Accuracy:28.085% A
KPH:144.600 B+
VKPH:7.100 B**
E540 Halberd-H
A*
Kills:2,151
V. Kills:1,226 175%
Deaths:100
KDR:21.510
Accuracy:70.474% A++
KPH:69.900 A
VKPH:39.900 A*
C85 Canister-H
B*
Kills:1,593
V. Kills:71 N/A
Deaths:52
KDR:30.635
Accuracy:57.280% B+
KPH:150.300 B*
VKPH:6.700 C
M96 Mjolnir-H
A*
Kills:1,401
V. Kills:1,096 128%
Deaths:83
KDR:16.880
Accuracy:66.184% A*
KPH:75.200 A
VKPH:58.800 A*
Enforcer ML65-H
M
Kills:285
V. Kills:177 160%
Deaths:6
KDR:47.500
Accuracy:70.680% A+
KPH:74.400 M
VKPH:46.200 A++
G40-F Ranger
A*
Kills:212
V. Kills:118 178%
Deaths:7
KDR:30.286
Accuracy:47.317% A*
KPH:49.100 B**
VKPH:27.300 B*
Halberd-H SE
B+
Kills:129
V. Kills:45 280%
Deaths:6
KDR:21.500
Accuracy:64.189% B+
KPH:77.300 C++
VKPH:27 C+
M20 Basilisk-H
B+
Kills:87
V. Kills:30 281%
Deaths:7
KDR:12.429
Accuracy:54.238% B**
KPH:74.900 C**
VKPH:25.800 B+
M60-G Bulldog-H
B**
Kills:76
V. Kills:9 N/A
Deaths:3
KDR:25.333
Accuracy:60.325% B**
KPH:117.900 B*
VKPH:14 C*
M40 Fury-H
A**
Kills:52
V. Kills:18 274%
Deaths:2
KDR:26
Accuracy:61.690% A**
KPH:100.500 C*
VKPH:34.800 A**
Kills:8,829 (0 + 8,829)
Deaths:304
KDR:29.043
VKDR:9.635
Vehicle Kills:2,929
Kill Difference:8,525
Playtime:91.775 hours
Usage:9%
Score:2.346m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:61.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:17
KDR:13.412
Accuracy:47.165% A
KPH:68 B++
VKPH:9.200 C+
M12 Kobalt
A*
Kills:169
V. Kills:10 N/A
Deaths:4
KDR:42.250
Accuracy:20.589% B+
KPH:94 B*
VKPH:5.600 A*
M20 Basilisk
A++
Kills:65
V. Kills:18 342%
Deaths:6
KDR:10.833
Accuracy:46.724% B**
KPH:40.300 A++
VKPH:11.200 B**
M40 Fury
B+
Kills:58
V. Kills:7 N/A
Deaths:3
KDR:19.333
Accuracy:38.697% B
KPH:69 B+
VKPH:8.300 C-
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:20.416% N/A
KPH:78.900 N/A
VKPH:4.700 N/A
Kills:570 (0 + 570)
Deaths:34
KDR:16.765
VKDR:2.029
Vehicle Kills:69
Kill Difference:536
Playtime:8.237 hours
Usage:1%
Score:0.151m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:20.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M+
Kills:130
V. Kills:46 277%
Deaths:4
KDR:32.500
Accuracy:65.485% A
KPH:117.300 A**
VKPH:41.500 M+
CAS 14-E
B*
Kills:128
V. Kills:6 N/A
Deaths:11
KDR:11.636
Accuracy:30.754% C-
KPH:103.300 B*
VKPH:4.800 C
Kills:258 (0 + 258)
Deaths:15
KDR:17.200
VKDR:3.467
Vehicle Kills:52
Kill Difference:243
Playtime:2.348 hours
Usage:0%
Score:0.053m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:30.754%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 2,9822,8433874.816A++71.0528.085%A22.758%B**144.3B+7.1B**36819.7h15.2C*54.1B++
AF-18 Stalker 2,7022,6926344.246A*0.4831.457%B++46.211%M**62.5AN/A14143.1h8.7A27.8B*
AF-4 Cyclone 2,3552,3488052.917B**0.8528.094%B+33.049%A*57.5B*N/A15140.8h8.6B*30.6B+
E540 Halberd-H 3,3772,15110021.51A17.7570.474%A++N/A69.8A39.8A*41630.8h5.1B+7.2B**
MGR-S1 Gladius 1,6901,6783335.039A*1.2831.375%B++43.862%M+80.3AN/A18920.9h6.9B**22B*
C85 Canister-H 1,6641,5935230.635B*26.8757.28%B+13.057%B+150.3B*6.7C36410.6h4.9B++8.5B*
Blitz GD-10 1,5901,5804593.442A**0.3229.025%B*37.152%M*74.5A++N/A21321.2h10.3B**35.5B*
Tempest 1,4911,4854263.486A*0.2827.379%C++36.027%A*66.9B++N/A13922.2h7.8B**28.3B*
SAS-R 1,4061,4052805.018B++1.2645.228%B*76.228%B++52.4B+N/A13726.8h1.8B*4B*
M96 Mjolnir-H 2,4971,4018316.88M++13.1266.184%A*N/A75.3A58.9A*55618.6h32.4B+49B**
AF-6 Shadow 1,3851,3813134.412A+0.6539.323%B++42.795%A++64.8B++N/A14621.3h3.8A9.7B**
NSX Tomoe 1,2641,2592774.545A+0.7830.188%C++63.384%A*51.8C*N/A13024.3h10.3B**34.1B++
NC6A GODSAW 1,2311,2153783.214B+0.5526.911%C32.757%B+61.7C+N/A15219.7h7.7C*28.5B
Carnage AR 1,2011,1854952.394B++1.3728.99%B*35.949%A*53.9B*N/A15522h11.9B+41.2B++
MKV Suppressed 1,1821,1813333.547A**0.2227.963%C**39.966%M++67.9AN/A14817.4h9.7B**34.7B+
GD Guardian 1,1791,1763333.532B+0.2337.359%B+50.17%A*63.2C**N/A13818.6h5.3A14.1B**
Warden 1,1851,1743533.326A+0.4436.676%A+48.808%M*58.7A++N/A13620h5.4A14.7B**
AF-4G Cyclone 1,1831,1722554.596A++0.8331.106%B++37.116%A*76.1B+N/A17415.4h8.4B++27.1B++
NSX Tengu 1,1791,1672983.916A**0.1542.154%B++29.22%B**64.8B++N/A15118h10.1B++24.1B+
NC1 Gauss Rifle 1,1791,1664322.699B**1.0629.15%A44.854%M*45.5B**N/A12625.6h9.2A31.7B**
NC4 Mag-Shot 1,1671,1635392.158A++1.6036.534%A32.846%A*79.1MN/A20014.7h5.6B**15.3B*
NC6S Gauss SAW S 1,1651,1623153.689A*0.0727.154%B+32.014%B**70B*N/A19716.6h8.8B*32.2B+
NS-30 Vandal 1,1661,1622734.256B*0.4938.84%B++37.952%A62.1B++N/A13918.7h3.8A9.8B**
AF-19 Mercenary 1,1751,1605981.94B**1.8227.582%B**39.828%M++28.5B+N/A10140.7h9.6B*34.8B++
NS-7 PDW 1,1621,1603982.915A++0.8527.523%B+39.828%M*64.1A+N/A14218.1h9.5A34.6B*
LA1 Anchor 1,1621,1593962.927C++0.8424.614%C+33.477%B**61BN/A18219h8.9B+36.1B
NS-15M1 1,1661,1583443.366B**0.4025.745%B+45.682%M+64.7B++N/A17717.9h9.3B**36B++
GD-22S 1,1661,1573493.315B*0.4524.285%C++34.659%A+66.1B**N/A21117.5h8.9B*36.5B+
NC6 Gauss SAW 1,1661,1574512.565B*1.2024.899%B*25.065%C*59B**N/A24519.6h8.5B+33.9B+
EM6 1,1661,1553673.147B++0.6226.039%B++28.312%B+66.8B*N/A20017.3h9B*34.7B++
EM1 1,1701,1533353.442A++0.3229.519%A+46.054%M**64.4B**N/A16117.9h9.3A31.5B*
LA3 Desperado 1,1171,1134542.452A++1.3136.512%A35.31%A*87.6A*N/A20512.7h6.2B**17B**
GD-7F 7487372792.642B**1.1230.404%B**31.479%A++56.3B*N/A15013.1h10.5B*34.5B*
NC05 Jackhammer 6596592712.432B**1.3352.136%B*18.968%B*59.9B+N/A16511h4B++7.7B++
NCM1 Scattercannon 6356321394.547B**0.7847.311%B++20.253%B**55.4B**N/A13611.4h5.2B+11B*
NS-15M2 6306291713.678B*0.0827.09%B50.874%M+52.4C+N/A15912h8.7B**32.1B++
NC14 Bolt Driver 6016015411.13M**7.3742.125%B*83.028%B**42.9B**N/A13114h1.7A4B**
NCM1 Scattercannon 5915871444.076A0.3152.081%B**23.68%A++50.2A++N/A14511.7h6.3B++12B*
E540 Halberd 7935062520.24A16.4859.665%A*2.964%C+50.1A++28.4M36310.1h4.5B*7.5A
Frag Grenade 4914841484N/A480.2446.164%C+N/A605C**8.8C+19770.8h3B+6.4B+
Shrike 7634772431.963A*1.8064.402%B*3.145%C**34.8B*20.9A28613.7h6.1C**9.5B+
MGR-M1 Bishop 476472945.021M1.2642.634%A+52.119%A**62.1AN/A1327.6h4.5B**10.5B**
C-4 465330595.593M1.8324.309%CN/A194.1A*79.4M*15961.7h0.9B**3.6B*
Sticky Grenade 2902881288N/A284.2451.113%CN/A960C+6.7D30670.3h2.1C++4.1C++
Enforcer ML65-H 462285647.5U43.7470.68%A+N/A75M46.6A++4663.8h8.6B**12.1A+
NS-11C 2512491102.264A1.5029.066%B*37.751%M++33.2C++N/A1097.5h10.1B**34.8B*
M40 Fury 2592281713.412B*9.6547.165%AN/A67.1B+9.1C+2783.4h11B+23.4B++
G40-F Ranger 330212730.286A**26.5247.317%A*N/A49.3B**27.4B*3314.3h46.6B**98.5A
L100 Python HEAT 255206729.429M25.6756.831%B+N/A71A*16.9B**2642.9h4.3B+7.6B*
Spear Anti-Vehicle Phalanx Turret 257185823.125A*19.3662.093%A++3.784%C+88.1A**34.3B**5422.1h5.4B*8.6B**
Enforcer ML85 312181209.05B++5.2944.751%B+N/A25.5C*18.5B+2227.1h9.9B*22.2B*
NSX Daimyo 180180218.571B**4.8145.611%B+95%C*39.1DN/A1104.6h2.5C++5.5C**
M12 Kobalt 179169442.25A*38.4920.589%B+20.71%B+93.9B*5.6A*2831.8h16.2B++78.6B+
Tank Mine 263167493.408B0.35101.811%SN/A128.5B+73.8B12191.3h4.7T*4.6B*
NS-11A 166164871.885B+1.8829.243%B*39.024%A*43.2C**N/A1463.8h12.1B+41.5B++
Gauss Compact S 174162881.841B++1.9237.118%A**27.778%A+30B+2.2M*1305.4h8.9B+24B*
NS-TMC-01 "His Regards" 1711595,7330.028C+3.7346.222%A+1.258%D--0.4CN/A1356.2h2.3C+5B+
NCM2 Falcon 202150542.778A0.9844.061%B4%C26.3A9.1A*1335.7h6.8B*15.4B*
Mag-Cutter 1581458,7510.017C+3.7538.45%B++N/A0.3C--N/A1438.4h1.8B++4.6B+
VLG Missile Launcher 176130432.5B+28.7465.485%AN/A118.2A**41.8M+5011.1h4.3B6.5B*
Halberd-H SE 174129621.5C17.7464.189%B+N/A75.9C+26.5C+4651.7h4.4C+6.9C*
CAS 14-E 1341281111.636C+7.8730.754%C-2.344%B+106.7B**5C2621.2h18.9B*61.4B++
Hunter QCX 185123751.64A2.1264.684%A4.065%D**47.3M23.8M**3652.6h5.7C++8.9B
M60-A Bulldog 149122206.1C+2.3444.617%B*N/A42.1C++9.3B++2232.9h5.9C13.2B+
EM4 Longshot 113113912.556M+8.7942.925%B+88.496%A53.8B**N/A1872.1h1.6B**3.8B*
M20 Basilisk-H 11787712.429B8.6754.238%B**6.897%C++72.5C*25B3541.2h49.4B91.1B++
NCM2 Falcon 13686521.654B*2.1147.779%B+6.977%B**15.6B+9.1A++1115.5h12.8C**26.7B+
Bouncing Betty 8484155.6B+1.8446.997%C*N/A93.3DN/A3730.9h2.1D4.6C+
M60-G Bulldog-H 8576325.333B*21.5760.325%B**2.632%A126.7B**15C**3020.6h4.9C++8.1B++
L100 Python AP 14976612.667B*8.9065.468%A2.632%C++22.4D-21.5B+2863.4h7.9D--12.1C
MANA Anti-Personnel Turret 7472203.6N/A0.1624.781%UN/A720U20U1835000.1h15.7T*63.4T*
NS-61 Emissary 7170411.707A2.0632.875%B++32.857%M30.4C+N/A1112.3h11.6B35.3B+
M20 Basilisk 8365610.833M**7.0746.724%B**12.308%A**40.6A++11.3A2551.6h49.6A106.1A
M40 Fury 6558319.333A+15.5738.697%B1.724%C+72.5B+8.8C5150.8h10.4B+27B+
M40 Fury-H 7052226B++22.2461.69%A**N/A104C**36M4870.5h12.1D*19.6C++
NSX-P Tengu 5251114.636M**0.8741.384%B++29.412%B**63.8B++1.3B+1800.8h11.3B+27.2B+
M12 Kobalt 5350412.5C8.7420.416%B+22%B+83.3C**5A+3630.6h16.3B+79.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit280511,72932h
Anti-Vehicle MANA Turret51750.3h
Spawn Beacon57290.5h
Nanite Revive Grenade04910.1h
Medical Kit1,0239,83222.2h
Medical Applicator4129,5262h
Restoration Kit403460.5h
Motion Spotter4433,04517h
Recon Detection Device21730.2h
Ammunition Package121,6510.6h
Shield Recharging Field1500h
Anti-Infantry MANA Turret21980.2h
Nano-Repair Grenade01550h
Hardlight Barrier02360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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