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Maverick Squiggelz[H] Squiggelz
NC BR 20

KDR: 3.77

Score: 19.6m

Last Seen: Jul 7th, 2018 6:11 PM
- OFFLINE - 362 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 39
Level Progress (to 21): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS AF-18 Stalker AF-4 Cyclone E540 Halberd-H M12 Kobalt-H Tempest Blitz GD-10 C85 Canister-H SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,007,753 MLG Score: 4003
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.768%39.811%11452997533,2604.08248-0.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%1.536A+3.054M++-0.269CHEAD ++ (~25.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.625B+8.10.432B20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.587%1.594%100210022515291280.473585195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.065%1.948A++-0.721D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++5.30.572B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.763%10.637%1836129927,107497218414.2711325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.942%0.07C+1.699A++0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.751B++10.60.722B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.437%79.815%1836410002,26470813.19774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.808%1.394A0.839B++-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+1.80.422B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 39
19.6m172.5%465 (27.9k)364 (21.8k)3.767951,57513,6884.0222820 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004447724.503%32.332%79203:5529

22% Engineer27% Heavy Assault43% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 10:59 AMDec 5th, 2015 2:39 PMJul 22nd, 2018 3:42 AM (12h) (PST)Jul 7th, 2018 4:56 PM (15d) (PST)Jul 7th, 2018 2:11 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8631796840.9590.2550.3101.7980.0834003

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,80010,73141,069581519108521,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896h/37.3d 3,482 16,675 15,218 96.7k 1,016 3,662 4,474 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,215
Deaths:378
KDR:3.214
Accuracy:26.911% C
HSR:32.757% B*
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:27.154% B++
HSR:32.014% B**
LA1 Anchor
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:24.614% C+
HSR:33.477% B**
NS-15M1
M*
Kills:1,158
Deaths:344
KDR:3.366
Accuracy:25.745% B++
HSR:45.682% M*
GD-22S
A+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:24.285% B
HSR:34.659% A+
NC6 Gauss SAW
B**
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:24.899% B**
HSR:25.065% B
EM6
B*
Kills:1,155
Deaths:367
KDR:3.147
Accuracy:26.039% B*
HSR:28.312% B++
EM1
M**
Kills:1,153
Deaths:335
KDR:3.442
Accuracy:29.519% A+
HSR:46.054% M**
NC05 Jackhammer
B**
Kills:657
Deaths:270
KDR:2.433
Accuracy:52.073% B**
HSR:19.026% B**
NS-15M2
M*
Kills:623
Deaths:169
KDR:3.686
Accuracy:27.144% B++
HSR:51.043% M*
Kills:10,596
Deaths (as Heavy Assault):3,374
Deaths (to Heavy Assaults):4,158
KDR:3.14049
Kill Difference:7,222
Playtime:241.026 hours
Usage:27%
Score:4.809m
Score/min:333
Accuracy (listed only):28.838%
HSR (listed only):34.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B**
HSR:36.211% M**
MGR-S1 Gladius
M+
Kills:1,294
Deaths:227
KDR:5.700
Accuracy:31.039% B*
HSR:43.895% M+
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B+
HSR:39.845% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
AF-4G Cyclone
A**
Kills:590
Deaths:118
KDR:5
Accuracy:30.506% B+
HSR:38.644% A**
NS-11C
M**
Kills:247
Deaths:106
KDR:2.330
Accuracy:28.771% B**
HSR:38.057% M**
Gauss Compact S
M**
Kills:76
Deaths:39
KDR:1.949
Accuracy:42.216% M**
HSR:31.579% A*
Kills:12,105
Deaths (as Light Assault):3,745
Deaths (to Light Assaults):2,391
KDR:3.23231
Kill Difference:8,360
Playtime:15.228 hours
Usage:2%
Score:0.240m
Score/min:263
Accuracy (listed only):31.099%
HSR (listed only):36.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
M**
Kills:2,686
Deaths:634
KDR:4.237
Accuracy:31.474% B*
HSR:46.240% M**
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B**
HSR:36.211% M**
SAS-R
B**
Kills:1,405
Deaths:280
KDR:5.018
Accuracy:45.228% B**
HSR:76.228% B*
AF-6 Shadow
A*
Kills:1,381
Deaths:313
KDR:4.412
Accuracy:39.323% B*
HSR:42.795% A*
MGR-S1 Gladius
M+
Kills:1,294
Deaths:227
KDR:5.700
Accuracy:31.039% B*
HSR:43.895% M+
NSX Tomoe
A**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:30.034% C*
HSR:62.975% A**
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC4 Mag-Shot
A*
Kills:1,163
Deaths:539
KDR:2.158
Accuracy:36.534% A+
HSR:32.846% A*
NS-30 Vandal
A+
Kills:1,162
Deaths:273
KDR:4.256
Accuracy:38.840% B**
HSR:37.952% A+
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B+
HSR:39.845% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
LA3 Desperado
M+
Kills:747
Deaths:300
KDR:2.490
Accuracy:35.808% A
HSR:36.546% M+
AF-4G Cyclone
A**
Kills:590
Deaths:118
KDR:5
Accuracy:30.506% B+
HSR:38.644% A**
NC14 Bolt Driver
B**
Kills:589
Deaths:54
KDR:10.907
Accuracy:42.119% B**
HSR:82.852% B**
NSX Daimyo
B++
Kills:170
Deaths:19
KDR:8.947
Accuracy:45.727% B++
HSR:94.706% C*
EM4 Longshot
B**
Kills:100
Deaths:9
KDR:11.111
Accuracy:43.850% B++
HSR:87% B**
NS-61 Emissary
M+
Kills:70
Deaths:41
KDR:1.707
Accuracy:32.875% B++
HSR:32.857% M+
Kills:21,305
Deaths (as Infiltrator):5,733
Deaths (to Infiltrators):2,290
KDR:3.7162
Kill Difference:15,572
Playtime:382.706 hours
Usage:43%
Score:7.938m
Score/min:346
Accuracy (listed only):35.017%
HSR (listed only):48.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
M
Kills:1,176
Deaths:333
KDR:3.532
Accuracy:37.359% B++
HSR:50.170% M
Warden
M**
Kills:1,174
Deaths:353
KDR:3.326
Accuracy:36.676% A++
HSR:48.808% M**
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
NS-11C
M**
Kills:247
Deaths:106
KDR:2.330
Accuracy:28.771% B**
HSR:38.057% M**
Gauss Compact S
M**
Kills:76
Deaths:39
KDR:1.949
Accuracy:42.216% M**
HSR:31.579% A*
Kills:3,833
Deaths (as Engineer):1,429
Deaths (to Engineers):2,199
KDR:2.6823
Kill Difference:2,404
Playtime:198.761 hours
Usage:22%
Score:5.369m
Score/min:450
Accuracy (listed only):34.521%
HSR (listed only):41.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B**
HSR:36.211% M**
MGR-S1 Gladius
M+
Kills:1,294
Deaths:227
KDR:5.700
Accuracy:31.039% B*
HSR:43.895% M+
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC1 Gauss Rifle
M**
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.150% A
HSR:44.854% M**
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B+
HSR:39.845% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
AF-4G Cyclone
A**
Kills:590
Deaths:118
KDR:5
Accuracy:30.506% B+
HSR:38.644% A**
Carnage AR
A*
Kills:524
Deaths:200
KDR:2.620
Accuracy:27.909% B++
HSR:35.687% A*
Kills:12,312
Deaths (as Combat Medic):3,634
Deaths (to Combat Medics):1,543
KDR:3.388
Kill Difference:8,678
Playtime:41.106 hours
Usage:5%
Score:0.737m
Score/min:299
Accuracy (listed only):30.057%
HSR (listed only):37.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:562
Deaths:125
KDR:4.496
Accuracy:47.862% A
HSR:20.463% A+
NCM1 Scattercannon
A++
Kills:536
Deaths:130
KDR:4.123
Accuracy:52.970% A+
HSR:23.694% A++
NCM2 Falcon
B+
Kills:148
Deaths:54
KDR:2.741
Accuracy:44.044% B+
HSR:4.054% C-
NCM2 Falcon
B**
Kills:86
Deaths:52
KDR:1.654
Accuracy:47.786% B+
HSR:6.977% B**
Kills:1,332
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):537
KDR:7.3795
Kill Difference:1,151.500
Playtime:18.249 hours
Usage:2%
Score:0.483m
Score/min:441
Accuracy (listed only):48.165%
HSR (listed only):13.797%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:177
V. Kills:37 466%
Deaths:7
KDR:25.286
Accuracy:56.045% B+
KPH:69.400 M
VKPH:14.500 B++
L100 Python AP
B++
Kills:74
V. Kills:72 101%
Deaths:6
KDR:12.333
Accuracy:67.543% A+
KPH:22.800 C-
VKPH:22.200 B++
Kills:251 (251 + 0)
Deaths:13
KDR:19.308
VKDR:8.385
Vehicle Kills:109
Kill Difference:238
Playtime:5.795 hours
Usage:1%
Score:0.093m
Score/min:269
Driving Accuracy:67.543%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:452
V. Kills:263 171%
Deaths:25
KDR:18.080
Accuracy:60.082% A*
KPH:49 A*
VKPH:28.500 A**
Enforcer ML85
B+
Kills:181
V. Kills:131 137%
Deaths:20
KDR:9.050
Accuracy:44.782% B+
KPH:25.600 B
VKPH:18.500 C**
Kills:633 (0 + 633)
Deaths:45
KDR:14.067
VKDR:8.756
Vehicle Kills:394
Kill Difference:588
Playtime:16.302 hours
Usage:2%
Score:0.298m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:44.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:2,151
V. Kills:1,226 175%
Deaths:100
KDR:21.510
Accuracy:70.464% A++
KPH:70 A+
VKPH:39.900 A*
M12 Kobalt-H
B*
Kills:2,144
V. Kills:106 N/A
Deaths:31
KDR:69.161
Accuracy:28.057% B**
KPH:145.700 B+
VKPH:7.200 B*
C85 Canister-H
B*
Kills:1,414
V. Kills:64 N/A
Deaths:51
KDR:27.726
Accuracy:54.838% B++
KPH:153.900 B*
VKPH:7 C+
M96 Mjolnir-H
A++
Kills:1,321
V. Kills:1,052 125%
Deaths:83
KDR:15.916
Accuracy:66.098% A++
KPH:74.100 A
VKPH:59 A++
G40-F Ranger
A++
Kills:177
V. Kills:101 174%
Deaths:7
KDR:25.286
Accuracy:46.300% A++
KPH:46.300 B+
VKPH:26.400 B+
Enforcer ML65-H
A**
Kills:135
V. Kills:85 157%
Deaths:6
KDR:22.500
Accuracy:66.447% B**
KPH:72.900 A**
VKPH:45.900 A
M20 Basilisk-H
B**
Kills:87
V. Kills:30 281%
Deaths:7
KDR:12.429
Accuracy:54.238% B*
KPH:74.900 C*
VKPH:25.800 B**
M60-G Bulldog-H
A
Kills:54
V. Kills:5 N/A
Deaths:3
KDR:18
Accuracy:59.513% A
KPH:110.400 B**
VKPH:10.200 C**
M40 Fury-H
A*
Kills:52
V. Kills:18 274%
Deaths:2
KDR:26
Accuracy:61.690% A**
KPH:100.500 C**
VKPH:34.800 A*
Kills:7,535 (0 + 7,535)
Deaths:290
KDR:25.983
VKDR:9.266
Vehicle Kills:2,687
Kill Difference:7,245
Playtime:80.320 hours
Usage:9%
Score:2.029m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:61.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:17
KDR:13.412
Accuracy:47.165% A
KPH:68 B*
VKPH:9.200 C+
M12 Kobalt
M
Kills:160
V. Kills:10 N/A
Deaths:4
KDR:40
Accuracy:20.621% B+
KPH:96.800 B**
VKPH:6 M
M20 Basilisk
A++
Kills:60
V. Kills:17 333%
Deaths:6
KDR:10
Accuracy:45.726% B**
KPH:40.600 A++
VKPH:11.500 B**
M40 Fury
B+
Kills:58
V. Kills:7 N/A
Deaths:3
KDR:19.333
Accuracy:38.697% C**
KPH:69 B+
VKPH:8.300 C
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:20.416% N/A
KPH:79.300 N/A
VKPH:4.800 N/A
Kills:556 (0 + 556)
Deaths:34
KDR:16.353
VKDR:2
Vehicle Kills:68
Kill Difference:522
Playtime:7.954 hours
Usage:1%
Score:0.148m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:20.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:127
V. Kills:5 N/A
Deaths:11
KDR:11.546
Accuracy:30.693% C
KPH:109.200 B*
VKPH:4.300 C--
Kills:127 (0 + 127)
Deaths:11
KDR:11.545
VKDR:0.455
Vehicle Kills:5
Kill Difference:116
Playtime:1.163 hours
Usage:0%
Score:0.019m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:30.693%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-18 Stalker 2,6962,6866344.237M0.4731.474%B*46.24%M**62.3A+N/A14143.1h8.7A+27.7B**
AF-4 Cyclone 2,3462,3398002.924A0.8428.039%B+33.006%A*57.6B**N/A15140.6h8.5B*30.5B++
E540 Halberd-H 3,3772,15110021.51A*17.7470.464%A++N/A70.1A+39.9A*41630.7h5.1B+7.2B**
M12 Kobalt-H 2,2502,1443169.161A*65.3928.057%B**22.295%B**145.9B+7.2B*32714.7h15.8C+56.4B+
Tempest 1,4911,4854263.486A++0.2827.379%C++36.027%A*66.9B++N/A13922.2h7.8A28.3B*
Blitz GD-10 1,4331,4254083.493M0.2728.964%B**36.211%M**75A**N/A22019h10.3B**35.4B*
C85 Canister-H 1,4781,4145127.725B++23.9654.838%B++14.498%B*153.7B*7C+3739.2h4.5B++8.2B*
SAS-R 1,4061,4052805.018B++1.2545.228%B**76.228%B*52.4B++N/A13526.8h1.8B*4B*
AF-6 Shadow 1,3851,3813134.412A++0.6439.323%B*42.795%A*64.8B**N/A14621.3h3.8A+9.7B**
M96 Mjolnir-H 2,3731,3218315.916M**12.1566.098%A++N/A74.2A59.1A++55617.8h32.7B+49.5B*
MGR-S1 Gladius 1,3031,2942275.7M+1.9331.039%B*43.895%M+82.9A++N/A20015.6h6.7B**21.5B*
NC6A GODSAW 1,2311,2153783.214B+0.5526.911%C32.757%B*61.7C++N/A14919.7h7.7C++28.5B+
NSX Tomoe 1,2151,2102694.498A+0.7330.034%C*62.975%A**52.4B+N/A13123.1h10.3B**34.3B*
GD Guardian 1,1791,1763333.532B++0.2437.359%B++50.17%M63.2B+N/A13718.6h5.3B**14.1B**
Warden 1,1851,1743533.326M0.4436.676%A++48.808%M**58.7A**N/A13420h5.4A14.7B**
NSX Tengu 1,1791,1672983.916A**0.1542.154%B*29.22%A64.8AN/A15118h10.1B*24.1B++
NC1 Gauss Rifle 1,1791,1664322.699A1.0729.15%A44.854%M**45.5A+N/A12225.6h9.2A31.7B**
NC4 Mag-Shot 1,1671,1635392.158A*1.6136.534%A+32.846%A*79.1M++N/A19814.7h5.6B++15.3C*
NS-30 Vandal 1,1661,1622734.256A0.4938.84%B**37.952%A+62.1B**N/A13818.7h3.8A+9.8B**
NC6S Gauss SAW S 1,1651,1623153.689A++0.0827.154%B++32.014%B**70B*N/A19716.6h8.8B*32.2B+
MKV Suppressed 1,1621,1623273.554M+0.2127.91%B+39.845%M*68A++N/A14817.1h9.7B**34.6B++
NS-7 PDW 1,1621,1603982.915A*0.8527.523%B+39.828%M**64.1A*N/A14118.1h9.5A34.6B*
AF-19 Mercenary 1,1751,1605981.94A1.8327.582%B**39.828%M*28.6B++N/A9840.5h9.6B*34.8B*
LA1 Anchor 1,1621,1593962.927B0.8424.614%C+33.477%B**61B+N/A17519h8.9B++36.1B+
NS-15M1 1,1661,1583443.366A++0.4025.745%B++45.682%M*64.7B**N/A17617.9h9.3B**36B++
GD-22S 1,1661,1573493.315B*0.4524.285%B34.659%A+66.1AN/A20817.5h8.9B*36.5B+
NC6 Gauss SAW 1,1661,1574512.565B**1.2024.899%B**25.065%B59A+N/A23719.6h8.5B++33.9B++
EM6 1,1661,1553673.147B**0.6226.039%B*28.312%B++66.8B**N/A19917.3h9B*34.7B++
EM1 1,1701,1533353.442A*0.3329.519%A+46.054%M**64.4B**N/A16017.9h9.3A31.5B*
LA3 Desperado 7487473002.49A++1.2835.808%A36.546%M+83.9A*N/A2078.9h6A16.7B**
NC05 Jackhammer 6576572702.433B**1.3352.073%B**19.026%B**60.3B*N/A16510.9h4B*7.7B++
NS-15M2 6246231693.686B**0.0827.144%B++51.043%M*52.8B+N/A15711.8h8.7A32B*
AF-4G Cyclone 5965901185A*1.2330.506%B+38.644%A**79.7B*N/A2017.4h8.3B*27.3B+
NC14 Bolt Driver 5895895410.907S7.1442.119%B**82.852%B**43.3A+N/A12913.6h1.7A4B**
NCM1 Scattercannon 5645621254.496B**0.7347.862%A20.463%A+55.6AN/A13810.1h5B+10.4B**
NCM1 Scattercannon 5405361304.123A0.3652.97%A+23.694%A++51.5A*N/A15210.4h5.9B*11.2B*
Carnage AR 5285242002.62B**1.1527.909%B++35.687%A*56.3AN/A1459.3h10.9B**39.1B*
Shrike 7614762421.967A*1.8064.387%B*3.151%C++34.7B*20.8A28013.7h6.1C**9.5B+
E540 Halberd 7154522518.08A++14.3160.082%A*3.097%C+49.1A*28.6A**3719.2h4.5B**7.6A
Frag Grenade 4144101410N/A406.2345.295%C+N/A512.5C++5C18040.8h3.1B++6.9B+
C-4 405287535.415M++1.6523.787%C+N/A205M+84.3M**16651.4h0.9B**3.7B*
Sticky Grenade 2712691269N/A265.2350.835%CN/A1345B++10C+32010.2h2C**4C*
NS-11C 2492471062.33A++1.4428.771%B**38.057%M**33.8B+N/A1087.3h9.9B**34.3B*
M40 Fury 2592281713.412A9.6447.165%AN/A67.1B*9.1C+2773.4h11B+23.4B*
Enforcer ML85 312181209.05B**5.2844.782%B+N/A25.5C**18.5C**2187.1h9.9B++22.2B**
G40-F Ranger 278177725.286A++21.5246.3%A++1.13%C+46.6B+26.6B+2923.8h47.5B*102.5B**
L100 Python HEAT 214177725.286M*21.5256.045%B+1.13%D*68.1A**14.2B++2482.6h4.2B*7.6B*
Spear Anti-Vehicle Phalanx Turret 245176822A**18.2361.631%A++3.409%C-88M+34.5A5492h5.2B++8.5B**
NSX Daimyo 170170198.947A++5.1845.727%B++94.706%C*38.6CN/A1074.4h2.5C*5.5B+
M12 Kobalt 170160440A*36.2320.621%B+21.25%B++94.1B*5.9A**2911.7h16.5B+79.8B+
Tank Mine 255160493.265B+0.5094.675%SN/A133.3B++79.2B+11821.2h4.6T*4.8B*
NCM2 Falcon 200148542.741A+1.0344.044%B+4.054%C-26.4A++9.3A*1325.6h6.8B*15.5B*
Enforcer ML65-H 220135622.5S18.7366.447%B**N/A71.1A*44.7A5161.9h8.2B**12.3A+
Mag-Cutter 1441327,9570.017C+3.7538.72%B*N/A0.3CN/A1406h1.8B++4.7B+
NS-TMC-01 "His Regards" 1411315,0200.026C+3.7446.594%A++1.527%D-0.4CN/A1317.4h2.3C++4.9B+
CAS 14-E 1321271111.545C+7.7830.693%C2.362%B105.8B*4.2C--2711.2h18.5B*60.3B++
M60-A Bulldog 149122206.1C++2.3344.617%B**N/A42.1B9.3B*2232.9h5.9C+13.2B+
Hunter QCX 167111671.657A2.1163.164%A4.505%D**52.9M++26.7S3762.1h5.4C++8.5B
EM4 Longshot 100100911.111A**7.3443.85%B++87%B**52.6AN/A1871.9h1.6B**3.7B*
M20 Basilisk-H 11787712.429B**8.6654.238%B*6.897%C**72.5C++25B*3521.2h49.4B+91.1B++
NCM2 Falcon 13686521.654B*2.1147.786%B+6.977%B**15.6B++9.1A*1125.5h12.7B+26.5B+
Bouncing Betty 7878155.2B+1.4345.304%C++N/A97.5DN/A3630.8h2.1D4.6C+
Gauss Compact S 8076391.949B**1.8242.216%M**31.579%A*24.5B1.3A*1333.1h11.9C+28.1B++
L100 Python AP 14674612.333A*8.5767.543%A+2.703%C23.1C-22.5B*2853.2h8D11.8C++
MANA Anti-Personnel Turret 7472203.6N/A0.1724.781%UN/A720U20U1695600.1h15.7T*63.4T*
NS-61 Emissary 7170411.707A2.0632.875%B++32.857%M+30.4C*N/A1092.3h11.6B+35.3B+
M20 Basilisk 7760610M**6.2345.726%B**13.333%A**40A++11.3B**2641.5h48.3B++105.7A
M40 Fury 6558319.333A*15.5738.697%C**1.724%C+72.5B++8.8C5150.8h10.4B+27B+
M60-G Bulldog-H 5954318B++14.2359.513%A3.704%A*108B**10C**2680.5h5C*8.4B+
M40 Fury-H 7052226B*22.2361.69%A**N/A104B+36A**4870.5h12.1D--19.6C++
M12 Kobalt 5350412.5C+8.7320.416%B+22%B++83.3B5A+3620.6h16.3B+79.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit403460.5h
Motion Spotter4230,31215.5h
Nano-Armor Kit231437,98228.3h
Anti-Vehicle MANA Turret41700.2h
Spawn Beacon26150.4h
Nanite Revive Grenade02970.1h
Medical Kit8878,89818.6h
Medical Applicator3423,4141.7h
Nano-Repair Grenade01150h
Recon Detection Device21730.2h
Shield Recharging Field1500h
Ammunition Package121,4720.5h
Anti-Infantry MANA Turret21980.2h
Hardlight Barrier01980.2h

Check the help document for the dictionary if you want to learn more about words used here.


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