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Squiggelz[H] Squiggelz
NC BR 100

KDR: 3.67

Score: 18.7m

Last Seen: Apr 16th, 2018 6:57 PM
- OFFLINE - 62.8 hour(s)

Rank 100 (104) of the New Conglomerate, Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 41
, on Cobalt
Level Progress (to 105): 40%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS AF-18 Stalker AF-4 Cyclone M12 Kobalt-H E540 Halberd-H Tempest Blitz GD-10 SAS-R C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,075,307 MLG Score: 4057
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.721%39.88%11452994632,5934.07514-0.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.182%1.542A+3.144M++-0.333C-HEAD ++ (~25.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.625B+8.10.43B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.929%1.98%8629732025071150.398422174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%2.101A*-0.553D0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++5.50.56B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.436%10.965%1569119645,773481181811.9772317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.039%0.148C++1.875A++1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.745B++10.80.709B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.434%79.742%156949712,25169613.23419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.783%1.369A0.846B*-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.573B+1.80.417B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 41
18.7m173.3%463 (27.8k)360 (21.6k)3.6671949,25413,4313.90284100 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975426224.923%33.063%82403:5329

21% Engineer28% Heavy Assault43% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 10:59 AMDec 5th, 2015 2:39 PMApr 18th, 2018 5:18 PM (11h) (PST)Apr 16th, 2018 5:40 PM (2d) (PST)Apr 16th, 2018 2:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8371826550.9470.2580.3131.7740.0774057

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,22910,90839,321571519106521,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
866.9h/36.1d 3,165 16,285 14,597 92.3k 995 3,546 4,006 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,215
Deaths:378
KDR:3.214
Accuracy:26.911% C
HSR:32.757% B*
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:27.154% B+
HSR:32.014% B**
LA1 Anchor
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:24.614% C+
HSR:33.477% B**
NS-15M1
M++
Kills:1,158
Deaths:344
KDR:3.366
Accuracy:25.745% B+
HSR:45.682% M++
NC6 Gauss SAW
B*
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:24.899% B*
HSR:25.065% B
GD-22S
A+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:24.285% C++
HSR:34.659% A+
EM6
B++
Kills:1,155
Deaths:367
KDR:3.147
Accuracy:26.039% B++
HSR:28.312% B++
EM1
M**
Kills:1,153
Deaths:335
KDR:3.442
Accuracy:29.519% A+
HSR:46.054% M**
NC05 Jackhammer
B**
Kills:657
Deaths:270
KDR:2.433
Accuracy:52.073% B*
HSR:19.026% B**
NS-15M2
M++
Kills:623
Deaths:169
KDR:3.686
Accuracy:27.144% B+
HSR:51.043% M++
Kills:10,596
Deaths (as Heavy Assault):3,374
Deaths (to Heavy Assaults):4,103
KDR:3.14049
Kill Difference:7,222
Playtime:240.945 hours
Usage:28%
Score:4.809m
Score/min:333
Accuracy (listed only):28.838%
HSR (listed only):34.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
Blitz GD-10
M*
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B*
HSR:36.211% M*
MGR-S1 Gladius
M
Kills:1,170
Deaths:201
KDR:5.821
Accuracy:30.843% B+
HSR:45.470% M
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B+
HSR:29.220% B**
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B
HSR:39.845% M*
AF-19 Mercenary
M++
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M++
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
NS-11C
M**
Kills:247
Deaths:106
KDR:2.330
Accuracy:28.771% B*
HSR:38.057% M**
AF-4G Cyclone
A**
Kills:85
Deaths:17
KDR:5
Accuracy:30.906% B+
HSR:40% A**
Kills:11,400
Deaths (as Light Assault):3,579
Deaths (to Light Assaults):2,351
KDR:3.18525
Kill Difference:7,821
Playtime:15.200 hours
Usage:2%
Score:0.240m
Score/min:263
Accuracy (listed only):30.007%
HSR (listed only):37.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
M**
Kills:2,686
Deaths:634
KDR:4.237
Accuracy:31.474% B++
HSR:46.240% M**
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
Blitz GD-10
M*
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B*
HSR:36.211% M*
SAS-R
B*
Kills:1,405
Deaths:280
KDR:5.018
Accuracy:45.228% B++
HSR:76.228% B*
AF-6 Shadow
A*
Kills:1,381
Deaths:313
KDR:4.412
Accuracy:39.323% B++
HSR:42.795% A*
NSX Tomoe
A**
Kills:1,210
Deaths:269
KDR:4.498
Accuracy:30.034% C+
HSR:62.975% A**
MGR-S1 Gladius
M
Kills:1,170
Deaths:201
KDR:5.821
Accuracy:30.843% B+
HSR:45.470% M
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B+
HSR:29.220% B**
NC4 Mag-Shot
A*
Kills:1,163
Deaths:539
KDR:2.158
Accuracy:36.534% A
HSR:32.846% A*
NS-30 Vandal
A+
Kills:1,162
Deaths:273
KDR:4.256
Accuracy:38.840% B*
HSR:37.952% A+
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B
HSR:39.845% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
LA3 Desperado
M
Kills:715
Deaths:287
KDR:2.491
Accuracy:35.665% B**
HSR:36.504% M
NC14 Bolt Driver
B**
Kills:581
Deaths:54
KDR:10.759
Accuracy:42.142% B*
HSR:82.616% B**
NSX Daimyo
B+
Kills:165
Deaths:17
KDR:9.706
Accuracy:45.593% B+
HSR:95.152% B
EM4 Longshot
B**
Kills:100
Deaths:9
KDR:11.111
Accuracy:43.850% B+
HSR:87% B**
AF-4G Cyclone
A**
Kills:85
Deaths:17
KDR:5
Accuracy:30.906% B+
HSR:40% A**
NS-61 Emissary
M+
Kills:70
Deaths:41
KDR:1.707
Accuracy:32.875% B++
HSR:32.857% M+
Kills:20,631
Deaths (as Infiltrator):5,591
Deaths (to Infiltrators):2,247
KDR:3.69004
Kill Difference:15,040
Playtime:371.769 hours
Usage:43%
Score:7.643m
Score/min:343
Accuracy (listed only):35.015%
HSR (listed only):49.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
M+
Kills:1,176
Deaths:333
KDR:3.532
Accuracy:37.359% B+
HSR:50.170% M+
Warden
M*
Kills:1,174
Deaths:353
KDR:3.326
Accuracy:36.676% A+
HSR:48.808% M*
AF-19 Mercenary
M++
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M++
NS-11C
M**
Kills:247
Deaths:106
KDR:2.330
Accuracy:28.771% B*
HSR:38.057% M**
Kills:3,757
Deaths (as Engineer):1,390
Deaths (to Engineers):2,137
KDR:2.70288
Kill Difference:2,367
Playtime:178.868 hours
Usage:21%
Score:4.797m
Score/min:447
Accuracy (listed only):32.597%
HSR (listed only):44.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A**
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A**
Blitz GD-10
M*
Kills:1,425
Deaths:408
KDR:3.493
Accuracy:28.964% B*
HSR:36.211% M*
MGR-S1 Gladius
M
Kills:1,170
Deaths:201
KDR:5.821
Accuracy:30.843% B+
HSR:45.470% M
NSX Tengu
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B+
HSR:29.220% B**
NC1 Gauss Rifle
M**
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.150% B**
HSR:44.854% M**
MKV Suppressed
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:27.910% B
HSR:39.845% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
Carnage AR
A*
Kills:518
Deaths:198
KDR:2.616
Accuracy:27.760% B+
HSR:35.907% A*
AF-4G Cyclone
A**
Kills:85
Deaths:17
KDR:5
Accuracy:30.906% B+
HSR:40% A**
Kills:11,677
Deaths (as Combat Medic):3,505
Deaths (to Combat Medics):1,521
KDR:3.33153
Kill Difference:8,172
Playtime:40.812 hours
Usage:5%
Score:0.733m
Score/min:299
Accuracy (listed only):30.063%
HSR (listed only):38.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:561
Deaths:124
KDR:4.524
Accuracy:47.868% A
HSR:20.499% A+
NCM1 Scattercannon
A*
Kills:535
Deaths:129
KDR:4.147
Accuracy:52.951% A+
HSR:23.738% A*
NCM2 Falcon
B+
Kills:148
Deaths:54
KDR:2.741
Accuracy:44.044% B+
HSR:4.054% C--
NCM2 Falcon
B*
Kills:86
Deaths:52
KDR:1.654
Accuracy:47.786% B+
HSR:6.977% B*
Kills:1,330
Deaths (as MAX Suit):179.500
Deaths (to MAX Suits):530
KDR:7.40947
Kill Difference:1,150.500
Playtime:18.136 hours
Usage:2%
Score:0.481m
Score/min:442
Accuracy (listed only):48.162%
HSR (listed only):13.817%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:135
V. Kills:25 N/A
Deaths:7
KDR:19.286
Accuracy:56.105% B+
KPH:72.400 A**
VKPH:13.400 B+
L100 Python AP
B*
Kills:67
V. Kills:71 93%
Deaths:6
KDR:11.167
Accuracy:69.116% A++
KPH:22.600 C-
VKPH:24 B*
Kills:202 (202 + 0)
Deaths:13
KDR:15.538
VKDR:7.385
Vehicle Kills:96
Kill Difference:189
Playtime:4.824 hours
Usage:1%
Score:0.081m
Score/min:280
Driving Accuracy:69.116%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:441
V. Kills:259 170%
Deaths:25
KDR:17.640
Accuracy:60.214% A++
KPH:48.200 A++
VKPH:28.300 A*
Enforcer ML85
B+
Kills:181
V. Kills:131 137%
Deaths:20
KDR:9.050
Accuracy:44.782% B+
KPH:25.600 C**
VKPH:18.500 C*
Kills:622 (0 + 622)
Deaths:45
KDR:13.822
VKDR:8.667
Vehicle Kills:390
Kill Difference:577
Playtime:16.225 hours
Usage:2%
Score:0.294m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:44.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,579
V. Kills:81 N/A
Deaths:25
KDR:63.160
Accuracy:28.217% B**
KPH:149 B+
VKPH:7.600 A
E540 Halberd-H
A*
Kills:1,491
V. Kills:927 161%
Deaths:84
KDR:17.750
Accuracy:70.936% A++
KPH:64.300 A
VKPH:39.900 A*
C85 Canister-H
B++
Kills:1,398
V. Kills:62 N/A
Deaths:51
KDR:27.412
Accuracy:54.708% B++
KPH:154.200 B+
VKPH:6.800 C
M96 Mjolnir-H
A++
Kills:1,276
V. Kills:1,027 124%
Deaths:83
KDR:15.374
Accuracy:66.148% A++
KPH:73.600 A
VKPH:59.300 A++
G40-F Ranger
A++
Kills:149
V. Kills:84 175%
Deaths:6
KDR:24.833
Accuracy:46.299% A++
KPH:47.800 B+
VKPH:27 B
Enforcer ML65-H
A*
Kills:135
V. Kills:85 157%
Deaths:6
KDR:22.500
Accuracy:66.447% B**
KPH:72.900 A*
VKPH:45.900 A+
M20 Basilisk-H
B**
Kills:87
V. Kills:30 281%
Deaths:7
KDR:12.429
Accuracy:54.238% B*
KPH:74.900 C++
VKPH:25.800 B**
Kills:6,115 (0 + 6,115)
Deaths:262
KDR:23.340
VKDR:8.763
Vehicle Kills:2,296
Kill Difference:5,853
Playtime:66.329 hours
Usage:8%
Score:1.734m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:54.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:17
KDR:13.412
Accuracy:47.165% A
KPH:68 B++
VKPH:9.200 C+
M12 Kobalt
M+
Kills:160
V. Kills:10 N/A
Deaths:4
KDR:40
Accuracy:20.621% B+
KPH:96.900 B*
VKPH:6.100 M+
M20 Basilisk
A++
Kills:60
V. Kills:17 333%
Deaths:6
KDR:10
Accuracy:45.669% B**
KPH:41.100 A++
VKPH:11.600 B**
M40 Fury
B+
Kills:58
V. Kills:7 N/A
Deaths:3
KDR:19.333
Accuracy:38.697% C**
KPH:69 B+
VKPH:8.300 C-
Kills:506 (0 + 506)
Deaths:30
KDR:16.867
VKDR:2.167
Vehicle Kills:65
Kill Difference:476
Playtime:7.305 hours
Usage:1%
Score:0.133m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:38.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:127
V. Kills:5 N/A
Deaths:11
KDR:11.546
Accuracy:30.693% C
KPH:109.200 B++
VKPH:4.300 C
Kills:127 (0 + 127)
Deaths:11
KDR:11.545
VKDR:0.455
Vehicle Kills:5
Kill Difference:116
Playtime:1.163 hours
Usage:0%
Score:0.019m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:30.693%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-18 Stalker 2,6962,6866344.237M0.5731.474%B++46.24%M**62.3AN/A14143.1h8.7A27.7B*
AF-4 Cyclone 2,3462,3398002.924A0.7428.039%B+33.006%A*57.6B*N/A15140.6h8.5B++30.5B+
M12 Kobalt-H 1,6601,5792563.16A*59.4928.217%B**22.609%A149B+7.6A33910.6h16.1C+57.2B+
E540 Halberd-H 2,4181,4918417.75A++14.0870.936%A++N/A64.3A40A*43023.2h5.7B+8B*
Tempest 1,4911,4854263.486A0.1827.379%C++36.027%A**66.9B++N/A13922.2h7.8A28.3B*
Blitz GD-10 1,4331,4254083.493A++0.1728.964%B*36.211%M*75A*N/A21919h10.3B**35.4B++
SAS-R 1,4061,4052805.018B+1.3545.228%B++76.228%B*52.4B+N/A13526.8h1.8B*4B++
C85 Canister-H 1,4601,3985127.412B+23.7454.708%B++14.664%B*153.6B+6.8C3739.1h4.5B+8.2B++
AF-6 Shadow 1,3851,3813134.412A++0.7439.323%B++42.795%A*64.8B+N/A14621.3h3.8A9.7B*
M96 Mjolnir-H 2,3031,2768315.373M*11.7166.148%A++N/A73.8A59.4A++55817.3h32.8B+49.6B*
NC6A GODSAW 1,2311,2153783.214B+0.4526.911%C32.757%B*61.7C+N/A14819.7h7.7C++28.5B
NSX Tomoe 1,2151,2102694.498A++0.8330.034%C+62.975%A**52.4BN/A13123.1h10.3B**34.3B++
GD Guardian 1,1791,1763333.532B++0.1437.359%B+50.17%M+63.2B+N/A13718.6h5.3A14.1B**
Warden 1,1851,1743533.326A*0.3436.676%A+48.808%M*58.7A++N/A13420h5.4B**14.7B**
MGR-S1 Gladius 1,1771,1702015.821A**2.1530.843%B+45.47%M81.8B**N/A18014.3h6.7B**21.7B++
NSX Tengu 1,1791,1672983.916A*0.2542.154%B+29.22%B**64.8B++N/A15118h10.1B++24.1B+
NC1 Gauss Rifle 1,1791,1664322.699B**0.9729.15%B**44.854%M**45.5B**N/A12125.6h9.2B**31.7B**
NC4 Mag-Shot 1,1671,1635392.158A++1.5136.534%A32.846%A*79.1MN/A19714.7h5.6B+15.3B+
NC6S Gauss SAW S 1,1651,1623153.689A++0.0227.154%B+32.014%B**70B*N/A19716.6h8.8B++32.2B+
NS-30 Vandal 1,1661,1622734.256A0.5938.84%B*37.952%A+62.1B*N/A13818.7h3.8A9.8B**
MKV Suppressed 1,1621,1623273.554M0.1127.91%B39.845%M*68A+N/A14717.1h9.7B**34.6B+
AF-19 Mercenary 1,1751,1605981.94B**1.7327.582%B**39.828%M++28.7B+N/A9740.4h9.6B*34.8B++
NS-7 PDW 1,1621,1603982.915A*0.7527.523%B+39.828%M**64.1A++N/A14118.1h9.5A34.6B++
LA1 Anchor 1,1621,1593962.927C*0.7424.614%C+33.477%B**61BN/A17419h8.9B+36.1C**
NS-15M1 1,1661,1583443.366A+0.3025.745%B+45.682%M++64.7B*N/A17617.9h9.3B**36B++
NC6 Gauss SAW 1,1661,1574512.565B*1.1024.899%B*25.065%B59B**N/A23619.6h8.5B+33.9B+
GD-22S 1,1661,1573493.315B++0.3524.285%C++34.659%A+66.1B**N/A20717.5h8.9B*36.5B+
EM6 1,1661,1553673.147B*0.5226.039%B++28.312%B++66.8B*N/A19817.3h9B++34.7B+
EM1 1,1701,1533353.442A*0.2329.519%A+46.054%M**64.4B**N/A16017.9h9.3B**31.5B*
LA3 Desperado 7167152872.491A++1.1835.665%B**36.504%M86.1A++N/A2118.3h5.9A16.5B**
NC05 Jackhammer 6576572702.433B++1.2352.073%B*19.026%B**60.3B+N/A16410.9h4B+7.7B++
NS-15M2 6246231693.686B*0.0227.144%B+51.043%M++52.8C*N/A15711.8h8.7A32B++
NC14 Bolt Driver 5815815410.759M**7.0942.142%B*82.616%B**43.4B**N/A13013.4h1.7A4B**
NCM1 Scattercannon 5635611244.524B++0.8647.868%A20.499%A+55.5B**N/A13810.1h5B+10.4B**
NCM1 Scattercannon 5395351294.147B**0.4852.951%A+23.738%A*51.9A*N/A15210.3h5.9B++11.1B*
Carnage AR 5225181982.616B*1.0527.76%B+35.907%A*56.9B**N/A1479.1h10.9B*39.2B++
Shrike 7614762421.967A++1.7064.387%B*3.151%C+34.7B++20.8A27813.7h6.1C++9.5B+
E540 Halberd 7004412517.64A+13.9760.214%A++3.175%C48.5A++28.5A*3679.1h4.6B*7.6A
Frag Grenade 4144101410N/A406.3345.295%C+N/A512.5C+5C18000.8h3.1B+6.9B+
Sticky Grenade 2702681268N/A264.3350.789%CN/A1340B+10C++32040.2h2C++4C++
NS-11C 2492471062.33A1.3428.771%B*38.057%M**33.8C**N/A1087.3h9.9B**34.3B*
M40 Fury 2592281713.412B**9.7447.165%AN/A67.1B++9.1C+2753.4h11B+23.4B++
Enforcer ML85 312181209.05B**5.3844.782%B+N/A25.5C**18.5C*2177.1h9.9B++22.2B**
Spear Anti-Vehicle Phalanx Turret 243175821.875M18.2161.985%A++3.429%C--92.1M35.8B**5481.9h5.2B+8.5B**
C-4 228166404.15A*0.4829.26%B*N/A184.4A**68.9M17650.9h1B**3.5B**
NSX Daimyo 165165179.706A++6.0445.593%B+95.152%B38.4DN/A1084.3h2.5C++5.6C**
M12 Kobalt 170160440A*36.3320.621%B+21.25%B++94.1B++5.9M2881.7h16.5B+79.8B+
Tank Mine 254159493.245C**0.4286.883%M**N/A132.5B++79.2B+11711.2h4.2T*4.8B*
G40-F Ranger 233149624.833A+21.1746.299%A++1.342%C*48.1B+27.1B2923.1h43.8B*94.6B**
NCM2 Falcon 200148542.741B**0.9344.044%B+4.054%C--26.4A9.3A++1325.6h6.8B*15.5B*
L100 Python HEAT 160135719.286A*15.6256.105%B+1.481%D*71.1A**13.2B+2641.9h4.1B++7.3B*
Enforcer ML65-H 220135622.5S18.8366.447%B**N/A71.1A*44.7A5111.9h8.2B**12.3A+
Mag-Cutter 1441327,9550.017C+3.6538.72%B++N/A0.3C-N/A1405.4h1.8B++4.7B+
CAS 14-E 1321271111.545C+7.8830.693%C2.362%B105.8B++4.2C-2691.2h18.5B*60.3B++
NS-TMC-01 "His Regards" 1361264,7900.026C+3.6442.527%A1.587%D-0.4CN/A1302h1.9B+4.5B+
M60-A Bulldog 149122206.1C*2.4344.617%B**N/A42.1C**9.3B*2222.9h5.9C+13.2B+
EM4 Longshot 100100911.111A*7.4443.85%B+87%B**52.6B**N/A1821.9h1.6B**3.7B*
Hunter QCX 14395611.557A2.1163.299%A5.263%D**47.5M++24S3422h5.7C++9.1B
M20 Basilisk-H 11787712.429B**8.7654.238%B*6.897%C++72.5C++25B**3521.2h49.4B+91.1B++
NCM2 Falcon 13686521.654B++2.0147.786%B+6.977%B*15.6B+9.1A++1125.5h12.7B26.5B+
AF-4G Cyclone 8785175A++1.3330.906%B+40%A**85B++2S2541h8.4B++27.1B+
Bouncing Betty 7878155.2C**1.5345.304%C+N/A97.5DN/A3640.8h2.1D4.6C+
MANA Anti-Personnel Turret 7472203.6N/A0.0724.781%UN/A720U20U1680700.1h15.7T*63.4T*
NS-61 Emissary 7170411.707B**1.9632.875%B++32.857%M+30.4C++N/A1072.3h11.6B35.3B+
L100 Python AP 13867611.167A++7.5069.116%A++2.985%C22.3C-23.7B*2893h8.3D12C++
M20 Basilisk 7760610S6.3345.669%B**13.333%M+40A++11.3B**2641.5h48.1A+105.3A
M40 Fury 6558319.333A++15.6738.697%C**1.724%C+72.5B+8.8C5150.8h10.4B+27B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit403460.5h
Motion Spotter4229,33814.9h
Nano-Armor Kit213382,68625.2h
Anti-Vehicle MANA Turret41670.2h
Spawn Beacon25850.4h
Medical Applicator3423,2901.7h
Medical Kit8538,73117.7h
Nanite Revive Grenade02940.1h
Recon Detection Device21730.2h
Ammunition Package111,4070.5h
Shield Recharging Field1500h
Anti-Infantry MANA Turret21980.2h
Hardlight Barrier01930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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