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Corporal Squiggelz[H] Squiggelz
NC BR 30

KDR: 3.77

Score: 20m

Last Seen: Sep 25th, 2018 6:27 PM
- OFFLINE - 661 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
Level Progress (to 31): 69%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS AF-18 Stalker AF-4 Cyclone E540 Halberd-H M12 Kobalt-H Tempest Blitz GD-10 C85 Canister-H SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,055,291 MLG Score: 4041
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.93%39.848%11533098334,5244.11049-0.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%1.556A+3.009M++-0.493DHEAD ++ (~25.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.627B+8.10.433B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.76%1.444%109210112775381390.513915198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%1.952A++-0.785D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++5.30.576B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.745%10.618%18171210017,120503218614.127326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.942%0.059C+1.652A++0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.753B++10.60.726B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.433%79.832%1817410092,26672813.10837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.802%1.404A0.836B++-0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.80.424B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
20m172.5%465 (27.9k)364 (21.8k)3.7660252,95414,0614.0159330 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013458724.618%32.483%80003:5530

22% Engineer26% Heavy Assault44% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 10:59 AMDec 5th, 2015 2:39 PMOct 21st, 2018 12:51 AM (2d) (PST)Sep 25th, 2018 5:03 PM (27d) (PST)Sep 25th, 2018 2:27 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581806780.9610.2550.3121.8000.0824041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,49310,78740,706581519108521,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
918.1h/38.3d 3,514 17,201 15,697 99.1k 1,049 3,758 4,510 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,215
Deaths:378
KDR:3.214
Accuracy:26.911% C
HSR:32.757% B*
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:27.154% B++
HSR:32.014% B**
LA1 Anchor
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:24.614% C+
HSR:33.477% B**
NS-15M1
M++
Kills:1,158
Deaths:344
KDR:3.366
Accuracy:25.745% B++
HSR:45.682% M++
NC6 Gauss SAW
B**
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:24.899% B**
HSR:25.065% C**
GD-22S
A+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:24.285% B
HSR:34.659% A+
EM6
B*
Kills:1,155
Deaths:367
KDR:3.147
Accuracy:26.039% B*
HSR:28.312% B++
EM1
M**
Kills:1,153
Deaths:335
KDR:3.442
Accuracy:29.519% A+
HSR:46.054% M**
NC05 Jackhammer
B**
Kills:657
Deaths:270
KDR:2.433
Accuracy:52.073% B**
HSR:19.026% B**
NS-15M2
M*
Kills:624
Deaths:169
KDR:3.692
Accuracy:27.139% B++
HSR:50.962% M*
Kills:10,597
Deaths (as Heavy Assault):3,374
Deaths (to Heavy Assaults):4,287
KDR:3.14078
Kill Difference:7,223
Playtime:241.099 hours
Usage:26%
Score:4.810m
Score/min:332
Accuracy (listed only):28.838%
HSR (listed only):34.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,469
Deaths:419
KDR:3.506
Accuracy:29.059% B**
HSR:36.624% M**
MGR-S1 Gladius
M+
Kills:1,363
Deaths:239
KDR:5.703
Accuracy:31.432% B*
HSR:43.360% M+
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B*
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
NS-11C
M**
Kills:247
Deaths:110
KDR:2.245
Accuracy:28.655% B**
HSR:38.057% M**
Gauss Compact S
M**
Kills:93
Deaths:50
KDR:1.860
Accuracy:41.117% M**
HSR:30.108% A*
Kills:12,836
Deaths (as Light Assault):3,926
Deaths (to Light Assaults):2,443
KDR:3.26949
Kill Difference:8,910
Playtime:15.375 hours
Usage:2%
Score:0.242m
Score/min:263
Accuracy (listed only):31.092%
HSR (listed only):36.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
M**
Kills:2,686
Deaths:634
KDR:4.237
Accuracy:31.474% B*
HSR:46.240% M**
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,469
Deaths:419
KDR:3.506
Accuracy:29.059% B**
HSR:36.624% M**
SAS-R
B**
Kills:1,405
Deaths:280
KDR:5.018
Accuracy:45.228% B**
HSR:76.228% B*
AF-6 Shadow
A*
Kills:1,381
Deaths:313
KDR:4.412
Accuracy:39.323% B*
HSR:42.795% A*
MGR-S1 Gladius
M+
Kills:1,363
Deaths:239
KDR:5.703
Accuracy:31.432% B*
HSR:43.360% M+
NSX Tomoe
M
Kills:1,259
Deaths:277
KDR:4.545
Accuracy:30.188% C**
HSR:63.384% M
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B*
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC4 Mag-Shot
A*
Kills:1,163
Deaths:539
KDR:2.158
Accuracy:36.534% A+
HSR:32.846% A*
NS-30 Vandal
A+
Kills:1,162
Deaths:273
KDR:4.256
Accuracy:38.840% B**
HSR:37.952% A+
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
LA3 Desperado
M+
Kills:899
Deaths:344
KDR:2.613
Accuracy:36.711% A
HSR:36.707% M+
NC14 Bolt Driver
B**
Kills:590
Deaths:54
KDR:10.926
Accuracy:42.121% B**
HSR:82.881% B**
NSX Daimyo
B++
Kills:171
Deaths:19
KDR:9
Accuracy:45.687% B++
HSR:94.737% C**
EM4 Longshot
B**
Kills:100
Deaths:9
KDR:11.111
Accuracy:43.850% B++
HSR:87% B**
NS-61 Emissary
M+
Kills:70
Deaths:41
KDR:1.707
Accuracy:32.875% B++
HSR:32.857% M+
Kills:22,222
Deaths (as Infiltrator):5,951
Deaths (to Infiltrators):2,346
KDR:3.73416
Kill Difference:16,271
Playtime:401.129 hours
Usage:44%
Score:8.310m
Score/min:345
Accuracy (listed only):35.131%
HSR (listed only):48.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
A**
Kills:1,176
Deaths:333
KDR:3.532
Accuracy:37.359% B++
HSR:50.170% A**
Warden
M**
Kills:1,174
Deaths:353
KDR:3.326
Accuracy:36.676% A++
HSR:48.808% M**
AF-19 Mercenary
M*
Kills:1,160
Deaths:598
KDR:1.940
Accuracy:27.582% B**
HSR:39.828% M*
MGR-M1 Bishop
M
Kills:261
Deaths:41
KDR:6.366
Accuracy:43.945% A++
HSR:52.874% M
NS-11C
M**
Kills:247
Deaths:110
KDR:2.245
Accuracy:28.655% B**
HSR:38.057% M**
Gauss Compact S
M**
Kills:93
Deaths:50
KDR:1.860
Accuracy:41.117% M**
HSR:30.108% A*
Kills:4,111
Deaths (as Engineer):1,485
Deaths (to Engineers):2,240
KDR:2.76835
Kill Difference:2,626
Playtime:199.905 hours
Usage:22%
Score:5.400m
Score/min:450
Accuracy (listed only):35.889%
HSR (listed only):43.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,339
Deaths:800
KDR:2.924
Accuracy:28.039% B+
HSR:33.006% A*
Tempest
A*
Kills:1,485
Deaths:426
KDR:3.486
Accuracy:27.379% C++
HSR:36.027% A*
Blitz GD-10
M**
Kills:1,469
Deaths:419
KDR:3.506
Accuracy:29.059% B**
HSR:36.624% M**
MGR-S1 Gladius
M+
Kills:1,363
Deaths:239
KDR:5.703
Accuracy:31.432% B*
HSR:43.360% M+
MKV Suppressed
M*
Kills:1,181
Deaths:333
KDR:3.547
Accuracy:27.963% B+
HSR:39.966% M*
AF-4G Cyclone
A*
Kills:1,172
Deaths:255
KDR:4.596
Accuracy:31.106% B*
HSR:37.116% A*
NSX Tengu
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:42.154% B*
HSR:29.220% A
NC1 Gauss Rifle
M**
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.150% A
HSR:44.854% M**
NS-7 PDW
M**
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:27.523% B+
HSR:39.828% M**
Carnage AR
A*
Kills:611
Deaths:241
KDR:2.535
Accuracy:28.647% B*
HSR:34.534% A*
Kills:13,113
Deaths (as Combat Medic):3,841
Deaths (to Combat Medics):1,598
KDR:3.41395
Kill Difference:9,272
Playtime:43.243 hours
Usage:5%
Score:0.778m
Score/min:300
Accuracy (listed only):30.245%
HSR (listed only):37.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:570
Deaths:129
KDR:4.419
Accuracy:47.674% A
HSR:20.702% A
NCM1 Scattercannon
A++
Kills:538
Deaths:134
KDR:4.015
Accuracy:52.678% A+
HSR:23.606% A++
NCM2 Falcon
B+
Kills:148
Deaths:54
KDR:2.741
Accuracy:44.044% B+
HSR:4.054% C-
NCM2 Falcon
B**
Kills:86
Deaths:52
KDR:1.654
Accuracy:47.786% B+
HSR:6.977% B**
Kills:1,342
Deaths (as MAX Suit):184.500
Deaths (to MAX Suits):549
KDR:7.27371
Kill Difference:1,157.500
Playtime:18.428 hours
Usage:2%
Score:0.485m
Score/min:439
Accuracy (listed only):48.045%
HSR (listed only):13.835%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:203
V. Kills:48 414%
Deaths:7
KDR:29
Accuracy:56.921% B++
KPH:69.900 M
VKPH:16.500 A
L100 Python AP
B++
Kills:74
V. Kills:72 101%
Deaths:6
KDR:12.333
Accuracy:67.543% A+
KPH:22.800 C--
VKPH:22.200 B++
Kills:277 (277 + 0)
Deaths:13
KDR:21.308
VKDR:9.231
Vehicle Kills:120
Kill Difference:264
Playtime:6.148 hours
Usage:1%
Score:0.099m
Score/min:269
Driving Accuracy:67.543%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:452
V. Kills:263 171%
Deaths:25
KDR:18.080
Accuracy:60.082% A*
KPH:49 A*
VKPH:28.500 M
Enforcer ML85
B+
Kills:181
V. Kills:131 137%
Deaths:20
KDR:9.050
Accuracy:44.751% B+
KPH:25.600 B
VKPH:18.500 C**
Kills:633 (0 + 633)
Deaths:45
KDR:14.067
VKDR:8.756
Vehicle Kills:394
Kill Difference:588
Playtime:16.304 hours
Usage:2%
Score:0.298m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:44.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:2,151
V. Kills:1,226 175%
Deaths:100
KDR:21.510
Accuracy:70.464% A++
KPH:70 A+
VKPH:39.900 A*
M12 Kobalt-H
B**
Kills:2,144
V. Kills:106 N/A
Deaths:31
KDR:69.161
Accuracy:28.057% A
KPH:145.700 B+
VKPH:7.200 B**
C85 Canister-H
B*
Kills:1,414
V. Kills:64 N/A
Deaths:51
KDR:27.726
Accuracy:54.838% B+
KPH:153.900 B*
VKPH:7 C+
M96 Mjolnir-H
A*
Kills:1,321
V. Kills:1,052 125%
Deaths:83
KDR:15.916
Accuracy:66.098% A++
KPH:74.100 A
VKPH:59 A*
G40-F Ranger
A*
Kills:177
V. Kills:101 174%
Deaths:7
KDR:25.286
Accuracy:46.300% A*
KPH:46.300 B+
VKPH:26.400 B+
Enforcer ML65-H
A**
Kills:135
V. Kills:85 157%
Deaths:6
KDR:22.500
Accuracy:66.447% B**
KPH:72.900 A**
VKPH:45.900 A
M20 Basilisk-H
A
Kills:87
V. Kills:30 281%
Deaths:7
KDR:12.429
Accuracy:54.238% B**
KPH:74.900 C*
VKPH:25.800 A
M60-G Bulldog-H
A
Kills:54
V. Kills:5 N/A
Deaths:3
KDR:18
Accuracy:59.513% A
KPH:110.400 B**
VKPH:10.200 C*
M40 Fury-H
A*
Kills:52
V. Kills:18 274%
Deaths:2
KDR:26
Accuracy:61.690% A**
KPH:100.500 B
VKPH:34.800 A*
Kills:7,535 (0 + 7,535)
Deaths:290
KDR:25.983
VKDR:9.266
Vehicle Kills:2,687
Kill Difference:7,245
Playtime:80.320 hours
Usage:9%
Score:2.029m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:61.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:17
KDR:13.412
Accuracy:47.165% A
KPH:68 B*
VKPH:9.200 C+
M12 Kobalt
A*
Kills:168
V. Kills:10 N/A
Deaths:4
KDR:42
Accuracy:20.599% B++
KPH:95.600 B**
VKPH:5.700 A*
M20 Basilisk
A*
Kills:65
V. Kills:18 342%
Deaths:6
KDR:10.833
Accuracy:46.028% B**
KPH:41.800 A*
VKPH:11.600 B**
M40 Fury
B+
Kills:58
V. Kills:7 N/A
Deaths:3
KDR:19.333
Accuracy:38.697% B
KPH:69 B+
VKPH:8.300 C
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:20.416% N/A
KPH:79.300 N/A
VKPH:4.800 N/A
Kills:569 (0 + 569)
Deaths:34
KDR:16.735
VKDR:2.029
Vehicle Kills:69
Kill Difference:535
Playtime:8.136 hours
Usage:1%
Score:0.150m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:20.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:128
V. Kills:6 N/A
Deaths:11
KDR:11.636
Accuracy:30.844% C
KPH:108.600 B**
VKPH:5.100 C
Kills:128 (0 + 128)
Deaths:11
KDR:11.636
VKDR:0.545
Vehicle Kills:6
Kill Difference:117
Playtime:1.179 hours
Usage:0%
Score:0.019m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:30.844%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-18 Stalker 2,6962,6866344.237A**0.4731.474%B*46.24%M**62.3A+N/A14143.1h8.7A+27.7B**
AF-4 Cyclone 2,3462,3398002.924A+0.8428.039%B+33.006%A*57.6B**N/A15140.6h8.5B*30.5B++
E540 Halberd-H 3,3772,15110021.51A*17.7470.464%A++N/A70.1A+39.9A*41630.7h5.1B+7.2B**
M12 Kobalt-H 2,2502,1443169.161A**65.3928.057%A22.295%B**145.9B+7.2B**32814.7h15.8C+56.4B+
Tempest 1,4911,4854263.486M0.2827.379%C++36.027%A*66.9B*N/A13922.2h7.8A28.3B*
Blitz GD-10 1,4781,4694193.506A*0.2629.059%B**36.624%M**74.9A**N/A21819.6h10.3B**35.4B*
C85 Canister-H 1,4781,4145127.725B++23.9654.838%B+14.498%B*153.7B*7C+3739.2h4.5B++8.2B*
SAS-R 1,4061,4052805.018B+1.2545.228%B**76.228%B*52.4B++N/A13526.8h1.8B*4B*
AF-6 Shadow 1,3851,3813134.412A++0.6539.323%B*42.795%A*64.8B**N/A14621.3h3.8A+9.7B**
MGR-S1 Gladius 1,3721,3632395.703M1.9431.432%B*43.36%M+83.1A++N/A19916.4h6.8B**21.5B**
M96 Mjolnir-H 2,3731,3218315.916M**12.1566.098%A++N/A74.2A59.1A*55617.8h32.7B49.5B*
NSX Tomoe 1,2641,2592774.545A*0.7830.188%C**63.384%M51.8B+N/A13024.3h10.3B**34.1B*
NC6A GODSAW 1,2311,2153783.214B+0.5526.911%C32.757%B*61.7C*N/A15019.7h7.7C++28.5B+
MKV Suppressed 1,1821,1813333.547M++0.2227.963%B+39.966%M*67.9A++N/A14717.4h9.7B**34.7B++
GD Guardian 1,1791,1763333.532B*0.2337.359%B++50.17%A**63.2B+N/A13818.6h5.3B**14.1B**
Warden 1,1851,1743533.326M0.4436.676%A++48.808%M**58.7A**N/A13420h5.4A14.7B**
AF-4G Cyclone 1,1831,1722554.596A*0.8331.106%B*37.116%A*76.1B*N/A17415.4h8.4B*27.1B+
NSX Tengu 1,1791,1672983.916M0.1542.154%B*29.22%A64.8AN/A15118h10.1B*24.1B++
NC1 Gauss Rifle 1,1791,1664322.699A+1.0729.15%A44.854%M**45.5A+N/A12225.6h9.2A31.7B**
NC4 Mag-Shot 1,1671,1635392.158A*1.6136.534%A+32.846%A*79.1M++N/A19814.7h5.6B**15.3C*
NC6S Gauss SAW S 1,1651,1623153.689A*0.0827.154%B++32.014%B**70B*N/A19716.6h8.8B*32.2B+
NS-30 Vandal 1,1661,1622734.256A++0.4938.84%B**37.952%A+62.1B**N/A13818.7h3.8A+9.8B**
AF-19 Mercenary 1,1751,1605981.94A+1.8327.582%B**39.828%M*28.6B++N/A9840.5h9.6B**34.8B*
NS-7 PDW 1,1621,1603982.915A**0.8527.523%B+39.828%M**64.1A*N/A14118.1h9.5A34.6B*
LA1 Anchor 1,1621,1593962.927B0.8424.614%C+33.477%B**61B+N/A17719h8.9B++36.1B+
NS-15M1 1,1661,1583443.366A+0.4025.745%B++45.682%M++64.7B**N/A17717.9h9.3B**36B++
NC6 Gauss SAW 1,1661,1574512.565B**1.2024.899%B**25.065%C**59A+N/A23919.6h8.5B++33.9B++
GD-22S 1,1661,1573493.315B*0.4524.285%B34.659%A+66.1AN/A20917.5h8.9B*36.5B+
EM6 1,1661,1553673.147B**0.6226.039%B*28.312%B++66.8B**N/A19917.3h9B*34.7B++
EM1 1,1701,1533353.442A*0.3229.519%A+46.054%M**64.4B**N/A16017.9h9.3B+31.5B*
LA3 Desperado 9038993442.613A++1.1536.711%A36.707%M+88.1A**N/A21010.2h6.1A16.7B**
NC05 Jackhammer 6576572702.433B**1.3352.073%B**19.026%B**60.3B*N/A16510.9h4B*7.7B++
NS-15M2 6256241693.692B**0.0727.139%B++50.962%M*52.9B+N/A15811.8h8.7A32B*
Carnage AR 6166112412.535B**1.2328.647%B*34.534%A*55.5AN/A14111h11.3B*39.4B*
NC14 Bolt Driver 5905905410.926S7.1642.121%B**82.881%B**43.1A+N/A13013.7h1.7A4B**
NCM1 Scattercannon 5725701294.419B*0.6547.674%A20.702%A55.3AN/A13810.3h5B+10.5B**
NCM1 Scattercannon 5425381344.015B**0.2552.678%A+23.606%A++50.8A*N/A15010.6h6B*11.3B*
Shrike 7614762431.959A*1.8164.373%B*3.151%C*34.7B*20.8A28013.7h6.1C**9.5B+
E540 Halberd 7154522518.08A++14.3160.082%A*3.097%C+49.1A*28.6M3719.2h4.5B**7.6A
Frag Grenade 4314271427N/A423.2345.7%C+N/A533.8C*5C-18560.8h3.1B++6.9B+
C-4 415295545.463M++1.7023.925%CN/A210.7M++85.7M**16611.4h0.9B**3.6C*
Sticky Grenade 2712691269N/A265.2350.832%CN/A1345B++10C+32090.2h2C**4C*
MGR-M1 Bishop 264261416.366A**2.6043.945%A++52.874%M65.3A++N/A1364h3.9A+9A
NS-11C 2492471102.245A+1.5228.655%B**38.057%M**33.4B+N/A1077.4h9.9B**34.6B*
M40 Fury 2592281713.412A9.6547.165%AN/A67.1B*9.1C+2773.4h11B+23.4B*
L100 Python HEAT 251203729M*25.2356.921%B++N/A70M16.6A2512.9h4.3B*7.6B*
Enforcer ML85 312181209.05B**5.2844.751%B+N/A25.5C**18.5C**2197.1h9.9B++22.2B**
Spear Anti-Vehicle Phalanx Turret 248178822.25A**18.4862.037%A*3.933%C+89M++35A5472h5.3B*8.5A
G40-F Ranger 278177725.286A++21.5246.3%A*1.13%C+46.6B+26.6B+2923.8h47.5B*102.5B**
NSX Daimyo 171171199A++5.2345.687%B++94.737%C**38CN/A1074.5h2.5C*5.5B+
M12 Kobalt 178168442M38.2320.599%B++20.238%B+93.3B*5.6A*2851.8h16.2B++78.9B+
Tank Mine 258163493.327B+0.4495.844%SN/A135.8B++79.2B+11931.2h4.5T*4.7B**
NCM2 Falcon 200148542.741A+1.0344.044%B+4.054%C-26.4A++9.3A*1325.6h6.8B*15.5B*
Enforcer ML65-H 220135622.5S18.7366.447%B**N/A71.1A*44.7A5161.9h8.2B**12.3A+
NS-TMC-01 "His Regards" 1451345,3380.025C+3.7445.401%A++1.493%D-0.4CN/A1336.3h2.3C++5B+
Mag-Cutter 1441328,0080.016C+3.7538.72%B*N/A0.3CN/A1408.1h1.8B++4.7B+
CAS 14-E 1341281111.636C+7.8730.844%C2.344%B+106.7B**5C2741.2h18.8B*60.8B++
M60-A Bulldog 149122206.1C*2.3344.617%B**N/A42.1B9.3B*2232.9h5.9C+13.2B+
Hunter QCX 167111671.657A+2.1163.164%A4.505%D**52.9M*26.7S3762.1h5.4C*8.5B+
EM4 Longshot 100100911.111M7.3443.85%B++87%B**52.6AN/A1871.9h1.6B**3.7B*
Gauss Compact S 10093501.86B**1.9141.117%M**30.108%A*25.1B+1.9M**1243.7h11C++26.8B*
M20 Basilisk-H 11787712.429A8.6654.238%B**6.897%C*72.5C*25A3521.2h49.4B+91.1B++
NCM2 Falcon 13686521.654B*2.1147.786%B+6.977%B**15.6B++9.1A*1125.5h12.7B+26.5B+
Bouncing Betty 7979155.267B+1.5045.628%C*N/A98.8C--N/A3660.8h2.1C--4.6C+
L100 Python AP 14674612.333A*8.5767.543%A+2.703%C+23.1C--22.5B++2853.2h8D11.8C++
MANA Anti-Personnel Turret 7472203.6N/A0.1724.781%UN/A720U20U1702900.1h15.7T*63.4T*
NS-61 Emissary 7170411.707A2.0632.875%B++32.857%M+30.4C**N/A1102.3h11.6B+35.3B++
M20 Basilisk 8365610.833S7.0746.028%B**12.308%A**40.6A++11.3B**2571.6h46.8B++101.7A
M40 Fury 6558319.333A*15.5738.697%B1.724%C+72.5B++8.8C5150.8h10.4B+27B++
M60-G Bulldog-H 5954318B+14.2359.513%A3.704%A*108B**10C++2680.5h5C*8.4B++
M40 Fury-H 7052226B**22.2361.69%A**N/A104B+36A**4870.5h12.1D*19.6C*
M12 Kobalt 5350412.5C+8.7320.416%B++22%B++83.3B5A+3620.6h16.3B+79.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4331,84316.3h
Restoration Kit403460.5h
Nano-Armor Kit232439,89128.4h
Spawn Beacon36430.5h
Anti-Vehicle MANA Turret41700.2h
Nanite Revive Grenade03240.1h
Medical Kit9329,23119.7h
Medical Applicator3624,2011.7h
Recon Detection Device21730.2h
Shield Recharging Field1500h
Ammunition Package121,5330.5h
Anti-Infantry MANA Turret21980.2h
Hardlight Barrier02130.2h
Nano-Repair Grenade01180h

Check the help document for the dictionary if you want to learn more about words used here.


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