Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,142)players online:
MoarBassPLZ (10)  uJlJluduAH (9)  DicelyDone (8)  CloowEr (2) 29
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Praetor Praetor Squillak76K[PCY5] Squillak76K
VS BR 85

KDR: 3.62

Score: 7m

Last Seen: Jul 28th, 2018 9:41 AM
- OFFLINE - 504.7 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Purple Cyan 5oldiers[PCY5] Purple Cyan 5oldiers
VS outfit on Connery

Members: 11
Level Progress (to 86): 44%
Level 100 Progress: 37% 408h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VA39 Spectre Solstice VE3 Sirius SX12 Parallax VX3 Phaseshift VX-S XM98 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Squillak76K



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,308,240 MLG Score: 8240
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.111%74.515%2020129938,2913.196220.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.342%1.208B**8.475S-1.891F-HEAD ++ (~60.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.685B+6.40.55B+17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.424%6.25%109110042402571100.933852216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.719D-2.266A*-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.027C+13.3-0.059C+26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.249%56.228%34351000562145703.87586792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.039%-1.008D*13.712U0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.464B+15.70.591B+46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.1%95.78%34379986,516388916.7938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.924%0.598B+1.898A++1.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.60.506B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.963%65.217%3431100411521410.534884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.476B+10.314U-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.80.223C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Cyan 5oldiers[PCY5] Purple Cyan 5oldiers
VS outfit on Connery

Members: 11
7m284.7%485 (29.1k)421 (25.3k)3.6226617,7804,9083.7809785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005162120.548%75.647%155403:238

20% Engineer8% Heavy Assault56% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2018 8:30 AMMar 15th, 2018 8:11 AMAug 16th, 2018 3:10 PM (2d) (PST)Jul 28th, 2018 5:43 AM (21d) (PST)Jul 28th, 2018 5:41 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051465591.0710.2960.8103.1410.0328240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2758,77733,498641849188225,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.6h/11.5d 777 13,450 5,862 52.1k 428 887 527 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
S
Kills:891
Deaths:363
KDR:2.455
Accuracy:23.035% B+
HSR:66.330% S
NS-15M2
M
Kills:276
Deaths:116
KDR:2.379
Accuracy:23.489% C+
HSR:46.015% M
Kills:1,167
Deaths (as Heavy Assault):479
Deaths (to Heavy Assaults):1,341
KDR:2.43633
Kill Difference:688
Playtime:22.283 hours
Usage:8%
Score:0.524m
Score/min:392
Accuracy (listed only):23.262%
HSR (listed only):56.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
U
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:22.304% C+
HSR:78.492% U
Sirius SX12
U
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:23.518% C+
HSR:91.151% U
Eridani SX5
S
Kills:1,161
Deaths:405
KDR:2.867
Accuracy:34.516% A++
HSR:57.795% S
Pulsar C
U
Kills:641
Deaths:241
KDR:2.660
Accuracy:26.853% B+
HSR:84.711% U
MKV Suppressed
U
Kills:331
Deaths:100
KDR:3.310
Accuracy:32.770% A+
HSR:93.656% U
Thanatos VE70
S
Kills:115
Deaths:61
KDR:1.885
Accuracy:46.963% B*
HSR:65.217% S
Kills:4,579
Deaths (as Light Assault):1,750
Deaths (to Light Assaults):791
KDR:2.61657
Kill Difference:2,829
Playtime:25.703 hours
Usage:9%
Score:0.741m
Score/min:480
Accuracy (listed only):31.154%
HSR (listed only):78.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M+
Kills:1,213
Deaths:153
KDR:7.928
Accuracy:40.500% C**
HSR:97.857% M+
VA39 Spectre
M**
Kills:1,167
Deaths:209
KDR:5.584
Accuracy:31.526% C+
HSR:82.177% M**
Sirius SX12
U
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:23.518% C+
HSR:91.151% U
Parallax VX3
M
Kills:1,161
Deaths:108
KDR:10.750
Accuracy:52.445% A*
HSR:99.397% M
Phaseshift VX-S
A++
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:39.594% B+
HSR:98.105% A++
XM98
M+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:53.314% A**
HSR:99.483% M+
Eridani SX5
S
Kills:1,161
Deaths:405
KDR:2.867
Accuracy:34.516% A++
HSR:57.795% S
NS-44L Blackhand
M*
Kills:989
Deaths:384
KDR:2.576
Accuracy:49.295% B*
HSR:89.484% M*
Nyx VX31
A++
Kills:797
Deaths:208
KDR:3.832
Accuracy:42.246% A
HSR:45.044% A++
NSX Daimyo
A+
Kills:358
Deaths:63
KDR:5.683
Accuracy:43.657% B
HSR:98.883% A+
Soldier Soaker
U
Kills:340
Deaths:130
KDR:2.615
Accuracy:25.405% D-
HSR:88.529% U
MKV Suppressed
U
Kills:331
Deaths:100
KDR:3.310
Accuracy:32.770% A+
HSR:93.656% U
Parsec VX3-A
M+
Kills:295
Deaths:24
KDR:12.292
Accuracy:48.958% B**
HSR:99.322% M+
Beamer VS3
S
Kills:237
Deaths:150
KDR:1.580
Accuracy:33.249% B*
HSR:79.325% S
NS-61 Emissary
U
Kills:65
Deaths:21
KDR:3.095
Accuracy:36.790% A
HSR:93.846% U
Kills:11,600
Deaths (as Infiltrator):2,658
Deaths (to Infiltrators):872
KDR:4.36418
Kill Difference:8,942
Playtime:155.888 hours
Usage:56%
Score:3.986m
Score/min:426
Accuracy (listed only):39.186%
HSR (listed only):87.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
U
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:22.304% C+
HSR:78.492% U
Pulsar C
U
Kills:641
Deaths:241
KDR:2.660
Accuracy:26.853% B+
HSR:84.711% U
Thanatos VE70
S
Kills:115
Deaths:61
KDR:1.885
Accuracy:46.963% B*
HSR:65.217% S
Kills:1,923
Deaths (as Engineer):819
Deaths (to Engineers):739
KDR:2.34799
Kill Difference:1,104
Playtime:56.561 hours
Usage:20%
Score:1.235m
Score/min:364
Accuracy (listed only):32.040%
HSR (listed only):76.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
U
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:23.518% C+
HSR:91.151% U
Eridani SX5
S
Kills:1,161
Deaths:405
KDR:2.867
Accuracy:34.516% A++
HSR:57.795% S
Pulsar VS1
S
Kills:572
Deaths:278
KDR:2.058
Accuracy:24.250% C*
HSR:81.469% S
MKV Suppressed
U
Kills:331
Deaths:100
KDR:3.310
Accuracy:32.770% A+
HSR:93.656% U
Thanatos VE70
S
Kills:115
Deaths:61
KDR:1.885
Accuracy:46.963% B*
HSR:65.217% S
Kills:3,343
Deaths (as Combat Medic):1,270
Deaths (to Combat Medics):432
KDR:2.63228
Kill Difference:2,073
Playtime:13.978 hours
Usage:5%
Score:0.482m
Score/min:575
Accuracy (listed only):32.403%
HSR (listed only):77.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):213
KDR:0
Kill Difference:UNR
Playtime:1.600 hours
Usage:1%
Score:0.015m
Score/min:161
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:240
V. Kills:108 220%
Deaths:34
KDR:7.059
Accuracy:33.424% D
KPH:30.500 C++
VKPH:13.700 A++
Kills:240 (240 + 0)
Deaths:34
KDR:7.059
VKDR:3.176
Vehicle Kills:108
Kill Difference:206
Playtime:7.873 hours
Usage:3%
Score:0.075m
Score/min:159
Driving Accuracy:33.424%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M*
Kills:130
V. Kills:29 433%
Deaths:8
KDR:16.250
Accuracy:44.224% C--
KPH:67.900 M*
VKPH:15.100 C
Kills:130 (0 + 130)
Deaths:8
KDR:16.250
VKDR:3.625
Vehicle Kills:29
Kill Difference:122
Playtime:1.916 hours
Usage:1%
Score:0.045m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:44.224%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:203
V. Kills:1 N/A
Deaths:7
KDR:29
Accuracy:14.259% D
KPH:171.900 M++
VKPH:0.800 D--
M20 Basilisk
M**
Kills:116
V. Kills:13 N/A
Deaths:14
KDR:8.286
Accuracy:32.013% D
KPH:61.900 M**
VKPH:6.900 C
M12 Kobalt
A++
Kills:62
V. Kills: N/A
Deaths:8
KDR:7.750
Accuracy:17.486% C+
KPH:125 A++
VKPH:0 D**
M20 Basilisk
A*
Kills:51
V. Kills:11 425%
Deaths:8
KDR:6.375
Accuracy:30.326% D-
KPH:44 A*
VKPH:9.500 C+
Kills:432 (0 + 432)
Deaths:37
KDR:11.676
VKDR:0.676
Vehicle Kills:25
Kill Difference:395
Playtime:4.709 hours
Usage:2%
Score:0.099m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:30.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2131,2131537.928A++4.3140.5%C**97.857%M+83.7A*N/A31014.5h1.3A++3.1B**
VA39 Spectre 1,1731,1672095.584M1.9631.526%C+82.177%M**71.6M**N/A23616.3h3.1A+9.8B**
Solstice VE3 1,1781,1675172.257A*1.3722.304%C+78.492%U61.4M+N/A21819h7A+31.5B+
Sirius SX12 1,1701,1644262.732A+0.8923.518%C+91.151%U83.1M+N/A25014h7.1A++30.3B*
Parallax VX3 1,1621,16110810.75A*7.1352.445%A*99.397%M73.9M+N/A17915.7h1.1A++2.1A+
Phaseshift VX-S 1,1621,1611348.664A*5.0439.594%B+98.105%A++97.6SN/A28711.9h1.3B**3.4B**
XM98 1,1621,1611438.119M++4.5053.314%A**99.483%M+88.6M**N/A19013.1h1.1A*2.1A+
Eridani SX5 1,1631,1614052.867A++0.7634.516%A++57.795%S81.2A*N/A31314.3h8.4B**24.2B*
NS-44L Blackhand 9949893842.576A+1.0549.295%B*89.484%M*64.6A**N/A19115.3h2.2A+4.4B**
Orion VS54 8958913632.455B++1.1723.035%B+66.33%S82.5A**N/A27710.8h7.7A+33.4B+
Nyx VX31 8007972083.832B++0.2142.246%A45.044%A++78.1A+N/A28910.2h4.7B+11.1B*
Pulsar C 6526412412.66A0.9626.853%B+84.711%U48.6B**N/A13013.2h5.9A++22B*
Pulsar VS1 5755722782.058A1.5624.25%C*81.469%S59.6A*N/A2179.6h6.8A*27.8A
NSX Daimyo 358358635.683B*2.0643.657%B98.883%A+102.3A*N/A2273.5h1.4A++3.2A
Soldier Soaker 3413401302.615A+1.0125.405%D-88.529%U60.7B+N/A3205.6h3.1A*12.4B*
Proximity Mine 340335754.467C*0.8426.416%F-N/A152.3B++2.3C**4422.2h1.4A+5.3C
MKV Suppressed 3343311003.31M0.3132.77%A+93.656%U80.7A*N/A1954.1h7A+21.5B**
Parsec VX3-A 2952952412.292A++8.6748.958%B**99.322%M+84.3A++N/A2553.5h1.1A*2.3A++
NS-15M2 2812761162.379B+1.2423.489%C+46.015%M70.8B**1.3A*2723.9h9.2B**39.1B+
C75 Viper 348240347.059B+3.4433.424%D6.25%S30.4C++13.7A++1597.9h13.3C*39.6C+
Beamer VS3 2372371501.58B**2.0433.249%B*79.325%S52.7A+N/A1734.5h5.5B**16.7B
Frag Grenade 2132041204N/A200.3841.703%C-N/A408C18A13010.5h4.2C10C
M12 Kobalt 204203729A++25.3814.259%D86.207%U169.2M+N/A5511.2h7.4A*52B*
Tank Mine 278194484.042B*0.4224.441%DN/A138.6B*60C+8271.4h1.4B**5.8B+
Force-Blade 1591514,8250.031C*3.5915.592%D*61.589%S0.6C+N/A2235.1h2.3B+15C+
E540 Halberd 159130816.25B*12.6344.224%C--4.615%B**68.4M**15.3C3931.9h3.8A++8.5B**
C-4 168126423A0.6223.777%CN/A90C**30C++7311.4h1.4C**5.8C*
M20 Basilisk 129116148.286M4.6632.013%D47.414%U61.1M**6.8C2281.9h30.6A+95.5A
Thanatos VE70 115115611.885B**1.7446.963%B*65.217%S57.5A++N/A2032h3.8B*8B*
MANA Anti-Personnel Turret 108108195.684N/A2.0615.547%UN/A1080UN/A2183700.1h9.6T*61.5T*
S1 9573740.986B+2.6441.133%F-6.849%A*29.2B8.8C--2452.5h5.4B++13.1C+
NS-61 Emissary 6565213.095M*0.5336.79%A93.846%U54.2A+N/A1731.2h6.3B**17.1B**
M12 Kobalt 626287.75C4.1317.486%C+88.71%U124A+N/A3720.5h9.3A+53.1B*
M20 Basilisk 625186.375A*2.7530.326%D-49.02%U42.5A++9.2C+3271.2h53.5A176.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,9432.8h
Nano-Armor Kit6885,4257.2h
Nano-Repair Grenade01720h
Nanite Revive Grenade03330.1h
Medical Applicator4325,9462.5h
Spitfire Auto-Turret4900.1h
Anti-Infantry MANA Turret1830.1h
G30 Walker0780h
Ammunition Package41,3940.4h
Shield Recharging Field167870.7h
Recon Detection Device74630.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 1.04s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.