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Commissar Space Squirreli[INI] Squirreli
TR BR 77

KDR: 3.04

Score: 80.7m

Last Seen: Jul 18th, 2019 4:38 PM
- OFFLINE - 54.3 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 14
Level Progress (to 78): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar Hellfire Rocket Pods M14 Banshee P2-120 AP P2-120 HEAT NS-15M2 TRAC-5 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,441,152 MLG Score: 1152
Fun Score: N/A
Cheeseburgers Flipped: 1236TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.013%16.957%45846116861,5253.36055-0.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.592%1.138B**-0.595D-0.515DHEAD (~3.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.472B+10.60.256C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.881%1.402%12435120913,6911344304410.1792450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-0.257C-0.16C-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.429B320.393B59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.037%2.276%11988120612,787168351217.59774250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.473%0.392B-0.152C0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.634B+6.30.492B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.807%1.935%209912052,48014477131.71389347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.458%-0.128C-0.62D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.609B+16.20.593B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.041%52.879%209412102,4661211182.03633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.123%0.91B*-0.923D--0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.70.136C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.385%15.944%20931211715126820.56388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%0.9B*0.258C*0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.40.305C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 14
80.7m298%544 (32.6k)502 (30.1k)3.04434119,52739,2623.5012777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214586926.048%11.386%29704:0647

11% Combat Medic32% Engineer15% Heavy Assault8% Infiltrator27% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 12:02 AMAug 13th, 2014 7:56 PMJul 18th, 2019 9:30 PM (2d) (PST)Jul 18th, 2019 1:25 PM (2d) (PST)Jul 18th, 2019 12:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9021997030.7440.2440.0852.5270.1051152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,10211,94442,15845155152630,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2678.7h/111.6d 17,940 13,609 25,230 406.2k 4,936 9,114 16,800 144.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,399
Deaths:581
KDR:4.129
Accuracy:28.579% B*
HSR:21.884% C--
T9 CARV
B+
Kills:1,824
Deaths:643
KDR:2.837
Accuracy:21.742% B+
HSR:16.393% D--
MSW-R
B+
Kills:1,760
Deaths:686
KDR:2.566
Accuracy:24.675% B+
HSR:18.807% D
TMG-50
B+
Kills:1,489
Deaths:510
KDR:2.920
Accuracy:24.798% B+
HSR:21.155% C
NS-15M1
B*
Kills:1,485
Deaths:434
KDR:3.422
Accuracy:27.350% B*
HSR:21.145% C+
T9A "Butcher"
C++
Kills:1,285
Deaths:429
KDR:2.995
Accuracy:25.084% C++
HSR:15.876% F
T9 CARV-S
C++
Kills:1,254
Deaths:626
KDR:2.003
Accuracy:22.866% C++
HSR:16.188% D*
NS-15M AE
B+
Kills:1,244
Deaths:386
KDR:3.223
Accuracy:28.940% B+
HSR:18.167% D--
T16 Rhino
B**
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:26.008% B**
HSR:17.212% D
T32 Bull
B+
Kills:1,161
Deaths:518
KDR:2.241
Accuracy:26.468% B+
HSR:15.246% D*
NSX Naginata
B+
Kills:114
Deaths:43
KDR:2.651
Accuracy:24.717% B+
HSR:28.070% C+
Kills:15,177
Deaths (as Heavy Assault):5,188
Deaths (to Heavy Assaults):11,823
KDR:2.9254
Kill Difference:9,989
Playtime:399.810 hours
Usage:15%
Score:13.704m
Score/min:571
Accuracy (listed only):25.566%
HSR (listed only):19.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:16,524
Deaths:5,971
KDR:2.767
Accuracy:26.977% B++
HSR:14.264% D--
TRAC-5
C+
Kills:2,288
Deaths:22
KDR:104
Accuracy:21.710% C+
HSR:15.472% D
TRAC-5 Burst
A
Kills:1,190
Deaths:338
KDR:3.521
Accuracy:31.592% A
HSR:19.412% D
NS-11C
A
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:30.690% A
HSR:17.094% C
TRAC-Shot
B+
Kills:1,161
Deaths:481
KDR:2.414
Accuracy:27.712% B+
HSR:13.781% D--
LC2 Lynx
B**
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:28.067% B**
HSR:17.759% D
TRAC-5 S
B**
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:28.465% B**
HSR:13.990% C-
NS Baron G5AE
A
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:59.106% A
HSR:11.582% D
MG-HBR1 Dragoon
C+
Kills:878
Deaths:248
KDR:3.540
Accuracy:32.280% C+
HSR:26.310% C
NSX Tanto
B+
Kills:552
Deaths:196
KDR:2.816
Accuracy:29.373% B+
HSR:22.645% C
FA1 Barrage
A+
Kills:331
Deaths:147
KDR:2.252
Accuracy:55.225% A+
HSR:13.897% C
HC1 Cougar
A
Kills:299
Deaths:201
KDR:1.488
Accuracy:30.404% A
HSR:12.375% F
NS Baron G5
A
Kills:278
Deaths:124
KDR:2.242
Accuracy:57.238% A
HSR:15.468% C*
TRS-12 Uppercut
B**
Kills:222
Deaths:130
KDR:1.708
Accuracy:70.305% B**
HSR:17.117% C**
T5 AMC
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:28.195% B**
HSR:14.706% D--
AS16 NightHawk
B**
Kills:162
Deaths:40
KDR:4.050
Accuracy:40.609% C++
HSR:18.519% B**
Kills:28,734
Deaths (as Engineer):9,784
Deaths (to Engineers):8,967
KDR:2.93684
Kill Difference:18,950
Playtime:865.865 hours
Usage:32%
Score:22.982m
Score/min:442
Accuracy (listed only):37.372%
HSR (listed only):16.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:16,524
Deaths:5,971
KDR:2.767
Accuracy:26.977% B++
HSR:14.264% D--
TRAC-5
C+
Kills:2,288
Deaths:22
KDR:104
Accuracy:21.710% C+
HSR:15.472% D
NS-7 PDW
A
Kills:1,333
Deaths:542
KDR:2.459
Accuracy:31.176% A
HSR:15.754% C
TRAC-5 Burst
A
Kills:1,190
Deaths:338
KDR:3.521
Accuracy:31.592% A
HSR:19.412% D
NS-11C
A
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:30.690% A
HSR:17.094% C
TRAC-Shot
B+
Kills:1,161
Deaths:481
KDR:2.414
Accuracy:27.712% B+
HSR:13.781% D--
LC2 Lynx
B**
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:28.067% B**
HSR:17.759% D
SMG-46 Armistice
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:29.640% B++
HSR:15.444% C+
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:460
KDR:2.520
Accuracy:29.901% B**
HSR:17.256% C*
TRAC-5 S
B**
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:28.465% B**
HSR:13.990% C-
NS Baron G5AE
A
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:59.106% A
HSR:11.582% D
SMG-46G Armistice
B++
Kills:1,156
Deaths:487
KDR:2.374
Accuracy:31.042% B++
HSR:19.550% C**
MKV Suppressed
B**
Kills:1,139
Deaths:425
KDR:2.680
Accuracy:30.591% B**
HSR:19.754% C+
NSX Tanto
B+
Kills:552
Deaths:196
KDR:2.816
Accuracy:29.373% B+
HSR:22.645% C
FA1 Barrage
A+
Kills:331
Deaths:147
KDR:2.252
Accuracy:55.225% A+
HSR:13.897% C
HC1 Cougar
A
Kills:299
Deaths:201
KDR:1.488
Accuracy:30.404% A
HSR:12.375% F
NS Baron G5
A
Kills:278
Deaths:124
KDR:2.242
Accuracy:57.238% A
HSR:15.468% C*
Shuriken
B+
Kills:269
Deaths:80
KDR:3.363
Accuracy:29.656% B+
HSR:17.472% C+
TRS-12 Uppercut
B**
Kills:222
Deaths:130
KDR:1.708
Accuracy:70.305% B**
HSR:17.117% C**
T5 AMC
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:28.195% B**
HSR:14.706% D--
AS16 NightHawk
B**
Kills:162
Deaths:40
KDR:4.050
Accuracy:40.609% C++
HSR:18.519% B**
NSX Tengu
B**
Kills:64
Deaths:61
KDR:1.049
Accuracy:43.030% B**
HSR:17.188% D
Kills:34,135
Deaths (as Light Assault):12,067
Deaths (to Light Assaults):7,246
KDR:2.82879
Kill Difference:22,068
Playtime:724.602 hours
Usage:27%
Score:21.132m
Score/min:486
Accuracy (listed only):35.941%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,755
Deaths:228
KDR:7.697
Accuracy:42.204% B+
HSR:54.359% D**
NS-7 PDW
A
Kills:1,333
Deaths:542
KDR:2.459
Accuracy:31.176% A
HSR:15.754% C
NS-357 Underboss
B**
Kills:1,160
Deaths:891
KDR:1.302
Accuracy:45.074% B**
HSR:20.086% C+
TX1 Repeater
C++
Kills:1,159
Deaths:640
KDR:1.811
Accuracy:25.696% C++
HSR:16.480% D
NS-44 Commissioner
B*
Kills:1,159
Deaths:1,050
KDR:1.104
Accuracy:43.532% B*
HSR:19.500% C
SMG-46 Armistice
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:29.640% B++
HSR:15.444% C+
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:460
KDR:2.520
Accuracy:29.901% B**
HSR:17.256% C*
SMG-46G Armistice
B++
Kills:1,156
Deaths:487
KDR:2.374
Accuracy:31.042% B++
HSR:19.550% C**
MKV Suppressed
B**
Kills:1,139
Deaths:425
KDR:2.680
Accuracy:30.591% B**
HSR:19.754% C+
NS-44B Commissioner
B++
Kills:504
Deaths:307
KDR:1.642
Accuracy:45.608% B++
HSR:20.635% C-
NS-30G Vandal
C+
Kills:422
Deaths:74
KDR:5.703
Accuracy:34.497% C+
HSR:19.905% D--
M77-B
B**
Kills:389
Deaths:66
KDR:5.894
Accuracy:44.115% B**
HSR:57.841% F--
SOAS-20
C*
Kills:367
Deaths:147
KDR:2.497
Accuracy:28.861% C*
HSR:11.989% D**
Shuriken
B+
Kills:269
Deaths:80
KDR:3.363
Accuracy:29.656% B+
HSR:17.472% C+
TX2 Emperor
B+
Kills:192
Deaths:176
KDR:1.091
Accuracy:31.451% B+
HSR:18.229% C
RAMS .50M
B*
Kills:162
Deaths:26
KDR:6.231
Accuracy:44.421% B*
HSR:58.642% F*
HSR-1
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:35.193% C+
HSR:22.500% D
TRAP-M1
B**
Kills:160
Deaths:49
KDR:3.265
Accuracy:35.318% B**
HSR:18.750% D-
NS-30 Vandal
C
Kills:159
Deaths:70
KDR:2.271
Accuracy:30.901% C
HSR:16.981% D*
NS CandyCannon 3000
C+
Kills:125
Deaths:145
KDR:0.862
Accuracy:33.555% C+
HSR:24.800% D
NSX Tomoe
B
Kills:66
Deaths:16
KDR:4.125
Accuracy:30.664% B
HSR:13.636% F--
NSX Tengu
B**
Kills:64
Deaths:61
KDR:1.049
Accuracy:43.030% B**
HSR:17.188% D
Kills:14,218
Deaths (as Infiltrator):6,485
Deaths (to Infiltrators):4,263
KDR:2.19244
Kill Difference:7,733
Playtime:226.953 hours
Usage:8%
Score:8.243m
Score/min:605
Accuracy (listed only):35.279%
HSR (listed only):23.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,767
Deaths:878
KDR:2.013
Accuracy:28.787% B**
HSR:19.581% C
NS-7 PDW
A
Kills:1,333
Deaths:542
KDR:2.459
Accuracy:31.176% A
HSR:15.754% C
T1B Cycler
B+
Kills:1,179
Deaths:367
KDR:3.213
Accuracy:28.675% B+
HSR:21.713% D
Cycler TRV
B+
Kills:1,172
Deaths:531
KDR:2.207
Accuracy:26.074% B+
HSR:14.164% D-
T1 Cycler
B++
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:25.498% B++
HSR:15.925% D-
NS-11P
B*
Kills:1,165
Deaths:456
KDR:2.555
Accuracy:26.951% B*
HSR:19.228% C+
NS-11A
C+
Kills:1,165
Deaths:308
KDR:3.782
Accuracy:24.562% C+
HSR:13.648% D*
SMG-46 Armistice
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:29.640% B++
HSR:15.444% C+
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:460
KDR:2.520
Accuracy:29.901% B**
HSR:17.256% C*
NS Baron G5AE
A
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:59.106% A
HSR:11.582% D
TORQ-9
B+
Kills:1,157
Deaths:445
KDR:2.600
Accuracy:27.342% B+
HSR:13.483% D**
SMG-46G Armistice
B++
Kills:1,156
Deaths:487
KDR:2.374
Accuracy:31.042% B++
HSR:19.550% C**
MKV Suppressed
B**
Kills:1,139
Deaths:425
KDR:2.680
Accuracy:30.591% B**
HSR:19.754% C+
SABR-13
C++
Kills:515
Deaths:321
KDR:1.604
Accuracy:26.580% C++
HSR:18.835% D--
FA1 Barrage
A+
Kills:331
Deaths:147
KDR:2.252
Accuracy:55.225% A+
HSR:13.897% C
NS Baron G5
A
Kills:278
Deaths:124
KDR:2.242
Accuracy:57.238% A
HSR:15.468% C*
Shuriken
B+
Kills:269
Deaths:80
KDR:3.363
Accuracy:29.656% B+
HSR:17.472% C+
TRS-12 Uppercut
B**
Kills:222
Deaths:130
KDR:1.708
Accuracy:70.305% B**
HSR:17.117% C**
AS16 NightHawk
B**
Kills:162
Deaths:40
KDR:4.050
Accuracy:40.609% C++
HSR:18.519% B**
T1A Unity
D-
Kills:71
Deaths:41
KDR:1.732
Accuracy:22.329% D-
HSR:14.085% D**
NSX Tengu
B**
Kills:64
Deaths:61
KDR:1.049
Accuracy:43.030% B**
HSR:17.188% D
Kills:17,788
Deaths (as Combat Medic):7,260
Deaths (to Combat Medics):4,085
KDR:2.45014
Kill Difference:10,528
Playtime:292.533 hours
Usage:11%
Score:9.091m
Score/min:518
Accuracy (listed only):35.444%
HSR (listed only):16.651%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,416
Deaths:538
KDR:2.632
Accuracy:45.401% B++
HSR:3.178% C++
M3 Pounder HEG
B++
Kills:1,267
Deaths:538
KDR:2.355
Accuracy:47.349% B++
HSR:3.157% C++
M6 Onslaught
B*
Kills:988
Deaths:361
KDR:2.737
Accuracy:20.845% B*
HSR:14.575% D--
M6 Onslaught
B++
Kills:814
Deaths:304
KDR:2.678
Accuracy:20.597% B++
HSR:13.636% D*
MR1 Fracture
B+
Kills:382
Deaths:250
KDR:1.528
Accuracy:40.782% B+
HSR:3.927% C++
MRC3 Mercy
A
Kills:358
Deaths:104
KDR:3.442
Accuracy:22.875% A
HSR:20.112% C+
MR1 Fracture
B+
Kills:347
Deaths:250
KDR:1.388
Accuracy:41.555% B+
HSR:2.305% D
NS-10 Burster
B+
Kills:291
Deaths:184
KDR:1.582
Accuracy:32.151% B+
HSR:2.749% D-
NS-10 Burster
B+
Kills:252
Deaths:184
KDR:1.370
Accuracy:32.224% B+
HSR:5.952% C**
MRC3 Mercy
B**
Kills:175
Deaths:47
KDR:3.723
Accuracy:20.901% B**
HSR:19.429% C
Kills:6,290
Deaths (as MAX Suit):1,380
Deaths (to MAX Suits):2,511
KDR:4.55797
Kill Difference:4,910
Playtime:154.782 hours
Usage:6%
Score:5.555m
Score/min:598
Accuracy (listed only):32.468%
HSR (listed only):8.902%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:6,696
V. Kills:1,128 N/A
Deaths:512
KDR:13.078
Accuracy:55.633% B*
KPH:89.500 C*
VKPH:15.100 C++
M14 Banshee
A
Kills:5,153
V. Kills:334 N/A
Deaths:496
KDR:10.389
Accuracy:30.773% C*
KPH:84.300 A
VKPH:5.500 B**
M18 Needler
C++
Kills:930
V. Kills:744 125%
Deaths:447
KDR:2.081
Accuracy:31.757% C+
KPH:12.500 C+
VKPH:10 C++
Hornet Missiles
B**
Kills:866
V. Kills:367 235%
Deaths:53
KDR:16.340
Accuracy:68.897% B**
KPH:109.100 B**
VKPH:46.200 B
M18 Rotary
C
Kills:853
V. Kills:742 115%
Deaths:591
KDR:1.443
Accuracy:30.617% C+
KPH:8.900 C
VKPH:7.700 C
Coyote Missiles
C++
Kills:270
V. Kills:207 130%
Deaths:65
KDR:4.154
Accuracy:50.467% C-
KPH:32.400 C
VKPH:24.900 C++
M18 Locust
C*
Kills:211
V. Kills:156 134%
Deaths:87
KDR:2.425
Accuracy:25.307% D--
KPH:21.500 C++
VKPH:15.900 C*
Kills:14,979 (7,147 + 0)
Deaths:2,251
KDR:6.654
VKDR:1.634
Vehicle Kills:3,678
Kill Difference:12,728
Playtime:332.570 hours
Usage:12%
Score:6.869m
Score/min:344
Piloting Accuracy:25.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:142
V. Kills:23 N/A
Deaths:4
KDR:35.500
Accuracy:44.734% C*
KPH:68.500 B++
VKPH:11.100 B+
C150 Dalton
C+
Kills:79
V. Kills:84 93%
Deaths:4
KDR:19.750
Accuracy:57.988% A++
KPH:21.500 D
VKPH:22.800 C+
CAS30 Tank Buster
C*
Kills:59
V. Kills:78 75%
Deaths:42
KDR:1.405
Accuracy:46.803% C++
KPH:6.500 C
VKPH:8.600 C*
Kills:280 (59 + 221)
Deaths:50
KDR:5.600
VKDR:3.700
Vehicle Kills:185
Kill Difference:230
Playtime:14.812 hours
Usage:1%
Score:0.317m
Score/min:356
Piloting Accuracy:46.803%
Gunner Accuracy:57.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,532
V. Kills:397 385%
Deaths:74
KDR:20.703
Accuracy:57.283% B+
KPH:49.100 B**
VKPH:12.700 C++
C75 Viper
A++
Kills:957
V. Kills:212 449%
Deaths:53
KDR:18.057
Accuracy:49.182% B**
KPH:60.700 A++
VKPH:13.400 A
L100 Python AP
A++
Kills:707
V. Kills:497 142%
Deaths:128
KDR:5.523
Accuracy:62.560% B++
KPH:40.700 B++
VKPH:28.600 A++
L100 Python HESH
B++
Kills:306
V. Kills:40 N/A
Deaths:20
KDR:15.300
Accuracy:53.588% B+
KPH:69.600 B++
VKPH:9.100 C*
Skyguard
B
Kills:133
V. Kills:111 119%
Deaths:37
KDR:3.595
Accuracy:31.887% B+
KPH:12.800 C+
VKPH:10.700 B
Kills:3,635 (3,635 + 0)
Deaths:312
KDR:11.651
VKDR:4.029
Vehicle Kills:1,257
Kill Difference:3,323
Playtime:79.085 hours
Usage:3%
Score:2.054m
Score/min:433
Driving Accuracy:31.887%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,901
V. Kills:3,107 158%
Deaths:484
KDR:10.126
Accuracy:50.161% B+
KPH:43.300 B**
VKPH:27.500 A++
P2-120 HEAT
M
Kills:2,840
V. Kills:581 488%
Deaths:146
KDR:19.452
Accuracy:47.793% B+
KPH:55.900 M
VKPH:11.400 B
P2-120 HESH
A
Kills:1,411
V. Kills:176 N/A
Deaths:15
KDR:94.067
Accuracy:52.395% A
KPH:54.800 C**
VKPH:6.800 C-
P525 Marauder
A
Kills:1,137
V. Kills:73 N/A
Deaths:29
KDR:39.207
Accuracy:27.275% B**
KPH:112.500 A
VKPH:7.200 A
G30 Vulcan
M
Kills:251
V. Kills:194 129%
Deaths:31
KDR:8.097
Accuracy:32.093% C**
KPH:44.100 A*
VKPH:34.100 M
E540 Halberd
A
Kills:70
V. Kills:41 167%
Deaths:10
KDR:7
Accuracy:51.250% A
KPH:33.300 B+
VKPH:19.500 A
Kills:10,610 (9,152 + 1,458)
Deaths:715
KDR:14.839
VKDR:5.835
Vehicle Kills:4,172
Kill Difference:9,895
Playtime:207.615 hours
Usage:8%
Score:5.751m
Score/min:462
Driving Accuracy:52.395%
Gunner Accuracy:51.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:187
V. Kills:12 N/A
Deaths:10
KDR:18.700
Accuracy:28.864% D-
KPH:105.600 C++
VKPH:6.800 C+
G20 Vulcan-H
B++
Kills:102
V. Kills:97 104%
Deaths:31
KDR:3.290
Accuracy:50.305% B
KPH:36.600 C
VKPH:34.800 B++
M40 Fury-H
C+
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:35.834% D-
KPH:85.400 C+
VKPH:15.400 C+
Kills:350 (0 + 350)
Deaths:51
KDR:6.863
VKDR:2.353
Vehicle Kills:120
Kill Difference:299
Playtime:5.273 hours
Usage:0%
Score:0.332m
Score/min:1,050
Driving Accuracy:N/A%
Gunner Accuracy:35.834%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:252
V. Kills:48 N/A
Deaths:19
KDR:13.263
Accuracy:36.255% C++
KPH:51.300 C**
VKPH:9.800 C++
M60-G Bulldog
A
Kills:248
V. Kills:34 N/A
Deaths:15
KDR:16.533
Accuracy:42.996% B*
KPH:52.500 A
VKPH:7.200 C**
M12 Kobalt
B+
Kills:91
V. Kills:4 N/A
Deaths:8
KDR:11.375
Accuracy:19.909% B+
KPH:90.900 B+
VKPH:4 C++
Kills:591 (0 + 591)
Deaths:42
KDR:14.071
VKDR:2.048
Vehicle Kills:86
Kill Difference:549
Playtime:10.632 hours
Usage:0%
Score:0.261m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:19.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:69
V. Kills:14 460%
Deaths:36
KDR:1.917
Accuracy:48.028% C+
KPH:15.500 C-
VKPH:3.100 D
Kills:69 (69 + 0)
Deaths:36
KDR:1.917
VKDR:0.389
Vehicle Kills:14
Kill Difference:33
Playtime:4.456 hours
Usage:0%
Score:0.047m
Score/min:176
Driving Accuracy:48.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 16,63416,5245,9712.767B*0.2826.977%B++14.264%D--41.3B+N/A175399.7h11.2B+41.7B++
Hellfire Rocket Pods 7,8246,69651213.078B++10.0355.633%B*1.105%C++89.5C*15.1C++54274.8h15.6B+28.1B+
M14 Banshee 5,4875,15349610.389B+7.3430.773%C*N/A84.3A5.5B**41361.1h15.3B+49.6B+
P2-120 AP 8,0084,90148410.126B+7.0850.161%B+3.142%C+43.3B**27.5A++495113.1h5.9B+11.8B++
P2-120 HEAT 3,4212,84014619.452A++16.4147.793%B+1.69%D-55.9M11.4B34250.8h3.6A++7.6A+
NS-15M2 2,4222,3995814.129A+1.0828.579%B*21.884%C--59.5B+N/A15640.3h11B+38.5B+
TRAC-5 2,2962,28822104U100.9621.71%C+15.472%D28B+N/A25881.6h11.8B++54.4B+
C-4 3,4152,0186892.929B**0.1221.167%D-N/A118B*81.7M**188117.1h1.3B+6C++
T9 CARV 1,8461,8246432.837B**0.2121.742%B+16.393%D--44.4B*N/A30841.1h12.1B+55.7B+
TAR 1,7991,7678782.013B+1.0328.787%B**19.581%C42.7B+N/A15641.4h11.1B*38.6B*
MSW-R 1,7691,7606862.566C**0.4824.675%B+18.807%D55B+N/A33132h10.2B*41.1B+
TSAR-42 1,7691,7552287.697B*4.6542.204%B+54.359%D**49.7B+N/A24635.3h2.3C++5.5B
L100 Python HEAT 1,9291,5327420.703M17.6657.283%B+2.611%C++49.1B**12.7C++31131.2h3.5B++6.1B**
TMG-50 1,4931,4895102.92A++0.1224.798%B+21.155%C50B++N/A25529.8h9.8B++39.4B+
NS-15M1 1,5011,4854343.422A+0.3827.35%B*21.145%C+60.1B++N/A28024.7h11.2B+40.9B+
M3 Pounder HEG 1,7151,4165382.632B++0.4145.401%B++3.178%C++28.7A6.1A++25749.3h12.2B*26.8B++
P2-120 HESH 1,5871,4111594.067S91.0252.395%AN/A54.9C**6.8C-31725.7h3.1A6A
NS-7 PDW 1,3461,3335422.459A++0.5931.176%A15.754%C52.3AN/A28225.5h12B++38.4B++
Tank Mine 2,5421,2993713.501B+0.4625.557%DN/A151B*144.5M+26688.6h1.2A4.8B*
T9A "Butcher" 1,2921,2854292.995B++0.0525.084%C++15.876%F71B+N/A38418.1h10.8B43.1B
M3 Pounder HEG 1,5371,2675382.355B+0.6947.349%B++3.157%C++26.1B*5.6B**22248.5h14.3B++30.1B++
Frag Grenade 1,2641,25811258N/A1,254.9638.846%D-N/A1258M*6C-46501h1.8A++4.6B**
T9 CARV-S 1,2561,2546262.003B+1.0422.866%C++16.188%D*57.8B+N/A35921.7h10.3B++45.2B+
NS-15M AE 1,2461,2443863.223B+0.1828.94%B+18.167%D--75.9B++N/A65816.4h10.1B++34.9B+
TRAC-5 Burst 1,2031,1903383.521B++0.4831.592%A19.412%D50.6B+N/A26423.5h10B*31.8B**
T1B Cycler 1,1891,1793673.213B++0.1728.675%B+21.713%D51C**N/A16223.1h11.9B41.4B+
The Slasher 1,1951,17611,4670.103B**2.9460.137%A*1.361%D*2.2C+N/A14529.4h1.9B+3.2C++
T7 Mini-Chaingun 1,1831,1765302.219A+0.8322.7%B**9.864%D-56.3AN/A31720.9h11.3B*49.9B++
Cycler TRV 1,1851,1725312.207B**0.8426.074%B+14.164%D-42.9B+N/A18727.3h12B+45.9B+
NS-11C 1,1741,1703323.524M+0.4830.69%A17.094%C69.2A*N/A36216.9h9.6B**31.3B**
T1 Cycler 1,1761,1684722.475A0.5725.498%B++15.925%D-48.1A+N/A32924.3h11.7B*45.8B*
NS-11P 1,1701,1654562.555A0.4926.951%B*19.228%C+55.5A+N/A26021h11.1B**41.3B*
NS-11A 1,1691,1653083.782A++0.7424.562%C+13.648%D*34.4C++N/A21833.9h12.4B+50.6B+
T16 Rhino 1,1731,1623323.5A*0.4626.008%B**17.212%D73.5A++N/A53915.8h10.2B**39.2B*
TRAC-Shot 1,1801,1614812.414B*0.6327.712%B+13.781%D--40.9C**N/A24628.4h10.7B38.6B+
T32 Bull 1,1651,1615182.241B++0.8026.468%B+15.246%D*53B+N/A24621.9h11.3B+42.7B+
LC2 Lynx 1,1611,1604442.613A0.4328.067%B**17.759%D59.2A+N/A30119.6h10.7B**38.1B*
NS-357 Underboss 1,1621,1608911.302B1.7445.074%B**20.086%C+85.3A+N/A48913.6h3.1B**6.9B**
TX1 Repeater 1,1631,1596401.811A1.2325.696%C++16.48%D69A*N/A36716.8h9.4B**36.6B++
NS-44 Commissioner 1,1621,1591,0501.104C++1.9443.532%B*19.5%C73.8A+N/A31515.7h2.8B**6.5B*
SMG-46 Armistice 1,1651,1594762.435A0.6129.64%B++15.444%C+46B*N/A26825.2h12B*40.4B++
PDW-16 Hailstorm 1,1661,1594602.52A++0.5229.901%B**17.256%C*50.6AN/A28822.9h10.5B**35B*
TRAC-5 S 1,1671,1585312.181A+0.8628.465%B**13.99%C-40.5A+N/A22428.6h11.1B38.9B++
NS Baron G5AE 1,1601,1574692.467B**0.5859.106%A11.582%D62.9B++N/A38418.4h3.3B**5.6C++
TORQ-9 1,1651,1574452.6B**0.4427.342%B+13.483%D**55.1B**N/A35821h13.3B+48.8B+
SMG-46G Armistice 1,1611,1564872.374A0.6731.042%B++19.55%C**48C++N/A22124.1h10.7B*34.5B++
MKV Suppressed 1,1471,1394252.68A*0.3630.591%B**19.754%C+55.3B**N/A32320.6h11.4B++37.4B+
P525 Marauder 1,2101,1372939.207A++36.1627.275%B**1.231%D112.6A7.2A57510.1h5B++18.2B*
M6 Onslaught 9949883612.737B0.3120.845%B*14.575%D--44.3B++N/A22722.3h14.5B**69.8B++
C75 Viper 1,1699575318.057M+15.0149.182%B**1.672%C*60.6A++13.4A60415.8h9.7B+19.7B**
M18 Needler 1,6749304472.081C++0.9631.757%C+4.086%A12.5C+10C++25074.5h130.7B411.6B
MG-HBR1 Dragoon 8968782483.54A*0.5032.28%C+26.31%C53.2A1.1B*15016.5h6B+18.7B+
Hornet Missiles 1,2338665316.34A+13.3068.897%B**2.079%B++109.6B**46.5B6617.9h8.9B+13B++
M18 Rotary 1,5958535911.443C+1.6030.617%C+4.572%A+8.9C7.7C19196.1h150.5C+491.5C+
M6 Onslaught 8208143042.678C**0.3720.597%B++13.636%D*41.7B+N/A22319.5h15.5B**75.1B++
Claymore 7997982630.692M**27.6537.1%B+N/A249.4A++N/A11123.2h1.1B**3B++
L100 Python AP 1,2047071285.523C++2.4862.56%B++3.536%B+40.6B++28.6A++59517.4h5.5C*8.9B+
NS Decimator 9036214551.365B+1.6870.815%A2.254%C++42.8B+19.4B+66214.5h4.6C++6.5B+
C-4 ARX 9366141933.181B++0.1428.858%B+N/A175.4B**92M*23363.5h1.5D5.1C+
Anti-Vehicle Grenade 5975591559N/A555.9663.315%AN/A798.6A*54.3C--67080.7h2.9A+4.6A
NSX Tanto 5695521962.816A++0.2329.373%B+22.645%C37.8C*1.2A+8314.6h13.8C++47C*
SABR-13 5175153211.604C++1.4426.58%C++18.835%D--35C++N/A16614.7h10.6B+40B+
NS-44B Commissioner 5065043071.642B+1.4045.608%B++20.635%C-53.6C*N/A1309.4h3.2B+7.1B+
Hunter QCX 4264244900.865C**2.1853.445%B++13.679%D-17.4BN/A11724.3h3.6B+6.7B+
NS-30G Vandal 424422745.703A+2.6634.497%C+19.905%D--63B+N/A3286.7h4.6B+13.2B+
M77-B 392389665.894M++2.8544.115%B**57.841%F--58.1A*N/A4376.7h2.4C++5.5B+
MR1 Fracture 5323822501.528B**1.5240.782%B+3.927%C++15.3A+6B+13224.9h25.6B**62.8B*
SOAS-20 3703671472.497B*0.5528.861%C*11.989%D**44.8B+N/A2758.2h11.7C*40.6B
MRC3 Mercy 3623581043.442B+0.4022.875%A20.112%C+48.4A+N/A2247.4h13.1A+57.3B**
MR1 Fracture 5143472501.388B**1.6641.555%B+2.305%D13.9A+6.7B**15024.9h28.8B**69.3B**
FA1 Barrage 3323311472.252B**0.7955.225%A+13.897%C59.1A++N/A3265.6h3.5B**6.4B**
L100 Python HESH 3463062015.3B12.2653.588%B+1.961%B69.5B++9.1C*3664.4h2.6B*4.9B*
HC1 Cougar 3022992011.488B+1.5630.404%A12.375%F28.8C+N/A18410.4h11.1B+36.5B+
NS-10 Burster 5122911841.582B*1.4632.151%B+2.749%D-6.6B++5B**13744.1h139.7B434.5B+
NS Baron G5 2792781242.242A+0.8057.238%A15.468%C*59.1AN/A2484.7h3.7B*6.5C++
Coyote Missiles 477270654.154B1.1150.467%C-N/A32.5C24.9C++5218.3h42.4C++84C+
Shuriken 271269803.363A++0.3229.656%B+17.472%C+38.4CN/A1357h10.5B**35.2B*
T2 Striker 6232542790.91B*2.1357.66%B+N/A12.8C+18.6B*37319.8h56.8D98.4C+
NS-10 Burster 4562521841.37C**1.6732.224%B+5.952%C**6.1B+4.9B**12641.6h155C*481B+
M40 Fury 3002521913.263B*10.2236.255%C++N/A51.4C**9.8C++3374.9h10.9B+30B+
G30 Vulcan 445251318.097B*5.0532.093%C**2.789%C44A*34M9955.7h62B**193.2B**
M60-G Bulldog 2822481516.533M13.4942.996%B*N/A52.8A7.2C**4334.7h5B**11.6B**
MAX Punch 2502381,3820.172B+2.8755.624%B*N/A1.8C++N/A9132h1.9C++3.4B
TRS-12 Uppercut 2232221301.708B+1.3470.305%B**17.117%C**51.6B+N/A2414.3h2.5C*3.5B+
M18 Locust 367211872.425C*0.6225.307%D--3.791%A+21.5C++15.9C*2119.8h69.1B+273B+
Sticky Grenade 2112111211N/A207.9655.379%BN/A703.3DN/A35120.3h2.6C4.8C+
T5 AMC 2042041101.855B*1.1928.195%B**14.706%D--65.8MN/A6013.1h12.6B++44.6B++
TX2 Emperor 1931921761.091C*1.9531.451%B+18.229%C71.1A*N/A4542.7h5.5A+17.6B++
P525 Marauder-H 1991871018.7B+15.6628.864%D-1.604%B**103.9C++6.7C+8201.8h6.4B22.2C+
NS Decimator-B 2771791031.738C++1.3169.471%B++1.676%D47.1C+25.8C**6683.8h4.5C6.4C+
MRC3 Mercy 176175473.723B++0.6820.901%B**19.429%C38.9B++N/A2104.5h15.4B**73.6B*
RAMS .50M 163162266.231B**3.1944.421%B*58.642%F*41.5B*N/A3193.9h2.6C--5.9C++
AS16 NightHawk 162162404.05A**1.0140.609%C++18.519%B**50.6B++N/A3513.2h4.3C**10.5B
Chainblade 22016113,0010.012C3.0362.936%M+N/A0.3C--N/A2592h4.3D--6.8B+
HSR-1 160160692.319C*0.7335.193%C+22.5%D40C+N/A1754h6C17.1C+
TRAP-M1 160160493.265A0.2235.318%B**18.75%D-53.3B*N/A3583h8.2B+23.1B++
NS-30 Vandal 160159702.271B0.7730.901%C16.981%D*43C*N/A2523.7h5.3B+17.2C*
MANA Anti-Vehicle Turret 3821501121.339C+1.7167.297%A2%D-46.9B++72.5M+15803.2h10.9C+16.2B+
M9 SKEP Launcher 2421501001.5A++1.5474.123%B*N/A22.7C**13.9C++3986.6h7.9B+10.6B++
L105 Zephyr 165142435.5A*32.4644.734%C*N/A67.6B++11B+6092.1h6.8C+15.1C*
Skyguard 244133373.595B0.5531.887%B+N/A12.8C+10.7B29810.4h133.6C+419.1C*
ASP-30 Grounder 2131291121.152B*1.8973.267%A+1.55%D27.4B*17.9B+8634.7h6.8B+9.3B**
NS CandyCannon 3000 1261251450.862B2.1833.555%C+24.8%D46.3B++N/A1642.7h3.2B**9.6B+
ML-7 198125731.712A+1.3366.697%B**4%B++30.5B++17.8B++13964.1h5.8B+8.8B*
NSX Naginata 115114432.651A0.3924.717%B+28.07%C+40.7C+N/A942.8h10.7B+43.4B+
G20 Vulcan-H 199102313.29C+0.2550.305%B1.961%D36.4C34.6B++12662.8h110C+218.7C++
M12 Kobalt 9591811.375C8.3319.909%B+17.582%C91B+4C++6571h14.8B+74.6B+
C150 Dalton 16379419.75A++16.7157.988%A++N/A21.4D22.7C+5003.7h12.9T*22.3F-
Icikill 77765,7010.013D3.0345.676%B**N/A0.2C+N/A1331h2.7D5.9B+
T1A Unity 7371411.732B+1.3122.329%D-14.085%D**41.8C+1.2B*2641.7h12.5C+55.8C
E540 Halberd 11170107C++3.9651.25%A2.857%C33.3B+19.5A13242.1h5.3B+10.3B*
M40 Fury-F 8369361.917B1.1348.028%C+N/A15.3C-3.1D1764.5h12C+25C+
NSX Tomoe 6666164.125A++1.0830.664%B13.636%F--31.4CN/A802.1h15.9C51.8C++
NSX Tengu 6464611.049C+2.0043.03%B**17.188%D91.4A*N/A2780.7h9.5B*22B++
M40 Fury-H 7261106.1C-3.0635.834%D-N/A87.1C+15.7C+7690.7h7.4B+20.5B
Spear Anti-Vehicle Phalanx Turret 9659511.8B*8.7657.238%A+6.78%A+59A37A++18341h8.7C++15.2B++
CAS30 Tank Buster 13759421.405C+1.6446.803%C++1.695%B+6.5C8.6C*2409.1h85.1D-181.8C
Rocklet Rifle 9850361.389B**1.6642.343%D*N/A27.8C+26.7C*3281.8h28.3B++66.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon242,5482.2h
Anti-Vehicle MANA Turret275861.8h
Nano-Armor Kit392700,60788.3h
Nanite Revive Grenade02,2160.6h
Restoration Kit123350.6h
Motion Spotter1211,2154.1h
Welding Device01,7940.1h
Shield Recharging Field181,8920.7h
Medical Applicator418234,53018.8h
Medical Kit3033,7865.3h
Ammunition Package191,1110.8h
Anti-Infantry MANA Turret13060.5h
Recon Detection Device141,7732.8h
Router43650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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