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Staff Sgt. SrRemola[ES] SrRemola
TR BR 189

KDR: 1.58

Score: 93.8m

Last Seen: Oct 9th, 2018 2:40 PM
- OFFLINE - 1567.8 hour(s)

Battle Rank 119 (189 total) - Terran Republic on Miller
Level Progress (to 120): 69%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9 CARV T1 Cycler TSAR-42 MSW-R C-4 TAR T1A Unity NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 1660TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.19%28.848%69823999115,0391.99022-0.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.859%0.618B+1.278A-0.002C+HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.414B10.60.256C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.017%1.294%135310195,102343116311.4866313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.746%-1.201D*-0.292C0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.068C+44.70.155C++127

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.554%3.628%132710155,016551823270.909025215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.364%0.069C+0.632B+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+5.90.527B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.517%2.868%25520100210,425450130462.31564342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.645%-0.428C---0.376C-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.419B21.60.448B46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.957%71.858%255210207,9246096201.29966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.789%0.586B+0.309C*-0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+20.366C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.801%16.861%25521020172324810.0529394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.88%0.535B+0.477B+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.90.192C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.8m205.4%364 (21.8k)292 (17.5k)1.57713179,146113,5901.74535189 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022640020.041%24.189%48502:4936

20% Combat Medic24% Engineer33% Heavy Assault6% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:51 PMApr 19th, 2015 7:55 PMNov 8th, 2018 12:09 AM (36d) (PST)Oct 9th, 2018 12:07 PM (65d) (PST)Oct 9th, 2018 10:40 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5462283180.5580.3540.1351.2320.042827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,76613,66719,0993321874317,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5351.3h/223d 19,108 43,334 58,515 395.5k 10,330 14,936 13,383 175.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:51,969
Deaths:27,266
KDR:1.906
Accuracy:24.247% B**
HSR:31.552% A
MSW-R
B+
Kills:7,458
Deaths:4,633
KDR:1.610
Accuracy:23.784% B
HSR:27.662% B+
NS-15M2
B**
Kills:4,462
Deaths:2,004
KDR:2.227
Accuracy:27.601% B*
HSR:33.550% B**
T9A "Butcher"
B+
Kills:3,250
Deaths:2,243
KDR:1.449
Accuracy:21.958% C-
HSR:30.062% B+
T9 CARV-S
B+
Kills:1,488
Deaths:1,422
KDR:1.046
Accuracy:21.762% C+
HSR:27.285% B+
TMG-50
B+
Kills:1,472
Deaths:1,023
KDR:1.439
Accuracy:21.338% C++
HSR:27.378% B+
T16 Rhino
B+
Kills:1,163
Deaths:915
KDR:1.271
Accuracy:20.746% C+
HSR:24.334% B+
NSX Naginata
B++
Kills:296
Deaths:116
KDR:2.552
Accuracy:24.552% B+
HSR:33.108% B++
T7 Mini-Chaingun
B**
Kills:215
Deaths:123
KDR:1.748
Accuracy:22.444% B**
HSR:16.279% B*
Kills:71,773
Deaths (as Heavy Assault):39,745
Deaths (to Heavy Assaults):32,743
KDR:1.80584
Kill Difference:32,028
Playtime:1,741.897 hours
Usage:33%
Score:31.350m
Score/min:300
Accuracy (listed only):23.159%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:4,304
Deaths:4,018
KDR:1.071
Accuracy:22.836% C**
HSR:22.375% B+
TRAC-5 S
B*
Kills:3,754
Deaths:4,368
KDR:0.859
Accuracy:23.441% C++
HSR:21.710% B*
LC3 Jaguar
B++
Kills:3,477
Deaths:3,016
KDR:1.153
Accuracy:23.957% C++
HSR:24.044% B++
SMG-46 Armistice
A
Kills:1,585
Deaths:1,135
KDR:1.396
Accuracy:28.559% B+
HSR:23.786% A
LC2 Lynx
A++
Kills:1,409
Deaths:1,085
KDR:1.299
Accuracy:23.233% C++
HSR:31.654% A++
HC1 Cougar
B*
Kills:1,370
Deaths:941
KDR:1.456
Accuracy:27.050% B+
HSR:27.226% B*
T5 AMC
B**
Kills:1,334
Deaths:1,280
KDR:1.042
Accuracy:22.948% C+
HSR:25.937% B**
FA1 Barrage
B+
Kills:113
Deaths:116
KDR:0.974
Accuracy:43.779% B+
HSR:17.699% B+
NS Baron G5
B+
Kills:82
Deaths:49
KDR:1.673
Accuracy:47.692% B+
HSR:14.634% C+
TRS-12 Uppercut
C**
Kills:59
Deaths:66
KDR:0.894
Accuracy:60.411% C**
HSR:15.254% C+
Kills:17,487
Deaths (as Light Assault):16,074
Deaths (to Light Assaults):18,442
KDR:1.08791
Kill Difference:1,413
Playtime:442.311 hours
Usage:8%
Score:6.661m
Score/min:251
Accuracy (listed only):32.391%
HSR (listed only):22.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:4,304
Deaths:4,018
KDR:1.071
Accuracy:22.836% C**
HSR:22.375% B+
TRAC-5 S
B*
Kills:3,754
Deaths:4,368
KDR:0.859
Accuracy:23.441% C++
HSR:21.710% B*
LC3 Jaguar
B++
Kills:3,477
Deaths:3,016
KDR:1.153
Accuracy:23.957% C++
HSR:24.044% B++
LC2 Lynx
A++
Kills:1,409
Deaths:1,085
KDR:1.299
Accuracy:23.233% C++
HSR:31.654% A++
HC1 Cougar
B*
Kills:1,370
Deaths:941
KDR:1.456
Accuracy:27.050% B+
HSR:27.226% B*
T5 AMC
B**
Kills:1,334
Deaths:1,280
KDR:1.042
Accuracy:22.948% C+
HSR:25.937% B**
FA1 Barrage
B+
Kills:113
Deaths:116
KDR:0.974
Accuracy:43.779% B+
HSR:17.699% B+
NS Baron G5
B+
Kills:82
Deaths:49
KDR:1.673
Accuracy:47.692% B+
HSR:14.634% C+
TRS-12 Uppercut
C**
Kills:59
Deaths:66
KDR:0.894
Accuracy:60.411% C**
HSR:15.254% C+
Kills:15,902
Deaths (as Engineer):14,939
Deaths (to Engineers):22,349
KDR:1.06446
Kill Difference:963
Playtime:1,268.613 hours
Usage:24%
Score:20.165m
Score/min:265
Accuracy (listed only):32.816%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:9,209
Deaths:6,588
KDR:1.398
Accuracy:24.914% B++
HSR:25.030% B+
TAR
B**
Kills:4,609
Deaths:2,975
KDR:1.549
Accuracy:25.589% B+
HSR:27.707% B**
T1A Unity
B+
Kills:4,507
Deaths:3,574
KDR:1.261
Accuracy:23.491% C-
HSR:27.579% B+
Cycler TRV
B+
Kills:3,441
Deaths:3,173
KDR:1.084
Accuracy:22.761% C+
HSR:22.813% B+
NS-11P
A++
Kills:2,136
Deaths:1,596
KDR:1.338
Accuracy:26.081% B++
HSR:30.056% A++
SMG-46 Armistice
A
Kills:1,585
Deaths:1,135
KDR:1.396
Accuracy:28.559% B+
HSR:23.786% A
T1S Cycler
B**
Kills:1,188
Deaths:928
KDR:1.280
Accuracy:23.106% C+
HSR:28.535% B**
TORQ-9
C*
Kills:1,146
Deaths:905
KDR:1.266
Accuracy:22.944% C
HSR:24.956% C*
FA1 Barrage
B+
Kills:113
Deaths:116
KDR:0.974
Accuracy:43.779% B+
HSR:17.699% B+
NS Baron G5
B+
Kills:82
Deaths:49
KDR:1.673
Accuracy:47.692% B+
HSR:14.634% C+
TRS-12 Uppercut
C**
Kills:59
Deaths:66
KDR:0.894
Accuracy:60.411% C**
HSR:15.254% C+
Kills:28,075
Deaths (as Combat Medic):21,105
Deaths (to Combat Medics):12,090
KDR:1.33025
Kill Difference:6,970
Playtime:1,055.205 hours
Usage:20%
Score:21.068m
Score/min:333
Accuracy (listed only):31.757%
HSR (listed only):23.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:7,521
Deaths:2,414
KDR:3.116
Accuracy:39.116% C++
HSR:72.105% B+
NS-44 Commissioner
C++
Kills:3,576
Deaths:3,985
KDR:0.897
Accuracy:36.730% C++
HSR:22.707% C++
SMG-46 Armistice
A
Kills:1,585
Deaths:1,135
KDR:1.396
Accuracy:28.559% B+
HSR:23.786% A
SOAS-20
B+
Kills:709
Deaths:752
KDR:0.943
Accuracy:29.570% B
HSR:24.119% B+
TX1 Repeater
A
Kills:669
Deaths:1,390
KDR:0.481
Accuracy:18.160% D--
HSR:29.895% A
RAMS .50M
C
Kills:403
Deaths:262
KDR:1.538
Accuracy:36.886% C
HSR:67.246% D**
Kills:14,463
Deaths (as Infiltrator):9,938
Deaths (to Infiltrators):15,523
KDR:1.45532
Kill Difference:4,525
Playtime:345.273 hours
Usage:6%
Score:5.579m
Score/min:269
Accuracy (listed only):31.504%
HSR (listed only):39.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:2,862
Deaths:1,296
KDR:2.208
Accuracy:22.224% A
HSR:24.668% B*
MRC3 Mercy
B**
Kills:2,032
Deaths:922
KDR:2.204
Accuracy:21.168% B**
HSR:23.967% B++
M6 Onslaught
B**
Kills:1,474
Deaths:815
KDR:1.809
Accuracy:21.962% B**
HSR:23.474% B*
M6 Onslaught
B**
Kills:1,133
Deaths:586
KDR:1.933
Accuracy:22.488% B**
HSR:24.095% B**
M2 Mutilator
B**
Kills:758
Deaths:340
KDR:2.229
Accuracy:18.737% B**
HSR:23.747% B**
M3 Pounder HEG
A
Kills:539
Deaths:487
KDR:1.107
Accuracy:43.059% B+
HSR:5.009% A
M3 Pounder HEG
A
Kills:486
Deaths:468
KDR:1.038
Accuracy:45.145% B+
HSR:5.144% A
M2 Mutilator
B**
Kills:287
Deaths:190
KDR:1.511
Accuracy:19.288% B**
HSR:21.254% B+
MR1 Fracture
A++
Kills:217
Deaths:304
KDR:0.714
Accuracy:35.546% C+
HSR:7.834% A++
MR1 Fracture
A*
Kills:186
Deaths:267
KDR:0.697
Accuracy:36.351% C+
HSR:8.602% A*
NS-10 Burster
B**
Kills:78
Deaths:108
KDR:0.722
Accuracy:34.053% B**
HSR:5.128% C
NS-10 Burster
B**
Kills:60
Deaths:99
KDR:0.606
Accuracy:34.668% B**
HSR:8.333% B**
M1 Heavy Cycler
A+
Kills:57
Deaths:72
KDR:0.792
Accuracy:15.284% C**
HSR:24.561% A+
Kills:10,169
Deaths (as MAX Suit):2,977
Deaths (to MAX Suits):8,166
KDR:3.41585
Kill Difference:7,192
Playtime:207.923 hours
Usage:4%
Score:4.017m
Score/min:322
Accuracy (listed only):28.459%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:3,478
V. Kills:314 N/A
Deaths:276
KDR:12.601
Accuracy:50.236% C**
KPH:152.200 A
VKPH:13.700 C+
M18 Needler
C-
Kills:1,053
V. Kills:1,168 90%
Deaths:1,893
KDR:0.556
Accuracy:22.966% D**
KPH:5.700 D
VKPH:6.400 C-
M14 Banshee
C
Kills:571
V. Kills:40 N/A
Deaths:288
KDR:1.983
Accuracy:23.864% D--
KPH:31.700 C
VKPH:2.200 D
Kills:5,102 (1,624 + 0)
Deaths:2,457
KDR:2.077
VKDR:0.619
Vehicle Kills:1,522
Kill Difference:2,645
Playtime:224.717 hours
Usage:4%
Score:2.024m
Score/min:150
Piloting Accuracy:23.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,467
V. Kills:127 N/A
Deaths:116
KDR:12.647
Accuracy:50.063% B*
KPH:69.800 B++
VKPH:6 C--
AP30 Shredder
C
Kills:1,271
V. Kills:662 192%
Deaths:247
KDR:5.146
Accuracy:25.176% D
KPH:24.400 C
VKPH:12.700 D
C150 Dalton
C+
Kills:403
V. Kills:415 97%
Deaths:126
KDR:3.198
Accuracy:29.874% D--
KPH:20.400 D
VKPH:21 C+
CAS30 Tank Buster
D
Kills:91
V. Kills:84 107%
Deaths:174
KDR:0.523
Accuracy:35.225% D--
KPH:4 D
VKPH:3.700 D-
Kills:3,232 (91 + 3,141)
Deaths:663
KDR:4.875
VKDR:1.943
Vehicle Kills:1,288
Kill Difference:2,569
Playtime:115.385 hours
Usage:2%
Score:1.813m
Score/min:262
Piloting Accuracy:35.225%
Gunner Accuracy:29.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:618
V. Kills:49 N/A
Deaths:72
KDR:8.583
Accuracy:47.624% C+
KPH:71.300 B*
VKPH:5.700 D
L100 Python AP
C+
Kills:430
V. Kills:284 151%
Deaths:142
KDR:3.028
Accuracy:53.802% C
KPH:25.700 C
VKPH:17 C+
C75 Viper
C++
Kills:282
V. Kills:45 N/A
Deaths:74
KDR:3.811
Accuracy:38.654% C+
KPH:30.600 C++
VKPH:4.900 D
L100 Python HEAT
C
Kills:153
V. Kills:39 383%
Deaths:46
KDR:3.326
Accuracy:48.949% C
KPH:24.900 C
VKPH:6.300 D--
Kills:1,483 (1,483 + 0)
Deaths:334
KDR:4.440
VKDR:1.249
Vehicle Kills:417
Kill Difference:1,149
Playtime:40.777 hours
Usage:1%
Score:0.680m
Score/min:278
Driving Accuracy:48.949%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:2,445
V. Kills:1,645 149%
Deaths:478
KDR:5.115
Accuracy:41.608% C
KPH:27.700 C+
VKPH:18.600 C*
E540 Halberd
C++
Kills:794
V. Kills:398 199%
Deaths:140
KDR:5.671
Accuracy:42.084% C++
KPH:21.600 C
VKPH:10.800 C-
P2-120 HESH
C++
Kills:569
V. Kills:87 N/A
Deaths:63
KDR:9.032
Accuracy:34.978% D
KPH:50.500 C++
VKPH:7.700 C+
P2-120 HEAT
B+
Kills:519
V. Kills:154 335%
Deaths:109
KDR:4.761
Accuracy:39.128% C
KPH:30.300 B+
VKPH:9 C
G30 Vulcan
C+
Kills:314
V. Kills:150 208%
Deaths:104
KDR:3.019
Accuracy:28.496% C+
KPH:17.200 C
VKPH:8.200 D-
MR11 Gatekeeper
C**
Kills:93
V. Kills:71 129%
Deaths:19
KDR:4.895
Accuracy:41.227% C**
KPH:20.100 C+
VKPH:15.400 C+
P525 Marauder
D--
Kills:89
V. Kills:4 N/A
Deaths:13
KDR:6.846
Accuracy:14.323% D--
KPH:31.600 D--
VKPH:1.400 D--
M20 Basilisk
B+
Kills:81
V. Kills:31 253%
Deaths:27
KDR:3
Accuracy:29.979% C*
KPH:21.700 B+
VKPH:8.300 C++
Kills:4,904 (3,533 + 1,371)
Deaths:953
KDR:5.146
VKDR:2.665
Vehicle Kills:2,540
Kill Difference:3,951
Playtime:183.010 hours
Usage:3%
Score:3.143m
Score/min:286
Driving Accuracy:39.128%
Gunner Accuracy:29.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,077
V. Kills:54 N/A
Deaths:82
KDR:13.134
Accuracy:33.738% C+
KPH:97 C+
VKPH:4.900 C-
E540 Halberd-H
D
Kills:404
V. Kills:230 175%
Deaths:58
KDR:6.966
Accuracy:57.329% C+
KPH:28.700 D
VKPH:16.300 D
G20 Vulcan-H
C+
Kills:286
V. Kills:183 155%
Deaths:68
KDR:4.206
Accuracy:47.829% C++
KPH:38.500 C+
VKPH:24.600 C+
M40 Fury-H
C
Kills:98
V. Kills:13 N/A
Deaths:25
KDR:3.920
Accuracy:40.394% C
KPH:57.700 D
VKPH:7.700 D
Kills:1,865 (0 + 1,865)
Deaths:233
KDR:8.004
VKDR:2.060
Vehicle Kills:480
Kill Difference:1,632
Playtime:34.328 hours
Usage:1%
Score:0.591m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:40.394%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,234
V. Kills:186 N/A
Deaths:116
KDR:10.638
Accuracy:42.562% B*
KPH:83.700 A++
VKPH:12.600 B*
M40 Fury
A+
Kills:819
V. Kills:111 N/A
Deaths:69
KDR:11.870
Accuracy:43.610% B*
KPH:92.300 A+
VKPH:12.500 C**
M20 Basilisk
B
Kills:348
V. Kills:103 335%
Deaths:88
KDR:3.955
Accuracy:38.241% C+
KPH:23.800 B
VKPH:7.100 C+
M12 Kobalt
B+
Kills:233
V. Kills:10 N/A
Deaths:16
KDR:14.563
Accuracy:19.282% B+
KPH:82.500 B+
VKPH:3.500 C++
M20 Basilisk
C*
Kills:193
V. Kills:48 394%
Deaths:39
KDR:4.949
Accuracy:38.739% C+
KPH:24.700 C*
VKPH:6.100 D
M60-G Bulldog
C++
Kills:182
V. Kills:58 308%
Deaths:52
KDR:3.500
Accuracy:41.699% B++
KPH:20.800 D
VKPH:6.600 C++
M12 Kobalt
B+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:17.934% C*
KPH:89.200 B+
VKPH:1.400 D
M60-G Bulldog
B*
Kills:60
V. Kills:11 N/A
Deaths:18
KDR:3.333
Accuracy:45.948% B*
KPH:26.300 D
VKPH:4.800 D
Kills:3,131 (0 + 3,131)
Deaths:404
KDR:7.750
VKDR:1.307
Vehicle Kills:528
Kill Difference:2,727
Playtime:60.561 hours
Usage:1%
Score:1.148m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:45.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:52
V. Kills:12 400%
Deaths:85
KDR:0.612
Accuracy:47.565% C+
KPH:11.700 D
VKPH:2.700 D-
Kills:52 (52 + 0)
Deaths:85
KDR:0.612
VKDR:0.141
Vehicle Kills:12
Kill Difference:33
Playtime:4.435 hours
Usage:0%
Score:0.029m
Score/min:108
Driving Accuracy:47.565%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:54
V. Kills:23 225%
Deaths:40
KDR:1.350
Accuracy:29.698% D*
KPH:11.500 D-
VKPH:4.900 D*
Kills:54 (0 + 54)
Deaths:40
KDR:1.350
VKDR:0.575
Vehicle Kills:23
Kill Difference:14
Playtime:4.700 hours
Usage:0%
Score:0.028m
Score/min:99
Piloting Accuracy:N/A%
Gunner Accuracy:29.698%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 52,24351,96927,2661.906B+0.3324.247%B**31.552%A47.8B**N/A1361087.1h10.2B**42.2B*
T1 Cycler 9,2609,2096,5881.398B+0.1824.914%B++25.03%B+31.4B+N/A98293.6h11.3B**45.4B*
TSAR-42 7,5407,5212,4143.116C++1.5439.116%C++72.105%B+46.9B+N/A118160.3h2B++5B+
MSW-R 7,5007,4584,6331.61C+0.0323.784%B27.662%B+44.2BN/A143168.9h10.6B++44.5B+
C-4 5,6444,6283,9841.162C+0.4224.12%C+N/A64.9C14.2D--47171.3h1.3B+5.2B
TAR 4,6364,6092,9751.549C++0.0325.589%B+27.707%B**38.7B+N/A125119.2h11.2B*43.6B++
T1A Unity 4,5374,5073,5741.261C+0.3223.491%C-27.579%B+31.5C--N/A95143.3h11.6B+49.4C++
NS-15M2 4,4914,4622,0042.227B0.6527.601%B*33.55%B**50.2BN/A13288.9h10.3B*37.4B++
TRAC-5 4,3334,3044,0181.071B+0.5122.836%C**22.375%B+23.8B+N/A91180.8h12.1B++53.1B+
TRAC-5 S 3,7833,7544,3680.859C+0.7223.441%C++21.71%B*21.4C++N/A62175.6h11.5C**49B
NS-44 Commissioner 3,5863,5763,9850.897C+0.6836.73%C++22.707%C++49.3B++N/A15072.5h2.9B**7.9B++
Hellfire Rocket Pods 3,7923,47827612.601B++11.0250.236%C**1.006%C+151.9A13.7C+56022.9h14B**27.8B++
LC3 Jaguar 3,5033,4773,0161.153C+0.4223.957%C++24.044%B++20.9CN/A64166.3h11.8B+49.4B+
Cycler TRV 3,4633,4413,1731.084C+0.4922.761%C+22.813%B+30.4C++N/A98113.2h13.3C++58.5C*
T9A "Butcher" 3,2653,2502,2431.449C0.1321.958%C-30.062%B+48.5C+N/A13767h11C**50.1C+
MRC3 Mercy 2,8782,8621,2962.208C++0.6322.224%A24.668%B*33.5B+N/A10585.5h17.9B+80.7B++
P2-120 AP 4,0902,4454785.115C+3.5441.608%C4.294%B+27.7C+18.6C*33688.4h6.7B+16C**
NS Decimator 3,2162,2142,7800.796C0.7858.591%C3.026%B+28.1C12.7C23978.9h5C+8.5C+
NS-11P 2,1452,1361,5961.338C*0.2426.081%B++30.056%A++33.7BN/A10963.4h11.3B**43.3B*
MRC3 Mercy 2,0472,0329222.204C++0.6321.168%B**23.967%B++34B+N/A11559.8h16.8B++79.3B*
SMG-46 Armistice 1,5971,5851,1351.396B0.1828.559%B+23.786%A31.9C++N/A11949.7h12B++41.9B+
T9 CARV-S 1,4961,4881,4221.046C0.5321.762%C+27.285%B+33.5CN/A12044.4h11.9C**54.7C**
M6 Onslaught 1,4871,4748151.809C+0.2321.962%B**23.474%B*30.8C+N/A8447.8h20.2C92.1B+
TMG-50 1,4771,4721,0231.439C**0.1421.338%C++27.378%B+50.6B*N/A26029.1h10.3B+48.3B+
L105 Zephyr 1,5941,46711612.647C*11.0750.063%B*N/A69.9B++6C--30221h4.6B**9.2B*
ML-7 1,9781,4092,2810.618C+0.9658.945%C**3.833%B+26.3C**10.6C+30853.5h5.3B++9B++
LC2 Lynx 1,4111,4091,0851.299C*0.2823.233%C++31.654%A++26.7C+N/A11952.7h13B+56B+
HC1 Cougar 1,3761,3709411.456B+0.1227.05%B+27.226%B*28.7C++N/A10747.8h9.5B*35.1B++
T5 AMC 1,3461,3341,2801.042C++0.5422.948%C+25.937%B**17.9CN/A7374.4h13.1B+56.9B
Frag Grenade 1,2881,28011280N/A1,278.4253.569%B**N/A711.1B*4.4D33101.8h2.7B**5B**
AP30 Shredder 1,9331,2712475.146C+3.5725.176%D3.462%B**24.4C12.7D23152h62.2B+246.9B+
M40 Fury 1,4201,23411610.638B+9.0642.562%B*1.621%C+83.9A++12.7B*45314.7h10.2B++24B*
T1S Cycler 1,1891,1889281.28C++0.3023.106%C+28.535%B**32.6C*N/A13236.4h11.7B+50.8B
Anti-Vehicle Grenade 1,2771,17411174N/A1,172.4259.053%B*N/A559B*49D28192.1h3.8B**6.4B**
T16 Rhino 1,1661,1639151.271C++0.3120.746%C+24.334%B+46B++N/A20625.3h10.7B*51.5B+
TORQ-9 1,1541,1469051.266C+0.3122.944%C24.956%C*40.9B+N/A14928h14.5C*63C++
M6 Onslaught 1,1361,1335861.933C+0.3622.488%B**24.095%B**31.4C+N/A8836.1h19.3C+86B+
P525 Marauder-H 1,1311,0778213.134C+11.5633.738%C+N/A97C+4.9C-27011.1h5.1B++15.2B++
M18 Needler 2,2211,0531,8930.556C1.0222.966%D**2.279%C++5.7D6.4C-99183.9h161.3C++702.4C-
M60-A Bulldog 1,1791,0101875.401C+3.8235.763%C+1.287%C31C+5.2C22232.6h5.5C**15.4B
ASP-30 Grounder 1,4129041,4480.624C+0.9565.063%B4.204%B++19.8C++11.1C+21245.7h7.3B11.2B+
M40 Fury 9308196911.87B+10.2943.61%B*1.709%C+92A+12.5C**5578.9h9.5B++21.8B**
E540 Halberd 1,1927941405.671C+4.0942.084%C++4.66%B+21.6C10.8C-20836.8h5.4B+12.7B+
M2 Mutilator 7637583402.229B+0.6518.737%B**23.747%B**29.8B+N/A11325.4h16B+85.3B++
SOAS-20 7137097520.943C0.6329.57%B24.119%B+24.8C-N/A9028.6h11.3C**38.3B+
TX1 Repeater 6726691,3900.481C1.1018.16%D--29.895%A16.9C--N/A6439.7h10.3B*56.7C++
L100 Python HESH 667618728.583C+7.0147.624%C+2.265%B+71B*5.6D2668.7h2.5B**5.2B++
MANA Anti-Vehicle Turret 1,0355905221.13C+0.4553.704%C+3.559%C+42.8B+32.2C**49013.8h7.7B+14.3B+
M14 Banshee 6115712881.983C0.4123.864%D--1.226%C++31.7C2.2D14718h16.5B+69B+
P2-120 HESH 656569639.032C7.4534.978%D1.406%B++50.4C++7.7C+31711.3h5.2C+14.7C
Tank Mine 8935643511.607C-0.0332.221%C+N/A55.8D--32.6D--72610.1h1.9C++6C**
The Slasher 57555841,1740.014D-1.5626.42%D1.434%D--0.4C--N/A11549.3h2.1C**7.9C++
M3 Pounder HEG 6635394871.107C0.4743.059%B+5.009%A19C*4.4B++16328.3h13.3B++30.9B+
P2-120 HEAT 6735191094.761C+3.1839.128%C3.276%C++30.4B+9C32617.1h5.6B*14.3B++
M3 Pounder HEG 6004864681.038C0.5445.145%B+5.144%A17.4C+4.1C*14527.9h15.1B+33.4B+
M60-A Bulldog 5294754211.31C+9.7355.563%B*2.947%B32.1C+3.6C+16714.8h5.1B+9.1B*
Claymore 4454451762.528D0.9537.592%B+N/A84D--N/A2825.3h1.2C++3.1B+
L100 Python AP 7144301423.028C1.4553.802%C6.977%A*25.7C17C+28516.7h6.4C++11.8C++
Chainblade 48842050,7030.008C-1.5721.534%DN/A0.2DN/A11847.4h2.6C*11.9C+
E540 Halberd-H 634404586.966C+5.3957.329%C+1.238%C28.7D16.3D21414.1h6.1C++10.6C**
RAMS .50M 4044032621.538C-0.0436.886%C67.246%D**28C+N/A14714.4h2.7D7.2C
C150 Dalton 8184031263.198C-1.6229.874%D--N/A20.4D21C+37519.8h3.9B+13.2C+
MANA Anti-Personnel Turret 3773721712.175N/A0.6022.557%UN/A3720U50U11033900.1h22.1T*97.9T*
M60-A Bulldog 393360448.182C6.6054.357%B++4.722%A++28.8C2.6C-15712.5h5.2B+9.5B++
M20 Basilisk 451348883.955B+2.3838.241%C+8.333%B*23.8B7.1C+19014.6h64B*167.3B*
G30 Vulcan 4643141043.019C+1.4428.496%C+6.369%A+17.3C8.2D-17618.2h88.9B312.1B+
NSX Naginata 2982961162.552B**0.9724.552%B+33.108%B++53.8B+N/A1615.5h10.9B+44.3B+
M2 Mutilator 2932871901.511C+0.0719.288%B**21.254%B+26.1C+N/A13311h16.4B+84.9B++
G20 Vulcan-H 469286684.206C++2.6347.829%C++2.448%C38.6C+24.7C+4737.4h84.7B+177.2B+
C75 Viper 327282743.811C+2.2338.654%C+N/A30.7C++4.9D3059.2h9.5B++24.6B++
M12 Kobalt 2432331614.563C++12.9919.282%B+23.605%B**83.2B++3.6C++2372.8h13.7B**71B++
MR1 Fracture 3352173040.714C+0.8635.546%C+7.834%A++9.5C*5.2C++10522.9h35B*98.4B+
T7 Mini-Chaingun 2182151231.748B*0.1722.444%B**16.279%B*48.9B*N/A5484.4h11B**48.9B*
M20 Basilisk 241193394.949B*3.3738.739%C+6.218%C++24.7C*6.2D2197.8h65B*167.7B*
NS-TMC-01 "His Regards" 19418711,4110.016C1.5625.847%C++1.604%D-0.3C-N/A1539.5h1.9B+7.3B+
MR1 Fracture 2831862670.697C+0.8836.351%C+8.602%A*9C**4.7C+10320.6h38.7B*106.4B++
M60-G Bulldog 240182523.5C1.9241.699%B++1.648%D-20.9C--6.7C++1768.7h8.8C-21C**
Sticky Grenade 1561561156N/A154.4254.878%C**N/A1560AN/A56590.1h1.7B+3.2B+
L100 Python HEAT 192153463.326C1.7548.949%C3.922%B*24.7C6.3D--2376.2h4.1B**8.4B*
FA1 Barrage 1141131160.974C++0.6043.779%B+17.699%B+36.5B+N/A4233.1h4.1B++9.5B+
M40 Fury-H 11198253.92D2.3440.394%C3.061%A*57.6D7.6D1881.7h8.8C*21.8C*
Spear Anti-Vehicle Phalanx Turret 15197185.389C3.8153.028%B**8.247%A*64.7A++36A+12771.5h6B++11.2B**
MR11 Gatekeeper 16493194.895C**3.3241.227%C**6.452%M**20.2C+15.4C+3514.6h49.5C**120.1B+
CAS30 Tank Buster 175911740.523C--1.0535.225%D--N/A4D3.7D-19622.6h53.7C++152.4C+
P525 Marauder 9389136.846C5.2714.323%D--2.247%C**31.8D--1.4D--1342.8h6.8C+47.2C--
NS Baron G5 8382491.673B++0.1047.692%B+14.634%C+28.3C+N/A1652.9h3.4B**7.1C+
M20 Basilisk 11281273B+1.4229.979%C*3.704%D21.9B+8.4C++1613.7h64.2B*214.1B++
NS-10 Burster 134781080.722C0.8634.053%B**5.128%C7.3B**5.2A13510.7h120.7B*354.5B*
M12 Kobalt 6362610.333C8.7617.934%C*24.194%B**88.6B+1.4D3240.7h9.1A++50.9B**
NS-10 Burster 10760990.606D0.9734.668%B**8.333%B**5.9B+4.6B++11410.2h154.5C**445.7B++
M60-G Bulldog 7160183.333C--1.7645.948%B*1.667%D-26.1D4.8D2562.3h8.9C19.3C*
TRS-12 Uppercut 5959660.894C0.6860.411%C**15.254%C+36.9C+N/A2721.6h3.5D*5.8C
M1 Heavy Cycler 5857720.792C0.7915.284%C**24.561%A+14.6DN/A3293.9h20.8C-136.4C*
M20 Wyvern 7754401.35D-0.2329.698%D*11.111%M*11.5D-4.9D*994.7h67.1B+226C+
M40 Fury-F 6452850.612C-0.9747.565%C+1.923%B**11.8D2.7D-1084.4h13C+27.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter527,5836.7h
Restoration Kit253251.5h
Anti-Vehicle MANA Turret1171,6916.2h
Nano-Armor Kit1,7731,537,339115.6h
Spawn Beacon11211,13010h
Nanite Revive Grenade08,0932.3h
Medical Applicator2,293750,09565.5h
Spitfire Auto-Turret0930.1h
Xiphos Anti-Personnel Phalanx Tower1930h
Ammunition Package1373,6104.4h
Medical Kit2,83421,15679.1h
Anti-Infantry MANA Turret607502.3h
Recon Detection Device403,8626.3h

Check the help document for the dictionary if you want to learn more about words used here.


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