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Primarch Jolly Sshaqtuss[GOTR] Sshaqtuss
VS BR 94

KDR: 2.53

Score: 62.6m

Last Seen: Oct 7th, 2019 11:38 PM
- OFFLINE - 184.3 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
Level Progress (to 95): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Betelgeuse 54-A Supernova FPC Proton II PPA-H NS-44 Commissioner C-4 Supernova VPC Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,886,057 MLG Score: 2307
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.587%36.048%106737117949,3431.893510.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.885%1.592A+2.294A*-1.528FHEAD ++ (~21.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.558B+9.70.323C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.987%1.299%111121577960950.080208380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.068C+-0.268C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.703B++18.20.656B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.061%1.681%7328120812,729268152034.74609245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%0.269C*-0.517D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.511B+8.10.34C**10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.4%3.121%123818119818,875258372527.30739260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%1.134B**-0.307C0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.579B+23.20.389C**24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.407%75.654%1238712098,9012396653.71494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%1.274A0.523B+0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.30.283C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.254%18.277%1238412124,8861585773.08071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%1.721A++0.718B++0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.648B+2.90.406B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
62.6m281.7%465 (27.9k)406 (24.4k)2.53209121,04447,8043.0714694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216749624.968%23.161%57803:1458

6% Combat Medic46% Engineer17% Heavy Assault16% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2015 1:22 AMJan 17th, 2016 8:59 PMOct 14th, 2019 6:31 PM (16h) (PST)Oct 7th, 2019 8:24 PM (8d) (PST)Oct 7th, 2019 7:38 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1591629970.7850.3100.1822.5840.1332307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,5399,73259,807471911155824,335

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2571.4h/107.1d 25,784 28,035 40,265 398.6k 2,721 7,072 20,478 178.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,804
Deaths:1,871
KDR:2.568
Accuracy:27.819% B
HSR:40.217% A
Orion VS54
A
Kills:1,473
Deaths:972
KDR:1.515
Accuracy:22.320% C**
HSR:34.555% A
VE-H Maw
A++
Kills:1,332
Deaths:448
KDR:2.973
Accuracy:30.933% B**
HSR:43.393% A++
SVA-88
A
Kills:1,212
Deaths:598
KDR:2.027
Accuracy:24.222% C++
HSR:34.984% A
NS-15M2
A++
Kills:1,207
Deaths:416
KDR:2.901
Accuracy:27.920% B++
HSR:41.342% A++
Flare VE6
A++
Kills:1,200
Deaths:611
KDR:1.964
Accuracy:24.846% B+
HSR:36.583% A++
Pulsar LSW
A**
Kills:1,193
Deaths:449
KDR:2.657
Accuracy:31.551% A+
HSR:43.001% A**
NSX Naginata
A*
Kills:1,178
Deaths:407
KDR:2.894
Accuracy:27.863% B**
HSR:43.294% A*
VX29 Polaris
A++
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:25.725% B+
HSR:36.014% A++
Ursa
B**
Kills:1,163
Deaths:885
KDR:1.314
Accuracy:24.815% B
HSR:31.298% B**
Kills:15,931
Deaths (as Heavy Assault):7,294
Deaths (to Heavy Assaults):12,890
KDR:2.18412
Kill Difference:8,637
Playtime:447.741 hours
Usage:17%
Score:9.414m
Score/min:350
Accuracy (listed only):26.801%
HSR (listed only):38.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:2,464
Deaths:1,738
KDR:1.418
Accuracy:27.257% B++
HSR:25.325% B*
Pulsar C
B*
Kills:1,891
Deaths:1,313
KDR:1.440
Accuracy:26.835% B+
HSR:27.816% B*
Deimos VA29
A+
Kills:1,309
Deaths:503
KDR:2.602
Accuracy:77.141% A+
HSR:18.640% C**
Pandora VX25
A++
Kills:1,220
Deaths:449
KDR:2.717
Accuracy:57.042% A++
HSR:17.213% B+
VX6-7
A*
Kills:1,209
Deaths:522
KDR:2.316
Accuracy:32.692% A++
HSR:34.243% A*
Solstice SF
M+
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:33.567% A++
HSR:34.804% M+
Eidolon VE33
A**
Kills:1,194
Deaths:400
KDR:2.985
Accuracy:41.916% A**
HSR:36.432% A+
NSX Tanto
A+
Kills:1,192
Deaths:480
KDR:2.483
Accuracy:32.855% A
HSR:35.067% A+
Thanatos VE70
A++
Kills:1,179
Deaths:709
KDR:1.663
Accuracy:57.340% A++
HSR:16.031% C+
VE-LR Obelisk
A++
Kills:1,178
Deaths:336
KDR:3.506
Accuracy:43.884% A++
HSR:46.010% A++
Phobos VX86
A+
Kills:1,178
Deaths:444
KDR:2.653
Accuracy:76.991% A+
HSR:21.222% B++
NS Baron G5
A++
Kills:1,167
Deaths:767
KDR:1.522
Accuracy:63.249% A++
HSR:19.195% B*
Solstice VE3
A
Kills:1,166
Deaths:1,245
KDR:0.937
Accuracy:25.626% B+
HSR:27.530% A
Zenith VX-5
A
Kills:1,159
Deaths:591
KDR:1.961
Accuracy:31.910% A
HSR:27.783% B**
Solstice Burst
B**
Kills:1,155
Deaths:748
KDR:1.544
Accuracy:30.727% B*
HSR:31.775% B**
NS-11C
A*
Kills:1,001
Deaths:393
KDR:2.547
Accuracy:35.851% A*
HSR:31.169% A*
VE-C Horizon
A
Kills:165
Deaths:98
KDR:1.684
Accuracy:36.897% B
HSR:33.939% A
Kills:21,028
Deaths (as Engineer):11,347
Deaths (to Engineers):10,617
KDR:1.85318
Kill Difference:9,681
Playtime:1,174.258 hours
Usage:46%
Score:31.053m
Score/min:441
Accuracy (listed only):43.046%
HSR (listed only):28.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:2,464
Deaths:1,738
KDR:1.418
Accuracy:27.257% B++
HSR:25.325% B*
Pulsar C
B*
Kills:1,891
Deaths:1,313
KDR:1.440
Accuracy:26.835% B+
HSR:27.816% B*
Sirius SX12
M+
Kills:1,394
Deaths:790
KDR:1.765
Accuracy:28.258% B++
HSR:36.801% M+
Deimos VA29
A+
Kills:1,309
Deaths:503
KDR:2.602
Accuracy:77.141% A+
HSR:18.640% C**
NS-7 PDW
M
Kills:1,270
Deaths:504
KDR:2.520
Accuracy:32.323% A+
HSR:35.197% M
Eridani SX5
A*
Kills:1,238
Deaths:745
KDR:1.662
Accuracy:33.654% A+
HSR:36.430% A*
Pandora VX25
A++
Kills:1,220
Deaths:449
KDR:2.717
Accuracy:57.042% A++
HSR:17.213% B+
VX6-7
A*
Kills:1,209
Deaths:522
KDR:2.316
Accuracy:32.692% A++
HSR:34.243% A*
Solstice SF
M+
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:33.567% A++
HSR:34.804% M+
NSX Tanto
A+
Kills:1,192
Deaths:480
KDR:2.483
Accuracy:32.855% A
HSR:35.067% A+
Thanatos VE70
A++
Kills:1,179
Deaths:709
KDR:1.663
Accuracy:57.340% A++
HSR:16.031% C+
NSX Tengu
A++
Kills:1,178
Deaths:636
KDR:1.852
Accuracy:44.490% B**
HSR:33.022% A++
Phobos VX86
A+
Kills:1,178
Deaths:444
KDR:2.653
Accuracy:76.991% A+
HSR:21.222% B++
NS Baron G5
A++
Kills:1,167
Deaths:767
KDR:1.522
Accuracy:63.249% A++
HSR:19.195% B*
Solstice VE3
A
Kills:1,166
Deaths:1,245
KDR:0.937
Accuracy:25.626% B+
HSR:27.530% A
Zenith VX-5
A
Kills:1,159
Deaths:591
KDR:1.961
Accuracy:31.910% A
HSR:27.783% B**
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:32.315% A
HSR:31.952% A++
Solstice Burst
B**
Kills:1,155
Deaths:748
KDR:1.544
Accuracy:30.727% B*
HSR:31.775% B**
NS-11C
A*
Kills:1,001
Deaths:393
KDR:2.547
Accuracy:35.851% A*
HSR:31.169% A*
VE-S Canis
A++
Kills:501
Deaths:201
KDR:2.493
Accuracy:33.812% B**
HSR:35.529% A++
VE-C Horizon
A
Kills:165
Deaths:98
KDR:1.684
Accuracy:36.897% B
HSR:33.939% A
Kills:25,395
Deaths (as Light Assault):14,018
Deaths (to Light Assaults):8,386
KDR:1.8116
Kill Difference:11,377
Playtime:351.967 hours
Usage:14%
Score:8.452m
Score/min:400
Accuracy (listed only):40.516%
HSR (listed only):29.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M+
Kills:1,394
Deaths:790
KDR:1.765
Accuracy:28.258% B++
HSR:36.801% M+
Pulsar VS1
A+
Kills:1,377
Deaths:1,037
KDR:1.328
Accuracy:25.811% B+
HSR:31.954% A+
Deimos VA29
A+
Kills:1,309
Deaths:503
KDR:2.602
Accuracy:77.141% A+
HSR:18.640% C**
NS-7 PDW
M
Kills:1,270
Deaths:504
KDR:2.520
Accuracy:32.323% A+
HSR:35.197% M
Eridani SX5
A*
Kills:1,238
Deaths:745
KDR:1.662
Accuracy:33.654% A+
HSR:36.430% A*
Terminus VX-9
A++
Kills:1,237
Deaths:599
KDR:2.065
Accuracy:29.381% B*
HSR:41.391% A++
Pandora VX25
A++
Kills:1,220
Deaths:449
KDR:2.717
Accuracy:57.042% A++
HSR:17.213% B+
Thanatos VE70
A++
Kills:1,179
Deaths:709
KDR:1.663
Accuracy:57.340% A++
HSR:16.031% C+
NSX Tengu
A++
Kills:1,178
Deaths:636
KDR:1.852
Accuracy:44.490% B**
HSR:33.022% A++
Phobos VX86
A+
Kills:1,178
Deaths:444
KDR:2.653
Accuracy:76.991% A+
HSR:21.222% B++
NS Baron G5
A++
Kills:1,167
Deaths:767
KDR:1.522
Accuracy:63.249% A++
HSR:19.195% B*
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:32.315% A
HSR:31.952% A++
Corvus VA55
A*
Kills:1,158
Deaths:547
KDR:2.117
Accuracy:33.238% A++
HSR:39.033% A*
H-V45
A*
Kills:1,152
Deaths:485
KDR:2.375
Accuracy:31.504% A+
HSR:38.368% A*
CME
A++
Kills:1,142
Deaths:568
KDR:2.011
Accuracy:32.361% B**
HSR:36.077% A++
VE-S Canis
A++
Kills:501
Deaths:201
KDR:2.493
Accuracy:33.812% B**
HSR:35.529% A++
Kills:18,858
Deaths (as Combat Medic):9,515
Deaths (to Combat Medics):5,305
KDR:1.98192
Kill Difference:9,343
Playtime:154.758 hours
Usage:6%
Score:4.047m
Score/min:436
Accuracy (listed only):43.057%
HSR (listed only):30.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,686
Deaths:2,370
KDR:1.133
Accuracy:49.212% A+
HSR:28.444% B*
Ghost
B+
Kills:2,333
Deaths:783
KDR:2.980
Accuracy:42.692% B+
HSR:74.582% B+
Phaseshift VX-S
A++
Kills:1,730
Deaths:211
KDR:8.199
Accuracy:49.351% A++
HSR:89.595% B**
Sirius SX12
M+
Kills:1,394
Deaths:790
KDR:1.765
Accuracy:28.258% B++
HSR:36.801% M+
NS-7 PDW
M
Kills:1,270
Deaths:504
KDR:2.520
Accuracy:32.323% A+
HSR:35.197% M
Eridani SX5
A*
Kills:1,238
Deaths:745
KDR:1.662
Accuracy:33.654% A+
HSR:36.430% A*
Nyx VX31
A++
Kills:1,178
Deaths:326
KDR:3.614
Accuracy:42.460% A
HSR:46.095% A++
NSX Tengu
A++
Kills:1,178
Deaths:636
KDR:1.852
Accuracy:44.490% B**
HSR:33.022% A++
NSX Tomoe
B*
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:33.000% B*
HSR:46.599% B*
VA39 Spectre
A++
Kills:1,169
Deaths:391
KDR:2.990
Accuracy:43.028% A++
HSR:38.580% C+
NS-30 Vandal
A**
Kills:1,168
Deaths:410
KDR:2.849
Accuracy:43.889% A++
HSR:46.918% A**
Artemis VX26
A*
Kills:1,167
Deaths:575
KDR:2.030
Accuracy:31.500% B*
HSR:37.361% A*
V10
B++
Kills:1,162
Deaths:184
KDR:6.315
Accuracy:44.882% B++
HSR:77.108% C+
XM98
C++
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:37.555% C++
HSR:71.170% C-
NSX Daimyo
B++
Kills:1,161
Deaths:382
KDR:3.039
Accuracy:45.749% B++
HSR:95.435% B+
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:32.315% A
HSR:31.952% A++
Beamer VS3
A*
Kills:517
Deaths:592
KDR:0.873
Accuracy:32.688% B*
HSR:37.331% A*
VE-S Canis
A++
Kills:501
Deaths:201
KDR:2.493
Accuracy:33.812% B**
HSR:35.529% A++
NS-AM7 Archer
B++
Kills:284
Deaths:682
KDR:0.416
Accuracy:61.534% B
HSR:23.944% B++
Parallax VX3
A
Kills:184
Deaths:32
KDR:5.750
Accuracy:40.289% C*
HSR:88.044% A
Soldier Soaker
B++
Kills:137
Deaths:96
KDR:1.427
Accuracy:39.671% B++
HSR:16.058% C**
Kills:23,953
Deaths (as Infiltrator):11,276
Deaths (to Infiltrators):6,411
KDR:2.12425
Kill Difference:12,677
Playtime:419.705 hours
Usage:16%
Score:9.170m
Score/min:364
Accuracy (listed only):40.112%
HSR (listed only):48.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:232
Deaths:63
KDR:3.683
Accuracy:24.440% B**
HSR:24.138% B+
Blueshift VM5
A**
Kills:216
Deaths:63
KDR:3.429
Accuracy:24.070% B**
HSR:34.722% A**
Nebula VM20
A+
Kills:110
Deaths:20
KDR:5.500
Accuracy:23.414% B**
HSR:29.091% A+
Nebula VM20
A+
Kills:94
Deaths:20
KDR:4.700
Accuracy:23.586% B**
HSR:28.723% A+
Cosmos VM3
M**
Kills:80
Deaths:13
KDR:6.154
Accuracy:23.293% A
HSR:35% M**
Cosmos VM3
M**
Kills:78
Deaths:13
KDR:6
Accuracy:24.059% A
HSR:35.897% M**
Comet VM2
A*
Kills:69
Deaths:48
KDR:1.438
Accuracy:60.979% A*
HSR:2.899% D
Comet VM2
M++
Kills:65
Deaths:11
KDR:5.909
Accuracy:63.962% A*
HSR:10.769% M++
Kills:944
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):1,976
KDR:7.52191
Kill Difference:818.500
Playtime:13.914 hours
Usage:1%
Score:0.441m
Score/min:529
Accuracy (listed only):33.475%
HSR (listed only):25.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:103
V. Kills:77 132%
Deaths:75
KDR:1.373
Accuracy:36.238% B*
KPH:16 C*
VKPH:12 B+
Light PPA
B
Kills:77
V. Kills:8 N/A
Deaths:32
KDR:2.406
Accuracy:37.987% C
KPH:40.400 C+
VKPH:4.200 B
Kills:180 (180 + 0)
Deaths:107
KDR:1.682
VKDR:0.794
Vehicle Kills:85
Kill Difference:73
Playtime:8.342 hours
Usage:0%
Score:0.150m
Score/min:299
Piloting Accuracy:37.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:459
V. Kills:44 N/A
Deaths:29
KDR:15.828
Accuracy:54.755% A+
KPH:78.100 B**
VKPH:7.500 C
C150 Dalton
C
Kills:95
V. Kills:87 108%
Deaths:22
KDR:4.318
Accuracy:33.462% C--
KPH:21.900 D
VKPH:20 C
AP30 Shredder
B
Kills:79
V. Kills:75 104%
Deaths:21
KDR:3.762
Accuracy:40.776% B*
KPH:26.100 C
VKPH:24.800 B
Kills:633 (0 + 633)
Deaths:72
KDR:8.792
VKDR:2.861
Vehicle Kills:206
Kill Difference:561
Playtime:13.252 hours
Usage:1%
Score:0.250m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,429
V. Kills:839 170%
Deaths:158
KDR:9.044
Accuracy:63.870% B*
KPH:42.100 B*
VKPH:24.700 B**
L100 Python HESH
A+
Kills:1,185
V. Kills:181 N/A
Deaths:41
KDR:28.902
Accuracy:55.663% B*
KPH:83 A+
VKPH:12.700 B**
L100 Python HEAT
A++
Kills:1,130
V. Kills:400 282%
Deaths:98
KDR:11.531
Accuracy:56.676% B+
KPH:53.200 A++
VKPH:18.800 A
C75 Viper
A++
Kills:1,031
V. Kills:169 N/A
Deaths:88
KDR:11.716
Accuracy:46.665% B++
KPH:57.900 A++
VKPH:9.500 C*
Skyguard
B+
Kills:259
V. Kills:225 115%
Deaths:63
KDR:4.111
Accuracy:32.311% B+
KPH:13.300 C
VKPH:11.600 B+
Kills:5,034 (5,034 + 0)
Deaths:448
KDR:11.237
VKDR:4.049
Vehicle Kills:1,814
Kill Difference:4,586
Playtime:106.731 hours
Usage:4%
Score:1.959m
Score/min:306
Driving Accuracy:32.311%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,295
V. Kills:2,763 155%
Deaths:408
KDR:10.527
Accuracy:58.121% B+
KPH:36.100 B*
VKPH:23.200 A+
Supernova VPC
A*
Kills:2,473
V. Kills:310 N/A
Deaths:64
KDR:38.641
Accuracy:58.051% B*
KPH:81.500 A*
VKPH:10.200 B+
E540 Halberd
A+
Kills:1,767
V. Kills:998 177%
Deaths:124
KDR:14.250
Accuracy:58.808% A+
KPH:43.600 B**
VKPH:24.600 A+
Supernova PC
B**
Kills:927
V. Kills:316 292%
Deaths:110
KDR:8.427
Accuracy:52.106% C**
KPH:34.800 B**
VKPH:11.900 B*
Saron HRB
B+
Kills:696
V. Kills:490 142%
Deaths:98
KDR:7.102
Accuracy:57.813% A++
KPH:28.300 B
VKPH:20 B+
Proton II PPA
A++
Kills:458
V. Kills:31 N/A
Deaths:13
KDR:35.231
Accuracy:35.031% A++
KPH:86 B**
VKPH:5.800 B**
Aphelion VEX-4
B++
Kills:117
V. Kills:93 124%
Deaths:18
KDR:6.500
Accuracy:42.880% B**
KPH:28.100 C*
VKPH:22.300 B++
G40-F Ranger
A++
Kills:105
V. Kills:77 135%
Deaths:13
KDR:8.077
Accuracy:46.089% A**
KPH:62 B**
VKPH:45.500 A++
Kills:10,838 (7,695 + 3,143)
Deaths:848
KDR:12.781
VKDR:5.988
Vehicle Kills:5,078
Kill Difference:9,990
Playtime:252.142 hours
Usage:10%
Score:5.600m
Score/min:370
Driving Accuracy:52.106%
Gunner Accuracy:46.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:6,150
V. Kills:2,982 206%
Deaths:492
KDR:12.500
Accuracy:68.021% A
KPH:68.100 B**
VKPH:33 A
Proton II PPA-H
B*
Kills:3,466
V. Kills:267 N/A
Deaths:351
KDR:9.875
Accuracy:46.495% B**
KPH:124.800 B*
VKPH:9.600 B*
Aphelion VEX-4H
B**
Kills:1,351
V. Kills:1,218 111%
Deaths:330
KDR:4.094
Accuracy:54.858% B**
KPH:42.100 C++
VKPH:38 B**
M12 Kobalt-H
B**
Kills:1,143
V. Kills:69 N/A
Deaths:62
KDR:18.436
Accuracy:27.447% B**
KPH:133.900 C++
VKPH:8.100 B**
Halberd-H SE
A
Kills:432
V. Kills:189 227%
Deaths:
KDR:
Accuracy:71.763% A+
KPH:89.900 B+
VKPH:39.300 A
Saron HRB-H
C*
Kills:423
V. Kills:290 145%
Deaths:87
KDR:4.862
Accuracy:65.629% B**
KPH:37.600 C+
VKPH:25.800 C*
G40-F Ranger
B
Kills:258
V. Kills:156 164%
Deaths:27
KDR:9.556
Accuracy:38.958% B*
KPH:39.400 C*
VKPH:23.800 B
M40 Fury-H
C
Kills:157
V. Kills:32 476%
Deaths:41
KDR:3.829
Accuracy:40.496% C
KPH:53.900 D
VKPH:11 C
Kills:13,380 (0 + 13,380)
Deaths:1,390
KDR:9.626
VKDR:3.743
Vehicle Kills:5,203
Kill Difference:11,990
Playtime:184.183 hours
Usage:7%
Score:4.370m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:40.496%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:1,310
V. Kills:719 182%
Deaths:254
KDR:5.157
Accuracy:50.711% A
KPH:28.100 B++
VKPH:15.400 A*
M40 Fury
A
Kills:848
V. Kills:175 482%
Deaths:130
KDR:6.523
Accuracy:48.036% A
KPH:58.200 B++
VKPH:12 B+
M20 Basilisk
A
Kills:767
V. Kills:414 185%
Deaths:142
KDR:5.401
Accuracy:52.324% A+
KPH:29.700 B++
VKPH:16 A
M40 Fury
B++
Kills:511
V. Kills:115 441%
Deaths:65
KDR:7.862
Accuracy:43.307% B++
KPH:64.200 B+
VKPH:14.500 B+
M12 Kobalt
A
Kills:219
V. Kills:7 N/A
Deaths:11
KDR:19.909
Accuracy:24.397% B**
KPH:111.600 A
VKPH:3.600 C++
G30 Walker
A**
Kills:100
V. Kills:72 137%
Deaths:10
KDR:10
Accuracy:43.932% A*
KPH:27.200 A+
VKPH:19.600 A**
G40-F Ranger
M
Kills:67
V. Kills:39 168%
Deaths:7
KDR:9.571
Accuracy:43.371% A+
KPH:42.600 M
VKPH:24.800 A*
M12 Kobalt
B+
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:23.261% B**
KPH:76.200 C*
VKPH:4.800 B+
Kills:3,886 (0 + 3,886)
Deaths:623
KDR:6.238
VKDR:2.480
Vehicle Kills:1,545
Kill Difference:3,263
Playtime:103.063 hours
Usage:4%
Score:2.315m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:23.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:2,064
V. Kills:52 N/A
Deaths:568
KDR:3.634
Accuracy:55.770% A++
KPH:141.500 M++
VKPH:3.600 A
M12 Kobalt-F
M+
Kills:1,153
V. Kills:22 N/A
Deaths:492
KDR:2.344
Accuracy:35.001% A++
KPH:103 M+
VKPH:2 B++
M40 Fury-F
A++
Kills:1,116
V. Kills:279 399%
Deaths:656
KDR:1.701
Accuracy:63.059% A
KPH:53.200 A++
VKPH:13.300 A+
M20 Basilisk-F
B+
Kills:133
V. Kills:87 151%
Deaths:147
KDR:0.905
Accuracy:59.200% B++
KPH:18.900 C*
VKPH:12.300 B+
V30-F Starfall
A++
Kills:102
V. Kills:60 167%
Deaths:55
KDR:1.855
Accuracy:59.779% C
KPH:46.100 A++
VKPH:27.100 A++
Kills:4,568 (4,568 + 0)
Deaths:1,918
KDR:2.382
VKDR:0.261
Vehicle Kills:500
Kill Difference:2,650
Playtime:56.005 hours
Usage:2%
Score:0.786m
Score/min:234
Driving Accuracy:59.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:212
V. Kills:7 N/A
Deaths:10
KDR:21.200
Accuracy:35.147% C*
KPH:136.900 A++
VKPH:4.500 C--
VLG Missile Launcher
C--
Kills:191
V. Kills:93 203%
Deaths:27
KDR:7.074
Accuracy:51.947% C
KPH:36.100 D-
VKPH:17.600 C--
M20 Wyvern
B++
Kills:138
V. Kills:73 186%
Deaths:27
KDR:5.111
Accuracy:43.372% B++
KPH:21.800 C+
VKPH:11.600 C+
Kills:541 (0 + 541)
Deaths:64
KDR:8.453
VKDR:2.703
Vehicle Kills:173
Kill Difference:477
Playtime:13.165 hours
Usage:1%
Score:0.190m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:43.372%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 9,1326,15049212.5C**9.9768.021%AN/A68.1B**33A37590.3h5.9C++8.7B++
Betelgeuse 54-A 4,8704,8041,8712.568C+0.0427.819%B40.217%A65.3C+N/A20773.6h10.7C++38.5B
Supernova FPC 7,0584,29540810.527B+7.9958.121%B+2.165%C+36.1B*23.2A+380118.9h5.3C++9.2B
Proton II PPA-H 3,7333,4663519.875C+7.3446.495%B**1.385%C124.7B*9.6B*33527.8h8.7B+18.8B++
NS-44 Commissioner 2,7072,6862,3701.133C*1.4049.212%A+28.444%B*86.1A*N/A25131.2h3B*6.1B*
C-4 3,6352,4811,1192.217B+0.3228.091%BN/A139.4A64.8A**121217.8h1.2B+4.1B++
Supernova VPC 2,7832,4736438.641A**36.1158.051%B*1.092%C81.3A*10.2B+30930.4h2.7B++4.7B++
Serpent VE92 2,4992,4641,7381.418B1.1127.257%B++25.325%B*47.5B*N/A13951.9h10.5B++38.5B++
Ghost 2,3512,3337832.98C++0.4542.692%B+74.582%B+56.1B++N/A14541.6h1.9B++4.4B++
S12 Renegade 2,1162,0645683.634C++1.1055.77%A++1.986%D--141.4M++3.6A30614.6h2.8B++5B*
Pulsar C 1,9291,8911,3131.44C*1.0926.835%B+27.816%B*44.4B++N/A13442.6h10.9B+40.5B+
E540 Halberd 2,7651,76712414.25B+11.7258.808%A+1.924%C43.6B**24.6A+40540.5h5.5C**9.3B*
Phaseshift VX-S 1,7421,7302118.199A*5.6749.351%A++89.595%B**68.9A*N/A23925.1h1.8B*3.7B*
Orion VS54 1,4881,4739721.515C++1.0222.32%C**34.555%A44.9B+N/A19132.8h11.4B+51.2C++
L100 Python AP 2,2681,4291589.044B*6.5163.87%B*1.68%C-42B*24.7B**38134h6.8C+10.6C*
Sirius SX12 1,4081,3947901.765B+0.7728.258%B++36.801%M+47.7B*N/A14829.2h9.9B**35.2B++
Pulsar VS1 1,3961,3771,0371.328B+1.2025.811%B+31.954%A+34.1B+N/A11640.4h11.8B**45.8B++
Aphelion VEX-4H 2,5691,3513304.094C+1.5654.858%B**2.887%C+42.1C++37.9B**51532.1h62.9C+114.7B+
VE-H Maw 1,3661,3324482.973A0.4430.933%B**43.393%A++94.5A+2.4M+23614.1h8.4B*27.3B++
M20 Basilisk 2,0291,3102545.157B**2.6250.711%A5.115%C28.1B++15.4A*33346.7h110.4C217.8B+
Deimos VA29 1,3251,3095032.602B**0.0777.141%A+18.64%C**94.9A++1.2B+24213.8h1.8B**2.3B++
NS-7 PDW 1,3021,2705042.52A*0.0132.323%A+35.197%M63.8A++1.6M**16519.9h10.9B**33.8B*
Eridani SX5 1,2431,2387451.662B+0.8733.654%A+36.43%A*41.7C**N/A12529.7h8.1B**24.1B*
Terminus VX-9 1,2661,2375992.065B0.4729.381%B*41.391%A++63.4B**1.5A*20019.5h10.8B++36.7B++
Pandora VX25 1,2381,2204492.717A+0.1857.042%A++17.213%B+100A*1.5A+24212.2h3.8B+6.6B*
SVA-88 1,2231,2125982.027C*0.5124.222%C++34.984%A55.9B+N/A15621.7h11.6C*47.8C**
VX6-7 1,2491,2095222.316B*0.2232.692%A++34.243%A*102.5M3.4S30911.8h9.8B*29.8B*
NS-15M2 1,2311,2074162.901B*0.3727.92%B++41.342%A++67.1B++1.3A21218h10.4B++37.4B++
Solstice SF 1,2421,2016111.966B**0.5733.567%A++34.804%M+93.1S3.2S28812.9h11C*32.7B++
Flare VE6 1,2131,2006111.964B++0.5724.846%B+36.583%A++50BN/A13724h9.8B+39.4B+
Eidolon VE33 1,2181,1944002.985A++0.4541.916%A**36.432%A+69.8A**1.4A+16917.1h6.7B*15.9B**
Pulsar LSW 1,2261,1934492.657B**0.1231.551%A+43.001%A**93.9A++2.6S27312.7h10.2B*32.4B*
NSX Tanto 1,2261,1924802.483A+0.0532.855%A35.067%A+60.5B**1.7M16219.7h11.7B+35.6B+
L100 Python HESH 1,3661,1854128.902A+26.3755.663%B*N/A82.9A+12.7B**34514.3h3.1B+5.6B++
Thanatos VE70 1,2021,1797091.663B**0.8757.34%A++16.031%C+62.1A++1.2A++16019h4.3B+7.6B*
NSX Naginata 1,1961,1784072.894A+0.3627.863%B**43.294%A*79.6A1.2B**21714.8h9.8B++35B++
VE-LR Obelisk 1,1971,1783363.506B**0.9743.884%A++46.01%A++86.6A*1.4B**25913.6h4.6B**10.4B**
Nyx VX31 1,1961,1783263.613B**1.0842.46%A46.095%A++74.1A1.1A17515.9h4.5B*10.6B*
NSX Tengu 1,1981,1786361.852B++0.6844.49%B**33.022%A++60.1B**1B*14219.6h11B+24.8B++
Phobos VX86 1,1981,1784442.653B**0.1276.991%A+21.222%B++115.5A**2A++41110.2h1.8B**2.3B*
NSX Tomoe 1,1921,1765202.262B+0.2733%B*46.599%B*71.3A1A+20216.5h11.4B*34.6B++
Lasher X2 1,1921,1756141.914A+0.6230.57%B++3.149%C-55.7AN/A17021.1h15B**49B*
VX29 Polaris 1,1861,1696371.835B0.7025.725%B+36.014%A++49.3C*N/A12723.7h11.6B45.3B+
VA39 Spectre 1,1851,1693912.99B**0.4643.028%A++38.58%C+64.9M+N/A16918h4.3B**9.9B**
NS-30 Vandal 1,1761,1684102.849B++0.3243.889%A++46.918%A**73A+N/A19716h4.3B**9.9B**
NS Baron G5 1,1821,1677671.522B+1.0163.249%A++19.195%B*35.6C++N/A12932.8h4.3B+6.9C+
Artemis VX26 1,1831,1675752.03B+0.5031.5%B*37.361%A*60.2AN/A14119.4h9.7B**30.7B*
Solstice VE3 1,1901,1661,2450.937B1.6025.626%B+27.53%A18.3C+N/A8963.8h12.3B++48.1B
Ursa 1,1811,1638851.314C++1.2224.815%B31.298%B**42.3C++N/A11127.5h11.3C++45.4B
V10 1,1691,1621846.315A3.7844.882%B++77.108%C+61.5AN/A13718.9h2B+4.3B++
XM98 1,1731,1623153.689B*1.1637.555%C++71.17%C-44B*N/A10926.4h2.4C*6.3B
NSX Daimyo 1,1611,1613823.039C+0.5145.749%B++95.435%B+71.2B++N/A24916.3h1.9B**4.2B*
Zenith VX-5 1,1881,1595911.961B**0.5731.91%A27.783%B**57.1B**1.4A++16620.3h11.1B++34.7B++
MKV Suppressed 1,1791,1585312.181A+0.3532.315%A31.952%A++56.8B**1A+14820.4h10.5B*32.4B++
Corvus VA55 1,1831,1585472.117A0.4233.238%A++39.033%A*58.2A1.3A++17419.9h9.1A27.5B**
Solstice Burst 1,1791,1557481.544C++0.9930.727%B*31.775%B**41.4C++N/A10627.9h12.1B+39.4B+
M12 Kobalt-F 1,1751,1534922.343C*0.1935.001%A++3.382%D*102.9M+2B++20811.2h10.2B++29.2B*
H-V45 1,1641,1524852.375B+0.1631.504%A+38.368%A*76.8A++N/A27915h10.5B**33.4B**
M12 Kobalt-H 1,2121,1436218.435C++15.9027.447%B**23.622%A134.5C++8.1B**4128.5h15.9C+57.9B+
CME 1,1621,1425682.011B**0.5232.361%B**36.077%A++66A1.2A18817.3h10.7B**33.1B*
L100 Python HEAT 1,5301,1309811.531A++9.0056.676%B+N/A53.3A++18.9A27321.2h6.3C++11.2C**
M40 Fury-F 1,3951,1166561.701C++0.8363.059%AN/A53.1A++13.3A+22021h9.6B15.3B++
C75 Viper 1,2001,0318811.716A++9.1846.665%B++1.358%C+57.9A++9.5C*27917.8h10.4B++22.3B*
NS-11C 1,0471,0013932.547A++0.0135.851%A*31.169%A*100.1M*4.6S31210h11B*30.6B**
Tank Mine 1,7389653452.797C++0.2649.365%B**N/A169.3A135.6M22565.7h2.5D--5.1B++
Supernova PC 1,2439271108.427B+5.8952.106%C**4.099%A+34.8B**11.9B*26126.6h4.6B+8.8B++
M40 Fury 1,0238481306.523C++3.9948.036%A1.297%C--58.1B++12B+33314.6h13.3B27.7B++
M20 Basilisk 1,1817671425.401A2.8752.324%A+4.824%C29.7B++16A44325.8h108.9C+208B+
NS Decimator 1,0686975141.356B+1.1872.671%A+1.722%C45.3B+24.1B**45715.4h5.5C-7.6C*
Saron HRB 1,186696987.102B4.5757.813%A++1.293%C28.3B19.9B+42524.6h26.5C-45.9B+
M12 Kobalt 596566962.889A++60.3627.061%B**22.262%B*182.6A9.7A+4223.1h15.1B+55.8B++
Beamer VS3 5265175920.873C*1.6632.688%B*37.331%A*48.3B**N/A15710.7h7.7B+23.5C**
M40 Fury 626511657.862C++5.3343.307%B++1.174%D63.9B+14.4B+4438h11.7B+26.9B++
VE-S Canis 5145012012.493A0.0433.812%B**35.529%A++48.2C**1.3A16410.4h9.6B++28.4B++
S1 7804916030.814C*1.7266.888%B**1.833%D30.1B17.7B++36216.3h8.4D12.6C+
L105 Zephyr 5034592915.828B**13.3054.755%A+N/A77.8B**7.5C2555.9h4.9B**9B**
Proton II PPA 4894581335.231A32.7035.031%A++1.747%C86.4B**5.8B**2205.3h9B+25.8B**
Frag Grenade 4444401440N/A437.4752.32%B*N/A628.6B+5.7C23890.7h3.1B++5.9B++
Halberd-H SE 6214321432U429.4771.763%A+N/A90B+39.4A3904.8h5C-6.9B
Saron HRB-H 713423874.862C+2.3365.629%B**N/A37.8C+25.9C*41611.2h30.6C-46.6C++
Proximity Mine 338336943.574C+1.0456.838%A++N/A258.5M+1.5A+9371.3h1.3A++2.4A++
NS-AM7 Archer 3552846820.416C+2.1261.534%B23.944%B++4.6C--1.1D--4461.9h18.2C**29.6B
Rocklet Rifle 5092712151.26B**1.2761.595%B**N/A45.2A39.7A7056h36.7C++59.5B+
M20 Basilisk 431269446.114C3.5858.686%B++4.461%C+41.4C+24.9B+2736.5h84.9B+144.6B*
Skyguard 484259634.111B+1.5832.311%B+N/A13.3C11.5B+20619.5h146.3C--452.9C+
G40-F Ranger 414258279.556C+7.0238.958%B*N/A39.1C*23.6B3546.6h82C-210.5C++
Blueshift VM5 235232633.683B++1.1524.44%B**24.138%B+56.6A+N/A2274.1h13.9B*57B*
Auraxium Force-Blade 24022327,1760.008D2.5211.45%D**6.726%C+0.2C--N/A11043.7h2.2C+18.8D
M12 Kobalt 2262191119.909B++17.3824.397%B**20.091%B+109.5A3.5C++4842h14.9B*60.9B++
NS Annihilator 3742161331.624A**0.9183.066%B++N/A20.6A*15A*26510.5h9.6B*11.5B*
Blueshift VM5 219216633.429B+0.9024.07%B**34.722%A**52.7AN/A2354.1h15B+62.5B++
CAS 14-E 2192121021.2B++18.6735.147%C*1.415%C141.3A++4.7C-3761.5h18.5B**52.7B*
Lancer VS22 4452073240.639C+1.8964.683%B+N/A10.3C11.8C+20220.1h26.8C+41.5C++
VLG Missile Launcher 284191277.074D4.5451.947%C1.571%C+36D-17.5C--2395.3h7C+13.4C+
Parallax VX3 185184325.75B++3.2240.289%C*88.044%A76.7M+N/A3012.4h1.7B**4.1B++
MANA Anti-Vehicle Turret 322179991.808C-0.7268.684%B2.235%C1790B+1430B+1314910.1h13.8C20.1C+
Spear Anti-Vehicle Phalanx Turret 294174247.25C+4.7250.447%B+3.448%C37C+25.5B+5584.7h11.3C-22.5C+
VE-C Horizon 171165981.684C*0.8536.897%B33.939%A38.4C+1.4B+1264.3h13.3B+35.9B+
M40 Fury 195162315.226D2.6951.139%B+1.235%C67.5C13.8C-3012.4h12.1B23.6B+
M40 Fury-H 189157413.829D1.3040.496%CN/A54.1D11C2612.9h10.8C26.7C
Nemesis VSH9 3171562050.761C++1.7774.953%A++N/A15.8C+16.3B*3179.9h10.3D-13.7C+
M60-A Bulldog 159154722B+19.4751.594%B+3.247%B++41.6C**1.4D-1903.7h6.2C++12B+
Anti-Vehicle Grenade 1881421142N/A139.4754.205%B+N/A473.3B+153.3B+27270.3h4.6B++8.5B++
M20 Wyvern 211138275.111C++2.5843.372%B++7.246%A21.9C+11.6C+2076.3h87.6C+202B+
Soldier Soaker 139137961.427C**1.1139.671%B++16.058%C**85.6A1.3B+4251.6h6.3C+16B+
M20 Basilisk-F 2201331470.905C+1.6359.2%B++N/A19C*12.4B+1377h92.9C+157C++
M60-A Bulldog 135124717.714C**15.1851.432%B+3.226%B*33.5C+3C1423.7h6.2C++12.1B+
Aphelion VEX-4 210117186.5B+3.9742.88%B**3.419%C+27.9C*22.1B++6524.2h76.4C--178.3C++
Nebula VM20 113110205.5A++2.9723.414%B**29.091%A+57.9A+1.6A++2221.9h14.9B+63.8B++
G40-F Ranger 182105138.077C++5.5446.089%A**N/A61.8B**45.3A++6401.7h82.4C178.8B++
Saron Laser Cannon 180103751.373C+1.1636.238%B*N/A16.1C*12B+3066.4h146.4C+404C**
V30-F Starfall 162102551.855C*0.6859.779%CN/A46.4A++27.3A++3332.2h14.3B+23.9B+
G30 Walker 1721001010M7.4743.932%A*4%C+27A+19.5A**3803.7h222.5C+506.4B*
C150 Dalton 18295224.318C1.7933.462%C--N/A22.1D20.2C4074.3h5.5D16.4D-
Nebula VM20 9594204.7A2.1723.586%B**28.723%A+49.5B**N/A2031.9h17.4C+73.9B+
Cosmos VM3 8280136.154A*3.6223.293%A35%M**61.5A*1.5A++2801.3h10.8B**46.3B**
AP30 Shredder 15479213.762C1.2340.776%B*1.266%D26.3C25B2983h134.4D-329.7C
Cosmos VM3 7878136M3.4724.059%A35.897%M**60A++N/A2361.3h11.2B**46.7B+
Light PPA 8577322.406C0.1337.987%C1.299%C++40.5C+4.2B2771.9h18.2C48C+
G40-F Ranger 16275184.167D-1.6342.177%B**N/A13.2D**15.3D2715.7h140.5F--333.1D
Sticky Grenade 7171171N/A68.4730.999%F*N/A236.7D**N/A11470.3h3.8D**12.3F--
Comet VM2 10869481.438B++1.0960.979%A*2.899%D13.3B+7.5A++2745.2h44.8F-73.5C
G40-F Ranger 1066779.571A++7.0443.371%A+N/A41.9M24.4A*3851.6h87.9B*202.8B**
Comet VM2 10865115.909S3.3863.962%A*10.769%M++16.7B*11M*3003.9h43.7D--68.3C++
M12 Kobalt 6864416C+13.4723.261%B**32.813%M++80C**5B++3180.8h20.4C+87.6B+
A30 Walker 12462341.824C0.7135.814%A*N/A8.5C+8.5C++1137.3h223C-622.6B+
MANA Anti-Personnel Turret 5352381.368N/A1.1612.855%UN/A520U10U2505100.1h23.2T*180.1T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret137470.9h
Spawn Beacon101,6610.9h
Nano-Armor Kit1,4421,792,210135h
Repair Module0560.3h
Turret AI Module0590.4h
Nanite Revive Grenade01,0290.3h
Nanite Healing Grenade04550.1h
Medical Applicator756265,38320.6h
Spitfire Auto-Turret62860.4h
Motion Spotter297,8523.6h
Rampart Wall31311.8h
Welding Device01710h
Deconstruction Tool15,7970.7h
Shield Recharging Field362,7101h
Recon Detection Device342,6073.5h
Ammunition Package221,5570.7h
Medical Kit1,28914,33314.1h
Anti-Infantry MANA Turret51540.2h
Snowman Soldier111450.2h
Nano-Repair Grenade01430h
Hardlight Barrier4680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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