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Agent StabbyMcKnifersoNC[] StabbyMcKnifersoNC
NC BR 51

KDR: 3.33

Score: 2.5m

Last Seen: Dec 7th, 2017 12:24 AM
-

Battle Rank 51 - New Conglomerate on Emerald
Level 100 Progress: 13% 948h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW AF-23 Grinder AF-23 Grinder LA1 Anchor NC1 Gauss Rifle AF-19 Mercenary C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,750,949 MLG Score: 2199
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.743%19.326%498612042,1372.278251.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%0.898B*-0.226C-1.034D*HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.566B+8.30.417B24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.092%1.504%31721208133751171.77333113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.189%0.987B*-0.69D-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++40.677B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.365%10.615%6061120917951613.5098289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.22B**1.539A+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.9B*5.90.853B*6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.527%76.451%606112091,18912299.7459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.432A0.609B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+20.385C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48%14.035%60611209576100.934426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.54B+-0.111C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**40.177C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m187.2%288 (17.3k)256 (15.4k)3.33016,1741,8543.5970951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121049625.942%26.336%68305:162

14% Engineer28% Heavy Assault33% Infiltrator7% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 4:16 PMJun 12th, 2017 2:03 AMDec 7th, 2017 9:56 AM (558d) (PST)Dec 6th, 2017 8:53 PM (559d) (PST)Dec 6th, 2017 8:24 PM (559d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111843270.6330.1900.1671.2560.0382199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,66411,02019,64438111075215,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.5h/6.8d 495 1,626 1,643 12.2k 186 734 369 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,165
Deaths:532
KDR:2.190
Accuracy:24.959% B*
HSR:18.197% D-
LA1 Anchor
C++
Kills:409
Deaths:101
KDR:4.050
Accuracy:24.886% C+
HSR:25.672% C++
NC05 Jackhammer
A
Kills:63
Deaths:32
KDR:1.969
Accuracy:43.063% C+
HSR:20.635% A
Kills:1,637
Deaths (as Heavy Assault):665
Deaths (to Heavy Assaults):510
KDR:2.46165
Kill Difference:972
Playtime:45.388 hours
Usage:28%
Score:0.806m
Score/min:296
Accuracy (listed only):30.969%
HSR (listed only):21.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:199
Deaths:147
KDR:1.354
Accuracy:23.243% C*
HSR:14.070% D*
Mauler S6
B*
Kills:57
Deaths:35
KDR:1.629
Accuracy:48% B*
HSR:14.035% C
Kills:256
Deaths (as Light Assault):182
Deaths (to Light Assaults):347
KDR:1.40659
Kill Difference:74
Playtime:11.404 hours
Usage:7%
Score:0.127m
Score/min:186
Accuracy (listed only):35.621%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:44.527% A+
HSR:76.451% C**
NC4 Mag-Shot
B**
Kills:109
Deaths:146
KDR:0.747
Accuracy:34.455% B**
HSR:15.596% D
LA8 Rebel
A
Kills:51
Deaths:38
KDR:1.342
Accuracy:40.082% A
HSR:11.765% D*
Kills:1,349
Deaths (as Infiltrator):412
Deaths (to Infiltrators):296
KDR:3.27427
Kill Difference:937
Playtime:54.347 hours
Usage:33%
Score:0.727m
Score/min:223
Accuracy (listed only):39.688%
HSR (listed only):34.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:199
Deaths:147
KDR:1.354
Accuracy:23.243% C*
HSR:14.070% D*
Mauler S6
B*
Kills:57
Deaths:35
KDR:1.629
Accuracy:48% B*
HSR:14.035% C
Kills:256
Deaths (as Engineer):182
Deaths (to Engineers):275
KDR:1.40659
Kill Difference:74
Playtime:22.514 hours
Usage:14%
Score:0.278m
Score/min:206
Accuracy (listed only):35.621%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:204
Deaths:65
KDR:3.138
Accuracy:29.664% A+
HSR:22.059% C*
Mauler S6
B*
Kills:57
Deaths:35
KDR:1.629
Accuracy:48% B*
HSR:14.035% C
Kills:261
Deaths (as Combat Medic):100
Deaths (to Combat Medics):158
KDR:2.61
Kill Difference:161
Playtime:4.223 hours
Usage:3%
Score:0.072m
Score/min:284
Accuracy (listed only):38.832%
HSR (listed only):18.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D
Kills:675
Deaths:225
KDR:3
Accuracy:26.332% D*
HSR:12.148% D
AF-23 Grinder
C--
Kills:558
Deaths:152
KDR:3.671
Accuracy:33.352% D
HSR:14.516% C--
NCM1 Scattercannon
B+
Kills:144
Deaths:74
KDR:1.946
Accuracy:44.618% B+
HSR:9.028% D**
Kills:1,377
Deaths (as MAX Suit):225.500
Deaths (to MAX Suits):80
KDR:6.10643
Kill Difference:1,151.500
Playtime:23.767 hours
Usage:15%
Score:0.483m
Score/min:339
Accuracy (listed only):34.767%
HSR (listed only):11.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:51
V. Kills:24 204%
Deaths:5
KDR:10.200
Accuracy:48.714% C
KPH:24.600 C-
VKPH:11.600 C+
Kills:51 (51 + 0)
Deaths:5
KDR:10.200
VKDR:4.800
Vehicle Kills:24
Kill Difference:46
Playtime:2.074 hours
Usage:1%
Score:0.013m
Score/min:101
Driving Accuracy:48.714%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:72
V. Kills:48 147%
Deaths:6
KDR:12
Accuracy:54.215% B+
KPH:26.600 C**
VKPH:17.800 B++
Titan-150 HEAT
C++
Kills:61
V. Kills:26 226%
Deaths:5
KDR:12.200
Accuracy:48.023% C++
KPH:22.600 C++
VKPH:9.600 C++
Kills:133 (133 + 0)
Deaths:11
KDR:12.091
VKDR:6.727
Vehicle Kills:74
Kill Difference:122
Playtime:5.409 hours
Usage:3%
Score:0.058m
Score/min:177
Driving Accuracy:48.023%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:179
V. Kills:15 N/A
Deaths:4
KDR:44.750
Accuracy:49.365% C+
KPH:127.100 B+
VKPH:10.700 B++
Kills:179 (0 + 179)
Deaths:4
KDR:44.750
VKDR:3.750
Vehicle Kills:15
Kill Difference:175
Playtime:1.408 hours
Usage:1%
Score:0.032m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:49.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1961,1892285.215A*1.8844.527%A+76.451%C**33.4B++N/A8235.6h2B**4.4B**
NC6 Gauss SAW 1,1741,1655322.19B**1.1424.959%B*18.197%D-44.5B++N/A11526.2h8B*31.9B++
AF-23 Grinder 6876752253C**0.3326.332%D*12.148%D32.1C++N/A7721h4A+15.2B+
AF-23 Grinder 5705581523.671B+0.3433.352%D14.516%C--36.7C**N/A9215.2h4.3A13B*
LA1 Anchor 4114091014.05B++0.7224.886%C+25.672%C++44.9C+N/A1199.1h8.5B*34.3B+
NC1 Gauss Rifle 205204653.138A++0.1929.664%A+22.059%C*60A**N/A1473.4h8.7A+29.4B**
AF-19 Mercenary 2011991471.354B++1.9823.243%C*14.07%D*17.9C+N/A5311.1h9.6B*41.3B+
C85 Canister-H 194179444.75A++41.4249.365%C+10.615%C+127.9B+10.7B++3741.4h5.9B11.9B+
Shrike 216146642.281M+1.0560.078%B+2.74%C+47.1A*22.6A++2993.1h4.2A7B**
NCM1 Scattercannon 151144741.946C++1.3844.618%B+9.028%D**22.9C+1.1A*556.3h8.3C+18.6B
NC4 Mag-Shot 1101091460.747C+2.5834.455%B**15.596%D22.7C+N/A634.8h8.7C++25.3C++
Spear Anti-Vehicle Phalanx Turret 11386243S39.6748.88%B+4.651%C**61.4A19.3C+2831.4h5.6B*11.4B**
Frag Grenade 8482182N/A78.6737.599%D--N/A273.3D-6.7C6960.3h5.8F15.4D**
Titan-150 AP 12072612B*8.6754.215%B+1.389%D-26.7C**17.8B++2052.7h3.9B+7.3B*
Mag-Cutter 67663830.172S3.1642.416%B**21.212%A*1.8A++N/A537h2.3B5.4C*
NC05 Jackhammer 6363321.969B++1.3643.063%C+20.635%A52.5B+N/A1361.2h3.8B**8.8B+
Titan-150 HEAT 8761512.2A8.8748.023%C++1.639%D-22.6C++9.6C++1502.7h4.2B+8.7B++
Mauler S6 5757351.629B+1.7048%B*14.035%C28.5C+N/A822h4B*8.3B++
L100 Python HEAT 7551510.2B++6.8748.714%CN/A24.3C-11.4C+1012.1h5.9C+12.2C+
LA8 Rebel 5251381.342B+1.9940.082%A11.765%D*20.4CN/A502.5h7.7C--19.2B
Carver 51515350.095C+3.2422.601%C-19.608%B+1.2C-N/A342.2h1.4C++6.3C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit101100.1h
Medical Applicator41,9410.1h
Motion Spotter11,0760.5h
Deconstruction Tool08610h
Recon Detection Device47720.9h
Ammunition Package11160.1h
Nano-Armor Kit1016,5511.1h

Check the help document for the dictionary if you want to learn more about words used here.


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