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Commando Stalinator360SWAG[EoDi] Stalinator360SWAG
NC BR 36

KDR: 2.76

Score: 10.6m

Last Seen: Mar 15th, 2019 7:13 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Miller - Outfit Member of Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 21
Level Progress (to 37): 6%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw NCM1 Scattercannon AF-34 Mattock AF-34 Mattock AF-19 Mercenary NC6 Gauss SAW NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,333,566 MLG Score: 1066
Fun Score: N/A
Cheeseburgers Flipped: 2011TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.88%26.345%5501410115,7051.159791.601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%-0.064C+0.875B*-0.055C+HEAD ++ (~15.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.342C**10.30.285C*38.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.467%0.606%341110246603272602.0122253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.76B++-1.283D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++3.60.713B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.735%78.391%02102387060681.43328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%0.235C++0.74B++2.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.10.348C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.741%15.423%02102399244792.21429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.368%0.313C*0.307C*2.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.579B+2.50.482B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 21
10.6m334.9%260 (15.6k)216 (13k)2.7607328,68410,3902.9084736 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025289221.61%18.265%39504:428

9% Engineer25% Heavy Assault8% Infiltrator23% Light Assault31% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:34 AMFeb 7th, 2019 7:13 PMMar 16th, 2019 3:47 AM (2d) (PST)Mar 15th, 2019 3:39 PM (3d) (PST)Mar 15th, 2019 3:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
465402630.5880.2130.1072.0510.0251066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,89724,1443,75335136123112,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
813.6h/33.9d 1,535 5,239 7,766 100.1k 1,051 2,425 1,209 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,163
Deaths:1,190
KDR:0.977
Accuracy:16.775% D
HSR:25.194% C**
EM6
C*
Kills:1,023
Deaths:752
KDR:1.360
Accuracy:19.227% C--
HSR:25.122% C*
GD-22S
B+
Kills:293
Deaths:336
KDR:0.872
Accuracy:19.495% D
HSR:26.963% B+
NC05 Jackhammer AE
C--
Kills:130
Deaths:117
KDR:1.111
Accuracy:39.070% D--
HSR:13.846% C--
Kills:2,609
Deaths (as Heavy Assault):2,395
Deaths (to Heavy Assaults):2,821
KDR:1.08935
Kill Difference:214
Playtime:202.243 hours
Usage:25%
Score:1.739m
Score/min:143
Accuracy (listed only):23.642%
HSR (listed only):22.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,186
Deaths:1,281
KDR:0.926
Accuracy:22.041% C+
HSR:23.862% B+
GD-66 Claw
C++
Kills:907
Deaths:714
KDR:1.270
Accuracy:56.819% C+
HSR:15.105% C++
AC-X11
A
Kills:682
Deaths:307
KDR:2.222
Accuracy:26.600% B
HSR:29.619% A
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
AF-4AE Cyclone
C
Kills:164
Deaths:147
KDR:1.116
Accuracy:23.927% D*
HSR:22.561% C
Razor GD-23
A
Kills:151
Deaths:73
KDR:2.068
Accuracy:27.208% B+
HSR:27.815% A
MGR-S1 Gladius
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:21.624% D--
HSR:20.430% C+
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
Kills:3,471
Deaths (as Light Assault):3,053
Deaths (to Light Assaults):1,427
KDR:1.13691
Kill Difference:418
Playtime:184.485 hours
Usage:23%
Score:1.316m
Score/min:119
Accuracy (listed only):28.130%
HSR (listed only):25.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C++
Kills:907
Deaths:714
KDR:1.270
Accuracy:56.819% C+
HSR:15.105% C++
GR-22AE
C+
Kills:302
Deaths:301
KDR:1.003
Accuracy:22.169% D**
HSR:24.172% C+
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
AF-4AE Cyclone
C
Kills:164
Deaths:147
KDR:1.116
Accuracy:23.927% D*
HSR:22.561% C
NS-11A "Heatwave"
B*
Kills:148
Deaths:27
KDR:5.481
Accuracy:31.606% B*
HSR:22.973% C
MGR-S1 Gladius
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:21.624% D--
HSR:20.430% C+
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
NC1 Gauss Rifle
S
Kills:69
Deaths:39
KDR:1.769
Accuracy:22.617% C+
HSR:47.826% S
Kills:1,971
Deaths (as Combat Medic):1,759
Deaths (to Combat Medics):1,057
KDR:1.12052
Kill Difference:212
Playtime:28.142 hours
Usage:3%
Score:0.299m
Score/min:177
Accuracy (listed only):28.197%
HSR (listed only):26.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,186
Deaths:1,281
KDR:0.926
Accuracy:22.041% C+
HSR:23.862% B+
GD-66 Claw
C++
Kills:907
Deaths:714
KDR:1.270
Accuracy:56.819% C+
HSR:15.105% C++
AC-X11
A
Kills:682
Deaths:307
KDR:2.222
Accuracy:26.600% B
HSR:29.619% A
Razor GD-23
A
Kills:151
Deaths:73
KDR:2.068
Accuracy:27.208% B+
HSR:27.815% A
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
Kills:3,011
Deaths (as Engineer):2,530
Deaths (to Engineers):1,460
KDR:1.19012
Kill Difference:481
Playtime:76.709 hours
Usage:9%
Score:0.887m
Score/min:193
Accuracy (listed only):30.901%
HSR (listed only):23.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C*
Kills:673
Deaths:144
KDR:4.674
Accuracy:43.393% C*
HSR:82.169% C*
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
NC14 Bolt Driver
D--
Kills:197
Deaths:198
KDR:0.995
Accuracy:27.264% D*
HSR:65.482% D--
AF-4AE Cyclone
C
Kills:164
Deaths:147
KDR:1.116
Accuracy:23.927% D*
HSR:22.561% C
LA3 Desperado
C*
Kills:139
Deaths:102
KDR:1.363
Accuracy:23.060% D-
HSR:20.863% C*
MGR-S1 Gladius
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:21.624% D--
HSR:20.430% C+
NC4 Mag-Shot
M+
Kills:89
Deaths:182
KDR:0.489
Accuracy:18.450% D*
HSR:39.326% M+
Kills:1,558
Deaths (as Infiltrator):1,149
Deaths (to Infiltrators):1,438
KDR:1.35596
Kill Difference:409
Playtime:61.366 hours
Usage:8%
Score:0.447m
Score/min:121
Accuracy (listed only):26.100%
HSR (listed only):41.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:5,457
Deaths:1,252
KDR:4.359
Accuracy:21.422% D-
HSR:14.898% C++
AF-41 Hacksaw
C+
Kills:5,347
Deaths:1,252
KDR:4.271
Accuracy:23.148% D-
HSR:15.373% C+
NCM1 Scattercannon
C++
Kills:1,231
Deaths:724
KDR:1.700
Accuracy:20.595% D**
HSR:16.003% C++
AF-34 Mattock
C+
Kills:1,193
Deaths:303
KDR:3.937
Accuracy:25.500% D--
HSR:17.100% C+
AF-34 Mattock
C
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:23.040% D*
HSR:14.887% C
NCM1 Scattercannon
B+
Kills:1,161
Deaths:740
KDR:1.569
Accuracy:22.751% D**
HSR:17.485% B+
AF-23 Grinder
B
Kills:1,113
Deaths:306
KDR:3.637
Accuracy:22.666% D**
HSR:16.173% B
AF-23 Grinder
C*
Kills:977
Deaths:306
KDR:3.193
Accuracy:24.281% D*
HSR:17.400% C*
NCM2 Falcon
A
Kills:137
Deaths:67
KDR:2.045
Accuracy:50.822% A
HSR:0% F--
NCM2 Falcon
B**
Kills:96
Deaths:50
KDR:1.920
Accuracy:52.506% B**
HSR:4.167% C
Kills:17,901
Deaths (as MAX Suit):2,651.500
Deaths (to MAX Suits):616
KDR:6.75127
Kill Difference:15,249.500
Playtime:251.840 hours
Usage:31%
Score:5.865m
Score/min:388
Accuracy (listed only):28.673%
HSR (listed only):13.349%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:660
V. Kills:240 274%
Deaths:76
KDR:8.684
Accuracy:48.467% C+
KPH:34.200 B**
VKPH:12.400 C-
Kills:660 (660 + 0)
Deaths:76
KDR:8.684
VKDR:3.158
Vehicle Kills:240
Kill Difference:584
Playtime:19.292 hours
Usage:2%
Score:0.231m
Score/min:199
Driving Accuracy:48.467%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,5415,4571,2524.359B++1.6021.422%D-14.898%C++42.6B++N/A125128.1h4.5B**21C**
AF-41 Hacksaw 5,4265,3471,2524.271B++1.5123.148%D-15.373%C+41.7B++N/A119128.1h4.9B**21.2B
NCM1 Scattercannon 1,2451,2317241.7C1.0620.595%D**16.003%C++23.9DN/A6751.4h4.8B++23.2C-
AF-34 Mattock 1,2171,1933033.937B1.1825.5%D--17.1%C+37.8C+N/A10331.6h4.9B**19.4C++
AF-34 Mattock 1,2141,1893033.924C**1.1623.04%D*14.887%C37.6C+N/A9231.6h4.5B*19.5C+
AF-19 Mercenary 1,2171,1861,2810.926C*1.8322.041%C+23.862%B+10.9C--N/A33108.4h11B++50B+
NC6 Gauss SAW 1,1801,1631,1900.977C+1.7816.775%D25.194%C**17.3DN/A5567.2h9.2B+54.8C*
NCM1 Scattercannon 1,1781,1617401.569C+1.1922.751%D**17.485%B+22.3C+N/A6252.1h5.7B*25C+
AF-23 Grinder 1,1301,1133063.637B+0.8822.666%D**16.173%B39.9B++N/A11127.9h4.5B**19.8C++
EM6 1,0371,0237521.36C+1.4019.227%C--25.122%C*17.1D-N/A4559.7h10.6B55.3C++
AF-23 Grinder 9979773063.193C**0.4324.281%D*17.4%C*35C++N/A10327.9h5.5B++22.6C
GD-66 Claw 9159077141.27C+1.4956.819%C+15.105%C++21.4DN/A6042.4h2.3B+4C**
AC-X11 6966823072.221A0.5426.6%B29.619%A17.5C-N/A5839h8B*30.2B+
EM4-AE Longshot 6776731444.674C++1.9143.393%C*82.169%C*27.9D-N/A6324.1h1.9C++4.3B
Titan-150 AP 900660768.684B+5.9248.467%C+N/A34.2B**12.4C-19919.3h3.6B*7.4B*
C-4 7206342622.42B++0.3438.399%A*N/A115.3B*15.6D-5935.5h1.3B+3.3B**
GR-22AE 3093023011.003C-1.7622.169%D**24.172%C+17.3D--N/A3917.5h13.1C58.9D
GD-22S 2982933360.872C1.8919.495%D26.963%B+20.6DN/A6914.2h10.8C**55.6C+
NS "Heatwave" Decimator 4012931941.51C+1.2559.817%C1.024%D37.6C13.8C--2127.8h3.8C**6.3C*
Frag Grenade 2882821282N/A279.2454.734%AN/A564B+12B++19690.5h3.6C**6.7B+
AF-4 Cyclone 2042033170.64C2.1224.981%C+42.857%M**23.3CN/A1028.7h13.1C-52.5C+
NC14 Bolt Driver 2011971980.995C-1.7727.264%D*65.482%D--13.9DN/A4914.2h2.8C+10.4D
MAX Punch 2051762,6710.066C+2.6946.706%C++N/A0.7CN/A2247.5h2.7C+5.8C++
AF-4AE Cyclone 1671641471.116D1.6423.927%D*22.561%C22.2D-N/A507.4h11.6D-48.3D-
Razor GD-23 153151732.068A0.6927.208%B+27.815%A20.4C+N/A587.4h10.8B+39.7B+
NS-11A "Heatwave" 150148275.481A**2.7231.606%B*22.973%C43.5C++N/A973.4h10.5B**33.4B*
LA3 Desperado 1541391021.363B+1.4023.06%D-20.863%C*36.6C*3.9S1103.8h10.4C45.1C--
NCM2 Falcon 160137672.045B**0.7250.822%AN/A21.1B**3.5C-1006.5h9.7B+19.1B+
NC05 Jackhammer AE 1311301171.111C1.6539.07%D--13.846%C--23.2D--N/A615.6h4.5C++11.6C+
Shrike 1681111590.698C++2.0656.688%C+5.405%A+19.5C10C1925.7h7.1C+12.5C+
Rocklet Rifle 190110561.964A**0.8052.132%C+N/A32.4B+23.5C+3463.4h29.5B++56.5B+
NCM2 Falcon 11696501.92A+0.8452.506%B**4.167%C16.8B*3.5C--905.7h13.5B25.8B+
Mag-Cutter 122956,7110.014C2.7526.986%C+9.474%B+0.2C-N/A1434.3h3C+11C++
MGR-S1 Gladius 9693591.576C*1.1821.624%D--20.43%C+15DN/A966.2h9.6B44.5C+
NC4 Mag-Shot 90891820.489C2.2718.45%D*39.326%M+16.5C-N/A705.4h8.8C++47.6C+
Mauler S6 86851550.548C2.2121.836%F-18.824%B++10.2D--N/A458.3h4.4B+20D
NC1 Gauss Rifle 7069391.769B++0.9922.617%C+47.826%S32.9B+N/A2712.1h6.1A*26.9A
MANA Anti-Personnel Turret 6765173.824N/A1.0628.826%UN/A650U20U1781000.1h21.4T*74.2T*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier4990.1h
Spawn Beacon12470.3h
AE Nano-Armor Kit2031,4562.6h
Nanite Revive Grenade01060h
Medical Kit274150.7h
Medical Applicator137,5200.6h
Welding Device01980h
AE Medical Applicator4421,9091.7h
Deconstruction Tool0910h
M40 Fury1750h
Recon Detection Device51990.4h
Ammunition Package116690.3h
Nano-Armor Kit210,3180.7h
Anti-Infantry MANA Turret51220.2h
M20 Drake0850.1h
A30 Walker0580h

Check the help document for the dictionary if you want to learn more about words used here.


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