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Ranger Stalinator360SWAG[EoDi] Stalinator360SWAG
NC BR 41

KDR: 2.73

Score: 10.8m

Last Seen: Apr 21st, 2019 3:09 PM
- OFFLINE - 1540.1 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Miller
Level Progress (to 42): 69%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw NCM1 Scattercannon AF-34 Mattock AF-34 Mattock AF-19 Mercenary EM6 NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,342,323 MLG Score: 1073
Fun Score: N/A
Cheeseburgers Flipped: 2022TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.121%26.319%5561411966,2731.221621.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.925%-0.002C+0.841B*-0.041C+HEAD ++ (~15.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.348C**10.30.281C*38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.375%0.605%330112096613392601.94985253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.722B++-1.269D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.60.712B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.667%78.563%02120887764281.36604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%0.25C*0.747B++2.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.10.334C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.11%15.385%0212081,02746092.22777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.366%0.383C**0.156C++2.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.50.487B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m332.7%260 (15.6k)216 (13k)2.7327329,51910,8022.8807641 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210296821.733%18.354%39904:399

9% Engineer26% Heavy Assault8% Infiltrator23% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:34 AMFeb 7th, 2019 7:13 PMMay 19th, 2019 7:41 PM (36d) (PST)Apr 21st, 2019 11:34 AM (64d) (PST)Apr 21st, 2019 11:09 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
466398680.5880.2150.1082.0380.0251073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,94423,8644,08035136122112,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
837.3h/34.9d 1,599 5,418 7,945 102.4k 1,088 2,520 1,248 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C**
Kills:1,178
Deaths:856
KDR:1.376
Accuracy:19.442% C-
HSR:25.297% C**
NC6 Gauss SAW
B
Kills:1,163
Deaths:1,190
KDR:0.977
Accuracy:16.775% D
HSR:25.194% B
GD-22S
B+
Kills:492
Deaths:447
KDR:1.101
Accuracy:20.910% C
HSR:27.846% B+
Kills:2,833
Deaths (as Heavy Assault):2,493
Deaths (to Heavy Assaults):2,927
KDR:1.13638
Kill Difference:340
Playtime:216.459 hours
Usage:26%
Score:1.903m
Score/min:147
Accuracy (listed only):19.043%
HSR (listed only):26.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,186
Deaths:1,281
KDR:0.926
Accuracy:22.041% C+
HSR:23.862% B+
GD-66 Claw
C++
Kills:942
Deaths:759
KDR:1.241
Accuracy:56.813% C+
HSR:15.074% C++
AC-X11
A+
Kills:684
Deaths:307
KDR:2.228
Accuracy:26.567% B
HSR:29.678% A+
Razor GD-23
B*
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.496% B++
HSR:25.253% B*
AF-4AE Cyclone
C
Kills:207
Deaths:159
KDR:1.302
Accuracy:24.355% D*
HSR:23.188% C
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
MGR-S1 Gladius
C
Kills:104
Deaths:63
KDR:1.651
Accuracy:21.980% D-
HSR:20.192% C
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
Kills:3,708
Deaths (as Light Assault):3,174
Deaths (to Light Assaults):1,509
KDR:1.16824
Kill Difference:534
Playtime:190.481 hours
Usage:23%
Score:1.374m
Score/min:120
Accuracy (listed only):28.259%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C++
Kills:942
Deaths:759
KDR:1.241
Accuracy:56.813% C+
HSR:15.074% C++
GR-22AE
C+
Kills:303
Deaths:301
KDR:1.007
Accuracy:22.140% D**
HSR:24.092% C+
AF-4AE Cyclone
C
Kills:207
Deaths:159
KDR:1.302
Accuracy:24.355% D*
HSR:23.188% C
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
NS-11A "Heatwave"
B*
Kills:148
Deaths:27
KDR:5.481
Accuracy:31.606% B*
HSR:22.973% C
MGR-S1 Gladius
C
Kills:104
Deaths:63
KDR:1.651
Accuracy:21.980% D-
HSR:20.192% C
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
NC1 Gauss Rifle
S
Kills:69
Deaths:39
KDR:1.769
Accuracy:22.617% C+
HSR:47.826% S
Kills:2,061
Deaths (as Combat Medic):1,820
Deaths (to Combat Medics):1,090
KDR:1.13242
Kill Difference:241
Playtime:28.211 hours
Usage:3%
Score:0.300m
Score/min:177
Accuracy (listed only):28.291%
HSR (listed only):26.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,186
Deaths:1,281
KDR:0.926
Accuracy:22.041% C+
HSR:23.862% B+
GD-66 Claw
C++
Kills:942
Deaths:759
KDR:1.241
Accuracy:56.813% C+
HSR:15.074% C++
AC-X11
A+
Kills:684
Deaths:307
KDR:2.228
Accuracy:26.567% B
HSR:29.678% A+
Razor GD-23
B*
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.496% B++
HSR:25.253% B*
Mauler S6
B++
Kills:85
Deaths:155
KDR:0.548
Accuracy:21.836% F-
HSR:18.824% B++
Kills:3,194
Deaths (as Engineer):2,635
Deaths (to Engineers):1,504
KDR:1.21214
Kill Difference:559
Playtime:76.971 hours
Usage:9%
Score:0.893m
Score/min:193
Accuracy (listed only):30.951%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C*
Kills:680
Deaths:153
KDR:4.444
Accuracy:43.013% C*
HSR:82.353% C*
AF-4AE Cyclone
C
Kills:207
Deaths:159
KDR:1.302
Accuracy:24.355% D*
HSR:23.188% C
AF-4 Cyclone
M**
Kills:203
Deaths:317
KDR:0.640
Accuracy:24.981% C+
HSR:42.857% M**
NC14 Bolt Driver
D--
Kills:197
Deaths:198
KDR:0.995
Accuracy:27.264% D*
HSR:65.482% D--
LA3 Desperado
C++
Kills:149
Deaths:113
KDR:1.319
Accuracy:23.188% D-
HSR:20.134% C++
MGR-S1 Gladius
C
Kills:104
Deaths:63
KDR:1.651
Accuracy:21.980% D-
HSR:20.192% C
NC4 Mag-Shot
M++
Kills:90
Deaths:184
KDR:0.489
Accuracy:18.376% D*
HSR:40% M++
Kills:1,630
Deaths (as Infiltrator):1,187
Deaths (to Infiltrators):1,521
KDR:1.37321
Kill Difference:443
Playtime:62.975 hours
Usage:8%
Score:0.459m
Score/min:121
Accuracy (listed only):26.165%
HSR (listed only):42.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:5,501
Deaths:1,265
KDR:4.349
Accuracy:21.433% D--
HSR:14.852% C++
AF-41 Hacksaw
C++
Kills:5,400
Deaths:1,265
KDR:4.269
Accuracy:23.153% D-
HSR:15.444% C++
NCM1 Scattercannon
C++
Kills:1,231
Deaths:724
KDR:1.700
Accuracy:20.595% F
HSR:16.003% C++
AF-34 Mattock
C+
Kills:1,193
Deaths:303
KDR:3.937
Accuracy:25.500% D*
HSR:17.100% C+
AF-34 Mattock
C
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:23.040% D**
HSR:14.887% C
NCM1 Scattercannon
B+
Kills:1,161
Deaths:740
KDR:1.569
Accuracy:22.751% D**
HSR:17.485% B+
AF-23 Grinder
B
Kills:1,115
Deaths:307
KDR:3.632
Accuracy:22.941% D**
HSR:16.233% B
AF-23 Grinder
C*
Kills:981
Deaths:307
KDR:3.195
Accuracy:24.548% D**
HSR:17.329% C*
NCM2 Falcon
A
Kills:138
Deaths:69
KDR:2
Accuracy:51.065% A
HSR:0% F-
NCM2 Falcon
B**
Kills:96
Deaths:52
KDR:1.846
Accuracy:52.681% B**
HSR:4.167% C+
Kills:18,005
Deaths (as MAX Suit):2,667.500
Deaths (to MAX Suits):634
KDR:6.74977
Kill Difference:15,337.500
Playtime:253.253 hours
Usage:30%
Score:5.920m
Score/min:390
Accuracy (listed only):28.771%
HSR (listed only):13.350%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:661
V. Kills:240 274%
Deaths:77
KDR:8.584
Accuracy:48.375% C
KPH:34.100 B**
VKPH:12.400 C-
Kills:661 (661 + 0)
Deaths:77
KDR:8.584
VKDR:3.117
Vehicle Kills:240
Kill Difference:584
Playtime:19.356 hours
Usage:2%
Score:0.231m
Score/min:199
Driving Accuracy:48.375%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,5865,5011,2654.349B++1.6221.433%D--14.852%C++42.6B*N/A125129.2h4.5B**20.9C**
AF-41 Hacksaw 5,4805,4001,2654.269B++1.5423.153%D-15.444%C++41.8B++N/A121129.2h4.9B**21.2B
NCM1 Scattercannon 1,2451,2317241.7C1.0320.595%F16.003%C++23.9DN/A6751.4h4.8B++23.2D
AF-34 Mattock 1,2171,1933033.937B1.2025.5%D*17.1%C+37.8C+N/A10331.6h4.9B**19.4C++
AF-34 Mattock 1,2141,1893033.924C*1.1923.04%D**14.887%C37.6C+N/A9231.6h4.5B*19.5C+
AF-19 Mercenary 1,2171,1861,2810.926C++1.8122.041%C+23.862%B+10.9DN/A33108.4h11B+50B+
EM6 1,1971,1788561.376C+1.3619.442%C-25.297%C**17.9D-N/A4665.7h10.7C**55.2C++
NC6 Gauss SAW 1,1801,1631,1900.977C+1.7616.775%D25.194%B17.3DN/A5567.2h9.2B+54.8C++
NCM1 Scattercannon 1,1781,1617401.569C+1.1622.751%D**17.485%B+22.3C+N/A6352.1h5.7B*25C+
AF-23 Grinder 1,1321,1153073.632B+0.9022.941%D**16.233%B39.7B+N/A11028.1h4.6B**19.9C+
AF-23 Grinder 1,0019813073.195B0.4624.548%D**17.329%C*34.9C++N/A10228.1h5.6B++22.7C
GD-66 Claw 9509427591.241C+1.4956.813%C+15.074%C++21.3DN/A6044.2h2.3B+4.1C**
AC-X11 6996843072.228B**0.5026.567%B29.678%A+17.4C--N/A5839.4h8B++30.3B+
EM4-AE Longshot 6846801534.444C++1.7143.013%C*82.353%C*27.4D-N/A6224.8h1.9C++4.5C*
C-4 7516632652.502B*0.2338.412%A*N/A116.3B*15.4D--5945.7h1.3B+3.3B**
Titan-150 AP 901661778.584B+5.8548.375%CN/A34.1B**12.4C-19919.4h3.6B*7.4B*
GD-22S 4994924471.101C+1.6320.91%C27.846%B+24.5C--N/A7020.1h10.4B+49.6C*
NS "Heatwave" Decimator 4673392181.555C++1.1860.122%CN/A38.5C14.5C--2158.8h3.8C**6.3C*
GR-22AE 3103033011.007C1.7322.14%D**24.092%C+17.3D--N/A3917.5h13C58.9D
Razor GD-23 3022971332.233A+0.5027.496%B++25.253%B*26.8C++N/A6711.1h10.7B++38.8B+
Frag Grenade 2982921292N/A289.2754.86%AN/A486.7C+10B19120.6h3.8C++6.8B+
AF-4AE Cyclone 2102071591.302C-1.4324.355%D*23.188%C24.6D-N/A598.4h11.2D46.1D
AF-4 Cyclone 2042033170.64C-2.0924.981%C+42.857%M**23.3CN/A1028.7h13.1C--52.5C+
NC14 Bolt Driver 2011971980.995C-1.7427.264%D*65.482%D--13.9DN/A5014.2h2.8C+10.4D
MAX Punch 2081792,6870.067C+2.6746.235%C++N/A0.7CN/A2248.9h2.7C+5.9C++
LA3 Desperado 1641491131.319B+1.4123.188%D-20.134%C++37.3C*3.8S1134h10.4C44.9D
NS-11A "Heatwave" 150148275.481M2.7531.606%B*22.973%C43.5C++N/A973.4h10.5B**33.4B*
NCM2 Falcon 161138692B*0.7351.065%AN/A20.9B*3.5C--996.6h9.9B19.4B+
NC05 Jackhammer AE 1311301171.111C1.6239.07%D*13.846%C--23.2D*N/A615.6h4.5C++11.6C
Rocklet Rifle 192111591.881A*0.8551.971%C+N/A31.7B23.1C+3343.5h30.1B++57.8B+
Shrike 1681111590.698C+2.0356.688%C+5.405%A++19.5C10C1935.7h7.1C+12.5C+
MGR-S1 Gladius 108104631.651C**1.0821.98%D-20.192%C16.3DN/A996.4h9.5B43.2C++
Mag-Cutter 124976,8310.014C2.7227.135%C+9.278%B+0.2DN/A1442h2.9C+10.9C+
NCM2 Falcon 11696521.846B**0.8952.681%B**4.167%C+16.6B*3.4D895.8h13.9C**26.4B+
NC4 Mag-Shot 91901840.489C2.2418.376%D*40%M++16.7C-N/A715.4h8.7C++47.5C+
Mauler S6 86851550.548C2.1821.836%F-18.824%B++10.2D--N/A468.3h4.4B+20D-
NC1 Gauss Rifle 7069391.769B++0.9622.617%C+47.826%S32.9B+N/A2772.1h6.1A*26.9A
MANA Anti-Personnel Turret 6765173.824N/A1.0928.826%UN/A650U20U1820100.1h21.4T*74.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22480.3h
AE Medical Applicator4421,9091.7h
AE Nano-Armor Kit2032,0812.7h
Nanite Revive Grenade01070h
Medical Kit314540.8h
Medical Applicator137,6270.6h
Deconstruction Tool0910h
Welding Device01980h
M40 Fury1750h
Recon Detection Device52050.4h
Ammunition Package116730.3h
Nano-Armor Kit210,3180.7h
Anti-Infantry MANA Turret51240.2h
Snowman Soldier4990.1h
M20 Drake0850.1h
A30 Walker0580h

Check the help document for the dictionary if you want to learn more about words used here.


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