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Commissar StalkersMight[] StalkersMight
TR BR 78

KDR: 12.68

Score: 5.4m

Last Seen: Feb 18th, 2018 5:30 PM
- OFFLINE - 7055.6 hour(s)

Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 35%
Level 100 Progress: 28% 865h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TS2 Inquisitor S12 Renegade NS-44L Blackhand NS-61 Emissary Hunter QCX T4 AMP Claymore NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,152,869 MLG Score: 4119
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.422%37.311%1583610168,21211.59891.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.447%4.19S2.595A**-3.389T*HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.779B++70.507B+9.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.673%0.787%644121020635135348.84611176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.564%0.023C+-0.758D-1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.787B++12.90.756B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m241.8%260 (15.6k)235 (14.1k)12.682315,9291,25612.966678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022210239.927%24.038%96018:116

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 3:40 PMMar 21st, 2016 1:54 AMFeb 18th, 2018 1:15 PM (295d) (PST)Feb 18th, 2018 2:24 PM (295d) (PST)Feb 18th, 2018 1:30 PM (295d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468344340.6950.0550.1671.7260.0184119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0952,01526,08042310104114,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.8h/15.9d 357 3,829 3,802 39.5k 227 854 417 10.7m

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A++
Kills:2,342
Deaths:302
KDR:7.755
Accuracy:39.930% A++
HSR:18.873% C+
NS-44L Blackhand
M*
Kills:1,863
Deaths:74
KDR:25.176
Accuracy:71.270% M*
HSR:74.181% A*
NS-61 Emissary
S
Kills:1,512
Deaths:109
KDR:13.872
Accuracy:47.075% M+
HSR:53.241% S
T4 AMP
A
Kills:1,171
Deaths:202
KDR:5.797
Accuracy:35.155% A
HSR:12.468% D*
NS-357 Underboss
A*
Kills:1,140
Deaths:164
KDR:6.951
Accuracy:53.442% A*
HSR:21.579% C++
The President
A++
Kills:184
Deaths:19
KDR:9.684
Accuracy:42.571% A++
HSR:23.370% C+
Kills:8,212
Deaths (as Infiltrator):870
Deaths (to Infiltrators):336
KDR:9.43908
Kill Difference:7,342
Playtime:376.398 hours
Usage:99%
Score:5.302m
Score/min:235
Accuracy (listed only):48.241%
HSR (listed only):33.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):229
KDR:0
Kill Difference:UNR
Playtime:4.249 hours
Usage:1%
Score:0.074m
Score/min:290
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:357
V. Kills:16 N/A
Deaths:6
KDR:59.500
Accuracy:57.190% B**
KPH:168.700 A+
VKPH:7.600 D
M14 Banshee
C++
Kills:278
V. Kills:13 N/A
Deaths:21
KDR:13.238
Accuracy:30.139% C++
KPH:29.300 C-
VKPH:1.400 D--
Kills:635 (278 + 0)
Deaths:27
KDR:23.519
VKDR:1.074
Vehicle Kills:29
Kill Difference:608
Playtime:11.616 hours
Usage:3%
Score:0.153m
Score/min:219
Piloting Accuracy:30.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:113
V. Kills:14 N/A
Deaths:1
KDR:113
Accuracy:39.949% C*
KPH:58.800 A++
VKPH:7.300 C+
Kills:113 (113 + 0)
Deaths:1
KDR:113
VKDR:14
Vehicle Kills:14
Kill Difference:112
Playtime:1.922 hours
Usage:1%
Score:0.019m
Score/min:165
Driving Accuracy:39.949%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,958
V. Kills:20 N/A
Deaths:158
KDR:12.392
Accuracy:53.420% A
KPH:94.300 A+
VKPH:1 D
M40 Fury-F
S
Kills:984
V. Kills:62 N/A
Deaths:59
KDR:16.678
Accuracy:51.378% C*
KPH:94.500 S
VKPH:6 C+
M20 Basilisk-F
B+
Kills:81
V. Kills:6 N/A
Deaths:13
KDR:6.231
Accuracy:35.115% D-
KPH:53.600 B+
VKPH:4 C
Kills:3,023 (3,023 + 0)
Deaths:230
KDR:13.143
VKDR:0.383
Vehicle Kills:88
Kill Difference:2,793
Playtime:32.703 hours
Usage:9%
Score:0.467m
Score/min:238
Driving Accuracy:35.115%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TS2 Inquisitor 2,3472,3423027.755S4.9339.93%A++18.873%C+33.9C+N/A9569h8.8B+21.9B*
S12 Renegade 1,9781,95815812.392M++0.2953.42%A2.758%C--94.1A+1D21220.8h2.4B*4.4B**
NS-44L Blackhand 1,8661,8637425.176U12.4971.27%M*74.181%A*50.9A+N/A13036.6h2.7B**3.8B**
NS-61 Emissary 1,5171,51210913.872U1.1947.075%M+53.241%S41.3B*N/A15636.6h8.5B*18B**
Hunter QCX 1,2681,2664528.133U15.4574.037%A*48.736%A+47.2M++N/A12126.8h2.2B+3B+
T4 AMP 1,1711,1712025.797S6.8935.155%A12.468%D*33.6C++N/A7934.9h11.6B++32.9B*
Claymore 1,1411,1412939.345S26.6647.73%A++N/A181.1B++N/A4566.3h1.1B*2.3B**
NS-357 Underboss 1,1421,1401646.951S5.7353.442%A*21.579%C++26.6CN/A6442.9h3.3B**6.2B*
M40 Fury-F 1,0469845916.678U4.0051.378%C*1.118%C++94.6S6C+30710.4h3.8B**7.4A
Spear Anti-Vehicle Phalanx Turret 611442673.667U60.9849.087%B+5.43%B++70.2A++26.8B+3696.3h5.5B++11.3B**
Hellfire Rocket Pods 373357659.5S46.8257.19%B**N/A170A+7.6D7042.1h9.7A16.9B**
M14 Banshee 2912782113.238B*0.5630.139%C++N/A29.3C-1.4D--1119.5h17B+56.3B+
Ripper 2332314370.529S12.1546.634%A++14.286%C1.5CN/A4151h1.2B+2.6B+
The President 184184199.684S3.0042.571%A++23.37%C+41.8C--N/A1334.4h11.7C+27.4B*
C75 Viper 1271131113U100.3239.949%C*N/A59.5A++7.4C+1641.9h7B**17.4B**
M20 Basilisk-F 8781136.231S6.4535.115%D-6.173%C+54B+4C1201.5h12.8B*36.5B*
Chainblade 78785600.139M**12.5435.714%B+1.282%D-0.5C+N/A1158.9h1.5B**4.1C+
Spear Anti-Vehicle Phalanx Tower 7653153A+40.3241.918%D7.547%A53B+23C+2871h5.8B**13.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2213,51141.4h
G20 Vulcan-H0590h
Medical Applicator01610h
Nano-Armor Kit14670h
Medical Kit7990.4h

Check the help document for the dictionary if you want to learn more about words used here.


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