Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 42 (19,531)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Major Star23467T[ARMF] Star23467T
TR BR 62

KDR: 4.21

Score: 20.6m

Last Seen: Mar 8th, 2020 4:18 PM
-

Prestige 1, Battle Rank 62 - Terran Republic on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper G30 Vulcan E540 Halberd C150 Dalton P2-120 AP AP30 Shredder M18 Needler P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Star23467T



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.4%19.853%5441112213,0021.370782.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.73%1.198B**-0.177C-2.025F--HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.395B12.30.138C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.896%1.037%401412281,73649810303.47896168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%-0.463D-0.498D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.1-0.202C64.2-0.206C130.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.272%0.651%241212301,3827467551.85007183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.742%-0.366C--1.204D*2.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.359C**9.20.264C*15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.445%2.228%27481012229,336480451919.4096207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.16%0.39B-0.553D0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.349C**31.70.213C++46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.046%69.618%2748412281,152168116.81657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.162%1.067B**0.167C++-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.482B+2.20.322C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m284.3%535 (32.1k)483 (29k)4.2134525,6226,0816.5712962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123292827.262%6.604%18007:037

79% Engineer6% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMFeb 8th, 2020 9:54 PMMar 9th, 2020 3:22 AM (22d) (PST)Mar 8th, 2020 1:13 PM (23d) (PST)Mar 8th, 2020 12:18 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,385561,3290.5990.1420.0402.3990.245827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,1203,36679,75436921441528,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
712.5h/29.7d 14,338 1,692 8,826 102.6k 312 1,004 10,457 59.2m

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:557
Deaths:686
KDR:0.812
Accuracy:26.552% B+
HSR:17.235% D
TRAC-5
B++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B++
HSR:15.809% D
LC2 Lynx
B*
Kills:162
Deaths:106
KDR:1.528
Accuracy:28.303% B*
HSR:20.370% C
NS-11C
B+
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% B+
HSR:22.500% B+
Kills:1,151
Deaths (as Engineer):1,197
Deaths (to Engineers):2,037
KDR:0.96157
Kill Difference:46
Playtime:563.769 hours
Usage:79%
Score:17.979m
Score/min:532
Accuracy (listed only):26.856%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:303
Deaths:219
KDR:1.384
Accuracy:22.084% B+
HSR:21.782% C+
Kills:303
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):1,232
KDR:1.38356
Kill Difference:84
Playtime:13.376 hours
Usage:2%
Score:0.173m
Score/min:215
Accuracy (listed only):22.084%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:557
Deaths:686
KDR:0.812
Accuracy:26.552% B+
HSR:17.235% D
NS-7 PDW
B+
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B+
HSR:21.963% B+
TRAC-5
B++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B++
HSR:15.809% D
SMG-46 Armistice
A
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.384% B**
HSR:24.194% A
LC2 Lynx
B*
Kills:162
Deaths:106
KDR:1.528
Accuracy:28.303% B*
HSR:20.370% C
NS-11C
B+
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% B+
HSR:22.500% B+
Kills:1,827
Deaths (as Light Assault):1,778
Deaths (to Light Assaults):994
KDR:1.02756
Kill Difference:49
Playtime:79.232 hours
Usage:11%
Score:1.668m
Score/min:351
Accuracy (listed only):27.876%
HSR (listed only):20.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:603
Deaths:204
KDR:2.956
Accuracy:42.289% B+
HSR:73.964% D
NS-7 PDW
B+
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B+
HSR:21.963% B+
NS-44 Commissioner
C+
Kills:408
Deaths:550
KDR:0.742
Accuracy:32.718% C--
HSR:22.549% C+
SMG-46 Armistice
A
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.384% B**
HSR:24.194% A
M77-B
B*
Kills:201
Deaths:68
KDR:2.956
Accuracy:42.941% B*
HSR:68.159% D--
SR-7
B
Kills:186
Deaths:52
KDR:3.577
Accuracy:43.770% B
HSR:65.591% F-
TSAR-42
C+
Kills:162
Deaths:66
KDR:2.455
Accuracy:38.511% C+
HSR:59.877% D--
NS-AM7 Archer
C
Kills:142
Deaths:251
KDR:0.566
Accuracy:57.064% C
HSR:2.113% F
Kills:2,378
Deaths (as Infiltrator):1,772
Deaths (to Infiltrators):691
KDR:1.34199
Kill Difference:606
Playtime:40.677 hours
Usage:6%
Score:0.623m
Score/min:255
Accuracy (listed only):39.640%
HSR (listed only):42.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B+
HSR:21.963% B+
SMG-46 Armistice
A
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.384% B**
HSR:24.194% A
T1 Cycler
B**
Kills:162
Deaths:138
KDR:1.174
Accuracy:27.971% B**
HSR:25.309% B+
TAR
C+
Kills:160
Deaths:83
KDR:1.928
Accuracy:23.631% C+
HSR:20% C
Kills:998
Deaths (as Combat Medic):802
Deaths (to Combat Medics):392
KDR:1.24439
Kill Difference:196
Playtime:11.218 hours
Usage:2%
Score:0.201m
Score/min:299
Accuracy (listed only):27.858%
HSR (listed only):22.866%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:749
V. Kills:670 112%
Deaths:297
KDR:2.522
Accuracy:31.071% C
KPH:17.100 B+
VKPH:15.300 B*
Hellfire Rocket Pods
B+
Kills:620
V. Kills:122 N/A
Deaths:35
KDR:17.714
Accuracy:56.176% B*
KPH:96.800 C*
VKPH:19.100 B+
M18 Rotary
A*
Kills:261
V. Kills:156 166%
Deaths:43
KDR:6.070
Accuracy:33.205% C**
KPH:40.300 A*
VKPH:24.100 A++
Hornet Missiles
B++
Kills:109
V. Kills:67 160%
Deaths:6
KDR:18.167
Accuracy:61.197% C+
KPH:102.600 B+
VKPH:63 B++
M14 Banshee
A**
Kills:106
V. Kills:12 N/A
Deaths:29
KDR:3.655
Accuracy:32.297% B+
KPH:73.900 B*
VKPH:8.400 A**
Kills:1,845 (1,116 + 0)
Deaths:410
KDR:4.500
VKDR:2.505
Vehicle Kills:1,027
Kill Difference:1,435
Playtime:59.279 hours
Usage:8%
Score:1.088m
Score/min:306
Piloting Accuracy:32.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,771
V. Kills:1,121 158%
Deaths:131
KDR:13.519
Accuracy:31.397% D--
KPH:46.900 B++
VKPH:29.700 B+
AP30 Shredder
A++
Kills:1,279
V. Kills:727 176%
Deaths:87
KDR:14.701
Accuracy:38.550% B**
KPH:57.900 A++
VKPH:32.900 A++
CAS30 Tank Buster
C++
Kills:66
V. Kills:60 108%
Deaths:52
KDR:1.269
Accuracy:47.331% C++
KPH:6.900 C+
VKPH:6.300 C+
L105 Zephyr
M*
Kills:57
V. Kills:25 219%
Deaths:2
KDR:28.500
Accuracy:48.690% B++
KPH:53.500 C+
VKPH:23.500 M*
Kills:3,173 (66 + 3,107)
Deaths:272
KDR:11.665
VKDR:7.107
Vehicle Kills:1,933
Kill Difference:2,901
Playtime:70.441 hours
Usage:10%
Score:1.579m
Score/min:374
Piloting Accuracy:47.331%
Gunner Accuracy:48.690%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:75
V. Kills:46 160%
Deaths:9
KDR:8.333
Accuracy:27.940% C
KPH:23.200 A
VKPH:14.300 A
Kills:75 (75 + 0)
Deaths:9
KDR:8.333
VKDR:5.111
Vehicle Kills:46
Kill Difference:66
Playtime:3.227 hours
Usage:0%
Score:0.061m
Score/min:313
Driving Accuracy:27.940%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:6,543
V. Kills:3,569 183%
Deaths:230
KDR:28.448
Accuracy:53.775% A++
KPH:44.200 A+
VKPH:24.100 B++
G30 Vulcan
M**
Kills:2,207
V. Kills:1,139 194%
Deaths:138
KDR:15.993
Accuracy:46.979% A*
KPH:59.300 M**
VKPH:30.600 M
E540 Halberd
A
Kills:2,020
V. Kills:1,120 180%
Deaths:132
KDR:15.303
Accuracy:52.805% A+
KPH:37.100 B*
VKPH:20.600 A
P2-120 AP
A
Kills:1,307
V. Kills:659 198%
Deaths:126
KDR:10.373
Accuracy:52.665% B*
KPH:47.400 A
VKPH:23.900 B**
M12 Kobalt
B+
Kills:597
V. Kills:41 N/A
Deaths:6
KDR:99.500
Accuracy:16.336% B+
KPH:76.200 C*
VKPH:5.200 B+
G30 Walker
A++
Kills:184
V. Kills:88 207%
Deaths:2
KDR:92
Accuracy:34.587% A++
KPH:32.300 B*
VKPH:15.400 C+
P525 Marauder
B**
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:36.663% A*
KPH:96 B++
VKPH:7.700 B**
Kills:12,920 (1,307 + 11,613)
Deaths:637
KDR:20.283
VKDR:10.394
Vehicle Kills:6,621
Kill Difference:12,283
Playtime:281.399 hours
Usage:39%
Score:9.304m
Score/min:551
Driving Accuracy:52.665%
Gunner Accuracy:36.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:653
V. Kills:60 N/A
Deaths:32
KDR:20.406
Accuracy:51.480% A*
KPH:115 C*
VKPH:10.600 B**
G20 Vulcan-H
M
Kills:183
V. Kills:85 213%
Deaths:21
KDR:8.714
Accuracy:55.226% B*
KPH:94.700 M
VKPH:44 A+
Kills:836 (0 + 836)
Deaths:53
KDR:15.774
VKDR:2.736
Vehicle Kills:145
Kill Difference:783
Playtime:7.608 hours
Usage:1%
Score:0.198m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:55.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:185
V. Kills:3 N/A
Deaths:3
KDR:61.667
Accuracy:16.445% C
KPH:108.900 B**
VKPH:1.800 D
Kills:185 (0 + 185)
Deaths:3
KDR:61.667
VKDR:1
Vehicle Kills:3
Kill Difference:182
Playtime:1.699 hours
Usage:0%
Score:0.054m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:16.445%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 10,1126,54323028.448M**24.2353.775%A++N/A44.2A+24.1B++287148h30.2A56.2A+
G30 Vulcan 3,3462,20713815.993M11.7846.979%A*1.269%D*59.3M**30.6M33937.2h66.5B*141.5A
E540 Halberd 3,1402,02013215.303B**11.0952.805%A+1.089%D*37.1B*20.6A30554.4h5B+9.5B**
C150 Dalton 2,8921,77113113.519B++9.3131.397%D--N/A46.9B++29.7B+38937.8h2.6B**8.2B++
P2-120 AP 1,9661,30712610.373B6.1652.665%B*N/A47.4A23.9B**290727.6h5.2B*9.8B**
AP30 Shredder 2,0061,2798714.701C++10.4938.55%B**1.564%C-57.9A++32.9A++38722.1h60.4B+156.7B*
M18 Needler 1,4197492972.522C++1.6931.071%CN/A17.1B+15.3B*23543.9h107.2B+345B+
P525 Marauder-H 7136533220.406C*16.1951.48%A*N/A114.6C*10.5B**2645.7h9.5D--18.5C*
Hellfire Rocket Pods 7426203517.714B++13.5056.176%B*1.452%B++96.9C*19.1B+5646.4h17.8C*31.7B+
RAMS .50M 6066032042.956C+1.2642.289%B+73.964%D49.4B**N/A11612.2h2.1C*5B
M12 Kobalt 638597699.5S95.2916.336%B+15.243%C+76.5C**5.3B+2447.8h17.4C+106.6B+
T5 AMC 5735576860.812C3.4026.552%B+17.235%D8.7D-N/A2764.3h17.1D64.3C++
NS-7 PDW 4334283961.081C++3.1328.448%B+21.963%B+47B++N/A1549.1h14.1C*49.6B+
NS-44 Commissioner 4114085500.742C3.4732.718%C--22.549%C+15.6DN/A4526.1h3.1B++9.6B
T9 CARV 3063032191.384C++2.8322.084%B+21.782%C+36.5C*N/A1258.3h11.1B*50.3B+
TRAC-5 2742722920.932C++3.2825.557%B++15.809%D20.1C+N/A7813.5h12.2B++47.7B+
M18 Rotary 417261436.07A+1.8633.205%C**N/A40.2A++24A++3676.5h69.7B*210B*
M60-A Bulldog 293257328.031C++3.8247.531%B**N/A65.9A+9.2B**3423.9h4.2B**8.8B**
SMG-46 Armistice 2502481851.341C**2.8731.384%B**24.194%A63.6AN/A1413.9h12.2B+39B+
M77-B 203201682.956B+1.2642.941%B*68.159%D--38.7B++N/A995.2h2.2B+5.1B+
SR-7 191186523.577C+0.6443.77%B65.591%F-48.9B+1.3S1113.8h2.2C+5C**
M12 Kobalt 188185361.667A*57.4516.445%C18.378%C+108.8B**1.8D5301.7h11.9A72.6B+
G30 Walker 272184292U87.7934.587%A++1.63%C32.3B*15.4C+1925.7h132.2B*382.1B**
G20 Vulcan-H 268183218.714A4.5055.226%B*2.186%C-96.3M44.7A++9371.9h72.2B**130.8B**
T1 Cycler 1631621381.174C++3.0427.971%B**25.309%B+32.4C**N/A985h15.5C55.5B+
TSAR-42 163162662.455C+1.7638.511%C+59.877%D--43.8C++N/A1323.7h2.2C*5.7C*
LC2 Lynx 1651621061.528C**2.6928.303%B*20.37%C36.8C*N/A1744.4h14.1C*49.9B+
NS-11C 1671601131.416C**2.8027.01%B+22.5%B+59.3B**2.6S1552.7h14.2C++52.4B
TAR 160160831.928B2.2923.631%C+20%C43.2BN/A1173.7h11.8B+50.1B
Tank Mine 233157227.136A*2.9245.467%B++N/A261.7M++126.7A*28590.6h2.1C4.6B*
NS-AM7 Archer 2201422510.566C++3.6557.064%C2.113%F7.9C+4.3A6818h10.1B*17.7B*
Hyena Missile Launcher 183115412.805C*1.4139.551%B**N/A25.6B+15.1B+3614.5h34C*86B+
Hornet Missiles 176109618.167B**13.9561.197%C+N/A99.1B+60.9B++9941.1h8.3B++13.6B+
M14 Banshee 118106293.655C+0.5632.297%B+1.887%A75.7B*8.6A**5541.4h17.9B+55.5B+
C-4 12399392.538B++1.6830.089%B++N/A198A*48A20670.5h1B**3.4B*
Skyguard 1217598.333A*4.1227.94%C2.667%B+23.4A14.4A3133.2h79B**282.7B*
CAS30 Tank Buster 12666521.269C+2.9447.331%C++N/A6.9C+6.3C+2879.5h32.9B++69.5B*
M40 Fury 8264321.333C**17.1245.032%D1.563%B42.7D-12D1621.5h8.9B+19.8B+
P525 Marauder 6762320.667C++16.4536.663%A*N/A103.3B*8.3A3000.6h9.9D**27B+
Chainblade 59584,5740.013C4.2014.057%D*N/A0.2DN/A1244.9h2.1B+15.1C
L105 Zephyr 8257228.5B**24.2948.69%B++N/A51.8C+22.7M++3291.1h7.8D-16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22540.1h
Nano-Armor Kit760804,53348.8h
Anti-Vehicle MANA Turret101640.5h
Medical Applicator2412,7440.8h
Spitfire Auto-Turret04170.3h
Welding Device01280h
Ammunition Package37610.3h
Medical Kit122310.2h
Nano-Repair Grenade01,1740.3h
Recon Detection Device132,2092.7h
WLT-Howler Mining Laser01,9390.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.94s
Server spent 2.09s on queries, 1.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.