Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 4 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (129 days). The data shown below may not be accurate.

Commissar Loyal Soldier Star23467T[DIOR] Star23467T
TR BR 76

KDR: 4.41

Score: 23.3m

Last Seen: May 20th, 2020 4:39 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Cobalt
Level Progress (to 77): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper E540 Halberd G30 Vulcan C150 Dalton P2-120 AP AP30 Shredder M18 Needler P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Star23467T



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $992,043 MLG Score: 793
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.317%20.177%5511213373,1721.383343.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.567%1.174B**-0.14C-1.901F-HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**12.40.13C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.012%1.008%399413451,78551710523.45261170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.988%-0.446C---0.517D-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.9-0.2C64.3-0.209C130.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.294%0.567%257213471,5878078371.96654189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.086%-0.363C--1.249D*2.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.382C**8.90.289C*14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.098%2.218%26631013399,828517466518.973211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.207%0.358C**-0.557D0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.363C**30.70.236C++45.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.237%69.468%2663413451,166176116.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.153%1.096B**0.156C++-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.20.32C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m297.6%553 (33.2k)501 (30.1k)4.4070228,3906,4426.928976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349102527.029%6.192%16707:157

80% Engineer10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMMar 12th, 2020 8:35 PMMay 26th, 2020 3:50 AM (124d) (PST)May 20th, 2020 4:23 PM (129d) (PST)May 20th, 2020 12:39 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,414561,3580.6100.1380.0382.5580.249793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,8553,34781,50837821541530,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
775.3h/32.3d 16,246 1,758 9,559 119k 343 1,086 11,602 65.8m

EngineerCLASS DETAILS: Engineer
T5 AMC
C++
Kills:558
Deaths:697
KDR:0.801
Accuracy:26.543% C++
HSR:17.204% D-
TRAC-5
C++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% C++
HSR:15.809% D
LC2 Lynx
C*
Kills:199
Deaths:143
KDR:1.392
Accuracy:27.736% C*
HSR:22.111% C
NS-11C
C++
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% C+
HSR:22.500% C++
Kills:1,189
Deaths (as Engineer):1,245
Deaths (to Engineers):2,180
KDR:0.95502
Kill Difference:56
Playtime:621.127 hours
Usage:80%
Score:20.534m
Score/min:551
Accuracy (listed only):26.712%
HSR (listed only):19.406%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:303
Deaths:219
KDR:1.384
Accuracy:22.084% C+
HSR:21.782% D
Kills:303
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):1,291
KDR:1.38356
Kill Difference:84
Playtime:13.391 hours
Usage:2%
Score:0.173m
Score/min:215
Accuracy (listed only):22.084%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:558
Deaths:697
KDR:0.801
Accuracy:26.543% C++
HSR:17.204% D-
NS-7 PDW
C++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% C++
HSR:21.963% C++
TRAC-5
C++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% C++
HSR:15.809% D
SMG-46 Armistice
B+
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.328% B+
HSR:24.194% B+
LC2 Lynx
C*
Kills:199
Deaths:143
KDR:1.392
Accuracy:27.736% C*
HSR:22.111% C
NS-11C
C++
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% C+
HSR:22.500% C++
Kills:1,865
Deaths (as Light Assault):1,826
Deaths (to Light Assaults):1,035
KDR:1.02136
Kill Difference:39
Playtime:81.334 hours
Usage:10%
Score:1.708m
Score/min:350
Accuracy (listed only):27.770%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:616
Deaths:207
KDR:2.976
Accuracy:42.653% C++
HSR:73.701% D-
NS-7 PDW
C++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% C++
HSR:21.963% C++
NS-44 Commissioner
C
Kills:423
Deaths:579
KDR:0.731
Accuracy:32.746% D-
HSR:22.695% C
SMG-46 Armistice
B+
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.328% B+
HSR:24.194% B+
M77-B
B+
Kills:201
Deaths:68
KDR:2.956
Accuracy:42.941% B+
HSR:68.159% D*
SR-7
C+
Kills:186
Deaths:52
KDR:3.577
Accuracy:43.770% C+
HSR:65.591% F
TSAR-42
D
Kills:163
Deaths:68
KDR:2.397
Accuracy:38.608% D
HSR:59.509% D**
NS-AM7 Archer
C
Kills:149
Deaths:261
KDR:0.571
Accuracy:57.170% C
HSR:2.013% F
Kills:2,414
Deaths (as Infiltrator):1,816
Deaths (to Infiltrators):731
KDR:1.3293
Kill Difference:598
Playtime:41.270 hours
Usage:5%
Score:0.638m
Score/min:258
Accuracy (listed only):39.708%
HSR (listed only):42.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% C++
HSR:21.963% C++
SMG-46 Armistice
B+
Kills:248
Deaths:185
KDR:1.341
Accuracy:31.328% B+
HSR:24.194% B+
TAR
C
Kills:179
Deaths:92
KDR:1.946
Accuracy:23.426% D
HSR:22.346% C
T1 Cycler
B+
Kills:162
Deaths:138
KDR:1.174
Accuracy:27.971% B+
HSR:25.309% C+
TORQ-9
C+
Kills:91
Deaths:86
KDR:1.058
Accuracy:26.391% C+
HSR:23.077% D
Kills:1,108
Deaths (as Combat Medic):897
Deaths (to Combat Medics):424
KDR:1.23523
Kill Difference:211
Playtime:14.624 hours
Usage:2%
Score:0.263m
Score/min:300
Accuracy (listed only):27.513%
HSR (listed only):23.378%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C**
Kills:782
V. Kills:689 113%
Deaths:297
KDR:2.633
Accuracy:31.250% C
KPH:17.400 C+
VKPH:15.300 C**
Hellfire Rocket Pods
C++
Kills:633
V. Kills:123 N/A
Deaths:35
KDR:18.086
Accuracy:56.200% B+
KPH:98.900 C
VKPH:19.200 C++
M18 Rotary
B*
Kills:261
V. Kills:156 166%
Deaths:43
KDR:6.070
Accuracy:33.205% C+
KPH:40.300 B*
VKPH:24.100 B*
Hornet Missiles
B+
Kills:109
V. Kills:67 160%
Deaths:6
KDR:18.167
Accuracy:61.197% C
KPH:102.600 C**
VKPH:63 B+
M14 Banshee
A++
Kills:109
V. Kills:13 N/A
Deaths:29
KDR:3.759
Accuracy:32.448% C*
KPH:75.200 C*
VKPH:9 A++
Kills:1,894 (1,152 + 0)
Deaths:410
KDR:4.620
VKDR:2.556
Vehicle Kills:1,048
Kill Difference:1,484
Playtime:60.409 hours
Usage:8%
Score:1.119m
Score/min:309
Piloting Accuracy:32.448%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,771
V. Kills:1,121 158%
Deaths:131
KDR:13.519
Accuracy:31.397% D-
KPH:46.900 C+
VKPH:29.700 C+
AP30 Shredder
B**
Kills:1,283
V. Kills:729 176%
Deaths:87
KDR:14.747
Accuracy:38.745% B+
KPH:57.800 B**
VKPH:32.800 B**
CAS30 Tank Buster
C
Kills:66
V. Kills:60 108%
Deaths:52
KDR:1.269
Accuracy:47.473% C
KPH:6.900 C--
VKPH:6.300 C
L105 Zephyr
A*
Kills:57
V. Kills:25 219%
Deaths:2
KDR:28.500
Accuracy:48.690% B
KPH:53.500 C
VKPH:23.500 A*
Kills:3,177 (66 + 3,111)
Deaths:272
KDR:11.680
VKDR:7.114
Vehicle Kills:1,935
Kill Difference:2,905
Playtime:70.641 hours
Usage:9%
Score:1.590m
Score/min:375
Piloting Accuracy:47.473%
Gunner Accuracy:48.690%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:91
V. Kills:53 169%
Deaths:9
KDR:10.111
Accuracy:28.652% C
KPH:24.800 B*
VKPH:14.500 B*
Kills:91 (91 + 0)
Deaths:9
KDR:10.111
VKDR:5.889
Vehicle Kills:53
Kill Difference:82
Playtime:3.666 hours
Usage:0%
Score:0.067m
Score/min:307
Driving Accuracy:28.652%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A*
Kills:8,257
V. Kills:4,440 186%
Deaths:230
KDR:35.900
Accuracy:53.577% A
KPH:46.100 A*
VKPH:24.800 B+
E540 Halberd
A
Kills:2,428
V. Kills:1,245 195%
Deaths:132
KDR:18.394
Accuracy:52.823% B**
KPH:40 B++
VKPH:20.500 A
G30 Vulcan
A**
Kills:2,207
V. Kills:1,139 194%
Deaths:138
KDR:15.993
Accuracy:46.979% A++
KPH:59.300 A**
VKPH:30.600 A*
P2-120 AP
B+
Kills:1,496
V. Kills:734 204%
Deaths:126
KDR:11.873
Accuracy:51.523% B+
KPH:48.800 B+
VKPH:24 B+
M12 Kobalt
C+
Kills:646
V. Kills:42 N/A
Deaths:6
KDR:107.667
Accuracy:16.209% C+
KPH:78.800 C+
VKPH:5.100 C+
G30 Walker
B**
Kills:215
V. Kills:102 209%
Deaths:2
KDR:107.500
Accuracy:32.887% B**
KPH:31.600 B
VKPH:15 C
P525 Marauder
B*
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:36.663% A++
KPH:96 B
VKPH:7.700 B*
Kills:15,311 (1,496 + 13,815)
Deaths:637
KDR:24.036
VKDR:12.099
Vehicle Kills:7,707
Kill Difference:14,674
Playtime:323.331 hours
Usage:42%
Score:11.144m
Score/min:574
Driving Accuracy:51.523%
Gunner Accuracy:36.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:653
V. Kills:60 N/A
Deaths:32
KDR:20.406
Accuracy:51.480% A++
KPH:115 C+
VKPH:10.600 B*
G20 Vulcan-H
A++
Kills:183
V. Kills:85 213%
Deaths:21
KDR:8.714
Accuracy:55.226% B++
KPH:94.700 A++
VKPH:44 B**
Kills:836 (0 + 836)
Deaths:53
KDR:15.774
VKDR:2.736
Vehicle Kills:145
Kill Difference:783
Playtime:7.608 hours
Usage:1%
Score:0.207m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:55.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:185
V. Kills:3 N/A
Deaths:3
KDR:61.667
Accuracy:16.445% D
KPH:108.700 B++
VKPH:1.800 D-
Kills:185 (0 + 185)
Deaths:3
KDR:61.667
VKDR:1
Vehicle Kills:3
Kill Difference:182
Playtime:1.702 hours
Usage:0%
Score:0.054m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:16.445%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 12,6978,25723035.9A**31.4953.577%AN/A46.1A*24.8B+304179.1h29.2B*54.6B**
E540 Halberd 3,6732,42813218.394B**13.9952.823%B**N/A40B++20.5A30560.7h4.7B+8.9B*
G30 Vulcan 3,3462,20713815.993B*11.5946.979%A++1.269%D*59.3A**30.6A*33937.2h66.5B+141.5B*
C150 Dalton 2,8921,77113113.519C++9.1131.397%D-N/A46.9C+29.7C+39137.8h2.6B+8.2C**
P2-120 AP 2,2301,49612611.873C++7.4751.523%B+N/A48.9B+24B+314730.6h4.9B+9.5B++
AP30 Shredder 2,0121,2838714.747C+10.3438.745%B+1.559%C57.8B**32.8B**38722.2h61B+157.5B*
M18 Needler 1,4717822972.633C1.7731.25%CN/A17.4C+15.3C**23845h106.7C*341.5C++
P525 Marauder-H 7136533220.406C++16.0051.48%A++N/A114.6C+10.5B*2675.7h9.5D--18.5C++
M12 Kobalt 6886466107.667S103.2616.209%C+15.325%C+78.8C+5.1C+2538.2h17C--104.9C+
Hellfire Rocket Pods 7566333518.086B++13.6856.2%B+1.422%B**98.9C19.2C++5736.4h17.7C+31.6C++
RAMS .50M 6196162072.976C1.4342.653%C++73.701%D-49.7B+N/A12012.4h2.1C+5C++
T5 AMC 5745586970.801C--3.6126.543%C++17.204%D-8.6D--N/A2765.2h17.1D**64.4C-
NS-7 PDW 4334283961.081C3.3328.448%C++21.963%C++47C++N/A1549.1h14.1C49.6C++
NS-44 Commissioner 4274235790.731C3.6832.746%D-22.695%C14.9D--N/A4328.3h3.2B9.7C+
T9 CARV 3063032191.384C3.0222.084%C+21.782%D36.5CN/A1288.3h11.1B50.3C*
TRAC-5 2742722920.932C3.4825.557%C++15.809%D20.1CN/A8013.5h12.2C**47.7C**
M18 Rotary 417261436.07B**1.6633.205%C+N/A40.2B*24B*3676.5h69.7B+210B+
M60-A Bulldog 293257328.031C3.6247.531%B+N/A65.9B++9.2B3433.9h4.2B**8.8B*
SMG-46 Armistice 2502481851.341C+3.0731.328%B+24.194%B+62B+N/A1394h12.3B39.1B+
G30 Walker 3172152107.5U103.0932.887%B**1.395%D31.6B15C2046.8h127.8B+388.6B+
M77-B 203201682.956C++1.4542.941%B+68.159%D*38.7C+N/A1015.2h2.2C++5.1B
LC2 Lynx 2041991431.392C+3.0227.736%C*22.111%C24.6DN/A1108.1h14.6C52.6C++
SR-7 191186523.577C+0.8343.77%C+65.591%F48.9C+1.3M++1113.8h2.2C5C+
M12 Kobalt 188185361.667A57.2616.445%D18.378%C+108.8B++1.8D-5321.7h11.9B**72.6B+
G20 Vulcan-H 268183218.714C*4.3155.226%B++2.186%C-96.3A++44.7B**9981.9h72.2B+130.8B*
TAR 180179921.946C++2.4623.426%D22.346%C42.6C+N/A1144.2h11.9C++50.8C+
Tank Mine 252170256.8A++2.3945.725%BN/A242.9A++117.1A+28260.7h2.2C-4.7B+
TSAR-42 164163682.397C2.0138.608%D59.509%D**41.8C-N/A1283.9h2.2C5.8C
T1 Cycler 1631621381.174C+3.2327.971%B+25.309%C+32.4CN/A1005h15.5D-55.5C+
NS-11C 1671601131.416C+2.9927.01%C+22.5%C++59.3B2.6M+1582.7h14.2C52.4C+
NS-AM7 Archer 2311492610.571C+3.8457.17%C2.013%F7.7C4.2B*6819.4h10B++17.5B++
Hyena Missile Launcher 183115412.805C1.6039.551%B++N/A25.6C+15.1C+3624.5h34C86C++
Hornet Missiles 176109618.167B++13.7661.197%CN/A99.1C*60.9B10231.1h8.3B+13.6B
M14 Banshee 122109293.759C0.6532.448%C*1.835%A*77.9C*9.3A*5601.4h17.9C*55.3C**
C-4 133106412.585B+1.8229.973%C*N/A176.7B**45B*21180.6h1B*3.5B+
TORQ-9 9391861.058C3.3526.391%C+23.077%D35C--N/A1102.6h15.5D58.7C
Skyguard 14491910.111A++5.7028.652%C2.198%C++24.6B*14.3B++3063.7h73.8B+257.7B++
CAS30 Tank Buster 12666521.269C3.1447.473%CN/A6.9C--6.3C2879.6h33.2B++69.9B+
M40 Fury 8264321.333C+16.9345.032%D-1.563%B42.7D**12D-1621.5h8.9B+19.8B+
P525 Marauder 6762320.667C+16.2636.663%A++N/A103.3B+8.3B**3010.6h9.9F--27C++
Chainblade 62614,9390.012C-4.4012.379%D**N/A0.2DN/A1263.1h2.1B17C--
L105 Zephyr 8257228.5B*24.0948.69%BN/A51.8C22.7A*3311.1h7.8D-16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit922909,66355h
Anti-Vehicle MANA Turret101640.5h
Spawn Beacon22740.2h
Medical Applicator3215,2221h
Welding Device01280h
Spitfire Auto-Turret16060.4h
Recon Detection Device132,2222.7h
Ammunition Package48690.3h
Medical Kit142450.2h
Nano-Repair Grenade01,2390.3h
WLT-Howler Mining Laser01,9390.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.57s
Server spent 2.82s on queries, 1.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.