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Corporal Loyal Soldier Star23467T[ARMF] Star23467T
TR BR 9

KDR: 4.08

Score: 16.6m

Last Seen: Sep 1st, 2019 11:47 AM
- OFFLINE - 1253.1 hour(s)

Prestige 1, Battle Rank 9 - Terran Republic on Cobalt
Level Progress (to 10): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper G30 Vulcan E540 Halberd C150 Dalton P2-120 AP AP30 Shredder M18 Needler P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $895,716 MLG Score: 716
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.523%19.735%543912102,4171.361692.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.022%1.097B**-0.281C-2.559F*HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.337C**12.60.073C+33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.769%1.042%422412151,6324439643.67568169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.061%-0.504D-0.512D0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.9-0.216C63.6-0.206C130.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.499%0.662%300212171,3595937442.28788182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.795%-0.329C--1.218D*2.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.405B9.20.311C*15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.565%1.715%3141912108,223390413521.0846199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.899%0.589B+-0.681D1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.371C**31.60.198C++42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.806%72.56%31412121770712035.84298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.067%1.196B**0.07C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+2.20.311C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.6m280.2%529 (31.7k)476 (28.6k)4.0812420,3454,9856.276239 (9)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121972227.629%5.869%16207:007

79% Engineer12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMMay 22nd, 2019 6:24 PMSep 29th, 2019 7:23 PM (24d) (PST)Sep 1st, 2019 8:17 AM (52d) (PST)Sep 1st, 2019 7:47 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,339521,2870.5830.1430.0342.3130.243716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,3263,10077,22635921391528,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
581.7h/24.2d 10,942 1,194 7,303 80.7k 259 813 8,473 46.7m

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:522
Deaths:636
KDR:0.821
Accuracy:26.538% B+
HSR:17.050% D
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
LC2 Lynx
B**
Kills:143
Deaths:87
KDR:1.644
Accuracy:28.757% B**
HSR:19.580% C
Kills:937
Deaths (as Engineer):1,015
Deaths (to Engineers):1,668
KDR:0.92315
Kill Difference:78
Playtime:461.015 hours
Usage:79%
Score:14.424m
Score/min:521
Accuracy (listed only):26.951%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:303
Deaths:219
KDR:1.384
Accuracy:22.084% B+
HSR:21.782% C+
Kills:303
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):1,029
KDR:1.38356
Kill Difference:84
Playtime:12.020 hours
Usage:2%
Score:0.154m
Score/min:214
Accuracy (listed only):22.084%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:522
Deaths:636
KDR:0.821
Accuracy:26.538% B+
HSR:17.050% D
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
SMG-46 Armistice
A
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% A
LC2 Lynx
B**
Kills:143
Deaths:87
KDR:1.644
Accuracy:28.757% B**
HSR:19.580% C
Kills:1,612
Deaths (as Light Assault):1,596
Deaths (to Light Assaults):826
KDR:1.01003
Kill Difference:16
Playtime:71.491 hours
Usage:12%
Score:1.534m
Score/min:358
Accuracy (listed only):28.152%
HSR (listed only):19.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:506
Deaths:174
KDR:2.908
Accuracy:42.752% B+
HSR:74.308% D
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
NS-44 Commissioner
C++
Kills:262
Deaths:380
KDR:0.689
Accuracy:31.206% D
HSR:22.901% C++
SMG-46 Armistice
A
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% A
M77-B
B*
Kills:201
Deaths:68
KDR:2.956
Accuracy:42.941% B*
HSR:68.159% D--
NS-AM7 Archer
C
Kills:107
Deaths:192
KDR:0.557
Accuracy:56.710% C
HSR:1.869% F
Kills:1,751
Deaths (as Infiltrator):1,395
Deaths (to Infiltrators):539
KDR:1.2552
Kill Difference:356
Playtime:27.480 hours
Usage:5%
Score:0.409m
Score/min:248
Accuracy (listed only):38.920%
HSR (listed only):35.582%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
SMG-46 Armistice
A
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% A
T1 Cycler
A
Kills:133
Deaths:111
KDR:1.198
Accuracy:28.727% A
HSR:26.316% B++
Kills:808
Deaths (as Combat Medic):692
Deaths (to Combat Medics):330
KDR:1.16763
Kill Difference:116
Playtime:6.028 hours
Usage:1%
Score:0.100m
Score/min:278
Accuracy (listed only):29.546%
HSR (listed only):24.190%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:692
V. Kills:637 108%
Deaths:297
KDR:2.330
Accuracy:30.868% C
KPH:16.500 B+
VKPH:15.200 B**
Hellfire Rocket Pods
B+
Kills:612
V. Kills:121 N/A
Deaths:35
KDR:17.486
Accuracy:56.187% B**
KPH:96.100 C**
VKPH:19 B+
M18 Rotary
A*
Kills:224
V. Kills:135 165%
Deaths:43
KDR:5.209
Accuracy:33.158% C**
KPH:38.500 A*
VKPH:23.200 A++
M14 Banshee
M
Kills:104
V. Kills:12 N/A
Deaths:29
KDR:3.586
Accuracy:32.024% B+
KPH:76.100 B**
VKPH:8.800 M
Hornet Missiles
M++
Kills:79
V. Kills:52 149%
Deaths:6
KDR:13.167
Accuracy:60.406% C+
KPH:176.600 A**
VKPH:116.300 M++
Kills:1,711 (1,020 + 0)
Deaths:410
KDR:4.173
VKDR:2.334
Vehicle Kills:957
Kill Difference:1,301
Playtime:55.826 hours
Usage:10%
Score:1.023m
Score/min:305
Piloting Accuracy:32.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,341
V. Kills:899 149%
Deaths:131
KDR:10.237
Accuracy:31.878% D-
KPH:42.300 B+
VKPH:28.400 B
AP30 Shredder
A++
Kills:1,279
V. Kills:727 176%
Deaths:87
KDR:14.701
Accuracy:38.550% B*
KPH:57.900 A++
VKPH:32.900 A+
CAS30 Tank Buster
C
Kills:61
V. Kills:58 103%
Deaths:52
KDR:1.173
Accuracy:47.351% C++
KPH:6.600 C
VKPH:6.300 C
Kills:2,681 (61 + 2,620)
Deaths:270
KDR:9.930
VKDR:6.237
Vehicle Kills:1,684
Kill Difference:2,411
Playtime:62.979 hours
Usage:11%
Score:1.356m
Score/min:359
Piloting Accuracy:47.351%
Gunner Accuracy:38.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:71
V. Kills:43 161%
Deaths:9
KDR:7.889
Accuracy:28.102% C+
KPH:22.500 A
VKPH:13.600 B**
Kills:71 (71 + 0)
Deaths:9
KDR:7.889
VKDR:4.778
Vehicle Kills:43
Kill Difference:62
Playtime:3.155 hours
Usage:1%
Score:0.056m
Score/min:298
Driving Accuracy:28.102%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:3,876
V. Kills:2,130 182%
Deaths:230
KDR:16.852
Accuracy:54.086% A++
KPH:42.500 A++
VKPH:23.300 B*
G30 Vulcan
M**
Kills:2,187
V. Kills:1,130 193%
Deaths:138
KDR:15.848
Accuracy:46.952% A*
KPH:60 M**
VKPH:31 A*
E540 Halberd
A+
Kills:1,937
V. Kills:1,086 178%
Deaths:132
KDR:14.674
Accuracy:52.790% A+
KPH:36.900 B*
VKPH:20.700 A+
P2-120 AP
A
Kills:1,288
V. Kills:651 198%
Deaths:126
KDR:10.222
Accuracy:52.978% B++
KPH:48 A
VKPH:24.300 B**
M12 Kobalt
B+
Kills:205
V. Kills:15 N/A
Deaths:6
KDR:34.167
Accuracy:12.887% C
KPH:70.900 B+
VKPH:5.200 C++
P525 Marauder
A+
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:36.663% A**
KPH:96 B*
VKPH:7.700 A+
Kills:9,555 (1,288 + 8,267)
Deaths:635
KDR:15.047
VKDR:7.901
Vehicle Kills:5,017
Kill Difference:8,920
Playtime:210.556 hours
Usage:36%
Score:6.921m
Score/min:548
Driving Accuracy:52.978%
Gunner Accuracy:36.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:653
V. Kills:60 N/A
Deaths:32
KDR:20.406
Accuracy:51.480% A*
KPH:115 C**
VKPH:10.600 B**
G20 Vulcan-H
A**
Kills:183
V. Kills:85 213%
Deaths:21
KDR:8.714
Accuracy:55.226% B**
KPH:94.700 A**
VKPH:44 A+
Kills:836 (0 + 836)
Deaths:53
KDR:15.774
VKDR:2.736
Vehicle Kills:145
Kill Difference:783
Playtime:7.608 hours
Usage:1%
Score:0.188m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:55.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:181
V. Kills:2 N/A
Deaths:3
KDR:60.333
Accuracy:16.253% C
KPH:107.500 A
VKPH:1.200 D--
Kills:181 (0 + 181)
Deaths:3
KDR:60.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:178
Playtime:1.684 hours
Usage:0%
Score:0.053m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:16.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 6,0063,87623016.852M+12.7754.086%A++N/A42.5A++23.3B*28591.3h31.3A57.9A+
G30 Vulcan 3,3172,18713815.848A*11.7746.952%A*1.235%D*59.9M**31A*34336.5h65.7B**140A
E540 Halberd 3,0231,93713214.674B**10.5952.79%A+1.136%D*37B**20.7A+30552.4h5B++9.5B**
C150 Dalton 2,2401,34113110.237B+6.1631.878%D-N/A42.3B+28.4B36531.7h2.9B**9B+
P2-120 AP 1,9391,28812610.222B+6.1452.978%B++N/A48.1A24.3B**222626.8h5.2B*9.8B**
AP30 Shredder 2,0061,2798714.701C**10.6238.55%B*1.564%C-57.9A++32.9A+38722.1h60.4B++156.7B*
M18 Needler 1,3296922972.33C*1.7530.868%CN/A16.6B+15.2B**23541.8h108.9B+352.7B+
P525 Marauder-H 7136533220.406B+16.3251.48%A*N/A114.6C**10.5B**2625.7h9.5D-18.5B
Hellfire Rocket Pods 7336123517.486A13.4056.187%B**1.471%B++95.6C**18.9B+5586.4h17.6C**31.4B+
T5 AMC 5385226360.821C+3.2626.538%B+17.05%D8.3D-N/A2662.8h17.2C--64.7C++
RAMS .50M 5075061742.908C+1.1742.752%B+74.308%D49.1AN/A11710.3h2.2C++5.1B+
NS-7 PDW 4334283961.081C*3.0028.448%B++21.963%B+47B**N/A1549.1h14.1C**49.6B+
T9 CARV 3063032191.384C*2.7022.084%B+21.782%C+36.5B+N/A1208.3h11.1B*50.3B++
TRAC-5 2742722920.932C*3.1525.557%B*15.809%D20.3C++N/A7513.4h12.2B++47.7B++
NS-44 Commissioner 2642623800.689C3.3931.206%D22.901%C++14.5DN/A4418.1h3.1B*9.8B
M60-A Bulldog 293257328.031C*3.9547.634%B**N/A65.9A+9.2B+3363.9h4.2B**8.8B**
SMG-46 Armistice 2492471851.335C**2.7531.463%B**24.292%A63.3A++N/A1423.9h12.3B++39B++
M18 Rotary 359224435.209A++1.1333.158%C**N/A38.6A*23.3A++3655.8h70.5B*212.6B*
M12 Kobalt 220205634.167A30.0912.887%C14.146%C+70.7B+5.2C++2962.9h14.2B*110.4B+
M77-B 203201682.956B++1.1342.941%B*68.159%D--38.7B*N/A965.2h2.2B+5.1B++
G20 Vulcan-H 268183218.714A4.6355.226%B**2.186%C-96.3A**44.7A++8541.9h72.2B**130.8B**
M12 Kobalt 183181360.333M++56.2516.253%C18.232%C+106.5A1.2D--5201.7h11.9A73.2B+
LC2 Lynx 146143871.644B+2.4428.757%B**19.58%C51.1B**1.1A++2572.8h13.5B+47B++
Tank Mine 210140187.778M3.7048.142%B**N/A280M**140M+29020.5h2C+4.2B**
T1 Cycler 1341331111.198C*2.8828.727%A26.316%B++32.4B+N/A984.1h15.1C+52.4B+
Hyena Missile Launcher 183115412.805B++1.2839.563%B**N/A26.1B+15.5B+3414.4h33.7C**85.1B+
NS-AM7 Archer 1641071920.557C*3.5256.71%C1.869%F8C*4.3B**7013.3h10.5B*18.5B*
M14 Banshee 116104293.586C+0.5032.024%B+1.923%A74.3B**8.6M5581.4h17.3B+54.1B+
C-4 11391342.676B*1.4131.104%B*N/A227.5M++55A++22100.4h1B**3.3B**
Hornet Missiles 13179613.167B**9.0960.406%C+1.266%C197.5M+130M**17840.4h9B+15B+
Skyguard 1147197.889A*3.8128.102%C+2.817%B+22.2A13.4B**2983.2h82.4B*293.4B*
M40 Fury 8264321.333C**17.2545.032%C-1.563%C**42.7D--12D1621.5h8.9B+19.8B+
P525 Marauder 6762320.667B16.5936.663%A**N/A103.3B**8.3A++3000.6h9.9D**27B+
CAS30 Tank Buster 11961521.173C+2.9147.351%C++N/A6.6C6.3C2709.2h33.1B*69.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11520.1h
Nano-Armor Kit394626,69438.1h
Anti-Vehicle MANA Turret101640.5h
Medical Applicator178,7900.5h
Spitfire Auto-Turret02480.2h
Welding Device01280h
Ammunition Package35720.2h
Medical Kit101390.1h
Nano-Repair Grenade08710.2h
Recon Detection Device71,4271.7h
WLT-Howler Mining Laser01,9390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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