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Lt. General Loyal Soldier Star23467T[ARMF] Star23467T
TR BR 88

KDR: 4.14

Score: 11.4m

Last Seen: Dec 11th, 2018 6:05 PM
- OFFLINE - 23.5 hour(s)

Battle Rank 88 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
Level Progress (to 89): 63%
Level 100 Progress: 60% 255h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan MR11 Gatekeeper E540 Halberd P2-120 AP AP30 Shredder P525 Marauder-H M18 Needler Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.516%19.431%515710151,4771.382962.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%1.073B**-0.18C-0.066C+HEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.328C**13.30.065C+37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.432%1.125%353210201,1563718293.10753139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.019%-0.527D-0.447C--0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.321C68.8-0.303C143.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.11%0.551%576110211,2714107113.1179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**-1.34D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.20.583B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.186%1.096%3106610165,931301326619.6391182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.902%0.854B*-0.838D--0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.296C*37.90.039C+46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.902%66.845%3106110211876522.87692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.178B**-0.021C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.20.311C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
11.4m258.9%487 (29.2k)437 (26.2k)4.1414914,2263,4356.449288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102248028.106%3.69%10407:385

81% Engineer13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMMay 27th, 2018 6:04 PMDec 12th, 2018 12:34 AM (11h) (PST)Dec 11th, 2018 3:01 PM (21h) (PST)Dec 11th, 2018 2:05 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,304431,2610.5440.1310.0202.0320.240437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,2532,57275,68133811221426,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
435.7h/18.2d 7,927 525 4,594 53.1k 199 599 6,286 34.1m

EngineerCLASS DETAILS: Engineer
T5 AMC
B++
Kills:514
Deaths:622
KDR:0.826
Accuracy:26.586% B++
HSR:16.926% D
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
LC2 Lynx
A++
Kills:64
Deaths:29
KDR:2.207
Accuracy:30.937% A++
HSR:21.875% C++
Kills:850
Deaths (as Engineer):943
Deaths (to Engineers):1,241
KDR:0.90138
Kill Difference:93
Playtime:353.942 hours
Usage:81%
Score:10.053m
Score/min:473
Accuracy (listed only):27.693%
HSR (listed only):18.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:283
Deaths:191
KDR:1.482
Accuracy:22.420% B++
HSR:21.908% C+
Kills:283
Deaths (as Heavy Assault):191
Deaths (to Heavy Assaults):647
KDR:1.48168
Kill Difference:92
Playtime:11.170 hours
Usage:3%
Score:0.143m
Score/min:214
Accuracy (listed only):22.420%
HSR (listed only):21.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B++
Kills:514
Deaths:622
KDR:0.826
Accuracy:26.586% B++
HSR:16.926% D
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
NS-7 PDW
A++
Kills:116
Deaths:104
KDR:1.115
Accuracy:34.489% A++
HSR:18.104% C++
LC2 Lynx
A++
Kills:64
Deaths:29
KDR:2.207
Accuracy:30.937% A++
HSR:21.875% C++
Kills:966
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):573
KDR:0.92264
Kill Difference:81
Playtime:54.656 hours
Usage:13%
Score:1.027m
Score/min:313
Accuracy (listed only):29.392%
HSR (listed only):18.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B*
Kills:187
Deaths:66
KDR:2.833
Accuracy:42.902% B*
HSR:66.845% D--
NS-7 PDW
A++
Kills:116
Deaths:104
KDR:1.115
Accuracy:34.489% A++
HSR:18.104% C++
NS-44 Commissioner
B+
Kills:98
Deaths:164
KDR:0.598
Accuracy:27.978% D-
HSR:25.510% B+
NS-AM7 Archer
C+
Kills:63
Deaths:111
KDR:0.568
Accuracy:58.395% C+
HSR:0% F-
Kills:464
Deaths (as Infiltrator):445
Deaths (to Infiltrators):316
KDR:1.0427
Kill Difference:19
Playtime:8.022 hours
Usage:2%
Score:0.104m
Score/min:216
Accuracy (listed only):40.941%
HSR (listed only):27.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:130
Deaths:106
KDR:1.226
Accuracy:29.047% A+
HSR:26.923% B*
NS-7 PDW
A++
Kills:116
Deaths:104
KDR:1.115
Accuracy:34.489% A++
HSR:18.104% C++
Kills:246
Deaths (as Combat Medic):210
Deaths (to Combat Medics):223
KDR:1.17143
Kill Difference:36
Playtime:5.251 hours
Usage:1%
Score:0.086m
Score/min:273
Accuracy (listed only):31.768%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:594
V. Kills:590 101%
Deaths:287
KDR:2.070
Accuracy:30.583% C
KPH:14.900 C**
VKPH:14.800 B*
Hellfire Rocket Pods
B+
Kills:562
V. Kills:115 484%
Deaths:33
KDR:17.030
Accuracy:56.092% B**
KPH:91.600 C*
VKPH:18.800 B+
M18 Rotary
A**
Kills:109
V. Kills:66 163%
Deaths:28
KDR:3.893
Accuracy:34.094% B+
KPH:42.100 A**
VKPH:25.500 A*
Hornet Missiles
M*
Kills:79
V. Kills:52 149%
Deaths:6
KDR:13.167
Accuracy:60.406% C+
KPH:176.600 A*
VKPH:116.300 M*
Kills:1,344 (703 + 0)
Deaths:354
KDR:3.797
VKDR:2.325
Vehicle Kills:823
Kill Difference:990
Playtime:49.034 hours
Usage:11%
Score:0.830m
Score/min:282
Piloting Accuracy:34.094%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:909
V. Kills:528 172%
Deaths:68
KDR:13.368
Accuracy:38.748% B*
KPH:55.500 A++
VKPH:32.300 A+
C150 Dalton
C
Kills:413
V. Kills:365 113%
Deaths:89
KDR:4.640
Accuracy:24.332% D**
KPH:22.700 D
VKPH:20 C
CAS30 Tank Buster
C++
Kills:61
V. Kills:58 103%
Deaths:51
KDR:1.196
Accuracy:47.178% C++
KPH:6.700 C
VKPH:6.300 C
Kills:1,383 (61 + 1,322)
Deaths:208
KDR:6.649
VKDR:4.572
Vehicle Kills:951
Kill Difference:1,175
Playtime:43.733 hours
Usage:10%
Score:0.790m
Score/min:301
Piloting Accuracy:47.178%
Gunner Accuracy:24.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:2,081
V. Kills:1,077 193%
Deaths:127
KDR:16.386
Accuracy:47.013% A*
KPH:60.600 S
VKPH:31.400 M+
MR11 Gatekeeper
M**
Kills:1,943
V. Kills:1,076 180%
Deaths:114
KDR:17.044
Accuracy:54.394% A*
KPH:46.100 M**
VKPH:25.600 A+
E540 Halberd
A++
Kills:1,865
V. Kills:1,049 178%
Deaths:129
KDR:14.457
Accuracy:52.858% A+
KPH:36.500 A
VKPH:20.600 A++
P2-120 AP
A++
Kills:1,271
V. Kills:644 197%
Deaths:123
KDR:10.333
Accuracy:53.110% B*
KPH:48.100 A++
VKPH:24.400 A
Kills:7,160 (1,271 + 5,889)
Deaths:493
KDR:14.523
VKDR:7.801
Vehicle Kills:3,846
Kill Difference:6,667
Playtime:153.868 hours
Usage:35%
Score:4.854m
Score/min:526
Driving Accuracy:53.110%
Gunner Accuracy:52.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:651
V. Kills:60 N/A
Deaths:31
KDR:21
Accuracy:51.502% A*
KPH:115.100 C**
VKPH:10.600 B**
G20 Vulcan-H
A**
Kills:168
V. Kills:78 213%
Deaths:21
KDR:8
Accuracy:55.047% B**
KPH:90.800 A**
VKPH:42.100 A+
Kills:819 (0 + 819)
Deaths:52
KDR:15.750
VKDR:2.654
Vehicle Kills:138
Kill Difference:767
Playtime:7.509 hours
Usage:2%
Score:0.169m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:55.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 3,1582,08112716.386M+12.2447.013%A*1.201%D*60.7S31.4M+34634.3h65.8B*139.9A
MR11 Gatekeeper 3,0191,94311417.044M**12.9054.394%A*N/A46.2M**25.6A+28642.1h30A+55.2A+
E540 Halberd 2,9141,86512914.457B**10.3252.858%A+1.18%D*36.6A20.6A++30451h5.1B++9.6B**
P2-120 AP 1,9151,27112310.333B++6.1953.11%B*N/A48.1A++24.4A157126.4h5.2B**9.8B**
AP30 Shredder 1,4379096813.368B9.2338.748%B*1.21%D55.4A++32.2A+35916.4h64.5B+166.6B*
P525 Marauder-H 7116513121B+16.8651.502%A*N/A114.2C**10.5B**2575.7h9.5D--18.5B
M18 Needler 1,1845942872.07C++2.0730.583%CN/A14.9C**14.8B*22539.9h117.2B+383.1B+
Hellfire Rocket Pods 6775623317.03A12.8956.092%B**1.601%B*92.1C**18.9B+5296.1h17.8B+31.7B+
T5 AMC 5285146220.826C+3.3226.586%B++16.926%D8.6D-N/A2759.8h16.9C-63.6C*
C150 Dalton 778413894.64C0.5024.332%D**N/A22.7D20.1C30918.2h3.6B++14.8C-
T9 CARV 2862831911.482C**2.6622.42%B++21.908%C+36.8B+N/A1107.7h11B*48.9B++
TRAC-5 2742722920.932C*3.2125.557%B*15.809%D20.6C*N/A6713.2h12.2B++47.7B++
M60-A Bulldog 293257328.031C*3.8947.634%AN/A65.9A++9.2B*3103.9h4.2A8.8B**
M77-B 189187662.833B+1.3142.902%B*66.845%D--39.8B**N/A924.7h2.2B+5.1B++
G20 Vulcan-H 246168218A3.8655.047%B**2.381%C88.4A**41.1A7391.9h74.8B*135.8B**
T1 Cycler 1311301061.226C*2.9229.047%A+26.923%B*34.2B++N/A903.8h14.8C+51B++
Tank Mine 186124148.857M*4.7256.009%A++N/A310S155M++30070.4h2C+3.6A+
NS-7 PDW 1191161041.115C*3.0334.489%A++18.104%C++48.3B**1.3M*1042.4h14.3C**41.5B+
M18 Rotary 175109283.893B**0.2534.094%B+N/A41.9A**25.4A*3492.6h72.8B++213.6B*
NS-44 Commissioner 100981640.598C3.5427.978%D-25.51%B+9.3D-N/A2710.5h3.2B++11.3C*
Hyena Missile Launcher 14188293.034A+1.1138.512%B**N/A27.5B++16.6B++2233.2h29.5B++76.5B*
Hornet Missiles 13179613.167B**9.0360.406%C+1.266%C197.5M130M**16480.4h9B+15B+
M40 Fury 8264321.333B++17.1945.032%C-1.563%C++42.7D--12D1621.5h8.9B+19.8B+
LC2 Lynx 6564292.207B**1.9330.937%A++21.875%C++45.7B**N/A1371.4h10.9B**35.2B*
NS-AM7 Archer 96631110.568C*3.5758.395%C+N/A7.6C++4B*638.3h11.3B++19.4B*
CAS30 Tank Buster 11961511.196C+2.9547.178%C++N/A6.6C6.3C1809.2h32.8B+69.4B++
C-4 7559173.471A+0.6732.53%AN/A196.7M53.3A++24520.3h0.9B**2.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101640.5h
Nano-Repair Grenade05490.2h
Spawn Beacon1920.1h
Nano-Armor Kit268456,45026.9h
Medical Applicator117,9900.4h
Spitfire Auto-Turret0990.1h
Welding Device01280h
WLT-Howler Mining Laser01,9390.3h
Ammunition Package33970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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