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General Loyal Soldier Star23467T[ARMF] Star23467T
TR BR 98

KDR: 4.32

Score: 15.1m

Last Seen: Jul 17th, 2019 2:44 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 98 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
Level Progress (to 99): 24%
Level 100 Progress: 80% 120h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper G30 Vulcan E540 Halberd C150 Dalton P2-120 AP AP30 Shredder P525 Marauder-H M18 Needler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.791%19.012%509812061,9831.439042.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.424%1.097B**-0.281C-2.559F*HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.337C**13.20.073C+36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.493%1.023%417412101,5644279363.66276167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%-0.504D-0.512D0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.6-0.216C63.6-0.206C132.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.597%0.669%341212121,3465207262.58846185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.196%-0.329C--1.218D*2.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.405B8.60.311C*14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.569%1.688%3363912058,059357404722.5742199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.973%0.589B+-0.681D1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.371C**320.198C++43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.941%68.159%3363112132019322.16129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.196B**0.07C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+2.20.311C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
15.1m278.5%529 (31.7k)476 (28.6k)4.3181818,2404,2246.6550798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121463227.554%4.073%11207:287

81% Engineer13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMMay 22nd, 2019 6:24 PMJul 17th, 2019 10:20 AM (2h) (PST)Jul 17th, 2019 11:13 AM (67m) (PST)Jul 17th, 2019 10:44 AM (96m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,354451,3090.5770.1340.0242.3020.249500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2152,70178,51435811381528,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.6h/21.9d 9,871 743 5,752 72.7k 231 711 7,874 42.8m

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:521
Deaths:629
KDR:0.828
Accuracy:26.556% B+
HSR:16.891% D
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
LC2 Lynx
B**
Kills:130
Deaths:76
KDR:1.711
Accuracy:28.252% B**
HSR:20.769% C+
Kills:923
Deaths (as Engineer):997
Deaths (to Engineers):1,498
KDR:0.92578
Kill Difference:74
Playtime:425.685 hours
Usage:81%
Score:13.173m
Score/min:516
Accuracy (listed only):26.788%
HSR (listed only):17.823%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:300
Deaths:218
KDR:1.376
Accuracy:22.163% B+
HSR:21.667% C
Kills:300
Deaths (as Heavy Assault):218
Deaths (to Heavy Assaults):814
KDR:1.37615
Kill Difference:82
Playtime:11.877 hours
Usage:2%
Score:0.152m
Score/min:213
Accuracy (listed only):22.163%
HSR (listed only):21.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:521
Deaths:629
KDR:0.828
Accuracy:26.556% B+
HSR:16.891% D
NS-7 PDW
B+
Kills:382
Deaths:355
KDR:1.076
Accuracy:27.661% B+
HSR:21.466% B+
TRAC-5
B*
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B*
HSR:15.809% D
LC2 Lynx
B**
Kills:130
Deaths:76
KDR:1.711
Accuracy:28.252% B**
HSR:20.769% C+
Kills:1,305
Deaths (as Light Assault):1,352
Deaths (to Light Assaults):716
KDR:0.96524
Kill Difference:47
Playtime:69.762 hours
Usage:13%
Score:1.497m
Score/min:358
Accuracy (listed only):27.007%
HSR (listed only):18.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:382
Deaths:355
KDR:1.076
Accuracy:27.661% B+
HSR:21.466% B+
M77-B
B*
Kills:201
Deaths:68
KDR:2.956
Accuracy:42.941% B*
HSR:68.159% D--
NS-44 Commissioner
C++
Kills:153
Deaths:239
KDR:0.640
Accuracy:28.056% D--
HSR:22.876% C++
NS-AM7 Archer
C
Kills:92
Deaths:162
KDR:0.568
Accuracy:56.809% C
HSR:2.174% F
RAMS .50M
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:39.535% N/A
HSR:70% N/A
Kills:878
Deaths (as Infiltrator):839
Deaths (to Infiltrators):405
KDR:1.04648
Kill Difference:39
Playtime:10.079 hours
Usage:2%
Score:0.133m
Score/min:220
Accuracy (listed only):39.000%
HSR (listed only):36.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:382
Deaths:355
KDR:1.076
Accuracy:27.661% B+
HSR:21.466% B+
T1 Cycler
A
Kills:133
Deaths:111
KDR:1.198
Accuracy:28.727% A
HSR:26.316% B++
Kills:515
Deaths (as Combat Medic):466
Deaths (to Combat Medics):273
KDR:1.10515
Kill Difference:49
Playtime:5.670 hours
Usage:1%
Score:0.095m
Score/min:278
Accuracy (listed only):28.194%
HSR (listed only):23.891%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:637
V. Kills:614 104%
Deaths:295
KDR:2.159
Accuracy:30.552% C
KPH:15.600 C**
VKPH:15.100 B**
Hellfire Rocket Pods
B+
Kills:605
V. Kills:119 N/A
Deaths:35
KDR:17.286
Accuracy:56.156% B**
KPH:95 C**
VKPH:18.700 B+
M18 Rotary
A*
Kills:219
V. Kills:132 165%
Deaths:42
KDR:5.214
Accuracy:32.808% C*
KPH:39.100 A*
VKPH:23.600 A++
M14 Banshee
M
Kills:103
V. Kills:12 N/A
Deaths:29
KDR:3.552
Accuracy:31.595% B
KPH:76.400 B**
VKPH:8.900 M
Hornet Missiles
M++
Kills:79
V. Kills:52 149%
Deaths:6
KDR:13.167
Accuracy:60.406% C+
KPH:176.600 A**
VKPH:116.300 M++
Kills:1,643 (959 + 0)
Deaths:407
KDR:4.037
VKDR:2.283
Vehicle Kills:929
Kill Difference:1,236
Playtime:54.545 hours
Usage:10%
Score:0.996m
Score/min:304
Piloting Accuracy:31.595%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,293
V. Kills:868 149%
Deaths:129
KDR:10.023
Accuracy:31.685% D-
KPH:41.700 B+
VKPH:28 B
AP30 Shredder
A++
Kills:1,273
V. Kills:724 176%
Deaths:87
KDR:14.632
Accuracy:38.542% B*
KPH:57.700 A++
VKPH:32.800 A+
CAS30 Tank Buster
C
Kills:61
V. Kills:58 103%
Deaths:52
KDR:1.173
Accuracy:47.351% C++
KPH:6.600 C
VKPH:6.300 C
Kills:2,627 (61 + 2,566)
Deaths:268
KDR:9.802
VKDR:6.157
Vehicle Kills:1,650
Kill Difference:2,359
Playtime:62.284 hours
Usage:12%
Score:1.334m
Score/min:357
Piloting Accuracy:47.351%
Gunner Accuracy:38.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:60
V. Kills:37 158%
Deaths:9
KDR:6.667
Accuracy:26.969% C
KPH:20.900 B**
VKPH:12.900 B*
Kills:60 (60 + 0)
Deaths:9
KDR:6.667
VKDR:4.111
Vehicle Kills:37
Kill Difference:51
Playtime:2.876 hours
Usage:1%
Score:0.052m
Score/min:300
Driving Accuracy:26.969%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:3,057
V. Kills:1,690 181%
Deaths:186
KDR:16.436
Accuracy:53.408% A++
KPH:44.200 A++
VKPH:24.400 B**
G30 Vulcan
M**
Kills:2,163
V. Kills:1,119 193%
Deaths:137
KDR:15.788
Accuracy:46.974% A*
KPH:60 M**
VKPH:31 A*
E540 Halberd
A+
Kills:1,884
V. Kills:1,060 178%
Deaths:131
KDR:14.382
Accuracy:52.783% A+
KPH:36.600 B*
VKPH:20.600 A+
P2-120 AP
A
Kills:1,286
V. Kills:650 198%
Deaths:124
KDR:10.371
Accuracy:52.980% B++
KPH:48 A
VKPH:24.300 B**
M12 Kobalt
B
Kills:187
V. Kills:15 N/A
Deaths:6
KDR:31.167
Accuracy:12.133% D
KPH:68.400 B
VKPH:5.500 C*
P525 Marauder
A+
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:36.663% A**
KPH:96 B*
VKPH:7.700 A+
Kills:8,639 (1,286 + 7,353)
Deaths:587
KDR:14.717
VKDR:7.733
Vehicle Kills:4,539
Kill Difference:8,052
Playtime:186.830 hours
Usage:35%
Score:6.246m
Score/min:557
Driving Accuracy:52.980%
Gunner Accuracy:36.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:653
V. Kills:60 N/A
Deaths:32
KDR:20.406
Accuracy:51.480% A*
KPH:115 C**
VKPH:10.600 B**
G20 Vulcan-H
A*
Kills:168
V. Kills:78 213%
Deaths:21
KDR:8
Accuracy:55.047% B*
KPH:90.800 A*
VKPH:42.100 A
Kills:821 (0 + 821)
Deaths:53
KDR:15.491
VKDR:2.604
Vehicle Kills:138
Kill Difference:768
Playtime:7.527 hours
Usage:1%
Score:0.182m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:55.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:181
V. Kills:2 N/A
Deaths:3
KDR:60.333
Accuracy:16.253% C
KPH:107.500 A
VKPH:1.200 D--
Kills:181 (0 + 181)
Deaths:3
KDR:60.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:178
Playtime:1.683 hours
Usage:0%
Score:0.052m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:16.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 4,7473,05718616.435M+12.1253.408%A++N/A44.2A++24.4B**31069.2h30.9A57.9A+
G30 Vulcan 3,2822,16313715.788A*11.4746.974%A*1.202%D*59.9M**31A*34236.1h66.1B*140.6A
E540 Halberd 2,9441,88413114.382B**10.0652.783%A+1.168%D*36.7B*20.6A+30651.4h5.1B+9.6B**
C150 Dalton 2,1611,29312910.023B+5.7031.685%D-N/A41.7B+28B36431h2.9B**9.1B+
P2-120 AP 1,9361,28612410.371B+6.0552.98%B++N/A48A24.3B**200126.8h5.2B*9.8B**
AP30 Shredder 1,9971,2738714.632C**10.3138.542%B*1.571%C-57.9A++32.9A+38422h60.6B++157.2B*
P525 Marauder-H 7136533220.406B+16.0951.48%A*N/A114.6C**10.5B**2605.7h9.5D-18.5B
M18 Needler 1,2516372952.159C++2.1630.552%CN/A15.6C**15B*23240.8h112.8B+369.3B+
Hellfire Rocket Pods 7246053517.286A12.9756.156%B**1.488%B++94.5C**18.6B+5526.4h17.5C**31.2B+
T5 AMC 5375216290.828C+3.4926.556%B+16.891%D8.3D-N/A2662.5h17.2C--64.8C++
NS-7 PDW 3873823551.076C*3.2427.661%B+21.466%B+46.6B**N/A1578.2h14.1C**50.9B+
T9 CARV 3033002181.376C++2.9422.163%B+21.667%C36.6B+N/A1178.2h11.2B*50.4B++
TRAC-5 2742722920.932C*3.3925.557%B*15.809%D20.5C++N/A7413.3h12.2B++47.7B++
M60-A Bulldog 293257328.031C*3.7147.634%B**N/A65.9A+9.2B+3363.9h4.2B**8.8B**
M18 Rotary 351219425.214A++0.9032.808%C*N/A39.1A*23.6A++3695.6h69.3B*211.3B*
M77-B 203201682.956B++1.3642.941%B*68.159%D--40.2B**N/A985h2.2B+5.1B++
M12 Kobalt 202187631.167B**26.8512.133%D13.904%C+69.3B5.6C*2982.7h13.8B*113.4B+
M12 Kobalt 183181360.333M++56.0116.253%C18.232%C+106.5A1.2D--5191.7h11.9A73.2B+
G20 Vulcan-H 246168218B**3.6855.047%B*2.381%C88.4A*41.1A8381.9h74.8B*135.8B**
NS-44 Commissioner 1551532390.64C3.6828.056%D--22.876%C++10.3D-N/A3714.8h3.3B++11.6C++
T1 Cycler 1341331111.198C*3.1228.727%A26.316%B++32.4B+N/A944.1h15.1C+52.4B+
LC2 Lynx 133130761.711B+2.6128.252%B**20.769%C+52B**1.2A++2692.5h12.7B+45.1B++
Tank Mine 195130177.647M3.3350.191%AN/A260M++130A*29730.5h2C+4A
Hyena Missile Launcher 183115412.805B++1.5139.573%B**N/A26.1B+15.5B+3424.4h33.5C**84.7B+
M14 Banshee 115103293.552C+0.7731.595%B1.942%A+79.2A9.2M+5591.3h17.1B+54B+
NS-AM7 Archer 141921620.568C*3.7556.809%C2.174%F7.9C*4.2B**7111.7h10.8B*19.1B*
C-4 10989322.781B**1.5430.986%B**N/A222.5M++50A+21780.4h1B**3.2B**
Hornet Missiles 13179613.167B**8.8560.406%C+1.266%C197.5M+130M**17500.4h9B+15B+
M40 Fury 8264321.333C**17.0145.032%C-1.563%C**42.7D--12D1621.5h8.9B+19.8B+
P525 Marauder 6762320.667B16.3536.663%A**N/A103.3B**8.3A++3000.6h9.9D**27B+
CAS30 Tank Buster 11961521.173C+3.1547.351%C++N/A6.6C6.3C2679.2h33.1B*69.9B++
Skyguard 976096.667A++2.3526.969%C3.333%B**20.7B**12.8B*2992.9h82.1B**304.4B*
RAMS .50M 5050153.333C++0.9939.535%C++70%D*38.5B++N/A1221.3h2B+5.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11380.1h
Nano-Armor Kit304568,41434.4h
Medical Applicator168,5000.5h
Anti-Vehicle MANA Turret101640.5h
Welding Device01280h
Spitfire Auto-Turret01900.1h
Ammunition Package34830.2h
Nano-Repair Grenade07610.2h
Recon Detection Device0730.1h
WLT-Howler Mining Laser01,9390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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