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Lt. Commander Loyal Soldier Star23467T[ARMF] Star23467T
TR BR 50

KDR: 4.14

Score: 19m

Last Seen: Jan 26th, 2020 12:59 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 51): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper G30 Vulcan E540 Halberd C150 Dalton P2-120 AP AP30 Shredder M18 Needler P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.583%19.927%5501012222,7251.343692.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.821%1.233B**-0.187C-2.24F--HEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.385C**12.50.119C+32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.782%1.018%407412281,6704709873.54565169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.473D-0.504D0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.4-0.198C63.7-0.198C130.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.49%0.661%262212301,3626817461.99707182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.762%-0.343C--1.204D*2.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.36C**9.20.261C*15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.253%1.991%29011012228,940444438920.0899204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.259%0.57B+-0.673D1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.392B31.10.229C++44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.324%70.748%29013122988214546.0411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.969%1.168B**0.333C**-1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.49B+2.20.322C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
19m283.9%536 (32.2k)483 (29k)4.1420423,2705,6186.4314750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123283227.348%6.107%16707:007

80% Engineer12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 2:26 PMMay 22nd, 2019 6:24 PMJan 26th, 2020 7:44 AM (15h) (PST)Jan 26th, 2020 9:25 AM (13h) (PST)Jan 26th, 2020 8:59 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,367521,3150.5920.1430.0362.3770.245755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,0313,12978,90236921431529,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
655.1h/27.3d 12,862 1,421 8,092 93.4k 278 916 9,644 53.7m

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:554
Deaths:667
KDR:0.831
Accuracy:26.563% B+
HSR:17.329% C--
TRAC-5
B++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B++
HSR:15.809% D
LC2 Lynx
B*
Kills:162
Deaths:106
KDR:1.528
Accuracy:28.303% B*
HSR:20.370% C
NS-11C
B+
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% B+
HSR:22.500% B+
Kills:1,148
Deaths (as Engineer):1,178
Deaths (to Engineers):1,888
KDR:0.97453
Kill Difference:30
Playtime:522.393 hours
Usage:80%
Score:16.623m
Score/min:530
Accuracy (listed only):26.858%
HSR (listed only):19.002%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:303
Deaths:219
KDR:1.384
Accuracy:22.084% B+
HSR:21.782% C+
Kills:303
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):1,138
KDR:1.38356
Kill Difference:84
Playtime:13.026 hours
Usage:2%
Score:0.172m
Score/min:220
Accuracy (listed only):22.084%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:554
Deaths:667
KDR:0.831
Accuracy:26.563% B+
HSR:17.329% C--
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
TRAC-5
B++
Kills:272
Deaths:292
KDR:0.932
Accuracy:25.557% B++
HSR:15.809% D
SMG-46 Armistice
B**
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% B**
LC2 Lynx
B*
Kills:162
Deaths:106
KDR:1.528
Accuracy:28.303% B*
HSR:20.370% C
NS-11C
B+
Kills:160
Deaths:113
KDR:1.416
Accuracy:27.010% B+
HSR:22.500% B+
Kills:1,823
Deaths (as Light Assault):1,759
Deaths (to Light Assaults):922
KDR:1.03638
Kill Difference:64
Playtime:76.302 hours
Usage:12%
Score:1.606m
Score/min:351
Accuracy (listed only):27.891%
HSR (listed only):20.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:577
Deaths:198
KDR:2.914
Accuracy:42.699% B+
HSR:74.004% D
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
NS-44 Commissioner
C++
Kills:335
Deaths:464
KDR:0.722
Accuracy:31.927% D
HSR:22.985% C++
SMG-46 Armistice
B**
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% B**
M77-B
B*
Kills:201
Deaths:68
KDR:2.956
Accuracy:42.941% B*
HSR:68.159% D-
NS-AM7 Archer
C
Kills:131
Deaths:232
KDR:0.565
Accuracy:56.938% C
HSR:2.290% F
TSAR-42
C++
Kills:104
Deaths:50
KDR:2.080
Accuracy:39.469% C++
HSR:57.692% D*
Kills:2,023
Deaths (as Infiltrator):1,593
Deaths (to Infiltrators):630
KDR:1.26993
Kill Difference:430
Playtime:33.494 hours
Usage:5%
Score:0.498m
Score/min:248
Accuracy (listed only):39.126%
HSR (listed only):38.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:428
Deaths:396
KDR:1.081
Accuracy:28.448% B++
HSR:21.963% B+
SMG-46 Armistice
B**
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.463% B**
HSR:24.292% B**
T1 Cycler
A
Kills:133
Deaths:111
KDR:1.198
Accuracy:28.727% A
HSR:26.316% B++
Kills:808
Deaths (as Combat Medic):692
Deaths (to Combat Medics):368
KDR:1.16763
Kill Difference:116
Playtime:6.041 hours
Usage:1%
Score:0.101m
Score/min:278
Accuracy (listed only):29.546%
HSR (listed only):24.190%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:696
V. Kills:639 109%
Deaths:297
KDR:2.343
Accuracy:30.851% C
KPH:16.600 B
VKPH:15.200 B*
Hellfire Rocket Pods
B+
Kills:612
V. Kills:121 N/A
Deaths:35
KDR:17.486
Accuracy:56.089% B*
KPH:96.100 C**
VKPH:19 B+
M18 Rotary
A++
Kills:257
V. Kills:154 166%
Deaths:43
KDR:5.977
Accuracy:33.261% C**
KPH:40 A++
VKPH:24 A++
M14 Banshee
A**
Kills:105
V. Kills:12 N/A
Deaths:29
KDR:3.621
Accuracy:32.310% B+
KPH:74.800 B*
VKPH:8.500 A**
Hornet Missiles
A
Kills:91
V. Kills:57 157%
Deaths:6
KDR:15.167
Accuracy:59.785% C+
KPH:124.100 B**
VKPH:77.700 A
Kills:1,761 (1,058 + 0)
Deaths:410
KDR:4.295
VKDR:2.398
Vehicle Kills:983
Kill Difference:1,351
Playtime:56.965 hours
Usage:9%
Score:1.049m
Score/min:307
Piloting Accuracy:32.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,724
V. Kills:1,096 157%
Deaths:131
KDR:13.160
Accuracy:31.573% D
KPH:46.600 B++
VKPH:29.600 B
AP30 Shredder
A++
Kills:1,279
V. Kills:727 176%
Deaths:87
KDR:14.701
Accuracy:38.550% B++
KPH:57.900 A++
VKPH:32.900 A+
CAS30 Tank Buster
C
Kills:66
V. Kills:60 108%
Deaths:52
KDR:1.269
Accuracy:47.745% C++
KPH:7 C
VKPH:6.400 C
Kills:3,069 (66 + 3,003)
Deaths:270
KDR:11.367
VKDR:6.974
Vehicle Kills:1,883
Kill Difference:2,799
Playtime:68.445 hours
Usage:10%
Score:1.539m
Score/min:375
Piloting Accuracy:47.745%
Gunner Accuracy:38.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:71
V. Kills:43 161%
Deaths:9
KDR:7.889
Accuracy:28.102% C
KPH:22.500 B**
VKPH:13.600 B**
Kills:71 (71 + 0)
Deaths:9
KDR:7.889
VKDR:4.778
Vehicle Kills:43
Kill Difference:62
Playtime:3.157 hours
Usage:0%
Score:0.058m
Score/min:306
Driving Accuracy:28.102%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
M+
Kills:5,406
V. Kills:2,974 182%
Deaths:230
KDR:23.504
Accuracy:53.790% A++
KPH:42.900 M+
VKPH:23.600 B**
G30 Vulcan
M**
Kills:2,207
V. Kills:1,139 194%
Deaths:138
KDR:15.993
Accuracy:46.979% A*
KPH:59.300 M**
VKPH:30.600 A**
E540 Halberd
A++
Kills:1,952
V. Kills:1,091 179%
Deaths:132
KDR:14.788
Accuracy:52.779% A+
KPH:37 A
VKPH:20.700 A++
P2-120 AP
A
Kills:1,291
V. Kills:653 197%
Deaths:126
KDR:10.246
Accuracy:52.886% B++
KPH:47.700 A
VKPH:24.100 B**
M12 Kobalt
C**
Kills:427
V. Kills:28 N/A
Deaths:6
KDR:71.167
Accuracy:15.706% C**
KPH:72.400 C**
VKPH:4.700 C++
G30 Walker
A
Kills:76
V. Kills:41 181%
Deaths:2
KDR:38
Accuracy:33.028% A
KPH:30 B*
VKPH:16.200 C++
P525 Marauder
A+
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:36.663% A*
KPH:96 B++
VKPH:7.700 A+
Kills:11,421 (1,291 + 10,130)
Deaths:637
KDR:17.929
VKDR:9.311
Vehicle Kills:5,931
Kill Difference:10,784
Playtime:252.119 hours
Usage:38%
Score:8.339m
Score/min:551
Driving Accuracy:52.886%
Gunner Accuracy:36.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:653
V. Kills:60 N/A
Deaths:32
KDR:20.406
Accuracy:51.480% A++
KPH:115 C**
VKPH:10.600 B**
G20 Vulcan-H
M
Kills:183
V. Kills:85 213%
Deaths:21
KDR:8.714
Accuracy:55.226% B*
KPH:94.700 M
VKPH:44 A+
Kills:836 (0 + 836)
Deaths:53
KDR:15.774
VKDR:2.736
Vehicle Kills:145
Kill Difference:783
Playtime:7.608 hours
Usage:1%
Score:0.195m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:55.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:182
V. Kills:2 N/A
Deaths:3
KDR:60.667
Accuracy:16.258% C
KPH:108 A
VKPH:1.200 D--
Kills:182 (0 + 182)
Deaths:3
KDR:60.667
VKDR:0.667
Vehicle Kills:2
Kill Difference:179
Playtime:1.685 hours
Usage:0%
Score:0.053m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:16.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 8,3805,40623023.504S19.3653.79%A++N/A42.9M+23.6B**288125.9h30.4A56.5A+
G30 Vulcan 3,3462,20713815.993M+11.8546.979%A*1.269%D*59.3M**30.6A**33937.2h66.5B*141.5B**
E540 Halberd 3,0431,95213214.788B**10.6552.779%A+1.127%D--37A20.7A++30752.8h5B++9.5B**
C150 Dalton 2,8201,72413113.16B++9.0231.573%DN/A46.6B++29.6B39037h2.6B**8.2B++
P2-120 AP 1,9441,29112610.246B+6.1052.886%B++N/A47.6A24.1B**265327.1h5.2B*9.8B**
AP30 Shredder 2,0061,2798714.701C*10.5638.55%B++1.564%C57.9A++32.9A+38722.1h60.4B++156.7B**
M18 Needler 1,3356962972.343C++1.8030.851%CN/A16.6B15.2B*23542h108.5B+351.8B+
P525 Marauder-H 7136533220.406B+16.2651.48%A++N/A114.6C**10.5B**2635.7h9.5D18.5B
Hellfire Rocket Pods 7336123517.486A13.3456.089%B*1.471%B*95.6C*18.9B+5606.4h17.7C**31.5B+
RAMS .50M 5795771982.914C+1.2342.699%B+74.004%D49.7AN/A11711.6h2.1C**5B+
T5 AMC 5705546670.831C+3.3126.563%B+17.329%C--8.7D-N/A2763.9h17.1C-64.4C++
NS-7 PDW 4334283961.081C*3.0628.448%B++21.963%B+47B**N/A1549.1h14.1C**49.6B+
M12 Kobalt 455427671.167M*67.0215.706%C**14.988%C+72.4C**4.7C++2495.9h17.5C++111.5B+
NS-44 Commissioner 3373354640.722C+3.4231.927%D22.985%C++14.5DN/A4323.1h3.1B*9.8B
T9 CARV 3063032191.384C*2.7622.084%B+21.782%C+36.5BN/A1238.3h11.1B*50.3B+
TRAC-5 2742722920.932C**3.2125.557%B++15.809%D20.1C++N/A7613.5h12.2B++47.7B++
M18 Rotary 411257435.977A++1.8333.261%C**N/A40.2A++24.1A++3646.4h70.7B++212.5B*
M60-A Bulldog 293257328.031C++3.8947.594%B**N/A65.9A+9.2B++3363.9h4.2B**8.8B**
SMG-46 Armistice 2492471851.335C**2.8131.463%B**24.292%B**63.3A+N/A1423.9h12.3B++39B++
M77-B 203201682.956B+1.1942.941%B*68.159%D-38.7B*N/A975.2h2.2B+5.1B++
G20 Vulcan-H 268183218.714B**4.5755.226%B*2.186%C96.3M44.7A++9101.9h72.2B*130.8B**
M12 Kobalt 184182360.667M+56.5216.258%C18.132%C+107.1A1.2D--5241.7h11.8A72.8B+
LC2 Lynx 1651621061.528B+2.6128.303%B*20.37%C47.6B*N/A2233.4h14.1B49.9B+
NS-11C 1671601131.416B+2.7327.01%B+22.5%B+59.3A2.6S1532.7h14.2C*52.4B+
Tank Mine 223150217.143A*3.0047.005%B*N/A250M+121.7A*28870.6h2C+4.3B**
T1 Cycler 1341331111.198C++2.9428.727%A26.316%B++32.4B+N/A1004.1h15.1C+52.4B+
NS-AM7 Archer 2041312320.565C*3.5856.938%C2.29%F8.2C++4.6A7216h10B*17.5B*
Hyena Missile Launcher 183115412.805B++1.3439.558%B**N/A26.1B+15.5B+3604.4h33.9B85.8B++
M14 Banshee 117105293.621C+0.5232.31%B+1.905%A75B*8.6A**5611.4h17.8B+55.2B+
TSAR-42 104104502.08C+2.0639.469%C++57.692%D*40C++N/A1312.6h2.3C++5.8C*
C-4 12197392.487B++1.6630.03%B++N/A194A*48A20440.5h1B**3.4B*
Hornet Missiles 14891615.167A11.0259.785%C+1.099%C-130B**81.4A+12090.7h8.6B+14.3B+
G30 Walker 11776238U33.8633.028%A1.316%D30.4B*16.4C++1822.5h130.8B**396B*
Skyguard 1147197.889A*3.7528.102%C2.817%B+22.2B**13.4B*3063.2h82.4B*293.4B*
CAS30 Tank Buster 12666521.269C+2.8747.745%C++N/A7C6.4C2869.4h32.9B*68.9B++
M40 Fury 8264321.333B++17.1945.032%C--1.563%C++42.7D--12D1621.5h8.9B+19.8B+
P525 Marauder 6762320.667C**16.5236.663%A*N/A103.3B**8.3A++3000.6h9.9F27B+
Chainblade 52514,1010.012C4.1313.604%D*N/A0.2DN/A1223.3h2.2B+16.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.1h
Nano-Armor Kit609727,53744.1h
Anti-Vehicle MANA Turret101640.5h
Medical Applicator178,8600.5h
Spitfire Auto-Turret03330.2h
Welding Device01280h
Ammunition Package36810.3h
Medical Kit111550.2h
Nano-Repair Grenade01,0700.3h
Recon Detection Device111,7872.2h
WLT-Howler Mining Laser01,9390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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