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Sergeant A.S.P. Operative StarDustTR[BTG] StarDustTR
TR BR 13

KDR: 2.6

Score: 18.2m

Last Seen: May 19th, 2020 2:46 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 13 - Terran Republic on Miller
Level Progress (to 14): 28%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar T9 CARV NS-11C MSW-R HC1 Cougar NS-15M2 LC2 Lynx T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $885,708 MLG Score: 708
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.76%22.64%51521132816,2412.83043-0.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.418%0.291C*0.23C++0.334C**HEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.246C++12.70.109C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.188%1.158%12111348259331760.782477336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.737B++-0.378C--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.747B++18.20.658B+22.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.748%3.188%881813414,67464514597.24651320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%-0.61D0.445B0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.467B+7.10.429B13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.368%1.419%235513449164963581.84677255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.78%0.013C+-0.75D-1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.46B+23.60.414B41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.875%70.263%2352134738072010.527046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.955%-0.014C+0.207C++-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.30.279C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.237%10.231%235313461,38846332.99138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.905%2.016A*-0.893D---0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.731B++2.30.519B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m242.6%382 (22.9k)294 (17.6k)2.6003532,40312,4613.0295313 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349162919.008%14.619%27804:5713

8% Combat Medic40% Engineer25% Heavy Assault21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2013 2:48 PMMar 6th, 2016 10:17 PMMay 26th, 2020 4:58 AM (187d) (PST)May 19th, 2020 11:04 AM (193d) (PST)May 19th, 2020 10:46 AM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631315320.5240.2020.0771.4080.056708

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8037,86231,9413112584317,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1029.8h/42.9d 5,348 4,737 9,823 87k 1,527 2,806 3,463 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,384
Deaths:574
KDR:2.411
Accuracy:19.116% D
HSR:23.772% C
MSW-R
D
Kills:1,330
Deaths:597
KDR:2.228
Accuracy:21.088% D--
HSR:23.534% D
NS-15M2
C--
Kills:1,223
Deaths:444
KDR:2.755
Accuracy:23.481% D-
HSR:26.411% C--
T32 Bull
C-
Kills:1,172
Deaths:499
KDR:2.349
Accuracy:19.947% D*
HSR:24.403% C-
T9 CARV-S
C
Kills:1,156
Deaths:491
KDR:2.354
Accuracy:20.339% D-
HSR:25.346% C
T9A "Butcher"
C
Kills:243
Deaths:107
KDR:2.271
Accuracy:19.997% F
HSR:29.630% C
Kills:6,508
Deaths (as Heavy Assault):2,712
Deaths (to Heavy Assaults):3,271
KDR:2.39971
Kill Difference:3,796
Playtime:256.681 hours
Usage:25%
Score:4.858m
Score/min:315
Accuracy (listed only):20.661%
HSR (listed only):25.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,551
Deaths:595
KDR:2.607
Accuracy:23.293% D
HSR:18.375% D
NS-11C
C**
Kills:1,358
Deaths:772
KDR:1.759
Accuracy:25.598% C
HSR:23.859% C**
HC1 Cougar
C+
Kills:1,230
Deaths:686
KDR:1.793
Accuracy:24.424% D
HSR:24.472% C+
LC2 Lynx
C
Kills:1,189
Deaths:612
KDR:1.943
Accuracy:22.884% D
HSR:21.783% C
PDW-16 Hailstorm
C++
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:24.754% C
HSR:19.452% C++
TRS-12 Uppercut
B*
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:71.322% B*
HSR:9.310% D--
TRAC-5 S
C+
Kills:1,158
Deaths:748
KDR:1.548
Accuracy:24.003% C
HSR:17.271% C+
SMG-46 Armistice
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:25.228% D
HSR:22.812% B+
NS-7 PDW
D
Kills:357
Deaths:191
KDR:1.869
Accuracy:25.054% D
HSR:16.247% D
TRAC-5
B*
Kills:176
Deaths:93
KDR:1.892
Accuracy:23.876% C+
HSR:26.705% B*
AS16 NightHawk
B*
Kills:159
Deaths:94
KDR:1.691
Accuracy:52.426% B*
HSR:14.465% C+
MG-S1 Jackal
D-
Kills:123
Deaths:76
KDR:1.618
Accuracy:22.236% D**
HSR:17.073% D-
FA1 Barrage
A
Kills:69
Deaths:22
KDR:3.136
Accuracy:57.303% A
HSR:15.942% C++
Kills:10,074
Deaths (as Light Assault):5,169
Deaths (to Light Assaults):2,614
KDR:1.94893
Kill Difference:4,905
Playtime:220.866 hours
Usage:21%
Score:3.399m
Score/min:256
Accuracy (listed only):32.492%
HSR (listed only):19.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,551
Deaths:595
KDR:2.607
Accuracy:23.293% D
HSR:18.375% D
NS-11C
C**
Kills:1,358
Deaths:772
KDR:1.759
Accuracy:25.598% C
HSR:23.859% C**
HC1 Cougar
C+
Kills:1,230
Deaths:686
KDR:1.793
Accuracy:24.424% D
HSR:24.472% C+
LC2 Lynx
C
Kills:1,189
Deaths:612
KDR:1.943
Accuracy:22.884% D
HSR:21.783% C
TRS-12 Uppercut
B*
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:71.322% B*
HSR:9.310% D--
TRAC-5 S
C+
Kills:1,158
Deaths:748
KDR:1.548
Accuracy:24.003% C
HSR:17.271% C+
TRAC-5
B*
Kills:176
Deaths:93
KDR:1.892
Accuracy:23.876% C+
HSR:26.705% B*
AS16 NightHawk
B*
Kills:159
Deaths:94
KDR:1.691
Accuracy:52.426% B*
HSR:14.465% C+
FA1 Barrage
A
Kills:69
Deaths:22
KDR:3.136
Accuracy:57.303% A
HSR:15.942% C++
Kills:8,050
Deaths (as Engineer):4,174
Deaths (to Engineers):2,654
KDR:1.92861
Kill Difference:3,876
Playtime:407.262 hours
Usage:40%
Score:7.348m
Score/min:301
Accuracy (listed only):36.126%
HSR (listed only):19.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:24.754% C
HSR:19.452% C++
TRS-12 Uppercut
B*
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:71.322% B*
HSR:9.310% D--
Cycler TRV
C
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:25.125% C
HSR:20.776% C
SMG-46 Armistice
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:25.228% D
HSR:22.812% B+
NS-7 PDW
D
Kills:357
Deaths:191
KDR:1.869
Accuracy:25.054% D
HSR:16.247% D
TORQ-9
C
Kills:269
Deaths:149
KDR:1.805
Accuracy:26.121% C
HSR:22.677% D
T1 Cycler
C-
Kills:263
Deaths:129
KDR:2.039
Accuracy:22.957% C--
HSR:22.053% C-
AS16 NightHawk
B*
Kills:159
Deaths:94
KDR:1.691
Accuracy:52.426% B*
HSR:14.465% C+
MG-S1 Jackal
D-
Kills:123
Deaths:76
KDR:1.618
Accuracy:22.236% D**
HSR:17.073% D-
TAR
C
Kills:73
Deaths:50
KDR:1.460
Accuracy:25.286% C
HSR:17.808% D-
FA1 Barrage
A
Kills:69
Deaths:22
KDR:3.136
Accuracy:57.303% A
HSR:15.942% C++
Kills:5,177
Deaths (as Combat Medic):2,569
Deaths (to Combat Medics):1,093
KDR:2.01518
Kill Difference:2,608
Playtime:77.795 hours
Usage:8%
Score:1.487m
Score/min:319
Accuracy (listed only):34.347%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:24.754% C
HSR:19.452% C++
NS-44 Commissioner
D-
Kills:384
Deaths:301
KDR:1.276
Accuracy:31.984% D-
HSR:17.188% D--
SMG-46 Armistice
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:25.228% D
HSR:22.812% B+
NS-7 PDW
D
Kills:357
Deaths:191
KDR:1.869
Accuracy:25.054% D
HSR:16.247% D
RAMS .50M
D-
Kills:246
Deaths:29
KDR:8.483
Accuracy:35.801% D-
HSR:69.512% D**
TSAR-42
C+
Kills:134
Deaths:25
KDR:5.360
Accuracy:33.101% D**
HSR:71.642% C+
MG-S1 Jackal
D-
Kills:123
Deaths:76
KDR:1.618
Accuracy:22.236% D**
HSR:17.073% D-
TX1 Repeater
C**
Kills:56
Deaths:50
KDR:1.120
Accuracy:22.204% D
HSR:25% C**
Kills:2,844
Deaths (as Infiltrator):1,400
Deaths (to Infiltrators):1,897
KDR:2.03143
Kill Difference:1,444
Playtime:23.746 hours
Usage:2%
Score:0.270m
Score/min:189
Accuracy (listed only):27.545%
HSR (listed only):32.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:297
Deaths:99
KDR:3
Accuracy:44.302% C+
HSR:4.040% B+
M3 Pounder HEG
C+
Kills:297
Deaths:99
KDR:3
Accuracy:43.027% C+
HSR:2.020% D
MRC3 Mercy
C
Kills:166
Deaths:59
KDR:2.814
Accuracy:14.257% D*
HSR:21.084% C
MRC3 Mercy
D
Kills:165
Deaths:59
KDR:2.797
Accuracy:13.326% D*
HSR:19.394% D
NS-10 Burster
A+
Kills:71
Deaths:37
KDR:1.919
Accuracy:27.757% D
HSR:9.859% A+
NS-10 Burster
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:27.852% N/A
HSR:2% N/A
Kills:1,046
Deaths (as MAX Suit):195
Deaths (to MAX Suits):844
KDR:5.3641
Kill Difference:851
Playtime:38.128 hours
Usage:4%
Score:0.825m
Score/min:360
Accuracy (listed only):28.420%
HSR (listed only):9.733%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:259
V. Kills:25 N/A
Deaths:33
KDR:7.848
Accuracy:44.188% D--
KPH:67.600 D
VKPH:6.500 D--
Kills:259 (0 + 0)
Deaths:33
KDR:7.848
VKDR:0.758
Vehicle Kills:25
Kill Difference:226
Playtime:3.830 hours
Usage:0%
Score:0.086m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:192
V. Kills:119 160%
Deaths:11
KDR:17.455
Accuracy:43.772% B
KPH:26.700 D
VKPH:16.500 D-
Kills:192 (0 + 192)
Deaths:11
KDR:17.455
VKDR:10.818
Vehicle Kills:119
Kill Difference:181
Playtime:7.202 hours
Usage:1%
Score:0.074m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:43.772%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,134
V. Kills:117 N/A
Deaths:98
KDR:11.571
Accuracy:44.486% D-
KPH:43.500 D-
VKPH:4.500 D--
C75 Viper
B+
Kills:1,037
V. Kills:127 N/A
Deaths:64
KDR:16.203
Accuracy:38.094% C-
KPH:56.500 B+
VKPH:6.900 D
L100 Python AP
C
Kills:705
V. Kills:373 189%
Deaths:67
KDR:10.522
Accuracy:52.271% D
KPH:36.400 C
VKPH:19.200 C
L100 Python HEAT
C
Kills:227
V. Kills:80 280%
Deaths:24
KDR:9.458
Accuracy:51.936% C
KPH:33.800 C-
VKPH:11.900 C--
Skyguard
C+
Kills:59
V. Kills:62 94%
Deaths:22
KDR:2.682
Accuracy:24.944% D--
KPH:10.100 D-
VKPH:10.600 C+
Kills:3,162 (3,162 + 0)
Deaths:275
KDR:11.498
VKDR:2.760
Vehicle Kills:759
Kill Difference:2,887
Playtime:76.353 hours
Usage:7%
Score:0.944m
Score/min:206
Driving Accuracy:24.944%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:999
V. Kills:612 163%
Deaths:109
KDR:9.165
Accuracy:35.469% D**
KPH:35.700 C
VKPH:21.900 C++
P2-120 HESH
D
Kills:273
V. Kills:32 N/A
Deaths:29
KDR:9.414
Accuracy:35.369% D*
KPH:43.300 D
VKPH:5.100 D--
P2-120 HEAT
C
Kills:240
V. Kills:56 421%
Deaths:24
KDR:10
Accuracy:33.587% D*
KPH:27.700 C
VKPH:6.500 D--
G30 Vulcan
C+
Kills:66
V. Kills:30 213%
Deaths:14
KDR:4.714
Accuracy:17.128% F-
KPH:26.300 C+
VKPH:12 C--
MR11 Gatekeeper
C+
Kills:57
V. Kills:49 114%
Deaths:11
KDR:5.182
Accuracy:40.840% C
KPH:20.700 D
VKPH:17.800 C+
Kills:1,635 (1,512 + 123)
Deaths:187
KDR:8.743
VKDR:4.166
Vehicle Kills:779
Kill Difference:1,448
Playtime:48.199 hours
Usage:5%
Score:0.961m
Score/min:332
Driving Accuracy:33.587%
Gunner Accuracy:40.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:443
V. Kills:11 N/A
Deaths:23
KDR:19.261
Accuracy:31.351% D--
KPH:86.800 D
VKPH:2.200 D**
G20 Vulcan-H
B+
Kills:166
V. Kills:78 210%
Deaths:27
KDR:6.148
Accuracy:53.622% B+
KPH:49.100 C+
VKPH:23.100 C--
E540 Halberd-H
C
Kills:103
V. Kills:36 278%
Deaths:7
KDR:14.714
Accuracy:55.370% D
KPH:49.100 C
VKPH:17.200 D-
Kills:712 (0 + 712)
Deaths:57
KDR:12.491
VKDR:2.193
Vehicle Kills:125
Kill Difference:655
Playtime:10.581 hours
Usage:1%
Score:0.205m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:55.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:138
V. Kills:21 N/A
Deaths:13
KDR:10.615
Accuracy:22.965% F-
KPH:50.300 C+
VKPH:7.700 D
Kills:138 (0 + 138)
Deaths:13
KDR:10.615
VKDR:1.615
Vehicle Kills:21
Kill Difference:125
Playtime:2.744 hours
Usage:0%
Score:0.038m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:22.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:66
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:40.905% B**
KPH:93.900 B
VKPH:10 B**
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:66
Playtime:0.703 hours
Usage:0%
Score:0.012m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:40.905%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,5581,5515952.607B+0.0123.293%D18.375%D26.3DN/A7758.9h13C+55.7C
T9 CARV 1,4001,3845742.411C**0.1919.116%D23.772%C36.3CN/A13738.1h12.2C+63.9C+
NS-11C 1,3711,3587721.759C*0.8425.598%C23.859%C**27C-N/A6350.3h12.1C*47.3C++
MSW-R 1,3511,3305972.228C+0.3721.088%D--23.534%D36.3DN/A11536.6h12.2D57.9C--
HC1 Cougar 1,2501,2306861.793C*0.8124.424%D24.472%C+26.1DN/A7147.1h11.3C+46.4C+
NS-15M2 1,2361,2234442.755C+0.1523.481%D-26.411%C--46.2DN/A17926.5h11.5C+48.9C
LC2 Lynx 1,2071,1896121.943C**0.6622.884%D21.783%C26.7DN/A8544.5h13.3C+58.2C+
T32 Bull 1,1791,1724992.349C**0.2519.947%D*24.403%C-39.5C--N/A11229.7h13.4D-67.2D--
PDW-16 Hailstorm 1,1761,1675392.165B+0.4424.754%C19.452%C++32.1CN/A8936.4h14.7C59.6C+
TRS-12 Uppercut 1,1621,1605522.101B+0.5071.322%B*9.31%D--48.5CN/A11123.9h2.1B+3B+
Cycler TRV 1,1661,1605782.007C++0.5925.125%C20.776%C31.4DN/A8637h14.7D--58.4C--
TRAC-5 S 1,1701,1587481.548B1.0524.003%C17.271%C+24.3C+N/A8247.7h11.7C+48.8C++
T9 CARV-S 1,1661,1564912.354C++0.2520.339%D-25.346%C38.8DN/A16129.8h12.8C-63.1C--
L100 Python HESH 1,2511,1349811.571C-8.9744.486%D-2.469%A43.4D-4.5D--16526.1h3.2C+7.1C
C-4 1,2881,0913523.099B++0.5025.681%CN/A147.4B+26.6C8397.4h1.1B+4.3C*
C75 Viper 1,1641,0376416.203B**13.6038.094%C-1.543%B+56.4B+6.9D22918.4h7.8C*20.4B
P2-120 AP 1,6119991099.165C+6.5635.469%D**5.606%A++35.7C21.9C++40228h6.9C19.5D--
L100 Python AP 1,0787056710.522C++7.9252.271%D2.411%C++36.3C19.2C25719.4h4.5C*8.6C*
Frag Grenade 7026941694N/A691.4055.834%B**N/A771.1B+8.9C--26450.9h2.6B*4.6B*
T7 Mini-Chaingun 6236172632.346B**0.2522.135%B+17.504%B+43.1CN/A16814.3h12.3C**55.8B+
NS Decimator 7726124631.322C+1.2860.8%C2.614%B++30.9D8.1D--21819.8h4.7C7.8C
Sticky Grenade 4934901490N/A487.4058.966%B++N/A1225B7.5D40900.4h1.7B+3B+
P525 Marauder-H 4544432319.261C++16.6631.351%D--N/A86.9D2.2D**2505.1h5.9B+18.7C+
NS-44 Commissioner 3853843011.276C+1.3231.984%D-17.188%D--31.7C--N/A9812.1h3.5C+11C
SMG-46 Armistice 3783771891.995B++0.6125.228%D22.812%B+31.9C-N/A8511.8h12.9C++51.1C+
NS-7 PDW 3583571911.869C**0.7325.054%D16.247%D22.6DN/A8115.8h15C--60C
M3 Pounder HEG 358297993C**0.4044.302%C+4.04%B+20.1C4.1C+11714.8h17.6C+39.8C+
M3 Pounder HEG 341297993B0.4043.027%C+2.02%D20.1C3D12514.8h17.1C+39.8C+
Claymore 275275328.594C+5.9944.662%AN/A183.3B+N/A5171.5h1.1B*2.4B**
P2-120 HESH 305273299.414C--6.8135.369%D*N/A43.3D5.1D--1776.3h4.7C+13.3D
TORQ-9 2722691491.805C++0.8026.121%C22.677%D26.1D-N/A7910.3h16D--61.1C
T1 Cycler 2662631292.039C**0.5622.957%C--22.053%C-22.3DN/A12811.8h14.6D63.5C
Hellfire Rocket Pods 284259337.848C5.2544.188%D--1.158%B+68.2D6.6D--3753.8h18.2C+41.1C+
RAMS .50M 246246298.483A5.8835.801%D-69.512%D**33.2CN/A1207.4h2.4D6.7D
T9A "Butcher" 2442431072.271C+0.3319.997%F29.63%C41.2D--N/A1655.9h11C55D--
P2-120 HEAT 2962402410C*7.4033.587%D*7.083%A**27.6C6.4D--2478.7h5.7B+17C+
L100 Python HEAT 307227249.458C++6.8651.936%C4.405%A+33.9C-11.9C--1776.7h5C*9.7C++
Tank Mine 324211952.221C--0.3833.728%CN/A84.4D45.2D10782.5h1.8C*5.2C++
MANA Anti-Vehicle Turret 344205832.47C++0.1354.488%C3.902%C+28.1D19D3197.3h10C+18.4C+
C150 Dalton 3111921117.455B+14.8543.772%BN/A26.7D16.5D-1727.2h3.8C+8.8C*
TRAC-5 178176931.892B*0.7123.876%C+26.705%B*28.9C+N/A3106.1h13.4C++56.2C++
G20 Vulcan-H 244166276.148C+3.5553.622%B+2.41%C48.8C+22.9C--4193.4h85.3C*159B+
MRC3 Mercy 166166592.814C+0.2114.257%D*21.084%C18.9D*N/A798.8h19.9C--139.6D
MRC3 Mercy 170165592.797C+0.2013.326%D*19.394%D18.8D*N/A848.8h19C142.3D
AS16 NightHawk 160159941.691C+0.9152.426%B*14.465%C+37C-N/A1454.3h3.5B+6.6B++
Spear Anti-Vehicle Phalanx Turret 2131581158U155.4041.471%D5.696%B**49.4C+17.2D-3983.2h5.8B++14B+
M40 Fury 1591381310.615C+8.0122.965%F-1.449%C+51.1C+7.8C--2332.7h8.6B*37.5C+
TSAR-42 134134255.36B+2.7633.101%D**71.642%C+34.4DN/A1503.9h2.1C+6.4D
Chainblade 1551279,3160.014C2.5922.819%D4.724%C0.2DN/A1627.3h2.7C+11.7C+
MG-S1 Jackal 127123761.618C+0.9822.236%D**17.073%D-26.2DN/A634.7h12C-53.9D
T2 Striker 2701191071.112B+1.4948.983%CN/A8.8C-11.2C+20913.5h46.1D94.2D
E540 Halberd-H 139103714.714C++12.1155.37%DN/A49C17.1D-3482.1h4.5B8.1B
NS Annihilator 16184521.615A*0.9982.134%B+1.19%A**11.2C+10.3C**1607.5h11.3C+13.7C+
ML-7 9374701.057C++1.5460.855%C++1.351%D--23.9C-6.1D-6273.1h7.1C11.7C+
TAR 7473501.46C+1.1425.286%C17.808%D-20.3D-N/A1133.6h16.3F-64.6D
NS-10 Burster 13371371.919B+0.6827.757%D9.859%A+6.5C*5.6B**10311h131.3B+472.9C*
FA1 Barrage 6969223.136B**0.5457.303%A15.942%C++49.3C**N/A2251.4h3A5.2B*
G30 Vulcan 9666144.714C+2.1117.128%F-6.061%A+26.4C+12C--2562.5h48.6B*283.8C++
CAS 14-E 7366166A++63.4040.905%B**N/A94.3B10B**2770.7h33.8C82.7C++
Skyguard 12159222.682C--0.0824.944%D--5.085%A**10.2D-10.7C+1845.8h131.6C527.6D
MR11 Gatekeeper 10657115.182C2.5840.84%C3.509%A20.4D17.5C+3192.8h62.1D152.1D
TX1 Repeater 5656501.12C*1.4822.204%D25%C**31.1CN/A1931.8h9.8B*43.9C**
NS-10 Burster 9250371.351C+1.2527.852%D2%D--4.5D3.8C8311h186.7D670.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit409436,40439h
Anti-Vehicle MANA Turret45391.2h
Spawn Beacon11500.3h
Nanite Revive Grenade03470.1h
Medical Applicator145112,5256.8h
Motion Spotter16570.2h
Shield Recharging Field1720h
Ammunition Package172,5961.3h
Medical Kit1101,4645.4h

Check the help document for the dictionary if you want to learn more about words used here.


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