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Paragon Chosen StarLightEX[SKL] StarLightEX
VS BR 93

KDR: 1.1

Score: 15.9m

Last Seen: Jul 7th, 2020 5:55 PM
- OFFLINE - 131.9 hour(s)

Prestige 1, Battle Rank 100 (93 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-15MG H-V45 NS-11AG NS-7G PDW Pulsar VS1 Eridani SX5 Terminus VX-9 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.754%30.172%6871313361,6871.33254-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.394%0.29C*1.362A0.351C**HEAD ++ (~18.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.234C++12.90.095C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m6171.7%1724 (103.4k)1440 (86.4k)1.099112,7282,4821.2659293 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13499815.08%22.471%33904:270

42% Combat Medic21% Engineer16% Heavy Assault6% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:10 AMJul 7th, 2020 2:01 AMJul 7th, 2020 10:17 PM (83d) (PST)Jul 7th, 2020 10:54 PM (83d) (PST)Jul 7th, 2020 1:55 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
265201640.2470.2250.05516.4930.020150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,91212,0443,86815133990186,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.2h/7.7d 414 613 29,320 182.3k 321 481 225 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
M*
Kills:205
Deaths:74
KDR:2.770
Accuracy:28.980% C++
HSR:71.707% M*
Orion VS54
C
Kills:71
Deaths:73
KDR:0.973
Accuracy:20.055% D-
HSR:25.352% C
SVA-GG
D*
Kills:60
Deaths:59
KDR:1.017
Accuracy:18.455% F--
HSR:21.667% D*
Kills:336
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):703
KDR:1.63107
Kill Difference:130
Playtime:29.118 hours
Usage:16%
Score:0.257m
Score/min:147
Accuracy (listed only):22.497%
HSR (listed only):39.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C
Kills:163
Deaths:207
KDR:0.787
Accuracy:21.399% D*
HSR:19.632% C
Eridani SX5
C-
Kills:160
Deaths:258
KDR:0.620
Accuracy:24.673% D--
HSR:20% C-
VE-S Canis
D
Kills:160
Deaths:125
KDR:1.280
Accuracy:22.994% D*
HSR:19.375% D
MKV-P Suppressed
D--
Kills:90
Deaths:101
KDR:0.891
Accuracy:21.691% F--
HSR:17.778% D--
Sirius SX12
C**
Kills:60
Deaths:99
KDR:0.606
Accuracy:21.179% D*
HSR:23.333% C**
Kills:633
Deaths (as Light Assault):790
Deaths (to Light Assaults):424
KDR:0.80127
Kill Difference:157
Playtime:23.626 hours
Usage:13%
Score:0.283m
Score/min:200
Accuracy (listed only):22.387%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):354
KDR:0
Kill Difference:UNR
Playtime:38.627 hours
Usage:21%
Score:12.649m
Score/min:5,458
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C
Kills:163
Deaths:207
KDR:0.787
Accuracy:21.399% D*
HSR:19.632% C
Eridani SX5
C-
Kills:160
Deaths:258
KDR:0.620
Accuracy:24.673% D--
HSR:20% C-
VE-S Canis
D
Kills:160
Deaths:125
KDR:1.280
Accuracy:22.994% D*
HSR:19.375% D
MKV-P Suppressed
D--
Kills:90
Deaths:101
KDR:0.891
Accuracy:21.691% F--
HSR:17.778% D--
Sirius SX12
C**
Kills:60
Deaths:99
KDR:0.606
Accuracy:21.179% D*
HSR:23.333% C**
Kills:633
Deaths (as Infiltrator):790
Deaths (to Infiltrators):388
KDR:0.80127
Kill Difference:157
Playtime:10.682 hours
Usage:6%
Score:1.574m
Score/min:2,456
Accuracy (listed only):22.387%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:173
Deaths:181
KDR:0.956
Accuracy:21.201% D*
HSR:25.434% C+
NS-11AG
C
Kills:163
Deaths:166
KDR:0.982
Accuracy:24.306% D*
HSR:29.448% C
NS-7G PDW
C
Kills:163
Deaths:207
KDR:0.787
Accuracy:21.399% D*
HSR:19.632% C
Pulsar VS1
B*
Kills:161
Deaths:123
KDR:1.309
Accuracy:24.050% C-
HSR:31.677% B*
Eridani SX5
C-
Kills:160
Deaths:258
KDR:0.620
Accuracy:24.673% D--
HSR:20% C-
Terminus VX-9
C+
Kills:160
Deaths:138
KDR:1.159
Accuracy:24.397% D
HSR:28.125% C+
VE-S Canis
D
Kills:160
Deaths:125
KDR:1.280
Accuracy:22.994% D*
HSR:19.375% D
MKV-P Suppressed
D--
Kills:90
Deaths:101
KDR:0.891
Accuracy:21.691% F--
HSR:17.778% D--
CME
B+
Kills:61
Deaths:36
KDR:1.694
Accuracy:19.421% F-
HSR:29.508% B+
Sirius SX12
C**
Kills:60
Deaths:99
KDR:0.606
Accuracy:21.179% D*
HSR:23.333% C**
Kills:1,351
Deaths (as Combat Medic):1,434
Deaths (to Combat Medics):228
KDR:0.94212
Kill Difference:83
Playtime:77.614 hours
Usage:42%
Score:0.955m
Score/min:205
Accuracy (listed only):22.531%
HSR (listed only):24.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:129
Deaths:81
KDR:1.593
Accuracy:19.582% C--
HSR:26.357% B+
Blueshift VM5
D
Kills:115
Deaths:81
KDR:1.420
Accuracy:19.892% D
HSR:20% D
Kills:244
Deaths (as MAX Suit):81
Deaths (to MAX Suits):110
KDR:3.01235
Kill Difference:163
Playtime:11.310 hours
Usage:6%
Score:0.197m
Score/min:290
Accuracy (listed only):19.737%
HSR (listed only):23.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:67
V. Kills:29 223%
Deaths:34
KDR:1.971
Accuracy:33.788% D-
KPH:12.500 D*
VKPH:5.400 C--
Kills:67 (67 + 0)
Deaths:34
KDR:1.971
VKDR:0.853
Vehicle Kills:29
Kill Difference:33
Playtime:5.350 hours
Usage:3%
Score:0.024m
Score/min:74
Driving Accuracy:33.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MG 205205742.77C*1.6728.98%C++71.707%M*18D**N/A4211.4h7.3A+25.1B++
H-V45 1731731810.956C0.1421.201%D*25.434%C+14.7D--N/A3211.8h12.5C+58.9D
NS-11AG 1661631660.982D-0.1224.306%D*29.448%C15.8D**N/A3310.3h14.1D*57.9D*
NS-7G PDW 1651632070.787C0.3121.399%D*19.632%C19D-N/A668.6h17.3F80.8D
Pulsar VS1 1641611231.309C+0.2124.05%C-31.677%B*26.4C-N/A676.1h12.9C++53.8C+
Eridani SX5 1621602580.62D0.4824.673%D--20%C-17.4D--N/A429.2h13.7D--55.4D-
Terminus VX-9 1621601381.159C0.0624.397%D28.125%C+13.9D*N/A4511.5h12.8D52.4C--
VE-S Canis 1601601251.28C0.1822.994%D*19.375%D28.6DN/A705.6h11.7C+51C--
Blueshift VM5 133129811.593C-0.4919.582%C--26.357%B+25.8D-N/A775h20.7F-105.8D--
Blueshift VM5 119115811.42C--0.3219.892%D20%D23D--N/A725h23.3F*117.1D*
C-4 124106761.395C0.3022.239%DN/A132.5B22.5D6500.8h1.4C6.3C-
MKV-P Suppressed 91901010.891D0.2121.691%F--17.778%D--10.5F-N/A228.6h14.7F67.6F-
Orion VS54 7371730.973C-0.1320.055%D-25.352%C19.7D-N/A1583.6h12.3C61.5C+
C75 Viper 9667341.971D-0.8733.788%D-N/A12.4D*5.4C--745.4h17.7D*52.5D
CME 6361361.694B+0.5919.421%F-29.508%B+12D*N/A375.1h13C+66.9D*
SVA-GG 6360591.017D-0.0818.455%F--21.667%D*12.2D**N/A644.9h12.1D*65.6F--
Sirius SX12 6060990.606C--0.4921.179%D*23.333%C**10.9D-N/A365.5h18.3C86.5D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1423,5341.3h
Spawn Beacon64620.3h
Hellion G01370.1h
AE Nano-Armor Kit1913,0640.8h
AE Medical Applicator178,0280.8h
Nanite Revive Grenade08760.2h
Medical Applicator8734,1002.6h
NS Baron G5AE222,45710.1h
Spitfire Auto-Turret42030.2h
Shield Recharging Field85310.3h
Ammunition Package22870.1h
Medical Kit82620.2h
Nano-Repair Grenade01130h
M20 Drake21090.2h
L-30R Vektor1580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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