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Lt. Colonel Sweetheart StarcomX[BFPM] StarcomX
TR BR 69

KDR: 2.16

Score: 43.6m

Last Seen: Mar 31st, 2019 2:20 PM
- OFFLINE - 586.2 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller
Level Progress (to 70): 3%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade T9A "Butcher" Frag Grenade MSW-R Bighorn .50M TORQ-9 NSX Daimyo TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,261,008 MLG Score: 1008
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.209%23.789%5764499139,7662.1672-0.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.559%0.606B+0.47B+-1.232D*HEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B10.80.245C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.991%1.087%201103492664250.138346354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.483B+-0.472D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.562B+29.70.44B41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.202%5.357%121103411212941830.086553361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.167C1.77A++-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.3C*10.60.154C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.432%7.362%1137102897810143570.964497273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%-0.254C0.745B++0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.60.204C++31.60.202C++63

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.943%70.267%113810279,0742207564.11146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%0.589B+0.206C++0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.29C*2.70.141C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.067%14.15%113310321,3711182101.15892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%0.052C+-0.08C+0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.30.325C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m279.1%327 (19.6k)284 (17k)2.1643774,58034,4582.3912669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035461820.333%24.096%49004:2740

15% Combat Medic19% Engineer21% Heavy Assault30% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 3:26 PMSep 1st, 2015 9:59 PMApr 16th, 2019 6:53 PM (8d) (PST)Mar 31st, 2019 10:22 AM (24d) (PST)Mar 31st, 2019 10:20 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041533510.4860.2250.1171.4660.0391008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2649,15421,1102913788217,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2556.9h/106.5d 7,818 17,971 26,731 224.9k 4,037 9,108 6,008 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:1,705
Deaths:773
KDR:2.206
Accuracy:21.756% D
HSR:22.229% D
MSW-R
C+
Kills:1,656
Deaths:761
KDR:2.176
Accuracy:22.526% C+
HSR:19.263% D
TMG-50
C++
Kills:1,212
Deaths:665
KDR:1.823
Accuracy:22.019% C++
HSR:20.792% C-
NS-15 Gallows
C
Kills:1,180
Deaths:349
KDR:3.381
Accuracy:26.573% C
HSR:24.322% D-
T7 Mini-Chaingun
A+
Kills:1,171
Deaths:607
KDR:1.929
Accuracy:18.361% C*
HSR:18.702% A+
T32 Bull
C++
Kills:1,162
Deaths:567
KDR:2.049
Accuracy:23.526% C+
HSR:25.129% C++
T9 CARV
C*
Kills:1,159
Deaths:688
KDR:1.685
Accuracy:20.392% C*
HSR:23.986% C++
T16 Rhino
C+
Kills:1,156
Deaths:552
KDR:2.094
Accuracy:20.633% C+
HSR:19.637% C
NS-15M AE
D
Kills:1,151
Deaths:693
KDR:1.661
Accuracy:22.215% D
HSR:21.894% D
T9 CARV-S
C-
Kills:1,127
Deaths:594
KDR:1.897
Accuracy:19.413% C--
HSR:21.296% C-
MG-H1 Watchman
B+
Kills:644
Deaths:311
KDR:2.071
Accuracy:20.660% C-
HSR:30.435% B+
NSX Naginata
C
Kills:576
Deaths:318
KDR:1.811
Accuracy:20.332% C
HSR:25% C
NS-15M2
C**
Kills:70
Deaths:19
KDR:3.684
Accuracy:25.666% C**
HSR:20% D
Kills:13,969
Deaths (as Heavy Assault):6,897
Deaths (to Heavy Assaults):9,904
KDR:2.02537
Kill Difference:7,072
Playtime:539.093 hours
Usage:21%
Score:8.211m
Score/min:254
Accuracy (listed only):21.852%
HSR (listed only):22.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C
Kills:1,178
Deaths:831
KDR:1.418
Accuracy:23.235% C
HSR:20.798% C
LC2 Lynx
C+
Kills:1,159
Deaths:836
KDR:1.386
Accuracy:22.005% C
HSR:21.139% C+
TRAC-5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:24.419% B+
HSR:16.422% C-
TRAC-5 S
B+
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:24.694% B
HSR:19.740% B+
T5 AMC
C+
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:23.757% C+
HSR:19.134% C+
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C-
HSR:13.025% C-
TRS-12 Uppercut
C+
Kills:753
Deaths:558
KDR:1.349
Accuracy:58.038% C+
HSR:13.811% C
NS-7 PDW
A
Kills:626
Deaths:308
KDR:2.032
Accuracy:27.107% B+
HSR:26.038% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.679% C
HSR:15.199% C
NSX Tanto
C*
Kills:541
Deaths:301
KDR:1.797
Accuracy:26.254% C+
HSR:26.248% C*
MKV Suppressed
B
Kills:473
Deaths:308
KDR:1.536
Accuracy:24.300% C
HSR:21.353% B
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS Baron G5
C--
Kills:351
Deaths:280
KDR:1.254
Accuracy:38.533% C--
HSR:11.681% D
MG-S1 Jackal
C+
Kills:308
Deaths:188
KDR:1.638
Accuracy:26.455% C+
HSR:18.831% C+
NSX Tengu
C
Kills:224
Deaths:122
KDR:1.836
Accuracy:33.103% C--
HSR:19.196% C
AS16 NightHawk
C+
Kills:181
Deaths:155
KDR:1.168
Accuracy:37.767% C
HSR:13.812% C+
Kills:11,857
Deaths (as Light Assault):8,691
Deaths (to Light Assaults):6,365
KDR:1.36428
Kill Difference:3,166
Playtime:276.995 hours
Usage:11%
Score:4.050m
Score/min:244
Accuracy (listed only):30.253%
HSR (listed only):18.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C
Kills:1,178
Deaths:831
KDR:1.418
Accuracy:23.235% C
HSR:20.798% C
MG-HBR1 Dragoon
A
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:36.084% B+
HSR:40.256% A
AMR-66
A++
Kills:1,170
Deaths:359
KDR:3.259
Accuracy:34.086% A
HSR:35.983% A++
LC2 Lynx
C+
Kills:1,159
Deaths:836
KDR:1.386
Accuracy:22.005% C
HSR:21.139% C+
TRAC-5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:24.419% B+
HSR:16.422% C-
TRAC-5 S
B+
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:24.694% B
HSR:19.740% B+
T5 AMC
C+
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:23.757% C+
HSR:19.134% C+
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C-
HSR:13.025% C-
TRS-12 Uppercut
C+
Kills:753
Deaths:558
KDR:1.349
Accuracy:58.038% C+
HSR:13.811% C
NSX Tanto
C*
Kills:541
Deaths:301
KDR:1.797
Accuracy:26.254% C+
HSR:26.248% C*
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
NS Baron G5
C--
Kills:351
Deaths:280
KDR:1.254
Accuracy:38.533% C--
HSR:11.681% D
DMR-99
A+
Kills:241
Deaths:63
KDR:3.825
Accuracy:32.288% C-
HSR:40.664% A+
AS16 NightHawk
C+
Kills:181
Deaths:155
KDR:1.168
Accuracy:37.767% C
HSR:13.812% C+
Kills:11,792
Deaths (as Engineer):7,684
Deaths (to Engineers):5,366
KDR:1.53462
Kill Difference:4,108
Playtime:486.292 hours
Usage:19%
Score:11.729m
Score/min:402
Accuracy (listed only):32.652%
HSR (listed only):21.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:1,647
Deaths:155
KDR:10.626
Accuracy:42.207% C+
HSR:75.349% D
NSX Daimyo
C+
Kills:1,301
Deaths:368
KDR:3.535
Accuracy:40.387% C+
HSR:89.547% D*
TSAR-42
B+
Kills:1,215
Deaths:354
KDR:3.432
Accuracy:42.877% B+
HSR:60.576% D-
RAMS .50M
B**
Kills:1,202
Deaths:248
KDR:4.847
Accuracy:45.012% B**
HSR:75.541% C-
HSR-1
B**
Kills:1,185
Deaths:321
KDR:3.692
Accuracy:38.304% B+
HSR:36.793% B**
SOAS-20
C**
Kills:1,170
Deaths:643
KDR:1.820
Accuracy:25.763% C-
HSR:22.906% C**
99SV
B*
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:36.637% B*
HSR:40.668% B+
SR-7
C+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:39.663% C+
HSR:77.549% C+
KSR-35
B++
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:36.556% C*
HSR:33.706% B++
M77-B
B*
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:42.406% B*
HSR:75.948% C+
NS-AM7 Archer
B+
Kills:1,160
Deaths:877
KDR:1.323
Accuracy:57.566% C+
HSR:20.603% B+
NS-61 Emissary
C+
Kills:1,159
Deaths:770
KDR:1.505
Accuracy:26.933% C
HSR:16.480% C+
NSX Tomoe
C+
Kills:1,159
Deaths:527
KDR:2.199
Accuracy:28.330% C+
HSR:31.924% C-
NS-30 Vandal
B
Kills:1,148
Deaths:371
KDR:3.094
Accuracy:35.347% B
HSR:28.136% C*
NS-44 Commissioner
C++
Kills:971
Deaths:774
KDR:1.255
Accuracy:37.081% C++
HSR:21.833% C+
NS-7 PDW
A
Kills:626
Deaths:308
KDR:2.032
Accuracy:27.107% B+
HSR:26.038% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.679% C
HSR:15.199% C
MKV Suppressed
B
Kills:473
Deaths:308
KDR:1.536
Accuracy:24.300% C
HSR:21.353% B
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS-44L Blackhand
C-
Kills:394
Deaths:273
KDR:1.443
Accuracy:34.514% D-
HSR:36.041% C-
MG-S1 Jackal
C+
Kills:308
Deaths:188
KDR:1.638
Accuracy:26.455% C+
HSR:18.831% C+
NS-357 Underboss
C
Kills:270
Deaths:230
KDR:1.174
Accuracy:34.308% C
HSR:18.148% C-
TS2 Inquisitor
C++
Kills:257
Deaths:215
KDR:1.195
Accuracy:28.733% C+
HSR:19.844% C++
NSX Tengu
C
Kills:224
Deaths:122
KDR:1.836
Accuracy:33.103% C--
HSR:19.196% C
TRAP-M1
B++
Kills:214
Deaths:120
KDR:1.783
Accuracy:27.578% C
HSR:30.374% B++
TX1 Repeater
B
Kills:187
Deaths:191
KDR:0.979
Accuracy:26.643% B
HSR:22.460% C*
Kills:21,943
Deaths (as Infiltrator):8,893
Deaths (to Infiltrators):5,797
KDR:2.46745
Kill Difference:13,050
Playtime:777.078 hours
Usage:30%
Score:10.534m
Score/min:226
Accuracy (listed only):34.095%
HSR (listed only):36.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,359
Deaths:897
KDR:1.515
Accuracy:23.558% C+
HSR:22.885% C+
T1S Cycler
C+
Kills:1,182
Deaths:684
KDR:1.728
Accuracy:24.494% C+
HSR:21.320% C+
NS-11A
C
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:20.958% D
HSR:19.603% C
Cycler TRV
C--
Kills:1,158
Deaths:946
KDR:1.224
Accuracy:20.568% C--
HSR:16.580% C--
T1 Cycler
C+
Kills:1,157
Deaths:712
KDR:1.625
Accuracy:21.332% C+
HSR:19.274% C
SABR-13
C
Kills:1,157
Deaths:744
KDR:1.555
Accuracy:22.335% D-
HSR:23.941% C
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C-
HSR:13.025% C-
TRS-12 Uppercut
C+
Kills:753
Deaths:558
KDR:1.349
Accuracy:58.038% C+
HSR:13.811% C
NS-7 PDW
A
Kills:626
Deaths:308
KDR:2.032
Accuracy:27.107% B+
HSR:26.038% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.679% C
HSR:15.199% C
MKV Suppressed
B
Kills:473
Deaths:308
KDR:1.536
Accuracy:24.300% C
HSR:21.353% B
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS Baron G5
C--
Kills:351
Deaths:280
KDR:1.254
Accuracy:38.533% C--
HSR:11.681% D
MG-S1 Jackal
C+
Kills:308
Deaths:188
KDR:1.638
Accuracy:26.455% C+
HSR:18.831% C+
T1A Unity
C
Kills:304
Deaths:200
KDR:1.520
Accuracy:22.886% D
HSR:22.368% C
NSX Yumi
C
Kills:259
Deaths:170
KDR:1.524
Accuracy:25.463% C
HSR:20.849% C--
NSX Tengu
C
Kills:224
Deaths:122
KDR:1.836
Accuracy:33.103% C--
HSR:19.196% C
AS16 NightHawk
C+
Kills:181
Deaths:155
KDR:1.168
Accuracy:37.767% C
HSR:13.812% C+
Kills:13,246
Deaths (as Combat Medic):9,522
Deaths (to Combat Medics):3,355
KDR:1.39109
Kill Difference:3,724
Playtime:374.383 hours
Usage:15%
Score:6.712m
Score/min:299
Accuracy (listed only):29.028%
HSR (listed only):18.458%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:512
Deaths:196
KDR:2.612
Accuracy:15.991% C+
HSR:22.461% B
MRC3 Mercy
C++
Kills:505
Deaths:195
KDR:2.590
Accuracy:15.560% C+
HSR:20.990% C++
M3 Pounder HEG
B++
Kills:462
Deaths:271
KDR:1.705
Accuracy:32.119% D
HSR:4.113% B++
M3 Pounder HEG
D
Kills:440
Deaths:262
KDR:1.679
Accuracy:31.729% D-
HSR:2.273% D
M2 Mutilator
B**
Kills:222
Deaths:91
KDR:2.440
Accuracy:19.103% B**
HSR:16.216% D
M2 Mutilator
B**
Kills:200
Deaths:82
KDR:2.439
Accuracy:19.099% B**
HSR:18% C+
NS-10 Burster
B++
Kills:101
Deaths:93
KDR:1.086
Accuracy:33.057% B++
HSR:1.980% D--
NS-10 Burster
B++
Kills:89
Deaths:93
KDR:0.957
Accuracy:32.654% B++
HSR:3.371% D
M1 Heavy Cycler
A+
Kills:66
Deaths:32
KDR:2.063
Accuracy:20.233% A+
HSR:15.152% C--
Kills:2,597
Deaths (as MAX Suit):657.500
Deaths (to MAX Suits):2,001
KDR:3.94981
Kill Difference:1,939.500
Playtime:98.317 hours
Usage:4%
Score:2.408m
Score/min:408
Accuracy (listed only):24.394%
HSR (listed only):11.617%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:41.991% D
KPH:39.700 D
VKPH:6.900 D
Kills:92 (0 + 0)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.315 hours
Usage:0%
Score:0.062m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:23 208%
Deaths:11
KDR:4.545
Accuracy:42.665% N/A
KPH:23.200 N/A
VKPH:10.700 N/A
Kills:50 (50 + 0)
Deaths:11
KDR:4.545
VKDR:2.091
Vehicle Kills:23
Kill Difference:39
Playtime:2.155 hours
Usage:0%
Score:0.060m
Score/min:466
Driving Accuracy:42.665%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C**
Kills:211
V. Kills:181 116%
Deaths:37
KDR:5.703
Accuracy:48.205% B**
KPH:20.900 C+
VKPH:17.900 C**
E540 Halberd
A
Kills:164
V. Kills:105 155%
Deaths:32
KDR:5.125
Accuracy:52.386% A+
KPH:28.700 B
VKPH:18.400 A
P2-120 AP
D
Kills:112
V. Kills:86 129%
Deaths:16
KDR:7
Accuracy:39.202% D
KPH:17.200 D--
VKPH:13.200 D
Kills:487 (112 + 375)
Deaths:85
KDR:5.729
VKDR:4.376
Vehicle Kills:372
Kill Difference:402
Playtime:22.347 hours
Usage:1%
Score:0.674m
Score/min:503
Driving Accuracy:39.202%
Gunner Accuracy:52.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:110
V. Kills:5 N/A
Deaths:16
KDR:6.875
Accuracy:37.327% C*
KPH:97.200 C+
VKPH:4.400 D
Kills:110 (0 + 110)
Deaths:16
KDR:6.875
VKDR:0.313
Vehicle Kills:5
Kill Difference:94
Playtime:1.132 hours
Usage:0%
Score:0.038m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:37.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:321
V. Kills:55 N/A
Deaths:52
KDR:6.173
Accuracy:38.164% B
KPH:42.600 C+
VKPH:7.300 C
M20 Basilisk
C+
Kills:125
V. Kills:53 231%
Deaths:42
KDR:2.976
Accuracy:37.144% C+
KPH:16.800 C
VKPH:7.100 C+
M12 Kobalt
C+
Kills:116
V. Kills:3 N/A
Deaths:13
KDR:8.923
Accuracy:17.282% C+
KPH:38.600 D
VKPH:1 D--
M12 Kobalt
B+
Kills:102
V. Kills:4 N/A
Deaths:7
KDR:14.571
Accuracy:19.182% B+
KPH:63.900 C+
VKPH:2.500 C
M40 Fury
C*
Kills:83
V. Kills:10 N/A
Deaths:14
KDR:5.929
Accuracy:33.362% C
KPH:57.300 C*
VKPH:6.900 D
M20 Basilisk
C
Kills:67
V. Kills:30 216%
Deaths:14
KDR:4.786
Accuracy:37.483% C+
KPH:17.100 C
VKPH:7.600 C
Kills:814 (0 + 814)
Deaths:142
KDR:5.732
VKDR:1.092
Vehicle Kills:155
Kill Difference:672
Playtime:24.961 hours
Usage:1%
Score:0.378m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:37.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:89
V. Kills:10 N/A
Deaths:28
KDR:3.179
Accuracy:26.835% D*
KPH:32.800 D--
VKPH:3.700 D-
Kills:89 (0 + 89)
Deaths:28
KDR:3.179
VKDR:0.357
Vehicle Kills:10
Kill Difference:61
Playtime:2.711 hours
Usage:0%
Score:0.026m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:26.835%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,8001,78711787N/A1,784.8453.671%C++N/A1116.9B8.1C--56151.6h1.7B++3.1B+
T9A "Butcher" 1,7271,7057732.206C*0.0421.756%D22.229%D37.6DN/A12345.3h11.3C++51.7C+
Frag Grenade 1,6841,67011670N/A1,667.8452.165%B**N/A668B*5.6C-30262.5h2.9B*5.5B*
MSW-R 1,6761,6567612.176C++0.0122.526%C+19.263%D36.6C+N/A13845.3h10.8B+47.8B+
Bighorn .50M 1,6541,64715510.626A++8.4642.207%C+75.349%D37C--N/A10644.5h2C4.8C+
TORQ-9 1,3731,3598971.515C*0.6523.558%C+22.885%C+30.3C+N/A11744.8h13.5B+57.2B
NSX Daimyo 1,3051,3013683.535C++1.3740.387%C+89.547%D*32.2DN/A10840.4h2.8C7C+
TSAR-42 1,2261,2153543.432C*1.2742.877%B+60.576%D-29.7CN/A10040.9h2.3C++5.4B
TMG-50 1,2221,2126651.823B++0.3422.019%C++20.792%C-35.1C++N/A13834.5h10.3B+46.8B+
RAMS .50M 1,2111,2022484.847B+2.6845.012%B**75.541%C-29.6C++N/A11240.6h2.1B4.7B+
Claymore 1,1941,1931468.171C*6.0140.196%B*N/A143.7C++N/A4838.3h1.1B**2.8B*
HSR-1 1,1961,1853213.692B**1.5338.304%B+36.793%B**34.4CN/A10034.4h5.6C++14.6B+
T1S Cycler 1,2171,1826841.728B+0.4424.494%C+21.32%C+25.6CN/A9946.1h13.5C+55.2C++
NS-15 Gallows 1,1921,1803493.381C**1.2226.573%C24.322%D-29.9D--N/A6439.4h12.6D-47.4C--
HC1 Cougar 1,1961,1788311.418B+0.7523.235%C20.798%C22.3CN/A10752.9h11.2B+48C**
T7 Mini-Chaingun 1,1941,1716071.929B**0.2418.361%C*18.702%A+36C*N/A10732.5h13B+70.8B+
SOAS-20 1,1791,1706431.82B0.3425.763%C-22.906%C**31.5C+N/A7537.2h11.5C**44.7C++
MG-HBR1 Dragoon 1,1831,1701846.359S4.1936.084%B+40.256%A33.5C**N/A8434.9h5.4B++15B++
AMR-66 1,1881,1703593.259M1.0934.086%A35.983%A++33.1B*N/A9235.4h7.4B++21.8B*
99SV 1,1841,1681826.418M4.2536.637%B*40.668%B+33.1B++N/A8735.3h4.5B*12.2B*
SR-7 1,1701,16711310.327A*8.1639.663%C+77.549%C+31.5C+N/A7337h2.2C++5.5C++
Blackheart 2,1191,1641448.083S5.9269.63%A++3.436%F65A++53.4M**18417.9h2.2B+3.2B+
KSR-35 1,1781,1633363.461B+1.3036.556%C*33.706%B++33.3CN/A8134.9h4.6C++12.6C**
T32 Bull 1,1661,1625672.049B+0.1223.526%C+25.129%C++31.7CN/A10236.6h11.9B50.6C**
Heartstring 1,6701,1614292.706A+0.5445.208%C++17.83%D29.9B13.1B**7838.8h2.5C**5.6B+
M77-B 1,1651,1602125.472A**3.3142.406%B*75.948%C+32.4B+N/A11835.8h2.1B++4.9B++
NS-AM7 Archer 1,5951,1608771.323A*0.8457.566%C+20.603%B+16.1A*6A*8572h9.2B*16B**
NS-61 Emissary 1,1671,1597701.505B**0.6626.933%C16.48%C+34.3B+N/A10333.8h11.2B+41.5B+
T9 CARV 1,1611,1596881.685B0.4820.392%C*23.986%C++34.9B+N/A20833.2h10.9B*53.5B+
LC2 Lynx 1,1721,1598361.386C**0.7822.005%C21.139%C+25.3C+N/A10045.9h13.8B+62.7C**
NSX Tomoe 1,1701,1595272.199B+0.0328.33%C+31.924%C-29.2CN/A7239.7h13.8C*48.7C*
NS-11A 1,1731,1588931.297C++0.8720.958%D19.603%C25.6CN/A8245.3h13.2C**63C+
Cycler TRV 1,1811,1589461.224C+0.9420.568%C--16.58%C--26.2CN/A9944.2h12.7C**61.8C++
T1 Cycler 1,1641,1577121.625B+0.5421.332%C+19.274%C31.1B+N/A11637.2h11.6B*54.4B+
TRAC-5 1,1721,1577341.576B**0.5924.419%B+16.422%C-28.1B++N/A14741.2h13B+53.1B+
SABR-13 1,1661,1577441.555C+0.6122.335%D-23.941%C26.5CN/A8443.6h12.2C+54.5C
T16 Rhino 1,1691,1565522.094B*0.0720.633%C+19.637%C33.7C+N/A11534.3h11.6B++56.2B+
TRAC-5 S 1,1691,1557301.582B**0.5824.694%B19.74%B+26.9B+N/A11542.9h11.3B45.8B+
T5 AMC 1,1701,1559831.175C*0.9923.757%C+19.134%C+22.1C+N/A9652.3h13.5B+56.8B
NS-15M AE 1,1681,1516931.661C+0.5022.215%D21.894%D33.1DN/A11034.8h12.2C+55C+
NS-30 Vandal 1,1591,1483713.094B**0.9335.347%B28.136%C*31.5CN/A9136.5h5.6C*15.9B+
NS Baron G5AE 1,1541,1441,2760.897C-1.2741.741%C-13.025%C-19.1D-N/A9459.9h4.2C*10C+
T9 CARV-S 1,1421,1275941.897C**0.2719.413%C--21.296%C-33CN/A11334.1h11.4B+58.9C++
C-4 1,3741,0563772.801B**0.6425.031%C+N/A140.8A+42.4B*12437.5h1.3B+5.4B
NS-44 Commissioner 9829717741.255C**0.9137.081%C++21.833%C+21.7C-N/A7244.8h3.8C*10.2C**
TRS-12 Uppercut 7587535581.349C++0.8258.038%C+13.811%C28.6C-N/A8126.3h2.5C*4.2C**
C-4 ARX 8487152013.557B*1.3923.026%D-N/A183.3A+34.1C+8473.9h1.2C++5.1C+
MG-H1 Watchman 6516443112.071B+0.0920.66%C-30.435%B+28.4C-N/A8722.7h15.4C++74.5C++
NS-7 PDW 6286263082.032A+0.1327.107%B+26.038%A30.2C*N/A10120.7h13.2B+48.7B+
SMG-46 Armistice 5845793851.504B+0.6623.679%C15.199%C25.4C+N/A10822.8h12.7B++53.7B
NSX Naginata 5795763181.811B+0.3520.332%C25%C25.5DN/A8722.6h10.5B+51.6C**
NSX Tanto 5485413011.797B++0.3726.254%C+26.248%C*18C--N/A6030.1h12.8C**48.6B
NS Decimator 7465263921.342B+0.8257.248%C-3.802%A33.9C+14.2C+35315.5h5C+8.8C+
MRC3 Mercy 5295121962.612C**0.4515.991%C+22.461%B24.5CN/A8420.9h18B+112.3B
MRC3 Mercy 5365051952.59C**0.4315.56%C+20.99%C++24.2C1.5A++8420.9h18.2B+116.7C**
MKV Suppressed 4774733081.536B++0.6324.3%C21.353%B22.7CN/A8920.8h13B+53.5C**
M3 Pounder HEG 6364622711.705C++0.4632.119%D4.113%B++12.4C--4.7B*13337.2h24.1D--75.1D
M3 Pounder HEG 6164402621.679C+0.4931.729%D-2.273%D12.1D4.8B+12836.3h22.9C--72.1D
FA1 Barrage 4394373941.109C**1.0634.233%D14.874%C+20.8CN/A8621h4.1B++12.1C**
PDW-16 Hailstorm 4364363021.444B+0.7224.983%C*16.055%C+26.6C+N/A8516.4h12.5B++49.9B+
NS-44L Blackhand 3983942731.443C**0.7234.514%D-36.041%C-16.3C-N/A6124.1h5.5C--16.1C--
NSX Masamune 4863523301.067B1.1051.419%D2.557%B+25.3C9.6C14613.9h16.4C31.8C
NS Baron G5 3513512801.254C*0.9138.533%C--11.681%D23.9C-N/A7214.7h4.1B+10.7C+
Tank Mine 408322349.471M**7.3165.844%A*N/A322S86B*31271h1.5B++2.3A*
M40 Fury 376321526.173C+4.0138.164%B2.804%B**42.8C+7.3C2937.5h13.8C*36.3B+
MG-S1 Jackal 3143081881.638B+0.5326.455%C+18.831%C+23CN/A7113.4h11.5C++43.6C**
T1A Unity 3063042001.52C*0.6422.886%D22.368%C23.4D-N/A8013h14.8D*64.5D--
Spear Anti-Vehicle Phalanx Turret 4362931717.235A++15.0739.959%C6.485%A40.7C*19.9C+3507.2h8C++20.1C*
ASP-30 Grounder 4592802591.081B++1.0861.088%C3.214%C++21.9B+14B+29512.8h6.9B+11.4B+
Anti-Vehicle Grenade 3392741274N/A271.8447.618%CN/A304.4C72.2C21480.9h5.4C**11.3C*
NS-357 Underboss 2712702301.174C*0.9934.308%C18.148%C-24.3C--N/A8111.1h4.2C++12.2C++
NSX Yumi 2762591701.524C++0.6425.463%C20.849%C--12.5D-N/A3620.7h12.1C++47.6C++
TS2 Inquisitor 2572572151.195C++0.9728.733%C+19.844%C++15.4D-N/A4616.7h10.2C*35.5C**
DMR-99 244241633.825B*1.6632.288%C-40.664%A+27.4D-N/A1148.8h8.2D25.3D
The Slasher 24623910,7060.022D2.1426.758%D8.368%C0.3C-N/A1923.1h2.1C**7.7C++
M60-A Bulldog 246230828.75C++26.5959.508%AN/A76.7A+5.3C*5143h5.7C**9.5B++
ML-7 3442272830.802C*1.3661.508%B+3.524%B+27.3B+14.1C**4218.3h7.5C+12.3C++
NSX Tengu 2252241221.836B+0.3333.103%C--19.196%C23.1C--N/A839.7h10B*30.3B+
M2 Mutilator 226222912.44B+0.2819.103%B**16.216%D26.1C++N/A1758.5h15.8B+82.6B++
NS Annihilator 381222673.313S1.1577.763%DN/A13.7B++9.8B16616.2h10.8B+13.9C**
TRAP-M1 2152141201.783C++0.3827.578%C30.374%B++22.1DN/A809.7h10.3C+37.3C+
MR11 Gatekeeper 392211375.703B+3.5448.205%B**1.422%C--20.9C+17.9C**23410.1h45.2B+93.9B*
M2 Mutilator 201200822.439B+0.2719.099%B**18%C+26.7C++N/A1607.5h16.4B+85.9B++
MANA Anti-Personnel Turret 203193553.509N/A1.3414.199%UN/A1930U100U5057100.1h15.8T*111.2T*
TX1 Repeater 1871871910.979B1.1926.643%B22.46%C*18.9CN/A1039.9h12.1B+45.3B+
AS16 NightHawk 1841811551.168C+1.0037.767%C13.812%C+22.1C--N/A888.2h4.6C++12.2C++
M60-A Bulldog 183166918.444C+16.2857.455%B**3.614%B*61.5B**6.3B++4442.7h6.5C+11.3B+
E540 Halberd 269164325.125C+2.9652.386%A+2.439%C--28.8B18.4A4965.7h6.5C12.4B+
NSX Amaterasu 1601606300.254S1.9143.236%B*36.875%A*4C++N/A740.4h3.8C++8.7B+
M20 Basilisk 178125422.976C+0.8137.144%C+12.8%M16.9C7.2C+1577.4h105.7C+284.6C+
Ripper 13611817,9390.007D2.1611.944%D*4.237%F0.1C-N/A01013.7h2.8F*23.1C
M12 Kobalt 119116138.923C6.7617.282%C+13.793%D--38.7D1D--2503h16B+92.5B+
M9 SKEP Launcher 1921161200.967B*1.2068.793%C++1.724%C-17.3C+11.3C++2276.7h9.5C+13.8C+
P2-120 AP 198112167C++4.8439.202%D5.357%B**17.2D--13.2D9246.5h10.6D*27.1D*
P525 Marauder-H 115110166.875C--4.7137.327%C*N/A100C+4.5D5661.1h5.9B+15.8B+
M12 Kobalt 106102714.571C+12.4119.182%B+19.608%C*63.8C+2.5C4271.6h17.9C++93.4B
NS-10 Burster 211101931.086C+1.0833.057%B++1.98%D--4.5C5B**12722.2h211.1D-638.6C+
Hellfire Rocket Pods 10892146.571C+4.4141.991%D1.087%C++40D7D4462.3h29.7C70.6C
CAS 14-E 9989283.179C--1.0126.835%D*3.371%A++33D-3.7D-1602.7h37.9C-141.3D-
NS-10 Burster 17989930.957C++1.2132.654%B++3.371%D4C-4.1B+11422.2h241.8F740.6C--
M40 Fury 9383145.929C3.7633.362%C2.41%B+59.3C**7.1D4971.4h9.4B++28.1B++
MANA Anti-Vehicle Turret 14070431.628C++0.5492.375%M**1.429%D*5D**5D*10413.9h160.8T*174T*
NS-15M2 7170193.684A1.5225.666%C**20%D15.9D--N/A3164.4h13.3C+52C*
M20 Basilisk 9767144.786B++2.6237.483%C+7.463%B++17.2C7.7C1953.9h115.6C308.4C+
M1 Heavy Cycler 7166322.063B++0.1020.233%A+15.152%C--20.6C+1.6M++2703.2h18.2C*89.7B++
Rocklet Rifle 11860511.176B++0.9936.222%F-N/A15D--14.5D-2274h51.7D--142.7F-
T2 Striker 11056680.824B++1.3442.272%D--N/A9.8C9.5C2605.7h57.1D135.1D-
A30 Walker 12450381.316C0.8525.921%CN/A8.6C12.8B2625.8h243.3D-938.5D
C75 Viper 7350114.545C++2.3842.665%B+6%S22.7C10.5B+4662.2h17.8C-41.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5928,98210.6h
NS Patriot Flare Gun01710.4h
Nano-Armor Kit356573,22227.5h
Spawn Beacon158561.1h
Anti-Vehicle MANA Turret52,2501.7h
Nanite Revive Grenade09940.3h
Medical Applicator441290,02615.1h
Nanite Healing Grenade01450h
Welding Device01750h
Spitfire Auto-Turret201,0321.3h
Ammunition Package1847,1735.2h
Medical Kit2176,5867.8h
Anti-Infantry MANA Turret24040.5h
Nano-Repair Grenade04960.1h
Hardlight Barrier71850.2h
Recon Detection Device91,8383.3h
M18 Rotary0670.2h
Shield Recharging Field51600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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