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Commissar Sweetheart StarcomX[BFPM] StarcomX
TR BR 80

KDR: 2.21

Score: 46.2m

Last Seen: Aug 8th, 2019 6:34 PM
- OFFLINE - 290.6 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Miller - Outfit Leader of BigFluffyPanda and Midget[BFPM] BigFluffyPanda and Midget
TR outfit on Miller

Members: 1
Level Progress (to 81): 31%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Bighorn .50M Sticky Grenade Frag Grenade T9A "Butcher" MSW-R TORQ-9 NSX Daimyo TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,302,291 MLG Score: 1041
Fun Score: N/A
Cheeseburgers Flipped: 807TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.129%24.078%58146116842,1422.200510.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.512%0.58B+0.48B+-1.188D*HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.392B110.235C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.991%1.087%201121392683250.134503354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.491B+-0.464D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.562B+29.70.44B41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.202%5.357%121121311213281830.084273961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.173C1.801A++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.298C*10.60.152C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.459%7.422%1127120799710433590.955896277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-0.252C0.763B++0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.206C++31.50.203C++62.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.981%70.159%112812069,3832317584.04963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.718%0.599B+0.204C++0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.70.148C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.489%14.326%112312111,4381260111.14037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.461%0.075C+-0.046C+0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.419B3.20.331C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BigFluffyPanda and Midget[BFPM] BigFluffyPanda and Midget
TR outfit on Miller

Members: 1
46.2m284.5%327 (19.6k)284 (17k)2.2105979,36735,9032.4422280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214494620.527%24.212%49704:3143

14% Combat Medic19% Engineer22% Heavy Assault29% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 3:26 PMSep 1st, 2015 9:59 PMAug 19th, 2019 8:22 AM (1d) (PST)Aug 8th, 2019 3:53 PM (12d) (PST)Aug 8th, 2019 2:34 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041513530.4890.2210.1181.4990.0381041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2269,06021,1662913790217,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2707.5h/112.8d 8,316 19,216 28,464 243.6k 4,324 9,736 6,248 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:1,718
Deaths:786
KDR:2.186
Accuracy:21.733% D
HSR:22.177% D
MSW-R
C+
Kills:1,656
Deaths:761
KDR:2.176
Accuracy:22.526% C+
HSR:19.263% D
TMG-50
C++
Kills:1,212
Deaths:665
KDR:1.823
Accuracy:22.019% C++
HSR:20.792% C-
MG-H1 Watchman
B+
Kills:1,189
Deaths:436
KDR:2.727
Accuracy:21.571% C
HSR:30.698% B+
NS-15 Gallows
C-
Kills:1,180
Deaths:349
KDR:3.381
Accuracy:26.569% C-
HSR:24.322% D-
NSX Naginata
C
Kills:1,169
Deaths:512
KDR:2.283
Accuracy:20.252% C
HSR:26.433% C
T32 Bull
C++
Kills:1,162
Deaths:567
KDR:2.049
Accuracy:23.526% C+
HSR:25.129% C++
T9 CARV
C*
Kills:1,159
Deaths:688
KDR:1.685
Accuracy:20.392% C*
HSR:23.986% C++
T16 Rhino
C+
Kills:1,156
Deaths:552
KDR:2.094
Accuracy:20.633% C+
HSR:19.637% C
NS-15M AE
D
Kills:1,151
Deaths:693
KDR:1.661
Accuracy:22.215% D
HSR:21.894% D
T9 CARV-S
C-
Kills:1,127
Deaths:594
KDR:1.897
Accuracy:19.413% C--
HSR:21.296% C-
NS-15M2
C**
Kills:142
Deaths:39
KDR:3.641
Accuracy:25.581% C**
HSR:26.056% C+
Kills:14,021
Deaths (as Heavy Assault):6,642
Deaths (to Heavy Assaults):10,347
KDR:2.11096
Kill Difference:7,379
Playtime:601.342 hours
Usage:22%
Score:9.164m
Score/min:254
Accuracy (listed only):22.202%
HSR (listed only):23.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C
Kills:1,178
Deaths:831
KDR:1.418
Accuracy:23.235% C
HSR:20.798% C
NSX Tanto
B+
Kills:1,176
Deaths:468
KDR:2.513
Accuracy:24.974% C
HSR:27.976% B+
LC2 Lynx
C+
Kills:1,159
Deaths:836
KDR:1.386
Accuracy:22.005% C
HSR:21.139% C+
TRAC-5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:24.419% B+
HSR:16.422% C--
T5 AMC
C++
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:23.757% C++
HSR:19.134% C+
TRAC-5 S
B+
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:24.694% B
HSR:19.740% B+
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C--
HSR:13.025% C-
NSX Tengu
B+
Kills:860
Deaths:419
KDR:2.053
Accuracy:33.382% C-
HSR:24.070% B+
TRS-12 Uppercut
C+
Kills:808
Deaths:587
KDR:1.376
Accuracy:58.343% C+
HSR:13.985% C
MG-C1 Kindred
C+
Kills:733
Deaths:196
KDR:3.740
Accuracy:25.651% C+
HSR:22.783% C+
NS-7 PDW
A
Kills:641
Deaths:320
KDR:2.003
Accuracy:26.985% B+
HSR:25.897% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.678% C
HSR:15.199% C
MKV Suppressed
B
Kills:517
Deaths:332
KDR:1.557
Accuracy:24.235% C
HSR:21.663% B
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS Baron G5
C--
Kills:357
Deaths:283
KDR:1.261
Accuracy:38.612% C--
HSR:11.485% D
MG-S1 Jackal
C+
Kills:309
Deaths:189
KDR:1.635
Accuracy:26.452% C+
HSR:18.770% C+
AS16 NightHawk
C+
Kills:193
Deaths:161
KDR:1.199
Accuracy:38.229% C+
HSR:14.508% C+
Kills:13,994
Deaths (as Light Assault):9,426
Deaths (to Light Assaults):6,677
KDR:1.48462
Kill Difference:4,568
Playtime:313.983 hours
Usage:12%
Score:4.589m
Score/min:244
Accuracy (listed only):29.978%
HSR (listed only):18.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C
Kills:1,178
Deaths:831
KDR:1.418
Accuracy:23.235% C
HSR:20.798% C
NSX Tanto
B+
Kills:1,176
Deaths:468
KDR:2.513
Accuracy:24.974% C
HSR:27.976% B+
MG-HBR1 Dragoon
A
Kills:1,171
Deaths:184
KDR:6.364
Accuracy:36.087% B+
HSR:40.307% A
AMR-66
A+
Kills:1,170
Deaths:359
KDR:3.259
Accuracy:34.086% A
HSR:35.983% A+
LC2 Lynx
C+
Kills:1,159
Deaths:836
KDR:1.386
Accuracy:22.005% C
HSR:21.139% C+
TRAC-5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:24.419% B+
HSR:16.422% C--
T5 AMC
C++
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:23.757% C++
HSR:19.134% C+
TRAC-5 S
B+
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:24.694% B
HSR:19.740% B+
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C--
HSR:13.025% C-
TRS-12 Uppercut
C+
Kills:808
Deaths:587
KDR:1.376
Accuracy:58.343% C+
HSR:13.985% C
MG-C1 Kindred
C+
Kills:733
Deaths:196
KDR:3.740
Accuracy:25.651% C+
HSR:22.783% C+
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
DMR-99
A
Kills:382
Deaths:89
KDR:4.292
Accuracy:32.196% C-
HSR:40.576% A
NS Baron G5
C--
Kills:357
Deaths:283
KDR:1.261
Accuracy:38.612% C--
HSR:11.485% D
AS16 NightHawk
C+
Kills:193
Deaths:161
KDR:1.199
Accuracy:38.229% C+
HSR:14.508% C+
Kills:13,375
Deaths (as Engineer):8,111
Deaths (to Engineers):5,524
KDR:1.649
Kill Difference:5,264
Playtime:508.858 hours
Usage:19%
Score:12.405m
Score/min:406
Accuracy (listed only):32.151%
HSR (listed only):22.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,359
Deaths:897
KDR:1.515
Accuracy:23.558% C+
HSR:22.885% C+
T1S Cycler
C++
Kills:1,182
Deaths:684
KDR:1.728
Accuracy:24.494% C++
HSR:21.320% C+
Cycler TRV
C--
Kills:1,162
Deaths:949
KDR:1.224
Accuracy:20.524% C--
HSR:16.609% C--
NS-11A
C
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:20.958% D
HSR:19.603% C
T1 Cycler
C+
Kills:1,157
Deaths:712
KDR:1.625
Accuracy:21.332% C+
HSR:19.274% C
SABR-13
C
Kills:1,157
Deaths:744
KDR:1.555
Accuracy:22.335% D
HSR:23.941% C
NS Baron G5AE
C-
Kills:1,144
Deaths:1,276
KDR:0.897
Accuracy:41.741% C--
HSR:13.025% C-
NSX Tengu
B+
Kills:860
Deaths:419
KDR:2.053
Accuracy:33.382% C-
HSR:24.070% B+
TRS-12 Uppercut
C+
Kills:808
Deaths:587
KDR:1.376
Accuracy:58.343% C+
HSR:13.985% C
NS-7 PDW
A
Kills:641
Deaths:320
KDR:2.003
Accuracy:26.985% B+
HSR:25.897% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.678% C
HSR:15.199% C
MKV Suppressed
B
Kills:517
Deaths:332
KDR:1.557
Accuracy:24.235% C
HSR:21.663% B
FA1 Barrage
C+
Kills:437
Deaths:394
KDR:1.109
Accuracy:34.233% D
HSR:14.874% C+
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS Baron G5
C--
Kills:357
Deaths:283
KDR:1.261
Accuracy:38.612% C--
HSR:11.485% D
MG-S1 Jackal
C+
Kills:309
Deaths:189
KDR:1.635
Accuracy:26.452% C+
HSR:18.770% C+
T1A Unity
C
Kills:304
Deaths:200
KDR:1.520
Accuracy:22.886% D
HSR:22.368% C
NSX Yumi
C
Kills:268
Deaths:172
KDR:1.558
Accuracy:25.417% C
HSR:21.642% C-
AS16 NightHawk
C+
Kills:193
Deaths:161
KDR:1.199
Accuracy:38.229% C+
HSR:14.508% C+
TAR
C*
Kills:190
Deaths:89
KDR:2.135
Accuracy:24.781% C*
HSR:21.053% C+
Kills:14,218
Deaths (as Combat Medic):9,988
Deaths (to Combat Medics):3,467
KDR:1.42351
Kill Difference:4,230
Playtime:385.983 hours
Usage:14%
Score:6.883m
Score/min:297
Accuracy (listed only):28.858%
HSR (listed only):18.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:1,889
Deaths:172
KDR:10.983
Accuracy:42.252% C+
HSR:74.378% D-
NSX Daimyo
C+
Kills:1,306
Deaths:369
KDR:3.539
Accuracy:40.366% C+
HSR:89.510% D*
TSAR-42
B+
Kills:1,276
Deaths:363
KDR:3.515
Accuracy:42.524% B+
HSR:60.737% D
RAMS .50M
B**
Kills:1,202
Deaths:248
KDR:4.847
Accuracy:45.012% B**
HSR:75.541% C-
HSR-1
B**
Kills:1,185
Deaths:321
KDR:3.692
Accuracy:38.304% B+
HSR:36.793% B**
NS-AM7 Archer
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:57.828% C+
HSR:20.608% B+
SOAS-20
C**
Kills:1,170
Deaths:643
KDR:1.820
Accuracy:25.763% C-
HSR:22.906% C**
99SV
B*
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:36.637% B*
HSR:40.668% B+
SR-7
C+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:39.663% C+
HSR:77.549% C+
KSR-35
B+
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:36.556% C**
HSR:33.706% B+
M77-B
B*
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:42.406% B*
HSR:75.948% C+
NS-61 Emissary
C+
Kills:1,159
Deaths:770
KDR:1.505
Accuracy:26.933% C+
HSR:16.480% C+
NSX Tomoe
C+
Kills:1,159
Deaths:527
KDR:2.199
Accuracy:28.330% C+
HSR:31.924% C--
NS-30 Vandal
B
Kills:1,148
Deaths:371
KDR:3.094
Accuracy:35.347% B
HSR:28.136% C++
NS-44 Commissioner
C++
Kills:1,002
Deaths:797
KDR:1.257
Accuracy:36.994% C++
HSR:21.457% C+
NSX Tengu
B+
Kills:860
Deaths:419
KDR:2.053
Accuracy:33.382% C-
HSR:24.070% B+
NS-7 PDW
A
Kills:641
Deaths:320
KDR:2.003
Accuracy:26.985% B+
HSR:25.897% A
SMG-46 Armistice
C
Kills:579
Deaths:385
KDR:1.504
Accuracy:23.678% C
HSR:15.199% C
MKV Suppressed
B
Kills:517
Deaths:332
KDR:1.557
Accuracy:24.235% C
HSR:21.663% B
PDW-16 Hailstorm
C*
Kills:436
Deaths:302
KDR:1.444
Accuracy:24.983% C*
HSR:16.055% C+
NS-44L Blackhand
C
Kills:399
Deaths:274
KDR:1.456
Accuracy:34.538% D-
HSR:36.341% C
MG-S1 Jackal
C+
Kills:309
Deaths:189
KDR:1.635
Accuracy:26.452% C+
HSR:18.770% C+
NS-357 Underboss
C
Kills:270
Deaths:230
KDR:1.174
Accuracy:34.298% C
HSR:18.148% C-
TS2 Inquisitor
C+
Kills:258
Deaths:216
KDR:1.194
Accuracy:28.595% C+
HSR:19.767% C+
TRAP-M1
B+
Kills:215
Deaths:120
KDR:1.792
Accuracy:27.567% C
HSR:30.233% B+
TX1 Repeater
B
Kills:187
Deaths:191
KDR:0.979
Accuracy:26.629% B
HSR:22.460% C*
NS-45 Pilot
C++
Kills:52
Deaths:44
KDR:1.182
Accuracy:32.165% C++
HSR:25% C+
Kills:23,061
Deaths (as Infiltrator):9,330
Deaths (to Infiltrators):6,035
KDR:2.4717
Kill Difference:13,731
Playtime:791.233 hours
Usage:29%
Score:10.714m
Score/min:226
Accuracy (listed only):34.016%
HSR (listed only):36.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:524
Deaths:197
KDR:2.660
Accuracy:15.946% C+
HSR:22.710% B+
MRC3 Mercy
C+
Kills:511
Deaths:196
KDR:2.607
Accuracy:15.523% C
HSR:20.939% C+
M3 Pounder HEG
B++
Kills:466
Deaths:273
KDR:1.707
Accuracy:32.352% D
HSR:4.077% B++
M3 Pounder HEG
D
Kills:448
Deaths:264
KDR:1.697
Accuracy:32.072% D-
HSR:2.232% D
M2 Mutilator
B**
Kills:222
Deaths:91
KDR:2.440
Accuracy:19.103% B**
HSR:16.216% D
M2 Mutilator
B**
Kills:200
Deaths:82
KDR:2.439
Accuracy:19.099% B**
HSR:18% C+
NS-10 Burster
B++
Kills:101
Deaths:93
KDR:1.086
Accuracy:33.307% B++
HSR:1.980% D*
NS-10 Burster
B++
Kills:91
Deaths:93
KDR:0.978
Accuracy:32.899% B++
HSR:3.297% D
M1 Heavy Cycler
A
Kills:73
Deaths:33
KDR:2.212
Accuracy:20.052% A
HSR:17.808% C+
Kills:2,636
Deaths (as MAX Suit):661
Deaths (to MAX Suits):2,056
KDR:3.9879
Kill Difference:1,975
Playtime:101.053 hours
Usage:4%
Score:2.441m
Score/min:403
Accuracy (listed only):24.484%
HSR (listed only):11.918%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:41.991% D
KPH:39.700 D
VKPH:6.900 D
Kills:92 (0 + 0)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.315 hours
Usage:0%
Score:0.063m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:23 208%
Deaths:11
KDR:4.545
Accuracy:42.665% N/A
KPH:23.200 N/A
VKPH:10.700 N/A
Kills:50 (50 + 0)
Deaths:11
KDR:4.545
VKDR:2.091
Vehicle Kills:23
Kill Difference:39
Playtime:2.155 hours
Usage:0%
Score:0.062m
Score/min:480
Driving Accuracy:42.665%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C++
Kills:222
V. Kills:186 119%
Deaths:37
KDR:6
Accuracy:47.876% B**
KPH:21.100 C+
VKPH:17.700 C++
E540 Halberd
B**
Kills:177
V. Kills:107 164%
Deaths:33
KDR:5.364
Accuracy:52.097% A
KPH:30.200 B
VKPH:18.300 B**
P2-120 AP
D
Kills:112
V. Kills:86 129%
Deaths:16
KDR:7
Accuracy:39.202% D
KPH:17.200 D--
VKPH:13.200 D
Kills:511 (112 + 399)
Deaths:86
KDR:5.942
VKDR:4.407
Vehicle Kills:379
Kill Difference:425
Playtime:22.915 hours
Usage:1%
Score:0.683m
Score/min:497
Driving Accuracy:39.202%
Gunner Accuracy:52.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:110
V. Kills:5 N/A
Deaths:16
KDR:6.875
Accuracy:37.327% C*
KPH:97.200 C+
VKPH:4.400 D
Kills:110 (0 + 110)
Deaths:16
KDR:6.875
VKDR:0.313
Vehicle Kills:5
Kill Difference:94
Playtime:1.132 hours
Usage:0%
Score:0.039m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:37.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:321
V. Kills:55 N/A
Deaths:52
KDR:6.173
Accuracy:38.164% B
KPH:42.500 C+
VKPH:7.300 C
M20 Basilisk
C
Kills:125
V. Kills:53 231%
Deaths:42
KDR:2.976
Accuracy:37.188% C+
KPH:16.600 C
VKPH:7 C
M12 Kobalt
C++
Kills:122
V. Kills:3 N/A
Deaths:13
KDR:9.385
Accuracy:17.808% C++
KPH:39.300 D
VKPH:1 D--
M12 Kobalt
B
Kills:102
V. Kills:4 N/A
Deaths:7
KDR:14.571
Accuracy:19.182% B
KPH:63.900 C+
VKPH:2.500 C
M40 Fury
C*
Kills:83
V. Kills:10 N/A
Deaths:14
KDR:5.929
Accuracy:33.362% C
KPH:57.300 C*
VKPH:6.900 D
M20 Basilisk
C-
Kills:67
V. Kills:30 216%
Deaths:14
KDR:4.786
Accuracy:37.312% C+
KPH:16.700 C-
VKPH:7.500 C-
Kills:820 (0 + 820)
Deaths:142
KDR:5.775
VKDR:1.092
Vehicle Kills:155
Kill Difference:678
Playtime:25.252 hours
Usage:1%
Score:0.382m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:37.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:89
V. Kills:10 N/A
Deaths:28
KDR:3.179
Accuracy:26.835% D*
KPH:32.800 D-
VKPH:3.700 D
Kills:89 (0 + 89)
Deaths:28
KDR:3.179
VKDR:0.357
Vehicle Kills:10
Kill Difference:61
Playtime:2.711 hours
Usage:0%
Score:0.027m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:26.835%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 1,8981,88917210.983A++8.7742.252%C+74.378%D-38.2DN/A10849.5h2C-4.8C
Sticky Grenade 1,8011,78811788N/A1,785.7953.655%C++N/A1117.5B8.1C--56131.6h1.7B+3.1B+
Frag Grenade 1,7781,76411764N/A1,761.7951.98%B**N/A653.3B*5.2D29422.7h2.9B*5.6B*
T9A "Butcher" 1,7421,7187862.186C*0.0221.733%D22.177%D37.2DN/A12346.2h11.3C++52.1C+
MSW-R 1,6761,6567612.176C++0.0322.526%C+19.263%D36.6C+N/A14145.3h10.8B+47.8B+
TORQ-9 1,3731,3598971.515C*0.7023.558%C+22.885%C+30.3C+N/A11744.9h13.5B+57.2B
NSX Daimyo 1,3101,3063693.539C++1.3340.366%C+89.51%D*32.2DN/A10940.5h2.8C7C+
TSAR-42 1,2871,2763633.515C++1.3042.524%B+60.737%D29.8CN/A10242.8h2.3C++5.4B+
TMG-50 1,2221,2126651.823B+0.3922.019%C++20.792%C-35.1C++N/A13834.5h10.3B+46.8B+
RAMS .50M 1,2111,2022484.847B+2.6445.012%B**75.541%C-29.6C++N/A11340.6h2.1C**4.7B+
Claymore 1,1941,1931468.171C**5.9640.196%B*N/A143.7C++N/A4838.3h1.1B**2.8B*
MG-H1 Watchman 1,2101,1894362.727B*0.5221.571%C30.698%B+33.4CN/A8935.6h15.3C++70.8C++
HSR-1 1,1961,1853213.692B**1.4838.304%B+36.793%B**34.4CN/A10034.4h5.6C+14.6B
NS-AM7 Archer 1,6261,1848841.339A*0.8757.828%C+20.608%B+16.2A*6A*8573.1h9.3B**16.2B**
T1S Cycler 1,2171,1826841.728B++0.4824.494%C++21.32%C+25.6CN/A10046.1h13.5C+55.2C++
NS-15 Gallows 1,1921,1803493.381B1.1726.569%C-24.322%D-29.8D--N/A6339.6h12.6D--47.4D
HC1 Cougar 1,1961,1788311.418B0.7923.235%C20.798%C22.3CN/A10852.9h11.2B+48C**
NSX Tanto 1,1991,1764682.513A+0.3024.974%C27.976%B+24.6CN/A7447.8h13.3C*53.3C++
MG-HBR1 Dragoon 1,1841,1711846.364S4.1536.087%B+40.307%A33.6BN/A8534.9h5.4B++15B++
T7 Mini-Chaingun 1,1941,1716071.929B**0.2818.361%C*18.702%A+36C++N/A10832.5h13B+70.8B+
SOAS-20 1,1791,1706431.82C**0.3925.763%C-22.906%C**31.5C+N/A7537.2h11.5C**44.7C++
AMR-66 1,1881,1703593.259M1.0534.086%A35.983%A+33.1B++N/A9335.4h7.4B++21.8B*
NSX Naginata 1,1801,1695122.283B*0.0720.252%C26.433%C29.5C-N/A11039.6h12.2C++60.3C++
99SV 1,1841,1681826.418M+4.2136.637%B*40.668%B+33B++N/A8835.4h4.5B*12.2B*
SR-7 1,1701,16711310.327A*8.1239.663%C+77.549%C+31.5C+N/A7437h2.2C++5.5C++
Blackheart 2,1191,1641448.083S5.8769.63%A++3.436%F-65A++53.4M**18417.9h2.2B+3.2B+
KSR-35 1,1781,1633363.461B++1.2536.556%C**33.706%B+33.3CN/A8134.9h4.6C++12.6C*
T32 Bull 1,1661,1625672.049B+0.1623.526%C+25.129%C++31.7CN/A10336.6h11.9C**50.6C**
Cycler TRV 1,1851,1629491.224C+0.9920.524%C--16.609%C--26.2CN/A10044.3h12.7B61.9C++
Heartstring 1,6701,1614292.706A++0.5045.208%C*17.83%D29.9B+13.1A7838.8h2.5B5.6B+
M77-B 1,1651,1602125.472M3.2642.406%B*75.948%C+32.4B+N/A11835.8h2.1B+4.9B++
NS-61 Emissary 1,1671,1597701.505B**0.7126.933%C+16.48%C+34.3B+N/A10433.8h11.2B+41.5B+
NSX Tomoe 1,1701,1595272.199B+0.0128.33%C+31.924%C--29.2CN/A7339.7h13.8C*48.7C*
T9 CARV 1,1611,1596881.685B+0.5320.392%C*23.986%C++34.8C**N/A21333.3h10.9B*53.5B+
LC2 Lynx 1,1721,1598361.386C**0.8222.005%C21.139%C+25.2C+N/A10146h13.8B+62.7C**
NS-11A 1,1731,1588931.297C+0.9120.958%D19.603%C25.6CN/A8245.3h13.2C**63C+
T1 Cycler 1,1641,1577121.625B+0.5921.332%C+19.274%C31.1B+N/A11837.2h11.6B**54.4B+
TRAC-5 1,1721,1577341.576B**0.6324.419%B+16.422%C--28B+N/A15241.3h13B+53.1B+
SABR-13 1,1661,1577441.555C+0.6622.335%D23.941%C26.5CN/A8543.6h12.2C+54.5C
T16 Rhino 1,1691,1565522.094B*0.1220.633%C+19.637%C33.7C+N/A11634.3h11.6B+56.2B+
T5 AMC 1,1701,1559831.175C*1.0423.757%C++19.134%C+22.1C+N/A9752.3h13.5B+56.8B
TRAC-5 S 1,1691,1557301.582B*0.6324.694%B19.74%B+26.9B+N/A11642.9h11.3B45.8B+
NS-15M AE 1,1681,1516931.661C+0.5522.215%D21.894%D33.1DN/A11034.8h12.2C+55C+
NS-30 Vandal 1,1591,1483713.094B*0.8835.347%B28.136%C++31.5CN/A9136.5h5.6C*15.9B
NS Baron G5AE 1,1541,1441,2760.897C-1.3141.741%C--13.025%C-19.1D-N/A9459.9h4.2C*10C+
T9 CARV-S 1,1421,1275941.897B+0.3119.413%C--21.296%C-33CN/A11334.1h11.4B+58.9C++
C-4 1,3791,0603772.812B**0.6025.119%C+N/A141.3A42.5B**12727.5h1.3B+5.3B
NS-44 Commissioner 1,0141,0027971.257C**0.9536.994%C++21.457%C+21.8C-N/A7345.9h3.8C*10.2B
NSX Tengu 8678604192.053B*0.1633.382%C-24.07%B+28.8CN/A7529.9h11.8B+35.4C*
C-4 ARX 9788262223.721B**1.5123.281%D-N/A183.6A33.8C+8514.5h1.1B+4.9C+
TRS-12 Uppercut 8148085871.376C++0.8358.343%C+13.985%C29.3C-N/A8327.6h2.4B+4.2C**
NS Decimator 1,0407404571.619B++0.5957.563%C-2.973%B++34.3C+13.9C32021.6h5.2C9.1C
MG-C1 Kindred 7427331963.74A++1.5325.651%C+22.783%C+37.6C+N/A8819.5h11.3C++44.1C++
NS-7 PDW 6436413202.003A0.2126.985%B+25.897%A29.7C++N/A9921.6h13.5B+49.8B+
SMG-46 Armistice 5845793851.504B+0.7123.678%C15.199%C25.3C+N/A10922.9h12.7B+53.7C**
MRC3 Mercy 5415241972.66C*0.4515.946%C+22.71%B+24.5CN/A8521.4h18B+113.1C**
MKV Suppressed 5215173321.557B++0.6524.235%C21.663%B24CN/A9421.5h12.7B+52.5C**
MRC3 Mercy 5425111962.607C*0.4015.523%C20.939%C+23.9C1.4A+8421.4h18.5C**119C*
M3 Pounder HEG 6404662731.707C*0.5032.352%D4.077%B++12.3D4.6B*13338h24.9D*76.8D-
M3 Pounder HEG 6254482641.697C++0.5132.072%D-2.232%D12.1D-4.8B+12837.1h23.5D73.2D
FA1 Barrage 4394373941.109C++1.1034.233%D14.874%C+20.8CN/A8921h4.1B++12.1C**
PDW-16 Hailstorm 4364363021.444B+0.7724.983%C*16.055%C+26.4C+N/A8716.5h12.5B++49.9B+
NS-44L Blackhand 4043992741.456C*0.7534.538%D-36.341%C16.4C-N/A6124.3h5.5C--16C--
DMR-99 390382894.292A2.0832.196%C-40.576%A28.5D-N/A10613.4h8.3D-25.9D
NS Baron G5 3573572831.261C*0.9538.612%C--11.485%D24C-N/A7314.9h4.1B+10.6C+
NSX Masamune 4863523301.067B1.1451.419%D2.557%B+25.3C9.6C14613.9h16.4C31.8C
Tank Mine 414328349.647M**7.4466.393%A**N/A328S86B*31341h1.5B++2.2A*
M40 Fury 376321526.173C+3.9638.164%B2.804%B**42.8C+7.3C2937.5h13.8C++36.3B
MG-S1 Jackal 3153091891.635B+0.5826.452%C+18.77%C+22.4C-N/A7213.8h11.6C++43.9C**
T1A Unity 3063042001.52C*0.6922.886%D22.368%C23.2D-N/A8013.1h14.8D*64.5D--
Spear Anti-Vehicle Phalanx Turret 4473031717.824A++15.6140.086%C6.271%A40.9C++19.5C+3487.4h8C*19.9C*
ASP-30 Grounder 4592802591.081B++1.1361.062%C+3.214%C*21.9B+14C*29612.8h6.9B+11.4B+
Anti-Vehicle Grenade 3432781278N/A275.7947.49%CN/A308.9C72.2C21390.9h5.4C*11.4C++
NS-357 Underboss 2712702301.174C*1.0434.298%C18.148%C-24.1DN/A8111.2h4.2C++12.2C++
NSX Yumi 2862681721.558C++0.6525.417%C21.642%C-12.5D--N/A3621.4h12.6C+49.7C+
The Slasher 27126012,1490.021D2.1926.396%D7.692%C0.2C-N/A11051.9h2.1C**7.8C+
TS2 Inquisitor 2582582161.194C++1.0228.595%C+19.767%C+15.2D-N/A4517h10.2C*35.6C**
NS Annihilator 396232683.412S1.2077.816%DN/A14B*9.9B+16716.6h10.7B+13.8C**
M60-A Bulldog 246230828.75C++26.5459.508%B**N/A76.7A5.3C**5143h5.7C*9.5B++
ML-7 3442272830.802C++1.4161.508%B+3.524%B+27.3B14.1C*4358.3h7.5C+12.3C++
MR11 Gatekeeper 408222376B+3.7947.876%B**1.351%D21.1C+17.7C++22710.5h44.3B+92.6B*
M2 Mutilator 226222912.44B+0.2319.103%B**16.216%D26.1C+N/A1778.5h15.8B+82.6B++
TRAP-M1 2162151201.792C++0.4227.567%C30.233%B+22.2DN/A809.7h10.3C+37.3C+
M2 Mutilator 201200822.439B+0.2319.099%B**18%C+26.7C+N/A1617.5h16.4B+85.9B+
MANA Anti-Personnel Turret 205195573.421N/A1.2114.335%UN/A1950U100U5175200.1h16.1T*112.4T*
AS16 NightHawk 1961931611.199C+1.0138.229%C+14.508%C+22.4C--N/A938.6h4.6C++12C++
TAR 197190892.135B+0.0824.781%C*21.053%C+22.6C-N/A1338.4h16.1D--65C+
TX1 Repeater 1871871910.979C**1.2326.629%B22.46%C*18.9C-N/A1079.9h12.1B+45.5B+
E540 Halberd 284177335.364C+3.1552.097%A2.26%D30B18.1B**4915.9h6.2C+11.9B+
M60-A Bulldog 183166918.444C+16.2357.455%B**3.614%B*61.5B**6.3B++4442.7h6.5C11.3B+
NSX Amaterasu 1601606300.254M**1.9643.236%A36.875%A**3.9C+N/A741h3.8C+8.7B+
NS-15M2 146142393.641B**1.4325.581%C**26.056%C+20D-N/A2277.1h13.5C+52.7C*
M20 Basilisk 178125422.976C+0.7737.188%C+12.8%M16.7C7.1C1577.5h107C287.8C+
M12 Kobalt 125122139.385C7.1717.808%C++14.754%D-39.4D1D--2523.1h16.2B+90.7B+
Ripper 13611817,9390.007D2.2011.944%D*4.237%F0.1C-N/A01014.4h2.8F*23.1C+
M9 SKEP Launcher 1921161200.967B++1.2468.793%C++1.724%C-17.3C+11.3C+2296.7h9.5C+13.8C+
P2-120 AP 198112167C++4.7939.202%D5.357%B**17.2D--13.2D9376.5h10.6D**27.1D**
P525 Marauder-H 115110166.875D4.6637.327%C*N/A100C+4.5D5721.1h5.9B+15.8B+
M12 Kobalt 106102714.571C+12.3619.182%B19.608%C*63.8C+2.5C4291.6h17.9C+93.4B
NS-10 Burster 211101931.086C+1.1233.307%B++1.98%D*4.4C4.8B*12522.7h218D*654.4C+
Hellfire Rocket Pods 10892146.571C+4.3641.991%D1.087%C++40D7D4542.3h29.7C70.6C
NS-10 Burster 18291930.978C+1.2332.899%B++3.297%D4C--4B+11222.8h244.2F-742.3D
CAS 14-E 9989283.179D0.9726.835%D*3.371%A+33D-3.7D1632.7h37.9C141.3D
Rocklet Rifle 16988641.375B**0.8437.927%FN/A15.2D--14D--2265.8h58.8F154.9F--
M40 Fury 9383145.929C3.7233.362%C2.41%B++59.3C**7.1D4981.4h9.4B*28.1B++
MANA Anti-Vehicle Turret 15075431.744C++0.4792.369%M**1.333%D*5.4F5.4D**10513.9h150.3T*162.7T*
M1 Heavy Cycler 7873332.212B++0.0020.052%A17.808%C+21.5C+1.5M+2723.4h17.1B85.1B++
M20 Basilisk 9767144.786B++2.5837.312%C+7.463%B++16.8C-7.5C-1944h117.9C315.9C
T2 Striker 12163690.913B*1.3042.43%D--N/A10.2C9.4C2556.2h55.6D131D-
NS-45 Pilot 5352441.182C+1.0332.165%C++25%C+9.1D--N/A375.7h8.8D27.4C+
C75 Viper 7350114.545C++2.3342.665%B+6%S22.7C10.5B+4802.2h17.8C--41.7C+
A30 Walker 12450381.316C0.8925.696%CN/A8.6C12.8B+2615.8h243.4D-947.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158561.1h
Anti-Vehicle MANA Turret52,2601.7h
Nano-Armor Kit365589,44628.3h
Nanite Revive Grenade01,0890.3h
Nanite Healing Grenade01450h
Medical Applicator452302,62415.7h
Spitfire Auto-Turret201,1141.3h
Motion Spotter5929,27610.7h
NS Patriot Flare Gun01710.4h
Welding Device07090.1h
S12 Renegade0520.4h
Shield Recharging Field51600.1h
Recon Detection Device91,9233.4h
Ammunition Package1867,3955.3h
Medical Kit2357,3928.4h
Anti-Infantry MANA Turret24400.5h
Hardlight Barrier71940.3h
Nano-Repair Grenade05490.2h
M18 Rotary0670.2h

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