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Maj. General Starfuri45RUS[WUNC] Starfuri45RUS
NC BR 87

KDR: 3.83

Score: 10.8m

Last Seen: Oct 15th, 2019 3:35 PM
- OFFLINE - 33.4 hour(s)

Battle Rank 87 - New Conglomerate on Miller
Level Progress (to 88): 14%
Level 100 Progress: 57% 332h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-19 Mercenary Titan-150 HEAT NC6 Gauss SAW Skyguard M12 Kobalt AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.92%23.259%556312236750.8893282.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.176%0.527B+0.347C**-0.211CHEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.113C+15.8-0.104C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.904%0.837%3231412229,443490471719.2714200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.183%0.666B+-1.092D*1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++5.10.591B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.677%11.565%26212241473551400.414084104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.504%-1.712F-1.723A++2.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.217C++16.70.586B+77.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m312.1%407 (24.4k)359 (21.5k)3.8337211,5973,0256.1689387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122646011.296%2.889%3309:542

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2014 1:52 PMOct 7th, 2018 4:07 PMOct 18th, 2019 3:52 PM (33d) (PST)Oct 15th, 2019 1:08 PM (36d) (PST)Oct 15th, 2019 11:35 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,123371,0860.3870.1010.0111.7360.16999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3952,22865,16723611041021,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
499.6h/20.8d 7,064 335 4,943 52k 364 693 5,080 33.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:423
Deaths:613
KDR:0.690
Accuracy:26.541% B*
HSR:21.749% C+
Kills:423
Deaths (as Engineer):613
Deaths (to Engineers):1,107
KDR:0.69005
Kill Difference:190
Playtime:449.697 hours
Usage:90%
Score:10.291m
Score/min:381
Accuracy (listed only):26.541%
HSR (listed only):21.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:166
Deaths:253
KDR:0.656
Accuracy:18.405% C
HSR:30.121% B**
Kills:166
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):523
KDR:0.65613
Kill Difference:87
Playtime:18.864 hours
Usage:4%
Score:0.197m
Score/min:174
Accuracy (listed only):18.405%
HSR (listed only):30.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:423
Deaths:613
KDR:0.690
Accuracy:26.541% B*
HSR:21.749% C+
Kills:423
Deaths (as Light Assault):613
Deaths (to Light Assaults):317
KDR:0.69005
Kill Difference:190
Playtime:11.587 hours
Usage:2%
Score:0.106m
Score/min:152
Accuracy (listed only):26.541%
HSR (listed only):21.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:86
Deaths:141
KDR:0.610
Accuracy:19.791% D
HSR:17.442% D
Kills:86
Deaths (as Combat Medic):141
Deaths (to Combat Medics):154
KDR:0.60993
Kill Difference:55
Playtime:9.076 hours
Usage:2%
Score:0.093m
Score/min:171
Accuracy (listed only):19.791%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:90
Deaths:44
KDR:2.045
Accuracy:34.357% C
HSR:18.889% C*
AF-34 Mattock
C**
Kills:89
Deaths:44
KDR:2.023
Accuracy:32.864% C
HSR:17.978% C**
Kills:179
Deaths (as MAX Suit):44
Deaths (to MAX Suits):96
KDR:4.06818
Kill Difference:135
Playtime:5.134 hours
Usage:1%
Score:0.061m
Score/min:197
Accuracy (listed only):33.610%
HSR (listed only):18.433%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:159
V. Kills:75 209%
Deaths:18
KDR:8.833
Accuracy:32.196% B+
KPH:19.700 B++
VKPH:9.300 C+
Kills:159 (159 + 0)
Deaths:18
KDR:8.833
VKDR:4.167
Vehicle Kills:75
Kill Difference:141
Playtime:8.077 hours
Usage:2%
Score:0.080m
Score/min:166
Driving Accuracy:32.196%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:6,285
V. Kills:3,539 178%
Deaths:707
KDR:8.890
Accuracy:58.931% B**
KPH:34.300 B*
VKPH:19.300 B**
Titan-150 HESH
B**
Kills:2,749
V. Kills:886 310%
Deaths:295
KDR:9.319
Accuracy:57.854% B**
KPH:40.300 C+
VKPH:13 B**
Titan-150 HEAT
C**
Kills:250
V. Kills:188 132%
Deaths:69
KDR:3.623
Accuracy:48.682% C*
KPH:13.900 D-
VKPH:10.500 C**
E540 Halberd
B+
Kills:52
V. Kills:25 200%
Deaths:19
KDR:2.737
Accuracy:48.777% B+
KPH:15.100 D**
VKPH:7.200 D**
Kills:9,336 (9,284 + 52)
Deaths:1,090
KDR:8.565
VKDR:4.255
Vehicle Kills:4,638
Kill Difference:8,246
Playtime:272.811 hours
Usage:55%
Score:4.272m
Score/min:261
Driving Accuracy:48.682%
Gunner Accuracy:48.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:95
V. Kills:5 N/A
Deaths:6
KDR:15.833
Accuracy:16.237% C
KPH:57.800 C+
VKPH:3 B
Kills:95 (0 + 95)
Deaths:6
KDR:15.833
VKDR:0.833
Vehicle Kills:5
Kill Difference:89
Playtime:1.644 hours
Usage:0%
Score:0.022m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:16.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,8246,2857078.89B5.0658.931%B**1.018%D-34.3B*19.3B**247183.1h3.8B+6.5B**
Titan-150 HESH 3,6352,7492959.319C+5.4957.854%B**N/A40.2C+13B**17668.3h3.6C6.2B+
AF-19 Mercenary 4374236130.69C+3.1426.541%B*21.749%C+6.7DN/A2362.8h18.4D-69.1C+
Titan-150 HEAT 438250693.623C+0.2148.682%C*2.4%C14D-10.5C**17917.9h5.9C12.1C+
NC6 Gauss SAW 1711662530.656C3.1818.405%C30.121%B**15.5DN/A5410.7h11C+59.5C++
Skyguard 234159188.833A**5.0032.196%B+N/A19.6B++9.3C+1668.1h80.3B**249.6B*
M12 Kobalt 10095615.833C**12.0016.237%C16.842%C59.4C+3.1B+2261.6h22.6C139.4C+
AF-34 Mattock 9390442.045C1.7934.357%C18.889%C*19.6D--N/A514.6h14.7F--42.7F
AF-34 Mattock 9689442.023C1.8132.864%C17.978%C**18.9D--1.5A++534.7h14.2F**43.1F-
NC1 Gauss Rifle 88861410.61C3.2219.791%D17.442%D14.1DN/A486.1h12.3B62.4C+
Shrike 80581070.542C3.2958.251%C*1.724%D22.3C+8.5D3032.6h6.1B10.4B+
MANA Anti-Personnel Turret 5756461.217N/A2.6222.096%UN/A560U10U849200.1h26.7T*120.7T*
Tank Mine 715596.111A++2.28168.421%SN/A183.3A+53.3C16580.3h5.8T*3.5A+
E540 Halberd 7752192.737D1.1048.777%B+1.923%D14.9D**7.1D**30833.5h5.8C+11.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01540.1h
Medical Applicator6516,9932h
Spitfire Auto-Turret0990.2h
Ammunition Package102290.4h
Nano-Armor Kit318521,20451.2h
Anti-Infantry MANA Turret41380.4h
Nano-Repair Grenade0590h
A30 Walker01540h

Check the help document for the dictionary if you want to learn more about words used here.


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