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Starlark[NSVS] Starlark
VS BR 191

KDR: 2.37

Score: 96.7m

Last Seen: Nov 23rd, 2018 11:02 AM
- OFFLINE - 420.6 hour(s)

Battle Rank 120 (191 total) - Vanu Sovereignty on Connery - Outfit Member of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 24
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Pulsar C C-4 Orion VS54 NS-11C Thanatos VE70 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,985,337 MLG Score: 1587
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.619%21.175%56450972170,1842.84727-0.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.314%1.095B**0.091C+-1.077D*HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+9.60.325C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.785%1.755%239410183,81721149201.80473414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%0.034C+0.131C++0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.60.448B33.50.366C**55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.323%1.791%154610163,071365612850.839989239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%1.122B**-0.549D0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.693B+6.20.504B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.929%3.34%3021610065,389261816072.05766335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.169%0.539B+-0.254C0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.673B+16.20.587B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.628%71.183%302410182,9673592180.826002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.656%0.987B*0.264C*0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+20.358C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.67%12.612%3025101710,9345665771.92976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%0.276C*-0.373C-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.449B3.30.33C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 24
96.7m176%426 (25.6k)353 (21.2k)2.37243237,670100,1802.50841191 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221534724.781%17.701%43902:4463

9% Combat Medic9% Engineer24% Heavy Assault9% Infiltrator47% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2013 7:22 PMOct 24th, 2015 5:49 AMDec 9th, 2018 2:11 AM (2d) (PST)Nov 23rd, 2018 8:03 AM (17d) (PST)Nov 23rd, 2018 7:02 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002664340.8680.3660.1541.6140.0491587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,01215,95026,0625222997321,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4563.6h/190.2d 13,623 42,071 64,047 441.9k 6,899 18,870 13,391 191.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:19,970
Deaths:5,752
KDR:3.472
Accuracy:24.885% C
HSR:25.228% D
Orion VS54
B++
Kills:9,162
Deaths:3,924
KDR:2.335
Accuracy:23.870% B++
HSR:23.063% C+
NS-15M2
B+
Kills:6,005
Deaths:1,752
KDR:3.428
Accuracy:25.468% B+
HSR:24.646% C+
Flare VE6
B+
Kills:4,120
Deaths:1,169
KDR:3.524
Accuracy:24.340% B+
HSR:27.306% B+
VX29 Polaris
C+
Kills:1,805
Deaths:817
KDR:2.209
Accuracy:22.334% C+
HSR:18.947% C--
Pulsar LSW
C+
Kills:1,512
Deaths:629
KDR:2.404
Accuracy:22.152% C+
HSR:24.008% C+
Lasher X2
B++
Kills:1,477
Deaths:917
KDR:1.611
Accuracy:30.384% B++
HSR:3.453% C
Ursa
C+
Kills:1,447
Deaths:479
KDR:3.021
Accuracy:22.095% C+
HSR:22.599% C+
SVA-88
C++
Kills:1,306
Deaths:558
KDR:2.341
Accuracy:23.538% C++
HSR:22.358% C
NSX Naginata
B+
Kills:1,158
Deaths:425
KDR:2.725
Accuracy:24.036% B+
HSR:30.052% C**
Kills:47,962
Deaths (as Heavy Assault):16,422
Deaths (to Heavy Assaults):32,731
KDR:2.92059
Kill Difference:31,540
Playtime:1,076.424 hours
Usage:24%
Score:25.472m
Score/min:394
Accuracy (listed only):24.310%
HSR (listed only):22.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:39,271
Deaths:16,420
KDR:2.392
Accuracy:27.358% B+
HSR:17.782% C--
Pulsar C
B++
Kills:11,466
Deaths:3,213
KDR:3.569
Accuracy:28.064% B++
HSR:22.876% C+
NS-11C
B+
Kills:8,239
Deaths:2,742
KDR:3.005
Accuracy:26.553% B+
HSR:18.158% C+
Thanatos VE70
C*
Kills:6,792
Deaths:4,483
KDR:1.515
Accuracy:42.017% C*
HSR:11.204% D--
Eridani SX5
C*
Kills:4,757
Deaths:2,586
KDR:1.840
Accuracy:27.255% C*
HSR:16.082% C--
Zenith VX-5
B*
Kills:4,122
Deaths:1,455
KDR:2.833
Accuracy:29.662% B*
HSR:24.139% B+
Eclipse VE3A
C++
Kills:3,578
Deaths:1,169
KDR:3.061
Accuracy:26.985% C++
HSR:16.937% C--
Serpent VE92
C+
Kills:3,294
Deaths:2,349
KDR:1.402
Accuracy:23.678% C+
HSR:16.940% C--
NSX Tanto
B*
Kills:2,984
Deaths:729
KDR:4.093
Accuracy:30.156% B*
HSR:27.044% C**
Sirius SX12
B
Kills:2,162
Deaths:993
KDR:2.177
Accuracy:26.198% B
HSR:17.206% C+
Solstice VE3
C
Kills:1,573
Deaths:1,828
KDR:0.861
Accuracy:20.875% C
HSR:16.847% C--
Skorpios
C--
Kills:1,568
Deaths:546
KDR:2.872
Accuracy:24.186% D-
HSR:17.347% C--
Solstice SF
C+
Kills:1,321
Deaths:1,102
KDR:1.199
Accuracy:23.316% C+
HSR:15.064% C
NSX-P Tanto
A
Kills:1,214
Deaths:252
KDR:4.817
Accuracy:31.420% A
HSR:29.077% B+
NS-7 PDW
B
Kills:1,206
Deaths:524
KDR:2.302
Accuracy:26.194% B
HSR:16.915% C+
MKV Suppressed
C++
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.175% C++
HSR:18.304% C+
NSX Tengu
B++
Kills:1,172
Deaths:433
KDR:2.707
Accuracy:41.121% B++
HSR:22.270% C*
NS Baron G5
B+
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:49.487% B+
HSR:13.276% C
Deimos VA29
B*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:70.720% B*
HSR:18.017% C**
Nova
C*
Kills:1,157
Deaths:441
KDR:2.624
Accuracy:47.207% C*
HSR:11.927% D
Pandora VX25
B+
Kills:1,155
Deaths:411
KDR:2.810
Accuracy:43.411% B+
HSR:15.325% C+
Chaos
B+
Kills:670
Deaths:280
KDR:2.393
Accuracy:55.937% B+
HSR:14.030% C
NS Baron G5AE
B+
Kills:121
Deaths:54
KDR:2.241
Accuracy:51.139% B+
HSR:13.223% C
Kills:101,333
Deaths (as Light Assault):43,417
Deaths (to Light Assaults):20,111
KDR:2.33395
Kill Difference:57,916
Playtime:2,162.448 hours
Usage:47%
Score:42.714m
Score/min:329
Accuracy (listed only):34.744%
HSR (listed only):17.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:39,271
Deaths:16,420
KDR:2.392
Accuracy:27.358% B+
HSR:17.782% C--
Pulsar C
B++
Kills:11,466
Deaths:3,213
KDR:3.569
Accuracy:28.064% B++
HSR:22.876% C+
NS-11C
B+
Kills:8,239
Deaths:2,742
KDR:3.005
Accuracy:26.553% B+
HSR:18.158% C+
Thanatos VE70
C*
Kills:6,792
Deaths:4,483
KDR:1.515
Accuracy:42.017% C*
HSR:11.204% D--
Zenith VX-5
B*
Kills:4,122
Deaths:1,455
KDR:2.833
Accuracy:29.662% B*
HSR:24.139% B+
Eclipse VE3A
C++
Kills:3,578
Deaths:1,169
KDR:3.061
Accuracy:26.985% C++
HSR:16.937% C--
Serpent VE92
C+
Kills:3,294
Deaths:2,349
KDR:1.402
Accuracy:23.678% C+
HSR:16.940% C--
NSX Tanto
B*
Kills:2,984
Deaths:729
KDR:4.093
Accuracy:30.156% B*
HSR:27.044% C**
Solstice VE3
C
Kills:1,573
Deaths:1,828
KDR:0.861
Accuracy:20.875% C
HSR:16.847% C--
Revenant
C+
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:32.920% C+
HSR:27.749% C
Solstice SF
C+
Kills:1,321
Deaths:1,102
KDR:1.199
Accuracy:23.316% C+
HSR:15.064% C
NSX-P Tanto
A
Kills:1,214
Deaths:252
KDR:4.817
Accuracy:31.420% A
HSR:29.077% B+
Eidolon VE33
B+
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:30.073% B+
HSR:23.514% C
NS Baron G5
B+
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:49.487% B+
HSR:13.276% C
Deimos VA29
B*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:70.720% B*
HSR:18.017% C**
Nova
C*
Kills:1,157
Deaths:441
KDR:2.624
Accuracy:47.207% C*
HSR:11.927% D
Pandora VX25
B+
Kills:1,155
Deaths:411
KDR:2.810
Accuracy:43.411% B+
HSR:15.325% C+
Chaos
B+
Kills:670
Deaths:280
KDR:2.393
Accuracy:55.937% B+
HSR:14.030% C
NS Baron G5AE
B+
Kills:121
Deaths:54
KDR:2.241
Accuracy:51.139% B+
HSR:13.223% C
Kills:91,811
Deaths (as Engineer):38,637
Deaths (to Engineers):16,869
KDR:2.37625
Kill Difference:53,174
Playtime:400.022 hours
Usage:9%
Score:8.265m
Score/min:344
Accuracy (listed only):36.367%
HSR (listed only):18.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:6,792
Deaths:4,483
KDR:1.515
Accuracy:42.017% C*
HSR:11.204% D--
Eridani SX5
C*
Kills:4,757
Deaths:2,586
KDR:1.840
Accuracy:27.255% C*
HSR:16.082% C--
Terminus VX-9
B+
Kills:3,147
Deaths:1,499
KDR:2.099
Accuracy:27.773% B+
HSR:23.928% C
H-V45
B++
Kills:2,180
Deaths:876
KDR:2.489
Accuracy:27.072% B++
HSR:22.431% C**
Sirius SX12
B
Kills:2,162
Deaths:993
KDR:2.177
Accuracy:26.198% B
HSR:17.206% C+
NS-11P
B**
Kills:2,078
Deaths:753
KDR:2.760
Accuracy:28.056% B**
HSR:22.762% B++
Darkstar
C+
Kills:1,763
Deaths:633
KDR:2.785
Accuracy:27.016% C+
HSR:20.533% C-
Skorpios
C--
Kills:1,568
Deaths:546
KDR:2.872
Accuracy:24.186% D-
HSR:17.347% C--
Corvus VA55
A
Kills:1,354
Deaths:464
KDR:2.918
Accuracy:30.749% A
HSR:25.037% B
NS-11A
B++
Kills:1,212
Deaths:537
KDR:2.257
Accuracy:27.396% B++
HSR:21.535% C+
NS-7 PDW
B
Kills:1,206
Deaths:524
KDR:2.302
Accuracy:26.194% B
HSR:16.915% C+
MKV Suppressed
C++
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.175% C++
HSR:18.304% C+
CME
C++
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:26.920% C++
HSR:22.354% C+
NSX Tengu
B++
Kills:1,172
Deaths:433
KDR:2.707
Accuracy:41.121% B++
HSR:22.270% C*
Equinox VE2
A
Kills:1,170
Deaths:407
KDR:2.875
Accuracy:31.988% A
HSR:24.786% B+
NSX Yumi
B*
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:30.274% B*
HSR:30.901% B+
NS Baron G5
B+
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:49.487% B+
HSR:13.276% C
Deimos VA29
B*
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:70.720% B*
HSR:18.017% C**
Nova
C*
Kills:1,157
Deaths:441
KDR:2.624
Accuracy:47.207% C*
HSR:11.927% D
Pulsar VS1
C+
Kills:1,156
Deaths:856
KDR:1.350
Accuracy:22.964% C+
HSR:18.685% C
Pandora VX25
B+
Kills:1,155
Deaths:411
KDR:2.810
Accuracy:43.411% B+
HSR:15.325% C+
Chaos
B+
Kills:670
Deaths:280
KDR:2.393
Accuracy:55.937% B+
HSR:14.030% C
NS Baron G5AE
B+
Kills:121
Deaths:54
KDR:2.241
Accuracy:51.139% B+
HSR:13.223% C
Kills:40,677
Deaths (as Combat Medic):19,000
Deaths (to Combat Medics):10,477
KDR:2.14089
Kill Difference:21,677
Playtime:404.510 hours
Usage:9%
Score:9.167m
Score/min:378
Accuracy (listed only):35.272%
HSR (listed only):19.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:5,332
Deaths:3,417
KDR:1.560
Accuracy:36.003% C+
HSR:16.223% D
Eridani SX5
C*
Kills:4,757
Deaths:2,586
KDR:1.840
Accuracy:27.255% C*
HSR:16.082% C--
Sirius SX12
B
Kills:2,162
Deaths:993
KDR:2.177
Accuracy:26.198% B
HSR:17.206% C+
NS-44 Commissioner
C++
Kills:1,867
Deaths:1,247
KDR:1.497
Accuracy:36.385% C++
HSR:12.694% D*
NSX Tomoe
B++
Kills:1,689
Deaths:505
KDR:3.345
Accuracy:32.434% B++
HSR:38.307% C++
Skorpios
C--
Kills:1,568
Deaths:546
KDR:2.872
Accuracy:24.186% D-
HSR:17.347% C--
NS-61 Emissary
B
Kills:1,523
Deaths:642
KDR:2.372
Accuracy:30.443% B
HSR:18.319% B
Ghost
B+
Kills:1,370
Deaths:382
KDR:3.586
Accuracy:41.802% B+
HSR:65.183% C
NS-7 PDW
B
Kills:1,206
Deaths:524
KDR:2.302
Accuracy:26.194% B
HSR:16.915% C+
MKV Suppressed
C++
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.175% C++
HSR:18.304% C+
Beamer VS3
C+
Kills:1,173
Deaths:892
KDR:1.315
Accuracy:26.505% C+
HSR:15.090% D--
NSX Tengu
B++
Kills:1,172
Deaths:433
KDR:2.707
Accuracy:41.121% B++
HSR:22.270% C*
Artemis VX26
B+
Kills:1,166
Deaths:479
KDR:2.434
Accuracy:27.472% C++
HSR:25.729% B+
Phantom VA23
C**
Kills:1,164
Deaths:398
KDR:2.925
Accuracy:36.920% C**
HSR:24.313% D
Parallax VX3
B+
Kills:1,163
Deaths:276
KDR:4.214
Accuracy:42.380% B+
HSR:75.580% C
NS-30 Vandal
B
Kills:1,161
Deaths:327
KDR:3.550
Accuracy:34.801% B
HSR:21.103% D
Nyx VX31
C+
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:33.186% C+
HSR:23.900% D
Spiker
C++
Kills:1,158
Deaths:586
KDR:1.976
Accuracy:30.341% C++
HSR:16.494% D
NS-45 Pilot
B+
Kills:889
Deaths:371
KDR:2.396
Accuracy:34.136% B+
HSR:24.410% C+
Cerberus
C+
Kills:317
Deaths:205
KDR:1.546
Accuracy:30.409% C+
HSR:12.934% D*
NS-AM7 Archer
B+
Kills:290
Deaths:237
KDR:1.224
Accuracy:62.137% B+
HSR:21.379% B+
V10
B++
Kills:272
Deaths:78
KDR:3.487
Accuracy:45.879% B++
HSR:75.735% C+
The Immortal
C*
Kills:167
Deaths:88
KDR:1.898
Accuracy:35.735% C++
HSR:31.138% C*
XM98
B*
Kills:162
Deaths:84
KDR:1.929
Accuracy:33.359% D
HSR:82.716% B*
NS-44L Blackhand
C**
Kills:141
Deaths:74
KDR:1.905
Accuracy:44.018% C**
HSR:24.823% D*
Manticore SX40
C**
Kills:108
Deaths:129
KDR:0.837
Accuracy:31.172% C**
HSR:11.111% D**
Kills:34,327
Deaths (as Infiltrator):16,393
Deaths (to Infiltrators):11,957
KDR:2.094
Kill Difference:17,934
Playtime:399.026 hours
Usage:9%
Score:8.064m
Score/min:337
Accuracy (listed only):34.486%
HSR (listed only):28.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,082
Deaths:375
KDR:2.885
Accuracy:23.089% B++
HSR:21.904% C*
Blueshift VM5
B++
Kills:1,009
Deaths:375
KDR:2.691
Accuracy:22.179% B++
HSR:22.894% B+
Quasar VM1
C**
Kills:705
Deaths:331
KDR:2.130
Accuracy:16.927% C**
HSR:18.014% C+
Cosmos VM3
B+
Kills:668
Deaths:265
KDR:2.521
Accuracy:17.598% C**
HSR:21.407% B+
Comet VM2
B**
Kills:521
Deaths:346
KDR:1.506
Accuracy:52.866% B**
HSR:2.495% D-
Comet VM2
B**
Kills:462
Deaths:310
KDR:1.490
Accuracy:55.438% B**
HSR:4.329% C+
Nebula VM20
A
Kills:230
Deaths:77
KDR:2.987
Accuracy:21.988% B++
HSR:26.957% A
Nebula VM20
A++
Kills:199
Deaths:77
KDR:2.584
Accuracy:21.464% B++
HSR:28.643% A++
NS-10 Burster
A+
Kills:98
Deaths:61
KDR:1.607
Accuracy:39.153% A+
HSR:8.163% C*
Quasar VM1
B**
Kills:75
Deaths:22
KDR:3.409
Accuracy:22.843% B**
HSR:18.667% C
NS-10 Burster
A++
Kills:73
Deaths:49
KDR:1.490
Accuracy:41.321% A++
HSR:6.849% C*
Kills:5,122
Deaths (as MAX Suit):1,144
Deaths (to MAX Suits):5,303
KDR:4.47727
Kill Difference:3,978
Playtime:88.719 hours
Usage:2%
Score:2.480m
Score/min:466
Accuracy (listed only):30.442%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,713
V. Kills:77 N/A
Deaths:224
KDR:7.647
Accuracy:49.584% B**
KPH:86.100 A
VKPH:3.900 C*
Dual Photon Pods
B**
Kills:1,305
V. Kills:195 N/A
Deaths:83
KDR:15.723
Accuracy:57.933% B++
KPH:139.600 B**
VKPH:20.900 C*
Maelstrom Turbo Laser
B+
Kills:650
V. Kills:429 151%
Deaths:418
KDR:1.555
Accuracy:34.278% B+
KPH:14.200 C+
VKPH:9.400 C+
Hornet Missiles
B++
Kills:220
V. Kills:106 206%
Deaths:30
KDR:7.333
Accuracy:67.905% B++
KPH:66.100 C+
VKPH:31.900 C
Saron Laser Cannon
C+
Kills:149
V. Kills:118 125%
Deaths:333
KDR:0.447
Accuracy:31.953% C+
KPH:3.900 D-
VKPH:3.100 D--
Antares LC
C+
Kills:55
V. Kills:34 157%
Deaths:32
KDR:1.719
Accuracy:31.106% C+
KPH:13.300 C
VKPH:8.200 D
Kills:4,092 (2,567 + 0)
Deaths:1,120
KDR:3.654
VKDR:0.856
Vehicle Kills:959
Kill Difference:2,972
Playtime:120.833 hours
Usage:3%
Score:1.271m
Score/min:175
Piloting Accuracy:31.106%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:111
V. Kills:13 N/A
Deaths:10
KDR:11.100
Accuracy:48.185% B++
KPH:60.100 B+
VKPH:7 C
C150 Dalton
B++
Kills:86
V. Kills:39 215%
Deaths:20
KDR:4.300
Accuracy:46.164% B++
KPH:21.600 D
VKPH:9.800 D--
CAS30 Tank Buster
C**
Kills:81
V. Kills:100 80%
Deaths:71
KDR:1.141
Accuracy:48.194% C**
KPH:7.100 C+
VKPH:8.800 C**
Kills:278 (81 + 197)
Deaths:101
KDR:2.752
VKDR:1.505
Vehicle Kills:152
Kill Difference:177
Playtime:17.190 hours
Usage:0%
Score:0.200m
Score/min:194
Piloting Accuracy:48.194%
Gunner Accuracy:46.164%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:956
V. Kills:195 488%
Deaths:131
KDR:7.298
Accuracy:46.029% B++
KPH:42.900 B++
VKPH:8.800 C**
L100 Python AP
B**
Kills:407
V. Kills:293 138%
Deaths:60
KDR:6.783
Accuracy:60.978% B+
KPH:33.800 B+
VKPH:24.300 B**
L100 Python HEAT
A+
Kills:329
V. Kills:153 214%
Deaths:69
KDR:4.768
Accuracy:69.007% A++
KPH:38.400 B++
VKPH:17.900 A+
Skyguard
C++
Kills:56
V. Kills:51 108%
Deaths:27
KDR:2.074
Accuracy:41.073% A++
KPH:10.800 C-
VKPH:9.800 C++
Kills:1,748 (1,748 + 0)
Deaths:287
KDR:6.091
VKDR:2.411
Vehicle Kills:692
Kill Difference:1,461
Playtime:48.110 hours
Usage:1%
Score:0.840m
Score/min:291
Driving Accuracy:41.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:969
V. Kills:609 159%
Deaths:126
KDR:7.690
Accuracy:45.070% C++
KPH:29 B+
VKPH:18.200 C**
Supernova PC
B+
Kills:733
V. Kills:227 321%
Deaths:138
KDR:5.312
Accuracy:52.980% B+
KPH:26.800 B+
VKPH:8.300 C+
Supernova FPC
B*
Kills:448
V. Kills:329 136%
Deaths:108
KDR:4.148
Accuracy:58.739% B++
KPH:25.600 C*
VKPH:18.800 B*
E540 Halberd
C++
Kills:272
V. Kills:145 186%
Deaths:34
KDR:8
Accuracy:48.406% C++
KPH:28.100 C
VKPH:15 C
Supernova VPC
M++
Kills:198
V. Kills:27 N/A
Deaths:20
KDR:9.900
Accuracy:72.823% A**
KPH:100 M++
VKPH:13.600 A++
Proton II PPA
C
Kills:148
V. Kills:7 N/A
Deaths:11
KDR:13.455
Accuracy:19.092% D
KPH:45.400 C
VKPH:2.100 D-
Kills:2,768 (1,379 + 1,389)
Deaths:437
KDR:6.334
VKDR:3.076
Vehicle Kills:1,344
Kill Difference:2,331
Playtime:93.162 hours
Usage:2%
Score:1.753m
Score/min:314
Driving Accuracy:72.823%
Gunner Accuracy:19.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:126
V. Kills:65 191%
Deaths:16
KDR:7.875
Accuracy:62.373% B*
KPH:60 A
VKPH:30.900 B+
M40 Fury-H
B**
Kills:84
V. Kills:13 N/A
Deaths:6
KDR:14
Accuracy:48.556% B++
KPH:134.900 B**
VKPH:20.900 B+
Proton II PPA-H
A
Kills:77
V. Kills:2 N/A
Deaths:8
KDR:9.625
Accuracy:39.245% C**
KPH:150.700 A
VKPH:3.900 D
E540 Halberd-H
C-
Kills:54
V. Kills:33 159%
Deaths:7
KDR:7.714
Accuracy:60.891% B+
KPH:29.300 D
VKPH:17.900 C-
Kills:341 (0 + 341)
Deaths:37
KDR:9.216
VKDR:3.054
Vehicle Kills:113
Kill Difference:304
Playtime:5.079 hours
Usage:0%
Score:0.144m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:60.891%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,341
V. Kills:177 N/A
Deaths:71
KDR:18.887
Accuracy:46.724% B**
KPH:144.500 M**
VKPH:19.100 A*
M40 Fury
M*
Kills:1,095
V. Kills:198 N/A
Deaths:62
KDR:17.661
Accuracy:47.095% B**
KPH:142.100 M*
VKPH:25.700 A**
M20 Basilisk
B*
Kills:288
V. Kills:90 316%
Deaths:58
KDR:4.966
Accuracy:44.810% B++
KPH:30.500 B*
VKPH:9.500 B+
M12 Kobalt
A
Kills:241
V. Kills:4 N/A
Deaths:21
KDR:11.476
Accuracy:24.710% A
KPH:100.500 B**
VKPH:1.700 D
M60-G Bulldog
B*
Kills:208
V. Kills:32 N/A
Deaths:30
KDR:6.933
Accuracy:41.996% B++
KPH:42.800 B*
VKPH:6.600 C++
M12 Kobalt
A
Kills:173
V. Kills:1 N/A
Deaths:10
KDR:17.300
Accuracy:20.875% B++
KPH:115.600 A
VKPH:0.700 D*
M20 Basilisk
C**
Kills:146
V. Kills:69 209%
Deaths:32
KDR:4.563
Accuracy:42.323% B
KPH:23.600 C*
VKPH:11.200 C**
M60-G Bulldog
B+
Kills:54
V. Kills:15 338%
Deaths:6
KDR:9
Accuracy:51.541% A+
KPH:39.700 C+
VKPH:11 B+
Kills:3,546 (0 + 3,546)
Deaths:290
KDR:12.228
VKDR:2.021
Vehicle Kills:586
Kill Difference:3,256
Playtime:42.717 hours
Usage:1%
Score:1.015m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:51.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:140
V. Kills:22 N/A
Deaths:88
KDR:1.591
Accuracy:44.623% C-
KPH:25.300 C++
VKPH:4 C--
S12 Renegade
C++
Kills:135
V. Kills:4 N/A
Deaths:30
KDR:4.500
Accuracy:36.454% D
KPH:54.400 C++
VKPH:1.600 C
Kills:275 (275 + 0)
Deaths:118
KDR:2.331
VKDR:0.220
Vehicle Kills:26
Kill Difference:157
Playtime:8.009 hours
Usage:0%
Score:0.059m
Score/min:124
Driving Accuracy:36.454%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:148
V. Kills:10 N/A
Deaths:7
KDR:21.143
Accuracy:43.666% A++
KPH:139.900 A++
VKPH:9.500 B**
Kills:148 (0 + 148)
Deaths:7
KDR:21.143
VKDR:1.429
Vehicle Kills:10
Kill Difference:141
Playtime:1.058 hours
Usage:0%
Score:0.021m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:43.666%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 39,52639,27116,4202.392B*0.0227.358%B+17.782%C--58.2B**N/A162675.1h10.3B*37.7B++
Betelgeuse 54-A 20,09119,9705,7523.472C*1.1024.885%C25.228%D91.8B*N/A278217.5h9.2B*37B+
Pulsar C 11,57111,4663,2133.569A+1.2028.064%B++22.876%C+81.1A**N/A225141.4h8.9B*31.8B++
C-4 13,78710,5713,4613.054B**0.6822.061%DN/A122.8B**37.4B+81686.1h1.2B+5.3B
Orion VS54 9,2169,1623,9242.335B++0.0423.87%B++23.063%C+61A+N/A226150.3h9.7B**40.5C**
NS-11C 8,3398,2392,7423.005A*0.6326.553%B+18.158%C+61.6A++N/A189133.7h11B*41.5B++
Thanatos VE70 6,8356,7924,4831.515B++0.8642.017%C*11.204%D--37.3B+N/A100182h3.3B**7.9B*
NS-15M2 6,0496,0051,7523.428B**1.0625.468%B+24.646%C+81.6A+N/A21273.6h9.8B**38.6B++
NS-357 Underboss 5,3765,3323,4171.56B++0.8136.003%C+16.223%D85.2A++N/A22862.6h3.3B**9.2B+
Eridani SX5 4,7864,7572,5861.84B++0.5327.255%C*16.082%C--45.1B+N/A143105.4h10.6B+39B+
Zenith VX-5 4,1554,1221,4552.833A++0.4629.662%B*24.139%B+68.7A+N/A18560h10.7B*36.2B++
Flare VE6 4,1404,1201,1693.524A*1.1524.34%B+27.306%B+80A++N/A24951.5h8.3B**34.1B++
Eclipse VE3A 3,6143,5781,1693.061B++0.6926.985%C++16.937%C--72.9A+N/A19549.1h10.6B+39.1B+
Serpent VE92 3,3063,2942,3491.402B0.9723.678%C+16.94%C--30C++N/A108109.8h11.9B+50.3B
Frag Grenade 3,2353,22613226N/A3,223.6350.825%B++N/A546.8C*1.5D*17335.9h3.3B+6.5B+
Terminus VX-9 3,1753,1471,4992.099B+0.2727.773%B+23.928%C56.2B*N/A16856h10.5B*37.9B++
NSX Tanto 3,0122,9847294.093M+1.7230.156%B*27.044%C**96.9MN/A21530.8h10.4B++34.6B+
NS Decimator 3,2642,2271,1171.994A0.3864.563%B+1.482%D42.5B+19.8B+36852.4h4.7C++7.3B
H-V45 2,2012,1808762.489B++0.1227.072%B++22.431%C**59.7A+N/A18236.5h10.3B**38.1B*
Sirius SX12 2,1802,1629932.177B**0.2026.198%B17.206%C+58A++N/A22437.3h12.1B++46.3B+
NS-11P 2,0962,0787532.76A+0.3928.056%B**22.762%B++68.1A*N/A17130.5h10.8B**38.6B**
NS-44 Commissioner 1,8731,8671,2471.497B+0.8836.385%C++12.694%D*63.7AN/A21629.3h3B*8.3B+
VX29 Polaris 1,8181,8058172.209B++0.1622.334%C+18.947%C--57.1B+N/A21231.6h11B+49.3C**
Darkstar 1,7781,7636332.785B**0.4127.016%C+20.533%C-68.6B**N/A16025.7h11.4B++42.1B+
Light PPA 1,7901,7132247.647B5.2749.584%B**1.343%C++86.1A3.9C*25919.9h9B+18.2B++
NSX Tomoe 1,7111,6895053.345B*0.9732.434%B++38.307%C++76.8A++1A17122h12.1B++37.3B++
Solstice VE3 1,5911,5731,8280.861C++1.5120.875%C16.847%C--16.4C+N/A9795.7h14.3B68.3C++
Skorpios 1,5791,5685462.872B*0.5024.186%D-17.347%C--57.4B+N/A18527.3h10.5B43.6C+
NS-61 Emissary 1,5341,5236422.372A*0.0030.443%B18.319%B79.3M+N/A18419.2h11.2B+36.8B+
Pulsar LSW 1,5281,5126292.404B++0.0322.152%C+24.008%C+54.8B+N/A21727.6h10.3B++46.4B+
Lasher X2 1,4981,4779171.611B**0.7630.384%B++3.453%C45.3B*N/A20032.6h16.7B++55.1B++
Ursa 1,4601,4474793.021A*0.6522.095%C+22.599%C+56.5B*N/A20925.6h9B*40.7B+
Revenant 1,3931,3733573.846B+1.4732.92%C+27.749%C80.3A1.2A17017.1h6B+18.1B+
Ghost 1,3841,3703823.586C**1.2141.802%B+65.183%C45.7B+N/A16630h2B+4.8B+
Corvus VA55 1,3821,3544642.918A*0.5530.749%A25.037%B74M1.5M++22318.3h9.5B**30.7B**
M40 Fury 1,5181,3417118.887A*16.5146.724%B**1.566%C144.2M**19A*6269.3h9.5B*20.3B**
Solstice SF 1,3331,3211,1021.199C**1.1723.316%C+15.064%C23.9C**N/A8155.3h11.6C++49.8C**
SVA-88 1,3161,3065582.341C**0.0323.538%C++22.358%C61B++N/A34221.4h10.3B++43.9B+
Dual Photon Pods 1,5001,3058315.723A+13.3557.933%B++1.533%B140.3B**21C*6149.3h17.6B+30.3B++
Sticky Grenade 1,2361,23011230N/A1,227.6357.458%B+N/A1366.7B*6.7D46000.9h1.5B*2.6B++
NSX-P Tanto 1,2201,2142524.817S2.4431.42%A29.077%B+117.9SN/A25810.3h10.3B**32.6B**
Auraxium Force-Blade 1,2221,21437,2410.033C+2.3439.585%B++5.354%C0.9C+N/A21421.5h1.8B+4.6B+
NS-11A 1,2161,2125372.257B*0.1227.396%B++21.535%C+61.2A+N/A21319.8h10A36.3B**
NS-7 PDW 1,2191,2065242.302A++0.0726.194%B16.915%C+50.7AN/A21223.8h12.5B++47.7B+
MKV Suppressed 1,2001,1914882.441A++0.0726.175%C++18.304%C+49B*N/A17324.3h12.6B+48.2B
CME 1,1911,1814892.415B**0.0426.92%C++22.354%C+55.2B**N/A16521.4h11.8B++43.6B+
Beamer VS3 1,1961,1738921.315B++1.0626.505%C+15.09%D--53.6A+1.1B++20421.9h6.8B*25.6C*
NSX Tengu 1,1841,1724332.707A+0.3341.121%B++22.27%C*84.9A*N/A19813.8h9.8B*23.8B++
Equinox VE2 1,1831,1704072.875A++0.5031.988%A24.786%B+83.6M+N/A19214h10.3B*32.2B*
Artemis VX26 1,1741,1664792.434B**0.0627.472%C++25.729%B+54.7B**N/A18921.3h9.6B**35.1B++
NSX Yumi 1,1711,1653283.552A++1.1830.274%B*30.901%B+86.9A**N/A18513.4h9.2B**30.3B*
Phantom VA23 1,1741,1643982.925C*0.5536.92%C**24.313%D71A+N/A17416.4h3.9B++10.5B+
Parallax VX3 1,1651,1632764.214B+1.8442.38%B+75.58%C45.3B**N/A13325.7h2B+4.6B+
NS-30 Vandal 1,1671,1613273.55B**1.1834.801%B21.103%D67.5AN/A16617.2h4.5B*13B++
Eidolon VE33 1,1741,1614332.681A+0.3130.073%B+23.514%C46.8AN/A14024.8h6.3B**21.1B*
NS Baron G5 1,1671,1604532.561A++0.1949.487%B+13.276%C63.7A+N/A16918.2h3.4B**7C+
Deimos VA29 1,1661,1604662.489B**0.1270.72%B*18.017%C**96.7A*N/A24512h1.8B**2.6B++
Nyx VX31 1,1661,1594062.855B0.4833.186%C+23.9%D65.5AN/A17117.7h4.5B++13.5B+
NSX Naginata 1,1701,1584252.725A0.3524.036%B+30.052%C**79.3A+N/A18514.6h9.9B++41.3B+
Spiker 1,1641,1585861.976B**0.4030.341%C++16.494%D82.1A++N/A21414.1h6.5B++21.5B++
Nova 1,1691,1574412.624B+0.2547.207%C*11.927%D73.2A++N/A23915.8h3.4B*7.3B++
Pulsar VS1 1,1671,1568561.35B+1.0222.964%C+18.685%C30.5B+N/A13437.9h11.5B**50.2B++
Pandora VX25 1,1671,1554112.81A*0.4443.411%B+15.325%C+85.6A*N/A25513.5h3.5B*8.1B++
S1 1,6841,1361,2200.931B+1.4459.411%C**1.585%D27.4C*13.2C++37341.5h6B+10.1B+
M40 Fury 1,2931,0956217.661A15.2947.095%B**1.37%C--142.2M*25.7A**6077.7h10.5B+22.4B*
Blueshift VM5 1,0891,0823752.885C*0.5123.089%B++21.904%C*58.8A++N/A24618.4h11.4A+49.5B*
Blueshift VM5 1,0211,0093752.691C++0.3222.179%B++22.894%B+54.8A+N/A23918.4h11.8A53.4B*
Saron HRB 1,5789691267.69B+5.3245.07%C++N/A29B+18.2C**28733.4h17.4B*38.7B*
C75 Viper 1,1519561317.298B++4.9346.029%B++N/A42.9B++8.7C**24222.3h9.6B*20.8B*
Nemesis VSH9 1,3709325331.749A++0.6268.358%B*2.039%C29.5B**13.9B+27131.6h5.7B**8.3A
Force-Blade 95292254,5670.017C+2.3632.004%C++2.82%D0.4CN/A12236.3h1.6B*5B+
NS-45 Pilot 8988893712.396B*0.0234.136%B+24.41%C+138.9M1.4A++3236.4h5.8B*16.9B*
Tank Mine 1,3548472373.574B+1.2045.123%B*N/A111.4C*66.7C++11437.6h2.2C4.8B*
Supernova PC 9607331385.312C+2.9452.98%B+1.774%C--26.8B+8.3C+20627.4h3.6B**6.8B**
Quasar VM1 7127053312.13B+0.2416.927%C**18.014%C+25.1C*N/A10528.1h11.7B**69.3B+
Chaos 6746702802.393B++0.0255.937%B+14.03%C77.9AN/A1828.6h4.1C++7.3B+
Cosmos VM3 6776682652.521B0.1517.598%C**21.407%B+29C+N/A9423h10.7B**60.8B++
Maelstrom Turbo Laser 1,0796504181.555C+0.8234.278%B+3.231%B14.2C+9.4C+12245.8h89.7B+261.6B+
Anti-Vehicle Grenade 6606021602N/A599.6358.573%B*N/A602B**58C--33471h3.7B**6.3B**
Comet VM2 6945213461.506B++0.8752.866%B**2.495%D-18.7A6.2B*18627.8h16.2B++30.6B++
Comet VM2 6074623101.49B+0.8855.438%B**4.329%C+18.3B**5.8B+15625.2h18.3B*32.9B*
Supernova FPC 7774481084.148C+1.7858.739%B++2.232%C+25.6C*18.8B*55717.5h5.3C*9B+
L100 Python AP 700407606.783B+4.4160.978%B+3.194%C++33.6B+24.2B**36512.1h6.2C**10.1B+
Lancer VS22 7753823271.168B+1.2066.829%B++N/A16.4B+16.9B++26323.3h18.3B+27.4B+
Spear Anti-Vehicle Phalanx Turret 5343481720.471A*18.1060.509%A++3.448%C74A*39.6A++6724.7h6.4B*10.6B**
Proximity Mine 344344685.059B+2.6952.879%AN/A149.6B+N/A6832.3h1.9C+3.6B*
L100 Python HEAT 482329694.768C++2.4069.007%A++3.647%B++38.3B++17.8A+3398.6h5.8C**8.4B*
M60-A Bulldog 3533191324.538B+22.1759.603%A2.821%B58B**6.2B+2115.5h5.1B+8.5B*
Cerberus 3203172051.546B+0.8330.409%C+12.934%D*55.6B++N/A1855.7h4.7B*15.4B+
NS-AM7 Archer 3592902371.224A++1.1562.137%B+21.379%B+13.9A+3.3B+8420.9h10.2B*16.4B**
M20 Basilisk 378288584.966B**2.5944.81%B++10.417%A++30.6B*9.6B+2319.4h64.7B*144.3B**
V10 274272783.487C++1.1145.879%B++75.735%C+49.5B*N/A1445.5h2.2C*4.7B+
E540 Halberd 417272348C+5.6348.406%C++1.103%D-28C14.9C2269.7h5.6C**11.7C**
M12 Kobalt 2452412111.476C+9.1024.71%A17.013%C+100.4B**1.7D3042.4h16.2B+65.4B++
Nebula VM20 233230772.987B+0.6121.988%B++26.957%A79.3M+1B**2992.9h11.2A+50.8B*
Hornet Missiles 326220307.333B+4.9667.905%B++2.273%B++66.7C+32.1C5123.3h9.4C**13.8B+
M60-G Bulldog 240208306.933B+4.5641.996%B++1.923%D42.4B*6.5C++2074.9h6.3B+15.1B++
Nebula VM20 201199772.584C**0.2121.464%B++28.643%A++68.6A*N/A2872.9h12.7B**59.1B++
Supernova VPC 225198209.9C+7.5372.823%A**2.02%B+99M+13.5A++7682h2.4B**3.4B**
MANA Anti-Personnel Turret 193193802.413N/A0.0423.67%UN/A1930UN/A6122400.1h18.8T*79.5T*
M60-A Bulldog 192178535.6B**33.2361.067%A+1.685%C--53.9B*4.2C+2293.3h5.2B+8.5B*
M12 Kobalt 1741731017.3C++14.9320.875%B++19.075%C*115.3AN/A3341.5h12.7B**60.7B++
The Immortal 168167881.898B+0.4735.735%C++31.138%C*87.9B**N/A1991.9h7.4B+20.7B+
XM98 162162841.929C+0.4433.359%D82.716%B*18.8C-N/A1098.6h2.7C+8C
Saron Laser Cannon 2671493330.447C1.9331.953%C+2.013%C+3.9D-3.1D--6538.3h209.1D654.4C--
CAS 14-E 158148721.143B+18.7743.666%A++N/A134.5A++9.1B*3291.1h25.3B+57.9B++
Proton II PPA 1551481113.455C+11.0819.092%D2.027%C+44.8C-2.1D-1643.3h7.7B++40.2C*
M20 Basilisk 215146324.563B**2.1942.323%B10.959%A*23.5C++11.1C**2546.2h86.9B+205.3B++
Lumine Edge 1451424,5440.031C2.3426.578%C+13.38%C-0.8C--N/A3179.4h1.5C+5.8C*
NS-44L Blackhand 142141741.905B++0.4744.018%C**24.823%D*35.3B++N/A1334h4.1B9.2B+
M40 Fury-F 162140881.591C+0.7844.623%C-N/A25.5C++4C--1135.5h9.3B+20.9B
S12 Renegade 139135304.5C++2.1336.454%D2.963%D54C++1.6C1472.5h2.7B++7.4B
Rocklet Rifle 269134881.523A++0.8550.578%CN/A24.4C24.5C+2855.5h46C--91C
Saron HRB-H 191126167.875B+5.5062.373%B*N/A60A31B+5362.1h18B++28.8B**
NS Baron G5AE 121121542.241B*0.1351.139%B+13.223%C57.6B+N/A4802.1h4.5C+8.7C+
L105 Zephyr 1241111011.1B8.7348.185%B++1.802%A+61.7B+7.2C+2951.8h6.1C**12.7B+
Manticore SX40 1151081290.837C+1.5431.172%C**11.111%D**30C+1.9A*1153.6h9.9D31.7C+
MAX Punch 1081041,1550.09C+2.2849.873%C*N/A1.2CN/A486.4h1.9C++3.8C++
NS-10 Burster 16198611.607B**0.7739.153%A+8.163%C*8.2B**5.3B**14212h133.3C*340.4B++
C150 Dalton 12586204.3C1.9346.164%B++1.163%C**21.5D9.8D--2354h4.1C**8.8B++
M40 Fury-H 9784614C++11.6348.556%B++N/A140B**21.7B+4500.6h9.6C+19.8C*
CAS30 Tank Buster 18181711.141C+1.2348.194%C**N/A7.1C+8.8C**16311.4h78.4C--162.7C+
Proton II PPA-H 797789.625C+7.2539.245%C**1.299%C-154A4D5580.5h6.8B**17.2B*
Quasar VM1 7675223.409B+1.0422.843%B**18.667%C68.2A**N/A3091.1h7.8A++34.1B**
NS-10 Burster 11273491.49B+0.8841.321%A++6.849%C*7.2B++3.8C+11310.2h168.4C407.4B+
Hades VSH4 109621300.477C+1.9061.706%D-1.613%C--10.7C8.1C2255.8h10C16.3D
Skyguard 10756272.074C0.3041.073%A++N/A10.8C-9.8C++2525.2h181.7D*442.5C++
Antares LC 8955321.719C++0.6531.106%C+1.818%C+13.4C8.3D1264.1h82B+263.7B+
M60-G Bulldog 695469B**6.6351.541%A+3.704%B+38.6C+10.7B+3261.4h6.8C*13.2B+
E540 Halberd-H 875477.714C+5.3460.891%B+1.852%C+30D18.3C3861.8h6.8C+11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9311,66311.6h
Restoration Kit5548,62211.8h
Nano-Armor Kit646795,33453.8h
Anti-Vehicle MANA Turret52060.4h
Spawn Beacon575,1997.1h
Medical Applicator683348,02529.1h
Nanite Revive Grenade03,5431h
Spitfire Auto-Turret21210.1h
Ammunition Package824,6422.3h
Medical Kit8,02547,700195.8h
Anti-Infantry MANA Turret191,1652.1h
Hardlight Barrier166360.8h
Recon Detection Device817,25711.2h
Smoke Grenade07310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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