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Primarch Snowblower Stasyoar[Syts] Stasyoar
VS BR 99

KDR: 3.21

Score: 15.2m

Last Seen: May 23rd, 2020 10:11 AM
- OFFLINE - 54.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Leader of Scytheseeing[Syts] Scytheseeing
VS outfit on Miller

Members: 1
Level Progress (to 100): 56%
Level 100 Progress: 81% 144h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Antares LC CAS30 Tank Buster NS-11A Pulsar VS1 Dual Photon Pods Saron Laser Cannon Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.132%34.132%960712764,4271.583331.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.659%1.298A1.94A++-1.97F-HEAD ++ (~20.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.47B+110.231C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.74%0.947%441412794,331109123873.96975181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.339%-0.555D-0.567D1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1210.262C*38.40.279C*82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.667%0.64%501212811,0934104372.66585250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.024%1.224B**-1.244D*-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.84B++3.30.735B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.906%0.332%1366312806,018415341114.5012176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%-0.882D---1.008D*-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.868B*4.20.895B*11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.639%58.105%13662128140125401.57255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.94%0.677B+-0.733D-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.294C*2.60.134C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scytheseeing[Syts] Scytheseeing
VS outfit on Miller

Members: 1
15.2m249.5%423 (25.4k)368 (22.1k)3.2066624,2847,5733.7805499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128383423.604%8.038%19005:285

10% Combat Medic82% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2016 9:41 PMJan 21st, 2017 5:57 PMMay 25th, 2020 12:17 AM (11h) (PST)May 23rd, 2020 6:26 AM (2d) (PST)May 23rd, 2020 6:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,132711,0610.5870.1830.0472.0360.229667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,9444,28763,657351131221422,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
689.7h/28.7d 4,346 1,952 6,804 84.3k 174 609 9,483 46.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:443
Deaths:502
KDR:0.882
Accuracy:24.049% C++
HSR:31.151% A++
Kills:443
Deaths (as Engineer):502
Deaths (to Engineers):2,543
KDR:0.88247
Kill Difference:59
Playtime:563.321 hours
Usage:82%
Score:12.928m
Score/min:382
Accuracy (listed only):24.049%
HSR (listed only):31.151%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:816
Deaths:663
KDR:1.231
Accuracy:25.610% B++
HSR:34.804% B**
Kills:816
Deaths (as Heavy Assault):663
Deaths (to Heavy Assaults):1,539
KDR:1.23077
Kill Difference:153
Playtime:24.467 hours
Usage:4%
Score:0.427m
Score/min:291
Accuracy (listed only):25.610%
HSR (listed only):34.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:443
Deaths:502
KDR:0.882
Accuracy:24.049% C++
HSR:31.151% A++
Kills:443
Deaths (as Light Assault):502
Deaths (to Light Assaults):1,133
KDR:0.88247
Kill Difference:59
Playtime:5.050 hours
Usage:1%
Score:0.088m
Score/min:291
Accuracy (listed only):24.049%
HSR (listed only):31.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:1,174
Deaths:691
KDR:1.699
Accuracy:29.394% B*
HSR:41.738% A*
Pulsar VS1
B**
Kills:1,166
Deaths:880
KDR:1.325
Accuracy:28.520% B*
HSR:29.760% B**
CME
A++
Kills:468
Deaths:295
KDR:1.586
Accuracy:32.774% B**
HSR:36.539% A++
Kills:2,808
Deaths (as Combat Medic):1,866
Deaths (to Combat Medics):636
KDR:1.50482
Kill Difference:942
Playtime:71.749 hours
Usage:10%
Score:1.477m
Score/min:343
Accuracy (listed only):30.230%
HSR (listed only):36.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B+
Kills:291
Deaths:416
KDR:0.700
Accuracy:26.799% C+
HSR:27.148% B+
VA39 Spectre
B++
Kills:204
Deaths:126
KDR:1.619
Accuracy:37.481% B++
HSR:31.373% D
Ghost
A+
Kills:197
Deaths:118
KDR:1.669
Accuracy:45.797% B*
HSR:85.787% A+
NS CandyCannon 3000
A
Kills:78
Deaths:152
KDR:0.513
Accuracy:47.868% A
HSR:28.205% C
NS-AM7 Archer
D--
Kills:69
Deaths:159
KDR:0.434
Accuracy:51.354% D--
HSR:2.899% F
Kills:839
Deaths (as Infiltrator):971
Deaths (to Infiltrators):834
KDR:0.86406
Kill Difference:132
Playtime:23.029 hours
Usage:3%
Score:0.301m
Score/min:218
Accuracy (listed only):41.860%
HSR (listed only):35.082%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A*
Kills:4,762
V. Kills:2,592 184%
Deaths:585
KDR:8.140
Accuracy:30.982% C+
KPH:55.200 A*
VKPH:30.100 A+
Dual Photon Pods
B++
Kills:1,133
V. Kills:243 464%
Deaths:110
KDR:10.300
Accuracy:58.986% B++
KPH:119.500 B+
VKPH:25.600 B+
Saron Laser Cannon
B++
Kills:850
V. Kills:776 109%
Deaths:609
KDR:1.396
Accuracy:23.882% D**
KPH:17.300 C*
VKPH:15.800 B++
Maelstrom Turbo Laser
A+
Kills:841
V. Kills:644 130%
Deaths:321
KDR:2.620
Accuracy:32.726% C*
KPH:33.100 B**
VKPH:25.300 A+
Kills:7,586 (6,453 + 0)
Deaths:1,625
KDR:4.668
VKDR:2.618
Vehicle Kills:4,255
Kill Difference:5,961
Playtime:170.387 hours
Usage:25%
Score:3.288m
Score/min:322
Piloting Accuracy:32.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,646
V. Kills:3,110 181%
Deaths:385
KDR:14.665
Accuracy:29.544% D--
KPH:65.100 B**
VKPH:35.900 B+
CAS30 Tank Buster
A*
Kills:1,507
V. Kills:722 208%
Deaths:269
KDR:5.602
Accuracy:61.036% A+
KPH:20.200 A*
VKPH:9.700 B
Kills:7,153 (1,507 + 5,646)
Deaths:654
KDR:10.937
VKDR:5.859
Vehicle Kills:3,832
Kill Difference:6,499
Playtime:161.364 hours
Usage:23%
Score:3.053m
Score/min:315
Piloting Accuracy:61.036%
Gunner Accuracy:29.544%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:681
V. Kills:305 223%
Deaths:9
KDR:75.667
Accuracy:52.443% C+
KPH:48.200 A++
VKPH:21.600 B**
Supernova PC
A
Kills:412
V. Kills:132 310%
Deaths:2
KDR:206
Accuracy:55.339% B+
KPH:42.400 A
VKPH:13.600 B**
Kills:1,093 (1,093 + 0)
Deaths:11
KDR:99.364
VKDR:39.727
Vehicle Kills:437
Kill Difference:1,082
Playtime:23.851 hours
Usage:3%
Score:0.373m
Score/min:260
Driving Accuracy:55.339%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:84
V. Kills:36 227%
Deaths:1
KDR:84
Accuracy:68.114% A
KPH:58.400 B+
VKPH:25 B
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:36
Vehicle Kills:36
Kill Difference:83
Playtime:1.439 hours
Usage:0%
Score:0.040m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:68.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,7565,64638514.665B11.4629.544%D--N/A65.1B**35.9B+43986.7h2.1B**7.1B++
Antares LC 7,3544,7625858.14M4.9330.982%C+N/A55.2A*30A+39586.3h38.5B**124.4B*
CAS30 Tank Buster 2,2291,5072695.602A++2.4061.036%A+N/A20.2A*9.7B17174.6h24.6A40.3B**
NS-11A 1,1851,1746911.699C*1.5129.394%B*41.738%A*64.9B**N/A16118.1h10.2B**34.7B*
Pulsar VS1 1,1771,1668801.325C*1.8828.52%B*29.76%B**35.1C**N/A9033.2h12.1B++42.3B++
Dual Photon Pods 1,3761,13311010.3B7.0958.986%B++N/A119.3B+25.6B+4049.5h10.3A17.5B**
Saron Laser Cannon 1,6268506091.396C+1.8123.882%D**1.176%D17.3C*15.8B++19649.2h87.5B+366.4C*
Maelstrom Turbo Laser 1,4858413212.62C++0.5932.726%C*1.07%D-33.1B**25.4A+28725.4h51.5B*157.4B*
Orion VS54 8178166631.231C1.9825.61%B++34.804%B**45.1C*N/A14318.1h10.7B+41.6C++
Supernova FPC 986681975.667S72.4652.443%C+N/A48.3A++21.6B**31214.1h3A+5.7A
CME 4784682951.586B1.6232.774%B**36.539%A++63.2B*1.4A+1687.4h11.4B++34.8B++
Solstice VE3 4504435020.882C+2.3224.049%C++31.151%A++5.5D-N/A1980.6h12B++50.1C++
Supernova PC 5444122206U202.7955.339%B+N/A42.5A13.6B**1869.7h3.8B++6.8B*
The Slasher 3823773,2990.114A+3.0933.987%C+7.958%C2.7C+N/A6139.3h2.2C++6.4C+
Beamer VS3 2932914160.7C+2.5126.799%C+27.148%B+23.3CN/A7912.5h7.6B+28.5B+
A30 Walker 4132671715.706S12.5025.32%C+N/A54.5A++29.8A++8704.9h42.6A+168.3B**
VA39 Spectre 2042041261.619C+1.5937.481%B++31.373%D55.1A++N/A1473.7h3.6A9.7B**
Ghost 1971971181.669C-1.5445.797%B*85.787%A+57.9BN/A1613.4h1.6B**3.5B*
MANA Anti-Vehicle Turret 2591711115.545A**12.3442.34%D*N/A1710C**880A++1307560.1h0.9A*2.1A**
Plasma Grenade 1301251125N/A121.7957.895%AN/A625C**25B**17810.2h3.3C++5.6B+
M20 Drake 1631051010.5M**7.2922.73%FN/A55.3A*30.5A*7961.9h17.8A++78.4B**
S1 11886831.036B2.1745.218%D**N/A28.7C++10.7C-2253h4.5B**9.8C**
E540 Halberd-H 12084184S80.7968.114%AN/A60B+25.7B+4611.4h4.9B+7.1B*
NS CandyCannon 3000 78781520.513C+2.6947.868%A28.205%C15.9CN/A404.9h5.8D12B+
MANA Anti-Personnel Turret 8075233.261N/A0.0530.742%UN/A750U50U1416600.1h18.5T*60T*
NS-AM7 Archer 112691590.434C+2.7751.354%D--2.899%F2.4D--1.5D2728.6h13.2B+25.7B+
M60-A Bulldog 8667322.333A++19.1331.333%DN/A27.9D7.9C++1562.4h6C19.1C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit574386,43343.9h
Spawn Beacon33480.2h
Anti-Vehicle MANA Turret54750.5h
Nanite Revive Grenade02330.1h
Medical Applicator13155,5655.7h
Restoration Kit654761.2h
Xiphos Anti-Personnel Phalanx Tower01150h
Recon Detection Device105941.7h
Ammunition Package54440.2h
Shield Recharging Field3740h
Medical Kit1378751.2h
Anti-Infantry MANA Turret71060.2h
Snowman Soldier41990.2h
Nano-Repair Grenade02510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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