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Harbinger Snowblower Stasyoar[Syts] Stasyoar
VS BR 89

KDR: 3.27

Score: 10.9m

Last Seen: Jul 17th, 2019 7:37 PM
- OFFLINE - 80 minute(s)

Battle Rank 89 - Vanu Sovereignty on Miller - Outfit Leader of Scytheseeing[Syts] Scytheseeing
VS outfit on Miller

Members: 1
Level Progress (to 90): 37%
Level 100 Progress: 58% 338h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Antares LC CAS30 Tank Buster Pulsar VS1 Dual Photon Pods Saron Laser Cannon Maelstrom Turbo Laser Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.602%27.309%726512091,9921.231152.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.567%1.056B**0.986B*-2.661F**HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.398B11.90.166C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.716%0.987%485412104,15395123034.36698180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.022%-0.595D-0.556D0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.80.246C++38.60.272C*83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.953%0.418%1295212124,063307240013.2345169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.375%-0.762D--0.994D---0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.92B*2.70.933B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.63%30.108%12951121318613501.36765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.232C++-2.416F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.007C+3.6-0.144C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scytheseeing[Syts] Scytheseeing
VS outfit on Miller

Members: 1
10.9m234%391 (23.5k)339 (20.3k)3.2707516,7075,1083.8788289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121452623.861%4.687%11206:203

7% Combat Medic85% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2016 9:41 PMJan 21st, 2017 5:57 PMJul 17th, 2019 4:31 PM (2d) (PST)Jul 17th, 2019 4:32 PM (2d) (PST)Jul 17th, 2019 3:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,079481,0310.5180.1580.0241.7370.224357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7502,90461,846311011041320,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537.4h/22.4d 3,106 783 4,766 56k 104 376 7,233 34.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:210
Deaths:269
KDR:0.781
Accuracy:20.785% C-
HSR:25.714% B**
Kills:210
Deaths (as Engineer):269
Deaths (to Engineers):2,024
KDR:0.78067
Kill Difference:59
Playtime:457.683 hours
Usage:85%
Score:9.712m
Score/min:354
Accuracy (listed only):20.785%
HSR (listed only):25.714%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:390
Deaths:387
KDR:1.008
Accuracy:24.745% B++
HSR:26.154% C*
Kills:390
Deaths (as Heavy Assault):387
Deaths (to Heavy Assaults):890
KDR:1.00775
Kill Difference:3
Playtime:16.563 hours
Usage:3%
Score:0.279m
Score/min:281
Accuracy (listed only):24.745%
HSR (listed only):26.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C++
Kills:191
Deaths:283
KDR:0.675
Accuracy:25.667% C
HSR:23.037% C++
VA39 Spectre
B++
Kills:186
Deaths:120
KDR:1.550
Accuracy:36.630% B++
HSR:30.108% D
NS CandyCannon 3000
B**
Kills:78
Deaths:152
KDR:0.513
Accuracy:47.868% B**
HSR:28.205% C-
NS-AM7 Archer
D*
Kills:51
Deaths:108
KDR:0.472
Accuracy:49.044% D*
HSR:1.961% F
Kills:506
Deaths (as Infiltrator):663
Deaths (to Infiltrators):489
KDR:0.7632
Kill Difference:157
Playtime:18.919 hours
Usage:4%
Score:0.234m
Score/min:206
Accuracy (listed only):39.802%
HSR (listed only):20.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,150
Deaths:868
KDR:1.325
Accuracy:28.539% B**
HSR:29.826% A
Kills:1,150
Deaths (as Combat Medic):868
Deaths (to Combat Medics):339
KDR:1.32488
Kill Difference:282
Playtime:40.051 hours
Usage:7%
Score:0.688m
Score/min:286
Accuracy (listed only):28.539%
HSR (listed only):29.826%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A**
Kills:3,730
V. Kills:2,015 185%
Deaths:584
KDR:6.387
Accuracy:29.937% C
KPH:51.200 A**
VKPH:27.600 A++
Dual Photon Pods
B*
Kills:1,133
V. Kills:243 464%
Deaths:110
KDR:10.300
Accuracy:58.986% B*
KPH:119.500 B*
VKPH:25.600 B++
Saron Laser Cannon
B**
Kills:842
V. Kills:772 109%
Deaths:609
KDR:1.383
Accuracy:24.605% D*
KPH:17.600 B+
VKPH:16.100 B**
Maelstrom Turbo Laser
A*
Kills:839
V. Kills:643 130%
Deaths:321
KDR:2.614
Accuracy:32.714% C**
KPH:33 A+
VKPH:25.300 A*
Kills:6,544 (5,411 + 0)
Deaths:1,624
KDR:4.030
VKDR:2.262
Vehicle Kills:3,673
Kill Difference:4,920
Playtime:155.620 hours
Usage:29%
Score:2.768m
Score/min:296
Piloting Accuracy:32.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,960
V. Kills:2,238 177%
Deaths:384
KDR:10.313
Accuracy:29.357% D--
KPH:61.300 A
VKPH:34.600 B++
CAS30 Tank Buster
A**
Kills:1,339
V. Kills:643 208%
Deaths:269
KDR:4.978
Accuracy:59.769% A
KPH:21.100 A**
VKPH:10.100 B+
Kills:5,299 (1,339 + 3,960)
Deaths:653
KDR:8.115
VKDR:4.412
Vehicle Kills:2,881
Kill Difference:4,646
Playtime:128.057 hours
Usage:24%
Score:2.260m
Score/min:294
Piloting Accuracy:59.769%
Gunner Accuracy:29.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:155
V. Kills:69 221%
Deaths:9
KDR:17.222
Accuracy:44.369% D*
KPH:35.300 B*
VKPH:15.700 C++
Kills:155 (155 + 0)
Deaths:9
KDR:17.222
VKDR:7.667
Vehicle Kills:69
Kill Difference:146
Playtime:4.387 hours
Usage:1%
Score:0.066m
Score/min:251
Driving Accuracy:44.369%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,1983,96038410.313B+7.0429.357%D--N/A61.3A34.6B++40764.6h2.3A7.8B*
Antares LC 5,7453,7305846.387M+3.1229.937%CN/A51.2A**27.6A++35572.9h38.7B**129.2B**
CAS30 Tank Buster 1,9821,3392694.978M1.7159.769%A1.046%C21.1A**10.1B+17963.4h23.4A39.2B**
Pulsar VS1 1,1611,1508681.325B+1.9528.539%B**29.826%A35.1B+N/A8732.8h12.1B*42.3B*
Dual Photon Pods 1,3761,13311010.3B+7.0358.986%B*N/A119.3B*25.6B++4019.5h10.3A17.5B**
Saron Laser Cannon 1,6148426091.383C+1.8924.605%D*1.188%D17.6B+16.2B**19247.8h88B++357.8B+
Maelstrom Turbo Laser 1,4828393212.614B+0.6632.714%C**1.073%D-33A+25.3A*28525.4h51.6B*157.6B*
Orion VS54 3913903871.008C2.2624.745%B++26.154%C*32.5C+N/A12012h11.8B+47.7C*
The Slasher 3283251,5180.214M*3.0633.228%C+9.231%C+3.4C++N/A896h2.3C+6.8C+
Solstice VE3 2152102690.781C+2.4920.785%C-25.714%B**2.9D--N/A1173.5h14.4C**69.3C++
Beamer VS3 1931912830.675C+2.6025.667%C23.037%C++18.5CN/A6410.3h8.1B+31.6C++
VA39 Spectre 1861861201.55C++1.7236.63%B++30.108%D54.7A*N/A1363.4h3.6A9.9B**
Supernova FPC 224155917.222A++13.9544.369%D*N/A35.2B*15.7C++2514.4h2.9A+6.6B**
A30 Walker 193123177.235A**3.9621.246%C--N/A53.5A*30.4A*10282.3h38.7A+182.1B**
M20 Drake 1601031010.3S7.0322.641%FN/A57.2M**31.7M**8161.8h17.9A++79.1B**
NS CandyCannon 3000 78781520.513C+2.7647.868%B**28.205%C-15.9CN/A404.9h5.8D12B+
S1 7858640.906B2.3644.517%D**N/A24.2C+8.3D1922.4h4.7B**10.5B
NS-AM7 Archer 81511080.472C+2.8049.044%D*1.961%F2D--1.2D--2625.4h13.1B++26.7B+
MANA Anti-Vehicle Turret 7550412.5S9.2346.053%D-N/A500C-250D42880.1h0.7B*1.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22210.2h
Nano-Armor Kit224282,11633.2h
Anti-Vehicle MANA Turret01250.1h
Nanite Revive Grenade02030.1h
Medical Applicator8133,8183.8h
Restoration Kit513871h
Xiphos Anti-Personnel Phalanx Tower01150h
Ammunition Package42280.2h
Medical Kit121780.2h
Anti-Infantry MANA Turret2500.1h
Nano-Repair Grenade01650h
Snowman Soldier41990.2h
Recon Detection Device74361.3h

Check the help document for the dictionary if you want to learn more about words used here.


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