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Immortal StayPuft[ZAPS] StayPuft
VS BR 70

KDR: 2.04

Score: 93.4m

Last Seen: Jul 17th, 2019 1:39 AM
- OFFLINE - 25.4 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
Level Progress (to 71): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 SVA-88 Dual Photon Pods Pulsar C Orion VS54 Thanatos VE70 Maelstrom Turbo Laser Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 860TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.235%16.171%45718119653,6161.683710.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%1.379A-0.715D--0.493DHEAD (~2.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.425B12.10.153C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.09%1.181%7245120922,0963643114236.06533193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.798%-0.344C--0.377C-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.50.123C+48.20.09C+93.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.007%1.124%7088120614,950317669764.7057214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.471%0.196C++-0.925D--1.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.507B+8.20.347C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.656%2.365%3751811969,514325238522.92558247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.987%0.043C+-0.514D0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.514B+21.30.466B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.964%76.497%375312111,336162730.820639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%1.049B**0.612B+2.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.30.271C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.205%14.592%375212127,9432986362.66008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%1.051B**-0.009C+-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.20.338C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
93.4m249.5%326 (19.6k)302 (18.1k)2.04023143,66370,4152.4839370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214319524.321%8.961%21804:2329

57% Engineer17% Heavy Assault9% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:33 AMAug 9th, 2013 4:02 AMJul 17th, 2019 2:46 AM (2d) (PST)Jul 16th, 2019 10:20 PM (2d) (PST)Jul 16th, 2019 9:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8411486930.4650.2280.0421.4280.108474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4698,86741,6022814286618,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5152.8h/214.7d 31,243 12,874 33,832 441.5k 3,557 16,709 33,268 260.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:8,611
Deaths:5,178
KDR:1.663
Accuracy:29.474% B**
HSR:17.431% D--
Thanatos VE70
A
Kills:6,279
Deaths:4,028
KDR:1.559
Accuracy:53.086% A
HSR:15.671% C+
Solstice SF
A*
Kills:2,486
Deaths:745
KDR:3.337
Accuracy:35.905% A*
HSR:1.609% F*
Phobos VX86
B
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B
HSR:10.517% D--
Solstice VE3
B
Kills:1,193
Deaths:119
KDR:10.025
Accuracy:24.732% B
HSR:9.975% F
Eidolon VE33
C+
Kills:120
Deaths:106
KDR:1.132
Accuracy:22.438% D-
HSR:25% C+
Kills:20,353
Deaths (as Engineer):10,920
Deaths (to Engineers):18,570
KDR:1.86383
Kill Difference:9,433
Playtime:2,955.039 hours
Usage:57%
Score:57.022m
Score/min:322
Accuracy (listed only):38.106%
HSR (listed only):13.367%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:11,335
Deaths:7,244
KDR:1.565
Accuracy:26.815% B++
HSR:18.791% D-
Orion VS54
B*
Kills:8,152
Deaths:3,113
KDR:2.619
Accuracy:25.230% B*
HSR:12.831% F
NS-15M1
B+
Kills:1,241
Deaths:1,064
KDR:1.166
Accuracy:25.388% B+
HSR:14.021% D*
Pulsar LSW
B*
Kills:1,220
Deaths:1,098
KDR:1.111
Accuracy:27.874% B*
HSR:19.344% D
VX29 Polaris
B**
Kills:1,167
Deaths:895
KDR:1.304
Accuracy:29.441% B**
HSR:16.967% D-
Betelgeuse 54-A
D
Kills:93
Deaths:88
KDR:1.057
Accuracy:23.524% D
HSR:23.656% D-
Kills:23,208
Deaths (as Heavy Assault):13,502
Deaths (to Heavy Assaults):16,840
KDR:1.71886
Kill Difference:9,706
Playtime:881.187 hours
Usage:17%
Score:15.054m
Score/min:285
Accuracy (listed only):26.379%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:13,796
Deaths:11,812
KDR:1.168
Accuracy:31.742% A+
HSR:16.338% C
Pulsar C
B**
Kills:8,611
Deaths:5,178
KDR:1.663
Accuracy:29.474% B**
HSR:17.431% D--
Thanatos VE70
A
Kills:6,279
Deaths:4,028
KDR:1.559
Accuracy:53.086% A
HSR:15.671% C+
Solstice SF
A*
Kills:2,486
Deaths:745
KDR:3.337
Accuracy:35.905% A*
HSR:1.609% F*
Phobos VX86
B
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B
HSR:10.517% D--
Solstice VE3
B
Kills:1,193
Deaths:119
KDR:10.025
Accuracy:24.732% B
HSR:9.975% F
NSX Tengu
C*
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C*
HSR:18.026% C-
VE-S Canis
C**
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C**
Kills:34,436
Deaths (as Light Assault):22,976
Deaths (to Light Assaults):12,452
KDR:1.49878
Kill Difference:11,460
Playtime:513.618 hours
Usage:10%
Score:8.269m
Score/min:268
Accuracy (listed only):37.231%
HSR (listed only):13.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:13,796
Deaths:11,812
KDR:1.168
Accuracy:31.742% A+
HSR:16.338% C
Thanatos VE70
A
Kills:6,279
Deaths:4,028
KDR:1.559
Accuracy:53.086% A
HSR:15.671% C+
H-V45
C*
Kills:2,930
Deaths:1,804
KDR:1.624
Accuracy:25.253% C*
HSR:11.945% D*
Phobos VX86
B
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B
HSR:10.517% D--
NS-11P
B+
Kills:1,167
Deaths:1,075
KDR:1.086
Accuracy:25.080% B+
HSR:13.539% D-
Corvus VA55
B*
Kills:648
Deaths:407
KDR:1.592
Accuracy:28.419% B*
HSR:15.124% D*
NSX Tengu
C*
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C*
HSR:18.026% C-
VE-S Canis
C**
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C**
Terminus VX-9
C*
Kills:162
Deaths:105
KDR:1.543
Accuracy:26.662% C*
HSR:14.198% F
Pulsar VS1
C
Kills:96
Deaths:
KDR:
Accuracy:22.381% C
HSR:9.375% F
Kills:27,149
Deaths (as Combat Medic):20,325
Deaths (to Combat Medics):8,026
KDR:1.33574
Kill Difference:6,824
Playtime:238.688 hours
Usage:5%
Score:4.137m
Score/min:289
Accuracy (listed only):33.553%
HSR (listed only):14.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:13,796
Deaths:11,812
KDR:1.168
Accuracy:31.742% A+
HSR:16.338% C
NS-44 Commissioner
B*
Kills:1,311
Deaths:1,730
KDR:0.758
Accuracy:43.865% B*
HSR:18.993% C-
Parallax VX3
B**
Kills:1,032
Deaths:366
KDR:2.820
Accuracy:45.914% B**
HSR:80.426% B
Soldier Soaker
A++
Kills:249
Deaths:187
KDR:1.332
Accuracy:50.489% A++
HSR:10.843% D
V10
B*
Kills:234
Deaths:75
KDR:3.120
Accuracy:45.560% B*
HSR:76.496% C+
NSX Tengu
C*
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C*
HSR:18.026% C-
VE-S Canis
C**
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C**
Artemis VX26
B**
Kills:174
Deaths:98
KDR:1.776
Accuracy:32.400% B**
HSR:14.368% D*
Beamer VS3
D
Kills:122
Deaths:149
KDR:0.819
Accuracy:22.885% D
HSR:14.754% D--
VA39 Spectre
D--
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.822% D--
HSR:18.571% F
Kills:17,395
Deaths (as Infiltrator):14,803
Deaths (to Infiltrators):7,185
KDR:1.1751
Kill Difference:2,592
Playtime:441.697 hours
Usage:9%
Score:6.245m
Score/min:236
Accuracy (listed only):35.858%
HSR (listed only):29.123%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,257
Deaths:620
KDR:3.640
Accuracy:25.012% A
HSR:19.185% C
Nebula VM20
A
Kills:2,252
Deaths:620
KDR:3.632
Accuracy:24.450% A
HSR:19.494% C
Comet VM2
A+
Kills:316
Deaths:253
KDR:1.249
Accuracy:55.758% A+
HSR:2.532% D-
Comet VM2
A
Kills:305
Deaths:242
KDR:1.260
Accuracy:58.309% A
HSR:4.590% C++
NS-10 Burster
C**
Kills:180
Deaths:84
KDR:2.143
Accuracy:31.160% C**
HSR:8.333% C*
NS-10 Burster
C++
Kills:122
Deaths:84
KDR:1.452
Accuracy:31.023% C++
HSR:3.279% D
Kills:5,432
Deaths (as MAX Suit):951.500
Deaths (to MAX Suits):4,233
KDR:5.70888
Kill Difference:4,480.500
Playtime:107.765 hours
Usage:2%
Score:2.709m
Score/min:419
Accuracy (listed only):37.619%
HSR (listed only):9.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:9,431
V. Kills:3,108 303%
Deaths:821
KDR:11.487
Accuracy:61.594% B**
KPH:86.600 C*
VKPH:28.500 B*
Maelstrom Turbo Laser
C*
Kills:5,847
V. Kills:5,246 111%
Deaths:4,448
KDR:1.315
Accuracy:29.372% C
KPH:13.600 C+
VKPH:12.200 C*
Light PPA
B**
Kills:4,316
V. Kills:135 N/A
Deaths:698
KDR:6.183
Accuracy:47.130% B*
KPH:79.300 B**
VKPH:2.500 C
Saron Laser Cannon
B
Kills:1,557
V. Kills:1,451 107%
Deaths:1,266
KDR:1.230
Accuracy:30.632% C+
KPH:12.200 C+
VKPH:11.400 B
Hornet Missiles
B+
Kills:962
V. Kills:732 131%
Deaths:156
KDR:6.167
Accuracy:73.403% A
KPH:70.800 C++
VKPH:53.900 B+
Photon A2A Missile Pods
C
Kills:652
V. Kills:608 107%
Deaths:63
KDR:10.349
Accuracy:72.414% D--
KPH:32 C--
VKPH:29.800 C
Coyote Missiles
B+
Kills:203
V. Kills:198 102%
Deaths:115
KDR:1.765
Accuracy:69.659% A*
KPH:29.100 C-
VKPH:28.400 B+
Kills:22,968 (11,720 + 0)
Deaths:7,567
KDR:3.035
VKDR:1.517
Vehicle Kills:11,478
Kill Difference:15,401
Playtime:761.961 hours
Usage:15%
Score:12.676m
Score/min:277
Piloting Accuracy:30.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:945
V. Kills:870 108%
Deaths:784
KDR:1.205
Accuracy:49.312% B
KPH:9.600 C**
VKPH:8.900 B
AP30 Shredder
U
Kills:886
V. Kills:535 165%
Deaths:147
KDR:6.027
Accuracy:21.815% F-
KPH:3,189,600 U
VKPH:1,926,000 U
C150 Dalton
U
Kills:583
V. Kills:423 138%
Deaths:123
KDR:4.740
Accuracy:47.195% B*
KPH:2,098,800 U
VKPH:1,522,800 U
L105 Zephyr
U
Kills:361
V. Kills:57 N/A
Deaths:26
KDR:13.885
Accuracy:39.397% C
KPH:1,299,600 U
VKPH:205,200 U
Kills:2,775 (945 + 1,830)
Deaths:1,080
KDR:2.569
VKDR:1.745
Vehicle Kills:1,885
Kill Difference:1,695
Playtime:97.988 hours
Usage:2%
Score:2.676m
Score/min:455
Piloting Accuracy:49.312%
Gunner Accuracy:39.397%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,245
V. Kills:2,021 111%
Deaths:668
KDR:3.361
Accuracy:73.494% A*
KPH:27.800 C
VKPH:25.100 A
C75 Viper
A*
Kills:1,711
V. Kills:245 N/A
Deaths:189
KDR:9.053
Accuracy:45.192% B+
KPH:66.900 A*
VKPH:9.600 C**
L100 Python HESH
A++
Kills:1,010
V. Kills:242 416%
Deaths:113
KDR:8.938
Accuracy:67.165% A*
KPH:60.600 B+
VKPH:14.500 A++
L100 Python HEAT
A++
Kills:378
V. Kills:206 183%
Deaths:87
KDR:4.345
Accuracy:64.048% A
KPH:38.400 B+
VKPH:20.900 A++
Skyguard
C+
Kills:274
V. Kills:214 127%
Deaths:86
KDR:3.186
Accuracy:26.694% C-
KPH:12.600 C
VKPH:9.800 C+
Kills:5,618 (5,618 + 0)
Deaths:1,143
KDR:4.915
VKDR:2.562
Vehicle Kills:2,928
Kill Difference:4,475
Playtime:154.482 hours
Usage:3%
Score:2.679m
Score/min:289
Driving Accuracy:26.694%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:4,449
V. Kills:1,016 437%
Deaths:134
KDR:33.202
Accuracy:62.782% A+
KPH:50.600 M
VKPH:11.600 B*
Supernova FPC
B*
Kills:3,872
V. Kills:2,933 132%
Deaths:867
KDR:4.466
Accuracy:63.969% A
KPH:25.700 C+
VKPH:19.400 B*
Proton II PPA
B+
Kills:1,232
V. Kills:68 N/A
Deaths:67
KDR:18.388
Accuracy:21.207% C-
KPH:74.300 B+
VKPH:4.100 C*
Saron HRB
B+
Kills:1,142
V. Kills:730 156%
Deaths:189
KDR:6.042
Accuracy:47.129% B+
KPH:30.500 B+
VKPH:19.500 B+
E540 Halberd
B+
Kills:1,088
V. Kills:757 144%
Deaths:194
KDR:5.608
Accuracy:52.506% B+
KPH:27.300 C
VKPH:19 B+
Supernova VPC
B*
Kills:1,011
V. Kills:99 N/A
Deaths:106
KDR:9.538
Accuracy:58.424% B*
KPH:47.800 C*
VKPH:4.700 D
Aphelion VEX-4
B**
Kills:83
V. Kills:44 184%
Deaths:24
KDR:3.458
Accuracy:42.364% B**
KPH:27.400 C++
VKPH:14.500 C
Kills:12,877 (9,332 + 3,545)
Deaths:1,581
KDR:8.145
VKDR:3.572
Vehicle Kills:5,647
Kill Difference:11,296
Playtime:356.749 hours
Usage:7%
Score:7.187m
Score/min:336
Driving Accuracy:58.424%
Gunner Accuracy:42.364%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:728
V. Kills:46 N/A
Deaths:63
KDR:11.556
Accuracy:35.938% C+
KPH:97.100 C*
VKPH:6.100 C+
E540 Halberd-H
B+
Kills:414
V. Kills:243 170%
Deaths:79
KDR:5.241
Accuracy:65.563% B**
KPH:43.100 C+
VKPH:25.300 B+
Aphelion VEX-4H
C
Kills:272
V. Kills:233 116%
Deaths:109
KDR:2.495
Accuracy:56.952% A
KPH:28 D
VKPH:24 C
Saron HRB-H
C
Kills:229
V. Kills:177 129%
Deaths:92
KDR:2.489
Accuracy:53.704% C
KPH:27.900 D
VKPH:21.600 C
M40 Fury-H
A++
Kills:130
V. Kills:5 N/A
Deaths:9
KDR:14.444
Accuracy:40.517% C
KPH:166 A++
VKPH:6.400 D
Kills:1,773 (0 + 1,773)
Deaths:352
KDR:5.037
VKDR:2
Vehicle Kills:704
Kill Difference:1,421
Playtime:35.787 hours
Usage:1%
Score:0.767m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:40.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:466
V. Kills:93 N/A
Deaths:51
KDR:9.137
Accuracy:49.733% A
KPH:63.200 A
VKPH:12.600 B**
M60-G Bulldog
A+
Kills:438
V. Kills:57 N/A
Deaths:78
KDR:5.615
Accuracy:46.004% B**
KPH:54.400 A+
VKPH:7.100 C**
M20 Basilisk
B**
Kills:395
V. Kills:139 282%
Deaths:139
KDR:2.842
Accuracy:47.630% B**
KPH:28.300 B++
VKPH:10 B++
M40 Fury
A++
Kills:359
V. Kills:120 297%
Deaths:80
KDR:4.488
Accuracy:55.893% A*
KPH:54.600 B+
VKPH:18.300 A++
M12 Kobalt
C**
Kills:284
V. Kills:7 N/A
Deaths:20
KDR:14.200
Accuracy:19.133% C++
KPH:75.100 C**
VKPH:1.900 D
M20 Basilisk
B**
Kills:217
V. Kills:120 179%
Deaths:89
KDR:2.438
Accuracy:50.788% A
KPH:26.200 B+
VKPH:14.500 B**
M12 Kobalt
B**
Kills:120
V. Kills:5 N/A
Deaths:18
KDR:6.667
Accuracy:23.601% B**
KPH:59.900 C
VKPH:2.500 C
M40 Fury
B**
Kills:119
V. Kills:36 322%
Deaths:30
KDR:3.967
Accuracy:60.140% M
KPH:62.300 B+
VKPH:18.800 B**
G40-F Ranger
C+
Kills:63
V. Kills:48 129%
Deaths:28
KDR:2.250
Accuracy:38.311% B*
KPH:15.700 C+
VKPH:12 C+
Kills:2,461 (0 + 2,461)
Deaths:533
KDR:4.617
VKDR:1.173
Vehicle Kills:625
Kill Difference:1,928
Playtime:55.940 hours
Usage:1%
Score:1.058m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:38.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:228
V. Kills:61 368%
Deaths:274
KDR:0.832
Accuracy:55.938% B+
KPH:9.100 D-
VKPH:2.400 D-
S12 Renegade
D
Kills:55
V. Kills:3 N/A
Deaths:21
KDR:2.619
Accuracy:44.154% C**
KPH:19.500 D--
VKPH:1.100 D
Kills:283 (283 + 0)
Deaths:295
KDR:0.959
VKDR:0.217
Vehicle Kills:64
Kill Difference:12
Playtime:27.803 hours
Usage:1%
Score:0.122m
Score/min:73
Driving Accuracy:44.154%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 13,95913,79611,8121.168C++0.8731.742%A+16.338%C15.4DN/A52893.7h15.1C++47.6B+
SVA-88 11,41911,3357,2441.565C+0.4826.815%B++18.791%D-41C+N/A128276.4h10.9B+40.7B+
Dual Photon Pods 12,5399,43182111.487B++9.4561.594%B**1.156%C+86.6C*28.5B*606108.9h21C**34B+
Pulsar C 8,7398,6115,1781.663C**0.3829.474%B**17.431%D--27.7C+N/A100311h10.6B+35.9B+
Orion VS54 8,1878,1523,1132.619B*0.5825.23%B*12.831%F41BN/A186198.6h11.3B+44.8C*
Thanatos VE70 6,3116,2794,0281.559B*0.4853.086%A15.671%C+50.8B**N/A178123.5h3.5B**6.7B**
Maelstrom Turbo Laser 11,0935,8474,4481.315C+0.7329.372%C1.71%C--13.6C+12.2C*195430h97.6C**332.3C*
Supernova PC 5,4654,44913433.201S31.1662.782%A+N/A50.6M11.6B*32287.9h3A4.9A+
Light PPA 4,4514,3166986.183C*4.1447.13%B*N/A79.3B**2.5C23054.4h9.2B+19.5B+
Supernova FPC 6,8053,8728674.466C+2.4363.969%A1.42%D25.7C+19.4B*350150.9h6.2C9.7C*
Proximity Mine 3,5393,5357964.441C*2.4052.818%AN/A206.7A++N/A70717.1h1M1.8A*
H-V45 2,9442,9301,8041.624C++0.4225.253%C*11.945%D*29C+N/A109101h12.2B+48.4B+
Solstice SF 2,5592,4867453.337A**1.3035.905%A*1.609%F*42.5A1.2A+19358.5h4B**11.2A
Nebula VM20 2,2702,2576203.64B++1.6025.012%A19.185%C39.7BN/A15856.9h13.4B*53.7B*
Nebula VM20 2,2682,2526203.632B++1.5924.45%A19.494%C39.6B+N/A15756.8h12.8B**52.5B*
L100 Python AP 4,2662,2456683.361C1.3273.494%A*1.737%C--27.9C25.1A28980.6h9.6D*13.1C
C-4 3,0422,1999792.246B+0.2129.15%B+N/A91.6C*35.1B+95824h1.2B+4.1B++
NS Decimator 2,9611,8071,8290.988C+1.0572.19%A+2.158%C+34.2C+21.9B++38052.8h5.3C7.3C**
C75 Viper 1,9561,7111899.053B**7.0145.192%B+N/A66.8A*9.6C**28125.6h7.7B**17.1B**
Phobos VX86 1,6681,6647442.237B++0.2063.003%B10.517%D--54.6BN/A25930.5h2B*3.2B+
Saron Laser Cannon 3,0081,5571,2661.23C+0.8130.632%C+N/A12.2C+11.4B210127.7h132.8C++433.6C++
NS-44 Commissioner 1,3271,3111,7300.758C+1.2843.865%B*18.993%C-22.9C-N/A8157.2h3.5B+8B++
Tank Mine 2,4591,3053723.508B+1.4739.338%B+N/A129.2B+114.3A++176610.1h1.9C++4.9B*
NS-15M1 1,2641,2411,0641.166C0.8725.388%B+14.021%D*31.7CN/A8639.1h12.9C+50.9B
Proton II PPA 1,3001,2326718.388C**16.3521.207%C-1.461%D74.2B+4.1C*25316.6h8.1B+38.1B
Pulsar LSW 1,2361,2201,0981.111C0.9327.874%B*19.344%D31.4CN/A10038.9h13.2C+47.4B+
Solstice VE3 1,1961,19311910.025U7.9824.732%B9.975%F16.9C+N/A16870.6h11.4B++46B+
VX29 Polaris 1,1941,1678951.304C+0.7429.441%B**16.967%D-35.3CN/A10733.1h12.6C+42.9B+
NS-11P 1,1751,1671,0751.086C+0.9525.08%B+13.539%D-25.4C+N/A7746h14C++56B
Saron HRB 1,8721,1421896.042C*4.0047.129%B+N/A30.5B+19.5B+37537.4h22C++46.7B+
E540 Halberd 1,8451,0881945.608C3.5752.506%B+1.746%C-27.3C19B+37639.8h6.8D13C+
Parallax VX3 1,0351,0323662.82C+0.7845.914%B**80.426%B32.1C**N/A10832.1h2B+4.4B++
Supernova VPC 1,1101,0111069.538C+7.5058.424%B*1.583%C+47.7C*4.7D22221.2h2.9B+5B++
L100 Python HESH 1,2521,0101138.938C+6.9067.165%A*N/A60.5B+14.5A++27216.7h4.1C-6.2B+
Hornet Missiles 1,6949621566.167C**4.1373.403%AN/A70.7C++53.8B+76913.6h11.9C+16.2C**
CAS30 Tank Buster 1,8159457841.205C+0.8449.312%BN/A9.6C**8.9B18098h54.2C*110B+
AP30 Shredder 1,4218861476.027C+3.9921.815%F-N/A8860U5350U84380200.1h38.3A+175.6B*
Proton II PPA-H 7747286311.556C+9.5235.938%C+1.099%D97.1C*6.1C+2687.5h9.1B+25.3B
Lasher X2 7237106121.16C**0.8826.273%C+2.817%D31.8C+N/A13322.3h23.9D91C+
MANA Anti-Vehicle Turret 1,3216624391.508C0.5361.237%C+3.625%C++6620M**6590S21985130.1h12.5C+20.4C+
Photon A2A Missile Pods 1,2606526310.349B**8.3172.414%D--N/A32C--29.8C41120.4h7.7B+10.7C*
Corvus VA55 6496484071.592B+0.4528.419%B*15.124%D*33.9C**N/A10619.1h9.7B**34B*
Spear Anti-Vehicle Phalanx Turret 1,1816311075.897C+3.8658.8%A+1.902%D--39C++34B**54716.2h14.1D*24C+
Force-Blade 66860539,8910.015C2.0351.12%A++N/A0.3C-N/A12094.4h4D-7.9B
C150 Dalton 1,0065831234.74C+2.7047.195%B*N/A5830U4230U62684500.1h4.1C++8.8B++
Xiphos Anti-Personnel Phalanx Tower 610579872.375C*70.3353.052%A**N/A482.5B**25.8M++14431.2h13.2B24.8B+
M60-G Bulldog 559466519.137B**7.1049.733%A1.931%D63A12.6B**4367.4h6.8C**13.7B++
M60-A Bulldog 530453627.306C**5.2736.537%C+1.325%C+4530U770U27853000.1h5B+13.8B+
S1 8064402841.549A+0.4971.594%A++3.182%C*28.9C**24.1A+56315.2h7C+9.8B+
M60-G Bulldog 495438785.615B+3.5746.004%B**2.283%C-54.8A++7.1C**4218h6.5B+14.1B*
E540 Halberd-H 657414795.241C3.2065.563%B**N/A43.1C+25.3B+3769.6h7.3C-11.1C++
M20 Basilisk 5343951392.842C+0.8047.63%B**8.861%A28.2B++9.9B+24014h116.6C244.7C*
L100 Python HEAT 584378874.345C+2.3064.048%A1.323%D-38.6B+21A++4419.8h5.5B+8.6B*
L105 Zephyr 4183612613.885B++11.8439.397%CN/A3610U570U14788500.1h5B*12.6B+
M40 Fury 479359804.488C2.4555.893%A*1.393%C54.4B+18.2A++3576.6h25.7D**45.9C+
C-4 ARX 4533381502.253C++0.2128.989%B+N/A125.2C++42.6B+6842.7h1.1B+3.7B++
Frag Grenade 3293231323N/A320.9632.236%F-N/A1615S30A**47630.2h1.3A*4B**
The Slasher 3393188,7020.037C2.0037.979%C**15.094%B+0.6CN/A2492.5h2.6C7C+
Comet VM2 4803162531.249B+0.7955.758%A+2.532%D-13.1B6.8A16324.2h21.5C*38.6B+
Comet VM2 4293052421.26B0.7858.309%A4.59%C++13.1C*5.3C++12923.3h23.1B+39.7B++
Lumine Edge 3253012,6470.114C+1.9349.939%A*14.95%C+2.6CN/A6117.8h1.3C**2.7B+
M12 Kobalt 2912842014.2C*12.1619.133%C++19.366%C**74.7C**1.8D2393.8h18.4C**96.1B
Skyguard 488274863.186C++1.1526.694%C-1.095%D12.6C9.8C+24221.8h147.7C--553.2C--
Aphelion VEX-4H 5052721092.495C0.4556.952%A2.574%C28D24C3469.7h107.1D**188.1D
M20 Basilisk 477260396.667C+4.6365.406%A+3.846%C46.4C*38.8A*4915.6h175.8D-268.8C
Soldier Soaker 2512491871.332C*0.7150.489%A++10.843%D30.4DN/A988.2h5.8C*11.5B**
V10 234234753.12C+1.0845.56%B*76.496%C+19.3DN/A8512.1h2.7D5.9C++
NSX Tengu 2372332101.11C+0.9338.144%C*18.026%C-25.6C-N/A749.1h10.6B++27.9B+
Saron HRB-H 406229922.489C-0.4553.704%CN/A27.9D21.6C3958.2h29.4C54.7C
M40 Fury-F 2892282740.832C1.2155.938%B+N/A9.1D-2.4D-7525h11.3C++20.3B+
M20 Basilisk 337217892.438C0.4050.788%A7.373%B++26.1B14.5B**2688.3h141.3D-278.3C++
Aspis Anti-Aircraft Phalanx Turret 450206583.552C+1.5130.578%B*N/A16B**18.9A+44512.9h159.7C+522.2B+
Coyote Missiles 4012031151.765C0.2869.659%A*N/A29C-28.3B+4657h60.3D86.5C++
Sticky Grenade 1951951195N/A192.9652.844%C+N/A975C+N/A30480.2h1.8B+3.4B+
NS-10 Burster 286180842.143A++0.1031.16%C**8.333%C*7.4B+4.4B+15424.2h119.7B+384.3B+
VE-S Canis 1791741401.243C++0.8021.759%D-22.414%C**30.5CN/A895.7h13.7C62.9C
Artemis VX26 174174981.776B+0.2632.4%B**14.368%D*48.3B++N/A2313.6h10.2B*31.4B*
Rocklet Rifle 4391672130.784C++1.2663.803%AN/A34.1B+55.5M7924.9h39.5C+61.9B
Terminus VX-9 1621621051.543C+0.5026.662%C*14.198%F34.5C+N/A1604.7h11.5B+43.1B+
Spear Anti-Vehicle Phalanx Tower 3411591510.6D8.5667.475%A++6.289%B**24.1D27.6C++3056.6h24.3T36D**
NS Annihilator 2821411950.723C**1.3274.312%FN/A7.4D7.4C-19419h12.5C+16.8C--
M40 Fury-H 135130914.444C**12.4040.517%CN/A162.5A++6.3D7220.8h4.3B**10.7B**
NS-10 Burster 204122841.452B+0.5931.023%C++3.279%D5.1C3.4C12524h175.5D565.7C+
Beamer VS3 1231221490.819C++1.2222.885%D14.754%D--14.2DN/A1308.6h6.8B*29.5C*
M12 Kobalt 125120186.667C-4.6323.601%B**19.167%C++60C2.5C2352h24.7D-104.8C*
Eidolon VE33 1251201061.132C++0.9122.438%D-25%C+20.7C+N/A1175.8h10.7C47.6C-
M40 Fury 155119303.967C-1.9360.14%MN/A62.6B+18.9A4881.9h26.7F44.4C+
Lancer VS22 2451121380.812C++1.2343.055%F--N/A8.5D10.1D30213.2h22.2C*51.6C+
MANA Anti-Personnel Turret 117111422.643N/A0.6028.914%UN/A1110U60U4276000.1h45.9T*158.7T*
Anti-Vehicle Grenade 1101081108N/A105.9656.701%B++N/A540B++10D--43610.2h3.1A5.4B**
Pulsar VS1 9696196U93.9622.381%C9.375%F22.9C+N/A4384.2h13.9B62.1C*
Betelgeuse 54-A 9793881.057C--0.9823.524%D23.656%D-31D--1.3B**3523h14.6F-61.9D*
M60-A Bulldog 10185127.083C5.0436.869%D--N/A23.6C--4.4C++2453.6h6C++16.3C
Aphelion VEX-4 12783243.458C1.4242.364%B**2.41%D27.7C*14.7C2293h70C165.2C**
Hunter QCX 98731930.378C-1.6681.924%A**34.247%B+4.1D--1.4C3917.6h25.1F30.6C
VA39 Spectre 7070361.944B+0.1025.822%D--18.571%F10.6D-N/A1296.6h5.3B+20.4C+
Orbital Strike Uplink 12269169U66.96174.324%UN/A172.5U132.5U32080.4h1.9T*1.1T*
G40-F Ranger 11163282.25D0.2138.311%B*N/A15.8C+12C+1984h158.7C414.4C*
NSX Masamune 10558830.699C+1.3464.683%B*N/A19.3D15.7C*2333h34.1F--52.7D**
S12 Renegade 5855212.619C+0.5844.154%C**7.273%B+19.6D--1.1D582.8h4.6D*10.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon108571.3h
Anti-Vehicle MANA Turret381,5815.3h
Nano-Armor Kit9802,557,399206.5h
Skywall Shield Emitter03431.2h
Turret AI Module14181.4h
Structure Shield Module03331.2h
Repair Module25491.7h
Nanite Revive Grenade03090.1h
Medical Applicator591240,18520h
Cortium Silo43631.4h
Spitfire Auto-Turret289531.5h
Restoration Kit101180.1h
Motion Spotter283,2862.8h
Hoplon Anti-Aircraft Phalanx Tower01280.6h
Xiphos Anti-Personnel Tower03151.1h
Bunker0511.8h
Rampart Wall34384.1h
Spear Anti-Vehicle Tower02331h
Deconstruction Tool110,3931.5h
Shield Recharging Field5960.1h
Ammunition Package322,0551h
Medical Kit1623,3083h
Anti-Infantry MANA Turret151,1282.4h
Recon Detection Device8310,31117.5h
Vehicle Gate0610.8h
Elysium Spawn Tube02770.9h
WLT-Howler Mining Laser314,3863.9h
Alarm Module01640.3h

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