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Castellan StayPuft[ZAPS] StayPuft
VS BR 64

KDR: 2.04

Score: 92.3m

Last Seen: Sep 3rd, 2018 6:50 PM
- OFFLINE - 2386.9 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald
Level Progress (to 65): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 SVA-88 Dual Photon Pods Pulsar C Orion VS54 Thanatos VE70 Maelstrom Turbo Laser Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 858TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.241%16.029%45318100452,9551.691750.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.596%1.411A-0.709D--0.545DHEAD (~1.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.429B12.10.154C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%1.191%7255101721,9083608113666.07038193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.794%-0.351C--0.386C-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.50.119C+48.30.086C+93.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.712%1.161%6938101414,470312067614.63782214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.468%0.182C++-0.949D--1.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+8.30.339C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.68%2.26%3771810049,424320438242.94041246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%0.051C+-0.532D0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.51B+21.20.459B+36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.926%76.444%377310191,333157830.84474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%1.032B**0.611B+2.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.30.267C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.336%14.606%377210207,9012938352.68924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.459%1.08B**0.025C+-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+3.20.34C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.3m248.9%326 (19.6k)302 (18.1k)2.04419141,79569,3652.4886564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022310724.35%8.933%21804:2429

57% Engineer17% Heavy Assault9% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:33 AMAug 9th, 2013 4:02 AMOct 2nd, 2018 7:15 AM (71d) (PST)Sep 3rd, 2018 3:26 PM (99d) (PST)Sep 3rd, 2018 2:50 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401486920.4650.2270.0421.4240.107474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4258,88141,5442814285618,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5086.3h/211.9d 30,830 12,666 32,919 434.5k 3,483 16,510 32,798 256.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:8,380
Deaths:4,983
KDR:1.682
Accuracy:29.619% B**
HSR:17.124% D--
Thanatos VE70
A+
Kills:6,237
Deaths:3,977
KDR:1.568
Accuracy:53.219% A+
HSR:15.697% C+
Solstice SF
A**
Kills:2,486
Deaths:745
KDR:3.337
Accuracy:35.905% A**
HSR:1.609% F*
Phobos VX86
B+
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B+
HSR:10.517% D-
Solstice VE3
B+
Kills:1,193
Deaths:119
KDR:10.025
Accuracy:24.733% B+
HSR:9.975% F
Eidolon VE33
C+
Kills:113
Deaths:102
KDR:1.108
Accuracy:22.259% D-
HSR:25.664% C+
Kills:20,073
Deaths (as Engineer):10,670
Deaths (to Engineers):18,326
KDR:1.88126
Kill Difference:9,403
Playtime:2,921.608 hours
Usage:57%
Score:56.425m
Score/min:322
Accuracy (listed only):38.123%
HSR (listed only):13.431%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:11,154
Deaths:7,098
KDR:1.571
Accuracy:26.819% B++
HSR:18.675% D-
Orion VS54
B*
Kills:8,083
Deaths:3,038
KDR:2.661
Accuracy:25.198% B*
HSR:12.730% F
NS-15M1
B+
Kills:1,241
Deaths:1,064
KDR:1.166
Accuracy:25.388% B+
HSR:14.021% D--
Pulsar LSW
B**
Kills:1,220
Deaths:1,098
KDR:1.111
Accuracy:27.874% B**
HSR:19.344% D
VX29 Polaris
B**
Kills:1,167
Deaths:895
KDR:1.304
Accuracy:29.441% B**
HSR:16.967% D
Lasher X2
C++
Kills:710
Deaths:612
KDR:1.160
Accuracy:26.273% C++
HSR:2.817% D
Betelgeuse 54-A
C-
Kills:78
Deaths:78
KDR:1
Accuracy:23.869% C-
HSR:25.641% D
Kills:23,653
Deaths (as Heavy Assault):13,883
Deaths (to Heavy Assaults):16,570
KDR:1.70374
Kill Difference:9,770
Playtime:868.810 hours
Usage:17%
Score:14.844m
Score/min:285
Accuracy (listed only):26.409%
HSR (listed only):15.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:13,662
Deaths:11,629
KDR:1.175
Accuracy:31.730% A+
HSR:16.198% C
Pulsar C
B**
Kills:8,380
Deaths:4,983
KDR:1.682
Accuracy:29.619% B**
HSR:17.124% D--
Thanatos VE70
A+
Kills:6,237
Deaths:3,977
KDR:1.568
Accuracy:53.219% A+
HSR:15.697% C+
Solstice SF
A**
Kills:2,486
Deaths:745
KDR:3.337
Accuracy:35.905% A**
HSR:1.609% F*
Phobos VX86
B+
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B+
HSR:10.517% D-
Solstice VE3
B+
Kills:1,193
Deaths:119
KDR:10.025
Accuracy:24.733% B+
HSR:9.975% F
NSX Tengu
C**
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C**
HSR:18.026% C-
VE-S Canis
C*
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C*
Kills:34,029
Deaths (as Light Assault):22,547
Deaths (to Light Assaults):12,252
KDR:1.50925
Kill Difference:11,482
Playtime:498.450 hours
Usage:10%
Score:8.036m
Score/min:269
Accuracy (listed only):37.264%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:13,662
Deaths:11,629
KDR:1.175
Accuracy:31.730% A+
HSR:16.198% C
Thanatos VE70
A+
Kills:6,237
Deaths:3,977
KDR:1.568
Accuracy:53.219% A+
HSR:15.697% C+
H-V45
C**
Kills:2,924
Deaths:1,800
KDR:1.624
Accuracy:25.266% C**
HSR:11.936% D*
Phobos VX86
B+
Kills:1,664
Deaths:744
KDR:2.237
Accuracy:63.003% B+
HSR:10.517% D-
NS-11P
B+
Kills:1,167
Deaths:1,075
KDR:1.086
Accuracy:25.080% B+
HSR:13.539% D-
Corvus VA55
B*
Kills:648
Deaths:407
KDR:1.592
Accuracy:28.419% B*
HSR:15.124% D*
NSX Tengu
C**
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C**
HSR:18.026% C-
VE-S Canis
C*
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C*
Terminus VX-9
C**
Kills:162
Deaths:105
KDR:1.543
Accuracy:26.662% C**
HSR:14.198% D**
Pulsar VS1
C
Kills:96
Deaths:
KDR:
Accuracy:22.381% C
HSR:9.375% F
Kills:26,967
Deaths (as Combat Medic):20,087
Deaths (to Combat Medics):7,929
KDR:1.34251
Kill Difference:6,880
Playtime:236.598 hours
Usage:5%
Score:4.099m
Score/min:289
Accuracy (listed only):33.566%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:13,662
Deaths:11,629
KDR:1.175
Accuracy:31.730% A+
HSR:16.198% C
NS-44 Commissioner
B**
Kills:1,299
Deaths:1,705
KDR:0.762
Accuracy:44.220% B**
HSR:18.861% C-
Parallax VX3
B**
Kills:1,029
Deaths:366
KDR:2.811
Accuracy:45.862% B**
HSR:80.369% B
Soldier Soaker
A++
Kills:238
Deaths:176
KDR:1.352
Accuracy:50.419% A++
HSR:11.345% D
V10
B++
Kills:234
Deaths:75
KDR:3.120
Accuracy:45.560% B++
HSR:76.496% C+
NSX Tengu
C**
Kills:233
Deaths:210
KDR:1.110
Accuracy:38.144% C**
HSR:18.026% C-
Artemis VX26
B**
Kills:174
Deaths:98
KDR:1.776
Accuracy:32.400% B**
HSR:14.368% D*
VE-S Canis
C*
Kills:174
Deaths:140
KDR:1.243
Accuracy:21.759% D-
HSR:22.414% C*
Beamer VS3
D
Kills:116
Deaths:143
KDR:0.811
Accuracy:22.535% D
HSR:12.931% D*
VA39 Spectre
D--
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.822% D--
HSR:18.571% F
Kills:17,229
Deaths (as Infiltrator):14,578
Deaths (to Infiltrators):7,053
KDR:1.18185
Kill Difference:2,651
Playtime:438.748 hours
Usage:9%
Score:6.209m
Score/min:236
Accuracy (listed only):35.845%
HSR (listed only):28.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,248
Deaths:618
KDR:3.638
Accuracy:25.006% A
HSR:19.128% C
Nebula VM20
A
Kills:2,243
Deaths:618
KDR:3.629
Accuracy:24.430% A
HSR:19.438% C+
Comet VM2
A+
Kills:316
Deaths:253
KDR:1.249
Accuracy:55.758% A+
HSR:2.532% D-
Comet VM2
A+
Kills:305
Deaths:242
KDR:1.260
Accuracy:58.309% A+
HSR:4.590% C++
NS-10 Burster
C**
Kills:180
Deaths:84
KDR:2.143
Accuracy:31.094% C**
HSR:8.333% C*
NS-10 Burster
C*
Kills:122
Deaths:84
KDR:1.452
Accuracy:30.960% C*
HSR:3.279% D-
Kills:5,414
Deaths (as MAX Suit):949.500
Deaths (to MAX Suits):4,222
KDR:5.70195
Kill Difference:4,464.500
Playtime:107.495 hours
Usage:2%
Score:2.703m
Score/min:419
Accuracy (listed only):37.593%
HSR (listed only):9.550%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:9,429
V. Kills:3,107 303%
Deaths:821
KDR:11.485
Accuracy:61.598% B**
KPH:86.600 C*
VKPH:28.500 B*
Maelstrom Turbo Laser
C**
Kills:5,802
V. Kills:5,227 111%
Deaths:4,419
KDR:1.313
Accuracy:29.373% C
KPH:13.500 C+
VKPH:12.200 C**
Light PPA
B**
Kills:4,227
V. Kills:132 N/A
Deaths:678
KDR:6.235
Accuracy:47.277% B*
KPH:79.500 B**
VKPH:2.500 C-
Saron Laser Cannon
B
Kills:1,534
V. Kills:1,440 106%
Deaths:1,245
KDR:1.232
Accuracy:30.664% C
KPH:12.200 C+
VKPH:11.400 B
Hornet Missiles
B+
Kills:956
V. Kills:727 131%
Deaths:156
KDR:6.128
Accuracy:73.477% A
KPH:70.400 C++
VKPH:53.500 B+
Photon A2A Missile Pods
C-
Kills:637
V. Kills:601 106%
Deaths:63
KDR:10.111
Accuracy:72.523% D--
KPH:31.200 D
VKPH:29.500 C-
Coyote Missiles
B+
Kills:203
V. Kills:198 102%
Deaths:115
KDR:1.765
Accuracy:69.673% A*
KPH:29.100 C
VKPH:28.400 B+
Kills:22,788 (11,563 + 0)
Deaths:7,497
KDR:3.040
VKDR:1.525
Vehicle Kills:11,432
Kill Difference:15,291
Playtime:757.322 hours
Usage:15%
Score:12.625m
Score/min:278
Piloting Accuracy:30.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:916
V. Kills:854 107%
Deaths:779
KDR:1.176
Accuracy:49.199% B+
KPH:9.400 C**
VKPH:8.800 C**
AP30 Shredder
U
Kills:886
V. Kills:535 165%
Deaths:145
KDR:6.110
Accuracy:21.848% F-
KPH:3,189,600 U
VKPH:1,926,000 U
C150 Dalton
U
Kills:581
V. Kills:422 137%
Deaths:123
KDR:4.724
Accuracy:47.142% B*
KPH:2,091,600 U
VKPH:1,519,200 U
L105 Zephyr
U
Kills:361
V. Kills:57 N/A
Deaths:26
KDR:13.885
Accuracy:39.397% C-
KPH:1,299,600 U
VKPH:205,200 U
Kills:2,744 (916 + 1,828)
Deaths:1,073
KDR:2.557
VKDR:1.741
Vehicle Kills:1,868
Kill Difference:1,671
Playtime:97.268 hours
Usage:2%
Score:2.663m
Score/min:456
Piloting Accuracy:49.199%
Gunner Accuracy:39.397%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,106
V. Kills:1,934 109%
Deaths:644
KDR:3.270
Accuracy:73.760% A*
KPH:27.200 C+
VKPH:25 A
C75 Viper
A*
Kills:1,704
V. Kills:241 N/A
Deaths:188
KDR:9.064
Accuracy:45.112% B+
KPH:67.300 A*
VKPH:9.500 B+
L100 Python HESH
A+
Kills:860
V. Kills:213 402%
Deaths:95
KDR:9.053
Accuracy:68.228% A*
KPH:58.400 C**
VKPH:14.500 A+
Skyguard
C++
Kills:274
V. Kills:214 127%
Deaths:86
KDR:3.186
Accuracy:26.694% C
KPH:12.600 C+
VKPH:9.800 C++
L100 Python HEAT
A+
Kills:223
V. Kills:125 177%
Deaths:67
KDR:3.328
Accuracy:60.432% B*
KPH:32.100 C*
VKPH:18 A+
Kills:5,167 (5,167 + 0)
Deaths:1,080
KDR:4.784
VKDR:2.525
Vehicle Kills:2,727
Kill Difference:4,087
Playtime:146.175 hours
Usage:3%
Score:2.532m
Score/min:289
Driving Accuracy:60.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M+
Kills:4,449
V. Kills:1,016 437%
Deaths:134
KDR:33.202
Accuracy:62.782% A+
KPH:50.600 M+
VKPH:11.600 B**
Supernova FPC
B**
Kills:3,843
V. Kills:2,919 132%
Deaths:860
KDR:4.469
Accuracy:64.005% A
KPH:25.600 C*
VKPH:19.400 B**
Proton II PPA
B+
Kills:1,232
V. Kills:68 N/A
Deaths:67
KDR:18.388
Accuracy:21.182% C-
KPH:74.400 B+
VKPH:4.100 C*
Saron HRB
B+
Kills:1,118
V. Kills:718 155%
Deaths:189
KDR:5.915
Accuracy:47.197% B+
KPH:30.500 B+
VKPH:19.600 B+
E540 Halberd
B
Kills:1,088
V. Kills:757 144%
Deaths:193
KDR:5.637
Accuracy:52.510% B+
KPH:27.300 C
VKPH:19 B
Supernova VPC
B*
Kills:1,011
V. Kills:99 N/A
Deaths:106
KDR:9.538
Accuracy:58.424% B*
KPH:47.800 C**
VKPH:4.700 D
Aphelion VEX-4
B**
Kills:83
V. Kills:44 184%
Deaths:24
KDR:3.458
Accuracy:42.651% B**
KPH:27.800 C*
VKPH:14.800 C-
Kills:12,824 (9,303 + 3,521)
Deaths:1,573
KDR:8.153
VKDR:3.573
Vehicle Kills:5,621
Kill Difference:11,251
Playtime:355.210 hours
Usage:7%
Score:7.145m
Score/min:335
Driving Accuracy:58.424%
Gunner Accuracy:42.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:728
V. Kills:46 N/A
Deaths:63
KDR:11.556
Accuracy:35.938% C+
KPH:97.100 C++
VKPH:6.100 C+
E540 Halberd-H
B+
Kills:413
V. Kills:242 170%
Deaths:78
KDR:5.295
Accuracy:65.532% B**
KPH:43.400 C+
VKPH:25.400 B+
Aphelion VEX-4H
C
Kills:265
V. Kills:229 115%
Deaths:108
KDR:2.454
Accuracy:56.644% A
KPH:27.900 D
VKPH:24.100 C
Saron HRB-H
C
Kills:229
V. Kills:177 129%
Deaths:92
KDR:2.489
Accuracy:53.686% C
KPH:27.900 D
VKPH:21.600 C
M40 Fury-H
A++
Kills:130
V. Kills:5 N/A
Deaths:9
KDR:14.444
Accuracy:40.517% C+
KPH:166 A++
VKPH:6.400 D
Kills:1,765 (0 + 1,765)
Deaths:350
KDR:5.043
VKDR:1.997
Vehicle Kills:699
Kill Difference:1,415
Playtime:35.491 hours
Usage:1%
Score:0.758m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:40.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:466
V. Kills:93 N/A
Deaths:51
KDR:9.137
Accuracy:49.733% A
KPH:63.200 B**
VKPH:12.600 B*
M60-G Bulldog
A+
Kills:438
V. Kills:57 N/A
Deaths:78
KDR:5.615
Accuracy:46.004% B**
KPH:54.400 A+
VKPH:7.100 C*
M20 Basilisk
B**
Kills:386
V. Kills:138 278%
Deaths:137
KDR:2.818
Accuracy:47.563% B**
KPH:28 B++
VKPH:10 B+
M40 Fury
A++
Kills:359
V. Kills:120 297%
Deaths:80
KDR:4.488
Accuracy:55.893% A*
KPH:54.600 B
VKPH:18.300 A++
M12 Kobalt
C**
Kills:252
V. Kills:3 N/A
Deaths:19
KDR:13.263
Accuracy:18.768% C++
KPH:73.900 C**
VKPH:0.900 D--
M20 Basilisk
B*
Kills:210
V. Kills:117 178%
Deaths:85
KDR:2.471
Accuracy:50.701% A
KPH:25.800 B
VKPH:14.400 B*
M40 Fury
A
Kills:119
V. Kills:36 322%
Deaths:30
KDR:3.967
Accuracy:60.140% M
KPH:62.400 B
VKPH:18.900 A
M12 Kobalt
A
Kills:105
V. Kills:4 N/A
Deaths:18
KDR:5.833
Accuracy:24.054% A
KPH:59 C
VKPH:2.200 C-
G40-F Ranger
C
Kills:54
V. Kills:43 123%
Deaths:26
KDR:2.077
Accuracy:38.438% B+
KPH:14.800 C
VKPH:11.800 C
Kills:2,389 (0 + 2,389)
Deaths:524
KDR:4.559
VKDR:1.166
Vehicle Kills:611
Kill Difference:1,865
Playtime:54.666 hours
Usage:1%
Score:1.033m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:38.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:228
V. Kills:61 368%
Deaths:274
KDR:0.832
Accuracy:55.938% B+
KPH:9.100 D
VKPH:2.400 D-
S12 Renegade
D
Kills:55
V. Kills:3 N/A
Deaths:21
KDR:2.619
Accuracy:43.894% C*
KPH:19.600 D--
VKPH:1.100 D
Kills:283 (283 + 0)
Deaths:295
KDR:0.959
VKDR:0.217
Vehicle Kills:64
Kill Difference:12
Playtime:27.789 hours
Usage:1%
Score:0.122m
Score/min:73
Driving Accuracy:43.894%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 13,82113,66211,6291.175C++0.8731.73%A+16.198%C15.5DN/A53882.1h15C++47.4B+
SVA-88 11,23011,1547,0981.571C+0.4726.819%B++18.675%D-41.2C+N/A129271h10.9B+40.6B+
Dual Photon Pods 12,5369,42982111.485B*9.4461.598%B**1.156%C+86.6C*28.5B*605108.9h20.9C**34B+
Pulsar C 8,4988,3804,9831.682B0.3629.619%B**17.124%D--27.9C+N/A101300.8h10.6B+35.7B+
Orion VS54 8,1128,0833,0382.661B*0.6225.198%B*12.73%F41.2B+N/A187196.1h11.3B+44.8C*
Thanatos VE70 6,2686,2373,9771.568B++0.4853.219%A+15.697%C+51AN/A179122.2h3.5B**6.6B**
Maelstrom Turbo Laser 11,0295,8024,4191.313C+0.7329.373%C1.724%D13.5C+12.2C**195428.2h97.7C**332.5C**
Supernova PC 5,4654,44913433.201M**31.1662.782%A+N/A50.6M+11.6B**32187.9h3A4.9A+
Light PPA 4,3594,2276786.235C*4.1947.277%B*N/A79.5B**2.5C-23253.2h9.1B+19.3B+
Supernova FPC 6,7623,8438604.469C+2.4264.005%A1.431%D25.6C*19.4B**350150.2h6.3C9.8B
Proximity Mine 3,5343,5307944.446C*2.4052.887%AN/A207.6A++N/A70917h1A**1.8A*
H-V45 2,9382,9241,8001.624C*0.4225.266%C**11.936%D*29C+N/A109100.7h12.2B+48.3B+
Solstice SF 2,5592,4867453.337A**1.2935.905%A**1.609%F*42.5A+1.2A++19358.5h4B**11.2A
Nebula VM20 2,2612,2486183.638B*1.5925.006%A19.128%C39.6B+N/A15856.7h13.4B*53.7B*
Nebula VM20 2,2592,2436183.629B*1.5824.43%A19.438%C+39.6B+N/A15756.6h12.8B**52.5B*
C-4 3,0352,1959782.244B++0.2029.129%B++N/A91.5C**35B+95624h1.2B+4.1B++
L100 Python AP 4,0402,1066443.27C1.2373.76%A*1.852%D27.2C+25A28977.4h9.8D--13.3C+
NS Decimator 2,9611,8071,8290.988C+1.0672.19%A+2.158%C+34.2C+21.9B++38052.8h5.3C7.3B
C75 Viper 1,9451,7041889.064B**7.0245.112%B+N/A67.4A*9.5B+28125.3h7.7B**17.1B**
Phobos VX86 1,6681,6647442.237B++0.1963.003%B+10.517%D-54.6B+N/A25930.5h2B++3.2B+
Saron Laser Cannon 2,9741,5341,2451.232C+0.8130.664%CN/A12.2C+11.4B211126.1h133.3C*434.9C*
NS-44 Commissioner 1,3151,2991,7050.762C+1.2844.22%B**18.861%C-23CN/A8156.5h3.5B+8B++
Tank Mine 2,4231,2793673.485B+1.4439.51%B+N/A127.9B+114.4A++176610h1.9C++4.9B*
NS-15M1 1,2641,2411,0641.166C+0.8825.388%B+14.021%D--31.7CN/A8639.1h12.9C+50.9B
Proton II PPA 1,3001,2326718.388C**16.3421.182%C-1.461%D74.2B+4.1C*25316.6h8.1B+38.1B
Pulsar LSW 1,2361,2201,0981.111C0.9327.874%B**19.344%D31.4CN/A9938.9h13.2C+47.4B+
Solstice VE3 1,1961,19311910.025U7.9824.733%B+9.975%F17C+N/A16870.3h11.4B++46B+
NS-11P 1,1751,1671,0751.086C+0.9625.08%B+13.539%D-25.4C+N/A7746h14C++56B+
VX29 Polaris 1,1941,1678951.304C+0.7429.441%B**16.967%D35.3CN/A10733.1h12.6C+42.9B+
Saron HRB 1,8361,1181895.915C*3.8747.197%B+N/A30.5B+19.6B+37736.6h22C++46.7B+
E540 Halberd 1,8451,0881935.637C3.5952.51%B+1.746%C--27.3C19B37539.8h6.8D13C+
Parallax VX3 1,0321,0293662.811C+0.7745.862%B**80.369%B32.2C**N/A10832h2B+4.4B++
Supernova VPC 1,1101,0111069.538C+7.4958.424%B*1.583%C+47.7C**4.7D22121.2h2.9B+5B++
Hornet Missiles 1,6839561566.128C**4.0873.477%AN/A70.3C++53.5B+76413.6h11.9C+16.2C**
CAS30 Tank Buster 1,7709167791.176C+0.8749.199%B+N/A9.4C**8.8C**18097.3h54.8C*111.4B+
AP30 Shredder 1,4218861456.11C+4.0721.848%F-N/A8860U5350U84282900.1h38.2A+175B*
L100 Python HESH 1,073860959.053C+7.0168.228%A*N/A58.5C**14.5A+26514.7h4.4C--6.4B
Proton II PPA-H 7747286311.556C+9.5135.938%C+1.099%D97.1C++6.1C+2677.5h9.1B25.3C**
Lasher X2 7237106121.16B0.8826.273%C++2.817%D31.8C++N/A13322.3h23.9D91C+
MANA Anti-Vehicle Turret 1,3216624391.508D0.5461.237%D3.625%C+6620M**6590S21956730.1h12.5C+20.4C
Corvus VA55 6496484071.592B+0.4528.419%B*15.124%D*33.9BN/A10519.1h9.7B**34B*
Photon A2A Missile Pods 1,2386376310.111B**8.0772.523%D--N/A31.2D29.5C-40620.4h7.8C**10.8C+
Force-Blade 66760439,6980.015C2.0351.152%A++N/A0.3CN/A12086.2h4D-7.9C*
Spear Anti-Vehicle Phalanx Turret 1,1355991045.76C+3.7258.685%A+2.003%D*38.4C++34.4A55815.6h14.2D*24.2C+
C150 Dalton 1,0035811234.724C+2.6847.142%B*N/A5810U4220U62501000.1h4.1C**8.8B++
Xiphos Anti-Personnel Phalanx Tower 610579872.375C**70.3353.052%A**N/A482.5B*25.8A++14431.2h13.2C**24.8B+
M60-G Bulldog 559466519.137B**7.0949.733%A1.931%D63B**12.6B*4367.4h6.8C*13.7B+
M60-A Bulldog 530453627.306B5.2636.537%C+1.325%C4530U770U27853000.1h5B++13.8B+
M60-G Bulldog 495438785.615C**3.5746.004%B**2.283%C-54.8A+7.1C*4218h6.5B+14.1B*
E540 Halberd-H 655413785.295C3.2565.532%B**N/A43.5C+25.5B+3769.5h7.2C11C++
S1 7534072581.578A+0.4771.682%A++3.44%B28.3C**24A++57414.4h7C+9.8B+
M20 Basilisk 5243861372.818C+0.7747.563%B**8.808%B**28B++10B+23813.8h117.3C-246.6C*
L105 Zephyr 4183612613.885B+11.8439.397%C-N/A3610U570U14769300.1h5B*12.6B+
M40 Fury 479359804.488C2.4455.893%A*1.393%C-54.4B18.2A++3576.6h25.7F45.9C+
Frag Grenade 3283221322N/A319.9632.102%FN/A1610S30S47250.2h1.3A*4A
The Slasher 3393188,1280.039C2.0138.193%C**15.094%C**0.7C-N/A2465.8h2.6C6.9C++
Comet VM2 4803162531.249B+0.8055.758%A+2.532%D-13.1B6.8B**16324.2h21.5C*38.6B+
C-4 ARX 4213131392.252C++0.2128.597%B+N/A125.2C*43.2B+7152.5h1B++3.6B*
Comet VM2 4293052421.26C**0.7858.309%A+4.59%C++13.1C*5.3C++12923.3h23.1B+39.7B++
Lumine Edge 3253012,5400.119C++1.9350.877%A*14.95%C2.6CN/A6113.8h1.3C**2.7B++
Skyguard 488274863.186C*1.1426.694%C1.095%D-12.6C+9.8C++24121.8h147.7C553.2C
Aphelion VEX-4H 4942651082.454C0.4156.644%A2.642%C27.9D24.1C3459.5h104.3D*184.1C-
M20 Basilisk 477260396.667C+4.6265.406%A+3.846%C46.4C*38.8A+4915.6h175.8D-268.8C+
M12 Kobalt 2552521913.263C++11.2218.768%C++20.238%B+74.1C**N/A2333.4h18.4C*98B
Soldier Soaker 2402381761.352C*0.6950.419%A++11.345%D31.3C--N/A1017.6h5.8C*11.5B**
V10 234234753.12C+1.0845.56%B++76.496%C+19.3DN/A8512.1h2.7D5.9C++
NSX Tengu 2372332101.11C+0.9338.144%C**18.026%C-25.6C-N/A749.1h10.6B++27.9B+
Saron HRB-H 406229922.489C-0.4453.686%CN/A27.9D21.6C3928.2h29.4C54.7C
M40 Fury-F 2892282740.832C1.2155.938%B+N/A9.1D2.4D-7525h11.3C++20.3B
L100 Python HEAT 348223673.328C1.2860.432%B*2.242%C32.3C*18.1A+5136.9h5.7C**9.3B++
M20 Basilisk 327210852.471C+0.4350.701%A6.667%B+25.9B14.4B*2658.1h142.2D--280.4C++
Aspis Anti-Aircraft Phalanx Turret 450206583.552C++1.5130.545%B*N/A16.1B**19.1A++44612.8h158.7C+519.5B+
Coyote Missiles 4012031151.765C0.2869.673%A*N/A29C-28.3B+4657h60.3D86.5C+
Sticky Grenade 1951951195N/A192.9652.844%C++N/A975C++N/A30480.2h1.8B+3.4B+
NS-10 Burster 286180842.143A++0.1031.094%C**8.333%C*7.5B*4.4B+15424.1h119.3B+383.8B+
Artemis VX26 174174981.776B+0.2732.4%B**14.368%D*48.3B*N/A2293.6h10.2B++31.4B*
VE-S Canis 1791741401.243C+0.8021.759%D-22.414%C*30.5CN/A875.7h13.7C62.9C
Terminus VX-9 1621621051.543C++0.5026.662%C**14.198%D**34.5C+N/A1594.7h11.5B+43.1B+
Spear Anti-Vehicle Phalanx Tower 3391581510.533D8.4967.465%A++6.329%B*23.9D27.4C++3056.6h24.4F**36.2D**
Rocklet Rifle 3821371990.688C+1.3663.431%B**N/A29.8C++53.3A*7704.6h43.7C68.9C*
NS Annihilator 2651301830.71C**1.3373.925%F-N/A7D7.3C--19418.5h12.8C17.3D
M40 Fury-H 135130914.444C++12.4040.517%C+N/A162.5A+6.3D7220.8h4.3B**10.7B**
NS-10 Burster 204122841.452B+0.5930.96%C*3.279%D-5.1C+3.4C12624h174.9C--565C+
M40 Fury 155119303.967C-1.9260.14%MN/A62.6B18.9A4881.9h26.7F44.4C+
Beamer VS3 1171161430.811C++1.2322.535%D12.931%D*13.8DN/A1308.4h6.7B++29.7C++
Eidolon VE33 1181131021.108C++0.9422.259%D-25.664%C+20.2C+N/A1185.6h10.7C47.9C-
Lancer VS22 2451121380.812C++1.2343.055%F*N/A8.5D10.1D30113.2h22.2C*51.6C+
MANA Anti-Personnel Turret 117111422.643N/A0.6028.914%UN/A1110U60U4276000.1h45.9T*158.7T*
Anti-Vehicle Grenade 1101081108N/A105.9656.701%B++N/A540B*10D*43020.2h3.1A5.4B**
M12 Kobalt 109105185.833C-3.7924.054%A17.143%C+58.3C2.2C-2291.8h25.6D*106.4C++
Pulsar VS1 9696196U93.9622.381%C9.375%F22.9C+N/A4314.2h13.9B62.1C**
M60-A Bulldog 10185127.083C5.0436.869%D--N/A23.6C--4.4C+2453.6h6C++16.3C
Aphelion VEX-4 12783243.458C1.4142.651%B**2.41%D27.7C*14.7C-2313h69.9C163.8C**
Betelgeuse 54-A 8178781C--1.0423.869%C-25.641%D31.2D--1.2A3842.5h15.3F--64D*
Hunter QCX 98731930.378C-1.6781.924%A**34.247%B+4.1D-1.4C3817.6h25.1F30.6C
VA39 Spectre 7070361.944B0.1025.822%D--18.571%F10.6DN/A1286.6h5.3B+20.4C+
Orbital Strike Uplink 12269169U66.96174.324%UN/A172.5U132.5U32020.4h1.9T*1.1T*
NSX Masamune 10558830.699C+1.3564.683%B*N/A19.3D15.7C*2323h34.1F--52.7F
S12 Renegade 5855212.619C+0.5743.894%C*7.273%B+19.6D--1.1D582.8h4.5D-10.3C
G40-F Ranger 9754262.077D0.0338.438%B+N/A14.6C11.6C1913.7h173.2C450.6C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101160.1h
Motion Spotter283,2402.7h
Anti-Vehicle MANA Turret381,5815.3h
Spawn Beacon108371.3h
Nano-Armor Kit9662,515,348204.2h
Turret AI Module14181.4h
Repair Module25491.7h
Skywall Shield Emitter03431.2h
Structure Shield Module03331.2h
Cortium Silo43631.4h
Nanite Revive Grenade03020.1h
Medical Applicator572236,08619.8h
Deconstruction Tool110,3931.5h
Spear Anti-Vehicle Tower02331h
Spitfire Auto-Turret268591.4h
Bunker0511.8h
Rampart Wall34384.1h
Xiphos Anti-Personnel Tower03151.1h
Hoplon Anti-Aircraft Phalanx Tower01280.6h
Ammunition Package302,0081h
Medical Kit1613,2633h
Anti-Infantry MANA Turret151,1282.4h
Elysium Spawn Tube02770.9h
Vehicle Gate0610.8h
WLT-Howler Mining Laser314,3863.9h
Alarm Module01640.3h
Recon Detection Device8310,25917.4h
Shield Recharging Field0840h

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