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Harbinger Founder SteaknCheese[FMBY] SteaknCheese
VS BR 88

KDR: 1.8

Score: 46.3m

Last Seen: Aug 17th, 2019 1:45 AM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of Femboys[FMBY] Femboys
VS outfit on Emerald

Members: 7
Level Progress (to 89): 27%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Solstice SF M40 Fury-F Tank Mine Proximity Mine Pandora VX25 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 861TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.198%17.808%43128118625,4831.431790.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.093%0.591B+-0.462D-2.329F--HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.263C*13.30.07C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.146%2.455%180312111,6709798231.70582203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.661%-0.76D-0.8B++-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.24C60.3-0.139C139.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.931%2.591%333612085,944199524962.97796238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%-0.907D--0.02C+-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-1.174D*27-1.121D*57.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.941%3.849%119712071,24715406130.80974203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.013%0.552B+-0.146C0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.24C++38.50.04C+53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.319%71.301%119212121,345151730.886618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.445%0.2C++0.274C*-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.40.232C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.106%14.37%119212122,5541443401.76992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.087%-0.368C--0.053C+1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.037C+4.70.031C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Femboys[FMBY] Femboys
VS outfit on Emerald

Members: 7
46.3m380%337 (20.2k)316 (19k)1.8032364,46035,7472.1400788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214257821.29%12.149%25904:0626

7% Combat Medic35% Engineer24% Infiltrator29% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:40 PMJun 9th, 2019 12:33 AMAug 17th, 2019 2:52 AM (15h) (PST)Aug 16th, 2019 9:45 PM (20h) (PST)Aug 16th, 2019 9:45 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6032083950.4400.2440.0531.9130.063462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,17312,49623,67726153115418,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2441.7h/101.7d 12,041 7,831 21,173 280.2k 4,254 7,513 9,290 88.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:257
Deaths:239
KDR:1.075
Accuracy:20.662% C
HSR:19.455% C-
Kills:257
Deaths (as Heavy Assault):239
Deaths (to Heavy Assaults):10,295
KDR:1.07531
Kill Difference:18
Playtime:39.954 hours
Usage:2%
Score:0.652m
Score/min:272
Accuracy (listed only):20.662%
HSR (listed only):19.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% D
HSR:16.503% D*
Solstice SF
B*
Kills:2,031
Deaths:1,365
KDR:1.488
Accuracy:28.609% B*
HSR:11.915% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C-
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
NS Baron G5
B+
Kills:946
Deaths:777
KDR:1.218
Accuracy:48.848% B+
HSR:12.579% C-
NSX-P Tanto
C*
Kills:637
Deaths:629
KDR:1.013
Accuracy:26.582% C*
HSR:17.896% D*
Kills:17,119
Deaths (as Engineer):12,001
Deaths (to Engineers):8,074
KDR:1.42646
Kill Difference:5,118
Playtime:857.399 hours
Usage:35%
Score:15.207m
Score/min:296
Accuracy (listed only):29.535%
HSR (listed only):16.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% D
HSR:16.503% D*
Solstice SF
B*
Kills:2,031
Deaths:1,365
KDR:1.488
Accuracy:28.609% B*
HSR:11.915% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C-
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C--
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
Eridani SX5
C++
Kills:979
Deaths:665
KDR:1.472
Accuracy:26.757% C++
HSR:20.020% C+
NS Baron G5
B+
Kills:946
Deaths:777
KDR:1.218
Accuracy:48.848% B+
HSR:12.579% C-
NSX-P Tanto
C*
Kills:637
Deaths:629
KDR:1.013
Accuracy:26.582% C*
HSR:17.896% D*
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Kills:23,269
Deaths (as Light Assault):16,743
Deaths (to Light Assaults):5,986
KDR:1.38977
Kill Difference:6,526
Playtime:702.684 hours
Usage:29%
Score:14.108m
Score/min:335
Accuracy (listed only):28.101%
HSR (listed only):16.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:1,181
Deaths:794
KDR:1.487
Accuracy:43.147% C++
HSR:22.354% C-
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
Artemis VX26
B+
Kills:1,162
Deaths:700
KDR:1.660
Accuracy:29.526% B+
HSR:23.236% C+
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C--
Parallax VX3
C
Kills:1,150
Deaths:340
KDR:3.382
Accuracy:37.050% C
HSR:71.391% D
Eridani SX5
C++
Kills:979
Deaths:665
KDR:1.472
Accuracy:26.757% C++
HSR:20.020% C+
NS-61 Emissary
B+
Kills:615
Deaths:459
KDR:1.340
Accuracy:31.881% B+
HSR:16.260% C+
Beamer VS3
D
Kills:593
Deaths:644
KDR:0.921
Accuracy:22.469% D
HSR:18.213% D
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Phantom VA23
C--
Kills:461
Deaths:267
KDR:1.727
Accuracy:31.651% C--
HSR:22.343% D-
NS-357B Underboss
B+
Kills:227
Deaths:196
KDR:1.158
Accuracy:42.569% B+
HSR:15.419% D-
NS-44P Commissioner
C
Kills:225
Deaths:211
KDR:1.066
Accuracy:37.790% C
HSR:24% C
V10
D-
Kills:195
Deaths:58
KDR:3.362
Accuracy:32.963% D--
HSR:70.769% D-
NS-44L Blackhand
B++
Kills:121
Deaths:66
KDR:1.833
Accuracy:47.167% B++
HSR:49.587% B+
NS-AM7 Archer
B*
Kills:120
Deaths:180
KDR:0.667
Accuracy:65.225% B*
HSR:8.333% D--
Soldier Soaker
B
Kills:106
Deaths:68
KDR:1.559
Accuracy:36.657% B
HSR:14.151% C+
Kills:12,306
Deaths (as Infiltrator):8,725
Deaths (to Infiltrators):4,458
KDR:1.41043
Kill Difference:3,581
Playtime:575.882 hours
Usage:24%
Score:9.312m
Score/min:270
Accuracy (listed only):33.781%
HSR (listed only):25.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C--
NS-11A
D
Kills:1,155
Deaths:1,143
KDR:1.011
Accuracy:19.963% D-
HSR:16.450% D
Eridani SX5
C++
Kills:979
Deaths:665
KDR:1.472
Accuracy:26.757% C++
HSR:20.020% C+
NS-11P
B++
Kills:978
Deaths:787
KDR:1.243
Accuracy:26.243% B++
HSR:18.507% C+
NS Baron G5
B+
Kills:946
Deaths:777
KDR:1.218
Accuracy:48.848% B+
HSR:12.579% C-
Pulsar VS1
C
Kills:650
Deaths:497
KDR:1.308
Accuracy:21.679% C
HSR:19.385% C
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Kills:12,433
Deaths (as Combat Medic):10,248
Deaths (to Combat Medics):3,715
KDR:1.21321
Kill Difference:2,185
Playtime:159.691 hours
Usage:7%
Score:3.788m
Score/min:395
Accuracy (listed only):29.719%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,313
Deaths:843
KDR:1.558
Accuracy:15.734% C--
HSR:15.842% D--
Nebula VM20
C--
Kills:1,233
Deaths:843
KDR:1.463
Accuracy:16.211% C--
HSR:15.977% D-
Blueshift VM5
C**
Kills:1,228
Deaths:621
KDR:1.977
Accuracy:20.612% C**
HSR:15.554% D--
Blueshift VM5
C*
Kills:1,150
Deaths:621
KDR:1.852
Accuracy:20.982% C*
HSR:16.609% D-
NS-10 Burster
C++
Kills:129
Deaths:126
KDR:1.024
Accuracy:29.657% C++
HSR:6.977% C+
NS-10 Burster
C+
Kills:123
Deaths:126
KDR:0.976
Accuracy:30.277% C+
HSR:4.878% C
Cosmos VM3
A+
Kills:69
Deaths:41
KDR:1.683
Accuracy:24.745% A+
HSR:20.290% C**
Cosmos VM3
A+
Kills:68
Deaths:41
KDR:1.659
Accuracy:24.324% A+
HSR:11.765% F
Vortex VM21
C
Kills:61
Deaths:73
KDR:0.836
Accuracy:39.228% C
HSR:1.639% D-
Kills:5,374
Deaths (as MAX Suit):1,667.500
Deaths (to MAX Suits):1,844
KDR:3.22279
Kill Difference:3,706.500
Playtime:107.831 hours
Usage:4%
Score:3.204m
Score/min:495
Accuracy (listed only):24.641%
HSR (listed only):12.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:660
V. Kills:87 N/A
Deaths:359
KDR:1.838
Accuracy:35.650% D
KPH:26.800 D
VKPH:3.500 C+
Maelstrom Turbo Laser
C-
Kills:597
V. Kills:402 148%
Deaths:538
KDR:1.110
Accuracy:28.129% C--
KPH:9.100 C-
VKPH:6.100 D
Dual Photon Pods
B+
Kills:413
V. Kills:157 261%
Deaths:102
KDR:4.049
Accuracy:46.662% D
KPH:65.900 C+
VKPH:25 B+
Photon A2A Missile Pods
C--
Kills:167
V. Kills:158 105%
Deaths:46
KDR:3.630
Accuracy:72.969% D-
KPH:28.300 D
VKPH:26.800 C--
Kills:1,837 (1,257 + 0)
Deaths:1,045
KDR:1.758
VKDR:0.769
Vehicle Kills:804
Kill Difference:792
Playtime:102.575 hours
Usage:4%
Score:1.249m
Score/min:203
Piloting Accuracy:28.129%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:98
V. Kills:27 350%
Deaths:9
KDR:10.889
Accuracy:41.555% C+
KPH:352,800 U
VKPH:97,200 U
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:3
Vehicle Kills:27
Kill Difference:89
Playtime:0.001 hours
Usage:0%
Score:0.048m
Score/min:1,451,160
Piloting Accuracy:N/A%
Gunner Accuracy:41.555%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,221
V. Kills:444 274%
Deaths:132
KDR:9.250
Accuracy:46.714% B++
KPH:39.100 B+
VKPH:14.200 A
L100 Python HESH
B*
Kills:1,030
V. Kills:193 N/A
Deaths:67
KDR:15.373
Accuracy:45.314% C
KPH:62 B+
VKPH:11.600 B*
L100 Python AP
C
Kills:1,020
V. Kills:679 150%
Deaths:218
KDR:4.679
Accuracy:44.226% D**
KPH:25.200 C-
VKPH:16.800 C
L100 Python HEAT
B*
Kills:929
V. Kills:296 313%
Deaths:89
KDR:10.438
Accuracy:46.034% D
KPH:41.800 B*
VKPH:13.300 C**
Skyguard
C+
Kills:862
V. Kills:569 151%
Deaths:120
KDR:7.183
Accuracy:29.471% C+
KPH:9.800 D
VKPH:6.400 D--
Kills:5,062 (5,062 + 0)
Deaths:626
KDR:8.086
VKDR:3.484
Vehicle Kills:2,181
Kill Difference:4,436
Playtime:198.838 hours
Usage:8%
Score:2.586m
Score/min:217
Driving Accuracy:29.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:882
V. Kills:314 280%
Deaths:192
KDR:4.594
Accuracy:41.630% D-
KPH:20.700 C+
VKPH:7.400 C
Saron HRB
B+
Kills:221
V. Kills:99 221%
Deaths:28
KDR:7.893
Accuracy:43.563% C+
KPH:30.900 B+
VKPH:13.900 C
E540 Halberd
B
Kills:67
V. Kills:25 258%
Deaths:5
KDR:13.400
Accuracy:44.700% C
KPH:35.200 B
VKPH:13.100 C--
Kills:1,170 (882 + 288)
Deaths:225
KDR:5.200
VKDR:1.947
Vehicle Kills:438
Kill Difference:945
Playtime:51.700 hours
Usage:2%
Score:0.691m
Score/min:223
Driving Accuracy:41.630%
Gunner Accuracy:44.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:185
V. Kills:86 213%
Deaths:10
KDR:18.500
Accuracy:47.301% D*
KPH:36.700 C
VKPH:17 D
Saron HRB-H
C
Kills:85
V. Kills:54 155%
Deaths:15
KDR:5.667
Accuracy:53.095% C
KPH:30.800 C
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:75
V. Kills:43 170%
Deaths:12
KDR:6.250
Accuracy:40.240% D
KPH:40.200 C+
VKPH:23 C
Kills:345 (0 + 345)
Deaths:37
KDR:9.324
VKDR:4.946
Vehicle Kills:183
Kill Difference:308
Playtime:9.668 hours
Usage:0%
Score:0.217m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:40.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:268
V. Kills:52 N/A
Deaths:31
KDR:8.645
Accuracy:34.001% C+
KPH:41.100 B++
VKPH:8 B+
M20 Basilisk
B*
Kills:183
V. Kills:66 273%
Deaths:24
KDR:7.625
Accuracy:42.281% B
KPH:30.700 B*
VKPH:11.100 B*
M60-G Bulldog
C++
Kills:176
V. Kills:34 N/A
Deaths:25
KDR:7.040
Accuracy:34.264% C
KPH:41.800 C++
VKPH:8.100 C+
M20 Basilisk
B+
Kills:149
V. Kills:68 216%
Deaths:20
KDR:7.450
Accuracy:46.341% B*
KPH:27.300 B+
VKPH:12.500 B+
M12 Kobalt
B*
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:18.822% C++
KPH:69.600 C++
VKPH:5.400 B*
M40 Fury
C
Kills:58
V. Kills:12 446%
Deaths:7
KDR:8.286
Accuracy:30.628% D
KPH:35 C
VKPH:7.200 C-
Kills:899 (0 + 899)
Deaths:114
KDR:7.886
VKDR:2.079
Vehicle Kills:237
Kill Difference:785
Playtime:24.739 hours
Usage:1%
Score:0.414m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:30.628%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:1,865
V. Kills:614 303%
Deaths:743
KDR:2.510
Accuracy:54.931% B+
KPH:39.200 B**
VKPH:12.900 A+
M12 Kobalt-F
B*
Kills:1,162
V. Kills:59 N/A
Deaths:325
KDR:3.575
Accuracy:21.800% C+
KPH:46.400 B++
VKPH:2.400 B*
S12 Renegade
B**
Kills:1,151
V. Kills:36 N/A
Deaths:293
KDR:3.928
Accuracy:51.192% B**
KPH:77.100 B*
VKPH:2.400 B
M20 Basilisk-F
B++
Kills:877
V. Kills:339 258%
Deaths:502
KDR:1.747
Accuracy:52.078% C++
KPH:25.500 B++
VKPH:9.900 B
V30-F Starfall
B+
Kills:407
V. Kills:224 181%
Deaths:148
KDR:2.750
Accuracy:62.821% C+
KPH:31.700 B+
VKPH:17.400 C*
Kills:5,462 (5,462 + 0)
Deaths:2,011
KDR:2.716
VKDR:0.633
Vehicle Kills:1,272
Kill Difference:3,451
Playtime:134.748 hours
Usage:6%
Score:1.429m
Score/min:177
Driving Accuracy:62.821%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,7902,7512,1621.272C+0.5321.467%D16.503%D*17C--N/A81162h12.6C+58.7C+
Solstice SF 2,1382,0311,3651.488B+0.3228.609%B*11.915%D-25.7C**1.4A*11379h10.9C*37.9B+
M40 Fury-F 2,4791,8657432.51B+0.7154.931%B+N/A39.2B**12.9A+22547.6h13.7C+24.9C++
Tank Mine 2,6711,6462765.964A++4.1624.201%DN/A213.8A*133.1A**22207.7h1.5B++6.1C++
Proximity Mine 1,4861,4851947.655A5.8539.969%CN/A151.5B+N/A4789.8h2.1C--5.3C
Pandora VX25 1,3761,3561,4500.935C0.8732.111%D14.012%C13.7D-N/A5299.1h6.2D*19.3D-
Nebula VM20 1,3281,3138431.558C0.2515.734%C--15.842%D--28.2CN/A12346.6h15.8C*100.7C+
Nebula VM20 1,2491,2338431.463C0.3416.211%C--15.977%D-26.5C-N/A11746.6h17.2C+106.4C+
Blueshift VM5 1,2511,2286211.977C+0.1720.612%C**15.554%D--49.3B**N/A20724.9h14.3B+69.5B+
VX6-7 1,2311,2248621.42C++0.3820.191%D-14.788%D--21.5C-N/A10256.8h13.9C+68.9C
C75 Viper 1,6651,2211329.25B**7.4546.714%B++N/A39.1B+14.2A21131.2h14.2C+30.4B+
Deimos VA29 1,2181,1988521.406C++0.4057.815%C14.775%C32.2CN/A8537.2h3D-5.3C
NS-44 Commissioner AE 1,1821,1817941.487C*0.3243.147%C++22.354%C-18.5D--N/A4263.9h3.7C+8.5C++
Eclipse VE3A 1,2091,1806181.909C*0.1125.924%C15.339%D-42.1C++1B+21328h14.2C--54.7C
Solstice VE3 1,1991,1705002.34A**0.5426.346%B++18.205%C39.7A1A++19229.5h11.7B*44.3B+
Sirius SX12 1,1881,1699531.227C*0.5819.727%D-14.371%D17.7C--N/A8565.9h15.1C++76.4C+
MKV Suppressed 1,1641,1626351.83B**0.0325.176%C+15.232%D39C**N/A21529.8h13.1B+52.1C**
M12 Kobalt-F 1,2211,1623253.575B*1.7721.8%C+7.315%C--46.5B++2.4B*10225h14.7C++67.6C**
NS-11C 1,1751,1625841.99B**0.1927.278%B++16.868%C-43.5B*N/A16926.7h11.8B++43.4B++
Artemis VX26 1,1781,1627001.66C**0.1429.526%B+23.236%C+30.3C+N/A9338.4h14.7D-49.7C+
NS-7 PDW 1,1651,1601,0621.092C*0.7122.332%C-13.103%D18.6CN/A8062.2h17C76.3C+
MKV-B Suppressed 1,1831,1599961.164C*0.6426.52%C++16.652%C--21.3C-N/A5354.4h16.2C+61.1C++
Serpent VE92 1,1801,1587051.643B+0.1622.317%C17.789%C38.6B+N/A15630h12.5C**56C*
Solstice Burst 1,1791,1566211.862B0.0622.59%D21.713%C31.7CN/A8236.5h14.7C64.9C
NS-11A 1,1711,1551,1431.01C+0.7919.963%D-16.45%D22.4C-N/A8751.5h16D79.9D
S12 Renegade 1,1871,1512933.928C*2.1251.192%B**4.257%C77.2B*2.4B22614.9h4.4D--8.6C++
Parallax VX3 1,1521,1503403.382C++1.5837.05%C71.391%D25.8C+N/A10244.5h2.4C+6.5C+
Blueshift VM5 1,1641,1506211.852C0.0520.982%C*16.609%D-46.2B++N/A19524.9h15.6C*74.2B
Zenith VX-5 1,1851,1508761.313C++0.4923.873%C17.826%D25.8CN/A7044.5h13.9C+58.1C+
Frag Grenade 1,1491,13511135N/A1,133.2041.957%C--N/A515.9C++6.4C17662.2h3.2B+7.5B
C-4 1,4221,0774022.679B*0.8826.715%C++N/A141.7A45.4B**11507.6h1.1B*4.2B++
L100 Python HESH 1,2231,0306715.373B+13.5745.314%C2.718%B**62B+11.6B*39816.6h3.4C++7.4C++
L100 Python AP 1,6991,0202184.679C+2.8844.226%D**4.706%A25.2C-16.8C34540.5h5.8C**13.1C
Eridani SX5 1,0009796651.472C**0.3326.757%C++20.02%C+26.6CN/A7236.8h12.5C+46.7C++
NS-11P 1,0119787871.243C++0.5626.243%B++18.507%C+29.8C++1A++9932.8h16.1C--61.2C*
NS Baron G5 9749467771.218C*0.5948.848%B+12.579%C-40.6B1.2A++11923.3h5.2C10.6C+
L100 Python HEAT 1,2259298910.438A+8.6346.034%D3.875%B**41.8B*13.3C**21822.2h5.1B+11.1B
Supernova PC 1,1968821924.594C+2.7941.63%D-1.587%C--20.7C+7.4C16442.7h4.1B++10B
M20 Basilisk-F 1,2168775021.747B++0.0652.078%C++2.623%C25.6B++9.9B13234.3h77C+147.8C++
Skyguard 1,4318621207.183A++5.3829.471%C+2.204%C*9.8D6.4D--12588.3h145.6C-494.2C
MANA Anti-Vehicle Turret 1,0776723102.168C++0.3649.479%C+3.571%C6720S4050M**5321500.1h7.3B14.7B
Light PPA 7476603591.838C0.0335.65%D1.818%B*26.8D3.5C+13424.6h12.5C*35C++
Pulsar VS1 6656504971.308B+0.5021.679%C19.385%C25.6C+N/A9025.4h14.1C**65.1C++
NSX-P Tanto 6576376291.013C++0.7926.582%C*17.896%D*24.9C+N/A6525.6h17C63.8C++
NS-61 Emissary 6216154591.34B++0.4631.881%B+16.26%C+17.9C-N/A5134.4h15.4C+48.4C**
Maelstrom Turbo Laser 9995975381.11C+0.6928.129%C--3.853%B*9.1C-6.1D15165.8h133.9C476C
Beamer VS3 6045936440.921C**0.8822.469%D18.213%D35.9B+N/A14716.5h8.6B38.4C+
Skorpios 5365214311.209C+0.5929.459%B+19.194%C23.5D-N/A7622.2h16.7F--56.8D--
Phantom VA23 4714612671.727C+0.0831.651%C--22.343%D-16.6D--N/A4727.8h6.4D**20.3D-
Force-Blade 48741516,0880.026C++1.7835.359%B+2.169%D0.5CN/A2872h2.9C+8.2B
Dual Photon Pods 5704131024.049C2.2546.662%D1.453%C**65.6C+24.9B+6976.3h30.5D65.4D
V30-F Starfall 6314071482.75B++0.9562.821%C+N/A31.6B+17.4C*20812.9h22D35D
Hunter QCX 3563543101.142B++0.6648.242%C**40.678%B**13.1C+N/A6327h3.8B8B+
Spear Anti-Vehicle Phalanx Turret 5293422414.25B**12.4544.255%C+1.754%D*40.7C++22.3C++4128.4h9C++20.4C*
Sticky Grenade 3103021302N/A300.2039.307%D**N/A604D16C**18880.5h3.6D*9.1D*
M60-G Bulldog 320268318.645A6.8434.001%C+1.119%D*41.2B++8B+2476.5h6.8B+20.1B+
The Slasher 27925910,2120.025C--1.7836.044%C++6.178%D0.5C-N/A1572h2.8D7.8C+
NS-15M1 2612572391.075C0.7320.662%C19.455%C-23.4DN/A13311h14.8D71.7C
Rocklet Rifle 4502462181.128B*0.6865.392%A+N/A41.7B**34.6B*4655.9h34.4B52.6B+
NS-357B Underboss 2302271961.158C+0.6542.569%B+15.419%D-42.8C+N/A1195.3h4.7C--11.1C*
NS-44P Commissioner 2272252111.066C+0.7437.79%C24%C17.7D-N/A8412.7h4.6D-12.3C-
Saron HRB 320221287.893B+6.0943.563%C+N/A31.1B+13.9C5037.1h17.6B++40.4B++
V10 196195583.362C++1.5632.963%D--70.769%D-27.9CN/A777h2.7D8.3D-
E540 Halberd-H 2711851018.5B*16.7047.301%D*1.622%C+37C17.2C--3025h8.6D--18.1F
M20 Basilisk 249183247.625A*5.8242.281%B2.732%D*30.5B*11B*3126h103C+243.6C**
M60-G Bulldog 210176257.04B+5.2434.264%C4.545%B**41.9C++8.1C+2464.2h7.3C++21.4C++
Photon A2A Missile Pods 325167463.63C+1.8372.969%D-N/A28.3D26.8C--5415.9h9C+12.4C-
M20 Basilisk 217149207.45A*5.6546.341%B*8.725%A27.1B+12.4B+2925.5h129.1C-278.6C++
MANA Anti-Personnel Turret 151138582.379N/A0.5812.506%UN/A1380U130U4754200.1h32.1T*256.9T*
NS-10 Burster 2141291261.024C++0.7829.657%C++6.977%C+6.2C++4.1B14120.8h145.8C+491.6C++
NS-10 Burster 2221231260.976C+0.8330.277%C+4.878%C6.1C*4.9B++14720.3h151.5C+500.5C++
NS-44L Blackhand 123121661.833B+0.0347.167%B++49.587%B+15.7C--N/A537.7h5.9D12.5C+
NS-AM7 Archer 1741201800.667B+1.1465.225%B*8.333%D--6.9C+3.1B5417.5h26.5C40.6C+
Lasher X2 1221191200.992C++0.8121.137%D1.681%D*27CN/A2234.4h22.6C--107C
Soldier Soaker 111106681.559B+0.2436.657%B14.151%C+18D--N/A815.9h7.2C-19.6C++
Fatestealer 1011011230.821M*0.9838.158%C*28.713%B++15.5C-N/A326.5h2.3C++6B+
L105 Zephyr 12598910.889C**9.0941.555%C+N/A980U270U4837200.1h8.6D-20.6C-
Saron HRB-H 13985155.667C++3.8653.095%CN/A30.4C-19.3C-4772.8h21.3B+40.1B+
Aphelion VEX-4H 11875126.25C++4.4540.24%D4%B+39.5C+22.6C4181.9h52.8B131.1C*
Nightshade 86731,5280.048C+1.7681.556%B*23.288%A1.1CN/A669.1h24C++29.4C**
Cosmos VM3 7269411.683C+0.1224.745%A+20.29%C**46B**2M++2651.5h22.1F--89.4C+
Cosmos VM3 7568411.659C+0.1424.324%A+11.765%F45.3B*4.7S3201.5h22.1F*90.8C+
E540 Halberd 9267513.4B+11.6044.7%CN/A35.3B13.2C--4791.9h6.1C+13.7C
Aspis Anti-Aircraft Phalanx Turret 12866116B**4.2030.236%B++N/A16.5B**15.5B*3294h130.2B+430.6B++
NS Annihilator 129651040.625C+1.1878.992%C-N/A9.2C9C++2567.1h13C16.5C
M12 Kobalt 706579.286C7.4818.822%C++21.539%B++72.2C*5.6B**3540.9h19.9C++105.5C**
NS Decimator 93621040.596D1.2150.69%D*1.613%C-16.3D*8.2D--4393.8h7.1D**14F-
Vortex VM21 9861730.836C0.9739.228%C1.639%D-10.9C**6.6C*1295.6h22B++56.1B+
M40 Fury 705878.286B+6.4830.628%DN/A34.1C-7.1C-2831.7h16.1C+52.5C
MAX Punch 63561,7440.032D1.7742.902%C+N/A0.6C-N/A395.8h2.4C+5.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon322,5893.4h
Anti-Vehicle MANA Turret433,1154.9h
Nano-Armor Kit727649,34161.1h
AE Nano-Armor Kit209245,00012.7h
AE Medical Applicator286114,4147.9h
Nanite Revive Grenade01,2920.4h
Medical Applicator585141,80915.2h
Spitfire Auto-Turret291,6451.5h
Motion Spotter72,7951.3h
VS Patriot Flare Gun33230.3h
Deconstruction Tool1570.1h
Shield Recharging Field404,9151.7h
Recon Detection Device14721,00031.2h
Ammunition Package509,3454.9h
Medical Kit6036,0166.5h
Anti-Infantry MANA Turret154471.2h
Nano-Repair Grenade0710h

Check the help document for the dictionary if you want to learn more about words used here.


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