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Legate Founder SteaknCheese[SKL] SteaknCheese
VS BR 74

KDR: 1.82

Score: 43.4m

Last Seen: Jan 9th, 2019 1:39 AM
- OFFLINE - 935.7 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Solstice SF M40 Fury-F Tank Mine Proximity Mine Pandora VX25 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 814TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.988%17.567%4212699624,0001.453660.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.921%0.57B+-0.479D-2.237F--HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.264C*13.20.075C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.204%2.598%179310191,5789327861.69132201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.591%-0.759D-0.914B*-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.6-0.252C60.9-0.15C140.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.147%2.745%301610165,465191822792.84932240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%-1.047D*0.081C+0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.6-1.086D*24.3-0.94D--56.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.671%3.976%118710151,18214655840.806276202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.069%0.512B+-0.099C+0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.275C*35.80.092C+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.319%71.301%118210201,345140830.954578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.445%0.193C++0.273C*-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.317C*2.40.229C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.106%14.37%118210202,5541349401.89325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.087%-0.359C--0.031C+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.039C+4.70.03C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m362.4%336 (20.2k)315 (18.9k)1.8197260,66433,3372.1538274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022242021.162%12.095%25604:0824

36% Engineer23% Infiltrator30% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:40 PMNov 11th, 2018 1:08 AMFeb 7th, 2019 10:24 PM (9d) (PST)Jan 9th, 2019 12:43 AM (39d) (PST)Jan 8th, 2019 9:39 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5972093880.4400.2420.0531.8260.063460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,83112,56923,26226153110418,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2295.4h/95.6d 11,138 7,337 19,105 251.5k 4,044 7,182 8,716 82.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:254
Deaths:238
KDR:1.067
Accuracy:20.622% C
HSR:19.685% C
Lasher X2
D
Kills:119
Deaths:120
KDR:0.992
Accuracy:21.137% D
HSR:1.681% D*
Kills:373
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):9,585
KDR:1.0419
Kill Difference:15
Playtime:38.304 hours
Usage:2%
Score:0.630m
Score/min:274
Accuracy (listed only):20.880%
HSR (listed only):10.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% D
HSR:16.503% D*
Solstice SF
B*
Kills:1,912
Deaths:1,260
KDR:1.517
Accuracy:28.625% B*
HSR:12.082% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D-
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
NS Baron G5
B+
Kills:793
Deaths:625
KDR:1.269
Accuracy:49.635% B+
HSR:12.106% C--
NSX-P Tanto
C*
Kills:478
Deaths:453
KDR:1.055
Accuracy:26.615% C*
HSR:17.364% D*
Kills:16,688
Deaths (as Engineer):11,568
Deaths (to Engineers):7,724
KDR:1.4426
Kill Difference:5,120
Playtime:820.515 hours
Usage:36%
Score:14.416m
Score/min:293
Accuracy (listed only):29.599%
HSR (listed only):16.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% D
HSR:16.503% D*
Solstice SF
B*
Kills:1,912
Deaths:1,260
KDR:1.517
Accuracy:28.625% B*
HSR:12.082% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D-
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
Eridani SX5
C++
Kills:968
Deaths:651
KDR:1.487
Accuracy:26.829% C++
HSR:20.248% C++
NS Baron G5
B+
Kills:793
Deaths:625
KDR:1.269
Accuracy:49.635% B+
HSR:12.106% C--
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
NSX-P Tanto
C*
Kills:478
Deaths:453
KDR:1.055
Accuracy:26.615% C*
HSR:17.364% D*
Kills:22,827
Deaths (as Light Assault):16,296
Deaths (to Light Assaults):5,558
KDR:1.40077
Kill Difference:6,531
Playtime:687.684 hours
Usage:30%
Score:13.884m
Score/min:336
Accuracy (listed only):28.149%
HSR (listed only):16.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:1,181
Deaths:793
KDR:1.489
Accuracy:43.190% C++
HSR:22.354% C-
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
Artemis VX26
B+
Kills:1,162
Deaths:700
KDR:1.660
Accuracy:29.526% B+
HSR:23.236% C++
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
Parallax VX3
C
Kills:1,150
Deaths:340
KDR:3.382
Accuracy:37.050% C
HSR:71.391% D
Eridani SX5
C++
Kills:968
Deaths:651
KDR:1.487
Accuracy:26.829% C++
HSR:20.248% C++
NS-61 Emissary
B+
Kills:606
Deaths:452
KDR:1.341
Accuracy:31.929% B+
HSR:16.337% C+
Beamer VS3
D
Kills:592
Deaths:644
KDR:0.919
Accuracy:22.473% D
HSR:18.243% D
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Phantom VA23
C--
Kills:440
Deaths:256
KDR:1.719
Accuracy:31.793% C--
HSR:21.818% D-
NS-357B Underboss
B+
Kills:226
Deaths:193
KDR:1.171
Accuracy:42.204% B+
HSR:15.044% D-
V10
D-
Kills:195
Deaths:58
KDR:3.362
Accuracy:32.963% D*
HSR:70.769% D-
NS-44P Commissioner
C
Kills:89
Deaths:118
KDR:0.754
Accuracy:30.633% D--
HSR:22.472% C
NS-AM7 Archer
B**
Kills:77
Deaths:102
KDR:0.755
Accuracy:66.143% B**
HSR:3.896% D**
Soldier Soaker
C+
Kills:64
Deaths:47
KDR:1.362
Accuracy:34.571% C+
HSR:15.625% C+
Kills:11,921
Deaths (as Infiltrator):8,431
Deaths (to Infiltrators):4,128
KDR:1.41395
Kill Difference:3,490
Playtime:533.247 hours
Usage:23%
Score:8.729m
Score/min:273
Accuracy (listed only):32.501%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
NS-11A
D
Kills:1,155
Deaths:1,143
KDR:1.011
Accuracy:19.963% D-
HSR:16.450% D
Eridani SX5
C++
Kills:968
Deaths:651
KDR:1.487
Accuracy:26.829% C++
HSR:20.248% C++
NS Baron G5
B+
Kills:793
Deaths:625
KDR:1.269
Accuracy:49.635% B+
HSR:12.106% C--
Pulsar VS1
C+
Kills:650
Deaths:496
KDR:1.310
Accuracy:21.691% C
HSR:19.385% C+
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Kills:11,291
Deaths (as Combat Medic):9,294
Deaths (to Combat Medics):3,486
KDR:1.21487
Kill Difference:1,997
Playtime:115.750 hours
Usage:5%
Score:2.774m
Score/min:399
Accuracy (listed only):30.114%
HSR (listed only):15.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,313
Deaths:843
KDR:1.558
Accuracy:15.734% C--
HSR:15.842% D-
Nebula VM20
C--
Kills:1,233
Deaths:843
KDR:1.463
Accuracy:16.211% C--
HSR:15.977% D-
Blueshift VM5
C**
Kills:1,105
Deaths:571
KDR:1.935
Accuracy:20.669% C**
HSR:15.475% D--
Blueshift VM5
C**
Kills:1,067
Deaths:571
KDR:1.869
Accuracy:21.052% C**
HSR:16.964% D
NS-10 Burster
C++
Kills:126
Deaths:124
KDR:1.016
Accuracy:29.516% C++
HSR:7.143% C+
NS-10 Burster
C+
Kills:121
Deaths:124
KDR:0.976
Accuracy:30.134% C+
HSR:4.959% C
Vortex VM21
C
Kills:61
Deaths:73
KDR:0.836
Accuracy:39.228% C
HSR:1.639% D-
Kills:5,026
Deaths (as MAX Suit):1,574.500
Deaths (to MAX Suits):1,760
KDR:3.19212
Kill Difference:3,451.500
Playtime:101.987 hours
Usage:4%
Score:3.012m
Score/min:492
Accuracy (listed only):24.649%
HSR (listed only):11.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:627
V. Kills:83 N/A
Deaths:342
KDR:1.833
Accuracy:36.142% D
KPH:26.500 D
VKPH:3.500 C+
Maelstrom Turbo Laser
C--
Kills:554
V. Kills:381 145%
Deaths:512
KDR:1.082
Accuracy:28.170% C--
KPH:8.800 C--
VKPH:6 D
Dual Photon Pods
B+
Kills:397
V. Kills:150 263%
Deaths:99
KDR:4.010
Accuracy:46.482% D
KPH:65.800 C+
VKPH:24.900 B+
Photon A2A Missile Pods
C--
Kills:156
V. Kills:153 101%
Deaths:45
KDR:3.467
Accuracy:73.674% D--
KPH:26.800 D
VKPH:26.300 C--
Kills:1,734 (1,181 + 0)
Deaths:998
KDR:1.737
VKDR:0.769
Vehicle Kills:767
Kill Difference:736
Playtime:98.637 hours
Usage:4%
Score:1.212m
Score/min:205
Piloting Accuracy:28.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:98
V. Kills:27 350%
Deaths:9
KDR:10.889
Accuracy:41.592% C+
KPH:352,800 U
VKPH:97,200 U
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:3
Vehicle Kills:27
Kill Difference:89
Playtime:0.001 hours
Usage:0%
Score:0.048m
Score/min:1,448,940
Piloting Accuracy:N/A%
Gunner Accuracy:41.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,030
V. Kills:193 N/A
Deaths:67
KDR:15.373
Accuracy:45.318% C
KPH:62 B+
VKPH:11.600 B**
L100 Python AP
C+
Kills:1,013
V. Kills:676 150%
Deaths:214
KDR:4.734
Accuracy:44.244% D**
KPH:25.100 C
VKPH:16.800 C+
L100 Python HEAT
B*
Kills:929
V. Kills:296 313%
Deaths:89
KDR:10.438
Accuracy:46.034% D
KPH:41.800 B*
VKPH:13.300 B+
C75 Viper
A
Kills:920
V. Kills:323 284%
Deaths:99
KDR:9.293
Accuracy:46.726% B++
KPH:36.600 B+
VKPH:12.800 A
Skyguard
C
Kills:700
V. Kills:480 146%
Deaths:98
KDR:7.143
Accuracy:27.290% C
KPH:8.600 D
VKPH:5.900 D--
Kills:4,592 (4,592 + 0)
Deaths:567
KDR:8.099
VKDR:3.471
Vehicle Kills:1,968
Kill Difference:4,025
Playtime:185.811 hours
Usage:8%
Score:2.388m
Score/min:214
Driving Accuracy:27.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:873
V. Kills:310 281%
Deaths:190
KDR:4.595
Accuracy:41.709% D-
KPH:20.500 C+
VKPH:7.300 C
Saron HRB
B+
Kills:205
V. Kills:93 218%
Deaths:27
KDR:7.593
Accuracy:41.603% C
KPH:29.700 B+
VKPH:13.500 C
Kills:1,078 (873 + 205)
Deaths:217
KDR:4.968
VKDR:1.857
Vehicle Kills:403
Kill Difference:861
Playtime:49.403 hours
Usage:2%
Score:0.623m
Score/min:210
Driving Accuracy:41.709%
Gunner Accuracy:41.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:185
V. Kills:86 213%
Deaths:10
KDR:18.500
Accuracy:47.315% D*
KPH:36.800 C
VKPH:17.100 D
Saron HRB-H
C
Kills:85
V. Kills:54 155%
Deaths:15
KDR:5.667
Accuracy:53.095% C
KPH:30.800 C
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:74
V. Kills:42 172%
Deaths:9
KDR:8.222
Accuracy:39.908% D
KPH:40.800 C+
VKPH:23.100 C
Kills:344 (0 + 344)
Deaths:34
KDR:10.118
VKDR:5.353
Vehicle Kills:182
Kill Difference:310
Playtime:9.595 hours
Usage:0%
Score:0.211m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:39.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:268
V. Kills:52 N/A
Deaths:31
KDR:8.645
Accuracy:34.001% C+
KPH:41.100 B*
VKPH:8 B+
M60-G Bulldog
C++
Kills:176
V. Kills:34 N/A
Deaths:25
KDR:7.040
Accuracy:34.292% C
KPH:41.900 C++
VKPH:8.100 C+
M20 Basilisk
B*
Kills:156
V. Kills:57 269%
Deaths:23
KDR:6.783
Accuracy:42.154% B
KPH:30.700 B*
VKPH:11.200 B*
M20 Basilisk
B++
Kills:135
V. Kills:65 205%
Deaths:20
KDR:6.750
Accuracy:46.192% B*
KPH:26.700 B+
VKPH:12.900 B++
M12 Kobalt
B++
Kills:57
V. Kills:4 N/A
Deaths:7
KDR:8.143
Accuracy:17.908% C+
KPH:74 C*
VKPH:5.200 B++
M40 Fury
C
Kills:57
V. Kills:12 438%
Deaths:7
KDR:8.143
Accuracy:30.550% D
KPH:34.700 C
VKPH:7.300 C-
Kills:849 (0 + 849)
Deaths:113
KDR:7.513
VKDR:1.982
Vehicle Kills:224
Kill Difference:736
Playtime:23.272 hours
Usage:1%
Score:0.388m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:30.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:1,865
V. Kills:614 303%
Deaths:743
KDR:2.510
Accuracy:54.926% B+
KPH:39.200 B**
VKPH:12.900 A+
M12 Kobalt-F
B**
Kills:1,162
V. Kills:59 N/A
Deaths:325
KDR:3.575
Accuracy:21.800% C+
KPH:46.400 B++
VKPH:2.400 B**
S12 Renegade
B**
Kills:1,151
V. Kills:36 N/A
Deaths:293
KDR:3.928
Accuracy:51.192% B**
KPH:77.100 B*
VKPH:2.400 B+
M20 Basilisk-F
B+
Kills:877
V. Kills:339 258%
Deaths:502
KDR:1.747
Accuracy:52.078% C*
KPH:25.500 C+
VKPH:9.900 B+
V30-F Starfall
B+
Kills:362
V. Kills:203 177%
Deaths:128
KDR:2.828
Accuracy:64.991% C**
KPH:33.700 B+
VKPH:18.900 C**
Kills:5,417 (5,417 + 0)
Deaths:1,991
KDR:2.721
VKDR:0.628
Vehicle Kills:1,251
Kill Difference:3,426
Playtime:132.624 hours
Usage:6%
Score:1.414m
Score/min:178
Driving Accuracy:64.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,7902,7512,1621.272C++0.5521.467%D16.503%D*17C-N/A80162h12.6C+58.7C+
Solstice SF 2,0091,9121,2601.517B+0.3028.625%B*12.082%D-27.1B+1.4A*12070.5h10.8C**37.6B+
M40 Fury-F 2,4791,8657432.51B+0.6954.926%B+N/A39.2B**12.9A+22547.6h13.7C+24.9C++
Tank Mine 2,4481,4912595.757A++3.9424.699%DN/A210A*134.8A**22797.1h1.5B++6.1C*
Proximity Mine 1,4181,4171877.578A5.7640.15%CN/A152.4B++N/A4809.3h2.1C--5.2C
Pandora VX25 1,3761,3561,4500.935C+0.8832.111%D14.012%C13.7D-N/A5299.1h6.2D--19.3D-
Nebula VM20 1,3281,3138431.558C0.2615.734%C--15.842%D-28.2CN/A12346.6h15.8C*100.7C+
Nebula VM20 1,2491,2338431.463C0.3616.211%C--15.977%D-26.5CN/A11646.6h17.2C+106.4C+
VX6-7 1,2311,2248621.42C++0.4020.191%D-14.788%D--21.5CN/A10256.8h13.9C+68.9C
Deimos VA29 1,2181,1988521.406C++0.4157.815%C14.775%C32.2CN/A8537.2h3D-5.3C
NS-44 Commissioner AE 1,1821,1817931.489C*0.3343.19%C++22.354%C-18.5D--N/A4263.9h3.7C8.5C++
Eclipse VE3A 1,2091,1806181.909B+0.0925.924%C15.339%D-42.1C++1B++21228h14.2D54.7C
Solstice VE3 1,1991,1705002.34A*0.5226.346%B++18.205%C39.9A1A*19029.3h11.7B++44.3B+
Sirius SX12 1,1881,1699531.227C*0.5919.727%D-14.371%D17.7C--N/A8465.9h15.1C++76.4C+
Artemis VX26 1,1781,1627001.66C**0.1629.526%B+23.236%C++30.3C+N/A9238.4h14.7D49.7C+
MKV Suppressed 1,1641,1626351.83B**0.0125.176%C+15.232%D39BN/A21529.8h13.1B52.1C**
M12 Kobalt-F 1,2211,1623253.575B**1.7621.8%C+7.315%C--46.5B++2.4B**10225h14.7C++67.6C**
NS-11C 1,1751,1625841.99B**0.1727.278%B++16.868%C43.5B*N/A16926.7h11.8B++43.4B++
NS-7 PDW 1,1651,1601,0621.092C*0.7322.332%C-13.103%D18.6CN/A7962.2h17C76.3C+
MKV-B Suppressed 1,1831,1599961.164C++0.6626.52%C++16.652%C-21.3C--N/A5354.4h16.2C61.1C++
Serpent VE92 1,1801,1587051.643B+0.1822.317%C17.789%C38.6B+N/A15530h12.5C**56C*
Solstice Burst 1,1791,1566211.862B0.0422.59%D-21.713%C31.7C+N/A8236.5h14.7C64.9C
NS-11A 1,1711,1551,1431.01C+0.8119.963%D-16.45%D22.4C-N/A8651.5h16D79.9D
S12 Renegade 1,1871,1512933.928C*2.1151.192%B**4.257%C77.2B*2.4B+22614.9h4.4D-8.6C++
Parallax VX3 1,1521,1503403.382C++1.5637.05%C71.391%D25.8C+N/A10244.5h2.4C+6.5C+
Zenith VX-5 1,1851,1508761.313C++0.5123.873%C17.826%D25.8CN/A6944.5h13.9C+58.1C+
Blueshift VM5 1,1231,1055711.935C+0.1220.669%C**15.475%D--48B**N/A20723h14.6B+70.8B+
Frag Grenade 1,1101,09711097N/A1,095.1841.741%C-N/A522.4C++6.2C+17462.1h3.2B+7.6B+
Blueshift VM5 1,0801,0675711.869C+0.0521.052%C**16.964%D46.4B*N/A19823h15.4C**73.3B+
L100 Python HESH 1,2231,0306715.373B+13.5545.318%C2.718%B**62B+11.6B**39616.6h3.4C++7.4C++
C-4 1,3641,0293722.766B**0.9526.704%C*N/A142.9A+46.5A11667.2h1.1B*4.2B++
L100 Python AP 1,6891,0132144.734C++2.9144.244%D**4.738%B**25.1C16.7C+34340.4h5.8B+13.2C+
Eridani SX5 9889686511.487B0.3326.829%C++20.248%C++26.6CN/A7136.4h12.5C++46.4C*
L100 Python HEAT 1,2259298910.438A+8.6246.034%D3.875%B*41.8B*13.3B+21522.2h5.1B+11.1B
C75 Viper 1,243920999.293B**7.4746.726%B++N/A36.5B+12.8A19725.2h15C+32.2B
M20 Basilisk-F 1,2168775021.747B**0.0752.078%C*2.623%C25.6C+9.9B+13234.3h77C+147.8C++
Supernova PC 1,1838731904.595C+2.7841.709%D-1.604%D20.5C+7.3C16242.5h4.2B++10B
NS Baron G5 8197936251.269C**0.5549.635%B+12.106%C--41.5B+1.4M12119.1h5.2C10.5C+
Skyguard 1,180700987.143A*5.3227.29%C2.286%C*8.6D5.9D--11981.5h144.6C530C
Pulsar VS1 6656504961.31B+0.5121.691%C19.385%C+25.8C++N/A8825.2h14.1C**64.9C++
MANA Anti-Vehicle Turret 1,0256412982.151C0.3348.818%D--3.744%B+6410B**3840B+913050.1h7.3B+14.9B+
Light PPA 7106273421.833C0.0136.142%D1.914%B**26.5D3.5C+13423.7h12.4C**34.3C*
NS-61 Emissary 6126064521.341B*0.4831.929%B+16.337%C+17.7C-N/A5034.3h15.5C+48.6C**
Beamer VS3 6035926440.919C*0.9022.473%D18.243%D35.9B+N/A14516.5h8.6B38.4C+
Maelstrom Turbo Laser 9355545121.082C+0.7428.17%C--4.152%B**8.8C--6D15363.1h137.6C488.6C
Skorpios 5365214311.209C+0.6129.459%B+19.194%C23.5D-N/A7622.2h16.7F--56.8D--
NSX-P Tanto 4944784531.055C++0.7626.615%C*17.364%D*29C++1B+7116.5h16.7C+62.9C++
Phantom VA23 4504402561.719C+0.1031.793%C--21.818%D-16.6DN/A4726.5h6.4D**20D
Force-Blade 48641415,9800.026C++1.7935.74%B+2.174%D0.5C+N/A2867.9h2.9C+8.2B
Dual Photon Pods 547397994.01C2.1946.482%D1.511%B66.2C+25B+7036h30.4D65.4C--
V30-F Starfall 5653621282.828B*1.0164.991%C**N/A33.8B+19C**22610.7h21.2D32.7C--
Hunter QCX 3543522981.181B++0.6450.231%B+40.909%B**13.7C+N/A6525.7h3.7B7.4B+
Spear Anti-Vehicle Phalanx Turret 5123312314.391B**12.5744.184%C+1.813%D*40.4C++22.1C++4088.2h9.1C++20.6C*
Sticky Grenade 2872791279N/A277.1839.035%D**N/A558D16B+18690.5h3.7D*9.4D**
M60-G Bulldog 320268318.645A+6.8334.001%C+1.119%D*41.2B*8B+2476.5h6.8B20.1B+
The Slasher 2772579,8550.026C--1.7936.65%C++6.226%D0.5C--N/A1549.6h2.8D7.7C++
NS-15M1 2582542381.067C0.7520.622%C19.685%C24DN/A13510.6h14.7C--71.5C+
NS-357B Underboss 2292261931.171C++0.6542.204%B+15.044%D-47.1C+N/A1314.8h4.7D11C*
Rocklet Rifle 4062221991.116B*0.7066.365%A+N/A43.5A36.1B**4625.1h34.7C**52.3B+
Saron HRB 298205277.593B+5.7741.603%CN/A29.7B+13.5C5076.9h16.7B*40.1B++
V10 196195583.362C++1.5432.963%D*70.769%D-27.9CN/A767h2.7D8.3D-
E540 Halberd-H 2711851018.5B*16.6847.315%D*1.622%C+37C17.2C--2955h8.5D-18D**
M60-G Bulldog 210176257.04B+5.2234.292%C4.545%B**41.9C++8.1C+2474.2h7.3C++21.3C++
M20 Basilisk 213156236.783A++4.9642.154%B2.564%D*30.6B*11.2B*3195.1h99C++234.8B
Photon A2A Missile Pods 309156453.467C1.6573.674%D--N/A26.9D26.4C--5325.8h9.3C12.6D
MANA Anti-Personnel Turret 148135582.328N/A0.5112.645%UN/A1350U130U4547400.1h32.3T*255.4T*
M20 Basilisk 200135206.75A*4.9346.192%B*9.63%A+26.5B+12.7B++2915.1h130.9C--283.3C++
NS-10 Burster 2091261241.016C*0.8029.516%C++7.143%C+6.1C*4C**14120.6h147.1C+498.3C++
NS-10 Burster 2181211240.976C+0.8430.134%C+4.959%C6C*4.8B++14620.1h151.8C+503.7C*
Lasher X2 1221191200.992C++0.8321.137%D1.681%D*27C+N/A2154.4h22.6C--107C
L105 Zephyr 12598910.889C**9.0741.592%C+N/A980U270U4829800.1h8.5D-20.5C-
NS-44P Commissioner 89891180.754C1.0730.633%D--22.472%C17.1D-N/A765.2h4.7D-15.3D--
Saron HRB-H 13985155.667C++3.8553.095%CN/A30.4C19.3C--4652.8h21.3B+40.1B+
NS-AM7 Archer 118771020.755B++1.0666.143%B**3.896%D**6.8C+3.6B+5811.4h27.9C-42.2C+
Aphelion VEX-4H 1167498.222B6.4039.908%D4.054%B+41.1C++23.3C4151.8h51.5B+128.9C*
Aspis Anti-Aircraft Phalanx Turret 12866116B**4.1829.647%B++N/A17.4A16.3B**3373.8h122.5B*413.2B++
Soldier Soaker 6864471.362C**0.4634.571%C+15.625%C+17.3D--1.1C*953.7h6.5C18.9C++
NS Annihilator 12764980.653C*1.1778.244%DN/A9.6C+9.4C**2636.7h12.3C+15.7C+
Vortex VM21 9861730.836C0.9839.228%C1.639%D-10.9C**6.6C*1295.6h22B++56.1B+
NS Decimator 9060980.612C--1.2150.601%D*1.667%C-16.7D--8.3D-4243.6h7D*13.9F
M12 Kobalt 615778.143C-6.3217.908%C+24.561%A+71.3C++5B++3500.8h18.5C*103.2C**
M40 Fury 695778.143B6.3230.55%DN/A35.6C7.5C2791.6h16.2C+52.9C
MAX Punch 62551,6110.034D1.7942.994%CN/A0.6CN/A390.2h2.5C+5.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,7951.3h
VS Patriot Flare Gun33150.3h
Nano-Armor Kit727648,76861h
Anti-Vehicle MANA Turret412,9524.7h
Spawn Beacon302,4493.3h
AE Nano-Armor Kit144188,1509.7h
Nanite Revive Grenade09900.3h
Medical Applicator585141,80915.2h
AE Medical Applicator16566,7724.7h
Deconstruction Tool1570.1h
Spitfire Auto-Turret271,3331.2h
Ammunition Package468,4784.7h
Medical Kit5635,6596.2h
Anti-Infantry MANA Turret154341.2h
Shield Recharging Field162,6610.7h
Recon Detection Device13019,32528.5h

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