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Archon Founder SteaknCheese[SKL] SteaknCheese
VS BR 77

KDR: 1.82

Score: 44m

Last Seen: Apr 23rd, 2019 1:49 AM
- OFFLINE - 31.6 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Officer of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
Level Progress (to 78): 72%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Solstice SF M40 Fury-F Tank Mine Proximity Mine Pandora VX25 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.027%17.729%42627100824,2151.441970.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.196%0.57B+-0.459D-2.445F*HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*13.20.077C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.137%2.58%178310321,5899397931.69043200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.599%-0.765D-0.902B*-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.9-0.265C61.5-0.159C142.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.966%2.682%317610295,667193923672.92264239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.459%-0.971D--0.059C+-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.9-1.148D*25.7-1.049D*57.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.454%3.933%116710281,19514945920.799866202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.048%0.49B+-0.116C+0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.70.271C*35.90.094C+50.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.319%71.301%116210331,345142430.94386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.445%0.195C++0.273C*-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.40.23C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.106%14.37%116210332,5541376401.8561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.087%-0.361C--0.037C+1.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.039C+4.70.031C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
44m364.4%334 (20k)314 (18.8k)1.8191261,66133,8962.1543677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035246221.284%12.141%25804:0824

36% Engineer24% Infiltrator30% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:40 PMNov 11th, 2018 1:08 AMApr 23rd, 2019 7:01 AM (2d) (PST)Apr 22nd, 2019 10:29 PM (2d) (PST)Apr 22nd, 2019 9:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002083920.4400.2420.0531.8320.063464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,97112,46423,50726143110418,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2338.2h/97.4d 11,363 7,486 19,511 257.1k 4,118 7,241 8,889 84.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:254
Deaths:238
KDR:1.067
Accuracy:20.622% C
HSR:19.685% C
Lasher X2
D
Kills:119
Deaths:120
KDR:0.992
Accuracy:21.137% D
HSR:1.681% D*
Kills:373
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):9,735
KDR:1.0419
Kill Difference:15
Playtime:38.318 hours
Usage:2%
Score:0.630m
Score/min:274
Accuracy (listed only):20.880%
HSR (listed only):10.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% C--
HSR:16.503% D*
Solstice SF
B*
Kills:1,999
Deaths:1,332
KDR:1.501
Accuracy:28.738% B*
HSR:12.006% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C+
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C+
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D-
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
NS Baron G5
B+
Kills:840
Deaths:677
KDR:1.241
Accuracy:48.886% B+
HSR:12.500% C-
NSX-P Tanto
C++
Kills:551
Deaths:528
KDR:1.044
Accuracy:26.502% C++
HSR:17.604% D--
Kills:16,895
Deaths (as Engineer):11,767
Deaths (to Engineers):7,814
KDR:1.4358
Kill Difference:5,128
Playtime:832.469 hours
Usage:36%
Score:14.619m
Score/min:293
Accuracy (listed only):29.541%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:2,751
Deaths:2,162
KDR:1.272
Accuracy:21.467% C--
HSR:16.503% D*
Solstice SF
B*
Kills:1,999
Deaths:1,332
KDR:1.501
Accuracy:28.738% B*
HSR:12.006% D-
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
VX6-7
D-
Kills:1,224
Deaths:862
KDR:1.420
Accuracy:20.191% D-
HSR:14.788% D--
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Eclipse VE3A
C+
Kills:1,180
Deaths:618
KDR:1.909
Accuracy:25.924% C+
HSR:15.339% D-
Solstice VE3
B++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:26.346% B++
HSR:18.205% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
NS-11C
B++
Kills:1,162
Deaths:584
KDR:1.990
Accuracy:27.278% B++
HSR:16.868% C
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
Serpent VE92
C
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:22.317% C
HSR:17.789% C
Solstice Burst
C
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:22.590% D-
HSR:21.713% C
Zenith VX-5
C
Kills:1,150
Deaths:876
KDR:1.313
Accuracy:23.873% C
HSR:17.826% D
Eridani SX5
C++
Kills:974
Deaths:659
KDR:1.478
Accuracy:26.817% C++
HSR:20.123% C++
NS Baron G5
B+
Kills:840
Deaths:677
KDR:1.241
Accuracy:48.886% B+
HSR:12.500% C-
NSX-P Tanto
C++
Kills:551
Deaths:528
KDR:1.044
Accuracy:26.502% C++
HSR:17.604% D--
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Kills:23,040
Deaths (as Light Assault):16,503
Deaths (to Light Assaults):5,647
KDR:1.39611
Kill Difference:6,537
Playtime:693.089 hours
Usage:30%
Score:13.953m
Score/min:336
Accuracy (listed only):28.109%
HSR (listed only):16.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:1,181
Deaths:793
KDR:1.489
Accuracy:43.190% C++
HSR:22.354% C-
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
Artemis VX26
B+
Kills:1,162
Deaths:700
KDR:1.660
Accuracy:29.526% B+
HSR:23.236% C++
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
Parallax VX3
C
Kills:1,150
Deaths:340
KDR:3.382
Accuracy:37.050% C
HSR:71.391% D
Eridani SX5
C++
Kills:974
Deaths:659
KDR:1.478
Accuracy:26.817% C++
HSR:20.123% C++
NS-61 Emissary
B+
Kills:609
Deaths:453
KDR:1.344
Accuracy:31.942% B+
HSR:16.420% C+
Beamer VS3
D
Kills:593
Deaths:644
KDR:0.921
Accuracy:22.469% D
HSR:18.213% D
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Phantom VA23
C-
Kills:451
Deaths:266
KDR:1.695
Accuracy:31.911% C-
HSR:22.173% D-
NS-357B Underboss
B+
Kills:227
Deaths:195
KDR:1.164
Accuracy:42.415% B+
HSR:15.419% D
V10
D
Kills:195
Deaths:58
KDR:3.362
Accuracy:32.963% D--
HSR:70.769% D
NS-44L Blackhand
B++
Kills:118
Deaths:63
KDR:1.873
Accuracy:47.674% B++
HSR:48.305% B+
NS-44P Commissioner
C-
Kills:89
Deaths:118
KDR:0.754
Accuracy:30.633% D--
HSR:22.472% C-
NS-AM7 Archer
B**
Kills:79
Deaths:105
KDR:0.752
Accuracy:66.203% B**
HSR:3.797% D**
Soldier Soaker
C+
Kills:64
Deaths:47
KDR:1.362
Accuracy:34.571% C+
HSR:15.625% C+
Kills:12,063
Deaths (as Infiltrator):8,518
Deaths (to Infiltrators):4,210
KDR:1.41618
Kill Difference:3,545
Playtime:557.418 hours
Usage:24%
Score:9.021m
Score/min:270
Accuracy (listed only):33.365%
HSR (listed only):24.936%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,356
Deaths:1,450
KDR:0.935
Accuracy:32.111% D
HSR:14.012% C
Deimos VA29
C
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:57.815% C
HSR:14.775% C
Sirius SX12
D
Kills:1,169
Deaths:953
KDR:1.227
Accuracy:19.727% D-
HSR:14.371% D
MKV Suppressed
C+
Kills:1,162
Deaths:635
KDR:1.830
Accuracy:25.176% C+
HSR:15.232% D
NS-7 PDW
C-
Kills:1,160
Deaths:1,062
KDR:1.092
Accuracy:22.332% C-
HSR:13.103% D
MKV-B Suppressed
C++
Kills:1,159
Deaths:996
KDR:1.164
Accuracy:26.520% C++
HSR:16.652% C-
NS-11A
D
Kills:1,155
Deaths:1,143
KDR:1.011
Accuracy:19.963% D-
HSR:16.450% D
Eridani SX5
C++
Kills:974
Deaths:659
KDR:1.478
Accuracy:26.817% C++
HSR:20.123% C++
NS Baron G5
B+
Kills:840
Deaths:677
KDR:1.241
Accuracy:48.886% B+
HSR:12.500% C-
Pulsar VS1
C+
Kills:650
Deaths:497
KDR:1.308
Accuracy:21.679% C
HSR:19.385% C+
Skorpios
B+
Kills:521
Deaths:431
KDR:1.209
Accuracy:29.459% B+
HSR:19.194% C
Kills:11,344
Deaths (as Combat Medic):9,355
Deaths (to Combat Medics):3,545
KDR:1.21261
Kill Difference:1,989
Playtime:116.322 hours
Usage:5%
Score:2.786m
Score/min:399
Accuracy (listed only):30.044%
HSR (listed only):15.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,313
Deaths:843
KDR:1.558
Accuracy:15.734% C--
HSR:15.842% D--
Nebula VM20
C--
Kills:1,233
Deaths:843
KDR:1.463
Accuracy:16.211% C--
HSR:15.977% D-
Blueshift VM5
B
Kills:1,131
Deaths:580
KDR:1.950
Accuracy:20.736% B
HSR:15.738% D--
Blueshift VM5
C**
Kills:1,074
Deaths:580
KDR:1.852
Accuracy:21.070% C**
HSR:16.946% D
NS-10 Burster
C++
Kills:128
Deaths:125
KDR:1.024
Accuracy:29.611% C++
HSR:7.031% C+
NS-10 Burster
C++
Kills:123
Deaths:125
KDR:0.984
Accuracy:30.240% C++
HSR:4.878% C
Vortex VM21
C+
Kills:61
Deaths:73
KDR:0.836
Accuracy:39.228% C+
HSR:1.639% D-
Kills:5,063
Deaths (as MAX Suit):1,584.500
Deaths (to MAX Suits):1,783
KDR:3.19533
Kill Difference:3,478.500
Playtime:102.662 hours
Usage:4%
Score:3.029m
Score/min:492
Accuracy (listed only):24.690%
HSR (listed only):11.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:627
V. Kills:83 N/A
Deaths:342
KDR:1.833
Accuracy:36.142% D
KPH:26.500 D
VKPH:3.500 C+
Maelstrom Turbo Laser
C--
Kills:565
V. Kills:388 145%
Deaths:525
KDR:1.076
Accuracy:28.136% C--
KPH:8.700 C--
VKPH:6 D
Dual Photon Pods
B+
Kills:397
V. Kills:150 263%
Deaths:99
KDR:4.010
Accuracy:46.482% D
KPH:65.800 C+
VKPH:24.900 B+
Photon A2A Missile Pods
D
Kills:156
V. Kills:153 101%
Deaths:45
KDR:3.467
Accuracy:73.727% D--
KPH:26.800 D
VKPH:26.300 D
Kills:1,745 (1,192 + 0)
Deaths:1,011
KDR:1.726
VKDR:0.766
Vehicle Kills:774
Kill Difference:734
Playtime:100.503 hours
Usage:4%
Score:1.215m
Score/min:201
Piloting Accuracy:28.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:98
V. Kills:27 350%
Deaths:9
KDR:10.889
Accuracy:41.592% C+
KPH:352,800 U
VKPH:97,200 U
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:3
Vehicle Kills:27
Kill Difference:89
Playtime:0.001 hours
Usage:0%
Score:0.048m
Score/min:1,448,940
Piloting Accuracy:N/A%
Gunner Accuracy:41.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,060
V. Kills:378 280%
Deaths:110
KDR:9.636
Accuracy:46.491% B++
KPH:38.100 B+
VKPH:13.600 A
L100 Python HESH
B*
Kills:1,030
V. Kills:193 N/A
Deaths:67
KDR:15.373
Accuracy:45.318% C
KPH:62 B+
VKPH:11.600 B*
L100 Python AP
C+
Kills:1,013
V. Kills:676 150%
Deaths:214
KDR:4.734
Accuracy:44.244% D**
KPH:25.100 C
VKPH:16.800 C+
L100 Python HEAT
B*
Kills:929
V. Kills:296 313%
Deaths:89
KDR:10.438
Accuracy:46.034% D
KPH:41.800 B*
VKPH:13.300 B
Skyguard
C+
Kills:762
V. Kills:513 148%
Deaths:109
KDR:6.991
Accuracy:28.333% C+
KPH:8.900 D
VKPH:6 D--
Kills:4,794 (4,794 + 0)
Deaths:589
KDR:8.139
VKDR:3.491
Vehicle Kills:2,056
Kill Difference:4,205
Playtime:192.279 hours
Usage:8%
Score:2.465m
Score/min:214
Driving Accuracy:28.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:873
V. Kills:310 281%
Deaths:190
KDR:4.595
Accuracy:41.709% D-
KPH:20.500 C+
VKPH:7.300 C
Saron HRB
B+
Kills:214
V. Kills:96 221%
Deaths:27
KDR:7.926
Accuracy:41.701% C
KPH:30.500 B+
VKPH:13.700 C
Kills:1,087 (873 + 214)
Deaths:217
KDR:5.009
VKDR:1.871
Vehicle Kills:406
Kill Difference:870
Playtime:49.515 hours
Usage:2%
Score:0.627m
Score/min:211
Driving Accuracy:41.709%
Gunner Accuracy:41.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:185
V. Kills:86 213%
Deaths:10
KDR:18.500
Accuracy:47.315% D*
KPH:36.800 C
VKPH:17.100 D
Saron HRB-H
C
Kills:85
V. Kills:54 155%
Deaths:15
KDR:5.667
Accuracy:53.095% C
KPH:30.800 C
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:74
V. Kills:42 172%
Deaths:10
KDR:7.400
Accuracy:39.835% D
KPH:40.600 C+
VKPH:23.100 C
Kills:344 (0 + 344)
Deaths:35
KDR:9.829
VKDR:5.200
Vehicle Kills:182
Kill Difference:309
Playtime:9.601 hours
Usage:0%
Score:0.213m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:39.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:268
V. Kills:52 N/A
Deaths:31
KDR:8.645
Accuracy:34.001% C+
KPH:41.100 B*
VKPH:8 B+
M60-G Bulldog
C++
Kills:176
V. Kills:34 N/A
Deaths:25
KDR:7.040
Accuracy:34.292% C
KPH:41.900 C++
VKPH:8.100 C+
M20 Basilisk
B*
Kills:159
V. Kills:58 269%
Deaths:23
KDR:6.913
Accuracy:41.490% C**
KPH:30.200 B*
VKPH:11 B*
M20 Basilisk
B++
Kills:135
V. Kills:65 205%
Deaths:20
KDR:6.750
Accuracy:46.235% B++
KPH:26.600 B+
VKPH:12.800 B++
M12 Kobalt
A
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:17.935% C+
KPH:73.800 C**
VKPH:6.400 A
M40 Fury
C
Kills:57
V. Kills:12 438%
Deaths:7
KDR:8.143
Accuracy:30.550% D
KPH:34.700 C
VKPH:7.300 C
Kills:853 (0 + 853)
Deaths:113
KDR:7.549
VKDR:2
Vehicle Kills:226
Kill Difference:740
Playtime:23.499 hours
Usage:1%
Score:0.392m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:30.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,865
V. Kills:614 303%
Deaths:743
KDR:2.510
Accuracy:54.926% B+
KPH:39.200 B**
VKPH:12.900 A
M12 Kobalt-F
B**
Kills:1,162
V. Kills:59 N/A
Deaths:325
KDR:3.575
Accuracy:21.800% C+
KPH:46.400 B++
VKPH:2.400 B**
S12 Renegade
B**
Kills:1,151
V. Kills:36 N/A
Deaths:293
KDR:3.928
Accuracy:51.192% B**
KPH:77.100 B*
VKPH:2.400 B
M20 Basilisk-F
B+
Kills:877
V. Kills:339 258%
Deaths:502
KDR:1.747
Accuracy:52.078% C++
KPH:25.500 B+
VKPH:9.900 B
V30-F Starfall
B+
Kills:374
V. Kills:210 177%
Deaths:135
KDR:2.770
Accuracy:64.611% C*
KPH:33.100 B+
VKPH:18.600 C*
Kills:5,429 (5,429 + 0)
Deaths:1,998
KDR:2.717
VKDR:0.630
Vehicle Kills:1,258
Kill Difference:3,431
Playtime:133.204 hours
Usage:6%
Score:1.418m
Score/min:177
Driving Accuracy:64.611%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,7902,7512,1621.272C++0.5521.467%C--16.503%D*17C-N/A80162h12.6C+58.7C+
Solstice SF 2,1041,9991,3321.501B+0.3228.738%B*12.006%D-26.3B+1.4A++11675.9h10.9C*37.8B+
M40 Fury-F 2,4791,8657432.51B+0.6954.926%B+N/A39.2B**12.9A22547.6h13.7C+24.9C++
Tank Mine 2,5111,5342655.789A++3.9724.629%DN/A210.1A*133.8A**22547.3h1.5B++6.1C*
Proximity Mine 1,4481,4471917.576B**5.7640.109%CN/A152.3B++N/A4799.5h2.1C--5.2C
Pandora VX25 1,3761,3561,4500.935C+0.8832.111%D14.012%C13.7D-N/A5299.1h6.2D--19.3D-
Nebula VM20 1,3281,3138431.558C0.2615.734%C--15.842%D--28.2CN/A12346.6h15.8C*100.7C+
Nebula VM20 1,2491,2338431.463C0.3616.211%C--15.977%D-26.5CN/A11646.6h17.2C+106.4C+
VX6-7 1,2311,2248621.42C*0.4020.191%D-14.788%D--21.5CN/A10256.8h13.9C+68.9C
Deimos VA29 1,2181,1988521.406C++0.4157.815%C14.775%C32.2CN/A8537.2h3D5.3C
NS-44 Commissioner AE 1,1821,1817931.489C*0.3343.19%C++22.354%C-18.5D--N/A4263.9h3.7C+8.5C++
Eclipse VE3A 1,2091,1806181.909C*0.0925.924%C+15.339%D-42.1C*1B++21228h14.2C--54.7C
Solstice VE3 1,1991,1705002.34A*0.5226.346%B++18.205%C39.9A1A++19029.3h11.7B*44.3B++
Sirius SX12 1,1881,1699531.227C*0.5919.727%D-14.371%D17.7C--N/A8565.9h15.1C++76.4C+
M12 Kobalt-F 1,2211,1623253.575B*1.7621.8%C+7.315%C--46.5B++2.4B**10225h14.7C++67.6C*
NS-11C 1,1751,1625841.99A0.1727.278%B++16.868%C43.5B*N/A16926.7h11.8B++43.4B++
Artemis VX26 1,1781,1627001.66C**0.1629.526%B+23.236%C++30.3C+N/A9238.4h14.7D49.7C+
MKV Suppressed 1,1641,1626351.83B**0.0125.176%C+15.232%D39BN/A21529.8h13.1B+52.1C**
NS-7 PDW 1,1651,1601,0621.092C**0.7322.332%C-13.103%D18.6CN/A7962.2h17C76.3C+
MKV-B Suppressed 1,1831,1599961.164C+0.6626.52%C++16.652%C-21.3C-N/A5354.4h16.2C61.1C++
Serpent VE92 1,1801,1587051.643B+0.1822.317%C17.789%C38.6B+N/A15530h12.5C**56C*
Solstice Burst 1,1791,1566211.862B0.0422.59%D-21.713%C31.7C+N/A8236.5h14.7C+64.9C
NS-11A 1,1711,1551,1431.01C+0.8119.963%D-16.45%D22.4C-N/A8651.5h16D79.9D
S12 Renegade 1,1871,1512933.928B2.1151.192%B**4.257%C77.2B*2.4B22614.9h4.4D8.6C++
Parallax VX3 1,1521,1503403.382C++1.5637.05%C71.391%D25.8C+N/A10244.5h2.4C+6.5C+
Zenith VX-5 1,1851,1508761.313C++0.5123.873%C17.826%D25.8CN/A7044.5h13.9C+58.1C+
Blueshift VM5 1,1501,1315801.95C+0.1320.736%B15.738%D--48.1B**N/A20623.5h14.5B+70.2B+
Frag Grenade 1,1131,10011100N/A1,098.1841.766%C-N/A500C++5.9C17412.2h3.2B+7.6B+
Blueshift VM5 1,0871,0745801.852C+0.0321.07%C**16.946%D45.7B*N/A19423.5h15.6C**73.9B+
C75 Viper 1,4381,0601109.636A7.8246.491%B++N/A38.1B+13.6A19927.8h14.4C++30.9B+
C-4 1,3871,0493822.746B**0.9326.791%C*N/A143.7A+46.3B**11597.3h1.1B*4.2B++
L100 Python HESH 1,2231,0306715.373B13.5545.318%C2.718%B**62B+11.6B*39616.6h3.4C*7.4C++
L100 Python AP 1,6891,0132144.734C+2.9144.244%D**4.738%B**25.1C16.7C+34440.4h5.8B+13.2C+
Eridani SX5 9949746591.478C**0.3426.817%C++20.123%C++26.5CN/A7136.7h12.5C++46.5C*
L100 Python HEAT 1,2259298910.438A+8.6246.034%D3.875%B*41.8B*13.3B21722.2h5.1B+11.1B+
M20 Basilisk-F 1,2168775021.747B++0.0752.078%C++2.623%C25.6B+9.9B13234.3h77C+147.8C++
Supernova PC 1,1838731904.595C+2.7841.709%D-1.604%D20.5C+7.3C16242.5h4.2B++10B+
NS Baron G5 8678406771.241C*0.5848.886%B+12.5%C-41.8B+1.3A*12020.1h5.2C10.6C+
Skyguard 1,2757621096.991A++5.1728.333%C+2.362%B8.9D6D--12085.3h147.6C521.1C
Pulsar VS1 6656504971.308B0.5121.679%C19.385%C+25.8C++N/A8925.2h14.1B65.1C++
MANA Anti-Vehicle Turret 1,0256412992.144C+0.3248.789%C--3.744%C*6410B**3840C**5145260.1h7.3C++14.9C++
Light PPA 7106273421.833C0.0136.142%D1.914%B**26.5D3.5C+13423.7h12.4C**34.3C*
NS-61 Emissary 6156094531.344B*0.4831.942%B+16.42%C+17.8CN/A5034.3h15.5C+48.5C**
Beamer VS3 6045936440.921C**0.9022.469%D18.213%D35.9B+N/A14516.5h8.6B38.4C+
Maelstrom Turbo Laser 9535655251.076C0.7428.136%C--4.071%B*8.7C--6D15065h137.7C489.6C
NSX-P Tanto 5705515281.044C++0.7826.502%C++17.604%D--27.7C++1B6819.9h16.9C+63.6C++
Skorpios 5365214311.209C+0.6129.459%B+19.194%C23.5D-N/A7622.2h16.7F--56.8D--
Phantom VA23 4614512661.695C+0.1231.911%C-22.173%D-16.6D--N/A4727.2h6.4D*20.1D
Force-Blade 48641416,0500.026C++1.7935.708%B+2.174%D0.5C+N/A2870.8h2.9C+8.2B
Dual Photon Pods 547397994.01C2.1946.482%D1.511%B+66.2C+25B+7046h30.4D65.4C--
V30-F Starfall 5843741352.77B++0.9564.611%C*N/A33.1B+18.6C*21911.3h21.3D32.9C-
Hunter QCX 3563543061.157B++0.6649.982%B+40.678%B**13.2C+N/A6326.9h3.8B7.7B+
Spear Anti-Vehicle Phalanx Turret 5173342314.522B**12.7044.273%C+1.796%D*40.2C++22C++4088.3h9.1C++20.6C*
Sticky Grenade 3022941294N/A292.1839.246%D**N/A588D16B+18930.5h3.6D*9.1D*
M60-G Bulldog 320268318.645A+6.8334.001%C+1.119%D*41.2B*8B+2476.5h6.8B+20.1B+
The Slasher 27925910,0700.026C--1.7936.314%C++6.178%D0.5C-N/A1564h2.8D7.7C++
NS-15M1 2582542381.067C0.7520.622%C19.685%C24C--N/A13510.6h14.7C-71.5C+
Rocklet Rifle 4172282051.112B*0.7165.917%A+N/A40.7B**33.8B*4405.6h35B53.1B+
NS-357B Underboss 2302271951.164C++0.6642.415%B+15.419%D43.7C+N/A1205.2h4.7D11.1C++
Saron HRB 310214277.926B+6.1141.701%CN/A30.6B+13.7C5077h16.6B**39.8B++
V10 196195583.362C++1.5432.963%D--70.769%D27.9CN/A767h2.7C--8.3D
E540 Halberd-H 2711851018.5B**16.6847.315%D*1.622%C+37C17.2D2985h8.5D--18F
M60-G Bulldog 210176257.04B+5.2234.292%C4.545%B**41.9C++8.1C+2474.2h7.3C++21.3C++
M20 Basilisk 217159236.913A++5.0941.49%C**2.516%D*30B*10.9B*3135.3h99.7C++240.3B
Photon A2A Missile Pods 309156453.467C1.6573.727%D--N/A26.9D26.4D5325.8h9.3C12.6D
MANA Anti-Personnel Turret 149136582.345N/A0.5312.571%UN/A1360U130U4591900.1h32.3T*256.9T*
M20 Basilisk 200135206.75A**4.9346.235%B++9.63%A++26.5B+12.7B++2945.1h131.6D284.7C++
NS-10 Burster 2121281251.024C++0.8029.611%C++7.031%C+6.2C*4.1B+14020.7h146.2C+493.8C++
NS-10 Burster 2221231250.984C+0.8430.24%C++4.878%C6.1C**4.9B*14620.2h150.9C+498.9C*
Lasher X2 1221191200.992C++0.8321.137%D1.681%D*27C+N/A2184.4h22.6C-107C
NS-44L Blackhand 120118631.873B+0.0547.674%B++48.305%B+15.5C--N/A537.6h5.9D12.4C+
Fatestealer 1011011230.821M++1.0038.158%C*28.713%B+15.5C--N/A326.5h2.3C*6B+
L105 Zephyr 12598910.889C**9.0741.592%C+N/A980U270U4829800.1h8.5D-20.5C--
NS-44P Commissioner 89891180.754C1.0730.633%D--22.472%C-17.1D-N/A765.2h4.7D-15.3D-
Saron HRB-H 13985155.667C++3.8553.095%CN/A30.4C19.3C-4712.8h21.3B+40.1B+
NS-AM7 Archer 122791050.752B++1.0766.203%B**3.797%D**6.8C+3.7B++5811.6h27.7C41.9C+
Aphelion VEX-4H 11674107.4C**5.5839.835%D4.054%B+41.1C++23.3C4171.8h51.7B+129.7C*
Aspis Anti-Aircraft Phalanx Turret 12866116B**4.1829.632%B++N/A16.9B**15.9B**3323.9h123.9B*418.2B++
NS Annihilator 12764980.653C*1.1778.244%DN/A9.6C+9.4C*2646.7h12.3C+15.7C+
Soldier Soaker 6864471.362C*0.4634.571%C+15.625%C+17.3D--1.1C**953.7h6.5C18.9C++
Vortex VM21 9861730.836C0.9839.228%C+1.639%D-10.9B6.6C*1295.6h22B++56.1B+
NS Decimator 9060980.612C--1.2150.601%D*1.667%C-16.7D*8.3D-4313.6h7D*13.9F
M12 Kobalt 635878.286C6.4717.935%C+24.138%A72.5C*6.3A3560.8h18.4C**102.4C**
M40 Fury 695778.143B6.3230.55%DN/A35.6C7.5C2791.6h16.2C+52.9C
MAX Punch 63561,6210.035D1.7843.175%CN/A0.6CN/A390.8h2.4C++5.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,7951.3h
VS Patriot Flare Gun33150.3h
Nano-Armor Kit727648,76961h
Spawn Beacon302,4813.3h
Anti-Vehicle MANA Turret412,9674.7h
Spitfire Auto-Turret281,5281.4h
AE Medical Applicator17268,4864.9h
AE Nano-Armor Kit162203,61010.5h
Nanite Revive Grenade09930.3h
Medical Applicator585141,80915.2h
Deconstruction Tool1570.1h
Ammunition Package478,8604.8h
Medical Kit5635,6646.2h
Anti-Infantry MANA Turret154381.2h
Recon Detection Device13920,27830.1h
Shield Recharging Field162,7110.7h

Check the help document for the dictionary if you want to learn more about words used here.


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