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Stealhamma[TFDN] Stealhamma
VS BR 153

KDR: 1.84

Score: 54.9m

Last Seen: Jul 20th, 2019 1:34 PM
- ONLINE NOW

Battle Rank 120 (153 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-F Solstice SF MANA Anti-Vehicle Turret Serpent VE92 S12 Renegade Solstice Burst MANA Anti-Personnel Turret Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $800,640 MLG Score: 640
Fun Score: N/A
Cheeseburgers Flipped: 1150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.225%23.564%52437117735,9371.486290.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.705%0.21C++0.38C**-0.606DHEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.216C++130.09C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.341%1.055%442121237911781300.321459289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.991%0.211C++-0.493D-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.668B+21.10.602B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.984%2.859%77812062,55335929790.710746261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%-0.971D--0.192C++0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.262C*8.80.295C*19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.036%5.155%1801511994,074253319711.60774207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%-0.378C-0.17C++0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.35C**24.90.375C**52.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.903%74.059%180412101,7273075130.561626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%-0.464D0.453B+1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.184C++2.60.19C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.739%15.807%180612085,6621637503.45666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.488%0.51B+0.209C++-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.426B3.60.257C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
54.9m238.7%347 (20.8k)306 (18.4k)1.8424594,57151,3292.22428153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214287119.341%15.143%29303:3030

15% Combat Medic44% Engineer9% Heavy Assault17% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:47 PMSep 29th, 2018 5:00 PMJul 21st, 2019 2:28 AM (8h) (PST)Jul 20th, 2019 4:07 PM (18h) (PST)Jul 20th, 2019 9:34 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7302005300.5280.2860.0801.4440.077640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,78611,97231,8143217587518,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2987.3h/124.5d 19,599 14,321 25,976 258.8k 6,543 9,090 13,820 130.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:19.770% C--
HSR:25.539% C++
Orion VS54
C**
Kills:1,062
Deaths:625
KDR:1.699
Accuracy:20.679% C+
HSR:26.648% C**
NS-15M2
B+
Kills:621
Deaths:462
KDR:1.344
Accuracy:17.782% D*
HSR:29.147% B+
NSX Naginata
B*
Kills:302
Deaths:173
KDR:1.746
Accuracy:15.636% D*
HSR:34.106% B*
SVA-88
B+
Kills:264
Deaths:168
KDR:1.571
Accuracy:18.825% D-
HSR:29.167% B+
Pulsar LSW
C++
Kills:205
Deaths:120
KDR:1.708
Accuracy:20.599% C-
HSR:24.878% C++
VX29 Polaris
B*
Kills:89
Deaths:75
KDR:1.187
Accuracy:20.686% C--
HSR:29.214% B*
Kills:3,702
Deaths (as Heavy Assault):2,375
Deaths (to Heavy Assaults):13,257
KDR:1.55874
Kill Difference:1,327
Playtime:269.758 hours
Usage:9%
Score:4.461m
Score/min:276
Accuracy (listed only):19.140%
HSR (listed only):28.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,713
Deaths:1,701
KDR:2.183
Accuracy:24.962% C++
HSR:9.103% D*
Serpent VE92
C++
Kills:2,739
Deaths:1,231
KDR:2.225
Accuracy:22.164% C
HSR:21.030% C++
Solstice Burst
C
Kills:2,592
Deaths:1,553
KDR:1.669
Accuracy:24.789% C
HSR:20.833% C--
Eidolon VE33
C+
Kills:2,460
Deaths:1,428
KDR:1.723
Accuracy:26.761% C+
HSR:23.781% C
Pulsar C
C+
Kills:2,243
Deaths:1,192
KDR:1.882
Accuracy:23.970% C+
HSR:23.050% C+
NS-11C
C++
Kills:1,891
Deaths:1,169
KDR:1.618
Accuracy:22.115% C
HSR:20.095% C++
Phobos VX86
C+
Kills:1,616
Deaths:905
KDR:1.786
Accuracy:57.729% C+
HSR:13.614% C-
Eclipse VE3A
B+
Kills:1,354
Deaths:1,313
KDR:1.031
Accuracy:20.122% D**
HSR:21.935% B+
Deimos VA29
C**
Kills:1,328
Deaths:1,179
KDR:1.126
Accuracy:54.937% C--
HSR:18.148% C**
Pandora VX25
C**
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% C**
HSR:13.932% C
NS Baron G5
B+
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B+
Thanatos VE70
B+
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B+
HSR:16.696% C++
VX6-7
B*
Kills:780
Deaths:663
KDR:1.176
Accuracy:23.832% C+
HSR:26.282% B*
VE-LR Obelisk
B**
Kills:550
Deaths:264
KDR:2.083
Accuracy:25.390% D--
HSR:40.545% B**
VE-C Horizon
B++
Kills:391
Deaths:326
KDR:1.199
Accuracy:23.133% F
HSR:28.900% B++
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C-
HSR:16.988% B+
NSX Tanto
B*
Kills:237
Deaths:251
KDR:0.944
Accuracy:16.929% F
HSR:30.802% B*
Solstice VE3
B*
Kills:136
Deaths:78
KDR:1.744
Accuracy:23.088% C+
HSR:24.265% B*
Chaos
M++
Kills:90
Deaths:107
KDR:0.841
Accuracy:45.373% D*
HSR:31.111% M++
Kills:25,938
Deaths (as Engineer):16,459
Deaths (to Engineers):12,266
KDR:1.57592
Kill Difference:9,479
Playtime:1,316.081 hours
Usage:44%
Score:25.078m
Score/min:318
Accuracy (listed only):31.849%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:3,713
Deaths:1,701
KDR:2.183
Accuracy:24.962% C++
HSR:9.103% D*
Serpent VE92
C++
Kills:2,739
Deaths:1,231
KDR:2.225
Accuracy:22.164% C
HSR:21.030% C++
Solstice Burst
C
Kills:2,592
Deaths:1,553
KDR:1.669
Accuracy:24.789% C
HSR:20.833% C--
Pulsar C
C+
Kills:2,243
Deaths:1,192
KDR:1.882
Accuracy:23.970% C+
HSR:23.050% C+
NS-11C
C++
Kills:1,891
Deaths:1,169
KDR:1.618
Accuracy:22.115% C
HSR:20.095% C++
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C
HSR:18.544% C++
Eridani SX5
C
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C
Phobos VX86
C+
Kills:1,616
Deaths:905
KDR:1.786
Accuracy:57.729% C+
HSR:13.614% C-
Sirius SX12
C++
Kills:1,612
Deaths:980
KDR:1.645
Accuracy:21.516% D
HSR:19.169% C++
Eclipse VE3A
B+
Kills:1,354
Deaths:1,313
KDR:1.031
Accuracy:20.122% D**
HSR:21.935% B+
Deimos VA29
C**
Kills:1,328
Deaths:1,179
KDR:1.126
Accuracy:54.937% C--
HSR:18.148% C**
Pandora VX25
C**
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% C**
HSR:13.932% C
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
NS Baron G5
B+
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B+
Thanatos VE70
B+
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B+
HSR:16.696% C++
VX6-7
B*
Kills:780
Deaths:663
KDR:1.176
Accuracy:23.832% C+
HSR:26.282% B*
VE-C Horizon
B++
Kills:391
Deaths:326
KDR:1.199
Accuracy:23.133% F
HSR:28.900% B++
Skorpios
C+
Kills:376
Deaths:375
KDR:1.003
Accuracy:20.408% F-
HSR:21.809% C+
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C-
HSR:16.988% B+
VE-S Canis
C*
Kills:243
Deaths:172
KDR:1.413
Accuracy:22.059% D-
HSR:21.811% C*
NSX Tanto
B*
Kills:237
Deaths:251
KDR:0.944
Accuracy:16.929% F
HSR:30.802% B*
Solstice VE3
B*
Kills:136
Deaths:78
KDR:1.744
Accuracy:23.088% C+
HSR:24.265% B*
Chaos
M++
Kills:90
Deaths:107
KDR:0.841
Accuracy:45.373% D*
HSR:31.111% M++
NSX Tengu
B+
Kills:73
Deaths:84
KDR:0.869
Accuracy:26.679% D**
HSR:24.658% B+
Kills:29,772
Deaths (as Light Assault):19,648
Deaths (to Light Assaults):7,925
KDR:1.51527
Kill Difference:10,124
Playtime:291.345 hours
Usage:10%
Score:5.148m
Score/min:295
Accuracy (listed only):29.504%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,933
Deaths:1,785
KDR:1.083
Accuracy:33.916% C
HSR:22.090% C+
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C
HSR:18.544% C++
Eridani SX5
C
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C
Sirius SX12
C++
Kills:1,612
Deaths:980
KDR:1.645
Accuracy:21.516% D
HSR:19.169% C++
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
Parallax VX3
C
Kills:787
Deaths:215
KDR:3.660
Accuracy:34.113% D
HSR:74.460% C
Beamer VS3
B+
Kills:676
Deaths:610
KDR:1.108
Accuracy:23.998% C--
HSR:25.296% B+
NS-61 Emissary
A++
Kills:533
Deaths:506
KDR:1.053
Accuracy:25.437% C-
HSR:27.205% A++
Ghost
C+
Kills:434
Deaths:174
KDR:2.494
Accuracy:32.353% D--
HSR:68.433% C+
Skorpios
C+
Kills:376
Deaths:375
KDR:1.003
Accuracy:20.408% F-
HSR:21.809% C+
Nyx VX31
B+
Kills:375
Deaths:176
KDR:2.131
Accuracy:26.273% D*
HSR:34.667% B+
Artemis VX26
B*
Kills:369
Deaths:252
KDR:1.464
Accuracy:24.462% D
HSR:28.997% B*
Soldier Soaker
B**
Kills:326
Deaths:237
KDR:1.376
Accuracy:32.280% C+
HSR:20.859% B**
Phaseshift VX-S
B+
Kills:313
Deaths:70
KDR:4.471
Accuracy:25.487% D**
HSR:81.150% B+
NSX Tomoe
C++
Kills:243
Deaths:182
KDR:1.335
Accuracy:22.259% D**
HSR:37.860% C++
VE-S Canis
C*
Kills:243
Deaths:172
KDR:1.413
Accuracy:22.059% D-
HSR:21.811% C*
XM98
B++
Kills:193
Deaths:54
KDR:3.574
Accuracy:41.587% B++
HSR:73.575% C+
NS-AM7 Archer
B+
Kills:151
Deaths:282
KDR:0.535
Accuracy:47.945% D**
HSR:21.192% B+
NSX Tengu
B+
Kills:73
Deaths:84
KDR:0.869
Accuracy:26.679% D**
HSR:24.658% B+
Kills:13,177
Deaths (as Infiltrator):9,424
Deaths (to Infiltrators):7,651
KDR:1.39824
Kill Difference:3,753
Playtime:517.672 hours
Usage:17%
Score:7.635m
Score/min:246
Accuracy (listed only):27.643%
HSR (listed only):34.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C+
Kills:1,842
Deaths:1,107
KDR:1.664
Accuracy:23.639% D
HSR:26.439% C+
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C
HSR:18.544% C++
Eridani SX5
C
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C
Phobos VX86
C+
Kills:1,616
Deaths:905
KDR:1.786
Accuracy:57.729% C+
HSR:13.614% C-
Sirius SX12
C++
Kills:1,612
Deaths:980
KDR:1.645
Accuracy:21.516% D
HSR:19.169% C++
Deimos VA29
C**
Kills:1,328
Deaths:1,179
KDR:1.126
Accuracy:54.937% C--
HSR:18.148% C**
H-V45
B++
Kills:1,261
Deaths:1,042
KDR:1.210
Accuracy:20.103% D-
HSR:26.328% B++
Pandora VX25
C**
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% C**
HSR:13.932% C
Corvus VA55
B++
Kills:1,202
Deaths:845
KDR:1.422
Accuracy:20.647% D
HSR:28.037% B++
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
NS Baron G5
B+
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B+
NS-11A
C+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:22.769% C
HSR:22.069% C+
Thanatos VE70
B+
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B+
HSR:16.696% C++
Equinox VE2
B*
Kills:1,154
Deaths:1,008
KDR:1.145
Accuracy:19.239% D*
HSR:27.210% B*
Darkstar
C+
Kills:415
Deaths:339
KDR:1.224
Accuracy:19.188% F
HSR:22.892% C+
Skorpios
C+
Kills:376
Deaths:375
KDR:1.003
Accuracy:20.408% F-
HSR:21.809% C+
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C-
HSR:16.988% B+
VE-S Canis
C*
Kills:243
Deaths:172
KDR:1.413
Accuracy:22.059% D-
HSR:21.811% C*
NSX Yumi
C*
Kills:216
Deaths:176
KDR:1.227
Accuracy:17.486% F-
HSR:27.778% C*
Pulsar VS1
C
Kills:106
Deaths:19
KDR:5.579
Accuracy:19.286% D-
HSR:18.868% C
Chaos
M++
Kills:90
Deaths:107
KDR:0.841
Accuracy:45.373% D*
HSR:31.111% M++
NSX Tengu
B+
Kills:73
Deaths:84
KDR:0.869
Accuracy:26.679% D**
HSR:24.658% B+
Kills:21,052
Deaths (as Combat Medic):15,467
Deaths (to Combat Medics):5,460
KDR:1.36109
Kill Difference:5,585
Playtime:444.754 hours
Usage:15%
Score:9.234m
Score/min:346
Accuracy (listed only):29.334%
HSR (listed only):21.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,067
Deaths:219
KDR:4.872
Accuracy:18.084% C*
HSR:19.681% C++
Cosmos VM3
B**
Kills:1,058
Deaths:217
KDR:4.876
Accuracy:18.631% C**
HSR:23.346% B**
Comet VM2
C+
Kills:731
Deaths:374
KDR:1.955
Accuracy:41.619% C+
HSR:3.146% C--
Comet VM2
C*
Kills:710
Deaths:360
KDR:1.972
Accuracy:41.873% C
HSR:4.648% C*
Blueshift VM5
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:17.179% C-
HSR:27.632% B**
Blueshift VM5
A
Kills:223
Deaths:81
KDR:2.753
Accuracy:17.581% C-
HSR:28.700% A
NS-10 Burster
B+
Kills:175
Deaths:117
KDR:1.496
Accuracy:27.591% C
HSR:9.714% B+
NS-10 Burster
C+
Kills:159
Deaths:111
KDR:1.432
Accuracy:27.741% C
HSR:5.660% C+
Vortex VM21
A+
Kills:107
Deaths:64
KDR:1.672
Accuracy:31.511% D--
HSR:7.477% A+
Vortex VM21
A*
Kills:96
Deaths:58
KDR:1.655
Accuracy:31.271% D*
HSR:8.333% A*
Quasar VM1
C++
Kills:93
Deaths:14
KDR:6.643
Accuracy:14.268% C
HSR:19.355% C++
NS-20 Gorgon
B**
Kills:70
Deaths:41
KDR:1.707
Accuracy:25.414% C+
HSR:25.714% B**
NS-20 Gorgon
B+
Kills:60
Deaths:41
KDR:1.463
Accuracy:26.565% C+
HSR:21.667% B+
Kills:4,777
Deaths (as MAX Suit):888
Deaths (to MAX Suits):2,910
KDR:5.3795
Kill Difference:3,889
Playtime:144.068 hours
Usage:5%
Score:3.341m
Score/min:386
Accuracy (listed only):26.102%
HSR (listed only):15.775%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:292
V. Kills:40 N/A
Deaths:215
KDR:1.358
Accuracy:36.249% D
KPH:17.500 D-
VKPH:2.400 C-
Dual Photon Pods
B*
Kills:87
V. Kills:32 264%
Deaths:23
KDR:3.783
Accuracy:47.539% C--
KPH:75.600 C+
VKPH:27.800 B*
Kills:379 (292 + 0)
Deaths:238
KDR:1.592
VKDR:0.303
Vehicle Kills:72
Kill Difference:141
Playtime:17.831 hours
Usage:1%
Score:0.203m
Score/min:189
Piloting Accuracy:36.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:128
V. Kills:65 194%
Deaths:17
KDR:7.529
Accuracy:40.909% C**
KPH:37.800 C++
VKPH:19.200 C-
AP30 Shredder
N/A
Kills:50
V. Kills:13 357%
Deaths:6
KDR:8.333
Accuracy:32.931% N/A
KPH:180,000 N/A
VKPH:46,800 N/A
Kills:178 (0 + 178)
Deaths:23
KDR:7.739
VKDR:3.391
Vehicle Kills:78
Kill Difference:155
Playtime:3.386 hours
Usage:0%
Score:0.107m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:32.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:559
V. Kills:86 N/A
Deaths:44
KDR:12.705
Accuracy:39.873% D--
KPH:38.500 C--
VKPH:5.900 D
L100 Python HEAT
B+
Kills:96
V. Kills:43 218%
Deaths:23
KDR:4.174
Accuracy:51.168% C+
KPH:31.300 C++
VKPH:14 B+
Skyguard
C
Kills:88
V. Kills:67 129%
Deaths:27
KDR:3.259
Accuracy:25.051% D
KPH:11 C--
VKPH:8.400 C
C75 Viper
C
Kills:84
V. Kills:19 420%
Deaths:4
KDR:21
Accuracy:34.285% D
KPH:25.200 C
VKPH:5.700 C--
L100 Python AP
D--
Kills:62
V. Kills:55 111%
Deaths:27
KDR:2.296
Accuracy:35.516% F--
KPH:14.200 D*
VKPH:12.600 D--
Kills:889 (889 + 0)
Deaths:125
KDR:7.112
VKDR:2.160
Vehicle Kills:270
Kill Difference:764
Playtime:33.248 hours
Usage:1%
Score:0.612m
Score/min:307
Driving Accuracy:35.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:1,044
V. Kills:532 196%
Deaths:115
KDR:9.078
Accuracy:49.145% C*
KPH:37 B+
VKPH:18.900 B+
Saron HRB
B+
Kills:1,033
V. Kills:642 161%
Deaths:141
KDR:7.326
Accuracy:47.092% B+
KPH:30.300 B+
VKPH:18.800 B+
Supernova FPC
C
Kills:584
V. Kills:443 132%
Deaths:100
KDR:5.840
Accuracy:38.572% F-
KPH:18.700 D
VKPH:14.200 C
Supernova PC
B++
Kills:547
V. Kills:173 314%
Deaths:5
KDR:109.400
Accuracy:44.858% C--
KPH:29.300 B++
VKPH:9.300 C*
Supernova VPC
C
Kills:533
V. Kills:93 N/A
Deaths:43
KDR:12.395
Accuracy:40% D*
KPH:38.400 C
VKPH:6.700 C
Proton II PPA
B+
Kills:205
V. Kills:24 N/A
Deaths:15
KDR:13.667
Accuracy:24.845% C++
KPH:40.800 D
VKPH:4.800 B+
M20 Basilisk
A+
Kills:92
V. Kills:31 288%
Deaths:11
KDR:8.364
Accuracy:30.039% C+
KPH:31.600 A+
VKPH:10.600 B*
Aphelion VEX-4
N/A
Kills:50
V. Kills:41 119%
Deaths:14
KDR:3.571
Accuracy:37.277% N/A
KPH:19.700 N/A
VKPH:16.100 N/A
Kills:4,088 (1,664 + 2,424)
Deaths:444
KDR:9.207
VKDR:4.457
Vehicle Kills:1,979
Kill Difference:3,644
Playtime:136.583 hours
Usage:5%
Score:2.580m
Score/min:315
Driving Accuracy:40%
Gunner Accuracy:37.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:223
V. Kills:100 221%
Deaths:22
KDR:10.136
Accuracy:55.128% C
KPH:44.300 C+
VKPH:19.900 C+
Saron HRB-H
C+
Kills:161
V. Kills:78 204%
Deaths:26
KDR:6.192
Accuracy:47.999% D-
KPH:35.200 C+
VKPH:17 D
Aphelion VEX-4H
C+
Kills:95
V. Kills:73 128%
Deaths:23
KDR:4.130
Accuracy:36.750% D--
KPH:35 C
VKPH:26.900 C+
Proton II PPA-H
C**
Kills:63
V. Kills:6 N/A
Deaths:5
KDR:12.600
Accuracy:41.232% B+
KPH:76.300 C
VKPH:7.300 C**
Kills:542 (0 + 542)
Deaths:76
KDR:7.132
VKDR:3.382
Vehicle Kills:257
Kill Difference:466
Playtime:13.153 hours
Usage:0%
Score:0.390m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:266
V. Kills:23 N/A
Deaths:12
KDR:22.167
Accuracy:15.744% C--
KPH:52.200 C
VKPH:4.500 B+
M20 Basilisk
C++
Kills:240
V. Kills:104 229%
Deaths:47
KDR:5.106
Accuracy:35.874% C
KPH:18.900 C+
VKPH:8.200 C++
M12 Kobalt
A*
Kills:166
V. Kills:16 N/A
Deaths:6
KDR:27.667
Accuracy:14.258% D
KPH:87.800 B+
VKPH:8.500 A*
M40 Fury
C+
Kills:161
V. Kills:36 435%
Deaths:15
KDR:10.733
Accuracy:32.441% C-
KPH:38.200 C
VKPH:8.600 C+
M20 Basilisk
C++
Kills:115
V. Kills:71 160%
Deaths:33
KDR:3.485
Accuracy:41.026% C*
KPH:16.400 C-
VKPH:10.100 C++
M40 Fury
C--
Kills:102
V. Kills:18 N/A
Deaths:12
KDR:8.500
Accuracy:32.412% C--
KPH:32.600 D
VKPH:5.700 D-
G30 Walker
C+
Kills:76
V. Kills:56 133%
Deaths:11
KDR:6.909
Accuracy:25.461% D
KPH:12.100 C-
VKPH:8.900 C+
M60-G Bulldog
C++
Kills:62
V. Kills:19 310%
Deaths:5
KDR:12.400
Accuracy:29.624% D
KPH:21 C--
VKPH:6.400 C++
Kills:1,188 (0 + 1,188)
Deaths:141
KDR:8.426
VKDR:2.433
Vehicle Kills:343
Kill Difference:1,047
Playtime:43.272 hours
Usage:1%
Score:0.564m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:29.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:6,384
V. Kills:2,287 279%
Deaths:3,307
KDR:1.930
Accuracy:48.641% C+
KPH:31.700 B+
VKPH:11.300 B**
S12 Renegade
A*
Kills:2,706
V. Kills:164 N/A
Deaths:854
KDR:3.169
Accuracy:48.510% B*
KPH:75.600 B*
VKPH:4.600 A*
M12 Kobalt-F
B++
Kills:1,597
V. Kills:61 N/A
Deaths:643
KDR:2.484
Accuracy:20.386% C
KPH:45.500 B++
VKPH:1.700 C**
V30-F Starfall
B+
Kills:1,249
V. Kills:724 172%
Deaths:604
KDR:2.068
Accuracy:47.916% F-
KPH:32.200 B+
VKPH:18.600 B+
M20 Basilisk-F
C+
Kills:496
V. Kills:229 216%
Deaths:474
KDR:1.046
Accuracy:42.625% D
KPH:11.800 C
VKPH:5.500 C+
Kills:12,432 (12,432 + 0)
Deaths:5,882
KDR:2.114
VKDR:0.589
Vehicle Kills:3,465
Kill Difference:6,550
Playtime:353.244 hours
Usage:12%
Score:2.905m
Score/min:137
Driving Accuracy:42.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 8,6716,3843,3071.93C*0.0948.641%C+N/A31.7B+11.3B**145201.6h13.5C+27.8C+
Solstice SF 3,7873,7131,7012.183A0.3424.962%C++9.103%D*43A+N/A13986.4h7.3B++29.4B*
MANA Anti-Vehicle Turret 5,1313,0039373.205B**1.3658.211%C+3.33%C+30030U21280U92745450.1h5.7B+9.7B++
Serpent VE92 2,7622,7391,2312.225B**0.3822.164%C21.03%C++33.3C++N/A13082.3h12.7C*57.4C++
S12 Renegade 2,8702,7068543.169C++1.3348.51%B*3.548%D75.6B*4.6A*17435.8h4.5D--9.2C+
Solstice Burst 2,6272,5921,5531.669C*0.1724.789%C20.833%C--36C+N/A11772.1h15.5C--62.5C
MANA Anti-Personnel Turret 2,6452,5786284.105N/A2.2619.421%UN/A25780U670U46338900.1h19.6T*101.1T*
Eidolon VE33 2,4812,4601,4281.723B+0.1226.761%C+23.781%C29.6C**N/A11383h9C*33.5C*
C-4 3,4392,4341,4731.652C*0.1924.732%C+N/A90.5C*37.4B+80326.9h1.4C*5.7C*
Pulsar C 2,2682,2431,1921.882B+0.0423.97%C+23.05%C+34.3C*N/A13665.3h13.3C55.4C+
NS-44 Commissioner 1,9491,9331,7851.083C++0.7633.916%C22.09%C+31.9C+N/A9860.6h3.5B+10.2B
NS-11C 1,9111,8911,1691.618B++0.2222.115%C20.095%C++32.2C**N/A12358.8h15C+67.9C+
Equinox VE2 Burst 1,8671,8421,1071.664C+0.1823.639%D26.439%C+40.9C+N/A11745h14.6C--61.6C-
NS-7 PDW 1,7391,7311,0841.597B*0.2523.486%C18.544%C++33.2BN/A11852.1h14.3C**61C*
Eridani SX5 1,6241,6191,0491.543B+0.3021.626%D-18.345%C29.8C+N/A8254.3h12.5C+57.9C+
Phobos VX86 1,6231,6169051.786B+0.0657.729%C+13.614%C-43C+N/A15937.6h2.3B4C*
Sirius SX12 1,6231,6129801.645B+0.2021.516%D19.169%C++30.8C++N/A10752.4h13.9B64.5C++
M12 Kobalt-F 1,6581,5976432.484B0.6420.386%C8.328%C45.5B++1.7C**10935.1h16.5C+81C++
Eclipse VE3A 1,3811,3541,3131.031C+0.8120.122%D**21.935%B+25.9C-N/A9152.2h15.1D75.2D*
Deimos VA29 1,3411,3281,1791.126C+0.7254.937%C--18.148%C**30.7C-N/A9043.3h2.8C--5.1C
H-V45 1,2801,2611,0421.21C+0.6320.103%D-26.328%B++29.1C+N/A9343.4h14.6C72.4C
V30-F Starfall 1,9731,2496042.068B0.2347.916%F-N/A32.2B+18.7B+16638.8h17.5C+36.6D-
Pandora VX25 1,2251,2137641.588C**0.2543.059%C**13.932%C39.4C++N/A12430.8h4.4C++10.3B
Corvus VA55 1,2221,2028451.422B+0.4220.647%D28.037%B++34.3C**N/A10835h13.1C+63.7C
MKV Suppressed 1,2011,1901,1371.047C+0.8019.337%D*22.605%B+27.9C+N/A9142.7h16.6C85.9C--
NS Baron G5 1,2061,1901,1651.021C+0.8241.232%C17.395%B+25.7CN/A6546.3h5.3C12.8C+
NS-11A 1,1721,1607601.526C*0.3222.769%C22.069%C+36.4C*N/A12731.9h13.9C++60.9C++
Flare VE6 1,1861,1597521.541C++0.3019.77%C--25.539%C++40.1C+N/A15528.9h11.8C59.8C+
Thanatos VE70 1,1701,1569531.213B+0.6345.498%B+16.696%C++37.8B+N/A11530.6h4.9C++10.8B+
Equinox VE2 1,1731,1541,0081.145C+0.7019.239%D*27.21%B*25.6CN/A6445h18.1F94.1D**
Sticky Grenade 1,1221,10911109N/A1,107.1655.066%C**N/A1109B13C+36521h2B3.6B+
Cosmos VM3 1,0721,0672194.872A++3.0318.084%C*19.681%C++39.5B+N/A15227h12.3B+68.2B+
Lasher X2 1,0881,0648451.259B+0.5826.272%C+3.759%C+37.6BN/A14528.3h26.7D*101.8C
Orion VS54 1,0771,0626251.699C*0.1420.679%C+26.648%C**38.8C**N/A21027.4h12.8C++62.1C++
Cosmos VM3 1,0631,0582174.876A*3.0318.631%C**23.346%B**39.3B+N/A14826.9h12.5B+67.1C*
E540 Halberd 1,5761,0441159.078C+7.2449.145%C*2.203%C+37B+18.9B+25928.2h5.8C++11.8C**
Saron HRB 1,6751,0331417.326B+5.4847.092%B+2.323%B++30.3B+18.8B+28334.1h18.9B+40B++
Frag Grenade 8838751875N/A873.1643.477%CN/A795.5A+7.3C+23241.1h2.6B**5.9B++
Parallax VX3 7927872153.66C*1.8234.113%D74.46%C35.1B+N/A11522.4h2.5C7.3C
VX6-7 8007806631.176C+0.6723.832%C+26.282%B*32C+N/A10224.4h13.5C+56.5C++
Comet VM2 1,1127313741.955A0.1141.619%C+3.146%C--13.3B+6.9A13355.1h25.2C+60.6C+
Comet VM2 1,0687103601.972A0.1341.873%C4.648%C*13.8B7B**12551.4h25.3C**60.4C*
Beamer VS3 6806766101.108B+0.7323.998%C--25.296%B+25.4C+N/A9926.6h8.4B+35.2C++
NS-15M2 6356214621.344C+0.5017.782%D*29.147%B+31.5C-N/A9119.7h15.1D84.8D
Supernova FPC 1,0275841005.84C+4.0038.572%F-5.993%A**18.7D14.2C47031.3h5.4C+14.1D-
NS Decimator 7665835860.995C+0.8553.15%D--1.544%C--28.4C8.9D-22520.5h4.9C+9.3C
Tank Mine 9515781813.193B1.3542.74%B++N/A118C*76.1B+14634.9h2.3D5.3B+
Force-Blade 66257323,2700.025C++1.8235.008%B+2.443%D0.5C+N/A21063.3h2.4C**6.9B+
Spear Anti-Vehicle Phalanx Turret 8595645610.071B+8.2343.058%C+3.901%C+42.7C**22.3C++37913.2h8.6C*20.1C*
L100 Python HESH 6455594412.705C++10.8639.873%D--1.789%C*38.6C--5.9D17314.5h4.4C-10.9D-
VE-LR Obelisk 5575502642.083C*0.2425.39%D--40.545%B**34.4C++N/A9816h7.8C30.5C--
Supernova PC 7205475109.4U107.5644.858%C--1.645%C--29.3B++9.3C*34418.7h3.9B*8.7B+
NS-61 Emissary 5455335061.053B0.7925.437%C-27.205%A++14.3DN/A4037.3h13.1C*51.5C*
Supernova VPC 6265334312.395C++10.5540%D*N/A38.3C6.7C20213.9h2.9B+7.2C+
Proximity Mine 510510816.296B*4.4544.098%C*N/A159.4B++N/A5223.2h1.9C+4.3B
M20 Basilisk-F 7254964741.046C++0.8042.625%D2.016%C--11.8C5.5C+6741.9h94.7C+222.2C
Nemesis VSH9 6634754910.967B+0.8859.179%C-2.737%C++20.7C++8.2C+28423h6.3B*10.6B++
Ghost 4404341742.494C+0.6532.353%D--68.433%C+26.1C--N/A8816.6h2.5C7.7C-
Darkstar 4314153391.224C0.6219.188%F22.892%C+32.2C--1.2B*9212.9h18.3F-95.2F--
VE-C Horizon 4073913261.199C+0.6423.133%F28.9%B++27.3C--1.1C++6614.3h22D--95.1F
Skorpios 3833763751.003C0.8420.408%F-21.809%C+18.1D--N/A5320.8h12.9D63.3D**
Nyx VX31 3783751762.131C+0.2926.273%D*34.667%B+28.4C-N/A7213.2h5.5C++21.1C-
Artemis VX26 3713692521.464C++0.3824.462%D28.997%B*25.6CN/A8414.4h14D57.3C-
Soldier Soaker 3313262371.376C*0.4732.28%C+20.859%B**36.6CN/A858.9h5.3B+16.5B+
Hunter QCX 3563154450.708C+1.1328.341%D-37.778%B*11.9C+1.5C4826.5h6.7C++23.8C+
Phaseshift VX-S 314313704.471B+2.6325.487%D**81.15%B+25.2CN/A7112.4h3.1C++12.1C
NSX Naginata 3083021731.746B+0.1015.636%D*34.106%B*36CN/A918.4h14.9C--95.1D
Light PPA 3322922151.358C0.4836.249%DN/A17.5D-2.4C-9316.7h18.3C50.5C
Lumine Edge 3002907,3540.039C1.8022.716%C10.69%D-0.9C-N/A2316.2h1.6C6.8C++
M12 Kobalt 2892661222.167B**20.3215.744%C--23.684%A52.2C4.5B+1835.1h22.5C143.2C+
SVA-88 2712641681.571C+0.2718.825%D-29.167%B+33.8C-N/A2077.8h12.5C+66.6C
Nova 2602592171.194C+0.6540.05%C-16.988%B+32C+N/A1028.1h4.9C+12.3C+
NSX Tomoe 2472431821.335C+0.5122.259%D**37.86%C++27.3C--N/A1138.9h18D-80.7D*
VE-S Canis 2462431721.413C*0.4322.059%D-21.811%C*27.9CN/A878.7h12.8C+58.1C+
M20 Basilisk 344240475.106B**3.2635.874%C7.5%B++18.9C+8.2C++20012.7h88.7B247.4C*
NSX Tanto 2442372510.944C+0.9016.929%F30.802%B*24.9CN/A1059.5h19.3D114.1D-
Blueshift VM5 229228792.886C*1.0417.179%C-27.632%B**32.1C+N/A1447.1h16.8C97.9C+
E540 Halberd-H 3232232210.136C++8.2955.128%C1.794%C+44.6C+20C+5495h4.6B*8.4B++
Blueshift VM5 227223812.753C++0.9117.581%C-28.7%A31.4C+N/A1327.1h17.3C98.2C+
NSX Yumi 2212161761.227C+0.6217.486%F-27.778%C*25.7C-N/A1348.4h18.7F-107.1F--
Proton II PPA 2292051513.667C+11.8224.845%C++2.927%B*41C--4.8B+1465h11.7C-47C+
Pulsar LSW 2052051201.708C*0.1320.599%C-24.878%C++40.2C+N/A2455.1h12.3C++59.7C+
XM98 193193543.574B*1.7341.587%B++73.575%C+38.6B++N/A1885h2.3B+5.4B+
NS-10 Burster 3001751171.496B*0.3527.591%C9.714%B+6.6C**4.7B++12726.6h101.6B*368.4B+
M12 Kobalt 182166627.667B*25.8214.258%D28.313%A*87.4B+8.4A*2421.9h16.1B+112.8C++
M40 Fury 1971611510.733B*8.8932.441%C-N/A38.3C8.6C+3024.2h12.7B39.2C*
Saron HRB-H 239161266.192C*4.3547.999%D-1.242%C35C+17D4144.6h15.7B**32.7B*
NS-10 Burster 2631591111.432B+0.4127.741%C5.66%C+6.2C*4.1C++10925.5h104.8B**377.9B++
NS-AM7 Archer 2531512820.535C++1.3147.945%D**21.192%B+4.6C--3.1B4132.7h36.1D--75.4F
Rocklet Rifle 3001462240.652C+1.1951.625%C+N/A15.9D--16.7D2389.2h46.9D90.8C
Auraxium Force-Blade 1581464,5440.032C+1.8131.179%C++2.74%D0.6C+N/A1250.5h2.2C+7.2C**
Solstice VE3 137136781.744A+0.1023.088%C+24.265%B*17.4C+N/A3997.8h16.1C+69.5C++
NS Annihilator 2401301201.083B**0.7681.327%C++N/A11.1C++9.4C**21911.7h12.2C+15C+
C150 Dalton 193128177.529C++5.6940.909%C**N/A37.6C++19.1C-4323.4h3.7B+8.9B+
MAX Punch 1391268880.142C*1.7030.033%D--N/A1CN/A3132.6h2.2C++7.2C+
M60-A Bulldog 138122430.5B+28.6637.251%D--N/A18.8D2.5C--866.5h6.6C+17.7C--
Anti-Vehicle Grenade 1341181118N/A116.1654.768%B+N/A393.3C++53.3C--24400.3h5.1B9.3B+
M20 Basilisk 186115333.485C**1.6441.026%C*6.087%C*16.4C-10.1C++2547h119.8C291.9C+
NS-03 Thumper 1211121680.667C+1.1826.72%D--1.786%C15.1D1.2B+557.4h12.2D-45.8D--
Vortex VM21 198107641.672B+0.1731.511%D--7.477%A+7C+6B+8715.2h42.8C**135.7C++
Pulsar VS1 106106195.579S3.7419.286%D-18.868%C33.1B+N/A5993.2h13.5B+69.8C+
M40 Fury 120102128.5C*6.6632.412%C--1.961%C++32.9D5.8D-2213.1h16C+49.3C
Vortex VM21 18696581.655C**0.1931.271%D*8.333%A*6.6C--6.2C+8814.6h47C+150.3C
L100 Python HEAT 13996234.174C+2.3351.168%C+1.042%D--31C++13.9B+5603.1h7.1C13.8C+
Aphelion VEX-4H 16895234.13C+2.2936.75%D--2.105%D35.2C27C+5632.7h51.5B+140.1C++
Quasar VM1 9493146.643M**4.8014.268%C19.355%C++21.6C+N/A3114.3h13.4B+93.8C*
NS-R3 Swarm 17492851.082A0.7666.142%B+N/A9C*8B10210.2h26.9C*40.7C**
M20 Basilisk 12392118.364M6.5230.039%C+6.522%B+31.7A++10.7B*2562.9h44.8A149.1A
Chaos 93901070.841C-1.0045.373%D*31.111%M++23.7D--N/A753.8h6.2F--13.6F--
VX29 Polaris 9489751.187C0.6620.686%C--29.214%B*30.7C-1.7A**2232.9h16.8D*81.2D
Skyguard 15588273.259C++1.4225.051%D2.273%C*11C--8.4C2468h125.3C+500.2C
Dual Photon Pods 11987233.783C1.9447.539%C--2.299%A+72.5C+26.7B++15791.2h30.4D64C--
C75 Viper 10384421M**19.1634.285%D3.571%M+25.5C5.8C--5863.3h9.9B++28.8B+
M60-A Bulldog 9181108.1C6.2636.519%D--1.235%D-18.8D2.3D894.3h7.1C-19.5D
G30 Walker 13276116.909A+5.0725.461%D5.263%B+12.1C-8.9C+1826.3h229.4C+901.2C
NSX Tengu 7573840.869C0.9726.679%D**24.658%B+20.9DN/A703.5h20.2D*75.9D*
S1 8971471.511A+0.3356.746%C+2.817%C+25.4C+6.4D-15262.8h5.7B+10.1B+
NS-20 Gorgon 7870411.707B+0.1425.414%C+25.714%B**12.7D1.5C+415.5h86.1D*338.8D--
Proton II PPA-H 6963512.6C++10.7641.232%B+N/A78.8C7.5B3810.8h13.8D33.5C+
M60-G Bulldog 8162512.4A**10.5629.624%D3.226%C++20.7C--6.3C++1943h8.8C29.6C
L100 Python AP 11762272.296C--0.4535.516%F--12.903%S14.1D*12.5D--4714.4h11.4F-32T*
NSX Amaterasu 62602,7580.022D1.8210.254%D*1.667%F0.5DN/A1132.2h3.3C++32.2C+
NS-20 Gorgon 6960411.463B0.3826.565%C+21.667%B+10.9D1.6C++405.5h101.8D**383.2D*
Aphelion VEX-4 9150143.571C1.7337.277%B10%M+20C--16.4C+2502.5h100.1D*268.6D-
AP30 Shredder 635068.333C**6.4932.931%C2%C+500U130U1899500.1h55.1B**167.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55820.7h
Anti-Vehicle MANA Turret692,6949.3h
Nano-Armor Kit1,1401,295,035106.2h
Nanite Revive Grenade01,4930.4h
Nanite Healing Grenade0560h
Medical Applicator848442,28939.1h
Spitfire Auto-Turret139201.7h
Restoration Kit71290.3h
Motion Spotter265,6443.2h
Deconstruction Tool01,1160.1h
Recon Detection Device253,3095.9h
Shield Recharging Field869,6463.1h
Ammunition Package649,8197.7h
Medical Kit102350.8h
Anti-Infantry MANA Turret702,5914.3h
Snowman Soldier0610.1h
Nano-Repair Grenade03880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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