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Stealhamma[TFDN] Stealhamma
VS BR 150

KDR: 1.85

Score: 52.4m

Last Seen: Feb 10th, 2019 3:47 PM
- OFFLINE - 272.6 hour(s)

Battle Rank 120 (150 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Solstice SF MANA Anti-Vehicle Turret Serpent VE92 S12 Renegade Solstice Burst Eidolon VE33 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 1123TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.307%23.113%5163798534,2671.503860.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%0.241C++0.373C**-0.6DHEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.225C++12.90.094C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.341%1.055%462102037911431300.331294289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.991%0.202C++-0.504D-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.667B+21.10.602B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%2.94%78810142,48334609480.717423262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.831%-0.97D--0.209C++0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.252C*8.90.286C*20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.879%5.078%1711510073,722242318041.53548206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.044%-0.397C--0.178C++0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.311C*260.34C**55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.909%74.068%171410181,7162871130.597701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.338%-0.469D0.454B+1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.60.188C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.54%15.546%171610165,5191516483.6405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.427%0.509B+0.202C++-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.60.254C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
52.4m235.8%345 (20.7k)306 (18.4k)1.8506389,77248,5092.22983150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022262319.426%14.791%28703:3228

15% Combat Medic44% Engineer9% Heavy Assault18% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:47 PMSep 29th, 2018 5:00 PMFeb 19th, 2019 9:50 PM (2d) (PST)Feb 10th, 2019 12:37 PM (11d) (PST)Feb 10th, 2019 11:47 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7262005260.5240.2830.0781.4180.077625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,54511,97231,5733117585518,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2854.3h/118.9d 18,395 13,278 23,712 242.9k 6,308 8,613 13,218 124.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:19.770% C-
HSR:25.539% C*
Lasher X2
C++
Kills:1,038
Deaths:831
KDR:1.249
Accuracy:26.045% C++
HSR:3.854% C+
Orion VS54
C*
Kills:928
Deaths:526
KDR:1.764
Accuracy:21.037% C++
HSR:26.185% C*
NS-15M2
B+
Kills:607
Deaths:452
KDR:1.343
Accuracy:17.833% D*
HSR:29.160% B+
SVA-88
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:19.000% D-
HSR:29.344% B+
Pulsar LSW
C++
Kills:205
Deaths:120
KDR:1.708
Accuracy:20.599% C-
HSR:24.878% C++
NSX Naginata
B++
Kills:193
Deaths:135
KDR:1.430
Accuracy:14.968% D*
HSR:32.643% B++
VX29 Polaris
B*
Kills:89
Deaths:75
KDR:1.187
Accuracy:20.686% C--
HSR:29.214% B*
Kills:4,478
Deaths (as Heavy Assault):3,054
Deaths (to Heavy Assaults):12,587
KDR:1.46627
Kill Difference:1,424
Playtime:244.171 hours
Usage:9%
Score:4.085m
Score/min:279
Accuracy (listed only):19.992%
HSR (listed only):25.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:3,694
Deaths:1,685
KDR:2.192
Accuracy:24.977% C*
HSR:9.015% D*
Serpent VE92
C++
Kills:2,588
Deaths:1,078
KDR:2.401
Accuracy:22.016% C
HSR:20.402% C++
Solstice Burst
C
Kills:2,458
Deaths:1,458
KDR:1.686
Accuracy:24.929% C
HSR:20.260% C--
Eidolon VE33
C+
Kills:2,456
Deaths:1,419
KDR:1.731
Accuracy:26.810% C+
HSR:23.779% C
Pulsar C
C+
Kills:2,110
Deaths:1,093
KDR:1.930
Accuracy:23.958% C+
HSR:22.559% C+
NS-11C
C+
Kills:1,704
Deaths:1,048
KDR:1.626
Accuracy:22.388% C
HSR:18.662% C+
Phobos VX86
C+
Kills:1,555
Deaths:869
KDR:1.789
Accuracy:57.440% C+
HSR:13.119% C--
Eclipse VE3A
B+
Kills:1,339
Deaths:1,292
KDR:1.036
Accuracy:20.195% F
HSR:21.733% B+
Deimos VA29
C*
Kills:1,247
Deaths:1,114
KDR:1.119
Accuracy:54.651% C--
HSR:17.642% C*
Pandora VX25
B
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% B
HSR:13.932% C
NS Baron G5
B++
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B++
Thanatos VE70
B++
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B++
HSR:16.696% C++
VX6-7
B++
Kills:661
Deaths:578
KDR:1.144
Accuracy:23.908% C+
HSR:24.811% B++
VE-LR Obelisk
B++
Kills:389
Deaths:181
KDR:2.149
Accuracy:25.378% D--
HSR:38.303% B++
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C
HSR:16.988% B+
NSX Tanto
B+
Kills:217
Deaths:228
KDR:0.952
Accuracy:16.925% F
HSR:28.571% B+
Solstice VE3
B*
Kills:136
Deaths:78
KDR:1.744
Accuracy:23.088% C++
HSR:24.265% B*
Chaos
M++
Kills:89
Deaths:101
KDR:0.881
Accuracy:45.086% D*
HSR:31.461% M++
Kills:24,461
Deaths (as Engineer):15,321
Deaths (to Engineers):11,801
KDR:1.59657
Kill Difference:9,140
Playtime:1,251.943 hours
Usage:44%
Score:23.834m
Score/min:317
Accuracy (listed only):32.310%
HSR (listed only):21.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:3,694
Deaths:1,685
KDR:2.192
Accuracy:24.977% C*
HSR:9.015% D*
Serpent VE92
C++
Kills:2,588
Deaths:1,078
KDR:2.401
Accuracy:22.016% C
HSR:20.402% C++
Solstice Burst
C
Kills:2,458
Deaths:1,458
KDR:1.686
Accuracy:24.929% C
HSR:20.260% C--
Pulsar C
C+
Kills:2,110
Deaths:1,093
KDR:1.930
Accuracy:23.958% C+
HSR:22.559% C+
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C+
HSR:18.544% C++
NS-11C
C+
Kills:1,704
Deaths:1,048
KDR:1.626
Accuracy:22.388% C
HSR:18.662% C+
Eridani SX5
C+
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C+
Sirius SX12
C*
Kills:1,609
Deaths:971
KDR:1.657
Accuracy:21.562% D
HSR:19.142% C*
Phobos VX86
C+
Kills:1,555
Deaths:869
KDR:1.789
Accuracy:57.440% C+
HSR:13.119% C--
Eclipse VE3A
B+
Kills:1,339
Deaths:1,292
KDR:1.036
Accuracy:20.195% F
HSR:21.733% B+
Deimos VA29
C*
Kills:1,247
Deaths:1,114
KDR:1.119
Accuracy:54.651% C--
HSR:17.642% C*
Pandora VX25
B
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% B
HSR:13.932% C
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
NS Baron G5
B++
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B++
Thanatos VE70
B++
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B++
HSR:16.696% C++
VX6-7
B++
Kills:661
Deaths:578
KDR:1.144
Accuracy:23.908% C+
HSR:24.811% B++
Skorpios
C++
Kills:373
Deaths:374
KDR:0.997
Accuracy:20.409% F
HSR:21.716% C++
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C
HSR:16.988% B+
VE-S Canis
C++
Kills:243
Deaths:169
KDR:1.438
Accuracy:22.249% D
HSR:21.811% C++
NSX Tanto
B+
Kills:217
Deaths:228
KDR:0.952
Accuracy:16.925% F
HSR:28.571% B+
Solstice VE3
B*
Kills:136
Deaths:78
KDR:1.744
Accuracy:23.088% C++
HSR:24.265% B*
Chaos
M++
Kills:89
Deaths:101
KDR:0.881
Accuracy:45.086% D*
HSR:31.461% M++
NSX Tengu
B
Kills:70
Deaths:78
KDR:0.897
Accuracy:26.183% D**
HSR:22.857% B
Kills:28,451
Deaths (as Light Assault):18,583
Deaths (to Light Assaults):7,435
KDR:1.53102
Kill Difference:9,868
Playtime:275.938 hours
Usage:10%
Score:4.902m
Score/min:296
Accuracy (listed only):29.750%
HSR (listed only):20.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,863
Deaths:1,713
KDR:1.088
Accuracy:33.866% C
HSR:21.256% C+
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C+
HSR:18.544% C++
Eridani SX5
C+
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C+
Sirius SX12
C*
Kills:1,609
Deaths:971
KDR:1.657
Accuracy:21.562% D
HSR:19.142% C*
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
Parallax VX3
C
Kills:787
Deaths:215
KDR:3.660
Accuracy:34.113% D
HSR:74.460% C
Beamer VS3
B
Kills:647
Deaths:569
KDR:1.137
Accuracy:24.118% C--
HSR:24.884% B
NS-61 Emissary
A++
Kills:530
Deaths:495
KDR:1.071
Accuracy:25.543% C
HSR:27.170% A++
Ghost
C+
Kills:434
Deaths:174
KDR:2.494
Accuracy:32.353% D--
HSR:68.433% C+
Nyx VX31
B+
Kills:375
Deaths:176
KDR:2.131
Accuracy:26.273% D*
HSR:34.667% B+
Skorpios
C++
Kills:373
Deaths:374
KDR:0.997
Accuracy:20.409% F
HSR:21.716% C++
Artemis VX26
B*
Kills:369
Deaths:252
KDR:1.464
Accuracy:24.462% D
HSR:28.997% B*
Phaseshift VX-S
B+
Kills:302
Deaths:69
KDR:4.377
Accuracy:25.331% D**
HSR:81.457% B+
NSX Tomoe
C++
Kills:243
Deaths:182
KDR:1.335
Accuracy:22.259% D**
HSR:37.860% C++
VE-S Canis
C++
Kills:243
Deaths:169
KDR:1.438
Accuracy:22.249% D
HSR:21.811% C++
XM98
B+
Kills:193
Deaths:54
KDR:3.574
Accuracy:41.587% B+
HSR:73.575% C+
NS-AM7 Archer
B+
Kills:146
Deaths:279
KDR:0.523
Accuracy:47.563% D**
HSR:21.233% B+
Soldier Soaker
C*
Kills:113
Deaths:79
KDR:1.430
Accuracy:30.516% C-
HSR:16.814% C*
NSX Tengu
B
Kills:70
Deaths:78
KDR:0.897
Accuracy:26.183% D**
HSR:22.857% B
Kills:12,837
Deaths (as Infiltrator):9,119
Deaths (to Infiltrators):7,178
KDR:1.40772
Kill Difference:3,718
Playtime:514.089 hours
Usage:18%
Score:7.583m
Score/min:246
Accuracy (listed only):27.518%
HSR (listed only):34.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C+
Kills:1,755
Deaths:1,036
KDR:1.694
Accuracy:23.813% D
HSR:26.496% C+
NS-7 PDW
C++
Kills:1,731
Deaths:1,084
KDR:1.597
Accuracy:23.486% C+
HSR:18.544% C++
Eridani SX5
C+
Kills:1,619
Deaths:1,049
KDR:1.543
Accuracy:21.626% D-
HSR:18.345% C+
Sirius SX12
C*
Kills:1,609
Deaths:971
KDR:1.657
Accuracy:21.562% D
HSR:19.142% C*
Phobos VX86
C+
Kills:1,555
Deaths:869
KDR:1.789
Accuracy:57.440% C+
HSR:13.119% C--
Deimos VA29
C*
Kills:1,247
Deaths:1,114
KDR:1.119
Accuracy:54.651% C--
HSR:17.642% C*
Pandora VX25
B
Kills:1,213
Deaths:764
KDR:1.588
Accuracy:43.059% B
HSR:13.932% C
MKV Suppressed
B+
Kills:1,190
Deaths:1,137
KDR:1.047
Accuracy:19.337% D*
HSR:22.605% B+
NS Baron G5
B++
Kills:1,190
Deaths:1,165
KDR:1.021
Accuracy:41.232% C
HSR:17.395% B++
Corvus VA55
B++
Kills:1,183
Deaths:829
KDR:1.427
Accuracy:20.722% D
HSR:27.726% B++
H-V45
B++
Kills:1,166
Deaths:986
KDR:1.183
Accuracy:20.000% D-
HSR:26.672% B++
Thanatos VE70
B++
Kills:1,156
Deaths:953
KDR:1.213
Accuracy:45.498% B++
HSR:16.696% C++
Equinox VE2
B*
Kills:1,154
Deaths:1,008
KDR:1.145
Accuracy:19.243% D*
HSR:27.210% B*
NS-11A
C+
Kills:1,149
Deaths:753
KDR:1.526
Accuracy:22.794% C
HSR:21.845% C+
Skorpios
C++
Kills:373
Deaths:374
KDR:0.997
Accuracy:20.409% F
HSR:21.716% C++
Darkstar
C+
Kills:265
Deaths:228
KDR:1.162
Accuracy:19.499% F
HSR:23.396% C+
Nova
B+
Kills:259
Deaths:217
KDR:1.194
Accuracy:40.050% C
HSR:16.988% B+
VE-S Canis
C++
Kills:243
Deaths:169
KDR:1.438
Accuracy:22.249% D
HSR:21.811% C++
NSX Yumi
C*
Kills:207
Deaths:170
KDR:1.218
Accuracy:17.715% F-
HSR:28.019% C*
Pulsar VS1
C
Kills:106
Deaths:19
KDR:5.579
Accuracy:19.286% D-
HSR:18.868% C
Chaos
M++
Kills:89
Deaths:101
KDR:0.881
Accuracy:45.086% D*
HSR:31.461% M++
NSX Tengu
B
Kills:70
Deaths:78
KDR:0.897
Accuracy:26.183% D**
HSR:22.857% B
Kills:20,529
Deaths (as Combat Medic):15,074
Deaths (to Combat Medics):5,186
KDR:1.36188
Kill Difference:5,455
Playtime:424.763 hours
Usage:15%
Score:8.758m
Score/min:344
Accuracy (listed only):29.315%
HSR (listed only):21.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,059
Deaths:216
KDR:4.903
Accuracy:18.080% B+
HSR:19.736% C+
Cosmos VM3
B*
Kills:1,053
Deaths:214
KDR:4.921
Accuracy:18.633% B+
HSR:23.457% B*
Comet VM2
C+
Kills:716
Deaths:366
KDR:1.956
Accuracy:41.511% C+
HSR:3.212% C--
Comet VM2
C*
Kills:706
Deaths:352
KDR:2.006
Accuracy:41.780% C
HSR:4.674% C*
Blueshift VM5
A
Kills:191
Deaths:72
KDR:2.653
Accuracy:17.850% C
HSR:28.272% A
Blueshift VM5
A+
Kills:188
Deaths:70
KDR:2.686
Accuracy:17.541% C
HSR:28.723% A+
NS-10 Burster
B+
Kills:173
Deaths:116
KDR:1.491
Accuracy:27.581% C
HSR:9.827% B+
NS-10 Burster
C+
Kills:159
Deaths:110
KDR:1.445
Accuracy:27.733% C
HSR:5.660% C+
Vortex VM21
A+
Kills:107
Deaths:64
KDR:1.672
Accuracy:31.170% D--
HSR:7.477% A+
Vortex VM21
A*
Kills:95
Deaths:58
KDR:1.638
Accuracy:30.974% D*
HSR:8.421% A*
Quasar VM1
C++
Kills:93
Deaths:14
KDR:6.643
Accuracy:14.268% C
HSR:19.355% C++
NS-20 Gorgon
B**
Kills:58
Deaths:34
KDR:1.706
Accuracy:25.346% C+
HSR:25.862% B**
Kills:4,598
Deaths (as MAX Suit):843
Deaths (to MAX Suits):2,798
KDR:5.45433
Kill Difference:3,755
Playtime:140.599 hours
Usage:5%
Score:3.283m
Score/min:389
Accuracy (listed only):26.039%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:292
V. Kills:40 N/A
Deaths:215
KDR:1.358
Accuracy:36.249% D
KPH:17.500 D-
VKPH:2.400 C-
Dual Photon Pods
B*
Kills:87
V. Kills:32 264%
Deaths:23
KDR:3.783
Accuracy:47.539% C--
KPH:75.600 C+
VKPH:27.800 B*
Kills:379 (292 + 0)
Deaths:238
KDR:1.592
VKDR:0.303
Vehicle Kills:72
Kill Difference:141
Playtime:17.831 hours
Usage:1%
Score:0.201m
Score/min:188
Piloting Accuracy:36.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:114
V. Kills:56 200%
Deaths:14
KDR:8.143
Accuracy:42.052% B+
KPH:37 C++
VKPH:18.200 C--
Kills:114 (0 + 114)
Deaths:14
KDR:8.143
VKDR:4
Vehicle Kills:56
Kill Difference:100
Playtime:3.084 hours
Usage:0%
Score:0.079m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:42.052%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:545
V. Kills:82 N/A
Deaths:40
KDR:13.625
Accuracy:40.261% D--
KPH:38.900 C--
VKPH:5.800 D
L100 Python HEAT
B+
Kills:96
V. Kills:43 218%
Deaths:23
KDR:4.174
Accuracy:51.168% C+
KPH:31.300 C++
VKPH:14 B+
Skyguard
C
Kills:87
V. Kills:66 130%
Deaths:26
KDR:3.346
Accuracy:25.087% D
KPH:11 C-
VKPH:8.400 C
C75 Viper
C+
Kills:84
V. Kills:19 420%
Deaths:4
KDR:21
Accuracy:34.285% C--
KPH:25.200 C+
VKPH:5.700 C--
L100 Python AP
D-
Kills:62
V. Kills:55 111%
Deaths:27
KDR:2.296
Accuracy:35.516% F--
KPH:14.200 D*
VKPH:12.600 D-
Kills:874 (874 + 0)
Deaths:120
KDR:7.283
VKDR:2.208
Vehicle Kills:265
Kill Difference:754
Playtime:32.686 hours
Usage:1%
Score:0.590m
Score/min:301
Driving Accuracy:35.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:994
V. Kills:622 160%
Deaths:136
KDR:7.309
Accuracy:47.196% B+
KPH:30.300 B+
VKPH:19 B+
E540 Halberd
B+
Kills:828
V. Kills:440 188%
Deaths:95
KDR:8.716
Accuracy:48.921% C++
KPH:36 B+
VKPH:19.200 B+
Supernova FPC
C+
Kills:584
V. Kills:443 132%
Deaths:100
KDR:5.840
Accuracy:38.572% F-
KPH:18.700 C--
VKPH:14.200 C+
Supernova PC
B++
Kills:547
V. Kills:173 314%
Deaths:5
KDR:109.400
Accuracy:44.858% C-
KPH:29.300 B++
VKPH:9.300 C**
Supernova VPC
C
Kills:478
V. Kills:67 N/A
Deaths:41
KDR:11.659
Accuracy:39.227% D*
KPH:37.500 C
VKPH:5.300 D
Proton II PPA
B+
Kills:200
V. Kills:21 N/A
Deaths:14
KDR:14.286
Accuracy:24.544% C++
KPH:41.500 C--
VKPH:4.400 B+
M20 Basilisk
A+
Kills:89
V. Kills:29 297%
Deaths:11
KDR:8.091
Accuracy:29.892% C+
KPH:30.900 A+
VKPH:10.100 B*
Kills:3,720 (1,609 + 2,111)
Deaths:402
KDR:9.254
VKDR:4.465
Vehicle Kills:1,795
Kill Difference:3,318
Playtime:126.131 hours
Usage:4%
Score:2.381m
Score/min:315
Driving Accuracy:39.227%
Gunner Accuracy:29.892%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:205
V. Kills:89 228%
Deaths:19
KDR:10.790
Accuracy:54.347% C-
KPH:44.900 C++
VKPH:19.500 C
Saron HRB-H
C+
Kills:161
V. Kills:78 204%
Deaths:26
KDR:6.192
Accuracy:47.977% D-
KPH:35.500 C+
VKPH:17.200 D
Aphelion VEX-4H
C+
Kills:88
V. Kills:70 124%
Deaths:22
KDR:4
Accuracy:37.677% D-
KPH:34.200 C
VKPH:27.200 C+
Proton II PPA-H
B**
Kills:59
V. Kills:6 N/A
Deaths:4
KDR:14.750
Accuracy:42.523% B+
KPH:95.500 C++
VKPH:9.700 B**
Kills:513 (0 + 513)
Deaths:71
KDR:7.225
VKDR:3.423
Vehicle Kills:243
Kill Difference:442
Playtime:12.298 hours
Usage:0%
Score:0.376m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:42.523%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:240
V. Kills:104 229%
Deaths:46
KDR:5.217
Accuracy:35.764% C
KPH:19.100 C+
VKPH:8.300 C++
M12 Kobalt
B+
Kills:231
V. Kills:21 N/A
Deaths:11
KDR:21
Accuracy:15.509% D
KPH:48.300 C-
VKPH:4.400 B+
M40 Fury
C+
Kills:161
V. Kills:36 435%
Deaths:15
KDR:10.733
Accuracy:32.286% C-
KPH:38.500 C
VKPH:8.600 C+
M12 Kobalt
M
Kills:147
V. Kills:16 N/A
Deaths:6
KDR:24.500
Accuracy:14.269% D
KPH:83.700 B
VKPH:9.100 M
M20 Basilisk
C++
Kills:112
V. Kills:70 158%
Deaths:33
KDR:3.394
Accuracy:40.766% C*
KPH:16.300 C-
VKPH:10.200 C++
M40 Fury
C-
Kills:102
V. Kills:18 N/A
Deaths:12
KDR:8.500
Accuracy:32.849% C-
KPH:32.800 D
VKPH:5.800 D-
G30 Walker
C+
Kills:76
V. Kills:56 133%
Deaths:11
KDR:6.909
Accuracy:25.413% D
KPH:12.200 C
VKPH:9 C+
M60-G Bulldog
C++
Kills:62
V. Kills:19 310%
Deaths:5
KDR:12.400
Accuracy:29.624% D
KPH:21 C--
VKPH:6.400 C++
Kills:1,131 (0 + 1,131)
Deaths:139
KDR:8.137
VKDR:2.446
Vehicle Kills:340
Kill Difference:992
Playtime:42.479 hours
Usage:1%
Score:0.550m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:29.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:6,380
V. Kills:2,286 279%
Deaths:3,304
KDR:1.931
Accuracy:48.693% C+
KPH:31.700 B+
VKPH:11.300 B**
S12 Renegade
A*
Kills:2,542
V. Kills:160 N/A
Deaths:800
KDR:3.178
Accuracy:49.099% B*
KPH:75.400 B*
VKPH:4.700 A*
M12 Kobalt-F
B+
Kills:1,596
V. Kills:60 N/A
Deaths:642
KDR:2.486
Accuracy:20.455% C
KPH:45.700 B+
VKPH:1.700 B
V30-F Starfall
B++
Kills:1,033
V. Kills:587 176%
Deaths:422
KDR:2.448
Accuracy:49.610% F-
KPH:37.100 B++
VKPH:21.100 B+
M20 Basilisk-F
C+
Kills:496
V. Kills:229 216%
Deaths:473
KDR:1.049
Accuracy:42.640% C-
KPH:11.900 C
VKPH:5.500 C+
Kills:12,047 (12,047 + 0)
Deaths:5,641
KDR:2.136
VKDR:0.589
Vehicle Kills:3,322
Kill Difference:6,406
Playtime:339.786 hours
Usage:12%
Score:2.819m
Score/min:138
Driving Accuracy:42.640%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 8,6666,3803,3041.931C*0.0848.693%C+N/A31.7B+11.4B**145201.4h13.5C+27.7C+
Solstice SF 3,7683,6941,6852.192A0.3424.977%C*9.015%D*43.1A+N/A13985.8h7.3B++29.1B*
MANA Anti-Vehicle Turret 5,1062,9889323.206C**1.3658.173%C3.347%C*29880S21180S30832920.1h5.7B++9.7B*
Serpent VE92 2,6082,5881,0782.401A0.5522.016%C20.402%C++33.5C*N/A13377.2h12.5C**56.6C*
S12 Renegade 2,7022,5428003.178C++1.3349.099%B*3.619%C--75.4B*4.7A*17533.7h4.5D-9.2C+
Solstice Burst 2,4922,4581,4581.686C*0.1624.929%C20.26%C--35.8C+N/A11868.6h15.5C-62.1C
Eidolon VE33 2,4772,4561,4191.731B+0.1226.81%C+23.779%C29.7BN/A11382.7h9C*33.4C*
C-4 3,2302,2661,3841.637C*0.2124.579%C+N/A89.2C*38B+81425.4h1.4C**5.8C*
Pulsar C 2,1282,1101,0931.93B+0.0823.958%C+22.559%C+34.3C**N/A13961.5h13.2C+54.9C++
MANA Anti-Personnel Turret 2,1522,1024944.255N/A2.4019.677%UN/A21020U500U39341500.1h19.9T*101T*
NS-44 Commissioner 1,8791,8631,7131.088C++0.7633.866%C21.256%C+31.5C+N/A9759.1h3.5B+10.3C**
Equinox VE2 Burst 1,7771,7551,0361.694C+0.1623.813%D26.496%C+41.8C+N/A12042h14.3C60C
NS-7 PDW 1,7391,7311,0841.597B**0.2523.486%C+18.544%C++33.2BN/A11752.1h14.3C**61C*
NS-11C 1,7181,7041,0481.626B*0.2222.388%C18.662%C+32.2BN/A12853h14.9C++66.6C++
Eridani SX5 1,6241,6191,0491.543B+0.3121.626%D-18.345%C+29.8C+N/A8254.3h12.5C++57.9C+
Sirius SX12 1,6201,6099711.657B+0.1921.562%D19.142%C*31C*N/A10751.9h13.8B+64.1C++
M12 Kobalt-F 1,6561,5966422.486B+0.6420.455%C8.333%C45.7B+1.7B10934.9h16.5C+80.7C++
Phobos VX86 1,5601,5558691.789B+0.0657.44%C+13.119%C--42.4C+N/A15336.7h2.3B4C**
Eclipse VE3A 1,3661,3391,2921.036C+0.8120.195%F21.733%B+26.4C--N/A9250.8h15.1D-74.6D**
Deimos VA29 1,2601,2471,1141.119C+0.7354.651%C--17.642%C*29.9C-N/A8841.7h2.8C--5.2C
Pandora VX25 1,2251,2137641.588B+0.2643.059%B13.932%C39.4C++N/A12330.8h4.4C++10.3B+
MKV Suppressed 1,2011,1901,1371.047C+0.8019.337%D*22.605%B+27.9C+N/A9142.7h16.6C85.9C--
NS Baron G5 1,2061,1901,1651.021C+0.8341.232%C17.395%B++25.7CN/A6546.3h5.3C12.8C+
Corvus VA55 1,2031,1838291.427B+0.4220.722%D27.726%B++34.6C**N/A10834.2h13.1C+63.4C
H-V45 1,1801,1669861.183C+0.6720%D-26.672%B++28.3C+N/A9241.2h14.7C73.6C-
Flare VE6 1,1861,1597521.541C*0.3119.77%C-25.539%C*40.1C+N/A15428.9h11.8C+59.8C+
Thanatos VE70 1,1701,1569531.213B+0.6445.498%B++16.696%C++37.8B+N/A11430.6h4.9C++10.8B+
Equinox VE2 1,1731,1541,0081.145C+0.7119.243%D*27.21%B*25.6CN/A6445h18.1D**94.1D*
NS-11A 1,1611,1497531.526C++0.3222.794%C21.845%C+36.2C*N/A12631.7h13.8C++60.7C++
Sticky Grenade 1,0831,07511075N/A1,073.1555.301%B+N/A1194.4B+8.9C38010.9h2B3.5B+
Cosmos VM3 1,0641,0592164.903A++3.0518.08%B+19.736%C+39.4B*N/A15226.9h12.3B+68.2B+
Cosmos VM3 1,0581,0532144.921A*3.0718.633%B+23.457%B*39.3B*N/A14826.8h12.5B++67C**
Lasher X2 1,0601,0388311.249B+0.6026.045%C++3.854%C+37.2C**N/A14427.9h26.6D*102.3C+
V30-F Starfall 1,6201,0334222.448B+0.6049.61%F-N/A37B++21B+19227.9h16.1C++32.5C-
Saron HRB 1,6169941367.309B+5.4647.196%B+2.314%B++30.3B+19B+28832.8h18.4B++39B*
Orion VS54 9409285261.764C**0.0921.037%C++26.185%C*38.5BN/A22324.1h12.7C*60.5C++
Frag Grenade 8438361836N/A834.1543.135%CN/A760A6.4C23041.1h2.6B**6B++
E540 Halberd 1,268828958.716C+6.8748.921%C++2.778%C++36B+19.1B27823h5.9C+12.1C*
Parallax VX3 7927872153.66C*1.8134.113%D74.46%C35.1B+N/A11422.4h2.5C7.3C
Comet VM2 1,0877163661.956A0.1141.511%C+3.212%C--13.2B+6.9A13354.1h25.1C+60.5C+
Comet VM2 1,0607063522.006B**0.1641.78%C4.674%C*14B+7B**12750.5h24.8C**59.3C*
VX6-7 6786615781.144C+0.7123.908%C+24.811%B++30.9C+N/A10321.4h13.5C+56.3C++
Beamer VS3 6506475691.137B+0.7124.118%C--24.884%B25.5C+N/A10125.4h8.5B+35.3C++
NS-15M2 6206074521.343C+0.5117.833%D*29.16%B+31.9CN/A9019h15C--84D
Supernova FPC 1,0275841005.84C++3.9938.572%F-5.993%A*18.7C--14.2C+43531.3h5.4C++14.1D
Tank Mine 9455731803.183B1.3342.229%B++N/A116.9C**75.9B+14584.9h2.2C5.3B++
Force-Blade 66157223,2600.025C++1.8334.991%B+2.448%D0.5C+N/A21062.7h2.4C**6.9B+
Supernova PC 7205475109.4U107.5544.858%C-1.645%D29.3B++9.3C**33618.7h3.9B*8.7B++
L100 Python HESH 6275454013.625C*11.7740.261%D--1.835%C*38.9C--5.9D17114h4.4D10.8D-
Spear Anti-Vehicle Phalanx Turret 8245425410.037B+8.1942.712%C+4.059%C+43B22.4C++38712.6h8.5C**19.9C**
NS-61 Emissary 5425304951.071B+0.7825.543%C27.17%A++14.3DN/A4037.1h13C**50.9C*
NS Decimator 6895225221C+0.8553.213%D-1.724%C-29.5C9.4D23717.7h4.8C++9C+
Proximity Mine 501501806.263B*4.4144.004%C*N/A156.6B++N/A5163.2h1.9C++4.4C**
M20 Basilisk-F 7254964731.049C**0.8042.64%C-2.016%C-11.9C5.5C+6741.8h94C+220.5C
Supernova VPC 5454784111.659C++9.8139.227%D*1.046%C--37.3C5.2D19712.8h2.8B+7.1C+
Nemesis VSH9 6614744860.975B+0.8859.541%C-2.743%C++21C**8.3C28722.6h6.2B*10.4B++
Ghost 4404341742.494C+0.6432.353%D--68.433%C+26.1C--N/A8516.6h2.5C+7.7C
VE-LR Obelisk 3943891812.149C**0.3025.378%D--38.303%B++33.5C+N/A9811.6h8C31.6D
Nyx VX31 3783751762.131C+0.2826.273%D*34.667%B+28.4CN/A7213.2h5.5C++21.1C
Skorpios 3803733740.997C0.8520.409%F21.716%C++17.9D--N/A5320.8h12.9D63.4D**
Artemis VX26 3713692521.464C++0.3924.462%D28.997%B*25.6CN/A8314.4h14C--57.3C-
Hunter QCX 3543134450.703C+1.1528.286%D--38.019%B++11.9C+1.6C4826.4h6.7C++23.8C+
Phaseshift VX-S 303302694.377B+2.5325.331%D**81.457%B+24.8C+N/A7012.2h3.1C++12.2C
Light PPA 3322922151.358C-0.4936.249%DN/A17.5D-2.4C-9316.7h18.3C50.5C
Lumine Edge 2882786,9150.04C1.8122.574%C10.432%D-0.9C--N/A2299h1.6C6.9C++
Darkstar 2772652281.162C0.6919.499%F23.396%C+30.5D1.4A968.7h18.4F--94.4F--
Nova 2602592171.194C+0.6640.05%C16.988%B+32C+N/A1018.1h4.9C+12.3C+
SVA-88 2662591631.589C+0.2619%D-29.344%B+35.5C1A+2147.3h12.5C+65.7C
NSX Tomoe 2472431821.335C+0.5222.259%D**37.86%C++27.3C-N/A1118.9h18D-80.7D*
VE-S Canis 2462431691.438C*0.4122.249%D21.811%C++28.3CN/A818.6h12.7C+56.9C+
M20 Basilisk 344240465.217B**3.3735.764%C7.5%B++19C+8.3C++20012.6h87.2B244C**
M12 Kobalt 2522311121B*19.1515.509%D23.377%B**48.1C-4.4B+1714.8h23.5D151.8C
NSX Tanto 2232172280.952C+0.9016.925%F28.571%B+24.7CN/A1078.8h19.6D116.1D-
NSX Yumi 2122071701.218C+0.6317.715%F-28.019%C*25.9CN/A1378h18.7F-105.6F*
E540 Halberd-H 2942051910.789C*8.9454.347%C-1.951%C+44.6C+19.3C5774.6h4.2B**7.8B*
Pulsar LSW 2052051201.708C*0.1420.599%C-24.878%C++40.2C+N/A2375.1h12.3C++59.7C++
Proton II PPA 2212001414.286C++12.4424.544%C++3%B*41.7C--4.4B+1484.8h11.2C45.5C++
NSX Naginata 1981931351.43C++0.4214.968%D*32.643%B++32.2CN/A866h14.8C-98.9D
XM98 193193543.574B++1.7241.587%B+73.575%C+38.6B+N/A1865h2.3B+5.4B+
Blueshift VM5 195191722.653C++0.8017.85%C28.272%A30.8C+N/A1396.2h17.9C100.5C+
Blueshift VM5 189188702.686C*0.8417.541%C28.723%A+30.8C+N/A1516.1h18.2D103.5C+
NS-10 Burster 2971731161.491B**0.3627.581%C9.827%B+6.6B+4.7B++12826.3h102.2B*370.4B+
Saron HRB-H 239161266.192C**4.3447.977%D-1.242%C35.8C+17.3D4094.5h15.6B**32.5B*
M40 Fury 1971611510.733B*8.8832.286%C-N/A38.3C8.6C+3044.2h12.6C**39C**
NS-10 Burster 2631591101.445B+0.4127.733%C5.66%C+6.3B4.1C*11025.3h104.2B**375.5B++
M12 Kobalt 163147624.5B22.6514.269%D24.49%A81.7C**8.9A**2321.8h16.7B+117.4C+
NS-AM7 Archer 2451462790.523C++1.3347.563%D**21.233%B+4.6C--3.1B4032h35.6D--74.9F
Auraxium Force-Blade 1581464,5440.032C+1.8231.179%C++2.74%D0.6CN/A1250.5h2.2C+7.2C**
Solstice VE3 137136781.744A+0.1123.088%C++24.265%B*17.9C+N/A3957.6h16.1C++69.5C++
MAX Punch 1371248600.144C*1.7128.855%D*N/A1CN/A3129.2h2C++6.9C+
M60-A Bulldog 138122430.5B++28.6537.251%D-N/A18.8D2.5C--866.5h6.6C+17.7C-
Rocklet Rifle 2471172020.579C1.2751.825%C+N/A14.3D--15.9D2258.2h50D-96.5C--
C150 Dalton 170114148.143C**6.2942.052%B+N/A36.8C++18.1C--4293.1h3.7B+8.7B++
Soldier Soaker 113113791.43C**0.4230.516%C-16.814%C*19.8D-N/A445.7h5.2B+17B
M20 Basilisk 182112333.394B1.5440.766%C*6.25%C**16.2C-10.1C++2566.9h118C289.3C++
NS Annihilator 2071101130.973B*0.8881.148%C++N/A10.5C++9.2C*22210.5h12.6C+15.5C+
Anti-Vehicle Grenade 1231081108N/A106.1555.69%B+N/A360C+50D25440.3h5.1B+9.2B+
Vortex VM21 198107641.672B*0.1831.17%D--7.477%A+7.2C+6.1B+8814.9h41.6B+133.4C*
Pulsar VS1 106106195.579S3.7319.286%D-18.868%C33.1B+N/A5753.2h13.5B+69.8C+
M40 Fury 120102128.5C*6.6532.849%C-1.961%C++32.9D5.8D-2223.1h16C+48.6C
L100 Python HEAT 13996234.174C+2.3251.168%C+1.042%D--31C++13.9B+5493.1h7.1C13.8C+
Vortex VM21 18495581.638B+0.2130.974%D*8.421%A*6.6C-6.2C++8814.4h46.2C+149.2C+
Quasar VM1 9493146.643M**4.7914.268%C19.355%C++21.6C+N/A3044.3h13.4B+93.8C*
Chaos 92891010.881C-0.9745.086%D*31.461%M++24.7D--N/A763.6h5.9F--13F-
M20 Basilisk 11889118.091A*6.2429.892%C+6.742%B++30.7A+10B*2572.9h45.2A+151.1B**
VX29 Polaris 9489751.187C+0.6620.686%C--29.214%B*30.7C-1.7M+2172.9h16.8D*81.2C--
NS-R3 Swarm 16888841.048A+0.8066.072%B+N/A9.1B8.2B+1039.7h26.5B40.2B+
Aphelion VEX-4H 15888224C+2.1537.677%D-2.273%C--33.8C26.9C+5722.6h53.4B141.6C++
Dual Photon Pods 11987233.783C1.9347.539%C--2.299%A+72.5C+26.7B++15641.2h30.4D64C-
Skyguard 15387263.346C**1.5025.087%D2.299%C*11C-8.4C2417.9h126.2C++503.2C+
C75 Viper 10384421M**19.1534.285%C--3.571%A**25.5C+5.8C-5693.3h9.9B++28.8B+
M60-A Bulldog 9181108.1C6.2536.519%D-1.235%D-18.8D2.3C--894.3h7.1C19.5D
G30 Walker 13276116.909A+5.0625.413%D5.263%B+12.3C9C+1806.2h228.3C+898.4C
S1 8971471.511A+0.3456.746%C+2.817%C+25.4C+6.4D-14862.8h5.7B+10.1B+
NSX Tengu 7270780.897C0.9526.183%D**22.857%B20.6DN/A653.4h19.3D--73.7D*
L100 Python AP 11762272.296C-0.4535.516%F--12.903%S14.1D*12.5D--4464.4h11.4F-32T-
M60-G Bulldog 8162512.4M+10.5529.624%D3.226%C*20.7C--6.3C++1943h8.8C29.6C
Proton II PPA-H 6559414.75C**12.9042.523%B+N/A98.3C*10B**4810.6h13.3D31.2C+
NS-20 Gorgon 6658341.706B+0.1425.346%C+25.862%B**12.1D1.7C*424.8h89.8D*354.3D*
NSX Amaterasu 57552,7340.02C--1.839.713%D*1.818%D**0.4CN/A1130.4h3.1C*31.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret692,6479.3h
Motion Spotter265,6243.1h
Nano-Armor Kit1,0761,218,746101.3h
Spawn Beacon35020.7h
Nanite Healing Grenade0560h
Medical Applicator820417,24137.7h
Nanite Revive Grenade01,4150.4h
Restoration Kit71220.3h
Spitfire Auto-Turret138021.6h
Deconstruction Tool01,1160.1h
Ammunition Package648,6567.5h
Shield Recharging Field778,4292.7h
Medical Kit102350.8h
Anti-Infantry MANA Turret582,1703.9h
Nano-Repair Grenade02910.1h
Snowman Soldier0610.1h
Recon Detection Device253,2845.8h

Check the help document for the dictionary if you want to learn more about words used here.


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