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Executor StealthNC[MCY] StealthNC
NC BR 200

KDR: 3.52

Score: 109.2m

Last Seen: May 29th, 2020 4:52 PM
- OFFLINE - 1111.5 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M30 Mustang AH CAS30 Tank Buster C150 Dalton C-4 L-24R Spur Titan-150 HESH Titan-150 AP Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 988TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.382%18.99%46340130828,5412.22491.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.739%0.605B+-0.318C-0.604DHEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.504B+8.90.373C**27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.268%1.211%14455134310,5691031508110.2512208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.237%0.322C*-0.329C-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.642B+23.40.561B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.498%3.259%8848134010,033141030077.1156334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.59%-0.537D0.491B+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.10.673B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.792%2.857%6301413346,651102724426.47614272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%-0.779D--0.402C--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.779B++7.40.816B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.876%80.232%630713415,9441238184.80129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.095%0.288C*0.848B*0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+20.372C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.844%13.227%630513435,1791420283.64718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%0.335C**-0.31C-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.501B+30.381C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.2m474.9%514 (30.8k)478 (28.7k)3.51878104,05429,5714.04051200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1348324519.184%13.293%25507:4551

24% Combat Medic22% Engineer12% Heavy Assault16% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2013 2:58 PMNov 24th, 2013 8:29 PMMay 30th, 2020 1:53 AM (65d) (PST)May 29th, 2020 12:55 PM (66d) (PST)May 29th, 2020 12:52 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661404260.4550.1290.0612.4890.069642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9468,39725,5492784149428,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3807.7h/158.7d 15,428 13,832 30,054 568.6k 5,523 11,275 15,685 129.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C+
Kills:1,164
Deaths:182
KDR:6.396
Accuracy:21.758% D
HSR:24.141% C+
GD-22S
C++
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:27.050% C++
HSR:23.017% D
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:22.546% D-
HSR:24.052% C-
NC6 Gauss SAW
D-
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:19.025% D-
HSR:17.759% D*
NS-15M1
C+
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:24.992% C
HSR:26.724% C+
LA1 Anchor
D-
Kills:1,160
Deaths:92
KDR:12.609
Accuracy:20.603% D**
HSR:22.672% D-
NS-15M2
B+
Kills:345
Deaths:55
KDR:6.273
Accuracy:21.386% D*
HSR:35.362% B+
EM6
C-
Kills:314
Deaths:40
KDR:7.850
Accuracy:20.677% D--
HSR:24.841% C-
NSX-P Naginata
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:19.526% D*
HSR:31.818% C+
MGR-L1 Promise
D*
Kills:51
Deaths:11
KDR:4.636
Accuracy:21.023% D*
HSR:19.608% D*
Kills:7,740
Deaths (as Heavy Assault):1,824
Deaths (to Heavy Assaults):8,193
KDR:4.24342
Kill Difference:5,916
Playtime:467.252 hours
Usage:12%
Score:10.223m
Score/min:365
Accuracy (listed only):21.859%
HSR (listed only):24.999%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:1,300
Deaths:430
KDR:3.023
Accuracy:35.057% B+
HSR:9.385% F--
Gauss Compact S
C++
Kills:1,187
Deaths:705
KDR:1.684
Accuracy:26.662% C++
HSR:11.289% D*
GD-66 Claw
C*
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C
HSR:17.551% C*
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D*
HSR:17.586% B+
Mauler S6
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% C+
HSR:7.414% F
AF-57 Piston
C
Kills:869
Deaths:443
KDR:1.962
Accuracy:40.876% C
HSR:12.658% D
NC12 Sweeper
D
Kills:822
Deaths:470
KDR:1.749
Accuracy:39.354% D
HSR:9.732% D--
GD-7F
D
Kills:778
Deaths:315
KDR:2.470
Accuracy:23.805% D
HSR:19.023% D
AF-19 Mercenary
D
Kills:573
Deaths:639
KDR:0.897
Accuracy:19.463% D*
HSR:18.848% D
MGR-M1 Bishop
C-
Kills:248
Deaths:68
KDR:3.647
Accuracy:33.767% C--
HSR:30.242% C-
Razor GD-23
D
Kills:161
Deaths:45
KDR:3.578
Accuracy:24.879% D
HSR:11.180% F-
AF-4A Bandit
C+
Kills:96
Deaths:29
KDR:3.310
Accuracy:21.944% D**
HSR:25% C+
NS-11C
B*
Kills:67
Deaths:17
KDR:3.941
Accuracy:24.763% C--
HSR:28.358% B*
Kills:9,589
Deaths (as Engineer):5,012
Deaths (to Engineers):6,687
KDR:1.91321
Kill Difference:4,577
Playtime:846.383 hours
Usage:22%
Score:25.821m
Score/min:508
Accuracy (listed only):34.445%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% D-
HSR:9.705% D*
Gauss Rifle S
C
Kills:1,172
Deaths:732
KDR:1.601
Accuracy:27.346% C
HSR:8.447% F-
GD-66 Claw
C*
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C
HSR:17.551% C*
GR-22
D-
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:23.517% D-
HSR:8.699% F-
NC9 A-Tross
C
Kills:1,160
Deaths:248
KDR:4.677
Accuracy:25.436% D
HSR:25% C
Reaper DMR
D-
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:25.199% D-
HSR:20.086% D--
NS-7 PDW
C*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% C*
HSR:12.845% D--
Carnage AR
C--
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:25.227% C--
HSR:13.966% D*
Gauss Rifle Burst
C
Kills:1,160
Deaths:455
KDR:2.549
Accuracy:24.075% D*
HSR:26.293% C
AF-4 Cyclone
C
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C
HSR:13.966% D--
NS-11A
C+
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:23.669% D-
HSR:26.552% C+
NC1 Gauss Rifle
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:24.449% C
HSR:18.362% D
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D*
HSR:17.586% B+
Mauler S6
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% C+
HSR:7.414% F
AF-57 Piston
C
Kills:869
Deaths:443
KDR:1.962
Accuracy:40.876% C
HSR:12.658% D
NC12 Sweeper
D
Kills:822
Deaths:470
KDR:1.749
Accuracy:39.354% D
HSR:9.732% D--
NSX Yumi
A+
Kills:704
Deaths:158
KDR:4.456
Accuracy:36.776% A+
HSR:5.966% F--
MGR-S1 Gladius
D
Kills:515
Deaths:143
KDR:3.601
Accuracy:27.054% D
HSR:18.058% D--
Gauss Prime
C-
Kills:287
Deaths:72
KDR:3.986
Accuracy:21.439% F-
HSR:23.345% C-
AF-4G Cyclone
D--
Kills:228
Deaths:58
KDR:3.931
Accuracy:26.118% D--
HSR:9.649% F
GR-22AE
D--
Kills:148
Deaths:47
KDR:3.149
Accuracy:20.746% F-
HSR:21.622% D--
MKV Suppressed
D--
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D**
HSR:13.699% D--
NS-11P
A*
Kills:53
Deaths:10
KDR:5.300
Accuracy:23.052% D-
HSR:45.283% A*
Kills:20,562
Deaths (as Combat Medic):9,515
Deaths (to Combat Medics):2,948
KDR:2.16101
Kill Difference:11,047
Playtime:914.441 hours
Usage:24%
Score:22.931m
Score/min:418
Accuracy (listed only):30.039%
HSR (listed only):16.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% D-
HSR:9.705% D*
Gauss Compact S
C++
Kills:1,187
Deaths:705
KDR:1.684
Accuracy:26.662% C++
HSR:11.289% D*
GD-66 Claw
C*
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C
HSR:17.551% C*
NS-7 PDW
C*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% C*
HSR:12.845% D--
AF-4 Cyclone
C
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C
HSR:13.966% D--
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D*
HSR:17.586% B+
Mauler S6
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% C+
HSR:7.414% F
AF-57 Piston
C
Kills:869
Deaths:443
KDR:1.962
Accuracy:40.876% C
HSR:12.658% D
NC12 Sweeper
D
Kills:822
Deaths:470
KDR:1.749
Accuracy:39.354% D
HSR:9.732% D--
GD-7F
D
Kills:778
Deaths:315
KDR:2.470
Accuracy:23.805% D
HSR:19.023% D
AF-19 Mercenary
D
Kills:573
Deaths:639
KDR:0.897
Accuracy:19.463% D*
HSR:18.848% D
MGR-S1 Gladius
D
Kills:515
Deaths:143
KDR:3.601
Accuracy:27.054% D
HSR:18.058% D--
AF-4G Cyclone
D--
Kills:228
Deaths:58
KDR:3.931
Accuracy:26.118% D--
HSR:9.649% F
Razor GD-23
D
Kills:161
Deaths:45
KDR:3.578
Accuracy:24.879% D
HSR:11.180% F-
AF-4A Bandit
C+
Kills:96
Deaths:29
KDR:3.310
Accuracy:21.944% D**
HSR:25% C+
MKV Suppressed
D--
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D**
HSR:13.699% D--
NS-11C
B*
Kills:67
Deaths:17
KDR:3.941
Accuracy:24.763% C--
HSR:28.358% B*
Kills:12,939
Deaths (as Light Assault):7,052
Deaths (to Light Assaults):5,142
KDR:1.8348
Kill Difference:5,887
Playtime:849.024 hours
Usage:22%
Score:33.905m
Score/min:666
Accuracy (listed only):31.264%
HSR (listed only):15.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% D-
HSR:9.705% D*
NC14 Bolt Driver
C+
Kills:1,256
Deaths:699
KDR:1.797
Accuracy:32.854% D--
HSR:75.478% C+
SAS-R
B++
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:35.332% D*
HSR:78.141% B++
NS-7 PDW
C*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% C*
HSR:12.845% D--
LA80
C*
Kills:1,160
Deaths:111
KDR:10.450
Accuracy:38.035% D-
HSR:80.948% C*
EM4 Longshot
B+
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:44.848% B+
HSR:80.086% C*
AF-4 Cyclone
C
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C
HSR:13.966% D--
NS-44 Commissioner
C--
Kills:1,093
Deaths:1,049
KDR:1.042
Accuracy:29.968% D*
HSR:21.135% C--
AF-18 Stalker
C++
Kills:960
Deaths:228
KDR:4.211
Accuracy:29.206% C
HSR:24.583% C++
MGR-S1 Gladius
D
Kills:515
Deaths:143
KDR:3.601
Accuracy:27.054% D
HSR:18.058% D--
NSX Daimyo
C
Kills:471
Deaths:40
KDR:11.775
Accuracy:39.246% D-
HSR:92.994% C
NS-357 Underboss
D-
Kills:460
Deaths:471
KDR:0.977
Accuracy:30.716% D*
HSR:17.609% D-
LA8 Rebel
D
Kills:388
Deaths:374
KDR:1.037
Accuracy:27.705% D-
HSR:17.010% D
EM4-AE Longshot
C*
Kills:382
Deaths:13
KDR:29.385
Accuracy:32.841% D*
HSR:84.031% C*
AF-8 RailJack
B+
Kills:353
Deaths:18
KDR:19.611
Accuracy:37.991% C
HSR:81.020% B+
AF-6 Shadow
D--
Kills:295
Deaths:91
KDR:3.242
Accuracy:31.302% D--
HSR:19.661% D--
NC08 Mag-Scatter
B+
Kills:238
Deaths:191
KDR:1.246
Accuracy:61.829% B+
HSR:15.126% C
AF-4G Cyclone
D--
Kills:228
Deaths:58
KDR:3.931
Accuracy:26.118% D--
HSR:9.649% F
NC4 Mag-Shot
D
Kills:182
Deaths:298
KDR:0.611
Accuracy:24.054% D
HSR:15.934% D
MKV Suppressed
D--
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D**
HSR:13.699% D--
NS-AM7 Archer
D--
Kills:55
Deaths:59
KDR:0.932
Accuracy:47.389% D**
HSR:9.091% D--
Kills:14,513
Deaths (as Infiltrator):6,536
Deaths (to Infiltrators):3,507
KDR:2.22047
Kill Difference:7,977
Playtime:595.877 hours
Usage:16%
Score:11.295m
Score/min:316
Accuracy (listed only):33.135%
HSR (listed only):37.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:1,388
Deaths:194
KDR:7.155
Accuracy:30.220% D-
HSR:15.058% C--
NCM2 Falcon
A++
Kills:1,334
Deaths:210
KDR:6.352
Accuracy:45.755% C++
HSR:9.295% A++
AF-41 Hacksaw
B+
Kills:1,222
Deaths:123
KDR:9.935
Accuracy:27.142% D-
HSR:17.021% B+
AF-41 Hacksaw
C*
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:30.757% D
HSR:16.796% C*
NCM1 Scattercannon
B
Kills:1,160
Deaths:205
KDR:5.659
Accuracy:46.907% B
HSR:15.603% C+
AF-34 Mattock
D
Kills:749
Deaths:113
KDR:6.628
Accuracy:34.854% D
HSR:14.686% D-
AF-23 Grinder
C+
Kills:703
Deaths:171
KDR:4.111
Accuracy:26.169% D**
HSR:14.794% C+
AF-23 Grinder
C++
Kills:672
Deaths:156
KDR:4.308
Accuracy:27.219% F
HSR:17.708% C++
NCM2 Falcon
M
Kills:672
Deaths:196
KDR:3.429
Accuracy:49.777% C**
HSR:10.268% M
NCM1 Scattercannon
B+
Kills:591
Deaths:86
KDR:6.872
Accuracy:47.479% B+
HSR:13.367% D
NCM3 Raven
D
Kills:76
Deaths:16
KDR:4.750
Accuracy:37.708% D
HSR:0% F-
NCM3 Raven
S
Kills:67
Deaths:16
KDR:4.188
Accuracy:38.357% C--
HSR:8.955% S
Kills:9,795
Deaths (as MAX Suit):804.500
Deaths (to MAX Suits):2,442
KDR:12.17526
Kill Difference:8,990.500
Playtime:123.753 hours
Usage:3%
Score:5.059m
Score/min:681
Accuracy (listed only):36.862%
HSR (listed only):12.796%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:4,006
V. Kills:749 N/A
Deaths:325
KDR:12.326
Accuracy:57.373% C+
KPH:44.200 D
VKPH:8.300 B+
Breaker Rocket Pods
C
Kills:1,371
V. Kills:291 470%
Deaths:89
KDR:15.405
Accuracy:46.726% D-
KPH:63.100 C-
VKPH:13.400 C
Vortek Rotary
D-
Kills:1,163
V. Kills:901 129%
Deaths:581
KDR:2.002
Accuracy:24.306% D**
KPH:9 D-
VKPH:7 D-
Hornet Missiles
C+
Kills:254
V. Kills:70 358%
Deaths:16
KDR:15.875
Accuracy:59.890% C
KPH:77.300 C+
VKPH:21.300 D-
M20 Kestrel
C+
Kills:205
V. Kills:202 101%
Deaths:57
KDR:3.596
Accuracy:27.625% D
KPH:18.100 C--
VKPH:17.800 C+
M20 Mustang
C+
Kills:204
V. Kills:107 189%
Deaths:54
KDR:3.778
Accuracy:28.072% C--
KPH:20.400 C+
VKPH:10.700 C
Coyote Missiles
A++
Kills:203
V. Kills:37 N/A
Deaths:13
KDR:15.615
Accuracy:51.778% D
KPH:94.400 A++
VKPH:17.200 D
Tomcat A2AM Pods
D--
Kills:88
V. Kills:93 94%
Deaths:16
KDR:5.500
Accuracy:74.465% C-
KPH:16 D*
VKPH:16.900 D--
Kills:7,494 (5,578 + 0)
Deaths:1,151
KDR:6.511
VKDR:2.129
Vehicle Kills:2,450
Kill Difference:6,343
Playtime:273.718 hours
Usage:7%
Score:5.749m
Score/min:350
Piloting Accuracy:28.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:3,825
V. Kills:2,938 130%
Deaths:732
KDR:5.225
Accuracy:50.598% C**
KPH:8.700 C
VKPH:6.700 C
C150 Dalton
M
Kills:3,522
V. Kills:1,722 204%
Deaths:37
KDR:95.189
Accuracy:35.484% C
KPH:121 M
VKPH:59.200 A+
L-24R Spur
C**
Kills:2,152
V. Kills:125 N/A
Deaths:14
KDR:153.714
Accuracy:41.416% C**
KPH:25 D
VKPH:1.500 D-
L105 Zephyr PX
M**
Kills:811
V. Kills:25 N/A
Deaths:5
KDR:162.200
Accuracy:55.403% B++
KPH:317.300 M**
VKPH:9.800 C+
AP30 Shredder
C**
Kills:108
V. Kills:50 212%
Deaths:7
KDR:15.429
Accuracy:18.478% F
KPH:39.600 C**
VKPH:18.300 C
Dual-75 Duster
B**
Kills:83
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:27.627% F-
KPH:95.300 B+
VKPH:9.200 B**
Kills:10,501 (5,977 + 4,524)
Deaths:795
KDR:13.209
VKDR:6.123
Vehicle Kills:4,868
Kill Difference:9,706
Playtime:560.248 hours
Usage:15%
Score:10.096m
Score/min:300
Piloting Accuracy:41.416%
Gunner Accuracy:27.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,219
V. Kills:85 N/A
Deaths:25
KDR:48.760
Accuracy:54.693% B+
KPH:87 B++
VKPH:6.100 D-
C75 Viper
B*
Kills:1,160
V. Kills:104 N/A
Deaths:44
KDR:26.364
Accuracy:32.656% D-
KPH:64.900 B*
VKPH:5.800 D
L100 Python HEAT
B+
Kills:1,160
V. Kills:155 N/A
Deaths:44
KDR:26.364
Accuracy:45.942% D-
KPH:51.300 B+
VKPH:6.900 D*
L100 Python AP
C+
Kills:939
V. Kills:394 238%
Deaths:36
KDR:26.083
Accuracy:39.294% F-
KPH:41.100 C+
VKPH:17.200 D
LB00 Python AP
D
Kills:302
V. Kills:78 382%
Deaths:
KDR:
Accuracy:44.947% D*
KPH:50.500 D
VKPH:13.100 F-
Skyguard
D
Kills:105
V. Kills:68 152%
Deaths:12
KDR:8.750
Accuracy:25.595% D-
KPH:12.500 D
VKPH:8.100 D
Kills:4,885 (4,885 + 0)
Deaths:161
KDR:30.342
VKDR:5.491
Vehicle Kills:884
Kill Difference:4,724
Playtime:91.741 hours
Usage:2%
Score:2.242m
Score/min:407
Driving Accuracy:25.595%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:2,135
V. Kills:395 N/A
Deaths:75
KDR:28.467
Accuracy:49.046% C+
KPH:58.500 B+
VKPH:10.800 C*
Titan-150 AP
C-
Kills:1,953
V. Kills:1,336 146%
Deaths:161
KDR:12.130
Accuracy:39.557% D**
KPH:22.200 D
VKPH:15.200 C-
Titan-150 HEAT
C
Kills:1,362
V. Kills:470 289%
Deaths:145
KDR:9.393
Accuracy:39.703% D--
KPH:23.600 C
VKPH:8.100 D
E540 Halberd
C*
Kills:351
V. Kills:159 219%
Deaths:27
KDR:13
Accuracy:41.672% D
KPH:38.200 C*
VKPH:17.300 C++
Enforcer ML85
C++
Kills:204
V. Kills:137 148%
Deaths:16
KDR:12.750
Accuracy:45.950% B
KPH:28.400 C++
VKPH:19.100 C++
C85 Canister
C*
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:33.170% D--
KPH:96 C*
VKPH:1.800 D*
Kills:6,058 (5,450 + 608)
Deaths:428
KDR:14.154
VKDR:5.836
Vehicle Kills:2,498
Kill Difference:5,630
Playtime:199.016 hours
Usage:5%
Score:4.910m
Score/min:411
Driving Accuracy:39.703%
Gunner Accuracy:33.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:431
V. Kills:33 N/A
Deaths:8
KDR:53.875
Accuracy:50.569% C
KPH:201.500 B**
VKPH:15.400 A+
M40 Fury-H
C+
Kills:85
V. Kills:3 N/A
Deaths:3
KDR:28.333
Accuracy:27.058% F
KPH:84.100 C+
VKPH:3 D*
M60-G Bulldog-H
C
Kills:67
V. Kills:7 N/A
Deaths:4
KDR:16.750
Accuracy:31.669% F-
KPH:87.300 C
VKPH:9.100 D
Kills:583 (0 + 583)
Deaths:15
KDR:38.867
VKDR:2.867
Vehicle Kills:43
Kill Difference:568
Playtime:3.917 hours
Usage:0%
Score:0.237m
Score/min:1,008
Driving Accuracy:N/A%
Gunner Accuracy:31.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:292
V. Kills:12 N/A
Deaths:3
KDR:97.333
Accuracy:13.886% D*
KPH:84 C+
VKPH:3.500 B+
M60-G Bulldog
B++
Kills:292
V. Kills:23 N/A
Deaths:4
KDR:73
Accuracy:32.278% D
KPH:55.800 B++
VKPH:4.400 C-
M40 Fury
B**
Kills:114
V. Kills:27 407%
Deaths:4
KDR:28.500
Accuracy:37.052% C+
KPH:76.800 B+
VKPH:18.200 B**
M40 Fury
A
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:42.973% B++
KPH:46.500 C
VKPH:15.900 A
M20 Basilisk
D--
Kills:52
V. Kills:21 236%
Deaths:9
KDR:5.778
Accuracy:30.835% D*
KPH:9.600 D--
VKPH:3.900 D--
Kills:826 (0 + 826)
Deaths:25
KDR:33.040
VKDR:4.360
Vehicle Kills:109
Kill Difference:801
Playtime:17.259 hours
Usage:0%
Score:0.426m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:30.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:296
V. Kills:9 N/A
Deaths:72
KDR:4.111
Accuracy:42.620% C
KPH:41.300 C-
VKPH:1.300 C--
M40 Fury-F
C-
Kills:144
V. Kills:34 411%
Deaths:69
KDR:2.087
Accuracy:45.263% C--
KPH:22 C-
VKPH:5.200 C-
Kills:440 (440 + 0)
Deaths:141
KDR:3.121
VKDR:0.305
Vehicle Kills:43
Kill Difference:299
Playtime:13.720 hours
Usage:0%
Score:0.148m
Score/min:180
Driving Accuracy:45.263%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:91
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:61.252% B**
KPH:118.200 A**
VKPH:18.200 C
Kills:91 (0 + 91)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:91
Playtime:0.770 hours
Usage:0%
Score:0.018m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:61.252%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,7554,00632512.326C*8.8157.373%C+1.198%C++44.2D8.3B+32690.7h7.5C++13.1C++
CAS30 Tank Buster 6,7633,8257325.225B++1.7150.598%C**N/A8.7C6.7C185439h35.6B++70.4B++
C150 Dalton 5,2443,5223795.189S91.6735.484%CN/A121M59.2A+135229.1h2.4B*6.9B*
C-4 2,9202,2401,1221.996C++1.5223.049%DN/A78.6C-23.9C-89028.5h1.2C**5.3C+
L-24R Spur 2,2772,15214153.714S150.2041.416%C**1.348%D25.1D1.5D-7285.9h15.8B+38.1B+
Titan-150 HESH 2,5302,1357528.467C**24.9549.046%C+1.405%C+58.5B+10.8C*31036.5h2.4B*4.9B+
Titan-150 AP 3,2891,95316112.13C*8.6139.557%D**4.096%A22.2D15.2C-45387.8h3.9C*9.8C-
Sticky Grenade 1,8231,81311813N/A1,809.4864.73%B**N/A1813A+10C--94531h1.3B**2B*
Blitz GD-10 1,7701,7621,0001.762C*1.7622.724%D-9.705%D*23DN/A7876.5h13.5C+59.5C+
AF-34 Mattock 1,3921,3881947.155B+3.6430.22%D-15.058%C--49.6C+N/A29128h5.1B+17C++
Breaker Rocket Pods 1,6621,3718915.404B+11.8946.726%D-1.24%B++63.2C-13.4C54721.7h12.6C*26.9C+
Titan-150 HEAT 1,8321,3621459.393C*5.8739.703%D--3.598%B+23.6C8.1D22857.8h3.1B**7.9B+
NCM2 Falcon 1,4681,3342106.352M2.8345.755%C++9.295%A++44.3A**4.5C+30330.1h3.9A8.5A
Warden 1,4061,3004303.023B**0.5035.057%B+9.385%F--28.6C2.3A*11145.5h5.4B**15.4B*
Frag Grenade 1,2741,25811258N/A1,254.4854.242%B+N/A898.6B**11.4C+55421.4h2.5B*4.6B++
NC14 Bolt Driver 1,2571,2566991.797C1.7232.854%D--75.478%C+17.6DN/A6771.3h2.4C+7.4C-
NS Decimator 1,4681,2347421.663C++1.8650.324%F2.674%B++35.1D6.6D*34435.2h2.5B**4.9B++
AF-41 Hacksaw 1,2241,2221239.935M6.4227.142%D-17.021%B+49.1B+N/A28224.9h4.5B*16.6B+
L100 Python HESH 1,3041,2192548.76A*45.2454.693%B+3.527%M87.1B++6.1D-48614h2A3.6B**
Gauss Compact S 1,2391,1877051.684B++1.8326.662%C++11.289%D*15.2DN/A9078h6.9B**25.9B+
Anti-Vehicle Grenade 1,2331,17511175N/A1,171.4870.016%A*N/A1068.2M+52.7D69941.1h2.6A+3.7A
Gauss Rifle S 1,1831,1727321.601C+1.9227.346%C8.447%F-23.6D-N/A11149.7h5.6A*20.6A
GD-66 Claw 1,1811,1685931.97C**1.5558.589%C17.551%C*32.7DN/A9235.7h2.3C++4C+
EM1 1,1721,1641826.396A**2.8821.758%D24.141%C+62.6C++N/A31718.6h9.5B*43.7C**
Vortek Rotary 2,0641,1635812.002C+1.5224.306%D**3.009%B**9D-7D-227129h44.5B+183.1C++
NC05 Jackhammer 1,1651,1634982.335B*1.1847.845%C+17.111%C*39.4DN/A20129.5h3.8B++7.9B+
SAS-R 1,1671,1621308.938A++5.4235.332%D*78.141%B++40.3DN/A20428.8h1.8B+5.2C+
AF-41 Hacksaw 1,1611,1611239.439M5.9230.757%D16.796%C*46.6B+N/A26324.9h5.5B++17.8B+
GR-22 1,1661,1615672.048C*1.4723.517%D-8.699%F-29.4DN/A7639.5h11.2B47.8C+
NC9 A-Tross 1,1621,1602484.677M+1.1625.436%D25%C55C*N/A26121.1h7.9B++30.9C**
C75 Viper 1,2641,1604426.364A++22.8532.656%D-N/A64.8B*5.8D45617.9h4.2A12.8B**
L100 Python HEAT 1,3151,1604426.364M22.8545.942%D-4.569%A+51.3B+6.9D*36922.6h2.6A+5.7B**
Reaper DMR 1,1601,1603972.922B++0.6025.199%D-20.086%D--35.9DN/A19532.3h7.5B++29.9C++
NS-7 PDW 1,1641,1605891.969B1.5528.989%C*12.845%D--32CN/A19836.3h10.8B++37.4B+
GD-22S 1,1621,1602634.411B**0.8927.05%C++23.017%D44.3CN/A25226.2h7.9B*29.1B+
Carnage AR 1,1661,1605841.986C*1.5325.227%C--13.966%D*22.3D-N/A7052.1h12.2C+48.2C+
M60-A Bulldog 1,2171,1606193.333U189.8158.812%B**1.81%C143.2M++7B++10078.1h3.4A5.8A
NCM1 Scattercannon 1,1611,1602055.659A*2.1446.907%B15.603%C+43.1B+N/A29126.9h7.5C+16C**
LA80 1,1621,16011110.45A++6.9338.035%D-80.948%C*37.8DN/A19430.7h1.8B+4.8C+
EM4 Longshot 1,1621,1602265.133C**1.6144.848%B+80.086%C*36.4CN/A17031.9h1.9C**4.3B+
Gauss Rifle Burst 1,1691,1604552.549C**0.9724.075%D*26.293%C31.4D-N/A11336.9h10.4C+43.3C--
AF-4 Cyclone 1,1641,1607171.618C+1.9026.682%C13.966%D--15.4D--N/A7375.3h9.6C++36C++
NS-11A 1,1631,1601786.517M**3.0023.669%D-26.552%C+51.8C+N/A41422.4h10.3B*43.7C*
NC1 Gauss Rifle 1,1631,1607651.516C**2.0024.449%C18.362%D19.7DN/A12259h9.4B*38.6B
NC6S Gauss SAW S 1,1611,1602295.066A*1.5522.546%D-24.052%C-46.6C-N/A24824.9h8.6B++38.3C+
NC6 Gauss SAW 1,1791,1607581.53C+1.9919.025%D-17.759%D*23.4DN/A15349.5h8.2B43C+
NS-15M1 1,1611,1601806.444A++2.9324.992%C26.724%C+55C+N/A29221.1h8.5A34B+
M60-A Bulldog 1,2091,1603386.667U383.1559.669%B**1.81%C163.4M**6.9B+12027.1h3.1A+5.2A
LA1 Anchor 1,1681,1609212.609M*9.0920.603%D**22.672%D-57.1CN/A25420.3h8.2B++40C
LA39 Bruiser 1,1621,1607601.526C*1.9955.091%D*17.586%B+21.4D*N/A12654.1h2.5D4.5D
Mauler S6 1,1641,1604982.329B*1.1943.538%C+7.414%F25.2DN/A13646h3.4B*7.8B+
Bouncing Betty 1,1191,1181417.929B*4.4154.418%B++N/A155.3C*N/A8177.2h1.3A+2.4A
NS-44 Commissioner 1,1081,0931,0491.042C+2.4829.968%D*21.135%C--15.5D--N/A8570.3h3.6C+12.1C-
AF-18 Stalker 9669602284.211A++0.6929.206%C24.583%C++37.1CN/A14625.9h9.6B*32.8B+
Shrike 1,2529554442.151A1.3751.263%D--4.398%B*30.3C+9.4D36131.5h3.5A+6.9B**
L100 Python AP 1,3339393626.083A+22.5639.294%F-6.496%M41C+17.2D41822.9h3.4B**8.7C++
AF-57 Piston 8758694431.962B+1.5640.876%C12.658%D26.4DN/A15532.9h3.6B+8.8C**
NC12 Sweeper 8258224701.749B1.7739.354%D9.732%D--15.4D*N/A7553.3h3.5B++9C++
L105 Zephyr PX 8368115162.2S158.6855.403%B++N/A311.9M**9.6C+18872.6h3.8B++6.8B**
GD-7F 7857783152.47B+1.0523.805%D19.023%D29.9C--N/A16826h10.7B45.1C++
AF-34 Mattock 7647491136.628B+3.1134.854%D14.686%D-49.9C+1B+22015h7C++20C+
NSX Yumi 7777041584.456A+0.9436.776%A+5.966%F--49.9C++5.2S11414.1h4.5A*12.2A+
AF-23 Grinder 7067031714.111B+0.5926.169%D**14.794%C+35.5C+N/A24519.8h4.8B*18.5C+
Tank Mine 1,107685947.287A++3.7727.203%DN/A129.2C++79.6B+24145.3h1.2B**4.5B+
AF-23 Grinder 6756721564.308B+0.7927.219%F17.708%C++36.1CN/A25218.6h5.2B*19C
NCM2 Falcon 7596721963.429A+0.0949.777%C**10.268%M23.3B**3D18928.8h8.2B*16.4B**
NCM1 Scattercannon 595591866.872M*3.3547.479%B+13.367%D57.4BN/A28410.3h6.5D13.7C++
AF-19 Mercenary 5795736390.897C2.6219.463%D*18.848%D7D-N/A5782.2h9.8B+50.6C+
MGR-S1 Gladius 5245151433.601B+0.0827.054%D18.058%D--46.8CN/A12111h7.7B+28.3C*
NSX Daimyo 4744714011.775A++8.2639.246%D-92.994%C55.4C--N/A2438.5h2.2C*5.6C+
NS-357 Underboss 4654604710.977C2.5430.716%D*17.609%D-28.6DN/A12816.1h3.9C+12.6C--
C85 Canister-H 464431853.875M50.3650.569%C12.993%B+205.2A15.7A++13842.1h4.8B++9.6B+
LA8 Rebel 3963883741.037C+2.4827.705%D-17.01%D30.3CN/A11712.8h5B+18C++
EM4-AE Longshot 3853821329.385S25.8732.841%D*84.031%C*53.8CN/A1427.1h1.7C**5.1C
NC15 Phoenix 8413781742.172B+1.3538.79%F-N/A12.8C15.6C**24029.6h6.2B**16.1B+
AF-8 RailJack 3553531819.611S16.0937.991%C81.02%B+39.7B+N/A1898.9h1.9B+4.9B
E540 Halberd 5103512713C++9.4841.672%D5.698%A++38.2C*17.3C++11669.2h4.1B**9.7B+
NS-15M2 348345556.273A2.7521.386%D*35.362%B+46DN/A1507.5h11.5C+53.6C-
NC05-P Jackhammer 3403351023.284B**0.2340.715%F**10.448%F65.7D-1C--1805.1h3.8B**9.4D**
EM6 320314407.85A**4.3320.677%D--24.841%C-64.1C+1.2B+5054.9h8.7B+42C+
LB00 Python AP 3803021302S298.4844.947%D*1.987%M+50.3D13F-1976h3.1B++6.9C
S12 Renegade 305296724.111C*0.5942.62%C6.419%B+41.1C--1.3C--1897.2h2.7B+6.3B+
AF-6 Shadow 295295913.242B0.2831.302%D--19.661%D--37.3DN/A1837.9h6D--19D-
M12 Kobalt 304292397.333U93.8113.886%D*21.918%B+83.4C+3.4B3813.5h18.9C+136.4C--
M60-G Bulldog 315292473U69.4832.278%D1.712%C--56.2B++4.4C-3975.2h4.7B**14.7B+
Gauss Prime 297287723.986A0.4721.439%F-23.345%C-30.2D--1.1C*849.5h11.3C--52.6D*
Orbital Strike Uplink 4052801280N/A276.481321.21%UN/A933.3U416.7U37240.3h1.6T*0.1T*
M60-A Bulldog 3382781716.353B*12.8334.869%C1.079%C50.5C**10.9B**16015.5h4.4B++12.6B
Hornet Missiles 3242541615.875B**12.3659.89%C1.969%B+77C+21.2D-11173.3h5.6A+9.3A
MGR-M1 Bishop 257248683.647B+0.1333.767%C--30.242%C-36.5C-1.3B+986.8h5.9C+17.4C+
MANA Anti-Vehicle Turret 314246604.1U0.5843.209%UN/A2460U680U3279180.1h3.6T*8.4T*
NC08 Mag-Scatter 2452381911.246C++2.2761.829%B+15.126%C23.6DN/A12610.1h4.3C6.9C++
AF-4G Cyclone 233228583.931B++0.4126.118%D--9.649%F46.5D1C+2404.9h7.9B*30.3C++
MANA Anti-Personnel Turret 221219663.318N/A0.2018.501%UN/A2190U20U10680900.1h17.9T*96.6T*
Mag-Cutter 21521022,0590.01C-3.5132.537%C++N/A0.1D-N/A11787.2h2.7C8.4C*
M20 Kestrel 407205573.596C+0.0827.625%D1.951%B18.1C--17.9C+76711.3h66.2C**239.6C*
Enforcer ML85 3412041612.75B*9.2345.95%BN/A28.3C++19C++8997.2h10.5B+22.9B+
M20 Mustang 311204543.778C+0.2628.072%C--4.412%A*20.4C+10.7C78710h58.2B+207.2B+
Coyote Missiles 2402031315.615A**12.1051.778%DN/A96.7A++17.6D8532.1h12.7A++24.5A+
NC4 Mag-Shot 1851822980.611C2.9124.054%D15.934%D14.6DN/A9012.5h6.8B+28.5C+
Hawk GD-68 2351821021.784B*1.7358.782%D--3.297%C**23.6B+6.9D-5167.7h4.6A+7.9B**
Razor GD-23 161161453.578A+0.0624.879%D11.18%F-20.6DN/A2507.8h10.2B41.2C++
Spear Anti-Vehicle Phalanx Turret 2211601016B*12.4837.58%D--5.625%B**41C-15.6D-7863.9h5.9B+15.7C*
GR-22AE 150148473.149B++0.3720.746%F-21.622%D--29D--N/A955.1h11.6C56.1D*
M40 Fury-F 178144692.087C*1.4345.263%C--N/A21.8C-5.2C-1706.6h7.9B+17.4C**
M40 Fury 141114428.5A*24.9837.052%C+1.754%C++76B+18B**9961.5h10.3B+27.9B+
AP30 Shredder 158108715.429B*11.9118.478%F1.852%C+40B18.5C132752.7h43.6B**236.2C*
Skyguard 173105128.75B**5.2325.595%D-3.81%A+12.5D8.1D3958.4h100C*390.7C+
AF-4A Bandit 9696293.31B**0.2121.944%D**25%C+50.5CN/A4181.9h7.3A33.2C*
Hyena Missile Launcher 14694713.429S9.9135.888%C++N/A72.3M**40M**7641.3h16.7A+46.5A
MAX Punch 96938240.113C++3.4119.506%FN/A0.8CN/A4119.3h1.7C*8.7C
VLG Missile Launcher 10591191B++87.4861.252%B**1.099%C--113.8A*17.5C-3940.8h5.1B+8.3B++
Tomcat A2AM Pods 18188165.5C+1.9874.465%C-N/A16D*16.9D--5585.5h6.3B**8.5B*
M12 Kobalt 9386186C+82.4823.463%C+16.279%C--215A17.5S7150.4h15.3C**65.1B
The Slasher 87863,6880.023D3.5014.649%D**N/A0.2C--N/A2349.7h2.5D16.9D*
M40 Fury-H 8885328.333B*24.8127.058%FN/A85C+3D*5871h5.6B++20.9C+
Dual-75 Duster 9183183M79.4827.627%F-1.205%B**92.2B+8.9B**4840.9h5.3B+19.1D
M40 Fury 10276515.2A11.6842.973%B++N/A47.5C16.3A7891.6h14C32.6C*
NCM3 Raven 7676164.75S1.2337.708%DN/A23.8A**N/A3693.2h9.5A++25.3A
MKV Suppressed 7473312.355B++1.1620.956%D**13.699%D--42.9C+N/A4001.7h9.5B++45.6C++
M20 Drake 11572236U32.4829.354%C+1.389%D16.7D10D-4074.3h94.2F-320.8D--
A30 Walker 11371235.5S31.9831.086%B**1.408%C+23.7C*14C+8113h97.2B+312.5B++
M60-G Bulldog-H 7467416.75C+13.2331.669%F-N/A83.8C8.8D5120.8h3.6B**11.4C-
NCM3 Raven 6967164.188S0.6738.357%C--8.955%S21.6A**N/A3023.1h10.9A++28.5B**
NS-11C 6967173.941A++0.4224.763%C--28.358%B*35.3C1.1B+4381.9h11.7B47.2C++
NSX-P Naginata 6966144.714A++1.2019.526%D*31.818%C+36.7D1.7C++1671.8h11.3C+58.1C
Heartstring 6362860.721C2.8014.689%F--32.258%B+6.5D*N/A339.5h2.9B+19.4D
Blackheart 6161511.196C+2.3226.018%F19.672%D16.1DN/A833.8h2.4B+9.3C++
NS-AM7 Archer 8655590.932B++2.5947.389%D**9.091%D--4.7D2.7C+5511.6h15.3C++32.4C+
NS-11P 5453105.3M1.7823.052%D-45.283%A*48.2C+N/A6421.1h8.2A++35.4B++
C85 Canister 5453413.25C9.7333.17%D--11.321%C-88.3C++1.7D*7600.6h5.1B*15.4B
M20 Basilisk 735295.778B+2.2630.835%D*5.769%C+9.6D--3.9D--1715.4h75.9B246.1C
MGR-L1 Promise 5251114.636A+1.1221.023%D*19.608%D*31.9D-N/A2301.6h13.2C+62.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit704812,930107.2h
Nanite Healing Grenade0640h
Medical Applicator2,051768,73997.1h
Spawn Beacon19981416h
Nanite Revive Grenade09,5822.7h
Medical Kit1,0025,05797.7h
Anti-Vehicle MANA Turret132522h
Ordnance Dampener252680.7h
Rampart Wall1800.7h
Deconstruction Tool12,3020.4h
Welding Device04530.1h
Xiphos Anti-Personnel Tower0500.3h
Cortium Silo2540.2h
Repair Module1810.3h
Turret AI Module2710.3h
Skywall Shield Emitter0520.2h
Motion Spotter724,52010.3h
NC Patriot Flare Gun12320.6h
Restoration Kit2861,75646h
Spitfire Auto-Turret167741.3h
Recon Detection Device832,80610h
Shield Recharging Field613,8573.2h
Ammunition Package643,0643.4h
Anti-Infantry MANA Turret565134.3h
WLT-Howler Mining Laser271,12612.6h
Nano-Repair Grenade03340.1h
Snowman Soldier0850.5h
Orbital Strike Target Designator141291.9h
Router21280.3h

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