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Brigadier StealthNC[MCY] StealthNC
NC BR 76

KDR: 3.39

Score: 102.3m

Last Seen: Feb 24th, 2019 12:42 AM
- OFFLINE - 1385.8 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller
Level Progress (to 77): 61%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M30 Mustang AH CAS30 Tank Buster C150 Dalton C-4 Titan-150 HESH Titan-150 AP Sticky Grenade Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $748,098 MLG Score: 598
Fun Score: N/A
Cheeseburgers Flipped: 949TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.044%19.251%46335100025,5622.113261.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.901%0.574B+-0.226C-0.026C+HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+9.20.359C**28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.582%1.225%14075103010,119996494510.1596205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.263%0.23C++-0.344C-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.636B+23.30.561B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.419%3.309%890810279,881137529587.18096334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-0.535D0.455B+0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.10.674B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.451%3.036%5941310226,15999721876.17753281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.888%-0.809D--0.341C-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.801B++6.50.836B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.846%78.792%594610295,1491072124.7987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.761%0.274C*0.764B++0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B20.369C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.477%13.351%594510304,8911331233.67468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.309%0.419B-0.239C-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.516B+30.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.3m431.9%522 (31.3k)485 (29.1k)3.3945594,89827,9563.8984176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035238118.556%13.106%24307:3148

25% Combat Medic22% Engineer13% Heavy Assault15% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2013 2:58 PMNov 24th, 2013 8:29 PMMar 25th, 2019 11:24 AM (28d) (PST)Feb 23rd, 2019 8:43 PM (58d) (PST)Feb 23rd, 2019 8:42 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621404220.4500.1330.0592.2430.069598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7308,41325,3172784135429,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3513.1h/146.4d 14,086 12,437 25,879 472.9k 5,218 10,418 14,589 118.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,164
Deaths:182
KDR:6.396
Accuracy:21.758% C++
HSR:24.141% B
NC05 Jackhammer
B+
Kills:1,163
Deaths:498
KDR:2.335
Accuracy:47.845% B+
HSR:17.111% B+
NS-15M1
B+
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:24.992% B+
HSR:26.724% B+
NC6 Gauss SAW
C+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:19.025% C+
HSR:17.759% D-
LA1 Anchor
C
Kills:1,160
Deaths:92
KDR:12.609
Accuracy:20.603% D-
HSR:22.672% C
NC6S Gauss SAW S
C++
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:22.546% C+
HSR:24.052% C++
GD-22S
B++
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:27.050% B++
HSR:23.017% C+
EM6
C*
Kills:314
Deaths:40
KDR:7.850
Accuracy:20.677% C
HSR:24.841% C*
NS-15M2
A
Kills:101
Deaths:17
KDR:5.941
Accuracy:22.894% C
HSR:35.644% A
Kills:8,542
Deaths (as Heavy Assault):2,259
Deaths (to Heavy Assaults):7,740
KDR:3.78132
Kill Difference:6,283
Playtime:445.773 hours
Usage:13%
Score:9.911m
Score/min:371
Accuracy (listed only):25.265%
HSR (listed only):23.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B+
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C+
HSR:17.551% B+
Mauler S6
B
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% B
HSR:7.414% F
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D
HSR:17.586% B+
Gauss Compact S
B+
Kills:1,098
Deaths:691
KDR:1.589
Accuracy:26.261% B+
HSR:12.022% D--
GD-7F
C+
Kills:778
Deaths:315
KDR:2.470
Accuracy:23.805% C+
HSR:19.023% C+
NC12 Sweeper
C
Kills:712
Deaths:408
KDR:1.745
Accuracy:39.073% C
HSR:9.270% D--
AF-57 Piston
C*
Kills:691
Deaths:348
KDR:1.986
Accuracy:42.029% C*
HSR:13.314% C+
AF-19 Mercenary
C-
Kills:573
Deaths:639
KDR:0.897
Accuracy:19.491% C--
HSR:18.848% C-
Warden
B+
Kills:561
Deaths:266
KDR:2.109
Accuracy:29.490% B+
HSR:16.043% D*
MGR-M1 Bishop
C**
Kills:163
Deaths:36
KDR:4.528
Accuracy:35.116% C**
HSR:30.061% C+
Razor GD-23
C++
Kills:161
Deaths:45
KDR:3.578
Accuracy:24.879% C++
HSR:11.180% F-
AF-4A Bandit
B+
Kills:96
Deaths:29
KDR:3.310
Accuracy:21.944% D
HSR:25% B+
Kills:8,321
Deaths (as Engineer):4,628
Deaths (to Engineers):6,452
KDR:1.79797
Kill Difference:3,693
Playtime:772.929 hours
Usage:22%
Score:23.818m
Score/min:514
Accuracy (listed only):34.942%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% C
HSR:9.705% D*
Gauss Rifle S
B
Kills:1,168
Deaths:717
KDR:1.629
Accuracy:27.363% B
HSR:8.390% F-
GD-66 Claw
B+
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C+
HSR:17.551% B+
GR-22
C
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:23.517% C
HSR:8.699% D**
NS-11A
B++
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:23.669% C+
HSR:26.552% B++
Gauss Rifle Burst
C+
Kills:1,160
Deaths:455
KDR:2.549
Accuracy:24.075% D
HSR:26.293% C+
NC1 Gauss Rifle
C**
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:24.455% C**
HSR:18.362% C
Mauler S6
B
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% B
HSR:7.414% F
NC9 A-Tross
C++
Kills:1,160
Deaths:248
KDR:4.677
Accuracy:25.436% C+
HSR:25% C++
AF-4 Cyclone
C*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C*
HSR:13.966% D
Carnage AR
C++
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:25.227% C++
HSR:13.966% D--
NS-7 PDW
B*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% B*
HSR:12.845% D-
Reaper DMR
C+
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:25.199% C+
HSR:20.086% D
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D
HSR:17.586% B+
NC12 Sweeper
C
Kills:712
Deaths:408
KDR:1.745
Accuracy:39.073% C
HSR:9.270% D--
AF-57 Piston
C*
Kills:691
Deaths:348
KDR:1.986
Accuracy:42.029% C*
HSR:13.314% C+
AF-4G Cyclone
C
Kills:223
Deaths:55
KDR:4.055
Accuracy:25.690% C
HSR:9.865% D*
Gauss Prime
C+
Kills:198
Deaths:36
KDR:5.500
Accuracy:20.416% F
HSR:23.232% C+
MGR-S1 Gladius
C**
Kills:148
Deaths:68
KDR:2.176
Accuracy:28.460% C**
HSR:18.919% C
GR-22AE
C
Kills:88
Deaths:25
KDR:3.520
Accuracy:19.734% F-
HSR:22.727% C
MKV Suppressed
D-
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D-
HSR:13.699% D-
Kills:18,992
Deaths (as Combat Medic):9,039
Deaths (to Combat Medics):2,813
KDR:2.10112
Kill Difference:9,953
Playtime:868.923 hours
Usage:25%
Score:21.893m
Score/min:420
Accuracy (listed only):30.043%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% C
HSR:9.705% D*
GD-66 Claw
B+
Kills:1,168
Deaths:593
KDR:1.970
Accuracy:58.589% C+
HSR:17.551% B+
Mauler S6
B
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:43.538% B
HSR:7.414% F
AF-4 Cyclone
C*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C*
HSR:13.966% D
NS-7 PDW
B*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% B*
HSR:12.845% D-
LA39 Bruiser
B+
Kills:1,160
Deaths:760
KDR:1.526
Accuracy:55.091% D
HSR:17.586% B+
Gauss Compact S
B+
Kills:1,098
Deaths:691
KDR:1.589
Accuracy:26.261% B+
HSR:12.022% D--
GD-7F
C+
Kills:778
Deaths:315
KDR:2.470
Accuracy:23.805% C+
HSR:19.023% C+
NC12 Sweeper
C
Kills:712
Deaths:408
KDR:1.745
Accuracy:39.073% C
HSR:9.270% D--
AF-57 Piston
C*
Kills:691
Deaths:348
KDR:1.986
Accuracy:42.029% C*
HSR:13.314% C+
AF-19 Mercenary
C-
Kills:573
Deaths:639
KDR:0.897
Accuracy:19.491% C--
HSR:18.848% C-
AF-4G Cyclone
C
Kills:223
Deaths:55
KDR:4.055
Accuracy:25.690% C
HSR:9.865% D*
Razor GD-23
C++
Kills:161
Deaths:45
KDR:3.578
Accuracy:24.879% C++
HSR:11.180% F-
MGR-S1 Gladius
C**
Kills:148
Deaths:68
KDR:2.176
Accuracy:28.460% C**
HSR:18.919% C
AF-4A Bandit
B+
Kills:96
Deaths:29
KDR:3.310
Accuracy:21.944% D
HSR:25% B+
MKV Suppressed
D-
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D-
HSR:13.699% D-
Kills:12,123
Deaths (as Light Assault):6,786
Deaths (to Light Assaults):4,912
KDR:1.78647
Kill Difference:5,337
Playtime:774.960 hours
Usage:22%
Score:31.681m
Score/min:681
Accuracy (listed only):31.763%
HSR (listed only):14.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,762
Deaths:1,000
KDR:1.762
Accuracy:22.724% C
HSR:9.705% D*
NC14 Bolt Driver
C++
Kills:1,256
Deaths:699
KDR:1.797
Accuracy:32.854% C
HSR:75.478% C++
SAS-R
B**
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:35.332% D
HSR:78.141% B**
EM4 Longshot
B*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:44.848% B*
HSR:80.086% C*
AF-4 Cyclone
C*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:26.682% C*
HSR:13.966% D
NS-7 PDW
B*
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:28.989% B*
HSR:12.845% D-
LA80
B
Kills:1,160
Deaths:111
KDR:10.450
Accuracy:38.035% C-
HSR:80.948% B
NS-44 Commissioner
C+
Kills:1,029
Deaths:1,029
KDR:1
Accuracy:29.832% D
HSR:21.283% C+
AF-18 Stalker
B
Kills:566
Deaths:178
KDR:3.180
Accuracy:29.229% B
HSR:16.078% D
NS-357 Underboss
C--
Kills:460
Deaths:471
KDR:0.977
Accuracy:30.716% D
HSR:17.609% C--
LA8 Rebel
C-
Kills:388
Deaths:374
KDR:1.037
Accuracy:27.705% C-
HSR:17.010% D
AF-8 RailJack
B++
Kills:353
Deaths:18
KDR:19.611
Accuracy:38.065% C*
HSR:81.020% B++
AF-6 Shadow
C--
Kills:295
Deaths:91
KDR:3.242
Accuracy:31.324% C--
HSR:19.661% D-
NC08 Mag-Scatter
B*
Kills:235
Deaths:191
KDR:1.230
Accuracy:61.832% B*
HSR:15.319% C+
AF-4G Cyclone
C
Kills:223
Deaths:55
KDR:4.055
Accuracy:25.690% C
HSR:9.865% D*
NC4 Mag-Shot
C--
Kills:180
Deaths:295
KDR:0.610
Accuracy:24.014% C--
HSR:16.111% C--
MGR-S1 Gladius
C**
Kills:148
Deaths:68
KDR:2.176
Accuracy:28.460% C**
HSR:18.919% C
MKV Suppressed
D-
Kills:73
Deaths:31
KDR:2.355
Accuracy:20.956% D-
HSR:13.699% D-
EM4-AE Longshot
C+
Kills:58
Deaths:1
KDR:58
Accuracy:28.527% F-
HSR:81.035% C+
Kills:12,828
Deaths (as Infiltrator):6,274
Deaths (to Infiltrators):3,164
KDR:2.04463
Kill Difference:6,554
Playtime:522.494 hours
Usage:15%
Score:10.075m
Score/min:321
Accuracy (listed only):31.885%
HSR (listed only):35.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A++
Kills:1,333
Deaths:209
KDR:6.378
Accuracy:45.789% B++
HSR:9.302% A++
AF-41 Hacksaw
B++
Kills:1,222
Deaths:123
KDR:9.935
Accuracy:27.142% C
HSR:17.021% B++
AF-34 Mattock
C
Kills:1,169
Deaths:167
KDR:7
Accuracy:27.609% D
HSR:15.483% C
AF-41 Hacksaw
B+
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:30.757% C+
HSR:16.796% B+
NCM1 Scattercannon
B**
Kills:1,160
Deaths:205
KDR:5.659
Accuracy:46.907% B**
HSR:15.603% C+
AF-23 Grinder
C+
Kills:703
Deaths:171
KDR:4.111
Accuracy:26.169% D--
HSR:14.794% C+
AF-23 Grinder
C**
Kills:672
Deaths:156
KDR:4.308
Accuracy:27.219% D--
HSR:17.708% C**
NCM2 Falcon
A**
Kills:672
Deaths:195
KDR:3.446
Accuracy:49.809% B++
HSR:10.268% A**
NCM1 Scattercannon
A
Kills:591
Deaths:86
KDR:6.872
Accuracy:47.479% A
HSR:13.367% C--
AF-34 Mattock
C-
Kills:513
Deaths:86
KDR:5.965
Accuracy:31.529% C-
HSR:13.645% D--
NCM3 Raven
C+
Kills:76
Deaths:16
KDR:4.750
Accuracy:37.540% C+
HSR:0% F-
NCM3 Raven
S
Kills:67
Deaths:16
KDR:4.188
Accuracy:38.199% C+
HSR:8.955% S
Kills:9,339
Deaths (as MAX Suit):776.500
Deaths (to MAX Suits):2,393
KDR:12.02704
Kill Difference:8,562.500
Playtime:118.824 hours
Usage:3%
Score:4.949m
Score/min:694
Accuracy (listed only):36.346%
HSR (listed only):12.745%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,748
V. Kills:724 N/A
Deaths:324
KDR:11.568
Accuracy:57.441% C*
KPH:43.400 C+
VKPH:8.400 B**
Breaker Rocket Pods
C+
Kills:1,371
V. Kills:291 470%
Deaths:89
KDR:15.405
Accuracy:46.726% C
KPH:63.100 C
VKPH:13.400 C+
Vortek Rotary
C-
Kills:1,161
V. Kills:900 129%
Deaths:581
KDR:1.998
Accuracy:24.319% D*
KPH:9 C-
VKPH:7 C--
Hornet Missiles
C**
Kills:249
V. Kills:67 366%
Deaths:16
KDR:15.563
Accuracy:60.559% C++
KPH:76.800 C**
VKPH:20.700 D
Coyote Missiles
A++
Kills:203
V. Kills:37 N/A
Deaths:13
KDR:15.615
Accuracy:51.778% C
KPH:94.400 A++
VKPH:17.200 C--
M20 Kestrel
C**
Kills:193
V. Kills:196 98%
Deaths:57
KDR:3.386
Accuracy:26.956% C-
KPH:18 C+
VKPH:18.200 C**
M20 Mustang
B+
Kills:188
V. Kills:99 188%
Deaths:54
KDR:3.481
Accuracy:27.330% D
KPH:20.100 B+
VKPH:10.600 C++
Tomcat A2AM Pods
D-
Kills:88
V. Kills:93 94%
Deaths:16
KDR:5.500
Accuracy:74.588% D-
KPH:16 D-
VKPH:16.900 D-
Kills:7,201 (5,290 + 0)
Deaths:1,150
KDR:6.262
VKDR:2.093
Vehicle Kills:2,407
Kill Difference:6,051
Playtime:267.981 hours
Usage:8%
Score:5.655m
Score/min:352
Piloting Accuracy:27.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:3,651
V. Kills:2,838 129%
Deaths:724
KDR:5.043
Accuracy:49.711% B+
KPH:8.700 C++
VKPH:6.800 C+
C150 Dalton
S
Kills:3,197
V. Kills:1,533 208%
Deaths:37
KDR:86.405
Accuracy:36.619% C+
KPH:122.900 S
VKPH:58.900 M
L105 Zephyr PX
S
Kills:811
V. Kills:25 N/A
Deaths:5
KDR:162.200
Accuracy:55.403% B*
KPH:317.300 S
VKPH:9.800 C+
L-24R Spur
B++
Kills:474
V. Kills:17 N/A
Deaths:13
KDR:36.462
Accuracy:44.169% B++
KPH:37.900 C*
VKPH:1.400 D
AP30 Shredder
B+
Kills:89
V. Kills:39 223%
Deaths:7
KDR:12.714
Accuracy:16.968% F-
KPH:35 B+
VKPH:15.300 C
Dual-75 Duster
B
Kills:67
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:26.194% D**
KPH:81.600 C**
VKPH:6.100 B
Kills:8,289 (4,125 + 4,164)
Deaths:786
KDR:10.546
VKDR:5.670
Vehicle Kills:4,457
Kill Difference:7,503
Playtime:462.169 hours
Usage:13%
Score:9.469m
Score/min:341
Piloting Accuracy:44.169%
Gunner Accuracy:26.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,160
V. Kills:77 N/A
Deaths:25
KDR:46.400
Accuracy:55.564% B*
KPH:89 A+
VKPH:5.900 D
L100 Python HEAT
A
Kills:1,160
V. Kills:155 N/A
Deaths:44
KDR:26.364
Accuracy:45.942% C--
KPH:51.300 A
VKPH:6.900 D--
C75 Viper
A*
Kills:1,160
V. Kills:104 N/A
Deaths:44
KDR:26.364
Accuracy:32.656% D
KPH:64.900 A*
VKPH:5.800 C--
L100 Python AP
B*
Kills:939
V. Kills:394 238%
Deaths:36
KDR:26.083
Accuracy:39.294% F-
KPH:41.100 B*
VKPH:17.200 C+
LB00 Python AP
C
Kills:126
V. Kills:29 420%
Deaths:
KDR:
Accuracy:44.808% D*
KPH:45.600 C
VKPH:10.500 F
Skyguard
C
Kills:104
V. Kills:68 151%
Deaths:12
KDR:8.667
Accuracy:25.521% D
KPH:12.400 C
VKPH:8.100 C-
Kills:4,649 (4,649 + 0)
Deaths:161
KDR:28.876
VKDR:5.137
Vehicle Kills:827
Kill Difference:4,488
Playtime:87.527 hours
Usage:2%
Score:2.173m
Score/min:414
Driving Accuracy:25.521%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:2,133
V. Kills:395 N/A
Deaths:75
KDR:28.440
Accuracy:49.035% C++
KPH:58.500 B**
VKPH:10.800 B+
Titan-150 AP
C++
Kills:1,863
V. Kills:1,295 144%
Deaths:159
KDR:11.717
Accuracy:39.513% D*
KPH:21.700 C
VKPH:15.100 C++
Titan-150 HEAT
C**
Kills:1,362
V. Kills:470 289%
Deaths:145
KDR:9.393
Accuracy:39.680% D-
KPH:23.600 C**
VKPH:8.100 C
E540 Halberd
B*
Kills:312
V. Kills:141 220%
Deaths:27
KDR:11.556
Accuracy:41.784% C
KPH:38.200 B*
VKPH:17.300 B+
Enforcer ML85
B++
Kills:204
V. Kills:137 148%
Deaths:16
KDR:12.750
Accuracy:45.950% B+
KPH:28.400 B++
VKPH:19.100 B+
C85 Canister
B+
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:33.170% D
KPH:96 B+
VKPH:1.800 D--
Kills:5,927 (5,358 + 569)
Deaths:426
KDR:13.913
VKDR:5.725
Vehicle Kills:2,439
Kill Difference:5,501
Playtime:195.824 hours
Usage:6%
Score:4.835m
Score/min:412
Driving Accuracy:39.680%
Gunner Accuracy:33.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:431
V. Kills:33 N/A
Deaths:8
KDR:53.875
Accuracy:50.569% C+
KPH:201.500 A++
VKPH:15.400 A++
M40 Fury-H
C+
Kills:85
V. Kills:3 N/A
Deaths:3
KDR:28.333
Accuracy:27.058% D**
KPH:84.100 C+
VKPH:3 D--
M60-G Bulldog-H
B+
Kills:67
V. Kills:7 N/A
Deaths:4
KDR:16.750
Accuracy:31.669% D*
KPH:87.300 B+
VKPH:9.100 C+
Kills:583 (0 + 583)
Deaths:15
KDR:38.867
VKDR:2.867
Vehicle Kills:43
Kill Difference:568
Playtime:3.917 hours
Usage:0%
Score:0.235m
Score/min:999
Driving Accuracy:N/A%
Gunner Accuracy:31.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:288
V. Kills:22 N/A
Deaths:4
KDR:72
Accuracy:32.295% C+
KPH:55.500 A++
VKPH:4.200 C-
M12 Kobalt
B+
Kills:273
V. Kills:10 N/A
Deaths:3
KDR:91
Accuracy:13.940% D-
KPH:83.800 B+
VKPH:3.100 C**
M40 Fury
B**
Kills:114
V. Kills:27 407%
Deaths:4
KDR:28.500
Accuracy:37.052% C++
KPH:76.800 B**
VKPH:18.200 B**
M40 Fury
A+
Kills:76
V. Kills:26 281%
Deaths:5
KDR:15.200
Accuracy:42.973% B*
KPH:46.500 C++
VKPH:15.900 A+
M20 Basilisk
D-
Kills:52
V. Kills:21 236%
Deaths:9
KDR:5.778
Accuracy:30.558% D-
KPH:9.600 D--
VKPH:3.900 D--
Kills:803 (0 + 803)
Deaths:25
KDR:32.120
VKDR:4.240
Vehicle Kills:106
Kill Difference:778
Playtime:16.972 hours
Usage:0%
Score:0.421m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:30.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:288
V. Kills:9 N/A
Deaths:70
KDR:4.114
Accuracy:42.811% C+
KPH:42.800 C
VKPH:1.300 C
M40 Fury-F
C+
Kills:144
V. Kills:34 411%
Deaths:69
KDR:2.087
Accuracy:43.564% C-
KPH:22.200 C+
VKPH:5.200 C
Kills:432 (432 + 0)
Deaths:139
KDR:3.108
VKDR:0.309
Vehicle Kills:43
Kill Difference:293
Playtime:13.232 hours
Usage:0%
Score:0.146m
Score/min:183
Driving Accuracy:43.564%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,4723,74832411.568B*8.1757.441%C*1.174%C+43.4C+8.4B**33386.3h7.5B13.1B+
CAS30 Tank Buster 6,4893,6517245.043M*1.6549.711%B+N/A8.7C++6.8C+192417.7h34.9C**70.1B+
C150 Dalton 4,7303,1973786.405U83.0136.619%C+N/A123S59M143726h2.5B**6.7B**
C-4 2,8782,2051,1191.971B+1.4222.886%C--N/A78.5C+24C88828.1h1.2B+5.3B
Titan-150 HESH 2,5282,1337528.44A++25.0549.035%C++1.406%C58.6B**10.9B+31036.4h2.4B**4.9B*
Titan-150 AP 3,1581,86315911.717B*8.3239.513%D*4.294%B*21.7C15.1C++45485.7h3.9B+9.9C++
Sticky Grenade 1,7941,78611786N/A1,782.6165.064%AN/A1786A++8C-98241h1.3B**1.9B*
Blitz GD-10 1,7701,7621,0001.762B*1.6322.724%C9.705%D*23CN/A7876.5h13.5B+59.5C**
Breaker Rocket Pods 1,6621,3718915.404B**12.0146.726%C1.24%B63.2C13.4C+54121.7h12.6B+26.9B+
Titan-150 HEAT 1,8321,3621459.393B**6.0039.68%D-3.598%B+23.6C**8.1C22757.8h3.1A7.8B*
NCM2 Falcon 1,4661,3332096.378S2.9845.789%B++9.302%A++44.4M**4.4C+30230h3.9A+8.5B**
NC14 Bolt Driver 1,2571,2566991.797C+1.6032.854%C75.478%C++17.6CN/A6671.2h2.4B+7.4C*
Frag Grenade 1,2651,25111251N/A1,247.6154.327%AN/A962.3A*10.8B+54271.3h2.5A4.6B**
AF-41 Hacksaw 1,2241,2221239.935A**6.5427.142%C17.021%B++49.1B**N/A28224.9h4.5B**16.6B++
NS Decimator 1,4251,2047381.631B++1.7650.665%D*2.741%B+34.8C+6.4D*34234.6h2.5A+4.9B**
Anti-Vehicle Grenade 1,2331,17511175N/A1,171.6170.016%A*N/A1068.2M*52.7C--69851.1h2.6A+3.7A+
AF-34 Mattock 1,1691,1691677B**3.6127.609%D15.483%C50.2B+N/A32823.3h3.9A14.3B+
Gauss Rifle S 1,1791,1687171.629B+1.7727.363%B8.39%F-23.8CN/A11149h5.5A*20.1A
GD-66 Claw 1,1811,1685931.97B++1.4258.589%C+17.551%B+32.7CN/A9135.7h2.3B+4C**
EM1 1,1721,1641826.396S3.0021.758%C++24.141%B62.6AN/A31618.6h9.5B+43.7B+
NC05 Jackhammer 1,1651,1634982.335B**1.0647.845%B+17.111%B+39.4C+N/A19929.5h3.8B**7.9B++
SAS-R 1,1671,1621308.938A**5.5435.332%D78.141%B**40.3C++N/A20128.8h1.8B*5.2B+
AF-41 Hacksaw 1,1611,1611239.439A**6.0430.757%C+16.796%B+46.6B**N/A26224.9h5.5B++17.8B++
Vortek Rotary 2,0611,1615811.998C++1.4024.319%D*3.015%B+9C-7C--226128.9h44.6B*183.2B+
GR-22 1,1661,1615672.048B+1.3523.517%C8.699%D**29.4C+N/A7539.5h11.2B*47.8B+
NS-15M1 1,1611,1601806.444M**3.0524.992%B+26.724%B+55B+N/A29121.1h8.5A34B++
NCM1 Scattercannon 1,1611,1602055.659A*2.2646.907%B**15.603%C+43.1A+N/A29026.9h7.5C*16B+
L100 Python HESH 1,2371,1602546.4M**43.0155.564%B*3.707%A*89.2A+5.9D50813h1.9A+3.5A
L100 Python HEAT 1,3151,1604426.364M+22.9745.942%C--4.569%A51.3A6.9D--36822.6h2.6A++5.7A
C75 Viper 1,2641,1604426.364S22.9732.656%DN/A64.8A*5.8C--45217.9h4.2A++12.8A
NS-11A 1,1631,1601786.517S3.1223.669%C+26.552%B++51.8B**N/A41322.4h10.3A43.7B++
Gauss Rifle Burst 1,1691,1604552.549B+0.8524.075%D26.293%C+31.4C-N/A11336.9h10.4B+43.3C++
NC1 Gauss Rifle 1,1631,1607651.516B+1.8824.455%C**18.362%C19.7CN/A12059h9.4A38.5B*
Mauler S6 1,1641,1604982.329A1.0743.538%B7.414%F25.2C+N/A13546h3.4B**7.8B*
M60-A Bulldog 1,2171,1606193.333S189.9458.812%A1.81%C143.2S7B*10068.1h3.4B**5.8A
NC6 Gauss SAW 1,1791,1607581.53B+1.8619.025%C+17.759%D-23.4CN/A14849.5h8.2B*43B+
LA1 Anchor 1,1681,1609212.609M**9.2120.603%D-22.672%C57.1B+N/A24520.3h8.2B**40C*
EM4 Longshot 1,1621,1602265.133B+1.7444.848%B*80.086%C*36.4C**N/A16931.9h1.9B+4.3B++
NC9 A-Tross 1,1621,1602484.677M++1.2825.436%C+25%C++55B**N/A26121.1h7.9B**30.9B+
AF-4 Cyclone 1,1641,1607171.618B1.7826.682%C*13.966%D15.4DN/A7275.3h9.6B+36B+
Carnage AR 1,1661,1605841.986B+1.4125.227%C++13.966%D--22.3C-N/A6952.1h12.2B+48.2B+
M60-A Bulldog 1,2091,1603386.667U383.2759.669%A+1.81%C-163.4S6.9B**12037.1h3.1A++5.2A+
NC6S Gauss SAW S 1,1611,1602295.066M*1.6722.546%C+24.052%C++46.6C*N/A24724.9h8.6B*38.3B+
NS-7 PDW 1,1641,1605891.969A+1.4328.989%B*12.845%D-32C**N/A19836.3h10.8B**37.4B++
Reaper DMR 1,1601,1603972.922B+0.4725.199%C+20.086%D35.9C++N/A19432.3h7.5B**29.9B++
LA39 Bruiser 1,1621,1607601.526C**1.8755.091%D17.586%B+21.4D-N/A12554.1h2.5C+4.5C+
GD-22S 1,1621,1602634.411A++1.0227.05%B++23.017%C+44.3C**N/A25026.2h7.9A29.1B*
LA80 1,1621,16011110.45A*7.0638.035%C-80.948%B37.8C+N/A19430.7h1.8B++4.8B+
Gauss Compact S 1,1451,0986911.589B*1.8126.261%B+12.022%D--14.5CN/A9075.5h7.1B**26.9B*
Bouncing Betty 1,0911,0901397.842A4.4556.201%A+N/A158B*N/A8356.9h1.3A*2.3A++
NS-44 Commissioner 1,0421,0291,0291C++2.3929.832%D21.283%C+15DN/A8368.8h3.6B12.2C+
L100 Python AP 1,3339393626.083S22.6939.294%F-6.496%A*41B*17.2C+41322.9h3.4A8.7B++
Shrike 1,2249374342.159M+1.2451.76%C--4.376%B**30.5B+9.3C-36530.7h3.5A+6.8B**
L105 Zephyr PX 8368115162.2S158.8155.403%B*N/A311.9S9.6C+18872.6h3.8B+6.8B*
GD-7F 7857783152.47A+0.9223.805%C+19.023%C+29.9C++N/A16526h10.7B*45.1B+
NC12 Sweeper 7157124081.745B+1.6539.073%C9.27%D--14D-N/A6950.7h3.5B*8.9B+
AF-23 Grinder 7067031714.111B++0.7226.169%D--14.794%C+35.5BN/A24519.8h4.8B**18.5C*
AF-57 Piston 6926913481.986B++1.4142.029%C*13.314%C+23.9C--N/A15428.9h3.7B++8.8B+
AF-23 Grinder 6756721564.308B++0.9127.219%D--17.708%C**36.1C*N/A25218.6h5.2B*19C++
NCM2 Falcon 7596721953.446M*0.0549.809%B++10.268%A**23.3A++3D18928.8h8.1B**16.4B**
Tank Mine 1,082666897.483A**4.0927.255%C-N/A133.2B+83.2B++25245h1.2A4.5B**
NCM1 Scattercannon 595591866.872A**3.4847.479%A13.367%C--57.4AN/A28210.3h6.5C13.7B+
AF-19 Mercenary 5795736390.897C++2.5019.491%C--18.848%C-7DN/A5581.5h9.8B*50.5B+
AF-18 Stalker 5695661783.18A++0.2129.229%B16.078%D31.8C+N/A16017.8h9.3A31.9B*
Warden 5915612662.109B**1.2929.49%B+16.043%D*18.6C+1B*8130.1h6.9B*23.3B++
AF-34 Mattock 518513865.965B**2.5731.529%C-13.645%D--49.3B+N/A26610.4h5B*15.7B+
L-24R Spur 4914741336.462S33.0744.169%B++1.477%C-37.9C*1.4D8712.5h17.4B+39.3B++
NS-357 Underboss 4654604710.977C+2.4230.716%D17.609%C--28.6CN/A12716.1h3.9B+12.6C+
C85 Canister-H 464431853.875M**50.4850.569%C+12.993%B+205.2A++15.7A++13742.1h4.8B++9.6B++
LA8 Rebel 3963883741.037C*2.3627.705%C-17.01%D30.3C+N/A11612.8h5B*18B+
AF-8 RailJack 3553531819.611S16.2238.065%C*81.02%B++39.7AN/A1898.9h1.9B*4.9B+
NC15 Phoenix 7873431721.994B*1.4039.573%F-N/A12.3C+16B++24627.8h6.4A16.1B++
EM6 320314407.85M**4.4620.677%C24.841%C*64.1B**1.2A++4944.9h8.7B*42B+
E540 Halberd 4533122711.556B+8.1641.784%C6.41%A++38B*17.2B+12718.2h4.1A9.8B*
AF-6 Shadow 295295913.242B*0.1531.324%C--19.661%D-37.3C+N/A1837.9h6C+19C+
M60-G Bulldog 310288472U68.6132.295%C+1.736%D-55.4A++4.2C-3955.2h4.8B**14.7B++
S12 Renegade 297288704.114B+0.7242.811%C+6.597%B+43C1.3C1986.7h2.7B++6.4B+
M12 Kobalt 283273391U87.6113.94%D-23.077%B*82.7B+3C*3983.3h19.3C+138.4C+
M60-A Bulldog 3172631715.471A++12.0833.502%C+1.141%C-49.6B++10.2B**15385.3h4.3B**12.7B++
Hornet Missiles 3162491615.563A++12.1760.559%C++2.008%B77.8C**20.9D11213.2h5.5A9.1A
MANA Anti-Vehicle Turret 314246604.1U0.7143.272%U8.13%U2460U680U3275080.1h3.6T*8.4T*
NC08 Mag-Scatter 2422351911.23C+2.1661.832%B*15.319%C+23.3CN/A12610.1h4.3C+6.9B+
AF-4G Cyclone 226223554.055A+0.6625.69%C9.865%D*47.4C+N/A2494.7h7.7B**30.1B+
MANA Anti-Personnel Turret 221219663.318N/A0.0818.501%UN/A2190U20U10306000.1h17.9T*96.6T*
Mag-Cutter 21521021,9840.01C3.3832.537%BN/A0.1DN/A11780.6h2.7C++8.4B
Enforcer ML85 3412041612.75A++9.3645.95%B+N/A28.3B+19B+8967.2h10.5B*22.9B**
Coyote Missiles 2402031315.615S12.2251.778%CN/A96.7A++17.6C--8502.1h12.7A++24.5A+
Gauss Prime 204198365.5M++2.1120.416%F23.232%C+27.5DN/A837.2h11.2C+54.6D-
M20 Kestrel 389193573.386B+0.0126.956%C-2.073%C**18C+18.3B79610.7h63.5B++235.6B+
M20 Mustang 287188543.481B++0.0927.33%D4.787%A++20.2B+10.6C++8059.3h57.7B*211.3B*
Orbital Strike Uplink 2671871187N/A183.611046.43%UN/A935U400U31260.2h1.6T*0.1T*
NC4 Mag-Shot 1831802950.61C+2.7824.014%C--16.111%C--14.5DN/A8812.4h6.8B+28.5C*
Hawk GD-68 221172961.792M1.6059.907%C3.488%B+24.6B**7D5547h4.5A++7.5A
MGR-M1 Bishop 169163364.528A++1.1335.116%C**30.061%C+35.4C*1.3A+954.6h6.1B+17.4B+
Razor GD-23 161161453.578M++0.1824.879%C++11.18%F-20.6C+N/A2447.8h10.2B*41.2B+
MGR-S1 Gladius 149148682.176B+1.2228.46%C**18.919%C38.9C++N/A973.8h7.4B*26.1B+
Spear Anti-Vehicle Phalanx Turret 2031461014.6A11.2136.411%D6.164%B**39.5C++15.4C--8163.7h5.8B*16B+
M40 Fury-F 178144692.087B++1.3143.564%C-N/A22.2C+5.2C1686.5h7.3B++16.8B+
LB00 Python AP 1551261126U122.6144.808%D*2.381%M+45C10.4F1792.8h3.7B+8.3C+
M40 Fury 141114428.5M**25.1137.052%C++1.754%C+76B*18B**9951.5h10.3B+27.9B+
Skyguard 172104128.667A**5.2725.521%D3.846%A+12.4C8.1C-3898.4h100.3B+393C**
NS-15M2 103101175.941M2.5522.894%C35.644%A42.1C+N/A2012.4h10.3B++45B+
AF-4A Bandit 9696293.31A++0.0821.944%D25%B+50.5B++N/A3991.9h7.3A33.2B+
MAX Punch 96937940.117B+3.2819.503%FN/A0.8CN/A5114.4h1.7C++8.7C
Hyena Missile Launcher 14291713U9.6135.341%C**N/A82.7S46.4S8151.1h15.2A*43.1A+
AP30 Shredder 12889712.714B**9.3216.968%F-1.124%D35.6B+15.6C132662.5h41.1B**242.2B
GR-22AE 9088253.52B**0.1319.734%F-22.727%C27.5DN/A1053.2h11.6C**58.9D
Tomcat A2AM Pods 18188165.5B+2.1174.588%D-N/A16D-16.9D-5565.5h6.2B**8.3B**
M40 Fury-H 8885328.333A+24.9427.058%D**N/A85C+3D--5841h5.6B*20.9C++
The Slasher 85842,5400.033C3.3617.563%D*N/A0.3C-N/A2245.5h2.5C14.2D
NCM3 Raven 7676164.75S1.3637.54%C+N/A24.5M**N/A3703.1h9.3A*24.8A
M40 Fury 10276515.2A++11.8142.973%B*N/A47.5C++16.3A+7891.6h14C++32.6B+
MKV Suppressed 7473312.355A++1.0420.956%D-13.699%D-42.9B+N/A3901.7h9.5B**45.6B+
M20 Drake 11572236U32.6129.354%C**1.389%D16.7C+10C-3794.3h94.2C320.8C+
M60-G Bulldog-H 7467416.75B+13.3631.669%D*N/A83.8C**8.8C+4970.8h3.6B+11.4C**
NCM3 Raven 6967164.188S0.7938.199%C+8.955%S21.6M*N/A3023.1h10.7A*28A
Dual-75 Duster 7267167S63.6126.194%D**1.493%B*83.8B+6.3B+3940.8h5.6C*21.3D
Heartstring 6362830.747C2.6515%F32.258%B+6.6D--N/A339.4h2.9C**19C
Blackheart 6161511.196C+2.2026.018%D**19.672%D16.1C-N/A833.8h2.4B9.3C++
EM4-AE Longshot 5858158U54.6128.527%F-81.035%C+44.6C+N/A1391.3h1.6B*5.5C
C85 Canister 5453413.25C+9.8633.17%D11.321%D88.3B+1.7D*7590.6h5.1B*15.4B+
M20 Basilisk 735295.778A+2.3830.558%D-5.769%C+9.6D--3.9D--1675.4h74.6B++244.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter503,7238h
Restoration Kit2281,65742h
NC Patriot Flare Gun12320.6h
Nano-Armor Kit614777,74698.2h
Anti-Vehicle MANA Turret132522h
Spawn Beacon15666712.4h
Turret AI Module2700.3h
Repair Module1800.2h
Skywall Shield Emitter0510.2h
Nanite Revive Grenade09,1342.6h
Medical Kit8564,16777.6h
Medical Applicator1,961735,29491.8h
Nanite Healing Grenade0640h
Welding Device03400.1h
Deconstruction Tool12,3020.4h
Spitfire Auto-Turret84160.9h
Rampart Wall1800.7h
Xiphos Anti-Personnel Tower0500.3h
Recon Detection Device802,7829.7h
Ammunition Package572,1182.9h
Anti-Infantry MANA Turret565124.3h
Orbital Strike Target Designator9941.4h
Snowman Soldier0850.5h
Router1740.2h
Nano-Repair Grenade02520.1h
Shield Recharging Field603,6783h
WLT-Howler Mining Laser271,12612.1h

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