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Lt. Colonel StealthSquiggs[P] StealthSquiggs
TR BR 67

KDR: 3.81

Score: 5.4m

Last Seen: Jun 24th, 2019 8:42 PM
- OFFLINE - 44.2 hour(s)

Battle Rank 67 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
Level Progress (to 68): 74%
Level 100 Progress: 28% 463h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H MG-S1 Jackal SOAS-20 SMG-46 Armistice TRAP-M1 T9 CARV E540 Halberd-H TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,894,363 MLG Score: 3113
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.077%32.667%9171112006,7993.156450.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%1.348A1.784A++-0.566DHEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.513B+10.20.286C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.672%4.118%4641612053,424135123525.1765277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.893%1.518A+-0.098C+0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.674B+21.80.486B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.31%42.463%4641112101,16118816.17553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.555D-1.604F-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-1.148D*6.6-1.09D*14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
5.4m172.6%486 (29.2k)389 (23.3k)3.8066213,3463,5064.1417667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1211110726.924%21.917%59003:566

6% Combat Medic36% Engineer12% Heavy Assault40% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 9:06 AMJan 16th, 2019 6:11 PMJun 25th, 2019 4:26 AM (1d) (PST)Jun 24th, 2019 6:06 PM (2d) (PST)Jun 24th, 2019 4:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0491618880.9680.2540.2121.8850.1243113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9209,68953,231581513113723,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
229.7h/9.6d 1,175 2,925 3,368 26k 223 918 1,704 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:23.888% B**
HSR:29.027% B**
MSW-R
A*
Kills:182
Deaths:73
KDR:2.493
Accuracy:24.258% B+
HSR:37.912% A*
Kills:1,343
Deaths (as Heavy Assault):513
Deaths (to Heavy Assaults):1,017
KDR:2.61793
Kill Difference:830
Playtime:28.391 hours
Usage:12%
Score:0.650m
Score/min:382
Accuracy (listed only):24.073%
HSR (listed only):33.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B++
TRAC-5
M
Kills:705
Deaths:293
KDR:2.406
Accuracy:27.681% A
HSR:33.759% M
MKV Suppressed
M
Kills:165
Deaths:48
KDR:3.438
Accuracy:30.445% B*
HSR:35.758% M
T5 AMC
A++
Kills:115
Deaths:64
KDR:1.797
Accuracy:23.877% C++
HSR:28.696% A++
Kills:3,333
Deaths (as Light Assault):1,176
Deaths (to Light Assaults):656
KDR:2.83418
Kill Difference:2,157
Playtime:11.799 hours
Usage:5%
Score:0.158m
Score/min:223
Accuracy (listed only):28.491%
HSR (listed only):30.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SOAS-20
S
Kills:1,163
Deaths:276
KDR:4.214
Accuracy:33.002% B**
HSR:47.034% S
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B++
TRAP-M1
A*
Kills:1,161
Deaths:313
KDR:3.709
Accuracy:31.310% B
HSR:42.463% A*
TX1 Repeater
A*
Kills:415
Deaths:233
KDR:1.781
Accuracy:30.962% B**
HSR:34.940% A*
MKV Suppressed
M
Kills:165
Deaths:48
KDR:3.438
Accuracy:30.445% B*
HSR:35.758% M
NS-30 Vandal
A++
Kills:154
Deaths:39
KDR:3.949
Accuracy:40.730% A
HSR:40.909% A++
Kills:5,406
Deaths (as Infiltrator):1,680
Deaths (to Infiltrators):602
KDR:3.21786
Kill Difference:3,726
Playtime:91.191 hours
Usage:40%
Score:1.917m
Score/min:350
Accuracy (listed only):32.414%
HSR (listed only):36.545%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:705
Deaths:293
KDR:2.406
Accuracy:27.681% A
HSR:33.759% M
T5 AMC
A++
Kills:115
Deaths:64
KDR:1.797
Accuracy:23.877% C++
HSR:28.696% A++
Kills:820
Deaths (as Engineer):357
Deaths (to Engineers):564
KDR:2.29692
Kill Difference:463
Playtime:82.935 hours
Usage:36%
Score:2.381m
Score/min:478
Accuracy (listed only):25.779%
HSR (listed only):31.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B++
T1 Cycler
C*
Kills:391
Deaths:213
KDR:1.836
Accuracy:23.083% C*
HSR:21.995% C++
MKV Suppressed
M
Kills:165
Deaths:48
KDR:3.438
Accuracy:30.445% B*
HSR:35.758% M
Kills:2,904
Deaths (as Combat Medic):1,032
Deaths (to Combat Medics):387
KDR:2.81395
Kill Difference:1,872
Playtime:12.982 hours
Usage:6%
Score:0.217m
Score/min:279
Accuracy (listed only):28.495%
HSR (listed only):28.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):135
KDR:0
Kill Difference:UNR
Playtime:1.536 hours
Usage:1%
Score:0.043m
Score/min:469
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:153
V. Kills:9 N/A
Deaths:6
KDR:25.500
Accuracy:51.443% B**
KPH:66.100 B++
VKPH:3.900 D-
E540 Halberd
A
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:50.837% A
KPH:36.100 B**
VKPH:14 C**
Kills:230 (153 + 77)
Deaths:15
KDR:15.333
VKDR:2.600
Vehicle Kills:39
Kill Difference:215
Playtime:4.450 hours
Usage:2%
Score:0.065m
Score/min:244
Driving Accuracy:51.443%
Gunner Accuracy:50.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,396
V. Kills:89 N/A
Deaths:25
KDR:55.840
Accuracy:52.219% A*
KPH:161.700 A
VKPH:10.300 B**
E540 Halberd-H
A*
Kills:782
V. Kills:438 178%
Deaths:32
KDR:24.438
Accuracy:71.502% A++
KPH:77.200 A++
VKPH:43.200 A*
G20 Vulcan-H
A*
Kills:646
V. Kills:401 161%
Deaths:36
KDR:17.944
Accuracy:58.122% A
KPH:84.400 A++
VKPH:52.400 A*
M12 Kobalt-H
A+
Kills:397
V. Kills:12 N/A
Deaths:10
KDR:39.700
Accuracy:29.247% A+
KPH:140.500 B+
VKPH:4.200 C
MR11 Gatekeeper-H
M
Kills:367
V. Kills:211 173%
Deaths:14
KDR:26.214
Accuracy:65.083% A+
KPH:68.500 M
VKPH:39.400 B**
M40 Fury-H
A**
Kills:239
V. Kills:97 244%
Deaths:5
KDR:47.800
Accuracy:65.566% A*
KPH:112.500 B+
VKPH:45.600 A**
G40-F Ranger
C*
Kills:126
V. Kills:80 156%
Deaths:5
KDR:25.200
Accuracy:48.262% A**
KPH:32.100 C+
VKPH:20.400 C*
Kills:3,953 (0 + 3,953)
Deaths:127
KDR:31.126
VKDR:10.457
Vehicle Kills:1,328
Kill Difference:3,826
Playtime:40.655 hours
Usage:18%
Score:1.033m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:48.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,4851,3962555.84M*52.0352.219%A*N/A162.3A10.3B**3858.6h6.7C++12.7B*
MG-S1 Jackal 1,2041,1863413.478A*0.3331.795%B**34.486%A*74.1A++1.1B**15716h8.9B+28B*
SOAS-20 1,1671,1632764.214A*0.4133.002%B**47.034%S71.8A++N/A15316.2h9.3B**28.3B**
SMG-46 Armistice 1,1671,1624302.702A+1.1028.655%B+20.224%B++62.8A++N/A16718.5h11.5B*40.2B++
TRAP-M1 1,1621,1613133.709A++0.1031.31%B42.463%A*56.9B**N/A17620.4h6.6B**21.2B++
T9 CARV 1,1661,1614402.639B*1.1723.888%B**29.027%B**59.2A++N/A20319.6h10.5B**44.1B*
E540 Halberd-H 1,2207823224.438A*20.6371.502%A++N/A77.4A++43.4A*45010.1h5B+7B**
TRAC-5 7117052932.406A*1.4027.681%A33.759%M35.3AN/A9820h11.2B*40.6B*
G20 Vulcan-H 1,0476463617.944M**14.1458.122%A4.799%A83.9A++52.1A*5547.7h72.4B*124.6B**
TX1 Repeater 4174152331.781A2.0330.962%B**34.94%A*88.3M++N/A2564.7h9.1B**29.5B*
M12 Kobalt-H 4093971039.7B**35.8929.247%A+23.678%A141.8B+4.3C3362.8h14.3C**48.9B++
T1 Cycler 3933912131.836B++1.9723.083%C*21.995%C++37.6B*N/A12410.4h12.2B*52.9B+
MR11 Gatekeeper-H 5783671426.214S22.4165.083%A+N/A68M39.1B*3265.4h31.7A48.6A
M40 Fury-H 336239547.8M+43.9965.566%A*N/A113.8B+46.2A**4752.1h11.6C17.6B+
MSW-R 184182732.493C**1.3124.258%B+37.912%A*49.2B+N/A1903.7h9A37B++
MKV Suppressed 169165483.438M++0.3730.445%B*35.758%M61.1A1.5M*1452.7h10.6B*34.8B++
NS-30 Vandal 159154393.949A0.1440.73%A40.909%A++59.2B*1.9M**1322.6h4.5B**11B*
P2-120 HESH 162153625.5B**21.6951.443%B**N/A66.5B++3.9D-2032.3h3.4B**6.6B**
G40-F Ranger 206126525.2M**21.3948.262%A**N/A32.3C+20.5C*3493.9h67.1B139B*
T5 AMC 115115641.797B*2.0123.877%C++28.696%A++25C++N/A954.6h13.9C**58.1B
Frag Grenade 10099199N/A95.1946.447%C*N/A495C++5D17200.2h3.7C*8C**
M60-A Bulldog 11798616.333A12.5346.491%B**N/A40.8C*7.9C**1922.4h5.4B11.6B++
ML-7 13187581.5A2.3168.324%A+1.149%D--32.2B*16.3B++2722.7h5.5B++8.1B**
E540 Halberd 1077798.556B4.7550.837%A3.896%C*36.7A14.3B+2892.1h5.1B+10.1B**
C-4 10275418.75U14.9428.4%B+N/A375S135S38730.2h0.9B**3.3B**
Chainblade 76703,2050.022C+3.7834.916%B+1.429%D-0.4CN/A1163.6h1.8B++5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21280.1h
Nano-Armor Kit114186,96212.1h
Anti-Vehicle MANA Turret0930.1h
Medical Applicator149,7540.7h
Motion Spotter177,0313.4h
Medical Kit2321,8524.9h
Ammunition Package84400.2h
Anti-Infantry MANA Turret0900.1h
Nano-Repair Grenade0620h
Recon Detection Device11920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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