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Commissar StealthSquiggs[P] StealthSquiggs
TR BR 76

KDR: 4.04

Score: 6.6m

Last Seen: Aug 11th, 2019 4:11 PM
- OFFLINE - 186.4 hour(s)

Battle Rank 76 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 16
Level Progress (to 77): 79%
Level 100 Progress: 35% 366h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H MG-S1 Jackal SOAS-20 SMG-46 Armistice T9 CARV TRAP-M1 G20 Vulcan-H TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,009,455 MLG Score: 3205
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.145%32.79%9231112036,9873.186050.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.612%1.35A1.798A++-0.555DHEAD ++ (~18.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.514B+10.20.288C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.488%5.031%5410612084,353144140730.0207309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.117%1.396A0.182C++0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.642B+22.40.45B21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.31%42.463%5410112131,16119515.92347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.554D-1.599F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-1.146D*6.6-1.089D*14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 16
6.6m215.6%559 (33.5k)451 (27.1k)4.0371314,5703,6094.4134176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214124527.343%21.105%57704:036

39% Engineer12% Heavy Assault38% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 9:06 AMJan 16th, 2019 6:11 PMAug 18th, 2019 7:55 PM (10h) (PST)Aug 11th, 2019 12:15 PM (8d) (PST)Aug 11th, 2019 12:11 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0991559440.9970.2470.2102.4350.1323205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9369,32956,607601513146827,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243.5h/10.1d 1,358 3,075 3,868 35.6k 228 955 1,932 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:23.888% B*
HSR:29.027% B*
MSW-R
A*
Kills:189
Deaths:74
KDR:2.554
Accuracy:24.632% B
HSR:39.153% A*
Kills:1,350
Deaths (as Heavy Assault):514
Deaths (to Heavy Assaults):1,040
KDR:2.62646
Kill Difference:836
Playtime:28.475 hours
Usage:12%
Score:0.652m
Score/min:381
Accuracy (listed only):24.260%
HSR (listed only):34.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
TRAC-5
M
Kills:854
Deaths:342
KDR:2.497
Accuracy:28.096% A
HSR:34.075% M
MKV Suppressed
M
Kills:178
Deaths:52
KDR:3.423
Accuracy:30.762% B**
HSR:36.517% M
T5 AMC
A++
Kills:127
Deaths:65
KDR:1.954
Accuracy:24.161% C++
HSR:29.921% A++
Kills:3,507
Deaths (as Light Assault):1,230
Deaths (to Light Assaults):667
KDR:2.85122
Kill Difference:2,277
Playtime:13.375 hours
Usage:5%
Score:0.190m
Score/min:236
Accuracy (listed only):28.694%
HSR (listed only):31.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:854
Deaths:342
KDR:2.497
Accuracy:28.096% A
HSR:34.075% M
T5 AMC
A++
Kills:127
Deaths:65
KDR:1.954
Accuracy:24.161% C++
HSR:29.921% A++
Kills:981
Deaths (as Engineer):407
Deaths (to Engineers):589
KDR:2.41032
Kill Difference:574
Playtime:94.821 hours
Usage:39%
Score:3.568m
Score/min:627
Accuracy (listed only):26.129%
HSR (listed only):31.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SOAS-20
M**
Kills:1,163
Deaths:276
KDR:4.214
Accuracy:33.002% B**
HSR:47.034% M**
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
TRAP-M1
A*
Kills:1,161
Deaths:313
KDR:3.709
Accuracy:31.310% B
HSR:42.463% A*
TX1 Repeater
A*
Kills:422
Deaths:237
KDR:1.781
Accuracy:30.981% B**
HSR:34.597% A*
MKV Suppressed
M
Kills:178
Deaths:52
KDR:3.423
Accuracy:30.762% B**
HSR:36.517% M
NS-30 Vandal
A++
Kills:154
Deaths:39
KDR:3.949
Accuracy:40.730% A
HSR:40.909% A++
Kills:5,426
Deaths (as Infiltrator):1,688
Deaths (to Infiltrators):621
KDR:3.21445
Kill Difference:3,738
Playtime:91.404 hours
Usage:38%
Score:1.921m
Score/min:350
Accuracy (listed only):32.462%
HSR (listed only):36.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B**
HSR:34.486% A*
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
T1 Cycler
C*
Kills:391
Deaths:213
KDR:1.836
Accuracy:23.083% C*
HSR:21.995% C+
MKV Suppressed
M
Kills:178
Deaths:52
KDR:3.423
Accuracy:30.762% B**
HSR:36.517% M
Kills:2,917
Deaths (as Combat Medic):1,036
Deaths (to Combat Medics):393
KDR:2.81564
Kill Difference:1,881
Playtime:12.983 hours
Usage:5%
Score:0.217m
Score/min:279
Accuracy (listed only):28.574%
HSR (listed only):28.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):137
KDR:0
Kill Difference:UNR
Playtime:1.554 hours
Usage:1%
Score:0.043m
Score/min:464
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:153
V. Kills:9 N/A
Deaths:6
KDR:25.500
Accuracy:51.443% B**
KPH:66.100 B++
VKPH:3.900 D--
E540 Halberd
A
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:50.837% A
KPH:36.100 B*
VKPH:14 C*
Kills:230 (153 + 77)
Deaths:15
KDR:15.333
VKDR:2.600
Vehicle Kills:39
Kill Difference:215
Playtime:4.450 hours
Usage:2%
Score:0.067m
Score/min:249
Driving Accuracy:51.443%
Gunner Accuracy:50.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,798
V. Kills:113 N/A
Deaths:31
KDR:58
Accuracy:53.049% A*
KPH:163.600 A
VKPH:10.300 B**
G20 Vulcan-H
A*
Kills:876
V. Kills:511 171%
Deaths:40
KDR:21.900
Accuracy:58.016% A
KPH:88.300 A*
VKPH:51.500 A*
E540 Halberd-H
A*
Kills:788
V. Kills:440 179%
Deaths:32
KDR:24.625
Accuracy:71.531% A++
KPH:77.500 A++
VKPH:43.300 A*
M12 Kobalt-H
A
Kills:650
V. Kills:25 N/A
Deaths:15
KDR:43.333
Accuracy:28.008% A
KPH:142.700 B+
VKPH:5.500 C++
MR11 Gatekeeper-H
A**
Kills:433
V. Kills:252 171%
Deaths:15
KDR:28.867
Accuracy:64.266% A
KPH:63.800 A**
VKPH:37.100 B*
M40 Fury-H
A**
Kills:239
V. Kills:97 244%
Deaths:5
KDR:47.800
Accuracy:65.566% A*
KPH:112.500 B+
VKPH:45.600 A**
G40-F Ranger
C**
Kills:164
V. Kills:103 158%
Deaths:5
KDR:32.800
Accuracy:47.663% A*
KPH:34.100 C+
VKPH:21.400 C**
Kills:4,948 (0 + 4,948)
Deaths:143
KDR:34.601
VKDR:10.776
Vehicle Kills:1,541
Kill Difference:4,805
Playtime:49.365 hours
Usage:20%
Score:1.654m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:47.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,9111,7983158M**53.9653.049%A*N/A163.5A10.3B**59311h6.7C*12.7B*
MG-S1 Jackal 1,2041,1863413.478A*0.5631.795%B**34.486%A*74.1A++1.1B**15816h8.9B+28B++
SOAS-20 1,1671,1632764.214A*0.1833.002%B**47.034%M**71.8A*N/A15316.2h9.3B**28.3B**
SMG-46 Armistice 1,1671,1624302.702A+1.3428.655%B+20.224%B+62.8A++N/A16718.5h11.5B*40.2B++
T9 CARV 1,1661,1614402.639B**1.4023.888%B*29.027%B*59.2A+N/A20419.6h10.5B**44.1B++
TRAP-M1 1,1621,1613133.709A++0.3331.31%B42.463%A*56.9B**N/A17820.4h6.6B**21.2B++
G20 Vulcan-H 1,3878764021.9S17.8658.016%A4.452%B**88.5A*51.6A*8479.9h70.3B**121.1A
TRAC-5 8658543422.497A*1.5428.096%A34.075%M38.1AN/A11822.4h11B*39.2B*
E540 Halberd-H 1,2287883224.625A*20.5971.531%A++N/A77.3A++43.1A*45610.2h5B+6.9B**
M12 Kobalt-H 6756501543.333A39.3028.008%A25.077%A+141.3B+5.4C++6214.6h13.8B49.1B++
MR11 Gatekeeper-H 6854331528.867S24.8364.266%AN/A63.7A**37.1B*3126.8h32.6A50.8A
TX1 Repeater 4244222371.781A2.2630.981%B**34.597%A*89.8M++N/A2594.7h9.2B**29.6B*
T1 Cycler 3933912131.836B++2.2023.083%C*21.995%C+37.6B*N/A12810.4h12.2B*52.9B+
M40 Fury-H 336239547.8M++43.7665.566%A*N/A113.8B+46.2A**4752.1h11.6C17.6B++
MSW-R 191189742.554C**1.4824.632%B39.153%A*49.7B+N/A1993.8h9.3B**37.7B++
MKV Suppressed 182178523.423M++0.6130.762%B**36.517%M63.6A+1.4M+1492.8h10.7B*34.7B++
G40-F Ranger 267164532.8S28.7647.663%A*N/A34.2C+21.5C**4254.8h66B138.5B*
NS-30 Vandal 159154393.949A+0.0940.73%A40.909%A++59.2B*1.9M**1362.6h4.5B**11B*
P2-120 HESH 162153625.5B**21.4651.443%B**N/A66.5B*3.9D--2062.3h3.4B**6.6B**
T5 AMC 128127651.954B**2.0824.161%C++29.921%A++26.5C*N/A974.8h13.4B+55.6B
Frag Grenade 1011001100N/A95.9646.532%C*N/A500C++5D17490.2h3.7C*7.9B
M60-A Bulldog 11798616.333A12.3046.491%B**N/A40.8C**7.9C*1922.4h5.4B11.6B++
C-4 13496109.6S5.5629.448%B++N/A320S126.7S36560.3h1B**3.4B**
ML-7 13187581.5A2.5468.227%A1.149%D--32.2B*16.3B+2832.7h5.5B++8.1B**
E540 Halberd 1077798.556C**4.5250.837%A3.896%C**36.7B*14.3C*2962.1h5.1B+10.1B**
Chainblade 76703,2580.021C+4.0234.819%B+1.429%D-0.4CN/A1166.9h1.8B++5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21300.1h
Medical Applicator149,7540.7h
Nano-Armor Kit135219,51813.9h
Anti-Vehicle MANA Turret0970.1h
Motion Spotter177,0573.4h
Medical Kit2331,8925h
Ammunition Package84810.2h
Anti-Infantry MANA Turret0920.1h
Nano-Repair Grenade0720h
Recon Detection Device11920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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