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Major StealthSquiggs[C0BR] StealthSquiggs
TR BR 64

KDR: 3.73

Score: 4.7m

Last Seen: Sep 19th, 2018 1:29 PM
- OFFLINE - 45.2 hour(s)

Battle Rank 64 - Terran Republic on Cobalt - Outfit Officer of TheCobras[C0BR] TheCobras
TR outfit on Cobalt

Members: 5
Level Progress (to 65): 39%
Level 100 Progress: 25% 478h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SOAS-20 SMG-46 Armistice TRAP-M1 T9 CARV P525 Marauder-H E540 Halberd-H TRAC-5 G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,715,470 MLG Score: 2970
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.607%31.993%883109985,7453.036470.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%1.273A1.749A++-0.052C+HEAD ++ (~18.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.488B+10.50.261C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.712%3.955%4586610022,908117113024.8547257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%1.548A+-0.084C+0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.672B+20.20.478B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.31%42.463%4586110071,16116616.9521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.567D-1.64F-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-1.172D*6.6-1.107D*14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheCobras[C0BR] TheCobras
TR outfit on Cobalt

Members: 5
4.7m171.1%494 (29.6k)396 (23.8k)3.7296811,4243,0634.0447364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR100894425.992%22.068%57403:534

7% Combat Medic36% Engineer14% Heavy Assault38% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 9:06 AMNov 12th, 2016 12:59 PMSep 19th, 2018 9:43 AM (2d) (PST)Sep 19th, 2018 10:31 AM (2d) (PST)Sep 19th, 2018 9:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9981608380.9610.2580.2121.8440.1172970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,8999,59350,306581513111723,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.2h/8.3d 965 2,521 2,847 21.9k 191 805 1,396 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:23.888% B**
HSR:29.027% B**
MSW-R
A*
Kills:182
Deaths:72
KDR:2.528
Accuracy:24.279% B+
HSR:37.912% A*
Kills:1,343
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):893
KDR:2.62305
Kill Difference:831
Playtime:28.221 hours
Usage:14%
Score:0.647m
Score/min:382
Accuracy (listed only):24.084%
HSR (listed only):33.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B++
TRAC-5
M
Kills:657
Deaths:270
KDR:2.433
Accuracy:27.419% A
HSR:33.333% M
MG-S1 Jackal
A*
Kills:507
Deaths:117
KDR:4.333
Accuracy:32.399% B**
HSR:34.714% A*
T5 AMC
A++
Kills:112
Deaths:64
KDR:1.750
Accuracy:23.893% C*
HSR:28.571% A++
MKV Suppressed
A*
Kills:73
Deaths:13
KDR:5.615
Accuracy:30.964% B**
HSR:31.507% A*
Kills:2,511
Deaths (as Light Assault):894
Deaths (to Light Assaults):572
KDR:2.80872
Kill Difference:1,617
Playtime:10.873 hours
Usage:5%
Score:0.147m
Score/min:226
Accuracy (listed only):28.666%
HSR (listed only):29.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
M**
Kills:1,163
Deaths:276
KDR:4.214
Accuracy:33.002% B**
HSR:47.034% M**
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B++
TRAP-M1
A*
Kills:1,161
Deaths:313
KDR:3.709
Accuracy:31.310% B+
HSR:42.463% A*
MG-S1 Jackal
A*
Kills:507
Deaths:117
KDR:4.333
Accuracy:32.399% B**
HSR:34.714% A*
TX1 Repeater
A++
Kills:337
Deaths:197
KDR:1.711
Accuracy:31.082% B**
HSR:33.828% A++
MKV Suppressed
A*
Kills:73
Deaths:13
KDR:5.615
Accuracy:30.964% B**
HSR:31.507% A*
Kills:4,403
Deaths (as Infiltrator):1,346
Deaths (to Infiltrators):529
KDR:3.27117
Kill Difference:3,057
Playtime:75.023 hours
Usage:38%
Score:1.641m
Score/min:365
Accuracy (listed only):31.235%
HSR (listed only):34.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:657
Deaths:270
KDR:2.433
Accuracy:27.419% A
HSR:33.333% M
T5 AMC
A++
Kills:112
Deaths:64
KDR:1.750
Accuracy:23.893% C*
HSR:28.571% A++
Kills:769
Deaths (as Engineer):334
Deaths (to Engineers):499
KDR:2.3024
Kill Difference:435
Playtime:70.467 hours
Usage:36%
Score:2.035m
Score/min:481
Accuracy (listed only):25.656%
HSR (listed only):30.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B++
MG-S1 Jackal
A*
Kills:507
Deaths:117
KDR:4.333
Accuracy:32.399% B**
HSR:34.714% A*
T1 Cycler
C**
Kills:391
Deaths:213
KDR:1.836
Accuracy:23.083% C**
HSR:21.995% C++
MKV Suppressed
A*
Kills:73
Deaths:13
KDR:5.615
Accuracy:30.964% B**
HSR:31.507% A*
Kills:2,133
Deaths (as Combat Medic):773
Deaths (to Combat Medics):339
KDR:2.75938
Kill Difference:1,360
Playtime:12.980 hours
Usage:7%
Score:0.217m
Score/min:279
Accuracy (listed only):28.775%
HSR (listed only):27.110%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:153
V. Kills:9 N/A
Deaths:6
KDR:25.500
Accuracy:51.443% A
KPH:66.400 B*
VKPH:3.900 D-
E540 Halberd
A
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:50.909% A
KPH:36.200 A
VKPH:14.100 C**
Kills:230 (153 + 77)
Deaths:15
KDR:15.333
VKDR:2.600
Vehicle Kills:39
Kill Difference:215
Playtime:4.431 hours
Usage:2%
Score:0.064m
Score/min:240
Driving Accuracy:51.443%
Gunner Accuracy:50.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,136
V. Kills:69 N/A
Deaths:23
KDR:49.391
Accuracy:51.265% A*
KPH:161.900 A
VKPH:9.800 B*
E540 Halberd-H
A*
Kills:782
V. Kills:438 178%
Deaths:32
KDR:24.438
Accuracy:71.502% A++
KPH:77.200 A++
VKPH:43.200 A*
G20 Vulcan-H
A**
Kills:520
V. Kills:345 150%
Deaths:34
KDR:15.294
Accuracy:57.813% A
KPH:81.800 A*
VKPH:54.300 A**
M12 Kobalt-H
A++
Kills:310
V. Kills:10 N/A
Deaths:9
KDR:34.444
Accuracy:29.666% A++
KPH:144.700 B+
VKPH:4.700 C+
M40 Fury-H
A*
Kills:239
V. Kills:97 244%
Deaths:5
KDR:47.800
Accuracy:65.566% A*
KPH:112.500 B++
VKPH:45.600 A*
MR11 Gatekeeper-H
S
Kills:108
V. Kills:60 177%
Deaths:2
KDR:54
Accuracy:57.037% B+
KPH:86.500 S
VKPH:48.100 A++
G40-F Ranger
C**
Kills:83
V. Kills:53 154%
Deaths:4
KDR:20.750
Accuracy:46.191% A*
KPH:33.500 C++
VKPH:21.400 C**
Kills:3,178 (0 + 3,178)
Deaths:109
KDR:29.156
VKDR:9.835
Vehicle Kills:1,072
Kill Difference:3,069
Playtime:31.498 hours
Usage:16%
Score:0.853m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:46.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SOAS-20 1,1671,1632764.214A*0.4833.002%B**47.034%M**71.8A++N/A15316.2h9.3B*28.3B**
SMG-46 Armistice 1,1671,1624302.702A+1.0328.655%B++20.224%B++62.8A++N/A16718.5h11.5B*40.2B++
TRAP-M1 1,1621,1613133.709A++0.0231.31%B+42.463%A*56.9B**N/A17620.4h6.6B**21.2B*
T9 CARV 1,1661,1614402.639B**1.0923.888%B**29.027%B**59.2A++N/A20119.6h10.5B**44.1B*
P525 Marauder-H 1,2051,1362349.391M45.6651.265%A*N/A162.3A9.9B**3977h6.6C++12.9B*
E540 Halberd-H 1,2207823224.438A*20.7171.502%A++N/A77.4A++43.4A*44510.1h5B+7B**
TRAC-5 6636572702.433A*1.3027.419%A33.333%M34.9AN/A9418.8h11.3B*41.1B*
G20 Vulcan-H 8655203415.294M*11.5657.813%A4.808%A81.3A*53.9A**5736.4h73B*126.3B**
MG-S1 Jackal 5165071174.333M+0.6032.399%B**34.714%A*76.8A++1.4A++1696.6h8.7B+26.9B*
T1 Cycler 3933912131.836B*1.8923.083%C**21.995%C++37.6B*N/A12210.4h12.2B*52.9B++
TX1 Repeater 3383371971.711A2.0231.082%B**33.828%A++88.7M++N/A2703.8h9.6B**30.8B
M12 Kobalt-H 320310934.444B*30.7129.666%A++23.871%A+147.6B+4.8C+3522.1h14.6B49.1B*
M40 Fury-H 336239547.8M**44.0765.566%A*N/A113.8B++46.2A*4752.1h11.6C17.6B++
MSW-R 184182722.528C**1.2024.279%B+37.912%A*49.2B+N/A1823.7h9A37B*
P2-120 HESH 162153625.5B++21.7751.443%AN/A66.5B*3.9D-2042.3h3.4B**6.6A
T5 AMC 112112641.75B**1.9823.893%C*28.571%A++24.9C*N/A944.5h14.1C**58.9B
MR11 Gatekeeper-H 168108254U50.2757.037%B+N/A90S50A++3931.2h23.6A+41.3A+
M60-A Bulldog 11798616.333A+12.6046.491%B**N/A40.8B7.9B+1922.4h5.4B+11.6B*
Frag Grenade 9595195N/A91.2746.729%C*N/A475C+N/A16980.2h3.7C++7.9C**
ML-7 13187571.526A+2.2068.421%A+1.149%D--32.2B++16.3B++2672.7h5.5B+8.1B**
G40-F Ranger 13683420.75A+17.0246.191%A*1.205%C+33.2C+21.2C*4162.5h54.4B+117.8B*
E540 Halberd 1077798.556C**4.8350.909%A3.896%C++36.7A14.3B2792.1h5.1B++10B**
MKV Suppressed 7473135.615S1.8930.964%B**31.507%A*66.4A+N/A1821.1h10.4B*33.5B++
Chainblade 69632,8000.023C++3.7132.827%B1.587%D-0.4CN/A1144.6h1.7B*5.2B+
C-4 7250316.667U12.9426.943%BN/A250M**110S42360.2h1B**3.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0820.1h
Motion Spotter145,6262.6h
Spawn Beacon01020.1h
Nano-Armor Kit94152,10710h
Medical Applicator149,7540.7h
Anti-Infantry MANA Turret0900.1h
Ammunition Package84080.2h
Medical Kit1961,5783.5h
Recon Detection Device11920.3h

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