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Commissar StealthSquiggs[P] StealthSquiggs
TR BR 78

KDR: 4.26

Score: 6.9m

Last Seen: Jan 8th, 2020 8:09 PM
- OFFLINE - 418.2 hour(s)

Battle Rank 78 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
Level Progress (to 79): 17%
Level 100 Progress: 37% 357h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H M12 Kobalt-H MG-S1 Jackal SOAS-20 SMG-46 Armistice TRAP-M1 T9 CARV G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,026,969 MLG Score: 3219
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.134%32.812%9231112217,0343.175621.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.602%1.346A1.792A++-0.514DHEAD ++ (~18.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.513B+10.20.287C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.041%6.978%6074612265,202146153035.3878340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.973%1.339A0.284C*0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.642B+21.20.457B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.31%42.463%6074112311,16119515.92347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.551D-1.585F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-1.138D*6.6-1.083D*14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
6.9m210.9%556 (33.4k)452 (27.1k)4.2606215,6453,6724.6582378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232138226.991%20.684%55804:117

42% Engineer11% Heavy Assault36% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 9:06 AMJan 16th, 2019 6:11 PMJan 25th, 2020 6:01 AM (18h) (PST)Jan 8th, 2020 7:04 PM (17d) (PST)Jan 8th, 2020 4:09 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1301499811.0180.2390.2112.4400.1393219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,8218,96258,859611413146827,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.1h/10.7d 1,460 3,236 4,161 37.5k 237 994 2,130 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:23.888% B*
HSR:29.027% B*
MSW-R
A*
Kills:191
Deaths:75
KDR:2.547
Accuracy:24.655% B
HSR:39.791% A*
Kills:1,352
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):1,050
KDR:2.62524
Kill Difference:837
Playtime:28.526 hours
Usage:11%
Score:0.653m
Score/min:382
Accuracy (listed only):24.272%
HSR (listed only):34.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B*
HSR:34.486% A*
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
TRAC-5
M
Kills:871
Deaths:354
KDR:2.460
Accuracy:28.075% A
HSR:34.328% M
MKV Suppressed
A**
Kills:205
Deaths:65
KDR:3.154
Accuracy:30.020% B*
HSR:35.122% A**
T5 AMC
A++
Kills:127
Deaths:65
KDR:1.954
Accuracy:24.161% C++
HSR:29.921% A++
Kills:3,551
Deaths (as Light Assault):1,255
Deaths (to Light Assaults):675
KDR:2.82948
Kill Difference:2,296
Playtime:13.403 hours
Usage:5%
Score:0.190m
Score/min:236
Accuracy (listed only):28.541%
HSR (listed only):30.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:871
Deaths:354
KDR:2.460
Accuracy:28.075% A
HSR:34.328% M
T5 AMC
A++
Kills:127
Deaths:65
KDR:1.954
Accuracy:24.161% C++
HSR:29.921% A++
Kills:998
Deaths (as Engineer):419
Deaths (to Engineers):607
KDR:2.38186
Kill Difference:579
Playtime:106.278 hours
Usage:42%
Score:3.896m
Score/min:611
Accuracy (listed only):26.118%
HSR (listed only):32.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B*
HSR:34.486% A*
SOAS-20
M**
Kills:1,163
Deaths:276
KDR:4.214
Accuracy:33.002% B**
HSR:47.034% M**
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
TRAP-M1
A*
Kills:1,161
Deaths:313
KDR:3.709
Accuracy:31.310% B
HSR:42.463% A*
TX1 Repeater
A++
Kills:423
Deaths:239
KDR:1.770
Accuracy:30.979% B**
HSR:34.515% A++
MKV Suppressed
A**
Kills:205
Deaths:65
KDR:3.154
Accuracy:30.020% B*
HSR:35.122% A**
NS-30 Vandal
A++
Kills:154
Deaths:39
KDR:3.949
Accuracy:40.730% A
HSR:40.909% A++
Kills:5,454
Deaths (as Infiltrator):1,703
Deaths (to Infiltrators):627
KDR:3.20258
Kill Difference:3,751
Playtime:92.440 hours
Usage:36%
Score:1.944m
Score/min:351
Accuracy (listed only):32.356%
HSR (listed only):36.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:31.795% B*
HSR:34.486% A*
SMG-46 Armistice
B+
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B+
HSR:20.224% B+
T1 Cycler
C++
Kills:391
Deaths:213
KDR:1.836
Accuracy:23.083% C++
HSR:21.995% C+
MKV Suppressed
A**
Kills:205
Deaths:65
KDR:3.154
Accuracy:30.020% B*
HSR:35.122% A**
Kills:2,944
Deaths (as Combat Medic):1,049
Deaths (to Combat Medics):398
KDR:2.80648
Kill Difference:1,895
Playtime:12.983 hours
Usage:5%
Score:0.217m
Score/min:279
Accuracy (listed only):28.388%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):137
KDR:0
Kill Difference:UNR
Playtime:1.554 hours
Usage:1%
Score:0.043m
Score/min:464
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:153
V. Kills:9 N/A
Deaths:6
KDR:25.500
Accuracy:51.443% B**
KPH:66.100 B++
VKPH:3.900 D--
E540 Halberd
A
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:50.837% A
KPH:36.100 B**
VKPH:14 B
Kills:230 (153 + 77)
Deaths:15
KDR:15.333
VKDR:2.600
Vehicle Kills:39
Kill Difference:215
Playtime:4.450 hours
Usage:2%
Score:0.067m
Score/min:250
Driving Accuracy:51.443%
Gunner Accuracy:50.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,810
V. Kills:114 N/A
Deaths:31
KDR:58.387
Accuracy:53.032% A*
KPH:163.100 A
VKPH:10.300 B**
M12 Kobalt-H
B**
Kills:1,197
V. Kills:49 N/A
Deaths:15
KDR:79.800
Accuracy:27.707% B**
KPH:145.900 B+
VKPH:6 C**
G20 Vulcan-H
A*
Kills:980
V. Kills:544 180%
Deaths:40
KDR:24.500
Accuracy:57.772% B**
KPH:88.900 A*
VKPH:49.400 A*
E540 Halberd-H
A*
Kills:959
V. Kills:491 195%
Deaths:32
KDR:29.969
Accuracy:70.121% A+
KPH:78.500 A++
VKPH:40.200 A*
MR11 Gatekeeper-H
M
Kills:544
V. Kills:309 175%
Deaths:15
KDR:36.267
Accuracy:64.810% A
KPH:66.800 M
VKPH:37.900 B*
M40 Fury-H
A*
Kills:239
V. Kills:97 244%
Deaths:5
KDR:47.800
Accuracy:65.566% A*
KPH:112.500 B+
VKPH:45.600 A*
G40-F Ranger
B+
Kills:179
V. Kills:112 158%
Deaths:5
KDR:35.800
Accuracy:47.206% A++
KPH:35.300 C*
VKPH:22.100 B+
Kills:5,908 (0 + 5,908)
Deaths:143
KDR:41.315
VKDR:12
Vehicle Kills:1,716
Kill Difference:5,765
Playtime:57.876 hours
Usage:23%
Score:1.829m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:47.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,9241,8103158.387M**54.1353.032%A*N/A163.1A10.3B**58911.1h6.7C**12.7B*
M12 Kobalt-H 1,2461,1971579.8M75.5427.707%B**25.146%A+146B+6C**5068.2h12.9B+46.4B*
MG-S1 Jackal 1,2041,1863413.478A++0.7831.795%B*34.486%A*74.1A+1.1B*15916h8.9B+28B++
SOAS-20 1,1671,1632764.214A*0.0533.002%B**47.034%M**71.8A++N/A15316.2h9.3B*28.3B**
SMG-46 Armistice 1,1671,1624302.702A+1.5628.655%B+20.224%B+62.8A+N/A16718.5h11.5B*40.2B++
TRAP-M1 1,1621,1613133.709A++0.5531.31%B42.463%A*56.9B*N/A17820.4h6.6B**21.2B++
T9 CARV 1,1661,1614402.639B**1.6223.888%B*29.027%B*59.2A+N/A20419.6h10.5B**44.1B++
G20 Vulcan-H 1,5249804024.5S20.2457.772%B**4.49%A89.1A*49.5A*79911h67.7B**117.2A
E540 Halberd-H 1,4509593229.969M25.7170.121%A+N/A78.6A++40.2A*42412.2h4.6B*6.6B**
TRAC-5 8838713542.46A**1.8028.075%A34.328%M37.1B**N/A11523.5h11B*39.1B*
MR11 Gatekeeper-H 8535441536.267S32.0164.81%AN/A67.2M+38.1B*3248.1h31.4A48.4A
TX1 Repeater 4254232391.77A+2.4930.979%B**34.515%A++88.1M+N/A2584.8h9.2B**29.6B**
T1 Cycler 3933912131.836B++2.4223.083%C++21.995%C+37.6B++N/A12910.4h12.2B*52.9B+
M40 Fury-H 336239547.8A**43.5465.566%A*N/A113.8B+46.2A*4752.1h11.6C17.6B++
MKV Suppressed 209205653.154M+1.1130.02%B*35.122%A**55.4B**1.1A++1353.7h10.9B*36.3B+
MSW-R 193191752.547C**1.7124.655%B39.791%A*50.3B+N/A2023.8h9.3B**37.5B++
G40-F Ranger 291179535.8M*31.5447.206%A++N/A35.1C++22B+4235.1h63.8B+135.1B*
NS-30 Vandal 159154393.949B**0.3140.73%A40.909%A++59.2B++1.9M*1362.6h4.5B*11B*
P2-120 HESH 162153625.5B**21.2451.443%B**N/A66.5B++3.9D--2072.3h3.4B**6.6B**
T5 AMC 128127651.954A2.3124.161%C++29.921%A++26.5C*N/A974.8h13.4B+55.6B
C-4 165117148.357S4.1028.392%B+N/A292.5S120S31700.4h1B**3.4B*
Frag Grenade 1011001100N/A95.7446.532%C++N/A500C++5D17640.2h3.7C*7.9B
M60-A Bulldog 11798616.333B*12.0746.491%B**N/A40.8C*7.9B1922.4h5.4C**11.6B++
ML-7 13187581.5A2.7668.227%A1.149%D-32.2B*16.3B++2892.7h5.5B++8.1B**
E540 Halberd 1077798.556C*4.3050.837%A3.896%B+36.7B**14.3B+2962.1h5.1B++10.1B**
Chainblade 77713,3200.021C+4.2435.18%B+1.408%D-0.4CN/A1170.6h1.8B++5.1B+
Tank Mine 8053163.313B0.95130.043%SN/A132.5B+67.5C++15340.4h5.7T*4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21340.1h
Nano-Armor Kit163248,25315.5h
Anti-Vehicle MANA Turret01110.1h
Medical Applicator149,7540.7h
Motion Spotter177,1333.4h
Medical Kit2331,9055h
Ammunition Package95100.2h
Anti-Infantry MANA Turret0920.1h
Nano-Repair Grenade0880h
Recon Detection Device11920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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