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Major StealthSquiggs[C0BR] StealthSquiggs
TR BR 61

KDR: 3.67

Score: 4.2m

Last Seen: Jun 16th, 2018 6:10 PM
- OFFLINE - 182.8 hour(s)

Battle Rank 61 - Terran Republic on Cobalt - Outfit Officer of TheCobras[C0BR] TheCobras
TR outfit on Cobalt

Members: 9
Level Progress (to 62): 52%
Level 100 Progress: 22% 481h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SMG-46 Armistice TRAP-M1 T9 CARV P525 Marauder-H E540 Halberd-H TRAC-5 G20 Vulcan-H T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,193,803 MLG Score: 2553
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.383%28.866%762109874,4552.728110.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.613%1.077B**1.348A0.133C++HEAD ++ (~15.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.456B+10.80.242C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.254%2.674%496569912,693103109026.1456247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%1.712A++-0.415C--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.676B+20.30.466B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.31%42.463%496519961,16114118.23404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.579D-1.658F--1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-1.189D*6.6-1.118D*14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheCobras[C0BR] TheCobras
TR outfit on Cobalt

Members: 9
4.2m173.9%507 (30.4k)405 (24.3k)3.672199,7462,6544.0030161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR99778725.707%19.67%50603:563

7% Combat Medic38% Engineer16% Heavy Assault31% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 9:06 AMNov 12th, 2016 12:59 PMJun 23rd, 2018 3:12 AM (1d) (PST)Jun 16th, 2018 3:35 PM (8d) (PST)Jun 16th, 2018 2:10 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0191558640.9320.2540.1831.8410.1272553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,1349,27951,855561511110824,320

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.3h/7.3d 878 1,917 2,419 19.3k 160 690 1,330 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:23.888% B**
HSR:29.027% B**
MSW-R
A*
Kills:175
Deaths:68
KDR:2.574
Accuracy:23.909% B+
HSR:37.714% A*
Kills:1,336
Deaths (as Heavy Assault):508
Deaths (to Heavy Assaults):768
KDR:2.62992
Kill Difference:828
Playtime:28.116 hours
Usage:16%
Score:0.645m
Score/min:383
Accuracy (listed only):23.898%
HSR (listed only):33.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B*
TRAC-5
M
Kills:656
Deaths:269
KDR:2.439
Accuracy:27.410% A
HSR:33.384% M
MG-S1 Jackal
A
Kills:145
Deaths:46
KDR:3.152
Accuracy:31.041% B*
HSR:28.966% A
T5 AMC
A++
Kills:112
Deaths:64
KDR:1.750
Accuracy:23.860% C++
HSR:28.571% A++
MKV Suppressed
A++
Kills:66
Deaths:8
KDR:8.250
Accuracy:30.137% B*
HSR:30.303% A++
Kills:2,141
Deaths (as Light Assault):817
Deaths (to Light Assaults):491
KDR:2.62056
Kill Difference:1,324
Playtime:10.771 hours
Usage:6%
Score:0.147m
Score/min:227
Accuracy (listed only):28.221%
HSR (listed only):28.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:656
Deaths:269
KDR:2.439
Accuracy:27.410% A
HSR:33.384% M
T5 AMC
A++
Kills:112
Deaths:64
KDR:1.750
Accuracy:23.860% C++
HSR:28.571% A++
Kills:768
Deaths (as Engineer):333
Deaths (to Engineers):454
KDR:2.30631
Kill Difference:435
Playtime:65.878 hours
Usage:38%
Score:1.933m
Score/min:489
Accuracy (listed only):25.635%
HSR (listed only):30.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B*
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B*
TRAP-M1
A*
Kills:1,161
Deaths:313
KDR:3.709
Accuracy:31.310% B
HSR:42.463% A*
SOAS-20
S
Kills:338
Deaths:88
KDR:3.841
Accuracy:30.621% B+
HSR:48.521% S
TX1 Repeater
A*
Kills:249
Deaths:164
KDR:1.518
Accuracy:29.761% B**
HSR:34.137% A*
MG-S1 Jackal
A
Kills:145
Deaths:46
KDR:3.152
Accuracy:31.041% B*
HSR:28.966% A
MKV Suppressed
A++
Kills:66
Deaths:8
KDR:8.250
Accuracy:30.137% B*
HSR:30.303% A++
Kills:3,121
Deaths (as Infiltrator):1,049
Deaths (to Infiltrators):447
KDR:2.97521
Kill Difference:2,072
Playtime:54.865 hours
Usage:31%
Score:1.277m
Score/min:388
Accuracy (listed only):30.254%
HSR (listed only):34.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B*
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:28.655% B++
HSR:20.224% B*
T1 Cycler
B
Kills:391
Deaths:213
KDR:1.836
Accuracy:23.083% B
HSR:21.995% C++
MG-S1 Jackal
A
Kills:145
Deaths:46
KDR:3.152
Accuracy:31.041% B*
HSR:28.966% A
MKV Suppressed
A++
Kills:66
Deaths:8
KDR:8.250
Accuracy:30.137% B*
HSR:30.303% A++
Kills:1,764
Deaths (as Combat Medic):697
Deaths (to Combat Medics):297
KDR:2.53085
Kill Difference:1,067
Playtime:12.980 hours
Usage:7%
Score:0.217m
Score/min:279
Accuracy (listed only):28.229%
HSR (listed only):25.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):114
KDR:0
Kill Difference:UNR
Playtime:0.921 hours
Usage:1%
Score:0.020m
Score/min:371
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:134
V. Kills:5 N/A
Deaths:5
KDR:26.800
Accuracy:48.691% B**
KPH:67.200 B*
VKPH:2.500 D*
E540 Halberd
A
Kills:77
V. Kills:30 248%
Deaths:9
KDR:8.556
Accuracy:50.848% A
KPH:36.300 A
VKPH:14.100 C**
Kills:211 (134 + 77)
Deaths:14
KDR:15.071
VKDR:2.500
Vehicle Kills:35
Kill Difference:197
Playtime:4.114 hours
Usage:2%
Score:0.059m
Score/min:240
Driving Accuracy:48.691%
Gunner Accuracy:50.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,105
V. Kills:66 N/A
Deaths:22
KDR:50.227
Accuracy:51.197% A*
KPH:161.800 A
VKPH:9.700 B*
E540 Halberd-H
A*
Kills:782
V. Kills:438 178%
Deaths:32
KDR:24.438
Accuracy:71.502% A++
KPH:77.200 A++
VKPH:43.200 A*
G20 Vulcan-H
A**
Kills:475
V. Kills:324 146%
Deaths:30
KDR:15.833
Accuracy:57.850% A
KPH:80.100 A*
VKPH:54.600 A**
M40 Fury-H
A*
Kills:239
V. Kills:97 244%
Deaths:5
KDR:47.800
Accuracy:65.566% A**
KPH:112.500 B+
VKPH:45.600 A*
M12 Kobalt-H
A++
Kills:171
V. Kills:6 N/A
Deaths:2
KDR:85.500
Accuracy:30.860% A++
KPH:145.200 B+
VKPH:5.100 C+
MR11 Gatekeeper-H
S
Kills:108
V. Kills:60 177%
Deaths:2
KDR:54
Accuracy:57.037% B+
KPH:86.500 S
VKPH:48.100 A++
G40-F Ranger
B
Kills:83
V. Kills:53 154%
Deaths:4
KDR:20.750
Accuracy:46.191% A*
KPH:33.500 C++
VKPH:21.400 B
Kills:2,963 (0 + 2,963)
Deaths:97
KDR:30.546
VKDR:10.763
Vehicle Kills:1,044
Kill Difference:2,866
Playtime:29.924 hours
Usage:17%
Score:0.820m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:46.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 1,1671,1624302.702A++0.9728.655%B++20.224%B*62.8A++N/A16618.5h11.5B*40.2B++
TRAP-M1 1,1621,1613133.709A++0.0431.31%B42.463%A*56.9B*N/A17620.4h6.6B**21.2B++
T9 CARV 1,1661,1614402.639B**1.0323.888%B**29.027%B**59.2A++N/A19919.6h10.5B**44.1B*
P525 Marauder-H 1,1711,1052250.227M+46.5551.197%A*N/A162.5A9.7B*3976.8h6.6C++12.9B*
E540 Halberd-H 1,2207823224.438A**20.7771.502%A++N/A77.4A++43.4A**44510.1h5B+7B**
TRAC-5 6626562692.439A*1.2327.41%A33.384%M35.3AN/A9318.6h11.2B**40.8B*
G20 Vulcan-H 7994753015.833S12.1657.85%A4.842%B**80.5A*54.9A**5825.9h75.8B*131B**
T1 Cycler 3933912131.836B*1.8423.083%B21.995%C++37.6B*N/A12010.4h12.2B++52.9B++
SOAS-20 340338883.841A++0.1730.621%B+48.521%S60.4AN/A1385.6h8.6B**28.2B**
TX1 Repeater 2492491641.518B**2.1529.761%B**34.137%A*80.3M+N/A2713.1h9.7B*32.5B
M40 Fury-H 336239547.8M++44.1365.566%A**N/A113.8B+46.2A**4752.1h11.6C--17.6B+
MSW-R 177175682.574B1.1023.909%B+37.714%A*48.6B+N/A1713.6h8.9A37B*
M12 Kobalt-H 177171285.5M**81.8330.86%A++19.298%B++142.5B+5C+3891.2h14.9C**48.2B*
MG-S1 Jackal 146145463.152A++0.5231.041%B*28.966%A80.6A++N/A1931.8h8.8B**28.3B*
P2-120 HESH 139134526.8B*23.1348.691%B**N/A67B++2.5D*2012h3.1A6.3A
T5 AMC 112112641.75B*1.9223.86%C++28.571%A++25.5C*N/A974.4h13.9C**58.2B
MR11 Gatekeeper-H 168108254U50.3357.037%B+N/A90S50A++3881.2h23.6A++41.3A+
Frag Grenade 9595195N/A91.3346.531%C*N/A475C+N/A16860.2h3.6C*7.7B
ML-7 12986571.509A+2.1668.331%A1.163%D--31.9B++15.9B++2652.7h5.6B+8.2B*
G40-F Ranger 13683420.75A+17.0846.191%A*1.205%C33.2C++21.2C**4162.5h54.4B+117.8B*
E540 Halberd 1077798.556B4.8850.848%A3.896%C++36.7A14.3B2772.1h5.1B++10B**
MKV Suppressed 676688.25S4.5830.137%B*30.303%A++73.3A++1.1M2120.9h9.7B**32.1B++
Chainblade 69632,4020.026C++3.6533.438%B1.587%D0.5C+N/A2123.8h1.7B*5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0800.1h
Motion Spotter133,8801.7h
Spawn Beacon0780h
Nano-Armor Kit86140,4749.1h
Medical Applicator149,7540.7h
Anti-Infantry MANA Turret0840.1h
Ammunition Package83870.2h
Medical Kit1171,2181.7h
Recon Detection Device11920.3h

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