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Space Steichel[XXDE] Steichel
VS BR 111

KDR: 1.33

Score: 24.4m

Last Seen: Sep 16th, 2017 7:54 PM
- OFFLINE - 123.4 hour(s)

Rank 111 (108) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 109): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 C-4 Pulsar LSW Eclipse VE3A Supernova FPC NS-15M2 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.478%19.873%4272592325,7791.3644-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.242%0.132C++-0.022C+-0.381C-HEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.268C*11.80.164C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.523%1.205%107394566410093030.657426218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.676%0.902B*-0.44C---0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.72B++20.20.606B+23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.483%2.781%39579416,221228933162.71778188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.473%0.09C+-0.101C+-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.446B8.90.293C*12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.563%1.153%10769421,301151113550.8604596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.979%-0.009C+-0.824D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.30.289C*28.20.222C++51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.528%75.438%10739451,714299740.571905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.323%-0.276C0.564B+-1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.36C**20.342C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.499%12.384%1072946323108340.297971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.162%-0.218C-0.332C-2.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**3.20.337C**5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
24.4m194.6%305 (18.3k)261 (15.7k)1.3286248,06336,1751.61388111 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948224917.354%14.781%25702:3518

39% Engineer30% Heavy Assault6% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2013 8:06 AMFeb 19th, 2016 7:27 PMSep 21st, 2017 8:21 AM (10h) (PST)Sep 16th, 2017 4:21 PM (5d) (PST)Sep 16th, 2017 3:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722105620.5150.3880.0761.1800.091395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,32312,58433,7393123571515,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1554.8h/64.8d 10,319 7,104 14,266 110k 1,390 4,638 8,493 72m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:6,168
Deaths:3,075
KDR:2.006
Accuracy:21.253% D--
HSR:25.454% C-
Pulsar LSW
C+
Kills:1,813
Deaths:1,029
KDR:1.762
Accuracy:22.463% C+
HSR:22.504% C+
NS-15M2
C
Kills:1,467
Deaths:798
KDR:1.838
Accuracy:21.195% C
HSR:20.245% C--
Orion VS54
C
Kills:1,384
Deaths:2,114
KDR:0.655
Accuracy:16.398% D-
HSR:22.038% C
Lasher X2
C
Kills:1,188
Deaths:1,114
KDR:1.066
Accuracy:23.020% C
HSR:3.535% C
VX29 Polaris
C
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:20.954% C
HSR:17.713% D
Flare VE6
C+
Kills:1,160
Deaths:787
KDR:1.474
Accuracy:21.751% C+
HSR:18.362% D
Kills:14,343
Deaths (as Heavy Assault):9,640
Deaths (to Heavy Assaults):9,632
KDR:1.48786
Kill Difference:4,703
Playtime:469.729 hours
Usage:30%
Score:7.011m
Score/min:249
Accuracy (listed only):21.005%
HSR (listed only):18.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:3,284
Deaths:6,509
KDR:0.505
Accuracy:20.602% C
HSR:15.439% D
Eclipse VE3A
D-
Kills:1,754
Deaths:1,609
KDR:1.090
Accuracy:22.495% D-
HSR:13.740% D--
Solstice SF
C+
Kills:1,340
Deaths:1,936
KDR:0.692
Accuracy:22.998% C+
HSR:16.045% C+
NS-11C
C+
Kills:1,277
Deaths:1,479
KDR:0.863
Accuracy:22.409% C+
HSR:13.626% D-
VX6-7
C+
Kills:1,265
Deaths:1,362
KDR:0.929
Accuracy:22.601% C
HSR:19.921% C+
Serpent VE92
C+
Kills:1,160
Deaths:1,189
KDR:0.976
Accuracy:22.783% C+
HSR:18.276% C+
Deimos VA29
B+
Kills:164
Deaths:155
KDR:1.058
Accuracy:64.856% B+
HSR:15.244% C+
Thanatos VE70
D--
Kills:159
Deaths:235
KDR:0.677
Accuracy:30.458% D--
HSR:9.434% D*
NS Baron G5
D
Kills:111
Deaths:86
KDR:1.291
Accuracy:34.229% D
HSR:10.811% D
Kills:10,514
Deaths (as Engineer):14,560
Deaths (to Engineers):7,556
KDR:0.72212
Kill Difference:4,046
Playtime:606.601 hours
Usage:39%
Score:10.319m
Score/min:284
Accuracy (listed only):29.270%
HSR (listed only):14.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:3,284
Deaths:6,509
KDR:0.505
Accuracy:20.602% C
HSR:15.439% D
Eclipse VE3A
D-
Kills:1,754
Deaths:1,609
KDR:1.090
Accuracy:22.495% D-
HSR:13.740% D--
Solstice SF
C+
Kills:1,340
Deaths:1,936
KDR:0.692
Accuracy:22.998% C+
HSR:16.045% C+
NS-11C
C+
Kills:1,277
Deaths:1,479
KDR:0.863
Accuracy:22.409% C+
HSR:13.626% D-
VX6-7
C+
Kills:1,265
Deaths:1,362
KDR:0.929
Accuracy:22.601% C
HSR:19.921% C+
Serpent VE92
C+
Kills:1,160
Deaths:1,189
KDR:0.976
Accuracy:22.783% C+
HSR:18.276% C+
Eridani SX5
C+
Kills:963
Deaths:1,053
KDR:0.915
Accuracy:24.774% C+
HSR:15.680% C
NS-7 PDW
C++
Kills:493
Deaths:333
KDR:1.480
Accuracy:23.843% C+
HSR:17.241% C++
Sirius SX12
B+
Kills:472
Deaths:221
KDR:2.136
Accuracy:25.331% C**
HSR:19.068% B+
Deimos VA29
B+
Kills:164
Deaths:155
KDR:1.058
Accuracy:64.856% B+
HSR:15.244% C+
Thanatos VE70
D--
Kills:159
Deaths:235
KDR:0.677
Accuracy:30.458% D--
HSR:9.434% D*
MKV Suppressed
C*
Kills:116
Deaths:72
KDR:1.611
Accuracy:22.291% D
HSR:19.828% C*
NS Baron G5
D
Kills:111
Deaths:86
KDR:1.291
Accuracy:34.229% D
HSR:10.811% D
Kills:12,558
Deaths (as Light Assault):16,239
Deaths (to Light Assaults):7,077
KDR:0.77332
Kill Difference:3,681
Playtime:343.179 hours
Usage:22%
Score:5.262m
Score/min:256
Accuracy (listed only):27.667%
HSR (listed only):15.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:1,159
Deaths:492
KDR:2.356
Accuracy:33.187% D
HSR:76.963% C**
Eridani SX5
C+
Kills:963
Deaths:1,053
KDR:0.915
Accuracy:24.774% C+
HSR:15.680% C
NS-44 Commissioner
C
Kills:567
Deaths:737
KDR:0.769
Accuracy:33.515% C
HSR:18.695% C
NS-7 PDW
C++
Kills:493
Deaths:333
KDR:1.480
Accuracy:23.843% C+
HSR:17.241% C++
Sirius SX12
B+
Kills:472
Deaths:221
KDR:2.136
Accuracy:25.331% C**
HSR:19.068% B+
Ghost
C++
Kills:346
Deaths:153
KDR:2.261
Accuracy:34.363% D
HSR:67.919% C++
Parallax VX3
C**
Kills:209
Deaths:49
KDR:4.265
Accuracy:34.240% D
HSR:79.426% C**
NS-30 Vandal
C+
Kills:175
Deaths:125
KDR:1.400
Accuracy:31.608% C+
HSR:21.714% C-
MKV Suppressed
C*
Kills:116
Deaths:72
KDR:1.611
Accuracy:22.291% D
HSR:19.828% C*
NS-44L Blackhand
C**
Kills:111
Deaths:69
KDR:1.609
Accuracy:37.998% C-
HSR:45.946% C**
Artemis VX26
C+
Kills:96
Deaths:47
KDR:2.043
Accuracy:26.370% C+
HSR:15.625% D-
Manticore SX40
D-
Kills:93
Deaths:143
KDR:0.650
Accuracy:22.428% D--
HSR:13.979% D-
Kills:4,800
Deaths (as Infiltrator):3,494
Deaths (to Infiltrators):6,748
KDR:1.37378
Kill Difference:1,306
Playtime:87.989 hours
Usage:6%
Score:1.105m
Score/min:209
Accuracy (listed only):29.162%
HSR (listed only):34.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:963
Deaths:1,053
KDR:0.915
Accuracy:24.774% C+
HSR:15.680% C
NS-7 PDW
C++
Kills:493
Deaths:333
KDR:1.480
Accuracy:23.843% C+
HSR:17.241% C++
Sirius SX12
B+
Kills:472
Deaths:221
KDR:2.136
Accuracy:25.331% C**
HSR:19.068% B+
NS-11A
C+
Kills:170
Deaths:112
KDR:1.518
Accuracy:21.439% C-
HSR:19.412% C+
Deimos VA29
B+
Kills:164
Deaths:155
KDR:1.058
Accuracy:64.856% B+
HSR:15.244% C+
CME
C
Kills:161
Deaths:120
KDR:1.342
Accuracy:24.161% C
HSR:18.634% C
H-V45
B+
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.163% C+
HSR:22.500% B+
Terminus VX-9
C
Kills:160
Deaths:155
KDR:1.032
Accuracy:21.613% D
HSR:21.875% C
Thanatos VE70
D--
Kills:159
Deaths:235
KDR:0.677
Accuracy:30.458% D--
HSR:9.434% D*
Pulsar VS1
B+
Kills:147
Deaths:147
KDR:1
Accuracy:23.510% C++
HSR:21.769% B+
MKV Suppressed
C*
Kills:116
Deaths:72
KDR:1.611
Accuracy:22.291% D
HSR:19.828% C*
NS Baron G5
D
Kills:111
Deaths:86
KDR:1.291
Accuracy:34.229% D
HSR:10.811% D
Kills:3,276
Deaths (as Combat Medic):2,801
Deaths (to Combat Medics):3,468
KDR:1.16958
Kill Difference:475
Playtime:29.170 hours
Usage:2%
Score:0.533m
Score/min:305
Accuracy (listed only):28.222%
HSR (listed only):17.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:90
Deaths:36
KDR:2.500
Accuracy:12.896% D-
HSR:17.778% C
Cosmos VM3
D
Kills:58
Deaths:36
KDR:1.611
Accuracy:13.515% D
HSR:12.069% D**
Kills:148
Deaths (as MAX Suit):36
Deaths (to MAX Suits):1,563
KDR:4.11111
Kill Difference:112
Playtime:11.724 hours
Usage:1%
Score:0.157m
Score/min:223
Accuracy (listed only):13.206%
HSR (listed only):14.923%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:277
V. Kills:9 N/A
Deaths:102
KDR:2.716
Accuracy:41.395% C+
KPH:27.200 D
VKPH:0.900 D--
Dual Photon Pods
B+
Kills:207
V. Kills:36 N/A
Deaths:25
KDR:8.280
Accuracy:55.683% B+
KPH:72.400 C+
VKPH:12.600 C-
Kills:484 (277 + 0)
Deaths:127
KDR:3.811
VKDR:0.354
Vehicle Kills:45
Kill Difference:357
Playtime:13.060 hours
Usage:1%
Score:0.125m
Score/min:160
Piloting Accuracy:41.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:254
V. Kills:357 71%
Deaths:101
KDR:2.515
Accuracy:28.030% D-
KPH:16.600 D
VKPH:23.300 C+
L105 Zepher
C*
Kills:231
V. Kills:38 N/A
Deaths:24
KDR:9.625
Accuracy:48.289% B++
KPH:49.400 C+
VKPH:8.100 C*
CAS30 Tank Buster
C+
Kills:180
V. Kills:194 92%
Deaths:172
KDR:1.047
Accuracy:45.535% C+
KPH:5.300 C-
VKPH:5.700 C-
Kills:665 (180 + 485)
Deaths:297
KDR:2.239
VKDR:1.983
Vehicle Kills:589
Kill Difference:368
Playtime:53.864 hours
Usage:3%
Score:0.522m
Score/min:161
Piloting Accuracy:45.535%
Gunner Accuracy:48.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,212
V. Kills:115 N/A
Deaths:66
KDR:18.364
Accuracy:37.347% C+
KPH:64.900 A++
VKPH:6.200 C+
L100 Python AP
B+
Kills:1,026
V. Kills:946 108%
Deaths:145
KDR:7.076
Accuracy:51.279% C--
KPH:23.400 C+
VKPH:21.500 B+
L100 Python HEAT
C+
Kills:910
V. Kills:353 257%
Deaths:135
KDR:6.741
Accuracy:45.034% D
KPH:24.900 C+
VKPH:9.600 C+
Skyguard
B**
Kills:107
V. Kills:114 93%
Deaths:24
KDR:4.458
Accuracy:35.503% B**
KPH:11.600 B
VKPH:12.300 B**
Kills:3,255 (3,255 + 0)
Deaths:370
KDR:8.797
VKDR:4.130
Vehicle Kills:1,528
Kill Difference:2,885
Playtime:108.404 hours
Usage:7%
Score:1.292m
Score/min:199
Driving Accuracy:35.503%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,745
V. Kills:1,639 106%
Deaths:276
KDR:6.322
Accuracy:49.251% C
KPH:19.100 C+
VKPH:18 B++
Supernova VPC
A
Kills:1,093
V. Kills:124 N/A
Deaths:60
KDR:18.217
Accuracy:53.205% B
KPH:69.600 A
VKPH:7.900 B++
Saron HRB
B++
Kills:716
V. Kills:643 111%
Deaths:107
KDR:6.692
Accuracy:52.248% B**
KPH:24.100 C++
VKPH:21.600 B++
E540 Halberd
C
Kills:162
V. Kills:91 176%
Deaths:11
KDR:14.727
Accuracy:41.352% D-
KPH:24 C
VKPH:13.500 D
Supernova PC
A++
Kills:128
V. Kills:25 N/A
Deaths:14
KDR:9.143
Accuracy:49.637% C++
KPH:38.400 A++
VKPH:7.500 C+
Kills:3,844 (2,966 + 878)
Deaths:468
KDR:8.214
VKDR:5.389
Vehicle Kills:2,522
Kill Difference:3,376
Playtime:146.776 hours
Usage:9%
Score:2.540m
Score/min:288
Driving Accuracy:49.637%
Gunner Accuracy:41.352%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:60
V. Kills:10 N/A
Deaths:13
KDR:4.615
Accuracy:38.202% C*
KPH:37.800 C
VKPH:6.300 D
M20 Basilisk
C+
Kills:56
V. Kills:26 207%
Deaths:16
KDR:3.500
Accuracy:34.972% C
KPH:15.700 C+
VKPH:7.300 C+
Kills:116 (0 + 116)
Deaths:29
KDR:4
VKDR:1.241
Vehicle Kills:36
Kill Difference:87
Playtime:5.163 hours
Usage:0%
Score:0.075m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:34.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:83
V. Kills:9 N/A
Deaths:62
KDR:1.339
Accuracy:37.269% D--
KPH:24.600 C++
VKPH:2.700 D
Kills:83 (83 + 0)
Deaths:62
KDR:1.339
VKDR:0.145
Vehicle Kills:9
Kill Difference:21
Playtime:3.375 hours
Usage:0%
Score:0.025m
Score/min:121
Driving Accuracy:37.269%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2226,1683,0752.006C0.6821.253%D--25.454%C-54.4CN/A124113.4h10.6C+49.8C-
Solstice VE3 3,3273,2846,5090.505C0.8220.602%C15.439%D18C+N/A54182.8h15.5C++75.1C++
C-4 2,8752,1121,1741.799B+0.4725.471%BN/A156.4A**56.5A++110413.5h1.1B**4.3B**
Pulsar LSW 1,8371,8131,0291.762C*0.4322.463%C+22.504%C+53.6B+N/A14333.8h11.2B+49.7B
Eclipse VE3A 1,7711,7541,6091.09C+0.2422.495%D-13.74%D--41.2C++N/A9242.6h12.3C+54.9C
Supernova FPC 3,3841,7452766.322B+4.9949.251%C2.865%C19.1C+18B++26491.3h6.6C+13.4C
NS-15M2 1,4761,4677981.838C*0.5121.195%C20.245%C--49.4BN/A11629.7h11.9B56.1C++
Orion VS54 1,3971,3842,1140.655C-0.6716.398%D-22.038%C17.5DN/A6479.2h13.6C+82.7C+
Solstice SF 1,3701,3401,9360.692C0.6422.998%C+16.045%C+18.6C+N/A5071.9h13.1C+56.7C++
NS-11C 1,2961,2771,4790.863C+0.4722.409%C+13.626%D-32.1B+N/A9339.8h13.1B+58.3C**
VX6-7 1,2781,2651,3620.929C0.4022.601%C19.921%C+33.2C++N/A8838.1h12.1C**53.7C*
C75 Viper 1,3271,2126618.364M17.0437.347%C+1.32%C64.8A++6.1C+24818.7h6.7B**17.8B*
Lasher X2 1,2021,1881,1141.066C*0.2623.02%C3.535%C34.2BN/A9334.7h23.6D102.3C+
Frag Grenade 1,1891,18611186N/A1,184.6758.157%A++N/A697.6B*1.8C21451.7h2.8B*4.9B**
VX29 Polaris 1,1801,1637231.609C**0.2820.954%C17.713%D48.7C**N/A11423.9h11.2B+53.2C*
Serpent VE92 1,1751,1601,1890.976C+0.3522.783%C+18.276%C+38.2B++N/A11530.4h11.7B+51.5B+
Flare VE6 1,1711,1607871.474C++0.1521.751%C+18.362%D45.7C**N/A12225.4h9.9B+45.5B
XM98 1,1621,1594922.356C++1.0333.187%D76.963%C**39.6B*N/A9929.3h2.1B++6.3C**
Supernova VPC 1,2171,0936018.217B++16.8953.205%B2.653%B++69.6A7.9B++21615.7h2.3B*4.4B++
L100 Python AP 1,9721,0261457.076B**5.7551.279%C--2.827%D23.4C+21.5B+22943.9h7.3C*14.3C+
Eridani SX5 9779631,0530.915C+0.4124.774%C+15.68%C37C**N/A10226h12.7C+51.2C++
L100 Python HEAT 1,2639101356.741B+5.4145.034%D4.945%B**24.9C+9.6C+13636.6h5.5C*12.3C+
NS Decimator 1,1808027271.103C**0.2360.618%C++1.621%D37.7B+17.7B+27221.3h4.7B7.8B+
Saron HRB 1,3597161076.692B+5.3652.248%B**N/A24.1C++21.6B++37729.7h23.8C45.6B+
NS-44 Commissioner 5715677370.769C+0.5633.515%C18.695%C39.9C**N/A11614.2h3B*9.1B+
S1 7895448990.605C+0.7257.43%C+2.574%C26.3C*11.8C+25120.7h5.5B+9.5B+
NS-7 PDW 4984933331.48B++0.1523.843%C+17.241%C++41.8B*N/A12211.8h12.9B+54B+
Sirius SX12 4784722212.136B*0.8125.331%C**19.068%B+62.9A*N/A2037.5h12.2B++48.1B+
MANA Anti-Vehicle Turret 7974324231.021C-0.3152.391%C+3.472%D4320A++3650M**11366500.1h11.3C*21.5C*
Tank Mine 694417934.484A3.1638.062%B+N/A173.8A++115.4A+18072.4h2C*5.2B*
Lancer VS22 8853814360.874B+0.4566.84%B++N/A14.9B++19.8B**24225.5h17.5B+26.2B+
Ghost 3463461532.261C+0.9334.363%D67.919%C++42.7C**N/A1478.1h2.1B+6C++
Spear Anti-Vehicle Phalanx Turret 450316585.448C4.1239.888%C7.278%A28D11.9D--23611.3h7.6C**19.2C**
Light PPA 2862771022.716C+1.3941.395%C+N/A27.2DN/A9610.2h10.7B+25.9B+
C150 Dalton 6112541012.515C1.1928.03%D-N/A16.6D23.3C+29315.3h5.7C20.3D-
Nemesis VSH9 3962442600.938B+0.3965.007%C*1.639%D-16.2C++10.1C++19115.1h7.4B+11.4B+
L105 Zepher 269231249.625C++8.3048.289%B++N/A49.1C+8.1C*2334.7h6.8C14.2C*
Anti-Vehicle Grenade 2632161216N/A214.6751.405%C+N/A270C--58.8C-14810.8h6.4C+12.5C+
Parallax VX3 210209494.265B+2.9434.24%D79.426%C**43.5B**N/A1554.8h1.7B**5.1B+
Dual Photon Pods 243207258.28B6.9555.683%B+1.932%B+71.4C+12.4C--3862.9h15.4B*27.7B++
CAS30 Tank Buster 3741801721.047C+0.2845.535%C+1.111%C5.3C-5.7C-9233.9h40.4B+88.8B+
NS-30 Vandal 1761751251.4C+0.0731.608%C+21.714%C-36.5C+N/A1104.8h5.5C*17.6C++
NS-11A 1711701121.518C*0.1921.439%C-19.412%C+33.3C*N/A1005.1h12.7B+59.3C*
Force-Blade 19816922,0530.008C-1.3219.417%D--3.55%C0.3C-N/A1644.9h2.8C++14.2C+
Deimos VA29 1661641551.058C+0.2764.856%B+15.244%C+54.7B*N/A1433h2.5C+3.8C**
E540 Halberd 2531621114.727B*13.4041.352%D-2.469%C-24.2C13.6D2596.7h5.5B+13.4C++
CME 1631611201.342C+0.0124.161%C18.634%C35.8C++N/A914.5h13.3C++54.9C++
H-V45 1621601121.429C*0.1022.163%C+22.5%B+39B+N/A1424.1h12.1B+54.7C**
Terminus VX-9 1641601551.032C0.3021.613%D21.875%C32.7C+N/A1134.9h13.2C60.8C
Thanatos VE70 1611592350.677C+0.6530.458%D--9.434%D*34.6B+N/A1514.6h3.9B++12.9C++
Pulsar VS1 1501471471C++0.3323.51%C++21.769%B+25.8C*N/A1635.7h13.1B+55.8B+
Supernova PC 153128149.143B+7.8149.637%C++1.563%D-38.8A++7.6C+5703.3h3.7B*7.5B*
Auraxium Force-Blade 13212511,5380.011C--1.3222.054%D1.6%D0.3DN/A1423h2.1C*9.5C++
MKV Suppressed 117116721.611B++0.2822.291%D19.828%C*41.4B+N/A1722.8h12.2B+54.6C*
NS Baron G5 113111861.291C*0.0434.229%D10.811%D42.7B+N/A1262.6h3.6B*10.4C+
NS-44L Blackhand 112111691.609B+0.2837.998%C-45.946%C**42.7B**N/A1122.6h4.2C**11.1C*
Skyguard 221107244.458A+3.1335.503%B**1.869%C-11.6B12.4B**2039.2h188.3C--530.5C**
Artemis VX26 9896472.043B+0.7126.37%C+15.625%D-48B*1M2432h9.4B**35.8B+
Manticore SX40 93931430.65C0.6822.428%D--13.979%D-30C+N/A693.1h7.2B31.9C+
Cosmos VM3 9190362.5C**1.1712.896%D-17.778%C26.5C+N/A1113.4h10A77.5B
The Slasher 85852700.315S1.0145.673%B++23.529%A+9.9A+N/A228.6h2.2C++4.9B
M40 Fury-F 9283621.339C+0.0137.269%D--4.819%S24.4C++2.6D1213.4h6.1B*16.3B++
MANA Anti-Personnel Turret 7472451.6N/A0.2713.314%UN/A720U20U2315300.1h19.9T*149.6T*
M40 Fury 7060134.615C3.2938.202%C*1.667%C+37.5C6.3D3301.6h14.7C+38.6C*
Cosmos VM3 5858361.611C+0.2813.515%D12.069%D**17.6D-N/A603.3h15.8C-117C+
Proximity Mine 5757252.28C--0.9587.931%SN/A190AN/A10930.3h1.8C**2A++
M20 Basilisk 8256163.5B++2.1734.972%C1.786%F15.6C7.2C+2023.6h92.6C**264.8C**
A30 Walker 10753850.624D0.7024.362%B*1.887%C*6.9D7D1207.7h211.6C868.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit595927,55461h
Anti-Vehicle MANA Turret282,1983.2h
Medical Applicator11850,7153.2h
Nanite Revive Grenade01890.1h
Anti-Infantry MANA Turret41470.2h
Ammunition Package301,9621h
Medical Kit8927,30810.5h
Recon Detection Device193770.7h
Shield Recharging Field152480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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