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Warden Ranger Sterneurs[CATH] Sterneurs
NC BR 64

KDR: 2.61

Score: 15.3m

Last Seen: May 27th, 2020 1:55 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt - Outfit Officer of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 21
Level Progress (to 65): 73%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 GD-22S NC6 Gauss SAW NS-44 Commissioner NC6A GODSAW MGR-S1 Gladius EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,294,232 MLG Score: 4232
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.918%36.645%120619126426,9153.08305-0.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%2.337A*2.353A*-0.41C--HEAD ++ (~20.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+7.40.48B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.006%0.392%34821281765268562.843871342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.6%-0.206C-1.045D*1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.876B*7.30.866B*13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.849%11.145%684412792,3243546836.54648340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.25%-0.521D1.423A1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.714B++10.60.739B++24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.819%78.695%684212811,333104721.27195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.784%1.547A+0.721B++-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.70.465B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.003%16.667%6841128213260810.217105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.01A*0.37C**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.624B+3.30.328C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 21
15.3m294%582 (34.9k)456 (27.4k)2.6068838,24314,6702.7704264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283313227.836%30.466%84802:188

6% Combat Medic17% Engineer66% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2016 7:01 PMJul 7th, 2016 12:39 PMMay 28th, 2020 12:21 AM (2h) (PST)May 27th, 2020 9:57 AM (17h) (PST)May 27th, 2020 9:55 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9183036151.1380.4360.3473.5270.0624232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,10718,15436,953682621212427,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
560.2h/23.3d 2,399 11,651 10,276 118.6k 910 1,401 2,080 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:10,016
Deaths:3,435
KDR:2.916
Accuracy:33.107% A+
HSR:37.300% A+
NS-15M2
A
Kills:3,105
Deaths:1,075
KDR:2.888
Accuracy:31.907% A
HSR:36.071% B**
GD-22S
A*
Kills:2,395
Deaths:780
KDR:3.071
Accuracy:33.490% A++
HSR:40.877% A*
NC6 Gauss SAW
A*
Kills:2,347
Deaths:881
KDR:2.664
Accuracy:32.637% A*
HSR:35.748% A++
NC6A GODSAW
B**
Kills:1,404
Deaths:702
KDR:2
Accuracy:30.429% C*
HSR:36.681% B**
EM6
M
Kills:1,204
Deaths:290
KDR:4.152
Accuracy:33.018% A++
HSR:43.106% M
MGR-L1 Promise
B**
Kills:809
Deaths:420
KDR:1.926
Accuracy:28.039% B++
HSR:33.745% B**
Kills:21,280
Deaths (as Heavy Assault):7,583
Deaths (to Heavy Assaults):4,610
KDR:2.80628
Kill Difference:13,697
Playtime:370.288 hours
Usage:66%
Score:9.465m
Score/min:426
Accuracy (listed only):31.804%
HSR (listed only):37.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:1,378
Deaths:582
KDR:2.368
Accuracy:35.273% A+
HSR:29.390% B*
AF-19 Mercenary
A*
Kills:575
Deaths:262
KDR:2.195
Accuracy:34.337% A*
HSR:25.391% B++
AC-X11
A
Kills:212
Deaths:146
KDR:1.452
Accuracy:30.544% B**
HSR:29.245% A
Mauler S6
A**
Kills:132
Deaths:85
KDR:1.553
Accuracy:66.003% A**
HSR:16.667% C**
Kills:2,297
Deaths (as Light Assault):1,075
Deaths (to Light Assaults):2,418
KDR:2.13674
Kill Difference:1,222
Playtime:23.569 hours
Usage:4%
Score:0.576m
Score/min:407
Accuracy (listed only):41.539%
HSR (listed only):25.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:1,378
Deaths:582
KDR:2.368
Accuracy:35.273% A+
HSR:29.390% B*
Carnage AR
A++
Kills:760
Deaths:378
KDR:2.011
Accuracy:32.947% A++
HSR:28.158% B**
Mauler S6
A**
Kills:132
Deaths:85
KDR:1.553
Accuracy:66.003% A**
HSR:16.667% C**
Reaper DMR
A++
Kills:60
Deaths:40
KDR:1.500
Accuracy:31.478% B**
HSR:38.333% A++
NC1 Gauss Rifle
M++
Kills:56
Deaths:33
KDR:1.697
Accuracy:37.752% M++
HSR:33.929% A++
Kills:2,386
Deaths (as Combat Medic):1,118
Deaths (to Combat Medics):1,919
KDR:2.13417
Kill Difference:1,268
Playtime:32.776 hours
Usage:6%
Score:1.057m
Score/min:538
Accuracy (listed only):40.690%
HSR (listed only):29.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:575
Deaths:262
KDR:2.195
Accuracy:34.337% A*
HSR:25.391% B++
AC-X11
A
Kills:212
Deaths:146
KDR:1.452
Accuracy:30.544% B**
HSR:29.245% A
MGR-M1 Bishop
B++
Kills:195
Deaths:74
KDR:2.635
Accuracy:37.748% B++
HSR:36.923% B++
Mauler S6
A**
Kills:132
Deaths:85
KDR:1.553
Accuracy:66.003% A**
HSR:16.667% C**
Kills:1,114
Deaths (as Engineer):567
Deaths (to Engineers):1,895
KDR:1.96473
Kill Difference:547
Playtime:94.730 hours
Usage:17%
Score:3.180m
Score/min:560
Accuracy (listed only):42.158%
HSR (listed only):27.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,926
Deaths:1,359
KDR:1.417
Accuracy:47.653% A
HSR:40.966% A*
MGR-S1 Gladius
A+
Kills:1,378
Deaths:582
KDR:2.368
Accuracy:35.273% A+
HSR:29.390% B*
SAS-R
B**
Kills:926
Deaths:399
KDR:2.321
Accuracy:44.147% B++
HSR:79.914% B**
NC14 Bolt Driver
A+
Kills:407
Deaths:65
KDR:6.262
Accuracy:46.365% A+
HSR:75.921% C++
NC4 Mag-Shot
B*
Kills:159
Deaths:117
KDR:1.359
Accuracy:33.213% B*
HSR:18.239% C+
NS-357 Underboss
A++
Kills:128
Deaths:117
KDR:1.094
Accuracy:41.676% B+
HSR:39.063% A++
NS-45 Pilot
A++
Kills:123
Deaths:83
KDR:1.482
Accuracy:29.596% C-
HSR:43.089% A++
LA8 Rebel
A
Kills:63
Deaths:56
KDR:1.125
Accuracy:28.425% C
HSR:31.746% A
Kills:5,110
Deaths (as Infiltrator):2,778
Deaths (to Infiltrators):2,413
KDR:1.83945
Kill Difference:2,332
Playtime:26.100 hours
Usage:5%
Score:0.586m
Score/min:374
Accuracy (listed only):38.293%
HSR (listed only):44.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:746
Deaths:223
KDR:3.345
Accuracy:51.303% B**
HSR:18.499% B++
NCM1 Scattercannon
A++
Kills:671
Deaths:223
KDR:3.009
Accuracy:60.243% A++
HSR:17.735% B+
Kills:1,417
Deaths (as MAX Suit):223
Deaths (to MAX Suits):444
KDR:6.35426
Kill Difference:1,194
Playtime:8.986 hours
Usage:2%
Score:0.463m
Score/min:858
Accuracy (listed only):55.773%
HSR (listed only):18.117%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:707
V. Kills:20 N/A
Deaths:23
KDR:30.739
Accuracy:56.367% C+
KPH:146.100 M
VKPH:4.100 C
M20 Mustang
A+
Kills:58
V. Kills:32 176%
Deaths:8
KDR:7.250
Accuracy:23.557% D*
KPH:28.400 A+
VKPH:15.600 B**
Kills:765 (765 + 0)
Deaths:31
KDR:24.677
VKDR:1.677
Vehicle Kills:52
Kill Difference:734
Playtime:6.884 hours
Usage:1%
Score:0.168m
Score/min:407
Piloting Accuracy:23.557%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:228
V. Kills:182 125%
Deaths:14
KDR:16.286
Accuracy:37.525% C+
KPH:51.300 B*
VKPH:40.900 A
L105 Zephyr
A**
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:62.417% A**
KPH:96.800 B**
VKPH:13.800 B*
Dual-75 Duster
B**
Kills:100
V. Kills:4 N/A
Deaths:1
KDR:100
Accuracy:47.031% B**
KPH:99 B
VKPH:4 C
Kills:447 (0 + 447)
Deaths:22
KDR:20.318
VKDR:9.227
Vehicle Kills:203
Kill Difference:425
Playtime:6.687 hours
Usage:1%
Score:0.245m
Score/min:611
Piloting Accuracy:N/A%
Gunner Accuracy:47.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:761
V. Kills:278 273%
Deaths:20
KDR:38.050
Accuracy:45.879% C++
KPH:49.700 A++
VKPH:18.200 B++
Titan-150 AP
A*
Kills:130
V. Kills:50 255%
Deaths:
KDR:
Accuracy:37.232% D**
KPH:47.500 A*
VKPH:18.300 B++
Kills:891 (130 + 761)
Deaths:20
KDR:44.550
VKDR:16.400
Vehicle Kills:328
Kill Difference:871
Playtime:18.035 hours
Usage:3%
Score:0.470m
Score/min:434
Driving Accuracy:37.232%
Gunner Accuracy:45.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,142
V. Kills:31 N/A
Deaths:4
KDR:285.500
Accuracy:23.257% C**
KPH:149.700 B+
VKPH:4.100 C+
M96 Mjolnir-H
B*
Kills:367
V. Kills:189 193%
Deaths:10
KDR:36.700
Accuracy:54.234% B+
KPH:65 B*
VKPH:33.500 C*
C85 Canister-H
A
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:63.466% A
KPH:178.200 A
VKPH:11.200 B*
G30 Walker
B*
Kills:72
V. Kills:32 218%
Deaths:2
KDR:36
Accuracy:41.833% B*
KPH:38.800 C**
VKPH:17.300 C*
Kills:1,930 (0 + 1,930)
Deaths:23
KDR:83.913
VKDR:11.913
Vehicle Kills:274
Kill Difference:1,907
Playtime:17.084 hours
Usage:3%
Score:0.409m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:41.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:122
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:45.772% B*
KPH:95.100 A*
VKPH:14.800 A+
M60-G Bulldog
M**
Kills:87
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:43.811% B**
KPH:101.700 M**
VKPH:12.900 A++
Kills:209 (0 + 209)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:209
Playtime:2.139 hours
Usage:0%
Score:0.097m
Score/min:755
Driving Accuracy:N/A%
Gunner Accuracy:43.811%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:397
V. Kills:24 N/A
Deaths:10
KDR:39.700
Accuracy:39.923% B**
KPH:102.500 B*
VKPH:6.200 C++
Kills:397 (0 + 397)
Deaths:10
KDR:39.700
VKDR:2.400
Vehicle Kills:24
Kill Difference:387
Playtime:3.872 hours
Usage:1%
Score:0.069m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:39.923%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,10510,0163,4352.916C++0.3133.107%A+37.3%A+92.9A+N/A259107.8h7.6A23B**
NS-15M2 3,1403,1051,0752.888B+0.2831.907%A36.071%B**89B**1C**21134.9h9.1B**28.6B*
GD-22S 2,4122,3957803.071B++0.4633.49%A++40.877%A*101.9A*N/A23523.5h7.8A23.4B**
NC6 Gauss SAW 2,3752,3478812.664B*0.0632.637%A*35.748%A++97.4M1.2A+30624.1h6.9B*21.1B*
NS-44 Commissioner 1,9421,9261,3591.417B1.1947.653%A40.966%A*87.9A+N/A24621.9h2.7B**5.7B**
NC6A GODSAW 1,4211,4047022C+0.6130.429%C*36.681%B**76.7B+N/A24718.3h7.2C*23.7B+
MGR-S1 Gladius 1,3961,3785822.368B+0.2435.273%A+29.39%B*83A1.1B*31316.6h6.8B**19.4B*
EM6 1,2111,2042904.152A1.5533.018%A++43.106%M102A*N/A23711.8h7.6A22.9B**
M12 Kobalt-H 1,1731,1424285.5S282.8923.257%C**19.79%B+150.3B+4.1C+3587.6h11.8B*50.5B++
SAS-R 9279263992.321C+0.2944.147%B++79.914%B**77.8AN/A27311.9h1.7B**3.8B*
MGR-L1 Promise 8198094201.926B0.6828.039%B++33.745%B**74.9B*N/A32110.8h9.7B**34.7B++
NS Decimator 1,1247974721.689B+0.9255.332%D-1.631%C-42.2C++17.3C+31118.9h3.4B++6.2B+
E540 Halberd 1,0397612038.05M*35.4445.879%C++N/A49.7A++18.2B++28615.3h4.2B**9.3B*
Carnage AR 7697603782.011B+0.6032.947%A++28.158%B**71A++N/A26510.7h10.2A31B**
NCM1 Scattercannon 7567462233.345C**0.7451.303%B**18.499%B++86.7A*1.2B**2698.6h4B**7.7A
M30 Mustang AH 7277072330.739A**28.1356.367%C+N/A147.3M4.2C4264.8h4.5B++7.9B++
NCM1 Scattercannon 6756712233.009B+0.4060.243%A++17.735%B+78M**N/A2458.6h5.3B**8.8B**
AF-19 Mercenary 5925752622.195A+0.4134.337%A*25.391%B++48.7A+1.4M++17411.8h8.7B**25.2B**
NC05 Jackhammer 5095002182.294B**0.3158.249%A+20.4%A122M2.2M**3794.1h3.4B**5.9B**
NC14 Bolt Driver 408407656.262A++3.6646.365%A+75.921%C++86.6M**N/A2424.7h1.7A3.8B**
CAS 14-E 4213971039.7A37.0939.923%B**2.015%C*101.8B*6.2C++2983.9h20.5B*51.3B**
M96 Mjolnir-H 5563671036.7S34.0954.234%B+N/A65.5B*33.8C*4795.6h25B**46B**
C85 Canister-H 371349749.857A++47.2563.466%A8.023%D-174.5A11B++4662h4.5B++7B**
NS-TMC-01 "His Regards" 34333712,9260.026C+2.5814.069%D--6.825%C+0.9C+N/A3377.5h2.3C+16.6C
C150 Dalton 4102281416.286B**13.6837.525%C+N/A51.8B*41.4A6904.4h2.4B**6.5B**
AC-X11 2142121461.452C*1.1530.544%B**29.245%A64.2A+N/A2813.3h8.2B++26.7B+
MGR-M1 Bishop 197195742.635B*0.0337.748%B++36.923%B++81.3A*N/A3442.4h4.4A11.7B*
C-4 2121851431.294C+1.3127.262%C*N/A34.9D--5.1F2885.3h1.2B+4.5B+
NC4 Mag-Shot 1601591171.359B++1.2533.213%B*18.239%C+54.8A+N/A1942.9h5.8B*17.4B++
Mauler S6 133132851.553B+1.0566.003%A**16.667%C**60AN/A1992.2h3.3B**4.9A
Titan-150 AP 1801301130U127.3937.232%D**2.308%C48.1A*18.5B++12612.7h2.4A6.4B**
NS-357 Underboss 1281281171.094C+1.5141.676%B+39.063%A++91.4B**N/A4191.4h2.9A7B*
NS-45 Pilot 123123831.482C++1.1229.596%C-43.089%A++76.9BN/A2271.6h5.2B*17.7B+
M60-G Bulldog 1411221122U119.3945.772%B*N/A93.8A*14.6A6431.3h5.1B++11B*
L105 Zephyr 136119717B+14.3962.417%A**N/A99.2A14.2B**4531.2h4.7B*7.6B**
Dual-75 Duster 1041001100S97.3947.031%B**N/A100B+4C4521h5B+10.6B++
Shrike 12390561.607A+1.0055.835%C+6.667%M37.5B**13.8C*3912.4h4.2B**7.5B**
M60-G Bulldog 9887187U84.3943.811%B**N/A96.7M*12.2A++9180.9h5.1B*11.7B*
M60-A Bulldog 8579179U76.3955.185%A*N/A112.9M++8.6B+10230.7h4A7.2A
G30 Walker 10472236U33.3941.833%B*2.778%C-37.9C*16.8C++2521.9h89.6B**214.1B**
LA8 Rebel 6463561.125C*1.4828.425%C31.746%A52.5B*N/A1691.2h5.3B++18.5B+
M60-A Bulldog 6760320C++17.3952.129%B++1.667%C-33.3C+3.9C++1101.8h5.9C+11.4B+
Reaper DMR 6060401.5C+1.1131.478%B**38.333%A++66.7B**N/A5660.9h7.6B**24.3B**
M20 Mustang 905887.25A++4.6423.557%D*1.724%C+29A+16B**3612h42.4B**180.1B*
NC1 Gauss Rifle 5756331.697B+0.9137.752%M++33.929%A++43.1B**N/A4681.3h9.4B**24.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit206164,1809.6h
Spawn Beacon151,4813.1h
Nanite Revive Grenade01340h
Medical Kit1,5427,78256.3h
Restoration Kit9590.2h
Motion Spotter12190.1h
Spitfire Auto-Turret52290.7h
Ammunition Package101300.3h
Medical Applicator6617,9731.7h
Nano-Repair Grenade0910h
Recon Detection Device138731.1h
L-30R Vektor01250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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