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Venator LaneSmash Champion SternkraftVS[CSG] SternkraftVS
VS BR 32

KDR: 3.61

Score: 17.4m

Last Seen: Sep 12th, 2019 3:44 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Miller - Outfit Member of Coldstream Guard[CSG] Coldstream Guard
VS outfit on Miller

Members: 12
Level Progress (to 33): 1%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-88 Pulsar LSW Flare VE6 Ursa NS-11CP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,329,711 MLG Score: 3461
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 15.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.128%35.898%108228118619,5474.77455-1.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.946%1.737A++2.28A*-0.804D-HEAD ++ (~20.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.641B+80.436B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.137%0.348%30511213287165321.73939870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.51B**8.31B**8.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.177%5.063%761121379218630.360731123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.864A++1.612A+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.703B++6.90.45B4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.53%0.769%12611213130200520.65245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.788A++-0.908D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.861B*9.20.769B++7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.906%79.253%126312112,54553864.72171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.267%1.949A++0.792B++-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.454B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Coldstream Guard[CSG] Coldstream Guard
VS outfit on Miller

Members: 12
17.4m427.3%714 (42.8k)525 (31.5k)3.6147826,5657,3493.7954832 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214203224.597%35.212%86604:3013

9% Combat Medic15% Engineer53% Heavy Assault12% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2013 9:33 PMMay 24th, 2016 6:40 PMSep 21st, 2019 3:59 PM (1d) (PST)Sep 12th, 2019 11:45 AM (10d) (PST)Sep 12th, 2019 11:44 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901714190.8030.2220.2833.5340.0243461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,42210,24125,181481317212131,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.4h/23d 1,328 9,354 9,122 116.9k 882 2,072 792 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,062
Deaths:492
KDR:6.224
Accuracy:28.916% B++
HSR:43.174% A++
Orion VS54
A++
Kills:1,752
Deaths:447
KDR:3.919
Accuracy:26.924% B**
HSR:36.187% A++
SVA-88
A*
Kills:1,434
Deaths:304
KDR:4.717
Accuracy:27.532% B*
HSR:41.074% A*
Pulsar LSW
A+
Kills:1,271
Deaths:269
KDR:4.725
Accuracy:31.079% A+
HSR:33.438% A
Flare VE6
A**
Kills:1,195
Deaths:256
KDR:4.668
Accuracy:29.386% B**
HSR:41.590% A**
Ursa
A++
Kills:1,160
Deaths:232
KDR:5
Accuracy:31.075% A+
HSR:36.379% A++
NS-15MP
A
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:30.415% B+
HSR:43.166% A
VX29 Polaris
A
Kills:249
Deaths:48
KDR:5.188
Accuracy:30.677% A
HSR:25.703% B
Kills:11,279
Deaths (as Heavy Assault):2,257
Deaths (to Heavy Assaults):2,228
KDR:4.99734
Kill Difference:9,022
Playtime:291.183 hours
Usage:53%
Score:10.677m
Score/min:611
Accuracy (listed only):29.500%
HSR (listed only):37.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:32.007% B++
HSR:26.983% B+
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B+
HSR:36.121% A++
Pulsar C
A++
Kills:546
Deaths:113
KDR:4.832
Accuracy:30.703% A
HSR:32.784% A++
Serpent VE92
B**
Kills:291
Deaths:80
KDR:3.638
Accuracy:28.802% B**
HSR:24.742% B*
Solstice VE3
B**
Kills:256
Deaths:159
KDR:1.610
Accuracy:28.493% B**
HSR:18.750% C+
Solstice Burst
B*
Kills:235
Deaths:59
KDR:3.983
Accuracy:30.471% B*
HSR:28.511% B+
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
VX6-7
A++
Kills:179
Deaths:31
KDR:5.774
Accuracy:30.513% B**
HSR:31.285% A++
NS-7 PDW
M
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% M
Kills:4,081
Deaths (as Light Assault):908
Deaths (to Light Assaults):1,472
KDR:4.49449
Kill Difference:3,173
Playtime:46.475 hours
Usage:8%
Score:1.094m
Score/min:392
Accuracy (listed only):30.588%
HSR (listed only):28.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
M
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:30.781% A++
HSR:36.293% M
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B+
HSR:36.121% A++
Pulsar VS1
B++
Kills:246
Deaths:149
KDR:1.651
Accuracy:27.199% B++
HSR:18.699% C
H-V45
A
Kills:199
Deaths:58
KDR:3.431
Accuracy:30.092% A
HSR:24.121% B+
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
NS-7 PDW
M
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% M
Kills:3,019
Deaths (as Combat Medic):659
Deaths (to Combat Medics):864
KDR:4.58118
Kill Difference:2,360
Playtime:48.597 hours
Usage:9%
Score:1.210m
Score/min:415
Accuracy (listed only):30.395%
HSR (listed only):28.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:32.007% B++
HSR:26.983% B+
VE-LR Obelisk
A++
Kills:549
Deaths:57
KDR:9.632
Accuracy:40.719% A
HSR:47.723% A++
Pulsar C
A++
Kills:546
Deaths:113
KDR:4.832
Accuracy:30.703% A
HSR:32.784% A++
Serpent VE92
B**
Kills:291
Deaths:80
KDR:3.638
Accuracy:28.802% B**
HSR:24.742% B*
Solstice VE3
B**
Kills:256
Deaths:159
KDR:1.610
Accuracy:28.493% B**
HSR:18.750% C+
Solstice Burst
B*
Kills:235
Deaths:59
KDR:3.983
Accuracy:30.471% B*
HSR:28.511% B+
Eidolon VE33
B
Kills:201
Deaths:138
KDR:1.457
Accuracy:29.871% B
HSR:21.891% C--
VX6-7
A++
Kills:179
Deaths:31
KDR:5.774
Accuracy:30.513% B**
HSR:31.285% A++
Kills:3,417
Deaths (as Engineer):831
Deaths (to Engineers):1,170
KDR:4.11191
Kill Difference:2,586
Playtime:83.909 hours
Usage:15%
Score:1.924m
Score/min:382
Accuracy (listed only):31.447%
HSR (listed only):29.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,205
Deaths:192
KDR:11.484
Accuracy:48.291% A+
HSR:79.048% B**
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B+
HSR:36.121% A++
NS-357P Underboss
B*
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:48.234% B*
HSR:26.575% C++
NS-44G Commissioner
B**
Kills:321
Deaths:118
KDR:2.720
Accuracy:48.673% B**
HSR:33.333% B**
XM98
A
Kills:265
Deaths:65
KDR:4.077
Accuracy:46.464% A
HSR:78.868% B+
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
NS-44 Commissioner
B*
Kills:115
Deaths:57
KDR:2.018
Accuracy:40.589% B+
HSR:28.696% B*
Beamer VS3-FB
B**
Kills:112
Deaths:55
KDR:2.036
Accuracy:35.924% B+
HSR:34.821% B**
Parallax VX3
B**
Kills:75
Deaths:8
KDR:9.375
Accuracy:43.284% B++
HSR:86.667% B**
NS-30 Vandal
A+
Kills:69
Deaths:10
KDR:6.900
Accuracy:42.678% A+
HSR:26.087% C+
NS-7 PDW
M
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% M
Artemis VX26
M**
Kills:56
Deaths:9
KDR:6.222
Accuracy:30.833% B++
HSR:48.214% M**
Kills:5,791
Deaths (as Infiltrator):1,115
Deaths (to Infiltrators):1,140
KDR:5.19372
Kill Difference:4,676
Playtime:68.608 hours
Usage:12%
Score:2.113m
Score/min:513
Accuracy (listed only):39.939%
HSR (listed only):44.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:151
Deaths:26
KDR:5.808
Accuracy:30.906% A*
HSR:21.192% C+
Blueshift VM5
A*
Kills:141
Deaths:26
KDR:5.423
Accuracy:29.373% A*
HSR:30.497% A++
Quasar VM1
B*
Kills:55
Deaths:20
KDR:2.750
Accuracy:20.057% B*
HSR:10.909% F
Cosmos VM3
A**
Kills:53
Deaths:9
KDR:5.889
Accuracy:27.221% A*
HSR:30.189% A**
Kills:400
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):426
KDR:9.87654
Kill Difference:359.500
Playtime:9.066 hours
Usage:2%
Score:0.335m
Score/min:616
Accuracy (listed only):26.889%
HSR (listed only):23.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:287
V. Kills:13 N/A
Deaths:49
KDR:5.857
Accuracy:50.137% A
KPH:77.700 B**
VKPH:3.500 C+
Kills:287 (287 + 0)
Deaths:49
KDR:5.857
VKDR:0.265
Vehicle Kills:13
Kill Difference:238
Playtime:3.693 hours
Usage:1%
Score:0.075m
Score/min:338
Piloting Accuracy:50.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:79
V. Kills:59 132%
Deaths:14
KDR:5.643
Accuracy:60.177% B++
KPH:22.100 C
VKPH:16.500 C*
Kills:79 (79 + 0)
Deaths:14
KDR:5.643
VKDR:4.214
Vehicle Kills:59
Kill Difference:65
Playtime:3.575 hours
Usage:1%
Score:0.101m
Score/min:472
Driving Accuracy:60.177%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:130
V. Kills:12 N/A
Deaths:6
KDR:21.667
Accuracy:55.530% A*
KPH:119.400 M++
VKPH:11 B
M12 Kobalt
M**
Kills:65
V. Kills: N/A
Deaths:
KDR:
Accuracy:31.571% A**
KPH:198.100 M**
VKPH:0 D**
Kills:195 (0 + 195)
Deaths:6
KDR:32.500
VKDR:2
Vehicle Kills:12
Kill Difference:189
Playtime:1.417 hours
Usage:0%
Score:0.065m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:31.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0673,0624926.224B**2.6128.916%B++43.174%A++104.5B**N/A38829.3h8.2A+28.5B**
Ghost 2,2102,20519211.484M++7.8748.291%A+79.048%B**97.6A**N/A36622.6h1.7B**3.5B**
Orion VS54 1,7561,7524473.919A++0.3026.924%B**36.187%A++81.1A*N/A41721.6h8.6A31.8B+
SVA-88 1,4381,4343044.717A+1.1027.532%B*41.074%A*112A**N/A90512.8h8A+29B*
Pulsar LSW 1,2761,2712694.725M1.1131.079%A+33.438%A117.7MN/A88810.8h8.4A27.1B**
Flare VE6 1,2001,1952564.668M*1.0529.386%B**41.59%A**114.9MN/A50110.4h6.8A+23.1B**
Ursa 1,1611,1602325M**1.3931.075%A+36.379%A++105.5A**N/A61911h7.7A24.8B**
NS-11CP 1,1651,1601945.979M**2.3632.007%B++26.983%B+87.2B*N/A24713.3h9.5B*29.8B++
NS-11P 1,1641,1601806.444S2.8330.781%A++36.293%M89.9M*N/A29412.9h9.1A++29.4A
Lasher X2 1,1631,1603003.867S0.2543.918%A**2.672%D67.8A++N/A19817.1h14.1A32B**
Eridani SX5G 1,1651,1602205.273M*1.6631.075%B+36.121%A++89.2B**N/A36313h8.4B**27B++
NS-357P Underboss 1,1601,1593293.523A++0.0948.234%B*26.575%C++95.8B+N/A30512.1h3.3B+6.8B*
NS-15MP 1,1571,1562095.531A+1.9230.415%B+43.166%A106.1B**N/A48610.9h8.1A26.6B++
VE-LR Obelisk 549549579.632S6.0240.719%A47.723%A++127.7SN/A4024.3h4.2A10.3B**
Pulsar C 5475461134.832A*1.2230.703%A32.784%A++57.5AN/A1879.5h9.4B++30.7B++
NS-44G Commissioner 3223211182.72A+0.8948.673%B**33.333%B**103.5AN/A3353.1h2.7B*5.6B*
NS Decimator-B 4473111222.549B++1.0771.199%B*3.215%B+39.9C17.4C5917.8h4.6C--6.4C+
Serpent VE92 292291803.638A*0.0228.802%B**24.742%B*58.2AN/A2505h9.6B**33.4B*
Light PPA 300287495.857C**2.2450.137%AN/A77.6B**3.5C+3383.7h8.3B+16.5B+
XM98 266265654.077B**0.4646.464%A78.868%B+45.7B*N/A1855.8h2.1B++4.6B*
Solstice VE3 2582561591.61A2.0028.493%B**18.75%C+28.1B+N/A1589.1h13.9B+48.8B
VX29 Polaris 249249485.188M++1.5730.677%A25.703%B88.9A++N/A3292.8h9.2B**30B*
Pulsar VS1 2462461491.651B++1.9627.199%B++18.699%C31.1B+N/A1537.9h12.5B++46.1B++
Solstice Burst 236235593.983A++0.3730.471%B*28.511%B+52.2B+N/A1544.5h11.4B+37.4B+
Eidolon VE33 2032011381.457B+2.1629.871%B21.891%C--23.4C+N/A728.6h8.4B28.1B+
H-V45 201199583.431B**0.1830.092%A24.121%B+66.3A+N/A3353h10.2B**34B**
Sirius SX12 192192365.333M**1.7231.344%A19.271%C++66.2A++N/A2682.9h10B**31.8B*
NS Decimator 255186932B**1.6169.786%B**3.763%A31.5C11.7C--5765.9h4.7C++6.8B+
Frag Grenade 1831821182N/A178.3953.568%B**N/A606.7B+3.3D45840.3h3B++5.6B*
VX6-7 180179315.774M**2.1630.513%B**31.285%A++89.5A*N/A2662h9.4B*30.8B*
NS Decimator-G 250153483.188A*0.4365.118%B1.307%D--33.3D21.1C++3524.6h5C--7.7C
Blueshift VM5 152151265.808A+2.1930.906%A*21.192%C+52.1B**N/A2752.9h13.8B++44.7B**
Blueshift VM5 142141265.423A1.8129.373%A*30.497%A++48.6B**N/A2232.9h14.1B+48.2B**
S1 190141692.043A**1.5765.711%B**3.546%B+34.4B++12C+4404.1h4.6B**6.9B**
M40 Fury 142130621.667M+18.0555.53%A*N/A118.2M++10.9B6451.1h9.2B*16.6B**
Nemesis VSH9 183124333.758S0.1473.982%A+4.839%A25.8B12.3C+2704.8h6.7B++9.1B**
NS-44 Commissioner 115115572.018B**1.6040.589%B+28.696%B*50B+N/A3072.3h2.8B**6.8B*
Beamer VS3-FB 113112552.036B+1.5835.924%B+34.821%B**80AN/A6031.4h5.9B**16.4B**
Supernova FPC 13879145.643C+2.0360.177%B++5.063%A++21.9C16.4C*4723.6h6.9D-11.4C
Parallax VX3 757589.375A++5.7643.284%B++86.667%B**83.3M*N/A3180.9h1.5A3.6B*
NS Harrower 78743,3850.022D3.5942.809%B++1.351%D-0.3C+N/A1262.5h1.7B++4B+
MANA Anti-Personnel Turret 7774107.4N/A3.7925.505%UN/A740U30U2187500.1h15.9T*62.2T*
NS-30 Vandal 6969106.9M*3.2942.678%A+26.087%C+98.6MN/A5800.7h4.4B**10.4B**
M12 Kobalt 6565165S61.3931.571%A**27.692%A*216.7SN/A11740.3h12.7A40.2B**
Sticky Grenade 6464164N/A60.3953.158%C++N/A640DN/A58010.1h1.6B++3B+
Blackheart 6262242.583A+1.0349.688%B19.355%D77.5A**N/A7170.8h2.6B5.2B+
NS-7 PDW 6262163.875M**0.2631.882%A33.871%M51.7AN/A3091.2h11.3B*35.6B*
Anti-Vehicle Grenade 7260160N/A56.3953.503%C**N/A300C60C-50170.2h5.6C++10.5B
Force-Blade 66583,7490.015C3.6022.144%D1.724%D0.3CN/A2228.7h2.2B+9.8C*
Artemis VX26 575696.222S2.6130.833%B++48.214%M**80A*1.4M++5590.7h10.7B+34.8B++
Quasar VM1 5555202.75B*0.8620.057%B*10.909%F19CN/A1672.9h11.4B**57B+
Cosmos VM3 535395.889A**2.2727.221%A*30.189%A**66.3A*N/A5930.8h9.9A+36.3B**
Tank Mine 8351143.643B+0.0337.363%C**N/A85C-53.3C13730.6h2C+5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33540.3h
Nano-Armor Kit8095,1756.5h
AE Nano-Armor Kit2456,9584.7h
AE Medical Applicator1010,4601.5h
Nanite Revive Grenade01670h
Medical Applicator5032,5122.5h
Motion Spotter82,4382.3h
Ammunition Package91,5510.9h
Medical Kit1,4657,22487h
Anti-Infantry MANA Turret52310.6h
Shield Recharging Field01100h
Recon Detection Device23930.8h

Check the help document for the dictionary if you want to learn more about words used here.


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