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Venator LaneSmash Champion SternkraftVS[CSG] SternkraftVS
VS BR 34

KDR: 3.62

Score: 17.4m

Last Seen: Dec 1st, 2019 7:03 PM
- OFFLINE - 253.2 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Miller - Outfit Member of Coldstream Guard[CSG] Coldstream Guard
VS outfit on Miller

Members: 8
Level Progress (to 35): 3%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-88 Pulsar LSW Flare VE6 NS-11P Eridani SX5G
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,344,723 MLG Score: 3473
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 15.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.14%35.923%108328119919,6954.79898-1.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%1.736A++2.265A*-0.767D-HEAD ++ (~20.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+80.44B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.529%0.337%31811226297165321.8900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.399A-1.151D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.9B*8.20.846B*8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.177%5.063%761122679218630.360731123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.856A++1.631A+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.703B++6.90.449B4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.535%0.763%12711226131201520.651741247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.784A++-0.908D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.862B*9.20.771B++7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.906%79.253%127312242,54554564.66972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.267%1.948A++0.789B++-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.455B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Coldstream Guard[CSG] Coldstream Guard
VS outfit on Miller

Members: 8
17.4m426.5%713 (42.8k)524 (31.4k)3.6242726,7297,3753.8043434 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227205024.625%35.213%86704:3013

9% Combat Medic15% Engineer53% Heavy Assault13% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2013 9:33 PMMay 24th, 2016 6:40 PMDec 11th, 2019 3:47 AM (23h) (PST)Dec 1st, 2019 3:39 PM (10d) (PST)Dec 1st, 2019 3:03 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911714200.8040.2220.2833.5320.0243473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,45810,23525,223481317212131,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.9h/23.1d 1,328 9,412 9,189 117.4k 887 2,081 792 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,063
Deaths:492
KDR:6.226
Accuracy:28.919% B+
HSR:43.193% A+
Orion VS54
A++
Kills:1,778
Deaths:451
KDR:3.942
Accuracy:26.971% B**
HSR:36.333% A++
SVA-88
A*
Kills:1,434
Deaths:304
KDR:4.717
Accuracy:27.532% B++
HSR:41.074% A*
Pulsar LSW
A+
Kills:1,271
Deaths:269
KDR:4.725
Accuracy:31.079% A+
HSR:33.438% B**
Flare VE6
A*
Kills:1,195
Deaths:256
KDR:4.668
Accuracy:29.386% B**
HSR:41.590% A*
Ursa
A++
Kills:1,160
Deaths:232
KDR:5
Accuracy:31.075% A+
HSR:36.379% A++
NS-15MP
A
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:30.415% B+
HSR:43.166% A
VX29 Polaris
B**
Kills:249
Deaths:48
KDR:5.188
Accuracy:30.677% B**
HSR:25.703% B
Kills:11,306
Deaths (as Heavy Assault):2,261
Deaths (to Heavy Assaults):2,231
KDR:5.00044
Kill Difference:9,045
Playtime:291.754 hours
Usage:53%
Score:10.690m
Score/min:611
Accuracy (listed only):29.507%
HSR (listed only):37.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B++
HSR:36.121% A++
NS-11CP
B++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:32.007% B++
HSR:26.983% B+
Pulsar C
A++
Kills:554
Deaths:114
KDR:4.860
Accuracy:30.793% B**
HSR:33.033% A++
Serpent VE92
B*
Kills:318
Deaths:85
KDR:3.741
Accuracy:28.520% B*
HSR:24.214% B++
Solstice VE3
B**
Kills:256
Deaths:159
KDR:1.610
Accuracy:28.493% B**
HSR:18.750% C+
Solstice Burst
B*
Kills:239
Deaths:61
KDR:3.918
Accuracy:30.430% B*
HSR:28.452% B++
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
VX6-7
A++
Kills:179
Deaths:31
KDR:5.774
Accuracy:30.513% B**
HSR:31.285% A++
NS-7 PDW
A**
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% A**
Kills:4,120
Deaths (as Light Assault):916
Deaths (to Light Assaults):1,476
KDR:4.49782
Kill Difference:3,204
Playtime:46.542 hours
Usage:8%
Score:1.097m
Score/min:393
Accuracy (listed only):30.562%
HSR (listed only):27.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A**
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:30.781% A+
HSR:36.293% A**
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B++
HSR:36.121% A++
Pulsar VS1
B++
Kills:246
Deaths:149
KDR:1.651
Accuracy:27.199% B++
HSR:18.699% C
H-V45
B**
Kills:199
Deaths:58
KDR:3.431
Accuracy:30.092% B**
HSR:24.121% B
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
NS-7 PDW
A**
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% A**
Kills:3,019
Deaths (as Combat Medic):659
Deaths (to Combat Medics):869
KDR:4.58118
Kill Difference:2,360
Playtime:48.641 hours
Usage:9%
Score:1.210m
Score/min:415
Accuracy (listed only):30.395%
HSR (listed only):28.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:32.007% B++
HSR:26.983% B+
VE-LR Obelisk
A++
Kills:627
Deaths:64
KDR:9.797
Accuracy:40.774% A
HSR:47.049% A++
Pulsar C
A++
Kills:554
Deaths:114
KDR:4.860
Accuracy:30.793% B**
HSR:33.033% A++
Serpent VE92
B*
Kills:318
Deaths:85
KDR:3.741
Accuracy:28.520% B*
HSR:24.214% B++
Solstice VE3
B**
Kills:256
Deaths:159
KDR:1.610
Accuracy:28.493% B**
HSR:18.750% C+
Solstice Burst
B*
Kills:239
Deaths:61
KDR:3.918
Accuracy:30.430% B*
HSR:28.452% B++
Eidolon VE33
B
Kills:201
Deaths:138
KDR:1.457
Accuracy:29.871% B
HSR:21.891% C--
VX6-7
A++
Kills:179
Deaths:31
KDR:5.774
Accuracy:30.513% B**
HSR:31.285% A++
Kills:3,534
Deaths (as Engineer):846
Deaths (to Engineers):1,173
KDR:4.1773
Kill Difference:2,688
Playtime:84.821 hours
Usage:15%
Score:1.951m
Score/min:383
Accuracy (listed only):31.425%
HSR (listed only):28.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,205
Deaths:192
KDR:11.484
Accuracy:48.291% A+
HSR:79.048% B**
Eridani SX5G
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.075% B++
HSR:36.121% A++
NS-357P Underboss
B**
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:48.234% B**
HSR:26.575% C++
NS-44G Commissioner
B*
Kills:325
Deaths:120
KDR:2.708
Accuracy:48.766% B*
HSR:33.539% B*
XM98
A
Kills:265
Deaths:65
KDR:4.077
Accuracy:46.464% A
HSR:78.868% B+
Sirius SX12
A
Kills:192
Deaths:36
KDR:5.333
Accuracy:31.344% A
HSR:19.271% C++
NS-44 Commissioner
B*
Kills:115
Deaths:57
KDR:2.018
Accuracy:40.589% B+
HSR:28.696% B*
Beamer VS3-FB
B**
Kills:112
Deaths:55
KDR:2.036
Accuracy:35.924% B+
HSR:34.821% B**
Parallax VX3
B**
Kills:75
Deaths:8
KDR:9.375
Accuracy:43.284% B+
HSR:86.667% B**
NS-30 Vandal
A+
Kills:69
Deaths:10
KDR:6.900
Accuracy:42.678% A+
HSR:26.087% C+
NS-7 PDW
A**
Kills:62
Deaths:16
KDR:3.875
Accuracy:31.882% A
HSR:33.871% A**
Artemis VX26
M**
Kills:56
Deaths:9
KDR:6.222
Accuracy:30.833% B++
HSR:48.214% M**
Kills:5,795
Deaths (as Infiltrator):1,117
Deaths (to Infiltrators):1,146
KDR:5.188
Kill Difference:4,678
Playtime:69.526 hours
Usage:13%
Score:2.139m
Score/min:513
Accuracy (listed only):39.947%
HSR (listed only):44.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:151
Deaths:26
KDR:5.808
Accuracy:30.906% A*
HSR:21.192% C+
Blueshift VM5
A*
Kills:141
Deaths:26
KDR:5.423
Accuracy:29.373% A*
HSR:30.497% A++
Quasar VM1
B*
Kills:55
Deaths:20
KDR:2.750
Accuracy:20.057% B*
HSR:10.909% F
Cosmos VM3
A**
Kills:53
Deaths:9
KDR:5.889
Accuracy:27.221% A*
HSR:30.189% A**
Kills:400
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):427
KDR:9.87654
Kill Difference:359.500
Playtime:9.066 hours
Usage:2%
Score:0.335m
Score/min:616
Accuracy (listed only):26.889%
HSR (listed only):23.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:297
V. Kills:13 N/A
Deaths:49
KDR:6.061
Accuracy:50.529% A
KPH:79.700 B*
VKPH:3.500 C+
Kills:297 (297 + 0)
Deaths:49
KDR:6.061
VKDR:0.265
Vehicle Kills:13
Kill Difference:248
Playtime:3.725 hours
Usage:1%
Score:0.077m
Score/min:343
Piloting Accuracy:50.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:79
V. Kills:59 132%
Deaths:14
KDR:5.643
Accuracy:60.177% B*
KPH:22.100 C
VKPH:16.500 C*
Kills:79 (79 + 0)
Deaths:14
KDR:5.643
VKDR:4.214
Vehicle Kills:59
Kill Difference:65
Playtime:3.575 hours
Usage:1%
Score:0.101m
Score/min:472
Driving Accuracy:60.177%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:131
V. Kills:12 N/A
Deaths:6
KDR:21.833
Accuracy:55.535% A*
KPH:120.200 M++
VKPH:11 B
M12 Kobalt
M**
Kills:65
V. Kills: N/A
Deaths:
KDR:
Accuracy:31.571% A*
KPH:198.100 M**
VKPH:0 F
Kills:196 (0 + 196)
Deaths:6
KDR:32.667
VKDR:2
Vehicle Kills:12
Kill Difference:190
Playtime:1.418 hours
Usage:0%
Score:0.066m
Score/min:770
Driving Accuracy:N/A%
Gunner Accuracy:31.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0683,0634926.226B**2.6028.919%B+43.193%A+104.5B**N/A38829.3h8.3A28.6B*
Ghost 2,2102,20519211.484M+7.8648.291%A+79.048%B**97.6A*N/A36622.6h1.7B**3.5B**
Orion VS54 1,7821,7784513.942A++0.3226.971%B**36.333%A++81.2A*N/A41521.9h8.6A31.8C**
SVA-88 1,4381,4343044.717A*1.0927.532%B++41.074%A*112A*N/A90512.8h8A+29B*
Pulsar LSW 1,2761,2712694.725M++1.1031.079%A+33.438%B**117.7A**N/A88810.8h8.4A27.1B**
Flare VE6 1,2001,1952564.668M**1.0429.386%B**41.59%A*114.9A**N/A50110.4h6.8A+23.1B**
NS-11P 1,1641,1601806.444S2.8230.781%A+36.293%A**89.9M++N/A29412.9h9.1A++29.4A
Eridani SX5G 1,1651,1602205.273S1.6531.075%B++36.121%A++89.2B**N/A36313h8.4B**27B++
Lasher X2 1,1631,1603003.867M**0.2443.918%A*2.672%D67.8A++N/A19817.1h14.1A32B**
NS-11CP 1,1651,1601945.979M**2.3532.007%B++26.983%B+87.2B*N/A24713.3h9.5B**29.8B++
Ursa 1,1611,1602325S1.3831.075%A+36.379%A++105.5A*N/A61911h7.7B**24.8B*
NS-357P Underboss 1,1601,1593293.523A+0.1048.234%B**26.575%C++95.8B++N/A30512.1h3.3B+6.8B++
NS-15MP 1,1571,1562095.531A1.9130.415%B+43.166%A106.1B**N/A48610.9h8.1B**26.6B++
VE-LR Obelisk 627627649.797S6.1740.774%A47.049%A++128M**N/A3994.9h4.2A10.3B**
Pulsar C 5555541144.86A++1.2430.793%B**33.033%A++57.7B**N/A1899.6h9.4B++30.5B*
NS-44G Commissioner 3263251202.708B**0.9248.766%B*33.539%B*104.8B*N/A3383.1h2.7B++5.6B+
Serpent VE92 319318853.741A*0.1228.52%B*24.214%B++60B**N/A2495.3h9.7B*33.9B++
NS Decimator-B 4483121222.557B++1.0771.029%B*3.205%B++39.5C17.2C5887.9h4.6C--6.4C+
Light PPA 310297496.061C**2.4450.529%AN/A80.3B*3.5C+3433.7h8.2B+16.2B+
XM98 266265654.077B**0.4546.464%A78.868%B+45.7B**N/A1855.8h2.1B++4.6B*
Solstice VE3 2582561591.61A2.0128.493%B**18.75%C+28.1B+N/A1589.1h13.9B+48.8C**
VX29 Polaris 249249485.188M*1.5630.677%B**25.703%B88.9A+N/A3292.8h9.2B**30B*
Pulsar VS1 2462461491.651B++1.9727.199%B++18.699%C31.1BN/A1537.9h12.5B++46.1B++
Solstice Burst 240239613.918A++0.2930.43%B*28.452%B++50.9BN/A1504.7h11.5B+37.7B+
Eidolon VE33 2032011381.457B+2.1729.871%B21.891%C--23.4C+N/A728.6h8.4B+28.1B+
H-V45 201199583.431B**0.1930.092%B**24.121%B66.3A+N/A3353h10.2B**34B**
Sirius SX12 192192365.333M**1.7131.344%A19.271%C++66.2A+N/A2682.9h10B**31.8B*
NS Decimator 255186932B**1.6269.786%B**3.763%A31.5C11.7C--5765.9h4.7C++6.8B+
Plasma Grenade 1831821182N/A178.3853.613%B**N/A606.7B+3.3D45920.3h3B++5.6B*
VX6-7 180179315.774S2.1530.513%B**31.285%A++89.5A++N/A2662h9.4B*30.8B*
NS Decimator-G 251154483.208A++0.4265.181%C**1.299%D-33.5D21.1C++3544.6h5C-7.7C
Blueshift VM5 152151265.808A+2.1830.906%A*21.192%C+52.1B**N/A2752.9h13.8B*44.7B**
Blueshift VM5 142141265.423A1.8029.373%A*30.497%A++48.6B*N/A2232.9h14.1B++48.2B*
S1 190141692.043M1.5865.711%B**3.546%B+34.4B++12C+4414.1h4.6B**6.9B**
M40 Fury 143131621.833M+18.2155.535%A*N/A119.1M++10.9C**6451.1h9.2B*16.5A
Nemesis VSH9 183124333.758S0.1373.982%A+4.839%B**25.8B+12.3C*2704.8h6.7B++9.1B**
NS-44 Commissioner 115115572.018B**1.6140.589%B+28.696%B*50B+N/A3082.3h2.8B**6.8B++
Beamer VS3-FB 113112552.036B+1.5935.924%B+34.821%B**80B*N/A6031.4h5.9B*16.4B++
Supernova FPC 13879145.643C+2.0260.177%B*5.063%A++21.9C16.4C*4723.6h6.9D--11.4C
Parallax VX3 757589.375A+5.7543.284%B+86.667%B**83.3M++N/A3180.9h1.5A3.6B**
MANA Anti-Personnel Turret 7774107.4N/A3.7825.505%UN/A740U30U2187500.1h15.9T*62.2T*
NS Harrower 78743,4110.022D3.6042.809%B+1.351%D--0.3CN/A1264.9h1.7B*4B+
NS-30 Vandal 6969106.9M+3.2842.678%A+26.087%C+98.6A**N/A5800.7h4.4B**10.4B**
M12 Kobalt 6565165S61.3831.571%A*27.692%A*216.7SN/A11740.3h12.7A40.2B**
Sticky Grenade 6464164N/A60.3852.551%C+N/A640DN/A56300.1h1.6B*3.1B+
Blackheart 6262242.583A++1.0449.688%C*19.355%D77.5M+N/A7170.8h2.6B+5.2B+
NS-7 PDW 6262163.875M**0.2531.882%A33.871%A**51.7AN/A3091.2h11.3B*35.6B*
Anti-Vehicle Grenade 7260160N/A56.3853.503%C**N/A300C60C-50170.2h5.6C++10.5B
Force-Blade 66583,7490.015C3.6122.144%D1.724%D-0.3CN/A2228.7h2.2B+9.8C*
Artemis VX26 575696.222S2.6030.833%B++48.214%M**80A*1.4M5590.7h10.7B+34.8B++
Quasar VM1 5555202.75B*0.8720.057%B*10.909%F19CN/A1672.9h11.4B**57B+
Cosmos VM3 535395.889A**2.2627.221%A*30.189%A**66.3A*N/A5940.8h9.9A36.3B**
Tank Mine 8351143.643B+0.0237.363%C*N/A85C-53.3C13730.6h2C+5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33540.3h
Nano-Armor Kit8095,1756.5h
AE Nano-Armor Kit2457,0074.9h
AE Medical Applicator1010,5031.5h
Nanite Revive Grenade01670h
Medical Applicator5032,5122.5h
Motion Spotter82,4382.3h
Shield Recharging Field01100h
Ammunition Package91,5960.9h
Medical Kit1,4697,25787.1h
Anti-Infantry MANA Turret52310.6h
Recon Detection Device24470.9h

Check the help document for the dictionary if you want to learn more about words used here.


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