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Immortal SteveB65[TFDN] SteveB65
VS BR 68

KDR: 1.14

Score: 20.2m

Last Seen: Jul 20th, 2019 4:46 PM
- OFFLINE - 22 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
Level Progress (to 69): 70%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 MANA Anti-Vehicle Turret Proximity Mine Pulsar C NS-61 Emissary Eridani SX5G NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $78,813 MLG Score: 63
Fun Score: N/A
Cheeseburgers Flipped: 2916TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.419%14.988%2161012042,4620.4228790.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.284%-1.311D**-0.895D---1.74F-HEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.675D18-0.26C106.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.215%2.381%1111213848031660.10447850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.05D*-0.116C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.029C+120.043C+27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.309%2.538%29212121975752420.34201481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.842%-1.103D*-0.468D-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
465.3-2.89T113.1-1.827F-352.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.134%8.811%291121322738940.583547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.86F--1.15D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-0.946D--4.9-0.01C+20.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
20.2m1294%230 (13.8k)206 (12.4k)1.1389915,21813,3611.4510968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121445410.87%13.55%14707:212

42% Engineer15% Heavy Assault13% Infiltrator22% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 12:25 PMNov 24th, 2016 9:36 PMJul 21st, 2019 2:20 AM (7h) (PST)Jul 20th, 2019 3:05 PM (19h) (PST)Jul 20th, 2019 12:46 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
249162870.1550.1360.0212.2850.02163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,9499,7055,244981137112,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1632h/68d 4,170 2,062 8,981 223.8k 3,027 4,021 2,075 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:346
Deaths:603
KDR:0.574
Accuracy:11.756% F-
HSR:13.873% D*
Ursa
C+
Kills:276
Deaths:561
KDR:0.492
Accuracy:10.081% F--
HSR:23.551% C+
SVA-88
D--
Kills:170
Deaths:238
KDR:0.714
Accuracy:12.071% F--
HSR:17.647% D--
Orion VS54
D**
Kills:60
Deaths:389
KDR:0.154
Accuracy:6.727% F**
HSR:15% D**
Kills:852
Deaths (as Heavy Assault):1,791
Deaths (to Heavy Assaults):3,297
KDR:0.47571
Kill Difference:939
Playtime:243.443 hours
Usage:15%
Score:2.015m
Score/min:138
Accuracy (listed only):10.159%
HSR (listed only):17.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:483
Deaths:1,366
KDR:0.354
Accuracy:15.439% F
HSR:17.184% D--
Pandora VX25
F
Kills:227
Deaths:541
KDR:0.420
Accuracy:19.134% F-
HSR:8.811% F
Solstice VE3
F-
Kills:124
Deaths:298
KDR:0.416
Accuracy:12.175% F-
HSR:7.258% F--
Kills:834
Deaths (as Engineer):2,205
Deaths (to Engineers):2,748
KDR:0.37823
Kill Difference:1,371
Playtime:692.778 hours
Usage:42%
Score:9.841m
Score/min:237
Accuracy (listed only):15.583%
HSR (listed only):11.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:483
Deaths:1,366
KDR:0.354
Accuracy:15.439% F
HSR:17.184% D--
Eridani SX5G
D--
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D--
Pandora VX25
F
Kills:227
Deaths:541
KDR:0.420
Accuracy:19.134% F-
HSR:8.811% F
NS-7 PDW
C
Kills:144
Deaths:375
KDR:0.384
Accuracy:11.721% F--
HSR:15.972% C
Solstice VE3
F-
Kills:124
Deaths:298
KDR:0.416
Accuracy:12.175% F-
HSR:7.258% F--
Kills:1,345
Deaths (as Light Assault):3,313
Deaths (to Light Assaults):1,931
KDR:0.40598
Kill Difference:1,968
Playtime:53.309 hours
Usage:3%
Score:0.313m
Score/min:98
Accuracy (listed only):15.580%
HSR (listed only):12.570%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D--
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D--
Pandora VX25
F
Kills:227
Deaths:541
KDR:0.420
Accuracy:19.134% F-
HSR:8.811% F
NS-7 PDW
C
Kills:144
Deaths:375
KDR:0.384
Accuracy:11.721% F--
HSR:15.972% C
Kills:738
Deaths (as Combat Medic):1,649
Deaths (to Combat Medics):1,282
KDR:0.44754
Kill Difference:911
Playtime:51.798 hours
Usage:3%
Score:0.711m
Score/min:229
Accuracy (listed only):16.761%
HSR (listed only):12.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:409
Deaths:763
KDR:0.536
Accuracy:27.047% C+
HSR:10.269% D*
Eridani SX5G
D--
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D--
NS-7 PDW
C
Kills:144
Deaths:375
KDR:0.384
Accuracy:11.721% F--
HSR:15.972% C
NS-44 Commissioner
C
Kills:83
Deaths:265
KDR:0.313
Accuracy:34.418% C
HSR:12.048% D**
Kills:1,003
Deaths (as Infiltrator):2,136
Deaths (to Infiltrators):2,238
KDR:0.46957
Kill Difference:1,133
Playtime:216.575 hours
Usage:13%
Score:1.878m
Score/min:144
Accuracy (listed only):23.153%
HSR (listed only):12.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:4,129
Deaths:3,069
KDR:1.345
Accuracy:10.905% D**
HSR:18.116% C
Cosmos VM3
C+
Kills:4,012
Deaths:3,058
KDR:1.312
Accuracy:11.250% D*
HSR:19.093% C+
NS-10 Burster
C++
Kills:101
Deaths:126
KDR:0.802
Accuracy:23.339% D-
HSR:7.921% C++
NS-10 Burster
B**
Kills:96
Deaths:125
KDR:0.768
Accuracy:23.467% D--
HSR:9.375% B**
Quasar VM1
B**
Kills:82
Deaths:135
KDR:0.607
Accuracy:4.618% F--
HSR:24.390% B**
Comet VM2
B**
Kills:81
Deaths:283
KDR:0.286
Accuracy:23.250% F--
HSR:6.173% B**
Comet VM2
D*
Kills:59
Deaths:166
KDR:0.355
Accuracy:26.236% F-
HSR:1.695% D*
Kills:8,560
Deaths (as MAX Suit):3,481
Deaths (to MAX Suits):659
KDR:2.45906
Kill Difference:5,079
Playtime:365.198 hours
Usage:22%
Score:5.426m
Score/min:248
Accuracy (listed only):17.580%
HSR (listed only):12.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:84
V. Kills:81 102%
Deaths:68
KDR:1.235
Accuracy:30.215% F-
KPH:4.100 F-
VKPH:4 D*
Saron HRB
D*
Kills:82
V. Kills:60 134%
Deaths:42
KDR:1.952
Accuracy:31.386% D**
KPH:8.900 F
VKPH:6.500 D*
Kills:166 (84 + 82)
Deaths:110
KDR:1.509
VKDR:1.282
Vehicle Kills:141
Kill Difference:56
Playtime:29.512 hours
Usage:2%
Score:0.148m
Score/min:84
Driving Accuracy:30.215%
Gunner Accuracy:31.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:115
V. Kills:65 174%
Deaths:43
KDR:2.674
Accuracy:23.349% F-
KPH:6.900 D*
VKPH:3.900 D--
Kills:115 (0 + 115)
Deaths:43
KDR:2.674
VKDR:1.512
Vehicle Kills:65
Kill Difference:72
Playtime:16.651 hours
Usage:1%
Score:0.068m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:23.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 4,2164,1293,0691.345C0.2110.905%D**18.116%C14.3D*N/A47288.7h13.4C++123D
Cosmos VM3 4,1134,0123,0581.312C0.1711.25%D*19.093%C+13.9D--N/A45288.1h14.1C++125.2C
MANA Anti-Vehicle Turret 1,0136673461.928C++0.7934.328%D**3.448%C+6670M**3460A++11830900.1h6.9B+20.1C+
Proximity Mine 4984971273.913C+2.7733.315%D--N/A51.2D**N/A1629.7h2.4D**7.4F-
Pulsar C 5044831,3660.354C--0.7815.439%F17.184%D--2.7D*N/A12177.8h22.3F--144.1F*
NS-61 Emissary 4184097630.536C0.6027.047%C+10.269%D*4.4D*N/A1393.5h21.3D78.8D
Eridani SX5G 3743677330.501D-0.6419.429%F13.624%D--6D*N/A2461.2h14.8D*76D*
NS-15M1 3603466030.574D0.5611.756%F-13.873%D*7.6D*N/A3145.3h17.1D*145F--
Ursa 2792765610.492D-0.6510.081%F--23.551%C+7.3D*N/A2837.9h14.1D140.3F--
NS Annihilator 4612523310.761B0.3880.854%C+N/A7.2D6D-9434.8h13.2C-16.4C
Pandora VX25 2302275410.42D0.7219.134%F-8.811%F4.8D*N/A1847.4h4.9C+25.6F-
SVA-88 1731702380.714C--0.4212.071%F--17.647%D--11.1D*N/A4815.3h14.1D116.5F-
NS-7 PDW 1471443750.384D0.7511.721%F--15.972%C5.4D--N/A2426.6h17.7C--151.3F-
Tank Mine 207141423.357B+2.2219.987%D--N/A41.5D*19.4D**3653.4h2.2C-11.1F*
C-4 1951241470.844C0.2923.67%CN/A21.8D*12.5D*3575.7h1.8C--7.4C
Solstice VE3 1271242980.416C--0.7212.175%F-7.258%F--2.7D--N/A2745.8h20.5D168.3D*
Frag Grenade 1201201120N/A118.8629.89%F-N/A200D*N/A7810.6h5.4D*18.2F--
M20 Basilisk 180115432.674C+1.5423.349%F-3.478%D-6.9D*3.9D--6816.7h163.9F701.9T-
S1 2171144240.269D0.8731.924%F**4.386%B**6.3D**5.7D--9418.1h7.5C23.4F-
NS-10 Burster 1701011260.802C0.3423.339%D-7.921%C++4D2.8C--5725h153.7C658.5D
NS-10 Burster 176961250.768C-0.3723.467%D--9.375%B**3.8D-3.2C-6025h162.5C692.3D
NS Decimator 135952070.459D0.6833.724%T*2.105%C+9.6F4D**999.9h6.1D18T-
Spear Anti-Vehicle Phalanx Turret 1348599.444B8.3122.779%F--N/A13.7D**7.9D*1886.2h11.2C49.3F-
Supernova PC 16584681.235D0.1030.215%F-2.381%C++4.1F-4D*7120.3h12T*39.8T*
NS-44 Commissioner 83832650.313D0.8334.418%C12.048%D**2.7D*N/A1430.8h5.5D*15.9D
Saron HRB 14282421.952D0.8131.386%D**1.22%C8.9F6.5D*1129.2h41.9F**133.6T*
Quasar VM1 84821350.607D0.534.618%F--24.39%B**7.6D*N/A4110.8h16.1C+348.1F--
Comet VM2 133812830.286D0.8523.25%F--6.173%B**2.6F1.7D*3330.6h43.2F-186T-
Orion VS54 61603890.154D0.986.727%F**15%D**1.9D*N/A2732.4h27.8T*412.8T*
Comet VM2 109591660.355D-0.7826.236%F-1.695%D*2.7D**2.3D**3521.5h58.4F--222.5T*
G40-F Ranger 1095577.857C--6.7222.8%D**N/A14.9D*14.6D-2223.7h133.3F-584.8T
Force-Blade 58549,0210.006C--1.1329.242%C+1.852%D0.1DN/A0901.9h3C+10.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96611.1h
Nano-Armor Kit381653,79838.3h
Nanite Revive Grenade07430.2h
Medical Applicator18368,2318.1h
Anti-Vehicle MANA Turret291,4173.3h
Zenith VX2990.2h
Skywall Shield Emitter02121.2h
Structure Shield Module03671.4h
Bunker1530.8h
Sunderer Garage01441.4h
Rampart Wall15725.6h
Reinforcements Module0600.1h
Blast Wall02842.1h
Faction Banner0620.2h
Cortium Silo02671.1h
Repair Module04711.6h
Turret AI Module03842.1h
Spitfire Auto-Turret87491.5h
Deconstruction Tool04,4930.4h
Welding Device08640.1h
M12 Kobalt0960h
Xiphos Anti-Personnel Tower21790.9h
Hoplon Anti-Aircraft Phalanx Tower01981h
Spear Anti-Vehicle Tower21991.2h
Ammunition Package297,1243.8h
Medical Kit0500h
Nano-Repair Grenade0540h
IPC Targeting Dart41160.7h
Vehicle Gate12031.8h
Light Air Terminal01231.2h
Pain Spire0790.3h
Vehicle Ammo Dispenser0960.4h
Shield Recharging Field0620.1h
Recon Detection Device221,9906.8h
Alarm Module0900.2h
Infantry Tower0921.3h
Light Vehicle Terminal01081.3h
Pillbox01331.3h
Elysium Spawn Tube01891h

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