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Signifer SteveB65[TFDN] SteveB65
VS BR 60

KDR: 1.12

Score: 19.3m

Last Seen: Feb 3rd, 2019 3:34 PM
- OFFLINE - 395.2 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 61): 19%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 MANA Anti-Vehicle Turret Proximity Mine Pulsar C NS-61 Emissary Eridani SX5G NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 2771TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.419%14.931%2151010122,4580.4362020.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.303%-1.299D**-0.885D---1.785F-HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.669D18-0.26C106.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.205%2.381%1111021847861610.1068752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.042D*-0.152C-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.006C+11.60.074C+26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.357%2.688%29210201865552370.33513578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.782%-1.095D*-0.426C---0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
481.2-3.064T-117.2-1.974F-364

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.178%8.889%291102122537840.593668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.851F--1.122D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.7-0.949D--4.9-0.016C+20.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
19.3m1277%229 (13.7k)207 (12.4k)1.1180914,44812,9221.4257960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102242110.822%13.628%14707:122

43% Engineer15% Heavy Assault13% Infiltrator22% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 12:25 PMNov 24th, 2016 9:36 PMFeb 17th, 2019 3:29 PM (2d) (PST)Feb 3rd, 2019 2:34 PM (16d) (PST)Feb 3rd, 2019 11:34 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250162880.1550.1390.0212.2510.02161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0119,7365,275981135112,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1554.2h/64.8d 3,976 1,969 8,413 209.9k 2,921 3,840 1,992 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:346
Deaths:603
KDR:0.574
Accuracy:11.756% F-
HSR:13.873% D*
Ursa
C+
Kills:276
Deaths:561
KDR:0.492
Accuracy:10.081% F--
HSR:23.551% C+
SVA-88
D--
Kills:170
Deaths:238
KDR:0.714
Accuracy:12.071% F--
HSR:17.647% D--
Orion VS54
D**
Kills:60
Deaths:389
KDR:0.154
Accuracy:6.727% F**
HSR:15% D**
Kills:852
Deaths (as Heavy Assault):1,791
Deaths (to Heavy Assaults):3,172
KDR:0.47571
Kill Difference:939
Playtime:234.211 hours
Usage:15%
Score:1.944m
Score/min:138
Accuracy (listed only):10.159%
HSR (listed only):17.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:483
Deaths:1,366
KDR:0.354
Accuracy:15.439% F
HSR:17.184% D--
Pandora VX25
F
Kills:225
Deaths:538
KDR:0.418
Accuracy:19.178% F-
HSR:8.889% F
Solstice VE3
F-
Kills:124
Deaths:298
KDR:0.416
Accuracy:12.175% F-
HSR:7.258% F--
Kills:832
Deaths (as Engineer):2,202
Deaths (to Engineers):2,681
KDR:0.37784
Kill Difference:1,370
Playtime:666.223 hours
Usage:43%
Score:9.417m
Score/min:236
Accuracy (listed only):15.597%
HSR (listed only):11.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:483
Deaths:1,366
KDR:0.354
Accuracy:15.439% F
HSR:17.184% D--
Eridani SX5G
D-
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D-
Pandora VX25
F
Kills:225
Deaths:538
KDR:0.418
Accuracy:19.178% F-
HSR:8.889% F
NS-7 PDW
C-
Kills:140
Deaths:364
KDR:0.385
Accuracy:11.702% F--
HSR:15% C-
Solstice VE3
F-
Kills:124
Deaths:298
KDR:0.416
Accuracy:12.175% F-
HSR:7.258% F--
Kills:1,339
Deaths (as Light Assault):3,299
Deaths (to Light Assaults):1,873
KDR:0.40588
Kill Difference:1,960
Playtime:50.146 hours
Usage:3%
Score:0.286m
Score/min:95
Accuracy (listed only):15.585%
HSR (listed only):12.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:409
Deaths:763
KDR:0.536
Accuracy:27.047% C+
HSR:10.269% D--
Eridani SX5G
D-
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D-
NS-7 PDW
C-
Kills:140
Deaths:364
KDR:0.385
Accuracy:11.702% F--
HSR:15% C-
NS-44 Commissioner
C+
Kills:83
Deaths:259
KDR:0.320
Accuracy:34.574% C+
HSR:12.048% D**
Kills:999
Deaths (as Infiltrator):2,119
Deaths (to Infiltrators):2,179
KDR:0.47145
Kill Difference:1,120
Playtime:206.603 hours
Usage:13%
Score:1.796m
Score/min:145
Accuracy (listed only):23.188%
HSR (listed only):12.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D-
Kills:367
Deaths:733
KDR:0.501
Accuracy:19.429% F
HSR:13.624% D-
Pandora VX25
F
Kills:225
Deaths:538
KDR:0.418
Accuracy:19.178% F-
HSR:8.889% F
NS-7 PDW
C-
Kills:140
Deaths:364
KDR:0.385
Accuracy:11.702% F--
HSR:15% C-
Kills:732
Deaths (as Combat Medic):1,635
Deaths (to Combat Medics):1,249
KDR:0.44771
Kill Difference:903
Playtime:47.370 hours
Usage:3%
Score:0.666m
Score/min:234
Accuracy (listed only):16.769%
HSR (listed only):12.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:3,851
Deaths:2,917
KDR:1.320
Accuracy:10.856% D*
HSR:18.333% C
Cosmos VM3
C+
Kills:3,779
Deaths:2,906
KDR:1.300
Accuracy:11.211% D*
HSR:19.238% C+
NS-10 Burster
C**
Kills:93
Deaths:117
KDR:0.795
Accuracy:23.327% D-
HSR:8.602% C**
NS-10 Burster
B**
Kills:92
Deaths:116
KDR:0.793
Accuracy:23.421% D--
HSR:9.783% B**
Quasar VM1
A
Kills:82
Deaths:135
KDR:0.607
Accuracy:4.618% F--
HSR:24.390% A
Comet VM2
B*
Kills:81
Deaths:279
KDR:0.290
Accuracy:22.867% F--
HSR:6.173% B*
Comet VM2
D*
Kills:59
Deaths:162
KDR:0.364
Accuracy:25.821% F-
HSR:1.695% D*
Kills:8,037
Deaths (as MAX Suit):3,316
Deaths (to MAX Suits):645
KDR:2.4237
Kill Difference:4,721
Playtime:347.038 hours
Usage:22%
Score:5.163m
Score/min:248
Accuracy (listed only):17.446%
HSR (listed only):12.602%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:84
V. Kills:81 102%
Deaths:65
KDR:1.292
Accuracy:30.205% F-
KPH:4.200 F
VKPH:4.100 D*
Saron HRB
D*
Kills:78
V. Kills:58 132%
Deaths:42
KDR:1.857
Accuracy:31.276% D**
KPH:8.500 F
VKPH:6.300 D*
Kills:162 (84 + 78)
Deaths:107
KDR:1.514
VKDR:1.299
Vehicle Kills:139
Kill Difference:55
Playtime:29.114 hours
Usage:2%
Score:0.146m
Score/min:84
Driving Accuracy:30.205%
Gunner Accuracy:31.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:108
V. Kills:64 166%
Deaths:43
KDR:2.512
Accuracy:23.407% F
KPH:6.700 D*
VKPH:4 D--
Kills:108 (0 + 108)
Deaths:43
KDR:2.512
VKDR:1.488
Vehicle Kills:64
Kill Difference:65
Playtime:16.129 hours
Usage:1%
Score:0.066m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:23.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 3,9333,8512,9171.32C0.2010.856%D*18.333%C14.1D*N/A47273.1h13.5C++124.2D
Cosmos VM3 3,8723,7792,9061.3C0.1811.211%D*19.238%C+13.9D--N/A45272.5h14C*125.1C+
MANA Anti-Vehicle Turret 1,0106653461.922C-0.8034.334%F-3.459%B+6650B**3450C**35415500.1h6.9B+20.1C++
Proximity Mine 4844831233.927C+2.8133.552%D--N/A51.9D**N/A1649.3h2.4D**7.2F
Pulsar C 5044831,3660.354C--0.7615.439%F17.184%D--2.7D--N/A12177.5h22.3F--144.1F--
NS-61 Emissary 4184097630.536C0.5827.047%C+10.269%D--4.4D*N/A1393.5h21.3D78.8D
Eridani SX5G 3743677330.501D-0.6219.429%F13.624%D-6D*N/A2461.2h14.8D*76D**
NS-15M1 3603466030.574D0.5411.756%F-13.873%D*7.7D*N/A3145.2h17.1D*145F-
Ursa 2792765610.492D-0.6310.081%F--23.551%C+7.3D*N/A2837.9h14.1D-140.3F--
Pandora VX25 2282255380.418D-0.7019.178%F-8.889%F4.8D*N/A1946.6h4.9C+25.7F
NS Annihilator 4122233180.701C**0.4280.635%C+N/A7D5.9D--9531.9h13.4C-16.7C
SVA-88 1731702380.714D0.4012.071%F--17.647%D--11.1D*N/A4715.3h14.1D116.5F-
NS-7 PDW 1431403640.385D0.7311.702%F--15%C-5.6D--N/A2525.2h18C--153.5F-
Solstice VE3 1271242980.416C--0.7012.175%F-7.258%F--2.7D--N/A2745.5h20.5D168.3D*
Tank Mine 174120383.158B2.0420.707%D--N/A40D*18D**3763h2.3D11.3F*
Frag Grenade 1181181118N/A116.8829.806%F-N/A196.7D*N/A7670.6h5.5D*18.3F-
C-4 1831151360.846C0.2723.606%CN/A22.5D*13.3D--3865.1h1.7C7.3C
S1 2171144240.269D0.8531.924%F**4.386%B*6.3D*5.7D--9418.1h7.5C23.4F-
M20 Basilisk 172108432.512C+1.3923.407%F3.704%D-6.7D*4D--6816.1h170.5D**728.6T-
NS-10 Burster 157931170.795C+0.3223.327%D-8.602%C**4D2.7D5823.3h155.8C667.8D
NS-10 Burster 169921160.793C0.3323.421%D--9.783%B**3.9D3.3C6123.3h158C+674.5C--
NS Decimator 131922010.458D0.6633.516%T-2.174%C+9.8D**4.1D*1019.4h6D17.9T
Supernova PC 16584651.292D0.1730.205%F-2.381%C+4.2F4.1D*7220h11.6T-38.4T*
NS-44 Commissioner 83832590.32D0.8034.574%C+12.048%D**2.7D*N/A1430.5h5.4D*15.5C--
Quasar VM1 84821350.607D0.514.618%F--24.39%A7.6D*N/A4010.8h16.1C+348.1F--
Comet VM2 133812790.29D0.8322.867%F--6.173%B*2.7D**1.7D*3330.3h41.9F183.3T-
Spear Anti-Vehicle Phalanx Turret 12880810B+8.8822.309%F--N/A13.6D**8.1D*1925.9h11C49.4F--
Saron HRB 13678421.857D0.7431.276%D**1.282%C8.5F6.3D*1109.2h43.3T138.6T*
Orion VS54 61603890.154D0.966.727%F**15%D**1.9D*N/A2632.4h27.8T*412.8T-
Comet VM2 109591620.364D0.7525.821%F-1.695%D*2.8D**2.4D**3521.2h56.4F--218.3T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator17464,8887.6h
Nanite Revive Grenade06760.2h
Anti-Vehicle MANA Turret291,4083.3h
Blast Wall02702h
Pain Spire0510.2h
Spawn Beacon65240.8h
Nano-Armor Kit373634,34437.1h
Structure Shield Module03431.3h
Repair Module04341.5h
Faction Banner0560.1h
Skywall Shield Emitter01991.1h
Turret AI Module03542h
Cortium Silo02441h
Spitfire Auto-Turret56451.3h
Reinforcements Module0570.1h
Xiphos Anti-Personnel Tower01660.8h
Hoplon Anti-Aircraft Phalanx Tower01840.9h
Bunker1520.7h
Sunderer Garage01421.3h
Rampart Wall15295.2h
Deconstruction Tool04,4930.4h
Welding Device06290h
M12 Kobalt0960h
Spear Anti-Vehicle Tower21851.1h
Ammunition Package286,8453.7h
Medical Kit0500h
Infantry Tower0871.2h
Alarm Module0850.2h
Elysium Spawn Tube01771h
Vehicle Ammo Dispenser0870.4h
Vehicle Gate11781.6h
Light Vehicle Terminal0971.2h
Pillbox01211.2h
Light Air Terminal01111.1h
IPC Targeting Dart41160.7h
Shield Recharging Field0620.1h
Recon Detection Device191,8376.1h

Check the help document for the dictionary if you want to learn more about words used here.


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