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Second Lt. SteveWolf[ES] SteveWolf
TR BR 39

KDR: 4.79

Score: 61.2m

Last Seen: Nov 17th, 2019 9:44 PM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 32
Level Progress (to 40): 63%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore Sticky Grenade P2-120 HESH C-4 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $596,727 MLG Score: 477
Fun Score: N/A
Cheeseburgers Flipped: 989TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.047%21.954%55027119220,7123.222651.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.446%0.746B++0.149C++-1.829F-HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.246C++140.018C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.595%0.524%1428212174,77342770311.1519678%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.607%-0.074C+-0.977D--0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.481B+30.80.421B53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.342%2.443%32094121510,480563355418.5816295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%0.805B++-0.057C+0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+60.522B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.34%12.835%719612133,0934718916.55297347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%-0.45D2.032A*-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.4-0.191C44.9-0.116C+98.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.522%67.113%719412152,466811113.03695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%-0.369C-0.006C+0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.40.253C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.018%15%7191121814052220.268199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.045D*0.054C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.563D6-0.228C14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 32
61.2m396%382 (22.9k)330 (19.8k)4.7948265,01313,5595.7724839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219487517.903%11.833%21213:4217

25% Combat Medic26% Engineer29% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMNov 18th, 2019 9:48 AM (96m) (PST)Nov 17th, 2019 5:47 PM (18h) (PST)Nov 17th, 2019 5:44 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453623910.3510.0730.0411.5910.051477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1663,69023,476214295319,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3089.7h/128.7d 13,256 7,693 52,448 294.9k 6,381 11,121 9,446 83.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C-
HSR:19.728% D
T9 CARV-S
D--
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D--
HSR:16.117% D*
NS-15M2
B++
Kills:163
Deaths:57
KDR:2.860
Accuracy:25.584% C**
HSR:31.288% B++
T9 CARV
C--
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C--
TMG-50
C+
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C+
HSR:21.667% C
Kills:896
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):3,657
KDR:3.5415
Kill Difference:643
Playtime:117.144 hours
Usage:4%
Score:1.431m
Score/min:204
Accuracy (listed only):19.524%
HSR (listed only):21.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C*
Kills:1,812
Deaths:601
KDR:3.015
Accuracy:25.744% C+
HSR:25.442% C*
HC1 Cougar
C++
Kills:1,295
Deaths:535
KDR:2.421
Accuracy:24.220% C+
HSR:22.703% C++
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
NS-11C
B**
Kills:664
Deaths:284
KDR:2.338
Accuracy:29.042% B**
HSR:25.301% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
AMR-66
B*
Kills:121
Deaths:16
KDR:7.563
Accuracy:32.627% B*
HSR:23.967% C+
NS Baron G5
C*
Kills:64
Deaths:32
KDR:2
Accuracy:39.427% C-
HSR:15.625% C*
Kills:5,299
Deaths (as Engineer):2,434
Deaths (to Engineers):2,492
KDR:2.17707
Kill Difference:2,865
Playtime:808.651 hours
Usage:26%
Score:16.919m
Score/min:349
Accuracy (listed only):27.996%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:1,876
Deaths:693
KDR:2.707
Accuracy:26.453% C**
HSR:18.017% C+
TRAC-5 Burst
C*
Kills:1,812
Deaths:601
KDR:3.015
Accuracy:25.744% C+
HSR:25.442% C*
HC1 Cougar
C++
Kills:1,295
Deaths:535
KDR:2.421
Accuracy:24.220% C+
HSR:22.703% C++
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-11C
B**
Kills:664
Deaths:284
KDR:2.338
Accuracy:29.042% B**
HSR:25.301% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
NS Baron G5
C*
Kills:64
Deaths:32
KDR:2
Accuracy:39.427% C-
HSR:15.625% C*
Kills:9,031
Deaths (as Light Assault):3,818
Deaths (to Light Assaults):2,779
KDR:2.36537
Kill Difference:5,213
Playtime:393.351 hours
Usage:13%
Score:5.529m
Score/min:234
Accuracy (listed only):27.524%
HSR (listed only):18.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C+
Kills:5,068
Deaths:1,773
KDR:2.858
Accuracy:26.526% C+
HSR:27.723% C+
NS-7 PDW
C**
Kills:1,876
Deaths:693
KDR:2.707
Accuracy:26.453% C**
HSR:18.017% C+
SABR-13
D
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D
HSR:16.327% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C-
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TORQ-9
C++
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C++
HSR:21.151% C-
T1S Cycler
A
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% B**
HSR:30.216% A
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
C*
Kills:64
Deaths:32
KDR:2
Accuracy:39.427% C-
HSR:15.625% C*
Kills:13,366
Deaths (as Combat Medic):5,829
Deaths (to Combat Medics):1,219
KDR:2.29302
Kill Difference:7,537
Playtime:761.267 hours
Usage:25%
Score:17.646m
Score/min:386
Accuracy (listed only):26.417%
HSR (listed only):18.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,876
Deaths:693
KDR:2.707
Accuracy:26.453% C**
HSR:18.017% C+
M77-B
D
Kills:1,711
Deaths:187
KDR:9.150
Accuracy:33.430% D
HSR:68.673% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-AM7 Archer
B*
Kills:464
Deaths:240
KDR:1.933
Accuracy:59.220% C+
HSR:24.785% B*
NSX Tomoe
C**
Kills:459
Deaths:147
KDR:3.122
Accuracy:30.500% C**
HSR:35.948% C+
TX2 Emperor
C
Kills:429
Deaths:275
KDR:1.560
Accuracy:24.853% C--
HSR:18.415% C
RAMS .50M
C-
Kills:381
Deaths:19
KDR:20.053
Accuracy:35.951% C-
HSR:72.703% D
TSAR-42
D
Kills:310
Deaths:30
KDR:10.333
Accuracy:34.337% D
HSR:55.807% D*
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C*
HSR:25.238% B+
NS-30 Vandal
B+
Kills:164
Deaths:32
KDR:5.125
Accuracy:35.893% B+
HSR:30.488% B+
NS-44 Commissioner
B+
Kills:159
Deaths:94
KDR:1.691
Accuracy:41.564% B+
HSR:13.208% D*
Soldier Soaker
D
Kills:155
Deaths:82
KDR:1.890
Accuracy:23.823% D*
HSR:9.677% D
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
TX1 Repeater
C
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.410% C
HSR:15.455% D-
99SV
A
Kills:64
Deaths:23
KDR:2.783
Accuracy:22.145% F
HSR:46.875% A
Kills:8,612
Deaths (as Infiltrator):2,790
Deaths (to Infiltrators):2,202
KDR:3.08674
Kill Difference:5,822
Playtime:894.759 hours
Usage:29%
Score:16.901m
Score/min:315
Accuracy (listed only):31.831%
HSR (listed only):30.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:1,527
Deaths:208
KDR:7.341
Accuracy:13.012% C--
HSR:14.669% D-
M2 Mutilator
C-
Kills:1,448
Deaths:209
KDR:6.928
Accuracy:12.905% C-
HSR:13.950% D--
M3 Pounder HEG
C+
Kills:568
Deaths:122
KDR:4.656
Accuracy:38.248% C+
HSR:2.641% C
M3 Pounder HEG
A++
Kills:368
Deaths:49
KDR:7.510
Accuracy:41.978% C++
HSR:5.435% A++
NS-10 Burster
B++
Kills:219
Deaths:14
KDR:15.643
Accuracy:33.521% B++
HSR:1.370% D*
NS-10 Burster
B*
Kills:200
Deaths:15
KDR:13.333
Accuracy:33.439% B*
HSR:1.500% D*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D-
Kills:4,516
Deaths (as MAX Suit):346
Deaths (to MAX Suits):531
KDR:13.05202
Kill Difference:4,170
Playtime:123.885 hours
Usage:4%
Score:2.773m
Score/min:373
Accuracy (listed only):26.236%
HSR (listed only):7.649%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:4,477
V. Kills:306 N/A
Deaths:64
KDR:69.953
Accuracy:51.781% B+
KPH:185.400 A++
VKPH:12.700 C+
M18 Needler
D-
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.267% C
KPH:3.800 D-
VKPH:3.700 D-
M18 Locust
C+
Kills:183
V. Kills:98 185%
Deaths:18
KDR:10.167
Accuracy:31.450% C+
KPH:11.100 D
VKPH:5.900 D-
Kills:4,956 (479 + 0)
Deaths:274
KDR:18.088
VKDR:2.547
Vehicle Kills:698
Kill Difference:4,682
Playtime:119.102 hours
Usage:4%
Score:1.222m
Score/min:171
Piloting Accuracy:31.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% D**
KPH:26.300 D-
VKPH:4.200 D-
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.755% C
KPH:2.100 D*
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:28.038 hours
Usage:1%
Score:0.132m
Score/min:79
Piloting Accuracy:43.755%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B*
KPH:60.200 A++
VKPH:18.300 B**
C75 Viper
B++
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% C**
KPH:42.600 B++
VKPH:9.400 C*
Skyguard
A**
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% C++
KPH:32.500 A**
VKPH:19.100 A*
Kills:872 (872 + 0)
Deaths:33
KDR:26.424
VKDR:7.818
Vehicle Kills:258
Kill Difference:839
Playtime:17.628 hours
Usage:1%
Score:0.352m
Score/min:333
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:7,010
V. Kills:2,526 277%
Deaths:316
KDR:22.184
Accuracy:48.142% B+
KPH:39.500 B**
VKPH:14.200 B**
P2-120 HESH
A+
Kills:2,666
V. Kills:710 375%
Deaths:31
KDR:86
Accuracy:55.672% A+
KPH:69.500 B*
VKPH:18.500 A+
E540 Halberd
C++
Kills:194
V. Kills:75 255%
Deaths:16
KDR:12.125
Accuracy:35.115% D
KPH:26.500 C++
VKPH:10.200 D
MR11 Gatekeeper
C++
Kills:116
V. Kills:88 130%
Deaths:7
KDR:16.571
Accuracy:40.868% C++
KPH:21.600 C+
VKPH:16.400 C++
P2-120 AP
B++
Kills:70
V. Kills:55 125%
Deaths:7
KDR:10
Accuracy:57.337% A
KPH:28 C
VKPH:22 B++
Kills:10,056 (9,746 + 310)
Deaths:377
KDR:26.674
VKDR:9.162
Vehicle Kills:3,454
Kill Difference:9,679
Playtime:230.996 hours
Usage:7%
Score:3.590m
Score/min:259
Driving Accuracy:57.337%
Gunner Accuracy:40.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:55
V. Kills:35 153%
Deaths:8
KDR:6.875
Accuracy:46.100% C
KPH:32.200 D
VKPH:20.500 C--
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:4.375
Vehicle Kills:35
Kill Difference:47
Playtime:1.710 hours
Usage:0%
Score:0.120m
Score/min:1,174
Driving Accuracy:N/A%
Gunner Accuracy:46.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,682
V. Kills:109 N/A
Deaths:7
KDR:240.286
Accuracy:19.643% B+
KPH:109.600 A
VKPH:7.100 A++
M20 Basilisk
M
Kills:567
V. Kills:251 225%
Deaths:10
KDR:56.700
Accuracy:40.895% C*
KPH:48 A*
VKPH:21.200 M
M20 Basilisk
A*
Kills:439
V. Kills:147 297%
Deaths:12
KDR:36.583
Accuracy:35.041% C-
KPH:42 A*
VKPH:14.100 A++
G30 Walker
B**
Kills:156
V. Kills:103 150%
Deaths:2
KDR:78
Accuracy:33.507% B+
KPH:24.400 B**
VKPH:16.100 B**
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:34.900 C
VKPH:4.100 D--
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 C--
Kills:3,013 (0 + 3,013)
Deaths:37
KDR:81.432
VKDR:17.108
Vehicle Kills:633
Kill Difference:2,976
Playtime:48.195 hours
Usage:2%
Score:0.966m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:40.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5367,01031622.184M+17.3948.142%B+3.295%C*39.5B**14.2B**212177.4h6.4B+13.3B*
T1B Cycler 5,1935,0681,7732.858B+1.9426.526%C+27.723%C+36.4CN/A89139.2h13.4C+50.5C++
Hellfire Rocket Pods 4,7834,4776469.953S65.1651.781%B+N/A185.8A++12.7C+56224.1h13.7B+26.4B+
Claymore 3,8963,89614127.631M*22.8437.215%B+N/A189.1B**N/A50720.6h1.2C++3.1B++
Sticky Grenade 3,1083,03513035N/A3,030.2151.751%C+N/A1167.3B+28.1A34362.6h1.9B+3.7B
P2-120 HESH 3,3762,6663186S81.2155.672%A+N/A69.4B*18.5A+27738.4h4.5B8B*
C-4 2,4831,8823305.703M++0.9129.037%B+N/A126.3B*40.3B*76614.9h1.3B+4.6B+
NS-7 PDW 1,9141,8766932.707A**2.0926.453%C**18.017%C+14.2DN/A37132.3h15.6C+58.9C**
TRAC-5 Burst 1,8611,8126013.015B+1.7825.744%C+25.442%C*24.4C--N/A6374.3h13.6C+52.9C++
M77-B 1,7171,7111879.15M**4.3633.43%D68.673%D-15.8DN/A46108.3h2.2B+6.7C*
M12 Kobalt 1,7911,6827240.286U235.4919.643%B+19.679%C*109.2A7.1A++31615.4h17.3B87.9B+
M2 Mutilator 1,5561,5272087.341M**2.5513.012%C--14.669%D-24.4C+N/A8062.6h14.5B*111.4C**
M2 Mutilator 1,4871,4482096.928M*2.1312.905%C-13.95%D--23.2CN/A8062.3h14.9B*115.3C**
SABR-13 1,3451,3235402.45B*2.3422.83%D16.327%D*14.6D-N/A4490.9h13.3C58.3C
HC1 Cougar 1,3221,2955352.421A+2.3724.22%C+22.703%C++8.9D-N/A26145.8h14C58C+
PDW-16 Hailstorm 1,2281,2054282.815A*1.9828.821%B*16.266%C+16.8DN/A5571.9h15.3C++53.1B+
T1 Cycler 9819696721.442B3.3520.722%C18.886%C-9.5D-N/A40101.8h13.5B+65.2C*
Tank Mine 1,3539465716.596S11.8039.15%B+N/A155.1B*66.7C++11856.1h2C+5.2B+
TRAC-5 9199027011.287B*3.5118.382%D14.08%D-4.4D-N/A22205.1h17.2C+93.7C
NS-11P 8788657871.099C+3.7021.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Spear Anti-Vehicle Phalanx Turret 1,1388341364.154S59.3641.676%C4.916%B+47.4B+17.3C26517.6h6.1B+14.8B+
SMG-46 Armistice 7847722792.767A++2.0328.623%B+19.819%B+21.5CN/A6335.9h15.7C+55C**
TORQ-9 7066953591.936B+2.8625.309%C++21.151%C-18.7DN/A5937.2h15.3C+60.5C*
NS-11C 6806642842.338A+2.4629.042%B**25.301%B**15.9C--N/A4941.8h16.4C56.5C**
M3 Pounder HEG 6435681224.656A*0.1438.248%C+2.641%C20C**2.6C-8828.4h12.4B*32.5B+
M20 Basilisk 8185671056.7U51.9140.895%C*6.173%C*48.1A*21.3M38011.8h72.5B++177.3B++
L100 Python HEAT 6344861728.588S23.7960.266%B*1.44%D60A++18.3B**3218.1h4.4B*7.3B**
Orbital Strike Uplink 6924811481N/A476.21579.775%UN/A1603.3U703.3U55750.3h1.1T*0.2T*
NS-AM7 Archer 5504642401.933M*2.8659.22%C+24.785%B*12.6B**2.3C+5336.7h9.9B*16.8B*
NSX Tomoe 4634591473.122B**1.6730.5%C**35.948%C+21.3DN/A5321.5h17.8D58.3C+
M20 Basilisk 5864391236.583U31.7935.041%C-4.1%D41.8A*14A++36810.5h55B**156.9B*
TX2 Emperor 4384292751.56B++3.2324.853%C--18.415%C34.3C*N/A9912.5h8.5B+34C*
M60-A Bulldog 430394849.25B+44.4654.189%B+2.792%C**54.7B+5C++2057.2h5.9C++10.9B+
RAMS .50M 3833811920.053S15.2635.951%C-72.703%D37.7B+N/A12210.1h2.2C++6.2C+
M3 Pounder HEG 428368497.51M**2.7241.978%C++5.435%A++23.6B+3.8C+11615.6h15.7B+37.5B+
M60-A Bulldog 400367573.4B*68.6154.963%B*2.452%C+70.6A6.3B+2985.2h5.7B10.4B+
C75 Viper 3883181619.875S15.0842.01%C**N/A42.4B++9.3C++2917.5h11.1B+26.5B++
TSAR-42 3123103010.333A5.5434.337%D55.807%D*27C--N/A12911.5h2.4C+7C+
TRAC-5 S 3143011871.61B**3.1825.51%B+15.947%C+5D--N/A2159.9h19.9D**78C--
M18 Needler 5902961921.542C+3.2530.267%C1.014%D3.8D-3.7D-6378.5h289.8D--957.6D*
MSW-R 307294535.547A+0.7520.494%C-19.728%D16.5D-N/A12617.8h12.4C++60.6C+
Frag Grenade 2942871287N/A282.2147.489%C**N/A717.5B**17.5A35240.4h3B*6.4B++
T1S Cycler 2862781162.397A2.4029.89%B**30.216%A34.3C*1B++1038.1h14C46.9B+
T9 CARV-S 275273485.688M+0.8917.134%D--16.117%D*15.3D--N/A6117.8h13.6C79.1C
The Slasher 2432257,2990.031C4.7654.069%A+N/A0.2DN/A1943.9h2.2C++4C*
ASP-30 Grounder 390224484.667S0.1360.91%C1.339%D-7.2D--5.4D12230.9h10.3D-16.9D
NS-10 Burster 3912191415.643U10.8533.521%B++1.37%D*7.7B**6A++10828.6h169.2C+504.6B+
SOAS-20 216210802.625B**2.1729.253%C*25.238%B+14.3D--N/A5214.7h16.9D*57.6D
NS-10 Burster 3762001513.333U8.5433.439%B*1.5%D*6.8B*6A++11229.5h186D556.1C*
E540 Halberd 2691941612.125B++7.3335.115%D2.577%C26.6C++10.3D5807.3h5.9C++16.9C
M1 Heavy Cycler 191186752.48B**2.3110.547%D-13.979%D-14DN/A6813.3h14.5B**137.4C*
M18 Locust 2811831810.167M**5.3731.45%C+1.093%C-11.1D5.9D-11416.5h142.1C+451.8C++
NS-30 Vandal 167164325.125A++0.3335.893%B+30.488%B+22.2DN/A757.4h6.8D19C+
NS-15M2 167163572.86B++1.9325.584%C**31.288%B++26.7C--N/A1606.1h14.1C54.9C*
NS-44 Commissioner 162159941.691B++3.1041.564%B+13.208%D*31.2C+N/A1535.1h3.8C*9.2B+
G30 Walker 259156278U73.2133.507%B+2.564%D24.4B**16.1B**2296.4h223.9C+668.2C**
Soldier Soaker 156155821.89B++2.9023.823%D*9.677%D86.1AN/A2301.8h5B+21C+
NS-61 Emissary 1451431001.43B*3.3631.019%B+11.888%D-37.6B+N/A1183.8h12.6C*40.5B+
FA1 Barrage 142140781.795B++3.0029.018%D*15%C+8.1D--N/A4617.2h6D20.6D-
T2 Striker 225128187.111U2.3250.496%C+N/A18.6B**14.1B+2636.9h38.2B+75.7B+
AMR-66 123121167.563S2.7732.627%B*23.967%C+17.8CN/A906.8h11.3C--34.7C*
MR11 Gatekeeper 204116716.571A**11.7840.868%C++1.724%C21.5C+16.3C++4425.4h57.3C140.3C+
TAR 113111721.542C++3.2517.639%D*15.315%D-11.3D--N/A919.8h14.6C82.9D-
TX1 Repeater 114110811.358B*3.4423.41%C15.455%D-30.6C++1.1B*1643.6h12.6B+53.7C**
M20 Basilisk 1381081108U103.2155.399%C**4.63%C++83.1A++23.1C**7711.3h82.8B++149.5B*
T9 CARV 106106751.413C*3.3812.583%D*19.811%C--6.4D--N/A14016.6h13.6C**108C
MANA Anti-Personnel Turret 105104293.586N/A1.2116.975%UN/A1040U10U3491800.1h26.8T*158T*
ML-7 134102293.517S1.2845.041%D*2.941%C++20.8C6.5D-4614.9h5.4B++12.1C*
Aspis Anti-Aircraft Phalanx Turret 20595247.5U42.7130.831%B++3.158%B+11C+12.8B+2328.6h193.5D-627.7C++
L105 Zephyr 10893811.625C++6.8329.52%D**N/A26.6D-4.3D-2333.5h7.4C25.1D-
M40 Fury 10493246.5S41.7132.098%CN/A34.4C4.1D--3082.7h12.3B+38.3B
M40 Fury 8876419A+14.2140.687%B+N/A50.7C+8C--4171.5h17.8D43.7C+
P2-120 AP 12570710B5.2157.337%AN/A28C22B++19802.5h11.4F-20C--
Skyguard 10868168U63.2130.683%C++N/A32.4A**19A*5322.1h79.3B*258.6B**
99SV 6564232.783B*2.0122.145%F46.875%A7.6D--N/A678.4h7.5D--33.7D**
NS Baron G5 6664322A2.7939.427%C-15.625%C*14.9D-N/A704.3h5.2C13.1C+
TMG-50 6060203A++1.7921.828%C+21.667%C17.6DN/A1923.4h11.1C**50.7B
G20 Vulcan-H 905586.875B+2.0846.1%C7.273%M++32.4D20.6C--11721.7h156.8D**340.1D*
Anti-Vehicle Grenade 5853153N/A48.2149.321%C+N/A530B*50D32850.1h4.1B*8.3B++
Xiphos Anti-Personnel Phalanx Turret 7151151N/A46.2121.944%UN/A510U200U1786100.1h82T*373.6T*
CAS30 Tank Buster 12651511C3.7943.755%CN/A2.1D*3.1D--5624.5h109.8F250.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon217,9395.8h
Hellion G01370h
Anti-Vehicle MANA Turret11080.2h
Nano-Armor Kit3671,212,04690.9h
Skywall Shield Emitter0860.1h
Turret AI Module01280.2h
Repair Module22240.3h
Nanite Revive Grenade010,9173h
Medical Applicator840725,86067.9h
Cortium Silo0990.2h
Spitfire Auto-Turret356,6296.5h
Motion Spotter3024,02038.9h
Rampart Wall0760.3h
Welding Device01,5320.1h
Shield Recharging Field497,6162.9h
Medical Kit9910.8h
Ammunition Package5123,52610.2h
Anti-Infantry MANA Turret121,1402h
Snowman Soldier21130.1h
Pain Spire01020.2h
Flail Targeting Dart01220.8h
Nano-Repair Grenade01930.1h
Recon Detection Device10330,71358.7h
Orbital Strike Target Designator171712.1h

Check the help document for the dictionary if you want to learn more about words used here.


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