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SteveWolf[ES] SteveWolf
TR BR 153

KDR: 4.74

Score: 55.2m

Last Seen: Jan 4th, 2019 11:00 PM
- OFFLINE - 1837.9 hour(s)

Battle Rank 120 (153 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT Claymore Hellfire Rocket Pods T1B Cycler Sticky Grenade NS-7 PDW M77-B P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 972TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.814%21.063%52327100617,4053.10971.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.464%0.73B++0.057C+-1.9F-HEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.234C++14.20.004C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.578%0.635%1234210313,9343966479.90932607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.278%-0.194C-0.89D--0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.397B34.60.348C**62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.839%2.744%2995410299,076518313417.5212290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.134%0.774B++0.083C+0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+6.20.503B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.185%12.218%676610272,7014368266.19495327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%-0.462D1.985A++-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.5-0.27C46.9-0.19C103.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.337%66.894%676410292,34768393.43631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.151%-0.404C---0.016C+0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.40.243C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.485%14.925%6761103213446020.290673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.076D*0.078C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.586D6-0.228C15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m396.6%374 (22.4k)324 (19.4k)4.7411156,38611,8935.72564153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033425417.692%11.744%20814:1716

24% Combat Medic25% Engineer30% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMFeb 3rd, 2019 10:53 PM (46d) (PST)Jan 4th, 2019 7:23 PM (76d) (PST)Jan 4th, 2019 7:00 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
442603820.3310.0700.0391.5070.049444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5183,61522,903204290319,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2838.6h/118.3d 11,709 6,622 46,891 256.6k 5,733 10,256 8,311 75.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C
HSR:19.728% D
T9 CARV-S
D-
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D-
HSR:16.117% D*
NS-15M2
B**
Kills:127
Deaths:44
KDR:2.886
Accuracy:26.217% B+
HSR:33.071% B**
T9 CARV
C-
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C-
TMG-50
C++
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C++
HSR:21.667% C
Kills:860
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):3,239
KDR:3.58333
Kill Difference:620
Playtime:113.679 hours
Usage:4%
Score:1.368m
Score/min:200
Accuracy (listed only):19.651%
HSR (listed only):22.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,265
Deaths:511
KDR:2.476
Accuracy:24.174% C+
HSR:22.372% C++
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C**
Kills:887
Deaths:245
KDR:3.620
Accuracy:25.357% C+
HSR:25.141% C**
NS-11C
B**
Kills:565
Deaths:230
KDR:2.457
Accuracy:29.273% B**
HSR:24.071% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
AMR-66
B**
Kills:112
Deaths:16
KDR:7
Accuracy:32.426% B**
HSR:25% C++
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:4,209
Deaths (as Engineer):1,988
Deaths (to Engineers):2,297
KDR:2.1172
Kill Difference:2,221
Playtime:712.095 hours
Usage:25%
Score:14.162m
Score/min:331
Accuracy (listed only):27.451%
HSR (listed only):19.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
HC1 Cougar
C++
Kills:1,265
Deaths:511
KDR:2.476
Accuracy:24.174% C+
HSR:22.372% C++
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C**
Kills:887
Deaths:245
KDR:3.620
Accuracy:25.357% C+
HSR:25.141% C**
SMG-46 Armistice
B+
Kills:748
Deaths:267
KDR:2.802
Accuracy:28.770% B+
HSR:19.652% B+
NS-11C
B**
Kills:565
Deaths:230
KDR:2.457
Accuracy:29.273% B**
HSR:24.071% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:7,764
Deaths (as Light Assault):3,303
Deaths (to Light Assaults):2,445
KDR:2.35059
Kill Difference:4,461
Playtime:354.362 hours
Usage:12%
Score:4.774m
Score/min:225
Accuracy (listed only):27.091%
HSR (listed only):18.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C++
Kills:3,250
Deaths:1,085
KDR:2.995
Accuracy:26.872% C++
HSR:27.600% C+
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
SABR-13
D
Kills:1,318
Deaths:539
KDR:2.445
Accuracy:22.824% D
HSR:16.313% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B+
Kills:748
Deaths:267
KDR:2.802
Accuracy:28.770% B+
HSR:19.652% B+
TORQ-9
C*
Kills:684
Deaths:351
KDR:1.949
Accuracy:25.338% C*
HSR:21.053% C
T1S Cycler
A
Kills:276
Deaths:115
KDR:2.400
Accuracy:29.866% B**
HSR:30.435% A
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:11,324
Deaths (as Combat Medic):5,052
Deaths (to Combat Medics):1,066
KDR:2.24149
Kill Difference:6,272
Playtime:687.928 hours
Usage:24%
Score:15.788m
Score/min:383
Accuracy (listed only):26.105%
HSR (listed only):19.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
M77-B
D
Kills:1,617
Deaths:184
KDR:8.788
Accuracy:33.223% D
HSR:68.398% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
SMG-46 Armistice
B+
Kills:748
Deaths:267
KDR:2.802
Accuracy:28.770% B+
HSR:19.652% B+
NSX Tomoe
C**
Kills:457
Deaths:147
KDR:3.109
Accuracy:30.551% C**
HSR:36.105% C+
NS-AM7 Archer
B**
Kills:415
Deaths:194
KDR:2.139
Accuracy:59.254% C++
HSR:25.542% B**
RAMS .50M
C
Kills:373
Deaths:16
KDR:23.313
Accuracy:36.091% C
HSR:72.386% D
TX2 Emperor
C
Kills:334
Deaths:187
KDR:1.786
Accuracy:24.064% D
HSR:18.563% C
TSAR-42
D
Kills:294
Deaths:29
KDR:10.138
Accuracy:34.083% D
HSR:56.123% D*
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C*
HSR:25.238% B+
NS-30 Vandal
B+
Kills:155
Deaths:29
KDR:5.345
Accuracy:35.642% B+
HSR:30.323% B+
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D
NS-44 Commissioner
B++
Kills:133
Deaths:60
KDR:2.217
Accuracy:42.060% B++
HSR:11.278% D**
TX1 Repeater
C
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.422% C
HSR:15.455% D-
Soldier Soaker
D-
Kills:109
Deaths:52
KDR:2.096
Accuracy:23.559% D*
HSR:10.092% D-
99SV
A
Kills:63
Deaths:23
KDR:2.739
Accuracy:22.093% D**
HSR:46.032% A
Kills:8,080
Deaths (as Infiltrator):2,513
Deaths (to Infiltrators):1,901
KDR:3.21528
Kill Difference:5,567
Playtime:865.636 hours
Usage:30%
Score:16.395m
Score/min:316
Accuracy (listed only):31.752%
HSR (listed only):30.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,525
Deaths:208
KDR:7.332
Accuracy:13.005% C
HSR:14.623% D-
M2 Mutilator
C-
Kills:1,447
Deaths:209
KDR:6.923
Accuracy:12.903% C-
HSR:13.960% D--
M3 Pounder HEG
C+
Kills:524
Deaths:117
KDR:4.479
Accuracy:37.719% C+
HSR:2.481% C-
M3 Pounder HEG
A++
Kills:335
Deaths:44
KDR:7.614
Accuracy:41.286% C++
HSR:5.970% A++
NS-10 Burster
B++
Kills:199
Deaths:14
KDR:14.214
Accuracy:33.432% B++
HSR:1.508% D*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D-
NS-10 Burster
B*
Kills:172
Deaths:15
KDR:11.467
Accuracy:33.307% B*
HSR:1.744% D*
Kills:4,388
Deaths (as MAX Suit):341
Deaths (to MAX Suits):492
KDR:12.86804
Kill Difference:4,047
Playtime:121.784 hours
Usage:4%
Score:2.701m
Score/min:370
Accuracy (listed only):26.029%
HSR (listed only):7.752%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:3,638
V. Kills:253 N/A
Deaths:56
KDR:64.964
Accuracy:50.839% C**
KPH:173 A+
VKPH:12 C
M18 Needler
C
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.252% C
KPH:3.800 D-
VKPH:3.800 D-
Kills:3,934 (296 + 0)
Deaths:248
KDR:15.863
VKDR:2.206
Vehicle Kills:547
Kill Difference:3,686
Playtime:99.397 hours
Usage:4%
Score:0.950m
Score/min:159
Piloting Accuracy:30.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% D**
KPH:26.300 D--
VKPH:4.200 D-
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.858% C
KPH:2.100 D*
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:27.831 hours
Usage:1%
Score:0.129m
Score/min:77
Piloting Accuracy:43.858%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:479
V. Kills:146 326%
Deaths:16
KDR:29.938
Accuracy:60.244% B*
KPH:60.500 A*
VKPH:18.400 A+
C75 Viper
B*
Kills:317
V. Kills:70 446%
Deaths:16
KDR:19.813
Accuracy:41.919% B
KPH:42.800 B*
VKPH:9.400 B+
Skyguard
M+
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% C**
KPH:32.500 M+
VKPH:19.100 A**
Kills:864 (864 + 0)
Deaths:32
KDR:27
VKDR:8
Vehicle Kills:256
Kill Difference:832
Playtime:17.426 hours
Usage:1%
Score:0.342m
Score/min:327
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:6,720
V. Kills:2,424 277%
Deaths:312
KDR:21.539
Accuracy:47.947% B+
KPH:38.800 B**
VKPH:14 B**
P2-120 HESH
A+
Kills:1,560
V. Kills:404 385%
Deaths:21
KDR:74.286
Accuracy:56.432% A++
KPH:66.600 B++
VKPH:17.300 A+
E540 Halberd
C+
Kills:172
V. Kills:70 242%
Deaths:16
KDR:10.750
Accuracy:34.430% D-
KPH:25.300 C+
VKPH:10.300 D
MR11 Gatekeeper
C+
Kills:110
V. Kills:86 126%
Deaths:7
KDR:15.714
Accuracy:40.898% C*
KPH:21.200 C+
VKPH:16.600 C+
P2-120 AP
B++
Kills:59
V. Kills:50 116%
Deaths:7
KDR:8.429
Accuracy:57.057% A
KPH:24.800 C
VKPH:21 B++
Kills:8,621 (8,339 + 282)
Deaths:363
KDR:23.749
VKDR:8.358
Vehicle Kills:3,034
Kill Difference:8,258
Playtime:210.931 hours
Usage:7%
Score:3.148m
Score/min:249
Driving Accuracy:57.057%
Gunner Accuracy:40.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:51
V. Kills:35 142%
Deaths:8
KDR:6.375
Accuracy:47.133% C+
KPH:30.500 D
VKPH:20.900 C-
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:4.375
Vehicle Kills:35
Kill Difference:43
Playtime:1.672 hours
Usage:0%
Score:0.111m
Score/min:1,111
Driving Accuracy:N/A%
Gunner Accuracy:47.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,432
V. Kills:96 N/A
Deaths:7
KDR:204.571
Accuracy:19.282% B+
KPH:106.900 A
VKPH:7.200 A+
M20 Basilisk
A*
Kills:520
V. Kills:233 222%
Deaths:10
KDR:52
Accuracy:40.690% C*
KPH:46.600 A*
VKPH:20.900 A*
M20 Basilisk
A++
Kills:414
V. Kills:143 288%
Deaths:12
KDR:34.500
Accuracy:34.721% C-
KPH:41.200 A++
VKPH:14.200 A+
G30 Walker
B+
Kills:112
V. Kills:85 130%
Deaths:2
KDR:56
Accuracy:32.585% B+
KPH:19.400 B
VKPH:14.800 B+
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:35.100 C
VKPH:4.200 D--
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 D
Kills:2,647 (0 + 2,647)
Deaths:37
KDR:71.541
VKDR:15.676
Vehicle Kills:580
Kill Difference:2,610
Playtime:44.534 hours
Usage:2%
Score:0.878m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:40.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,1446,72031221.538M16.8047.947%B+3.408%C*38.8B**14B**209173.1h6.5B+13.5B*
Claymore 3,7933,79313328.519M*23.7837.53%B+N/A189.7B*N/A50720h1.2C++3.1B++
Hellfire Rocket Pods 3,8913,6385664.964S60.2250.839%C**N/A173.2A+12C52821h13.8B+27.2B++
T1B Cycler 3,3193,2501,0852.995B++1.7526.872%C++27.6%C+37.3CN/A8987.1h13.8C51.2C++
Sticky Grenade 2,6752,62912629N/A2,624.2650.359%C+N/A1195B+20.9B*35412.2h1.8B+3.7B
NS-7 PDW 1,7481,7146362.695A**2.0526.135%C**17.736%C+13.9DN/A36123.2h15.3C++58.6C**
M77-B 1,6211,6171848.788S4.0533.223%D68.398%D-15.2DN/A44106.6h2.2B+6.7C*
P2-120 HESH 1,9641,5602174.286S69.5456.432%A++N/A66.7B++17.3A+26023.4h4.7C**8.4B*
M2 Mutilator 1,5541,5252087.332M**2.5913.005%C14.623%D-24.4C+N/A7962.6h14.5B**111.4B
C-4 1,9681,4692944.997M0.2628.428%B+N/A110.5B++37.5B+72413.3h1.4C**5B+
M2 Mutilator 1,4861,4472096.923M*2.1812.903%C-13.96%D--23.3CN/A8062.2h14.9B++115.3C**
M12 Kobalt 1,5281,4327204.571U199.8319.282%B+19.134%C*106.9A7.2A+30513.4h17.7C*91.6B+
SABR-13 1,3401,3185392.445B+2.3022.824%D16.313%D*14.6D-N/A4490.5h13.3C58.3C
HC1 Cougar 1,2921,2655112.476A2.2724.174%C+22.372%C++8.8D-N/A25143.6h14.1C58.1C+
PDW-16 Hailstorm 1,2281,2054282.815A*1.9328.821%B*16.266%C+16.8DN/A5571.9h15.3C++53.1B+
T1 Cycler 9819696721.442B+3.3020.722%C18.886%C9.5D-N/A39101.7h13.5B+65.2C**
TRAC-5 9128956991.28B++3.4618.345%D13.855%D-4.4D--N/A21204.1h17.2C+93.8C+
TRAC-5 Burst 9138872453.62B*1.1225.357%C+25.141%C**26.2C-N/A6333.9h14.1C55.6C+
NS-11P 8788657871.099C+3.6421.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C++
Tank Mine 1,2468625415.963S11.2238.586%B+N/A151.2B**67.4C*11945.7h2C+5.2B++
Spear Anti-Vehicle Phalanx Turret 1,1058051361.923S57.1841.445%C4.845%B47.4B+17.6C26717h6.1B+14.7B++
SMG-46 Armistice 7607482672.801A++1.9428.77%B+19.652%B+21.6CN/A6334.7h15.7C+54.7C**
TORQ-9 6956843511.949B+2.7925.338%C*21.053%C18.7DN/A5736.5h15.3C+60.6C*
NS-11C 5795652302.457A++2.2829.273%B**24.071%B*16.2C-N/A5134.9h16.7C57B
M3 Pounder HEG 5935241174.479A++0.2637.719%C+2.481%C-19.2C*2.5C--8427.3h12.5B++33.1B+
M20 Basilisk 7535201052U47.2640.69%C*5.769%C+46.4A*20.8A*37811.2h73.8B+181.5B++
L100 Python HEAT 6254791629.938S25.2060.244%B*1.461%D60.6A*18.5A+3187.9h4.3B**7.2B**
NSX Tomoe 4614571473.109B**1.6330.551%C**36.105%C+21.5DN/A5221.3h17.8D58.2C+
NS-AM7 Archer 4954151942.139S2.6059.254%C++25.542%B**13A2.5C+5431.9h9.8B*16.5B**
M20 Basilisk 5574141234.5U29.7634.721%C-4.106%D41A++14.2A+36010.1h55.8B**160.8B*
M60-A Bulldog 419383847.875B+43.1353.985%B++2.872%C**53.9B++5.1C++2037.1h5.9C++10.8B+
RAMS .50M 3753731623.313S18.5736.091%C72.386%D38.1B++N/A1219.8h2.2C*6.2C++
M60-A Bulldog 389356571.2B**66.4655.176%B*2.528%C++71.2A+6.6B+2995h5.7C++10.3B+
M3 Pounder HEG 392335447.614M**2.8741.286%C++5.97%A++23.1B+3.9C+11214.5h15.6B+37.8B+
TX2 Emperor 3433341871.786B*2.9624.064%D18.563%C31.2C+N/A9210.7h8.7B36C++
C75 Viper 3873171619.813M++15.0741.919%BN/A42.8B*9.5B+2867.4h11B+26.3B++
TRAC-5 S 3143011871.61B*3.1325.51%B+15.947%C+5D--N/A2059.9h19.9D**78C
Orbital Strike Uplink 4192971297N/A292.26565.152%UN/A1485U610U45780.2h1.3T*0.2T*
M18 Needler 5902961921.542C+3.2030.252%C1.014%D3.8D-3.8D-6078.4h289.5D*956.8D*
MSW-R 307294535.547A+0.8120.494%C19.728%D16.5D-N/A11617.8h12.4C++60.6C++
TSAR-42 2962942910.138A*5.4034.083%D56.123%D*26C-N/A12111.3h2.4C+7.1C+
T1S Cycler 2842761152.4A2.3429.866%B**30.435%A34.9C**1B+1007.9h14.1C47.1B+
T9 CARV-S 275273485.688M0.9517.134%D-16.117%D*15.3D--N/A6017.8h13.6C79.1C
Frag Grenade 2502461246N/A241.2645.539%C++N/A615B+10B33430.4h3B*6.6B++
ASP-30 Grounder 376215484.479S0.2660.938%C+1.395%D-7D-5.3D12130.5h10.6D--17.3D-
SOAS-20 216210802.625B*2.1229.253%C*25.238%B+14.3D--N/A5114.7h16.9D--57.6C--
NS-10 Burster 3601991414.214U9.4733.432%B++1.508%D*7.2B**5.8A++10627.6h177.3C+530.2B
M1 Heavy Cycler 191186752.48B**2.2610.547%D-13.979%D-14DN/A6613.3h14.5B**137.4C*
E540 Halberd 2421721610.75B+6.0134.43%D-2.326%D25.3C+10.3D5216.8h6C+17.3C
NS-10 Burster 3311721511.467U6.7333.307%B*1.744%D*6B+5.6A++10928.5h205.8D--618C+
NS-30 Vandal 158155295.345A**0.6035.642%B+30.323%B+21.8DN/A737.1h6.8D19C+
NS-61 Emissary 1451431001.43B**3.3131.019%B+11.888%D37.6B++N/A1153.8h12.6C**40.5B+
FA1 Barrage 136134751.787B**2.9528.485%D*14.925%C+7.9D--N/A4416.9h6C--20.9D-
NS-44 Commissioner 136133602.217A2.5242.06%B++11.278%D**38C*N/A1893.5h3.7C**8.8B+
NS-15M2 130127442.886B++1.8626.217%B+33.071%B**28.2C--N/A1724.5h13.4C+50.9C**
The Slasher 1371205,7040.021D4.7256.661%A++N/A0.2C-N/A1790.3h2.7C-4.7B+
G30 Walker 197112256U51.2632.585%B+1.786%D*19.3B14.7B+2215.8h271.4D-833C+
AMR-66 114112167S2.2632.426%B**25%C++16.7CN/A816.7h11.7D36.1C*
TAR 113111721.542C++3.2017.639%D*15.315%D-11.3D--N/A869.8h14.6C82.9D
TX1 Repeater 114110811.358B*3.3823.422%C15.455%D-30.6C++1.1B*1553.6h12.6B53.7C**
MR11 Gatekeeper 196110715.714M+10.9740.898%C*1.818%C+21.2C+16.5C+4485.2h57.9C141.5C++
Soldier Soaker 110109522.096B**2.6523.559%D*10.092%D-83.8B**N/A2161.3h4.7B**20.1C+
T9 CARV 106106751.413C++3.3312.583%D*19.811%C-6.4D--N/A13116.6h13.6C**108C
T2 Striker 186105157U2.2650.434%C+N/A19.1B**14.7B++2825.5h37.1B+73.5B+
ML-7 134102293.517S1.2245.041%D*2.941%C++20.8C6.5D-4404.9h5.4B++12.1C*
L105 Zephyr 10893811.625C++6.8829.52%D**N/A26.6D-4.3D-2273.5h7.4C-25.1D--
M40 Fury 10493246.5S41.7632.098%CN/A34.4C-4.1D--3082.7h12.3B+38.3C**
Aspis Anti-Aircraft Phalanx Turret 19790245U40.2630.631%B*3.333%B++10.6C+12.6B2298.5h200D--652.8C++
MANA Anti-Personnel Turret 7878233.391N/A1.3515.911%UN/A780UN/A2916300.1h31T*194.8T*
M40 Fury 8876419A14.2640.687%B+N/A50.7C+8C--4161.5h17.8D43.7C+
M20 Basilisk 9270170S65.2659.079%B*4.286%C+77.8A+24.4C**8680.9h101B171B+
Skyguard 10868168U63.2630.683%C**N/A32.4M+19A**5072.1h79.3B*258.6B**
99SV 6463232.739B++2.0022.093%D**46.032%A7.5D--N/A628.4h7.5D--34D**
TMG-50 6060203A++1.7421.828%C++21.667%C17.6DN/A1773.4h11.1C**50.7B
P2-120 AP 1095978.429C**3.6957.057%AN/A24.6C20.8B+18372.4h12.8F-22.5D
Anti-Vehicle Grenade 5853153N/A48.2649.321%C+N/A530B*50D32260.1h4.1B*8.3B++
CAS30 Tank Buster 12651511C3.7443.858%CN/A2.1D*3.1D--5524.3h109.4F-249.5D--
G20 Vulcan-H 865186.375B++1.6347.133%C+5.882%A++30D20.6C--11101.7h167.2F-354.6D*
NS Baron G5 5150252B**2.7436.041%D18%B++15.6D-N/A803.2h4.9C+13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2822,24637.2h
Snowman Soldier21130.1h
Pain Spire0710.1h
Flail Targeting Dart01220.8h
Hellion G01370h
Nano-Armor Kit3211,079,79178.8h
Anti-Vehicle MANA Turret11080.2h
Spawn Beacon186,8425.2h
Turret AI Module01010.1h
Repair Module11590.2h
Skywall Shield Emitter0680.1h
Cortium Silo0720.1h
Nanite Revive Grenade09,9962.7h
Medical Applicator788642,76961.3h
Welding Device01,5320.1h
Spitfire Auto-Turret224,5394.3h
Rampart Wall0650.3h
Shield Recharging Field417,0962.6h
Ammunition Package4219,4798.8h
Medical Kit8870.7h
Anti-Infantry MANA Turret121,0882h
Orbital Strike Target Designator131291.5h
Recon Detection Device10330,71358.6h

Check the help document for the dictionary if you want to learn more about words used here.


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