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SteveWolf[ES] SteveWolf
TR BR 156

KDR: 4.79

Score: 57.9m

Last Seen: May 21st, 2019 9:18 PM
- OFFLINE - 40.7 hour(s)

Battle Rank 120 (156 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 56
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore Sticky Grenade P2-120 HESH NS-7 PDW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 985TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.926%21.617%53927116918,9623.160331.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.452%0.742B++0.119C+-1.87F-HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.238C++14.20.008C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.198%0.566%1378211944,41740668210.8793647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%-0.139C-0.934D--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.435B32.30.38C**56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.155%2.563%3134411929,873541337418.2159293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%0.797B++-0.013C+0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+6.10.514B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.12%12.831%705611902,9074488586.47439338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%-0.468D2.103A*-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.7-0.226C45.3-0.145C100.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.316%67.057%705411922,38973093.26813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.127%-0.401C---0.007C+0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.40.248C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.018%15%7051119514048520.288066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.035D*0.086C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.559D6-0.229C14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 56
57.9m396.9%377 (22.6k)326 (19.6k)4.7903960,54112,6385.77987156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196457417.901%11.8%21114:0516

25% Combat Medic25% Engineer30% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMMay 21st, 2019 5:28 PM (2d) (PST)May 21st, 2019 6:20 PM (2d) (PST)May 21st, 2019 5:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
449613880.3410.0710.0401.5510.050464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9693,64223,327204293319,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2962.4h/123.4d 12,505 7,144 49,076 275.7k 6,018 10,653 8,904 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C
HSR:19.728% C--
T9 CARV-S
D--
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D--
HSR:16.117% D*
NS-15M2
B**
Kills:141
Deaths:49
KDR:2.878
Accuracy:26.064% B+
HSR:33.333% B**
T9 CARV
C-
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C-
TMG-50
C++
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C++
HSR:21.667% C
Kills:874
Deaths (as Heavy Assault):245
Deaths (to Heavy Assaults):3,434
KDR:3.56735
Kill Difference:629
Playtime:115.244 hours
Usage:4%
Score:1.397m
Score/min:202
Accuracy (listed only):19.620%
HSR (listed only):22.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,283
Deaths:527
KDR:2.435
Accuracy:24.193% C+
HSR:22.837% C++
TRAC-5 Burst
C**
Kills:1,135
Deaths:311
KDR:3.650
Accuracy:25.303% C+
HSR:25.110% C**
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
NS-11C
B**
Kills:638
Deaths:262
KDR:2.435
Accuracy:29.210% B**
HSR:25.392% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
AMR-66
B**
Kills:121
Deaths:16
KDR:7.563
Accuracy:32.627% B**
HSR:23.967% C+
NS Baron G5
B+
Kills:62
Deaths:31
KDR:2
Accuracy:38.710% C--
HSR:16.129% B+
Kills:4,575
Deaths (as Engineer):2,111
Deaths (to Engineers):2,376
KDR:2.16722
Kill Difference:2,464
Playtime:749.466 hours
Usage:25%
Score:15.152m
Score/min:337
Accuracy (listed only):27.864%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:1,817
Deaths:669
KDR:2.716
Accuracy:26.371% B
HSR:18.162% C++
HC1 Cougar
C++
Kills:1,283
Deaths:527
KDR:2.435
Accuracy:24.193% C+
HSR:22.837% C++
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
TRAC-5 Burst
C**
Kills:1,135
Deaths:311
KDR:3.650
Accuracy:25.303% C+
HSR:25.110% C**
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-11C
B**
Kills:638
Deaths:262
KDR:2.435
Accuracy:29.210% B**
HSR:25.392% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
NS Baron G5
B+
Kills:62
Deaths:31
KDR:2
Accuracy:38.710% C--
HSR:16.129% B+
Kills:8,248
Deaths (as Light Assault):3,471
Deaths (to Light Assaults):2,602
KDR:2.37626
Kill Difference:4,777
Playtime:375.212 hours
Usage:13%
Score:5.175m
Score/min:230
Accuracy (listed only):27.410%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C++
Kills:4,202
Deaths:1,425
KDR:2.949
Accuracy:26.590% C++
HSR:27.868% C++
NS-7 PDW
B
Kills:1,817
Deaths:669
KDR:2.716
Accuracy:26.371% B
HSR:18.162% C++
SABR-13
D
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D
HSR:16.327% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TORQ-9
C*
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C*
HSR:21.151% C
T1S Cycler
A
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% A
HSR:30.216% A
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
B+
Kills:62
Deaths:31
KDR:2
Accuracy:38.710% C--
HSR:16.129% B+
Kills:12,439
Deaths (as Combat Medic):5,456
Deaths (to Combat Medics):1,142
KDR:2.27988
Kill Difference:6,983
Playtime:728.847 hours
Usage:25%
Score:16.788m
Score/min:384
Accuracy (listed only):26.356%
HSR (listed only):18.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,817
Deaths:669
KDR:2.716
Accuracy:26.371% B
HSR:18.162% C++
M77-B
D
Kills:1,646
Deaths:186
KDR:8.849
Accuracy:33.186% D
HSR:68.530% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NSX Tomoe
C**
Kills:458
Deaths:147
KDR:3.116
Accuracy:30.511% C**
HSR:36.026% C+
NS-AM7 Archer
B*
Kills:446
Deaths:223
KDR:2
Accuracy:59.298% C++
HSR:24.664% B*
RAMS .50M
C
Kills:378
Deaths:17
KDR:22.235
Accuracy:36.071% C
HSR:72.751% D
TX2 Emperor
C
Kills:376
Deaths:240
KDR:1.567
Accuracy:24.329% D
HSR:18.617% C
TSAR-42
D
Kills:301
Deaths:29
KDR:10.379
Accuracy:33.990% D
HSR:56.146% D*
SOAS-20
B++
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C**
HSR:25.238% B++
NS-30 Vandal
B+
Kills:164
Deaths:32
KDR:5.125
Accuracy:35.893% B+
HSR:30.488% B+
NS-44 Commissioner
B++
Kills:150
Deaths:78
KDR:1.923
Accuracy:41.454% B++
HSR:12.667% D*
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
TX1 Repeater
C+
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.422% C+
HSR:15.455% D-
Soldier Soaker
D-
Kills:109
Deaths:52
KDR:2.096
Accuracy:23.559% D*
HSR:10.092% D-
99SV
A
Kills:64
Deaths:23
KDR:2.783
Accuracy:22.145% D**
HSR:46.875% A
Kills:8,349
Deaths (as Infiltrator):2,664
Deaths (to Infiltrators):2,037
KDR:3.13401
Kill Difference:5,685
Playtime:880.065 hours
Usage:30%
Score:16.641m
Score/min:315
Accuracy (listed only):31.746%
HSR (listed only):30.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C-
Kills:1,527
Deaths:208
KDR:7.341
Accuracy:13.012% C-
HSR:14.669% D-
M2 Mutilator
C-
Kills:1,448
Deaths:209
KDR:6.928
Accuracy:12.905% C-
HSR:13.950% D--
M3 Pounder HEG
C+
Kills:560
Deaths:122
KDR:4.590
Accuracy:38.158% C+
HSR:2.679% C
M3 Pounder HEG
A++
Kills:362
Deaths:49
KDR:7.388
Accuracy:41.865% C++
HSR:5.525% A++
NS-10 Burster
B++
Kills:213
Deaths:14
KDR:15.214
Accuracy:33.580% B++
HSR:1.408% D*
M1 Heavy Cycler
D
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D
NS-10 Burster
B*
Kills:184
Deaths:15
KDR:12.267
Accuracy:33.475% B*
HSR:1.630% D*
Kills:4,480
Deaths (as MAX Suit):346
Deaths (to MAX Suits):509
KDR:12.94798
Kill Difference:4,134
Playtime:123.362 hours
Usage:4%
Score:2.751m
Score/min:372
Accuracy (listed only):26.220%
HSR (listed only):7.691%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:4,121
V. Kills:286 N/A
Deaths:62
KDR:66.468
Accuracy:51.429% B+
KPH:179.300 A++
VKPH:12.400 C+
M18 Needler
C
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.252% C
KPH:3.800 D-
VKPH:3.800 D-
M18 Locust
C+
Kills:132
V. Kills:74 176%
Deaths:15
KDR:8.800
Accuracy:31.962% C+
KPH:14 C
VKPH:7.900 D
Kills:4,549 (428 + 0)
Deaths:269
KDR:16.911
VKDR:2.431
Vehicle Kills:654
Kill Difference:4,280
Playtime:110.785 hours
Usage:4%
Score:1.108m
Score/min:167
Piloting Accuracy:31.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% F
KPH:26.300 D--
VKPH:4.200 D-
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.858% C
KPH:2.100 D--
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:27.831 hours
Usage:1%
Score:0.130m
Score/min:78
Piloting Accuracy:43.858%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B**
KPH:60.200 A++
VKPH:18.300 A+
C75 Viper
B*
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% B
KPH:42.600 B*
VKPH:9.400 B
Skyguard
M
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% C*
KPH:32.500 M
VKPH:19.100 A**
Kills:872 (872 + 0)
Deaths:33
KDR:26.424
VKDR:7.818
Vehicle Kills:258
Kill Difference:839
Playtime:17.628 hours
Usage:1%
Score:0.348m
Score/min:329
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:6,997
V. Kills:2,521 277%
Deaths:316
KDR:22.142
Accuracy:48.146% B++
KPH:39.500 A
VKPH:14.200 B**
P2-120 HESH
A++
Kills:2,072
V. Kills:540 383%
Deaths:28
KDR:74
Accuracy:55.884% A+
KPH:68.400 B*
VKPH:17.800 A++
E540 Halberd
C+
Kills:177
V. Kills:71 246%
Deaths:16
KDR:11.063
Accuracy:34.608% D-
KPH:25.400 C+
VKPH:10.200 D
MR11 Gatekeeper
C++
Kills:110
V. Kills:86 126%
Deaths:7
KDR:15.714
Accuracy:40.898% C*
KPH:21.200 C+
VKPH:16.500 C++
P2-120 AP
B*
Kills:66
V. Kills:54 120%
Deaths:7
KDR:9.429
Accuracy:56.934% A
KPH:26.800 C+
VKPH:21.900 B*
Kills:9,422 (9,135 + 287)
Deaths:374
KDR:25.193
VKDR:8.749
Vehicle Kills:3,272
Kill Difference:9,048
Playtime:222.204 hours
Usage:8%
Score:3.393m
Score/min:255
Driving Accuracy:56.934%
Gunner Accuracy:40.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:51
V. Kills:35 142%
Deaths:8
KDR:6.375
Accuracy:47.133% C+
KPH:30.500 D
VKPH:20.900 C--
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:4.375
Vehicle Kills:35
Kill Difference:43
Playtime:1.672 hours
Usage:0%
Score:0.115m
Score/min:1,147
Driving Accuracy:N/A%
Gunner Accuracy:47.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,585
V. Kills:103 N/A
Deaths:7
KDR:226.429
Accuracy:19.564% B+
KPH:109.600 A
VKPH:7.100 A++
M20 Basilisk
A*
Kills:550
V. Kills:244 224%
Deaths:10
KDR:55
Accuracy:40.767% C*
KPH:47.500 A*
VKPH:21.100 A*
M20 Basilisk
A++
Kills:417
V. Kills:143 290%
Deaths:12
KDR:34.750
Accuracy:34.679% C-
KPH:41.200 A++
VKPH:14.100 A++
G30 Walker
B**
Kills:127
V. Kills:96 131%
Deaths:2
KDR:63.500
Accuracy:32.485% B+
KPH:21.300 B++
VKPH:16.100 B**
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:35 C-
VKPH:4.100 D*
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 D
Kills:2,848 (0 + 2,848)
Deaths:37
KDR:76.973
VKDR:16.459
Vehicle Kills:609
Kill Difference:2,811
Playtime:46.308 hours
Usage:2%
Score:0.919m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:40.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5186,99731622.142M17.3548.146%B++3.301%C++39.5A14.2B**211177.3h6.4B+13.4B++
T1B Cycler 4,3094,2021,4252.949B++1.8426.59%C++27.868%C++36.6C+N/A88114.9h13.6C51.1C++
Hellfire Rocket Pods 4,4074,1216266.468S61.6851.429%B+N/A179.2A++12.4C+54623h13.8B+26.8B++
Claymore 3,8393,83913728.022M*23.2337.39%B+N/A190B*N/A50920.2h1.2C++3.1B+
Sticky Grenade 2,8142,76212762N/A2,757.2151.166%C+N/A1200.9B+22.6B**35002.3h1.9B+3.7B
P2-120 HESH 2,6122,0722874S69.2155.884%A+N/A68.4B*17.8A++26930.3h4.6C**8.3B*
NS-7 PDW 1,8521,8176692.716A*2.0726.371%B18.162%C++14.2DN/A37128h15.5C+58.9C*
C-4 2,2261,6743175.281M0.4928.503%B+N/A117.1B*38.6B++74214.3h1.4C**4.8B+
M77-B 1,6501,6461868.849S4.0633.186%D68.53%D-15.4DN/A45107.2h2.2B+6.7C*
M12 Kobalt 1,6881,5857226.429U221.6419.564%B+19.748%B109.3A7.1A++31414.5h17.3C**88.5B+
M2 Mutilator 1,5561,5272087.341M**2.5513.012%C-14.669%D-24.4C+N/A8062.6h14.5B*111.4B
M2 Mutilator 1,4871,4482096.928M*2.1412.905%C-13.95%D--23.2CN/A8062.3h14.9B++115.3C**
SABR-13 1,3451,3235402.45B+2.3422.83%D16.327%D*14.6D-N/A4490.9h13.3C58.3C-
HC1 Cougar 1,3101,2835272.435A+2.3624.193%C+22.837%C++8.8D--N/A25145.5h14C58C+
PDW-16 Hailstorm 1,2281,2054282.815A++1.9828.821%B*16.266%C++16.8DN/A5571.9h15.3C++53.1B+
TRAC-5 Burst 1,1661,1353113.65B**1.1425.303%C+25.11%C**24.5C-N/A6346.3h14.1C+55.8C+
T1 Cycler 9819696721.442B+3.3520.722%C18.886%C9.5D--N/A40101.7h13.5B+65.2C*
Tank Mine 1,2948995616.054S11.2638.902%B+N/A152.4B**66.9C++11785.9h2C+5.2B++
TRAC-5 9128956991.28B++3.5118.345%D13.855%D-4.4D--N/A21204.3h17.2C93.8C
NS-11P 8788657871.099C+3.6921.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Spear Anti-Vehicle Phalanx Turret 1,1198161362.769S57.9841.571%C4.902%B+47.2B+17.5C26617.3h6.1B+14.8B+
SMG-46 Armistice 7847722792.767A++2.0228.623%B+19.819%B+21.5CN/A6335.9h15.7C+55C**
TORQ-9 7066953591.936B+2.8525.309%C*21.151%C18.7DN/A5837.2h15.3C+60.5C*
NS-11C 6546382622.435A++2.3629.21%B**25.392%B**16.3C-N/A5139.2h16.8C57.4C**
M3 Pounder HEG 6335601224.59A*0.2038.158%C+2.679%C19.9B2.6C-8828.2h12.4B++32.5B+
M20 Basilisk 7945501055U50.2140.767%C*6.182%C++47.4A*21A*37611.6h73.1B*179.4B*
L100 Python HEAT 6344861728.588S23.8060.266%B**1.44%D60A++18.3A+3198.1h4.4B+7.3B*
NSX Tomoe 4624581473.116B++1.6730.511%C**36.026%C+21.4DN/A5221.4h17.8D58.3C
NS-AM7 Archer 5304462232M**2.7959.298%C++24.664%B*12.7A2.4C+5335.1h9.8B*16.6B**
M20 Basilisk 5604171234.75U29.9634.679%C-4.077%D41.3A++14.2A++36210.1h55.6B**160.3B*
M60-A Bulldog 422386848.25B+43.4653.906%B++2.85%C**53.6B+5C*2027.2h5.9C+10.9B+
RAMS .50M 3803781722.235S17.4436.071%C72.751%D37.8B++N/A12210h2.2C++6.2C+
TX2 Emperor 3853762401.567B++3.2224.329%D18.617%C32.4C++N/A9611.6h8.6B35.4C++
M3 Pounder HEG 421362497.388M**2.6041.865%C++5.525%A++23.5B+3.8C+11515.4h15.7B+37.4B
M60-A Bulldog 390357571.4B**66.6154.968%B*2.521%C++70A+6.5B++2975.1h5.7C*10.4B+
Orbital Strike Uplink 4813381338N/A333.21567.606%UN/A1690U715U51370.2h1.2T*0.2T*
C75 Viper 3883181619.875M++15.0842.01%BN/A42.4B*9.3B2867.5h11.1B+26.5B++
TSAR-42 3033012910.379A+5.5933.99%D56.146%D*26.4C-N/A12511.4h2.4C+7.1C+
TRAC-5 S 3143011871.61B*3.1825.51%B+15.947%C+5D--N/A2059.9h19.9D**78C-
M18 Needler 5902961921.542C+3.2530.252%C1.014%D3.8D-3.8D-6178.4h289.5D*956.8D*
MSW-R 307294535.547A+0.7620.494%C19.728%C--16.5D-N/A12117.8h12.4C++60.6C+
T1S Cycler 2862781162.397A2.3929.89%A30.216%A34.3C**1B**1018.1h14C46.9B+
T9 CARV-S 275273485.688M++0.9017.134%D--16.117%D*15.3D--N/A6117.8h13.6C79.1C
Frag Grenade 2562521252N/A247.2146.056%C*N/A630B++10B35460.4h3B*6.5B++
ASP-30 Grounder 387222484.625S0.1760.873%C1.351%D-7.2D--5.4D12130.8h10.3D-16.9D-
NS-10 Burster 3832131415.214U10.4233.58%B++1.408%D*7.5A6A++10728.3h171.2C+509.7B+
SOAS-20 216210802.625B*2.1729.253%C**25.238%B++14.3D--N/A5114.7h16.9D**57.6D
M1 Heavy Cycler 191186752.48B*2.3110.547%D-13.979%D14DN/A6713.3h14.5B**137.4C++
NS-10 Burster 3511841512.267U7.4833.475%B*1.63%D*6.3B+5.7A++11029.1h198.9D-594C+
The Slasher 1991826,4020.028C--4.7655.053%A+N/A0.2C-N/A1864.4h2.3C+4.1B+
E540 Halberd 2481771611.063B++6.2734.608%D-2.26%D25.3C+10.1D5687h6C+17.3C
NS-30 Vandal 167164325.125A*0.3335.893%B+30.488%B+22.2DN/A747.4h6.8D19C+
NS-44 Commissioner 153150781.923B*2.8741.454%B++12.667%D*35.7C++N/A1764.2h3.7C**8.9B+
NS-61 Emissary 1451431001.43B*3.3631.019%B+11.888%D-37.6B++N/A1163.8h12.6C**40.5B+
NS-15M2 145141492.878B++1.9126.064%B+33.333%B**27.6C--N/A1705.1h13.1C+50.3C**
FA1 Barrage 142140781.795B++3.0029.018%D*15%C+8.1D*N/A4517.2h6D20.6D-
M18 Locust 206132158.8M*4.0131.962%C+1.515%C+14C7.9D1189.4h141.8C+443.7C++
G30 Walker 223127263.5U58.7132.485%B+1.575%D*21.2B++16B**2176h246.6C-759.3C++
AMR-66 123121167.563S2.7732.627%B**23.967%C+17.8C+N/A866.8h11.3C--34.7C*
T2 Striker 201114176.706U1.9250.263%C+N/A18.4B**14B+2706.2h37.8B+75.1B+
TAR 113111721.542C++3.2517.639%D*15.315%D-11.3D--N/A889.8h14.6C82.9D-
TX1 Repeater 114110811.358B*3.4323.422%C+15.455%D-30.6C*1.1B*1583.6h12.6B53.7C**
MR11 Gatekeeper 196110715.714M++10.9240.898%C*1.818%C+21.2C+16.5C++4505.2h57.9C141.5C+
Soldier Soaker 110109522.096B++2.6923.559%D*10.092%D-83.8B**N/A2161.3h4.7B**20.1C+
T9 CARV 106106751.413C++3.3812.583%D*19.811%C-6.4D*N/A13616.6h13.6C**108C
ML-7 134102293.517S1.2745.041%D*2.941%C++20.8C6.5D-4514.9h5.4B++12.1C++
L105 Zephyr 10893811.625C++6.8329.52%FN/A26.6D--4.3D-2283.5h7.4C-25.1D*
Aspis Anti-Aircraft Phalanx Turret 20293246.5U41.7130.813%B*3.226%B++10.8C+12.7C**2318.6h196.5D--637.8C++
M40 Fury 10493246.5S41.7132.098%CN/A34.4C-4.1D*3072.7h12.3B38.3C**
M20 Basilisk 11086186S81.2157.524%B+3.488%C--78.2A+21.8C++7941.1h89.3B+155.3B++
MANA Anti-Personnel Turret 7878233.391N/A1.4015.955%UN/A780UN/A3053900.1h31.1T*195T*
M40 Fury 8876419A+14.2140.687%B+N/A50.7C+8C--4161.5h17.8D43.7C+
Skyguard 10868168U63.2130.683%C*N/A32.4M19A**5202.1h79.3B**258.6B**
P2-120 AP 1206679.429B+4.6456.934%AN/A26.4C21.6B++18732.5h11.8F-20.8C--
99SV 6564232.783B++2.0122.145%D**46.875%A7.6D--N/A648.4h7.5D--33.7D**
NS Baron G5 6462312B**2.7938.71%C--16.129%B+14.8D-N/A684.2h5C+13C+
TMG-50 6060203A++1.7921.828%C++21.667%C17.6DN/A1853.4h11.1C**50.7B
Anti-Vehicle Grenade 5853153N/A48.2149.321%CN/A530B++50D32320.1h4.1B*8.3B++
G20 Vulcan-H 865186.375B++1.5847.133%C+5.882%A++30D20.6C--11461.7h167.2F-354.6D*
CAS30 Tank Buster 12651511C3.7943.858%CN/A2.1D--3.1D--5624.3h109.4F-249.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon207,4325.6h
Hellion G01370h
Anti-Vehicle MANA Turret11080.2h
Nano-Armor Kit3361,122,88884h
Skywall Shield Emitter0720.1h
Repair Module11760.2h
Turret AI Module01060.1h
Nanite Revive Grenade010,4922.9h
Medical Applicator812686,81065.2h
Cortium Silo0790.1h
Spitfire Auto-Turret265,3565.2h
Motion Spotter2823,20838.1h
Rampart Wall0650.3h
Welding Device01,5320.1h
Shield Recharging Field437,3852.8h
Medical Kit9880.8h
Ammunition Package4320,9989.4h
Anti-Infantry MANA Turret121,1012h
Snowman Soldier21130.1h
Orbital Strike Target Designator131361.6h
Flail Targeting Dart01220.8h
Pain Spire0820.1h
Recon Detection Device10330,71358.7h

Check the help document for the dictionary if you want to learn more about words used here.


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