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SteveWolf[ES] SteveWolf
TR BR 152

KDR: 4.74

Score: 53.6m

Last Seen: Nov 5th, 2018 8:29 PM
- OFFLINE - 352 hour(s)

Battle Rank 120 (152 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT Claymore Hellfire Rocket Pods T1B Cycler Sticky Grenade NS-7 PDW M77-B M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 966TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.68%20.593%5082799416,5303.087991.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.476%0.714B++0.002C+-1.978F-HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.222C++14.3-0.007C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.529%0.664%1222210193,7633826189.82507608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.253%-0.202C-0.852D--0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.377C**35.30.327C**64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.592%2.87%2887410178,641509303016.9764285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.072%0.755B++0.138C++0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+6.30.492B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.581%12.266%641510162,5684298115.98601316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.913%-0.514D2.056A*-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.3-0.243C44.7-0.146C101.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.318%66.924%641410172,33462693.72249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.169%-0.413C---0.016C+0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.243C++2.40.242C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.623%15.504%6411102012944120.292517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.143D*0.213C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.597D5.8-0.202C15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
53.6m398.6%373 (22.4k)321 (19.3k)4.7351654,01411,4075.71763152 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021407717.638%11.673%20614:4215

24% Combat Medic25% Engineer31% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMNov 19th, 2018 2:58 PM (15h) (PST)Nov 5th, 2018 7:03 PM (14d) (PST)Nov 5th, 2018 4:29 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
436593770.3230.0680.0381.4790.048430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1483,56522,583194289319,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2784.9h/116d 11,207 6,305 45,340 247.2k 5,522 10,014 7,990 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C
HSR:19.728% C--
T9 CARV-S
D-
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D-
HSR:16.117% D*
NS-15M2
B**
Kills:112
Deaths:39
KDR:2.872
Accuracy:25.769% B+
HSR:33.929% B**
T9 CARV
C-
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C-
TMG-50
C++
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C++
HSR:21.667% C
Kills:845
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):3,103
KDR:3.59574
Kill Difference:610
Playtime:112.418 hours
Usage:4%
Score:1.351m
Score/min:200
Accuracy (listed only):19.561%
HSR (listed only):22.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,164
Deaths:471
KDR:2.471
Accuracy:23.971% C+
HSR:21.821% C+
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C*
Kills:870
Deaths:241
KDR:3.610
Accuracy:25.475% C+
HSR:24.713% C*
NS-11C
B**
Kills:547
Deaths:224
KDR:2.442
Accuracy:29.230% B**
HSR:23.583% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:129
Deaths:70
KDR:1.843
Accuracy:27.623% D*
HSR:15.504% C+
AMR-66
B**
Kills:112
Deaths:16
KDR:7
Accuracy:32.426% B**
HSR:25% C++
Kills:4,018
Deaths (as Engineer):1,908
Deaths (to Engineers):2,255
KDR:2.10587
Kill Difference:2,110
Playtime:685.431 hours
Usage:25%
Score:13.506m
Score/min:328
Accuracy (listed only):26.083%
HSR (listed only):20.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:1,671
Deaths:616
KDR:2.713
Accuracy:26.066% C**
HSR:17.534% C+
PDW-16 Hailstorm
B**
Kills:1,202
Deaths:428
KDR:2.808
Accuracy:28.820% B**
HSR:16.223% C+
HC1 Cougar
C+
Kills:1,164
Deaths:471
KDR:2.471
Accuracy:23.971% C+
HSR:21.821% C+
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C*
Kills:870
Deaths:241
KDR:3.610
Accuracy:25.475% C+
HSR:24.713% C*
SMG-46 Armistice
B++
Kills:725
Deaths:254
KDR:2.854
Accuracy:28.915% B++
HSR:19.586% B+
NS-11C
B**
Kills:547
Deaths:224
KDR:2.442
Accuracy:29.230% B**
HSR:23.583% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:129
Deaths:70
KDR:1.843
Accuracy:27.623% D*
HSR:15.504% C+
Kills:7,504
Deaths (as Light Assault):3,190
Deaths (to Light Assaults):2,347
KDR:2.35235
Kill Difference:4,314
Playtime:345.247 hours
Usage:12%
Score:4.622m
Score/min:223
Accuracy (listed only):25.995%
HSR (listed only):18.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C**
Kills:2,860
Deaths:937
KDR:3.052
Accuracy:26.963% C**
HSR:26.364% C+
NS-7 PDW
C**
Kills:1,671
Deaths:616
KDR:2.713
Accuracy:26.066% C**
HSR:17.534% C+
SABR-13
D
Kills:1,265
Deaths:520
KDR:2.433
Accuracy:22.568% D
HSR:16.047% D*
PDW-16 Hailstorm
B**
Kills:1,202
Deaths:428
KDR:2.808
Accuracy:28.820% B**
HSR:16.223% C+
T1 Cycler
C
Kills:962
Deaths:669
KDR:1.438
Accuracy:20.689% C
HSR:18.815% C
NS-11P
C+
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C+
HSR:12.601% D--
SMG-46 Armistice
B++
Kills:725
Deaths:254
KDR:2.854
Accuracy:28.915% B++
HSR:19.586% B+
TORQ-9
C*
Kills:649
Deaths:343
KDR:1.892
Accuracy:25.204% C*
HSR:20.493% C
T1S Cycler
A
Kills:189
Deaths:79
KDR:2.392
Accuracy:29.330% A
HSR:29.101% A
FA1 Barrage
C+
Kills:129
Deaths:70
KDR:1.843
Accuracy:27.623% D*
HSR:15.504% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
Kills:10,628
Deaths (as Combat Medic):4,775
Deaths (to Combat Medics):1,012
KDR:2.22576
Kill Difference:5,853
Playtime:665.697 hours
Usage:24%
Score:15.212m
Score/min:381
Accuracy (listed only):25.051%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,671
Deaths:616
KDR:2.713
Accuracy:26.066% C**
HSR:17.534% C+
M77-B
D
Kills:1,615
Deaths:183
KDR:8.825
Accuracy:33.199% D
HSR:68.359% D-
PDW-16 Hailstorm
B**
Kills:1,202
Deaths:428
KDR:2.808
Accuracy:28.820% B**
HSR:16.223% C+
SMG-46 Armistice
B++
Kills:725
Deaths:254
KDR:2.854
Accuracy:28.915% B++
HSR:19.586% B+
NSX Tomoe
B
Kills:455
Deaths:147
KDR:3.095
Accuracy:30.518% B
HSR:36.044% C+
RAMS .50M
C
Kills:366
Deaths:16
KDR:22.875
Accuracy:36.282% C
HSR:72.404% D-
NS-AM7 Archer
A
Kills:339
Deaths:147
KDR:2.306
Accuracy:59.489% C++
HSR:28.319% A
TSAR-42
D
Kills:290
Deaths:29
KDR:10
Accuracy:34.012% D
HSR:56.552% D*
TX2 Emperor
C
Kills:259
Deaths:145
KDR:1.786
Accuracy:23.239% D
HSR:18.533% C
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C**
HSR:25.238% B+
NS-30 Vandal
B+
Kills:148
Deaths:29
KDR:5.103
Accuracy:35.722% B+
HSR:29.730% B+
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
NS-44 Commissioner
B++
Kills:123
Deaths:56
KDR:2.196
Accuracy:41.550% B++
HSR:11.382% D**
TX1 Repeater
C+
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.422% C+
HSR:15.455% D-
Soldier Soaker
D-
Kills:109
Deaths:52
KDR:2.096
Accuracy:23.559% D--
HSR:10.092% D-
99SV
B**
Kills:63
Deaths:23
KDR:2.739
Accuracy:22.093% D**
HSR:46.032% B**
Kills:7,828
Deaths (as Infiltrator):2,386
Deaths (to Infiltrators):1,808
KDR:3.2808
Kill Difference:5,442
Playtime:856.401 hours
Usage:31%
Score:16.219m
Score/min:316
Accuracy (listed only):31.697%
HSR (listed only):30.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,525
Deaths:208
KDR:7.332
Accuracy:13.005% C
HSR:14.623% D-
M2 Mutilator
C
Kills:1,447
Deaths:209
KDR:6.923
Accuracy:12.903% C
HSR:13.960% D--
M3 Pounder HEG
C+
Kills:523
Deaths:116
KDR:4.509
Accuracy:37.673% C+
HSR:2.486% C-
M3 Pounder HEG
A*
Kills:332
Deaths:43
KDR:7.721
Accuracy:41.264% C*
HSR:6.024% A*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D-
NS-10 Burster
B*
Kills:184
Deaths:14
KDR:13.143
Accuracy:33.504% B*
HSR:1.630% D*
NS-10 Burster
B*
Kills:162
Deaths:15
KDR:10.800
Accuracy:33.378% B*
HSR:1.852% D*
Kills:4,359
Deaths (as MAX Suit):340
Deaths (to MAX Suits):479
KDR:12.82059
Kill Difference:4,019
Playtime:121.014 hours
Usage:4%
Score:2.682m
Score/min:369
Accuracy (listed only):26.039%
HSR (listed only):7.793%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:3,483
V. Kills:242 N/A
Deaths:56
KDR:62.196
Accuracy:50.788% B
KPH:167.300 A+
VKPH:11.600 C
M18 Needler
C
Kills:280
V. Kills:283 99%
Deaths:188
KDR:1.489
Accuracy:30.273% C
KPH:3.700 D-
VKPH:3.700 D-
Kills:3,763 (280 + 0)
Deaths:244
KDR:15.422
VKDR:2.152
Vehicle Kills:525
Kill Difference:3,519
Playtime:97.512 hours
Usage:4%
Score:0.918m
Score/min:157
Piloting Accuracy:30.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% F
KPH:26.300 D-
VKPH:4.200 D-
CAS30 Tank Buster
C+
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.858% C+
KPH:2.100 D--
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:27.831 hours
Usage:1%
Score:0.129m
Score/min:77
Piloting Accuracy:43.858%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:478
V. Kills:146 325%
Deaths:16
KDR:29.875
Accuracy:60.239% B**
KPH:60.500 A*
VKPH:18.500 A+
C75 Viper
B++
Kills:310
V. Kills:68 449%
Deaths:16
KDR:19.375
Accuracy:41.875% B+
KPH:42.300 B++
VKPH:9.300 B+
Skyguard
M+
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% B
KPH:32.500 M+
VKPH:19.100 A**
Kills:856 (856 + 0)
Deaths:32
KDR:26.750
VKDR:7.938
Vehicle Kills:254
Kill Difference:824
Playtime:17.318 hours
Usage:1%
Score:0.338m
Score/min:326
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:6,710
V. Kills:2,420 277%
Deaths:312
KDR:21.506
Accuracy:47.957% B++
KPH:38.800 B**
VKPH:14 B**
P2-120 HESH
A+
Kills:1,143
V. Kills:306 372%
Deaths:18
KDR:63.500
Accuracy:55.672% A++
KPH:63.100 B++
VKPH:16.900 A+
E540 Halberd
C+
Kills:162
V. Kills:63 253%
Deaths:16
KDR:10.125
Accuracy:34.055% D-
KPH:24.600 C+
VKPH:9.600 D
MR11 Gatekeeper
C**
Kills:110
V. Kills:86 126%
Deaths:7
KDR:15.714
Accuracy:40.898% C**
KPH:21.200 C++
VKPH:16.600 C++
P2-120 AP
B++
Kills:58
V. Kills:50 114%
Deaths:6
KDR:9.667
Accuracy:57.176% A
KPH:24.700 C
VKPH:21.300 B++
Kills:8,183 (7,911 + 272)
Deaths:359
KDR:22.794
VKDR:8.148
Vehicle Kills:2,925
Kill Difference:7,824
Playtime:204.998 hours
Usage:7%
Score:3.040m
Score/min:247
Driving Accuracy:57.176%
Gunner Accuracy:40.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,377
V. Kills:94 N/A
Deaths:7
KDR:196.714
Accuracy:19.379% B+
KPH:107.200 A
VKPH:7.300 A++
M20 Basilisk
A*
Kills:511
V. Kills:231 220%
Deaths:10
KDR:51.100
Accuracy:40.613% C**
KPH:46.500 A*
VKPH:21 A++
M20 Basilisk
A*
Kills:411
V. Kills:142 287%
Deaths:12
KDR:34.250
Accuracy:34.679% C
KPH:41.300 A*
VKPH:14.300 A++
G30 Walker
B*
Kills:107
V. Kills:83 127%
Deaths:2
KDR:53.500
Accuracy:32.765% B+
KPH:19.300 B+
VKPH:15 B*
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:35.100 C
VKPH:4.200 D--
M40 Fury
B+
Kills:75
V. Kills:12 N/A
Deaths:4
KDR:18.750
Accuracy:40.638% B+
KPH:49.900 C+
VKPH:8 C--
Kills:2,574 (0 + 2,574)
Deaths:37
KDR:69.568
VKDR:15.486
Vehicle Kills:573
Kill Difference:2,537
Playtime:43.476 hours
Usage:2%
Score:0.861m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:40.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,1306,71031221.506M16.7747.957%B++3.413%C++38.8B**14B**209172.8h6.5B+13.5B*
Claymore 3,7583,75813228.47M*23.7337.718%B+N/A189.8B*N/A50819.8h1.2C++3.1B+
Hellfire Rocket Pods 3,7253,4835662.196S57.4650.788%BN/A167.5A+11.6C51520.8h13.9B**27.5B++
T1B Cycler 2,9222,8609373.052B++1.6826.963%C**26.364%C+37.1C+N/A8977h13.9C51.6C++
Sticky Grenade 2,5442,50312503N/A2,498.2649.667%CN/A1191.9B+19.5B++35462.1h1.8B+3.7B
NS-7 PDW 1,7001,6716162.713A*2.0226.066%C**17.534%C+13.7DN/A36121.7h15.3C++58.8C**
M77-B 1,6191,6151838.825S4.0933.199%D68.359%D-15.2DN/A44106.2h2.2B+6.7C*
M2 Mutilator 1,5541,5252087.332S2.6013.005%C14.623%D-24.4C+N/A7962.6h14.5B*111.4B
M2 Mutilator 1,4861,4472096.923M**2.1912.903%C13.96%D--23.3CN/A8062.2h14.9B++115.3C**
M12 Kobalt 1,4711,3777196.714U191.9819.379%B+19.027%C++107.6A+7.3A++30612.8h17.6C*91.1B+
C-4 1,8421,3732725.048M0.3128.185%B+N/A105.6B++36.1B+71213h1.4C**5.1B+
SABR-13 1,2831,2655202.433B+2.3022.568%D16.047%D*14.2D-N/A4389.2h13.4C59.4C
PDW-16 Hailstorm 1,2251,2024282.808A++1.9328.82%B**16.223%C+16.7DN/A5571.8h15.3C++53.1B+
HC1 Cougar 1,1881,1644712.471A+2.2623.971%C+21.821%C+8.4D-N/A24138.6h14.2C59.4C+
P2-120 HESH 1,4491,1431863.5S58.7655.672%A++N/A63.1B++16.9A+26018.1h5C++8.9B*
T1 Cycler 9749626691.438B+3.3020.689%C18.815%C9.5D-N/A39101.4h13.5B+65.4C**
TRAC-5 9128956991.28B++3.4618.345%D13.855%D-4.4D--N/A21204.1h17.2C+93.8C
TRAC-5 Burst 8958702413.61B**1.1325.475%C+24.713%C*26.3CN/A6433.1h14.1C+55.5C++
NS-11P 8788657871.099C+3.6421.751%C+12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Tank Mine 1,2168385216.115S11.3838.177%BN/A149.6B**67.5C*11915.6h2C+5.3B++
Spear Anti-Vehicle Phalanx Turret 1,1028031361.769S57.0341.432%C4.857%B47.2B+17.6C26717h6.1B+14.7B++
SMG-46 Armistice 7367252542.854A++1.8828.915%B++19.586%B+22CN/A6432.9h15.6C+54C**
TORQ-9 6596493431.892B+2.8425.204%C*20.493%C18.1DN/A5635.8h15.5C+61.4C*
NS-11C 5595472242.442A++2.2929.23%B**23.583%B*16.2C-N/A5033.8h16.6C56.9B
M3 Pounder HEG 5925231164.509A++0.2337.673%C+2.486%C-19.2C*2.5C--8527.2h12.4B*33B+
M20 Basilisk 7425111051.1U46.3640.613%C**5.871%C+46.5A*21A++37911h73.8B+181.6B++
L100 Python HEAT 6244781629.875S25.1460.239%B**1.464%D-60.5A*18.5A+3187.9h4.3B*7.2B**
NSX Tomoe 4594551473.095B++1.6430.518%B36.044%C+21.5DN/A5221.2h17.7D-58.2C+
M20 Basilisk 5534111234.25U29.5134.679%C4.136%D41.1A++14.2A++36010h55.4B**159.8B*
M60-A Bulldog 407373753.286B++48.5553.49%B++2.949%B53.3B++4.9C*2017h5.8C++10.9B+
RAMS .50M 3683661622.875S18.1436.282%C72.404%D-38.1B++N/A1219.6h2.2C++6.1C++
M60-A Bulldog 382349569.8A65.0655.356%B*2.579%C++71.2A+6.7B++3014.9h5.6C*10B++
NS-AM7 Archer 4013391472.306S2.4359.489%C++28.319%A13.8A+2.5C+5924.5h9.9B*16.6B**
M3 Pounder HEG 388332437.721M**2.9941.264%C*6.024%A*23.1B+3.9C++11214.4h15.6B+37.9B+
C75 Viper 3783101619.375M+14.6441.875%B+N/A42.5B++9.3B+2867.3h11B+26.3B++
TRAC-5 S 3143011871.61B*3.1325.51%B+15.947%C+5D--N/A2059.8h19.9D**78C
MSW-R 307294535.547A+0.8120.494%C19.728%C--16.5D-N/A11417.8h12.4C++60.6C++
TSAR-42 2922902910A+5.2634.012%D56.552%D*25.9C-N/A12011.2h2.4C+7.1C+
M18 Needler 5632801881.489C+3.2530.273%C1.071%D3.7D-3.7D-6076.7h300.3D*991.9D*
T9 CARV-S 275273485.688M++0.9517.134%D-16.117%D*15.3D--N/A6017.8h13.6C79.1C
TX2 Emperor 2682591451.786B**2.9523.239%D18.533%C26.2C+N/A809.9h9.3C++39.8C+
Frag Grenade 2482441244N/A239.2645.324%C+N/A610B+10C**32880.4h3B++6.6B+
Orbital Strike Uplink 3122191219N/A214.26590.385%UN/A1095U465U39440.2h1.4T*0.2T*
ASP-30 Grounder 371212484.417S0.3260.902%C+1.415%D-7D5.2D12030.5h10.7D--17.6D--
SOAS-20 216210802.625B*2.1129.253%C**25.238%B+14.3D--N/A5114.7h16.9D*57.6C--
T1S Cycler 195189792.392A2.3429.33%A29.101%A37.1B+1.2B+1175.1h14.5C--49.4B+
M1 Heavy Cycler 191186752.48B**2.2610.547%D-13.979%D-14DN/A6513.3h14.5B**137.4C*
NS-10 Burster 3401841413.143U8.4133.504%B*1.63%D*6.8B**5.8A++10627h185.8C554.4C**
E540 Halberd 2251621610.125B+5.3934.055%D-2.469%C--24.5C+9.5D5036.6h6C++17.7C
NS-10 Burster 3151621510.8U6.0633.378%B*1.852%D*5.8B+5.5A+10927.9h211.9D*634.8C+
NS-30 Vandal 150148295.103A++0.3735.722%B+29.73%B+21.4DN/A726.9h6.9D19.4C+
NS-61 Emissary 1451431001.43B*3.3131.019%B+11.888%D-37.6B++N/A1143.8h12.6C**40.5B+
FA1 Barrage 131129701.843B++2.8927.623%D*15.504%C+7.8D*N/A4316.6h5.8C-21.1D-
NS-44 Commissioner 126123562.196A2.5441.55%B++11.382%D**38.4C**N/A1933.2h3.6B+8.7B+
NS-15M2 115112392.872B++1.8625.769%B+33.929%B**28C--N/A1824h13.7C+53.2C*
AMR-66 114112167S2.2632.426%B**25%C++16.7CN/A816.7h11.7D36.1C*
TAR 113111721.542C++3.1917.639%D*15.315%D-11.3D--N/A859.8h14.6C-82.9D
MR11 Gatekeeper 196110715.714M*10.9840.898%C**1.818%C21.2C++16.5C++4465.2h57.9C141.5C++
TX1 Repeater 114110811.358B*3.3823.422%C+15.455%D-30.6C*1.1B*1513.6h12.6B53.7C++
Soldier Soaker 110109522.096B*2.6423.559%D--10.092%D-83.8AN/A2161.3h4.7B**20.1C+
G30 Walker 190107253.5U48.7632.765%B+1.869%D--19.5B+15.1B*2235.5h272.1D-830.4C+
T9 CARV 106106751.413C*3.3212.583%D*19.811%C-6.4D*N/A12916.6h13.6C**108C
ML-7 134102293.517S1.2245.041%D*2.941%C+20.8C6.5D4344.9h5.4B++12.1C++
L105 Zephyr 10893811.625C++6.8929.52%FN/A26.6D-4.3D-2273.5h7.4C-25.1D*
M40 Fury 10493246.5S41.7632.098%CN/A34.4C-4.1D--3082.7h12.3B38.3C**
T2 Striker 16692156.133U1.4051.538%C+N/A18B+14.5B2855.1h40.3B78.1B
Aspis Anti-Aircraft Phalanx Turret 19589244.5U39.7630.521%B*3.371%B*10.5C+12.5C**2288.5h200.9D--658.1C++
The Slasher 97815,2390.015D4.7256.416%A++1.235%D--0.1C-N/A0746.2h3.1D-5.6B
MANA Anti-Personnel Turret 7575213.571N/A1.1616.014%UN/A750UN/A2809800.1h32T*199.9T*
M40 Fury 8775418.75A+14.0140.638%B+N/A50C+8C--4131.5h17.8D43.9C+
Skyguard 10868168U63.2630.683%BN/A32.4M+19A**4932.1h79.3B*258.6B**
M20 Basilisk 8564164S59.2659.429%B*1.563%D**80A++26.3B+9670.8h95.2B+160.3B++
99SV 6463232.739B++2.0022.093%D**46.032%B**7.5D--N/A608.4h7.5D--34D**
TMG-50 6060203A++1.7421.828%C++21.667%C17.6DN/A1763.4h11.1C**50.7B
P2-120 AP 1085869.667B+4.9357.176%AN/A25.2C21.7B++18302.3h12.8F-22.3D
Anti-Vehicle Grenade 5853153N/A48.2649.321%CN/A530B++50D32180.1h4.1B*8.3B++
CAS30 Tank Buster 12651511C+3.7443.858%C+N/A2.1D--3.1D--5524.3h109.4F-249.5D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2821,81036.6h
Nano-Armor Kit3091,035,68275h
Flail Targeting Dart01220.8h
Pain Spire0620.1h
Spawn Beacon176,4384.7h
Anti-Vehicle MANA Turret11080.2h
Hellion G01370h
Turret AI Module0840.1h
Repair Module11310.2h
Skywall Shield Emitter0560.1h
Cortium Silo0590.1h
Nanite Revive Grenade09,7372.6h
Medical Applicator774623,38459.7h
Welding Device01,4210.1h
Spitfire Auto-Turret173,9213.7h
Rampart Wall0590.3h
Ammunition Package4118,3338.4h
Shield Recharging Field417,0052.6h
Medical Kit6840.7h
Anti-Infantry MANA Turret121,0851.9h
Orbital Strike Target Designator131131.3h
Recon Detection Device10330,71358.6h

Check the help document for the dictionary if you want to learn more about words used here.


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