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Lt. General SteveWolf[ES] SteveWolf
TR BR 91

KDR: 5.08

Score: 70.4m

Last Seen: Aug 3rd, 2020 9:17 PM
- OFFLINE - 41 minute(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 14%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore P2-120 HESH Sticky Grenade TRAC-5 Burst C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $615,492 MLG Score: 492
Fun Score: N/A
Cheeseburgers Flipped: 1015TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.288%22.183%56127132223,8923.292271.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.453%0.781B++0.162C++-1.82F-HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.259C*13.90.027C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.447%0.471%1604213475,72846878412.2393730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.785%0.023C+-1.015D*0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.548B+27.50.483B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.232%2.028%36356134313,212638446220.6761296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.267%0.891B*-0.305C-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++5.60.552B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.42%13.382%792613433,82653110037.20527381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.444C--2.14A*-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135-0.122C+42.4-0.054C+92.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.709%66.462%792413452,600899142.8921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%-0.34C--0.038C+0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.50.23C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.059%14.789%7921134814259820.237062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.049D*-0.006C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.559D5.9-0.224C14.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.4m407.5%389 (23.3k)338 (20.3k)5.0758177,53815,2766.1080891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349560018.14%11.247%20413:4219

25% Combat Medic28% Engineer27% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 16th, 2020 8:23 PMAug 3rd, 2020 9:52 PM (55d) (PST)Aug 3rd, 2020 6:17 PM (55d) (PST)Aug 3rd, 2020 5:17 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
497604370.3720.0730.0421.7450.056492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8303,62326,2072243105320,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3475.5h/144.8d 15,769 8,721 59,694 363.8k 7,897 12,181 11,759 103.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:302
Deaths:54
KDR:5.593
Accuracy:20.681% D--
HSR:19.536% D*
T9 CARV-S
D**
Kills:279
Deaths:49
KDR:5.694
Accuracy:17.160% D**
HSR:15.771% D**
NS-15M2
C+
Kills:182
Deaths:60
KDR:3.033
Accuracy:24.767% D
HSR:30.769% C+
T9 CARV
D-
Kills:107
Deaths:75
KDR:1.427
Accuracy:12.732% F-
HSR:19.626% D-
TMG-50
C--
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C--
HSR:21.667% D
Kills:930
Deaths (as Heavy Assault):258
Deaths (to Heavy Assaults):4,132
KDR:3.60465
Kill Difference:672
Playtime:123.614 hours
Usage:4%
Score:1.551m
Score/min:209
Accuracy (listed only):19.434%
HSR (listed only):21.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C
Kills:2,653
Deaths:1,122
KDR:2.365
Accuracy:25.940% D
HSR:25.368% C
HC1 Cougar
C-
Kills:1,314
Deaths:536
KDR:2.451
Accuracy:24.219% D
HSR:22.603% C-
TRAC-5
D--
Kills:904
Deaths:707
KDR:1.279
Accuracy:18.393% D*
HSR:14.049% D--
NS-11C
B+
Kills:672
Deaths:307
KDR:2.189
Accuracy:28.981% B
HSR:25.298% B+
TRAC-5 S
C+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% C+
HSR:15.947% C
FA1 Barrage
C+
Kills:142
Deaths:78
KDR:1.821
Accuracy:29.059% F
HSR:14.789% C+
AMR-66
B+
Kills:140
Deaths:17
KDR:8.235
Accuracy:33.427% B+
HSR:23.571% C-
NS Baron G5
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:41.164% D
HSR:14.286% C
Kills:6,196
Deaths (as Engineer):2,990
Deaths (to Engineers):2,753
KDR:2.07224
Kill Difference:3,206
Playtime:988.209 hours
Usage:28%
Score:21.486m
Score/min:362
Accuracy (listed only):28.337%
HSR (listed only):19.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C
Kills:2,653
Deaths:1,122
KDR:2.365
Accuracy:25.940% D
HSR:25.368% C
NS-7 PDW
C
Kills:2,004
Deaths:740
KDR:2.708
Accuracy:26.601% C
HSR:18.363% C
HC1 Cougar
C-
Kills:1,314
Deaths:536
KDR:2.451
Accuracy:24.219% D
HSR:22.603% C-
PDW-16 Hailstorm
B
Kills:1,207
Deaths:428
KDR:2.820
Accuracy:28.803% B
HSR:16.239% C
TRAC-5
D--
Kills:904
Deaths:707
KDR:1.279
Accuracy:18.393% D*
HSR:14.049% D--
SMG-46 Armistice
C+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% C+
HSR:19.819% C+
NS-11C
B+
Kills:672
Deaths:307
KDR:2.189
Accuracy:28.981% B
HSR:25.298% B+
TRAC-5 S
C+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% C+
HSR:15.947% C
FA1 Barrage
C+
Kills:142
Deaths:78
KDR:1.821
Accuracy:29.059% F
HSR:14.789% C+
NS Baron G5
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:41.164% D
HSR:14.286% C
Kills:10,039
Deaths (as Light Assault):4,420
Deaths (to Light Assaults):3,061
KDR:2.27127
Kill Difference:5,619
Playtime:438.087 hours
Usage:13%
Score:6.584m
Score/min:250
Accuracy (listed only):27.729%
HSR (listed only):18.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C-
Kills:6,987
Deaths:2,480
KDR:2.817
Accuracy:26.750% C-
HSR:26.607% C--
NS-7 PDW
C
Kills:2,004
Deaths:740
KDR:2.708
Accuracy:26.601% C
HSR:18.363% C
SABR-13
D*
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D*
HSR:16.327% D**
PDW-16 Hailstorm
B
Kills:1,207
Deaths:428
KDR:2.820
Accuracy:28.803% B
HSR:16.239% C
T1 Cycler
D-
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% D-
HSR:18.886% D-
NS-11P
D--
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% D--
HSR:12.601% D**
SMG-46 Armistice
C+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% C+
HSR:19.819% C+
TORQ-9
C-
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C-
HSR:21.151% D
T1S Cycler
B++
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% B++
HSR:30.216% B++
FA1 Barrage
C+
Kills:142
Deaths:78
KDR:1.821
Accuracy:29.059% F
HSR:14.789% C+
TAR
D*
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% F-
HSR:15.315% D*
NS Baron G5
C
Kills:70
Deaths:36
KDR:1.944
Accuracy:41.164% D
HSR:14.286% C
Kills:15,423
Deaths (as Combat Medic):6,587
Deaths (to Combat Medics):1,389
KDR:2.34143
Kill Difference:8,836
Playtime:856.973 hours
Usage:25%
Score:19.963m
Score/min:388
Accuracy (listed only):26.595%
HSR (listed only):18.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,004
Deaths:740
KDR:2.708
Accuracy:26.601% C
HSR:18.363% C
M77-B
D--
Kills:1,749
Deaths:190
KDR:9.205
Accuracy:33.450% D--
HSR:68.668% D*
PDW-16 Hailstorm
B
Kills:1,207
Deaths:428
KDR:2.820
Accuracy:28.803% B
HSR:16.239% C
SMG-46 Armistice
C+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% C+
HSR:19.819% C+
TX2 Emperor
D
Kills:477
Deaths:308
KDR:1.549
Accuracy:25.077% D-
HSR:17.820% D
NS-AM7 Archer
B+
Kills:474
Deaths:243
KDR:1.951
Accuracy:59.252% C++
HSR:24.684% B+
NSX Tomoe
C+
Kills:472
Deaths:155
KDR:3.045
Accuracy:30.478% C+
HSR:35.593% D
RAMS .50M
D-
Kills:385
Deaths:19
KDR:20.263
Accuracy:35.970% D-
HSR:72.987% D--
TSAR-42
D*
Kills:313
Deaths:30
KDR:10.433
Accuracy:34.329% D*
HSR:55.591% F-
TX1 Repeater
C
Kills:227
Deaths:158
KDR:1.437
Accuracy:25.082% C
HSR:19.824% C-
SOAS-20
C++
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C
HSR:25.238% C++
NS-44 Commissioner
C*
Kills:175
Deaths:101
KDR:1.733
Accuracy:42.024% C*
HSR:13.143% D**
NS-30 Vandal
C++
Kills:164
Deaths:33
KDR:4.970
Accuracy:35.792% C+
HSR:30.488% C++
Soldier Soaker
D-
Kills:159
Deaths:85
KDR:1.871
Accuracy:23.948% D**
HSR:9.434% D-
99SV
A
Kills:153
Deaths:28
KDR:5.464
Accuracy:26.606% D*
HSR:47.059% A
NS-61 Emissary
C++
Kills:147
Deaths:105
KDR:1.400
Accuracy:30.749% C++
HSR:12.245% D--
Kills:9,088
Deaths (as Infiltrator):2,982
Deaths (to Infiltrators):2,459
KDR:3.04762
Kill Difference:6,106
Playtime:948.626 hours
Usage:27%
Score:18.031m
Score/min:317
Accuracy (listed only):32.252%
HSR (listed only):30.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D-
Kills:1,540
Deaths:212
KDR:7.264
Accuracy:13.058% D-
HSR:14.805% D--
M2 Mutilator
D-
Kills:1,466
Deaths:213
KDR:6.883
Accuracy:12.963% D-
HSR:14.052% D*
M3 Pounder HEG
C
Kills:590
Deaths:124
KDR:4.758
Accuracy:38.471% D
HSR:2.542% C
M3 Pounder HEG
A
Kills:380
Deaths:51
KDR:7.451
Accuracy:42.037% C
HSR:5.263% A
NS-10 Burster
C*
Kills:231
Deaths:15
KDR:15.400
Accuracy:33.189% C*
HSR:1.299% D*
NS-10 Burster
C**
Kills:220
Deaths:16
KDR:13.750
Accuracy:33.167% C**
HSR:1.364% D**
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D*
HSR:13.979% D-
Kills:4,613
Deaths (as MAX Suit):353
Deaths (to MAX Suits):555
KDR:13.06799
Kill Difference:4,260
Playtime:127.100 hours
Usage:4%
Score:2.834m
Score/min:372
Accuracy (listed only):26.205%
HSR (listed only):7.615%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:5,432
V. Kills:382 N/A
Deaths:64
KDR:84.875
Accuracy:52.287% C+
KPH:203.500 B**
VKPH:14.300 C
M18 Locust
D
Kills:353
V. Kills:194 181%
Deaths:18
KDR:19.611
Accuracy:29.977% D
KPH:12.300 D-
VKPH:6.700 D--
M18 Needler
C-
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.267% C-
KPH:3.800 D--
VKPH:3.700 D--
Kills:6,081 (649 + 0)
Deaths:274
KDR:22.193
VKDR:3.175
Vehicle Kills:870
Kill Difference:5,807
Playtime:134.060 hours
Usage:4%
Score:1.494m
Score/min:186
Piloting Accuracy:30.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.525% F-
KPH:26.100 D*
VKPH:4.200 D--
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.755% D
KPH:2.100 D*
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:28.064 hours
Usage:1%
Score:0.135m
Score/min:80
Piloting Accuracy:43.755%
Gunner Accuracy:29.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B++
KPH:60.200 B*
VKPH:18.300 B+
C75 Viper
C+
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% C+
KPH:42.600 C+
VKPH:9.400 C
L100 Python HESH
B**
Kills:153
V. Kills:38 392%
Deaths:2
KDR:76.500
Accuracy:54.221% C*
KPH:63.100 C
VKPH:15.700 B**
Skyguard
A
Kills:74
V. Kills:43 168%
Deaths:
KDR:
Accuracy:31.064% C+
KPH:29.100 A
VKPH:16.900 A
Kills:1,031 (1,031 + 0)
Deaths:35
KDR:29.457
VKDR:8.543
Vehicle Kills:299
Kill Difference:996
Playtime:20.509 hours
Usage:1%
Score:0.443m
Score/min:360
Driving Accuracy:31.064%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:7,019
V. Kills:2,529 277%
Deaths:316
KDR:22.212
Accuracy:48.172% B+
KPH:39.500 B+
VKPH:14.200 B+
P2-120 HESH
A
Kills:3,488
V. Kills:948 368%
Deaths:31
KDR:112.516
Accuracy:55.676% B**
KPH:68.400 C++
VKPH:18.600 A
P2-120 AP
A
Kills:1,748
V. Kills:686 254%
Deaths:7
KDR:249.714
Accuracy:55.913% B*
KPH:60.500 A
VKPH:23.700 B+
E540 Halberd
C--
Kills:217
V. Kills:86 249%
Deaths:16
KDR:13.563
Accuracy:35.809% D*
KPH:26.100 C--
VKPH:10.300 D--
MR11 Gatekeeper
C
Kills:118
V. Kills:89 131%
Deaths:7
KDR:16.857
Accuracy:40.445% C-
KPH:21.200 D
VKPH:16 C
Kills:12,590 (12,255 + 335)
Deaths:377
KDR:33.395
VKDR:11.507
Vehicle Kills:4,338
Kill Difference:12,213
Playtime:271.389 hours
Usage:8%
Score:4.399m
Score/min:270
Driving Accuracy:55.913%
Gunner Accuracy:40.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:77
V. Kills:43 175%
Deaths:8
KDR:9.625
Accuracy:47.075% C-
KPH:38.800 D
VKPH:21.700 D
Kills:77 (0 + 77)
Deaths:8
KDR:9.625
VKDR:5.375
Vehicle Kills:43
Kill Difference:69
Playtime:1.984 hours
Usage:0%
Score:0.141m
Score/min:1,181
Driving Accuracy:N/A%
Gunner Accuracy:47.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:2,241
V. Kills:134 N/A
Deaths:7
KDR:320.143
Accuracy:20.365% C++
KPH:117.400 B*
VKPH:7 A
M20 Basilisk
A*
Kills:608
V. Kills:265 229%
Deaths:10
KDR:60.800
Accuracy:41.565% C+
KPH:48.600 A++
VKPH:21.200 A*
M20 Basilisk
A+
Kills:470
V. Kills:154 303%
Deaths:12
KDR:39.167
Accuracy:35.192% D-
KPH:42.200 A
VKPH:13.800 A+
G30 Walker
B*
Kills:213
V. Kills:121 175%
Deaths:2
KDR:106.500
Accuracy:33.787% C++
KPH:27.400 B*
VKPH:15.600 B+
M40 Fury
D
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% D-
KPH:34.800 D
VKPH:4.100 D*
M40 Fury
C++
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% C++
KPH:50.300 C-
VKPH:7.900 D
M12 Kobalt
B**
Kills:71
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.566% B++
KPH:120 B++
VKPH:6.800 B**
Kills:3,772 (0 + 3,772)
Deaths:37
KDR:101.946
VKDR:18.946
Vehicle Kills:701
Kill Difference:3,735
Playtime:55.261 hours
Usage:2%
Score:1.128m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:22.566%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5487,01931622.212A++17.1448.172%B+3.291%C*39.5B+14.2B+214177.6h6.4C++13.3B+
T1B Cycler 7,1826,9872,4802.817C*2.2626.75%C-26.607%C--33.5D-N/A83208.4h13.1D49C-
Hellfire Rocket Pods 5,8145,4326484.875S79.8052.287%C+N/A203.4B**14.3C62426.7h13.2C++25.3C*
Claymore 4,1684,16815127.603A*22.5335.975%C**N/A186.1B+N/A50222.4h1.1B*3.2B+
P2-120 HESH 4,4363,48831112.516S107.4455.676%B**N/A68.4C++18.6A28351h4.4C+7.9B+
Sticky Grenade 3,1883,11213112N/A3,106.9251.72%CN/A1152.6C*28.1B**34142.7h1.9C*3.7C*
TRAC-5 Burst 2,7382,6531,1222.365C+2.7125.94%D25.368%C18.1D*N/A49146.8h13.7D*52.9D-
C-4 3,0942,3603965.96A**0.8829.815%C*N/A139.6B+43.4B++78016.9h1.3C+4.4C*
M12 Kobalt 2,3752,2417320.143U315.0720.365%C++19.902%C++117.3B*7A33519.1h16.7C++81.8C*
NS-7 PDW 2,0442,0047402.708B*2.3726.601%C18.363%C14.1D-N/A38142h15.6D58.8C
M77-B 1,7561,7491909.205M++4.1333.45%D--68.668%D*15.9D--N/A46109.7h2.2C++6.7C
P2-120 AP 2,4341,7487249.714U244.6455.913%B*N/A60.5A23.7B+46228.9h4.2B*7.5B**
M2 Mutilator 1,5711,5402127.264A++2.1913.058%D-14.805%D--24.4DN/A8063.1h14.5B+111.1C+
M2 Mutilator 1,5061,4662136.883A+1.8112.963%D-14.052%D*23.3DN/A8062.8h14.9B+114.6C+
SABR-13 1,3451,3235402.45C**2.6322.83%D*16.327%D**14.6D*N/A4490.9h13.3D--58.3D*
HC1 Cougar 1,3421,3145362.451B++2.6224.219%D22.603%C-9D--N/A26146.1h13.9D-57.5D
PDW-16 Hailstorm 1,2301,2074282.82B**2.2628.803%B16.239%C16.7D-N/A5572.2h15.3C-53.2C++
Orbital Strike Uplink 1,6481,17511175N/A1,169.92712.879%UN/A2937.5U1182.5U95690.4h0.8T*0.1T*
Tank Mine 1,5101,0606416.563S11.4940.081%C+N/A160.6B+68.2C+12046.6h2.1C5.1C*
T1 Cycler 9819696721.442C+3.6320.722%D-18.886%D-9.5D*N/A42101.9h13.5C+65.2C
TRAC-5 9219047071.279C++3.8018.393%D*14.049%D--4.4D-N/A22206.7h17.3D93.8D
NS-11P 8788657871.099C-3.9821.751%D--12.601%D**9.6D*N/A3490.4h14.7D--67.6D--
Spear Anti-Vehicle Phalanx Turret 1,1688571365.923S60.8541.861%D4.784%B+47.3C+17.2D-26418.1h6.2B+14.8B
SMG-46 Armistice 7847722792.767A+2.3128.623%C+19.819%C+21.4D-N/A6536h15.7D55C+
TORQ-9 7066953591.936C++3.1425.309%C-21.151%D18.7D--N/A6037.2h15.3D60.5C
NS-11C 6886723072.189B+2.8928.981%B25.298%B+15.4DN/A4943.6h16.4D--56.7C+
M20 Basilisk 8736081060.8U55.7241.565%C+5.757%C+48.6A++21.2A*37912.5h73.2B++176B+
M3 Pounder HEG 6695901244.758B**0.3238.471%D2.542%C20.2C2.7D8829.2h12.6B+32.7C**
Frag Grenade 5555361536N/A530.9250.827%BN/A765.7B+27.1A+36900.7h2.6B*5.2B++
L100 Python HEAT 6344861728.588M++23.5160.266%B++1.44%C--60B*18.3B+3318.1h4.4B+7.3B++
TX2 Emperor 4874773081.549B3.5325.077%D-17.82%D32.2C-N/A9314.8h8.4C++33.4C+
NS-AM7 Archer 5624742431.951A**3.1259.252%C++24.684%B+12.6B+2.3C+5637.7h10B++16.9B++
NSX Tomoe 4774721553.045C++2.0330.478%C+35.593%D21.2D--N/A5222.3h17.9D**58.8D-
M20 Basilisk 6244701239.167S34.0935.192%D-3.83%D-42.3A13.9A+36611.1h54.4B**154.6B+
M60-A Bulldog 502454856.75C+51.6755.396%B+2.423%C++59C**6.2B2127.7h5.8C+10.4C**
M60-A Bulldog 453414582.8B+77.7255.51%B+2.174%C+75.3B*7.1B+3005.5h5.6C++10B+
RAMS .50M 3873851920.263S15.1935.97%D-72.987%D--37.7C+N/A12510.2h2.2C6.2C-
M3 Pounder HEG 443380517.451A*2.3842.037%C5.263%A23C+3.8C11316.5h16.2C++38.6C++
M18 Locust 5473531819.611S14.5429.977%DN/A12.3D-6.7D--10628.8h123C+410.4C+
C75 Viper 3883181619.875A+14.8042.01%C+N/A42.4C+9.3C3047.5h11.1C+26.5C++
TSAR-42 3153133010.433A++5.3634.329%D*55.591%F-27D-N/A13711.6h2.4D7D-
MSW-R 316302545.593B*0.5220.681%D--19.536%D*16.5D*N/A13518.3h12.5D60.5D
TRAC-5 S 3143011871.61B+3.4725.51%C+15.947%C5D--N/A2159.9h19.9F--78D-
M18 Needler 5902961921.542C--3.5330.267%C-1.014%C--3.8D--3.7D--6678.6h290F958F
T9 CARV-S 281279495.694A+0.6217.16%D**15.771%D**15.3D*N/A6218.2h13.5D78.7D--
T1S Cycler 2862781162.397B*2.6829.89%B++30.216%B++34.3C1B+1068.1h14D-46.9C+
The Slasher 2582407,8110.031C-5.0453.439%AN/A0.2C--N/A11003.5h2.1C++3.9B+
NS-10 Burster 4122311515.4U10.3233.189%C*1.299%D*7.6B++6A+10630.3h170.4C+513.3C++
TX1 Repeater 2332271581.437B+3.6425.082%C19.824%C-24.7C--N/A1089.2h12.2C++48.5C++
ASP-30 Grounder 393226484.708M**0.3760.854%D1.327%D-7.2D5.4C12231.2h10.3D--16.9D--
NS-10 Burster 4092201613.75U8.6733.167%C**1.364%D**7.1B+6.1A+11131.2h179.7D541.7C+
E540 Halberd 3032171613.563B+8.4935.809%D*2.304%C26.1C--10.4D--6188.3h6C--16.7D--
G30 Walker 3342132106.5U101.4233.787%C++1.878%D-27.3B*15.5B+2347.8h202.5C+599.4C++
SOAS-20 216210802.625B+2.4529.253%C25.238%C++14.3D*N/A5314.7h16.9D57.6D*
T2 Striker 345201267.731U2.6648.647%C-N/A19.9C++14.3C+24610.1h33.4B68.6C*
M1 Heavy Cycler 191186752.48B2.6010.547%D*13.979%D-14D-N/A6913.3h14.5B++137.4C
NS-15M2 188182603.033C++2.0424.767%D30.769%C+24.3D--N/A1497.5h13.6D-54.8C--
NS-44 Commissioner 1781751011.733B3.3442.024%C*13.143%D**28.7DN/A1436.1h3.9C9.2C++
NS-30 Vandal 167164334.97B+0.1135.792%C+30.488%C++22.2D--N/A767.4h6.8D*19.1D
Soldier Soaker 161159851.871C**3.2023.948%D**9.434%D-88.3B+1.1C+2251.8h5B*21.1C-
M20 Basilisk 2011561156U150.9255.221%B+3.846%C86.7A+25C**6931.8h76.9B+139.3B+
99SV 156153285.464A*0.3926.606%D*47.059%A15.1D-N/A8510.1h5.7C-21.4D
L100 Python HESH 191153276.5S71.4254.221%C*N/A63.8C15.8B**5022.4h3C++5.5C*
NS-61 Emissary 1491471051.4B+3.6830.749%C++12.245%D--35C+N/A1124.2h12.7C++41.1C*
FA1 Barrage 144142781.821C**3.2529.059%F14.789%C+8.3D*N/A4817.2h5.9D--20.4D**
AMR-66 142140178.235S3.1633.427%B+23.571%C-18.2DN/A927.7h11D--33C+
MR11 Gatekeeper 207118716.857B++11.7840.445%C-1.695%C+21.1D15.9C4395.6h57.6D142.4C--
TAR 113111721.542C+3.5317.639%F-15.315%D*11.3D*N/A999.8h14.6D--82.9F
T9 CARV 107107751.427C+3.6512.732%F-19.626%D-6.4D*N/A15216.7h13.7C-107.7D--
MANA Anti-Personnel Turret 107106303.533N/A1.5416.946%UN/A1060U10U3715400.1h26.6T*156.8T*
Aspis Anti-Aircraft Phalanx Turret 223106335.333S30.2631.048%C*2.83%B+11.9C13.1C+2378.9h182D--586.1C+
ML-7 134102293.517M1.5645.041%F-2.941%C*20.8D6.5D-4824.9h5.4B12.1C
L105 Zephyr 10893811.625C6.5529.525%F-N/A25.8D*4.2D--2353.6h7.4D25.1D**
M40 Fury 10493246.5A**41.4232.098%D-N/A34.4D4.1D*3062.7h12.3C*38.3C+
G20 Vulcan-H 1207789.625B4.5547.075%C-5.195%A++38.5D21.5D11802h135.9D*288.6D*
M40 Fury 8876419B++13.9240.687%C++N/A50.7C-8D4161.5h17.8D43.7C-
Skyguard 11774174U68.9231.064%C+N/A29.6A17.2A+4802.5h83.2B+267.8B++
M12 Kobalt 7571171A+65.9222.566%B++21.127%B118.3B++6.7B*5460.6h16.1C+71.5B+
NS Baron G5 7270361.944B**3.1341.164%D14.286%C14.6D*N/A684.8h5.4D--13C+
TMG-50 6060203B*2.0821.828%C--21.667%D17.6D--N/A2073.4h11.1C+50.7C+
Xiphos Anti-Personnel Phalanx Turret 7554154N/A48.9222.264%UN/A540U210U1864100.1h79.9T*358.7T*
Anti-Vehicle Grenade 5853153N/A47.9249.321%CN/A530B+50D33980.1h4.1B+8.3B+
CAS30 Tank Buster 12651511C--4.0843.755%DN/A2.1D*3.1D--5724.5h109.8D**250.9D**
NS-TMC-01 "His Regards" 51511,0780.047C*5.0348.299%A+N/A0.3DN/A1155.3h1.4B**2.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4301,388,212112.5h
Anti-Vehicle MANA Turret11130.2h
Spawn Beacon239,2727.5h
Hellion G01370h
Repair Module23530.5h
Turret AI Module01950.3h
Skywall Shield Emitter01230.2h
Rampart Wall0840.3h
Nanite Revive Grenade012,1733.3h
Medical Applicator910820,06680.8h
Cortium Silo01440.3h
Motion Spotter3726,25445.1h
Welding Device02,4250.1h
Spear Anti-Vehicle Tower0520.1h
Hoplon Anti-Aircraft Phalanx Tower0760.1h
Spitfire Auto-Turret518,4428.5h
Recon Detection Device10330,71358.7h
Shield Recharging Field537,9393.1h
Medical Kit10951h
Ammunition Package6127,91911.6h
Anti-Infantry MANA Turret121,1602h
Solid Wall1850.3h
Flail Targeting Dart01430.8h
Snowman Soldier32330.2h
Pain Spire01800.3h
Nano-Repair Grenade01,3860.4h
Orbital Strike Target Designator222693.2h

Check the help document for the dictionary if you want to learn more about words used here.


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