Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General SteveWolf[ES] SteveWolf
TR BR 82

KDR: 4.95

Score: 67.7m

Last Seen: May 29th, 2020 7:28 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 56
Level Progress (to 83): 27%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore P2-120 HESH Sticky Grenade TRAC-5 Burst C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SteveWolf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 1005TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.13%22.1%55527125623,0363.262891.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.47%0.748B++0.154C++-1.819F-HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.249C++13.90.021C+41.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.351%0.48%1608212815,62245677412.302725%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.761%-0.04C+-0.968D--0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.506B+27.80.444B46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.622%2.342%31994127911,143604380418.4182293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%0.816B++-0.054C+0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.687B+5.90.523B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.455%13.131%787612773,6255079707.1499373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%-0.435C--2.053A*-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.4-0.185C43.2-0.116C+94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.644%66.64%787412792,542877132.89522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.507%-0.373C-0.011C+0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.262C*2.40.253C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.096%14.894%7871128214158420.241026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.048D*0.045C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.5-0.566D6-0.229C14.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 56
67.7m406.9%387 (23.2k)335 (20.1k)4.9452973,30414,8235.9357782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283537918.016%11.478%20713:4218

25% Combat Medic27% Engineer28% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 16th, 2020 8:23 PMMay 30th, 2020 7:11 AM (20h) (PST)May 29th, 2020 5:01 PM (1d) (PST)May 29th, 2020 3:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474614130.3630.0730.0421.6940.053484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4573,64124,8162243102320,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3364.5h/140.2d 14,682 8,414 57,405 342k 7,483 11,918 10,734 95.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C--
HSR:19.728% D
T9 CARV-S
D--
Kills:279
Deaths:49
KDR:5.694
Accuracy:17.190% D--
HSR:15.771% D*
NS-15M2
B
Kills:182
Deaths:60
KDR:3.033
Accuracy:24.767% C+
HSR:30.769% B
T9 CARV
C--
Kills:107
Deaths:75
KDR:1.427
Accuracy:12.608% D**
HSR:19.626% C--
TMG-50
C+
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C+
HSR:21.667% C
Kills:922
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):4,005
KDR:3.58755
Kill Difference:665
Playtime:122.157 hours
Usage:4%
Score:1.526m
Score/min:208
Accuracy (listed only):19.377%
HSR (listed only):21.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C++
Kills:2,465
Deaths:954
KDR:2.584
Accuracy:25.475% C+
HSR:25.477% C++
HC1 Cougar
C+
Kills:1,314
Deaths:536
KDR:2.451
Accuracy:24.219% C+
HSR:22.603% C+
TRAC-5
D
Kills:904
Deaths:705
KDR:1.282
Accuracy:18.390% D
HSR:14.049% D-
NS-11C
B*
Kills:672
Deaths:307
KDR:2.189
Accuracy:28.981% B*
HSR:25.298% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:141
Deaths:78
KDR:1.808
Accuracy:29.096% D*
HSR:14.894% C+
AMR-66
B**
Kills:140
Deaths:17
KDR:8.235
Accuracy:33.427% B**
HSR:23.571% C
NS Baron G5
C+
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.929% C-
HSR:14.706% C+
Kills:6,005
Deaths (as Engineer):2,820
Deaths (to Engineers):2,659
KDR:2.12943
Kill Difference:3,185
Playtime:923.350 hours
Usage:27%
Score:19.776m
Score/min:357
Accuracy (listed only):28.253%
HSR (listed only):19.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C++
Kills:2,465
Deaths:954
KDR:2.584
Accuracy:25.475% C+
HSR:25.477% C++
NS-7 PDW
C*
Kills:2,003
Deaths:740
KDR:2.707
Accuracy:26.596% C*
HSR:18.323% C+
HC1 Cougar
C+
Kills:1,314
Deaths:536
KDR:2.451
Accuracy:24.219% C+
HSR:22.603% C+
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
TRAC-5
D
Kills:904
Deaths:705
KDR:1.282
Accuracy:18.390% D
HSR:14.049% D-
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-11C
B*
Kills:672
Deaths:307
KDR:2.189
Accuracy:28.981% B*
HSR:25.298% B*
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:141
Deaths:78
KDR:1.808
Accuracy:29.096% D*
HSR:14.894% C+
NS Baron G5
C+
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.929% C-
HSR:14.706% C+
Kills:9,845
Deaths (as Light Assault):4,250
Deaths (to Light Assaults):3,006
KDR:2.31647
Kill Difference:5,595
Playtime:426.675 hours
Usage:13%
Score:6.328m
Score/min:247
Accuracy (listed only):27.664%
HSR (listed only):18.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C+
Kills:6,371
Deaths:2,301
KDR:2.769
Accuracy:26.468% C+
HSR:26.793% C+
NS-7 PDW
C*
Kills:2,003
Deaths:740
KDR:2.707
Accuracy:26.596% C*
HSR:18.323% C+
SABR-13
D
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D
HSR:16.327% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
T1 Cycler
C-
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C-
HSR:18.886% D
NS-11P
D
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% D
HSR:12.601% D*
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TORQ-9
C++
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C++
HSR:21.151% C-
T1S Cycler
A
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% B**
HSR:30.216% A
FA1 Barrage
C+
Kills:141
Deaths:78
KDR:1.808
Accuracy:29.096% D*
HSR:14.894% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
C+
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.929% C-
HSR:14.706% C+
Kills:14,801
Deaths (as Combat Medic):6,408
Deaths (to Combat Medics):1,349
KDR:2.30977
Kill Difference:8,393
Playtime:831.086 hours
Usage:25%
Score:19.315m
Score/min:387
Accuracy (listed only):26.556%
HSR (listed only):18.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:2,003
Deaths:740
KDR:2.707
Accuracy:26.596% C*
HSR:18.323% C+
M77-B
D
Kills:1,742
Deaths:190
KDR:9.168
Accuracy:33.436% D
HSR:68.542% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-AM7 Archer
B+
Kills:472
Deaths:243
KDR:1.942
Accuracy:59.327% C++
HSR:24.788% B+
TX2 Emperor
C
Kills:471
Deaths:305
KDR:1.544
Accuracy:25.021% C--
HSR:18.047% C
NSX Tomoe
C++
Kills:470
Deaths:152
KDR:3.092
Accuracy:30.441% C++
HSR:35.745% C
RAMS .50M
C--
Kills:385
Deaths:19
KDR:20.263
Accuracy:35.970% C--
HSR:72.987% D
TSAR-42
D
Kills:313
Deaths:30
KDR:10.433
Accuracy:34.329% D
HSR:55.591% D*
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C++
HSR:25.238% B+
TX1 Repeater
C+
Kills:196
Deaths:141
KDR:1.390
Accuracy:24.514% C+
HSR:17.857% D
NS-44 Commissioner
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:42.024% B+
HSR:13.143% D*
NS-30 Vandal
B
Kills:164
Deaths:32
KDR:5.125
Accuracy:35.893% C*
HSR:30.488% B
Soldier Soaker
D
Kills:155
Deaths:82
KDR:1.890
Accuracy:23.823% D*
HSR:9.677% D
NS-61 Emissary
B+
Kills:147
Deaths:105
KDR:1.400
Accuracy:30.749% B+
HSR:12.245% D-
99SV
B*
Kills:102
Deaths:25
KDR:4.080
Accuracy:24.773% D*
HSR:44.118% B*
Kills:8,982
Deaths (as Infiltrator):2,952
Deaths (to Infiltrators):2,394
KDR:3.04268
Kill Difference:6,030
Playtime:943.796 hours
Usage:28%
Score:17.931m
Score/min:317
Accuracy (listed only):32.099%
HSR (listed only):30.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:1,534
Deaths:210
KDR:7.305
Accuracy:13.042% C--
HSR:14.668% D--
M2 Mutilator
D
Kills:1,457
Deaths:211
KDR:6.905
Accuracy:12.948% D
HSR:13.864% D*
M3 Pounder HEG
C+
Kills:572
Deaths:122
KDR:4.689
Accuracy:38.266% C+
HSR:2.622% C
M3 Pounder HEG
A+
Kills:373
Deaths:49
KDR:7.612
Accuracy:41.881% C+
HSR:5.362% A+
NS-10 Burster
B+
Kills:228
Deaths:15
KDR:15.200
Accuracy:33.175% B+
HSR:1.316% D**
NS-10 Burster
B+
Kills:212
Deaths:16
KDR:13.250
Accuracy:33.119% B+
HSR:1.415% D*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D--
HSR:13.979% D-
Kills:4,562
Deaths (as MAX Suit):349
Deaths (to MAX Suits):550
KDR:13.07163
Kill Difference:4,213
Playtime:125.803 hours
Usage:4%
Score:2.807m
Score/min:372
Accuracy (listed only):26.140%
HSR (listed only):7.604%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:5,326
V. Kills:377 N/A
Deaths:64
KDR:83.219
Accuracy:52.219% B+
KPH:199.500 A++
VKPH:14.100 C+
M18 Locust
C-
Kills:317
V. Kills:173 182%
Deaths:18
KDR:17.611
Accuracy:29.957% C-
KPH:11.700 D
VKPH:6.400 D--
M18 Needler
C
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.267% C
KPH:3.800 D-
VKPH:3.700 D-
Kills:5,939 (613 + 0)
Deaths:274
KDR:21.675
VKDR:3.080
Vehicle Kills:844
Kill Difference:5,665
Playtime:132.379 hours
Usage:4%
Score:1.453m
Score/min:183
Piloting Accuracy:30.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% F
KPH:26.300 D--
VKPH:4.200 D-
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.755% C
KPH:2.100 D*
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:28.038 hours
Usage:1%
Score:0.133m
Score/min:79
Piloting Accuracy:43.755%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B*
KPH:60.200 A++
VKPH:18.300 A
C75 Viper
B+
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% B
KPH:42.600 B+
VKPH:9.400 C**
L100 Python HESH
A*
Kills:115
V. Kills:31 359%
Deaths:2
KDR:57.500
Accuracy:51.534% C*
KPH:64.500 B
VKPH:17.400 A*
Skyguard
A**
Kills:73
V. Kills:43 166%
Deaths:
KDR:
Accuracy:31.095% C**
KPH:31.500 A**
VKPH:18.500 A**
Kills:992 (992 + 0)
Deaths:35
KDR:28.343
VKDR:8.343
Vehicle Kills:292
Kill Difference:957
Playtime:19.639 hours
Usage:1%
Score:0.427m
Score/min:363
Driving Accuracy:31.095%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:7,019
V. Kills:2,529 277%
Deaths:316
KDR:22.212
Accuracy:48.172% B++
KPH:39.500 B**
VKPH:14.200 B**
P2-120 HESH
A*
Kills:3,320
V. Kills:895 371%
Deaths:31
KDR:107.097
Accuracy:55.787% A++
KPH:68.100 B++
VKPH:18.400 A*
E540 Halberd
C+
Kills:196
V. Kills:76 255%
Deaths:16
KDR:12.250
Accuracy:35.420% D-
KPH:25.900 C+
VKPH:10 D
P2-120 AP
B*
Kills:160
V. Kills:88 180%
Deaths:7
KDR:22.857
Accuracy:52.953% B*
KPH:39.300 B++
VKPH:21.600 B++
MR11 Gatekeeper
C+
Kills:116
V. Kills:88 130%
Deaths:7
KDR:16.571
Accuracy:40.894% C+
KPH:21.500 C+
VKPH:16.300 C+
Kills:10,811 (10,499 + 312)
Deaths:377
KDR:28.676
VKDR:9.751
Vehicle Kills:3,676
Kill Difference:10,434
Playtime:243.412 hours
Usage:7%
Score:3.854m
Score/min:264
Driving Accuracy:52.953%
Gunner Accuracy:40.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:77
V. Kills:43 175%
Deaths:8
KDR:9.625
Accuracy:47.009% C+
KPH:38.900 C
VKPH:21.700 C-
Kills:77 (0 + 77)
Deaths:8
KDR:9.625
VKDR:5.375
Vehicle Kills:43
Kill Difference:69
Playtime:1.979 hours
Usage:0%
Score:0.133m
Score/min:1,122
Driving Accuracy:N/A%
Gunner Accuracy:47.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:2,092
V. Kills:130 N/A
Deaths:7
KDR:298.857
Accuracy:20.163% B+
KPH:115.500 A+
VKPH:7.200 A++
M20 Basilisk
M+
Kills:608
V. Kills:265 229%
Deaths:10
KDR:60.800
Accuracy:41.568% C**
KPH:48.700 A*
VKPH:21.200 M+
M20 Basilisk
A++
Kills:462
V. Kills:152 302%
Deaths:12
KDR:38.500
Accuracy:35.004% C--
KPH:42.300 A++
VKPH:13.900 A++
G30 Walker
B**
Kills:190
V. Kills:114 165%
Deaths:2
KDR:95
Accuracy:33.732% B+
KPH:26.200 B**
VKPH:15.700 B*
M40 Fury
C-
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C-
KPH:34.800 C--
VKPH:4.100 D*
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 D
M12 Kobalt
A++
Kills:64
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.827% B**
KPH:122.200 A
VKPH:7.600 A++
Kills:3,585 (0 + 3,585)
Deaths:37
KDR:96.892
VKDR:18.595
Vehicle Kills:688
Kill Difference:3,548
Playtime:53.480 hours
Usage:2%
Score:1.088m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:22.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5487,01931622.212A**17.2748.172%B++3.291%C*39.5B**14.2B**213177.6h6.4C**13.3B++
T1B Cycler 6,5356,3712,3012.769B2.1826.468%C+26.793%C+33.6C--N/A83189.4h13.2C50C+
Hellfire Rocket Pods 5,7035,3266483.219S78.2752.219%B+N/A199.5A++14.1C+61326.7h13.2B25.4B+
Claymore 4,1314,13114927.725M++22.7836.23%C**N/A186.9B++N/A50422.1h1.1B*3.2B+
P2-120 HESH 4,2153,32031107.097S102.1555.787%A++N/A68B++18.3A*28148.8h4.4C**7.9B*
Sticky Grenade 3,1873,11113111N/A3,106.0551.712%C+N/A1152.2C**28.1A34152.7h1.9B3.7C**
TRAC-5 Burst 2,5442,4659542.584C*2.3625.475%C+25.477%C++19.4D-N/A52126.9h13.6C+53.4C+
C-4 2,9082,2253755.933M0.9929.647%B+N/A136.5B*41.9B*77816.3h1.3C**4.4B+
M12 Kobalt 2,2222,0927298.857U293.9120.163%B+19.599%C*115.6A+7.2A++33218.1h16.8B83.2B+
NS-7 PDW 2,0432,0037402.707A++2.2426.596%C*18.323%C+14.1DN/A38141.9h15.6C+58.8C++
M77-B 1,7491,7421909.168M*4.2233.436%D68.542%D-15.9DN/A46109.4h2.2B+6.7C++
M2 Mutilator 1,5651,5342107.305M*2.3613.042%C--14.668%D--24.4CN/A8062.9h14.5B*111.2C**
M2 Mutilator 1,4971,4572116.905M+1.9612.948%D13.864%D*23.3CN/A8062.5h14.9B+115C++
SABR-13 1,3451,3235402.45B++2.5022.83%D16.327%D*14.6D-N/A4490.9h13.3C-58.3C--
HC1 Cougar 1,3421,3145362.451A+2.4924.219%C+22.603%C+9D-N/A26146.1h13.9C-57.5C+
PDW-16 Hailstorm 1,2281,2054282.815A++2.1328.821%B*16.266%C+16.8DN/A5571.9h15.3C+53.1B+
Orbital Strike Uplink 1,6461,17311173N/A1,168.05713.74%UN/A2932.5U1182.5U95880.4h0.8T*0.1T*
Tank Mine 1,4271,0016016.683S11.7439.786%BN/A156.4B*66.6C++11916.4h2C+5.1B+
T1 Cycler 9819696721.442C*3.5020.722%C-18.886%D9.5D--N/A41101.9h13.5C*65.2C++
TRAC-5 9219047051.282B++3.6618.39%D14.049%D-4.4D--N/A22206.4h17.2C93.7C
NS-11P 8788657871.099C+3.8521.751%D12.601%D*9.6D--N/A3490.4h14.7C67.6C
Spear Anti-Vehicle Phalanx Turret 1,1688571365.923S60.9841.844%C4.784%B+47.6B17.3C-26418h6.2B*14.8B++
SMG-46 Armistice 7847722792.767A++2.1828.623%B+19.819%B+21.4C--N/A6536h15.7C55C*
TORQ-9 7066953591.936B3.0125.309%C++21.151%C-18.7DN/A6037.2h15.3C+60.5C++
NS-11C 6886723072.189B*2.7628.981%B*25.298%B*15.4DN/A4843.6h16.4C--56.7C++
M20 Basilisk 8736081060.8U55.8541.568%C**5.757%C+48.6A*21.2M+37712.5h73.1B*175.9B++
M3 Pounder HEG 6485721224.689A++0.2638.266%C+2.622%C19.9C++2.6C--8828.7h12.5B++32.7B+
Frag Grenade 5084911491N/A486.0550.174%B+N/A818.3B**28.3A**36610.6h2.6B**5.3B*
L100 Python HEAT 6344861728.588M**23.6460.266%B*1.44%D60A++18.3A3268.1h4.4B++7.3B**
NS-AM7 Archer 5604722431.942M++3.0059.327%C++24.788%B+12.6B*2.3C5437.5h10B++16.8B*
TX2 Emperor 4814713051.544B+3.4025.021%C--18.047%C32.3C+N/A9314.6h8.4B33.6C++
NSX Tomoe 4754701523.092B++1.8530.441%C++35.745%C21.2D-N/A5222.2h17.9D--58.8C
M20 Basilisk 6144621238.5U33.5535.004%C--3.896%D-42.4A++13.9A++36510.9h54.2A154.9B*
M60-A Bulldog 488444855.5B+50.5554.996%B++2.477%C++57.7B++5.7B+2097.7h5.8C+10.5B+
M60-A Bulldog 448409581.8B**76.8555.34%B*2.2%C+75.7A+7.2B**2995.4h5.6C*10.1B+
RAMS .50M 3873851920.263S15.3235.97%C--72.987%D37.7B+N/A12510.2h2.2C++6.2C+
M3 Pounder HEG 435373497.612M++2.6741.881%C+5.362%A+23.5C*3.9C+11515.9h15.8B37.7C**
C75 Viper 3883181619.875M14.9342.01%BN/A42.4B+9.3C**2987.5h11.1C*26.5B+
M18 Locust 4903171817.611U12.6729.957%C-N/A11.7D6.4D--10227.2h128.7C+429.5C+
TSAR-42 3153133010.433A*5.4934.329%D55.591%D*27DN/A13511.6h2.4C+7C
TRAC-5 S 3143011871.61B*3.3425.51%B+15.947%C+5D--N/A2159.9h19.9F-78D
M18 Needler 5902961921.542C+3.4030.267%C1.014%D3.8D-3.7D-6578.5h289.8D**957.6D**
MSW-R 307294535.547A0.6020.494%C--19.728%D16.5D-N/A13517.8h12.4C+60.6C+
T9 CARV-S 281279495.694A*0.7517.19%D--15.771%D*15.3D--N/A6218.2h13.5C78.4C-
T1S Cycler 2862781162.397A2.5529.89%B**30.216%A34.3C++1B++1058.1h14C--46.9B
The Slasher 2582407,8110.031C4.9153.439%AN/A0.2C-N/A11003.5h2.1C*3.9C+
NS-10 Burster 4072281515.2U10.2533.175%B+1.316%D**7.6B**6A++10729.9h169.8C+511.9C**
ASP-30 Grounder 393226484.708S0.2460.875%C1.327%D-7.2D--5.4D12231.2h10.3D-16.9D-
NS-10 Burster 3972121613.25U8.3033.119%B+1.415%D*6.9B++6A++11130.8h183.3D553.6C+
SOAS-20 216210802.625B+2.3229.253%C++25.238%B+14.3D--N/A5214.7h16.9D**57.6D
TX1 Repeater 2011961411.39B++3.5624.514%C+17.857%D22.3CN/A1048.8h12.7C*51.7C**
E540 Halberd 2721961612.25B+7.3035.42%D-2.551%C-25.8C+10D6057.6h6.1C+17.1C-
G30 Walker 304190295U90.0533.732%B+2.105%D-26B**15.6B*2317.3h212.6C+630.4C**
M1 Heavy Cycler 191186752.48B*2.4710.547%D--13.979%D-14DN/A6913.3h14.5B*137.4C++
T2 Striker 319186238.087U3.1448.602%C--N/A19.8B**14.1B+2509.4h33.3B++68.5B+
NS-15M2 188182603.033B+1.9124.767%C+30.769%B24.3D-N/A1457.5h13.6C54.8C+
NS-44 Commissioner 1781751011.733B+3.2142.024%B+13.143%D*28.7CN/A1426.1h3.9C+9.2B
NS-30 Vandal 167164325.125B**0.1835.893%C*30.488%B22.2D-N/A767.4h6.8D-19C
P2-120 AP 248160722.857A*17.9152.953%B*N/A39B+21.5B+14074.1h6.7C++12.7B+
M20 Basilisk 2011561156U151.0555.221%B3.846%C86.7A*25B+6921.8h76.9B*139.3B*
Soldier Soaker 156155821.89B++3.0623.823%D*9.677%D86.1B**N/A2301.8h5B+21C+
NS-61 Emissary 1491471051.4B*3.5530.749%B+12.245%D-35C*N/A1104.2h12.7C*41.1B
FA1 Barrage 143141781.808B*3.1429.096%D*14.894%C+8.2D*N/A4817.2h6D20.5D--
AMR-66 142140178.235S3.2933.427%B**23.571%C18.2CN/A907.7h11D32.9C*
MR11 Gatekeeper 204116716.571A++11.6340.894%C+1.724%C21.5C+16.3C+4465.4h57.8C-141.2C+
L100 Python HESH 146115257.5M*52.5551.534%C*N/A63.9C**17.2A*5991.8h2.9B+5.7B+
TAR 113111721.542C++3.4017.639%D*15.315%D-11.3D--N/A989.8h14.6C--82.9D-
T9 CARV 107107751.427C++3.5212.608%D**19.626%C--6.4D*N/A15016.7h13.5C*107.1C--
MANA Anti-Personnel Turret 107106303.533N/A1.4116.946%UN/A1060U10U3641600.1h26.6T*156.8T*
Aspis Anti-Aircraft Phalanx Turret 220104334.667U29.7231.063%B+2.885%B11.8C+13.2C**2378.8h183.7D591.5C++
ML-7 134102293.517S1.4345.041%D**2.941%C+20.8C6.5D-4784.9h5.4B+12.1C++
99SV 104102254.08A+0.8724.773%D*44.118%B*11.1D-N/A799.2h6.4D25.9D-
L105 Zephyr 10893811.625C+6.6829.52%FN/A26.6D--4.3D-2353.5h7.4D25.1D*
M40 Fury 10493246.5S41.5532.098%C-N/A34.4C--4.1D*3072.7h12.3C**38.3C++
G20 Vulcan-H 1207789.625B**4.6847.009%C+5.195%A+38.5C21.5C-11212h135.2D--287.6D
M40 Fury 8876419A+14.0540.687%B+N/A50.7C+8D4161.5h17.8D-43.7C
Skyguard 11673173U68.0531.095%C**N/A31.7M18.7M5142.3h80.7B**259.5B**
NS Baron G5 7068361.889B*3.0640.929%C-14.706%C+14.2D--N/A664.8h5.4D13.3C+
M12 Kobalt 6864164A++59.0522.827%B**20.313%B128A+8A*5670.5h15.3B+66.9B++
TMG-50 6060203A1.9521.828%C+21.667%C17.6DN/A2043.4h11.1C*50.7C**
Xiphos Anti-Personnel Phalanx Turret 7554154N/A49.0522.264%UN/A540U210U1864100.1h79.9T*358.7T*
Anti-Vehicle Grenade 5853153N/A48.0549.321%CN/A530B+50D33720.1h4.1B++8.3B+
CAS30 Tank Buster 12651511C3.9543.755%CN/A2.1D*3.1D--5724.5h109.8F-250.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4121,345,335107.4h
Anti-Vehicle MANA Turret11130.2h
Hellion G01370h
Spawn Beacon228,9157.1h
Repair Module23520.5h
Turret AI Module01940.3h
Skywall Shield Emitter01230.2h
Nanite Revive Grenade011,8223.2h
Medical Applicator890793,27577.5h
Cortium Silo01430.3h
Rampart Wall0840.3h
Motion Spotter3726,00743.8h
Hoplon Anti-Aircraft Phalanx Tower0760.1h
Welding Device02,4250.1h
Spitfire Auto-Turret508,2418.2h
Spear Anti-Vehicle Tower0510.1h
Shield Recharging Field507,8483h
Recon Detection Device10330,71358.7h
Medical Kit9910.9h
Ammunition Package5927,15311.4h
Anti-Infantry MANA Turret121,1602h
Flail Targeting Dart01430.8h
Pain Spire01780.3h
Solid Wall1850.3h
Nano-Repair Grenade09470.3h
Snowman Soldier32330.2h
Orbital Strike Target Designator222683.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.37s on queries, 1.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.