Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
SteveWolf[ES] SteveWolf
TR BR 158

KDR: 4.81

Score: 59.9m

Last Seen: Sep 15th, 2019 6:21 PM
- OFFLINE - 32.8 hour(s)

Battle Rank 120 (158 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore Sticky Grenade P2-120 HESH NS-7 PDW C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SteveWolf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 987TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.976%21.866%54627118719,9033.203961.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.433%0.733B++0.116C+-1.861F-HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.237C++14.10.008C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.473%0.536%1429212124,66741769911.1918667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.576%-0.118C+-0.947D--0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.45B31.20.393B54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.332%2.486%32144121010,258550347918.6171295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%0.796B++0.001C+0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.679B+60.514B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.29%12.809%713612082,9904598746.51416342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-0.469D2.064A*-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.7-0.216C45.3-0.133C99.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.387%66.888%713412102,413773103.1216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.118%-0.402C---0.002C+0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.40.249C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.018%15%7131121314050920.27451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.04D*0.072C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.562D6-0.229C14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
59.9m397.1%382 (22.9k)330 (19.8k)4.8099862,95313,0885.79638158 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214476117.956%11.81%21213:5317

25% Combat Medic26% Engineer29% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMSep 16th, 2019 12:14 PM (10h) (PST)Sep 15th, 2019 6:16 PM (1d) (PST)Sep 15th, 2019 2:21 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453613920.3470.0720.0411.5770.051473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1653,66523,500214295319,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3027.1h/126.1d 12,910 7,435 51,214 286.5k 6,201 10,902 9,189 82.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C-
HSR:19.728% D
T9 CARV-S
D--
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D--
HSR:16.117% D*
NS-15M2
B*
Kills:151
Deaths:53
KDR:2.849
Accuracy:26.166% B+
HSR:32.450% B*
T9 CARV
C--
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C--
TMG-50
C++
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C++
HSR:21.667% C
Kills:884
Deaths (as Heavy Assault):249
Deaths (to Heavy Assaults):3,538
KDR:3.5502
Kill Difference:635
Playtime:116.144 hours
Usage:4%
Score:1.413m
Score/min:203
Accuracy (listed only):19.641%
HSR (listed only):21.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C**
Kills:1,486
Deaths:445
KDR:3.339
Accuracy:25.468% C+
HSR:25.639% C**
HC1 Cougar
C++
Kills:1,293
Deaths:530
KDR:2.440
Accuracy:24.230% C+
HSR:22.738% C++
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
NS-11C
B**
Kills:662
Deaths:276
KDR:2.399
Accuracy:29.081% B**
HSR:25.227% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
AMR-66
B**
Kills:121
Deaths:16
KDR:7.563
Accuracy:32.627% B**
HSR:23.967% C+
NS Baron G5
B
Kills:62
Deaths:31
KDR:2
Accuracy:38.662% C--
HSR:16.129% B
Kills:4,967
Deaths (as Engineer):2,264
Deaths (to Engineers):2,431
KDR:2.1939
Kill Difference:2,703
Playtime:781.259 hours
Usage:26%
Score:16.274m
Score/min:347
Accuracy (listed only):27.872%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:1,833
Deaths:679
KDR:2.700
Accuracy:26.408% B
HSR:18.112% C+
TRAC-5 Burst
C**
Kills:1,486
Deaths:445
KDR:3.339
Accuracy:25.468% C+
HSR:25.639% C**
HC1 Cougar
C++
Kills:1,293
Deaths:530
KDR:2.440
Accuracy:24.230% C+
HSR:22.738% C++
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-11C
B**
Kills:662
Deaths:276
KDR:2.399
Accuracy:29.081% B**
HSR:25.227% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
NS Baron G5
B
Kills:62
Deaths:31
KDR:2
Accuracy:38.662% C--
HSR:16.129% B
Kills:8,656
Deaths (as Light Assault):3,634
Deaths (to Light Assaults):2,698
KDR:2.38195
Kill Difference:5,022
Playtime:383.772 hours
Usage:13%
Score:5.389m
Score/min:234
Accuracy (listed only):27.420%
HSR (listed only):18.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C++
Kills:4,696
Deaths:1,606
KDR:2.924
Accuracy:26.505% C++
HSR:27.875% C++
NS-7 PDW
B
Kills:1,833
Deaths:679
KDR:2.700
Accuracy:26.408% B
HSR:18.112% C+
SABR-13
D
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D
HSR:16.327% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C-
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TORQ-9
C++
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C++
HSR:21.151% C
T1S Cycler
A
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% A
HSR:30.216% A
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
B
Kills:62
Deaths:31
KDR:2
Accuracy:38.662% C--
HSR:16.129% B
Kills:12,949
Deaths (as Combat Medic):5,647
Deaths (to Combat Medics):1,167
KDR:2.29308
Kill Difference:7,302
Playtime:747.427 hours
Usage:25%
Score:17.347m
Score/min:387
Accuracy (listed only):26.348%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,833
Deaths:679
KDR:2.700
Accuracy:26.408% B
HSR:18.112% C+
M77-B
D
Kills:1,667
Deaths:186
KDR:8.962
Accuracy:33.304% D
HSR:68.266% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NSX Tomoe
B
Kills:459
Deaths:147
KDR:3.122
Accuracy:30.500% B
HSR:35.948% C+
NS-AM7 Archer
B*
Kills:457
Deaths:232
KDR:1.970
Accuracy:59.156% C++
HSR:24.727% B*
TX2 Emperor
C
Kills:392
Deaths:251
KDR:1.562
Accuracy:24.302% D
HSR:18.623% C
RAMS .50M
C-
Kills:381
Deaths:19
KDR:20.053
Accuracy:35.951% C-
HSR:72.703% D
TSAR-42
D
Kills:301
Deaths:29
KDR:10.379
Accuracy:33.990% D
HSR:56.146% D*
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C**
HSR:25.238% B+
NS-30 Vandal
B+
Kills:164
Deaths:32
KDR:5.125
Accuracy:35.893% B+
HSR:30.488% B+
Soldier Soaker
D
Kills:155
Deaths:82
KDR:1.890
Accuracy:23.823% D--
HSR:9.677% D
NS-44 Commissioner
B+
Kills:151
Deaths:79
KDR:1.911
Accuracy:41.224% B+
HSR:12.583% D*
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
TX1 Repeater
C
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.410% C
HSR:15.455% D-
99SV
A
Kills:64
Deaths:23
KDR:2.783
Accuracy:22.145% F
HSR:46.875% A
Kills:8,464
Deaths (as Infiltrator):2,727
Deaths (to Infiltrators):2,125
KDR:3.10378
Kill Difference:5,737
Playtime:884.406 hours
Usage:29%
Score:16.722m
Score/min:315
Accuracy (listed only):31.739%
HSR (listed only):30.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C-
Kills:1,527
Deaths:208
KDR:7.341
Accuracy:13.012% C-
HSR:14.669% D-
M2 Mutilator
C-
Kills:1,448
Deaths:209
KDR:6.928
Accuracy:12.905% C-
HSR:13.950% D*
M3 Pounder HEG
C+
Kills:562
Deaths:122
KDR:4.607
Accuracy:38.178% C+
HSR:2.669% C
M3 Pounder HEG
A++
Kills:365
Deaths:49
KDR:7.449
Accuracy:41.906% C++
HSR:5.479% A++
NS-10 Burster
B++
Kills:215
Deaths:14
KDR:15.357
Accuracy:33.511% B++
HSR:1.395% D*
NS-10 Burster
B*
Kills:192
Deaths:15
KDR:12.800
Accuracy:33.414% B*
HSR:1.563% D*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D-
Kills:4,495
Deaths (as MAX Suit):346
Deaths (to MAX Suits):522
KDR:12.99133
Kill Difference:4,149
Playtime:123.590 hours
Usage:4%
Score:2.762m
Score/min:372
Accuracy (listed only):26.210%
HSR (listed only):7.672%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:4,371
V. Kills:302 N/A
Deaths:64
KDR:68.297
Accuracy:51.695% B+
KPH:184.100 A++
VKPH:12.700 C+
M18 Needler
C
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.267% C
KPH:3.800 D-
VKPH:3.700 D-
M18 Locust
C+
Kills:153
V. Kills:84 180%
Deaths:18
KDR:8.500
Accuracy:31.669% C+
KPH:13.100 C-
VKPH:7.200 D
Kills:4,820 (449 + 0)
Deaths:274
KDR:17.591
VKDR:2.482
Vehicle Kills:680
Kill Difference:4,546
Playtime:113.858 hours
Usage:4%
Score:1.167m
Score/min:171
Piloting Accuracy:31.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% D**
KPH:26.300 D--
VKPH:4.200 D-
CAS30 Tank Buster
D-
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.755% C
KPH:2.100 D*
VKPH:3.100 D-
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:28.038 hours
Usage:1%
Score:0.132m
Score/min:79
Piloting Accuracy:43.755%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B**
KPH:60.200 A++
VKPH:18.300 A
C75 Viper
B*
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% B
KPH:42.600 B*
VKPH:9.400 C**
Skyguard
M
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% C*
KPH:32.500 M
VKPH:19.100 A**
Kills:872 (872 + 0)
Deaths:33
KDR:26.424
VKDR:7.818
Vehicle Kills:258
Kill Difference:839
Playtime:17.628 hours
Usage:1%
Score:0.351m
Score/min:332
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:7,010
V. Kills:2,526 277%
Deaths:316
KDR:22.184
Accuracy:48.142% B++
KPH:39.500 B**
VKPH:14.200 B**
P2-120 HESH
A++
Kills:2,444
V. Kills:637 383%
Deaths:31
KDR:78.839
Accuracy:56.134% A++
KPH:69.800 B*
VKPH:18.200 A++
E540 Halberd
C+
Kills:178
V. Kills:72 244%
Deaths:16
KDR:11.125
Accuracy:34.649% D-
KPH:25.500 C+
VKPH:10.300 C--
MR11 Gatekeeper
C+
Kills:116
V. Kills:88 130%
Deaths:7
KDR:16.571
Accuracy:40.868% C++
KPH:21.600 C+
VKPH:16.400 C+
P2-120 AP
B++
Kills:66
V. Kills:54 120%
Deaths:7
KDR:9.429
Accuracy:56.934% B**
KPH:26.800 C
VKPH:21.900 B++
Kills:9,814 (9,520 + 294)
Deaths:377
KDR:26.032
VKDR:8.958
Vehicle Kills:3,377
Kill Difference:9,437
Playtime:227.262 hours
Usage:8%
Score:3.524m
Score/min:258
Driving Accuracy:56.934%
Gunner Accuracy:40.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:53
V. Kills:35 147%
Deaths:8
KDR:6.625
Accuracy:46.926% C+
KPH:31.600 D
VKPH:20.900 C--
Kills:53 (0 + 53)
Deaths:8
KDR:6.625
VKDR:4.375
Vehicle Kills:35
Kill Difference:45
Playtime:1.679 hours
Usage:0%
Score:0.119m
Score/min:1,178
Driving Accuracy:N/A%
Gunner Accuracy:46.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,622
V. Kills:104 N/A
Deaths:7
KDR:231.714
Accuracy:19.608% B+
KPH:108.500 A
VKPH:7 A++
M20 Basilisk
M
Kills:556
V. Kills:247 224%
Deaths:10
KDR:55.600
Accuracy:40.861% C*
KPH:47.400 A*
VKPH:21.100 M
M20 Basilisk
A++
Kills:432
V. Kills:146 294%
Deaths:12
KDR:36
Accuracy:34.745% C--
KPH:41.800 A++
VKPH:14.100 A++
G30 Walker
B**
Kills:149
V. Kills:102 145%
Deaths:2
KDR:74.500
Accuracy:33.184% B+
KPH:24.200 B*
VKPH:16.500 B**
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:35 C
VKPH:4.100 D--
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 C--
Kills:2,928 (0 + 2,928)
Deaths:37
KDR:79.135
VKDR:16.811
Vehicle Kills:622
Kill Difference:2,891
Playtime:47.350 hours
Usage:2%
Score:0.946m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:40.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5367,01031622.184A*17.3748.142%B++3.295%C++39.5B**14.2B**212177.4h6.4B+13.3B++
T1B Cycler 4,8114,6961,6062.924B+1.8926.505%C++27.875%C++36.5CN/A89128.5h13.5C50.9C++
Hellfire Rocket Pods 4,6734,3716468.297S63.4951.695%B+N/A184.4A++12.7C+56023.7h13.7B+26.4B++
Claymore 3,8513,85113827.906M*23.1037.387%B+N/A189.7B*N/A50920.3h1.2C++3.1B++
Sticky Grenade 2,9842,91612916N/A2,911.1951.558%C+N/A1166.4B+27.2A34772.5h1.9B+3.7B
P2-120 HESH 3,0812,4443178.839S74.0356.134%A++N/A69.8B*18.2A++28035h4.5B8.1B*
NS-7 PDW 1,8701,8336792.7A*2.1126.408%B18.112%C+14.1DN/A37129.6h15.6C+59C**
C-4 2,3601,7813225.531M+0.7228.827%B+N/A122B*39.7B++75814.6h1.4C*4.7B+
M77-B 1,6721,6671868.962S4.1533.304%D68.266%D-15.5DN/A45107.5h2.2B+6.7C++
M12 Kobalt 1,7261,6227231.714U226.9019.608%B+19.79%C**108.9A7A++31214.9h17.3B88.4B+
M2 Mutilator 1,5561,5272087.341S2.5313.012%C-14.669%D-24.4C+N/A8062.6h14.5B*111.4C**
TRAC-5 Burst 1,5241,4864453.339B+1.4725.468%C+25.639%C**25C--N/A6459.5h13.8C+54.1C+
M2 Mutilator 1,4871,4482096.928M**2.1212.905%C-13.95%D*23.2CN/A8062.3h14.9B++115.3C**
SABR-13 1,3451,3235402.45B+2.3622.83%D16.327%D*14.6D-N/A4490.9h13.3C58.3C
HC1 Cougar 1,3201,2935302.44A2.3724.23%C+22.738%C++8.9D-N/A26145.6h14C57.9C+
PDW-16 Hailstorm 1,2281,2054282.815A*1.9928.821%B*16.266%C+16.8DN/A5571.9h15.3C++53.1B+
T1 Cycler 9819696721.442B+3.3720.722%C18.886%C-9.5D--N/A40101.8h13.5B+65.2C*
Tank Mine 1,3209205616.429S11.6238.983%B+N/A153.3B**66.7C++11866h2C+5.2B++
TRAC-5 9199027011.287B++3.5218.382%D14.08%D-4.4D--N/A21205h17.2C93.7C
NS-11P 8788657871.099C+3.7121.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Spear Anti-Vehicle Phalanx Turret 1,1338291363.769S58.9641.687%C4.946%B+47.4B+17.4C26617.5h6.1B++14.7B++
SMG-46 Armistice 7847722792.767A+2.0428.623%B+19.819%B+21.5CN/A6335.9h15.7C+55C**
TORQ-9 7066953591.936B+2.8725.309%C++21.151%C18.7DN/A5837.2h15.3C+60.5C*
NS-11C 6786622762.399A++2.4129.081%B**25.227%B**16.1C--N/A5041.2h16.4C56.6C**
M3 Pounder HEG 6365621224.607A*0.2038.178%C+2.669%C19.9B2.6C-8828.3h12.5B++32.7B+
M20 Basilisk 8035561055.6U50.7940.861%C*6.295%C*47.5A*21.1M37711.7h73.3B++179.4B++
L100 Python HEAT 6344861728.588S23.7860.266%B**1.44%D60A++18.3A3218.1h4.4B+7.3B*
NSX Tomoe 4634591473.122B**1.6930.5%B35.948%C+21.3DN/A5321.5h17.8D58.3C+
NS-AM7 Archer 5424572321.97M**2.8459.156%C++24.727%B*12.7A2.4C+5336.1h9.9B*16.8B**
M20 Basilisk 5784321236U31.1934.745%C--3.935%D41.9A++14.2A++36810.3h54.8B**157.8B*
M60-A Bulldog 430394849.25B+44.4454.189%B++2.792%C*54.7B+5C*2057.2h5.9C++10.9B+
TX2 Emperor 4013922511.562B++3.2524.302%D18.623%C32.9C++N/A9711.9h8.5B+35C++
RAMS .50M 3833811920.053S15.2435.951%C-72.703%D37.7B+N/A12210.1h2.2C++6.2C+
Orbital Strike Uplink 5313701370N/A365.19558.667%UN/A1850U805U52520.2h1.1T*0.2T*
M3 Pounder HEG 425365497.449M**2.6441.906%C++5.479%A++23.5B+3.9C+11515.5h15.8B+37.6B+
M60-A Bulldog 394361572.2B**67.3954.756%B*2.493%C+70.8A6.5B++2975.1h5.8C*10.5B+
C75 Viper 3883181619.875M++15.0742.01%BN/A42.4B++9.3C**2897.5h11.1B+26.5B++
TRAC-5 S 3143011871.61B*3.2025.51%B+15.947%C+5D--N/A2059.9h19.9D**78C-
TSAR-42 3033012910.379A5.5733.99%D56.146%D*26.4C--N/A12611.4h2.4C+7.1C+
M18 Needler 5902961921.542C+3.2730.267%C1.014%D3.8D-3.7D-6278.5h289.8D*957.6D*
MSW-R 307294535.547A+0.7420.494%C-19.728%D16.5D-N/A12417.8h12.4C+60.6C+
T1S Cycler 2862781162.397A+2.4129.89%A30.216%A34.3C**1B*1038.1h14C46.9B+
T9 CARV-S 275273485.688M**0.8817.134%D--16.117%D*15.3D--N/A6117.8h13.6C79.1C
Frag Grenade 2772701270N/A265.1946.788%C**N/A675B*17.5A+34750.4h3B*6.5B++
ASP-30 Grounder 387222484.625S0.1860.945%C1.351%D-7.2D-5.4C--12130.8h10.3D-17D-
NS-10 Burster 3862151415.357U10.5533.511%B++1.395%D*7.6B**6A++10828.4h170.3C+508B
SOAS-20 216210802.625B**2.1829.253%C**25.238%B+14.3D--N/A5214.7h16.9D*57.6C--
The Slasher 2252076,8330.03C4.7854.201%A+N/A0.2C-N/A1903.7h2.2C++4.1C++
NS-10 Burster 3631921512.8U7.9933.414%B*1.563%D*6.6B++5.9A++11129.2h191.4D572.7C++
M1 Heavy Cycler 191186752.48B*2.3310.547%D-13.979%D-14DN/A6713.3h14.5B**137.4C++
E540 Halberd 2501781611.125B++6.3234.649%D-2.247%D25.4C+10.3C--5907h6C+17.2C
NS-30 Vandal 167164325.125A*0.3235.893%B+30.488%B+22.2DN/A747.4h6.8D19C+
Soldier Soaker 156155821.89B++2.9223.823%D--9.677%D86.1AN/A2301.8h5B+21C+
M18 Locust 237153188.5M3.6931.669%C+1.307%C13.2C-7.2D11211.6h145.1C+458.1C++
NS-15M2 155151532.849B++1.9626.166%B+32.45%B*27DN/A1685.6h13.5C+51.6C*
NS-44 Commissioner 154151791.911B*2.9041.224%B+12.583%D*35.1C++N/A1774.3h3.7C**9B+
G30 Walker 251149274.5U69.6933.184%B+2.013%D--24B*16.5B**2316.2h223.2C+672.7C**
NS-61 Emissary 1451431001.43B*3.3831.019%B+11.888%D-37.6B+N/A1173.8h12.6C**40.5B+
FA1 Barrage 142140781.795B++3.0129.018%D*15%C+8.1D*N/A4617.2h6D20.6D-
AMR-66 123121167.563S2.7532.627%B**23.967%C+17.8CN/A886.8h11.3C--34.7C*
T2 Striker 209118176.941U2.1350.363%C+N/A17.9B+13.8C*2646.6h38.8B77C**
MR11 Gatekeeper 204116716.571M+11.7640.868%C++1.724%C21.5C+16.3C+4425.4h57.3C140.3C+
TAR 113111721.542C++3.2717.639%D*15.315%D-11.3D--N/A909.8h14.6C-82.9D-
TX1 Repeater 114110811.358B++3.4523.41%C15.455%D-30.6C++1.1B*1623.6h12.6B53.7C**
T9 CARV 106106751.413C*3.4012.583%D*19.811%C--6.4D*N/A13816.6h13.6C*108C
ML-7 134102293.517S1.2945.041%D*2.941%C++20.8C6.5D-4574.9h5.4B++12.1C++
Aspis Anti-Aircraft Phalanx Turret 20293246.5U41.6930.804%B++3.226%B++10.8C+12.7B+2318.6h196.8D--638.8C++
L105 Zephyr 10893811.625C++6.8229.52%D**N/A26.6D--4.3D-2333.5h7.4C-25.1D*
M40 Fury 10493246.5S41.6932.098%CN/A34.4C-4.1D--3072.7h12.3B+38.3C**
M20 Basilisk 11791191U86.1956.863%B+3.297%D75.8A21.7C+7641.2h89.1B+156.7B++
MANA Anti-Personnel Turret 8989233.87N/A0.9416.386%UN/A890UN/A3236200.1h28.7T*175.4T*
M40 Fury 8876419A++14.1940.687%B+N/A50.7C+8C--4171.5h17.8D43.7C+
Skyguard 10868168U63.1930.683%C*N/A32.4M19A**5262.1h79.3B**258.6B**
P2-120 AP 1206679.429B+4.6256.934%B**N/A26.4C21.6B++19612.5h11.8F-20.8D
99SV 6564232.783B++2.0322.145%F46.875%A7.6D*N/A668.4h7.5D*33.7F
NS Baron G5 6462312B**2.8138.662%C--16.129%B14.4D--N/A694.3h5C+13C+
TMG-50 6060203A++1.8121.828%C++21.667%C17.6DN/A1893.4h11.1C**50.7B
G20 Vulcan-H 885386.625B++1.8246.926%C+5.66%A*31.2D20.6C--11771.7h161F343.1D*
Anti-Vehicle Grenade 5853153N/A48.1949.321%C+N/A530B++50D32460.1h4.1B*8.3B++
Xiphos Anti-Personnel Phalanx Turret 7151151N/A46.1921.764%UN/A510U200U1786100.1h80.5T*369.7T*
CAS30 Tank Buster 12651511C3.8143.755%CN/A2.1D*3.1D-5624.5h109.8F250.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon217,6855.7h
Hellion G01370h
Anti-Vehicle MANA Turret11080.2h
Nano-Armor Kit3411,156,76886.9h
Skywall Shield Emitter0740.1h
Turret AI Module01120.1h
Repair Module11860.3h
Nanite Revive Grenade010,7072.9h
Medical Applicator831709,05666.8h
Cortium Silo0840.2h
Spitfire Auto-Turret305,8975.7h
Motion Spotter2923,46838.3h
Rampart Wall0650.3h
Welding Device01,5320.1h
Shield Recharging Field457,4612.8h
Medical Kit9900.8h
Ammunition Package4722,0759.8h
Anti-Infantry MANA Turret121,1092h
Flail Targeting Dart01220.8h
Snowman Soldier21130.1h
Pain Spire0870.2h
Recon Detection Device10330,71358.7h
Orbital Strike Target Designator131401.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.47s on queries, 2.43s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.