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Captain SteveWolf[ES] SteveWolf
TR BR 58

KDR: 4.86

Score: 63.1m

Last Seen: Jan 22nd, 2020 9:41 PM
- OFFLINE - 56.7 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 32
Level Progress (to 59): 14%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT T1B Cycler Hellfire Rocket Pods Claymore Sticky Grenade P2-120 HESH TRAC-5 Burst C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 995TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.105%22.082%55427120521,4343.239231.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.444%0.746B++0.149C++-1.829F-HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.246C++140.018C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.84%0.534%1488212305,05343873211.5365689%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.635%-0.074C+-0.977D--0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.60.481B+29.70.421B50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.468%2.423%31964122810,688579361918.4594295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.059%0.805B++-0.057C+0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.686B+60.522B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.559%13.048%735612263,2424879106.65708356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.45D2.032A*-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.6-0.191C45-0.116C+97.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.467%67.203%735412282,488837112.97252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.124%-0.369C-0.006C+0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.40.253C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.018%15%7351123114054120.25878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.045D*0.054C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.563D6-0.228C14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 32
63.1m395.2%383 (23k)331 (19.9k)4.8572167,83113,9655.8394658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232503217.913%11.704%21013:4217

24% Combat Medic26% Engineer29% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMJan 23rd, 2020 10:03 PM (1d) (PST)Jan 22nd, 2020 7:29 PM (2d) (PST)Jan 22nd, 2020 5:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
463614020.3560.0730.0421.6130.052480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7743,67824,096214397319,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3171.9h/132.2d 13,717 7,939 53,964 307.1k 6,653 11,321 9,869 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C-
HSR:19.728% D
T9 CARV-S
D--
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D--
HSR:16.117% D*
NS-15M2
B+
Kills:173
Deaths:58
KDR:2.983
Accuracy:25.086% C++
HSR:30.636% B+
T9 CARV
C--
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C--
TMG-50
C+
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C+
HSR:21.667% C
Kills:906
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):3,776
KDR:3.56693
Kill Difference:652
Playtime:118.698 hours
Usage:4%
Score:1.458m
Score/min:205
Accuracy (listed only):19.425%
HSR (listed only):21.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C**
Kills:2,018
Deaths:739
KDR:2.731
Accuracy:25.726% C+
HSR:25.917% C**
HC1 Cougar
C+
Kills:1,307
Deaths:536
KDR:2.438
Accuracy:24.219% C+
HSR:22.647% C+
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
NS-11C
B**
Kills:664
Deaths:285
KDR:2.330
Accuracy:29.042% B**
HSR:25.301% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
AMR-66
B*
Kills:121
Deaths:16
KDR:7.563
Accuracy:32.627% B*
HSR:23.967% C+
NS Baron G5
C++
Kills:67
Deaths:35
KDR:1.914
Accuracy:39.861% C
HSR:14.925% C++
Kills:5,520
Deaths (as Engineer):2,577
Deaths (to Engineers):2,547
KDR:2.14203
Kill Difference:2,943
Playtime:839.243 hours
Usage:26%
Score:17.680m
Score/min:351
Accuracy (listed only):28.048%
HSR (listed only):19.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C**
Kills:2,018
Deaths:739
KDR:2.731
Accuracy:25.726% C+
HSR:25.917% C**
NS-7 PDW
C**
Kills:1,964
Deaths:728
KDR:2.698
Accuracy:26.575% C**
HSR:18.432% C++
HC1 Cougar
C+
Kills:1,307
Deaths:536
KDR:2.438
Accuracy:24.219% C+
HSR:22.647% C+
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
TRAC-5
D
Kills:902
Deaths:701
KDR:1.287
Accuracy:18.382% D
HSR:14.080% D-
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
NS-11C
B**
Kills:664
Deaths:285
KDR:2.330
Accuracy:29.042% B**
HSR:25.301% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
NS Baron G5
C++
Kills:67
Deaths:35
KDR:1.914
Accuracy:39.861% C
HSR:14.925% C++
Kills:9,340
Deaths (as Light Assault):3,996
Deaths (to Light Assaults):2,836
KDR:2.33734
Kill Difference:5,344
Playtime:402.312 hours
Usage:13%
Score:5.684m
Score/min:235
Accuracy (listed only):27.578%
HSR (listed only):18.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C+
Kills:5,421
Deaths:1,893
KDR:2.864
Accuracy:26.573% C+
HSR:27.560% C+
NS-7 PDW
C**
Kills:1,964
Deaths:728
KDR:2.698
Accuracy:26.575% C**
HSR:18.432% C++
SABR-13
D
Kills:1,323
Deaths:540
KDR:2.450
Accuracy:22.830% D
HSR:16.327% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C-
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TORQ-9
C++
Kills:695
Deaths:359
KDR:1.936
Accuracy:25.309% C++
HSR:21.151% C-
T1S Cycler
A
Kills:278
Deaths:116
KDR:2.397
Accuracy:29.890% B**
HSR:30.216% A
FA1 Barrage
C+
Kills:140
Deaths:78
KDR:1.795
Accuracy:29.018% D*
HSR:15% C+
TAR
D-
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D-
NS Baron G5
C++
Kills:67
Deaths:35
KDR:1.914
Accuracy:39.861% C
HSR:14.925% C++
Kills:13,810
Deaths (as Combat Medic):5,987
Deaths (to Combat Medics):1,256
KDR:2.30666
Kill Difference:7,823
Playtime:776.443 hours
Usage:24%
Score:17.993m
Score/min:386
Accuracy (listed only):26.468%
HSR (listed only):18.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,964
Deaths:728
KDR:2.698
Accuracy:26.575% C**
HSR:18.432% C++
M77-B
D
Kills:1,723
Deaths:189
KDR:9.116
Accuracy:33.333% D
HSR:68.833% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C+
SMG-46 Armistice
B+
Kills:772
Deaths:279
KDR:2.767
Accuracy:28.623% B+
HSR:19.819% B+
TX2 Emperor
C
Kills:464
Deaths:293
KDR:1.584
Accuracy:25.316% C-
HSR:17.888% C
NS-AM7 Archer
B++
Kills:464
Deaths:241
KDR:1.925
Accuracy:59.191% C++
HSR:24.785% B++
NSX Tomoe
C**
Kills:459
Deaths:147
KDR:3.122
Accuracy:30.500% C**
HSR:35.948% C+
RAMS .50M
C-
Kills:384
Deaths:19
KDR:20.211
Accuracy:36.019% C-
HSR:72.917% D
TSAR-42
D
Kills:313
Deaths:30
KDR:10.433
Accuracy:34.329% D
HSR:55.591% D**
SOAS-20
B+
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C*
HSR:25.238% B+
NS-44 Commissioner
B+
Kills:164
Deaths:96
KDR:1.708
Accuracy:41.744% B+
HSR:13.415% D*
NS-30 Vandal
B+
Kills:164
Deaths:32
KDR:5.125
Accuracy:35.893% B+
HSR:30.488% B+
Soldier Soaker
D
Kills:155
Deaths:82
KDR:1.890
Accuracy:23.823% D*
HSR:9.677% D
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
TX1 Repeater
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:24.226% C+
HSR:15.447% D-
99SV
A
Kills:68
Deaths:23
KDR:2.957
Accuracy:22.263% F
HSR:47.059% A
Kills:8,775
Deaths (as Infiltrator):2,862
Deaths (to Infiltrators):2,276
KDR:3.06604
Kill Difference:5,913
Playtime:919.943 hours
Usage:29%
Score:17.461m
Score/min:316
Accuracy (listed only):31.933%
HSR (listed only):30.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:1,531
Deaths:208
KDR:7.361
Accuracy:13.018% C--
HSR:14.696% D-
M2 Mutilator
C-
Kills:1,451
Deaths:209
KDR:6.943
Accuracy:12.920% C-
HSR:13.921% D--
M3 Pounder HEG
C+
Kills:569
Deaths:122
KDR:4.664
Accuracy:38.288% C+
HSR:2.636% C
M3 Pounder HEG
A++
Kills:371
Deaths:49
KDR:7.571
Accuracy:41.963% C++
HSR:5.391% A++
NS-10 Burster
B++
Kills:221
Deaths:15
KDR:14.733
Accuracy:33.454% B++
HSR:1.357% D*
NS-10 Burster
B*
Kills:204
Deaths:16
KDR:12.750
Accuracy:33.398% B*
HSR:1.471% D*
M1 Heavy Cycler
D-
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D-
Kills:4,533
Deaths (as MAX Suit):347
Deaths (to MAX Suits):539
KDR:13.0634
Kill Difference:4,186
Playtime:124.619 hours
Usage:4%
Score:2.785m
Score/min:372
Accuracy (listed only):26.227%
HSR (listed only):7.636%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:4,757
V. Kills:335 N/A
Deaths:64
KDR:74.328
Accuracy:51.860% B+
KPH:187 A++
VKPH:13.200 C+
M18 Needler
D-
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.267% C
KPH:3.800 D-
VKPH:3.700 D-
M18 Locust
C+
Kills:219
V. Kills:118 184%
Deaths:18
KDR:12.167
Accuracy:31.082% C+
KPH:11.300 D
VKPH:6.100 D-
Kills:5,272 (515 + 0)
Deaths:274
KDR:19.241
VKDR:2.726
Vehicle Kills:747
Kill Difference:4,998
Playtime:123.232 hours
Usage:4%
Score:1.284m
Score/min:174
Piloting Accuracy:31.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% D**
KPH:26.300 D-
VKPH:4.200 D-
CAS30 Tank Buster
D--
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.755% C
KPH:2.100 D*
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:28.038 hours
Usage:1%
Score:0.133m
Score/min:79
Piloting Accuracy:43.755%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:486
V. Kills:148 326%
Deaths:17
KDR:28.588
Accuracy:60.266% B*
KPH:60.200 A++
VKPH:18.300 B**
C75 Viper
B++
Kills:318
V. Kills:70 448%
Deaths:16
KDR:19.875
Accuracy:42.010% C**
KPH:42.600 B++
VKPH:9.400 C*
Skyguard
A**
Kills:73
V. Kills:43 166%
Deaths:
KDR:
Accuracy:31.244% C*
KPH:31.600 A**
VKPH:18.600 A*
Kills:877 (877 + 0)
Deaths:33
KDR:26.576
VKDR:7.909
Vehicle Kills:261
Kill Difference:844
Playtime:17.848 hours
Usage:1%
Score:0.357m
Score/min:334
Driving Accuracy:31.244%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:7,010
V. Kills:2,526 277%
Deaths:316
KDR:22.184
Accuracy:48.142% B+
KPH:39.500 B**
VKPH:14.200 B**
P2-120 HESH
A+
Kills:2,874
V. Kills:765 375%
Deaths:31
KDR:92.710
Accuracy:55.919% A+
KPH:68.300 B++
VKPH:18.200 A+
E540 Halberd
C+
Kills:194
V. Kills:75 255%
Deaths:16
KDR:12.125
Accuracy:35.239% D
KPH:26.200 C+
VKPH:10.100 D
MR11 Gatekeeper
C++
Kills:116
V. Kills:88 130%
Deaths:7
KDR:16.571
Accuracy:40.876% C++
KPH:21.600 C+
VKPH:16.400 C++
P2-120 AP
B*
Kills:78
V. Kills:60 128%
Deaths:7
KDR:11.143
Accuracy:57.776% A
KPH:29.600 C+
VKPH:22.800 B*
Kills:10,272 (9,962 + 310)
Deaths:377
KDR:27.247
VKDR:9.321
Vehicle Kills:3,514
Kill Difference:9,895
Playtime:234.896 hours
Usage:7%
Score:3.661m
Score/min:260
Driving Accuracy:57.776%
Gunner Accuracy:40.876%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:58
V. Kills:36 157%
Deaths:8
KDR:7.250
Accuracy:48.464% C++
KPH:32.500 D
VKPH:20.200 D
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:4.500
Vehicle Kills:36
Kill Difference:50
Playtime:1.783 hours
Usage:0%
Score:0.123m
Score/min:1,147
Driving Accuracy:N/A%
Gunner Accuracy:48.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,799
V. Kills:116 N/A
Deaths:7
KDR:257
Accuracy:19.732% B+
KPH:110.200 A
VKPH:7.100 A++
M20 Basilisk
M
Kills:580
V. Kills:256 226%
Deaths:10
KDR:58
Accuracy:41.115% C*
KPH:48 A*
VKPH:21.200 M
M20 Basilisk
A++
Kills:442
V. Kills:147 299%
Deaths:12
KDR:36.833
Accuracy:35.085% C-
KPH:41.600 A++
VKPH:13.800 A++
G30 Walker
B**
Kills:169
V. Kills:107 156%
Deaths:2
KDR:84.500
Accuracy:33.970% B+
KPH:25.300 B**
VKPH:16 B**
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:34.900 C
VKPH:4.100 D--
M40 Fury
B+
Kills:76
V. Kills:12 N/A
Deaths:4
KDR:19
Accuracy:40.687% B+
KPH:50.300 C+
VKPH:7.900 C--
Kills:3,159 (0 + 3,159)
Deaths:37
KDR:85.378
VKDR:17.541
Vehicle Kills:649
Kill Difference:3,122
Playtime:49.891 hours
Usage:2%
Score:0.996m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:40.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,5367,01031622.184M+17.3348.142%B+3.295%C*39.5B**14.2B**212177.4h6.4B+13.3B*
T1B Cycler 5,5555,4211,8932.864B+1.9926.573%C+27.56%C+36CN/A88150.5h13.3C+50C++
Hellfire Rocket Pods 5,0924,7576474.328S69.4751.86%B+N/A187.3A++13.2C+56425.4h13.5B+26.1B+
Claymore 3,9313,93114227.683M*22.8336.961%B+N/A189B*N/A50520.8h1.2C++3.1B++
Sticky Grenade 3,1723,09713097N/A3,092.1451.816%C+N/A1191.2B+28.8A34312.6h1.9B+3.7B
P2-120 HESH 3,6392,8743192.71S87.8555.919%A+N/A68.3B++18.2A+27542.1h4.5B8B*
TRAC-5 Burst 2,0742,0187392.731C**2.1325.726%C+25.917%C**22.5DN/A5989.6h13.6C+52.9C++
C-4 2,5921,9803455.739M++0.8829.196%B+N/A128.6B**39.7B++76915.4h1.3B+4.6B+
NS-7 PDW 2,0041,9647282.698A*2.1626.575%C**18.432%C++14.1DN/A37139.2h15.7C+59C*
M12 Kobalt 1,9151,7997257U252.1419.732%B+19.844%C**110.4A7.1A++31616.3h17.2B87B+
M77-B 1,7291,7231899.116M**4.2633.333%D68.833%D-15.8DN/A46108.8h2.2B+6.7C*
M2 Mutilator 1,5611,5312087.361M**2.5013.018%C--14.696%D-24.4C+N/A8062.7h14.5B*111.2C**
M2 Mutilator 1,4911,4512096.943M*2.0912.92%C-13.921%D--23.3CN/A8062.4h14.9B*115.2C**
SABR-13 1,3451,3235402.45B*2.4122.83%D16.327%D*14.6D-N/A4490.9h13.3C58.3C
HC1 Cougar 1,3351,3075362.438A+2.4224.219%C+22.647%C+9D-N/A26146h14C57.7C+
PDW-16 Hailstorm 1,2281,2054282.815A*2.0428.821%B*16.266%C+16.8DN/A5571.9h15.3C++53.1B+
Orbital Strike Uplink 1,4141,02911029N/A1,024.14669.167%UN/A3430U1283.3U91120.3h0.8T*0.1T*
Tank Mine 1,3879725916.475S11.6239.281%B+N/A156.8B**66.9C++11876.2h2C+5.1B++
T1 Cycler 9819696721.442B3.4220.722%C18.886%C-9.5D-N/A41101.8h13.5B+65.2C*
TRAC-5 9199027011.287B*3.5718.382%D14.08%D-4.4D-N/A22205.1h17.2C+93.7C
NS-11P 8788657871.099C+3.7621.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Spear Anti-Vehicle Phalanx Turret 1,1388341364.154S59.3041.682%C4.916%B+47.4B+17.3C26417.6h6.2B+14.8B+
SMG-46 Armistice 7847722792.767A++2.0928.623%B+19.819%B+21.5CN/A6435.9h15.7C+55C**
TORQ-9 7066953591.936B+2.9225.309%C++21.151%C-18.7DN/A5937.2h15.3C+60.5C*
NS-11C 6806642852.33A+2.5329.042%B**25.301%B**15.8C--N/A4942h16.4C56.5C**
M20 Basilisk 8365801058U53.1441.115%C*6.034%C++47.9A*21.2M37812.1h73B++177.4B++
M3 Pounder HEG 6445691224.664A*0.1938.288%C+2.636%C20C**2.6C-8828.5h12.5B*32.7B+
L100 Python HEAT 6344861728.588S23.7360.266%B*1.44%D60A++18.3B**3238.1h4.4B*7.3B**
TX2 Emperor 4744642931.584B++3.2725.316%C-17.888%C32.7C++N/A9314.2h8.4B+33.1C*
NS-AM7 Archer 5504642411.925M*2.9359.191%C++24.785%B++12.6B**2.3C+5336.8h10B*16.8B*
NSX Tomoe 4634591473.122B**1.7430.5%C**35.948%C+21.3DN/A5321.5h17.8D58.3C+
M20 Basilisk 5894421236.833U31.9835.085%C-4.072%D41.7A*13.9A++36610.6h55.4B**157.9B*
M60-A Bulldog 465424853B+48.1454.752%B++2.594%C++57.3B+5.5C*2097.4h5.8C*10.6B+
M60-A Bulldog 427390578B**73.1455.289%B*2.308%C+73.6A+7B++3015.3h5.7B10.3B++
RAMS .50M 3863841920.211S15.3536.019%C-72.917%D37.6B+N/A12310.2h2.2C++6.2C+
M3 Pounder HEG 433371497.571M**2.7141.963%C++5.391%A++23.6B+3.9C++11615.7h15.8B+37.6B+
C75 Viper 3883181619.875S15.0242.01%C**N/A42.4B++9.3C++2937.5h11.1B+26.5B++
TSAR-42 3153133010.433A5.5834.329%D55.591%D**27C--N/A13011.6h2.4C+7C+
Frag Grenade 3203121312N/A307.1447.649%BN/A624B++16B**35610.5h2.9B*6.1B++
TRAC-5 S 3143011871.61B**3.2525.51%B+15.947%C+5D--N/A2159.9h19.9D**78C--
M18 Needler 5902961921.542C+3.3230.267%C1.014%D3.8D-3.7D-6378.5h289.8D--957.6D*
MSW-R 307294535.547A+0.6920.494%C-19.728%D16.5D-N/A12817.8h12.4C++60.6C+
T1S Cycler 2862781162.397A2.4629.89%B**30.216%A34.3C*1B++1038.1h14C46.9B+
T9 CARV-S 275273485.688M+0.8317.134%D--16.117%D*15.3D--N/A6117.8h13.6C79.1C
The Slasher 2502327,7090.03C-4.8353.645%A+N/A0.2DN/A1994.2h2.1C**4C*
ASP-30 Grounder 390224484.667S0.1960.865%C1.339%D-7.2D--5.4D12131h10.3D-16.9D
NS-10 Burster 3952211514.733U9.8833.454%B++1.357%D*7.6B**6A++10729h169.6C+507.1B+
M18 Locust 3372191812.167S7.3131.082%C+N/A11.3D6.1D-10919.3h132.3C++425.5C*
SOAS-20 216210802.625B**2.2329.253%C*25.238%B+14.3D--N/A5214.7h16.9D*57.6D
NS-10 Burster 3832041612.75U7.8933.398%B*1.471%D*6.8B*6A++11229.9h184.6C--552.7C*
E540 Halberd 2691941612.125B++7.2735.239%D2.577%C26.2C+10.1D5877.4h6C+17C
M1 Heavy Cycler 191186752.48B**2.3810.547%D-13.979%D-14DN/A6813.3h14.5B**137.4C*
NS-15M2 178173582.983B+1.8725.086%C++30.636%B+25.8DN/A1506.7h13.9C55.5C++
G30 Walker 276169284.5U79.6433.97%B+2.367%D-25.2B**16B**2306.7h219.6C+646.4C**
NS-44 Commissioner 167164961.708B++3.1541.744%B+13.415%D*30.4C+N/A1495.4h3.8C*9.2B+
NS-30 Vandal 167164325.125A++0.2735.893%B+30.488%B+22.2DN/A757.4h6.8D19C+
Soldier Soaker 156155821.89B++2.9723.823%D*9.677%D86.1AN/A2301.8h5B+21C+
T2 Striker 255147207.35U2.4949.717%C+N/A19.3B**14.2B+2617.6h35.2B+70.9B+
NS-61 Emissary 1451431001.43B*3.4331.019%B+11.888%D-37.6B+N/A1193.8h12.6C*40.5B+
FA1 Barrage 142140781.795B++3.0629.018%D*15%C+8.1D--N/A4717.2h6D20.6D-
M20 Basilisk 1761371137U132.1454.599%C*4.38%C+85.6A*24.4B+7041.6h79.7B*146B*
TX1 Repeater 127123951.295B*3.5624.226%C+15.447%D-26.2C+N/A1374.7h13.3C*54.9C**
AMR-66 123121167.563S2.7132.627%B*23.967%C+17.5CN/A906.9h11.3C--34.7C*
MR11 Gatekeeper 204116716.571A**11.7140.876%C++1.724%C21.5C+16.3C++4435.4h57.5C140.7C+
TAR 113111721.542C++3.3217.639%D*15.315%D-11.3D--N/A929.8h14.6C82.9D-
T9 CARV 106106751.413C*3.4412.583%D*19.811%C--6.4D--N/A14216.6h13.6C**108C
MANA Anti-Personnel Turret 106105293.621N/A1.2416.986%UN/A1050U10U3559500.1h26.7T*157.2T*
ML-7 134102293.517S1.3445.041%D*2.941%C++20.8C6.5D-4664.9h5.4B++12.1C*
Aspis Anti-Aircraft Phalanx Turret 214101333.667U28.8130.968%B++2.97%B+11.6C++13B+2368.7h184D594.1C*
M40 Fury 10493246.5S41.6432.098%CN/A34.4C4.1D--3082.7h12.3B+38.3B
L105 Zephyr 10893811.625C++6.7729.52%D**N/A26.6D-4.3D-2333.5h7.4C25.1D-
P2-120 AP 13878711.143B+6.2957.776%AN/A30C+23.1B*19292.6h10.9F18.8C
M40 Fury 8876419A+14.1440.687%B+N/A50.7C+8C--4171.5h17.8D43.7C+
Skyguard 11673173U68.1431.244%C*N/A31.7A**18.7A*5022.3h80.5B*257.7B**
99SV 6968232.957B**1.9022.263%F47.059%A8D--N/A698.5h7.2D-32.4D*
NS Baron G5 6967351.914B**2.9439.861%C14.925%C++14.6D-N/A684.6h5.1C12.9C+
TMG-50 6060203A++1.8621.828%C+21.667%C17.6DN/A1943.4h11.1C**50.7B
G20 Vulcan-H 945887.25B++2.3948.464%C++6.897%M+32.2D20D11461.8h171.1F-353D**
Anti-Vehicle Grenade 5853153N/A48.1449.321%C+N/A530B++50D33200.1h4.1B*8.3B++
Xiphos Anti-Personnel Phalanx Turret 7252152N/A47.1421.91%UN/A520U200U1816100.1h80.7T*368.5T*
CAS30 Tank Buster 12651511C3.8643.755%CN/A2.1D*3.1D--5624.5h109.8F250.9D--

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01370h
Spawn Beacon218,2496.1h
Anti-Vehicle MANA Turret11080.2h
Nano-Armor Kit3871,265,82695h
Skywall Shield Emitter01140.1h
Turret AI Module01800.2h
Repair Module23140.5h
Nanite Revive Grenade011,1543h
Medical Applicator848742,09969.4h
Cortium Silo01300.3h
Spitfire Auto-Turret447,3397.2h
Motion Spotter3225,06739.9h
Hoplon Anti-Aircraft Phalanx Tower0690.1h
Rampart Wall0770.3h
Welding Device02,3510.1h
Shield Recharging Field507,7142.9h
Medical Kit9910.8h
Ammunition Package5724,82310.6h
Anti-Infantry MANA Turret121,1552h
Recon Detection Device10330,71358.7h
Snowman Soldier32330.2h
Pain Spire01560.3h
Flail Targeting Dart01430.8h
Nano-Repair Grenade05310.1h
Solid Wall1690.2h
Orbital Strike Target Designator192362.7h

Check the help document for the dictionary if you want to learn more about words used here.


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