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SteveWolf[ES] SteveWolf
TR BR 153

KDR: 4.74

Score: 54.9m

Last Seen: Jan 4th, 2019 11:00 PM
- OFFLINE - 420.3 hour(s)

Battle Rank 120 (153 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 42
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS P2-120 HEAT Claymore Hellfire Rocket Pods T1B Cycler Sticky Grenade NS-7 PDW M77-B M2 Mutilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $550,440 MLG Score: 440
Fun Score: N/A
Cheeseburgers Flipped: 972TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.81%20.938%5192799517,2463.102921.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.46%0.735B++0.048C+-1.908F-HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.233C++14.20.002C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.519%0.647%1213210203,8643956429.75758601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.265%-0.202C-0.883D--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.387C**350.338C**63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.826%2.745%3004410189,036513312517.5798289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.151%0.777B++0.074C+0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.20.501B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.179%12.184%677610162,6924348256.20276326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%-0.46D1.994A++-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.6-0.275C47-0.196C103.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.338%66.894%677410182,34767093.49777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.154%-0.405C---0.017C+0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.246C++2.40.243C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.485%14.925%6771102113446020.290673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.075D*0.084C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.586D6-0.229C15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 42
54.9m399.6%374 (22.4k)322 (19.3k)4.7383855,94611,8075.72398153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022421817.708%11.731%20814:3016

24% Combat Medic25% Engineer30% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 10:42 AMMay 21st, 2016 11:09 PMJan 21st, 2019 7:52 AM (21h) (PST)Jan 4th, 2019 7:23 PM (17d) (PST)Jan 4th, 2019 7:00 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
440603800.3280.0690.0391.5070.049440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3913,59522,796204290319,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2838.6h/118.3d 11,637 6,563 46,634 256.6k 5,698 10,194 8,265 74.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:294
Deaths:53
KDR:5.547
Accuracy:20.494% C
HSR:19.728% C--
T9 CARV-S
D-
Kills:273
Deaths:48
KDR:5.688
Accuracy:17.134% D-
HSR:16.117% D*
NS-15M2
B**
Kills:127
Deaths:44
KDR:2.886
Accuracy:26.181% B+
HSR:33.071% B**
T9 CARV
C-
Kills:106
Deaths:75
KDR:1.413
Accuracy:12.583% D*
HSR:19.811% C-
TMG-50
C++
Kills:60
Deaths:20
KDR:3
Accuracy:21.828% C++
HSR:21.667% C
Kills:860
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):3,213
KDR:3.58333
Kill Difference:620
Playtime:113.503 hours
Usage:4%
Score:1.366m
Score/min:201
Accuracy (listed only):19.644%
HSR (listed only):22.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,209
Deaths:483
KDR:2.503
Accuracy:24.078% C+
HSR:22.167% C+
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C*
Kills:876
Deaths:244
KDR:3.590
Accuracy:25.472% C+
HSR:24.886% C*
NS-11C
B**
Kills:563
Deaths:230
KDR:2.448
Accuracy:29.275% B**
HSR:24.156% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
AMR-66
B**
Kills:112
Deaths:16
KDR:7
Accuracy:32.426% B**
HSR:25% C++
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:4,140
Deaths (as Engineer):1,959
Deaths (to Engineers):2,288
KDR:2.11332
Kill Difference:2,181
Playtime:705.273 hours
Usage:25%
Score:14.014m
Score/min:331
Accuracy (listed only):27.454%
HSR (listed only):19.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
HC1 Cougar
C+
Kills:1,209
Deaths:483
KDR:2.503
Accuracy:24.078% C+
HSR:22.167% C+
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
TRAC-5
D
Kills:895
Deaths:699
KDR:1.280
Accuracy:18.345% D
HSR:13.855% D-
TRAC-5 Burst
C*
Kills:876
Deaths:244
KDR:3.590
Accuracy:25.472% C+
HSR:24.886% C*
SMG-46 Armistice
B++
Kills:739
Deaths:261
KDR:2.831
Accuracy:28.950% B++
HSR:19.486% B+
NS-11C
B**
Kills:563
Deaths:230
KDR:2.448
Accuracy:29.275% B**
HSR:24.156% B**
TRAC-5 S
B+
Kills:301
Deaths:187
KDR:1.610
Accuracy:25.510% B+
HSR:15.947% C+
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:7,686
Deaths (as Light Assault):3,268
Deaths (to Light Assaults):2,432
KDR:2.3519
Kill Difference:4,418
Playtime:352.822 hours
Usage:12%
Score:4.743m
Score/min:224
Accuracy (listed only):27.111%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C++
Kills:3,190
Deaths:1,059
KDR:3.012
Accuracy:26.910% C++
HSR:27.273% C+
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
SABR-13
D
Kills:1,318
Deaths:539
KDR:2.445
Accuracy:22.824% D
HSR:16.313% D*
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
T1 Cycler
C
Kills:969
Deaths:672
KDR:1.442
Accuracy:20.722% C
HSR:18.886% C
NS-11P
C
Kills:865
Deaths:787
KDR:1.099
Accuracy:21.751% C
HSR:12.601% D--
SMG-46 Armistice
B++
Kills:739
Deaths:261
KDR:2.831
Accuracy:28.950% B++
HSR:19.486% B+
TORQ-9
C*
Kills:681
Deaths:350
KDR:1.946
Accuracy:25.322% C*
HSR:20.999% C
T1S Cycler
A+
Kills:276
Deaths:115
KDR:2.400
Accuracy:29.866% A
HSR:30.435% A+
FA1 Barrage
C+
Kills:134
Deaths:75
KDR:1.787
Accuracy:28.485% D*
HSR:14.925% C+
TAR
D
Kills:111
Deaths:72
KDR:1.542
Accuracy:17.639% D*
HSR:15.315% D
NS Baron G5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.041% N/A
HSR:18% N/A
Kills:11,252
Deaths (as Combat Medic):5,019
Deaths (to Combat Medics):1,060
KDR:2.24188
Kill Difference:6,233
Playtime:684.478 hours
Usage:24%
Score:15.703m
Score/min:382
Accuracy (listed only):26.122%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,714
Deaths:636
KDR:2.695
Accuracy:26.135% C**
HSR:17.736% C+
M77-B
D
Kills:1,617
Deaths:184
KDR:8.788
Accuracy:33.223% D
HSR:68.398% D-
PDW-16 Hailstorm
B*
Kills:1,205
Deaths:428
KDR:2.815
Accuracy:28.821% B*
HSR:16.266% C++
SMG-46 Armistice
B++
Kills:739
Deaths:261
KDR:2.831
Accuracy:28.950% B++
HSR:19.486% B+
NSX Tomoe
C**
Kills:457
Deaths:147
KDR:3.109
Accuracy:30.551% C**
HSR:36.105% C+
NS-AM7 Archer
B*
Kills:406
Deaths:189
KDR:2.148
Accuracy:59.227% C++
HSR:25.616% B*
RAMS .50M
C
Kills:373
Deaths:16
KDR:23.313
Accuracy:36.114% C
HSR:72.386% D-
TX2 Emperor
C
Kills:329
Deaths:177
KDR:1.859
Accuracy:24.070% D
HSR:18.237% C
TSAR-42
D
Kills:294
Deaths:29
KDR:10.138
Accuracy:34.083% D
HSR:56.123% D*
SOAS-20
B++
Kills:210
Deaths:80
KDR:2.625
Accuracy:29.253% C**
HSR:25.238% B++
NS-30 Vandal
B+
Kills:155
Deaths:29
KDR:5.345
Accuracy:35.642% B+
HSR:30.323% B+
NS-61 Emissary
B+
Kills:143
Deaths:100
KDR:1.430
Accuracy:31.019% B+
HSR:11.888% D-
NS-44 Commissioner
B++
Kills:129
Deaths:60
KDR:2.150
Accuracy:41.961% B++
HSR:11.628% D**
TX1 Repeater
C+
Kills:110
Deaths:81
KDR:1.358
Accuracy:23.422% C+
HSR:15.455% D-
Soldier Soaker
D-
Kills:109
Deaths:52
KDR:2.096
Accuracy:23.559% D*
HSR:10.092% D-
99SV
B**
Kills:63
Deaths:23
KDR:2.739
Accuracy:22.093% D**
HSR:46.032% B**
Kills:8,053
Deaths (as Infiltrator):2,492
Deaths (to Infiltrators):1,879
KDR:3.23154
Kill Difference:5,561
Playtime:863.276 hours
Usage:30%
Score:16.353m
Score/min:316
Accuracy (listed only):31.758%
HSR (listed only):30.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,525
Deaths:208
KDR:7.332
Accuracy:13.005% C
HSR:14.623% D-
M2 Mutilator
C
Kills:1,447
Deaths:209
KDR:6.923
Accuracy:12.903% C
HSR:13.960% D--
M3 Pounder HEG
C+
Kills:524
Deaths:117
KDR:4.479
Accuracy:37.739% C+
HSR:2.481% C-
M3 Pounder HEG
A++
Kills:333
Deaths:44
KDR:7.568
Accuracy:41.316% C++
HSR:6.006% A++
NS-10 Burster
B++
Kills:199
Deaths:14
KDR:14.214
Accuracy:33.410% B++
HSR:1.508% D*
M1 Heavy Cycler
D
Kills:186
Deaths:75
KDR:2.480
Accuracy:10.547% D-
HSR:13.979% D
NS-10 Burster
B*
Kills:172
Deaths:15
KDR:11.467
Accuracy:33.286% B*
HSR:1.744% D*
Kills:4,386
Deaths (as MAX Suit):341
Deaths (to MAX Suits):490
KDR:12.86217
Kill Difference:4,045
Playtime:121.676 hours
Usage:4%
Score:2.700m
Score/min:370
Accuracy (listed only):26.029%
HSR (listed only):7.757%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:3,568
V. Kills:248 N/A
Deaths:56
KDR:63.714
Accuracy:50.801% B
KPH:170 A++
VKPH:11.800 C
M18 Needler
C
Kills:296
V. Kills:294 100%
Deaths:192
KDR:1.542
Accuracy:30.252% C
KPH:3.800 D-
VKPH:3.800 D-
Kills:3,864 (296 + 0)
Deaths:248
KDR:15.581
VKDR:2.185
Vehicle Kills:542
Kill Difference:3,616
Playtime:99.355 hours
Usage:4%
Score:0.938m
Score/min:157
Piloting Accuracy:30.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:8
KDR:11.625
Accuracy:29.520% D**
KPH:26.300 D--
VKPH:4.200 D-
CAS30 Tank Buster
C+
Kills:51
V. Kills:75 67%
Deaths:51
KDR:1
Accuracy:43.858% C+
KPH:2.100 D--
VKPH:3.100 D--
Kills:144 (51 + 93)
Deaths:59
KDR:2.441
VKDR:1.525
Vehicle Kills:90
Kill Difference:85
Playtime:27.831 hours
Usage:1%
Score:0.129m
Score/min:77
Piloting Accuracy:43.858%
Gunner Accuracy:29.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:479
V. Kills:146 326%
Deaths:16
KDR:29.938
Accuracy:60.244% B**
KPH:60.500 A*
VKPH:18.400 A+
C75 Viper
B*
Kills:316
V. Kills:69 451%
Deaths:16
KDR:19.750
Accuracy:41.867% B+
KPH:42.700 B*
VKPH:9.300 B+
Skyguard
M+
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:30.683% C**
KPH:32.500 M+
VKPH:19.100 A**
Kills:863 (863 + 0)
Deaths:32
KDR:26.969
VKDR:7.969
Vehicle Kills:255
Kill Difference:831
Playtime:17.407 hours
Usage:1%
Score:0.341m
Score/min:327
Driving Accuracy:30.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:6,720
V. Kills:2,424 277%
Deaths:312
KDR:21.539
Accuracy:47.947% B++
KPH:38.800 B**
VKPH:14 B**
P2-120 HESH
A++
Kills:1,521
V. Kills:396 383%
Deaths:21
KDR:72.429
Accuracy:56.496% A++
KPH:66.400 B++
VKPH:17.300 A++
E540 Halberd
C+
Kills:171
V. Kills:69 244%
Deaths:16
KDR:10.688
Accuracy:34.399% D-
KPH:25.200 C+
VKPH:10.200 D
MR11 Gatekeeper
C*
Kills:110
V. Kills:86 126%
Deaths:7
KDR:15.714
Accuracy:40.898% C*
KPH:21.200 C++
VKPH:16.600 C++
P2-120 AP
B++
Kills:58
V. Kills:50 114%
Deaths:6
KDR:9.667
Accuracy:57.176% A
KPH:24.700 C
VKPH:21.300 B++
Kills:8,580 (8,299 + 281)
Deaths:362
KDR:23.702
VKDR:8.356
Vehicle Kills:3,025
Kill Difference:8,218
Playtime:210.388 hours
Usage:7%
Score:3.137m
Score/min:249
Driving Accuracy:57.176%
Gunner Accuracy:40.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:51
V. Kills:35 142%
Deaths:8
KDR:6.375
Accuracy:47.133% C+
KPH:30.500 D
VKPH:20.900 C--
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:4.375
Vehicle Kills:35
Kill Difference:43
Playtime:1.672 hours
Usage:0%
Score:0.111m
Score/min:1,102
Driving Accuracy:N/A%
Gunner Accuracy:47.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,428
V. Kills:96 N/A
Deaths:7
KDR:204
Accuracy:19.287% B+
KPH:106.900 A
VKPH:7.200 A+
M20 Basilisk
A*
Kills:517
V. Kills:233 221%
Deaths:10
KDR:51.700
Accuracy:40.697% C*
KPH:46.400 A*
VKPH:20.900 A++
M20 Basilisk
A++
Kills:414
V. Kills:143 288%
Deaths:12
KDR:34.500
Accuracy:34.762% C
KPH:41.200 A++
VKPH:14.200 A++
G30 Walker
B*
Kills:111
V. Kills:85 129%
Deaths:2
KDR:55.500
Accuracy:32.501% B+
KPH:19.300 B+
VKPH:14.800 B*
M40 Fury
C
Kills:93
V. Kills:11 N/A
Deaths:2
KDR:46.500
Accuracy:32.098% C
KPH:35.100 C
VKPH:4.200 D--
M40 Fury
B+
Kills:75
V. Kills:12 N/A
Deaths:4
KDR:18.750
Accuracy:40.659% B+
KPH:49.700 C+
VKPH:8 C--
Kills:2,638 (0 + 2,638)
Deaths:37
KDR:71.297
VKDR:15.676
Vehicle Kills:580
Kill Difference:2,601
Playtime:44.444 hours
Usage:2%
Score:0.875m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:40.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,1446,72031221.538A**16.8047.947%B++3.408%C*38.8B**14B**209173.1h6.5B+13.5B*
Claymore 3,7783,77813328.406M*23.6737.58%B+N/A189.8B*N/A50719.9h1.2C++3.1B+
Hellfire Rocket Pods 3,8163,5685663.714S58.9850.801%BN/A169.9A++11.8C52021h13.9B**27.4B++
T1B Cycler 3,2593,1901,0593.012B++1.7326.91%C++27.273%C+37.6C+N/A9084.8h13.7C51.1C++
Sticky Grenade 2,6312,58712587N/A2,582.2650.291%CN/A1175.9B+20B++35552.2h1.8B+3.6B+
NS-7 PDW 1,7481,7146362.695A*2.0426.135%C**17.736%C+13.9DN/A36123.2h15.3C++58.6C**
M77-B 1,6211,6171848.788S4.0533.223%D68.398%D-15.2DN/A44106.6h2.2B+6.7C*
M2 Mutilator 1,5541,5252087.332S2.5913.005%C14.623%D-24.4C+N/A7962.6h14.5B*111.4B
P2-120 HESH 1,9171,5212172.429S67.6956.496%A++N/A66.4B++17.3A++26022.9h4.8C*8.5B*
C-4 1,9501,4552924.983M0.2428.423%B+N/A109.4B++37.2B+72213.3h1.4C**5B+
M2 Mutilator 1,4861,4472096.923M**2.1812.903%C13.96%D--23.3C+N/A8062.2h14.9B++115.3C**
M12 Kobalt 1,5241,4287204U199.2619.287%B+19.048%C*106.6A7.2A+30413.4h17.7C*91.6B+
SABR-13 1,3401,3185392.445B+2.2922.824%D16.313%D*14.6D-N/A4490.5h13.3C58.3C
HC1 Cougar 1,2331,2094832.503A+2.2424.078%C+22.167%C+8.6D-N/A25140.5h14.2C58.8C+
PDW-16 Hailstorm 1,2281,2054282.815A++1.9228.821%B*16.266%C++16.8DN/A5571.9h15.3C++53.1B+
T1 Cycler 9819696721.442B+3.3020.722%C18.886%C9.5D--N/A39101.7h13.5B+65.2C**
TRAC-5 9128956991.28B++3.4618.345%D13.855%D-4.4D--N/A21204.1h17.2C+93.8C+
TRAC-5 Burst 9028762443.59B**1.1525.472%C+24.886%C*26.2C-N/A6433.4h14.2C55.7C+
NS-11P 8788657871.099C+3.6421.751%C12.601%D--9.6D--N/A3390.4h14.7C+67.6C+
Tank Mine 1,2468625415.963S11.2238.487%B+N/A151.2B**67.4C++11975.7h2C+5.2B++
Spear Anti-Vehicle Phalanx Turret 1,1058051361.923S57.1841.447%C+4.845%B47.4B+17.6C26717h6.1B++14.7B++
SMG-46 Armistice 7517392612.831A++1.9128.95%B++19.486%B+22CN/A6433.6h15.7C+54.2C**
TORQ-9 6926813501.946B+2.7925.322%C*20.999%C18.7DN/A5736.5h15.4C+60.6C*
NS-11C 5775632302.448A++2.2929.275%B**24.156%B**16.2C-N/A5034.8h16.7C56.9B
M3 Pounder HEG 5935241174.479A++0.2637.739%C+2.481%C-19.2C**2.5C-8527.3h12.5B++33B+
M20 Basilisk 7505171051.7U46.9640.697%C*5.803%C+46.6A*21A++37711.1h74.1B+182.1B++
L100 Python HEAT 6254791629.938S25.2060.244%B**1.461%D-60.6A*18.5A+3187.9h4.3B*7.2B**
NSX Tomoe 4614571473.109B**1.6330.551%C**36.105%C+21.5DN/A5221.3h17.8D-58.2C
M20 Basilisk 5574141234.5U29.7634.762%C4.106%D41.4A++14.3A++36010h55.8B**160.6B*
NS-AM7 Archer 4854061892.148S2.5959.227%C++25.616%B*13.1A+2.6C+5530.9h9.8B*16.6B**
M60-A Bulldog 412377847.125B+42.3953.742%B++2.918%B53.1B++4.9C++2017.1h5.9C++10.9B+
RAMS .50M 3753731623.313S18.5736.114%C72.386%D-38.5B++N/A1219.7h2.2C++6.1C++
M60-A Bulldog 383350570B**65.2655.376%B**2.571%C++71.4A+6.7B++3024.9h5.6C*10.1B++
M3 Pounder HEG 390333447.568M**2.8341.316%C++6.006%A++23B+3.9C+11314.5h15.7B+37.9B+
TX2 Emperor 3383291771.859B**2.8824.07%D18.237%C31C++N/A9210.6h8.7B36.1C+
C75 Viper 3853161619.75M15.0141.867%B+N/A42.7B*9.3B+2867.4h11B+26.3B++
TRAC-5 S 3143011871.61B**3.1325.51%B+15.947%C+5D--N/A2059.9h19.9D**78C
M18 Needler 5902961921.542C+3.2030.252%C1.014%D3.8D-3.8D-6078.4h289.5D--956.8D*
MSW-R 307294535.547A+0.8120.494%C19.728%C--16.5D-N/A11517.8h12.4C++60.6C++
TSAR-42 2962942910.138A+5.4034.083%D56.123%D*26C-N/A12111.3h2.4C+7.1C+
Orbital Strike Uplink 3922801280N/A275.26551.562%UN/A1400U560U42970.2h1.3T*0.2T*
T1S Cycler 2842761152.4A2.3429.866%A30.435%A+34.9C**1B+1007.9h14.1C47.1B+
T9 CARV-S 275273485.688M+0.9517.134%D-16.117%D*15.3D--N/A6017.8h13.6C79.1C
Frag Grenade 2502461246N/A241.2645.539%C++N/A615B+10B33220.4h3B*6.6B++
ASP-30 Grounder 376215484.479S0.2660.938%C1.395%D-7D-5.3D12130.5h10.6D--17.3D-
SOAS-20 216210802.625B*2.1129.253%C**25.238%B++14.3D--N/A5114.7h16.9D*57.6C--
NS-10 Burster 3601991414.214U9.4833.41%B++1.508%D*7.2B**5.8A++10727.6h176.7C+528.9B+
M1 Heavy Cycler 191186752.48B*2.2610.547%D-13.979%D14DN/A6613.3h14.5B**137.4C++
NS-10 Burster 3311721511.467U6.7333.286%B*1.744%D*6.1B+5.6A++10928.4h205.2D--616.5C+
E540 Halberd 2401711610.688B++5.9534.399%D-2.339%D25.1C+10.1D5186.8h6C+17.4C
NS-30 Vandal 158155295.345A*0.6135.642%B+30.323%B+21.8DN/A737.1h6.8D19C+
NS-61 Emissary 1451431001.43B*3.3131.019%B+11.888%D-37.6B+N/A1153.8h12.6C**40.5B+
FA1 Barrage 136134751.787B++2.9528.485%D*14.925%C+7.9D*N/A4416.9h6C--20.9D-
NS-44 Commissioner 132129602.15A2.5941.961%B++11.628%D**39.1C*N/A1923.3h3.7C**8.8B+
NS-15M2 130127442.886B++1.8526.181%B+33.071%B**28.2C--N/A1724.5h13.3C+50.8C**
AMR-66 114112167S2.2632.426%B**25%C++16.7CN/A816.7h11.7D36.1C*
TAR 113111721.542C++3.2017.639%D*15.315%D11.3D--N/A869.8h14.6C82.9D
G30 Walker 196111255.5U50.7632.501%B+1.802%D*19.5B+14.9B*2205.7h272D-836.9C+
MR11 Gatekeeper 196110715.714M++10.9840.898%C*1.818%C21.2C++16.5C+4485.2h57.9C141.5C++
TX1 Repeater 114110811.358B*3.3823.422%C+15.455%D-30.6C*1.1B*1543.6h12.6B53.7C*
Soldier Soaker 110109522.096B*2.6423.559%D*10.092%D-83.8B**N/A2161.3h4.7B**20.1C+
The Slasher 1261095,6180.019D4.7256.066%A++N/A0.1C--N/A1780.1h2.8C--5B
T9 CARV 106106751.413C*3.3312.583%D*19.811%C-6.4D*N/A13116.6h13.6C**108C
T2 Striker 183103156.867U2.1350.837%C+N/A19.1B+14.8B2865.4h37.4B+73.6B+
ML-7 134102293.517S1.2245.041%D*2.941%C++20.8C+6.5D-4394.9h5.4B++12.1C++
M40 Fury 10493246.5S41.7632.098%CN/A34.4C-4.1D--3082.7h12.3B38.3C**
L105 Zephyr 10893811.625C++6.8929.52%D**N/A26.6D--4.3D-2273.5h7.4C-25.1D--
Aspis Anti-Aircraft Phalanx Turret 19790245U40.2630.605%B*3.333%B++10.6C+12.6B2298.5h199.6D--652.3C++
MANA Anti-Personnel Turret 7878233.391N/A1.3515.911%UN/A780UN/A2895100.1h31T*194.8T*
M40 Fury 8775418.75A+14.0140.659%B+N/A50C+8C--4141.5h17.9D44.1C+
M20 Basilisk 9270170S65.2659.089%B*4.286%C+77.8A++24.4B8680.9h101B+170.9B+
Skyguard 10868168U63.2630.683%C**N/A32.4M+19A**5052.1h79.3B**258.6B**
99SV 6463232.739B++2.0022.093%D**46.032%B**7.5D--N/A618.4h7.5D--34D**
TMG-50 6060203A++1.7421.828%C++21.667%C17.6DN/A1773.4h11.1C**50.7B
P2-120 AP 1085869.667B+4.9357.176%AN/A25.2C21.7B++18592.3h12.8F--22.3D
Anti-Vehicle Grenade 5853153N/A48.2649.321%CN/A530B++50D32260.1h4.1B*8.3B++
CAS30 Tank Buster 12651511C+3.7443.858%C+N/A2.1D--3.1D--5524.3h109.4F-249.5D--
G20 Vulcan-H 865186.375B++1.6447.133%C+5.882%A*30D20.6C--11021.7h167.2F-354.6D*
NS Baron G5 5150252A2.7436.041%D18%B*15.6D-N/A793.2h4.9C+13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier21130.1h
Motion Spotter2822,14237h
Nano-Armor Kit3181,065,84277.7h
Pain Spire0700.1h
Flail Targeting Dart01220.8h
Anti-Vehicle MANA Turret11080.2h
Spawn Beacon186,7645.1h
Hellion G01370h
Turret AI Module0980.1h
Repair Module11550.2h
Skywall Shield Emitter0660.1h
Cortium Silo0700.1h
Nanite Revive Grenade09,9562.7h
Medical Applicator787639,57961.1h
Welding Device01,5320.1h
Spitfire Auto-Turret204,2974h
Rampart Wall0650.3h
Ammunition Package4219,0358.6h
Shield Recharging Field417,0782.6h
Medical Kit7870.7h
Anti-Infantry MANA Turret121,0882h
Orbital Strike Target Designator131251.5h
Recon Detection Device10330,71358.6h

Check the help document for the dictionary if you want to learn more about words used here.


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