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Praetor Sti1gar[DHLE] Sti1gar
VS BR 86

KDR: 2.81

Score: 5.7m

Last Seen: Sep 29th, 2019 5:19 PM
- OFFLINE - 5.2 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald
Level Progress (to 87): 28%
Level 100 Progress: 30% 400h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS C-4 VX6-7 Pulsar VS1 Solstice VE3 Pulsar C Supernova FPC CME H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.86%20.91%4991412622,2192.647970.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.021%0.51B+-0.019C+0.614B+HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.259C*13.10.081C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.959%3.354%81521274328822103.95181155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%1.737A++0.541B+-1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++5.30.574B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.668%1.246%73431273321731824.39726175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%1.058B**-0.792D--0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.74B++14.90.63B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.564%69.118%7343127320412811.59375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.294%1.749A++0.135C++1.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.50.21C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.081%23.077%73411275658120.802469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.528B+1.622A+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.70.246C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m1199.6%548 (32.9k)443 (26.6k)2.807674,5401,6173.5182486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS127626714.952%15.771%23608:000

22% Combat Medic32% Engineer12% Heavy Assault7% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2015 3:51 AMMar 31st, 2016 1:51 AMOct 19th, 2019 4:58 PM (165d) (PST)Sep 29th, 2019 1:54 PM (185d) (PST)Sep 29th, 2019 1:19 PM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
419723470.3510.1250.0554.8090.050465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1384,31220,8262173289326,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
215.7h/9d 1,149 716 2,886 62.2k 229 967 647 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:134
Deaths:59
KDR:2.271
Accuracy:23.337% C*
HSR:26.119% C++
Pulsar LSW
C
Kills:111
Deaths:42
KDR:2.643
Accuracy:22.271% C
HSR:22.523% C
SVA-88
D
Kills:72
Deaths:23
KDR:3.130
Accuracy:21.272% D
HSR:18.056% D--
Kills:317
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):362
KDR:2.55645
Kill Difference:193
Playtime:26.281 hours
Usage:12%
Score:0.449m
Score/min:285
Accuracy (listed only):22.293%
HSR (listed only):22.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:314
Deaths:197
KDR:1.594
Accuracy:23.560% C
HSR:17.516% D
Solstice VE3
C*
Kills:251
Deaths:125
KDR:2.008
Accuracy:25.026% C*
HSR:15.936% D
Pulsar C
A
Kills:250
Deaths:100
KDR:2.500
Accuracy:23.022% C-
HSR:31.600% A
Solstice Burst
C+
Kills:167
Deaths:68
KDR:2.456
Accuracy:26.935% C+
HSR:22.755% C
Thanatos VE70
A+
Kills:65
Deaths:57
KDR:1.140
Accuracy:48.081% B+
HSR:23.077% A+
Zenith VX-5
C+
Kills:56
Deaths:31
KDR:1.806
Accuracy:26.395% C+
HSR:17.857% D
Kills:1,103
Deaths (as Engineer):578
Deaths (to Engineers):299
KDR:1.9083
Kill Difference:525
Playtime:69.774 hours
Usage:32%
Score:2.863m
Score/min:684
Accuracy (listed only):28.836%
HSR (listed only):21.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:314
Deaths:197
KDR:1.594
Accuracy:23.560% C
HSR:17.516% D
Solstice VE3
C*
Kills:251
Deaths:125
KDR:2.008
Accuracy:25.026% C*
HSR:15.936% D
Pulsar C
A
Kills:250
Deaths:100
KDR:2.500
Accuracy:23.022% C-
HSR:31.600% A
Solstice Burst
C+
Kills:167
Deaths:68
KDR:2.456
Accuracy:26.935% C+
HSR:22.755% C
Thanatos VE70
A+
Kills:65
Deaths:57
KDR:1.140
Accuracy:48.081% B+
HSR:23.077% A+
Sirius SX12
C+
Kills:63
Deaths:35
KDR:1.800
Accuracy:25.626% C+
HSR:15.873% C
Zenith VX-5
C+
Kills:56
Deaths:31
KDR:1.806
Accuracy:26.395% C+
HSR:17.857% D
Kills:1,166
Deaths (as Light Assault):613
Deaths (to Light Assaults):423
KDR:1.90212
Kill Difference:553
Playtime:53.542 hours
Usage:25%
Score:1.082m
Score/min:337
Accuracy (listed only):28.378%
HSR (listed only):20.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:285
Deaths:128
KDR:2.227
Accuracy:24.585% C+
HSR:18.246% C-
CME
C-
Kills:196
Deaths:73
KDR:2.685
Accuracy:20.841% D*
HSR:19.898% C-
H-V45
C+
Kills:183
Deaths:87
KDR:2.103
Accuracy:24.298% C+
HSR:18.579% C--
Corvus VA55
C
Kills:77
Deaths:22
KDR:3.500
Accuracy:23.471% C
HSR:20.779% C-
Thanatos VE70
A+
Kills:65
Deaths:57
KDR:1.140
Accuracy:48.081% B+
HSR:23.077% A+
Sirius SX12
C+
Kills:63
Deaths:35
KDR:1.800
Accuracy:25.626% C+
HSR:15.873% C
Terminus VX-9
C**
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.717% C*
HSR:30% C**
Kills:929
Deaths (as Combat Medic):436
Deaths (to Combat Medics):121
KDR:2.13073
Kill Difference:493
Playtime:48.473 hours
Usage:22%
Score:1.068m
Score/min:367
Accuracy (listed only):27.803%
HSR (listed only):20.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:76
Deaths:13
KDR:5.846
Accuracy:50.809% A+
HSR:72.368% C*
XM98
M+
Kills:71
Deaths:10
KDR:7.100
Accuracy:58.286% M+
HSR:90.141% A++
Sirius SX12
C+
Kills:63
Deaths:35
KDR:1.800
Accuracy:25.626% C+
HSR:15.873% C
VA39 Spectre
A
Kills:57
Deaths:9
KDR:6.333
Accuracy:41.158% A
HSR:38.597% C++
Kills:267
Deaths (as Infiltrator):67
Deaths (to Infiltrators):274
KDR:3.98507
Kill Difference:200
Playtime:15.083 hours
Usage:7%
Score:0.258m
Score/min:285
Accuracy (listed only):43.970%
HSR (listed only):54.245%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:235
V. Kills:172 136%
Deaths:52
KDR:4.519
Accuracy:58.333% B+
KPH:16 D--
VKPH:11.700 D-
Saron HRB
B+
Kills:144
V. Kills:119 120%
Deaths:21
KDR:6.857
Accuracy:50.534% B++
KPH:24.100 C+
VKPH:19.900 B+
Supernova PC
A
Kills:93
V. Kills:28 321%
Deaths:20
KDR:4.650
Accuracy:60.761% A
KPH:26.400 C++
VKPH:7.900 C
Kills:472 (328 + 144)
Deaths:93
KDR:5.075
VKDR:3.430
Vehicle Kills:319
Kill Difference:379
Playtime:24.233 hours
Usage:11%
Score:0.327m
Score/min:225
Driving Accuracy:60.761%
Gunner Accuracy:50.534%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:111
V. Kills:22 N/A
Deaths:7
KDR:15.857
Accuracy:44.077% B*
KPH:62.600 C*
VKPH:12.400 C*
M40 Fury
A+
Kills:66
V. Kills:7 N/A
Deaths:3
KDR:22
Accuracy:40.549% B
KPH:90.800 A+
VKPH:9.600 C+
Kills:177 (0 + 177)
Deaths:10
KDR:17.700
VKDR:2.900
Vehicle Kills:29
Kill Difference:167
Playtime:2.501 hours
Usage:1%
Score:0.057m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:40.549%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 397335635.317A**2.5133.333%B**N/A134B**24.8C9302.5h0.9B**2.7B**
VX6-7 3193141971.594C++1.2123.56%C17.516%D13.8D-N/A5822.7h11.8C++50.2C++
Pulsar VS1 2892851282.227A0.5824.585%C+18.246%C-18.9C--N/A6015.1h14.4C+58.6C++
Solstice VE3 2552511252.008A++0.8025.026%C*15.936%D18.3CN/A7813.7h13.5B53.8C++
Pulsar C 2512501002.5B+0.3123.022%C-31.6%A20.7C--N/A7012.1h11.8C+51.4C+
Supernova FPC 407235524.519C1.7158.333%B+3.404%B++16D--11.7D-18914.7h5.5C9.3C*
CME 196196732.685A++0.1220.841%D*19.898%C-19.8D-N/A569.9h15.1D72.4D-
H-V45 185183872.103C**0.7024.298%C+18.579%C--17.4DN/A5210.5h14.9D61.5C
Solstice Burst 169167682.456B+0.3526.935%C+22.755%C22.6DN/A667.4h13.4C+49.9C+
Plasma Grenade 1491471147N/A144.1967.257%MN/A1470M**20B**47670.1h2.1A3.1A
Saron HRB 263144216.857C++4.0550.534%B++N/A24C+19.8B+3286h22C+43.6B
Lasher X2 145141285.036M**2.2332.809%B++4.965%B++31.3CN/A874.5h25.9D**78.9C+
Orion VS54 134134592.271C**0.5423.337%C*26.119%C++16DN/A768.4h12.7C+54.5C+
M40 Fury 133111715.857B++13.0544.077%B*N/A61.7C*12.2C++3181.8h9.9C*22.4B++
Pulsar LSW 111111422.643B++0.1622.271%C22.523%C25.8DN/A964.3h10.6B+47.5C*
Supernova PC 12193204.65C1.8460.761%A3.226%B++26.6C++8C1953.5h5C+8.2B+
Corvus VA55 8077223.5A**0.6923.471%C20.779%C-19.3DN/A914h12.4C+52.7C+
Proximity Mine 7777238.5U35.6943.854%C+N/A192.5B**N/A6770.4h1.7B3.9B+
Ghost 7676135.846B*3.0450.809%A+72.368%C*33C--N/A1542.3h2.1C*4.1B++
SVA-88 7272233.13B+0.3221.272%D18.056%D--22.5D--N/A903.2h11.3C++53.1C+
XM98 7171107.1A**4.2958.286%M+90.141%A++35.5C*N/A1222h1.4A+2.5A+
M40 Fury 7366322A++19.1940.549%B3.03%A++94.3A++10C++5270.7h7.8B++19.3B**
Thanatos VE70 6765571.14C++1.6748.081%B+23.077%A+17.6DN/A613.7h3.7B++7.6B++
Sirius SX12 6463351.8B+1.0125.626%C+15.873%C11.5D-N/A435.5h13B50.7C**
Terminus VX-9 6360341.765C+1.0427.717%C*30%C**18.8D--N/A913.2h11.9C++42.9C**
VA39 Spectre 585796.333A++3.5341.158%A38.597%C++33.5B+N/A991.7h4.5B++10.9B*
Spear Anti-Vehicle Phalanx Turret 7857157S54.1961.778%A+5.263%B++63.3B**23.3C+4920.9h4.9B**7.9B*
Zenith VX-5 5956311.806B+1.0026.395%C+17.857%D18.1D1B*613.1h15D57C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit30139,9139.1h
Nanite Revive Grenade01230h
Medical Applicator3838,2133h
Spitfire Auto-Turret01510.1h
Shield Recharging Field111,2860.5h
Recon Detection Device77721.4h
Ammunition Package02890.1h
Medical Kit173010.8h

Check the help document for the dictionary if you want to learn more about words used here.


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