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Stickman2U[IM1] Stickman2U
VS BR 108

KDR: 0.6

Score: 22.8m

Last Seen: Feb 16th, 2019 1:48 AM
- OFFLINE - 91.9 hour(s)

Battle Rank 107 (108 total) - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 87
Level Progress (to 108): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Nemesis VSH9 Cosmos VM3 Cosmos VM3 VX6-7 Proximity Mine NS-7B PDW Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-63,801 MLG Score: -51
Fun Score: N/A
Cheeseburgers Flipped: 1524TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.105%16.566%26713100915,7010.724416-0.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.618%-0.969D---0.633D0.18C++HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.172C14.10.011C+73.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.888%1.558%202102038520462930.188172131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%-0.792D--0.042C+-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.30.091C+43.70.174C++102.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.383%0.532%141102118820601560.0912621120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.438B-1.339D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55-0.423C--25-0.992D--30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.391%6.472%144101830920734120.14898875%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%-0.817D-0.534B+-1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
322-1.718F-88.2-1.234D*233.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.76%54.167%141102172207540.0346821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.843F--0.851D---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.3-1.769F-6.2-0.957D--21.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.375%10.294%1411021136141430.0961131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.314D**-0.842D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.168D*7.3-0.51D21.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 87
22.8m380%140 (8.4k)123 (7.4k)0.60230426,45243,9180.757115108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102244515.88%12.457%19804:122

19% Engineer63% Heavy Assault6% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:24 AMOct 7th, 2017 6:55 AMFeb 17th, 2019 7:25 PM (2d) (PST)Feb 15th, 2019 10:55 PM (4d) (PST)Feb 15th, 2019 9:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
269183860.1430.2380.0180.6520.028-51

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,13411,0025,13291413927,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3073.7h/128.1d 6,799 3,295 8,363 120.3k 4,525 8,529 5,198 49.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:11,716
Deaths:17,850
KDR:0.656
Accuracy:15.739% D*
HSR:16.584% D*
Orion VS54
D-
Kills:679
Deaths:1,105
KDR:0.614
Accuracy:14.608% D*
HSR:18.999% D-
Pulsar LSW
D-
Kills:373
Deaths:
KDR:
Accuracy:14.028% F
HSR:17.158% D-
Lasher X2
C--
Kills:298
Deaths:709
KDR:0.420
Accuracy:16.952% D*
HSR:3.020% C--
NSX Naginata
C*
Kills:283
Deaths:648
KDR:0.437
Accuracy:16.523% D--
HSR:29.682% C*
NS-15M2
D--
Kills:168
Deaths:480
KDR:0.350
Accuracy:16.864% D*
HSR:17.857% D--
Kills:13,517
Deaths (as Heavy Assault):20,792
Deaths (to Heavy Assaults):12,646
KDR:0.65011
Kill Difference:7,275
Playtime:1,947.451 hours
Usage:63%
Score:14.079m
Score/min:120
Accuracy (listed only):15.786%
HSR (listed only):17.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:927
Deaths:1,995
KDR:0.465
Accuracy:17.816% D*
HSR:15.318% D--
Pulsar C
D*
Kills:409
Deaths:787
KDR:0.520
Accuracy:18.343% D*
HSR:16.626% D*
Solstice VE3
D*
Kills:200
Deaths:76
KDR:2.632
Accuracy:14.715% D**
HSR:12.500% D*
Eidolon VE33
C*
Kills:145
Deaths:365
KDR:0.397
Accuracy:23.047% D
HSR:26.897% C*
Pandora VX25
D*
Kills:136
Deaths:300
KDR:0.453
Accuracy:25.375% D**
HSR:10.294% D*
Kills:1,817
Deaths (as Engineer):3,523
Deaths (to Engineers):10,450
KDR:0.51575
Kill Difference:1,706
Playtime:593.045 hours
Usage:19%
Score:4.467m
Score/min:126
Accuracy (listed only):19.859%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:927
Deaths:1,995
KDR:0.465
Accuracy:17.816% D*
HSR:15.318% D--
NS-7B PDW
D-
Kills:709
Deaths:2,030
KDR:0.349
Accuracy:17.084% D**
HSR:12.835% D-
Pulsar C
D*
Kills:409
Deaths:787
KDR:0.520
Accuracy:18.343% D*
HSR:16.626% D*
Solstice VE3
D*
Kills:200
Deaths:76
KDR:2.632
Accuracy:14.715% D**
HSR:12.500% D*
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
Pandora VX25
D*
Kills:136
Deaths:300
KDR:0.453
Accuracy:25.375% D**
HSR:10.294% D*
Kills:2,529
Deaths (as Light Assault):5,565
Deaths (to Light Assaults):6,742
KDR:0.45445
Kill Difference:3,036
Playtime:189.519 hours
Usage:6%
Score:1.225m
Score/min:108
Accuracy (listed only):18.250%
HSR (listed only):12.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D-
Kills:709
Deaths:2,030
KDR:0.349
Accuracy:17.084% D**
HSR:12.835% D-
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
Ghost
D**
Kills:72
Deaths:164
KDR:0.439
Accuracy:22.760% F--
HSR:54.167% D**
NS-44P Commissioner
F
Kills:55
Deaths:133
KDR:0.414
Accuracy:23.251% F-
HSR:10.909% F
NS-61 Emissary
D
Kills:53
Deaths:119
KDR:0.445
Accuracy:23.981% D
HSR:13.208% D
Kills:1,037
Deaths (as Infiltrator):2,823
Deaths (to Infiltrators):6,116
KDR:0.36734
Kill Difference:1,786
Playtime:74.697 hours
Usage:2%
Score:0.399m
Score/min:89
Accuracy (listed only):20.648%
HSR (listed only):20.116%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
D-
Kills:709
Deaths:2,030
KDR:0.349
Accuracy:17.084% D**
HSR:12.835% D-
Corvus VA55
D**
Kills:209
Deaths:574
KDR:0.364
Accuracy:16.688% D**
HSR:11.005% F
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
Pandora VX25
D*
Kills:136
Deaths:300
KDR:0.453
Accuracy:25.375% D**
HSR:10.294% D*
Kills:1,202
Deaths (as Combat Medic):3,281
Deaths (to Combat Medics):4,838
KDR:0.36635
Kill Difference:2,079
Playtime:58.907 hours
Usage:2%
Score:0.512m
Score/min:145
Accuracy (listed only):18.828%
HSR (listed only):10.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:978
Deaths:813
KDR:1.203
Accuracy:13.158% D
HSR:15.644% D
Cosmos VM3
C
Kills:967
Deaths:833
KDR:1.161
Accuracy:12.768% D-
HSR:18.097% C
NS-10 Burster
M
Kills:233
Deaths:559
KDR:0.417
Accuracy:28.899% C+
HSR:15.022% M
Comet VM2
D-
Kills:225
Deaths:569
KDR:0.395
Accuracy:35.446% D-
HSR:2.222% D--
NS-10 Burster
C+
Kills:216
Deaths:568
KDR:0.380
Accuracy:29.057% C+
HSR:6.944% C+
Comet VM2
D
Kills:181
Deaths:526
KDR:0.344
Accuracy:35.926% D--
HSR:2.762% D
Quasar VM1
D-
Kills:99
Deaths:69
KDR:1.435
Accuracy:11.936% D-
HSR:14.141% D-
Kills:2,899
Deaths (as MAX Suit):1,968.500
Deaths (to MAX Suits):2,169
KDR:1.47269
Kill Difference:930.500
Playtime:190.801 hours
Usage:6%
Score:2.070m
Score/min:181
Accuracy (listed only):23.884%
HSR (listed only):10.690%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:297
V. Kills:179 165%
Deaths:316
KDR:0.940
Accuracy:35.311% F-
KPH:11 D*
VKPH:6.600 D--
Antares LC
C--
Kills:200
V. Kills:135 147%
Deaths:703
KDR:0.284
Accuracy:28.947% C--
KPH:3.500 D*
VKPH:2.400 D*
Coyote Missiles
D-
Kills:125
V. Kills:58 212%
Deaths:252
KDR:0.496
Accuracy:46.909% D--
KPH:9.500 D-
VKPH:4.400 D*
Light PPA
D-
Kills:88
V. Kills:43 200%
Deaths:381
KDR:0.231
Accuracy:18.526% T
KPH:3.100 D*
VKPH:1.500 D-
Kills:710 (288 + 0)
Deaths:1,652
KDR:0.430
VKDR:0.251
Vehicle Kills:415
Kill Difference:942
Playtime:125.813 hours
Usage:4%
Score:0.484m
Score/min:64
Piloting Accuracy:18.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:188
V. Kills:84 221%
Deaths:165
KDR:1.139
Accuracy:45.383% B+
KPH:11.400 D--
VKPH:5.100 D
Kills:188 (188 + 0)
Deaths:165
KDR:1.139
VKDR:0.509
Vehicle Kills:84
Kill Difference:23
Playtime:16.508 hours
Usage:1%
Score:0.093m
Score/min:94
Driving Accuracy:45.383%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:108
V. Kills:55 193%
Deaths:51
KDR:2.118
Accuracy:38.153% D*
KPH:7.100 D**
VKPH:3.600 D**
Kills:108 (108 + 0)
Deaths:51
KDR:2.118
VKDR:1.078
Vehicle Kills:55
Kill Difference:57
Playtime:15.155 hours
Usage:0%
Score:0.080m
Score/min:88
Driving Accuracy:38.153%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:123
V. Kills:94 129%
Deaths:91
KDR:1.352
Accuracy:25.934% D**
KPH:4.900 D*
VKPH:3.800 D--
M60-G Bulldog
C
Kills:77
V. Kills:36 208%
Deaths:43
KDR:1.791
Accuracy:28.084% D-
KPH:13.200 D*
VKPH:6.200 C
M40 Fury
D--
Kills:57
V. Kills:13 407%
Deaths:29
KDR:1.966
Accuracy:26.525% D--
KPH:16.300 D*
VKPH:3.700 D*
M20 Basilisk
D-
Kills:56
V. Kills:59 93%
Deaths:60
KDR:0.933
Accuracy:29.885% D--
KPH:4.500 D**
VKPH:4.800 D-
M60-G Bulldog
D
Kills:53
V. Kills:18 279%
Deaths:29
KDR:1.828
Accuracy:26.811% D-
KPH:9.400 D*
VKPH:3.200 D
Kills:366 (0 + 366)
Deaths:252
KDR:1.452
VKDR:0.873
Vehicle Kills:220
Kill Difference:114
Playtime:52.386 hours
Usage:2%
Score:0.230m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:26.811%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 11,87411,71617,8500.656D0.0515.739%D*16.584%D*10.8D--N/A331088.1h12.5C-79.7D
Nemesis VSH9 2,3271,1793,4520.342D0.2664.79%C**2.545%C+8.6C--8.4C107136.4h10.2D15.8C--
Cosmos VM3 9949788131.203C0.6013.158%D15.644%D15.5D-N/A4663.1h14.9C+112.9C+
Cosmos VM3 9869678331.161C0.5612.768%D-18.097%C14.9D*N/A4464.8h14.8C115.9C-
VX6-7 9549271,9950.465D0.1417.816%D*15.318%D--5.7D--N/A21163.8h18.7D*105D*
Proximity Mine 8108101375.912B++5.3144.171%C*N/A135C**N/A3676h1.7B++3.8B++
NS-7B PDW 7297092,0300.349D0.2517.084%D**12.835%D-5.3D--N/A15133.7h24F-140.7F
Orion VS54 6886791,1050.614C-0.0114.608%D*18.999%D-7D--N/A3696.9h17.9D*122.5C--
C-4 1,1815967740.77C-0.1727.759%B+N/A38.2D-37.5B+53115.6h2.2D*8.1C--
Pulsar C 4114097870.52C-0.0818.343%D*16.626%D*6.6D-N/A2461.9h14.9D81.1D
Pulsar LSW 3743731373U372.4014.028%F17.158%D-8.4D*N/A6344.3h15.9D--113.6D**
Lasher X2 3052987090.42D0.1816.952%D*3.02%C--10.6D-N/A3428.1h26.9D**159D*
Dual Photon Pods 4762973160.94D0.3435.311%F-1.347%C++11D*6.6D--8727h45.3F-128.4F*
NSX Naginata 2902836480.437D-0.1716.523%D--29.682%C*10.7D*N/A2726.4h14.7C-89.1C--
S1 5472534880.518C0.0860.274%B1.186%D-8.1D*9.4C-13431.3h11.5F--19.1D*
NS-10 Burster 3632335590.417D-0.1928.899%C+15.022%M3.6D-2D*4464h140.1C**484.6C**
Comet VM2 4102255690.395D0.2135.446%D-2.222%D--4.7D*3.8C+5348.3h34.3D--96.9D--
Spear Anti-Vehicle Phalanx Turret 432223653.431D2.8333.104%D*1.345%D**17.7D*16.6C-20312.6h13.4D--40.4D**
NS-10 Burster 3612165680.38D-0.2229.057%C+6.944%C+3.2D--2.2D-4367.3h157.6C542.3C+
Corvus VA55 2122095740.364D-0.2416.688%D**11.005%F7.6D--N/A2527.6h16.4D*98.5F
Solstice VE3 203200762.632M2.0314.715%D**12.5%D*4.8D-N/A5441.3h18.9C128.2D
Antares LC 3352007030.284D0.3228.947%C--N/A3.5D*2.4D*7357.2h176.4C609.3C-
Frag Grenade 1921901190N/A189.4032.605%FN/A475C+5C12690.4h3.3B+10.1C+
C75 Viper 2721881651.139D0.5445.383%B+N/A11.4D--5.1D9416.5h25F55D
Comet VM2 3391815260.344D0.2635.926%D--2.762%D4.4D*3.8D4541.3h41.2D--114.7D*
NS-15M2 1741684800.35D0.2516.864%D*17.857%D--7.5D*N/A3022.3h21.5F--127.5F-
NS Annihilator 4571607950.201D-0.4079.69%CN/A3.3F6.1D-8148.8h21.9T-27.5T
NS-7 PDW 1511483770.393D0.2116.167%F9.459%D**5.4D--N/A2327.5h22.6D**139.8F
Eidolon VE33 1541453650.397C--0.2123.047%D26.897%C*6D-N/A1824.3h19.2F**83.3F-
Pandora VX25 1381363000.453D-0.1525.375%D**10.294%D*8.7D--N/A3715.7h7.3F-28.9F--
Coyote Missiles 1831252520.496D--0.1146.909%D--N/A9.5D-4.4D*5413.2h71.1D*151.7D*
M20 Basilisk 217123911.352D0.7525.934%D**9.756%A+4.9D*3.8D--6025h126C--486D**
Supernova PC 163108512.118C-1.5238.153%D*N/A7.1D**3.6D**8815.2h4.9B12.9C
Quasar VM1 10099691.435C+0.8311.936%D-14.141%D-8.1D*N/A4412.2h11.9B**100C++
NS-TMC-01 "His Regards" 110969,8890.01C--0.5912.043%D--28.125%M*0.2C-N/A1463.7h3.2D26.5D-
Light PPA 131883810.231D0.3718.526%T2.273%A++3.1D*1.5D-3028.5h38.3F--206.8T*
Lumine Edge 89862,5170.034C0.5710.487%D**25.581%A+0.6DN/A5144.7h1.5C+14.1D--
M60-A Bulldog 9579326.333B+25.7342.415%CN/A30.4C+6.2B+1692.6h8.7D--20.4D-
M60-G Bulldog 11377431.791D-1.1928.084%D-2.597%C13.3D*6.2C1045.8h9.5D33.9D
Ghost 75721640.439D0.1622.76%F--54.167%D**4.8D*N/A2315h6.2T*27.3T*
Tank Mine 11565411.585C--0.9838.824%B+N/A72.2D55.6C12500.9h2C+5.2B++
Aspis Anti-Aircraft Phalanx Turret 14563531.189D-0.5924.661%C+1.587%C5.6D--7.3D14211.2h224.8F911.7D
M40 Fury 7057291.966D1.3626.525%D--N/A16.3D*3.7D*1313.5h20.1C--75.7D*
M20 Basilisk 11556600.933D--0.3329.885%D--3.571%D-4.5D**4.8D-6812.4h185.4F620.2F--
NS-44P Commissioner 55551330.414D0.1923.251%F-10.909%F6.5D*N/A238.4h4.3D18.5D**
M60-G Bulldog 7153291.828D-1.2326.811%D-7.547%M+9.3D*3.2D765.7h11.9D*44.5D**
NS-61 Emissary 53531190.445C--0.1623.981%D13.208%D5.6D--N/A309.5h18.9C-78.7D
MANA Anti-Personnel Turret 6053580.914N/A0.3111.345%UN/A530U70U1913100.1h36.7T*323.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit676649,37184.3h
VE-LR Obelisk02710.3h
Spawn Beacon146462h
Nanite Revive Grenade02430.1h
Medical Applicator446102,60214.4h
Deconstruction Tool05080.1h
M12 Kobalt-F0970h
Medical Kit374791h
Anti-Infantry MANA Turret71671h
Recon Detection Device61490.8h
Ammunition Package319370.9h

Check the help document for the dictionary if you want to learn more about words used here.


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