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Stickman2U[IM1] Stickman2U
VS BR 109

KDR: 0.6

Score: 23.2m

Last Seen: Aug 18th, 2019 12:29 AM
- OFFLINE - 5.6 hour(s)

Battle Rank 108 (109 total) - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 35
Level Progress (to 109): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Nemesis VSH9 Cosmos VM3 Cosmos VM3 VX6-7 Proximity Mine NS-7B PDW Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-66,303 MLG Score: -53
Fun Score: N/A
Cheeseburgers Flipped: 1530TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.143%16.644%26913120115,8680.713778-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.744%-0.98D---0.647D0.172C++HEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.6-0.178C14.10.01C+73.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.888%1.558%192121238520682940.18617131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%-0.787D--0.028C+-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.30.093C+43.70.175C++102.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.383%0.532%141121318820951570.0896947119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-1.307D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55-0.426C--25-0.995D--30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.399%6.472%144121030921114130.14630775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.857%-0.814D-0.499B+-1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.1-1.698F-88.5-1.214D*234.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.76%54.167%141121372211940.0339623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.84F--0.839D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.3-1.756F-6.2-0.95D--21.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.007%10.204%1411213147145730.100892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.29D**-0.875D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28-1.128D*7.3-0.501D20.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 35
23.2m380.4%141 (8.5k)124 (7.4k)0.60096226,98244,8980.754243109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121445915.962%12.468%19904:112

19% Engineer63% Heavy Assault7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:24 AMOct 7th, 2017 6:55 AMAug 17th, 2019 8:20 PM (1d) (PST)Aug 17th, 2019 8:54 PM (1d) (PST)Aug 17th, 2019 8:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
268183850.1440.2390.0180.6540.028-53

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,07910,9845,09591413927,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3124.8h/130.2d 6,882 3,364 8,586 122.7k 4,582 8,712 5,263 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:11,812
Deaths:18,042
KDR:0.655
Accuracy:15.768% D*
HSR:16.644% D*
Orion VS54
D-
Kills:679
Deaths:1,105
KDR:0.614
Accuracy:14.608% D*
HSR:18.999% D-
Pulsar LSW
D--
Kills:373
Deaths:
KDR:
Accuracy:14.028% F
HSR:17.158% D--
NSX Naginata
C*
Kills:283
Deaths:648
KDR:0.437
Accuracy:16.523% D--
HSR:29.682% C*
NS-15M2
D--
Kills:168
Deaths:481
KDR:0.349
Accuracy:16.861% D**
HSR:17.857% D--
Kills:13,315
Deaths (as Heavy Assault):20,276
Deaths (to Heavy Assaults):12,907
KDR:0.65669
Kill Difference:6,961
Playtime:1,961.109 hours
Usage:63%
Score:14.184m
Score/min:121
Accuracy (listed only):15.558%
HSR (listed only):20.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:947
Deaths:2,017
KDR:0.470
Accuracy:17.841% D*
HSR:15.523% D--
Pulsar C
D*
Kills:409
Deaths:787
KDR:0.520
Accuracy:18.343% D*
HSR:16.626% D*
Solstice VE3
D*
Kills:200
Deaths:76
KDR:2.632
Accuracy:14.715% F
HSR:12.500% D*
Pandora VX25
D*
Kills:147
Deaths:322
KDR:0.457
Accuracy:26.007% D**
HSR:10.204% D*
Eidolon VE33
C++
Kills:145
Deaths:365
KDR:0.397
Accuracy:23.047% D-
HSR:26.897% C++
Kills:1,848
Deaths (as Engineer):3,567
Deaths (to Engineers):10,629
KDR:0.51808
Kill Difference:1,719
Playtime:599.456 hours
Usage:19%
Score:4.528m
Score/min:126
Accuracy (listed only):19.991%
HSR (listed only):16.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:947
Deaths:2,017
KDR:0.470
Accuracy:17.841% D*
HSR:15.523% D--
NS-7B PDW
D-
Kills:720
Deaths:2,057
KDR:0.350
Accuracy:17.128% D**
HSR:13.194% D-
Pulsar C
D*
Kills:409
Deaths:787
KDR:0.520
Accuracy:18.343% D*
HSR:16.626% D*
Solstice VE3
D*
Kills:200
Deaths:76
KDR:2.632
Accuracy:14.715% F
HSR:12.500% D*
NSX-P Tengu
D*
Kills:155
Deaths:318
KDR:0.487
Accuracy:27.698% D*
HSR:11.613% D**
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
Pandora VX25
D*
Kills:147
Deaths:322
KDR:0.457
Accuracy:26.007% D**
HSR:10.204% D*
Kills:2,726
Deaths (as Light Assault):5,954
Deaths (to Light Assaults):6,942
KDR:0.45784
Kill Difference:3,228
Playtime:206.134 hours
Usage:7%
Score:1.377m
Score/min:111
Accuracy (listed only):19.700%
HSR (listed only):12.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D-
Kills:720
Deaths:2,057
KDR:0.350
Accuracy:17.128% D**
HSR:13.194% D-
NSX-P Tengu
D*
Kills:155
Deaths:318
KDR:0.487
Accuracy:27.698% D*
HSR:11.613% D**
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
NS-61 Emissary
C-
Kills:75
Deaths:161
KDR:0.466
Accuracy:25.263% C-
HSR:12% D-
Ghost
D**
Kills:72
Deaths:164
KDR:0.439
Accuracy:22.760% F--
HSR:54.167% D**
NS-44P Commissioner
D**
Kills:59
Deaths:147
KDR:0.401
Accuracy:23.628% F-
HSR:11.864% D**
Kills:1,229
Deaths (as Infiltrator):3,224
Deaths (to Infiltrators):6,241
KDR:0.3812
Kill Difference:1,995
Playtime:85.826 hours
Usage:3%
Score:0.454m
Score/min:88
Accuracy (listed only):22.107%
HSR (listed only):18.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
D-
Kills:720
Deaths:2,057
KDR:0.350
Accuracy:17.128% D**
HSR:13.194% D-
Corvus VA55
D**
Kills:223
Deaths:599
KDR:0.372
Accuracy:16.713% D**
HSR:12.556% D**
NSX-P Tengu
D*
Kills:155
Deaths:318
KDR:0.487
Accuracy:27.698% D*
HSR:11.613% D**
NS-7 PDW
D**
Kills:148
Deaths:377
KDR:0.393
Accuracy:16.167% F
HSR:9.459% D**
Pandora VX25
D*
Kills:147
Deaths:322
KDR:0.457
Accuracy:26.007% D**
HSR:10.204% D*
Kills:1,393
Deaths (as Combat Medic):3,673
Deaths (to Combat Medics):4,964
KDR:0.37925
Kill Difference:2,280
Playtime:60.986 hours
Usage:2%
Score:0.532m
Score/min:145
Accuracy (listed only):20.742%
HSR (listed only):11.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:993
Deaths:821
KDR:1.210
Accuracy:13.204% D-
HSR:15.408% D-
Cosmos VM3
C
Kills:981
Deaths:841
KDR:1.166
Accuracy:12.834% D-
HSR:18.043% C
NS-10 Burster
A**
Kills:235
Deaths:562
KDR:0.418
Accuracy:28.966% C+
HSR:14.894% A**
Comet VM2
D-
Kills:226
Deaths:579
KDR:0.390
Accuracy:35.520% D-
HSR:2.212% D--
NS-10 Burster
C+
Kills:218
Deaths:571
KDR:0.382
Accuracy:29.107% C+
HSR:6.881% C+
Comet VM2
D
Kills:182
Deaths:536
KDR:0.340
Accuracy:36.039% D--
HSR:2.747% D
Quasar VM1
D-
Kills:99
Deaths:69
KDR:1.435
Accuracy:11.936% D-
HSR:14.141% D--
Kills:2,934
Deaths (as MAX Suit):1,989.500
Deaths (to MAX Suits):2,201
KDR:1.47474
Kill Difference:944.500
Playtime:191.638 hours
Usage:6%
Score:2.090m
Score/min:182
Accuracy (listed only):23.944%
HSR (listed only):10.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:297
V. Kills:179 165%
Deaths:316
KDR:0.940
Accuracy:35.311% F-
KPH:11 D*
VKPH:6.600 D--
Antares LC
C-
Kills:207
V. Kills:140 147%
Deaths:738
KDR:0.280
Accuracy:28.717% C-
KPH:3.400 D*
VKPH:2.300 D*
Coyote Missiles
D-
Kills:133
V. Kills:60 218%
Deaths:265
KDR:0.502
Accuracy:46.003% D--
KPH:9.600 D-
VKPH:4.300 D*
Light PPA
D-
Kills:88
V. Kills:43 200%
Deaths:381
KDR:0.231
Accuracy:18.526% T
KPH:3.100 D*
VKPH:1.500 D-
Kills:725 (295 + 0)
Deaths:1,700
KDR:0.426
VKDR:0.248
Vehicle Kills:422
Kill Difference:975
Playtime:129.559 hours
Usage:4%
Score:0.492m
Score/min:63
Piloting Accuracy:18.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:188
V. Kills:84 221%
Deaths:165
KDR:1.139
Accuracy:45.383% B+
KPH:11.400 D--
VKPH:5.100 D
Kills:188 (188 + 0)
Deaths:165
KDR:1.139
VKDR:0.509
Vehicle Kills:84
Kill Difference:23
Playtime:16.508 hours
Usage:1%
Score:0.094m
Score/min:94
Driving Accuracy:45.383%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:111
V. Kills:56 195%
Deaths:51
KDR:2.176
Accuracy:38.314% D*
KPH:7.300 D**
VKPH:3.700 D*
Kills:111 (111 + 0)
Deaths:51
KDR:2.176
VKDR:1.098
Vehicle Kills:56
Kill Difference:60
Playtime:15.179 hours
Usage:0%
Score:0.081m
Score/min:89
Driving Accuracy:38.314%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:123
V. Kills:94 129%
Deaths:91
KDR:1.352
Accuracy:25.969% D**
KPH:4.900 D**
VKPH:3.700 D--
M60-G Bulldog
C
Kills:77
V. Kills:36 208%
Deaths:43
KDR:1.791
Accuracy:28.157% D-
KPH:13.100 D*
VKPH:6.100 C
M40 Fury
D--
Kills:57
V. Kills:13 407%
Deaths:29
KDR:1.966
Accuracy:26.525% D--
KPH:16.300 D*
VKPH:3.700 D*
M20 Basilisk
D-
Kills:56
V. Kills:59 93%
Deaths:61
KDR:0.918
Accuracy:29.860% D--
KPH:4.500 D**
VKPH:4.700 D-
M60-G Bulldog
D
Kills:53
V. Kills:18 279%
Deaths:29
KDR:1.828
Accuracy:26.731% D-
KPH:9.300 D*
VKPH:3.200 D
Kills:366 (0 + 366)
Deaths:253
KDR:1.447
VKDR:0.870
Vehicle Kills:220
Kill Difference:113
Playtime:52.606 hours
Usage:2%
Score:0.231m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:26.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 11,97511,81218,0420.655D0.0515.768%D*16.644%D*10.8D--N/A331098.4h12.6C--79.7D
Nemesis VSH9 2,3461,1913,4870.342D0.2664.695%C**2.519%C+8.7C8.4C+107137.3h10.2D15.7C-
Cosmos VM3 1,0099938211.21C0.6113.204%D-15.408%D-15.7D-N/A4663.4h14.8C+112C+
Cosmos VM3 1,0009818411.166C-0.5712.834%D-18.043%C15.1D--N/A4565.1h14.8C115C--
VX6-7 9759472,0170.47D0.1317.841%D*15.523%D--5.7D--N/A22164.9h18.6D*104.1D**
Proximity Mine 8158141375.942B++5.3444.173%C*N/A133.4C*N/A3656.1h1.7B++3.8B++
NS-7B PDW 7407202,0570.35D0.2517.128%D**13.194%D-5.3D--N/A15135.4h24F-140F
Orion VS54 6886791,1050.614C-0.0114.608%D*18.999%D-7D--N/A3696.9h17.9D*122.5D
C-4 1,2186207950.78C-0.1827.749%BN/A38.8D--37.4B+53516h2.2D*8D
Pulsar C 4114097870.52C0.0818.343%D*16.626%D*6.6D--N/A2461.9h14.9D81.1D
Pulsar LSW 3743731373U372.4014.028%F17.158%D--8.4D*N/A6344.3h15.9D--113.6F
Lasher X2 3083017200.418D0.1817.107%D*2.99%C--10.6D--N/A3428.3h27.2D**158.7D**
Dual Photon Pods 4762973160.94D0.3435.311%F-1.347%C++11D*6.6D--8727h45.3F--128.4F**
NSX Naginata 2902836480.437D-0.1616.523%D--29.682%C*10.7D*N/A2726.4h14.7C-89.1D
S1 5472534880.518C0.0860.274%B1.186%D--8.1D*9.4C--13431.3h11.5F-19.1D*
NS-10 Burster 3662355620.418D-0.1828.966%C+14.894%A**3.7D-2D*4464.2h139.8C*482.6C*
Spear Anti-Vehicle Phalanx Turret 438227653.492D2.8933.381%D*1.322%D**17.9D*16.6C-20512.7h13.4D-40.1D**
Comet VM2 4112265790.39D0.2135.52%D-2.212%D--4.7D*3.8C+5348.6h34.4D--96.8D--
Corvus VA55 2262235990.372D-0.2316.713%D**12.556%D**7.8D*N/A2528.6h16.1D*96.2F
NS-10 Burster 3642185710.382D-0.2229.107%C+6.881%C+3.2D--2.2D-4367.5h157C539.5C+
Antares LC 3472077380.28D0.3228.717%C-N/A3.4D*2.3D*7060.3h176.2C-613.7C-
Solstice VE3 203200762.632M+2.0314.715%F12.5%D*4.8D-N/A5441.7h18.9C-128.2D
Frag Grenade 2022001200N/A199.4032.781%FN/A400C4C--12910.5h3.3B+10C
C75 Viper 2721881651.139D0.5445.383%B+N/A11.4D--5.1D9416.5h25F55D
Comet VM2 3411825360.34D-0.2636.039%D--2.747%D4.4D*3.8D4641.5h41.3D-114.6D*
NS-15M2 1741684810.349D0.2516.861%D**17.857%D--7.4D*N/A3122.6h21.5F--127.5F-
NS Annihilator 4591618000.201D--0.4079.717%CN/A3.3F6.1D-8149.1h22T-27.6T-
NSX-P Tengu 1581553180.487C--0.1127.698%D*11.613%D**11.9D--N/A3713h14.8C+53.6C-
NS-7 PDW 1511483770.393D0.2116.167%F9.459%D**5.3D--N/A2327.8h22.6F139.8F-
Pandora VX25 1491473220.457D0.1426.007%D**10.204%D*9.1D--N/A3916.2h7.3F-28F--
Eidolon VE33 1541453650.397D0.2023.047%D-26.897%C++6D--N/A1824.3h19.2F**83.3F--
Coyote Missiles 1931332650.502D-0.1046.003%D--N/A9.6D-4.3D*5613.8h71.8D**156.1D**
M20 Basilisk 217123911.352D0.7525.969%D**9.756%A++4.9D**3.7D--6025.1h126.9C-488.5D**
Supernova PC 167111512.176C-1.5838.314%D*N/A7.3D**3.7D*8915.2h4.9C**12.7C
Lumine Edge 1111073,4170.031C0.579.804%F25.234%A0.6C--N/A4184.6h1.5C+15.3D--
Quasar VM1 10099691.435C+0.8311.936%D-14.141%D--8.1D*N/A4412.2h11.9B**100C++
NS-TMC-01 "His Regards" 110969,8890.01C--0.5912.043%D--28.125%M++0.2C-N/A1463.7h3.2D26.5D
Light PPA 131883810.231D0.3718.526%T2.273%A++3.1D*1.5D-3028.5h38.3F-206.8T*
M60-A Bulldog 9579326.333B+25.7342.415%C-N/A30.4C6.2B+1692.6h8.7D*20.4D-
M60-G Bulldog 11377431.791D-1.1928.157%D-2.597%C+13.1D*6.1C1035.9h9.6D34D-
NS-61 Emissary 76751610.466C-0.1325.263%C-12%D-5.9D--N/A3012.8h17.9C71C
Ghost 75721640.439D0.1622.76%F--54.167%D**4.8D**N/A2315h6.2T*27.3T*
Tank Mine 11565411.585C--0.9838.15%BN/A72.2D55.6C12290.9h2C+5.3B+
Aspis Anti-Aircraft Phalanx Turret 14563531.189D-0.5924.612%C+1.587%C5.6D--7.3D14111.3h225.9F-917.9D
NS-44P Commissioner 59591470.401D0.2023.628%F-11.864%D**6.1D*N/A219.6h4.3D18.2D**
M40 Fury 7057291.966D1.3726.525%D--N/A16.3D*3.7D*1313.5h20.1D75.7D*
M20 Basilisk 11556610.918D--0.3229.86%D--3.571%D4.5D**4.7D-6812.5h185.4F621F--
MANA Anti-Personnel Turret 6456590.949N/A0.3511.633%UN/A560U80U2027000.1h36.1T*310.7T*
M60-G Bulldog 7153291.828D1.2326.731%D-7.547%M++9.3D*3.2D765.7h11.9D**44.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon146502h
Nano-Armor Kit679653,89984.6h
Nanite Revive Grenade02590.1h
Medical Applicator455105,09914.7h
Motion Spotter5740.8h
Deconstruction Tool05080.1h
Ammunition Package331,0030.9h
Medical Kit374791h
Anti-Infantry MANA Turret71711h
M12 Kobalt-F0970h
VE-LR Obelisk02710.3h
Recon Detection Device61490.8h

Check the help document for the dictionary if you want to learn more about words used here.


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