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Ensign Stockiii[BAX] Stockiii
NC BR 48

KDR: 3.79

Score: 12.4m

Last Seen: Jun 21st, 2019 6:04 PM
- OFFLINE - 73.6 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 66
Level Progress (to 49): 59%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M AE AF-4AE Cyclone SAS-R AC-X11 EM6 NS-15M2 GR-22AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,262,302 MLG Score: 9802
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.221%37.697%125214119628,0454.96284-1.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.942%2.344A*2.583A**-0.042C+HEAD ++ (~21.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.20.426B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.78%79.452%0112091,679494113.39192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.321A0.801B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.438B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 66
12.4m278.2%714 (42.8k)611 (36.7k)3.7850434,3199,0673.8989748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210282532.861%35.928%118102:1411

66% Heavy Assault8% Infiltrator17% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 5:36 AMApr 7th, 2019 2:50 AMJun 22nd, 2019 12:20 PM (2d) (PST)Jun 21st, 2019 5:12 PM (3d) (PST)Jun 21st, 2019 2:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1003447561.6930.4470.6084.8260.0429802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,98920,65545,3341022736290336,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
337.9h/14.1d 1,033 12,330 7,616 97.8k 244 1,560 847 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,681
Deaths:2,316
KDR:4.180
Accuracy:32.779% A+
HSR:39.376% A++
NS-15M AE
A++
Kills:3,715
Deaths:874
KDR:4.251
Accuracy:32.659% A
HSR:41.884% A++
EM6
A*
Kills:1,277
Deaths:298
KDR:4.285
Accuracy:31.092% A++
HSR:37.588% A*
NS-15M2
M++
Kills:1,235
Deaths:249
KDR:4.960
Accuracy:32.121% A+
HSR:50.445% M++
NC6 Gauss SAW
A*
Kills:1,202
Deaths:218
KDR:5.514
Accuracy:32.310% A*
HSR:36.606% A*
GD-22S
A*
Kills:1,187
Deaths:262
KDR:4.531
Accuracy:31.866% A++
HSR:37.490% A*
NC6A GODSAW
A++
Kills:385
Deaths:99
KDR:3.889
Accuracy:35.323% B**
HSR:38.701% A++
Kills:18,682
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):2,684
KDR:4.32854
Kill Difference:14,366
Playtime:221.642 hours
Usage:66%
Score:8.105m
Score/min:609
Accuracy (listed only):32.593%
HSR (listed only):40.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:2,580
Deaths:767
KDR:3.364
Accuracy:34.488% B**
HSR:32.985% B**
AC-X11
A*
Kills:1,595
Deaths:340
KDR:4.691
Accuracy:34.234% A++
HSR:33.354% A*
AF-19 Mercenary
A*
Kills:1,213
Deaths:379
KDR:3.201
Accuracy:32.551% A*
HSR:30.503% A+
GD-7F
A*
Kills:1,105
Deaths:223
KDR:4.955
Accuracy:34.679% A*
HSR:30.407% A++
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% B**
Kills:7,069
Deaths (as Light Assault):1,878
Deaths (to Light Assaults):1,782
KDR:3.76411
Kill Difference:5,191
Playtime:56.378 hours
Usage:17%
Score:1.984m
Score/min:587
Accuracy (listed only):34.013%
HSR (listed only):30.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:2,580
Deaths:767
KDR:3.364
Accuracy:34.488% B**
HSR:32.985% B**
GR-22AE
A+
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:35.334% A+
HSR:34.927% B**
Kills:3,814
Deaths (as Combat Medic):1,080
Deaths (to Combat Medics):1,157
KDR:3.53148
Kill Difference:2,734
Playtime:16.542 hours
Usage:5%
Score:0.796m
Score/min:802
Accuracy (listed only):34.911%
HSR (listed only):33.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:1,595
Deaths:340
KDR:4.691
Accuracy:34.234% A++
HSR:33.354% A*
AF-19 Mercenary
A*
Kills:1,213
Deaths:379
KDR:3.201
Accuracy:32.551% A*
HSR:30.503% A+
GD-7F
A*
Kills:1,105
Deaths:223
KDR:4.955
Accuracy:34.679% A*
HSR:30.407% A++
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% B**
Kills:4,489
Deaths (as Engineer):1,111
Deaths (to Engineers):1,122
KDR:4.0405
Kill Difference:3,378
Playtime:6.048 hours
Usage:2%
Score:0.106m
Score/min:293
Accuracy (listed only):33.895%
HSR (listed only):30.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:2,580
Deaths:767
KDR:3.364
Accuracy:34.488% B**
HSR:32.985% B**
SAS-R
B**
Kills:1,679
Deaths:248
KDR:6.770
Accuracy:43.780% B++
HSR:79.452% B**
NS-44B Commissioner
A+
Kills:1,060
Deaths:851
KDR:1.246
Accuracy:46.978% B*
HSR:37.170% A+
Kills:5,319
Deaths (as Infiltrator):1,866
Deaths (to Infiltrators):1,254
KDR:2.85048
Kill Difference:3,453
Playtime:26.886 hours
Usage:8%
Score:0.792m
Score/min:491
Accuracy (listed only):41.749%
HSR (listed only):49.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:602
Deaths:130
KDR:4.631
Accuracy:43.065% B**
HSR:24.917% A*
AF-34 Mattock
B**
Kills:521
Deaths:135
KDR:3.859
Accuracy:45.419% B*
HSR:22.265% B**
NCM1 Scattercannon
A*
Kills:188
Deaths:45
KDR:4.178
Accuracy:49.493% A
HSR:24.468% A*
NCM1 Scattercannon
A++
Kills:148
Deaths:40
KDR:3.700
Accuracy:52.213% A
HSR:23.649% A++
Kills:1,459
Deaths (as MAX Suit):175
Deaths (to MAX Suits):397
KDR:8.33714
Kill Difference:1,284
Playtime:8.849 hours
Usage:3%
Score:0.603m
Score/min:1,135
Accuracy (listed only):47.547%
HSR (listed only):23.825%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:177
V. Kills:32 N/A
Deaths:13
KDR:13.615
Accuracy:53.055% B+
KPH:74.700 B*
VKPH:13.500 A+
Kills:177 (177 + 0)
Deaths:13
KDR:13.615
VKDR:2.462
Vehicle Kills:32
Kill Difference:164
Playtime:2.371 hours
Usage:1%
Score:0.044m
Score/min:306
Driving Accuracy:53.055%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
A+
Kills:84
V. Kills:2 N/A
Deaths:23
KDR:3.652
Accuracy:37.780% D
KPH:36.700 A+
VKPH:0.900 D--
S12 Renegade
N/A
Kills:50
V. Kills:2 N/A
Deaths:5
KDR:10
Accuracy:50.407% N/A
KPH:77.600 N/A
VKPH:3.100 N/A
Kills:134 (134 + 0)
Deaths:28
KDR:4.786
VKDR:0.143
Vehicle Kills:4
Kill Difference:106
Playtime:2.933 hours
Usage:1%
Score:0.022m
Score/min:124
Driving Accuracy:50.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,7549,6812,3164.18B++0.3932.779%A+39.376%A++104A*N/A37193.1h8.1B**24.7B*
NS-15M AE 3,7473,7158744.251B**0.4732.659%A41.884%A++115.7A++1B*32332.1h9.4B*28.6B*
AF-4AE Cyclone 2,5982,5807673.364A++0.4234.488%B**32.985%B**126.5A++N/A35620.4h7.8B*22.6B*
SAS-R 1,6901,6792486.77A+2.9843.78%B++79.452%B**83.1A*N/A29820.2h1.8B**4.1B*
AC-X11 1,6121,5953404.691M**0.9134.234%A++33.354%A*95.5M*1A++37116.7h7.2B*21.1B*
EM6 1,2911,2772984.285A++0.5031.092%A++37.588%A*115M++1.3A*45911.1h7.8A24.9B*
NS-15M2 1,2471,2352494.96A++1.1732.121%A+50.445%M++119.9M1.2A29010.3h8.8B**27.5B**
GR-22AE 1,2491,2343133.942A0.1635.334%A+34.927%B**86.9B**1.1B++40314.2h11.4B32.4B++
AF-19 Mercenary 1,2191,2133793.201M++0.5832.551%A*30.503%A+92.6SN/A32113.1h8.7B**26.7B*
NC6 Gauss SAW 1,2081,2022185.514S1.7332.31%A*36.606%A*94.6M++N/A45912.7h7.1B**22B*
GD-22S 1,1961,1872624.531A++0.7531.866%A++37.49%A*103.2M+N/A40311.5h7.8A24.4B**
GD-7F 1,1251,1052234.955M*1.1734.679%A*30.407%A++102.3M*1.9S25810.8h9.6B**27.6B**
NS-44B Commissioner 1,0641,0608511.246B2.5446.978%B*37.17%A+129.3A*N/A4398.2h2.9B*6.1B++
NS "Jackpot" Decimator 1,1978622553.38B**0.4164.368%C+2.32%B+67.3B+26.2C++41412.8h3.9C+6.1C+
Frag Grenade 6416271627N/A623.2153.37%B**N/A570B+12.7B*23011.1h3.4B+6.3B++
AF-34 Mattock 6076021304.631B+0.8543.065%B**24.917%A*92.6MN/A4306.5h5.1B+11.8B*
Razor GD-23 5805761693.408M0.3834.113%A++26.563%B**91.4M**N/A4156.3h9.2B**27B*
AF-34 Mattock 5245211353.859C**0.0745.419%B*22.265%B**77.8A*N/A3586.7h6.4C*14.1B++
C-4 5684991503.327A0.4629.149%B++N/A237.6M**32.9C**14872.1h1B**3.3B**
NC6A GODSAW 391385993.889B*0.1035.323%B**38.701%A++132.8A**2.1A*5872.9h7C*19.9B*
Hardlight Dagger 2382366,6090.036C++3.7535.885%B++3.39%D1C+N/A3233.9h1.5B**4.3B+
NCM1 Scattercannon 189188454.178B*0.3949.493%A24.468%A*81.7M+N/A3862.3h6.2C+12.6B++
L100 Python HESH 2091771313.615C**9.8353.055%B+N/A73.8B*13.3A+3052.4h2.9B+5.5B+
NCM1 Scattercannon 152148403.7B**0.0952.213%A23.649%A++70.5M**1.9S3502.1h7.5C*14.4B++
Rocklet Rifle 15291741.23B**2.5650.602%CN/A43.3A29B+6082.1h36.5C++72.2C++
M20 Basilisk-F 8684233.652M0.1337.78%D3.571%C36.5A+N/A1082.3h12.6B++33.5B**
NS Decimator 9067223.045A**0.7462.264%C*5.97%M67A*23B*9061h3.4B**5.5B*
Mag-Cutter 57572,2670.025C++3.7635.931%B+3.509%C-0.7C++N/A379.2h1.5B**4.1C*
S12 Renegade 5250510A+6.2150.407%B*8%B*83.3B**3.3B++1800.6h2.5B**4.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33160.2h
Medical Kit6677,4716.5h
Restoration Kit15950.1h
Shield Recharging Field111,8930.4h
Nano-Armor Kit1215,1890.7h
Medical Applicator69,3670.4h
Nano-Repair Grenade01100h
Recon Detection Device81,2191.6h

Check the help document for the dictionary if you want to learn more about words used here.


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