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Grunt Stockiii[W0KE] Stockiii
NC BR 4

KDR: 3.79

Score: 10.4m

Last Seen: Jan 9th, 2019 8:00 PM
- OFFLINE - 40.1 hour(s)

Prestige 1, Battle Rank 4 - New Conglomerate on Emerald - Outfit Leader of Emerged From a State of Sleep[W0KE] Emerged From a State of Sleep
NC outfit on Emerald

Members: 2
Level Progress (to 5): 39%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4AE Cyclone NS-15M AE SAS-R EM6 NS-15M2 GR-22AE AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,726,874 MLG Score: 9374
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.876%37.674%123913100921,8564.82472-1.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.944%2.313A*2.637M-0.093C+HEAD ++ (~21.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.669B+8.10.43B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.79%79.388%0110211,373406103.38177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.143B**0.801B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.80.436B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerged From a State of Sleep[W0KE] Emerged From a State of Sleep
NC outfit on Emerald

Members: 2
10.4m308.2%738 (44.3k)630 (37.8k)3.7858427,0657,1493.901534 (4)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022221432.408%35.906%116402:1810

6% Combat Medic68% Heavy Assault8% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 5:36 AMNov 21st, 2017 5:16 AMJan 20th, 2019 12:39 PM (2d) (PST)Jan 9th, 2019 5:35 PM (13d) (PST)Jan 9th, 2019 4:00 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0723417311.6420.4340.5905.1830.0409374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,30020,48543,815992635311237,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
274.8h/11.4d 827 9,718 6,068 85.4k 193 1,283 655 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:8,635
Deaths:2,128
KDR:4.058
Accuracy:32.561% A+
HSR:39.224% A++
NS-15M AE
A++
Kills:1,429
Deaths:329
KDR:4.343
Accuracy:31.655% B**
HSR:41.358% A++
EM6
A*
Kills:1,277
Deaths:298
KDR:4.285
Accuracy:31.092% A++
HSR:37.588% A*
NS-15M2
M*
Kills:1,235
Deaths:249
KDR:4.960
Accuracy:32.121% A++
HSR:50.445% M*
NC6 Gauss SAW
A*
Kills:1,202
Deaths:218
KDR:5.514
Accuracy:32.310% A*
HSR:36.606% A*
GD-22S
A*
Kills:1,187
Deaths:262
KDR:4.531
Accuracy:31.866% A++
HSR:37.490% A*
NC6A GODSAW
A*
Kills:256
Deaths:67
KDR:3.821
Accuracy:34.639% B**
HSR:40.625% A*
Kills:15,221
Deaths (as Heavy Assault):3,551
Deaths (to Heavy Assaults):2,049
KDR:4.2864
Kill Difference:11,670
Playtime:186.661 hours
Usage:68%
Score:6.981m
Score/min:623
Accuracy (listed only):32.320%
HSR (listed only):40.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,764
Deaths:463
KDR:3.810
Accuracy:34.064% B**
HSR:32.596% B**
AF-19 Mercenary
A*
Kills:1,205
Deaths:377
KDR:3.196
Accuracy:32.547% A*
HSR:30.374% A++
AC-X11
A*
Kills:1,019
Deaths:223
KDR:4.570
Accuracy:33.384% A++
HSR:32.777% A*
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% A
Kills:4,564
Deaths (as Light Assault):1,232
Deaths (to Light Assaults):1,402
KDR:3.70455
Kill Difference:3,332
Playtime:33.789 hours
Usage:12%
Score:1.258m
Score/min:621
Accuracy (listed only):33.527%
HSR (listed only):30.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,764
Deaths:463
KDR:3.810
Accuracy:34.064% B**
HSR:32.596% B**
GR-22AE
A+
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:35.334% A+
HSR:34.927% B**
Kills:2,998
Deaths (as Combat Medic):776
Deaths (to Combat Medics):926
KDR:3.8634
Kill Difference:2,222
Playtime:16.537 hours
Usage:6%
Score:0.796m
Score/min:802
Accuracy (listed only):34.699%
HSR (listed only):33.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,205
Deaths:377
KDR:3.196
Accuracy:32.547% A*
HSR:30.374% A++
AC-X11
A*
Kills:1,019
Deaths:223
KDR:4.570
Accuracy:33.384% A++
HSR:32.777% A*
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% A
Kills:2,800
Deaths (as Engineer):769
Deaths (to Engineers):910
KDR:3.64109
Kill Difference:2,031
Playtime:5.681 hours
Usage:2%
Score:0.098m
Score/min:288
Accuracy (listed only):33.348%
HSR (listed only):29.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,764
Deaths:463
KDR:3.810
Accuracy:34.064% B**
HSR:32.596% B**
SAS-R
B**
Kills:1,373
Deaths:202
KDR:6.797
Accuracy:42.790% B+
HSR:79.388% B**
NS-44B Commissioner
A+
Kills:837
Deaths:687
KDR:1.218
Accuracy:46.240% B++
HSR:36.440% A+
Kills:3,974
Deaths (as Infiltrator):1,352
Deaths (to Infiltrators):1,010
KDR:2.93935
Kill Difference:2,622
Playtime:22.276 hours
Usage:8%
Score:0.676m
Score/min:506
Accuracy (listed only):41.031%
HSR (listed only):49.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:583
Deaths:129
KDR:4.519
Accuracy:42.959% B**
HSR:25.043% A*
AF-34 Mattock
B**
Kills:507
Deaths:134
KDR:3.784
Accuracy:45.269% B**
HSR:22.288% B**
NCM1 Scattercannon
A*
Kills:164
Deaths:39
KDR:4.205
Accuracy:47.307% A
HSR:24.390% A*
NCM1 Scattercannon
A++
Kills:131
Deaths:34
KDR:3.853
Accuracy:49.868% A
HSR:22.901% A++
Kills:1,385
Deaths (as MAX Suit):168
Deaths (to MAX Suits):322
KDR:8.24405
Kill Difference:1,217
Playtime:8.305 hours
Usage:3%
Score:0.582m
Score/min:1,167
Accuracy (listed only):46.351%
HSR (listed only):23.655%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:174
V. Kills:32 N/A
Deaths:13
KDR:13.385
Accuracy:52.576% B+
KPH:75.200 B**
VKPH:13.800 A
Kills:174 (174 + 0)
Deaths:13
KDR:13.385
VKDR:2.462
Vehicle Kills:32
Kill Difference:161
Playtime:2.314 hours
Usage:1%
Score:0.041m
Score/min:299
Driving Accuracy:52.576%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B+
Kills:84
V. Kills:2 N/A
Deaths:23
KDR:3.652
Accuracy:37.780% D
KPH:36.700 B+
VKPH:0.900 D-
Kills:84 (84 + 0)
Deaths:23
KDR:3.652
VKDR:0.087
Vehicle Kills:2
Kill Difference:61
Playtime:2.288 hours
Usage:1%
Score:0.015m
Score/min:108
Driving Accuracy:37.780%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,6978,6352,1284.058B++0.2732.561%A+39.224%A++101.6A*N/A37785h8.1B**24.9B*
AF-4AE Cyclone 1,7721,7644633.81A*0.0234.064%B**32.596%B**111.6A+N/A31315.8h8B++23.6B++
NS-15M AE 1,4361,4293294.343B**0.5631.655%B**41.358%A++110.8A++N/A33712.9h9.3B**29.5B*
SAS-R 1,3831,3732026.797A3.0142.79%B+79.388%B**81.7A*N/A30916.8h1.8B*4.2B*
EM6 1,2911,2772984.285A++0.5031.092%A++37.588%A*115M++1.3A*45511.1h7.8A24.9B*
NS-15M2 1,2471,2352494.96A++1.1732.121%A++50.445%M*119.9M+1.2A+28510.3h8.8A27.5B**
GR-22AE 1,2491,2343133.942A+0.1635.334%A+34.927%B**86.9B**1.1B*40214.2h11.4B32.4B++
AF-19 Mercenary 1,2111,2053773.196M++0.5932.547%A*30.374%A++92.7SN/A31213h8.7B**26.7B*
NC6 Gauss SAW 1,2081,2022185.514S1.7332.31%A*36.606%A*94.6M*N/A45012.7h7.1B**22B*
GD-22S 1,1961,1872624.531A++0.7531.866%A++37.49%A*103.2M+N/A39711.5h7.8A24.4B**
AC-X11 1,0301,0192234.57M**0.7833.384%A++32.777%A*97M**1A++40210.5h7.2B*21.5B*
NS-44B Commissioner 8408376871.218C**2.5746.24%B++36.44%A+123.1A*N/A4486.8h2.9B*6.2B++
NS "Jackpot" Decimator 9506871903.616B**0.1764.216%C+2.766%B++66.7B*25.5B42010.3h3.9C+6.1C+
AF-34 Mattock 5885831294.519B+0.7342.959%B**25.043%A*92.5MN/A4366.3h5.1B+11.8B*
Razor GD-23 5805761693.408M+0.3834.113%A++26.563%A91.4M**N/A4066.3h9.2B**27B*
AF-34 Mattock 5105071343.784C**0.0045.269%B**22.288%B**78A*N/A3646.5h6.4C++14.1B++
Frag Grenade 5024891489N/A485.2151.836%B*N/A543.3C**14.4A23750.9h3.5B+6.7B+
C-4 374323893.629A++0.1628.615%B+N/A248.5M**39.2B++17631.3h0.9B**3B**
NC6A GODSAW 260256673.821B++0.0434.639%B**40.625%A*128A**2B++6332h7C*20.2B*
Hardlight Dagger 1931925,3950.036C++3.7534.286%B+2.604%D1C+N/A3196.2h1.5B**4.4B+
L100 Python HESH 2061741313.385C**9.6052.576%B+N/A75.7B**13.9A2992.3h2.9B+5.5B+
NCM1 Scattercannon 165164394.205B**0.4247.307%A24.39%A*82M+N/A4082h6.2C+13B++
NCM1 Scattercannon 133131343.853A0.0749.868%A22.901%A++72.8S1.1A*3681.8h7.2B14.4B++
M20 Basilisk-F 8684233.652A**0.1337.78%D3.571%C36.5B+N/A1082.3h12.6B+33.5B*
Rocklet Rifle 11366491.347A2.4453.117%C++N/A50.8A++36.2B**7641.3h31.8B+59.8B+
NS Decimator 8865222.955A**0.8362.264%C*6.154%M+65A*23B*8171h3.6B*5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit15950.1h
Nano-Repair Grenade0870h
Spawn Beacon11320.1h
Medical Kit5356,0355.4h
Shield Recharging Field111,8930.4h
Nano-Armor Kit1013,2280.6h
Medical Applicator69,3670.4h
Recon Detection Device69351.2h

Check the help document for the dictionary if you want to learn more about words used here.


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