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Deputy Director Stockiii[BAX] Stockiii
NC BR 92

KDR: 3.92

Score: 17.8m

Last Seen: Mar 27th, 2020 11:27 PM
- OFFLINE - 1672.8 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Emerald
Level Progress (to 93): 18%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M AE AF-4AE Cyclone SAS-R AC-X11 EM6 NS "Jackpot" Decimator NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,559,138 MLG Score: 11638
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.794%39.183%132417126640,4235.24293-1.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.024%2.43A**2.721M-0.097C+HEAD ++ (~22.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.682B+7.90.443B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.376%84.993%0212812,692684113.93567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.201%1.42A1.155B**-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.80.45B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.8m296.1%787 (47.2k)673 (40.4k)3.91849,02212,5124.0278192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283416933.425%37.91%126702:0714

69% Heavy Assault8% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 5:36 AMApr 7th, 2019 2:50 AMApr 25th, 2020 11:01 PM (41d) (PST)Mar 27th, 2020 8:18 PM (70d) (PST)Mar 27th, 2020 7:27 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2073578501.8550.4730.7035.6250.04511638

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,40221,39751,0051112842338340,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
440.5h/18.4d 1,374 18,584 11,614 148.7k 330 1,987 1,196 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:19,480
Deaths:4,213
KDR:4.624
Accuracy:33.768% A+
HSR:41.484% A++
NS-15M AE
A+
Kills:3,858
Deaths:919
KDR:4.198
Accuracy:32.640% B**
HSR:42.120% A+
EM6
A++
Kills:1,277
Deaths:298
KDR:4.285
Accuracy:31.092% A+
HSR:37.588% A++
NS-15M2
M
Kills:1,239
Deaths:256
KDR:4.840
Accuracy:32.130% A
HSR:50.444% M
NC6 Gauss SAW
A++
Kills:1,202
Deaths:218
KDR:5.514
Accuracy:32.310% A++
HSR:36.606% A++
GD-22S
A+
Kills:1,187
Deaths:262
KDR:4.531
Accuracy:31.866% A+
HSR:37.490% A+
NC6A GODSAW
A
Kills:508
Deaths:126
KDR:4.032
Accuracy:35.855% B*
HSR:38.780% A
Kills:28,751
Deaths (as Heavy Assault):6,292
Deaths (to Heavy Assaults):3,784
KDR:4.56945
Kill Difference:22,459
Playtime:302.471 hours
Usage:69%
Score:12.518m
Score/min:690
Accuracy (listed only):32.809%
HSR (listed only):40.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:3,112
Deaths:906
KDR:3.435
Accuracy:34.778% B**
HSR:34.640% B**
AC-X11
A++
Kills:1,721
Deaths:369
KDR:4.664
Accuracy:34.484% A++
HSR:33.120% A++
AF-19 Mercenary
A++
Kills:1,217
Deaths:384
KDR:3.169
Accuracy:32.520% A++
HSR:30.649% A+
GD-7F
A++
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:34.765% A++
HSR:30.300% A+
Razor GD-23
A++
Kills:1,017
Deaths:275
KDR:3.698
Accuracy:35.056% A++
HSR:27.630% B**
Kills:8,232
Deaths (as Light Assault):2,173
Deaths (to Light Assaults):2,434
KDR:3.78831
Kill Difference:6,059
Playtime:63.971 hours
Usage:15%
Score:2.379m
Score/min:620
Accuracy (listed only):34.321%
HSR (listed only):31.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:3,112
Deaths:906
KDR:3.435
Accuracy:34.778% B**
HSR:34.640% B**
GR-22AE
A
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:35.334% A
HSR:34.927% B**
NC1 Gauss Rifle
A*
Kills:154
Deaths:46
KDR:3.348
Accuracy:35.552% A*
HSR:35.065% A++
Reaper DMR
A++
Kills:148
Deaths:45
KDR:3.289
Accuracy:33.897% A
HSR:38.514% A++
Kills:4,648
Deaths (as Combat Medic):1,310
Deaths (to Combat Medics):1,608
KDR:3.54809
Kill Difference:3,338
Playtime:19.593 hours
Usage:4%
Score:0.884m
Score/min:752
Accuracy (listed only):34.890%
HSR (listed only):35.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,721
Deaths:369
KDR:4.664
Accuracy:34.484% A++
HSR:33.120% A++
AF-19 Mercenary
A++
Kills:1,217
Deaths:384
KDR:3.169
Accuracy:32.520% A++
HSR:30.649% A+
GD-7F
A++
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:34.765% A++
HSR:30.300% A+
Razor GD-23
A++
Kills:1,017
Deaths:275
KDR:3.698
Accuracy:35.056% A++
HSR:27.630% B**
Kills:5,120
Deaths (as Engineer):1,267
Deaths (to Engineers):1,514
KDR:4.04104
Kill Difference:3,853
Playtime:6.989 hours
Usage:2%
Score:0.128m
Score/min:304
Accuracy (listed only):34.206%
HSR (listed only):30.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:3,112
Deaths:906
KDR:3.435
Accuracy:34.778% B**
HSR:34.640% B**
SAS-R
B**
Kills:1,914
Deaths:294
KDR:6.510
Accuracy:44.218% B++
HSR:79.833% B**
NS-44B Commissioner
A
Kills:1,235
Deaths:939
KDR:1.315
Accuracy:47.724% B++
HSR:37.895% A
NSX Daimyo
B**
Kills:778
Deaths:119
KDR:6.538
Accuracy:44.788% B
HSR:97.686% B**
NS-45 Pilot
A+
Kills:669
Deaths:331
KDR:2.021
Accuracy:41.608% A+
HSR:42.003% A+
Kills:7,708
Deaths (as Infiltrator):2,589
Deaths (to Infiltrators):1,698
KDR:2.97721
Kill Difference:5,119
Playtime:36.117 hours
Usage:8%
Score:1.268m
Score/min:585
Accuracy (listed only):42.623%
HSR (listed only):58.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:602
Deaths:130
KDR:4.631
Accuracy:43.065% B**
HSR:24.917% A++
AF-34 Mattock
B**
Kills:521
Deaths:135
KDR:3.859
Accuracy:45.419% B*
HSR:22.265% B**
NCM1 Scattercannon
A++
Kills:204
Deaths:54
KDR:3.778
Accuracy:49.444% B*
HSR:24.020% A++
NCM1 Scattercannon
A++
Kills:168
Deaths:49
KDR:3.429
Accuracy:52.794% B**
HSR:23.214% A++
Kills:1,495
Deaths (as MAX Suit):184
Deaths (to MAX Suits):570
KDR:8.125
Kill Difference:1,311
Playtime:9.075 hours
Usage:2%
Score:0.615m
Score/min:1,129
Accuracy (listed only):47.680%
HSR (listed only):23.604%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:177
V. Kills:32 N/A
Deaths:13
KDR:13.615
Accuracy:53.096% B+
KPH:74.400 B++
VKPH:13.500 B**
Kills:177 (177 + 0)
Deaths:13
KDR:13.615
VKDR:2.462
Vehicle Kills:32
Kill Difference:164
Playtime:2.378 hours
Usage:1%
Score:0.045m
Score/min:314
Driving Accuracy:53.096%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:244
V. Kills:6 N/A
Deaths:60
KDR:4.067
Accuracy:51.142% B**
KPH:112.600 A++
VKPH:2.800 B*
M20 Basilisk-F
B*
Kills:84
V. Kills:2 N/A
Deaths:23
KDR:3.652
Accuracy:37.780% D
KPH:36.700 B*
VKPH:0.900 D-
Kills:328 (328 + 0)
Deaths:83
KDR:3.952
VKDR:0.096
Vehicle Kills:8
Kill Difference:245
Playtime:4.454 hours
Usage:1%
Score:0.062m
Score/min:232
Driving Accuracy:37.780%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 19,65519,4804,2134.624B++0.7133.768%A+41.484%A++124.7A*1.1B+438156.2h7.8B**23.1B*
NS-15M AE 3,8913,8589194.198B**0.2832.64%B**42.12%A+114.8A1C++32033.6h9.3B*28.5B++
AF-4AE Cyclone 3,1373,1129063.435A++0.4834.778%B**34.64%B**134.7A1.1C++40723.1h7.6B*21.9B*
SAS-R 1,9251,9142946.51B**2.5944.218%B++79.833%B**86.2A+N/A30422.2h1.8B++4B++
AC-X11 1,7401,7213694.664M+0.7534.484%A++33.12%A++97.8A**1.1B*38817.6h7.2B**21B*
EM6 1,2911,2772984.285A0.3731.092%A+37.588%A++115A*1.3B++47611.1h7.8A24.9B*
NS "Jackpot" Decimator 1,7511,2563553.538B**0.3865.382%C+1.752%C+73B+28.8C*45117.2h3.8C+5.7C+
NS-15M2 1,2511,2392564.84A0.9232.13%A50.444%M118A++1.1C**29510.5h8.8B**27.4B*
NS-44B Commissioner 1,2401,2359391.315C+2.6047.724%B++37.895%A137.2A+N/A4769h2.8B*5.9B++
GR-22AE 1,2491,2343133.942B**0.0235.334%A34.927%B**86.9B+1.1C++40414.2h11.4C++32.4B+
AF-19 Mercenary 1,2231,2173843.169A**0.7532.52%A++30.649%A+92.2M*N/A34113.2h8.7B**26.7B**
NC6 Gauss SAW 1,2081,2022185.514M*1.6032.31%A++36.606%A++93.9A*N/A48812.8h7.1B*22B*
GD-22S 1,1961,1872624.531A++0.6131.866%A+37.49%A+103.2A++N/A41211.5h7.8A24.4B**
GD-7F 1,1861,1652394.874M0.9634.765%A++30.3%A+102.2A*1.8A++27311.4h9.6B**27.5B**
Razor GD-23 1,0261,0172753.698M*0.2235.056%A++27.63%B**97.8M+N/A42910.4h9.1B*25.9B++
Frag Grenade 9639401940N/A936.0853.916%B*N/A626.7B15.3B+25371.5h3.1B+5.7B+
NSX Daimyo 7787781196.538B++2.6244.788%B97.686%B**141.5A*N/A6125.5h1.7B**3.8B*
NS-45 Pilot 6716693312.021B+1.9041.608%A+42.003%A+202.7M+N/A7663.3h5.6B++13.5B*
C-4 6886051863.253B**0.6729.724%B+N/A252.1M++34.6B15472.4h1B*3.2B*
AF-34 Mattock 6076021304.631C**0.7143.065%B**24.917%A++92.6A**N/A4316.5h5.1B+11.8B*
AF-34 Mattock 5245211353.859C++0.0645.419%B*22.265%B**77.8A++N/A3596.7h6.4B+14.1B++
NC6A GODSAW 5155081264.032B+0.1135.855%B*38.78%A149.4A*2.1B*6653.4h7.1C*19.9B++
Hardlight Dagger 3313289,5790.034C+3.8837.909%B+4.268%C-1C+N/A3319h1.6B++4.2B+
S12 Renegade 250244604.067C++0.1551.142%B**6.557%B+110.9A++2.7B++3622.2h2.8B+5.6B*
NCM1 Scattercannon 205204543.778B+0.1449.444%B*24.02%A++81.6A*N/A3772.5h6.1C++12.3B+
L100 Python HESH 2091771313.615C++9.7053.096%B+N/A73.8B++13.3B**3142.4h3C**5.6B+
NCM1 Scattercannon 172168493.429B++0.4952.794%B**23.214%A++73M++1.7M++3602.3h7.1B+13.5B++
NC1 Gauss Rifle 157154463.348A0.5735.552%A*35.065%A++96.3M*1.9A**7341.6h8.6A24.3A
Reaper DMR 151148453.289B**0.6333.897%A38.514%A++134.5M*2.7M+5651.1h7.3B**21.6B**
Rocklet Rifle 167101831.217B*2.7050.536%C+N/A43.9A28.7B+6372.3h35C*69.2C*
M20 Basilisk-F 8684233.652A++0.2737.78%D3.571%C+36.5B*N/A1082.3h12.6B*33.5B**
NS Decimator 9269223.136A++0.7862.264%C++5.797%M++69A+23B+10761h3.3B*5.4B++
Mag-Cutter 61612,7090.023C+3.9036.078%B+4.918%C+0.7C+N/A390.6h1.5B**4.2B+
Shrike 8360222.727M**1.1956.343%C+3.333%C**46.2A++17.7B+7581.3h5.7B+10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1216,6130.8h
Spawn Beacon34940.4h
Medical Kit92210,6628.8h
Restoration Kit171010.1h
Recon Detection Device111,7962.3h
Shield Recharging Field111,8930.4h
Medical Applicator1011,4070.6h
Nano-Repair Grenade01250h

Check the help document for the dictionary if you want to learn more about words used here.


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