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mastrchiefpro99 (1) 1
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Guardsman Stockiii[W0KE] Stockiii
NC BR 26

KDR: 3.81

Score: 10.9m

Last Seen: Mar 1st, 2019 2:26 AM
- OFFLINE - 437.6 hour(s)

Prestige 1, Battle Rank 26 - New Conglomerate on Emerald - Outfit Leader of Emerged From a State of Sleep[W0KE] Emerged From a State of Sleep
NC outfit on Emerald

Members: 0
Level Progress (to 27): 80%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4AE Cyclone NS-15M AE SAS-R AC-X11 EM6 NS-15M2 GR-22AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,826,954 MLG Score: 9454
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.994%37.723%124513101222,9814.87505-1.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%2.325A*2.621M-0.069C+HEAD ++ (~21.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.672B+8.10.433B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.73%79.315%0110241,431421103.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.157B**0.798B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.439B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerged From a State of Sleep[W0KE] Emerged From a State of Sleep
NC outfit on Emerald

Members: 0
10.9m301.4%736 (44.2k)628 (37.7k)3.809228,3907,4533.9245926 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025235932.548%35.96%117002:1911

6% Combat Medic67% Heavy Assault8% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 5:36 AMNov 21st, 2017 5:16 AMMar 15th, 2019 8:17 PM (3d) (PST)Feb 28th, 2019 11:10 PM (18d) (PST)Feb 28th, 2019 10:26 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0723397331.6420.4310.5905.0690.0409454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,29220,32343,969992635304237,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.2h/12d 860 10,209 6,354 87.6k 198 1,347 684 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:8,904
Deaths:2,173
KDR:4.098
Accuracy:32.602% A+
HSR:39.409% A++
NS-15M AE
A++
Kills:1,626
Deaths:369
KDR:4.407
Accuracy:31.961% A
HSR:42.066% A++
EM6
A*
Kills:1,277
Deaths:298
KDR:4.285
Accuracy:31.092% A++
HSR:37.588% A*
NS-15M2
M++
Kills:1,235
Deaths:249
KDR:4.960
Accuracy:32.121% A+
HSR:50.445% M++
NC6 Gauss SAW
A*
Kills:1,202
Deaths:218
KDR:5.514
Accuracy:32.310% A*
HSR:36.606% A*
GD-22S
A++
Kills:1,187
Deaths:262
KDR:4.531
Accuracy:31.866% A++
HSR:37.490% A++
NC6A GODSAW
A++
Kills:299
Deaths:75
KDR:3.987
Accuracy:34.838% B**
HSR:38.796% A++
Kills:15,730
Deaths (as Heavy Assault):3,644
Deaths (to Heavy Assaults):2,136
KDR:4.31668
Kill Difference:12,086
Playtime:192.013 hours
Usage:67%
Score:7.185m
Score/min:624
Accuracy (listed only):32.398%
HSR (listed only):40.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:2,001
Deaths:528
KDR:3.790
Accuracy:34.463% B**
HSR:32.484% B*
AC-X11
A*
Kills:1,368
Deaths:284
KDR:4.817
Accuracy:34.001% A++
HSR:33.333% A*
AF-19 Mercenary
A*
Kills:1,205
Deaths:377
KDR:3.196
Accuracy:32.544% A*
HSR:30.374% A++
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% B**
Kills:5,150
Deaths (as Light Assault):1,358
Deaths (to Light Assaults):1,475
KDR:3.79234
Kill Difference:3,792
Playtime:40.199 hours
Usage:14%
Score:1.484m
Score/min:615
Accuracy (listed only):33.780%
HSR (listed only):30.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:2,001
Deaths:528
KDR:3.790
Accuracy:34.463% B**
HSR:32.484% B*
GR-22AE
A+
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:35.334% A+
HSR:34.927% B**
Kills:3,235
Deaths (as Combat Medic):841
Deaths (to Combat Medics):959
KDR:3.84661
Kill Difference:2,394
Playtime:16.540 hours
Usage:6%
Score:0.796m
Score/min:802
Accuracy (listed only):34.899%
HSR (listed only):33.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:1,368
Deaths:284
KDR:4.817
Accuracy:34.001% A++
HSR:33.333% A*
AF-19 Mercenary
A*
Kills:1,205
Deaths:377
KDR:3.196
Accuracy:32.544% A*
HSR:30.374% A++
Razor GD-23
A++
Kills:576
Deaths:169
KDR:3.408
Accuracy:34.113% A++
HSR:26.563% B**
Kills:3,149
Deaths (as Engineer):830
Deaths (to Engineers):946
KDR:3.79398
Kill Difference:2,319
Playtime:5.818 hours
Usage:2%
Score:0.099m
Score/min:283
Accuracy (listed only):33.553%
HSR (listed only):30.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:2,001
Deaths:528
KDR:3.790
Accuracy:34.463% B**
HSR:32.484% B*
SAS-R
B**
Kills:1,431
Deaths:211
KDR:6.782
Accuracy:42.730% B+
HSR:79.315% B**
NS-44B Commissioner
A+
Kills:867
Deaths:705
KDR:1.230
Accuracy:46.381% B++
HSR:36.448% A+
Kills:4,299
Deaths (as Infiltrator):1,444
Deaths (to Infiltrators):1,047
KDR:2.97715
Kill Difference:2,855
Playtime:23.484 hours
Usage:8%
Score:0.709m
Score/min:503
Accuracy (listed only):41.191%
HSR (listed only):49.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:602
Deaths:130
KDR:4.631
Accuracy:43.065% B**
HSR:24.917% A*
AF-34 Mattock
B**
Kills:521
Deaths:135
KDR:3.859
Accuracy:45.419% B**
HSR:22.265% B**
NCM1 Scattercannon
A*
Kills:164
Deaths:39
KDR:4.205
Accuracy:47.307% A
HSR:24.390% A*
NCM1 Scattercannon
A++
Kills:131
Deaths:34
KDR:3.853
Accuracy:49.868% A
HSR:22.901% A++
Kills:1,418
Deaths (as MAX Suit):169
Deaths (to MAX Suits):335
KDR:8.39053
Kill Difference:1,249
Playtime:8.556 hours
Usage:3%
Score:0.593m
Score/min:1,154
Accuracy (listed only):46.415%
HSR (listed only):23.618%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:174
V. Kills:32 N/A
Deaths:13
KDR:13.385
Accuracy:52.576% B+
KPH:75.200 B*
VKPH:13.800 A+
Kills:174 (174 + 0)
Deaths:13
KDR:13.385
VKDR:2.462
Vehicle Kills:32
Kill Difference:161
Playtime:2.314 hours
Usage:1%
Score:0.041m
Score/min:299
Driving Accuracy:52.576%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
A
Kills:84
V. Kills:2 N/A
Deaths:23
KDR:3.652
Accuracy:37.780% D-
KPH:36.700 A
VKPH:0.900 D--
Kills:84 (84 + 0)
Deaths:23
KDR:3.652
VKDR:0.087
Vehicle Kills:2
Kill Difference:61
Playtime:2.288 hours
Usage:1%
Score:0.015m
Score/min:108
Driving Accuracy:37.780%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,9688,9042,1734.098B++0.2932.602%A+39.409%A++101.6A*N/A37487.6h8.1B**24.8B*
AF-4AE Cyclone 2,0122,0015283.79A*0.0234.463%B**32.484%B*117A+N/A33817.1h7.9B*23.1B*
NS-15M AE 1,6351,6263694.407B**0.6031.961%A42.066%A++112.1A++N/A34814.5h9.3B*29.2B++
SAS-R 1,4411,4312116.782A++2.9742.73%B+79.315%B**80.8A++N/A30617.7h1.8B*4.2B++
AC-X11 1,3821,3682844.817S1.0134.001%A++33.333%A*90.6M++N/A36515.1h7.3B**21.5B*
EM6 1,2911,2772984.285A++0.4831.092%A++37.588%A*115M+1.3A*45611.1h7.8A24.9B*
NS-15M2 1,2471,2352494.96A++1.1532.121%A+50.445%M++119.9M+1.2A+28510.3h8.8A27.5B*
GR-22AE 1,2491,2343133.942A+0.1335.334%A+34.927%B**86.9B**1.1B++40214.2h11.4B32.4B++
AF-19 Mercenary 1,2111,2053773.196M++0.6132.544%A*30.374%A++92.7SN/A31413h8.7B**26.8B*
NC6 Gauss SAW 1,2081,2022185.514S1.7032.31%A*36.606%A*94.6M++N/A45312.7h7.1B**22B*
GD-22S 1,1961,1872624.531A++0.7231.866%A++37.49%A++103.2M+N/A39811.5h7.8A24.4B**
NS-44B Commissioner 8708677051.23B2.5846.381%B++36.448%A+123.9A++N/A4487h2.9B*6.2B++
NS "Jackpot" Decimator 9937192013.577B**0.2364.459%C+2.643%B++67.2B*25.6C**43110.7h3.9C+6C+
AF-34 Mattock 6076021304.631B+0.8243.065%B**24.917%A*92.6MN/A4296.5h5.1B+11.8B*
Razor GD-23 5805761693.408M+0.4034.113%A++26.563%B**91.4M**N/A4076.3h9.2B**27B*
AF-34 Mattock 5245211353.859B0.0545.419%B**22.265%B**77.8A*N/A3586.7h6.4C++14.1B++
Frag Grenade 5185051505N/A501.1952.169%B*N/A561.1B+14.4B**23650.9h3.5B+6.6B+
C-4 395341953.589A+0.2228.585%B+N/A243.6M**38.6B++17381.4h0.9B**3.1B**
NC6A GODSAW 303299753.987B*0.1834.838%B**38.796%A++130A**1.7A++6142.3h7.3C*21B++
Hardlight Dagger 2001995,5470.036C++3.7734.701%B+2.513%D1C+N/A3202.5h1.5B**4.3B+
L100 Python HESH 2061741313.385C**9.5852.576%B+N/A75.7B*13.9A+2992.3h2.9B+5.5B+
NCM1 Scattercannon 165164394.205B++0.4047.307%A24.39%A*82M+N/A4092h6.2C+13B++
NCM1 Scattercannon 133131343.853B**0.0449.868%A22.901%A++72.8M**1.1A*3721.8h7.2C**14.4B++
M20 Basilisk-F 8684233.652M0.1637.78%D-3.571%C+36.5AN/A1082.3h12.6B++33.5B**
Rocklet Rifle 12171571.246B**2.5652.189%C+N/A44.4A31.3B+6981.6h34.9C**66.9C**
NS Decimator 8865222.955A**0.8562.264%C*6.154%M*65A*23B*8251h3.6B*5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit15950.1h
Nano-Repair Grenade0940h
Spawn Beacon11360.1h
Medical Kit5626,2965.7h
Shield Recharging Field111,8930.4h
Nano-Armor Kit1113,6690.6h
Medical Applicator69,3670.4h
Recon Detection Device71,0101.3h

Check the help document for the dictionary if you want to learn more about words used here.


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