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Legate Stocky[n0tp] Stocky
VS BR 75

KDR: 3.28

Score: 19m

Last Seen: Nov 27th, 2019 3:43 AM
- OFFLINE - 499.1 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 67%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE Pulsar C NS-44B Commissioner Ghost NS Decimator Betelgeuse 54-A SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,397,163 MLG Score: 5913
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.733%38.055%117021125542,6414.59741-1.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.067%1.844A++2.57A**-0.13CHEAD ++ (~22.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.609B+8.90.375C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.256%0.777%143212743864481440.861607266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.699%0.602B+-1.122D*2.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+6.50.478B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.601%13.542%9131273192305490.627451384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.775%0.497B+2.191A*1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.372C**31.40.219C++44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.886%80.14%91212741,71782262.08627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.22%1.646A+0.845B*0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.379C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m328.9%538 (32.3k)448 (26.9k)3.2803350,80915,4893.4099775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276441329.286%35.582%104202:4413

10% Combat Medic70% Heavy Assault6% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2014 12:39 AMOct 14th, 2016 4:40 AMDec 19th, 2019 5:42 PM (107d) (PST)Nov 27th, 2019 1:09 AM (130d) (PST)Nov 26th, 2019 11:43 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8402675731.1970.3650.4264.0470.0345913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,39016,02834,362722226243226,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.4h/29.5d 2,008 18,079 12,222 171.8k 586 2,999 1,425 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:25,121
Deaths:6,292
KDR:3.993
Accuracy:30.366% A+
HSR:39.692% A++
NS-15M AE
A+
Kills:2,151
Deaths:431
KDR:4.991
Accuracy:30.333% B++
HSR:41.469% A+
Betelgeuse 54-A
A+
Kills:1,340
Deaths:298
KDR:4.497
Accuracy:33.414% A
HSR:43.731% A+
SVA-88
B**
Kills:1,257
Deaths:249
KDR:5.048
Accuracy:30.591% B**
HSR:34.765% B**
Pulsar LSW
A++
Kills:1,197
Deaths:278
KDR:4.306
Accuracy:28.753% B++
HSR:39.683% A++
Flare VE6
A*
Kills:1,176
Deaths:210
KDR:5.600
Accuracy:31.696% A
HSR:40.731% A*
NS-15M2
A*
Kills:1,170
Deaths:189
KDR:6.190
Accuracy:32.843% A+
HSR:43.846% A*
Kills:33,412
Deaths (as Heavy Assault):7,947
Deaths (to Heavy Assaults):4,637
KDR:4.20435
Kill Difference:25,465
Playtime:492.487 hours
Usage:70%
Score:14.038m
Score/min:475
Accuracy (listed only):31.142%
HSR (listed only):40.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,939
Deaths:541
KDR:3.584
Accuracy:31.272% B**
HSR:30.170% B**
Eridani SX5-AE
B++
Kills:1,211
Deaths:290
KDR:4.176
Accuracy:33.817% B++
HSR:31.709% B+
Serpent VE92
A++
Kills:1,100
Deaths:249
KDR:4.418
Accuracy:33.118% A++
HSR:31.091% A++
VX6-7
B**
Kills:428
Deaths:156
KDR:2.744
Accuracy:28.615% B+
HSR:29.439% B**
NS Baron G5AE
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:42.570% D
HSR:22.059% A
Solstice VE3
B+
Kills:52
Deaths:80
KDR:0.650
Accuracy:26.567% B+
HSR:13.462% D*
Kills:4,798
Deaths (as Light Assault):1,343
Deaths (to Light Assaults):2,984
KDR:3.5726
Kill Difference:3,455
Playtime:58.204 hours
Usage:8%
Score:1.499m
Score/min:429
Accuracy (listed only):32.660%
HSR (listed only):26.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:1,211
Deaths:290
KDR:4.176
Accuracy:33.817% B++
HSR:31.709% B+
Pulsar VS1
A
Kills:1,185
Deaths:428
KDR:2.769
Accuracy:31.344% A
HSR:30.802% A
H-V45
C++
Kills:456
Deaths:372
KDR:1.226
Accuracy:25.733% C++
HSR:19.956% C
Corvus VA55
B+
Kills:360
Deaths:279
KDR:1.290
Accuracy:27.147% B+
HSR:24.444% C++
Terminus VX-9
A+
Kills:198
Deaths:72
KDR:2.750
Accuracy:30.037% B++
HSR:39.394% A+
Equinox VE2 Burst
B**
Kills:146
Deaths:87
KDR:1.678
Accuracy:28.447% C+
HSR:39.726% B**
H-V45 AE
A++
Kills:118
Deaths:37
KDR:3.189
Accuracy:31.210% B+
HSR:41.525% A++
NS Baron G5AE
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:42.570% D
HSR:22.059% A
Kills:3,742
Deaths (as Combat Medic):1,592
Deaths (to Combat Medics):1,866
KDR:2.3505
Kill Difference:2,150
Playtime:71.221 hours
Usage:10%
Score:1.469m
Score/min:344
Accuracy (listed only):31.288%
HSR (listed only):31.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,939
Deaths:541
KDR:3.584
Accuracy:31.272% B**
HSR:30.170% B**
Serpent VE92
A++
Kills:1,100
Deaths:249
KDR:4.418
Accuracy:33.118% A++
HSR:31.091% A++
VX6-7
B**
Kills:428
Deaths:156
KDR:2.744
Accuracy:28.615% B+
HSR:29.439% B**
NS Baron G5AE
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:42.570% D
HSR:22.059% A
Solstice VE3
B+
Kills:52
Deaths:80
KDR:0.650
Accuracy:26.567% B+
HSR:13.462% D*
Kills:3,587
Deaths (as Engineer):1,053
Deaths (to Engineers):1,994
KDR:3.40646
Kill Difference:2,534
Playtime:30.912 hours
Usage:4%
Score:0.479m
Score/min:258
Accuracy (listed only):32.429%
HSR (listed only):25.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:1,795
Deaths:1,419
KDR:1.265
Accuracy:43.903% B+
HSR:33.705% B**
Ghost
B*
Kills:1,458
Deaths:220
KDR:6.627
Accuracy:44.538% B+
HSR:78.121% B*
Eridani SX5-AE
B++
Kills:1,211
Deaths:290
KDR:4.176
Accuracy:33.817% B++
HSR:31.709% B+
NSX Daimyo
A
Kills:259
Deaths:63
KDR:4.111
Accuracy:50.816% A
HSR:91.506% D-
NS-45 Pilot
A+
Kills:190
Deaths:136
KDR:1.397
Accuracy:39.468% A
HSR:41.579% A+
Spiker
A+
Kills:51
Deaths:36
KDR:1.417
Accuracy:29.459% C+
HSR:33.333% A+
Kills:4,964
Deaths (as Infiltrator):2,164
Deaths (to Infiltrators):2,183
KDR:2.2939
Kill Difference:2,800
Playtime:39.489 hours
Usage:6%
Score:1.108m
Score/min:468
Accuracy (listed only):40.334%
HSR (listed only):51.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:506
Deaths:123
KDR:4.114
Accuracy:23.916% B+
HSR:31.818% A++
Blueshift VM5
A++
Kills:466
Deaths:123
KDR:3.789
Accuracy:23.369% B+
HSR:31.974% A++
Comet VM2
M+
Kills:59
Deaths:22
KDR:2.682
Accuracy:46.671% C**
HSR:10.170% M+
Kills:1,031
Deaths (as MAX Suit):134
Deaths (to MAX Suits):821
KDR:7.69403
Kill Difference:897
Playtime:11.499 hours
Usage:2%
Score:0.418m
Score/min:605
Accuracy (listed only):31.319%
HSR (listed only):24.654%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:314
V. Kills:34 N/A
Deaths:22
KDR:14.273
Accuracy:45.420% B+
KPH:75.700 A++
VKPH:8.200 C+
L100 Python AP
A*
Kills:72
V. Kills:32 218%
Deaths:3
KDR:24
Accuracy:70.025% A++
KPH:66.600 A*
VKPH:29.600 A++
Kills:386 (386 + 0)
Deaths:25
KDR:15.440
VKDR:2.640
Vehicle Kills:66
Kill Difference:361
Playtime:5.228 hours
Usage:1%
Score:0.112m
Score/min:358
Driving Accuracy:70.025%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:73
V. Kills:13 N/A
Deaths:8
KDR:9.125
Accuracy:49.444% B**
KPH:44.500 A++
VKPH:7.900 C
M60-G Bulldog
A++
Kills:64
V. Kills:11 N/A
Deaths:7
KDR:9.143
Accuracy:54.460% A++
KPH:53.100 A
VKPH:9.100 B*
M12 Kobalt
A+
Kills:55
V. Kills:4 N/A
Deaths:4
KDR:13.750
Accuracy:25.370% B**
KPH:93.100 B+
VKPH:6.800 A+
Kills:192 (0 + 192)
Deaths:19
KDR:10.105
VKDR:1.474
Vehicle Kills:28
Kill Difference:173
Playtime:3.436 hours
Usage:0%
Score:0.063m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:25.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:368
V. Kills:6 N/A
Deaths:96
KDR:3.833
Accuracy:47.804% B++
KPH:78.700 B*
VKPH:1.300 C--
M40 Fury-F
N/A
Kills:50
V. Kills:11 417%
Deaths:27
KDR:1.852
Accuracy:46.263% N/A
KPH:26.600 N/A
VKPH:5.800 N/A
Kills:418 (418 + 0)
Deaths:123
KDR:3.398
VKDR:0.138
Vehicle Kills:17
Kill Difference:295
Playtime:6.561 hours
Usage:1%
Score:0.090m
Score/min:229
Driving Accuracy:46.263%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 25,23025,1216,2923.993B**0.7130.366%A+39.692%A++81.4A+N/A245308.7h9.2B*30.1C*
NS-15M AE 2,1672,1514314.991A++1.7130.333%B++41.469%A+92.7B*N/A28523.2h9B**29.8B++
Pulsar C 1,9521,9395413.584B*0.3031.272%B**30.17%B**71B**N/A24227.3h9B++28.9B*
NS-44B Commissioner 1,8001,7951,4191.265C+2.0243.903%B+33.705%B**98.1B**N/A31118.3h2.9B+6.6B+
Ghost 1,4641,4582206.627B**3.3544.538%B+78.121%B*77.1B**N/A29018.9h1.8B++4B++
NS Decimator 1,8251,3525292.556A0.7262.845%C*3.92%A+54.5B**19.1C**39524.8h4.1B6.6B+
Betelgeuse 54-A 1,3471,3402984.497B+1.2233.414%A43.731%A+135.4A+N/A5059.9h8.3A24.9B**
SVA-88 1,2641,2572495.048A+1.7730.591%B**34.765%B**78.1B*N/A22616.1h10.1B+33B++
Eridani SX5-AE 1,2191,2112904.176A+0.9033.817%B++31.709%B+93.2B++N/A33313h8.9B*26.4B++
Pulsar LSW 1,2071,1972784.306A++1.0328.753%B++39.683%A++83.7B*N/A21014.3h9.6B*33.4B++
Pulsar VS1 1,1891,1854282.769A++0.5131.344%A30.802%A61.4A+N/A21119.3h10A32B**
Flare VE6 1,1851,1762105.6M*2.3231.696%A40.731%A*89.8B**N/A30513.1h8.1B*25.4B*
NS-15M2 1,1721,1701896.19A++2.9132.843%A+43.846%A*97.5AN/A34212h8.8B**26.8B*
Serpent VE92 1,1181,1002494.418A**1.1433.118%A++31.091%A++93.2A++1.5A*31511.8h10B++30.3B*
Plasma Grenade 5155121512N/A508.7250.477%B+N/A512C3D21811h3.4C++6.8C**
Blueshift VM5 5085061234.114B+0.8323.916%B+31.818%A++58.2B**N/A1968.7h13.4B++56.2B++
Blueshift VM5 4694661233.789B+0.5123.369%B+31.974%A++53.6B*N/A1858.7h14.3B61.1B+
H-V45 4564563721.226C+2.0525.733%C++19.956%C25.1C-N/A9918.2h10.9B++42.5B+
NS "Jackpot" Decimator 6274481652.715B+0.5764.775%C+1.563%C+65.9C**26.3C+3826.8h3.8C+5.9C+
Damascus Edge 44443912,0070.037C+3.2442.78%B**1.595%D-0.9CN/A3487.4h1.6B++3.8B++
VX6-7 4324281562.744B**0.5428.615%B+29.439%B**52.2BN/A1538.2h9.1B*31.9B++
C-4 4473801582.405B+0.8829.193%B+N/A181A++31.9C*14402.1h1.1B++3.8B++
S12 Renegade 374368963.833C+0.5547.804%B++3.261%D78.3B++1.3C--2564.7h3.1C**6.4B+
Corvus VA55 3613602791.29C++1.9927.147%B+24.444%C++27.3CN/A10713.2h10.5B+38.7B+
C75 Viper 3483142214.273A+10.9945.42%B+N/A76.6A*8.3C+3544.1h7.1B**15.7B*
NSX Daimyo 259259634.111C++0.8350.816%A91.506%D-57.6C+N/A1534.5h3.1D6.2C+
Terminus VX-9 199198722.75B+0.5330.037%B++39.394%A+70.7B*N/A4892.8h8.6A+28.7B**
NS-45 Pilot 1901901361.397C+1.8839.468%A41.579%A+172.7A**N/A5371.1h6.1B+15.4B++
Equinox VE2 Burst 146146871.678C+1.6028.447%C+39.726%B**27D-N/A965.4h13.2C46.3C+
S1 1721271241.024B2.2663.704%B++6.299%A*27.6C+9.8D4044.6h6.7C+10.5C++
H-V45 AE 119118373.189B++0.0931.21%B+41.525%A++78.7B+N/A3911.5h9.2B**29.4B*
Tank Mine 159113303.767B+0.4943.51%B+N/A161.4B**65.7C++16250.7h1.6B+3.7A
Force-Blade 1021023,1420.032C++3.2539.895%B++4.902%C+0.7C+N/A3150.7h1.5B*3.7B++
Anti-Vehicle Grenade 8475175N/A71.7244.163%D-N/A250D30D--18510.3h5.3C++12.1C+
M20 Basilisk 867389.125M+5.8449.444%B**17.808%S45.6A++8.1C2751.6h58.5B**118.3A
L100 Python AP 10472324A*20.7270.025%A++1.389%D65.5A*29.1A+3701.1h3.9B**5.5B**
NS Baron G5AE 6868272.519B**0.7642.57%D22.059%A85B**N/A2660.8h3.1A7.3C*
M60-G Bulldog 756479.143B**5.8654.46%A++1.563%D53.3A9.2B*3291.2h8.1C14.9B++
Comet VM2 7459222.682A++0.6046.671%C**10.17%M+26.8A*6.8B**3502.2h12.9B*27.7B+
Lancer VS22 9458212.762A++0.5248.585%FN/A22.3B+13.8C+3022.6h8.9B++18.3B+
M12 Kobalt 5955413.75C+10.4725.37%B**21.818%B*91.7B+6.7A+3530.6h22.7D89.6C**
Solstice VE3 5252800.65C2.6326.567%B+13.462%D*10.2DN/A2495.1h16C+60.2C++
Spiker 5251361.417C*1.8629.459%C+33.333%A+56.7B+1.1B+2230.9h7.2B+24.3B+
M40 Fury-F 6150271.852C++1.4346.263%C+N/A26.3C++5.8C+1631.9h9.2C**19.8C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3146,6693h
Spawn Beacon42330.2h
Nanite Revive Grenade04070.1h
Medical Applicator8841,5213h
Restoration Kit362510.6h
Ammunition Package0560h
Medical Kit1,38012,97016.7h
Nano-Repair Grenade0990h
Recon Detection Device41,7382.5h

Check the help document for the dictionary if you want to learn more about words used here.


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