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Lt. Colonel Stockyyy[LGNG] Stockyyy
TR BR 68

KDR: 2.78

Score: 85.5m

Last Seen: Feb 5th, 2019 10:36 PM
- OFFLINE - 405.5 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Emerald - Outfit Officer of League of Notorious Gentlemen[LGNG] League of Notorious Gentlemen
TR outfit on Emerald

Members: 5
Level Progress (to 69): 33%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR LC3 Jaguar TSAR-42 Cycler TRV NS-44B Commissioner T9 CARV T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,260,106 MLG Score: 2606
Fun Score: N/A
Cheeseburgers Flipped: 782TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.116%30.848%86731991115,9453.41698-0.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.834%1.375A1.563A+0.021C+HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.50.338C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.411%2.433%209610162,384169013151.41065181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%0.148C++-0.117C+0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.511B+80.36C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.958%4.885%3281010123,72615087012.47082531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.659%0.167C++0.129C++0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.565B+19.60.504B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.629%62.684%3282102010,4462395324.35977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.788%1.292A-0.292C-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.343C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
League of Notorious Gentlemen[LGNG] League of Notorious Gentlemen
TR outfit on Emerald

Members: 5
85.5m303.7%557 (33.4k)457 (27.4k)2.78452158,10556,7802.9347568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221105224.522%27.935%68503:1734

24% Combat Medic17% Engineer35% Heavy Assault11% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 9:27 PMMay 26th, 2015 3:23 PMFeb 21st, 2019 2:52 PM (23h) (PST)Feb 5th, 2019 6:53 PM (17d) (PST)Feb 5th, 2019 6:36 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6782334450.8460.3040.2362.6820.0382606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,70714,00726,700511814161227,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3116.3h/129.8d 8,530 44,167 47,433 501.4k 2,356 13,403 7,016 126.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:40,522
Deaths:11,325
KDR:3.578
Accuracy:28.692% B**
HSR:34.717% A+
T9 CARV
A+
Kills:5,619
Deaths:2,039
KDR:2.756
Accuracy:25.773% A
HSR:32.835% A+
T9A "Butcher"
A+
Kills:1,968
Deaths:547
KDR:3.598
Accuracy:31.737% A+
HSR:38.415% A+
NS-15M2
B*
Kills:1,349
Deaths:362
KDR:3.727
Accuracy:28.406% B*
HSR:29.355% B+
NS-15M AE
B+
Kills:1,287
Deaths:288
KDR:4.469
Accuracy:28.128% B+
HSR:28.127% C++
T32 Bull
B*
Kills:1,280
Deaths:526
KDR:2.433
Accuracy:26.514% B+
HSR:30.781% B*
T16 Rhino
A*
Kills:1,188
Deaths:352
KDR:3.375
Accuracy:28.381% A+
HSR:34.680% A*
TMG-50
B
Kills:1,171
Deaths:499
KDR:2.347
Accuracy:23.160% B
HSR:25.021% C*
T9 CARV-S
C*
Kills:1,170
Deaths:553
KDR:2.116
Accuracy:23.219% C*
HSR:19.316% D
MG-H1 Watchman
A*
Kills:841
Deaths:217
KDR:3.876
Accuracy:31.265% A+
HSR:43.163% A*
T7 Mini-Chaingun
B*
Kills:424
Deaths:237
KDR:1.789
Accuracy:21.307% B*
HSR:14.387% B
Kills:56,819
Deaths (as Heavy Assault):16,945
Deaths (to Heavy Assaults):17,522
KDR:3.35314
Kill Difference:39,874
Playtime:1,102.578 hours
Usage:35%
Score:31.124m
Score/min:470
Accuracy (listed only):26.962%
HSR (listed only):30.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:11,709
Deaths:3,630
KDR:3.226
Accuracy:28.259% B**
HSR:28.517% A+
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
LC2 Lynx
B
Kills:1,670
Deaths:1,342
KDR:1.244
Accuracy:25.023% B
HSR:20.060% C
HC1 Cougar
A
Kills:1,567
Deaths:812
KDR:1.930
Accuracy:27.918% B++
HSR:29.164% A
TRAC-5
A
Kills:1,174
Deaths:627
KDR:1.872
Accuracy:27.494% B**
HSR:26.150% A
TRAC-5 S
A*
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:29.225% A
HSR:29.224% A*
TRAC-Shot
B**
Kills:590
Deaths:470
KDR:1.255
Accuracy:27.525% B+
HSR:22.881% B**
T5 AMC
B++
Kills:574
Deaths:314
KDR:1.828
Accuracy:27.168% B++
HSR:16.202% D
NS-7 PDW
B**
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B**
HSR:17.463% C+
SMG-46AE Armistice
A
Kills:359
Deaths:120
KDR:2.992
Accuracy:32.339% B+
HSR:31.476% A
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C**
Kills:21,257
Deaths (as Light Assault):8,777
Deaths (to Light Assaults):11,777
KDR:2.4219
Kill Difference:12,480
Playtime:272.665 hours
Usage:9%
Score:6.130m
Score/min:375
Accuracy (listed only):28.457%
HSR (listed only):23.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:13,839
Deaths:4,420
KDR:3.131
Accuracy:28.509% B**
HSR:31.137% A
Cycler TRV
A
Kills:9,248
Deaths:3,168
KDR:2.919
Accuracy:26.529% B++
HSR:29.433% A
T1 Cycler
A+
Kills:3,955
Deaths:1,420
KDR:2.785
Accuracy:29.709% A+
HSR:30.266% A
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
TORQ-9
B
Kills:1,639
Deaths:867
KDR:1.890
Accuracy:26.058% B
HSR:19.707% D
SABR-13
C
Kills:1,209
Deaths:722
KDR:1.675
Accuracy:22.880% D
HSR:23.242% C
T1A Unity
C**
Kills:1,190
Deaths:479
KDR:2.484
Accuracy:26.732% C**
HSR:22.857% C
NS-11A
B**
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:29.600% B**
HSR:25.732% B+
T1S Cycler
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:24.861% C++
HSR:25.345% B+
TAR-AE
A+
Kills:671
Deaths:215
KDR:3.121
Accuracy:35.074% A+
HSR:34.873% B**
NS-7 PDW
B**
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B**
HSR:17.463% C+
SMG-46AE Armistice
A
Kills:359
Deaths:120
KDR:2.992
Accuracy:32.339% B+
HSR:31.476% A
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C**
T1B Cycler
C**
Kills:138
Deaths:34
KDR:4.059
Accuracy:27.178% C*
HSR:29.710% C**
Kills:37,024
Deaths (as Combat Medic):13,327
Deaths (to Combat Medics):6,412
KDR:2.77812
Kill Difference:23,697
Playtime:750.386 hours
Usage:24%
Score:22.511m
Score/min:500
Accuracy (listed only):28.396%
HSR (listed only):25.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:11,709
Deaths:3,630
KDR:3.226
Accuracy:28.259% B**
HSR:28.517% A+
LC2 Lynx
B
Kills:1,670
Deaths:1,342
KDR:1.244
Accuracy:25.023% B
HSR:20.060% C
HC1 Cougar
A
Kills:1,567
Deaths:812
KDR:1.930
Accuracy:27.918% B++
HSR:29.164% A
TRAC-5
A
Kills:1,174
Deaths:627
KDR:1.872
Accuracy:27.494% B**
HSR:26.150% A
TRAC-5 S
A*
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:29.225% A
HSR:29.224% A*
TRAC-Shot
B**
Kills:590
Deaths:470
KDR:1.255
Accuracy:27.525% B+
HSR:22.881% B**
T5 AMC
B++
Kills:574
Deaths:314
KDR:1.828
Accuracy:27.168% B++
HSR:16.202% D
AMR-66
B**
Kills:94
Deaths:24
KDR:3.917
Accuracy:28.077% C*
HSR:31.915% B**
Kills:18,538
Deaths (as Engineer):7,694
Deaths (to Engineers):8,896
KDR:2.40941
Kill Difference:10,844
Playtime:537.429 hours
Usage:17%
Score:14.206m
Score/min:441
Accuracy (listed only):27.586%
HSR (listed only):25.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:10,290
Deaths:2,006
KDR:5.130
Accuracy:43.560% B++
HSR:62.187% D
NS-44B Commissioner
C**
Kills:6,308
Deaths:5,632
KDR:1.120
Accuracy:42.340% C**
HSR:26.474% C**
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
NS-7 PDW
B**
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B**
HSR:17.463% C+
SMG-46AE Armistice
A
Kills:359
Deaths:120
KDR:2.992
Accuracy:32.339% B+
HSR:31.476% A
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C**
NSX Daimyo
B**
Kills:156
Deaths:36
KDR:4.333
Accuracy:48.617% B**
HSR:95.513% B+
Kills:19,567
Deaths (as Infiltrator):8,781
Deaths (to Infiltrators):7,452
KDR:2.22833
Kill Difference:10,786
Playtime:328.070 hours
Usage:11%
Score:7.538m
Score/min:383
Accuracy (listed only):36.420%
HSR (listed only):39.299%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,727
Deaths:646
KDR:2.673
Accuracy:38.540% C+
HSR:4.632% B*
M3 Pounder HEG
B**
Kills:1,542
Deaths:615
KDR:2.507
Accuracy:39.666% C+
HSR:4.669% B**
MRC3 Mercy
B*
Kills:886
Deaths:342
KDR:2.591
Accuracy:21.252% B*
HSR:23.815% B+
MRC3 Mercy
B*
Kills:871
Deaths:342
KDR:2.547
Accuracy:20.727% B*
HSR:21.240% C++
M2 Mutilator
A++
Kills:151
Deaths:55
KDR:2.745
Accuracy:22.151% A++
HSR:23.841% A
M2 Mutilator
A*
Kills:140
Deaths:55
KDR:2.545
Accuracy:23.200% A*
HSR:22.143% B*
NS-10 Burster
M+
Kills:68
Deaths:29
KDR:2.345
Accuracy:47.641% M+
HSR:4.412% C
M1 Heavy Cycler
B++
Kills:52
Deaths:31
KDR:1.677
Accuracy:16.178% B+
HSR:21.154% B++
NS-10 Burster
M++
Kills:51
Deaths:29
KDR:1.759
Accuracy:47.384% M++
HSR:3.922% D
Kills:5,488
Deaths (as MAX Suit):1,072
Deaths (to MAX Suits):3,470
KDR:5.1194
Kill Difference:4,416
Playtime:97.967 hours
Usage:3%
Score:4.013m
Score/min:683
Accuracy (listed only):30.749%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:771
V. Kills:61 N/A
Deaths:61
KDR:12.639
Accuracy:38.507% C+
KPH:72.400 A**
VKPH:5.700 C--
L100 Python AP
B+
Kills:299
V. Kills:296 101%
Deaths:73
KDR:4.096
Accuracy:56.075% C+
KPH:20.900 D
VKPH:20.700 B+
L100 Python HESH
M+
Kills:75
V. Kills:16 441%
Deaths:5
KDR:15
Accuracy:55.405% B*
KPH:88.300 A+
VKPH:18.800 M+
Kills:1,145 (1,145 + 0)
Deaths:139
KDR:8.237
VKDR:2.683
Vehicle Kills:373
Kill Difference:1,006
Playtime:25.776 hours
Usage:1%
Score:0.570m
Score/min:369
Driving Accuracy:55.405%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,020
V. Kills:874 117%
Deaths:224
KDR:4.554
Accuracy:43.368% C
KPH:19.700 D
VKPH:16.900 C+
P2-120 HESH
D
Kills:129
V. Kills:24 N/A
Deaths:13
KDR:9.923
Accuracy:33.136% D--
KPH:31.400 D
VKPH:5.800 D
P2-120 HEAT
D-
Kills:90
V. Kills:32 273%
Deaths:31
KDR:2.903
Accuracy:30.484% D*
KPH:15.100 D-
VKPH:5.400 D--
E540 Halberd
C*
Kills:74
V. Kills:42 172%
Deaths:11
KDR:6.727
Accuracy:40.459% C+
KPH:24.200 C+
VKPH:13.700 C*
P525 Marauder
B++
Kills:62
V. Kills:5 N/A
Deaths:8
KDR:7.750
Accuracy:17.727% C--
KPH:65.200 C+
VKPH:5.300 B++
Kills:1,375 (1,239 + 136)
Deaths:287
KDR:4.791
VKDR:3.404
Vehicle Kills:977
Kill Difference:1,088
Playtime:65.878 hours
Usage:2%
Score:1.456m
Score/min:368
Driving Accuracy:30.484%
Gunner Accuracy:17.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,742
V. Kills:250 N/A
Deaths:157
KDR:11.096
Accuracy:42.904% B*
KPH:87.300 A++
VKPH:12.500 B++
M40 Fury
A
Kills:941
V. Kills:139 N/A
Deaths:106
KDR:8.877
Accuracy:40.231% B+
KPH:86.200 A
VKPH:12.700 B
M12 Kobalt
A+
Kills:277
V. Kills:13 N/A
Deaths:15
KDR:18.467
Accuracy:19.865% B+
KPH:114.900 A+
VKPH:5.400 B++
M60-G Bulldog
B**
Kills:173
V. Kills:32 N/A
Deaths:51
KDR:3.392
Accuracy:44.726% B**
KPH:46.300 B*
VKPH:8.600 B+
M20 Basilisk
A++
Kills:162
V. Kills:29 N/A
Deaths:32
KDR:5.063
Accuracy:39.739% C++
KPH:40 A++
VKPH:7.200 C+
G30 Walker
B*
Kills:139
V. Kills:102 135%
Deaths:24
KDR:5.792
Accuracy:41.538% A++
KPH:23.800 B*
VKPH:17.500 B*
M12 Kobalt
C**
Kills:99
V. Kills:3 N/A
Deaths:9
KDR:11
Accuracy:18.612% C**
KPH:70 C+
VKPH:2.100 C--
M20 Basilisk
B++
Kills:57
V. Kills:9 N/A
Deaths:19
KDR:3
Accuracy:43.802% B+
KPH:30.400 B++
VKPH:4.800 D-
Kills:3,590 (0 + 3,590)
Deaths:413
KDR:8.692
VKDR:1.397
Vehicle Kills:577
Kill Difference:3,177
Playtime:50.173 hours
Usage:2%
Score:1.711m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:43.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,010
V. Kills:17 N/A
Deaths:364
KDR:2.775
Accuracy:41.873% C+
KPH:40 C
VKPH:0.700 D-
M40 Fury-F
B*
Kills:380
V. Kills:68 N/A
Deaths:156
KDR:2.436
Accuracy:44.916% C
KPH:39.300 B*
VKPH:7 C*
Kills:1,390 (1,390 + 0)
Deaths:520
KDR:2.673
VKDR:0.163
Vehicle Kills:85
Kill Difference:870
Playtime:34.922 hours
Usage:1%
Score:0.281m
Score/min:134
Driving Accuracy:44.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 40,67740,52211,3253.578B++0.7928.692%B**34.717%A+67.1B**N/A234603.7h9.3B**32.6B*
TAR 13,92213,8394,4203.131B**0.3528.509%B**31.137%A60.8AN/A243227.8h9.6A33.6B**
LC3 Jaguar 11,78611,7093,6303.226A0.4428.259%B**28.517%A+57.5AN/A193203.8h10B++35.3B*
TSAR-42 10,32110,2902,0065.13B++2.3543.56%B++62.187%D46.2B+N/A144222.5h2.1B+4.8B+
Cycler TRV 9,2919,2483,1682.919A+0.1326.529%B++29.433%A52.8B**N/A165175h10B**37.5B*
NS-44B Commissioner 6,3266,3085,6321.12C++1.6642.34%C**26.474%C**82.3B*N/A28076.6h3B++7B+
T9 CARV 5,6385,6192,0392.756B*0.0325.773%A32.835%A+54.7A+N/A278102.7h9.7A37.8B*
T1 Cycler 3,9783,9551,4202.785A+0.0029.709%A+30.266%A57.7A*N/A27368.6h10.4A35.1B**
NS Decimator 3,2202,3061,1991.923B**0.8662.547%C*3.513%B**43.2B+17.1C++39053.4h4.8C++7.7C*
C-4 2,5892,1751,0592.054B+0.7323.011%C-N/A116.3B*22.1C-114618.7h1.3B+5.9C*
T9A "Butcher" 1,9831,9685473.598B*0.8131.737%A+38.415%A+101.4A+N/A35119.4h9A28.2B**
M40 Fury 1,9921,74215711.096B+8.3142.904%B*1.837%C++87.5A++12.6B++64819.9h10.7B++24.9B*
M3 Pounder HEG 2,0841,7276462.673B*0.1138.54%C+4.632%B*26B**5.4A20766.3h13.9B+36.1B+
SMG-46 Armistice 1,6951,6827052.386A0.4029.788%B*20.928%B++46B*N/A21036.6h11B**36.8B++
LC2 Lynx 1,6801,6701,3421.244C++1.5425.023%B20.06%C20.6CN/A10481.1h13.7B+54.6B+
TORQ-9 1,6471,6398671.89B+0.8926.058%B19.707%D36.7C++N/A21144.6h13.1B++50.5B+
HC1 Cougar 1,5731,5678121.93B*0.8527.918%B++29.164%A39.1B+N/A23740.1h9.2B**32.8B++
M3 Pounder HEG 1,8401,5426152.507B+0.2839.666%C+4.669%B**24.2B+4.7B+19063.7h15.8B+39.8B
Tank Mine 2,3731,4443064.719B**1.9322.165%D-N/A144.4B*92.9B**217510h1.4B*6.4C++
Frag Grenade 1,3731,35511355N/A1,352.2250.278%B++N/A564.6B+7.5C+26592.4h3.1B++6.2B++
NS-15M2 1,3521,3493623.727B**0.9428.406%B*29.355%B+63.6B++N/A28821.2h9.9B*34.8B++
Sticky Grenade 1,3411,33511335N/A1,332.2253.681%C*N/A1213.6B+5.5D69041.1h1.5B*2.9B+
The Slasher 1,3071,30141,9670.031C2.7536.777%C++2.075%D--0.7CN/A21976.5h1.7B++4.7B+
NS-15M AE 1,2891,2872884.469B**1.6828.128%B+28.127%C++57.7C++N/A23222.3h9.6B*34.1B+
T32 Bull 1,2821,2805262.433B*0.3526.514%B+30.781%B*40.9C++N/A22031.3h10.3B*39B++
SABR-13 1,2121,2097221.675C++1.1122.88%D23.242%C26.2CN/A11646.2h11.2B48.8C++
T1A Unity 1,1951,1904792.484A0.3026.732%C**22.857%C36CN/A15933.1h10.3B**38.6B*
T16 Rhino 1,1951,1883523.375A*0.5928.381%A+34.68%A*62.5A+N/A33019h9.7A34.3B*
TRAC-5 1,1741,1746271.872A+0.9127.494%B**26.15%A29.7B*N/A25039.5h10.9B**39.8B*
TMG-50 1,1721,1714992.347B**0.4423.16%B25.021%C*47.2B+N/A28424.8h9.1B*39.3B+
T9 CARV-S 1,1731,1705532.116B+0.6723.219%C*19.316%D48.5C**N/A25624.1h11.3B+48.8B+
NS-11A 1,1701,1623763.09B**0.3129.6%B**25.732%B+57.2AN/A25220.3h10.5B**35.5B**
TRAC-5 S 1,1611,1604752.442A++0.3429.225%A29.224%A*32.5B*N/A14935.7h10.9B+37.2B++
T1S Cycler 1,1601,1605192.235B**0.5524.861%C++25.345%B+44.1B++N/A18326.3h10.5B*42.4B++
Claymore 1,1451,1435520.782A*18.0033.93%C++N/A228.6A+N/A10215h1.1B*3.2B+
P2-120 AP 1,8941,0202244.554C1.7743.368%C3.235%C+19.7D16.9C+37151.8h9.4D21.6D
S12 Renegade 1,0271,0103642.775C++0.0141.873%C+3.762%C40.1CN/A12125.2h2.8B+6.7B+
M40 Fury 1,0809411068.877C++6.0940.231%B+1.594%C+86.3A12.8B69610.9h11.4B+28.2B++
MRC3 Mercy 8908863422.591C**0.1921.252%B*23.815%B+50.1A+N/A25617.7h14.7A69.1B*
MRC3 Mercy 8758713422.547C*0.2420.727%B*21.24%C++49.2A+N/A25817.7h14.6A70.6B*
MG-H1 Watchman 8448412173.876A+1.0931.265%A+43.163%A*105.1A*N/A4738h9.5A30.4B**
C75 Viper 8327716112.639A++9.8538.507%C+1.297%C72.7A**5.8C-36810.6h6.9B**17.9B**
TAR-AE 6816712153.121A0.3435.074%A+34.873%B**103.2A++1.5A2816.5h10B*28.4B**
TRAC-Shot 5965904701.255C+1.5327.525%B+22.881%B**17.5DN/A9433.7h10.2B+37.2B+
T5 AMC 5755743141.828B*0.9627.168%B++16.202%D32.2B+N/A22117.8h12.3B++45.4B++
NS-7 PDW 5475442012.706A**0.0829.566%B**17.463%C+38.6B++N/A33114.1h9.7A32.6B*
T7 Mini-Chaingun 4254242371.789B*1.0021.307%B*14.387%B48.2B*N/A4278.8h13.2B+62B+
ML-7 5844055130.789C++2.0056.33%C+3.457%B+21.7C+9.6C43718.7h6.4C**11.4C**
Anti-Vehicle Grenade 4584011401N/A398.2252.598%C*N/A401C++57C--38691h4.5B++8.5B++
M40 Fury-F 4483801562.436B++0.3544.916%C1.053%C+39.2B*7C*1679.7h7.8B+17.3B+
NS "Jackpot" Decimator 5003601193.025B*0.2465.299%C+1.667%C+67.9B*26.4B4445.3h3.6C*5.5C**
SMG-46AE Armistice 3593591202.992A+0.2132.339%B+31.476%A76.4B++N/A1854.7h11.7B+36.3B+
L100 Python AP 595299734.096C+1.3156.075%C+3.344%C**20.9D20.7B+35714.3h9.4D*16.7D--
M12 Kobalt 2902771518.467B15.6819.865%B+25.271%A+115.4A+5.4B++4282.4h14.7B*73.8B+
C-4 ARX 2732311161.991C+0.7927.337%C*N/A177.7A32.3C+9421.3h1B++3.7B+
MKV Suppressed 229228812.815A*0.0328.728%B+21.053%C**46.5B++N/A2934.9h10.6B++36.7B++
M40 Fury 1991761611C+8.2246.241%C1.136%C88C+11.5D-2952h10.4B+22.5B
Spear Anti-Vehicle Phalanx Turret 275175266.731C+3.9552.409%B*5.714%B*44.9B+25.6B+6653.9h8.3C++15.8B+
M60-G Bulldog 205173513.392C0.6144.726%B**7.514%M+46.8B**8.6B+3993.7h6B++13.5B*
ASP-30 Grounder 2541711081.583A++1.2068.235%B*1.754%D29A14.1B+5875.9h6.4B*9.4B**
T2 Striker 3371691930.876B*1.9154.121%C*N/A9.9C9.8C23417.1h56.3C--104C+
M20 Basilisk 191162325.063B*2.2839.739%C++10.494%A++40.5A++7.3C+3544h40.6A+102.2A
NSX Daimyo 157156364.333C**1.5548.617%B**95.513%B+91.8A+N/A2381.7h2.1B++4.4B++
M2 Mutilator 154151552.745B++0.0422.151%A++23.841%A71.9S1.4A**6692.1h10.7A++48.2A
MANA Anti-Vehicle Turret 291143821.744C*1.0458.488%B+1.399%D*30.4C+31.5C*7914.7h11.5C+19.6C++
M2 Mutilator 141140552.545B+0.2423.2%A*22.143%B*66.7M*N/A5592.1h12A++51.7B**
G30 Walker 241139245.792B+3.0141.538%A++2.878%D24B*17.6B*4815.8h184B+443.1B**
T1B Cycler 138138344.059A1.2727.178%C*29.71%C**51.1C**N/A2272.7h10.6B*39B+
P2-120 HESH 153129139.923C+7.1433.136%D--N/A31.5D5.9D2374.1h5.6C17D
M12 Kobalt 10299911C8.2218.612%C**22.222%B++70.7C+2.1C--3961.4h18.2C+98C**
Chainblade 989812,1450.008C-2.7836.907%B++1.02%D-0.2DN/A1600.3h2.5C*6.7B+
AMR-66 9494243.917S1.1328.077%C*31.915%B**94SN/A10841h5.8A20.6B*
P2-120 HEAT 12290312.903C0.1230.484%D*3.333%C++15D-5.3D--3766h5.7B++18.6C++
MAX Punch 89891,0740.083C+2.7042.935%C+N/A0.9CN/A595.4h1.8C++4.1C**
L100 Python HESH 9175515B12.2255.405%B*1.333%C93.8A++20M++5640.8h2.7B++4.9B*
E540 Halberd 11674116.727C+3.9440.459%C+2.703%C23.9C+13.5C*5013.1h5.2B+13B+
NS-10 Burster 13168292.345A+0.4447.641%M+4.412%C8A+7.4M+2318.5h213.1D-447.4B++
NSX Masamune 9565611.066B1.7253.292%C--3.077%B*31C++14.3C++2862.1h13.3C+25C+
P525 Marauder 676287.75C4.9717.727%C--3.226%A+62C+5B+3091h5.3B++29.7B
Rocklet Rifle 9760511.176B*1.6143.073%D--N/A37.5B*23.1C+5361.6h30B++69.7C*
M20 Basilisk 6657193C+0.2243.802%B+8.772%B**30B++4.7D--3511.9h67.8B++154.7B**
MANA Anti-Personnel Turret 5554262.077N/A0.7124.474%UN/A540U10U5419900.1h19.2T*78.4T*
M1 Heavy Cycler 5252311.677B1.1116.178%B+21.154%B++20C+N/A5002.6h16.4B+101.6B+
NS-10 Burster 10151291.759B**1.0347.384%M++3.922%D6B+5.9A++1948.5h283.9F*599.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3512,7215.5h
Restoration Kit1453,7323.2h
Nano-Armor Kit386563,65832.3h
Anti-Vehicle MANA Turret157551.9h
Spawn Beacon111,2141.1h
Nanite Revive Grenade03,3580.9h
Medical Applicator592379,20021.1h
Nanite Healing Grenade04140.1h
Welding Device01,5770.1h
Spitfire Auto-Turret1690.1h
Router0560.1h
Ammunition Package552,9031.8h
Shield Recharging Field657,5722.3h
Medical Kit3,08533,18545.2h
Anti-Infantry MANA Turret203931h
WLT-Howler Mining Laser815,4272.7h
Nano-Repair Grenade01730h
Recon Detection Device71,8582.8h

Check the help document for the dictionary if you want to learn more about words used here.


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