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Maj. General Stockyyy[LGNG] Stockyyy
TR BR 84

KDR: 2.8

Score: 88.2m

Last Seen: Jun 29th, 2019 7:20 PM
- OFFLINE - 1302.7 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 25%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR LC3 Jaguar TSAR-42 Cycler TRV NS-44B Commissioner T9 CARV T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,456,513 MLG Score: 2763
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.271%31.249%883321182119,4543.3833-0.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.156%1.386A1.584A+-0.206CHEAD ++ (~17.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.553B+9.40.34C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.434%2.427%205612082,390173113161.37991181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.693%0.141C++-0.086C+0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.511B+80.36C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.843%5.16%3231012043,76015397012.44156536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%0.153C++0.175C++0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.568B+19.60.51B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.702%63.244%3232121210,6352490334.26937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.684%1.311A-0.249C-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.10.346C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.2m302.6%564 (33.8k)463 (27.8k)2.80341165,70759,1092.9511284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12141165724.755%28.471%70503:1436

24% Combat Medic17% Engineer35% Heavy Assault10% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 9:27 PMMay 26th, 2015 3:23 PMJul 27th, 2019 11:29 PM (26d) (PST)Jun 29th, 2019 5:05 PM (54d) (PST)Jun 29th, 2019 3:20 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6902464440.8700.3100.2482.7480.0382763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,40014,73526,665521915165227,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3172.9h/132.2d 8,731 47,179 49,191 523.1k 2,387 13,693 7,153 131.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:42,614
Deaths:11,790
KDR:3.614
Accuracy:28.919% A
HSR:35.291% A+
T9 CARV
A+
Kills:5,619
Deaths:2,039
KDR:2.756
Accuracy:25.773% A
HSR:32.835% A+
T9A "Butcher"
A+
Kills:2,095
Deaths:597
KDR:3.509
Accuracy:31.841% A+
HSR:38.807% A+
NS-15M2
B*
Kills:1,349
Deaths:362
KDR:3.727
Accuracy:28.406% B*
HSR:29.355% B+
NS-15M AE
B+
Kills:1,300
Deaths:301
KDR:4.319
Accuracy:28.181% B+
HSR:28.462% C++
T32 Bull
B*
Kills:1,280
Deaths:526
KDR:2.433
Accuracy:26.514% B+
HSR:30.781% B*
T16 Rhino
A++
Kills:1,188
Deaths:352
KDR:3.375
Accuracy:28.381% A+
HSR:34.680% A++
TMG-50
B
Kills:1,171
Deaths:499
KDR:2.347
Accuracy:23.160% B
HSR:25.021% C*
T9 CARV-S
C*
Kills:1,170
Deaths:553
KDR:2.116
Accuracy:23.219% C*
HSR:19.316% D
MG-H1 Watchman
A*
Kills:841
Deaths:217
KDR:3.876
Accuracy:31.265% A+
HSR:43.163% A*
Kills:58,627
Deaths (as Heavy Assault):17,236
Deaths (to Heavy Assaults):18,252
KDR:3.40143
Kill Difference:41,391
Playtime:1,121.368 hours
Usage:35%
Score:32.086m
Score/min:477
Accuracy (listed only):27.566%
HSR (listed only):31.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:11,717
Deaths:3,634
KDR:3.224
Accuracy:28.262% B**
HSR:28.523% A+
MG-C1 Kindred
A*
Kills:2,992
Deaths:868
KDR:3.447
Accuracy:35.913% A++
HSR:37.767% A*
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
LC2 Lynx
B
Kills:1,670
Deaths:1,342
KDR:1.244
Accuracy:25.023% B
HSR:20.060% C
HC1 Cougar
A
Kills:1,567
Deaths:812
KDR:1.930
Accuracy:27.918% B++
HSR:29.164% A
TRAC-5
A
Kills:1,174
Deaths:627
KDR:1.872
Accuracy:27.494% B**
HSR:26.150% A
TRAC-5 S
A*
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:29.225% A
HSR:29.224% A*
TRAC-Shot
B*
Kills:590
Deaths:470
KDR:1.255
Accuracy:27.525% B+
HSR:22.881% B*
T5 AMC
B++
Kills:574
Deaths:314
KDR:1.828
Accuracy:27.168% B++
HSR:16.202% D
NS-7 PDW
B*
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B*
HSR:17.463% C+
SMG-46AE Armistice
B**
Kills:372
Deaths:123
KDR:3.024
Accuracy:32.672% B+
HSR:32.258% B**
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C*
Kills:24,270
Deaths (as Light Assault):9,652
Deaths (to Light Assaults):12,225
KDR:2.5145
Kill Difference:14,618
Playtime:280.417 hours
Usage:9%
Score:6.477m
Score/min:385
Accuracy (listed only):29.107%
HSR (listed only):25.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:13,848
Deaths:4,420
KDR:3.133
Accuracy:28.512% B**
HSR:31.153% A
Cycler TRV
A
Kills:9,248
Deaths:3,168
KDR:2.919
Accuracy:26.529% B++
HSR:29.433% A
T1 Cycler
A++
Kills:4,147
Deaths:1,468
KDR:2.825
Accuracy:29.959% A++
HSR:30.890% A
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
TORQ-9
B
Kills:1,639
Deaths:867
KDR:1.890
Accuracy:26.058% B
HSR:19.707% D
TAR-AE
A++
Kills:1,287
Deaths:357
KDR:3.605
Accuracy:35.740% A++
HSR:36.208% B**
SABR-13
C
Kills:1,209
Deaths:722
KDR:1.675
Accuracy:22.880% D
HSR:23.242% C
T1A Unity
C*
Kills:1,190
Deaths:479
KDR:2.484
Accuracy:26.732% C*
HSR:22.857% C
NS-11A
B**
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:29.600% B**
HSR:25.732% B+
T1S Cycler
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:24.861% C++
HSR:25.345% B+
NS-7 PDW
B*
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B*
HSR:17.463% C+
SMG-46AE Armistice
B**
Kills:372
Deaths:123
KDR:3.024
Accuracy:32.672% B+
HSR:32.258% B**
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C*
T1B Cycler
C**
Kills:138
Deaths:34
KDR:4.059
Accuracy:27.178% C*
HSR:29.710% C**
Kills:37,854
Deaths (as Combat Medic):13,520
Deaths (to Combat Medics):6,737
KDR:2.79985
Kill Difference:24,334
Playtime:776.720 hours
Usage:24%
Score:23.743m
Score/min:509
Accuracy (listed only):28.486%
HSR (listed only):26.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:11,717
Deaths:3,634
KDR:3.224
Accuracy:28.262% B**
HSR:28.523% A+
MG-C1 Kindred
A*
Kills:2,992
Deaths:868
KDR:3.447
Accuracy:35.913% A++
HSR:37.767% A*
LC2 Lynx
B
Kills:1,670
Deaths:1,342
KDR:1.244
Accuracy:25.023% B
HSR:20.060% C
HC1 Cougar
A
Kills:1,567
Deaths:812
KDR:1.930
Accuracy:27.918% B++
HSR:29.164% A
TRAC-5
A
Kills:1,174
Deaths:627
KDR:1.872
Accuracy:27.494% B**
HSR:26.150% A
TRAC-5 S
A*
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:29.225% A
HSR:29.224% A*
TRAC-Shot
B*
Kills:590
Deaths:470
KDR:1.255
Accuracy:27.525% B+
HSR:22.881% B*
T5 AMC
B++
Kills:574
Deaths:314
KDR:1.828
Accuracy:27.168% B++
HSR:16.202% D
AMR-66
B**
Kills:94
Deaths:24
KDR:3.917
Accuracy:28.077% C*
HSR:31.915% B**
Kills:21,538
Deaths (as Engineer):8,566
Deaths (to Engineers):9,160
KDR:2.51436
Kill Difference:12,972
Playtime:538.652 hours
Usage:17%
Score:14.230m
Score/min:440
Accuracy (listed only):28.512%
HSR (listed only):26.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:10,336
Deaths:2,012
KDR:5.137
Accuracy:43.585% B++
HSR:62.258% D
NS-44B Commissioner
B
Kills:6,396
Deaths:5,697
KDR:1.123
Accuracy:42.421% B
HSR:26.595% B
SMG-46 Armistice
B*
Kills:1,682
Deaths:705
KDR:2.386
Accuracy:29.788% B*
HSR:20.928% B++
NS-7 PDW
B*
Kills:544
Deaths:201
KDR:2.706
Accuracy:29.566% B*
HSR:17.463% C+
SMG-46AE Armistice
B**
Kills:372
Deaths:123
KDR:3.024
Accuracy:32.672% B+
HSR:32.258% B**
NS-45 Pilot
A**
Kills:351
Deaths:227
KDR:1.546
Accuracy:41.224% A+
HSR:46.439% A**
NSX Daimyo
B**
Kills:299
Deaths:65
KDR:4.600
Accuracy:48.348% B**
HSR:97.324% B**
MKV Suppressed
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:28.728% B+
HSR:21.053% C*
Kills:20,208
Deaths (as Infiltrator):9,111
Deaths (to Infiltrators):7,721
KDR:2.21798
Kill Difference:11,097
Playtime:330.316 hours
Usage:10%
Score:7.607m
Score/min:384
Accuracy (listed only):37.042%
HSR (listed only):40.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,738
Deaths:649
KDR:2.678
Accuracy:38.617% C+
HSR:4.603% B**
M3 Pounder HEG
B**
Kills:1,549
Deaths:618
KDR:2.506
Accuracy:39.745% C+
HSR:4.648% B**
MRC3 Mercy
B**
Kills:929
Deaths:350
KDR:2.654
Accuracy:20.964% B**
HSR:22.497% C**
MRC3 Mercy
B**
Kills:921
Deaths:350
KDR:2.631
Accuracy:21.403% B**
HSR:24.321% B++
M2 Mutilator
A++
Kills:151
Deaths:55
KDR:2.745
Accuracy:22.151% A++
HSR:23.841% B**
M2 Mutilator
A*
Kills:140
Deaths:55
KDR:2.545
Accuracy:23.200% A*
HSR:22.143% B*
NS-10 Burster
M+
Kills:68
Deaths:29
KDR:2.345
Accuracy:47.641% M+
HSR:4.412% C
M1 Heavy Cycler
B++
Kills:52
Deaths:31
KDR:1.677
Accuracy:16.178% B+
HSR:21.154% B++
NS-10 Burster
M+
Kills:51
Deaths:29
KDR:1.759
Accuracy:47.384% M+
HSR:3.922% D
Kills:5,599
Deaths (as MAX Suit):1,083
Deaths (to MAX Suits):3,565
KDR:5.1699
Kill Difference:4,516
Playtime:98.610 hours
Usage:3%
Score:4.056m
Score/min:686
Accuracy (listed only):30.809%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:771
V. Kills:61 N/A
Deaths:61
KDR:12.639
Accuracy:38.507% C+
KPH:72.400 A**
VKPH:5.700 C--
L100 Python AP
B+
Kills:299
V. Kills:296 101%
Deaths:73
KDR:4.096
Accuracy:56.075% C+
KPH:20.900 D-
VKPH:20.700 B+
L100 Python HESH
M+
Kills:81
V. Kills:17 450%
Deaths:5
KDR:16.200
Accuracy:57.252% B**
KPH:91.700 A++
VKPH:19.200 M+
Kills:1,151 (1,151 + 0)
Deaths:139
KDR:8.281
VKDR:2.691
Vehicle Kills:374
Kill Difference:1,012
Playtime:25.810 hours
Usage:1%
Score:0.572m
Score/min:370
Driving Accuracy:57.252%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,020
V. Kills:874 117%
Deaths:224
KDR:4.554
Accuracy:43.368% C
KPH:19.700 D-
VKPH:16.900 C+
P2-120 HESH
D
Kills:129
V. Kills:24 N/A
Deaths:13
KDR:9.923
Accuracy:33.136% D--
KPH:31.400 D
VKPH:5.800 D
P2-120 HEAT
D-
Kills:90
V. Kills:32 273%
Deaths:31
KDR:2.903
Accuracy:30.484% D*
KPH:15.100 D-
VKPH:5.400 D*
E540 Halberd
C++
Kills:74
V. Kills:42 172%
Deaths:11
KDR:6.727
Accuracy:40.459% C+
KPH:24.200 C+
VKPH:13.700 C++
P525 Marauder
B+
Kills:62
V. Kills:5 N/A
Deaths:8
KDR:7.750
Accuracy:17.727% C--
KPH:65.200 C+
VKPH:5.300 B+
Kills:1,375 (1,239 + 136)
Deaths:287
KDR:4.791
VKDR:3.404
Vehicle Kills:977
Kill Difference:1,088
Playtime:65.878 hours
Usage:2%
Score:1.457m
Score/min:369
Driving Accuracy:30.484%
Gunner Accuracy:17.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,742
V. Kills:250 N/A
Deaths:157
KDR:11.096
Accuracy:42.904% B*
KPH:87.300 A++
VKPH:12.500 B++
M40 Fury
A
Kills:941
V. Kills:139 N/A
Deaths:106
KDR:8.877
Accuracy:40.231% B+
KPH:86.200 A
VKPH:12.700 C**
M12 Kobalt
A++
Kills:304
V. Kills:13 N/A
Deaths:16
KDR:19
Accuracy:20.458% B+
KPH:119.700 A++
VKPH:5.100 B*
M60-G Bulldog
B**
Kills:173
V. Kills:32 N/A
Deaths:51
KDR:3.392
Accuracy:44.726% B**
KPH:46.300 B**
VKPH:8.600 B++
M20 Basilisk
A++
Kills:162
V. Kills:29 N/A
Deaths:32
KDR:5.063
Accuracy:39.718% C++
KPH:39.900 A++
VKPH:7.100 C
G30 Walker
A
Kills:139
V. Kills:102 135%
Deaths:24
KDR:5.792
Accuracy:41.538% A++
KPH:23.800 B*
VKPH:17.500 A
M12 Kobalt
B
Kills:106
V. Kills:3 N/A
Deaths:9
KDR:11.778
Accuracy:19.017% B
KPH:72.800 C+
VKPH:2.100 C--
M20 Basilisk
B++
Kills:57
V. Kills:9 N/A
Deaths:19
KDR:3
Accuracy:43.802% B+
KPH:30.400 B++
VKPH:4.800 D--
Kills:3,624 (0 + 3,624)
Deaths:414
KDR:8.754
VKDR:1.394
Vehicle Kills:577
Kill Difference:3,210
Playtime:50.351 hours
Usage:2%
Score:1.717m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:43.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,138
V. Kills:18 N/A
Deaths:394
KDR:2.888
Accuracy:43.002% C++
KPH:43.500 C+
VKPH:0.700 D-
M40 Fury-F
B**
Kills:380
V. Kills:68 N/A
Deaths:156
KDR:2.436
Accuracy:44.916% C
KPH:39.300 B**
VKPH:7 C*
Kills:1,518 (1,518 + 0)
Deaths:550
KDR:2.760
VKDR:0.156
Vehicle Kills:86
Kill Difference:968
Playtime:35.819 hours
Usage:1%
Score:0.309m
Score/min:144
Driving Accuracy:44.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 42,78742,61411,7903.614B++0.8128.919%A35.291%A+69B**N/A241617.4h9.3B**32.2B*
TAR 13,93113,8484,4203.133B**0.3328.512%B**31.153%A60.8AN/A243227.8h9.6A33.6B**
LC3 Jaguar 11,79411,7173,6343.224A0.4228.262%B**28.523%A+57.5AN/A193203.9h10B++35.3B*
TSAR-42 10,36810,3362,0125.137B+2.3343.585%B++62.258%D46.4B+N/A145222.8h2.1B+4.8B+
Cycler TRV 9,2919,2483,1682.919A++0.1226.529%B++29.433%A52.8B**N/A165175h10A37.5B*
NS-44B Commissioner 6,4146,3965,6971.123C+1.6842.421%B26.595%B82.8B**N/A28277.2h3B++7B+
T9 CARV 5,6385,6192,0392.756B**0.0525.773%A32.835%A+54.7AN/A279102.7h9.7A37.8B*
T1 Cycler 4,1724,1471,4682.825A++0.0229.959%A++30.89%A59.3A*N/A27669.9h10.4A34.6B**
MG-C1 Kindred 3,0222,9928683.447A+0.6435.913%A++37.767%A*130.7M+1.3B+40322.9h8B**22.1B**
NS Decimator 3,2212,3071,1991.924B**0.8862.55%C*3.511%B**43.2B+17.1C++39153.4h4.8C+7.7C++
C-4 2,5972,1811,0612.056B+0.7523.039%C--N/A116.6B*22.2C--115018.7h1.3B+5.9C++
T9A "Butcher" 2,1102,0955973.509B**0.7131.841%A+38.807%A+104.2A+N/A36820.1h8.9A28.1B**
M40 Fury 1,9921,74215711.096B+8.2942.904%B*1.837%C++87.5A++12.6B++64819.9h10.7B++24.9B*
M3 Pounder HEG 2,0961,7386492.678B*0.1338.617%C+4.603%B**26.1B**5.4A20766.5h13.9B+36B+
SMG-46 Armistice 1,6951,6827052.386A0.4229.788%B*20.928%B++46B*N/A21136.6h11B**36.8B++
LC2 Lynx 1,6801,6701,3421.244C++1.5625.023%B20.06%C20.6CN/A10481.1h13.7B+54.6B+
TORQ-9 1,6471,6398671.89B+0.9126.058%B19.707%D36.7C++N/A21244.6h13.1B++50.5B+
HC1 Cougar 1,5731,5678121.93B*0.8727.918%B++29.164%A39.1B+N/A23740.1h9.2B**32.8B++
M3 Pounder HEG 1,8471,5496182.506B+0.3039.745%C+4.648%B**24.2B++4.7B+19063.9h15.8B+39.8B
Tank Mine 2,3761,4463104.665B**1.8622.226%D-N/A144.6B*93B**217010h1.4B*6.4C+
Frag Grenade 1,3931,37411374N/A1,371.2050.501%B++N/A572.5B+7.9C+26892.4h3.2B++6.2B++
NS-15M2 1,3521,3493623.727B**0.9228.406%B*29.355%B+63.6B++N/A29121.2h9.9B*34.8B++
The Slasher 1,3421,33543,1070.031C2.7737.026%C*2.172%D--0.7CN/A22003.9h1.7B++4.6C++
Sticky Grenade 1,3411,33511335N/A1,332.2053.681%C++N/A1213.6B+5.5D69131.1h1.5B*2.9B+
NS-15M AE 1,3021,3003014.319B*1.5228.181%B+28.462%C++56.5C++N/A22923h9.6B*34B+
TAR-AE 1,3041,2873573.605A++0.8035.74%A++36.208%B**121.4A*1.6A36510.6h9.6B**26.8B**
T32 Bull 1,2821,2805262.433B*0.3726.514%B+30.781%B*40.9C+N/A22131.3h10.3B*39B+
SABR-13 1,2121,2097221.675C++1.1322.88%D23.242%C26.2CN/A11646.2h11.2B48.8C++
T1A Unity 1,1951,1904792.484A+0.3226.732%C*22.857%C36CN/A15933.1h10.3B**38.6B*
T16 Rhino 1,1951,1883523.375A*0.5728.381%A+34.68%A++62.5AN/A33219h9.7B**34.3B*
TRAC-5 1,1741,1746271.872A+0.9327.494%B**26.15%A29.7B++N/A25439.5h10.9B*39.8B*
TMG-50 1,1721,1714992.347B**0.4623.16%B25.021%C*47.2B+N/A28624.8h9.1B*39.3B+
T9 CARV-S 1,1731,1705532.116B+0.6923.219%C*19.316%D48.5C**N/A25824.1h11.3B+48.8B+
NS-11A 1,1701,1623763.09A0.2929.6%B**25.732%B+57.2AN/A25420.3h10.5B**35.5B**
TRAC-5 S 1,1611,1604752.442A++0.3629.225%A29.224%A*32.5B*N/A15035.7h10.9B+37.2B++
T1S Cycler 1,1601,1605192.235A0.5724.861%C++25.345%B+44.1B*N/A18326.3h10.5B*42.4B+
Claymore 1,1461,1445520.8A*18.0033.992%C*N/A228.8A+N/A10205h1.1B**3.2B+
S12 Renegade 1,1561,1383942.888C++0.0843.002%C++3.779%C43.6C+N/A13526.1h2.8B+6.4B+
P2-120 AP 1,8941,0202244.554C1.7543.368%C3.235%C++19.7D-16.9C+37151.8h9.4D-21.6D
M40 Fury 1,0809411068.877C*6.0740.231%B+1.594%C86.3A12.8C**69610.9h11.4B+28.2B+
MRC3 Mercy 9349293502.654C*0.1520.964%B**22.497%C**51A++N/A26518.2h14.5A69.2B*
MRC3 Mercy 9269213502.631C*0.1721.403%B**24.321%B++50.6A+N/A25818.2h14.9B**69.5B*
MG-H1 Watchman 8448412173.876A+1.0731.265%A+43.163%A*105.1A*N/A4838h9.5A30.4B*
C75 Viper 8327716112.639A++9.8438.507%C+1.297%C72.7A**5.8C--36810.6h6.9B**17.9B**
TRAC-Shot 5965904701.255C+1.5527.525%B+22.881%B*17.5DN/A9433.7h10.2B+37.2B+
T5 AMC 5755743141.828B*0.9827.168%B++16.202%D32.2B+N/A22217.8h12.3B++45.4B++
NS-7 PDW 5475442012.706A*0.1029.566%B*17.463%C+38.6B+N/A33114.1h9.7A32.6B*
NS "Jackpot" Decimator 6114381393.151B**0.3566.504%C**1.826%C+68.4B*27B+4686.4h3.7C++5.6C*
T7 Mini-Chaingun 4264252381.786B*1.0221.292%B*14.353%B48.3B*N/A4338.8h13.2B+61.9B+
ML-7 5844055130.789C++2.0156.33%C+3.457%B21.7C+9.6C44018.7h6.4C**11.4C**
Anti-Vehicle Grenade 4624051405N/A402.2052.65%C*N/A405C++57C--38871h4.5B++8.5B++
M40 Fury-F 4483801562.436B++0.3744.916%C1.053%C+39.2B*7C*1679.7h7.8B+17.3B+
SMG-46AE Armistice 3723721233.024A0.2232.672%B+32.258%B**79.1B++N/A1914.7h11.7B+35.9B+
C-4 ARX 4113551702.088C+0.7228.811%B+N/A197.2A+31.1C10651.8h0.9B**3.2B**
NS-45 Pilot 3533512271.546C**1.2641.224%A+46.439%A**195M**1.1B*7151.8h5.6B*13.7B**
M12 Kobalt 3173041619C**16.2020.458%B+25.987%A++121.6A++5.2B*4342.5h15B++73.4B+
NSX Daimyo 300299654.6B+1.8048.348%B**97.324%B**93.4A+N/A2843.2h2B*4.2B*
L100 Python AP 595299734.096C+1.2956.075%C+3.344%B+20.9D-20.7B+35814.3h9.4D--16.7D--
Ripper 2712701,0190.265A+2.5455.617%M31.111%A*12.3B+N/A4722h1.1B*2C+
MKV Suppressed 229228812.815A*0.0128.728%B+21.053%C*46.5B++N/A2964.9h10.6B*36.7B+
T2 Striker 3491771940.912B*1.8954.255%C**N/A10.2C9.9C+23517.4h55D101.3C
M40 Fury 1991761611C8.2046.241%C1.136%C88C++11.5D2952h10.4B+22.5B+
Spear Anti-Vehicle Phalanx Turret 275175266.731C+3.9352.388%B*5.714%B*43.8B25B+6674h8.3C*15.8B+
M60-G Bulldog 205173513.392C0.5944.726%B**7.514%M+46.8B**8.6B++3993.7h6B++13.5B*
ASP-30 Grounder 2541711081.583A+1.2268.235%B*1.754%D29B**14.1C*5885.9h6.4B*9.4B**
M20 Basilisk 191162325.063B++2.2639.718%C++10.494%A++39.5A++7.1C3544.1h40.6A+102.3A
M2 Mutilator 154151552.745B++0.0622.151%A++23.841%B**71.9S1.4A*6792.1h10.7A++48.2B**
MANA Anti-Vehicle Turret 291143821.744C++1.0658.488%B+1.399%D*30.4C+31.5C**7914.7h11.5C+19.6C++
M2 Mutilator 141140552.545B++0.2623.2%A*22.143%B*66.7M*N/A5612.1h12A++51.7B**
G30 Walker 241139245.792B+2.9941.538%A++2.878%D24B*17.6A4815.8h184B+443.1B*
T1B Cycler 138138344.059B**1.2627.178%C*29.71%C**51.1C**N/A2352.7h10.6B*39B++
P2-120 HESH 153129139.923C+7.1233.136%D--N/A31.5D5.9D2384.1h5.6C17D
M12 Kobalt 109106911.778C+8.9719.017%B23.585%B**70.7C+2D4011.5h17.9C+94.2B
Chainblade 10010012,1560.008C-2.8037.195%B++2%D0.2DN/A1600.5h2.4C**6.6B+
AMR-66 9494243.917M*1.1128.077%C*31.915%B**94SN/A11361h5.8A20.6B*
P2-120 HEAT 12290312.903C0.1030.484%D*3.333%C*15D-5.3D*3776h5.7B*18.6C++
MAX Punch 89891,0850.082C+2.7242.818%C+N/A0.9CN/A596.1h1.8C++4.1C**
L100 Python HESH 9881516.2B+13.4057.252%B**1.235%C90A+18.9M5690.9h2.8B+4.9B*
Rocklet Rifle 12778661.182B*1.6242.797%D*N/A43.3B**27.2C*5991.8h26.2B*61.3B+
E540 Halberd 11674116.727C++3.9240.459%C+2.703%C23.9C13.5C++5013.1h5.2B+13B+
NS-10 Burster 13168292.345A+0.4647.641%M+4.412%C8A7.4M+2318.5h213.1D--447.4B+
NSX Masamune 9565611.066B1.7453.292%D3.077%B**31C++14.3C++2902.1h13.3C++25C+
P525 Marauder 676287.75D4.9517.727%C--3.226%A62C+5B+3091h5.3B+29.7B
M20 Basilisk 6657193C+0.2043.802%B+8.772%B**30B++4.7D--3531.9h67.8B*154.7B*
MANA Anti-Personnel Turret 5554262.077N/A0.7324.474%UN/A540U10U5568400.1h19.2T*78.4T*
M1 Heavy Cycler 5252311.677C**1.1316.178%B+21.154%B++20C+N/A5142.6h16.4B+101.6B+
NS-10 Burster 10151291.759B**1.0447.384%M+3.922%D6B+5.9A++1948.5h283.9F*599.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret157551.9h
Spawn Beacon111,2981.1h
Nano-Armor Kit390565,78932.4h
Nanite Revive Grenade03,3580.9h
Nanite Healing Grenade04340.1h
Medical Applicator615391,99521.8h
Spitfire Auto-Turret1710.1h
Restoration Kit2075,5794.3h
Motion Spotter3512,7475.5h
Welding Device01,5770.1h
Shield Recharging Field657,5722.3h
Ammunition Package552,9061.8h
Medical Kit3,15633,90545.8h
Anti-Infantry MANA Turret203931h
Nano-Repair Grenade01920.1h
Router0560.1h
Recon Detection Device81,9582.9h
WLT-Howler Mining Laser815,4272.7h

Check the help document for the dictionary if you want to learn more about words used here.


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