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Stonemaster[DPSO] Stonemaster
VS BR 151

KDR: 1.35

Score: 52.8m

Last Seen: Nov 21st, 2018 7:31 PM
- OFFLINE - 2208.2 hour(s)

Battle Rank 119 (151 total) - Vanu Sovereignty on Connery
Level Progress (to 120): 90%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Blueshift VM5 Blueshift VM5 Lasher X2 C-4 NS-11C Light PPA MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 1649TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.468%18.683%345349889,0190.7462350.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%-0.509D-0.309C-0.984D--HEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.1-0.231C17-0.191C75.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.37%1.472%183410181,69811458041.48168211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%-0.215C-0.121C+-1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.20.012C+56.3-0.063C+102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.143%2.888%319310192,735159317431.71581157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%1.194B**0.176C++-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++5.90.529B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.202%2.488%117910131,40712738871.1044158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%-0.553D-0.477D-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.5-0.659D59.3-0.505D137.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.395%75.598%117110212091461190.142955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.506B+0.555B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.071C+4.1-0.277C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.55%15.716%11731019999947221.0538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.932%-0.406C--0.236C++0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.269C6.1-0.261C10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.8m661.1%463 (27.8k)422 (25.3k)1.3539835,76826,4171.74482151 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102295315.764%10.825%17104:446

8% Combat Medic48% Engineer16% Heavy Assault6% Infiltrator11% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:42 AMNov 20th, 2016 3:10 AMDec 20th, 2018 6:13 AM (63d) (PST)Nov 21st, 2018 3:44 PM (92d) (PST)Nov 21st, 2018 3:31 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6381664720.2860.2110.0312.4240.081183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2609,95828,30217132145525,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2084.7h/86.9d 10,325 3,872 15,186 303.2k 3,932 5,465 10,101 79.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:1,511
Deaths:1,527
KDR:0.990
Accuracy:22.443% C-
HSR:3.508% C
Lasher X2 AE
C--
Kills:937
Deaths:1,176
KDR:0.797
Accuracy:18.151% D**
HSR:2.561% C--
NS-15M AE
D-
Kills:833
Deaths:751
KDR:1.109
Accuracy:17.237% D**
HSR:19.208% D-
Pulsar LSW
C+
Kills:163
Deaths:221
KDR:0.738
Accuracy:13.981% F
HSR:22.699% C+
Flare VE6
C+
Kills:122
Deaths:140
KDR:0.871
Accuracy:14.318% D**
HSR:24.590% C+
NS-15M2
D**
Kills:99
Deaths:112
KDR:0.884
Accuracy:15.438% F
HSR:13.131% D**
NS-15M1
D
Kills:81
Deaths:98
KDR:0.827
Accuracy:15.920% D*
HSR:17.284% D
Orion VS54
A+
Kills:79
Deaths:63
KDR:1.254
Accuracy:12.974% D**
HSR:35.443% A+
SVA-GG
D
Kills:66
Deaths:103
KDR:0.641
Accuracy:12.834% F--
HSR:24.242% D
SVA-88
D
Kills:64
Deaths:63
KDR:1.016
Accuracy:19.830% D
HSR:18.750% D-
NSX Naginata
F-
Kills:54
Deaths:83
KDR:0.651
Accuracy:11.221% F-
HSR:14.815% F-
Kills:4,009
Deaths (as Heavy Assault):4,337
Deaths (to Heavy Assaults):6,740
KDR:0.92437
Kill Difference:328
Playtime:342.303 hours
Usage:16%
Score:8.272m
Score/min:403
Accuracy (listed only):15.850%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,236
Deaths:1,369
KDR:0.903
Accuracy:19.186% D-
HSR:16.100% C--
Nova
B+
Kills:598
Deaths:850
KDR:0.704
Accuracy:33.686% D--
HSR:17.224% B+
Solstice Burst
C
Kills:390
Deaths:465
KDR:0.839
Accuracy:21.913% D-
HSR:22.308% C
Zenith VX-5
C
Kills:348
Deaths:300
KDR:1.160
Accuracy:19.225% D*
HSR:19.828% C
Serpent VE92
C+
Kills:320
Deaths:293
KDR:1.092
Accuracy:23.627% C+
HSR:20% C+
NSX Tanto
C-
Kills:313
Deaths:464
KDR:0.675
Accuracy:16.423% F-
HSR:22.045% C-
VX6-7
D
Kills:234
Deaths:205
KDR:1.141
Accuracy:21.161% D
HSR:15.385% D-
NS Baron G5AE
C+
Kills:225
Deaths:348
KDR:0.647
Accuracy:27.544% F-
HSR:15.111% C+
Deimos VA29
C
Kills:222
Deaths:256
KDR:0.867
Accuracy:56.099% C
HSR:13.514% C--
Solstice VE3
B+
Kills:197
Deaths:166
KDR:1.187
Accuracy:20.004% C--
HSR:21.827% B+
Thanatos VE70
C+
Kills:179
Deaths:172
KDR:1.041
Accuracy:38.148% C+
HSR:13.408% D
Pulsar C
D
Kills:175
Deaths:167
KDR:1.048
Accuracy:20.632% D
HSR:17.143% D--
Kills:4,437
Deaths (as Engineer):5,055
Deaths (to Engineers):6,605
KDR:0.87774
Kill Difference:618
Playtime:1,000.032 hours
Usage:48%
Score:24.970m
Score/min:416
Accuracy (listed only):26.471%
HSR (listed only):17.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:1,236
Deaths:1,369
KDR:0.903
Accuracy:19.186% D-
HSR:16.100% C--
Eridani SX5G
D
Kills:879
Deaths:1,374
KDR:0.640
Accuracy:17.699% F-
HSR:15.927% D
Nova
B+
Kills:598
Deaths:850
KDR:0.704
Accuracy:33.686% D--
HSR:17.224% B+
Solstice Burst
C
Kills:390
Deaths:465
KDR:0.839
Accuracy:21.913% D-
HSR:22.308% C
Zenith VX-5
C
Kills:348
Deaths:300
KDR:1.160
Accuracy:19.225% D*
HSR:19.828% C
Serpent VE92
C+
Kills:320
Deaths:293
KDR:1.092
Accuracy:23.627% C+
HSR:20% C+
NSX Tanto
C-
Kills:313
Deaths:464
KDR:0.675
Accuracy:16.423% F-
HSR:22.045% C-
Eridani SX5-AE
D*
Kills:255
Deaths:446
KDR:0.572
Accuracy:18.613% F--
HSR:13.726% D*
MKV Suppressed
C+
Kills:252
Deaths:277
KDR:0.910
Accuracy:18.304% D**
HSR:18.651% C+
NS-7G PDW
D
Kills:251
Deaths:257
KDR:0.977
Accuracy:18.969% D--
HSR:14.343% D
VX6-7
D
Kills:234
Deaths:205
KDR:1.141
Accuracy:21.161% D
HSR:15.385% D-
NS Baron G5AE
C+
Kills:225
Deaths:348
KDR:0.647
Accuracy:27.544% F-
HSR:15.111% C+
Deimos VA29
C
Kills:222
Deaths:256
KDR:0.867
Accuracy:56.099% C
HSR:13.514% C--
Sirius SX12
D
Kills:197
Deaths:209
KDR:0.943
Accuracy:17.038% D**
HSR:14.213% D
Solstice VE3
B+
Kills:197
Deaths:166
KDR:1.187
Accuracy:20.004% C--
HSR:21.827% B+
Thanatos VE70
C+
Kills:179
Deaths:172
KDR:1.041
Accuracy:38.148% C+
HSR:13.408% D
Pulsar C
D
Kills:175
Deaths:167
KDR:1.048
Accuracy:20.632% D
HSR:17.143% D--
NSX Tengu
D-
Kills:80
Deaths:174
KDR:0.460
Accuracy:24.278% F-
HSR:15% D-
Kills:6,351
Deaths (as Light Assault):7,792
Deaths (to Light Assaults):4,685
KDR:0.81507
Kill Difference:1,441
Playtime:230.520 hours
Usage:11%
Score:5.750m
Score/min:416
Accuracy (listed only):24.030%
HSR (listed only):16.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D
Kills:879
Deaths:1,374
KDR:0.640
Accuracy:17.699% F-
HSR:15.927% D
Eridani SX5-AE
D*
Kills:255
Deaths:446
KDR:0.572
Accuracy:18.613% F--
HSR:13.726% D*
MKV Suppressed
C+
Kills:252
Deaths:277
KDR:0.910
Accuracy:18.304% D**
HSR:18.651% C+
NS-7G PDW
D
Kills:251
Deaths:257
KDR:0.977
Accuracy:18.969% D--
HSR:14.343% D
Parallax VX3
C+
Kills:209
Deaths:79
KDR:2.646
Accuracy:38.395% C+
HSR:75.598% C
Sirius SX12
D
Kills:197
Deaths:209
KDR:0.943
Accuracy:17.038% D**
HSR:14.213% D
NS-61 Emissary
C++
Kills:194
Deaths:312
KDR:0.622
Accuracy:19.659% D*
HSR:17.010% C++
NS-44 Commissioner
B+
Kills:148
Deaths:173
KDR:0.855
Accuracy:26.958% D*
HSR:25.676% B+
NS-44P Commissioner
C-
Kills:125
Deaths:180
KDR:0.694
Accuracy:36.469% C-
HSR:20.800% C--
NS-44 Commissioner AE
C+
Kills:94
Deaths:150
KDR:0.627
Accuracy:30.702% D**
HSR:25.532% C+
NSX Tengu
D-
Kills:80
Deaths:174
KDR:0.460
Accuracy:24.278% F-
HSR:15% D-
NS-44L Blackhand
A+
Kills:59
Deaths:65
KDR:0.908
Accuracy:41.577% C+
HSR:62.712% A+
NS-357G Underboss
C++
Kills:56
Deaths:82
KDR:0.683
Accuracy:30.087% D-
HSR:26.786% C++
NS CandyCannon 3000
C--
Kills:54
Deaths:256
KDR:0.211
Accuracy:20.927% D*
HSR:25.926% C--
Kills:2,853
Deaths (as Infiltrator):4,034
Deaths (to Infiltrators):3,985
KDR:0.70724
Kill Difference:1,181
Playtime:123.998 hours
Usage:6%
Score:1.828m
Score/min:246
Accuracy (listed only):25.691%
HSR (listed only):26.564%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D
Kills:879
Deaths:1,374
KDR:0.640
Accuracy:17.699% F-
HSR:15.927% D
NS-11P
C+
Kills:742
Deaths:679
KDR:1.093
Accuracy:18.259% D--
HSR:18.329% C+
Nova
B+
Kills:598
Deaths:850
KDR:0.704
Accuracy:33.686% D--
HSR:17.224% B+
CME
D-
Kills:404
Deaths:449
KDR:0.900
Accuracy:20.129% D*
HSR:15.842% D-
Eridani SX5-AE
D*
Kills:255
Deaths:446
KDR:0.572
Accuracy:18.613% F--
HSR:13.726% D*
MKV Suppressed
C+
Kills:252
Deaths:277
KDR:0.910
Accuracy:18.304% D**
HSR:18.651% C+
NS-7G PDW
D
Kills:251
Deaths:257
KDR:0.977
Accuracy:18.969% D--
HSR:14.343% D
NS Baron G5AE
C+
Kills:225
Deaths:348
KDR:0.647
Accuracy:27.544% F-
HSR:15.111% C+
Deimos VA29
C
Kills:222
Deaths:256
KDR:0.867
Accuracy:56.099% C
HSR:13.514% C--
Sirius SX12
D
Kills:197
Deaths:209
KDR:0.943
Accuracy:17.038% D**
HSR:14.213% D
Corvus VA55
D
Kills:181
Deaths:157
KDR:1.153
Accuracy:19.298% D--
HSR:18.232% D
Thanatos VE70
C+
Kills:179
Deaths:172
KDR:1.041
Accuracy:38.148% C+
HSR:13.408% D
H-V45
C
Kills:172
Deaths:172
KDR:1
Accuracy:17.205% D**
HSR:18.605% C
Terminus VX-9
D
Kills:170
Deaths:260
KDR:0.654
Accuracy:18.378% D**
HSR:21.177% D
NSX Tengu
D-
Kills:80
Deaths:174
KDR:0.460
Accuracy:24.278% F-
HSR:15% D-
Pulsar VS1
D
Kills:66
Deaths:63
KDR:1.048
Accuracy:19.304% D-
HSR:15.152% D
Kills:4,873
Deaths (as Combat Medic):6,143
Deaths (to Combat Medics):2,270
KDR:0.79326
Kill Difference:1,270
Playtime:173.662 hours
Usage:8%
Score:5.595m
Score/min:537
Accuracy (listed only):23.934%
HSR (listed only):16.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:2,281
Deaths:651
KDR:3.504
Accuracy:15.472% D-
HSR:21.833% C++
Blueshift VM5
C**
Kills:2,143
Deaths:662
KDR:3.237
Accuracy:15.237% D-
HSR:22.212% C**
Comet VM2
C++
Kills:567
Deaths:477
KDR:1.189
Accuracy:43.951% C++
HSR:4.409% C++
Quasar VM1
C**
Kills:525
Deaths:279
KDR:1.882
Accuracy:16.211% C++
HSR:20% C**
Nebula VM20
B++
Kills:338
Deaths:167
KDR:2.024
Accuracy:12.939% D*
HSR:24.260% B++
Nebula VM20
D
Kills:330
Deaths:167
KDR:1.976
Accuracy:12.606% D*
HSR:17.576% D
Comet VM2
C*
Kills:280
Deaths:215
KDR:1.302
Accuracy:47.121% C*
HSR:4.286% C+
NS-10 Burster
C*
Kills:144
Deaths:89
KDR:1.618
Accuracy:23.649% D
HSR:8.333% C*
NS-10 Burster
A*
Kills:122
Deaths:83
KDR:1.470
Accuracy:23.712% D--
HSR:13.115% A*
Vortex VM21
B**
Kills:63
Deaths:50
KDR:1.260
Accuracy:32.546% D--
HSR:6.349% B**
Kills:6,793
Deaths (as MAX Suit):1,420
Deaths (to MAX Suits):1,518
KDR:4.7838
Kill Difference:5,373
Playtime:206.519 hours
Usage:10%
Score:6.339m
Score/min:512
Accuracy (listed only):24.344%
HSR (listed only):14.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,109
V. Kills:151 N/A
Deaths:403
KDR:2.752
Accuracy:33.985% D-
KPH:26.100 D
VKPH:3.600 C++
Dual Photon Pods
D
Kills:387
V. Kills:260 148%
Deaths:186
KDR:2.081
Accuracy:38.731% D**
KPH:16.400 D--
VKPH:11 D
Coyote Missiles
D
Kills:123
V. Kills:132 92%
Deaths:132
KDR:0.932
Accuracy:43.139% D**
KPH:10.600 D-
VKPH:11.400 D
Saron Laser Cannon
D
Kills:114
V. Kills:200 57%
Deaths:305
KDR:0.374
Accuracy:32.550% C++
KPH:3.100 D-
VKPH:5.500 D
Kills:1,733 (1,223 + 0)
Deaths:1,026
KDR:1.689
VKDR:0.724
Vehicle Kills:743
Kill Difference:707
Playtime:114.285 hours
Usage:5%
Score:0.940m
Score/min:137
Piloting Accuracy:32.550%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:93
V. Kills:58 158%
Deaths:19
KDR:4.895
Accuracy:45.974% B*
KPH:24.500 C--
VKPH:15.300 D
CAS30 Tank Buster
C+
Kills:88
V. Kills:187 47%
Deaths:183
KDR:0.481
Accuracy:44.833% C+
KPH:3.100 D-
VKPH:6.500 C+
L105 Zephyr
U
Kills:68
V. Kills:6 N/A
Deaths:7
KDR:9.714
Accuracy:37.860% D
KPH:244,800 U
VKPH:21,600 U
Kills:249 (88 + 161)
Deaths:209
KDR:1.191
VKDR:1.201
Vehicle Kills:251
Kill Difference:40
Playtime:32.360 hours
Usage:2%
Score:0.292m
Score/min:150
Piloting Accuracy:44.833%
Gunner Accuracy:37.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:99
V. Kills:123 80%
Deaths:41
KDR:2.415
Accuracy:56.535% C+
KPH:15 D*
VKPH:18.600 C++
C75 Viper
C++
Kills:74
V. Kills:15 463%
Deaths:36
KDR:2.056
Accuracy:40.720% C++
KPH:22.500 C
VKPH:4.600 D
Skyguard
B
Kills:65
V. Kills:42 151%
Deaths:11
KDR:5.909
Accuracy:21.783% D*
KPH:16.200 B
VKPH:10.500 C*
Kills:238 (238 + 0)
Deaths:88
KDR:2.705
VKDR:2.045
Vehicle Kills:180
Kill Difference:150
Playtime:13.907 hours
Usage:1%
Score:0.473m
Score/min:567
Driving Accuracy:21.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,368
V. Kills:1,165 203%
Deaths:389
KDR:6.087
Accuracy:52.550% B+
KPH:28.100 B+
VKPH:13.800 A++
Supernova FPC
A+
Kills:268
V. Kills:387 69%
Deaths:102
KDR:2.627
Accuracy:54.137% C++
KPH:15.100 D-
VKPH:21.700 A+
Saron HRB
C+
Kills:211
V. Kills:135 155%
Deaths:47
KDR:4.489
Accuracy:37.927% D
KPH:22.700 C+
VKPH:14.600 C+
E540 Halberd
B+
Kills:210
V. Kills:104 200%
Deaths:16
KDR:13.125
Accuracy:46.563% C+
KPH:36.300 B+
VKPH:18 C*
Proton II PPA
C+
Kills:73
V. Kills:2 N/A
Deaths:9
KDR:8.111
Accuracy:19.140% D
KPH:51 C+
VKPH:1.400 D*
Supernova VPC
C+
Kills:53
V. Kills:11 442%
Deaths:7
KDR:7.571
Accuracy:54.521% B+
KPH:33.100 C--
VKPH:6.900 C+
Kills:3,183 (2,689 + 494)
Deaths:570
KDR:5.584
VKDR:3.165
Vehicle Kills:1,804
Kill Difference:2,613
Playtime:120.256 hours
Usage:6%
Score:2.848m
Score/min:395
Driving Accuracy:54.521%
Gunner Accuracy:19.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:82
V. Kills:57 141%
Deaths:29
KDR:2.828
Accuracy:55.365% C
KPH:23.300 D--
VKPH:16.200 D
Kills:82 (0 + 82)
Deaths:29
KDR:2.828
VKDR:1.966
Vehicle Kills:57
Kill Difference:53
Playtime:3.525 hours
Usage:0%
Score:0.099m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:55.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:349
V. Kills:120 288%
Deaths:53
KDR:6.585
Accuracy:29.571% D
KPH:43.700 C+
VKPH:15 B**
G30 Walker
C+
Kills:172
V. Kills:126 135%
Deaths:42
KDR:4.095
Accuracy:26.080% C--
KPH:13.200 C
VKPH:9.600 C+
M60-G Bulldog
C**
Kills:119
V. Kills:51 229%
Deaths:53
KDR:2.245
Accuracy:28.780% D
KPH:16.900 D
VKPH:7.300 C**
M20 Basilisk
C+
Kills:108
V. Kills:76 140%
Deaths:40
KDR:2.700
Accuracy:36.990% C
KPH:13.300 D
VKPH:9.400 C+
M20 Basilisk
C++
Kills:88
V. Kills:59 147%
Deaths:44
KDR:2
Accuracy:34.481% C--
KPH:12.400 D
VKPH:8.300 C++
Kills:836 (0 + 836)
Deaths:232
KDR:3.603
VKDR:1.862
Vehicle Kills:432
Kill Difference:604
Playtime:43.269 hours
Usage:2%
Score:0.664m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:34.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,5332,3683896.087C++4.7352.55%B+2.703%C**28.1B+13.8A++33784.4h5C**9.5B+
Blueshift VM5 2,3212,2816513.504B+2.1515.472%D-21.833%C++25.9C-N/A13788h17C+110.2C
Blueshift VM5 2,1842,1436623.237B+1.8815.237%D-22.212%C**24.3C--N/A13088.3h17.8C-116.8C-
Lasher X2 1,5521,5111,5270.99C++0.3622.443%C-3.508%C24.9CN/A13860.7h21.1C+93.9C+
C-4 2,2401,2531,0461.198C+0.1623.049%C-N/A46.1D36.3B+81627.2h1.9D8.3D
NS-11C 1,2631,2361,3690.903C+0.4519.186%D-16.1%C--16.7C-N/A12474.2h17.5C-91C-
Light PPA 1,2601,1094032.752C1.4033.985%D-N/A26.1D3.6C++10542.5h23.6D69.3D
MANA Anti-Vehicle Turret 2,0541,0135991.691C-0.3460.605%C+5.133%A+10130A**10410M++111940700.1h10.2B16.9B
Proximity Mine 9609601158.348A+6.9929.89%D**N/A131.5C*N/A6237.3h1.8B5.9D
Lasher X2 AE 9669371,1760.797C-0.5618.151%D**2.561%C--22.3DN/A6142h24D--132.4D**
Eridani SX5G 8998791,3740.64D0.7117.699%F-15.927%D13.1D--N/A6167.1h20.5F**115.9F**
NS-15M AE 8558337511.109C-0.2417.237%D**19.208%D-28.3DN/A19429.4h15.7D*91D*
Tank Mine 1,3557811196.563A*5.2118.086%D*N/A126B+92.6B**18496.2h1.4B*7.8D
NS-11P 7567426791.093C+0.2618.259%D--18.329%C+19.1C--N/A8638.8h17.3D-94.8D-
Nova 6145988500.704C-0.6533.686%D--17.224%B+9.3D--N/A3864.6h7D**20.9D**
Comet VM2 8305674771.189B+0.1643.951%C++4.409%C++10.5C+4.9B12554.1h22.6C++51.4C*
Quasar VM1 5295252791.882C**0.5316.211%C++20%C**21.7C+N/A11724.2h15.3C++94.6C*
NS Annihilator-G 1,0644866020.807B*0.5579.132%DN/A8.8C+10.4B**16955.5h11.9C+15C+
Spear Anti-Vehicle Phalanx Turret 8384424410.045B+8.6943.907%C+4.072%C+29.3C-26.2B+41015.1h11.4C-26C
CME 4124044490.9C0.4520.129%D*15.842%D-14.5D-N/A6427.9h16.6D-82.6D--
Solstice Burst 4043904650.839C-0.5121.913%D-22.308%C19.9DN/A6919.6h16.5D75.3D
Dual Photon Pods 6473871862.081D0.7338.731%D**2.067%B**16.4D--11D23523.6h39.9D**103F-
M40 Fury 469349536.585C++5.2329.571%D1.146%D43.6C+15B**3798h18.8C63.4D
Zenith VX-5 3543483001.16C+0.1919.225%D*19.828%C18.4DN/A10718.9h16.7D-87D--
Nebula VM20 3453381672.024C+0.6712.939%D*24.26%B++21.9DN/A12615.4h21.4D*165.3D--
Nebula VM20 3403301671.976C+0.6212.606%D*17.576%D21.3DN/A12215.5h21.4D*169.9D*
Serpent VE92 3283202931.092C++0.2623.627%C+20%C+14DN/A11322.8h18.9D*80.1C-
NSX Tanto 3293134640.675C-0.6816.423%F-22.045%C-13.3DN/A3823.5h18.3D111.3D-
Comet VM2 5222802151.302B0.0547.121%C*4.286%C+9.1C-7.9A+16730.8h33.9C-72C+
Supernova FPC 6552681022.627C-1.2754.137%C++4.104%B**15.1D-21.7A+48217.8h11T20.3F--
Eridani SX5-AE 2642554460.572D-0.7818.613%F--13.726%D*11.7D--N/A3921.8h17.9D**96F--
MKV Suppressed 2552522770.91C+0.4418.304%D**18.651%C+17.9DN/A12614.1h17.8C--97D
NS-7G PDW 2542512570.977C+0.3818.969%D--14.343%D19.5CN/A13212.9h17.5C-92.5C--
VX6-7 2402342051.141C+0.2121.161%D15.385%D-10.8D-N/A6321.6h16.5D78C--
MANA Anti-Personnel Turret 2432301431.608N/A0.2516.124%UN/A2300U130U7990500.1h32.4T*201.1T*
NS Decimator-G 4102274960.458D-0.9057.494%D1.762%C-12.5F10.1D16318.1h9F**15.6F--
NS Baron G5AE 2352253480.647D0.7127.544%F-15.111%C+12.5D--N/A6518h6.9F--25.2C
Deimos VA29 2232222560.867C0.4956.099%C13.514%C--24.1DN/A1149.2h4.1F--7.3D--
S1 3052142740.781C++0.5758.771%C*2.804%C+17.4C--7.4D47312.3h6.1B10.4B+
Saron HRB 346211474.489C+3.1437.927%D2.37%B++22.7C+14.5C+5579.3h25C65.8C--
E540 Halberd 3142101613.125B+11.7746.563%C+3.333%B+36.2B+17.9C*6495.8h5.7C*12.3C++
Parallax VX3 224209792.646C+1.2938.395%C+75.598%C16.1D1.2S7813h4.1F*10.6D**
Sirius SX12 1991972090.943C+0.4117.038%D**14.213%D10.9D-N/A11118.1h22.2D**130.5D**
Solstice VE3 2041971661.187B+0.1720.004%C--21.827%B+7.7DN/A11525.7h20.2D101.2C
NS-61 Emissary 2031943120.622C0.7319.659%D*17.01%C++11.5DN/A3416.9h17.8C90.4D--
Frag Grenade 1911841184N/A182.6541.979%CN/A230D*8.8C*14640.8h6.9F--16.4F
Aspis Anti-Aircraft Phalanx Turret 403182394.667B+3.3122.087%C--1.099%D9.2C11.2C++32919.8h150C++679.2C+
Corvus VA55 1821811571.153C++0.2019.298%D--18.232%D22.6CN/A1768h12.6C+65C
Thanatos VE70 1831791721.041C*0.3138.148%C+13.408%D13.9DN/A12812.9h5.6C14.7C+
Pulsar C 1771751671.048C+0.3120.632%D17.143%D--19.2CN/A2129.1h15D72.7C
H-V45 1731721721C+0.3517.205%D**18.605%C24.2CN/A1857.1h16.6D--96.7D*
G30 Walker 298172424.095C**2.7426.08%C--1.744%D--13.1C9.6C+27113.1h229.2C+878.7C+
Terminus VX-9 1791702600.654D0.7018.378%D**21.177%D17.7D-N/A1469.6h20.9F**113.7F*
Pulsar LSW 1651632210.738D0.6213.981%F22.699%C+17.3D-N/A1579.4h16.4D--117.6D**
NS Annihilator 3311512820.535C+0.8277.86%DN/A6.7D7.9C28322.7h14.6D-18.8D-
NS-44 Commissioner 1501481730.855C+0.5026.958%D*25.676%B+21.1C-N/A1377h4.4C16.4D
NS-10 Burster 250144891.618B**0.2623.649%D8.333%C*5.5C+4C**16026.4h148.3C+626.9C
Heartstring 1481413010.468D0.8914.973%F21.277%C-5.4D--N/A2726.2h5.3C+35.1D*
NS-44P Commissioner 1311251800.694C0.6636.469%C-20.8%C--11.2D--N/A8011.2h7.1T19.4F
Coyote Missiles 2551231320.932D0.4243.139%D**N/A10.6D-11.4D15311.6h109.4T-253.6T*
Flare VE6 1291221400.871C--0.4814.318%D**24.59%C+28.4C-1.6M+2654.3h14.5D--101.6D*
NS-10 Burster 210122831.47B+0.1223.712%D--13.115%A*4.7C3.4C14125.9h172.6C--727.9D
M60-G Bulldog 170119532.245D0.8928.78%DN/A17D7.3C**1737h11.3D*39.1D--
Saron Laser Cannon 3141143050.374C0.9832.55%C++6.14%M3.1D-5.4D10636.7h344.2F-1057.5F-
M60-A Bulldog 139114522.8B+21.4543.529%C1.754%C-27.1C6B+3054.2h8.4D-19.4D
M20 Basilisk 184108402.7C+1.3536.99%C3.704%D13.3D9.4C+2168.1h149.4D*403.8D
Force-Blade 1081068,7940.012C1.3411.401%D**N/A0.2C--N/A1546.4h2.7C++23.5D--
L100 Python AP 22299412.415C-1.0656.535%C+4.04%B++15D*18.6C++4386.6h13.4F*23.7F-
NS-15M2 101991120.884C0.4715.438%F13.131%D**26.8DN/A1393.7h16.1D-104.1D*
Lumine Edge 102996,5130.015C1.3423.602%C9.091%D--0.3DN/A2340.5h2.5F-10.7C--
NS-44 Commissioner AE 95941500.627C--0.7330.702%D**25.532%C+15.2D--N/A416.2h4.8D**15.8F-
C150 Dalton 15193194.895C+3.5445.974%B*N/A24.5C--15.3D4383.8h5.7D12.4C+
M60-A Bulldog 11490518C++16.6540.347%DN/A24.3C-6.5B++2963.7h8.5D-21.1D-
M20 Basilisk 14788442C0.6534.481%C--9.091%A12.4D8.3C++2147.1h141.3D-409.6D-
CAS30 Tank Buster 275881830.481C--0.8744.833%C+1.136%C3.1D-6.5C+9528.6h168.3T-375.4F--
E540 Halberd-H 13982292.828C-1.4755.365%C2.439%B23.4D--16.3D4693.5h9.8D**17.7D**
NS-15M1 8381980.827C-0.5315.92%D*17.284%D23.8DN/A2853.4h20.1F-126D**
NSX Tengu 87801740.46D0.8924.278%F-15%D-9D--N/A248.9h35.3T*145.5T*
Sticky Grenade 8879179N/A77.6538.627%D**N/A263.3D**30A*17350.3h4.6F-11.8F-
Orion VS54 7979631.254C+0.1012.974%D**35.443%A+19.3C--N/A6824.1h13.9C+106.9C
C75 Viper 8974362.056C0.7040.72%C++N/A22.4C4.5D-5723.3h18.5D45.4C
Proton II PPA 757398.111C6.7619.14%DN/A52.1C+1.4D*4461.4h10C+52.2C
The Slasher 71718860.08B+1.2744.039%B++N/A1.4CN/A649.2h2.5C+5.8C**
MAX Punch 72691,4450.048C-1.3131.767%D--N/A0.4CN/A2196.8h2.8C+8.9C
L105 Zephyr 746879.714C++8.3637.86%D1.471%B*680U60S2878800.1h5.4B++14.3B
Pulsar VS1 7166631.048C++0.3119.304%D-15.152%D15.3D1.2A*2814.3h18.8D--97.5D-
SVA-GG 67661030.641D--0.7112.834%F--24.242%D16.1D*N/A454.1h18.7F-145.8F--
Skyguard 10765115.909A+4.5621.783%D*N/A16.3B10.5C*7764h97.3B++446.5C++
SVA-88 6964631.016C0.3419.83%D18.75%D-18.8D-1.5M+2653.4h25.8T*130.2F--
Vortex VM21 11463501.26C++0.0932.546%D--6.349%B**4.8D-3.9D12313h61.7C-189.5C-
Spear Anti-Vehicle Phalanx Tower 8960415C13.6551.318%C++1.667%D--35.3C17.1D2791.7h12.3C24C+
NS-44L Blackhand 6159650.908C+0.4541.577%C+62.712%A+7.8D--N/A627.6h7.9F-18.9D-
NS-357G Underboss 5756820.683C0.6730.087%D-26.786%C++12.4D--N/A684.5h5.6F-18.5D*
NS CandyCannon 3000 55542560.211D1.1420.927%D*25.926%C--3.8DN/A1814.2h9.1F-43.5T
NSX Naginata 5954830.651D0.7011.221%F-14.815%F-20.8D1.9M+1042.6h18.9D**168.8F--
Supernova VPC 645377.571C6.2254.521%B+N/A33.1C--6.9C+5751.6h3.9C--7.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,4580.7h
NSX Amaterasu23012610.9h
Anti-Vehicle MANA Turret484,4108.5h
Motion Spotter35350.9h
Nano-Armor Kit577960,24058.1h
Spawn Beacon87761.1h
Medical Applicator848244,45625.7h
AE Medical Applicator8730,8622.6h
Hoplon Anti-Aircraft Phalanx Tower0520.3h
Structure Shield Module0830.5h
Repair Module11040.6h
Turret AI Module0670.4h
AE Nano-Armor Kit203270,74617.1h
Spitfire Auto-Turret281,4152.5h
Restoration Kit51280.2h
Spear Anti-Vehicle Tower1530.4h
Deconstruction Tool04,0010.3h
VS Triumph Flare Gun2890.1h
Ammunition Package564,1143.5h
Anti-Infantry MANA Turret224262.9h
Lumifiber Rampart Wall0520.7h
Shield Recharging Field603,3241.7h
Recon Detection Device113231.1h

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