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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 143

KDR: 6.37

Score: 46.5m

Last Seen: Jul 25th, 2020 7:38 AM
- OFFLINE - 86 minute(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Saron Laser Cannon V26 Maelstrom Turbo Laser Saron HRB Photon A2A Missile Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,287,279 MLG Score: 1029
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.212%26.86%5701813315,3092.681313.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.801%-0.009C+0.865B*-2.067F--HEAD ++ (~16.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.389C**9.60.327C**35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.282%0.555%1256413454,141337268312.2515154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%-0.841D---0.937D---0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.30.056C+44.90.156C++108.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.534%0.662%2995413457,101518415813.6821171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.732%2.083A*-1.188D*-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.90.685B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.981%1.779%14661213374,27147919518.91649219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.772%0.994B*-0.663D0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.708B++16.50.59B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.551%58.889%146631346900247113.64372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.705%0.842B*-0.525D-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*2.80.129C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.406%11.079%14664134534317761.92697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.64%-1.927F--0.728D--0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20-0.525D3.70.242C++16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.5m964.7%814 (48.8k)730 (43.8k)6.3748440,8506,4089.23439143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349295824.189%8.69%21009:5410

72% Engineer12% Heavy Assault6% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMMay 31st, 2019 8:33 AMJul 30th, 2020 8:45 PM (59d) (PST)Jul 25th, 2020 3:38 AM (65d) (PST)Jul 25th, 2020 3:38 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1791001,0790.6410.1010.0568.1110.2001029

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,7525,98664,76638634871243,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.9h/44.2d 18,324 3,550 14,997 516.8k 644 1,521 12,716 75.1m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:556
Deaths:72
KDR:7.722
Accuracy:35.737% C+
HSR:33.633% C+
Serpent VE92
D**
Kills:220
Deaths:166
KDR:1.325
Accuracy:11.886% F**
HSR:13.182% D**
VX6-7
D
Kills:167
Deaths:94
KDR:1.777
Accuracy:18.272% F-
HSR:19.162% D
Solstice SF
C+
Kills:150
Deaths:33
KDR:4.545
Accuracy:26.470% C+
HSR:4.667% F
Deimos VA29
D*
Kills:96
Deaths:36
KDR:2.667
Accuracy:36.008% F**
HSR:10.417% D*
Phobos VX86
D-
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D-
Pandora VX25
F
Kills:93
Deaths:39
KDR:2.385
Accuracy:15.145% T
HSR:8.602% F
Solstice VE3
C
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.623% C-
HSR:19.767% C
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F*
HSR:14.754% C
Kills:1,522
Deaths (as Engineer):582
Deaths (to Engineers):1,948
KDR:2.61512
Kill Difference:940
Playtime:761.175 hours
Usage:72%
Score:24.521m
Score/min:537
Accuracy (listed only):22.843%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,205
Deaths:517
KDR:2.331
Accuracy:20.028% D-
HSR:31.535% C**
Pulsar LSW
C+
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:23.764% C-
HSR:27.002% C+
VE-H Maw
C+
Kills:547
Deaths:120
KDR:4.558
Accuracy:23.344% D--
HSR:30.530% C+
SVA-88
B++
Kills:132
Deaths:40
KDR:3.300
Accuracy:29.597% B++
HSR:28.788% C+
Kills:3,058
Deaths (as Heavy Assault):978
Deaths (to Heavy Assaults):1,189
KDR:3.12679
Kill Difference:2,080
Playtime:122.385 hours
Usage:12%
Score:2.621m
Score/min:357
Accuracy (listed only):24.183%
HSR (listed only):29.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D**
Kills:220
Deaths:166
KDR:1.325
Accuracy:11.886% F**
HSR:13.182% D**
VE-S Canis
C*
Kills:178
Deaths:52
KDR:3.423
Accuracy:16.194% F--
HSR:26.966% C*
Eridani SX5-AE
C*
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D**
HSR:31.035% C*
VX6-7
D
Kills:167
Deaths:94
KDR:1.777
Accuracy:18.272% F-
HSR:19.162% D
Solstice SF
C+
Kills:150
Deaths:33
KDR:4.545
Accuracy:26.470% C+
HSR:4.667% F
Deimos VA29
D*
Kills:96
Deaths:36
KDR:2.667
Accuracy:36.008% F**
HSR:10.417% D*
Phobos VX86
D-
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D-
Pandora VX25
F
Kills:93
Deaths:39
KDR:2.385
Accuracy:15.145% T
HSR:8.602% F
Solstice VE3
C
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.623% C-
HSR:19.767% C
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F*
HSR:14.754% C
Kills:1,318
Deaths (as Light Assault):619
Deaths (to Light Assaults):783
KDR:2.12924
Kill Difference:699
Playtime:21.916 hours
Usage:2%
Score:0.388m
Score/min:295
Accuracy (listed only):21.185%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:178
Deaths:52
KDR:3.423
Accuracy:16.194% F--
HSR:26.966% C*
Eridani SX5-AE
C*
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D**
HSR:31.035% C*
H-V45 AE
D*
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% T
HSR:22.727% D*
Deimos VA29
D*
Kills:96
Deaths:36
KDR:2.667
Accuracy:36.008% F**
HSR:10.417% D*
Phobos VX86
D-
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D-
Pandora VX25
F
Kills:93
Deaths:39
KDR:2.385
Accuracy:15.145% T
HSR:8.602% F
Equinox VE2
B+
Kills:82
Deaths:43
KDR:1.907
Accuracy:15.323% F*
HSR:28.049% B+
CME
C+
Kills:65
Deaths:39
KDR:1.667
Accuracy:25.072% D
HSR:24.615% C+
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F*
HSR:14.754% C
Pulsar VS1
D
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% D
HSR:9.804% F
VE-A Lacerta
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:19.665% N/A
HSR:28% N/A
Kills:1,053
Deaths (as Combat Medic):436
Deaths (to Combat Medics):396
KDR:2.41514
Kill Difference:617
Playtime:20.885 hours
Usage:2%
Score:15.714m
Score/min:12,541
Accuracy (listed only):21.063%
HSR (listed only):19.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:505
Deaths:89
KDR:5.674
Accuracy:41.241% C+
HSR:61.584% D*
NS-44 Commissioner AE
D*
Kills:319
Deaths:300
KDR:1.063
Accuracy:29.851% F-
HSR:17.868% D*
VA39 Spectre
B+
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% B+
HSR:37.190% C+
VE-S Canis
C*
Kills:178
Deaths:52
KDR:3.423
Accuracy:16.194% F--
HSR:26.966% C*
Eridani SX5-AE
C*
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D**
HSR:31.035% C*
Parallax VX3-AE
C**
Kills:153
Deaths:10
KDR:15.300
Accuracy:42.231% C
HSR:84.314% C**
NS-61 "Ravenous" Emissary
D
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% F
HSR:19.565% D
NS-AM7G Archer
D-
Kills:90
Deaths:175
KDR:0.514
Accuracy:49.306% D-
HSR:17.778% D-
NS-357P Underboss
D*
Kills:78
Deaths:39
KDR:2
Accuracy:36.893% D*
HSR:15.385% D*
Spiker
D**
Kills:65
Deaths:86
KDR:0.756
Accuracy:8.383% T-
HSR:12.308% D**
Kills:1,896
Deaths (as Infiltrator):993
Deaths (to Infiltrators):649
KDR:1.90937
Kill Difference:903
Playtime:61.985 hours
Usage:6%
Score:0.979m
Score/min:263
Accuracy (listed only):31.154%
HSR (listed only):32.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,826
Deaths:301
KDR:6.066
Accuracy:21.713% C+
HSR:25.630% B
Blueshift VM5
C**
Kills:1,786
Deaths:301
KDR:5.934
Accuracy:21.809% C+
HSR:25.308% C**
Nebula VM20
C+
Kills:287
Deaths:36
KDR:7.972
Accuracy:18.334% D
HSR:22.300% C+
Nebula VM20
B+
Kills:269
Deaths:36
KDR:7.472
Accuracy:17.755% D
HSR:25.279% B+
Cosmos VM3
C
Kills:266
Deaths:33
KDR:8.061
Accuracy:18.287% C
HSR:18.421% C
Cosmos VM3
C--
Kills:242
Deaths:33
KDR:7.333
Accuracy:17.769% C--
HSR:15.703% D-
Comet VM2
B+
Kills:122
Deaths:41
KDR:2.976
Accuracy:51.093% B+
HSR:3.279% C--
Comet VM2
C*
Kills:94
Deaths:39
KDR:2.410
Accuracy:51.928% C*
HSR:1.064% F
Vortex VM21
C+
Kills:89
Deaths:27
KDR:3.296
Accuracy:43.588% C+
HSR:0% F
Vortex VM21
C+
Kills:79
Deaths:27
KDR:2.926
Accuracy:44.615% C+
HSR:2.532% C-
Quasar VM1
C--
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C--
HSR:17.568% D
NS-10 Burster
D
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.948% D
HSR:0% F
Quasar VM1
D*
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D*
HSR:10.448% F--
NS-10 Burster
D
Kills:58
Deaths:21
KDR:2.762
Accuracy:29.199% D
HSR:0% F-
Kills:5,333
Deaths (as MAX Suit):479
Deaths (to MAX Suits):201
KDR:11.13361
Kill Difference:4,854
Playtime:72.242 hours
Usage:7%
Score:2.285m
Score/min:527
Accuracy (listed only):28.331%
HSR (listed only):11.966%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,699
V. Kills:953 178%
Deaths:249
KDR:6.823
Accuracy:29.772% C
KPH:29 B*
VKPH:16.200 B+
V26 Maelstrom Turbo Laser
B++
Kills:1,623
V. Kills:836 194%
Deaths:193
KDR:8.409
Accuracy:27.621% D-
KPH:33.800 B++
VKPH:17.400 B+
Photon A2A Missile Pods
M*
Kills:1,337
V. Kills:637 210%
Deaths:30
KDR:44.567
Accuracy:70.297% D*
KPH:202.100 M*
VKPH:96.300 A++
Light PPA
C+
Kills:733
V. Kills:47 N/A
Deaths:53
KDR:13.830
Accuracy:35.228% D*
KPH:64.600 C+
VKPH:4.100 C+
Antares LC
B+
Kills:505
V. Kills:263 191%
Deaths:20
KDR:25.250
Accuracy:30.124% D
KPH:37.500 B+
VKPH:19.500 C*
Coyote Missiles
B*
Kills:327
V. Kills:170 191%
Deaths:14
KDR:23.357
Accuracy:43.292% F-
KPH:70.600 B++
VKPH:36.700 B*
Dual Photon Pods
C+
Kills:247
V. Kills:75 325%
Deaths:16
KDR:15.438
Accuracy:48.396% D-
KPH:61.400 D
VKPH:18.600 C+
Hornet Missiles
B
Kills:222
V. Kills:133 166%
Deaths:2
KDR:111
Accuracy:60.485% C-
KPH:91.500 C*
VKPH:54.800 B
M202 Wyrm
D-
Kills:156
V. Kills:66 233%
Deaths:7
KDR:22.286
Accuracy:46.799% D*
KPH:62.600 D-
VKPH:26.500 D--
Kills:6,849 (4,560 + 0)
Deaths:584
KDR:11.728
VKDR:5.445
Vehicle Kills:3,180
Kill Difference:6,265
Playtime:151.623 hours
Usage:14%
Score:3.352m
Score/min:368
Piloting Accuracy:30.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:608
V. Kills:33 N/A
Deaths:3
KDR:202.667
Accuracy:35.369% D-
KPH:78.100 A+
VKPH:4.200 B+
Dual-75 Duster
B+
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:45.757% B+
KPH:101.200 B
VKPH:2.900 D--
L-30R Vektor
C-
Kills:193
V. Kills:88 217%
Deaths:18
KDR:10.722
Accuracy:33.759% D
KPH:8.700 C--
VKPH:4 C-
AP30 Shredder
B*
Kills:108
V. Kills:72 148%
Deaths:2
KDR:54
Accuracy:39.492% B+
KPH:53.200 B++
VKPH:35.400 B*
C150 Dalton
A++
Kills:88
V. Kills:49 176%
Deaths:3
KDR:29.333
Accuracy:54.866% A++
KPH:65.600 B++
VKPH:36.500 B+
CAS30 Tank Buster
A*
Kills:86
V. Kills:47 179%
Deaths:2
KDR:43
Accuracy:50.944% C**
KPH:21.700 A*
VKPH:11.900 B**
L105 Zephyr
M+
Kills:82
V. Kills:27 293%
Deaths:7
KDR:11.714
Accuracy:65.027% A*
KPH:81.400 B**
VKPH:26.800 M+
Kills:1,377 (887 + 490)
Deaths:38
KDR:36.237
VKDR:8.474
Vehicle Kills:322
Kill Difference:1,339
Playtime:40.353 hours
Usage:4%
Score:0.534m
Score/min:220
Piloting Accuracy:50.944%
Gunner Accuracy:65.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:912
V. Kills:476 191%
Deaths:11
KDR:82.909
Accuracy:65.093% B*
KPH:69.900 A++
VKPH:36.500 A*
C75 Viper
A++
Kills:269
V. Kills:121 220%
Deaths:10
KDR:26.900
Accuracy:52.380% B*
KPH:59.600 B+
VKPH:26.800 A++
L100 Python HESH
A**
Kills:178
V. Kills:35 N/A
Deaths:4
KDR:44.500
Accuracy:61.458% A
KPH:96.200 B**
VKPH:18.900 A**
Kills:1,359 (1,359 + 0)
Deaths:25
KDR:54.360
VKDR:25.280
Vehicle Kills:632
Kill Difference:1,334
Playtime:19.415 hours
Usage:2%
Score:0.671m
Score/min:576
Driving Accuracy:61.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,417
V. Kills:3,320 163%
Deaths:383
KDR:14.144
Accuracy:62.068% B**
KPH:40.900 B+
VKPH:25.100 A
Saron HRB
B*
Kills:1,505
V. Kills:956 157%
Deaths:83
KDR:18.133
Accuracy:54.881% B*
KPH:42 B++
VKPH:26.700 B+
Aphelion VEX-4
A+
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C++
KPH:37.900 B+
VKPH:27.600 A+
Supernova VPC
B**
Kills:629
V. Kills:105 N/A
Deaths:15
KDR:41.933
Accuracy:60.817% B*
KPH:80.300 B**
VKPH:13.400 B**
Proton II PPA
A*
Kills:152
V. Kills:21 N/A
Deaths:6
KDR:25.333
Accuracy:40.386% A*
KPH:61.900 C+
VKPH:8.600 A*
Supernova PC
A+
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A++
KPH:31.500 C++
VKPH:18.500 A+
Kills:8,642 (6,189 + 2,453)
Deaths:620
KDR:13.939
VKDR:8.171
Vehicle Kills:5,066
Kill Difference:8,022
Playtime:204.087 hours
Usage:19%
Score:6.006m
Score/min:490
Driving Accuracy:68.586%
Gunner Accuracy:40.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,160
V. Kills:642 180%
Deaths:102
KDR:11.373
Accuracy:45.968% C+
KPH:73.400 B**
VKPH:40.600 B**
Proton II PPA-H
B+
Kills:866
V. Kills:58 N/A
Deaths:48
KDR:18.042
Accuracy:43.134% C**
KPH:138.200 B+
VKPH:9.300 B+
Saron HRB-H
A
Kills:320
V. Kills:268 119%
Deaths:24
KDR:13.333
Accuracy:63.825% B++
KPH:47.800 C++
VKPH:40 A
M40 Fury-H
A
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:58.310% B**
KPH:97.200 C+
VKPH:42.800 A
M60-G Bulldog-H
C**
Kills:136
V. Kills:39 340%
Deaths:
KDR:
Accuracy:71.503% B**
KPH:89.600 C--
VKPH:25.700 C**
M12 Kobalt-H
B**
Kills:105
V. Kills:6 N/A
Deaths:1
KDR:105
Accuracy:22.587% C-
KPH:157.800 C++
VKPH:9 B**
Kills:2,880 (0 + 2,880)
Deaths:193
KDR:14.922
VKDR:5.917
Vehicle Kills:1,142
Kill Difference:2,687
Playtime:33.981 hours
Usage:3%
Score:1.084m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:22.587%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.269% B+
KPH:74.900 B++
VKPH:13.600 B+
M40 Fury
B*
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B+
VKPH:17.800 B*
M12 Kobalt
C++
Kills:154
V. Kills:8 N/A
Deaths:1
KDR:154
Accuracy:18.499% C-
KPH:77.400 C+
VKPH:4 C++
M12 Kobalt
B*
Kills:115
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:17.802% C-
KPH:118.600 B*
VKPH:5.200 B++
M20 Basilisk
B**
Kills:95
V. Kills:44 211%
Deaths:5
KDR:19
Accuracy:44.174% C++
KPH:26.200 C+
VKPH:12.100 B**
M60-G Bulldog
B**
Kills:72
V. Kills:12 N/A
Deaths:2
KDR:36
Accuracy:52.381% B**
KPH:76.700 B++
VKPH:12.800 C*
M60-G Bulldog
A++
Kills:57
V. Kills:6 N/A
Deaths:5
KDR:11.400
Accuracy:55.835% A++
KPH:74.800 A++
VKPH:7.900 C++
Kills:1,114 (0 + 1,114)
Deaths:52
KDR:21.423
VKDR:3.808
Vehicle Kills:198
Kill Difference:1,062
Playtime:16.421 hours
Usage:2%
Score:0.558m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:55.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C**
Kills:58
V. Kills:33 171%
Deaths:13
KDR:4.462
Accuracy:45.538% F-
KPH:31 C**
VKPH:17.600 C*
Kills:58 (58 + 0)
Deaths:13
KDR:4.462
VKDR:2.538
Vehicle Kills:33
Kill Difference:45
Playtime:1.873 hours
Usage:0%
Score:0.025m
Score/min:224
Driving Accuracy:45.538%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
U
Kills:449
V. Kills:159 281%
Deaths:20
KDR:22.450
Accuracy:71.480% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
M++
Kills:361
V. Kills:96 372%
Deaths:8
KDR:45.125
Accuracy:72.314% M
KPH:140 M++
VKPH:37.200 A++
CAS 14-E
B*
Kills:237
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:34.858% C+
KPH:119.400 B*
VKPH:7.600 C**
M20 Wyvern
C*
Kills:68
V. Kills:49 136%
Deaths:7
KDR:9.714
Accuracy:39.939% C*
KPH:21.700 C
VKPH:15.700 C*
Kills:1,115 (0 + 1,115)
Deaths:35
KDR:31.857
VKDR:9.114
Vehicle Kills:319
Kill Difference:1,080
Playtime:7.693 hours
Usage:1%
Score:0.336m
Score/min:728
Piloting Accuracy:N/A%
Gunner Accuracy:39.939%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,7375,41738314.144C*7.7762.068%B**N/A40.9B+25.1A464132.4h4.1B6.5B++
Blueshift VM5 1,8631,8263016.066B**0.3121.713%C+25.63%B55.3B+1.1B+18333h14.8C++67.9C*
Blueshift VM5 1,8341,7863015.934B**0.4421.809%C+25.308%C**54.1B+1.5B**18333h15.1C++69C++
Saron Laser Cannon 2,6521,6992496.823B*0.4529.772%CN/A28.9B*16.2B+30958.7h58.6B++196.8B*
V26 Maelstrom Turbo Laser 2,4591,6231938.409A+2.0327.621%D-N/A33.8B++17.4B+26348h45.8B*165.9B++
Saron HRB 2,4611,5058318.133A*11.7654.881%B*N/A42B++26.7B+59135.8h19.4C**35.3B++
Photon A2A Missile Pods 1,9741,3373044.567S38.1970.297%D*N/A202.6M*96.5A++17096.6h5.3A++7.6A+
Orion VS54 1,2181,2055172.331C+4.0420.028%D-31.535%C**30.4DN/A9839.6h11.1C++55.6C+
Pulsar LSW 1,1861,1743013.9B**2.4723.764%C-27.002%C+57.5C+N/A15620.4h10.2B+42.9C++
Aphelion VEX-4H 1,8021,16010211.373C++5.0045.968%C+2.155%D73.4B**40.6B**55415.8h32C*69.6B+
L100 Python AP 1,3889121182.909S76.5365.093%B*N/A69.6A++36.3A*59313.1h3.8B*5.8B+
Proton II PPA-H 9248664818.042C++11.6743.134%C**1.501%C+137.5B+9.2B+3796.3h8.2B+19B+
Aphelion VEX-4 1,3767961137.044C++0.6736.5%C++4.271%C**37.9B+27.6A+49721h48.2B132.1B+
Light PPA 7807335313.83B*7.4635.228%D*N/A64.9C+4.2C++20211.3h12C++33.9C+
Supernova VPC 7346291541.933A35.5660.817%B*1.908%B++80.6B**13.5B**5747.8h2.5B++4B*
L-24R Spur 6416083202.667S196.2935.369%D-1.48%D77.9A+4.2B+2177.8h17.4C**49.3C*
VE-LR Obelisk 568556727.722A*1.3535.737%C+33.633%C+76.2B++1.6B++1987.3h5B+14B+
VE-H Maw 5565471204.558A1.8223.344%D--30.53%C+70.1C+1.2C+2097.8h8.7B37.4C+
Ghost 508505895.674B+0.7041.241%C+61.584%D*51CN/A1469.9h2.1C+5.2C+
Antares LC 7685052025.25S18.8830.124%DN/A37.4B+19.5C*29813.5h52.4B++173.8B++
C-4 5414041143.544B**2.8324.371%C--N/A96.2C+32.6C++8754.2h1.1B+4.3C*
M40 Fury 4613902714.444B++8.0743.269%B+N/A75B++13.7B+5185.2h9.7B++22.3B*
VLG Missile Launcher 457361845.125C++38.7572.314%MN/A138.8M+36.9A++6222.6h4A+5.5A++
Coyote Missiles 4973271423.357S16.9843.292%F-N/A71.1B++37B*6104.6h21.7B**50.2B++
Saron HRB-H 5883202413.333B*6.9663.825%B++N/A47.8C++40A6986.7h27.9D43.7C+
NS-44 Commissioner AE 3203193001.063C5.3129.851%F-17.868%D*19.5D--N/A30616.4h3.3C+11.2D**
Tank Mine 4173013010.033M*3.6699.136%M**N/A188.1B**72.5C++18091.6h2.7D*2.7A++
M40 Fury-H 4222931816.278C+9.9058.31%B**N/A97.7C+43A4693h11.2C-19.2C++
Nebula VM20 290287367.972A*1.6018.334%D22.3%C+84.4A++N/A3343.4h10.9B+59.3B+
C75 Viper 3902691026.9M*20.5352.38%B*N/A59.8B++26.9A++5564.5h9.2B+17.6B
Nebula VM20 272269367.472A*1.1017.755%D25.279%B+79.1A+N/A3223.4h11.3B**63.5B+
Cosmos VM3 269266338.061M1.6918.287%C18.421%C56.6B++N/A2244.7h12.3B67.2C++
Dual Photon Pods 3222471615.438B**9.0648.396%D-N/A61.8D18.8C+3654h18C*37.2C+
VA39 Spectre 247242763.184C**3.1939.449%B+37.19%C+35.1C+N/A1106.9h4.6B+11.6B+
Cosmos VM3 246242337.333M*0.9617.769%C--15.703%D-50.4BN/A1944.8h13C*73.1C+
CAS 14-E 2522371237S230.6334.858%C+N/A118.5B*7.5C**5112h21.5B++61.7B+
M40 Fury 2832311219.25B+12.8847.197%B**2.165%B79.7B+17.9B*7022.9h11.8C*25.1B+
Lasher X2 AE 241230593.898A++2.4821.22%F-N/A25.3D*1.2D769.1h23.1D--108.9F-
Hornet Missiles 3552222111U104.6360.485%C-N/A92.5C*55.4B+7762.4h9.4C*15.6C++
Serpent VE92 2312201661.325C+5.0511.886%F**13.182%D**11D-N/A4820h13C109.4F--
Dual-75 Duster 218212370.667S64.2945.757%B+N/A101B2.9D--4702.1h4.9B+10.8B+
L-30R Vektor 2811931810.722A++4.3533.759%DN/A8.7C--4C-6422.1h48.2B++142.9B+
L100 Python HESH 213178444.5B**38.1361.458%AN/A93.7B**18.4A*5081.9h2.7B+4.3B*
VE-S Canis 180178523.423A++2.9516.194%F--26.966%C*31.8DN/A1255.6h9.2C*56.6D
Eridani SX5-AE 175174573.053B+3.3225.806%D**31.035%C*32.8D--N/A1195.3h11.1D-43D*
Lancer VS22 292171712.408B++3.9745.121%FN/A16.4C11.6C19810.4h12.1B+26.9C*
VX6-7 171167941.777C+4.6018.272%F-19.162%D23.2DN/A717.2h10.3B+56.2C
Damascus Edge 1781593,8220.042C+6.335.89%F15.723%A++0.5DN/A275334.2h2C+33.5F-
NS "Jackpot" Decimator 225157374.243B**2.1358.035%D*1.911%C**30.2D*13.1D1695.2h4C-6.9D
M202 Wyrm 222156722.286C+15.9146.799%D*N/A62.4D-26.4D--5122.5h38.2C++81.6C+
M12 Kobalt 1621541154S147.6318.499%C-15.584%D77C+4C++4612h15.9B+86.2C++
Parallax VX3-AE 1561531015.3M8.9342.231%C84.314%C**54.6C1.1A**1812.8h2.1D*4.9D
Proton II PPA 173152625.333C*18.9640.386%A*N/A60.8C8.4A*2412.5h17.3F--42.9C+
Solstice SF 153150334.545M++1.8326.47%C+4.667%F50B*1C*2113h4.7B++17.6B*
Supernova PC 227143207.15C+0.7868.586%A++2.098%C+31.8C++18.7A+4364.5h5.8D8.5B
M60-G Bulldog-H 1751361136S129.6371.503%B**N/A90.7C--26B3401.5h5.1C+7.1B+
SVA-88 132132403.3B+3.0729.597%B++28.788%C+66C+N/A2342h13.2D--44.5C+
Comet VM2 165122412.976A*3.4051.093%B+3.279%C--33.9A**11.9M++2513.6h13.2B*25.9B+
M12 Kobalt 1201151115M++108.6317.802%C-17.391%C-115B*5B+5841h11.9B**66.8B+
H-V45 AE 112110422.619C++3.7616.785%T22.727%D*35.5D-N/A16523.1h10.1C**60.1F--
AP30 Shredder 180108254M**47.6339.492%B+N/A54B++36B**9442h101.5D256.9C
M12 Kobalt-H 1111051105M++98.6322.587%C-14.286%D150C+8.6B*4960.7h14C++61.8C+
Deimos VA29 9696362.667B++3.7136.008%F**10.417%D*30D-N/A1183.2h2B+5.6D*
M20 Basilisk 13995519S12.6344.174%C++3.158%D*26.4C+12.2B**5493.6h87.3C++197.7C*
Rocklet Rifle 14494382.474A**3.9034.493%F--N/A40.9B+21.7C-4242.3h16.5A++47.7B
Comet VM2 13194392.41A3.9651.928%C*1.064%F26.9A++10.6A**1903.5h17.2B+33.1B++
Phobos VX86 9493452.067B4.3119.627%T*11.828%D-20.7D--N/A794.5h2.4C+12.1T*
Pandora VX25 9593392.385B+3.9915.145%T8.602%F13.5D--N/A576.9h5.7F37.9T*
NS-61 "Ravenous" Emissary 92921090.844D5.5322.183%F19.565%D13D--N/A527.1h12.9C58.2D--
M12 Kobalt 9892246C+39.6324.932%C*10.87%F-115C7.5B++3530.8h17.8C71.5C++
NS-AM7G Archer 135901750.514C+5.8649.306%D-17.778%D-3.4D1.7C+2726.6h11.1A22.4B+
Vortex VM21 13989273.296C+3.0843.588%C+N/A19.8A11.1A1854.5h18.2B++41.7B+
C150 Dalton 13788329.333A**22.9654.866%A++2.273%M+67.7B++37.7B+8491.3h3.7C6.8B+
CAS30 Tank Buster 13386243U36.6350.944%C**1.163%C+21.5A*11.8B**2984h37B*72.7B++
Solstice VE3 8886551.564B+4.8123.623%C-19.767%C21.5CN/A1754h13.7C++58C+
L105 Zephyr 10982711.714C**5.3465.027%A*N/A82B**27M+5691h6C*9.2B*
Equinox VE2 8382431.907B+4.4715.323%F*28.049%B+21.6D-N/A723.8h8.7B**56.7D-
Plasma Grenade 8280180N/A73.6345.941%DN/A400D--10C24900.2h3.3C+7.2C
Vortex VM21 12379272.926C+3.4544.615%C+2.532%C-17.6A9.8A+1674.5h21B*47B++
NS-357P Underboss 7878392C++4.3736.893%D*15.385%D*48.8D-N/A1111.6h3.9D-10.6D*
Quasar VM1 7574223.364B++3.0116.054%C--17.568%D23.9C--N/A933.1h13.1C**81.9C+
NS-10 Burster 12074213.524A*2.8528.948%DN/A8B4.9B1059.3h51.8A**178.9B**
M60-G Bulldog 8472236A**29.6352.381%B**1.389%D-80B*13.3C**6490.9h4.6B**8.8B*
NS Decimator 13071621.145C5.2355.969%D-1.408%D18.2D**15.1C-2853.9h6.1D--11D**
NS Annihilator 11869272.556S3.8280.123%C+N/A16.8B**12B*3264.1h5.7A++7.1A++
M20 Wyvern 1176879.714C++3.3439.939%C*2.941%C21.9C15.8C*3703.1h82.3C+205.9C++
Quasar VM1 6867203.35C*3.0215.538%D*10.448%F--22.3D*N/A773h13.4C+86.2D
Spiker 6765860.756C--5.628.383%T-12.308%D**6.2D*N/A2010.5h9.7C-115.2T*
CME 6765391.667B+4.7125.072%D24.615%C+27.1DN/A932.4h14.8D-59D
Thanatos VE70 6461421.452C*4.9218.821%F*14.754%C20.3D1B*1073h5.1C--27.3F**
V30-F Starfall 9158134.462B**1.9145.538%F-N/A30.5C**17.4C*2241.9h12B++26.3C++
NS-10 Burster 9958212.762B*3.6129.199%DN/A6.2C4.4C+799.3h66.8A*228.8A
M60-G Bulldog 6357511.4B**5.0355.835%A++N/A71.3A++7.5C+5910.8h4.3A7.7B**
Pulsar VS1 5151311.645C**4.7323.251%D9.804%F30CN/A2221.7h13.5C+58C
VE-A Lacerta 5150105A++1.3719.665%F-28%C+55.6C1.1C2390.9h9.4B+47.7C--

Consumables
  Name Deaths Consumed Time Equipped
Pulsar C01410.1h
Nano-Armor Kit03250.2h
Spawn Beacon176660.7h
Anti-Vehicle MANA Turret31510.4h
AE Nano-Armor Kit730595,91973.5h
Xiphos Anti-Personnel Phalanx Tower0810h
AE Medical Applicator2931,5651.7h
Medical Applicator01920h
Motion Spotter41,7701h
Restoration Kit4500.1h
Welding Device01,4430.1h
Deconstruction Tool04620h
Spitfire Auto-Turret35360.6h
Icikill0630h
Ammunition Package89250.6h
Shield Recharging Field2780.1h
Medical Kit2071,2853.9h
Flail Targeting Dart43212h
M20 Basilisk-H0500h
WLT-Howler Mining Laser01,1477.4h
A30 Walker0930.4h
Nano-Repair Grenade02940.1h
Hardlight Barrier21100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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