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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 128

KDR: 5.11

Score: 34.9m

Last Seen: Mar 21st, 2019 3:50 AM
- OFFLINE - 26.8 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Saron HRB Orion VS54 Aphelion VEX-4H Saron Laser Cannon Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,205,964 MLG Score: 964
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.66%26.978%5571510183,5142.403562.71

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.369%-0.087C+0.977B*-2.548F*HEAD ++ (~16.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B9.20.356C**35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.142%0.399%870310302,00423414678.52766137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%-0.866D---1.187D*-1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.4-0.124C+520.002C+126.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.252%1.02%2001310303,72439925509.33333146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.71%1.972A++-0.991D---0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.811B++4.40.644B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.251%1.247%1509910243,44938615848.93523218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%1.119B**-0.789D-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.707B++16.70.575B+18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.308%57.279%15093103073519373.80829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.512%0.793B++-0.646D-1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.90.078C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.218%11.628%15093103021512241.74797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.973%-1.701F--0.534D-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.123C+3.10.36C**11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
34.9m1266.5%921 (55.3k)817 (49k)5.1132823,8794,6707.65225128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033166523.209%9.758%22609:105

70% Engineer12% Heavy Assault7% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMNov 28th, 2015 10:51 AMMar 21st, 2019 6:45 PM (7h) (PST)Mar 21st, 2019 1:33 AM (1d) (PST)Mar 20th, 2019 11:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,048999490.5580.1090.0549.4520.188964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8535,96156,89234735671149,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
712.8h/29.7d 11,857 2,330 9,356 404.2k 345 1,121 8,036 44.8m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:473
Deaths:69
KDR:6.855
Accuracy:35.005% B+
HSR:32.770% C++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
VX6-7
C++
Kills:70
Deaths:23
KDR:3.043
Accuracy:16.932% D**
HSR:21.429% C++
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D**
Kills:61
Deaths:24
KDR:2.542
Accuracy:36.487% F-
HSR:8.197% D**
Kills:958
Deaths (as Engineer):328
Deaths (to Engineers):1,462
KDR:2.92073
Kill Difference:630
Playtime:497.030 hours
Usage:70%
Score:15.369m
Score/min:515
Accuracy (listed only):22.987%
HSR (listed only):17.415%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,171
Deaths:430
KDR:2.723
Accuracy:19.657% C
HSR:32.280% B**
Pulsar LSW
B+
Kills:566
Deaths:159
KDR:3.560
Accuracy:23.242% C++
HSR:27.032% B+
Lasher X2 AE
D--
Kills:146
Deaths:30
KDR:4.867
Accuracy:21.100% D--
HSR:0.685% D*
Kills:1,883
Deaths (as Heavy Assault):619
Deaths (to Heavy Assaults):834
KDR:3.042
Kill Difference:1,264
Playtime:86.025 hours
Usage:12%
Score:1.739m
Score/min:337
Accuracy (listed only):21.333%
HSR (listed only):19.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
VE-S Canis
A
Kills:96
Deaths:31
KDR:3.097
Accuracy:18.760% D*
HSR:31.250% A
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
VX6-7
C++
Kills:70
Deaths:23
KDR:3.043
Accuracy:16.932% D**
HSR:21.429% C++
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D**
Kills:61
Deaths:24
KDR:2.542
Accuracy:36.487% F-
HSR:8.197% D**
Kills:755
Deaths (as Light Assault):347
Deaths (to Light Assaults):576
KDR:2.17579
Kill Difference:408
Playtime:14.886 hours
Usage:2%
Score:0.271m
Score/min:303
Accuracy (listed only):21.309%
HSR (listed only):18.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
VE-S Canis
A
Kills:96
Deaths:31
KDR:3.097
Accuracy:18.760% D*
HSR:31.250% A
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D**
Kills:61
Deaths:24
KDR:2.542
Accuracy:36.487% F-
HSR:8.197% D**
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:646
Deaths (as Combat Medic):272
Deaths (to Combat Medics):303
KDR:2.375
Kill Difference:374
Playtime:13.583 hours
Usage:2%
Score:15.533m
Score/min:19,059
Accuracy (listed only):22.806%
HSR (listed only):18.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:408
Deaths:82
KDR:4.976
Accuracy:41.473% B
HSR:62.990% C--
NS-44 Commissioner AE
D--
Kills:291
Deaths:264
KDR:1.102
Accuracy:31.548% D*
HSR:17.182% D--
VA39 Spectre
B**
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% B**
HSR:37.190% C+
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
VE-S Canis
A
Kills:96
Deaths:31
KDR:3.097
Accuracy:18.760% D*
HSR:31.250% A
NS-61 "Ravenous" Emissary
C++
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C++
Parallax VX3-AE
B*
Kills:85
Deaths:5
KDR:17
Accuracy:40.185% C+
HSR:87.059% B*
NS-AM7G Archer
C++
Kills:84
Deaths:167
KDR:0.503
Accuracy:49.533% D*
HSR:17.857% C++
NS-357P Underboss
D
Kills:75
Deaths:34
KDR:2.206
Accuracy:37.902% D
HSR:14.667% D--
Spiker
D*
Kills:61
Deaths:79
KDR:0.772
Accuracy:8.280% T-
HSR:11.475% D*
Kills:1,608
Deaths (as Infiltrator):904
Deaths (to Infiltrators):517
KDR:1.77876
Kill Difference:704
Playtime:50.570 hours
Usage:7%
Score:0.808m
Score/min:266
Accuracy (listed only):31.512%
HSR (listed only):33.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,268
Deaths:209
KDR:6.067
Accuracy:22.028% B+
HSR:25.710% B*
Blueshift VM5
B*
Kills:1,263
Deaths:209
KDR:6.043
Accuracy:22.090% B+
HSR:25.732% B*
Comet VM2
B*
Kills:99
Deaths:37
KDR:2.676
Accuracy:50.650% B*
HSR:4.040% C+
Comet VM2
B++
Kills:81
Deaths:35
KDR:2.314
Accuracy:51.676% B++
HSR:0% F-
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
C++
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C++
HSR:17.568% C
Quasar VM1
D
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D
HSR:10.448% F-
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F-
Vortex VM21
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:39.138% N/A
HSR:0% N/A
Kills:3,032
Deaths (as MAX Suit):296.500
Deaths (to MAX Suits):154
KDR:10.22597
Kill Difference:2,735.500
Playtime:48.904 hours
Usage:7%
Score:1.210m
Score/min:412
Accuracy (listed only):30.571%
HSR (listed only):9.278%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:913
V. Kills:546 167%
Deaths:226
KDR:4.040
Accuracy:30.515% C
KPH:24.400 B**
VKPH:14.600 B*
Photon A2A Missile Pods
S
Kills:777
V. Kills:386 201%
Deaths:24
KDR:32.375
Accuracy:79.142% C
KPH:200.400 S
VKPH:99.500 A*
Maelstrom Turbo Laser
B**
Kills:771
V. Kills:396 194%
Deaths:148
KDR:5.209
Accuracy:26.571% D
KPH:29.700 B**
VKPH:15.300 B++
Light PPA
B+
Kills:320
V. Kills:22 N/A
Deaths:44
KDR:7.273
Accuracy:35.805% D
KPH:58 B+
VKPH:4 C*
Dual Photon Pods
C+
Kills:224
V. Kills:67 329%
Deaths:16
KDR:14
Accuracy:47.357% C--
KPH:55.900 C
VKPH:16.700 C+
Coyote Missiles
B*
Kills:150
V. Kills:87 170%
Deaths:9
KDR:16.667
Accuracy:46.610% D--
KPH:58.600 B+
VKPH:34 B*
Kills:3,155 (2,004 + 0)
Deaths:467
KDR:6.756
VKDR:3.221
Vehicle Kills:1,504
Kill Difference:2,688
Playtime:79.393 hours
Usage:11%
Score:1.523m
Score/min:320
Piloting Accuracy:35.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C-
Kills:98
V. Kills:50 192%
Deaths:16
KDR:6.125
Accuracy:33.272% D
KPH:7.200 C--
VKPH:3.700 C-
AP30 Shredder
B**
Kills:85
V. Kills:57 147%
Deaths:1
KDR:85
Accuracy:37.418% B+
KPH:47.500 B**
VKPH:31.900 B**
Dual-75 Duster
C
Kills:82
V. Kills:3 N/A
Deaths:1
KDR:82
Accuracy:35.506% C
KPH:60.600 C
VKPH:2.200 D--
Kills:265 (98 + 167)
Deaths:18
KDR:14.722
VKDR:6.111
Vehicle Kills:110
Kill Difference:247
Playtime:16.720 hours
Usage:2%
Score:0.149m
Score/min:149
Piloting Accuracy:33.272%
Gunner Accuracy:35.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:175
V. Kills:67 257%
Deaths:9
KDR:19.444
Accuracy:50.853% B**
KPH:57.900 A++
VKPH:22.200 M**
L100 Python AP
A**
Kills:149
V. Kills:79 186%
Deaths:2
KDR:74.500
Accuracy:57.996% C*
KPH:57.900 A**
VKPH:30.700 A*
L100 Python HESH
M**
Kills:80
V. Kills:13 N/A
Deaths:3
KDR:26.667
Accuracy:60.417% A
KPH:129.400 M*
VKPH:21 M**
Kills:404 (404 + 0)
Deaths:14
KDR:28.857
VKDR:11.357
Vehicle Kills:159
Kill Difference:390
Playtime:6.214 hours
Usage:1%
Score:0.217m
Score/min:582
Driving Accuracy:60.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,175
V. Kills:2,227 143%
Deaths:360
KDR:8.819
Accuracy:61.120% B*
KPH:34.300 B**
VKPH:24.100 A*
Saron HRB
A++
Kills:1,202
V. Kills:798 150%
Deaths:80
KDR:15.025
Accuracy:53.595% B**
KPH:40.900 A++
VKPH:27.100 A+
Aphelion VEX-4
A+
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C**
KPH:37.900 B**
VKPH:27.600 A+
Supernova VPC
A+
Kills:406
V. Kills:67 N/A
Deaths:15
KDR:27.067
Accuracy:58.047% B*
KPH:69.800 A+
VKPH:11.500 B**
Supernova PC
M++
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B**
VKPH:18.500 M++
Proton II PPA
A*
Kills:100
V. Kills:15 N/A
Deaths:5
KDR:20
Accuracy:41.257% M+
KPH:52.400 C+
VKPH:7.900 A*
Kills:5,822 (3,724 + 2,098)
Deaths:593
KDR:9.818
VKDR:6.359
Vehicle Kills:3,771
Kill Difference:5,229
Playtime:155.211 hours
Usage:22%
Score:4.320m
Score/min:464
Driving Accuracy:68.586%
Gunner Accuracy:41.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:931
V. Kills:543 171%
Deaths:102
KDR:9.127
Accuracy:45.021% C+
KPH:68 A+
VKPH:39.700 B**
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B++
KPH:136.500 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:278
V. Kills:122 226%
Deaths:17
KDR:16.353
Accuracy:58.890% A++
KPH:99.400 C++
VKPH:43.600 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,297 (0 + 2,297)
Deaths:191
KDR:12.026
VKDR:4.990
Vehicle Kills:953
Kill Difference:2,106
Playtime:28.220 hours
Usage:4%
Score:0.863m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M20 Basilisk
A
Kills:86
V. Kills:42 200%
Deaths:5
KDR:17.200
Accuracy:44.479% B+
KPH:26 B+
VKPH:12.700 A
M12 Kobalt
C**
Kills:74
V. Kills:5 N/A
Deaths:1
KDR:74
Accuracy:17.624% C+
KPH:58.900 C+
VKPH:4 C**
M12 Kobalt
B++
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.343% C**
KPH:97.100 B++
VKPH:6.300 B+
Kills:843 (0 + 843)
Deaths:45
KDR:18.733
VKDR:3.867
Vehicle Kills:174
Kill Difference:798
Playtime:13.327 hours
Usage:2%
Score:0.434m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:19.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 B
VKPH:18 C++
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.022m
Score/min:213
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.205% C*
KPH:19.900 C
VKPH:15.800 B
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:6.571
Vehicle Kills:46
Kill Difference:51
Playtime:2.909 hours
Usage:0%
Score:0.064m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.205%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,4023,1753608.819B+3.7161.12%B*N/A34.3B**24.1A*43892.5h4.6B+7.5B*
Blueshift VM5 1,2931,2682096.067A++0.9522.028%B+25.71%B*53.3A1.1B**15323.8h15.6C*70.9B+
Blueshift VM5 1,3031,2632096.043A++0.9322.09%B+25.732%B*53.1A1.7M15523.8h15.6C**70.7B+
Saron HRB 2,0001,2028015.025A*9.9153.595%B**N/A40.9A++27.1A+53929.4h18.7B++34.9B**
Orion VS54 1,1821,1714302.723B*2.3919.657%C32.28%B**35.3C*N/A10633.2h10.5B++53.2C++
Aphelion VEX-4H 1,4749311029.127B+4.0145.021%C+2.47%C68A+39.6B**50013.7h33.1B*73.6B*
Saron Laser Cannon 1,4599132264.04B++1.0730.515%CN/A24.3B**14.6B*24637.5h69.3B*227.2B*
Proton II PPA-H 8918354817.396B+12.2842.98%B++1.557%C+136.9B**9.2B*3716.1h8.2B+19.2B++
Aphelion VEX-4 1,3767961137.044B++1.9336.5%C**4.271%C++37.9B**27.6A+49121h48.2B+132.1B++
Photon A2A Missile Pods 1,1637772432.375S27.2679.142%CN/A199.2S99A*17543.9h5.6A+7.1A+
Maelstrom Turbo Laser 1,1677711485.209A0.1026.571%DN/A29.7B**15.2B++23126h47.9B**180.4B*
Pulsar LSW 5715661593.56A++1.5523.242%C++27.032%B+50.5BN/A14711.2h10.4B++44.9B+
VE-LR Obelisk 483473696.855M++1.7435.005%B+32.77%C++71.7A++1.5A1806.6h5.2B*14.8B++
Ghost 410408824.976B++0.1441.473%B62.99%C--48.6B+N/A1418.4h2.1B+5.2B+
Supernova VPC 4734061527.067A++21.9558.047%B*2.463%B**70A+11.6B**5215.8h2.6B*4.4B*
M40 Fury 4613902714.444A9.3343.279%B++N/A75A13.7B*5195.2h9.7B*22.3B*
Light PPA 342320447.273B+2.1635.805%DN/A58.2B+4C*1615.5h12.2C**34.1C*
NS-44 Commissioner AE 2922912641.102C+4.0131.548%D*17.182%D--21.9D-N/A37013.3h3.3C*10.5C
M40 Fury-H 4002781716.353B11.2458.89%A++N/A99.3C++43.6A*4792.8h10.9C-18.5C**
Saron HRB-H 4852532410.542B**5.4363.22%B*N/A45.2B+41.4A++6985.6h30.3C47.9C++
Tank Mine 345244308.133M+3.0284.972%M**N/A174.3A+72.1B15891.4h2.5D-2.9A++
VA39 Spectre 247242763.184A1.9339.449%B**37.19%C+35.6B*N/A1066.8h4.6B*11.6B*
M40 Fury 2832311219.25A+14.1447.197%B**2.165%C**79.7B**17.9B**7002.9h11.8B25.1B*
Dual Photon Pods 2912241614B**8.8947.357%C--N/A56C16.8C+3134h18B+37.9B+
C-4 279200543.704A++1.4124.9%C+N/A95.2B+37.6B+9812.1h0.9B**3.7B*
C75 Viper 242175919.444M*14.3350.853%B**N/A58.3A++22.3M**5363h9B**17.8B**
Eridani SX5-AE 175174573.053A2.0625.806%D31.035%B++32.8C--N/A1175.3h11.1C++43C+
Coyote Missiles 237150916.667S11.5546.61%D--N/A57.7B+33.5B++4752.6h25.9B**55.6B++
L100 Python AP 228149274.5U69.3957.996%C*N/A57.3A*30.4A*6002.6h3.5A6A+
Lancer VS22 256147642.297A*2.8244.937%F--N/A16.3B12.1C+2039h12.7B+28.2B+
Lasher X2 AE 152146304.867M**0.2521.1%D--N/A23.5D1C+806.2h24.8D*117.6D--
Supernova PC 227143207.15B2.0468.586%A*2.098%C+31.8B**18.7M++4104.5h5.8C+8.5B++
Damascus Edge 1491352,3660.057B+5.065.725%F-18.519%A++0.6CN/A398231.2h2B34.5F--
Serpent VE92 121114701.629B+3.4810.279%F**13.158%D*14.4DN/A647.9h11.8B+114.7D**
H-V45 AE 112110422.619B+2.4916.785%F--22.727%D35.5C-N/A16493.1h10.1B++60.1D
Proton II PPA 115100520B+14.8941.257%M+1%D--52.6C+7.9A*2041.9h20.8F**50.4C+
Comet VM2 12999372.676A*2.4450.65%B*4.04%C+31.9M**9.7M2263.1h12.6B**24.9B**
L-30R Vektor 14898166.125M++1.0133.272%DN/A7.2C--3.7C-5213.6h63B+189.2C**
VE-S Canis 9796313.097A++2.0218.76%D*31.25%A31CN/A1243.1h10.2B+54.3C+
Phobos VX86 9493452.067B++3.0519.732%T-11.828%D20.7DN/A774.5h2.4C*12F--
NS-61 "Ravenous" Emissary 92921090.844C+4.2722.183%D*19.565%C++13DN/A527.1h12.9C**58.2C+
NS "Jackpot" Decimator 12388155.867A**0.7556.134%D--3.409%A32.6D13D1992.7h3.4B+6.1C+
M20 Basilisk 12886517.2S12.0944.479%B+2.326%D**26.1B+12.7A5153.3h90.9C**204.4B+
Solstice VE3 8886551.564B**3.5523.656%C*19.767%C+23.2BN/A1533.7h13.7B+58C**
Parallax VX3-AE 8585517M**11.8940.185%C+87.059%B*44.7C+N/A1661.9h2C+5.1C+
AP30 Shredder 14285185U79.8937.418%B+N/A47.2B**31.7B**7951.8h108.2C289.1C++
NS-AM7G Archer 126841670.503C+4.6149.533%D*17.857%C++3.3D1.6D2725.5h11.4B*23B++
Dual-75 Duster 8582182S76.8935.506%CN/A58.6C2.1D--2641.4h6.2C+17.6C+
Comet VM2 11181352.314A+2.8051.676%B++N/A27.9M+10.3M+1932.9h15.4B**29.8B**
L100 Python HESH 9380326.667A21.5560.417%AN/A133.3M**21.7M**7320.6h2.2A3.6A
NS-357P Underboss 7575342.206B+2.9137.902%D14.667%D--57.7CN/A1281.3h3.6C*9.5C+
NS-10 Burster 12074213.524M**1.5928.861%C+N/A8B**4.9B*1019.3h51.3A++177.8A
Quasar VM1 7574223.364A1.7516.054%C++17.568%C23.9C++N/A803.1h13.1B++81.9B+
M12 Kobalt 7974174S68.8917.624%C+13.514%D--56.9C+3.8C*3551.3h17.5B+99.3B
NS Decimator 12970621.129C++3.9855.969%D1.429%D17.9D--15.1C+2383.9h6.2D11.1D-
VX6-7 7170233.043A+2.0716.932%D**21.429%C++41.2B+N/A1371.7h7.9B**46.7B+
Quasar VM1 6867203.35B++1.7615.538%D10.448%F-22.3DN/A723h13.4C*86.2C+
M12 Kobalt 6662162A++56.8919.343%C**20.968%B+103.3B*6.7B++5280.6h14.1B*72.7B+
Spiker 6261790.772C4.348.28%T-11.475%D*6D--N/A1910.1h9.9C+120T*
Thanatos VE70 6461421.452B++3.6618.821%F--14.754%C20.3C1A++933h5.1C+27.3F-
Deimos VA29 6161242.542A2.5736.487%F-8.197%D**24.4DN/A872.5h2.2B+6.1D
Frag Grenade 6160160N/A54.8942.697%CN/A600B+10B+21270.1h3.2B+7.4B+
M20 Wyvern 1045878.286B++3.1739.205%C*N/A20C15.9B3662.9h85.5C+218.1C*
V30-F Starfall 8756134.308A++0.8148.506%F-N/A32.9B+18.2C++2131.7h11.3B*23.3B+
NS-10 Burster 9656212.667A*2.4529.104%C+N/A6C**4.3B+769.3h68.5A*235.4A
Pulsar VS1 5151311.645B++3.4723.251%C+9.804%F30BN/A1571.7h13.5B+58B+
Vortex VM21 7950192.632A+2.4839.138%C+N/A17.2A+10A+1232.9h18B*45.9B++

Consumables
  Name Deaths Consumed Time Equipped
Pulsar C01410.1h
Motion Spotter41,5090.8h
Nano-Armor Kit03250.1h
Flail Targeting Dart42601.7h
Spawn Beacon163890.5h
Anti-Vehicle MANA Turret1990.2h
AE Medical Applicator2325,4861.2h
AE Nano-Armor Kit264476,06954.1h
Medical Applicator01920h
Icikill0630h
Deconstruction Tool04620h
Spitfire Auto-Turret33350.4h
Ammunition Package66350.5h
Medical Kit1499482.9h
WLT-Howler Mining Laser08650.2h
Nano-Repair Grenade02200.1h
Hardlight Barrier1780.1h
A30 Walker0930.4h

Check the help document for the dictionary if you want to learn more about words used here.


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