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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 127

KDR: 4.93

Score: 34m

Last Seen: Jan 13th, 2019 4:03 AM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Orion VS54 Blueshift VM5 Blueshift VM5 Aphelion VEX-4H Saron Laser Cannon Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,144,665 MLG Score: 915
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.604%27.006%5561510073,4032.393112.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.336%-0.082C+0.987B*-2.561F*HEAD ++ (~16.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.404B9.20.355C**35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.26%0.219%815310191,82322813547.9607135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.433%-0.878D---1.269D**-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.6-0.16C53.7-0.026C+129.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.135%1.088%1892310193,49339424138.84304145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%1.971A++-0.969D---0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.50.642B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.282%1.258%1520910133,41937915598.99737219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.533%1.121B**-0.786D-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.708B++16.70.576B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.315%57.279%15203101973518873.90957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.517%0.792B++-0.648D-1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.90.077C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.012%11.848%15203101921112041.75833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%-1.724F--0.461D-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.143C3.10.357C**11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 26
34m1313.6%940 (56.4k)831 (49.9k)4.9284122,3064,5267.42024127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022150723.149%9.5%22009:013

70% Engineer12% Heavy Assault7% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMNov 28th, 2015 10:51 AMJan 17th, 2019 3:40 AM (1d) (PST)Jan 13th, 2019 1:59 AM (5d) (PST)Jan 13th, 2019 12:03 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,039909490.5450.1110.0529.6370.188915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3275,42256,90533735781149,879

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681.5h/28.4d 11,278 2,119 8,911 394.1k 310 1,074 7,693 42.5m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C**
Kills:447
Deaths:66
KDR:6.773
Accuracy:34.307% C**
HSR:32.886% C++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
VX6-7
C++
Kills:66
Deaths:22
KDR:3
Accuracy:17.703% D*
HSR:21.212% C++
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D*
Kills:57
Deaths:24
KDR:2.375
Accuracy:35.988% F-
HSR:8.772% D*
Kills:924
Deaths (as Engineer):324
Deaths (to Engineers):1,429
KDR:2.85185
Kill Difference:600
Playtime:476.201 hours
Usage:70%
Score:14.748m
Score/min:516
Accuracy (listed only):22.927%
HSR (listed only):17.482%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,171
Deaths:430
KDR:2.723
Accuracy:19.657% C+
HSR:32.280% B**
Pulsar LSW
B+
Kills:491
Deaths:138
KDR:3.558
Accuracy:23.635% C++
HSR:27.291% B+
Lasher X2 AE
D--
Kills:133
Deaths:28
KDR:4.750
Accuracy:21.135% D--
HSR:0.752% D*
Kills:1,795
Deaths (as Heavy Assault):596
Deaths (to Heavy Assaults):802
KDR:3.01174
Kill Difference:1,199
Playtime:83.582 hours
Usage:12%
Score:1.682m
Score/min:335
Accuracy (listed only):21.476%
HSR (listed only):20.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
VE-S Canis
A
Kills:94
Deaths:31
KDR:3.032
Accuracy:18.659% D**
HSR:31.915% A
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
VX6-7
C++
Kills:66
Deaths:22
KDR:3
Accuracy:17.703% D*
HSR:21.212% C++
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D*
Kills:57
Deaths:24
KDR:2.375
Accuracy:35.988% F-
HSR:8.772% D*
Kills:745
Deaths (as Light Assault):346
Deaths (to Light Assaults):562
KDR:2.15318
Kill Difference:399
Playtime:14.489 hours
Usage:2%
Score:0.269m
Score/min:310
Accuracy (listed only):21.331%
HSR (listed only):19.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
VE-S Canis
A
Kills:94
Deaths:31
KDR:3.032
Accuracy:18.659% D**
HSR:31.915% A
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Deimos VA29
D*
Kills:57
Deaths:24
KDR:2.375
Accuracy:35.988% F-
HSR:8.772% D*
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% D**
Kills:640
Deaths (as Combat Medic):272
Deaths (to Combat Medics):299
KDR:2.35294
Kill Difference:368
Playtime:13.023 hours
Usage:2%
Score:15.504m
Score/min:19,841
Accuracy (listed only):22.720%
HSR (listed only):18.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:408
Deaths:82
KDR:4.976
Accuracy:41.492% B+
HSR:62.990% C--
NS-44 Commissioner AE
D--
Kills:290
Deaths:263
KDR:1.103
Accuracy:31.649% D*
HSR:16.897% D--
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
VE-S Canis
A
Kills:94
Deaths:31
KDR:3.032
Accuracy:18.659% D**
HSR:31.915% A
NS-61 "Ravenous" Emissary
C++
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C++
Parallax VX3-AE
B**
Kills:85
Deaths:5
KDR:17
Accuracy:40.185% C+
HSR:87.059% B**
NS-AM7G Archer
C++
Kills:82
Deaths:163
KDR:0.503
Accuracy:49.473% D*
HSR:18.293% C++
NS-357P Underboss
C-
Kills:74
Deaths:33
KDR:2.242
Accuracy:38.143% C-
HSR:14.865% D--
Spiker
D*
Kills:61
Deaths:79
KDR:0.772
Accuracy:8.280% T
HSR:11.475% D*
Kills:1,602
Deaths (as Infiltrator):898
Deaths (to Infiltrators):503
KDR:1.78396
Kill Difference:704
Playtime:50.098 hours
Usage:7%
Score:0.796m
Score/min:265
Accuracy (listed only):31.532%
HSR (listed only):33.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:942
Deaths:163
KDR:5.779
Accuracy:22.019% B+
HSR:26.009% B**
Blueshift VM5
B++
Kills:935
Deaths:163
KDR:5.736
Accuracy:21.933% B+
HSR:24.706% B++
Comet VM2
B*
Kills:87
Deaths:32
KDR:2.719
Accuracy:50.231% B*
HSR:4.598% C++
Quasar VM1
C++
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C++
HSR:17.568% C+
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
C--
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% C--
HSR:10.448% F-
Comet VM2
B++
Kills:65
Deaths:30
KDR:2.167
Accuracy:51.085% B++
HSR:0% F-
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F-
Vortex VM21
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:39.138% N/A
HSR:0% N/A
Kills:2,350
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):147
KDR:9.5723
Kill Difference:2,104.500
Playtime:42.368 hours
Usage:6%
Score:0.995m
Score/min:391
Accuracy (listed only):30.440%
HSR (listed only):9.259%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:855
V. Kills:518 165%
Deaths:217
KDR:3.940
Accuracy:30.720% C+
KPH:23.900 B**
VKPH:14.500 B*
Photon A2A Missile Pods
S
Kills:740
V. Kills:366 202%
Deaths:21
KDR:35.238
Accuracy:78.899% C+
KPH:206.100 S
VKPH:102 A++
Maelstrom Turbo Laser
A
Kills:688
V. Kills:349 197%
Deaths:135
KDR:5.096
Accuracy:26.469% D-
KPH:29 A
VKPH:14.700 B++
Light PPA
B
Kills:280
V. Kills:20 N/A
Deaths:40
KDR:7
Accuracy:36.177% D
KPH:55.600 B
VKPH:4 C*
Dual Photon Pods
C+
Kills:224
V. Kills:67 329%
Deaths:16
KDR:14
Accuracy:47.357% D
KPH:55.900 C
VKPH:16.700 C+
Coyote Missiles
B+
Kills:138
V. Kills:81 168%
Deaths:9
KDR:15.333
Accuracy:46.901% D--
KPH:53.900 B+
VKPH:31.600 B+
Kills:2,925 (1,823 + 0)
Deaths:438
KDR:6.678
VKDR:3.199
Vehicle Kills:1,401
Kill Difference:2,487
Playtime:74.744 hours
Usage:11%
Score:1.404m
Score/min:313
Piloting Accuracy:36.177%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:35.619% C
KPH:61.100 C
VKPH:2.300 D--
AP30 Shredder
B++
Kills:73
V. Kills:50 143%
Deaths:1
KDR:73
Accuracy:36.504% C**
KPH:44.200 B++
VKPH:30.300 B++
L-30R Vektor
C
Kills:65
V. Kills:34 186%
Deaths:9
KDR:7.222
Accuracy:33.216% C--
KPH:7.600 C
VKPH:4 C
Kills:219 (65 + 154)
Deaths:11
KDR:19.909
VKDR:7.909
Vehicle Kills:87
Kill Difference:208
Playtime:11.529 hours
Usage:2%
Score:0.125m
Score/min:180
Piloting Accuracy:33.216%
Gunner Accuracy:36.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:150
V. Kills:56 263%
Deaths:8
KDR:18.750
Accuracy:51.097% A
KPH:59 A++
VKPH:22 M**
L100 Python AP
A*
Kills:130
V. Kills:70 183%
Deaths:2
KDR:65
Accuracy:56.713% C++
KPH:55.100 A*
VKPH:29.700 A*
L100 Python HESH
M*
Kills:80
V. Kills:13 N/A
Deaths:3
KDR:26.667
Accuracy:60.417% A
KPH:129.400 M*
VKPH:21 M++
Kills:360 (360 + 0)
Deaths:13
KDR:27.692
VKDR:10.692
Vehicle Kills:139
Kill Difference:347
Playtime:5.519 hours
Usage:1%
Score:0.189m
Score/min:570
Driving Accuracy:60.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,944
V. Kills:2,110 139%
Deaths:354
KDR:8.316
Accuracy:60.980% B*
KPH:33.400 B**
VKPH:23.900 A++
Saron HRB
A+
Kills:1,173
V. Kills:784 149%
Deaths:80
KDR:14.663
Accuracy:53.563% B**
KPH:40.500 A+
VKPH:27.100 A+
Aphelion VEX-4
A
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C*
KPH:37.900 B**
VKPH:27.600 A
Supernova VPC
A+
Kills:406
V. Kills:67 N/A
Deaths:15
KDR:27.067
Accuracy:58.047% B*
KPH:69.800 A+
VKPH:11.500 B**
Supernova PC
M++
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B*
VKPH:18.500 M++
Proton II PPA
A*
Kills:100
V. Kills:15 N/A
Deaths:5
KDR:20
Accuracy:41.257% M+
KPH:52.400 C+
VKPH:7.900 A*
Kills:5,562 (3,493 + 2,069)
Deaths:587
KDR:9.475
VKDR:6.201
Vehicle Kills:3,640
Kill Difference:4,975
Playtime:150.363 hours
Usage:22%
Score:4.187m
Score/min:464
Driving Accuracy:68.586%
Gunner Accuracy:41.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:931
V. Kills:543 171%
Deaths:102
KDR:9.127
Accuracy:45.021% C+
KPH:68 A+
VKPH:39.700 B**
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B++
KPH:136.500 B**
VKPH:9.200 B++
M40 Fury-H
A*
Kills:278
V. Kills:122 226%
Deaths:17
KDR:16.353
Accuracy:58.890% A++
KPH:99.400 C*
VKPH:43.600 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,297 (0 + 2,297)
Deaths:191
KDR:12.026
VKDR:4.990
Vehicle Kills:953
Kill Difference:2,106
Playtime:28.220 hours
Usage:4%
Score:0.863m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M20 Basilisk
A+
Kills:85
V. Kills:42 198%
Deaths:5
KDR:17
Accuracy:44.868% B++
KPH:26.500 B+
VKPH:13.100 A+
M12 Kobalt
B
Kills:74
V. Kills:5 N/A
Deaths:1
KDR:74
Accuracy:17.637% C+
KPH:59.400 C+
VKPH:4 B
M12 Kobalt
A+
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.348% C**
KPH:100 B*
VKPH:6.500 A+
Kills:842 (0 + 842)
Deaths:45
KDR:18.711
VKDR:3.867
Vehicle Kills:174
Kill Difference:797
Playtime:13.206 hours
Usage:2%
Score:0.430m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:19.348%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 B+
VKPH:18 C*
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.022m
Score/min:213
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.205% C*
KPH:19.900 C
VKPH:15.800 C**
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:6.571
Vehicle Kills:46
Kill Difference:51
Playtime:2.909 hours
Usage:0%
Score:0.064m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.205%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0542,9443548.316B+3.3960.98%B*N/A33.4B**24A*44188.1h4.7B+7.6B*
Saron HRB 1,9571,1738014.663A*9.7353.563%B**N/A40.4A+27A52929h18.8B+35.1B**
Orion VS54 1,1821,1714302.723B*2.2119.657%C+32.28%B**35.3C*N/A10533.2h10.5B*53.2B+
Blueshift VM5 9749421635.779A+0.8522.019%B+26.009%B**50.9B**1.7M+14718.5h16.2C++73.5B+
Blueshift VM5 9559351635.736A+0.8121.933%B+24.706%B++50.5B**1.1A14518.5h16.4C+74.7B
Aphelion VEX-4H 1,4749311029.127B+4.2045.021%C+2.47%C68A+39.6B**50013.7h33.1B**73.6B**
Saron Laser Cannon 1,3738552173.94B++0.9930.72%C+N/A23.9B**14.5B*24135.8h71B*231.3B*
Proton II PPA-H 8918354817.396B+12.4742.98%B++1.557%C136.9B**9.2B++3716.1h8.2B+19.2B++
Aphelion VEX-4 1,3767961137.044B++2.1236.5%C*4.271%C++37.9B**27.6A49121h48.2B+132.1B+
Photon A2A Missile Pods 1,1067402135.238S30.3178.899%C+N/A205.6S101.7A++17853.6h5.4A+6.8A++
Maelstrom Turbo Laser 1,0376881355.096B**0.1726.469%D-N/A28.9A14.7B++22023.8h49B**185.1B*
Pulsar LSW 4954911383.558A++1.3723.635%C++27.291%B+52.8B+N/A1599.3h10.4B++44.1B+
VE-LR Obelisk 457447666.773M+1.8434.307%C**32.886%C++69.8A+1.6A+1686.4h5.1B*14.9B++
Ghost 410408824.976B++0.0541.492%B+62.99%C--48.6B+N/A1418.4h2.1B+5.2B+
Supernova VPC 4734061527.067A+22.1458.047%B*2.463%B**70A+11.6B**5205.8h2.6B++4.4B*
M40 Fury 4613902714.444A9.5243.279%B++N/A75A13.7B*5195.2h9.7B*22.3B**
NS-44 Commissioner AE 2912902631.103C+3.8331.649%D*16.897%D--22D-N/A37413.2h3.3C*10.4C
Light PPA 300280407C**2.0736.177%DN/A56B4C*1565h12.5C**34.5C*
M40 Fury-H 4002781716.353B11.4258.89%A++N/A99.3C*43.6A*4792.8h10.9C--18.5C**
Saron HRB-H 4852532410.542B**5.6163.22%B*N/A45.2B+41.4A++6985.6h30.3C-47.9C+
VA39 Spectre 247242763.184A1.7439.449%A37.19%C+35.6B**N/A1056.8h4.6B*11.6B*
Tank Mine 339240308M+3.0782.584%M**N/A171.4A+70.7C**15671.4h2.5D-3A++
M40 Fury 2832311219.25A++14.3247.197%B**2.165%C**79.7B**17.9B**7002.9h11.8B25.1B++
Dual Photon Pods 2912241614A9.0747.357%DN/A56C16.8C+3074h18B+37.9B+
C-4 265191543.537A+1.3924.654%C+N/A95.5B+37B+12h0.9B**3.8B*
Eridani SX5-AE 175174573.053A1.8825.806%D-31.035%B++32.8C--N/A1175.3h11.1C++43C+
C75 Viper 206150818.75M*13.8251.097%AN/A60A++22.4M**5162.5h8.8B*17.3B**
Lancer VS22 256147642.297A*2.6344.934%F--N/A16.3B+12.1C+2039h12.6B+28.1B+
Supernova PC 227143207.15C**2.2268.586%A*2.098%C31.8B**18.7M++4084.5h5.8C+8.5B++
Coyote Missiles 219138915.333S10.4046.901%D--N/A53.1B+31.2B+4392.6h26.4B**56.2B++
Damascus Edge 1471342,3170.058B+4.875.675%F-18.657%A++0.6CN/A410224.1h2B34.6F--
Lasher X2 AE 139133284.75A**0.1821.135%D--N/A22.9D-1C+735.8h24.9D*117.8D*
L100 Python AP 200130265U60.0756.713%C++N/A54.2A*29.2A*5922.4h3.5A+6.1B**
Serpent VE92 121114701.629B+3.3010.279%F**13.158%D*14.4DN/A637.9h11.8B+114.7D**
H-V45 AE 112110422.619B++2.3116.785%F--22.727%D35.5C-N/A16493.1h10.1B++60.1D
Proton II PPA 115100520B+15.0741.257%M+1%D--52.6C+7.9A*2041.9h20.8T50.4C
VE-S Canis 9594313.032A+1.9018.659%D**31.915%A31.3CN/A1233h10.2B+54.9C+
Phobos VX86 9493452.067B+2.8619.732%T-11.828%D20.7D-N/A774.5h2.4C*12D
NS-61 "Ravenous" Emissary 92921090.844C+4.0822.183%D*19.565%C++13DN/A527.1h12.9C**58.2C+
Comet VM2 11787322.719A*2.2150.231%B*4.598%C++32.2M**11.1M*2412.7h12.5B**24.9B*
Solstice VE3 8886551.564B**3.3623.656%C*19.767%C+23.2C**N/A1463.7h13.7B+58C**
M20 Basilisk 12785517S12.0744.868%B++2.353%D**26.6B+13.1A+5143.2h90.8C*202.3B+
Parallax VX3-AE 8585517M**12.0740.185%C+87.059%B**44.7C+N/A1661.9h2C+5.1C+
NS "Jackpot" Decimator 11482145.857A**0.9356.639%D--3.659%A+34.2D13.3C--2022.4h3.3B+5.9C++
NS-AM7G Archer 124821630.503C+4.4349.473%D*18.293%C++3.3D1.7C--2724.7h11.5B++23.1B+
Dual-75 Duster 8481181S76.0735.619%CN/A62.3C+2.3D--2331.3h6.3C+17.6C+
L100 Python HESH 9380326.667A21.7460.417%AN/A133.3M**21.7M*7070.6h2.2B**3.6A
Quasar VM1 7574223.364A1.5616.054%C++17.568%C+23.9C++N/A743.1h13.1B++81.9B
NS-10 Burster 12074213.524S1.4028.861%C+N/A8B**4.9B*1019.3h51.3A++177.8A
NS-357P Underboss 7474332.242B++2.6938.143%C-14.865%D--56.9C+N/A1281.3h3.6C*9.5C+
M12 Kobalt 7974174S69.0717.637%C+13.514%D--61.7C+4.2B+3511.2h17.4B+98.9C**
AP30 Shredder 12373173S68.0736.504%C**N/A42.9B++29.4B++7611.7h113.6C-311.2C+
NS Decimator 12869621.113C++3.8255.969%D1.449%D17.7D--15.1C+2333.9h6.3D-11.3D-
Quasar VM1 6867203.35B++1.5815.538%C--10.448%F-22.3DN/A683h13.4C++86.2C+
VX6-7 6666223A1.9317.703%D*21.212%C++44B+N/A1471.5h7.9A44.8B+
L-30R Vektor 996597.222M*2.2933.216%C--N/A7.6C4C608.6h63.7B+191.9C**
Comet VM2 8965302.167A+2.7651.085%B++N/A25A*9.2A*2042.6h16.7B*32.6B*
M12 Kobalt 6662162A*57.0719.348%C**20.968%B+103.3B*6.7A+5350.6h14.1B*72.7B+
Spiker 6261790.772C4.168.28%T11.475%D*6D--N/A1910.1h9.9C+120T*
Thanatos VE70 6461421.452B++3.4818.821%F--14.754%C20.3C1A++903h5.1C+27.3F-
Frag Grenade 6160160N/A55.0742.986%CN/A600B+10C**20810.1h3.2B+7.4B+
M20 Wyvern 1045878.286B+3.3639.205%C*N/A20C15.9C**3662.9h85.5C+218.1C*
Deimos VA29 5757242.375B**2.5535.988%F-8.772%D*27.1DN/A992.1h2.1B+5.9C--
NS-10 Burster 9656212.667A*2.2629.104%C+N/A6C*4.3C**759.3h68.5A++235.4A
V30-F Starfall 8756134.308A++0.6248.506%F-N/A32.9B+18.2C*2131.7h11.3B*23.3B+
Pulsar VS1 5151311.645B++3.2823.251%C+9.804%D**30BN/A1481.7h13.5B+58B+
Vortex VM21 7950192.632B**2.3039.138%CN/A17.2A++10A1212.9h18B*45.9B++

Consumables
  Name Deaths Consumed Time Equipped
Pulsar C01410.1h
Motion Spotter41,4860.8h
Nano-Armor Kit03250.1h
Flail Targeting Dart42601.7h
Anti-Vehicle MANA Turret1980.2h
Spawn Beacon163690.5h
AE Medical Applicator2324,4761.2h
AE Nano-Armor Kit261465,66352.8h
Medical Applicator01920h
Deconstruction Tool04620h
Icikill0630h
Spitfire Auto-Turret33330.4h
Ammunition Package66090.5h
Medical Kit1449222.8h
WLT-Howler Mining Laser08650.2h
Nano-Repair Grenade02120.1h
Hardlight Barrier1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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