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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 121

KDR: 4.54

Score: 30.5m

Last Seen: Oct 24th, 2018 2:29 AM
- OFFLINE - 536.5 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Orion VS54 Aphelion VEX-4H Proton II PPA-H Aphelion VEX-4 Maelstrom Turbo Laser Photon A2A Missile Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $933,246 MLG Score: 746
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.541%26.516%5181210022,4402.105262.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.651%-0.287C0.927B*-2.819THEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.347C**9.60.329C**39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.686%0.295%670310111,3552029766.67488139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.557%-0.922D---1.212D*-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.2-0.232C56.6-0.074C+140.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.162%1.219%1779310113,11737521528.312145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%1.988A++-0.923D---0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++4.60.635B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.772%1.225%1578910053,34636214879.24309225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.613%1.176B**-0.8D-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.715B++16.30.581B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.291%56.444%15783101167515274.41177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.53%0.785B++-0.709D--1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.242C++30.052C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.732%11.828%157811013939041.03333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.801F--0.527D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.088C+2.40.51B+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 18
30.5m1424%982 (58.9k)863 (51.8k)4.5437317,7663,9107.07187121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014110422.718%8.392%19109:011

71% Engineer12% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMNov 28th, 2015 10:51 AMNov 14th, 2018 11:33 AM (17h) (PST)Oct 23rd, 2018 11:04 PM (22d) (PST)Oct 23rd, 2018 10:29 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,036669700.5030.1110.0429.8880.191746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1473,93258,21530735931151,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588.8h/24.5d 9,885 1,491 7,507 349.3k 243 927 6,762 36.6m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C**
Kills:277
Deaths:42
KDR:6.595
Accuracy:33.908% C**
HSR:31.769% C+
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
Kills:570
Deaths (as Engineer):212
Deaths (to Engineers):1,320
KDR:2.68868
Kill Difference:358
Playtime:418.592 hours
Usage:71%
Score:12.932m
Score/min:515
Accuracy (listed only):21.894%
HSR (listed only):19.131%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,101
Deaths:415
KDR:2.653
Accuracy:19.520% C+
HSR:32.153% B**
Lasher X2 AE
D--
Kills:113
Deaths:26
KDR:4.346
Accuracy:20.334% D--
HSR:0.885% D**
Kills:1,214
Deaths (as Heavy Assault):441
Deaths (to Heavy Assaults):670
KDR:2.75283
Kill Difference:773
Playtime:70.176 hours
Usage:12%
Score:0.997m
Score/min:237
Accuracy (listed only):19.927%
HSR (listed only):16.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C*
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C*
HSR:19.767% C+
VE-S Canis
B*
Kills:63
Deaths:25
KDR:2.520
Accuracy:18.164% D**
HSR:28.571% B*
Kills:530
Deaths (as Light Assault):252
Deaths (to Light Assaults):470
KDR:2.10317
Kill Difference:278
Playtime:13.060 hours
Usage:2%
Score:0.238m
Score/min:303
Accuracy (listed only):19.527%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
VE-S Canis
B*
Kills:63
Deaths:25
KDR:2.520
Accuracy:18.164% D**
HSR:28.571% B*
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:491
Deaths (as Combat Medic):200
Deaths (to Combat Medics):239
KDR:2.455
Kill Difference:291
Playtime:10.538 hours
Usage:2%
Score:15.024m
Score/min:23,762
Accuracy (listed only):20.748%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:356
Deaths:72
KDR:4.944
Accuracy:41.562% B+
HSR:62.641% C--
NS-44 Commissioner AE
D--
Kills:271
Deaths:245
KDR:1.106
Accuracy:31.368% D*
HSR:16.236% D--
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D
HSR:31.035% B++
Parallax VX3-AE
B**
Kills:77
Deaths:4
KDR:19.250
Accuracy:40.355% C+
HSR:88.312% B**
NS-61 "Ravenous" Emissary
C**
Kills:76
Deaths:103
KDR:0.738
Accuracy:21.230% D*
HSR:21.053% C**
VE-S Canis
B*
Kills:63
Deaths:25
KDR:2.520
Accuracy:18.164% D**
HSR:28.571% B*
Spiker
D*
Kills:61
Deaths:79
KDR:0.772
Accuracy:8.280% T
HSR:11.475% D*
NS-AM7G Archer
D*
Kills:56
Deaths:152
KDR:0.368
Accuracy:50.491% D*
HSR:7.143% D*
Kills:1,376
Deaths (as Infiltrator):813
Deaths (to Infiltrators):431
KDR:1.6925
Kill Difference:563
Playtime:43.209 hours
Usage:7%
Score:0.665m
Score/min:256
Accuracy (listed only):30.745%
HSR (listed only):33.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:406
Deaths:92
KDR:4.413
Accuracy:20.145% C**
HSR:24.877% B*
Blueshift VM5
B++
Kills:391
Deaths:92
KDR:4.250
Accuracy:20.065% C++
HSR:24.808% B++
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
C++
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C++
HSR:17.568% C
Quasar VM1
C--
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% C--
HSR:10.448% F-
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F-
Comet VM2
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:46.557% B+
HSR:0% F-
Vortex VM21
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:39.138% N/A
HSR:0% N/A
Kills:1,170
Deaths (as MAX Suit):156
Deaths (to MAX Suits):105
KDR:7.5
Kill Difference:1,014
Playtime:31.580 hours
Usage:5%
Score:0.628m
Score/min:331
Accuracy (listed only):26.933%
HSR (listed only):9.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:672
V. Kills:342 196%
Deaths:131
KDR:5.130
Accuracy:26.326% D-
KPH:29.200 A
VKPH:14.900 B++
Photon A2A Missile Pods
M*
Kills:513
V. Kills:256 200%
Deaths:20
KDR:25.650
Accuracy:79.487% C+
KPH:175.800 M*
VKPH:87.700 A++
Saron Laser Cannon
B+
Kills:486
V. Kills:319 152%
Deaths:170
KDR:2.859
Accuracy:30.326% C
KPH:18.200 B+
VKPH:12 B+
Light PPA
B+
Kills:197
V. Kills:14 N/A
Deaths:27
KDR:7.296
Accuracy:40.150% C+
KPH:57.900 B+
VKPH:4.100 C*
Dual Photon Pods
B
Kills:150
V. Kills:45 326%
Deaths:9
KDR:16.667
Accuracy:49.521% C
KPH:73.600 C+
VKPH:22.100 B
Coyote Missiles
B++
Kills:107
V. Kills:68 155%
Deaths:7
KDR:15.286
Accuracy:47.390% D-
KPH:51.200 B+
VKPH:32.600 B++
Kills:2,125 (1,355 + 0)
Deaths:364
KDR:5.838
VKDR:2.868
Vehicle Kills:1,044
Kill Difference:1,761
Playtime:60.135 hours
Usage:10%
Score:1.044m
Score/min:289
Piloting Accuracy:40.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:33.154% C--
KPH:56.300 C
VKPH:1.900 D--
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:1.065 hours
Usage:0%
Score:0.015m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:33.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:131
V. Kills:45 285%
Deaths:7
KDR:18.714
Accuracy:51.607% A
KPH:62.500 A++
VKPH:21.500 M**
L100 Python HESH
M*
Kills:80
V. Kills:13 N/A
Deaths:3
KDR:26.667
Accuracy:60.417% A
KPH:129.400 M*
VKPH:21 M++
Kills:211 (211 + 0)
Deaths:10
KDR:21.100
VKDR:5.800
Vehicle Kills:58
Kill Difference:201
Playtime:2.713 hours
Usage:0%
Score:0.095m
Score/min:586
Driving Accuracy:60.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,570
V. Kills:1,930 133%
Deaths:341
KDR:7.537
Accuracy:60.959% B*
KPH:31.900 B*
VKPH:24 A*
Saron HRB
A+
Kills:1,142
V. Kills:770 148%
Deaths:80
KDR:14.275
Accuracy:53.260% B**
KPH:40.400 A+
VKPH:27.200 A+
Aphelion VEX-4
A
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C*
KPH:37.900 B**
VKPH:27.600 A
Supernova VPC
A+
Kills:404
V. Kills:67 N/A
Deaths:15
KDR:26.933
Accuracy:58.404% B*
KPH:70.600 A+
VKPH:11.700 B**
Supernova PC
M*
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B**
VKPH:18.500 M*
Proton II PPA
A*
Kills:98
V. Kills:15 N/A
Deaths:5
KDR:19.600
Accuracy:41.271% M+
KPH:53.600 C+
VKPH:8.200 A*
Kills:5,153 (3,117 + 2,036)
Deaths:574
KDR:8.977
VKDR:6.003
Vehicle Kills:3,446
Kill Difference:4,579
Playtime:141.859 hours
Usage:24%
Score:3.975m
Score/min:467
Driving Accuracy:68.586%
Gunner Accuracy:41.271%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:931
V. Kills:543 171%
Deaths:102
KDR:9.127
Accuracy:45.021% C+
KPH:68 A++
VKPH:39.700 B**
Proton II PPA-H
B**
Kills:833
V. Kills:56 N/A
Deaths:48
KDR:17.354
Accuracy:42.991% B++
KPH:137.300 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:278
V. Kills:122 226%
Deaths:17
KDR:16.353
Accuracy:58.890% A+
KPH:99.400 C*
VKPH:43.600 A*
Saron HRB-H
A+
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A+
Kills:2,295 (0 + 2,295)
Deaths:191
KDR:12.016
VKDR:4.990
Vehicle Kills:953
Kill Difference:2,104
Playtime:28.174 hours
Usage:5%
Score:0.860m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B*
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M20 Basilisk
A*
Kills:63
V. Kills:36 170%
Deaths:5
KDR:12.600
Accuracy:46.949% B*
KPH:27.100 B++
VKPH:15.500 A*
M12 Kobalt
C+
Kills:58
V. Kills:3 N/A
Deaths:1
KDR:58
Accuracy:16.966% C+
KPH:55.700 C
VKPH:2.900 C+
Kills:742 (0 + 742)
Deaths:45
KDR:16.489
VKDR:3.600
Vehicle Kills:162
Kill Difference:697
Playtime:11.492 hours
Usage:2%
Score:0.395m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:16.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C**
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 C**
VKPH:18 C++
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.022m
Score/min:213
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.205% C*
KPH:20 C
VKPH:15.900 C*
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:6.571
Vehicle Kills:46
Kill Difference:51
Playtime:2.899 hours
Usage:0%
Score:0.063m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:39.205%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,5002,5703417.537B+2.9960.959%B*N/A31.9B*24A*45180.5h4.8B+7.9B++
Saron HRB 1,9121,1428014.275A*9.7353.26%B**N/A40.4A+27.2A+51228.3h18.7B+35B**
Orion VS54 1,1111,1014152.653B*1.8919.52%C+32.153%B**34.1C*N/A9532.3h10.6B*54.1C++
Aphelion VEX-4H 1,4749311029.127B+4.5845.021%C+2.47%C68A++39.6B**49913.7h33.1B**73.6B*
Proton II PPA-H 8898334817.354B+12.8142.991%B++1.561%C136.6B**9.2B*3726.1h8.2B+19.2B++
Aphelion VEX-4 1,3767961137.044B++2.5036.5%C*4.271%C*37.9B**27.6A49021h48.2B+132.1B++
Maelstrom Turbo Laser 1,0146721315.13B**0.5926.326%D-N/A29.2A14.9B++21923h48.8B**185.4B*
Photon A2A Missile Pods 7695132025.65A*21.1179.487%C+N/A176.9M*88.3A++15012.9h5.7A7.2A
Saron Laser Cannon 8054861702.859B1.6830.326%CN/A18.2B+11.9B+21226.7h85.1B++280.7B++
Blueshift VM5 414406924.413B**0.1320.145%C**24.877%B*44.1B++N/A1339.2h14.8B73.6B+
Supernova VPC 4714041526.933A+22.3958.404%B*2.475%B*70.9A+11.8B**5245.7h2.6B*4.4B*
Blueshift VM5 404391924.25B*0.2920.065%C++24.808%B++42.5B++1.4A*1269.2h15.2B75.9B
M40 Fury 4613902714.444A+9.9043.279%B*N/A75A13.7B*5195.2h9.7B++22.3B*
Ghost 358356724.944B++0.4041.562%B+62.641%C--48.1B+N/A1437.4h2.1B+5.1B+
M40 Fury-H 4002781716.353B+11.8158.89%A+N/A99.3C*43.6A*4792.8h10.9C18.5B
VE-LR Obelisk 284277426.595M2.0533.908%C**31.769%C+66A+1.7A++1644.2h4.9B*14.5B++
NS-44 Commissioner AE 2722712451.106C+3.4431.368%D*16.236%D--21.7D-N/A12612.5h3.3C*10.5C
Saron HRB-H 4852532410.542B**6.0063.22%B*N/A45.2B+41.4A+6945.6h30.3C47.9C+
VA39 Spectre 247242763.184B**1.3639.449%A37.19%C+35.6B**N/A1046.8h4.6B*11.6B*
M40 Fury 2832311219.25A++14.7147.197%B**2.165%C**79.7B**17.9B**7002.9h11.8C*25.1B++
Light PPA 211197277.296B2.7540.15%C+N/A57.9B+4.1C*1623.4h12.5C**31.2C**
Tank Mine 277183306.1A++1.5681.333%M**N/A140.8B*72.3B14791.3h3F3.7A+
Eridani SX5-AE 175174573.053A1.4925.806%D31.035%B++32.8C--N/A1155.3h11.1C++43C+
Dual Photon Pods 195150916.667A++12.1249.521%CN/A75C+22.5B+4152h16.2B++32.7B+
Lancer VS22 253145632.302A*2.2444.591%F--N/A16.7B+12.4C+2088.7h12.3B+27.7B+
Supernova PC 227143207.15C**2.6168.586%A*2.098%C31.8B**18.7M*4044.5h5.8C+8.5B++
C75 Viper 176131718.714M++14.1751.607%AN/A62.4A++21.4M**5532.1h8.8B**17.1B**
Serpent VE92 121114701.629B+2.9110.279%F**13.158%D*14.4DN/A617.9h11.8B+114.7D**
Lasher X2 AE 119113264.346A*0.2020.334%D--N/A21.3D1.1C*725.3h24.9D*122.5D--
Damascus Edge 1181111,9450.057B+4.494.524%F-21.622%A++0.6CN/A475193.7h1.8B+40F*
H-V45 AE 112110422.619B++1.9216.785%F--22.727%D35.5C-N/A16493.1h10.1B++60.1D
C-4 168108402.7B**1.8426.283%C*N/A67.5C37.5B+9361.6h1.2B+4.5C++
Coyote Missiles 175107715.286S10.7447.39%D-N/A51B+32.4B++4472.1h29.6B++62.5B+
Proton II PPA 11398519.6B15.0641.271%M+1.02%D--54.4C+8.3A**2111.8h20.8T-50.4C+
Phobos VX86 9493452.067B+2.4819.732%T-11.828%D20.7DN/A754.5h2.4C*12F--
Solstice VE3 8886551.564B**2.9823.656%C*19.767%C+23.2BN/A1303.7h13.7B+58C**
L100 Python HESH 9380326.667A22.1260.417%AN/A133.3M**21.7M*6930.6h2.2B++3.6B**
Parallax VX3-AE 7777419.25S14.7140.355%C+88.312%B**45.3C+N/A1701.7h2.1C-5.1C+
NS-61 "Ravenous" Emissary 76761030.738C3.8121.23%D*21.053%C**11DN/A426.9h13.9C++65.4C-
NS-10 Burster 12074213.524S1.0228.861%C+N/A8B**4.9B*989.3h51.3A++177.8A
Quasar VM1 7574223.364A1.1816.054%C++17.568%C23.9C++N/A713.1h13.1B+81.9C**
NS Decimator 12869621.113C++3.4355.969%D1.449%D17.7D--15.1C+2213.9h6.3D-11.3D-
Quasar VM1 6867203.35B+1.1915.538%C--10.448%F-22.3DN/A663h13.4C++86.2C+
M20 Basilisk 9963512.6S8.0646.949%B*1.587%F27.4B++15.7A*6392.3h98C++208.6B+
VE-S Canis 6463252.52B**2.0218.164%D**28.571%B*28.6CN/A1182.2h11.5C*63.1C
Spiker 6261790.772C3.778.28%T11.475%D*6.1D--N/A1910h9.9C+120D**
Dual-75 Duster 6260160M**55.4633.154%C--N/A54.5C1.8D*2411.1h6.2C+18.6C+
M12 Kobalt 6158158S53.4616.966%C+15.517%D58C+3C+3311h18.1C**106.5C*
M20 Wyvern 1045878.286B+3.7439.205%C*N/A20C15.9C*3642.9h85.5C+218.1C++
NS-10 Burster 9656212.667A*1.8829.104%C+N/A6C**4.3C**749.3h68.5A++235.4A
NS-AM7G Archer 96561520.368C4.1850.491%D*7.143%D*2.5D-1.8C--2522h14.7B+29.1B
V30-F Starfall 8756134.308A++0.2448.506%F-N/A32.9C**18.2C++2131.7h11.3B*23.3C**
Comet VM2 7852252.08A+2.4646.557%B+N/A22.6A*11.3M++2012.3h13.7B*29.3B*
Pulsar VS1 5151311.645B++2.9023.251%C+9.804%F30B+N/A1281.7h13.5B+58B+
Vortex VM21 7950192.632A1.9139.138%CN/A17.2A++10A1212.9h18B*45.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1960.2h
Pulsar C01410.1h
Motion Spotter41,2480.6h
Nano-Armor Kit03250.1h
Flail Targeting Dart1900.8h
Spawn Beacon103030.3h
Medical Applicator01920h
AE Nano-Armor Kit228422,43848.4h
AE Medical Applicator2021,9911.1h
Icikill0630h
Spitfire Auto-Turret33210.4h
Deconstruction Tool04620h
Medical Kit1137442.3h
WLT-Howler Mining Laser08650.2h
Nano-Repair Grenade01690h
Ammunition Package54110.4h

Check the help document for the dictionary if you want to learn more about words used here.


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