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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 135

KDR: 5.88

Score: 40.3m

Last Seen: Sep 12th, 2019 4:18 AM
- OFFLINE - 145.2 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Saron HRB Maelstrom Turbo Laser Orion VS54 Pulsar LSW Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,306,044 MLG Score: 1044
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.566%26.943%5811711974,4392.543843.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.985%-0.027C+0.94B*-2.489F*HEAD ++ (~16.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.41B9.60.353C**35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.344%0.661%1115412103,028278206710.8531146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%-0.869D---0.886D---1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.5-0.014C+47.10.101C+113.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.845%0.851%2203312114,703461332110.1797142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.328%1.979A++-1.057D*-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.82B++4.20.66B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.065%1.413%1499912053,75242117558.91211214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.364%1.108B**-0.746D-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.706B++17.10.576B+18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.238%58.023%14993121186022083.90909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.445%0.807B++-0.545D-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.285C*2.80.103C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.571%10.638%14994121028215351.83117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.753%-1.676F--0.477D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21-0.092C+3.90.368C**17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 21
40.3m1067.8%864 (51.8k)772 (46.3k)5.8814632,5485,5348.55529135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214237823.794%9.266%22009:267

70% Engineer12% Heavy Assault6% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMMay 31st, 2019 8:33 AMSep 16th, 2019 2:01 AM (2d) (PST)Sep 12th, 2019 12:57 AM (6d) (PST)Sep 12th, 2019 12:18 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1371051,0320.6230.1060.0588.7740.1981044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2126,30761,90537635261246,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870.2h/36.3d 14,797 3,016 12,175 458.1k 466 1,309 10,352 59.4m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:510
Deaths:69
KDR:7.391
Accuracy:35.097% B+
HSR:33.922% C*
Solstice SF
B**
Kills:139
Deaths:30
KDR:4.633
Accuracy:29.167% B**
HSR:3.597% F--
VX6-7
C
Kills:134
Deaths:71
KDR:1.887
Accuracy:17.649% D**
HSR:19.403% C
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D--
Kills:68
Deaths:28
KDR:2.429
Accuracy:36.592% F-
HSR:10.294% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pandora VX25
F--
Kills:60
Deaths:33
KDR:1.818
Accuracy:15.334% F--
HSR:5% F*
Kills:1,265
Deaths (as Engineer):443
Deaths (to Engineers):1,687
KDR:2.85553
Kill Difference:822
Playtime:610.586 hours
Usage:70%
Score:19.406m
Score/min:530
Accuracy (listed only):22.925%
HSR (listed only):14.636%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,192
Deaths:466
KDR:2.558
Accuracy:20.417% C+
HSR:31.795% B**
Pulsar LSW
B
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:23.774% C++
HSR:27.002% B
SVA-88
A
Kills:86
Deaths:26
KDR:3.308
Accuracy:29.564% A
HSR:29.070% B+
Kills:2,452
Deaths (as Heavy Assault):793
Deaths (to Heavy Assaults):1,016
KDR:3.09206
Kill Difference:1,659
Playtime:105.085 hours
Usage:12%
Score:2.204m
Score/min:350
Accuracy (listed only):24.585%
HSR (listed only):29.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
Solstice SF
B**
Kills:139
Deaths:30
KDR:4.633
Accuracy:29.167% B**
HSR:3.597% F--
VX6-7
C
Kills:134
Deaths:71
KDR:1.887
Accuracy:17.649% D**
HSR:19.403% C
VE-S Canis
A
Kills:118
Deaths:33
KDR:3.576
Accuracy:18.023% D**
HSR:30.509% A
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D--
Kills:68
Deaths:28
KDR:2.429
Accuracy:36.592% F-
HSR:10.294% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pandora VX25
F--
Kills:60
Deaths:33
KDR:1.818
Accuracy:15.334% F--
HSR:5% F*
Kills:1,047
Deaths (as Light Assault):464
Deaths (to Light Assaults):686
KDR:2.25647
Kill Difference:583
Playtime:17.276 hours
Usage:2%
Score:0.312m
Score/min:301
Accuracy (listed only):21.506%
HSR (listed only):15.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
VE-S Canis
A
Kills:118
Deaths:33
KDR:3.576
Accuracy:18.023% D**
HSR:30.509% A
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Equinox VE2
B**
Kills:78
Deaths:38
KDR:2.053
Accuracy:18.013% D**
HSR:28.205% B**
Deimos VA29
D--
Kills:68
Deaths:28
KDR:2.429
Accuracy:36.592% F-
HSR:10.294% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pandora VX25
F--
Kills:60
Deaths:33
KDR:1.818
Accuracy:15.334% F--
HSR:5% F*
CME
B+
Kills:58
Deaths:39
KDR:1.487
Accuracy:24.708% C
HSR:25.862% B+
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:871
Deaths (as Combat Medic):388
Deaths (to Combat Medics):355
KDR:2.24485
Kill Difference:483
Playtime:18.772 hours
Usage:2%
Score:15.673m
Score/min:13,915
Accuracy (listed only):21.707%
HSR (listed only):19.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:498
Deaths:89
KDR:5.596
Accuracy:41.167% B
HSR:61.446% D
NS-44 Commissioner AE
D-
Kills:309
Deaths:289
KDR:1.069
Accuracy:31.532% D**
HSR:18.123% D-
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
Parallax VX3-AE
B++
Kills:120
Deaths:9
KDR:13.333
Accuracy:39.899% C
HSR:85.833% B++
VE-S Canis
A
Kills:118
Deaths:33
KDR:3.576
Accuracy:18.023% D**
HSR:30.509% A
NS-61 "Ravenous" Emissary
C++
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C++
NS-AM7G Archer
B
Kills:90
Deaths:172
KDR:0.523
Accuracy:49.421% D*
HSR:17.778% B
NS-357P Underboss
D
Kills:76
Deaths:37
KDR:2.054
Accuracy:36.620% D
HSR:14.474% D*
Spiker
D*
Kills:65
Deaths:85
KDR:0.765
Accuracy:8.437% T
HSR:12.308% D*
Kills:1,784
Deaths (as Infiltrator):956
Deaths (to Infiltrators):579
KDR:1.86611
Kill Difference:828
Playtime:55.228 hours
Usage:6%
Score:0.895m
Score/min:270
Accuracy (listed only):31.254%
HSR (listed only):32.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,509
Deaths:244
KDR:6.184
Accuracy:21.742% B+
HSR:25.646% B*
Blueshift VM5
B*
Kills:1,465
Deaths:244
KDR:6.004
Accuracy:21.764% B+
HSR:25.597% B*
Cosmos VM3
C*
Kills:266
Deaths:33
KDR:8.061
Accuracy:18.287% C*
HSR:18.421% C+
Cosmos VM3
C++
Kills:242
Deaths:33
KDR:7.333
Accuracy:17.769% C++
HSR:15.703% D
Nebula VM20
B+
Kills:189
Deaths:26
KDR:7.269
Accuracy:16.397% C-
HSR:23.280% B+
Nebula VM20
B**
Kills:177
Deaths:26
KDR:6.808
Accuracy:15.943% C--
HSR:25.989% B**
Comet VM2
B*
Kills:102
Deaths:37
KDR:2.757
Accuracy:51.239% B*
HSR:3.922% C+
Comet VM2
B++
Kills:81
Deaths:35
KDR:2.314
Accuracy:52.261% B++
HSR:0% F-
Quasar VM1
C+
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C+
HSR:17.568% C
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
D
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D
HSR:10.448% F-
Vortex VM21
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:40.984% C+
HSR:0% F
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F
Kills:4,362
Deaths (as MAX Suit):392
Deaths (to MAX Suits):185
KDR:11.12755
Kill Difference:3,970
Playtime:62.621 hours
Usage:7%
Score:1.798m
Score/min:479
Accuracy (listed only):26.611%
HSR (listed only):12.813%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:1,355
V. Kills:697 194%
Deaths:193
KDR:7.021
Accuracy:27.449% D
KPH:33.500 A
VKPH:17.200 B*
Saron Laser Cannon
B**
Kills:1,099
V. Kills:644 170%
Deaths:249
KDR:4.414
Accuracy:30.214% C
KPH:25.800 B**
VKPH:15.100 B*
Photon A2A Missile Pods
M**
Kills:1,089
V. Kills:524 207%
Deaths:30
KDR:36.300
Accuracy:73.256% D-
KPH:204.200 M**
VKPH:98.200 A*
Light PPA
B+
Kills:508
V. Kills:30 N/A
Deaths:53
KDR:9.585
Accuracy:35.515% D
KPH:63.600 B+
VKPH:3.800 C++
Antares LC
B**
Kills:271
V. Kills:141 191%
Deaths:20
KDR:13.550
Accuracy:29.735% C
KPH:33.800 B**
VKPH:17.600 B+
Coyote Missiles
A
Kills:238
V. Kills:129 183%
Deaths:14
KDR:17
Accuracy:44.281% D*
KPH:74.500 B*
VKPH:40.400 A
Dual Photon Pods
C+
Kills:224
V. Kills:67 329%
Deaths:16
KDR:14
Accuracy:47.329% D
KPH:55.700 C
VKPH:16.700 C+
M202 Wyrm
D
Kills:131
V. Kills:54 238%
Deaths:7
KDR:18.714
Accuracy:44.672% D**
KPH:67.900 D
VKPH:28 D-
Hornet Missiles
B**
Kills:110
V. Kills:62 175%
Deaths:2
KDR:55
Accuracy:55.967% D
KPH:132.800 B**
VKPH:74.800 B**
Kills:5,025 (3,233 + 0)
Deaths:584
KDR:8.604
VKDR:4.021
Vehicle Kills:2,348
Kill Difference:4,441
Playtime:114.332 hours
Usage:13%
Score:2.413m
Score/min:352
Piloting Accuracy:29.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:295
V. Kills:19 N/A
Deaths:3
KDR:98.333
Accuracy:36.071% C--
KPH:92.700 A**
VKPH:6 A
Dual-75 Duster
B**
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:45.757% B*
KPH:101.200 B**
VKPH:2.900 D
L-30R Vektor
C
Kills:142
V. Kills:69 203%
Deaths:18
KDR:7.889
Accuracy:33.349% C--
KPH:7.900 C
VKPH:3.900 C
AP30 Shredder
A
Kills:105
V. Kills:70 148%
Deaths:2
KDR:52.500
Accuracy:40.015% B++
KPH:53.700 A
VKPH:35.800 A
L105 Zephyr
A++
Kills:82
V. Kills:27 293%
Deaths:7
KDR:11.714
Accuracy:65.027% M
KPH:81.400 A+
VKPH:26.800 A++
CAS30 Tank Buster
A++
Kills:66
V. Kills:36 178%
Deaths:2
KDR:33
Accuracy:52.113% B+
KPH:19.200 A++
VKPH:10.500 B++
Kills:902 (503 + 399)
Deaths:35
KDR:25.771
VKDR:6.486
Vehicle Kills:227
Kill Difference:867
Playtime:29.604 hours
Usage:3%
Score:0.365m
Score/min:206
Piloting Accuracy:52.113%
Gunner Accuracy:65.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:661
V. Kills:349 189%
Deaths:11
KDR:60.091
Accuracy:64.221% B*
KPH:74 M*
VKPH:39.100 M**
C75 Viper
M**
Kills:228
V. Kills:99 228%
Deaths:10
KDR:22.800
Accuracy:51.985% A
KPH:60.900 A++
VKPH:26.500 M**
L100 Python HESH
M**
Kills:123
V. Kills:29 410%
Deaths:4
KDR:30.750
Accuracy:61.202% A+
KPH:90.400 A++
VKPH:21.300 M**
Kills:1,012 (1,012 + 0)
Deaths:25
KDR:40.480
VKDR:19.080
Vehicle Kills:477
Kill Difference:987
Playtime:14.036 hours
Usage:2%
Score:0.511m
Score/min:606
Driving Accuracy:61.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,037
V. Kills:2,662 152%
Deaths:383
KDR:10.541
Accuracy:61.729% B**
KPH:37.500 B**
VKPH:24.700 A++
Saron HRB
A++
Kills:1,397
V. Kills:892 156%
Deaths:83
KDR:16.831
Accuracy:54.499% A
KPH:40.700 A++
VKPH:26 A
Aphelion VEX-4
A+
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C**
KPH:37.900 B**
VKPH:27.600 A+
Supernova VPC
A++
Kills:523
V. Kills:83 N/A
Deaths:15
KDR:34.867
Accuracy:59.702% B**
KPH:74.500 A++
VKPH:11.800 B**
Supernova PC
M
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B*
VKPH:18.500 M
Proton II PPA
A**
Kills:128
V. Kills:19 N/A
Deaths:6
KDR:21.333
Accuracy:40.410% M
KPH:57.300 C++
VKPH:8.500 A**
Kills:7,024 (4,703 + 2,321)
Deaths:620
KDR:11.329
VKDR:6.968
Vehicle Kills:4,320
Kill Difference:6,404
Playtime:176.680 hours
Usage:20%
Score:5.089m
Score/min:480
Driving Accuracy:68.586%
Gunner Accuracy:40.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:1,030
V. Kills:586 175%
Deaths:102
KDR:10.098
Accuracy:45.991% C+
KPH:71.200 A++
VKPH:40.500 A
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B++
KPH:136.500 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:58.310% A+
KPH:97.200 C*
VKPH:42.800 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,411 (0 + 2,411)
Deaths:192
KDR:12.557
VKDR:5.224
Vehicle Kills:1,003
Kill Difference:2,219
Playtime:29.218 hours
Usage:3%
Score:0.936m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M12 Kobalt
B+
Kills:133
V. Kills:7 N/A
Deaths:1
KDR:133
Accuracy:19.084% C++
KPH:79.200 B+
VKPH:4.200 B
M12 Kobalt
B**
Kills:103
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:18.197% C++
KPH:112 B**
VKPH:5.400 B*
M20 Basilisk
A+
Kills:92
V. Kills:44 204%
Deaths:5
KDR:18.400
Accuracy:44.620% B+
KPH:27.100 B+
VKPH:13 A+
Kills:949 (0 + 949)
Deaths:45
KDR:21.089
VKDR:3.978
Vehicle Kills:179
Kill Difference:904
Playtime:14.121 hours
Usage:2%
Score:0.476m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:44.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 B+
VKPH:18 C**
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.023m
Score/min:224
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
U
Kills:449
V. Kills:159 281%
Deaths:20
KDR:22.450
Accuracy:71.480% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
A**
Kills:289
V. Kills:76 375%
Deaths:8
KDR:36.125
Accuracy:72.642% A*
KPH:149 A**
VKPH:39.200 A+
M20 Wyvern
C**
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.130% C*
KPH:19.900 C
VKPH:15.800 C**
Kills:796 (0 + 796)
Deaths:35
KDR:22.743
VKDR:8.029
Vehicle Kills:281
Kill Difference:761
Playtime:4.858 hours
Usage:1%
Score:0.241m
Score/min:828
Piloting Accuracy:N/A%
Gunner Accuracy:39.130%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,6994,03738310.54B+4.6661.729%B**N/A37.5B**24.7A++464107.6h4.4B++7.1B*
Blueshift VM5 1,5391,5092446.184A++0.3021.742%B+25.646%B*53.3A1.1B*16528.3h15.4C*70.7B+
Blueshift VM5 1,5091,4652446.004A+0.1221.764%B+25.597%B*51.8B**1.6A*16128.3h15.7C*72.3B+
Saron HRB 2,2891,3978316.831A*10.9554.499%AN/A40.7A++26A53634.3h19.5B+35.8B**
Maelstrom Turbo Laser 2,0521,3551937.021A++1.1427.449%DN/A33.5A17.2B*25940.5h45.8B**166.7B*
Orion VS54 1,2051,1924662.558B++3.3220.417%C+31.795%B**33C+N/A10336.1h11.1B+54.5C++
Pulsar LSW 1,1861,1743013.9A*1.9823.774%C++27.002%B57.5B+N/A15420.4h10.2B*42.9B+
Saron Laser Cannon 1,7431,0992494.414B*1.4730.214%CN/A25.9B**15.2B*28042.5h65.5B*216.8B*
Photon A2A Missile Pods 1,6131,0893036.3S30.4273.256%D-N/A205.5M**98.9A*16715.3h5.2A+7.1A+
Aphelion VEX-4H 1,6161,03010210.098B+4.2245.991%C+2.427%C-71A++40.4A55014.5h32.7B**71B**
Proton II PPA-H 8918354817.396B+11.5142.98%B++1.557%C+136.9B**9.2B*3746.1h8.2B++19.2B++
Aphelion VEX-4 1,3767961137.044B+1.1636.5%C**4.271%C*37.9B**27.6A+49321h48.2B+132.1B++
L100 Python AP 1,0106611160.091U54.2164.221%B*N/A74.3M*39.2M**6418.9h3.5A5.5B**
Supernova VPC 6065231534.867A*28.9959.702%B**2.294%B*74.7A++11.9B**5287h2.6B*4.4B*
VE-LR Obelisk 520510697.391M*1.5135.097%B+33.922%C*72.9A++1.4B**1877h5.1B*14.5B++
Light PPA 538508539.585B*3.7035.515%DN/A63.5B+3.8C++1838h11.7C**33.1C*
Ghost 500498895.596B**0.2941.167%B61.446%D50.8B+N/A1439.8h2.1B+5.2B+
M40 Fury 4613902714.444A+8.5643.279%B++N/A75A13.7B*5195.2h9.7B*22.3B**
C-4 442333853.918A++1.9623.507%C-N/A107.4B+35.2B+9983.1h0.9A3.9B++
NS-44 Commissioner AE 3103092891.069C+4.8131.532%D**18.123%D-20.6D-N/A33215h3.3C**10.5C-
L-24R Spur 314295398.333S92.4536.071%C--2.034%C++92.2A**5.9A2713.2h17.3B+48B+
M40 Fury-H 4222931816.278B+10.4058.31%A+N/A97.7C*43A*4663h11.2C-19.2C**
Tank Mine 404290309.667M**3.7988.791%SN/A193.3A++76B+17281.5h2.4D2.7A*
VLG Missile Launcher 365289836.125A*30.2472.642%A*1.038%C-152.1M40A+5791.9h4B+5.5B**
Antares LC 4122712013.55S7.6729.735%CN/A33.9B**17.6B+2738h56.6B*190.3B*
Cosmos VM3 269266338.061M**2.1818.287%C*18.421%C+56.6A++N/A2234.7h12.3B+67.2B+
Saron HRB-H 4852532410.542B**4.6663.22%B*N/A45.2B+41.4A++7035.6h30.3C47.9C++
VA39 Spectre 247242763.184A2.7039.449%A37.19%C+35.1B*N/A1076.9h4.6B*11.6B*
Cosmos VM3 246242337.333M**1.4517.769%C++15.703%D50.4AN/A1934.8h13B+73.1C*
Coyote Missiles 3672381417S11.1244.281%D*N/A74.4B*40.3B**6163.2h22.6B**51.1B*
M40 Fury 2832311219.25A++13.3747.197%B**2.165%C**79.7B**17.9B**7022.9h11.8B25.1B++
C75 Viper 3272281022.8S16.9251.985%AN/A61.6A++26.8M**5603.7h9.1B*17.5B**
Dual Photon Pods 2912241614B**8.1247.329%DN/A56C16.8C+3184h18B+38B+
Dual-75 Duster 218212370.667S64.7945.757%B*N/A101B**2.9D4622.1h4.9B++10.8B++
Nebula VM20 190189267.269M1.3916.397%C-23.28%B+78.8MN/A3012.4h10.6A++64.5B++
Nebula VM20 179177266.808A*0.9315.943%C--25.989%B**73.8A**N/A3152.4h11.1A+69.3B+
Eridani SX5-AE 175174573.053A2.8325.806%D-31.035%B+32.8DN/A1185.3h11.1C++43C+
Lasher X2 AE 171164325.125M0.7620.797%D--N/A24.8D1.1C+816.6h24.1D-115.7D-
Lancer VS22 263152672.269A++3.6145.238%F--N/A16.3C++11.9C+2059.3h12.7B+28.1B+
Damascus Edge 1611452,9550.049C**5.835.685%F-17.241%A0.5CN/A333276h2C**34.7F--
Supernova PC 227143207.15C**1.2768.586%A*2.098%C+31.8B*18.7M+4204.5h5.8C+8.5B++
L-30R Vektor 211142187.889M**2.0133.349%C--N/A7.9C3.9C5917.9h54.2B+162.5B+
Solstice SF 142139304.633M**1.2529.167%B**3.597%F--53.5A*1.2A+2292.6h4.2B**14.5A
VX6-7 135134711.887B+3.9917.649%D**19.403%C23.1CN/A765.8h10.3B++58.1C+
M12 Kobalt 1401331133U127.1219.084%C++14.286%D-78.2B+4.1B4821.7h16.2B++85B+
M202 Wyrm 185131718.714B*12.8344.672%D**N/A68.9D28.4D5261.9h35C**78.3C+
Proton II PPA 147128621.333B+15.4540.41%MN/A58.2C++8.6A**2442.2h18.6F--46.1C+
NS "Jackpot" Decimator 180126274.667A++1.2156.437%D*2.381%B+29.3D--12.6D-1684.3h3.9C+6.9C
L100 Python HESH 152123430.75A++24.8761.202%A+N/A87.9A++20.7M*5071.4h2.7B*4.5B**
Parallax VX3-AE 121120913.333M*7.4539.899%C85.833%B++50C+N/A1752.4h2C+5C+
VE-S Canis 119118333.576A*2.3118.023%D**30.509%A31.1CN/A1303.8h9.7B++53.7C+
Serpent VE92 121114701.629B+4.2510.279%F**13.158%D*14.4DN/A667.9h11.8B+114.7D**
H-V45 AE 112110422.619B++3.2616.785%F--22.727%D35.5C--N/A16513.1h10.1B++60.1D
Hornet Missiles 172110255S49.1255.967%DN/A137.5B**77.5A11840.8h8.1B14.5B+
AP30 Shredder 175105252.5S46.6240.015%B++N/A52.5B**35A8942h101.8C+254.5C**
M12 Kobalt 1081031103M**97.1218.197%C++17.476%C+114.4A5.6B**5500.9h12.4B**68.2B++
Comet VM2 133102372.757A**3.1251.239%B*3.922%C+32.9M**10M+2433.1h12.6B**24.5B*
Phobos VX86 9493452.067B+3.8119.732%T-11.828%D20.7D-N/A784.5h2.4C*12F*
NS-61 "Ravenous" Emissary 92921090.844C+5.0422.183%D*19.565%C++13DN/A527.1h12.9C**58.2C+
M20 Basilisk 13692518.4S12.5244.62%B+3.261%D--27.1B+12.9A+5473.4h88.3C*197.8B+
NS-AM7G Archer 135901720.523C+5.3649.421%D*17.778%B3.4D1.7C--2726.4h10.9B**22.1B*
Solstice VE3 8886551.564A4.3223.656%C++19.767%C+22.6C*N/A1673.8h13.7B+58C*
SVA-88 8686263.308B++2.5729.564%A29.07%B+61.4B+N/A2401.4h13.8D46.7B
L105 Zephyr 10982711.714B+5.8365.027%MN/A82A+27A++5151h6B+9.2B**
Comet VM2 11181352.314A+3.5752.261%B++N/A27.9M+10.3M+1972.9h15.8B**30.3B**
Equinox VE2 7978382.053B*3.8318.013%D**28.205%B**24.4CN/A803.2h8.6A47.6C*
M12 Kobalt 8377238.5B+32.6226.168%B*10.39%D**110C++8.6B**3320.7h19.9C+75.9B
NS-357P Underboss 7676372.054B+3.8336.62%D14.474%D*50.7CN/A1131.5h3.8C+10.3C
Quasar VM1 7574223.364A2.5216.054%C+17.568%C23.9C+N/A853.1h13.1B++81.9C**
NS-10 Burster 12074213.524M**2.3628.861%C+N/A8B*4.9B*1019.3h51.3A++177.8A
NS Decimator 13071621.145C++4.7455.969%D1.408%D18.2D--15.1C+2643.9h6.1D11D-
Deimos VA29 6868282.429B**3.4536.592%F-10.294%D--25.2DN/A982.7h2.1B+5.9D
Quasar VM1 6867203.35B++2.5315.538%D10.448%F-22.3DN/A743h13.4C*86.2C+
CAS30 Tank Buster 10266233U27.1252.113%B+1.515%C*19.4A++10.6B++2723.4h40.7B++78.2B++
Frag Grenade 6766166N/A60.1242.283%C-N/A660B++10C++23520.1h3B++7.2B+
Spiker 6765850.765C5.128.437%T12.308%D*6.3D--N/A2010.4h9.7C+114.5T*
NS Annihilator 11064193.368S2.5179.912%CN/A17.3A+12.4A3133.7h5.7A*7.1A*
Rocklet Rifle 9161282.179M+3.7030.742%F*N/A32.1C**15.8D3641.9h17.2A++56.1B+
Thanatos VE70 6461421.452B++4.4318.821%F--14.754%C20.3C-1A1023h5.1C+27.3F-
Vortex VM21 9460222.727B**3.1540.984%C+N/A17.1A9.7A1573.5h18.6B*45.4B++
Pandora VX25 6160331.818B+4.0615.334%F--5%F*11.3D--N/A535.3h7F-45.9T*
M20 Wyvern 1045878.286B+2.4039.13%C*N/A20C15.9C**3752.9h85.6C+218.7C*
CME 5958391.487C*4.3924.708%C25.862%B+26.4CN/A882.2h15.3C62C+
V30-F Starfall 8756134.308A++1.5748.506%F-N/A32.9B+18.2B2241.7h11.3B*23.3B+
NS-10 Burster 9656212.667A*3.2129.104%C+N/A6C++4.3B769.3h68.5A++235.4A
Pulsar VS1 5151311.645B++4.2423.251%C+9.804%F30C**N/A1921.7h13.5B+58B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon165370.6h
Pulsar C01410.1h
Anti-Vehicle MANA Turret31150.3h
Nano-Armor Kit03250.1h
Motion Spotter41,6340.9h
AE Nano-Armor Kit376532,38462.7h
AE Medical Applicator2930,3511.6h
Medical Applicator01920h
Icikill0630h
Spitfire Auto-Turret34160.5h
Welding Device01850h
Deconstruction Tool04620h
Shield Recharging Field2500h
Ammunition Package77740.6h
Medical Kit1801,1223.5h
Flail Targeting Dart42701.7h
Nano-Repair Grenade02680.1h
Hardlight Barrier2910.1h
A30 Walker0930.4h
WLT-Howler Mining Laser08652.5h

Check the help document for the dictionary if you want to learn more about words used here.


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