Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,834)players online:
CAMIKAZE78 (27)  Myian (21)  defterrNS (8)  표목 (8)  xxthemorningstarxx (7)  AbnormaI_ (5) 76
stats.dasanfall.com
Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 130

KDR: 5.46

Score: 36.7m

Last Seen: May 18th, 2019 1:25 AM
- OFFLINE - 132.2 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Saron HRB Blueshift VM5 Orion VS54 Saron Laser Cannon Aphelion VEX-4H Photon A2A Missile Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:StonewallBlackson



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,249,749 MLG Score: 999
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.639%26.726%5521511813,7232.436523.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.372%-0.097C+0.921B*-2.568F*HEAD ++ (~16.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B9.20.357C**35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.054%0.553%984311932,35224316549.67901142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.365%-0.874D---0.98D---1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.6-0.072C+49.30.051C+120.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.344%0.918%2095311934,13842428479.75943145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.578%1.984A++-1.07D*-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.30.653B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.626%1.24%1521911873,54839616728.93703212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%1.154B**-0.792D-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.707B++170.573B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.324%57.527%15213119374420373.66502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%0.792B++-0.639D-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.265C*2.90.08C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.366%12.217%15213119322113141.68702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%-1.671F--0.466D0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.089C+3.10.368C**11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
36.7m1180%902 (54.1k)804 (48.2k)5.4612426,9134,9288.07143130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196196623.261%9.572%22309:165

70% Engineer12% Heavy Assault7% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMNov 28th, 2015 10:51 AMMay 21st, 2019 12:16 PM (2d) (PST)May 18th, 2019 1:28 AM (5d) (PST)May 17th, 2019 9:25 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0851059800.5890.1080.0569.2190.192999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1026,29858,80435635531248,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
761.4h/31.7d 12,863 2,576 10,163 421.1k 393 1,170 8,777 49.6m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:510
Deaths:69
KDR:7.391
Accuracy:35.097% B+
HSR:33.922% C*
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
Solstice SF
A+
Kills:98
Deaths:9
KDR:10.889
Accuracy:31.346% A+
HSR:3.061% F--
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
VX6-7
C+
Kills:79
Deaths:26
KDR:3.038
Accuracy:16.547% D**
HSR:20.253% C+
Deimos VA29
D--
Kills:67
Deaths:26
KDR:2.577
Accuracy:36.709% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,108
Deaths (as Engineer):342
Deaths (to Engineers):1,531
KDR:3.23977
Kill Difference:766
Playtime:531.192 hours
Usage:70%
Score:16.661m
Score/min:523
Accuracy (listed only):24.023%
HSR (listed only):15.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,171
Deaths:430
KDR:2.723
Accuracy:19.657% C
HSR:32.280% B**
Pulsar LSW
C++
Kills:709
Deaths:193
KDR:3.674
Accuracy:22.713% C+
HSR:25.106% C++
Lasher X2 AE
D--
Kills:146
Deaths:30
KDR:4.867
Accuracy:21.100% D--
HSR:0.685% D*
Kills:2,026
Deaths (as Heavy Assault):653
Deaths (to Heavy Assaults):875
KDR:3.1026
Kill Difference:1,373
Playtime:90.137 hours
Usage:12%
Score:1.816m
Score/min:336
Accuracy (listed only):21.157%
HSR (listed only):19.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
VE-S Canis
B**
Kills:108
Deaths:32
KDR:3.375
Accuracy:17.590% D**
HSR:28.704% B**
Solstice SF
A+
Kills:98
Deaths:9
KDR:10.889
Accuracy:31.346% A+
HSR:3.061% F--
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
VX6-7
C+
Kills:79
Deaths:26
KDR:3.038
Accuracy:16.547% D**
HSR:20.253% C+
Deimos VA29
D--
Kills:67
Deaths:26
KDR:2.577
Accuracy:36.709% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:880
Deaths (as Light Assault):362
Deaths (to Light Assaults):602
KDR:2.43094
Kill Difference:518
Playtime:15.469 hours
Usage:2%
Score:0.279m
Score/min:301
Accuracy (listed only):22.276%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
VE-S Canis
B**
Kills:108
Deaths:32
KDR:3.375
Accuracy:17.590% D**
HSR:28.704% B**
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Deimos VA29
D--
Kills:67
Deaths:26
KDR:2.577
Accuracy:36.709% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:664
Deaths (as Combat Medic):275
Deaths (to Combat Medics):318
KDR:2.41455
Kill Difference:389
Playtime:15.006 hours
Usage:2%
Score:15.555m
Score/min:17,276
Accuracy (listed only):22.671%
HSR (listed only):18.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:417
Deaths:84
KDR:4.964
Accuracy:41.515% B+
HSR:63.309% C-
NS-44 Commissioner AE
D-
Kills:293
Deaths:269
KDR:1.089
Accuracy:31.242% D*
HSR:17.406% D-
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B++
VE-S Canis
B**
Kills:108
Deaths:32
KDR:3.375
Accuracy:17.590% D**
HSR:28.704% B**
NS-61 "Ravenous" Emissary
C*
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C*
NS-AM7G Archer
C*
Kills:90
Deaths:171
KDR:0.526
Accuracy:49.620% D*
HSR:17.778% C*
Parallax VX3-AE
B*
Kills:85
Deaths:5
KDR:17
Accuracy:40.092% C
HSR:87.059% B*
NS-357P Underboss
D
Kills:75
Deaths:35
KDR:2.143
Accuracy:37.127% D
HSR:14.667% D--
Spiker
D*
Kills:61
Deaths:79
KDR:0.772
Accuracy:8.280% T
HSR:11.475% D*
Kills:1,637
Deaths (as Infiltrator):917
Deaths (to Infiltrators):534
KDR:1.78517
Kill Difference:720
Playtime:52.193 hours
Usage:7%
Score:0.850m
Score/min:271
Accuracy (listed only):31.290%
HSR (listed only):32.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,303
Deaths:212
KDR:6.146
Accuracy:22.030% B+
HSR:26.017% B**
Blueshift VM5
B*
Kills:1,283
Deaths:212
KDR:6.052
Accuracy:22.056% B+
HSR:25.643% B*
Cosmos VM3
C**
Kills:263
Deaths:33
KDR:7.970
Accuracy:18.052% C**
HSR:18.631% C+
Cosmos VM3
C++
Kills:238
Deaths:33
KDR:7.212
Accuracy:17.538% C++
HSR:15.966% D
Nebula VM20
B+
Kills:157
Deaths:19
KDR:8.263
Accuracy:15.253% D
HSR:22.293% B+
Nebula VM20
C**
Kills:151
Deaths:19
KDR:7.947
Accuracy:14.936% D
HSR:21.854% C**
Comet VM2
B**
Kills:102
Deaths:37
KDR:2.757
Accuracy:51.239% B**
HSR:3.922% C+
Comet VM2
B++
Kills:81
Deaths:35
KDR:2.314
Accuracy:52.261% B++
HSR:0% F-
Quasar VM1
C+
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C+
HSR:17.568% C
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
D
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D
HSR:10.448% F-
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F
Vortex VM21
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:39.174% N/A
HSR:0% N/A
Kills:3,899
Deaths (as MAX Suit):351.500
Deaths (to MAX Suits):169
KDR:11.09246
Kill Difference:3,547.500
Playtime:56.973 hours
Usage:7%
Score:1.550m
Score/min:453
Accuracy (listed only):26.315%
HSR (listed only):12.488%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:1,080
V. Kills:634 170%
Deaths:249
KDR:4.337
Accuracy:30.187% C
KPH:26.100 A
VKPH:15.300 B**
Photon A2A Missile Pods
S
Kills:872
V. Kills:426 204%
Deaths:26
KDR:33.539
Accuracy:77.003% C
KPH:207.900 S
VKPH:101.600 A++
Maelstrom Turbo Laser
A
Kills:865
V. Kills:446 194%
Deaths:160
KDR:5.406
Accuracy:26.680% D
KPH:30.900 A
VKPH:15.900 B*
Light PPA
B+
Kills:407
V. Kills:26 N/A
Deaths:48
KDR:8.479
Accuracy:36.043% D
KPH:61.600 B+
VKPH:3.900 C*
Dual Photon Pods
C+
Kills:224
V. Kills:67 329%
Deaths:16
KDR:14
Accuracy:47.340% D
KPH:55.700 C
VKPH:16.700 C+
Coyote Missiles
B**
Kills:170
V. Kills:97 173%
Deaths:10
KDR:17
Accuracy:45.726% D*
KPH:66.100 B*
VKPH:37.700 B**
M202 Wyrm
D-
Kills:71
V. Kills:33 209%
Deaths:5
KDR:14.200
Accuracy:44.282% D**
KPH:52.500 D-
VKPH:24.400 D--
Antares LC
B**
Kills:69
V. Kills:40 168%
Deaths:12
KDR:5.750
Accuracy:32.074% C+
KPH:31.500 B**
VKPH:18.300 B+
Kills:3,758 (2,421 + 0)
Deaths:526
KDR:7.144
VKDR:3.363
Vehicle Kills:1,769
Kill Difference:3,232
Playtime:90.322 hours
Usage:12%
Score:1.832m
Score/min:338
Piloting Accuracy:32.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B++
Kills:164
V. Kills:6 N/A
Deaths:3
KDR:54.667
Accuracy:43.579% B+
KPH:90.600 B++
VKPH:3.300 D
L-30R Vektor
C-
Kills:107
V. Kills:55 191%
Deaths:17
KDR:6.294
Accuracy:33.300% D
KPH:7.300 C-
VKPH:3.700 C-
AP30 Shredder
A
Kills:105
V. Kills:70 148%
Deaths:2
KDR:52.500
Accuracy:40.038% B*
KPH:53.700 A
VKPH:35.800 A
L105 Zephyr
A*
Kills:61
V. Kills:18 321%
Deaths:7
KDR:8.714
Accuracy:67.764% M++
KPH:79.300 B**
VKPH:23.400 A*
Kills:437 (107 + 330)
Deaths:29
KDR:15.069
VKDR:5.138
Vehicle Kills:149
Kill Difference:408
Playtime:19.285 hours
Usage:3%
Score:0.200m
Score/min:173
Piloting Accuracy:33.300%
Gunner Accuracy:67.764%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:270
V. Kills:142 189%
Deaths:5
KDR:54
Accuracy:60.951% B+
KPH:63.800 M+
VKPH:33.600 M
C75 Viper
M**
Kills:211
V. Kills:87 240%
Deaths:10
KDR:21.100
Accuracy:51.331% A
KPH:58.800 A++
VKPH:24.300 M**
L100 Python HESH
M*
Kills:105
V. Kills:22 457%
Deaths:4
KDR:26.250
Accuracy:61.663% A+
KPH:95.200 A++
VKPH:19.900 M*
Kills:586 (586 + 0)
Deaths:19
KDR:30.842
VKDR:13.211
Vehicle Kills:251
Kill Difference:567
Playtime:8.920 hours
Usage:1%
Score:0.298m
Score/min:557
Driving Accuracy:61.663%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,582
V. Kills:2,429 147%
Deaths:380
KDR:9.426
Accuracy:61.201% B**
KPH:36.100 B**
VKPH:24.500 A*
Saron HRB
A++
Kills:1,296
V. Kills:850 152%
Deaths:83
KDR:15.615
Accuracy:54.290% A
KPH:41.300 A++
VKPH:27.100 A+
Aphelion VEX-4
A
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C*
KPH:37.900 B**
VKPH:27.600 A
Supernova VPC
A
Kills:413
V. Kills:69 N/A
Deaths:15
KDR:27.533
Accuracy:58.659% B*
KPH:68.900 A
VKPH:11.500 B**
Supernova PC
M+
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B*
VKPH:18.500 M+
Proton II PPA
A*
Kills:100
V. Kills:15 N/A
Deaths:5
KDR:20
Accuracy:41.257% M+
KPH:52.400 C+
VKPH:7.900 A*
Kills:6,330 (4,138 + 2,192)
Deaths:616
KDR:10.276
VKDR:6.537
Vehicle Kills:4,027
Kill Difference:5,714
Playtime:164.145 hours
Usage:22%
Score:4.659m
Score/min:473
Driving Accuracy:68.586%
Gunner Accuracy:41.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:931
V. Kills:543 171%
Deaths:102
KDR:9.127
Accuracy:45.021% C+
KPH:68 A+
VKPH:39.700 B**
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B++
KPH:136.500 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:278
V. Kills:122 226%
Deaths:17
KDR:16.353
Accuracy:58.890% A++
KPH:99.400 C**
VKPH:43.600 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,297 (0 + 2,297)
Deaths:191
KDR:12.026
VKDR:4.990
Vehicle Kills:953
Kill Difference:2,106
Playtime:28.220 hours
Usage:4%
Score:0.865m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B**
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M20 Basilisk
A
Kills:91
V. Kills:44 202%
Deaths:5
KDR:18.200
Accuracy:44.340% B+
KPH:27.100 B+
VKPH:13.100 A
M12 Kobalt
C**
Kills:74
V. Kills:5 N/A
Deaths:1
KDR:74
Accuracy:17.610% C+
KPH:58.500 C+
VKPH:4 C**
M12 Kobalt
A
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.343% C**
KPH:97.100 B++
VKPH:6.300 A
Kills:848 (0 + 848)
Deaths:45
KDR:18.844
VKDR:3.911
Vehicle Kills:176
Kill Difference:803
Playtime:13.394 hours
Usage:2%
Score:0.440m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:19.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 B
VKPH:18 C++
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.022m
Score/min:214
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:236
V. Kills:56 414%
Deaths:7
KDR:33.714
Accuracy:73.666% A*
KPH:164 A**
VKPH:38.900 B**
M20 Wyvern
B+
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.192% C**
KPH:19.900 C
VKPH:15.800 B+
Kills:294 (0 + 294)
Deaths:14
KDR:21
VKDR:7.286
Vehicle Kills:102
Kill Difference:280
Playtime:4.348 hours
Usage:1%
Score:0.112m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:39.192%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0113,5823809.426B+3.9661.201%B**N/A36.1B**24.5A*45299.3h4.5B++7.3B*
Blueshift VM5 1,3291,3032126.146A+0.6822.03%B+26.017%B**54.1A+1.1B**15924.1h15.4C++70B+
Saron HRB 2,1461,2968315.614A*10.1554.29%AN/A41.3A++27.1A+54331.4h19.1B+35.2B*
Blueshift VM5 1,3231,2832126.052A+0.5922.056%B+25.643%B*53.2A1.7A**16024.1h15.6C**70.6B+
Orion VS54 1,1821,1714302.723B++2.7419.657%C32.28%B**35.3C*N/A10733.2h10.5B++53.2C++
Saron Laser Cannon 1,7141,0802494.337B*1.1230.187%CN/A26.1A15.3B**26541.4h65.3B*216.2B*
Aphelion VEX-4H 1,4749311029.127B+3.6745.021%C+2.47%C68A+39.6B**50213.7h33.1B**73.6B**
Photon A2A Missile Pods 1,2988722633.538S28.0877.003%CN/A207.6S101.4A++17714.2h5.4A+7A+
Maelstrom Turbo Laser 1,3118651605.406A0.0626.68%DN/A30.9A15.9B*24128h46.8B**175.4B*
Proton II PPA-H 8918354817.396B+11.9342.98%B++1.557%C+136.9B**9.2B*3726.1h8.2B+19.2B++
Aphelion VEX-4 1,3767961137.044B*1.5836.5%C*4.271%C++37.9B**27.6A49121h48.2B+132.1B++
Pulsar LSW 7157091933.674A++1.7922.713%C+25.106%C++47.6C*N/A13514.9h10.5B++46.2B+
VE-LR Obelisk 520510697.391M*1.9335.097%B+33.922%C*72.9A++1.4B**1847h5.1B*14.5B++
Ghost 419417844.964B++0.5041.515%B+63.309%C-49.1B+N/A1438.5h2.1B+5.1B+
Supernova VPC 4824131527.533A++22.0758.659%B*2.421%B*68.8A11.5B**5236h2.7B+4.6B++
Light PPA 433407488.479B+3.0236.043%DN/A61.7B+3.9C*1736.6h12.1C**33.7C*
M40 Fury 4613902714.444A+8.9843.279%B++N/A75A13.7B**5195.2h9.7B*22.3B*
NS-44 Commissioner AE 2942932691.089C+4.3731.242%D*17.406%D-21.4D-N/A35913.7h3.3C**10.6C
M40 Fury-H 4002781716.353B10.8958.89%A++N/A99.3C**43.6A*4792.8h10.9C--18.5C**
L100 Python AP 412270554S48.5460.951%B+N/A64.3M+33.8M5894.2h3.4A5.5A
Cosmos VM3 266263337.97M**2.5118.052%C**18.631%C+57.2A*N/A2124.6h11.9B++66B+
Saron HRB-H 4852532410.542B**5.0863.22%B*N/A45.2B+41.4A++6995.6h30.3C--47.9C+
Tank Mine 350248308.267M++2.8189.185%SN/A177.1A+72.9B16071.4h2.6D--2.9A++
VA39 Spectre 247242763.184B**2.2839.449%A37.19%C+35.6B**N/A1066.8h4.6B*11.6B*
Cosmos VM3 242238337.212M**1.7517.538%C++15.966%D50.6A++N/A1864.7h12.7B+72.2C*
VLG Missile Launcher 292236733.714M**28.2573.666%A*1.271%C-168.6M40A5521.4h3.6B+4.9B*
M40 Fury 2832311219.25A+13.7947.197%B**2.165%C**79.7B**17.9B**7002.9h11.8C**25.1B++
Dual Photon Pods 2912241614A8.5447.34%DN/A56C16.8C+3124h18B+38B+
C-4 305219573.842A++1.6225.676%C++N/A95.2B+37.4B+9692.3h1B**3.7B*
C75 Viper 2982111021.1M**15.6451.331%AN/A58.6A++24.2M**5263.6h9.1B*17.8B**
Eridani SX5-AE 175174573.053A2.4125.806%D-31.035%B++32.8C--N/A1175.3h11.1C++43C+
Coyote Missiles 2671701017S11.5445.726%D*N/A65.4B*37.3B**5362.6h25.1B**54.9B++
Dual-75 Duster 170164354.667S49.2143.579%B+N/A91.1B++3.3D4021.8h5.3B+12.1B+
Nebula VM20 158157198.263M*2.8015.253%D22.293%B+74.8A**N/A2782.1h10.5A++68.6B+
Nebula VM20 153151197.947M+2.4914.936%D21.854%C**71.9A**1B*2962.1h10.7A+71.8B+
Lancer VS22 259149672.224A++3.2444.805%F--N/A16.4B+12.1C2029.1h12.6B+28.2B+
Lasher X2 AE 152146304.867A**0.5921.1%D--N/A23.5D1C+806.2h24.8D*117.6D--
Supernova PC 227143207.15B1.6968.586%A*2.098%C+31.8B*18.7M+4154.5h5.8C8.5B+
Damascus Edge 1511372,4700.055B+5.415.704%F-18.248%A0.6CN/A378243.2h2B34.7F--
Serpent VE92 121114701.629B+3.8310.279%F**13.158%D*14.4DN/A647.9h11.8B+114.7D**
H-V45 AE 112110422.619B++2.8416.785%F--22.727%D35.5C-N/A16493.1h10.1B++60.1D
VE-S Canis 109108323.375A*2.0917.59%D**28.704%B**30.9CN/A1233.5h9.8B++55.5C+
L-30R Vektor 162107176.294M*0.8333.3%DN/A7.2C-3.7C-5114.8h61.5B+184.6B
L100 Python HESH 127105426.25B**20.7961.663%A+N/A95.5A*20M*5291.1h2.5B**4.1B**
AP30 Shredder 175105252.5S47.0440.038%B*N/A52.5A35A8052h101.8C+254.3B
Comet VM2 133102372.757A*2.7051.239%B**3.922%C+32.9S10M+2383.1h12.6B**24.5B*
Proton II PPA 115100520B14.5441.257%M+1%D--52.6C+7.9A*2161.9h20.8T50.4C
Solstice SF 10098910.889U5.4331.346%A+3.061%F--65.3M++1.3A++3211.5h3.1A9.9A+
NS "Jackpot" Decimator 13998175.765A**0.3056.571%D--3.061%A31.6D13.2C-1913.1h3.6C*6.4C+
Phobos VX86 9493452.067B+3.3919.732%T-11.828%D20.7D-N/A774.5h2.4C*12F--
NS-61 "Ravenous" Emissary 92921090.844C+4.6222.183%D*19.565%C*13DN/A527.1h12.9B58.2C+
M20 Basilisk 13591518.2S12.7444.34%B+3.297%D--26.8B+12.9A5313.4h87.5C**197.5B+
NS-AM7G Archer 135901710.526C+4.9449.62%D*17.778%C*3.4D1.7C--2826.1h10.9B**21.9B*
Solstice VE3 8886551.564B**3.9023.656%C++19.767%C+22.6C*N/A1563.8h13.7B+58C**
Parallax VX3-AE 8585517M**11.5440.092%C87.059%B*44.7C+N/A1641.9h2C+5.1C+
Comet VM2 11181352.314A+3.1552.261%B++N/A27.9M+10.3M+1972.9h15.8B**30.3B**
VX6-7 8079263.038A+2.4216.547%D**20.253%C+35.9C*N/A1222.2h8.2B**49.4C**
NS-357P Underboss 7575352.143B+3.3237.127%D14.667%D--50CN/A1131.5h3.7C++9.8C+
M12 Kobalt 7974174S68.5417.61%C+13.514%D--56.9C3.8C*3651.3h17.5B+99.5C**
Quasar VM1 7574223.364A2.1016.054%C+17.568%C23.9C++N/A813.1h13.1B+81.9C**
NS-10 Burster 12074213.524M**1.9428.861%C+N/A8B*4.9B*1019.3h51.3A++177.8A
NS Decimator 13071621.145C++4.3255.969%D1.408%D18.2D--15.1C+2463.9h6.1D11D-
M202 Wyrm 10471514.2B+8.7444.282%D**1.408%D-50.7D--23.6D--3861.4h44.3C100.1D
Antares LC 10969125.75A*0.2932.074%C+N/A31.4B**18.2B+4992.2h76.9B+239.8B+
Quasar VM1 6867203.35B++2.1115.538%D10.448%F-22.3DN/A723h13.4C++86.2C+
Deimos VA29 6767262.577A2.8836.709%F-10.448%D--25.8DN/A942.6h2.2B+5.9D
M12 Kobalt 6662162A*56.5419.343%C**20.968%B+103.3B*6.7A+5320.6h14.1B*72.7B+
Spiker 6261790.772C4.698.28%T11.475%D*6D*N/A1910.1h9.9C+120T*
Thanatos VE70 6461421.452B++4.0118.821%F--14.754%C20.3C1A+963h5.1C+27.3F-
L105 Zephyr 796178.714C+3.2567.764%M++N/A76.3B**22.5A*3680.8h6.4C++9.5B*
Frag Grenade 6160160N/A54.5442.601%CN/A600B+10C**22780.1h3.2B+7.4B+
M20 Wyvern 1045878.286B++2.8239.192%C**N/A20C15.9B+3662.9h85.5C+218.2C*
V30-F Starfall 8756134.308A++1.1548.506%F-N/A32.9B+18.2C++2131.7h11.3B*23.3B+
NS-10 Burster 9656212.667A*2.7929.104%C+N/A6C*4.3C**769.3h68.5A++235.4A
Pulsar VS1 5151311.645B++3.8223.251%C+9.804%F30BN/A1691.7h13.5B+58B
Vortex VM21 7950192.632A2.8339.174%CN/A17.2A+10A+1232.9h18B*46B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon164290.5h
Pulsar C01410.1h
Anti-Vehicle MANA Turret11000.2h
Nano-Armor Kit03250.1h
AE Nano-Armor Kit275495,18656.7h
AE Medical Applicator2426,0931.3h
Medical Applicator01920h
Icikill0630h
Spitfire Auto-Turret33560.4h
Motion Spotter41,5470.8h
Deconstruction Tool04620h
Ammunition Package66850.5h
Medical Kit1579853.1h
Nano-Repair Grenade02380.1h
Hardlight Barrier2840.1h
Flail Targeting Dart42601.7h
A30 Walker0930.4h
WLT-Howler Mining Laser08650.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.51s on queries, 1.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.