Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,955)players online:
Faber0ne (30)  ObiTTV (10)  TheTake (7)  AlexWhite (5)  VTGone (4)  Rennat47 (1) 57
stats.dasanfall.com
Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 133

KDR: 5.73

Score: 38.4m

Last Seen: Jul 15th, 2019 4:01 AM
- OFFLINE - 128 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Saron HRB Orion VS54 Maelstrom Turbo Laser Saron Laser Cannon Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:StonewallBlackson



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,288,530 MLG Score: 1030
Fun Score: N/A
Cheeseburgers Flipped: 477TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.013%27.034%5681511994,1172.54453.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.322%-0.027C+0.94B*-2.489F*HEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.41B9.20.353C**34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.103%0.623%1081312112,727256189910.6109144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.032%-0.869D---0.886D---1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.1-0.014C+47.50.101C+115.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.363%0.919%2145312114,35443530739.98624142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.427%1.979A++-1.057D*-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++4.30.66B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.174%1.425%1527912053,64940317209.05459212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%1.108B**-0.746D-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.706B++16.90.576B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.347%58.696%15273121178221383.67136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.496%0.807B++-0.545D-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.285C*2.90.103C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.352%12.217%15273121122114451.53472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%-1.676F--0.477D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.092C+3.10.368C**11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 23
38.4m1121.7%884 (53k)788 (47.3k)5.7261329,6905,1858.36258133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214219423.474%9.475%22209:266

70% Engineer12% Heavy Assault7% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMMay 31st, 2019 8:33 AMJul 20th, 2019 2:54 AM (4h) (PST)Jul 15th, 2019 1:57 AM (5d) (PST)Jul 15th, 2019 12:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1061051,0010.6100.1060.0589.0220.1951030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3526,29460,05837635411247,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.8h/33.8d 13,670 2,813 11,096 439.4k 425 1,258 9,482 53.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:510
Deaths:69
KDR:7.391
Accuracy:35.097% B+
HSR:33.922% C*
Solstice SF
B**
Kills:138
Deaths:29
KDR:4.759
Accuracy:29.325% B**
HSR:3.623% F--
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
VX6-7
C+
Kills:98
Deaths:40
KDR:2.450
Accuracy:17.060% D**
HSR:20.408% C+
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D--
Kills:67
Deaths:27
KDR:2.481
Accuracy:36.524% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,167
Deaths (as Engineer):377
Deaths (to Engineers):1,585
KDR:3.09549
Kill Difference:790
Playtime:569.316 hours
Usage:70%
Score:17.966m
Score/min:526
Accuracy (listed only):23.812%
HSR (listed only):15.989%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,179
Deaths:436
KDR:2.704
Accuracy:19.638% C
HSR:32.146% B**
Pulsar LSW
B
Kills:1,065
Deaths:261
KDR:4.080
Accuracy:23.636% C++
HSR:26.855% B
Kills:2,244
Deaths (as Heavy Assault):697
Deaths (to Heavy Assaults):931
KDR:3.21951
Kill Difference:1,547
Playtime:97.190 hours
Usage:12%
Score:1.957m
Score/min:336
Accuracy (listed only):21.637%
HSR (listed only):29.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
Solstice SF
B**
Kills:138
Deaths:29
KDR:4.759
Accuracy:29.325% B**
HSR:3.623% F--
Serpent VE92
D*
Kills:114
Deaths:70
KDR:1.629
Accuracy:10.279% F**
HSR:13.158% D*
VE-S Canis
B**
Kills:109
Deaths:32
KDR:3.406
Accuracy:17.651% D**
HSR:28.440% B**
VX6-7
C+
Kills:98
Deaths:40
KDR:2.450
Accuracy:17.060% D**
HSR:20.408% C+
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D--
Kills:67
Deaths:27
KDR:2.481
Accuracy:36.524% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:940
Deaths (as Light Assault):397
Deaths (to Light Assaults):647
KDR:2.36776
Kill Difference:543
Playtime:15.720 hours
Usage:2%
Score:0.286m
Score/min:304
Accuracy (listed only):22.095%
HSR (listed only):17.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
VE-S Canis
B**
Kills:109
Deaths:32
KDR:3.406
Accuracy:17.651% D**
HSR:28.440% B**
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.732% T-
HSR:11.828% D
Deimos VA29
D--
Kills:67
Deaths:27
KDR:2.481
Accuracy:36.524% F-
HSR:10.448% D--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:665
Deaths (as Combat Medic):276
Deaths (to Combat Medics):334
KDR:2.40942
Kill Difference:389
Playtime:15.870 hours
Usage:2%
Score:15.614m
Score/min:16,398
Accuracy (listed only):22.653%
HSR (listed only):18.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:424
Deaths:85
KDR:4.988
Accuracy:41.376% B
HSR:63.443% C--
NS-44 Commissioner AE
D-
Kills:301
Deaths:275
KDR:1.095
Accuracy:31.465% D**
HSR:18.605% D-
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
Parallax VX3-AE
B*
Kills:116
Deaths:9
KDR:12.889
Accuracy:40.827% C+
HSR:86.207% B*
VE-S Canis
B**
Kills:109
Deaths:32
KDR:3.406
Accuracy:17.651% D**
HSR:28.440% B**
NS-61 "Ravenous" Emissary
C++
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C++
NS-AM7G Archer
B
Kills:90
Deaths:172
KDR:0.523
Accuracy:49.421% D*
HSR:17.778% B
NS-357P Underboss
D
Kills:76
Deaths:37
KDR:2.054
Accuracy:36.620% D
HSR:14.474% D*
Spiker
D*
Kills:62
Deaths:79
KDR:0.785
Accuracy:8.302% T
HSR:11.290% D*
Kills:1,686
Deaths (as Infiltrator):931
Deaths (to Infiltrators):559
KDR:1.81096
Kill Difference:755
Playtime:53.496 hours
Usage:7%
Score:0.871m
Score/min:271
Accuracy (listed only):31.310%
HSR (listed only):32.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,383
Deaths:223
KDR:6.202
Accuracy:21.833% B+
HSR:25.669% B*
Blueshift VM5
B*
Kills:1,363
Deaths:223
KDR:6.112
Accuracy:21.916% B+
HSR:25.679% B*
Cosmos VM3
C*
Kills:263
Deaths:33
KDR:7.970
Accuracy:18.052% C*
HSR:18.631% C+
Cosmos VM3
C++
Kills:238
Deaths:33
KDR:7.212
Accuracy:17.538% C++
HSR:15.966% D
Nebula VM20
B++
Kills:177
Deaths:25
KDR:7.080
Accuracy:16.336% C-
HSR:24.294% B++
Nebula VM20
A
Kills:170
Deaths:25
KDR:6.800
Accuracy:15.913% C--
HSR:27.059% A
Comet VM2
B*
Kills:102
Deaths:37
KDR:2.757
Accuracy:51.239% B*
HSR:3.922% C+
Comet VM2
B++
Kills:81
Deaths:35
KDR:2.314
Accuracy:52.261% B++
HSR:0% F-
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% D**
Quasar VM1
C++
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C++
HSR:17.568% C
Quasar VM1
C--
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% C--
HSR:10.448% F-
Vortex VM21
C+
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.032% C+
HSR:0% F
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F-
Kills:4,107
Deaths (as MAX Suit):370
Deaths (to MAX Suits):172
KDR:11.1
Kill Difference:3,737
Playtime:59.678 hours
Usage:7%
Score:1.689m
Score/min:472
Accuracy (listed only):26.591%
HSR (listed only):13.018%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,176
V. Kills:607 193%
Deaths:190
KDR:6.189
Accuracy:27.301% D
KPH:33.500 A+
VKPH:17.300 B*
Saron Laser Cannon
A
Kills:1,080
V. Kills:634 170%
Deaths:249
KDR:4.337
Accuracy:30.187% C
KPH:26 A
VKPH:15.300 B**
Photon A2A Missile Pods
M**
Kills:995
V. Kills:483 206%
Deaths:30
KDR:33.167
Accuracy:74.553% D
KPH:200.100 M**
VKPH:97.200 A++
Light PPA
B+
Kills:471
V. Kills:29 N/A
Deaths:53
KDR:8.887
Accuracy:35.325% D
KPH:63 B+
VKPH:3.900 C*
Dual Photon Pods
C+
Kills:224
V. Kills:67 329%
Deaths:16
KDR:14
Accuracy:47.340% D
KPH:55.700 C
VKPH:16.700 C+
Coyote Missiles
B**
Kills:195
V. Kills:109 177%
Deaths:13
KDR:15
Accuracy:45.645% D--
KPH:69.600 B**
VKPH:38.900 B**
Antares LC
B**
Kills:120
V. Kills:63 188%
Deaths:20
KDR:6
Accuracy:30.555% C+
KPH:33.500 B**
VKPH:17.600 B+
M202 Wyrm
D
Kills:109
V. Kills:46 232%
Deaths:7
KDR:15.571
Accuracy:43.495% D**
KPH:67.500 D
VKPH:28.500 D
Hornet Missiles
B+
Kills:60
V. Kills:33 176%
Deaths:2
KDR:30
Accuracy:47.380% F
KPH:100.500 B+
VKPH:55.300 B+
Kills:4,430 (2,847 + 0)
Deaths:580
KDR:7.638
VKDR:3.571
Vehicle Kills:2,071
Kill Difference:3,850
Playtime:101.665 hours
Usage:13%
Score:2.116m
Score/min:347
Piloting Accuracy:30.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M
Kills:289
V. Kills:19 N/A
Deaths:3
KDR:96.333
Accuracy:36.629% C
KPH:95 M
VKPH:6.200 A+
Dual-75 Duster
B**
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:45.753% B*
KPH:101.300 B**
VKPH:2.900 D
L-30R Vektor
C
Kills:132
V. Kills:64 203%
Deaths:18
KDR:7.333
Accuracy:33.063% C--
KPH:7.800 C
VKPH:3.800 C
AP30 Shredder
A+
Kills:105
V. Kills:70 148%
Deaths:2
KDR:52.500
Accuracy:40.015% B*
KPH:53.700 A
VKPH:35.800 A+
L105 Zephyr
M+
Kills:82
V. Kills:27 293%
Deaths:7
KDR:11.714
Accuracy:65.027% M
KPH:81.500 A
VKPH:26.800 M+
Kills:820 (421 + 399)
Deaths:33
KDR:24.848
VKDR:5.636
Vehicle Kills:186
Kill Difference:787
Playtime:24.941 hours
Usage:3%
Score:0.291m
Score/min:194
Piloting Accuracy:33.063%
Gunner Accuracy:65.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:541
V. Kills:292 185%
Deaths:11
KDR:49.182
Accuracy:64.007% B*
KPH:71 M++
VKPH:38.300 M**
C75 Viper
M*
Kills:212
V. Kills:88 238%
Deaths:10
KDR:21.200
Accuracy:51.351% B**
KPH:58.400 A++
VKPH:24.200 M*
L100 Python HESH
M**
Kills:123
V. Kills:29 410%
Deaths:4
KDR:30.750
Accuracy:61.202% A+
KPH:90.400 A++
VKPH:21.300 M**
Kills:876 (876 + 0)
Deaths:25
KDR:35.040
VKDR:16.360
Vehicle Kills:409
Kill Difference:851
Playtime:12.614 hours
Usage:2%
Score:0.448m
Score/min:591
Driving Accuracy:61.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,699
V. Kills:2,488 149%
Deaths:383
KDR:9.658
Accuracy:61.196% B*
KPH:36.400 B**
VKPH:24.500 A*
Saron HRB
A++
Kills:1,318
V. Kills:861 153%
Deaths:83
KDR:15.880
Accuracy:54.573% A
KPH:41.500 A++
VKPH:27.100 A+
Aphelion VEX-4
A+
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C**
KPH:37.900 B**
VKPH:27.600 A+
Supernova VPC
A++
Kills:512
V. Kills:78 N/A
Deaths:15
KDR:34.133
Accuracy:59.438% B**
KPH:74 A++
VKPH:11.300 B*
Supernova PC
M++
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B*
VKPH:18.500 M++
Proton II PPA
A**
Kills:123
V. Kills:18 N/A
Deaths:6
KDR:20.500
Accuracy:40.984% M
KPH:58 C+
VKPH:8.500 A**
Kills:6,591 (4,354 + 2,237)
Deaths:620
KDR:10.631
VKDR:6.627
Vehicle Kills:4,109
Kill Difference:5,971
Playtime:168.000 hours
Usage:21%
Score:4.832m
Score/min:479
Driving Accuracy:68.586%
Gunner Accuracy:40.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:931
V. Kills:543 171%
Deaths:102
KDR:9.127
Accuracy:45.021% C+
KPH:68 A+
VKPH:39.700 B**
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B++
KPH:136.500 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:58.310% A+
KPH:97.200 C++
VKPH:42.800 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,312 (0 + 2,312)
Deaths:192
KDR:12.042
VKDR:5
Vehicle Kills:960
Kill Difference:2,120
Playtime:28.438 hours
Usage:4%
Score:0.876m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M12 Kobalt
C**
Kills:114
V. Kills:6 N/A
Deaths:1
KDR:114
Accuracy:17.741% C+
KPH:73.200 C*
VKPH:3.900 C**
M20 Basilisk
A+
Kills:92
V. Kills:44 204%
Deaths:5
KDR:18.400
Accuracy:44.668% B+
KPH:27.300 B+
VKPH:13 A+
M12 Kobalt
B**
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.220% C**
KPH:92.900 B+
VKPH:6 B**
Kills:889 (0 + 889)
Deaths:45
KDR:19.756
VKDR:3.933
Vehicle Kills:177
Kill Difference:844
Playtime:13.724 hours
Usage:2%
Score:0.455m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:19.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:48.506% F-
KPH:32.500 B+
VKPH:18 C**
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.723 hours
Usage:0%
Score:0.023m
Score/min:223
Driving Accuracy:48.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M
Kills:280
V. Kills:74 373%
Deaths:8
KDR:35
Accuracy:71.476% A++
KPH:151.900 M
VKPH:40.100 A+
M20 Wyvern
B
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.192% C*
KPH:19.900 C
VKPH:15.800 B
Kills:338 (0 + 338)
Deaths:15
KDR:22.533
VKDR:8
Vehicle Kills:120
Kill Difference:323
Playtime:4.753 hours
Usage:1%
Score:0.126m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:39.192%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,1873,6993839.658B+3.9361.196%B*N/A36.4B**24.5A*458101.7h4.4B+7.2B*
Blueshift VM5 1,4091,3832236.202A+0.4821.833%B+25.669%B*53.6A1B++16525.8h15.3C*70.3B+
Blueshift VM5 1,4051,3632236.112A+0.3921.916%B+25.679%B*52.8B**1.6A*16425.8h15.5C*70.8B+
Saron HRB 2,1791,3188315.88A*10.1554.573%AN/A41.6A++27.2A+55331.7h19.2B+35.2B**
Orion VS54 1,1901,1794362.704B*3.0219.638%C32.146%B**34.6C++N/A10634.1h10.5B*53.3C++
Maelstrom Turbo Laser 1,7831,1761906.189A++0.4627.301%DN/A33.5A+17.3B*25135.1h45.3B**166.1B*
Saron Laser Cannon 1,7141,0802494.337B*1.3930.187%CN/A26A15.3B**27241.5h65.3B*216.2B*
Pulsar LSW 1,0771,0652614.08A*1.6523.636%C++26.855%B56.6B+N/A15318.8h10.2B*43.2B+
Photon A2A Missile Pods 1,4789953033.167S27.4474.553%DN/A199M**96.6A++16535h5.3A+7.1A++
Aphelion VEX-4H 1,4749311029.127B+3.4045.021%C+2.47%C68A+39.6B**50913.7h33.1B**73.6B**
Proton II PPA-H 8918354817.396B+11.6742.98%B++1.557%C+136.9B**9.2B*3736.1h8.2B++19.2B++
Aphelion VEX-4 1,3767961137.044B+1.3236.5%C**4.271%C*37.9B**27.6A+49121h48.2B+132.1B++
L100 Python AP 8335411149.182S43.4664.007%B*N/A71.2M++38.4M**6327.6h3.7A5.7B**
Supernova VPC 5905121534.133A*28.4159.438%B**2.344%B*74.2A++11.3B*5266.9h2.6B++4.4B*
VE-LR Obelisk 520510697.391M*1.6635.097%B+33.922%C*72.9A++1.4B**1867h5.1B*14.5B++
Light PPA 500471538.887B+3.1635.325%DN/A62.8B+3.9C*1797.5h11.9C**33.8C*
Ghost 426424854.988B*0.7441.376%B63.443%C--48.7B+N/A1428.7h2.1B+5.1B+
M40 Fury 4613902714.444A+8.7243.279%B++N/A75A13.7B*5195.2h9.7B*22.3B*
NS-44 Commissioner AE 3023012751.095C+4.6331.465%D**18.605%D-20.6D-N/A33914.6h3.3C**10.5C-
M40 Fury-H 4222931816.278B+10.5558.31%A+N/A97.7C*43A*4663h11.2C--19.2C*
L-24R Spur 308289396.333S90.6136.629%C1.73%C96.3M6.3A+2783h17.3B+47.2B+
VLG Missile Launcher 354280835A*29.2771.476%A++1.071%C-155.6M41.1A+5591.8h3.8B+5.3B**
Tank Mine 381270309M*3.2787.435%SN/A180A+74B+16801.5h2.5D--2.8A++
Cosmos VM3 266263337.97M**2.2418.052%C*18.631%C+57.2A++N/A2164.6h11.9B++66B+
C-4 358262644.094A++1.6324.698%C+N/A97B35.6B+9532.7h0.9B**3.8B*
Saron HRB-H 4852532410.542B**4.8263.22%B*N/A45.2B+41.4A++7005.6h30.3C-47.9C+
VA39 Spectre 247242763.184A2.5439.449%A37.19%C+35.1B*N/A1066.9h4.6B*11.6B*
Cosmos VM3 242238337.212M**1.4917.538%C++15.966%D50.6AN/A1924.7h12.7B+72.2C*
M40 Fury 2832311219.25A++13.5247.197%B**2.165%B79.7B**17.9B**7002.9h11.8B25.1B++
Dual Photon Pods 2912241614B**8.2747.34%DN/A56C16.8C+3154h18B+38B+
Dual-75 Duster 218212370.667S64.9445.753%B*N/A101B**2.9D4582.1h4.9B++10.8B++
C75 Viper 3002121021.2M**15.4751.351%B**N/A58.9A++24.4M*5373.6h9.2B*18B**
Coyote Missiles 3041951315S9.2745.645%D--N/A69.6B**38.9B**5622.8h23.9B**52.3B++
Nebula VM20 178177257.08A**1.3516.336%C-24.294%B++77MN/A3012.3h10.8A++66.1B+
Eridani SX5-AE 175174573.053A2.6725.806%D-31.035%B+32.8DN/A1185.3h11.1C++43C+
Nebula VM20 172170256.8A*1.0715.913%C--27.059%A73.9MN/A3212.3h11A+69.2B+
Lasher X2 AE 171164325.125M0.6020.797%D--N/A24.8D1.1C+816.6h24.1D-115.7D-
Lancer VS22 259149672.224A++3.5045.058%F--N/A16.2C**12C2039.2h12.8B+28.4B+
Supernova PC 227143207.15C**1.4268.586%A*2.098%C+31.8B*18.7M++4164.5h5.8C+8.5B++
Damascus Edge 1571422,6320.054B+5.675.795%F-17.606%A0.5CN/A355258.9h2C**34.1F--
Solstice SF 141138294.759M**0.9729.325%B**3.623%F--55.2A*1.2A+2302.5h4.2B**14.3A
L-30R Vektor 196132187.333M**1.6133.063%C--N/A7.9C3.8C5816.8h53.8B+162.8B+
L100 Python HESH 152123430.75A++25.0261.202%A+N/A87.9A++20.7M*5061.4h2.7B*4.5B**
Proton II PPA 141123620.5B+14.7740.984%MN/A58.6C++8.6A**2482.1h18.8F--45.8C+
Antares LC 183120206A**0.2730.555%C+N/A33.3B**17.5B+3823.6h64.4B++210.8B++
Parallax VX3-AE 117116912.889M*7.1640.827%C+86.207%B*50.4C+N/A1772.3h2C+4.8C+
Serpent VE92 121114701.629B+4.1010.279%F**13.158%D*14.4DN/A657.9h11.8B+114.7D**
M12 Kobalt 1201141114U108.2717.741%C+15.79%C--71.3C*3.8C*4241.6h15.4B++86.7B+
NS "Jackpot" Decimator 159110234.783A*0.9455.172%D**2.727%B*29.7D--13.2D1743.7h3.6C*6.6C
H-V45 AE 112110422.619B++3.1116.785%F--22.727%D35.5C--N/A16503.1h10.1B++60.1D
VE-S Canis 110109323.406A*2.3217.651%D**28.44%B**30.3CN/A1263.6h9.7B++55.1C+
M202 Wyrm 155109715.571B+9.8443.495%D**N/A68.1D28.8D4861.6h33.1B+76C+
AP30 Shredder 175105252.5S46.7740.015%B*N/A52.5A35A8492h101.8C+254.5C**
Comet VM2 133102372.757A*2.9751.239%B*3.922%C+32.9M**10M+2413.1h12.6B**24.5B*
VX6-7 9998402.45B*3.2817.06%D**20.408%C+28C+N/A923.5h8.8B**51.5C*
Phobos VX86 9493452.067B+3.6619.732%T-11.828%D20.7D-N/A784.5h2.4C*12F--
M20 Basilisk 13692518.4S12.6744.668%B+3.261%D--27.1B+12.9A+5373.4h88.2B197.3B+
NS-61 "Ravenous" Emissary 92921090.844C+4.8822.183%D*19.565%C++13DN/A527.1h12.9C**58.2C+
NS-AM7G Archer 135901720.523C+5.2049.421%D*17.778%B3.4D1.7C--2726.4h10.9B**22.1B*
Solstice VE3 8886551.564B**4.1623.656%C++19.767%C+22.6C*N/A1603.8h13.7B+58C*
L105 Zephyr 10982711.714B+5.9965.027%MN/A82A27M+4001h6B+9.2B**
Comet VM2 11181352.314A++3.4152.261%B++N/A27.9M10.3M+1972.9h15.8B**30.3B**
M12 Kobalt 8377238.5B+32.7726.186%B*10.39%D**110C++8.6B**3290.7h19.9C+75.8B
NS-357P Underboss 7676372.054B+3.6736.62%D14.474%D*50.7CN/A1131.5h3.8C+10.3C
NS-10 Burster 12074213.524M**2.2028.861%C+N/A8B*4.9B*1019.3h51.3A++177.8A
Quasar VM1 7574223.364A2.3616.054%C++17.568%C23.9C++N/A833.1h13.1B++81.9B
NS Decimator 13071621.145C++4.5855.969%D1.408%D18.2D--15.1C+2543.9h6.1D11D-
Deimos VA29 6767272.481B**3.2536.524%F-10.448%D--24.8DN/A962.7h2.2B+5.9D
Quasar VM1 6867203.35B++2.3815.538%C--10.448%F-22.3DN/A733h13.4C++86.2C+
M12 Kobalt 6662162M+56.2719.22%C**20.968%B+88.6B+5.7B**5490.7h14.1B*73.2B+
Spiker 6462790.785C4.948.302%T11.29%D*6.1D*N/A2010.2h9.9C+118.7T*
Thanatos VE70 6461421.452B++4.2718.821%F--14.754%C20.3C-1A1013h5.1C+27.3F-
Hornet Missiles 9360230S24.2747.38%FN/A100B+55B+10230.6h6.9B+14.6B+
Frag Grenade 6160160N/A54.2742.601%CN/A600B+10C++23300.1h3.2B+7.4B+
Vortex VM21 9259222.682B**3.0441.032%C+N/A17.4A+9.7A1583.4h18.7B*45.6B++
M20 Wyvern 1045878.286B+2.5639.192%C*N/A20C15.9B3662.9h85.5C+218.2C*
NS-10 Burster 9656212.667A*3.0629.104%C+N/A6C++4.3C**769.3h68.5A++235.4A
V30-F Starfall 8756134.308A++1.4248.506%F-N/A32.9B+18.2B2221.7h11.3B*23.3B+
NS Annihilator 9152173.059S2.6779.377%CN/A16.3A12.2A3113.2h6.4A++8A++
Pulsar VS1 5151311.645B++4.0823.251%C+9.804%F30C**N/A1861.7h13.5B+58B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon164790.6h
Pulsar C01410.1h
Anti-Vehicle MANA Turret11050.3h
Nano-Armor Kit03250.1h
Motion Spotter41,5690.8h
AE Nano-Armor Kit283515,61059.7h
AE Medical Applicator2426,5411.4h
Medical Applicator01920h
Icikill0630h
Spitfire Auto-Turret33850.5h
Deconstruction Tool04620h
Ammunition Package77510.5h
Medical Kit1671,0653.3h
Nano-Repair Grenade02550.1h
Flail Targeting Dart42631.7h
Hardlight Barrier2900.1h
A30 Walker0930.4h
WLT-Howler Mining Laser08651h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.05s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.