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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 141

KDR: 6.28

Score: 44.9m

Last Seen: May 28th, 2020 2:17 AM
- OFFLINE - 58.3 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 V26 Maelstrom Turbo Laser Saron HRB Saron Laser Cannon Photon A2A Missile Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,282,275 MLG Score: 1025
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.059%26.985%5681813294,9882.621123.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.84%-0.038C+0.885B*-2.097F--HEAD ++ (~16.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.383C**9.60.325C**36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.412%0.557%1228413433,770315247211.9304152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.427%-0.828D--0.937D---0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.20.039C+45.90.137C++110.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.598%0.67%2915413436,720505398913.3069168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%2.089A*-1.185D*-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.835B++40.682B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.175%1.733%14961213354,21346519349.06021218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.847%1.012B**-0.674D0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.708B++16.60.588B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.477%58.652%149631344890238113.72385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.547%0.832B++-0.539D-1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.80.128C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.382%10.979%14964134333717261.94798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%-1.929F--0.747D--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-0.542D3.70.234C++16.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m994.7%825 (49.5k)739 (44.3k)6.2841838,5666,1379.14242141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1347278224.166%8.73%21109:549

72% Engineer11% Heavy Assault6% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMMay 31st, 2019 8:33 AMMay 28th, 2020 6:52 PM (43d) (PST)May 28th, 2020 2:12 AM (44d) (PST)May 27th, 2020 10:17 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,174991,0750.6350.1010.0558.3070.2001025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,4525,93864,51438634981244,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1012.4h/42.2d 17,541 3,367 14,165 504.6k 576 1,439 12,160 71.3m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:556
Deaths:72
KDR:7.722
Accuracy:35.737% B+
HSR:33.633% C++
Serpent VE92
D*
Kills:206
Deaths:133
KDR:1.549
Accuracy:12.082% F*
HSR:13.592% D*
VX6-7
C-
Kills:167
Deaths:94
KDR:1.777
Accuracy:18.337% D**
HSR:19.162% C-
Solstice SF
B
Kills:150
Deaths:33
KDR:4.545
Accuracy:26.795% B
HSR:4.667% F-
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D
Deimos VA29
D*
Kills:92
Deaths:36
KDR:2.556
Accuracy:35.728% F*
HSR:9.783% D*
Pandora VX25
F
Kills:91
Deaths:39
KDR:2.333
Accuracy:15.145% F**
HSR:8.791% F
Solstice VE3
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.623% C+
HSR:19.767% C+
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,502
Deaths (as Engineer):549
Deaths (to Engineers):1,870
KDR:2.73588
Kill Difference:953
Playtime:724.442 hours
Usage:72%
Score:23.296m
Score/min:536
Accuracy (listed only):22.877%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,205
Deaths:517
KDR:2.331
Accuracy:20.028% C
HSR:31.535% B++
Pulsar LSW
C++
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:23.764% C+
HSR:27.002% C++
VE-H Maw
B++
Kills:247
Deaths:57
KDR:4.333
Accuracy:18.634% F
HSR:35.628% B++
SVA-88
B*
Kills:132
Deaths:40
KDR:3.300
Accuracy:29.597% B*
HSR:28.788% C*
Kills:2,758
Deaths (as Heavy Assault):915
Deaths (to Heavy Assaults):1,131
KDR:3.01421
Kill Difference:1,843
Playtime:115.591 hours
Usage:11%
Score:2.453m
Score/min:354
Accuracy (listed only):23.006%
HSR (listed only):30.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:206
Deaths:133
KDR:1.549
Accuracy:12.082% F*
HSR:13.592% D*
VE-S Canis
B+
Kills:176
Deaths:49
KDR:3.592
Accuracy:16.938% F-
HSR:27.273% B+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D*
HSR:31.035% B+
VX6-7
C-
Kills:167
Deaths:94
KDR:1.777
Accuracy:18.337% D**
HSR:19.162% C-
Solstice SF
B
Kills:150
Deaths:33
KDR:4.545
Accuracy:26.795% B
HSR:4.667% F-
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D
Deimos VA29
D*
Kills:92
Deaths:36
KDR:2.556
Accuracy:35.728% F*
HSR:9.783% D*
Pandora VX25
F
Kills:91
Deaths:39
KDR:2.333
Accuracy:15.145% F**
HSR:8.791% F
Solstice VE3
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.623% C+
HSR:19.767% C+
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,296
Deaths (as Light Assault):583
Deaths (to Light Assaults):751
KDR:2.22298
Kill Difference:713
Playtime:20.866 hours
Usage:2%
Score:0.381m
Score/min:305
Accuracy (listed only):21.290%
HSR (listed only):16.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:176
Deaths:49
KDR:3.592
Accuracy:16.938% F-
HSR:27.273% B+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D*
HSR:31.035% B+
H-V45 AE
D-
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F**
HSR:22.727% D-
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.627% T*
HSR:11.828% D
Deimos VA29
D*
Kills:92
Deaths:36
KDR:2.556
Accuracy:35.728% F*
HSR:9.783% D*
Pandora VX25
F
Kills:91
Deaths:39
KDR:2.333
Accuracy:15.145% F**
HSR:8.791% F
Equinox VE2
B++
Kills:82
Deaths:43
KDR:1.907
Accuracy:15.507% F--
HSR:28.049% B++
CME
C*
Kills:63
Deaths:39
KDR:1.615
Accuracy:24.882% C--
HSR:25.397% C*
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pulsar VS1
C
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C
HSR:9.804% F
VE-A Lacerta
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:19.665% N/A
HSR:28% N/A
Kills:1,043
Deaths (as Combat Medic):433
Deaths (to Combat Medics):385
KDR:2.40878
Kill Difference:610
Playtime:20.761 hours
Usage:2%
Score:15.712m
Score/min:12,614
Accuracy (listed only):21.105%
HSR (listed only):19.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:505
Deaths:89
KDR:5.674
Accuracy:41.336% C++
HSR:61.584% D-
NS-44 Commissioner AE
D--
Kills:316
Deaths:299
KDR:1.057
Accuracy:30.507% F
HSR:18.038% D--
VA39 Spectre
B**
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% B**
HSR:37.190% C+
VE-S Canis
B+
Kills:176
Deaths:49
KDR:3.592
Accuracy:16.938% F-
HSR:27.273% B+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D*
HSR:31.035% B+
Parallax VX3-AE
B+
Kills:143
Deaths:10
KDR:14.300
Accuracy:41.350% C+
HSR:84.615% B+
NS-61 "Ravenous" Emissary
C+
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C+
NS-AM7G Archer
C+
Kills:90
Deaths:175
KDR:0.514
Accuracy:49.378% D*
HSR:17.778% C+
NS-357P Underboss
D-
Kills:78
Deaths:39
KDR:2
Accuracy:36.893% D-
HSR:15.385% D*
Spiker
D**
Kills:65
Deaths:86
KDR:0.756
Accuracy:8.383% T*
HSR:12.308% D**
Kills:1,881
Deaths (as Infiltrator):989
Deaths (to Infiltrators):628
KDR:1.90192
Kill Difference:892
Playtime:60.150 hours
Usage:6%
Score:0.966m
Score/min:268
Accuracy (listed only):31.222%
HSR (listed only):32.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,648
Deaths:275
KDR:5.993
Accuracy:21.683% C*
HSR:26.214% B++
Blueshift VM5
B+
Kills:1,613
Deaths:275
KDR:5.865
Accuracy:21.745% C++
HSR:25.419% B+
Nebula VM20
C**
Kills:280
Deaths:36
KDR:7.778
Accuracy:18.294% C
HSR:22.857% C**
Cosmos VM3
C+
Kills:266
Deaths:33
KDR:8.061
Accuracy:18.287% C+
HSR:18.421% C+
Nebula VM20
B*
Kills:264
Deaths:36
KDR:7.333
Accuracy:17.693% C
HSR:25.379% B*
Cosmos VM3
C+
Kills:242
Deaths:33
KDR:7.333
Accuracy:17.769% C+
HSR:15.703% D
Comet VM2
B++
Kills:122
Deaths:41
KDR:2.976
Accuracy:51.093% B++
HSR:3.279% C--
Comet VM2
B+
Kills:94
Deaths:39
KDR:2.410
Accuracy:51.928% B+
HSR:1.064% D**
Vortex VM21
C++
Kills:87
Deaths:27
KDR:3.222
Accuracy:43.585% C++
HSR:0% F
Vortex VM21
C**
Kills:75
Deaths:27
KDR:2.778
Accuracy:44.671% C**
HSR:2.667% C-
NS-10 Burster
C
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.948% C
HSR:0% F
Quasar VM1
C+
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C+
HSR:17.568% C
Quasar VM1
D-
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D-
HSR:10.448% F--
NS-10 Burster
C
Kills:58
Deaths:21
KDR:2.762
Accuracy:29.199% C
HSR:0% F-
Kills:4,964
Deaths (as MAX Suit):453
Deaths (to MAX Suits):195
KDR:10.95806
Kill Difference:4,511
Playtime:69.475 hours
Usage:7%
Score:2.069m
Score/min:496
Accuracy (listed only):28.320%
HSR (listed only):12.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
B**
Kills:1,535
V. Kills:790 194%
Deaths:193
KDR:7.953
Accuracy:27.621% D
KPH:33.600 B**
VKPH:17.300 B+
Saron Laser Cannon
B**
Kills:1,475
V. Kills:831 177%
Deaths:249
KDR:5.924
Accuracy:30.076% C
KPH:27.600 B**
VKPH:15.600 B++
Photon A2A Missile Pods
M*
Kills:1,274
V. Kills:607 210%
Deaths:30
KDR:42.467
Accuracy:70.937% D-
KPH:227 M*
VKPH:108.200 A++
Light PPA
C*
Kills:686
V. Kills:46 N/A
Deaths:53
KDR:12.943
Accuracy:35.240% D--
KPH:64.300 C*
VKPH:4.300 C*
Antares LC
B*
Kills:505
V. Kills:263 191%
Deaths:20
KDR:25.250
Accuracy:30.136% C
KPH:37.600 B*
VKPH:19.600 B
Coyote Missiles
B*
Kills:305
V. Kills:160 189%
Deaths:14
KDR:21.786
Accuracy:43.825% D**
KPH:68.200 B*
VKPH:35.800 B*
Dual Photon Pods
C+
Kills:247
V. Kills:75 325%
Deaths:16
KDR:15.438
Accuracy:48.396% D
KPH:61.400 C-
VKPH:18.600 C+
Hornet Missiles
B
Kills:199
V. Kills:118 167%
Deaths:2
KDR:99.500
Accuracy:59.660% C-
KPH:87.700 C*
VKPH:52 B
M202 Wyrm
D
Kills:154
V. Kills:65 233%
Deaths:7
KDR:22
Accuracy:46.537% D--
KPH:61.800 D
VKPH:26.100 D-
Kills:6,380 (4,201 + 0)
Deaths:584
KDR:10.925
VKDR:5.060
Vehicle Kills:2,955
Kill Difference:5,796
Playtime:142.098 hours
Usage:14%
Score:3.118m
Score/min:366
Piloting Accuracy:30.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:556
V. Kills:32 N/A
Deaths:3
KDR:185.333
Accuracy:35.618% D
KPH:81.700 A+
VKPH:4.700 B++
Dual-75 Duster
B++
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:45.757% B++
KPH:101.200 B+
VKPH:2.900 C
L-30R Vektor
C-
Kills:178
V. Kills:82 214%
Deaths:18
KDR:9.889
Accuracy:33.373% D
KPH:8.500 C-
VKPH:3.900 C--
AP30 Shredder
B**
Kills:105
V. Kills:70 148%
Deaths:2
KDR:52.500
Accuracy:40.149% B++
KPH:53.600 B++
VKPH:35.800 B**
C150 Dalton
A*
Kills:86
V. Kills:48 176%
Deaths:3
KDR:28.667
Accuracy:57.587% A*
KPH:66.300 B*
VKPH:37 B+
L105 Zephyr
A+
Kills:82
V. Kills:27 293%
Deaths:7
KDR:11.714
Accuracy:65.027% A**
KPH:81.400 B**
VKPH:26.800 A+
CAS30 Tank Buster
A++
Kills:74
V. Kills:41 176%
Deaths:2
KDR:37
Accuracy:51.736% B+
KPH:20.300 A++
VKPH:11.300 B+
Kills:1,293 (808 + 485)
Deaths:38
KDR:34.026
VKDR:8.053
Vehicle Kills:306
Kill Difference:1,255
Playtime:37.783 hours
Usage:4%
Score:0.499m
Score/min:220
Piloting Accuracy:51.736%
Gunner Accuracy:65.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:858
V. Kills:450 190%
Deaths:11
KDR:78
Accuracy:64.837% B**
KPH:70.700 A*
VKPH:37.100 M
C75 Viper
M**
Kills:269
V. Kills:121 220%
Deaths:10
KDR:26.900
Accuracy:52.380% A
KPH:59.600 B**
VKPH:26.800 M**
L100 Python HESH
M+
Kills:171
V. Kills:35 475%
Deaths:4
KDR:42.750
Accuracy:64.638% A++
KPH:98.900 A+
VKPH:20.200 M+
Kills:1,298 (1,298 + 0)
Deaths:25
KDR:51.920
VKDR:24.240
Vehicle Kills:606
Kill Difference:1,273
Playtime:18.376 hours
Usage:2%
Score:0.639m
Score/min:580
Driving Accuracy:64.638%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,107
V. Kills:3,179 161%
Deaths:383
KDR:13.334
Accuracy:62.182% B**
KPH:40.300 B**
VKPH:25.100 A++
Saron HRB
A
Kills:1,502
V. Kills:954 157%
Deaths:83
KDR:18.096
Accuracy:54.893% B**
KPH:41.900 A
VKPH:26.600 B*
Aphelion VEX-4
B*
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C++
KPH:37.900 B*
VKPH:27.600 B++
Supernova VPC
A
Kills:612
V. Kills:105 N/A
Deaths:15
KDR:40.800
Accuracy:60.897% B**
KPH:79.300 A
VKPH:13.600 B**
Proton II PPA
A**
Kills:152
V. Kills:21 N/A
Deaths:6
KDR:25.333
Accuracy:40.386% A**
KPH:61.900 C+
VKPH:8.600 A**
Supernova PC
A*
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B+
VKPH:18.500 A*
Kills:8,312 (5,862 + 2,450)
Deaths:620
KDR:13.406
VKDR:7.940
Vehicle Kills:4,923
Kill Difference:7,692
Playtime:198.292 hours
Usage:20%
Score:5.828m
Score/min:490
Driving Accuracy:68.586%
Gunner Accuracy:40.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:1,104
V. Kills:618 178%
Deaths:102
KDR:10.824
Accuracy:46.148% C+
KPH:72.200 A+
VKPH:40.400 B**
Proton II PPA-H
B++
Kills:846
V. Kills:57 N/A
Deaths:48
KDR:17.625
Accuracy:42.934% B+
KPH:137.300 B++
VKPH:9.300 B++
Saron HRB-H
A+
Kills:320
V. Kills:268 119%
Deaths:24
KDR:13.333
Accuracy:63.825% B**
KPH:47.800 B+
VKPH:40 A+
M40 Fury-H
A*
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:58.310% A+
KPH:97.200 C++
VKPH:42.800 A*
M12 Kobalt-H
A
Kills:96
V. Kills:6 N/A
Deaths:1
KDR:96
Accuracy:22.413% C
KPH:151.300 C**
VKPH:9.500 A
M60-G Bulldog-H
B*
Kills:93
V. Kills:32 282%
Deaths:
KDR:
Accuracy:68.524% A
KPH:81.800 C
VKPH:28.100 B*
Kills:2,752 (0 + 2,752)
Deaths:193
KDR:14.259
VKDR:5.751
Vehicle Kills:1,110
Kill Difference:2,559
Playtime:32.948 hours
Usage:3%
Score:1.047m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:68.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.269% B+
KPH:74.900 B*
VKPH:13.600 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B++
VKPH:17.800 B**
M12 Kobalt
C**
Kills:145
V. Kills:8 N/A
Deaths:1
KDR:145
Accuracy:18.283% C+
KPH:78.800 C++
VKPH:4.300 C**
M12 Kobalt
B**
Kills:115
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:17.802% C+
KPH:118.900 B**
VKPH:5.200 B+
M20 Basilisk
B**
Kills:95
V. Kills:44 211%
Deaths:5
KDR:19
Accuracy:44.174% B+
KPH:26.900 B
VKPH:12.500 B**
M60-G Bulldog
A*
Kills:57
V. Kills:6 N/A
Deaths:5
KDR:11.400
Accuracy:55.835% A++
KPH:74.800 A*
VKPH:7.900 C**
M60-G Bulldog
B*
Kills:57
V. Kills:9 N/A
Deaths:2
KDR:28.500
Accuracy:49.180% B*
KPH:64.100 B++
VKPH:10.100 C++
Kills:1,090 (0 + 1,090)
Deaths:52
KDR:20.962
VKDR:3.750
Vehicle Kills:195
Kill Difference:1,038
Playtime:16.121 hours
Usage:2%
Score:0.549m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:49.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:47.098% F-
KPH:32.200 B+
VKPH:17.800 C**
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.739 hours
Usage:0%
Score:0.024m
Score/min:230
Driving Accuracy:47.098%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
U
Kills:449
V. Kills:159 281%
Deaths:20
KDR:22.450
Accuracy:71.480% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
M+
Kills:361
V. Kills:96 372%
Deaths:8
KDR:45.125
Accuracy:72.314% A*
KPH:140 M+
VKPH:37.200 A++
CAS 14-E
B*
Kills:165
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:32.471% C
KPH:118.700 B*
VKPH:8.600 B++
M20 Wyvern
C++
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.165% C++
KPH:19.600 C
VKPH:15.500 C++
Kills:1,033 (0 + 1,033)
Deaths:35
KDR:29.514
VKDR:8.943
Vehicle Kills:313
Kill Difference:998
Playtime:6.927 hours
Usage:1%
Score:0.320m
Score/min:769
Piloting Accuracy:N/A%
Gunner Accuracy:39.165%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,2865,10738313.334B+7.0562.182%B**N/A40.3B**25.1A++465126.7h4.1B+6.6B**
Blueshift VM5 1,6811,6482755.993A+0.2921.683%C*26.214%B++53.9B*1.1B+17030.6h15.1C++69.4C**
Blueshift VM5 1,6591,6132755.865A0.4221.745%C++25.419%B+52.7B++1.5A16930.6h15.3C++70.4C**
V26 Maelstrom Turbo Laser 2,3251,5351937.953A++1.6727.621%DN/A33.6B**17.3B+26445.7h46.3B*167.6B++
Saron HRB 2,4561,5028318.096A**11.8154.893%B**N/A42A26.6B*57935.8h19.4C**35.3B++
Saron Laser Cannon 2,3061,4752495.924B++0.3630.076%CN/A27.6B**15.6B++30153.4h61.8B*205.4B*
Photon A2A Missile Pods 1,8811,2743042.467S36.1870.937%D-N/A227.5M*108.4A++19035.6h5.3A+7.4A+
Orion VS54 1,2181,2055172.331C**3.9520.028%C31.535%B++30.4CN/A9739.6h11.1B+55.6C+
Pulsar LSW 1,1861,1743013.9A++2.3823.764%C+27.002%C++57.5C++N/A15620.4h10.2B+42.9C**
Aphelion VEX-4H 1,7221,10410210.824C**4.5446.148%C+2.264%D72.2A+40.4B**55315.3h32.6B+70.6B++
L100 Python AP 1,3088581178S71.7264.837%B**N/A70.9A*37.2M+59812.1h3.7B*5.8B*
Proton II PPA-H 9038464817.625C*11.3442.934%B+1.537%C+136.5B++9.2B++3766.2h8.2B+19.2B+
Aphelion VEX-4 1,3767961137.044C**0.7636.5%C++4.271%C*37.9B*27.6B++49621h48.2B+132.1B+
Light PPA 7326865312.943B**6.6635.24%D--N/A64.1C*4.3C*20210.7h11.8C*33.5C+
Supernova VPC 7176121540.8A+34.5260.897%B**1.961%B++79.5A+13.6B**5767.7h2.5B++4.1B*
VE-LR Obelisk 568556727.722M**1.4435.737%B+33.633%C++76.2A1.6B*1967.3h5B++14B+
L-24R Spur 5885563185.333U179.0535.618%D1.439%C-81.8A+4.7B++2266.8h17.4B+48.9B
Antares LC 7685052025.25S18.9730.136%CN/A37.7B*19.6B29813.4h52.4B*173.8B++
Ghost 508505895.674B++0.6141.336%C++61.584%D-51C++N/A1459.9h2.1C++5.2C*
M40 Fury 4613902714.444B*8.1643.269%B+N/A75B**13.7B*5185.2h9.7B++22.3B*
C-4 5213881103.527A2.7623.983%CN/A99.5C++34.1C**9063.9h1B*4.2B+
VLG Missile Launcher 457361845.125C*38.8472.314%A*N/A138.8M+36.9A++6212.6h4B**5.5A+
Saron HRB-H 5883202413.333A7.0563.825%B**N/A47.8B+40A+6936.7h27.9C43.7C++
NS-44 Commissioner AE 3173162991.057C+5.2330.507%F18.038%D--19.6D--N/A31016.1h3.3C++10.9D
Coyote Missiles 4653051421.786S15.5043.825%D**N/A67.8B*35.6B++5854.5h22.1B**50.4B++
Tank Mine 415299309.967M++3.6897.391%SN/A199.3A++77.3B+17871.5h2.6D*2.7A++
M40 Fury-H 4222931816.278C++9.9958.31%A+N/A97.7C++43A**4693h11.2C--19.2C*
Nebula VM20 283280367.778A**1.4918.294%C22.857%C**84.8A*N/A3253.3h10.8B*58.8B++
C75 Viper 3902691026.9M*20.6252.38%AN/A59.8B**26.9M**5524.5h9.2B++17.6B++
Cosmos VM3 269266338.061M*1.7818.287%C+18.421%C+56.6AN/A2244.7h12.3B+67.2B
Nebula VM20 267264367.333A*1.0517.693%C25.379%B*80A*N/A3153.3h11.1A62.6B+
Dual Photon Pods 3222471615.438B**9.1548.396%DN/A61.8C-18.8C+3644h18B+37.2C*
VE-H Maw 248247574.333A++1.9518.634%F35.628%B++56.1C+N/A2104.4h8.5B++45.8C+
Cosmos VM3 246242337.333M**1.0517.769%C+15.703%D50.4B*N/A1944.8h13B+73.1C++
VA39 Spectre 247242763.184B+3.1039.449%B**37.19%C+35.1B+N/A1096.9h4.6B++11.6B++
M40 Fury 2832311219.25A12.9747.197%B**2.165%B+79.7B++17.9B**7022.9h11.8C**25.1B++
Dual-75 Duster 218212370.667S64.3845.757%B++N/A101B+2.9C4682.1h4.9B+10.8B++
Serpent VE92 2162061331.549C*4.7412.082%F*13.592%D*12.2D-N/A5416.9h12.7C+105.1F
Hornet Missiles 317199299.5U93.2259.66%C-N/A86.5C*51.3B7222.3h8.8B+14.8B+
Lasher X2 AE 201192414.683A+1.6021.375%D*N/A24.9D--1.2C787.7h23.9D--111.6D*
L-30R Vektor 260178189.889A*3.6033.373%DN/A8.5C-3.9C--6221h49.2C*147.4C**
VE-S Canis 178176493.592A+2.6916.938%F-27.273%B+32.6C-N/A1275.4h9.2B+54.2C
Eridani SX5-AE 175174573.053B*3.2325.806%D*31.035%B+32.8D-N/A1185.3h11.1C43C-
L100 Python HESH 206171442.75A++36.4764.638%A++N/A100.6A++20.6M+5221.7h2.6C**4B*
VX6-7 171167941.777C++4.5118.337%D**19.162%C-23.9C--N/A727h10.3B+56C+
CAS 14-E 1771651165S158.7232.471%C1.212%D117.9B*8.6B++5691.4h20.3B+62.6B+
Lancer VS22 279163692.362B++3.9245.117%F-N/A16.5C+11.7C2039.9h12.3B+27.3C**
M202 Wyrm 219154722B15.7246.537%D--N/A61.6D26D-5072.5h37.5C**80.5C++
Proton II PPA 173152625.333B+19.0540.386%A**N/A60.8C+8.4A*2402.5h17.3F--42.9C+
Damascus Edge 1691523,5640.043C++6.245.745%F-16.447%A++0.5CN/A290317.4h2C*34.5F--
Solstice SF 153150334.545M++1.7426.795%B4.667%F-50A+1B+2093h4.7A++17.4B**
M12 Kobalt 1531451145S138.7218.283%C+15.172%D80.6C++4.4C**4791.8h15.6B+85.4C*
Supernova PC 227143207.15C++0.8768.586%A*2.098%C+31.8B+18.7A*4354.5h5.8C-8.5B+
Parallax VX3-AE 1461431014.3M8.0241.35%C+84.615%B+53C+1.1A*1772.7h2.1D5C
NS "Jackpot" Decimator 197140344.118A+2.1757.186%D*2.143%B+28.6D--11.6D1714.9h4.1C7.2D
SVA-88 132132403.3B++2.9829.597%B*28.788%C*66C**N/A2322h13.2D44.5C*
Comet VM2 165122412.976A*3.3151.093%B++3.279%C--33.9M++11.9M**2513.6h13.2B*25.9B++
M12 Kobalt 1201151115A*108.7217.802%C+17.391%C115B*5B+5731h11.9B**66.8B++
H-V45 AE 112110422.619B3.6716.785%F**22.727%D-35.5DN/A16523.1h10.1B+60.1D*
AP30 Shredder 175105252.5S46.2240.149%B++N/A52.5B++35B**9582h102.4C255.1C++
M12 Kobalt-H 10296196M+89.7222.413%C14.583%C--160B+10A+4460.6h14.2C*63.2C*
M20 Basilisk 13995519S12.7244.174%B+3.158%D--27.1B12.6B**5613.5h87.3C++197.7B
Comet VM2 13194392.41A3.8751.928%B+1.064%D**26.9A*10.6M++1893.5h17.2B++33.1B++
Rocklet Rifle 14494382.474M+3.8134.694%F-N/A40.9B++21.7C4272.3h16.5A++47.4B+
M60-G Bulldog-H 12593193M++86.7268.524%AN/A84.5C29.1B**2921.1h4.9C*7.1B++
Phobos VX86 9493452.067B+4.2219.627%T*11.828%D20.7D-N/A794.5h2.4C+12.1T-
Deimos VA29 9292362.556B**3.7335.728%F*9.783%D*29.7DN/A1123.1h2.1B+5.8D--
NS-61 "Ravenous" Emissary 92921090.844C5.4422.183%D*19.565%C+13DN/A527.1h12.9C++58.2C-
Pandora VX25 9391392.333B+3.9515.145%F**8.791%F13.6D--N/A586.7h5.8D--38.4T*
NS-AM7G Archer 135901750.514C+5.7749.378%D*17.778%C+3.4D1.7D2726.6h11B*22.3B++
Vortex VM21 13687273.222C*3.0643.585%C++N/A19.8A++11.1A+1834.4h18.2B++41.7B+
C150 Dalton 13486328.667A+22.3857.587%A*2.326%A*66.2B*36.9B+8321.3h3.7C++6.4B*
Solstice VE3 8886551.564B**4.7223.623%C+19.767%C+21.5C+N/A1714h13.7C**58C++
L105 Zephyr 10982711.714C++5.4365.027%A**N/A82B**27A+5161h6C*9.2B*
Equinox VE2 8382431.907B+4.3815.507%F--28.049%B++21.6DN/A733.8h8.7A56.1C-
NS-357P Underboss 7878392C**4.2836.893%D-15.385%D*48.8DN/A1111.6h3.9C-10.6D
M12 Kobalt 8377238.5C+32.2225.336%B+10.39%D**110C+8.6B*3340.7h19.9C78.4C++
Vortex VM21 11775272.778C*3.5144.671%C**2.667%C-17A+9.5A++1594.4h21.6B*48.4B++
NS-10 Burster 12074213.524A**2.7628.948%CN/A8B++4.9B+1049.3h51.8A*178.9A
Quasar VM1 7574223.364B*2.9216.054%C+17.568%C23.9CN/A893.1h13.1B+81.9C++
CAS30 Tank Buster 11574237U30.7251.736%B+1.351%C++20.6A++11.4B+2813.6h39.3B++75.9B++
Plasma Grenade 7574174N/A67.7244.693%CN/A370D-5D23520.2h3.2C*7.3C++
NS Decimator 13071621.145C+5.1455.969%D1.408%D18.2D*15.1C2793.9h6.1D--11D*
NS Annihilator 11668252.72S3.5680.252%C+N/A17A+12A3224h5.6A*7A*
Quasar VM1 6867203.35B+2.9315.538%D-10.448%F--22.3D-N/A773h13.4C+86.2C
Spiker 6765860.756C5.538.383%T*12.308%D**6.3D*N/A2010.4h9.7C115.2T*
CME 6563391.615B4.6724.882%C--25.397%C*27.4DN/A902.3h15D60.3C
Thanatos VE70 6461421.452B+4.8318.821%F--14.754%C20.3D1B*1063h5.1C27.3F--
NS-10 Burster 9958212.762B**3.5229.199%CN/A6.2C+4.4C++789.3h66.8A++228.8A
M20 Wyvern 1045878.286C*2.0039.165%C++N/A19.3C15.3C++3763h86.5C+220.9C+
M60-G Bulldog 6357511.4A5.1255.835%A++N/A71.3A*7.5C*5890.8h4.3A7.7B**
M60-G Bulldog 6657228.5M**22.2249.18%B*1.754%D63.3B++10C++5960.9h4.7B*9.6B*
V30-F Starfall 8756134.308B*1.9847.098%F-N/A32.9B+18.2B2301.7h11.3B**24B+
Pulsar VS1 5151311.645B+4.6423.251%C9.804%F30C+N/A2131.7h13.5C*58C*
VE-A Lacerta 5150105M1.2819.665%F28%C**55.6C+1.1C2350.9h9.4B*47.7C+

Consumables
  Name Deaths Consumed Time Equipped
Pulsar C01410.1h
Nano-Armor Kit03250.2h
Spawn Beacon176350.7h
Anti-Vehicle MANA Turret31390.4h
AE Nano-Armor Kit627580,31771h
Xiphos Anti-Personnel Phalanx Tower0810h
AE Medical Applicator2931,3771.7h
Medical Applicator01920h
Motion Spotter41,7581h
Restoration Kit4500.1h
Welding Device01,1940.1h
Deconstruction Tool04620h
Spitfire Auto-Turret35110.6h
Icikill0630h
Ammunition Package88690.6h
Shield Recharging Field2780.1h
Medical Kit2011,2343.9h
Flail Targeting Dart43202h
WLT-Howler Mining Laser08656.2h
A30 Walker0930.4h
Nano-Repair Grenade02920.1h
Hardlight Barrier21070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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