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Paragon Chosen StonewallBlackson[DHLE] StonewallBlackson
VS BR 136

KDR: 5.9

Score: 40.9m

Last Seen: Oct 19th, 2019 12:39 AM
- OFFLINE - 61.1 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Maelstrom Turbo Laser Saron HRB Orion VS54 Pulsar LSW Photon A2A Missile Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,311,048 MLG Score: 1048
Fun Score: N/A
Cheeseburgers Flipped: 518TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.548%26.893%5791812014,6222.56353.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.853%0.066C+0.897B*-2.119F--HEAD ++ (~16.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.397B9.70.324C*35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.296%0.668%1112412153,144289211710.8414148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.845D---0.844D---0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.50.022C+46.40.127C++112.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.128%0.75%2570412155,602473344211.8186163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%2.045A*-1.148D*-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++4.10.672B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.698%1.487%1456912103,76743117588.71991214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.472%1.06B**-0.733D-0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.702B++17.10.574B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.274%58.053%14563121686323083.75217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.43%0.799B++-0.579D-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.80.124C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.359%10.403%14564121529816451.81707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%-1.93F--0.846D---0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.606D3.90.201C++17.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.9m1046.2%852 (51.1k)761 (45.7k)5.9015633,7515,7198.56006136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219245523.839%9.235%22009:267

70% Engineer12% Heavy Assault6% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 10:39 PMMay 31st, 2019 8:33 AMOct 19th, 2019 4:58 PM (30d) (PST)Oct 19th, 2019 12:54 AM (30d) (PST)Oct 18th, 2019 8:39 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1411061,0350.6270.1060.0588.6420.1991048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4726,34362,12938635191245,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896.6h/37.4d 15,204 3,117 12,536 464.9k 483 1,339 10,685 61.4m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:510
Deaths:70
KDR:7.286
Accuracy:35.068% B+
HSR:33.922% C*
VX6-7
C
Kills:151
Deaths:89
KDR:1.697
Accuracy:18.214% D*
HSR:19.205% C
Solstice SF
B**
Kills:139
Deaths:31
KDR:4.484
Accuracy:29.132% B**
HSR:3.597% F--
Serpent VE92
D--
Kills:134
Deaths:73
KDR:1.836
Accuracy:11.115% F*
HSR:14.179% D--
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.715% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D*
Kills:77
Deaths:31
KDR:2.484
Accuracy:37.123% F-
HSR:9.091% D*
Pandora VX25
F--
Kills:67
Deaths:34
KDR:1.971
Accuracy:14.998% F--
HSR:5.970% F--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,318
Deaths (as Engineer):470
Deaths (to Engineers):1,739
KDR:2.80426
Kill Difference:848
Playtime:629.409 hours
Usage:70%
Score:19.851m
Score/min:526
Accuracy (listed only):23.094%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,195
Deaths:486
KDR:2.459
Accuracy:20.220% C+
HSR:31.716% B**
Pulsar LSW
C**
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:23.774% C++
HSR:27.002% C**
SVA-88
B**
Kills:132
Deaths:40
KDR:3.300
Accuracy:29.652% B**
HSR:28.788% B+
VE-H Maw
B+
Kills:79
Deaths:24
KDR:3.292
Accuracy:17.911% D**
HSR:30.380% B+
Kills:2,580
Deaths (as Heavy Assault):851
Deaths (to Heavy Assaults):1,052
KDR:3.03173
Kill Difference:1,729
Playtime:108.642 hours
Usage:12%
Score:2.298m
Score/min:353
Accuracy (listed only):22.889%
HSR (listed only):29.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
VX6-7
C
Kills:151
Deaths:89
KDR:1.697
Accuracy:18.214% D*
HSR:19.205% C
Solstice SF
B**
Kills:139
Deaths:31
KDR:4.484
Accuracy:29.132% B**
HSR:3.597% F--
Serpent VE92
D--
Kills:134
Deaths:73
KDR:1.836
Accuracy:11.115% F*
HSR:14.179% D--
VE-S Canis
B**
Kills:129
Deaths:38
KDR:3.395
Accuracy:18.799% D*
HSR:29.457% B**
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.715% T-
HSR:11.828% D
Solstice VE3
C++
Kills:86
Deaths:55
KDR:1.564
Accuracy:23.656% C++
HSR:19.767% C+
Deimos VA29
D*
Kills:77
Deaths:31
KDR:2.484
Accuracy:37.123% F-
HSR:9.091% D*
Pandora VX25
F--
Kills:67
Deaths:34
KDR:1.971
Accuracy:14.998% F--
HSR:5.970% F--
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Kills:1,111
Deaths (as Light Assault):495
Deaths (to Light Assaults):703
KDR:2.24444
Kill Difference:616
Playtime:18.361 hours
Usage:2%
Score:0.331m
Score/min:300
Accuracy (listed only):21.738%
HSR (listed only):15.888%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
VE-S Canis
B**
Kills:129
Deaths:38
KDR:3.395
Accuracy:18.799% D*
HSR:29.457% B**
H-V45 AE
D
Kills:110
Deaths:42
KDR:2.619
Accuracy:16.785% F--
HSR:22.727% D
Phobos VX86
D
Kills:93
Deaths:45
KDR:2.067
Accuracy:19.715% T-
HSR:11.828% D
Equinox VE2
B*
Kills:80
Deaths:39
KDR:2.051
Accuracy:18.107% D**
HSR:27.500% B*
Deimos VA29
D*
Kills:77
Deaths:31
KDR:2.484
Accuracy:37.123% F-
HSR:9.091% D*
Pandora VX25
F--
Kills:67
Deaths:34
KDR:1.971
Accuracy:14.998% F--
HSR:5.970% F--
CME
B
Kills:63
Deaths:39
KDR:1.615
Accuracy:24.882% C
HSR:25.397% B
Thanatos VE70
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:18.821% F--
HSR:14.754% C
Pulsar VS1
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:23.251% C+
HSR:9.804% F
Kills:905
Deaths (as Combat Medic):398
Deaths (to Combat Medics):368
KDR:2.27387
Kill Difference:507
Playtime:18.998 hours
Usage:2%
Score:15.676m
Score/min:13,752
Accuracy (listed only):21.829%
HSR (listed only):18.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:498
Deaths:89
KDR:5.596
Accuracy:41.167% B
HSR:61.446% D
NS-44 Commissioner AE
D-
Kills:311
Deaths:296
KDR:1.051
Accuracy:31.436% D*
HSR:18.006% D-
VA39 Spectre
A
Kills:242
Deaths:76
KDR:3.184
Accuracy:39.449% A
HSR:37.190% C+
Eridani SX5-AE
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.806% D-
HSR:31.035% B+
VE-S Canis
B**
Kills:129
Deaths:38
KDR:3.395
Accuracy:18.799% D*
HSR:29.457% B**
Parallax VX3-AE
B++
Kills:123
Deaths:9
KDR:13.667
Accuracy:40.262% C+
HSR:85.366% B++
NS-61 "Ravenous" Emissary
C*
Kills:92
Deaths:109
KDR:0.844
Accuracy:22.183% D*
HSR:19.565% C*
NS-AM7G Archer
B+
Kills:90
Deaths:174
KDR:0.517
Accuracy:49.447% D*
HSR:17.778% B+
NS-357P Underboss
D
Kills:76
Deaths:37
KDR:2.054
Accuracy:36.849% D
HSR:14.474% D--
Spiker
D*
Kills:65
Deaths:85
KDR:0.765
Accuracy:8.410% F**
HSR:12.308% D*
Kills:1,800
Deaths (as Infiltrator):970
Deaths (to Infiltrators):601
KDR:1.85567
Kill Difference:830
Playtime:55.604 hours
Usage:6%
Score:0.900m
Score/min:270
Accuracy (listed only):31.381%
HSR (listed only):32.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,579
Deaths:260
KDR:6.073
Accuracy:21.703% B+
HSR:25.396% B++
Blueshift VM5
B++
Kills:1,540
Deaths:260
KDR:5.923
Accuracy:21.736% B
HSR:25.520% B++
Cosmos VM3
C*
Kills:266
Deaths:33
KDR:8.061
Accuracy:18.287% C*
HSR:18.421% C+
Cosmos VM3
C+
Kills:242
Deaths:33
KDR:7.333
Accuracy:17.769% C+
HSR:15.703% D
Nebula VM20
B**
Kills:215
Deaths:27
KDR:7.963
Accuracy:16.405% C-
HSR:25.581% B**
Nebula VM20
C++
Kills:214
Deaths:27
KDR:7.926
Accuracy:16.849% C
HSR:21.495% C++
Comet VM2
B*
Kills:103
Deaths:37
KDR:2.784
Accuracy:51.641% B*
HSR:3.884% C+
Comet VM2
B++
Kills:83
Deaths:35
KDR:2.371
Accuracy:52.607% B++
HSR:1.205% D**
Vortex VM21
C++
Kills:80
Deaths:26
KDR:3.077
Accuracy:42.741% C++
HSR:0% F
NS-10 Burster
C+
Kills:74
Deaths:21
KDR:3.524
Accuracy:28.861% C+
HSR:0% F
Quasar VM1
C+
Kills:74
Deaths:22
KDR:3.364
Accuracy:16.054% C+
HSR:17.568% C
Quasar VM1
D
Kills:67
Deaths:20
KDR:3.350
Accuracy:15.538% D
HSR:10.448% F-
Vortex VM21
C**
Kills:63
Deaths:26
KDR:2.423
Accuracy:43.731% C**
HSR:1.587% D--
NS-10 Burster
C+
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.104% C+
HSR:0% F
Kills:4,656
Deaths (as MAX Suit):424
Deaths (to MAX Suits):188
KDR:10.98113
Kill Difference:4,232
Playtime:64.814 hours
Usage:7%
Score:1.886m
Score/min:485
Accuracy (listed only):28.073%
HSR (listed only):11.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:1,399
V. Kills:722 193%
Deaths:193
KDR:7.249
Accuracy:27.370% D
KPH:33.100 B**
VKPH:17.100 B++
Photon A2A Missile Pods
M**
Kills:1,115
V. Kills:533 209%
Deaths:30
KDR:37.167
Accuracy:72.803% D-
KPH:206.600 M**
VKPH:98.800 A*
Saron Laser Cannon
B**
Kills:1,099
V. Kills:644 170%
Deaths:249
KDR:4.414
Accuracy:30.171% C
KPH:25.800 B**
VKPH:15.100 B*
Light PPA
B+
Kills:579
V. Kills:37 N/A
Deaths:53
KDR:10.925
Accuracy:35.773% D
KPH:65.200 B+
VKPH:4.200 C**
Antares LC
B**
Kills:351
V. Kills:181 193%
Deaths:20
KDR:17.550
Accuracy:30.293% C
KPH:35.700 B**
VKPH:18.400 B+
Coyote Missiles
A
Kills:247
V. Kills:134 183%
Deaths:14
KDR:17.643
Accuracy:43.947% D*
KPH:71.500 B**
VKPH:38.800 A
Dual Photon Pods
C+
Kills:227
V. Kills:68 329%
Deaths:16
KDR:14.188
Accuracy:47.374% D
KPH:56.400 C
VKPH:16.900 C+
Hornet Missiles
B**
Kills:146
V. Kills:85 170%
Deaths:2
KDR:73
Accuracy:56.723% D
KPH:120.500 B++
VKPH:70.200 B**
M202 Wyrm
D
Kills:133
V. Kills:54 242%
Deaths:7
KDR:19
Accuracy:45.182% D**
KPH:68.900 D
VKPH:28 D-
Kills:5,296 (3,428 + 0)
Deaths:584
KDR:9.068
VKDR:4.209
Vehicle Kills:2,458
Kill Difference:4,712
Playtime:119.636 hours
Usage:13%
Score:2.516m
Score/min:350
Piloting Accuracy:30.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:298
V. Kills:20 N/A
Deaths:3
KDR:99.333
Accuracy:35.797% C-
KPH:89.900 A**
VKPH:6 B**
Dual-75 Duster
B*
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:45.757% B*
KPH:101.200 B*
VKPH:2.900 D
L-30R Vektor
C
Kills:160
V. Kills:76 208%
Deaths:18
KDR:8.889
Accuracy:33.896% C-
KPH:8.300 C
VKPH:3.900 C-
AP30 Shredder
A
Kills:105
V. Kills:70 148%
Deaths:2
KDR:52.500
Accuracy:40.149% B++
KPH:53.600 B**
VKPH:35.800 A
L105 Zephyr
M
Kills:82
V. Kills:27 293%
Deaths:7
KDR:11.714
Accuracy:65.027% M+
KPH:81.400 A++
VKPH:26.800 M
CAS30 Tank Buster
A++
Kills:67
V. Kills:37 176%
Deaths:2
KDR:33.500
Accuracy:51.887% B+
KPH:18.900 A++
VKPH:10.400 B+
Kills:924 (525 + 399)
Deaths:35
KDR:26.400
VKDR:6.743
Vehicle Kills:236
Kill Difference:889
Playtime:31.179 hours
Usage:3%
Score:0.375m
Score/min:201
Piloting Accuracy:51.887%
Gunner Accuracy:65.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:742
V. Kills:389 190%
Deaths:11
KDR:67.455
Accuracy:64.152% B*
KPH:74.600 M*
VKPH:39.100 M**
C75 Viper
M**
Kills:228
V. Kills:99 228%
Deaths:10
KDR:22.800
Accuracy:52.007% B**
KPH:60.900 A++
VKPH:26.400 M**
L100 Python HESH
S
Kills:132
V. Kills:34 377%
Deaths:4
KDR:33
Accuracy:64.773% A++
KPH:90.700 A++
VKPH:23.300 S
Kills:1,102 (1,102 + 0)
Deaths:25
KDR:44.080
VKDR:20.880
Vehicle Kills:522
Kill Difference:1,077
Playtime:15.150 hours
Usage:2%
Score:0.546m
Score/min:601
Driving Accuracy:64.773%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,194
V. Kills:2,738 153%
Deaths:383
KDR:10.950
Accuracy:61.770% B**
KPH:37.900 B**
VKPH:24.700 A++
Saron HRB
A+
Kills:1,399
V. Kills:893 156%
Deaths:83
KDR:16.855
Accuracy:54.497% A
KPH:40.800 A+
VKPH:26 A
Aphelion VEX-4
A++
Kills:796
V. Kills:580 137%
Deaths:113
KDR:7.044
Accuracy:36.500% C**
KPH:37.900 A
VKPH:27.600 A++
Supernova VPC
A++
Kills:523
V. Kills:83 N/A
Deaths:15
KDR:34.867
Accuracy:59.702% B**
KPH:74.500 A++
VKPH:11.800 B*
Supernova PC
M
Kills:143
V. Kills:84 168%
Deaths:20
KDR:7.150
Accuracy:68.586% A*
KPH:31.500 B*
VKPH:18.500 M
Proton II PPA
A**
Kills:128
V. Kills:19 N/A
Deaths:6
KDR:21.333
Accuracy:40.410% A**
KPH:57.300 C++
VKPH:8.500 A**
Kills:7,183 (4,860 + 2,323)
Deaths:620
KDR:11.585
VKDR:7.092
Vehicle Kills:4,397
Kill Difference:6,563
Playtime:179.789 hours
Usage:20%
Score:5.170m
Score/min:479
Driving Accuracy:68.586%
Gunner Accuracy:40.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:1,030
V. Kills:586 175%
Deaths:102
KDR:10.098
Accuracy:45.991% C+
KPH:71.200 A++
VKPH:40.500 A
Proton II PPA-H
B**
Kills:835
V. Kills:56 N/A
Deaths:48
KDR:17.396
Accuracy:42.980% B+
KPH:136.500 B**
VKPH:9.200 B*
M40 Fury-H
A*
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:58.310% A+
KPH:97.200 C**
VKPH:42.800 A*
Saron HRB-H
A++
Kills:253
V. Kills:232 109%
Deaths:24
KDR:10.542
Accuracy:63.220% B*
KPH:45 B+
VKPH:41.300 A++
Kills:2,411 (0 + 2,411)
Deaths:192
KDR:12.557
VKDR:5.224
Vehicle Kills:1,003
Kill Difference:2,219
Playtime:29.218 hours
Usage:3%
Score:0.939m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:63.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:390
V. Kills:71 N/A
Deaths:27
KDR:14.444
Accuracy:43.279% B++
KPH:75 A
VKPH:13.700 B*
M40 Fury
B**
Kills:231
V. Kills:52 436%
Deaths:12
KDR:19.250
Accuracy:47.197% B**
KPH:78.900 B**
VKPH:17.800 B**
M12 Kobalt
B+
Kills:145
V. Kills:8 N/A
Deaths:1
KDR:145
Accuracy:18.283% C+
KPH:79 B+
VKPH:4.400 B+
M12 Kobalt
A
Kills:106
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:18.295% C++
KPH:114.400 A
VKPH:5.400 B*
M20 Basilisk
A
Kills:93
V. Kills:44 207%
Deaths:5
KDR:18.600
Accuracy:44.256% B+
KPH:26.500 B+
VKPH:12.600 A
Kills:965 (0 + 965)
Deaths:45
KDR:21.444
VKDR:4
Vehicle Kills:180
Kill Difference:920
Playtime:14.393 hours
Usage:2%
Score:0.481m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:44.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:56
V. Kills:31 175%
Deaths:13
KDR:4.308
Accuracy:47.416% F-
KPH:32.300 B+
VKPH:17.900 C**
Kills:56 (56 + 0)
Deaths:13
KDR:4.308
VKDR:2.385
Vehicle Kills:31
Kill Difference:43
Playtime:1.734 hours
Usage:0%
Score:0.023m
Score/min:222
Driving Accuracy:47.416%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
F--
Kills:449
V. Kills:159 281%
Deaths:20
KDR:22.450
Accuracy:71.480% M**
KPH:0 F--
VKPH:0 F--
VLG Missile Launcher
M
Kills:338
V. Kills:92 363%
Deaths:8
KDR:42.250
Accuracy:72.298% A*
KPH:141.500 M
VKPH:38.500 A++
M20 Wyvern
B+
Kills:58
V. Kills:46 123%
Deaths:7
KDR:8.286
Accuracy:39.130% C*
KPH:19.900 C+
VKPH:15.800 B+
Kills:845 (0 + 845)
Deaths:35
KDR:24.143
VKDR:8.486
Vehicle Kills:297
Kill Difference:810
Playtime:5.306 hours
Usage:1%
Score:0.265m
Score/min:833
Piloting Accuracy:N/A%
Gunner Accuracy:39.130%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,9324,19438310.95B++5.0561.77%B**N/A37.9B**24.7A++461110.7h4.3B++7B*
Blueshift VM5 1,6101,5792606.073A++0.1721.703%B+25.396%B++54.1A1.1B++16629.2h15.2B69.8B+
Blueshift VM5 1,5861,5402605.923A++0.0221.736%B25.52%B++52.7B**1.6A++16429.2h15.4B+71.1B+
Maelstrom Turbo Laser 2,1211,3991937.249A*1.3527.37%DN/A33.1B**17.1B++25542.3h46B*168.2B++
Saron HRB 2,2921,3998316.855A*10.9554.497%AN/A40.8A+26A54234.3h19.5B+35.8B**
Orion VS54 1,2081,1954862.459B*3.4420.22%C+31.716%B**32C+N/A10037.4h11.1B+55.1C++
Pulsar LSW 1,1861,1743013.9A**2.0023.774%C++27.002%C**57.5B+N/A15520.4h10.2B*42.9B+
Photon A2A Missile Pods 1,6481,1153037.167S31.2772.803%D-N/A206.5M**98.7A*16815.4h5.2A++7.1A++
Saron Laser Cannon 1,7431,0992494.414B++1.4930.171%CN/A25.8B**15.1B*28342.6h65.5B*217.2B*
Aphelion VEX-4H 1,6161,03010210.098B+4.2045.991%C+2.427%C-71A++40.4A55214.5h32.7B**71B**
Proton II PPA-H 8918354817.396B+11.4942.98%B+1.557%C+136.9B**9.2B*3756.1h8.2B++19.2B++
Aphelion VEX-4 1,3767961137.044B+1.1436.5%C**4.271%C*37.9A27.6A++49321h48.2B+132.1B++
L100 Python AP 1,1317421167.455U61.5564.152%B*N/A74.9M*39.3M**6249.9h3.5A5.5B**
Light PPA 6165795310.925A5.0235.773%DN/A65.1B+4.2C**1938.9h11.7C**32.8C*
Supernova VPC 6065231534.867A*28.9759.702%B**2.294%B*74.7A++11.9B*5287h2.6B*4.4B*
VE-LR Obelisk 520510707.286M**1.3835.068%B+33.922%C*72.9A++1.4B*1877h5.1B*14.5B++
Ghost 500498895.596B**0.3141.167%B61.446%D50.8B+N/A1449.8h2.1B+5.2B+
M40 Fury 4613902714.444A+8.5443.279%B++N/A75A13.7B*5195.2h9.7B*22.3B**
C-4 470354933.806A++2.1023.671%C-N/A107.3B+35.2B+9753.3h0.9B**4B++
Antares LC 5323512017.55S11.6530.293%CN/A35.8B**18.5B+2709.8h53.9B*178.1B*
VLG Missile Launcher 430338842.25B*36.3572.298%A*N/A140.8M38.3A++6302.4h4.1B+5.6B**
NS-44 Commissioner AE 3123112961.051C+4.8531.436%D*18.006%D-20.6D-N/A32915.1h3.3C**10.6C
L-24R Spur 318298399.333S93.4335.797%C-2.013%C++90.3A**6.1B**2663.3h17.4B+48.6B
M40 Fury-H 4222931816.278B10.3858.31%A+N/A97.7B43A*4673h11.2C19.2B
Tank Mine 405291309.7M**3.8090.554%SN/A194A++76B+17381.5h2.5D--2.7A*
Cosmos VM3 269266338.061M**2.1618.287%C*18.421%C+56.6A+N/A2234.7h12.3B++67.2B+
Saron HRB-H 4852532410.542B**4.6463.22%B*N/A45.2B+41.4A++7055.6h30.3C-47.9C++
Coyote Missiles 3812471417.643U11.7443.947%D*N/A70.6B**38.3A5943.5h22.7B**51.6B++
VA39 Spectre 247242763.184B*2.7239.449%A37.19%C+35.1B++N/A1076.9h4.6B*11.6B*
Cosmos VM3 246242337.333M**1.4317.769%C+15.703%D50.4B**N/A1934.8h13B+73.1C*
M40 Fury 2832311219.25A++13.3547.197%B**2.165%C*79.7B**17.9B**7022.9h11.8B+25.1B*
C75 Viper 3272281022.8S16.9052.007%B**N/A61.6A++26.8S5623.7h9.1B**17.5B**
Dual Photon Pods 2952271614.188A8.2947.374%DN/A56.8C17C+3244h17.9B+37.8B+
Nebula VM20 218215277.963M++2.0616.405%C-25.581%B**76.8M1.1B*3062.8h10.6A++64.5B++
Nebula VM20 216214277.926M*2.0216.849%C21.495%C++76.4A**N/A2852.8h10.9A++64.4B++
Dual-75 Duster 218212370.667S64.7745.757%B*N/A101B*2.9D4632.1h4.9B++10.8B++
Eridani SX5-AE 175174573.053A+2.8525.806%D-31.035%B+32.8DN/A1185.3h11.1C++43C+
Lasher X2 AE 171164325.125M**0.7820.797%D--N/A24.8D1.1C+816.6h24.1D115.7D
Lancer VS22 276161672.403A++3.5045.415%F-N/A16.8C++12C+2059.6h12.2B+27B+
L-30R Vektor 236160188.889M**2.9933.896%C-N/A8.3C3.9C-6019.3h52.2B++154B+
VX6-7 154151891.697B+4.2018.214%D*19.205%C24CN/A756.3h10.2B++56.1C++
Damascus Edge 1661493,1390.047B+5.855.779%F-16.779%A+0.5CN/A324284.1h2C**33.9F--
Hornet Missiles 231146273U67.1056.723%DN/A121.7B*70.8B**10181.2h8.1B+14.2B+
M12 Kobalt 1531451145U139.1018.283%C+15.172%D80.6B+4.4B+4601.8h15.6B*85.4B+
Supernova PC 227143207.15C**1.2568.586%A*2.098%C+31.8B*18.7M4274.5h5.8C+8.5B++
Solstice SF 142139314.484S1.4229.132%B**3.597%F--53.5A*1.2B**2282.6h4.3B**14.7A
Serpent VE92 142134731.836B++4.0711.115%F*14.179%D--15.6DN/A698.6h11.6B+104.4D--
M202 Wyrm 187133719B+13.1045.182%D**N/A70D28.4D-5391.9h36.3B80.3C+
SVA-88 132132403.3B**2.6029.652%B**28.788%B+66B++N/A2282h13.2C44.5B
L100 Python HESH 166132433A++27.1064.773%A++N/A88A+22.7M**5351.5h3B+4.7B*
NS "Jackpot" Decimator 188132314.258A++1.6457.883%D-2.273%B+29.3D12.4C-1694.5h4.1C+7C
VE-S Canis 130129383.395A*2.5118.799%D*29.457%B**32.3CN/A1304h9.7B++51.8C+
Proton II PPA 147128621.333B+15.4340.41%A**N/A58.2C++8.6A**2442.2h18.6F-46.1C++
Parallax VX3-AE 124123913.667M+7.7740.262%C+85.366%B++51.3C++N/A1762.4h2C+5C+
H-V45 AE 112110422.619B++3.2816.785%F--22.727%D35.5C-N/A16513.1h10.1B++60.1D
M12 Kobalt 1111061106M**100.1018.295%C++16.981%C117.8A5.6B*5700.9h12.3A67.5B++
AP30 Shredder 175105252.5S46.6040.149%B++N/A52.5B**35A9072h102.4C+255.1B
Comet VM2 135103372.784A**3.1251.641%B*3.884%C+32.2M**10M+2393.2h12.8B**24.9B*
Phobos VX86 9493452.067B+3.8319.715%T-11.828%D20.7D-N/A784.5h2.4C++12.1F*
M20 Basilisk 13793518.6S12.7044.256%B+3.226%D--26.6B+12.6A5383.5h89C**201B+
NS-61 "Ravenous" Emissary 92921090.844C+5.0622.183%D*19.565%C*13DN/A527.1h12.9C**58.2C+
NS-AM7G Archer 135901740.517C+5.3849.447%D*17.778%B+3.4D1.7D2726.4h10.9B*22.1B+
Rocklet Rifle 13388382.316M*3.5933.613%F-N/A41.9B**21.4C+4282.1h15.9A++47.4B++
Solstice VE3 8886551.564A4.3423.656%C++19.767%C+22.6C*N/A1713.8h13.7B+58C*
Comet VM2 11483352.371A++3.5352.607%B++1.205%D**27.7M10.3M+1953h15.9B**30.3B**
L105 Zephyr 10982711.714B+5.8165.027%M+N/A82A++27M+5151h6B+9.2B**
Equinox VE2 8180392.051B++3.8518.107%D**27.5%B*24.2CN/A813.3h8.6A47.3C*
Vortex VM21 12480263.077A++2.8242.741%C++N/A20.5A++11.3A*1773.9h17.1B*40B++
VE-H Maw 8079243.292A++2.6117.911%D**30.38%B+49.4C+N/A1981.6h8.6B*48C+
Deimos VA29 7777312.484B**3.4237.123%F-9.091%D*27.5DN/A1022.8h2.1B+5.6C-
M12 Kobalt 8377238.5B+32.6026.168%B++10.39%D**110C++8.6B**3330.7h19.9C+75.9B
NS-357P Underboss 7676372.054B+3.8536.849%D14.474%D--50.7CN/A1131.5h3.8C+10.4C
NS-10 Burster 12074213.524S2.3828.861%C+N/A8B*4.9B*1029.3h51.3A++177.8A
Quasar VM1 7574223.364A2.5416.054%C+17.568%C23.9C++N/A853.1h13.1B++81.9B
NS Decimator 13071621.145C++4.7655.969%D1.408%D18.2D--15.1C+2693.9h6.1D-11D-
Plasma Grenade 6968168N/A62.1042.455%C-N/A680B**10C++23070.1h3.1B++7.3B+
CAS30 Tank Buster 10467233.5U27.6051.887%B+1.493%C*19.1A++10.6B++2693.5h41.7B+80.3B+
Pandora VX25 6867341.971B*3.9314.998%F--5.97%F--11.6D--N/A545.8h6.9F46.1T*
Quasar VM1 6867203.35B++2.5515.538%D10.448%F-22.3DN/A743h13.4C**86.2C+
NS Annihilator 11366203.3S2.6080.043%CN/A17.8A++12.7A+3133.7h5.6A*7A*
Spiker 6765850.765C5.148.41%F**12.308%D*6.3D--N/A2010.4h9.7C+114.9T*
Vortex VM21 9963262.423A3.4843.731%C**1.587%D--16.2A++9.2A*1473.9h22.3B**50.9B++
CME 6563391.615B+4.2924.882%C25.397%B27.4CN/A892.3h15C60.3C+
Thanatos VE70 6461421.452B++4.4518.821%F--14.754%C20.3C1A1033h5.1C+27.3F
M20 Wyvern 1045878.286B++2.3839.13%C*N/A20C+15.9B+3762.9h85.6C++218.7C**
V30-F Starfall 8756134.308A++1.5947.416%F-N/A32.9B+18.2B2221.7h11.3B*23.8B+
NS-10 Burster 9656212.667A*3.2329.104%C+N/A6C++4.3B769.3h68.5A++235.4A
Pulsar VS1 5151311.645B++4.2623.251%C+9.804%F30C**N/A1971.7h13.5B+58B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31200.3h
Spawn Beacon175510.6h
Pulsar C01410.1h
VE-A Lacerta01620h
Nano-Armor Kit03250.1h
Motion Spotter41,6550.9h
AE Nano-Armor Kit431540,36064.1h
AE Medical Applicator2930,4231.6h
Medical Applicator01920h
Icikill0630h
Spitfire Auto-Turret34300.5h
Welding Device02270h
Deconstruction Tool04620h
Shield Recharging Field2500h
Ammunition Package77860.6h
Medical Kit1901,1653.7h
Flail Targeting Dart42701.7h
Hardlight Barrier2910.1h
Nano-Repair Grenade02700.1h
A30 Walker0930.4h
WLT-Howler Mining Laser08653.1h

Check the help document for the dictionary if you want to learn more about words used here.


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