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Primarch StonnedTroll[] StonnedTroll
VS BR 99

KDR: 0.71

Score: 17.3m

Last Seen: May 26th, 2018 10:33 PM
- OFFLINE - 7859.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 12%
Level 100 Progress: 92% 83h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova NS Baron G5 Pandora VX25 Supernova FPC Sirius SX12 C-4 Supernova PC Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-6,255 MLG Score: -5
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.528%14.695%287410311,2930.1872560.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.668%-0.305C-0.924D--0.143C++HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.001C+14.6-0.021C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.57%2.381%272310321,638108511201.50829146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%1.038B**-0.145C-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.90.608B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.151%1.245%40310322418722720.27637688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%0.462B+-0.791D--0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.711B++14.10.643B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.784%15.208%40310322,216565243.92212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.394%0.362C**0.131C++-1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**40.167C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.3m728.3%306 (18.4k)277 (16.6k)0.71415311,51516,1240.93574899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10357212.443%9.822%12203:532

7% Combat Medic44% Engineer18% Heavy Assault7% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 3:57 PMJul 9th, 2017 5:08 AMJun 3rd, 2018 7:10 AM (320d) (PST)May 26th, 2018 7:08 PM (327d) (PST)May 26th, 2018 6:33 PM (327d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111771340.1840.2570.0181.6410.042-5

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,63710,6368,0011115198216,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1044.6h/43.5d 3,573 1,131 3,322 102.8k 1,550 2,638 2,603 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:408
Deaths:830
KDR:0.492
Accuracy:21.317% D
HSR:6.373% A
Pulsar LSW
D-
Kills:245
Deaths:505
KDR:0.485
Accuracy:14.665% D**
HSR:17.551% D-
Kills:653
Deaths (as Heavy Assault):1,335
Deaths (to Heavy Assaults):4,657
KDR:0.48914
Kill Difference:682
Playtime:185.071 hours
Usage:18%
Score:2.881m
Score/min:259
Accuracy (listed only):17.991%
HSR (listed only):11.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C++
Kills:1,239
Deaths:1,623
KDR:0.763
Accuracy:46.432% C++
HSR:13.882% C
NS Baron G5
B+
Kills:1,153
Deaths:1,652
KDR:0.698
Accuracy:48.955% B+
HSR:15.004% C++
Pandora VX25
B+
Kills:817
Deaths:1,147
KDR:0.712
Accuracy:44.930% B+
HSR:17.626% B+
Solstice SF
D
Kills:475
Deaths:1,346
KDR:0.353
Accuracy:19.771% D-
HSR:13.474% D
Pulsar C
C
Kills:248
Deaths:402
KDR:0.617
Accuracy:22.099% C
HSR:20.968% C
Phobos VX86
C--
Kills:160
Deaths:275
KDR:0.582
Accuracy:45.264% D*
HSR:13.125% C--
Kills:4,092
Deaths (as Engineer):6,445
Deaths (to Engineers):4,339
KDR:0.63491
Kill Difference:2,353
Playtime:456.008 hours
Usage:44%
Score:8.687m
Score/min:318
Accuracy (listed only):37.909%
HSR (listed only):15.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C++
Kills:1,239
Deaths:1,623
KDR:0.763
Accuracy:46.432% C++
HSR:13.882% C
NS Baron G5
B+
Kills:1,153
Deaths:1,652
KDR:0.698
Accuracy:48.955% B+
HSR:15.004% C++
Pandora VX25
B+
Kills:817
Deaths:1,147
KDR:0.712
Accuracy:44.930% B+
HSR:17.626% B+
Sirius SX12
D
Kills:605
Deaths:1,157
KDR:0.523
Accuracy:20.967% D
HSR:11.074% D*
MKV-G Suppressed
C-
Kills:195
Deaths:361
KDR:0.540
Accuracy:20.568% C-
HSR:14.359% D
Phobos VX86
C--
Kills:160
Deaths:275
KDR:0.582
Accuracy:45.264% D*
HSR:13.125% C--
Kills:4,169
Deaths (as Combat Medic):6,215
Deaths (to Combat Medics):1,764
KDR:0.6708
Kill Difference:2,046
Playtime:77.376 hours
Usage:7%
Score:1.437m
Score/min:310
Accuracy (listed only):37.853%
HSR (listed only):14.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C++
Kills:1,239
Deaths:1,623
KDR:0.763
Accuracy:46.432% C++
HSR:13.882% C
NS Baron G5
B+
Kills:1,153
Deaths:1,652
KDR:0.698
Accuracy:48.955% B+
HSR:15.004% C++
Pandora VX25
B+
Kills:817
Deaths:1,147
KDR:0.712
Accuracy:44.930% B+
HSR:17.626% B+
Sirius SX12
D
Kills:605
Deaths:1,157
KDR:0.523
Accuracy:20.967% D
HSR:11.074% D*
Solstice SF
D
Kills:475
Deaths:1,346
KDR:0.353
Accuracy:19.771% D-
HSR:13.474% D
Pulsar C
C
Kills:248
Deaths:402
KDR:0.617
Accuracy:22.099% C
HSR:20.968% C
MKV-G Suppressed
C-
Kills:195
Deaths:361
KDR:0.540
Accuracy:20.568% C-
HSR:14.359% D
Phobos VX86
C--
Kills:160
Deaths:275
KDR:0.582
Accuracy:45.264% D*
HSR:13.125% C--
Kills:4,892
Deaths (as Light Assault):7,963
Deaths (to Light Assaults):2,465
KDR:0.61434
Kill Difference:3,071
Playtime:181.417 hours
Usage:17%
Score:2.343m
Score/min:215
Accuracy (listed only):33.623%
HSR (listed only):14.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:605
Deaths:1,157
KDR:0.523
Accuracy:20.967% D
HSR:11.074% D*
MKV-G Suppressed
C-
Kills:195
Deaths:361
KDR:0.540
Accuracy:20.568% C-
HSR:14.359% D
Kills:800
Deaths (as Infiltrator):1,518
Deaths (to Infiltrators):1,725
KDR:0.52701
Kill Difference:718
Playtime:71.689 hours
Usage:7%
Score:0.817m
Score/min:190
Accuracy (listed only):20.767%
HSR (listed only):12.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:372
Deaths:286
KDR:1.301
Accuracy:14.953% D
HSR:18.548% C
Nebula VM20
C++
Kills:329
Deaths:246
KDR:1.337
Accuracy:14.466% D
HSR:21.277% C++
Quasar VM1
B*
Kills:111
Deaths:172
KDR:0.645
Accuracy:11.473% D-
HSR:22.523% B*
Quasar VM1
B*
Kills:110
Deaths:127
KDR:0.866
Accuracy:11.385% D**
HSR:24.546% B*
Comet VM2
C++
Kills:67
Deaths:133
KDR:0.504
Accuracy:34.485% D-
HSR:4.478% C++
Kills:989
Deaths (as MAX Suit):482
Deaths (to MAX Suits):1,091
KDR:2.05187
Kill Difference:507
Playtime:66.618 hours
Usage:6%
Score:1.174m
Score/min:294
Accuracy (listed only):17.352%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:90
V. Kills:4 N/A
Deaths:26
KDR:3.462
Accuracy:33.729% D*
KPH:324,000 U
VKPH:14,400 U
Kills:90 (0 + 90)
Deaths:26
KDR:3.462
VKDR:0.154
Vehicle Kills:4
Kill Difference:64
Playtime:0.001 hours
Usage:0%
Score:0.030m
Score/min:909,390
Piloting Accuracy:N/A%
Gunner Accuracy:33.729%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:715
V. Kills:754 95%
Deaths:367
KDR:1.948
Accuracy:54.499% C++
KPH:15.100 D-
VKPH:15.900 C++
Supernova PC
B+
Kills:493
V. Kills:220 223%
Deaths:152
KDR:3.243
Accuracy:50.223% C++
KPH:22.400 C+
VKPH:10 B+
Supernova VPC
D
Kills:430
V. Kills:66 N/A
Deaths:110
KDR:3.909
Accuracy:44.869% D
KPH:23.700 D--
VKPH:3.600 D--
Saron HRB
D
Kills:97
V. Kills:92 104%
Deaths:48
KDR:2.021
Accuracy:41.557% C
KPH:10.800 D*
VKPH:10.300 D
E540 Halberd
C
Kills:54
V. Kills:53 100%
Deaths:24
KDR:2.250
Accuracy:49.873% C**
KPH:15.400 D**
VKPH:15.200 C
Kills:1,789 (1,638 + 151)
Deaths:701
KDR:2.552
VKDR:1.690
Vehicle Kills:1,185
Kill Difference:1,088
Playtime:100.078 hours
Usage:10%
Score:2.040m
Score/min:340
Driving Accuracy:44.869%
Gunner Accuracy:49.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:70
V. Kills:6 N/A
Deaths:20
KDR:3.500
Accuracy:37.426% C--
KPH:43.200 D--
VKPH:3.700 D-
Kills:70 (0 + 70)
Deaths:20
KDR:3.500
VKDR:0.300
Vehicle Kills:6
Kill Difference:50
Playtime:1.620 hours
Usage:0%
Score:0.022m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:37.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 1,2411,2391,6230.763C-0.0546.432%C++13.882%C17.4DN/A7971.1h4.1B8.8B+
NS Baron G5 1,1771,1531,6520.698C-0.0248.955%B+15.004%C++25.5CN/A10745.3h3.6B*7.3C++
Pandora VX25 8348171,1470.712C-0.0044.93%B+17.626%B+19.4DN/A6942.2h4.3C*9.6B+
Supernova FPC 1,4697153671.948D1.2354.499%C++3.357%B++15.1D-15.9C++35247.5h6.5C--11.9C
Sirius SX12 6116051,1570.523C-0.1920.967%D11.074%D*10D-N/A5060.2h16.9C80.6C
C-4 9225898590.686C--0.0324.026%CN/A37.3D--21.1D59715.8h1.5C++6.2C++
Supernova PC 7134931523.243C2.5350.223%C++1.42%D22.4C+10B+29622h4.3B++8.6B++
Solstice SF 4854751,3460.353D0.3619.771%D-13.474%D3.5D--N/A21134.8h16.3C82.5D
Supernova VPC 4964301103.909D3.1944.869%D1.86%B+23.8D--3.6D--14818.1h3B+6.6C++
Lasher X2 4174088300.492D0.2221.317%D6.373%A11.9D--N/A7034.3h20.4C+95.5C+
Nebula VM20 3823722861.301C0.5914.953%D18.548%C20.1DN/A9218.5h14B*93.9C++
Nebula VM20 3313292461.337C0.6214.466%D21.277%C++20.6DN/A9116h13.3B*92.3C*
Proximity Mine 259259743.5C+2.7947.261%B+N/A86.3DN/A3903h2C+4.2B+
Pulsar C 2502484020.617C0.1022.099%C20.968%C9.2D-N/A5327.1h10.4B+47C**
Pulsar LSW 2482455050.485D-0.2314.665%D**17.551%D-9.8D*N/A5324.9h14C95.2D-
MKV-G Suppressed 1971953610.54C0.1720.568%C-14.359%D8.9DN/A3521.9h13.5C*65.6B
Frag Grenade 1961931193N/A192.2944.721%C+N/A482.5C+7.5C+27950.4h3.5B7.9C**
Tank Mine 3051741221.426D0.7121.3%D-N/A39.5D**29.8D*7284.4h1.9C++8.9D*
Phobos VX86 1651602750.582D0.1345.264%D*13.125%C--12.4D*N/A7212.9h2.3B5.1C+
NS Decimator 2271404700.298D-0.4261.847%C++N/A14.1D*8.8D-2929.9h6.5D--10.5D
Quasar VM1 1111111720.645D0.0711.473%D-22.523%B*7.4D*N/A6614.9h15.8C+137.5C
Quasar VM1 1101101270.866D0.1511.385%D**24.546%B*11.2D**N/A669.8h11.1B**97.2C
MANA Anti-Personnel Turret 111108911.187N/A0.4714.527%UN/A1080U30U3245000.1h28.4T*195.7T*
Saron HRB 18997482.021D1.3141.557%C1.031%C--10.9D*10.3D3698.9h26.6C--64C
L105 Zephyr 9490263.462D2.7533.729%D*1.111%C**900U40S3031300.1h4.7B**14B
Force-Blade 1177812,9060.006C--0.7124.308%C-1.282%D-0.1DN/A1598.2h4.2D*17.1C-
M40 Fury-H 7670203.5D2.7937.426%C--N/A43.8D--3.8D-2301.6h6.4B+17B+
Comet VM2 92671330.504C-0.2134.485%D-4.478%C++6.1D-2.3D-10911h15B*43.6B+
Lancer VS22 147593550.166D0.5558.275%C-1.695%C+5.1D--7.7D-28011.5h45.1D77.4D
E540 Halberd 10754242.25D1.5449.873%C**1.852%C15.4D**15.1C13733.5h7.3D--14.6C
MANA Anti-Vehicle Turret 129541480.365D--0.3544.363%DN/A540D-750D6660400.1h14.5F-32.7F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret402802.7h
Spawn Beacon93971.2h
Nano-Armor Kit488421,77138.7h
Nanite Revive Grenade03820.1h
Medical Applicator47769,06312.9h
Nanite Healing Grenade01160h
M12 Kobalt-F02860.3h
Ammunition Package103790.4h
Medical Kit181820.8h
Anti-Infantry MANA Turret583032.7h
Shield Recharging Field2910h
Recon Detection Device602,3176.2h

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