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General StormEipal[FU] StormEipal
TR BR 99

KDR: 1.71

Score: 16.1m

Last Seen: Nov 10th, 2019 1:57 PM
- OFFLINE - 45.6 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 80%
Level 100 Progress: 85% 124h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M2 NS-44 Commissioner LC2 Lynx MG-H1 Watchman T9 CARV HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,575,809 MLG Score: 2059
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.206%35.188%88724119534,1342.28229-0.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.852%0.777B++2.153A*0.02C+HEAD ++ (~22.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.424B10.80.245C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.245%1.852%131121854424750.12735871%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.745D-0.253C*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
845.9-4.219T*255.9-3.812T*590.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.541%3.279%201121861581910.10499166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.6A+-0.296C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.4-0.956D--126-2.131F--109.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.618%76.153%20312161,9081352121.4102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.63%0.098C+0.589B+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.20.321C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.706%24.096%20112188393310.0889603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.657D1.836A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.099C+40.177C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m195.6%380 (22.8k)303 (18.2k)1.7121640,66923,7531.8143499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219269624.946%33.952%84702:1413

6% Engineer52% Heavy Assault12% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 5:56 PMOct 12th, 2019 8:21 PMNov 11th, 2019 10:41 AM (8d) (PST)Nov 10th, 2019 11:26 AM (9d) (PST)Nov 10th, 2019 9:57 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5972853120.7670.4480.2611.5660.0332059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,84817,08018,76846271694218,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
883.4h/36.8d 2,427 13,808 11,724 83k 943 3,482 1,773 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,405
Deaths:3,340
KDR:2.816
Accuracy:25.859% B+
HSR:39.011% A++
T9A "Butcher"
A+
Kills:3,598
Deaths:1,438
KDR:2.502
Accuracy:23.635% C
HSR:38.827% A+
NS-15M2
A++
Kills:3,069
Deaths:1,179
KDR:2.603
Accuracy:25.607% C**
HSR:40.046% A++
MG-H1 Watchman
A++
Kills:1,544
Deaths:763
KDR:2.024
Accuracy:23.850% C++
HSR:39.249% A++
T9 CARV
A
Kills:1,465
Deaths:979
KDR:1.496
Accuracy:22.867% B++
HSR:31.741% A
TMG-50
A**
Kills:1,237
Deaths:577
KDR:2.144
Accuracy:23.168% C**
HSR:41.956% A**
T32 Bull
A++
Kills:364
Deaths:154
KDR:2.364
Accuracy:25.144% C*
HSR:39.835% A++
NSX-P Naginata
A*
Kills:88
Deaths:54
KDR:1.630
Accuracy:21.902% C
HSR:44.318% A*
T9 CARV-S
M++
Kills:78
Deaths:41
KDR:1.902
Accuracy:22.067% C+
HSR:47.436% M++
Kills:20,848
Deaths (as Heavy Assault):8,525
Deaths (to Heavy Assaults):7,781
KDR:2.44551
Kill Difference:12,323
Playtime:456.884 hours
Usage:52%
Score:9.522m
Score/min:347
Accuracy (listed only):23.789%
HSR (listed only):40.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,770
Deaths:1,062
KDR:1.667
Accuracy:26.009% B+
HSR:26.554% B++
HC1 Cougar
B*
Kills:1,435
Deaths:765
KDR:1.876
Accuracy:28.464% B*
HSR:26.969% B*
LC3 Jaguar
B*
Kills:1,309
Deaths:663
KDR:1.974
Accuracy:23.744% C+
HSR:25.134% B*
T5 AMC
B**
Kills:1,171
Deaths:919
KDR:1.274
Accuracy:25.197% C**
HSR:26.217% B**
TRAC-5
C**
Kills:1,166
Deaths:1,041
KDR:1.120
Accuracy:23.026% C**
HSR:19.468% C+
SMG-46 Armistice
A
Kills:918
Deaths:716
KDR:1.282
Accuracy:26.015% C+
HSR:24.837% A
MG-S1 Jackal
A++
Kills:326
Deaths:160
KDR:2.038
Accuracy:26.492% C+
HSR:31.288% A++
NS-11C
A*
Kills:306
Deaths:87
KDR:3.517
Accuracy:31.263% A+
HSR:32.680% A*
MG-C1 Kindred
A
Kills:298
Deaths:96
KDR:3.104
Accuracy:26.571% C+
HSR:31.208% A
TRAC-Shot
B**
Kills:167
Deaths:122
KDR:1.369
Accuracy:23.700% C
HSR:24.551% B**
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D
HSR:24.096% A++
NSX-P Tanto
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:25.065% N/A
HSR:40% N/A
Kills:8,999
Deaths (as Light Assault):5,765
Deaths (to Light Assaults):4,261
KDR:1.56097
Kill Difference:3,234
Playtime:215.677 hours
Usage:24%
Score:3.659m
Score/min:283
Accuracy (listed only):26.604%
HSR (listed only):27.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,848
Deaths:1,743
KDR:1.060
Accuracy:35.649% C+
HSR:37.500% A*
TSAR-42
B++
Kills:1,288
Deaths:667
KDR:1.931
Accuracy:36.236% C
HSR:75.233% B++
SMG-46 Armistice
A
Kills:918
Deaths:716
KDR:1.282
Accuracy:26.015% C+
HSR:24.837% A
NS-357 Underboss
A*
Kills:678
Deaths:636
KDR:1.066
Accuracy:35.471% C+
HSR:41.740% A*
M77-B
C--
Kills:476
Deaths:408
KDR:1.167
Accuracy:33.453% D
HSR:71.849% C--
TX1 Repeater
B+
Kills:391
Deaths:634
KDR:0.617
Accuracy:27.764% B+
HSR:23.274% C**
MG-S1 Jackal
A++
Kills:326
Deaths:160
KDR:2.038
Accuracy:26.492% C+
HSR:31.288% A++
NS-45 Pilot
B**
Kills:304
Deaths:270
KDR:1.126
Accuracy:28.414% C-
HSR:36.513% B**
NSX Tomoe
B**
Kills:261
Deaths:201
KDR:1.299
Accuracy:26.862% C-
HSR:48.276% B**
NSX Daimyo
A
Kills:144
Deaths:41
KDR:3.512
Accuracy:39.949% C
HSR:98.611% A
Kills:6,634
Deaths (as Infiltrator):5,476
Deaths (to Infiltrators):3,876
KDR:1.21147
Kill Difference:1,158
Playtime:107.504 hours
Usage:12%
Score:1.377m
Score/min:214
Accuracy (listed only):31.631%
HSR (listed only):48.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:918
Deaths:716
KDR:1.282
Accuracy:26.015% C+
HSR:24.837% A
TAR
A*
Kills:905
Deaths:464
KDR:1.950
Accuracy:25.834% B+
HSR:36.243% A*
T1 Cycler
B**
Kills:419
Deaths:497
KDR:0.843
Accuracy:20.998% C
HSR:28.878% B**
MG-S1 Jackal
A++
Kills:326
Deaths:160
KDR:2.038
Accuracy:26.492% C+
HSR:31.288% A++
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D
HSR:24.096% A++
Kills:2,651
Deaths (as Combat Medic):1,930
Deaths (to Combat Medics):2,665
KDR:1.37358
Kill Difference:721
Playtime:45.627 hours
Usage:5%
Score:0.809m
Score/min:296
Accuracy (listed only):26.609%
HSR (listed only):29.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,770
Deaths:1,062
KDR:1.667
Accuracy:26.009% B+
HSR:26.554% B++
HC1 Cougar
B*
Kills:1,435
Deaths:765
KDR:1.876
Accuracy:28.464% B*
HSR:26.969% B*
LC3 Jaguar
B*
Kills:1,309
Deaths:663
KDR:1.974
Accuracy:23.744% C+
HSR:25.134% B*
T5 AMC
B**
Kills:1,171
Deaths:919
KDR:1.274
Accuracy:25.197% C**
HSR:26.217% B**
TRAC-5
C**
Kills:1,166
Deaths:1,041
KDR:1.120
Accuracy:23.026% C**
HSR:19.468% C+
NS-11C
A*
Kills:306
Deaths:87
KDR:3.517
Accuracy:31.263% A+
HSR:32.680% A*
MG-C1 Kindred
A
Kills:298
Deaths:96
KDR:3.104
Accuracy:26.571% C+
HSR:31.208% A
TRAC-Shot
B**
Kills:167
Deaths:122
KDR:1.369
Accuracy:23.700% C
HSR:24.551% B**
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D
HSR:24.096% A++
NSX-P Tanto
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:25.065% N/A
HSR:40% N/A
Kills:7,755
Deaths (as Engineer):4,889
Deaths (to Engineers):2,861
KDR:1.58621
Kill Difference:2,866
Playtime:51.797 hours
Usage:6%
Score:0.675m
Score/min:217
Accuracy (listed only):26.674%
HSR (listed only):27.688%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:55
V. Kills:26 204%
Deaths:11
KDR:5
Accuracy:56.705% B**
KPH:75.500 C+
VKPH:35.700 A*
M18 Needler
C
Kills:54
V. Kills:48 110%
Deaths:141
KDR:0.383
Accuracy:30.245% C
KPH:4.400 D
VKPH:3.900 D-
M14 Banshee
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:20.755% N/A
KPH:32.800 N/A
VKPH:0.700 N/A
Kills:159 (104 + 0)
Deaths:157
KDR:1.013
VKDR:0.478
Vehicle Kills:75
Kill Difference:2
Playtime:14.427 hours
Usage:2%
Score:0.079m
Score/min:92
Piloting Accuracy:20.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:61
V. Kills:33 179%
Deaths:21
KDR:2.905
Accuracy:53.541% B++
KPH:33.100 D
VKPH:17.900 D
Kills:61 (0 + 61)
Deaths:21
KDR:2.905
VKDR:1.571
Vehicle Kills:33
Kill Difference:40
Playtime:1.844 hours
Usage:0%
Score:0.037m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:53.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,4779,4053,3402.816B+1.1025.859%B+39.011%A++77.4A+N/A229121.5h10.6B++40.8B+
T9A "Butcher" 3,6593,5981,4382.502B+0.7923.635%C38.827%A+69.1B+1.2B++20952.1h11C**46.3C*
NS-15M2 3,1113,0691,1792.603B+0.8925.607%C**40.046%A++70.7B*1B++19343.4h11.4B+44.4B+
NS-44 Commissioner 1,8701,8481,7431.06C++0.6535.649%C+37.5%A*56.5B*N/A16532.7h3.3B++9.3B+
LC2 Lynx 1,7891,7701,0621.667B+0.0526.009%B+26.554%B++47.5B*N/A13137.3h13.3B+51.1B+
MG-H1 Watchman 1,5671,5447632.024B0.3123.85%C++39.249%A++63B++N/A16924.5h12.5B++52.2B+
T9 CARV 1,4801,4659791.496C**0.2222.867%B++31.741%A41.5B+N/A14335.3h11.8B++51.4B+
HC1 Cougar 1,4531,4357651.876B**0.1628.464%B*26.969%B*49B*N/A12229.3h10.2B++35.9B++
LC3 Jaguar 1,3261,3096631.974B+0.2623.744%C+25.134%B*45.1B+N/A13429h12.1C**50.8B
TSAR-42 1,2941,2886671.931C+0.2236.236%C75.233%B++44.1C*N/A12729.2h2B+5.6C**
TMG-50 1,2571,2375772.144B*0.4323.168%C**41.956%A**55.5B*N/A13422.3h10.3B+44.3B+
T5 AMC 1,1841,1719191.274B+0.4425.197%C**26.217%B**32.4B+N/A8736.1h12.1B++47.9B+
TRAC-5 1,1831,1661,0411.12B+0.5923.026%C**19.468%C+30.1B++N/A10038.8h12.6B++54.6B+
SMG-46 Armistice 9369187161.282C*0.4326.015%C+24.837%A37.3C**N/A10524.6h13.4B+51.4B
TAR 9229054641.95B+0.2425.834%B+36.243%A*66.5A+1.3A++21213.6h11.8B+45.7B+
NS Decimator 1,2628954462.007A0.2963.348%C**2.57%B+42.4B+17.4C++27821.1h4.2B+6.7B+
Chainblade 74873322,8360.032B+1.6821.944%D6.821%C+0.9B+N/A3774.7h2.1B+9.6C*
NS-357 Underboss 6846786361.066C++0.6535.471%C+41.74%A*79.8AN/A2658.5h3.8B+10.8B
M77-B 4814764081.167C--0.5533.453%D71.849%C--25.7C+N/A6618.5h2.6C+7.6C+
T1 Cycler 4224194970.843C+0.8720.998%C28.878%B**26.4C++N/A11615.9h14.3C*67.9C++
TX1 Repeater 4003916340.617C+1.1027.764%B+23.274%C**24.9C+N/A8215.7h13.9C++49.9B+
C-4 5503842761.391C+0.3223.172%C--N/A61.9C-26.8C+5066.2h1.5C+6.5C+
T32 Bull 3673641542.364B*0.6525.144%C*39.835%A++77.4AN/A3764.7h11.8B46.8B+
MG-S1 Jackal 3313261602.038B++0.3326.492%C+31.288%A++48.7B+N/A1676.7h10.5C*39.8B+
NS-11C 313306873.517M+1.8031.263%A+32.68%A*133S3S4212.3h11.2B*35.9B*
NS-45 Pilot 3073042701.126C+0.5928.414%C-36.513%B**66.1B+N/A1994.6h6.3B+22.1C**
MG-C1 Kindred 300298963.104B**1.3926.571%C+31.208%A110.4A*N/A4622.7h9B*33.9B+
NSX Tomoe 2622612011.299C+0.4126.862%C-48.276%B**32.6CN/A988h14C*51.9C++
ASP-30 Grounder 4002452291.07B+0.6465.127%B+N/A22.5B++14.2B+18110.9h7.8C*11.9B+
Frag Grenade 2172151215N/A213.2939.015%D-N/A307.1D2.9D--12820.7h4.6D11.9D
ML-7 2911752500.7C+1.0159.117%C**1.143%D-21.9C+14.5B2278h8.3C--14C+
TRAC-Shot 1681671221.369C++0.3423.7%C24.551%B**39.8C**N/A1084.2h11C**46.4C++
NSX Daimyo 144144413.512C++1.8039.949%C98.611%A102.9A++N/A2931.4h2.2B+5.5B+
Rocklet Rifle 2881381640.841C*0.8756.07%B+N/A20D21.7C3036.9h61F108.9D-
NSX-P Naginata 9088541.63C**0.0821.902%C44.318%A*67.7B++1.5B+4841.3h10.2B+46.6B+
FA1 Barrage 8483930.892C+0.8233.706%D24.096%A++25.2C+N/A1363.3h4B*11.9C**
T9 CARV-S 7878411.902B0.1922.067%C+47.436%M++41.1C+N/A1991.9h12.2C*55.2C*
Anti-Vehicle Grenade 9877177N/A75.2948.822%C+N/A256.7C--70C14690.3h6.7C13.8C+
T7 Mini-Chaingun 7370471.489B+0.2217.427%C+22.857%A*50B++2.1M3661.4h15C*86.2C**
G20 Vulcan-H 9461212.905C1.1953.541%B++3.279%B33.9C--18.3D3311.8h126D235.4C+
Hellfire Rocket Pods 8155115C3.2956.705%B**N/A78.6C+37.1A**5690.7h46.1D-81.2C-
M18 Needler 102541410.383C-1.3330.245%C1.852%C+4.4D3.9D-5112.2h255.9D845.9D-
Tank Mine 7751114.636B**2.9276.988%M++N/A102C+52C8470.5h3.6F**4.7B*
M14 Banshee 5150510B8.2920.755%F2%A+33.3CN/A1901.5h15.1B+72.6C**
NSX-P Tanto 5450411.22B0.4925.065%C+40%A*21.7C1.7A++1522.3h15.3C++61.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon136450.9h
Nano-Armor Kit5972,8034.9h
Nanite Revive Grenade02530.1h
Motion Spotter79221.2h
Welding Device02960.1h
Ammunition Package85190.3h
Medical Applicator13937,9883.5h
Medical Kit1,68711,43741.9h
Anti-Infantry MANA Turret62000.3h
Recon Detection Device89431.6h

Check the help document for the dictionary if you want to learn more about words used here.


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