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StormEipal[] StormEipal
TR BR 101

KDR: 1.86

Score: 19.5m

Last Seen: Mar 22nd, 2020 8:25 PM
- OFFLINE - 10.6 hour(s)

Battle Rank 104 (101 total) - Terran Republic on Miller
Level Progress (to 105): 60%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M2 NS-44 Commissioner TSAR-42 LC2 Lynx MG-H1 Watchman T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,428,991 MLG Score: 2741
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.069%36.06%94029120342,7762.44602-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%0.875B*2.215A*-0.022C+HEAD ++ (~23.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.446B10.40.259C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.57%1.77%2521230113453780.249448143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.682%-0.92D--0.182C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
472.1-1.909F-134.9-1.534F337.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.541%3.279%181123161634910.09606366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.6A+-0.298C-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.4-0.954D--126-2.129F--109.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.463%81.284%18312293,0991586141.95397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.41%0.413B0.802B++0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.441B20.344C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.706%24.096%181123183110110.075386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.66D1.824A++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.097C+40.177C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m189.9%415 (24.9k)333 (20k)1.8556551,47227,7381.95292101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232356225.712%35.777%92002:0715

53% Heavy Assault12% Infiltrator23% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 5:56 PMOct 12th, 2019 8:21 PMMar 23rd, 2020 9:43 AM (5d) (PST)Mar 22nd, 2020 4:36 PM (6d) (PST)Mar 22nd, 2020 4:25 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6613053560.8790.4730.3141.7340.0342741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,66518,30621,359532819104219,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.4h/40.7d 2,698 18,415 14,620 101.6k 1,000 3,897 2,011 38.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,574
Deaths:4,222
KDR:2.978
Accuracy:26.942% B++
HSR:38.953% A++
T9A "Butcher"
A+
Kills:5,937
Deaths:2,133
KDR:2.783
Accuracy:25.743% C*
HSR:39.347% A+
NS-15M2
A+
Kills:3,344
Deaths:1,242
KDR:2.692
Accuracy:25.901% C++
HSR:40.281% A+
MG-H1 Watchman
A+
Kills:1,791
Deaths:847
KDR:2.115
Accuracy:24.478% C++
HSR:39.196% A+
T9 CARV
A
Kills:1,556
Deaths:1,008
KDR:1.544
Accuracy:23.137% B++
HSR:32.005% A
TMG-50
M
Kills:1,273
Deaths:587
KDR:2.169
Accuracy:23.255% C*
HSR:42.027% M
T32 Bull
A++
Kills:369
Deaths:157
KDR:2.350
Accuracy:25.145% C++
HSR:39.837% A++
NSX-P Naginata
B++
Kills:135
Deaths:63
KDR:2.143
Accuracy:25.375% B
HSR:34.815% B++
T9 CARV-S
M+
Kills:83
Deaths:42
KDR:1.976
Accuracy:22.133% C+
HSR:45.783% M+
Kills:27,062
Deaths (as Heavy Assault):10,301
Deaths (to Heavy Assaults):9,156
KDR:2.62712
Kill Difference:16,761
Playtime:522.324 hours
Usage:53%
Score:12.005m
Score/min:383
Accuracy (listed only):24.679%
HSR (listed only):39.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:1,905
Deaths:1,087
KDR:1.753
Accuracy:26.262% B+
HSR:26.824% B*
HC1 Cougar
B*
Kills:1,514
Deaths:797
KDR:1.900
Accuracy:28.512% B++
HSR:27.675% B*
LC3 Jaguar
B*
Kills:1,501
Deaths:708
KDR:2.120
Accuracy:24.205% C+
HSR:25.050% B*
TRAC-5
C*
Kills:1,171
Deaths:1,042
KDR:1.124
Accuracy:23.063% C*
HSR:19.471% C+
T5 AMC
B**
Kills:1,171
Deaths:919
KDR:1.274
Accuracy:25.197% C**
HSR:26.217% B**
SMG-46 Armistice
A+
Kills:986
Deaths:738
KDR:1.336
Accuracy:26.418% C+
HSR:25.456% A+
MG-C1 Kindred
A
Kills:639
Deaths:177
KDR:3.610
Accuracy:28.580% C**
HSR:32.864% A
NS-11C
A*
Kills:469
Deaths:120
KDR:3.908
Accuracy:31.259% A
HSR:31.557% A*
MG-S1 Jackal
A+
Kills:338
Deaths:166
KDR:2.036
Accuracy:26.617% C+
HSR:31.065% A+
TRAC-Shot
B**
Kills:171
Deaths:124
KDR:1.379
Accuracy:23.930% C--
HSR:23.977% B**
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D-
HSR:24.096% A++
TRAC-5 Burst
A+
Kills:69
Deaths:17
KDR:4.059
Accuracy:30.159% B++
HSR:34.783% A+
NSX-P Tanto
A++
Kills:60
Deaths:45
KDR:1.333
Accuracy:25.609% C+
HSR:40% A++
Kills:10,077
Deaths (as Light Assault):6,033
Deaths (to Light Assaults):4,988
KDR:1.67031
Kill Difference:4,044
Playtime:223.625 hours
Usage:23%
Score:3.983m
Score/min:297
Accuracy (listed only):27.194%
HSR (listed only):28.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:2,491
Deaths:2,172
KDR:1.147
Accuracy:37.075% C+
HSR:40.867% A**
TSAR-42
B**
Kills:1,964
Deaths:886
KDR:2.217
Accuracy:38.820% C+
HSR:78.157% B**
NS-357 Underboss
A**
Kills:1,063
Deaths:952
KDR:1.117
Accuracy:37.414% C+
HSR:43.556% A**
SMG-46 Armistice
A+
Kills:986
Deaths:738
KDR:1.336
Accuracy:26.418% C+
HSR:25.456% A+
NSX Daimyo
B**
Kills:634
Deaths:191
KDR:3.319
Accuracy:43.269% C++
HSR:97.634% B**
M77-B
C
Kills:501
Deaths:411
KDR:1.219
Accuracy:33.637% D
HSR:72.854% C
TX1 Repeater
B+
Kills:391
Deaths:634
KDR:0.617
Accuracy:27.764% B+
HSR:23.274% C**
NS-45 Pilot
B**
Kills:362
Deaths:316
KDR:1.146
Accuracy:28.547% D
HSR:37.017% B**
MG-S1 Jackal
A+
Kills:338
Deaths:166
KDR:2.036
Accuracy:26.617% C+
HSR:31.065% A+
NSX Tomoe
B*
Kills:268
Deaths:203
KDR:1.320
Accuracy:26.898% D
HSR:47.761% B*
Kills:8,998
Deaths (as Infiltrator):6,669
Deaths (to Infiltrators):4,513
KDR:1.34923
Kill Difference:2,329
Playtime:120.760 hours
Usage:12%
Score:1.805m
Score/min:249
Accuracy (listed only):32.646%
HSR (listed only):49.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,229
Deaths:555
KDR:2.214
Accuracy:27.041% B+
HSR:35.476% A++
SMG-46 Armistice
A+
Kills:986
Deaths:738
KDR:1.336
Accuracy:26.418% C+
HSR:25.456% A+
T1 Cycler
B**
Kills:419
Deaths:497
KDR:0.843
Accuracy:20.998% C
HSR:28.878% B**
MG-S1 Jackal
A+
Kills:338
Deaths:166
KDR:2.036
Accuracy:26.617% C+
HSR:31.065% A+
Cycler TRV
A+
Kills:106
Deaths:45
KDR:2.356
Accuracy:30.964% A+
HSR:31.132% A+
NS-11P
A*
Kills:93
Deaths:22
KDR:4.227
Accuracy:34.862% A*
HSR:36.559% A*
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D-
HSR:24.096% A++
TORQ-9
M
Kills:72
Deaths:39
KDR:1.846
Accuracy:30.772% A
HSR:44.444% M
Kills:3,326
Deaths (as Combat Medic):2,155
Deaths (to Combat Medics):3,148
KDR:1.54339
Kill Difference:1,171
Playtime:51.148 hours
Usage:5%
Score:1.035m
Score/min:337
Accuracy (listed only):28.922%
HSR (listed only):32.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:1,905
Deaths:1,087
KDR:1.753
Accuracy:26.262% B+
HSR:26.824% B*
HC1 Cougar
B*
Kills:1,514
Deaths:797
KDR:1.900
Accuracy:28.512% B++
HSR:27.675% B*
LC3 Jaguar
B*
Kills:1,501
Deaths:708
KDR:2.120
Accuracy:24.205% C+
HSR:25.050% B*
TRAC-5
C*
Kills:1,171
Deaths:1,042
KDR:1.124
Accuracy:23.063% C*
HSR:19.471% C+
T5 AMC
B**
Kills:1,171
Deaths:919
KDR:1.274
Accuracy:25.197% C**
HSR:26.217% B**
MG-C1 Kindred
A
Kills:639
Deaths:177
KDR:3.610
Accuracy:28.580% C**
HSR:32.864% A
NS-11C
A*
Kills:469
Deaths:120
KDR:3.908
Accuracy:31.259% A
HSR:31.557% A*
TRAC-Shot
B**
Kills:171
Deaths:124
KDR:1.379
Accuracy:23.930% C--
HSR:23.977% B**
FA1 Barrage
A++
Kills:83
Deaths:93
KDR:0.892
Accuracy:33.706% D-
HSR:24.096% A++
TRAC-5 Burst
A+
Kills:69
Deaths:17
KDR:4.059
Accuracy:30.159% B++
HSR:34.783% A+
NSX-P Tanto
A++
Kills:60
Deaths:45
KDR:1.333
Accuracy:25.609% C+
HSR:40% A++
Kills:8,753
Deaths (as Engineer):5,129
Deaths (to Engineers):3,217
KDR:1.70657
Kill Difference:3,624
Playtime:52.418 hours
Usage:5%
Score:0.682m
Score/min:217
Accuracy (listed only):27.317%
HSR (listed only):28.410%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:19.134% F-
KPH:32.200 C-
VKPH:1.700 D-
Hellfire Rocket Pods
A*
Kills:55
V. Kills:26 204%
Deaths:11
KDR:5
Accuracy:56.724% B*
KPH:75.500 C+
VKPH:35.700 A*
M18 Needler
C--
Kills:55
V. Kills:49 110%
Deaths:141
KDR:0.390
Accuracy:29.549% C--
KPH:4.400 D-
VKPH:3.900 D-
Kills:168 (113 + 0)
Deaths:157
KDR:1.070
VKDR:0.497
Vehicle Kills:78
Kill Difference:11
Playtime:15.008 hours
Usage:2%
Score:0.083m
Score/min:93
Piloting Accuracy:29.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:61
V. Kills:33 179%
Deaths:21
KDR:2.905
Accuracy:53.541% B++
KPH:33.100 D
VKPH:17.900 D-
Kills:61 (0 + 61)
Deaths:21
KDR:2.905
VKDR:1.571
Vehicle Kills:33
Kill Difference:40
Playtime:1.844 hours
Usage:0%
Score:0.037m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:53.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,69212,5744,2222.978B+1.1226.942%B++38.953%A++85.8A+N/A256146.5h10.3B++38.2B++
T9A "Butcher" 6,0385,9372,1332.783B0.9325.743%C*39.347%A+85.5B++1.5A25169.4h10.6B+41.1B+
NS-15M2 3,3903,3441,2422.692B0.8425.901%C++40.281%A+73.8B++1B+20445.3h11.3B43.5B
NS-44 Commissioner 2,5162,4912,1721.147C++0.7137.075%C+40.867%A**67.7B**N/A20636.8h3.2B++8.6B+
TSAR-42 1,9721,9648862.217C+0.3638.82%C+78.157%B**55.8B+N/A15935.2h1.9B++5B+
LC2 Lynx 1,9261,9051,0871.753B+0.1026.262%B+26.824%B*50B*N/A14338.1h13.1B+49.9B+
MG-H1 Watchman 1,8161,7918472.115C*0.2624.478%C++39.196%A+67.1B++N/A18326.7h12.3B++50.4B+
T9 CARV 1,5721,5561,0081.544C++0.3123.137%B++32.005%A43B+N/A15836.2h11.7B+50.4B+
HC1 Cougar 1,5321,5147971.9B*0.0428.512%B++27.675%B*50.5B++N/A12730h10.1B++35.5B++
LC3 Jaguar 1,5231,5017082.12B+0.2624.205%C+25.05%B*49.5B++N/A14430.3h11.8C*48.7B
TMG-50 1,2931,2735872.169B+0.3123.255%C*42.027%M56.1B++N/A13822.7h10.2B+44B+
TAR 1,2521,2295552.214B+0.3627.041%B+35.476%A++77.3A++1.4A*23515.9h11.3B++41.9B++
TRAC-5 1,1881,1711,0421.124B+0.7323.063%C*19.471%C+30.2B+N/A10838.8h12.6B+54.4B+
T5 AMC 1,1841,1719191.274B0.5825.197%C**26.217%B**32.4B+N/A8836.1h12.1B++47.9B+
NS Decimator 1,6191,1565652.046B*0.1963.037%C*2.768%B+45.9B+18.4C*29125.2h4.1B6.4B+
NS-357 Underboss 1,0701,0639521.117C+0.7437.414%C+43.556%A**95.8A+N/A30111.1h3.6B+9.8B+
SMG-46 Armistice 1,0049867381.336C**0.5226.418%C+25.456%A+39.3C**N/A11125.1h13.2B50.1C**
Chainblade 77375823,3150.033C**1.8222.261%D6.728%C++1B+N/A3785.3h2.1B+9.4C*
MG-C1 Kindred 6436391773.61A*1.7528.58%C**32.864%A133.1MN/A4374.8h8.7B**30.6B++
NSX Daimyo 6346341913.319C+1.4643.269%C++97.634%B**115.3A++N/A3305.5h2.1B+4.8B+
M77-B 5065014111.219C--0.6433.637%D72.854%C26.8C+N/A7318.7h2.5C+7.4C+
NS-11C 4774691203.908A**2.0531.259%A31.557%A*142.1S2.4S4833.3h10.9B*34.7B*
T1 Cycler 4224194970.843C+1.0120.998%C28.878%B**26.4C+N/A12415.9h14.3C+67.9C+
C-4 5653982811.416C+0.4423.539%CN/A62.2C--26.1C5166.4h1.5C+6.4C+
TX1 Repeater 4003916340.617C1.2427.764%B+23.274%C**24.9CN/A8615.7h13.9C+49.9B
T32 Bull 3723691572.35B+0.4925.145%C++39.837%A++78.5AN/A3894.7h11.8C*46.8C**
NS-45 Pilot 3653623161.146C+0.7128.547%D37.017%B**73.9C**N/A2214.9h6.1B+21.2C*
MG-S1 Jackal 3433381662.036B*0.1826.617%C+31.065%A+49BN/A1726.9h10.6C++39.8C**
Frag Grenade 2732701270N/A268.1440.256%DN/A337.5D3.8D-13450.8h4.4D11D
NSX Tomoe 2692682031.32C0.5426.898%D47.761%B*33.1C-N/A1028.1h13.9C++51.5C+
ASP-30 Grounder 4002452291.07B+0.7965.127%BN/A22.5C**14.2C*18210.9h7.8C++11.9C**
ML-7 2911752500.7C+1.1659.117%C*1.143%D--21.9C14.5C*2368h8.3D14C
TRAC-Shot 1721711241.379C+0.4823.93%C--23.977%B**40.7C++N/A1134.2h11.1C++46.3C+
The Slasher 1671663,2900.05C+1.8143.06%B+2.41%D-2.2C+N/A875.6h1.6B**3.8B+
Rocklet Rifle 2881381650.836C++1.0256.01%B+N/A19.7D21.4C3047h61.8F-110.3D--
NSX-P Naginata 138135632.143B+0.2925.375%B34.815%B++84.4B*1.9B**5171.6h10.7B+42B+
Cycler TRV 107106452.356B*0.5030.964%A+31.132%A+66.3AN/A3651.6h11.7B+37.7B*
Anti-Vehicle Grenade 1361061106N/A104.1446.877%DN/A265D75C13290.4h6.7D14.3D
NS-11P 9493224.227M2.3734.862%A*36.559%A*116.3M*1.3A+8040.8h8.6A++24.6A+
T7 Mini-Chaingun 9692581.586B+0.2718.268%C++21.739%A++57.5B*2.5M*3981.6h14.3C*78.2C**
FA1 Barrage 8483930.892C+0.9633.706%D-24.096%A++25.2CN/A1493.3h4B++11.9C*
T9 CARV-S 8383421.976C++0.1222.133%C+45.783%M+43.7C+N/A2261.9h11.9C++53.9C++
TORQ-9 7472391.846C**0.0130.772%A44.444%M72A+2M*5681h13B+42.3B++
TRAC-5 Burst 7169174.059B++2.2030.159%B++34.783%A+172.5S5S5790.4h10.7B+35.6B++
G20 Vulcan-H 9461212.905C1.0553.541%B++3.279%C**33.9C--18.3D3371.8h126D235.4C+
NSX-P Tanto 6460451.333C**0.5225.609%C+40%A++25C1.7A+1722.4h14.5C++56.8C++
M14 Banshee 6158511.6B9.7419.134%F-1.724%B**32.2C-1.7D-1861.8h16.5B+86.4C+
Hellfire Rocket Pods 8155115C3.1456.724%B*N/A78.6C+37.1A**5840.7h46.5D-81.9D
M18 Needler 104551410.39C-1.4729.549%C--1.818%C4.4D-3.9D-5012.5h259.7D--878.8D--
Tank Mine 7751114.636B*2.7879.916%M++N/A102C+52C-8690.5h3.7T4.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5973,2824.9h
Nanite Revive Grenade02720.1h
Spawn Beacon157131h
Motion Spotter91,3241.4h
Welding Device02960.1h
Ammunition Package85190.3h
Medical Applicator14343,0273.7h
Medical Kit2,13714,67651h
Anti-Infantry MANA Turret72010.3h
Recon Detection Device89721.6h

Check the help document for the dictionary if you want to learn more about words used here.


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