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Executor Director General Stormchas3r[TENC] Stormchas3r
NC BR 89

KDR: 2.46

Score: 13.9m

Last Seen: Feb 3rd, 2019 3:02 AM
- OFFLINE - 1937 hour(s)

Battle Rank 100 (89 total) - New Conglomerate on Emerald
Level Progress (to 101): 92%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS EM4 Longshot L100 Python HESH MGR-S1 Gladius AF-8 RailJack LA1 Anchor E540 Halberd GD-22S L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.574%22.091%4551810177,7271.486530.969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.925%-0.102C+0.21C++-2.226F--HEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.249C++11.50.192C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.188%0.326%727310323,37540912558.25183269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-1.531F-1.461F0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.3-0.765D-17.2-0.371C-51.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.685%5.545%7271010253,30042316487.78302200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.358%-0.88D--0.289C*1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.558B+140.646B+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.537%79.187%727410314,305714276.02941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.629%-0.223C0.789B++-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C*2.20.296C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m288.8%189 (11.3k)164 (9.8k)2.455624,4759,9673.2326789 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035144818.062%22.693%41008:335

35% Engineer29% Heavy Assault26% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2017 8:44 PMMar 13th, 2017 12:54 AMMar 4th, 2019 9:00 PM (51d) (PST)Feb 3rd, 2019 1:32 AM (81d) (PST)Feb 2nd, 2019 11:02 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478714070.2880.1170.0650.9900.055667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6724,27324,39917745939,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1416.9h/59d 7,745 5,554 8,295 84.2k 713 5,805 4,679 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,205
Deaths:965
KDR:1.249
Accuracy:18.911% D*
HSR:20.581% D
GD-22S
C+
Kills:1,059
Deaths:652
KDR:1.624
Accuracy:19.859% D
HSR:23.324% C+
EM6
C
Kills:983
Deaths:746
KDR:1.318
Accuracy:17.724% D
HSR:22.279% C
NC05 Jackhammer
D
Kills:506
Deaths:458
KDR:1.105
Accuracy:38.750% D
HSR:11.858% D
NC6 Gauss SAW
C+
Kills:450
Deaths:408
KDR:1.103
Accuracy:18.173% C
HSR:22.889% C+
MGR-L1 Promise
B+
Kills:162
Deaths:111
KDR:1.459
Accuracy:19.792% D
HSR:27.778% B+
NS-15M2
D*
Kills:146
Deaths:134
KDR:1.090
Accuracy:17.175% D*
HSR:16.438% D*
Kills:4,511
Deaths (as Heavy Assault):3,474
Deaths (to Heavy Assaults):2,399
KDR:1.2985
Kill Difference:1,037
Playtime:409.162 hours
Usage:29%
Score:3.405m
Score/min:139
Accuracy (listed only):21.483%
HSR (listed only):20.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:95
Deaths:132
KDR:0.720
Accuracy:18.946% D
HSR:16.842% D
NSX Tanto
D-
Kills:63
Deaths:123
KDR:0.512
Accuracy:21.223% D--
HSR:19.048% D-
Kills:158
Deaths (as Engineer):255
Deaths (to Engineers):1,666
KDR:0.61961
Kill Difference:97
Playtime:493.174 hours
Usage:35%
Score:6.557m
Score/min:222
Accuracy (listed only):20.084%
HSR (listed only):17.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:2,313
Deaths:306
KDR:7.559
Accuracy:34.446% D-
HSR:80.069% C*
MGR-S1 Gladius
D
Kills:1,567
Deaths:966
KDR:1.622
Accuracy:23.224% D
HSR:14.614% D--
AF-8 RailJack
B+
Kills:1,395
Deaths:128
KDR:10.898
Accuracy:32.828% D
HSR:80.072% B+
NS-44 Commissioner
C+
Kills:612
Deaths:794
KDR:0.771
Accuracy:36.181% C+
HSR:21.078% C+
NC14 Bolt Driver
C++
Kills:410
Deaths:82
KDR:5
Accuracy:31.499% D
HSR:74.878% C++
NS-44L Blackhand
A+
Kills:390
Deaths:130
KDR:3
Accuracy:52.177% B**
HSR:61.282% A+
SAS-R
C**
Kills:187
Deaths:45
KDR:4.156
Accuracy:33.650% D-
HSR:71.123% C**
AF-4 Cyclone
C**
Kills:180
Deaths:124
KDR:1.452
Accuracy:22.373% D
HSR:20.556% C**
NC4 Mag-Shot
C++
Kills:145
Deaths:225
KDR:0.644
Accuracy:28.538% C++
HSR:11.035% D*
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
NS-61 Emissary
C-
Kills:80
Deaths:85
KDR:0.941
Accuracy:24.232% D
HSR:13.750% C-
AF-18 Stalker
B**
Kills:76
Deaths:68
KDR:1.118
Accuracy:22.188% D--
HSR:27.632% B**
NS-AM7 Archer
C++
Kills:57
Deaths:100
KDR:0.570
Accuracy:45.317% F-
HSR:17.544% C++
Kills:7,497
Deaths (as Infiltrator):3,170
Deaths (to Infiltrators):1,954
KDR:2.36498
Kill Difference:4,327
Playtime:365.889 hours
Usage:26%
Score:2.540m
Score/min:116
Accuracy (listed only):31.568%
HSR (listed only):39.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:1,567
Deaths:966
KDR:1.622
Accuracy:23.224% D
HSR:14.614% D--
AF-4 Cyclone
C**
Kills:180
Deaths:124
KDR:1.452
Accuracy:22.373% D
HSR:20.556% C**
AF-19 Mercenary
D
Kills:95
Deaths:132
KDR:0.720
Accuracy:18.946% D
HSR:16.842% D
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
NSX Tanto
D-
Kills:63
Deaths:123
KDR:0.512
Accuracy:21.223% D--
HSR:19.048% D-
Kills:1,990
Deaths (as Light Assault):1,462
Deaths (to Light Assaults):1,779
KDR:1.36115
Kill Difference:528
Playtime:14.398 hours
Usage:1%
Score:0.080m
Score/min:92
Accuracy (listed only):21.899%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:1,567
Deaths:966
KDR:1.622
Accuracy:23.224% D
HSR:14.614% D--
NC1 Gauss Rifle
B+
Kills:372
Deaths:330
KDR:1.127
Accuracy:18.810% D-
HSR:23.925% B+
AF-4 Cyclone
C**
Kills:180
Deaths:124
KDR:1.452
Accuracy:22.373% D
HSR:20.556% C**
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
Kills:2,204
Deaths (as Combat Medic):1,537
Deaths (to Combat Medics):830
KDR:1.43396
Kill Difference:667
Playtime:77.876 hours
Usage:5%
Score:0.790m
Score/min:169
Accuracy (listed only):22.035%
HSR (listed only):18.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:127
Deaths:64
KDR:1.984
Accuracy:29.943% C+
HSR:14.173% C+
NCM3 Raven
D--
Kills:115
Deaths:71
KDR:1.620
Accuracy:31.115% D--
HSR:0% F-
NS-10 Burster
D
Kills:88
Deaths:20
KDR:4.400
Accuracy:25.658% D
HSR:0% F
NS-10 Burster
D
Kills:78
Deaths:19
KDR:4.105
Accuracy:25.830% D
HSR:1.282% D*
AF-41 Hacksaw
B**
Kills:74
Deaths:38
KDR:1.947
Accuracy:29.343% C
HSR:18.919% B**
NCM3 Raven
D-
Kills:72
Deaths:71
KDR:1.014
Accuracy:32.451% D-
HSR:0% F-
NCM1 Scattercannon
C+
Kills:72
Deaths:52
KDR:1.385
Accuracy:31.822% C--
HSR:15.278% C+
Kills:626
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):332
KDR:3.73731
Kill Difference:458.500
Playtime:52.838 hours
Usage:4%
Score:0.567m
Score/min:179
Accuracy (listed only):29.452%
HSR (listed only):7.093%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:161
V. Kills:190 84%
Deaths:54
KDR:2.981
Accuracy:28.435% C
KPH:15 D-
VKPH:17.700 C+
C150 Dalton
B++
Kills:89
V. Kills:55 159%
Deaths:8
KDR:11.125
Accuracy:35.974% C
KPH:44.300 B++
VKPH:27.400 C**
Kills:250 (0 + 250)
Deaths:62
KDR:4.032
VKDR:3.952
Vehicle Kills:245
Kill Difference:188
Playtime:12.731 hours
Usage:1%
Score:0.617m
Score/min:807
Piloting Accuracy:N/A%
Gunner Accuracy:35.974%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,929
V. Kills:520 370%
Deaths:94
KDR:20.521
Accuracy:36.518% D*
KPH:27.500 D--
VKPH:7.400 C
L100 Python AP
C
Kills:1,003
V. Kills:428 234%
Deaths:63
KDR:15.921
Accuracy:41.343% F
KPH:27.400 C
VKPH:11.700 D--
Skyguard
D
Kills:443
V. Kills:276 160%
Deaths:40
KDR:11.075
Accuracy:23.182% D--
KPH:10 D
VKPH:6.200 D--
Kills:3,375 (3,375 + 0)
Deaths:197
KDR:17.132
VKDR:6.213
Vehicle Kills:1,224
Kill Difference:3,178
Playtime:151.234 hours
Usage:11%
Score:0.954m
Score/min:105
Driving Accuracy:23.182%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:1,147
V. Kills:517 221%
Deaths:69
KDR:16.623
Accuracy:47.463% B
KPH:31.400 C*
VKPH:14.200 C+
Enforcer ML85
C-
Kills:294
V. Kills:236 124%
Deaths:54
KDR:5.444
Accuracy:38.620% C
KPH:16.900 D
VKPH:13.600 C-
Kills:1,441 (0 + 1,441)
Deaths:123
KDR:11.715
VKDR:6.122
Vehicle Kills:753
Kill Difference:1,318
Playtime:53.888 hours
Usage:4%
Score:0.559m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:38.620%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:750
V. Kills:465 161%
Deaths:88
KDR:8.523
Accuracy:49.191% C+
KPH:46.200 C+
VKPH:28.600 C+
C85 Canister-H
C
Kills:484
V. Kills:36 N/A
Deaths:33
KDR:14.667
Accuracy:39.073% D*
KPH:83.900 C
VKPH:6.200 C
E540 Halberd-H
C*
Kills:463
V. Kills:240 192%
Deaths:34
KDR:13.618
Accuracy:58.384% C**
KPH:43.500 C++
VKPH:22.600 C*
M12 Kobalt-H
D
Kills:318
V. Kills:11 N/A
Deaths:20
KDR:15.900
Accuracy:18.498% D
KPH:68.800 D-
VKPH:2.400 D
G40-F Ranger
D
Kills:98
V. Kills:52 185%
Deaths:5
KDR:19.600
Accuracy:30.536% D
KPH:18.800 D--
VKPH:10 D*
G30 Walker
D
Kills:53
V. Kills:27 189%
Deaths:6
KDR:8.833
Accuracy:27.583% D*
KPH:16.500 D
VKPH:8.400 D--
Kills:2,166 (0 + 2,166)
Deaths:186
KDR:11.645
VKDR:4.468
Vehicle Kills:831
Kill Difference:1,980
Playtime:45.713 hours
Usage:3%
Score:0.640m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:27.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:154
V. Kills:4 N/A
Deaths:1
KDR:154
Accuracy:12.969% D--
KPH:53.300 C
VKPH:1.400 D
M12 Kobalt
C
Kills:137
V. Kills:6 N/A
Deaths:1
KDR:137
Accuracy:13.906% D-
KPH:50.700 D
VKPH:2.200 C
Kills:291 (0 + 291)
Deaths:2
KDR:145.500
VKDR:5
Vehicle Kills:10
Kill Difference:289
Playtime:5.590 hours
Usage:0%
Score:0.081m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:13.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:186
V. Kills:28 N/A
Deaths:6
KDR:31
Accuracy:30.629% C-
KPH:64 C+
VKPH:9.600 A
Kills:186 (0 + 186)
Deaths:6
KDR:31
VKDR:4.667
Vehicle Kills:28
Kill Difference:180
Playtime:2.908 hours
Usage:0%
Score:0.040m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:30.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,3272,3133067.559A5.1034.446%D-80.069%C*18.7DN/A40123.9h2.2C++6.3C+
L100 Python HESH 2,4491,9299420.521B**18.0736.518%D*N/A27.5D--7.4C9470.2h3.9C-10.7D--
MGR-S1 Gladius 1,5951,5679661.622C**0.8323.224%D14.614%D--15.7DN/A3999.7h11.2C+48.3C+
AF-8 RailJack 1,4011,39512810.898M++8.4432.828%D80.072%B+22.1C+N/A5063.2h2.2B+6.7C++
LA1 Anchor 1,2231,2059651.249C1.2118.911%D*20.581%D14.9D*N/A3780.9h13.3D*70.1D--
E540 Halberd 1,6641,1476916.623B**14.1747.463%BN/A31.4C*14.2C+18036.5h4.9B++10.4B++
GD-22S 1,0741,0596521.624C++0.8319.859%D23.324%C+18DN/A4358.7h12.4C62.4C+
L100 Python AP 1,4311,0036315.921A**13.4741.343%FN/A27.4C11.7D--14336.6h4.2B**10.2B+
EM6 9929837461.318C+1.1417.724%D22.279%C13.9D--N/A3970.9h13.2C--74.5C
M96 Mjolnir-H 1,215750888.523A6.0749.191%C+N/A46.3C+28.7C+29816.2h32.3B+65.6B+
NS-44 Commissioner 6176127940.771C+1.6836.181%C+21.078%C+22.4C-N/A13127.3h4C+11.2C++
NC05 Jackhammer 5165064581.105C+1.3538.75%D11.858%D15.5D--N/A4232.7h5.6C14.6C
C85 Canister-H 5204843314.667C**12.2139.073%D*15.909%A83.4C6.2C2295.8h5.9B+15.2C+
E540 Halberd-H 7034633413.618B*11.1658.384%C**N/A43.7C++22.6C*23310.6h5.2B+9B++
NC6 Gauss SAW 4584504081.103C+1.3518.173%C22.889%C+13.7DN/A5232.9h11.9C65.5C+
Skyguard 7194434011.075M*8.6223.182%D--N/A10D6.2D--9244.4h104.4B+450.2C+
NC14 Bolt Driver 416410825A++2.5431.499%D74.878%C++14.3DN/A4228.7h2.5C**8C++
NS-44L Blackhand 3933901303A+0.5452.177%B**61.282%A+8.8D-N/A4244.1h3.4B++6.5B*
NC1 Gauss Rifle 3783723301.127C++1.3318.81%D-23.925%B+10.6D-N/A3235.2h14C+74.2C
Shrike 5233552871.237B**1.2252.456%C-1.127%D--25.7C++12.2C+19413.8h6.5C++12.3C++
M12 Kobalt-H 3293182015.9C*13.4418.498%D13.837%D69.1D-2.4D1644.6h16.1C+87.3C+
M12 Kobalt 314299649.833C++47.3819.434%C-17.726%C+68D3.4C1594.4h18.5C++95.2C+
Enforcer ML85 530294545.444C++2.9938.62%CN/A16.9D13.6C-15917.4h12.2C**31.5C*
C-4 3632621531.712C*0.7426.422%C++N/A46.8D18D3365.6h1.6C+6.2C++
A30 Walker 339221356.314S3.8626.705%B++N/A14.5C+7.8C--11015.2h111.9B+419.2B++
Tank Mine 307206583.552B+1.1037.222%C**N/A93.6C45.9D7132.2h2.6D--7C
SAS-R 188187454.156B+1.7033.65%D-71.123%C**17.6D-N/A6010.6h2.8D-8.4D
CAS 14-E 214186631B++28.5430.629%C-N/A64.1C+9.7A2272.9h26.6B86.8C*
AF-4 Cyclone 1851801241.452C*1.0022.373%D20.556%C**13.3D-N/A4413.5h10.9C*48.7C+
NSX Masamune 2581652670.618C1.8452.493%D1.818%C+13.3D--7.5D10612.4h25.1D*47.8D*
MGR-L1 Promise 1641621111.459C++1.0019.792%D27.778%B+20DN/A638.1h14.1C**71C+
AP30 Shredder 351161542.981C0.5328.435%C1.242%D15D-17.8C+51610.7h89C+313C+
M12 Kobalt 1581541154U151.5412.969%D--14.935%D53.1C1.4D2582.9h15.2B*117.1C++
NS-15M2 1491461341.09C1.3717.175%D*16.438%D*12.4D--N/A3711.8h14.3C83.3D
NC4 Mag-Shot 1461452250.644C+1.8128.538%C++11.035%D*22.7C+N/A816.4h6.6B++23.2B+
M12 Kobalt 1431371137U134.5413.906%D-16.788%C--50.7D2.2C2222.7h17.8C*128.2C+
Hyena Missile Launcher 212130542.407B**0.0533.153%C+N/A8.6D5.4D-7015.2h41.1C+123.9C++
Frag Grenade 1301291129N/A126.5441.163%DN/A322.5D2.5D--10210.4h4.1C+9.9C+
AF-41 Hacksaw 130127641.984C+0.4729.943%C+14.173%C+16.1D--N/A447.9h9.5D*31.7D
NCM3 Raven 188115711.62B**0.8431.115%D--N/A5.6D--3.5D--4420.6h32.3C103.9D
Bouncing Betty 111111176.529B*4.0738.739%C--N/A85.4DN/A2571.3h2.3D--6D-
Carver 1021012,1940.046C+2.4122.407%C-22.772%B**0.3C--N/A2301.3h1.6C+7.2C+
G40-F Ranger 15098519.6A17.1430.536%DN/A18.8D--10D*1605.2h59.4B+194.4C**
AF-19 Mercenary 96951320.72C+1.7418.946%D16.842%D6.5DN/A5114.7h13.2C*69.5C+
C150 Dalton 14489811.125B++8.6735.974%C2.247%A*44.5B++27.5C**23642h2.4B**6.8B**
NS-10 Burster 14388204.4S1.9425.658%DN/A4.8C+3C4518.5h142.6B555.7C++
Blitz GD-10 86851170.726C1.7323.732%C+14.118%C-7.1D--N/A5812h16.1C+67.7C++
NS-61 Emissary 8080850.941C*1.5124.232%D13.75%C-14.3DN/A455.6h12B49.6C**
NS-10 Burster 12678194.105M**1.6525.83%D1.282%D*4.2C2.6D4018.4h162.4C++628.9C+
AF-18 Stalker 7876681.118C+1.3422.188%D--27.632%B**12.7D--N/A346h15.3D69.1D
AF-41 Hacksaw 7774381.947C+0.5129.343%C18.919%B**17.2D-N/A504.3h10.9F37D--
M60-A Bulldog 8973418.25A*15.7938.111%C**N/A40.6C*8.9B++1371.8h4.7B*12.3B++
NCM3 Raven 12172711.014C**1.4432.451%D-N/A3.5D**2.4D**3220.6h57.4F--176.9F--
NCM1 Scattercannon 7372521.385C+1.0731.822%C--15.278%C+10.7D--N/A406.7h11D*34.6D
NS Decimator 11169282.464A++0.0156.162%D2.899%B+36.3C++22.1B++3551.9h4.6C++8.2C+
Spear Anti-Vehicle Phalanx Turret 10565416.25A+13.7942.31%C+3.077%C--23.2D-14.3D2372.8h11C-26.1C
NSX Tanto 64631230.512D1.9421.223%D--19.048%D-4D*N/A1515.8h21D-99.2D-
Hunter QCX 87621130.549C+1.9136.154%C-3.226%D**7.8D3.2C++407.9h9.9C+27.3C+
NS-AM7 Archer 87571000.57C*1.8945.317%F-17.544%C++2.4D--1.3D-2323.5h32.7D72.1D**
G30 Walker 805368.833A++6.3827.583%D*1.887%D--16.6D8.4D--1343.2h137.1B+496.9C++
NC15 Phoenix 10053421.262C*1.1956.386%B+N/A6.8D-6D1047.8h18.1F-32.1F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05170.4h
Spawn Beacon21400.1h
Nanite Revive Grenade03240.1h
Medical Kit542,5862.9h
Spitfire Auto-Turret25840.7h
Deconstruction Tool0960h
Shield Recharging Field6560h
Ammunition Package349050.7h
Nano-Armor Kit358574,59057.2h
Medical Applicator6741,3673.5h
Nano-Repair Grenade03610.1h
Recon Detection Device408,15311.7h

Check the help document for the dictionary if you want to learn more about words used here.


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