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Director General Stormchas3r[TENC] Stormchas3r
NC BR 90

KDR: 2.5

Score: 14.3m

Last Seen: Apr 24th, 2019 11:04 PM
- OFFLINE - 2001.5 hour(s)

Battle Rank 101 (90 total) - New Conglomerate on Emerald
Level Progress (to 102): 40%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS EM4 Longshot L100 Python HESH MGR-S1 Gladius AF-8 RailJack L100 Python AP E540 Halberd LA1 Anchor GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.586%22.144%4561811967,7991.485811.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.922%-0.11C+0.196C++-2.201F--HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.248C++11.50.192C++44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.429%0.374%790312113,73942014018.88124267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.533%-1.511F-1.408D**0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64-0.658D16.3-0.3C47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.76%5.416%7451012043,45343417027.95622203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.395%-0.872D--0.238C++1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.572B+13.70.657B+37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.555%79.059%745412104,422722296.12465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%-0.216C0.778B++-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.20.296C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m287.3%189 (11.3k)164 (9.8k)2.4979725,22210,0973.2926690 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214148818.01%22.476%40508:377

36% Engineer28% Heavy Assault26% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2017 8:44 PMMar 13th, 2017 12:54 AMMay 23rd, 2019 2:20 PM (55d) (PST)Apr 24th, 2019 8:24 PM (83d) (PST)Apr 24th, 2019 7:04 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485704150.2890.1160.0650.9920.056667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0724,20424,86817745939,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1454h/60.6d 8,024 5,669 8,496 86.5k 730 5,864 4,889 42.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,206
Deaths:965
KDR:1.250
Accuracy:18.902% D*
HSR:20.564% D
GD-22S
C+
Kills:1,059
Deaths:652
KDR:1.624
Accuracy:19.859% D
HSR:23.324% C+
EM6
C
Kills:983
Deaths:746
KDR:1.318
Accuracy:17.724% D-
HSR:22.279% C
NC6 Gauss SAW
C+
Kills:450
Deaths:408
KDR:1.103
Accuracy:18.173% C
HSR:22.889% C+
MGR-L1 Promise
B+
Kills:162
Deaths:114
KDR:1.421
Accuracy:19.724% D
HSR:27.778% B+
NS-15M2
D*
Kills:146
Deaths:134
KDR:1.090
Accuracy:17.175% D*
HSR:16.438% D*
Kills:4,006
Deaths (as Heavy Assault):3,019
Deaths (to Heavy Assaults):2,419
KDR:1.32693
Kill Difference:987
Playtime:410.397 hours
Usage:28%
Score:3.409m
Score/min:138
Accuracy (listed only):18.593%
HSR (listed only):22.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:95
Deaths:132
KDR:0.720
Accuracy:18.946% D
HSR:16.842% D-
NSX Tanto
D--
Kills:63
Deaths:123
KDR:0.512
Accuracy:21.223% D--
HSR:19.048% D--
Kills:158
Deaths (as Engineer):255
Deaths (to Engineers):1,694
KDR:0.61961
Kill Difference:97
Playtime:516.943 hours
Usage:36%
Score:6.840m
Score/min:221
Accuracy (listed only):20.084%
HSR (listed only):17.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:2,313
Deaths:306
KDR:7.559
Accuracy:34.446% D-
HSR:80.069% C*
MGR-S1 Gladius
D
Kills:1,589
Deaths:990
KDR:1.605
Accuracy:23.119% D
HSR:14.600% D--
AF-8 RailJack
B+
Kills:1,511
Deaths:142
KDR:10.641
Accuracy:32.941% D
HSR:79.616% B+
NS-44 Commissioner
C+
Kills:612
Deaths:794
KDR:0.771
Accuracy:36.181% C+
HSR:21.078% C+
NS-44L Blackhand
A+
Kills:410
Deaths:134
KDR:3.060
Accuracy:52.370% A
HSR:61.220% A+
NC14 Bolt Driver
C++
Kills:410
Deaths:82
KDR:5
Accuracy:31.499% D
HSR:74.878% C++
AF-4 Cyclone
C++
Kills:207
Deaths:140
KDR:1.479
Accuracy:22.771% D
HSR:19.324% C++
SAS-R
C**
Kills:188
Deaths:45
KDR:4.178
Accuracy:33.628% D-
HSR:71.277% C**
NC4 Mag-Shot
C*
Kills:145
Deaths:225
KDR:0.644
Accuracy:28.538% C*
HSR:11.035% D*
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
NS-61 Emissary
C--
Kills:80
Deaths:85
KDR:0.941
Accuracy:24.232% D
HSR:13.750% C--
AF-18 Stalker
A
Kills:78
Deaths:72
KDR:1.083
Accuracy:22.274% D*
HSR:29.487% A
NS-AM7 Archer
C+
Kills:57
Deaths:102
KDR:0.559
Accuracy:45.037% F-
HSR:17.544% C+
Kills:7,685
Deaths (as Infiltrator):3,234
Deaths (to Infiltrators):1,979
KDR:2.37631
Kill Difference:4,451
Playtime:376.306 hours
Usage:26%
Score:2.606m
Score/min:115
Accuracy (listed only):31.597%
HSR (listed only):39.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:1,589
Deaths:990
KDR:1.605
Accuracy:23.119% D
HSR:14.600% D--
AF-4 Cyclone
C++
Kills:207
Deaths:140
KDR:1.479
Accuracy:22.771% D
HSR:19.324% C++
AF-19 Mercenary
D
Kills:95
Deaths:132
KDR:0.720
Accuracy:18.946% D
HSR:16.842% D-
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
NSX Tanto
D--
Kills:63
Deaths:123
KDR:0.512
Accuracy:21.223% D--
HSR:19.048% D--
Kills:2,039
Deaths (as Light Assault):1,502
Deaths (to Light Assaults):1,803
KDR:1.35752
Kill Difference:537
Playtime:14.565 hours
Usage:1%
Score:0.081m
Score/min:93
Accuracy (listed only):21.958%
HSR (listed only):16.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:1,589
Deaths:990
KDR:1.605
Accuracy:23.119% D
HSR:14.600% D--
NC1 Gauss Rifle
B+
Kills:372
Deaths:330
KDR:1.127
Accuracy:18.810% D-
HSR:23.925% B+
AF-4 Cyclone
C++
Kills:207
Deaths:140
KDR:1.479
Accuracy:22.771% D
HSR:19.324% C++
Blitz GD-10
C+
Kills:85
Deaths:117
KDR:0.726
Accuracy:23.732% C+
HSR:14.118% C-
Kills:2,253
Deaths (as Combat Medic):1,577
Deaths (to Combat Medics):842
KDR:1.42866
Kill Difference:676
Playtime:79.247 hours
Usage:5%
Score:0.803m
Score/min:169
Accuracy (listed only):22.108%
HSR (listed only):17.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:127
Deaths:64
KDR:1.984
Accuracy:29.943% C+
HSR:14.173% C+
NCM3 Raven
D--
Kills:115
Deaths:71
KDR:1.620
Accuracy:31.115% D--
HSR:0% F-
NS-10 Burster
D
Kills:88
Deaths:20
KDR:4.400
Accuracy:25.658% D
HSR:0% F
NS-10 Burster
D
Kills:78
Deaths:19
KDR:4.105
Accuracy:25.830% D
HSR:1.282% D*
AF-41 Hacksaw
B**
Kills:74
Deaths:38
KDR:1.947
Accuracy:29.343% C
HSR:18.919% B**
NCM1 Scattercannon
C+
Kills:72
Deaths:52
KDR:1.385
Accuracy:31.822% D
HSR:15.278% C+
NCM3 Raven
D-
Kills:72
Deaths:71
KDR:1.014
Accuracy:32.451% D-
HSR:0% F-
Kills:626
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):333
KDR:3.73731
Kill Difference:458.500
Playtime:52.838 hours
Usage:4%
Score:0.567m
Score/min:179
Accuracy (listed only):29.452%
HSR (listed only):7.093%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:161
V. Kills:190 84%
Deaths:54
KDR:2.981
Accuracy:28.435% C
KPH:15 D--
VKPH:17.700 C+
C150 Dalton
B++
Kills:89
V. Kills:55 159%
Deaths:8
KDR:11.125
Accuracy:35.974% C
KPH:44.300 B++
VKPH:27.400 C**
Kills:250 (0 + 250)
Deaths:62
KDR:4.032
VKDR:3.952
Vehicle Kills:245
Kill Difference:188
Playtime:12.731 hours
Usage:1%
Score:0.617m
Score/min:807
Piloting Accuracy:N/A%
Gunner Accuracy:35.974%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,929
V. Kills:520 370%
Deaths:94
KDR:20.521
Accuracy:36.518% D**
KPH:27.500 D--
VKPH:7.400 C
L100 Python AP
C
Kills:1,354
V. Kills:566 239%
Deaths:79
KDR:17.139
Accuracy:40.634% F
KPH:27.400 C
VKPH:11.500 D*
Skyguard
D
Kills:456
V. Kills:284 160%
Deaths:40
KDR:11.400
Accuracy:23.285% D--
KPH:10 D
VKPH:6.300 D--
Kills:3,739 (3,739 + 0)
Deaths:213
KDR:17.554
VKDR:6.432
Vehicle Kills:1,370
Kill Difference:3,526
Playtime:165.053 hours
Usage:11%
Score:1.047m
Score/min:106
Driving Accuracy:23.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:1,235
V. Kills:552 223%
Deaths:75
KDR:16.467
Accuracy:47.982% B+
KPH:31.600 C*
VKPH:14.100 C+
Enforcer ML85
C-
Kills:300
V. Kills:240 124%
Deaths:55
KDR:5.455
Accuracy:38.773% C
KPH:16.800 D
VKPH:13.400 C-
Kills:1,535 (0 + 1,535)
Deaths:130
KDR:11.808
VKDR:6.092
Vehicle Kills:792
Kill Difference:1,405
Playtime:57.000 hours
Usage:4%
Score:0.586m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:38.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:750
V. Kills:465 161%
Deaths:88
KDR:8.523
Accuracy:49.191% C+
KPH:46.200 C+
VKPH:28.600 C+
E540 Halberd-H
C++
Kills:501
V. Kills:253 197%
Deaths:34
KDR:14.735
Accuracy:58.360% C**
KPH:43.600 C++
VKPH:22 C++
C85 Canister-H
C
Kills:484
V. Kills:36 N/A
Deaths:33
KDR:14.667
Accuracy:39.073% D*
KPH:83.900 C
VKPH:6.200 C
M12 Kobalt-H
D-
Kills:336
V. Kills:12 N/A
Deaths:20
KDR:16.800
Accuracy:18.231% D
KPH:65.800 D-
VKPH:2.400 D-
G40-F Ranger
C--
Kills:98
V. Kills:52 185%
Deaths:5
KDR:19.600
Accuracy:30.536% C--
KPH:18.800 D--
VKPH:10 D*
G30 Walker
D-
Kills:53
V. Kills:27 189%
Deaths:6
KDR:8.833
Accuracy:27.583% D*
KPH:16.500 D-
VKPH:8.400 D--
Kills:2,222 (0 + 2,222)
Deaths:186
KDR:11.946
VKDR:4.543
Vehicle Kills:845
Kill Difference:2,036
Playtime:47.053 hours
Usage:3%
Score:0.669m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:27.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:154
V. Kills:4 N/A
Deaths:1
KDR:154
Accuracy:12.969% D--
KPH:53.300 C
VKPH:1.400 D
M12 Kobalt
C+
Kills:140
V. Kills:7 N/A
Deaths:1
KDR:140
Accuracy:14.023% D-
KPH:51 D
VKPH:2.500 C+
Kills:294 (0 + 294)
Deaths:2
KDR:147
VKDR:5.500
Vehicle Kills:11
Kill Difference:292
Playtime:5.636 hours
Usage:0%
Score:0.081m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:14.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:186
V. Kills:28 N/A
Deaths:6
KDR:31
Accuracy:30.629% C
KPH:64 C+
VKPH:9.600 A
Kills:186 (0 + 186)
Deaths:6
KDR:31
VKDR:4.667
Vehicle Kills:28
Kill Difference:180
Playtime:2.908 hours
Usage:0%
Score:0.040m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:30.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,3272,3133067.559A+5.0634.446%D-80.069%C*18.7DN/A40123.9h2.2C++6.3C+
L100 Python HESH 2,4491,9299420.521B**18.0236.518%D**N/A27.5D--7.4C9470.2h3.9C--10.7D--
MGR-S1 Gladius 1,6171,5899901.605C**0.8923.119%D14.6%D--15.4DN/A38103.3h11.2C+48.4C+
AF-8 RailJack 1,5191,51114210.641M++8.1432.941%D79.616%B+22.1C+N/A5068.3h2.2B+6.7C++
L100 Python AP 1,9201,3547917.139A*14.6440.634%FN/A27.4C11.5D*13449.4h4.1B*10.2C*
E540 Halberd 1,7871,2357516.467B**13.9747.982%B+N/A31.6C*14.1C+17839.1h4.9B++10.3B++
LA1 Anchor 1,2241,2069651.25C1.2518.902%D*20.564%D14.9D*N/A3781h13.3D*70.2D--
GD-22S 1,0741,0596521.624C++0.8719.859%D23.324%C+18DN/A4358.7h12.4C62.4C
EM6 9929837461.318C+1.1817.724%D-22.279%C13.9D--N/A3970.9h13.2D74.5C-
M96 Mjolnir-H 1,215750888.523A+6.0349.191%C+N/A46.3C+28.7C+29916.2h32.3B+65.6B+
NS-44 Commissioner 6176127940.771C+1.7336.181%C+21.078%C+22.4C-N/A13127.3h4C+11.2C++
NC05 Jackhammer 5205104591.111C+1.3938.786%D11.765%D15.5D--N/A4232.9h5.6C14.5C
E540 Halberd-H 7545013414.735B**12.2458.36%C**N/A43.6C++22C++25211.5h5.2B+8.8B+
C85 Canister-H 5204843314.667C**12.1739.073%D*15.909%A83.4C6.2C2295.8h5.9B+15.2C+
Skyguard 7404564011.4M**8.9023.285%D--N/A10D6.3D--9345.4h104.6B+449C+
NC6 Gauss SAW 4584504081.103C+1.3918.173%C22.889%C+13.7DN/A5232.9h11.9C65.5C+
NS-44L Blackhand 4134101343.06A+0.5652.37%A61.22%A+8.9D-N/A4146.1h3.4B++6.5B*
NC14 Bolt Driver 416410825A++2.5031.499%D74.878%C++14.2DN/A4228.8h2.5C**8C++
NC1 Gauss Rifle 3783723301.127C++1.3718.81%D-23.925%B+10.6D-N/A3235.2h14C74.2C
Shrike 5233552871.237B**1.2652.456%C-1.127%D--25.7C++12.2C+19513.8h6.5C++12.3C++
M12 Kobalt-H 3483362016.8C+14.3018.231%D13.988%D65.9D-2.4D-1565.1h16.1C+88.3C+
Enforcer ML85 540300555.455C++2.9638.773%CN/A16.8D13.4C-15717.9h12.3C*31.7C++
M12 Kobalt 314299649.833C++47.3419.434%C--17.726%C+68D3.4C1594.4h18.5C++95.2C+
C-4 3702661581.684C*0.8126.379%C++N/A45.9D-17.9D3315.8h1.7C6.3C+
A30 Walker 339221356.314S3.8226.705%B++N/A14.5C+7.8C--11015.2h111.9B+419.2B++
Tank Mine 313211593.576B+1.0837.475%C**N/A91.7C44.3D7142.3h2.7D*7.1C
AF-4 Cyclone 2122071401.479C*1.0222.771%D19.324%C++13.7D-N/A4315.1h11.4C+49.9C+
SAS-R 189188454.178B+1.6833.628%D-71.277%C**17.6D-N/A6110.7h2.8D-8.4D
CAS 14-E 214186631B**28.5030.629%CN/A64.1C+9.7A2272.9h26.6B86.8C*
NSX Masamune 2581652670.618C1.8852.493%D1.818%C+13.3D--7.5D10612.4h25.1D*47.8D*
MGR-L1 Promise 1641621141.421C++1.0819.724%D27.778%B+19.1D-N/A608.5h14.2C*72C+
AP30 Shredder 351161542.981C0.4828.435%C1.242%D15D--17.8C+51610.7h89C+313C+
M12 Kobalt 1581541154U151.5012.969%D--14.935%D53.1C1.4D2592.9h15.2B*117.1C++
NS-15M2 1491461341.09C1.4117.175%D*16.438%D*12.4D--N/A3811.8h14.3C83.3D
NC4 Mag-Shot 1461452250.644C+1.8528.538%C*11.035%D*22.7C+N/A816.4h6.6B++23.2B+
M12 Kobalt 1471401140U137.5014.023%D-17.143%C51.9C--2.6C+2212.7h17.7C*126.1C+
Hyena Missile Launcher 212130542.407B**0.0933.153%C+N/A8.6D5.4D7015.2h41.1C+123.9C++
Frag Grenade 1301291129N/A126.5041.223%DN/A322.5D2.5D--10260.4h4.1C+9.9C+
AF-41 Hacksaw 130127641.984C+0.5129.943%C+14.173%C+16.1D--N/A447.9h9.5D-31.7D
NCM3 Raven 188115711.62B**0.8831.115%D--N/A5.6D*3.5D*4420.6h32.3C103.9D
Bouncing Betty 111111176.529B*4.0338.739%DN/A85.4DN/A2571.3h2.3D--6D-
Carver 1021012,3040.044C+2.4522.314%C--22.772%B*0.3C--N/A2319.3h1.6C7.2C+
G40-F Ranger 15098519.6B**17.1030.536%C--N/A18.8D--10D*1605.2h59.4B+194.4B
AF-19 Mercenary 96951320.72C+1.7818.946%D16.842%D-6.3D-N/A5115h13.2C++69.5C+
C150 Dalton 14489811.125B++8.6335.974%C2.247%A++44.5B++27.5C**23652h2.4B**6.8B**
NS-10 Burster 14388204.4S1.9025.658%DN/A4.8C+3C4518.5h142.6C**555.7C++
Blitz GD-10 86851170.726C1.7723.732%C+14.118%C-7.1D--N/A5912h16.1C+67.7C++
NS-61 Emissary 8080850.941C*1.5624.232%D13.75%C--14.3DN/A455.6h12B49.6C*
NS-10 Burster 12678194.105M**1.6125.83%D1.282%D*4.2C--2.6D4018.4h162.4C+628.9C+
AF-18 Stalker 8078721.083C+1.4122.274%D*29.487%A11.8D--N/A326.6h15.4D69D-
AF-41 Hacksaw 7774381.947C+0.5529.343%C18.919%B**17.2D-N/A504.3h10.9D*37D-
M60-A Bulldog 8973418.25A**15.7538.111%BN/A40.6C**8.9B++1381.8h4.7B*12.3B++
NS Decimator 11572282.571A++0.0755.69%D2.778%B+37.9C*22.6B*3641.9h4.5C*8.1C++
NCM1 Scattercannon 7372521.385C+1.1131.822%D15.278%C+10.7D--N/A406.7h11D*34.6D
NCM3 Raven 12172711.014C**1.4832.451%D-N/A3.5F2.4D**3220.6h57.4F*176.9F--
Spear Anti-Vehicle Phalanx Turret 10968417A+14.5042.181%C+2.941%D24.3D-14.6D2382.8h10.8C--25.5C
NSX Tanto 64631230.512D1.9921.223%D--19.048%D--4D*N/A1515.8h21D--99.2D
Hunter QCX 87621220.508C1.9935.747%C-3.226%D**7.3D2.9C+388.5h10.1C28.3C
NS-AM7 Archer 87571020.559C++1.9445.037%F-17.544%C+2.4D--1.3D-2323.8h32.9D-73F
G30 Walker 805368.833A++6.3427.583%D*1.887%D--16.6D8.4D--1343.2h137.1B+496.9C++
NC15 Phoenix 10053421.262C++1.2456.312%B+N/A6.8D-6D1057.8h18.1F--32.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21520.1h
Nanite Revive Grenade03280.1h
Medical Kit542,6092.9h
Motion Spotter05170.4h
Deconstruction Tool0960h
Spitfire Auto-Turret26070.7h
Shield Recharging Field6560h
Nano-Armor Kit364590,51758.9h
Ammunition Package359180.7h
Medical Applicator6942,2743.6h
Nano-Repair Grenade03870.1h
Recon Detection Device408,41812h

Check the help document for the dictionary if you want to learn more about words used here.


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